#suggestions-discussion
1 messages · Page 245 of 1
tell your friend they're good at drawing
Ranger atleast has the point-blank mechanic offers some DPS increase at the cost of playing aggresively but it's very encouraged to not get too close at the boss
Also, the one class that would use gdd can use solar pre-yharon and won't really use it after, since melee exists
and fast too
i already did countless times lol
but why vortex armor post dog
and that's because i asked twice for it to be as simple as possible
it's her way to draw GS armor 
understandable
Outside of DR%, why is solar broken, again?
no idea
The stats, maybe

my idea is not to completely change the dash tho, can still be used like it's used nowdays, BUUUT you would get some extra value against a lot of enemies or y'know, when you wanna dash through yharon
I’m gonna cast a spell to shit the pants of every ultrakill fan
increasing the single target damage but still making it useful for crowd control
if for some reason
you wanna do the moon events
after getting it
So, it's just generally better 
ye
Calamity needs to do something with post-ml sets
Yes they are old
Tarragon is dying
i am indeed, the last tarragon user in this world
I'm still thankful to all devs that Tarragon is dying

I'll eat your MOAB for those words
If I'm going tank I don't mind Tarragon but other than that it feels lackluster
not my moab :(
Tarragon is quite forgettable
Most of the Calamity sets are, imo
Like I know it’s there but otherwise ehh?
I know most of them only 'cause I made translation for their respective pages 
@dusk crown
Anyway this is getting quite off topic
Perennial is memorable solely for it’s armor and the fact it’s used in life alloy
...yeah, and it's not that much more tankier than most pillar armors (the rogue is expectation, tho)
Getting is an understatement
This started from a discussion about GSD suggestion then it became a balance discussion for other post ML armor
Pillar (solar and stardust, at least) should be nerfed, other should be tweaked to be either stronger, or newer. The end

Oh yeah, GS specifically is a little strange
more single target damag
Like, the dash is either very useful or abysmal, without taking in consideration the damage
It won't be useful if it does even 20k damage
Your avarage post-DoG DPS would be already around 10k-20k, so why bother? 
I think gdd should be "reworked" to be a better movement / escape option, rather than damaging one
the thing is that it is a bit too situational for just a escape option in my opinion
Considering the only class getting more use out of getting closer to the enemy is Melee, and that set is getting axed
Err, changed around
Also that
Solar 
GSD is so hard to control
Solar meta is very weird to say the least 
did i make my idea seem like the dash would just mean that you stay closer to the enemy? 
It can move in 8 directions, but sometimes even that doesn’t work
GSD isn't omnidirectional, which is a pretty valid issue
No, you made it more of a damaging tool
How much damage would it deal to make it "justified", in your opinion?
And the boss you’d be using it against spawns a lot of projectiles you might run into if you aren’t careful
Does gsd give you i-frames (after the dash)?
i don't think the big damage would be the thing, just that it would be nice to get more damage on it rather than the piercing that is completely useless against yharon for example
and basicaly against anything that you'd use the dash for
Nevery actually used the dash and wiki says nothing regarding this fact, so yeah...
I'll check it later if won't forget
still, a escape option, but you'd get more value to escape the enemy by ram dashing through it than you get now
Thanatos is an expection, tho
GSD on thana
would be nice for hitting the right piece on thanatos
(I'm joking, don't worry
)
....defeat the game with set bonuses only 

Summonger would be wild
stardust armor only
Wait, that's actually an idea
That's called weaponless
And people have done it
...for the most part. Accessories were still involved
Vanilla keeps winning 💪
Don't cut out the infinite pierce part. Maybe making the shockwave on first hit doing something like 10x or 20x the normal damage would be good, idk (depends if it's multi-hit or not)
Pillar armors being (not) secretly pretty busted 
Spider armor having a much better damage output than Fathom or Daedalus is so silly
Why tho? It gives more minion slots?
