#suggestions-discussion
1 messages · Page 246 of 1
iirc, the best stages to multiclass as summoner is either most of pre-hm or post-ml (or, at least, pre-dog stages)
I can be wrong tho, never actually did that much multiclassing as summoner
Voltaic jelly is so much stronger than any other class-specific damage accessory in preHM that it's usually way better to run it over the others even if you have 0 investment on summoner stuff
That's just, ngl. Why is it that strong, tho?
Except arguably rusted medallion
For example, what if Angry give +6% damage but also reduce your total Defense by 6% ? (instead of +4% of Menacing)
Also, I already see that no-hit people will love this one
Because +1 minion slots this early into the game is really nutty
In a summoner loadout, this accessory alone multiplies your minion dps by 1.5x
1.33x if you farm for summoning potions
I hear that minion slots are broken a little bit too much nowadays
Yes, for what I've heard minion slots are getting redistributed
Not even the whips are an issue, minion slots are
That's pretty weird imo, but why exactly that's an issue to begin with?
The only example I've heard so far is statis curse being vanished into the shadow realm and have statis blessing basically become the new statis curse
Nucleogenisis and it's entire line being one of the best class-specific accessories imo:
I think the conversation derailed a little bit, woops
Yeah, they tend to be like that
Honestly, the idea of a reforge that is naturally stronger than the others but comes with a downside on top of it sounds very interesting
But it could be quite difficult to balance
We were talking about gsd and for some reasong came to the conversation of Calamity's armor sets being pretty bad and non-interesting 
Isn't this literally the same convo as before
Uh?
I won't argue with that, it at least makes them more interesting and worth it
But yeah, 6% damage increase is a little bit too much, consider how much it can be abused with something called "skill"
Well... it was 
Cal doesn't balance around skill as much. Alcohols exist
I still think most Calamity's 5-helmet sets are pretty bad and not that interesting (expect something like auric, but that's... uhh, another subject)
I mean, many 5-helmet armors either have been reworked or have plans for future reworks, so it seems the devs agree with that notion
...well, yeah, I see that
But I think the 6% damage increase is still pretty big, even with the defense decrease
And I'm glad they do. Hydrothermic was such a pain to translate, ngl (I fell asleep, literally)
If we look at the numbers in practice for a full 6% build compared to menacing (+10% damage in preHM, 12% in HM, 14% PostML), it's basically around the equivalent of an extra avenger emblem
Which isn't all too impressive when also taking into account a (considerable) defense penalty exchange

So, maximum of 42% (7 slots) defense penalty
I'll take the full demonshade and... yeah, 63 damage vs 150 damage (pre-defense penalty)
The idea needs some balancing, either making it strong by nerfing the defense penalty or... idk, making something else
My opinion on all suggs currently on #suggestions-posting
- kinda uneccesary
- agree
- 🔒 (note unless its obvious as hell; 3 devs are needed to set a lock)
- maybe
- too much effort; also balance monstrosity
This would be so broken regardless of being exclusive to no-hit or not unironically
2 of these reforges would be equivalent of running 3 menacing and to compensate defense lost you run Warding
Nah you're always wasting defense with percentage
6% is definitely too much either way
5% max
Then it'd be more like alcohols
If it were 5% defense lost that's like 10 defense lost if you were to have 100 defense and run 2 of the same modifier
That defense would be right after WoF when you get Palladium and some other things like ankh shield
That's two negative wardings barring DR
Next patch at least
Palladium melee, right
Just pick the middle floor
Actually
Yeah I was gonna post a graph regarding defense % lost
Anyways the equation is
x - d% of x where x is total defense amount and d is the amount of % you're taking from defense
I mean do we need a calculator for this anyway this is like a really simple addition subtraction thing
A graph really to compare defense without % and defense with %
This'd be so easy if I could get on the game rn
the number is completely random yes
and an additional consideration is that you are not getting 6% damage for losing 6%/5% defense
you get 2% damage for losing 6%/5% defense
because Menacing still exist
tbh I dont think it is too much effort at all unless you put like, super unique bonus into it
if it is just stats then you can just throw it into live, see how people react and adjust
Balance hell
I will be honest that it not really a necessary concern
with master mode being a thing in the future, if people feel expert rev is too easy, just tell them to play master
You say that because you arent testing it
at that point if that can play with losing like 42% defense for 14% damage then chances are they are nohitting anyway
Believe me, small adjustments can sometimes take a ridiculous time to balance out
See: ranger ammos
You buff or nerf an ammo by 1 and shit hits the fan
IMO there are some where balance is a real concern
eg: ranger ammo, because it affects all ranger weapon; this is a real concern and should be balanced
but reforge? it is a choice, you choose 1 out of many that fit what you want to do with the build, the suggestion mostly only give build catering power unless you make the bonus way too much
And this affects everything
eg: 42% defense loss for like 14% damage? why not just use full menacing then you don't have any defense loss (which is staying at 4% anyway)
it really isnt as big of an issue IMO
the one that I think can be an issue is like that precise giving crit damage, which probably is fucky on some random never heard before weapon with very high crit chance by default just getting an old die
but the suggestion is also only presenting the idea; it do not have to be -crit chance + crit dam; it can easily be something else
but as long as you stick with just stats manipulation then no I seriously think you worry about it too much (well as long as the stat boost is not like, absurd for the positives and negatives)
I was going to say to apply a TRAE change which is changing Brisk and Fleeting to jump speed and buffing Hasty and Quick to 3% and 6% but then I remember that TRAE makes movement speed something to invest in
cal movement speed (stacking) is not good, but other like jump speed is definitely good
(magiluminescence/shadow armor aside, which are not really movement speed; they just multiplied your speed and give way more than movement speed can give)
Cal also makes it a bit (altho not as much as when it first did cuz you were fucking zooming)
Mag from my research only boosts ground boots speed
Tbh quick could be buffed to 6% perhaps (8% was mega stupid)
imo is buff with progression because you rely on wings more and more with progression, and the MS was mostly an issue with specifically on ground MS and balloons (which use some movement speed)
However, acceleration is an entirely different stat that also works on wings which is essentially how fast you can reach top wing speed
but yeah
Instant top speed can also be gained if you use a dash regardless of the distance of the dash which makes base dash pretty good on both ground and wings movement
just wait for suffocation immunity on ankh shield so I can use the real speed build
(fargo has it iirc, but fargo + calamity lmao)
(turns out angel treads makes your wing scale with movement speed much more)
just wait for boots line to be introduced so that MS will be useful with wings again, which will happen soon
soon™
This has me worrying because usually to avoid contact damage we would typically use rams for avoiding it but since next update makes a lot of stuff not deal contact damage when it shouldn't this could cause some silly stuff to happen
Sprite issue
@ yuh calart assets-needed post when
@serene vapor done
CiT dub
should i 🏁 when it reaches voting?
Just delete it
aight
To be fair, it was only really stupid because back in early 1.5 the base speed was 22.5 mph
Nowadays its back to 15 mph like in vanilla, just with the add-ons of boots not overriding mov speed as a stat and a 50% mov speed boost to start with
8% might still a bit much for other reasons but 1.5 quick is not gonna happen again, at least for a while lol
6% should be an easy yes tho, a very safe buff to make
Honestly Radiant Ooze could get like another life related component like Healing Potions because the recipe looks monotonous with other Statigel recipes
It's exactly the 2 materials but used in on an Anvil instead of a Statigel Refiner
It doesn't look like a Statigel thingy either
Yea
Honestly it should be the same tier but use another recipe
Especially whatever the yellow liquid thing is because it looks like it was mixed with Honey
Could do like Purified Gel + Bottled Honey
honey is more associated with regen anyway, would make more sense
Yea
I'd throw this in the suggestion but that'd be getting into SIS territory methinks
...Unless I just rewrite the thing entirely
Wouldn't be it better to start talking about changing the recipe to fit the sprite of the item and it's effects and provide a personal example of how it could be
And then say that the recipe it's ultimately decided by the devs on the end
True
SIS recipe is only in the case where you are expressing the concern by objectively introducing your recipe as a solution I think
How 'bout something like this
Radiant Ooze is an accessory that is craftable after defeating the Slime God, and uses Blighted Gel and Purified Gel to craft, similar to Statigel equipment. However, Radiant Ooze bears little to no resemblance to Statigel equipment, so this doesn't make much sense. The item's sprite suggests that it is a bottle or vial of a yellow liquid, so where does the bottle come from? Surely not the two gels, so I propose that Radiant Ooze has its recipe adjusted to make more sense regarding the sprite. As Radiant Ooze has regenerative properties, having an item that reflects that *in place of* the Blighted Gel would be the best solution. One such solution could be to replace the Blighted Gel with Bottled Honey, as that reflects the regenerative properties as well as the bottle in the sprite. However, the actual implementation of the solution is up to the devs.
Looks awesomer
this is better, but id probably still mention the bizarre disparity between the amount of items used to craft it too
What do you mean by that, sorry?
Ah
man the list of CIT Ws is getting pretty long huh
💪
@tiny yarrow Terrariums being lacking are usually a spriting issue over anything else.
^
if theres sprites for them that the devs like itll be implemented probaly very fast
Gonna post this here considering I'm going to bed soon so being offline here doesn't break suggestion rules
Make the Drunk Princess sell Prismatic Lacewings right upon entering hardmode
As you may know, Calamity lays one of its biggest focusses on non linearity. As an example, Amidias sells truffle worms right upon entering hardmode. Duke Fishron is in the tier of progression between Golem and Cultist. The drunk princess sells a summon for the same tier. However you can only buy Prismatic Lacewings after beating Plantera.
Making her sell them earlier would encourage more non-linearity and would solve a consistency issue.
Ok going to bed
Go give feedback and I'll read it tomorrow and make adjustments
Sorry if this is inconvenient
im pretty sure prismatic lacewings spawn as early as the start of hardmode in calamity anyways so it doesnt encourage more non linearity per se but that makes it an even weirder inconsistency
ah i was correct
you should mention this in the sugg
that lacewings are post-wof
cause the people voting might not know that
and then they'll go into sugg discussion and be like "uhhhh i dont know if its a good idea to make empress fightable post-wof"
can literally be just one clause at the end of the last sentence
like
", despite Prismatic Lacewings also spawning naturally at the start of Hardmode."
Not the point of the issue, I said it's lacking a terrarium, not the terrarium lacking quality
Yes
The spriting issue is that there is no sprite, not that a sprite is bad
Thus, even if this suggestion passed, it'd have to wait until someone makes the sprite for it
oh god oh hell
what minor detail about the mod can i complain about today
If you're good at complaining - complain about sets, please 
nah id rather complain about minor details of the mod
yknow like
how auric ore didnt affect golf balls?
it does now all thanks to me
golf is 20% more fun
20% more of 0 is still 0 iirc 
you're talking to one of the 4 terraria golf fans you cant just say that man
Yeah, I'm sorry, golf isn't that bad
And I think I'm going insane, since fishing doesn't feel that bad and actually pretty relaxing 
Calamity should rework accessory slots
calamity should remove accessory slots
calamity should remove YOU
calamity should eat YOU
Calamity should do Catastrophe
TRU E
Calamity (sadly) refrains from adding items if their sprites aren’t up to snuff. It’s why the God Slayer Hoverboard is taking so long to be implemented, because a sprite was never decided on, and so the item was never added. If you’re really wanting terrariums added, you should check out the Calamity Art server, which will be a much faster way to actually ask spriters to make a sprite.