+1 yes

a shock wave like the granade from corinth prime for example
When one extra slot makes big difference
that minion is very stronk
Ok, it's a multi-hit attack dealing, for example, 2x (3x would be kinda too good?) times the normal gsd damage every 1/6 of a second and stays for 2 seconds
...looks fine enough as a damage buff, imo 
Depending on the minions and those bastards are... broken, to say the least
Destroyer Ancient Ice Chunk sub 1 minute
(Still sad there's no blade staff calamity alternative)
and still not throwing away the use for moon events or crowd control if for some reason you use that i guess you can use that on the phase where scal spawns a bunch of the lil things surrounding her (does she do that or only calclone? been a while since i fought scal)
Blade Staff is so weak honestly in Cal
I think they both do that
i mean, it does get outclassed very quickly
It doesn't seem to compete with Ice Chunk or Sanguine
It gets replaced by similar options like Ice Chunk or Deepsea yea
Blade is pretty good in Vanilla, but requires a little bit too much sweat to make it better than Sanquine
But Deepsea is just a better blade staff (no armor penetration, but better damage overall )
Blade requires whip stacking knowledge which opts for a more active playstyle as well as taking more risk
Sanguine combo is essentially Firecracker which is OK but doesn't seem to compare as to using Cool Whip
what other weapons have a cool shockwave? 
The tier 4 rogue draedon weapon
i think there's a rogue one but i cannot put myself through looking for it's name
Wave Pounder or smth
Sanguine is too much pain in ass to get, so it's get outshine by ice chunk and deepsea
And Firecracker is... fine in Calamity 
Rusty Beacon sentry 
It's not really a shockwave, but close enough imo
Idk why it's not that good in Calamity (expect the nerf)
Someone commented on the last SMG comment
I think cal giving so many free summon slots contribs to firecracker being worse than normal whips, since it'e hitrate will be lower than your minions (basically it wont benifit all the extra minions), while the "tag" multipliers applies to all the extra minions
Yeah essentially
Maybe that's the issue with Firecraker
In Master-Death you basically get up to 9 minion slots if optimally
You can get more probably like 10 or maybe 11 pre-Plantera
Nuh uh, no rules about that 

It's not that good post-plantera iirc
The only use where I've seen it work by contributing in an okay way was when the explosion hit 3 or more segments of Destroyer when somehow this thing folds itself for the fifth time
Tag thing is weird, but sure
It's so funny
me gonna put the suggestion in the channel 
Anyways GSD dash or whatever
Do it 
Summonger is in a really weird state imo
i'm going to
It's broken by itself and whips adds salt to the wound
after i finish something
Whips and other stuff too like Marked for Death debuff
We won't talk about classless weapons
On niche cases Debuffs are also pretty wild but debuff builds after I tested them are not worth spending the acc slot for Hellfire Treads
Who in their mind thought -50%DR on enemies is fine?

Lunic eye + Ichor gun + flask of crumbling + Betsy's wrath is enough imo
Especially for summoner, who can inflict 5 different debuffs on enemies post-pillars
Yeah
you guys wanna read my abomination of an explanation to why the shockwave ram dash would be cool? it might have the side effect of neuron loss tho 
g-g-guh???
d-debuffs??
Yeah, why not
Nobody is using Ichor gun lol, Betsy's Wrath is okay but hard to use
The ichor gun is making room for flask of crumbling 
I tried to add oiled debuff, but it won't cut it
Ichor + Cursed Flames 😀
Or that, yes 
Oiled requires using an specific sentry + armor or using Totality Breakers
Ichor + Lunic eye is fine enough, 'cause whip stacking exists
Summonger is just weapon stacking at this point
Multitasking 5+ weapons kinda sucks
It's easier to pick the best optimized debuff stuff and use it
Letting yourself be hit by contant with an enemy every 15 seconds sounds horrific actually
Caustic staff my beloved 
(Baroclaw inflicts armor crunch for 15 seconds on contact)
tbf for pre-hm you want to use Whips + sentry (Rusty Beacon or maybe OOA if you're felling fancy)
(I do, tho
)
HUGE MAYBE use Slime Gun + Plasma Rod
Rusty Beacon is better for pre-boss and AOE, but I heard the polyp launcher is busted
I used that and... it's pretty good when no whips
DoT carrying fr
Anyways Summoner Summoner Summoner Optimized Vol. 69 or whatever
We love and hate this class
I fucking love summoner
Such a fun class to optimize imo

It is yea
I like TRAE's take on mage because from what I see it has a good room for optimization and variety
A lot of mana reworks and weapon reworks and weapon classification and making some mana stuff pretty good
Anyways gonna drop out from the convo since I need to cook some stuff and get prepared for college
What is TRAE, tho?