Ah right
baroclaw,.
i mean
it did finally get an accepted sprite
quality standards aren't exactly a bad thing lol
if taken to an extreme then maybe but rejecting a sprite because it doesn't look good is not the worst thing to do
At least they got sprites now
but like
what the heck is wrong with god slayer hoverboard
cog gave a sprite
it might not be perfect
but like
its a sprite
you've added stuff that didnt have good sprites even in the past year
and plus most of those stuff like Slagsplitter almost immediately got good resprites from the community
I think there was an issue with Cog's sprite sheet lemme check
yeah, it got really weird when upscaled
@spark ravine - Your suggestion has received an updated status!
[Remove self-damage from select vanilla launchers]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@frail fox Grenade Launcher usable now
So real
So are PML, Grenade Launcher, and Rocket Launcher all just no self-damage now?
Yes
Damn my rocket launcher hyper-glass cannon idea isn’t real, day ruined
are regular grenades unchanged
6 is still more than the people who’ve ever used it now….
Pre-nerf pml saw a couple uses from people back when Aureus was a tank which was funny
I do remember that
like this
does Cog know?
i was told there was mixels, and i said i could fix them, but was then, after pestering people a lot, told again that it was passed on because of the DoG resprite

yeah idk
Just pick Shroomite Hoverboard and change the pallete of it at this point as a placeholder
🥹
the worst part is i only know this because i am 1. a mod and 2. know people in cal so
i could just ask
no one actually came and told me any of this so it was just sitting as accepted for months
the other part that pisses me off to no end is that i KNOW there aren't mixels because i literally made it in 1x1, the entire problem with it the first time can literally be fixed by spending 5 seconds in photoshop because all i did was mess up the scaling the first time. god i hate thinking about this whole situation i spent like 3 months working on that thing
what
the fuck
it cant be this fucking hard to implement a wing because sprite issues

hang on cog
can you resubmit the thing without mesed up scaling
i mean there wouldnt be much of a point, if they needed it or wanted to use it they would've asked by now
unless they REALLY need me to do it through EXACTLY that avenue
considering no one came to me, and i had to go to them to even find out, idk
lets be real the last thing the game needs is another wing
i thought it was a replacement for tracers
maybe if you're looking at JUST late hardmode, but by the time you get to post-ML your options actually DO start drying up pretty quickly
literally the only on tier wing other than tracers is silva at this stage and that just feels super weird to use with god slayer after the armor class split
yeah but like how many things can you do with a wing besides just slapping on another accessory's affect again
Good idea
Hold on
Checking smth on wiki
Trufgle worms also spawn at the start of hm
mf who cares about the hover effect
something something more vanity
Bubble moment
Add me on that list
It's prob still viable on Aureus actually so I'm good (it was not)
I wanted to post a suggestion for more dart types
Like the fuckin ugh
Uhh
Ranged weapon
But its probably so niche and hard to come up with ideas its not worth
Kinda wish dart weapons in general were more consistent throughout the game tbh
@oblique totem enough bosses already talk as is
Calamitas has so much dialogue
What do you want out of them anyways?
Lore
Dialogue is already good right now, we don’t need more
I can spend the whole fucking day loring all over the place
I do
Womp womp
Plus, there were several spelling and formatting errors in your post
Just like how xeroc said it is xerocin time and xerocd all over the universe
But yeah a dialogue rewrite for SCal specifically is in the works iirc
Another?
minos spelling mistake, i win
Where
You fixed them
Where
you already fixed them 
8 only added the calamitas in brackets and puts some lines in between stuff
Cuz I had forgored before
Don't suggest new weapons. Read the document in the pins for more details
@oblique totem dog and scal are alr planned to have rewrites for their dialogue
I wasn't suggesting a rewrite
@oblique totem can you read the rules before suggesting please
did you really
It's suggestion rules
And then I read suggestion rules
That is what i read
Lemme read again
2 questions
What did I do wrong
And 2nd off
Where does it say what that goes against what I said
- Specific Item Suggestion
Give a sec
- Future content suggestions
contact Staff Mail instead)
Bug reports (use the bug reports forum instead)
Balance suggestions / items being overpowered or underpowered (use the dedicated balance forum instead)
Resprite / artwork suggestions (go to the Calamity Art Discord instead)
Extremely effort-intensive or broadly scoped suggestions (we have a lot on our plate)
Suggestions to re-add removed content (it was removed for a reason)
Suggestions to add more accessory slots (there are other mods for this
Joke/troll suggestions (“Please don’t waste our time.”)
I read it like 3-4 times now
I'll delete it tho
As said before, scal and dog lines are going to be changed in the future
Besides, Yharon doesn't actually talk. He telepathically communicates with Yharim (if i recall correctly)
Draedon is just watching what do you even want him to talk about
How would they even speak
İdk how does a cosmic worm speak
What do you even want them to say
Providence is a giant rock wanting to purify all there isnt very much lore to be had
Give us an example please

can't wait for the result
İdk the moonlord talking about what happened before the terrarian came all over the place
mf you're killing him
The fucking desert scourge comes up and bites my toe off "you know i used to be like you. But after this meal i wont be!"
Xdddd
he doesn't need to talk shit about the past
I want lore
Its a giant fuckin cosmic eldritch deity it doesn't really have much to say
And nebulax is a bunch of trees
Bestiary doesn't really say anything interesting
what update added devourer dialogue
say that you haven't read the bestiary without saying you haven't
!wiki devourer of gods
https://calamitymod.wiki.gg/wiki/The_Devourer_of_Gods
Not the correct result? Use !wiki page devourer of gods for a direct link or !wiki search devourer of gods for a list of all hits.
Giant ancient cosmic dirty sounds interesting IF IT TALKED
wrong, except ceaseless void
Oh yeah but nobody remembers the ceaseless void
It's ❗ ed, which means it's not legible

Anyways gotta go back to fucking dying
Oh man guys 2013 was 3 days ago
(It's not even clear whether Moon Lord can speak)
I just don't think there is a situation where it would be relevant for a boss to speak
Maybe like Polterghast with creepy "join us" dialogue like Undertale Amalgamates
moon lord was actually just trying to order a big mac from mcdonalds but his sheer presence was destroying reality /s
As if its souls were calling to you
And then they get progressively angrier as you fight them
polter having a distorting kind of effect on the player could be neat
@dense ferry What do you think of this idea?
Of course the quotes would float in the air like DoG's on-hit comments
We could even use stuff like this to foreshadow Polter spawning when you "kill" enough Phantoms
I think Polter shouldn't talk directly, it should just have an ambient whisper that gets louder and more chaotic the closer you are to it
Yharon talking is 2000% unnecessary Roar of the Jungle Dragon exists
Yharon can't even talk from what we've discussed
And yeah I agree there, no Boss really has reasons to talk while fighting besides those three
Just communicate with Yharim through their attunement
DoG is a cocky mf whose talk is more mental warfare than anything, SCal is doing her stuff which will be clear on the rewrite and Draedon isn't even fighting
As we've discussed, learning human language is difficult if not impossible for the Dragons
Yharim and Yharon sorta communicate telepathically
The ONLY, and I do mean ONLY Boss who I think could benefit from talking is Slime God
Because no one has any idea why he is actually fighting you
But I still think him talking would be a bandaid fix
Show more of SG's "guardian of balance" shtick
counterpoint: hes slime so hes stupid and probably dont know human language
Slime Monsoon event no way
Slime God was human :p
^
I'd say that's something we need to make more clear but that's just a case of people not retroactively thinking
"Oh wait that means Slime God was a person"
Telepathic gurgles
I mean that motherfucker can fly and control Slime at will
It's not really clear SG even can
But I would imagine that it can make vocal cords for itself
Being made of Slime has its advantages
I think SG being able to talk psychically isn't far fetched 
Nothing in his powers supports that
Would probably have to force itself to maintain it, so maybe resorts to more simple speech
Byeah
Slime God is the ONLY Boss I can see benefitting from having dialogue
And it'd be very small
VERY small
Nothing midway through just something at the start and end
I'd save telepathic communication for the creatures that make sense, or at least seem fitting
Like DoG (alien creature with mysterious abilities) or Yharon (attunement providing telepathic communication between the attuned makes sense)
Agreed
And if you wonder
My pick for "worst Boss to add dialogue to" is Providence
Providence talking imo would fucking annihilate her character from orbit
in my head canon yharon is just oversized dog and he simply act like normal dog except ton larger
Player... I remember you're holy flames
I'm trying to build Provi fight as her coming after you because you killed the only people she ever trusted
Providence dialogue suggestion:
“You too…will be PURIFIED!”
“HOLY FLAME ATTACK”
“Take THAT!” (When using that one big fireball attack)
She needs no words, no motivation, nothing
She wants to kill you
And she will do that
🔥✍️
"YOU DEFY THE LIGHT"
And I want to kill you
Man I can't wait for GFB Xeroc
i do
my theory is that theyre angry with u for killing roomba sloomes
(blighted slimes)
due to boss checklist dialogue
Wow that's so rude Rebecca user
i think it’s because you used the overloaded sludge actually
🚲
🚛
Interesting
God is it really that hard to understand it?
yes
I feel like adding dialogue to SG solely because 90% of people still think SG was never a human
No I just popped in and saw something interesting that's all
People always ask me "how did a Slime kill and absorb the Soul of a Dragon" IT DIDN'T
No I mean just that
its because god transformations arent properly explained
its just something you infer
People genuinely think a Slime absorbed the Auric Soul of a Dragon
Mfer starting to sound like the fucking N Corp Inquisitors from Limbus 
90% of the time people assume that
Slime strikes back...
True
That should become more obvious with SSO
Magical girl transformation /j
also its a bit of old lore seeping through (slime god was just cool slime thing before)
This is the best and worst thing I've seen in this channel in a long time
I mean it's not wrong
Wait what?!

Ok it's not outright a magical girl transformation 
smh u dont know how god transformations work
Gods don't turn off their "God form" at will
Rebecca became trans by absorbing the Brazilian Auric Soul
I knew it this whole time
Auric Soul of Britain
You are receiving power from an external source and changing your physical appearance due to it
damn
I bestowed upon you my power
i have the power of rain
Fake
Byeah honestly we really should make it more explicit that
Yes, Gods 90% of the time were humans (or one of the various fantasy species)
elemental
An animal has NEVER become a God

God of Squirrels 
Sorry I eated it
cat god from battle cats 
It's not even that
Animals can't perform the ritual
It's
How the fuck would they?
cat god has human body
Would a Slime somehow read a book, grab everything needed for the ritual and perform it?
its unknown if hes cat with human body or human with cat face
just form slime in the shape of hand
It's easier to say quantum tunneling put everything in perfect place for an animal to perform the Ritual accidentally than saying they somehow learned it
It's more beliavable
i dont think a slime has the limbs required to do the macarena yeah
This sounds like a believable thing because it could just eat the soul and people don't know about the ritual
Wait this isn't lore discussion
add this tbh
I have an idea I want, but I'm not sure if it's actually a good idea to suggest, or if suggesting it goes against the spirit or intended experience of Terraria: some way to prevent blood moons/possibly other events or invasions? They can get annoying, but that seems almost like the point that they'd be occasional threats for you to deal with.
enchanted sundial always becomes activatable on blood moons or solar eclipses
"threats" implying the post-ML goblin invasion presents any kind of actual potential for harm to anything other than my doors and my patience
well, if you set up your base wrong it can kill your NPCs. And that's the annoyance factor: it's not a threat to you, but it makes you run away from the town. Especially with teleporting goblins.