Terraria Reworked and Expanded
It's fine, good luck. Need to go too
Essentially reworks and expands vanilla by a very high margin
Will check it out, if won't forget 
Movement, defense, forgotten accs, busted stuff, etc etc
me got distracted by brazilian cheese bread recipe 
Change the god slayer dash
The god slayer dash nowdays is not really an useful set bonus, at least not enough when compared to what Silva armor can do, and both are your go-to option for Yharon, however, the God slayer dash is pretty much only useful for an escape option rather than an actual ram dash like it's visual effects show like it could be, you can still do it, but it's kinda not worth it since yharon is a single target and it's single target damage is not that amazing in comparision to what it can do to a line of enemies, which is not a common thing at the stage where you get the armor.
My idea is that the GSD should get a more impactful ram dash so it would be more worth to not only dodge, but also try to squeeze the ram dash on yharon (or another boss if you're using auric tesla armor) and that would be done by giving it something like a shockwave on impact, just like the granade from Corinth Prime or the stealth effect of Wave pounder but with the god slayer visual effects, which would deal more damage than the current 3000 of the piercing dash and would last on the screen for some seconds, dealing a percentage of the initial damage every half second and after the dash, keeping the player's momentum while decelerating slowly, basically, making the dash more useful against both single target enemies and enemies close to each other
(an illustrated idea for the dash without the effects)
too big of a wall to put there?
Pretty much nah
the illustrated part is the drawing that my friend made, but i'm not gonna send it again :p
Send it again, won't hurt too much imo
however, while writting it i think it could fall under the whole "not giving devs a lot of place to work with" thing
this one
in any case, suggest the yharon training dummy 
I mean in the #suggestions-posting, when we are done with editing your suggestion
- Firstly you should be focusing more on why this is an issue
- Don't focus on how exactly it should be fixed as this borders specification
oh ye
oh oki 
In fact, if you provide this kind of specific implementation there is 0% chance it passes
yeah, i noticed that last second while reading the thing, just wanted to send because i got distracted lmao
change sounds like alot
Is there even a point to do a "Make Monk and Shinobi armor sets rogue ones" suggestion?
Not sure
I remember making vanilla stuff rogue was avoided before in suggs
But Idk how it is rn
Well... is there a reason, if you know one?
makes things unnecessarily confusing
I'll maybe make it, but maybe it's too big
did it :p
Send it, then
Change the god slayer dash
The God slayer dash nowdays is not really an useful set bonus, at least not enough when compared to what Silva armor can do, and both are your go-to option for Yharon, however, the God slayer dash is pretty much only useful for an escape option, and even then, it's long 45 seconds cooldown makes it a very niche escape option rather than an actual ram dash like it's visual effects show like it could be, you can still do it, but it's not worth it since yharon is a single target and it's single target damage is not really impactful like it is against a line or clump of enemies, which is something very scarce at the stage in which the armor is acquired, making it again, not as good as silva armor for example, also, it's on-hit effect for the melee helmet is not able to put it on the same tier as Silva armor as it can be spent by an enemy projectile since at this stage of the game, basically any yharon attack, it being physical or not will deal this amount of damage
The GSD could receive a change to encourage the player to use it more offensively while still using it as an escape option for situations where the player is cornered, by raising it's single target damage for example or giving it a shockwave that causes tick damage like the ones from Corinth prime and Wave pounder
the wall of text
new terraria boss
ngl, i like the idea of bosses in ascii art 
i don't? :0
oooh oki 
thoughts on the latest suggestion posted on #suggestions-posting?
fishing for scoria bars is a thing?
I would agree, however I believe there may be some sort of limitation behind this since sulph sea is also considered an ocean for duke, leviathan and anahita, etc. or it was a specific choice
im not post golem yet
damn that sucks
maybe make it more general than scoria
i thought duke and anahita don't spawn in the sulphurous sea
they dont enrage there
They don't spawn there, but they won't enrage as mentioned
In fact you may be able to spawn duke either way
i mean spawnable
Aforementioned dukes being fishron
ik
That is synonymous with anahita's spawn method anyway
ig
so basically, just remove the last part and it's decently reasonable? (probly doesn't even need the explanation on why the melee helmet is not too viable)
the damage is kinda big, but then you look at the bosses' hp 
Given the main purpose of the armor is GSD, yeah
also, i just noticed that the wiki for god slayer armor gives different debuff durations for god slayer inferno wth
according to the set bonus description, the dash gives it for 10 seconds, but according to the debuff duration section, it gives for 5 seconds?