Yeah I'm gonna post it.
i do hope we either get more invasion content in general or a blocker for them
if there's nothing new to get from them then we should be able to ignore them
if they plan on actually being a threat, then they can stay
yeah I'm requesting a blocker. Since you already can ignore them... kind of... sometimes.
More invasion content would be nice, break up boss rush calamity
But for now a blocker will do
yeah im sure it's been brought up many a time
100%
This look good?
Provide some way to stop invasions/events
Many events, such as Goblin Invasions and Blood Moons, quickly become an annoyance rather than an actual threat. When you first encounter them, especially on higher difficulties, they can be difficult to handle; before long, though, it just becomes a waste of time and energy for you to have to deal with, and a potential threat to your NPCs which just means you have to leave your base or wait for them to respawn. Given how frequent they can be if you're unlucky, and how easy it is to spawn them manually if needed, it would be useful to have some way to outright prevent them from occurring.
I. Kind of assumed it was better to plan out the discussion first, then post it, when that is literally the opposite of what you're supposed to do.
The Calamity Monopoly will reign over all qol
you have my vote
Whoooooaaa why are we stabbing people in suggestions discussion......
murder is fun
watch out, shark
💣
Wrong channel to ask, try #calamity-mod-talk
100% needed
this is such an obvious feature to add that several other content mods have already implemented the idea like spirit's surrender bell or fargo's abominationn event cancelling ability
pirate invasions can still theoretically be useful past their point in progression but making you do goblin armies and martian madness way past their point in progression is just evil
even just like
"goblin armies don't naturally happen post plantera/calclone"
"solar eclipse doesn't naturally happen post-golem"
godsend, fucking godsend
may or may not conflict with this
the classic
so... 🔒?
wait you said conflict
lock would be conflict
tools means planned for implementation
those are two very different things
That would be a lock
Oh its planned for implementation in the far future
And I said that may or may not
The reason why Spawnblockers’ multiplayer fix is not in yet (tbh I should find how to make an addon and put it in)
Ah.
Posting was created so you can put a suggestion in there and get feedback on it. It’s the whole reason the channel was created. In the far distant past there was only voting and discussion, though, where suggestions played out as being posted here first.
Ah. I just sort of expected to discuss and then post, when instead I should post, and then edit it as necessary.
test
😭
Do not send duplicate messages in every channel; you have been warned.
Ooooh you got in troubleeee
holy shit they got fuckin smited
back on topic
one of my favorite things about fargos is the event cancellation
the ability to say "fuck you" to any event is great
interesting that you guys have plans to add something similar to that
or soemthing that can conflict with it at least
test
smite them
lol fryzahh beat me to it
fryzahh being the omnipotent shadow watcher as always
I somehow get the vague feeling that a normal user would not try to post the exact same message in multiple channels not once but twice
more than twice actually
Totally normal user 
Wait really?
1.4.4 feature

do people not know this?
i didnt
I love obscure changes never mentioned in changelogs
:D
I read that damn encyclopedia of logs for a reason smh...
it was in the 1.4.4 patch notes?
Hm, maybe my memory isn't holding up well then
silvaheart when linearity: (insert someone going bazonkers)
More of an inconsistency thing but sure
Let's go full bazonkers and kill Calamity post-mutant (we can't, tho) 
i cannot imagine what silvaheart would do to the gps after it said "go on a straight line" as it implied that there is only one way for her to get to it's destiny 
@zenith violet +300 dmg on summoner
Thats on you running glass cannon
lol
Anyways just adjust the reasoning a lil bit to give it more chances to pass on into dev
lasers only do 348 dmg on expert rev
and 364 on expert death
so yea
glass cannon much
Question before I post this suggestion. Is asking for a boss rework a don’t of #suggestions-posting
I am asking that to make sure after reading the doc guidelines.
Or just a slight change in the boss
A complete rework isn’t allowed, but a change is ok. I’d say a new attack to fix an issue is the furthest you can go.
Alright
@sharp ocean - Your suggestion has received an updated status!
[make it so queen slime drops pink gel]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@left crag - Your suggestion has received an updated status!
[Add an indicator of how much alcohol sickness particular drinks give]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@worldly sparrow - Your suggestion has received an updated status!
[Make Town NPCs affected by Auric Rejection]
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gg
@bronze cosmos - Your suggestion has received an updated status!
[Make factories and charging stations craftable]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
shocking
1- something called Mechanized Serpent (Armored Digger)
2- Repair bots drop cells
3- this is one of the worst solutions to address the issue of people not placing their damn factories until Yharon is dead
???
@odd cradle - Your suggestion has received an updated status!
[Generate Sunken Sea closer to the actual surface in Don't Dig Up worlds]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Sunken Sea Overhaul moment
makes sense
True!
Christ I hope they at least move it out of the desert
Surface
Underground
Thing
Screw GFB, what about the Remix Seed in general
remix no GFB isn't real
what
is this implying wof's lasers arent the most predictable shit on the planet lmfao
u just fuckin go up and down boom you dodged them
i feel like this is so inaccurate i should flag it almost
like i know subclass reasoning is dead but like
idk
true melee isnt real stop trying to make it real
I wouldn't say it's flagworthy (yet)
However, there is a blatant contradiction in the reasoning imo
it's kind of poor game design for the Wall of Flesh fight to not be designed/balanced for true melee users since the intention of that fight is to be far from him
If the intention and design of the fight is that you're supposed to be far, then why would it cater for players who are closer instead
yeah p much
if you want to use a weapon with a reach of about a player width maybe consider this is a voluntary challenge and the fight isnt designed around that
It's like if we balanced Yharon around CIT's playstyle
TRUE
Unlike the previous sugg were it still passes despite the class reasoning as it has other points this one has the entire reasoning be true melee
Which is 
mhm
PLEASE
theres no fucking reason the wof should have a laser machine gun
like its actually unbearable
his lasers really arent that bad......
they really are though
they're not you can literally dodge them with a single sandstorm jump!!!
its like trying to dodge rain
There's also the aspect that pretty much 90% of the game isn't designed for true melee
tbf normal terraria wasnt unless you could tank it
wof's entire fight us hold the direction opposite of him, hold m1, and then go up and down he's so fucking lame i wish his fight was MORE complicated
or perfectly time movements
WOF is harder than every harmode boss rn ong
its not that its the spam
ravager........
ravager ez mode why do people think hes hard
ur prolly desyncing the eyes and getting too far from him
since the speed up enrage is distance based
interesting
thats the thing
ya know the easiest way to dog the lazer ram?
get farther away from him
and then if he does boost and you try to stop so he wont keep boosting
no it's go up and down
it sends u into a ram loop
youll just start getting backshots
from whatever it be the lasers the hungries
so you literally have no choice but to die
too far, boosts up to you and get machine gunned , too close get bitten and still get machine gunned
cal already nerfs wof lasers so insanely hard
You have to spend a lot of time making an arena that wont desync the eyes though, or use the crags but a lot of players probably wont think of that. Like a boss shouldnt require an hour of arena building to not be BS
yeah Im not buildin allat
you literally just mentioned the solution
the crags
as for the desync and the normal arena cost
ur right!
please sign this petition to red to make wof better

Yeah and i mentioned the flaw with that solution
building the one platform is all ready suffering I am NOT makeing 3 more
well u cant say cal didnt try to provide something at least
u dont need the platforms u just need a wide gap tbf
If you really need an open space without putting in the time then get a Fargo's instabridge or get Ore Excavator and start deleting all the ash
Oh right we gotta make Instabridge not eat crags
i really want to try manually excavating the underworld
I’ll handle it on Sunday
it seems like a lot more fun than just instabridge click
Its fun for like 10 minutes… then 
revengeance underworld not liking your existence?
Pretty much
another reason why summoner is op: you can just ignore everything while building 
Suggest stuff through TCF
Probably
no thanks, i like playing the game
TCF?
Master Death is silly because one of the Ravager things that spawns a thing that shoots blue fire projectiles deals 200 on contact
Its not so bad you just die 100,000 times to one boss then solo everyother one each run
oh huh
Yeah Community Forums
never heard the acronym lol
I do all my runs on death master
this sounds like a regular thing
playing the class designed to be hard
is fighting the actual gateway and guardian to a shit ton of new content
omg why is the boss so difficult... nerf...
all i gotta say is the scythes do an unholy amount of damage but they're reasonable to dodge
200 fuckin damage jesus christ
Me when the Xyk sign on #active-testing
Demons are pretty unholy
i can imagine since they chunk half of my health with one scythe
Yeah I was gonna mention it was fine on my melee playthrough since you can easily tank it, but became mildly infuriating with a summoner dps build. Also running Master Death mode, so yea its mostly on me.
breaking news
yharon now has design that discourages keeping your distance and forces you to be overly aggressive
yharon now moves the infernados 2 blocks closer every frame he is off screen
his bullet hells dont start from his position but now the bullets come towards him from the edge of the screen
take that rungodders
lmfao sounds awful
I ran from EoL and it worked
(mostly flying up very very quickly using like half the world height for That One Attack ™️)
Grr I can't find my post about yharon reverse bullet hell
Indeed, it could use any help/improvement, any item it merges into
Id still argue heavily against it
for destroyer at least, and aureus for obvious reason
AS, twins not so much; prime is a maybe
turns out astral infection hurts a lot and being able to negate it is good
Even 20 defense/15 less damage taken is not good for a whole accessory slot even with the life regen. The main thing is the movement speed penalty for me
The astral infection negation is very strong though
Especially for aureus since then you can yoink inf. jewl after
Which, at least in my opinion, is ursa but mostly better. Minus the defense and feral bite negation tho
Tho feral bite in cal is kind of nothing
defense is good not because it is 15 less damage taken, it is when you have a lot and need more to basically become immune
Ig i see your point
The life regen is replaceable by Radiant Ooze which has a similar hp dependant effect and gives more regen as well as +2hp/s at 100% hp
At that point you kill every bat enemy in 1 hit I think
Which are the ones that inflict Feral Bite afaik
Current state ursa beeing obsolete?
Atleast if you're aiming for the hp regen part
Yea but the problem is all feral does in cal is disable life regen. They removed it increasing damage and giving status effects
wtf that's new
Kind of? Was something done in the 1.4.4 series of updates
So that's Bleeding 2
I cant say i understand it at all
As its bleeding 2 and it removed any uniqueness the debuff had
Probably a stupid take but bleeding should actually halt all life regen, even buff life regen and multipliers
Actually it just multiplies your hp regen by 0.5x in Vanilla
Bleeding keeps your regen rate at 0 yea
This page discusses how the player health regeneration mechanism works, and how equipment and buffs affect the regeneration rate.[1]
It's actually more complex but for clarity Bleeding kills your hp regen basically and keeps it at 0
Yea just nat though right?
Yeah
Which is also affected by other things like max hp
Campfire as well
Either way Ursa as alredy said it has 20 defense which is 10/15/20 flat damage reduction which seems good
It might be more worth than running an extra DR acc because of the DR scaling system
use ankh shield
Ankh Shield 🥹
If only that acc was good
If bosses gave like 2-3 debuffs from Ankh line it could be like more used but atm it's neglectable
Spazmatism inflicts 10 seconds of Bleeding on contact
I assume you get Ankh as soon as hardmode starts because it's easy to craft it and you might alredy have gotten some of the components via random drops or crafting for some specific boss
Great concept! Please jump into the boiling pit of inconspicuous lava!