i dunno which to trust
I mean the reference is already there, I suggested for a new interaction
did you read the thing on that image labled "note 1"? the reference is already there
the ultrakill reference is already the weapon itself, I suggested to add an interaction to this weapon


god damn I just thought it could be a cool new use for the weapon
it's literally just a suggestion why does it even matter that much
Also here
CIT attacks
ok sure idk why it matters that much but ok
The rules, can't really elaborate
lmao
lemme rephrase then
idea to add an interaction between the crackshot colt/midas prime and certain attacks ingame
is that acceptible? sorry for being a fanatic ultrakill nerd or whatnot but I just thought it could add extra fidelity to the weapon which could be fun
sorry for breaking the rules I guess
the gun itself is already pretty good, adding ultraricoshot to it would be hell to balance
Beta 
God Slayer armor has not been changed in beta
holy moly is that CIT from calamity spolier talk?
Anyway the cooldown is 45 seconds
Shade dreamed about making gsd better, but I guess not 
Also, good... time of the day, Sir
Never gets old
only a dream
God slayer dash is so weird honestly
Yes it is
Why not 30
i mean, if we're being petty, why not 25?
No because 35 is a weird number smh
Why even have a cooldown?
underrated number actually
31 minutos seconds
34.9 seconds
20+-10 seconds, variable.
30 was way too fucking busted when it was the original value
god, just make it have negative cooldown
(The horrendous Factor2)
(That just makes the cooldown infinite lol)
exactly 
Standard distribution at 30, there is an incredibly low chance of no cooldown or disabling it forever.
godslayer dash is incredibly busted even in current form
it is just 90% of players dont even use it and treat godslayer armor as an armor without set bonus
is incredibly situational
It's incredibly anecdotal
no it is basically a "you press this button you dodge one hit", especially yharon and exo
only scal you cant just randomly use it
it's damage output is indeed, not the greatest and it's cooldown is way too big for being a consistent getaway option
every single god slayer dash is -1 yharon bullet hell if you use it right
exactly, there is also a problem that yharon will follow you if you use it at the wrong time
you dodge 1 yharon bullet hell on demand every 35s
because yharon following ai thing is a menace
I can dodge it by closing the game, no cooldown too.
based
I’m so good at dodging it I haven’t seriously played Terraria in about a year, I’ll never have to deal with that specific attack again.
well, you dodge one yharon bullet hell, and have a 33% chance of getting in a worse spot, 33% chance of being followed by him like he's your little light pet and 33% chance of actually dodging
and probly getting decimated by everything else
if you know how to properly use it you have 100% chance of actually dodging
as in, literally, just don't randomly use it
i mean, yeah it is basically the same thing as having a dodge with 2 extra keybinds on it
for scal yes I do agree it is incredibly random (outside of very specific usage, eg: BH pattern skip), because of the whole box arena deal
(for exo chances are if you just dodge away no attacks are following you)
loadout swap is also incredibly forgettable for most players
doesn't really mean it is not busted
loadout swap is busted for stupidly specific reasons
also people don't really like to get the materials for different classes/types of armor, but that's just the average calamity player
My pc is so bad sometimes because of lag to the point everything is smoother and I have a better dodging advantage (still dies by Plantera spores)
Loadout swap is so busted if you use it optimally but honestly I just use them for having a combat/mining/fishing loadout
I feel like Vanilla devs just thought about like "yea let's add loadouts so people don't have to armor swap every time they want to do an specific activity"
Golf loadout
Either way armor swapping alredy existed before loadouts (and still exists), the only thing compared with these two is that one does it instantly and the other takes some time
There's also Auto-pause
Auric is essentially an amalgamation of armors combined into 1 and it's easy to forget the other set bonuses unless you search them on the wiki
"Oh so that's why I have some healing when I hit an enemy"
true
If you were to put all the set bonuses tooltip on Auric armor it would be a text as tall as the Thank You painting when you hold shift
it's like, impossible to remember of all the effects while fighting something like exo mechs os scal
btw talking about the Thank You painting
The text is so huge it doesn't show it completly on resolutions like mine (1366x768)
Maybe I'll suggest it having like a page/book system where if you right click it shows 1/5 or 1/6 of the total names on the tooltip box
Fun fact: when looking at the Gem Tech armor set on Recipe Browser's Armor Sets tab a text saying "Mucho Texto" appears when you hover on the armor since hovering your mouse on any other armor set shows it's set bonus
me when funny
Mods, Exclamation Lock this user
@drowsy apex Please don’t post joke suggestions.
it's a serious one
Please do not troll.