The last thing i need is the destroyer making me confused and bleeding lmao
Do the TRAE rework iirc
Trae?
TRAE makes Ankh Charm found on UG Desert chests and changes the components of it into other effect accesories
TRAE stands for Terraria Reworked and Expanded
You get Ankh Shield after Skeletron afaik
I would say "power creep..?" But tbh...
Ankh shield did fuckall outside of kb resid
Ankh shield is pretty overrated in both Vanilla and Calamity imo
no it really is not, it is just kb immunity with some nice QOL and good defense
in vanilla it probably is overrated (mainly that you can get by with just obsidian shield)
in cal it is worth it
Ankh shield in cal has the benefit of being a part of the asgard valor line
Which basically means it's borderline mandatory to get on any good build
So even if it isn't very useful on its own, it still opens the gates to a very strong accessory that inherits its traits
sounds op for like 5 minutes until you think about it, then it makes sense
the ankh shield component accessories are all given pretty interesting reworks that makes them less 'here's a 99% of the time useless debuff immunity' and more 'here's a unique, niche accessory'
for example, nazar no longer grants immunity to cursed, but instead inflicts both you and nearby enemies with various debuffs when you get hit
choosing from Shadowflame, Withered Weapon, and Withered Armor
That's really good actually
Also a lot more dynamic and three dimensional
Speaking of debuffs, why does mage specifically have a debuff that fucks the class over entirely?
Why does silence even exist??
If that's good game design then god I'm doomed
speaking of mage, is Astral Injection supposed to be infinite mana regen at almost no cost
Also the debuff shit is so fucking bad even on paper
Congratulations, you have cursed immunity!... after you already went in the dungeon
because uh that's what it is right now
30 stack potions?
Because that makes it broken
Its supposed to be a short uptime that trades health for massive mana regen
Back on the debuff immunity
What purpose does it even serve? When the fuck are you getting cursed so often that you need an entire accessory slot to negate it
Speaking of serving no purpose
Obsidian horseshoe.
Why does it exist.
trae reworks like all those accessories into actually unique items
like I can't even list all of them
I hope to god it does something with obs horseshoe
it does
actually it changes obs horseshoe into a lucky horseshoe + grav globe tinker
grav globe is now available in shadow chests and lucky horseshoe lets you fall faster
oh yeah and the movement accessory changes/additions https://docs.google.com/document/d/1N5bq4_2jkrAf6uTX4f9WS71gal1l6BHzYHJO4lCNHhM/edit?usp=sharing
The issue is that the health loss is quite low
-5HP is nothing compared with the value you're getting
You also get Mana Sickness
Yes, but, again
5 seconds of 120 mana regen per second means you'll be using those way less often than regular mana pots
Especially on weapons that are normally very mana-demanding
I hope that obs. horseshoe sugg is valid
The main drawback at least imo is the fact that you have to swap to it
you cannot use quick mana or mana pot with it?
because if you have to quick swap, remember that you can do the same for Marked for 50% less DR
Pretty sure you don't have to swap
if you dont have to swap then it is just an expensive mana pot yeah
They aren't consumed by mana flower, no
An expensive but way more effective mana pot
No but the quick mana bind still works on it
And that's what i use mostly because i ain't wasting an accessory slot on just QoL stuff lol
the answer is cursed is such a shitty debuff and is such a stupid idea for a debuff that having ankh as part of the main line so you can ignore it entirely feels almost mandatory
actually
wait that gives me a thought
true
new cog pfp?? man
cursed should just stun you instead, more balanced
indeed
how long have you had the oprevious one
unsure, probably like 5 years or something at this point
on GOD
but it was starting to rub me the wrong way in terms of design, ive gotten so much better at art i needed to update it; side effect of seeing your own art every single day, i guess lmao
hilarious how i still threw the new one together in a couple hours tho
it looks good i think
but how can people relate to this now
thanks?? lmao the "i think" appended onto that feels weird but ill take it
bundle of obsidian horseshoe balloon
all it does is just make it very annoying when you try to shimmer it, and add like 10 different recipe involving balloon + obsidian horseshoe
🥹
how many stars do require a suggestion to be delivered to the devs?
i never say things for certain because i dont know
it looks Good
There isn't a star minimum for delivery
Has to be top 20% ranked out of the batch
oh, ok, thanks
The batch?
Suggestions are batched together based on when they were sent to voting
In each batch, they're ordered based on how many stars they have, then the top 20% of those get sent over to the developers
When is the new batch "starts"?
thank you lmao, and that's fair, i certainly get indecisive at time too
anyway something something game design fix the problem don't bandaid it
🤞 this gets through
Never used the thing
instead of playing a class with a downside, you play a normal class
Don't like the idea of injecting myself (never used it in the first place)
actually i think more potions should be like bounding and tesla
I guess there's technically more outliers to this too? (Omniscience needing 3 bottled water for net 1 potion, Healing/Mana Potions needing 2 of their lesser variants, which also need two bottles to craft, so 4:1 net ratio)
¯_(ツ)_/¯
like i said i think increased potion yields would help a lot of potions feel less awful to make
I think of the two options I proposed I'm more in the camp of increasing Bottled Water requirements, like what vanilla did to Wormhole Potions
Of course your solution is good too; this was just a personal nitpick of mine that I don't really expect to go anywhere
1:1 is kind of shit yes
there is a reason most people use infinite potion mod or potion seller mod like alc npc etc
Especially with calamity making merchant sell glass bottles for cheap
Finding water isn't hard
A 1:1 ratio doesn't mean you can only craft 1 at a time, it could also be 3:3, 5:5, 15:15 (all simplify to 1:1)
Other ingredients obviously wouldn't be changed because then what's the point
Some potions could have their yield increased regardless of requiring fishing materials or not
Regeneration potion for example since Mushrooms can be quite difficult to find
1:2 ratio possibly
Maybe the earlier potions have better yields and some of the later ones (when you'd actually have a good herb supply) could be 1:1?