@drowsy apex no joke suggestions
that doesnt make it not a joke
yes
the american government is serious and they're a joke
so yea
that's-
how tf do you even bring the goverment into a walmart suggestion
no actually
bro that is some serious talent mao
lmao*
not even making fun of you
no its
im being serious
I seriously would not want to see a Walmart in calamity
and my suggestion gets deleted :(
i mean
it would kinda be like the backrooms
and plus
yes
thats what happens with joke suggestions
it's still optional at the end of the day
it wasn't a joke tho..
and plus
even if so
The idea seems to be a joke regardless of intent and thus is deleted.
is adding a joke suggestion to the game illegal or something 💀?
like it's still funny
yes
Jokes are illegal.
read the rules impossible difficulty
you can literally fight the drunk princess as calamitas
i read them
i just made a joke
like bro
is that something bad or something
gfb is a joke seed and the devs get to decide that, that isnt a suggestion
like yall are acting like im gonna get arrested
so you admit its a joke suggestion
Humor is banned.
Comedy is bad.
Abyss is empty.
Calamity
abyss?
like the calamity abyss??
the abyss from calamity??
Specifically in suggestion posting
please just read the rules
awesome, you clearly need to
i did not break any of those
that isn't a rule in the rule suggestion
There is literally a no joke suggestion, and no reference suggestion rule
you can literally just add it in the drunk seed
Just drop it, the guy clearly doesn't want to listen to y'all
you have fun with that
What happened? 
wouldn't you like to know, weatherboy
Yeah try not to dig it up especially since it's a literal rule not to keep resurfacing deleted suggs
lmao
Funny 
humorous
Golf is alredy a declaration of human desire to destroy land just for the most boring ass "sport" to exist and Walmart follows the same exact purpose of destroying land so that you can have this megacorp in your town or smth instead of local markets
Americans will look at nature and go “how can I make this about me 😈”
Americans will look at geopolitics and go "how can I make this about me 😈"
That's actually just a happiness NPC system, but bigger
That's like if we added Walmart to Calamity and put every single sellable item on it
Who puts onions on a Subway sandwich
That's not the point of the image
Me. I never ate at Subway 
So real for that
TRUE
I forget how little American people I can actually meet 
Maybe there was Subway in my city, tho
5 dolla local chivito vs 6.99 dolla the looong way sandwich
Pizza and BBQ ribs subs better (especially when they are the sub of the day)
Altho this one was the Tuesday sub of the day
Subway Olives and Cucumber Sandwich Image
it is good though
What?
#suggestions-posting message Lunatic cultist is also fightable from the start of hardmode so you can get the ancient manipulator rather easily. its not really much reasoning byeah just pointing that out
deus as a ml alt still too strong for many people
im currently thinking of this exact issue
this would be specific, but my idea of solving this would be to add some special item similar to the codebreaker's upgrade items
and attach it to the Astral Beacon thing that summons Deus
also tier 4 br theme is coming
That and Slime God as wof alt are the two big blunders
quote on quote
it's the same tier (post skeletron)
still very much intended for pre WOF though, same as deus and ML
yeah
id only consider something an alt depending on how much gameplay/content they can unlock
yeah
and slime god and deus aren't alts to 2 of the largest progression locking bosses lmao
One wonders how a completely different game path would work if pulled off
calclone and plant are a similar situation, except actually alts because they both lock a solid amount of content
astrum deus was kind of MEANT to be for LC iirc but its a little half assed
i dont even know if ad drops fragments anymore
it does
Best way to farm fragments tbh
I’m pretty sure we were referring to the possibility of them being actual alts
At least I was
It would be nice to have an alternative way to enter hm and post-ml
Astral bars and gear could be crafted at a hard mode anvil instead of manipulator, but the pillar weapons should stay locked behind cultist imo
Also maybe unpopular take but GSD is already pretty strong, you can skip most of yharons bullet hells with it
They're not blunders, it is just humanity is too frail to see them realized
True
definitely cooked with this one
i disagree, giving you the ancient manipulator after astrum deus would be more a formality than anything else since it directly drops pillar-tiered weapons and cultist dies very quick from those anyways
i think its a great idea because
A. it won't do anything bad to the balance
B. You have to go out of your way to fight astrum deus in the first place and it's a very rough fight if you don't have high DPS (this makes it harder to kill early than cultist)
C. The pillars aren't that interesting of an event and you'll have pillar weapons after destroying the first pillar anyways
though having deus just drop the ancient manipulator along with cultist is a little awkward and doesnt make that much sense so i think a much better way to implement that is to have the ancient manipulator craftable with astral ore
or fragments
probably both
that way when people get it early and go "wtf do i use this for?" the astral manipulator is sitting right there in the guide's menu
and people who didn't fight astrum deus early are informed that the alternate route exists
idk with the insane amount of wormkilling weapons available and the low difference in movement speed between postmechs and post cultist i just find deus skip super easy
wouldnt that trivialize the moodlord fight aswell
i don’t think boss skipping is something calamity WANTS you to do, it’s just trying to make it an option
i believe astrum deus is meant to be fought pre-moonlord
cant really get more flagrantly ridiculous than cultist skip, may as well right?