yeah honestly
Obviously going on a case-by-case basis for if the other ingredients would warrant having better yields, but as a general idea that could work
call me insane but frankly i think wrate and rage should be 1:5
or at the very least, as i previously mentioned, start showing up in pots and chests
like why the fuck are they so scarce like. that doesnt make them balanced it just makes it problematic if you spend the 0.5 seconds it takes to get ebonkoi
this is a good question
it's every two weeks i believe
Currently the Bio-Center Labs just have Lifeforce, Endurance, and Heartreach, yeah?
Could put Wrath and Rage in some of those
thanks
like i said considering their almost mandatory status i feel like just bio-labs is too small of a source, this is why i really wanted them to drop from evil pots, but i guess bio-labs is a good start
Mm, that's true
imo all potion should be at least 1:2 (or 2:1 depend on how you say it) yes
for it to reasonably not be overly grindy for the average player
because this is the consideration
- game knowledge to know efficient way to obtain potion
- grind
- it can run out by duration
- retry on bosses
none of the above is in anyway new player friendly
I think this conversation has given me enough information to rewrite my suggestion
I feel like potions like Ironskin or Swiftness it could be just 1:1 since cactus and iron/lead are abundant
yeah
It doesn't need to be 1:2 to every single potion because some materials are easier to obtain than others in comparision
Those 4 min potions definitely need a 1:2
either that or standardize to 8 min
or just be increased in duration to match with the others
because those 4 min potion also have harder recipe
i agree
8 minute durations are beyond all estimated boss killtimes which i feel like really ought to be standard
That was always a weird design decision anyway, I get they are powerful but it’s more time consuming than anything getting all the potions rather than an actual challenge
Spelunker should be 10 minutes honestly
To be on pair with the other exploration buffs
omniscience is at least a bandaid on that
does scal inflict brimstone flames?
no
oh ok
She inflicts Vul hex which is Brimstone flames on cocaine
why is it called VUL HEX
Vulnerability Hex
like a name like that implies
it implies that it weakens the foe immensely not be the strongest fire debuff in a sea of post-ml fire debufs
It doesn't inflict that much DoT
It ruins your defenses
As the name implies
Dragonfire is double the amount of that DoT
On enemies… true and we want to change that (especially since Aflame is still comically busted)
oyeah righ
Make it disintegrate enemies into ash particles
@ashen warren No joke suggestions please.
actually you dont need to add ryan gosling, because i already am ryan gosling
fr?!
yea
well at least someone already said it but i deleted it for obvious reasons
overpowered
Uhh, probably good, but never used them 
@lone ravine No boss suggestions please.
@left crag - Your suggestion has received an updated status!
[Add an indicator of how much alcohol sickness particular drinks give]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Does the vanilla beer counts towards alcohol sickness too?
Yes
Good to know, thanks 
What if you wear Cirrus’ dress?
Cirrus' Dress tooltip specifies that it increases the alcohol limit to 5 now
minibosses dont get banners
if you find post dog moon event hard let me introduce you: murasama
even with non melee setup it still perform pretty awesome 50k+ dps
im pretty sure its just one time damage
Stoned is a debuff which inflicts 20 / 40 / 60 damage to the player and causes them to turn into stone
now change that into DoT
god
it makes sense but realism =/= good gameplay
the stoned is already lethal enough as is with the fact that its a 3-5 second stun
no fall damage immunity
it’s really not the worst thing of all time
cursed is cool and i will die on this hill
i mean its a cool concept but god its executed so strangely
debuffs in terraria in general are weird
they're only inflicted by like 3 things per debuff and said debuffs have an entire ass accessory which grants immunity to them
i think cursed is lame as hell
cursed would be a lot better if it just disabled weapons
like
fucking hooks?? come on
oh boy i sure do love the punishment of not getting to play the game for 10 seconds because i got hit once
yeah
let me hook around and shit
let me fucking zoom if i cant attack anything
killing my dopamine receptors :c
also its a chance i think 
so you dont even get consistently fucked
its just
ok imagine if it wasn’t a chance dude
you would just get stunlocked
oh im gonna do a rice roll and if it lands on this number then congrats you're gonna get fucked over for 10 seconds
dice roll
yeah now there's only a CHANCE you get stunlocked 👍
im sorry id much prefer getting fucked over consistently than a chance
at least if it was consistent this would force it to actually get balanced
a chance gets my hopes up that maybe this 3rd hit i take wont actually inflict it but no instead like 1 second before cursed wears off chance says fuck you and applies it again
this too
like 3 second 100% chance i would gladly take
if you’re getting hit 3 times by a cursed skull in 8 seconds you are a lost cause
ngl
the dungeon would like to speak with you
it also the fact that
i don’t see what that changes
4 times out of 5 if you're surrounded by skeletons and a cursed skull hits you then nothing changes
it’s insanely slow
but that 1 out of 5 chance you're just striaght up fucked over
it would be better if it was a 100% chance to be inflicted then that enemy can’t inflict it ever again i will agree, but they made it like 8 years ago
i mean whos to say they cant change past stuff?
...thats... not a good design philosophy then, at least imo
recycling content will forever be better than adding new stuff
what
makign old content better is better than adding new stuff
i dont know why people cant understand that
i didn’t mention anything about adding new things