can you rephrase
Wouldn't you still need to fight Cultist anyway to get the Pillars to trigger
Or are we suggesting that Deus also trigger the Pillars
cultist skip is much easier than astrum deus skip because fighting cultist for a long time doesnt punish you as much as fighting deus for a long time
since deus has a low HP phase that shoots helix projectiles
i mean i guess
we're talking about the most recent sugg where astrum deus would drop ancient manipulator
It would make deus more of a Cultist alt, allowing you to skip cultist if desired
I personally don't see an issue with it
But you can't skip Cultist, even if Astrum Deus drops the Ancient Manipulator
How do you get the Pillars to spawn if not by fighting Lunatic Cultist?
no you can craft the moon lord summon as well after killing astrum deus in this hypothetical
cause this will mean he drops everything necessary to summon and beat the moon lord
I guess there's nothing wrong with this, but it doesn't sit right with me still
it'll boil down to "should the player be allowed to skip the lunar events "
and i mean since the summon is non consumable you could add a drop from each pillar necessary in the celestial sigil recipe to prevent that from happening but i dont think its necessary
and being able to skip lunar events would be a god send for many people, it really is kind of a slog to get through
alternatively you could pretend like it’s a qol recipe for ancient manipulator if you throw it away 
Yea, which is why if it dropped ancient manipulator it would trivialize the fight
Give you access to endgame weapons
are you saying that pillar weapons are post-moonlord
ancient manipulator would only unlock items that are post deus/cultist
there are no endgame items to be crafted preml with it
yea it drops from the cultist which you have to fight to even get to moon lord
I will never get this
I'm not that much of an oldie I played like 1.4.5 for one pt then 1.5 and rest and never even considered it an alt
Good sugg
Knockback potion is probably taking it too far but the rest looks fine to me
Also @small timber look here too #calamity-update-talk message
tldr is dodges are finally not dogshit
Very likely
glad they went through with the threshold based idea (same idea different execution from the suggestion), since IMO that is probably the best possible approach
Correct, it never was
aw man, my SG sugg didnt make it
sadge
Thanks
Anybody know where I can find the newest sprite sheets for Calamity?
Last time I asked, someone sent me a Google Drive link
That would be correct
Sooo where is the or what is the art server called?
Thanks
@craggy girder Do I have news for you https://calamitymod.wiki.gg/wiki/Megalodon
The Megalodon is a craftable Hardmode gun and an upgrade to the Megashark and the Archerfish. It rapidly fires bullets, with every other shot turning into a stream of water that does not consume ammo and pierces once. It also fires a short-range ring every shot, which deals 50% of the weapon's damage and pierces once.
Yeah
holy shit fr
Was about to send that
bazoink
@craggy girder what they said + reasoning is :/
arghhhhhhhhhhh it uses the archerfish now?!
Always has?
i don't remember it using it?
it has since 1.5
which is
nah it started using it some patches ago
several years ago now
yeah
Even if there wasn't an upgrade, there's so many weapons that are good on SG/WoF and then dont do anything outside of that, without an upgrade too. Making an exception is weird tbf
fair point
History section says nothing about it, but I've always remembered it upgrading into Megalodon
i played ranger before the draedon update
last time i remember, i think
1.5.1.001 was when it had, okay
thank you guys for letting me know! :D
jesus i need to check the changelogs more, phantoplasm is called polterplasm now
Well
Doesn't the suggestion fall down some of the rules?
Namely this one?
Or am I stupid? 
@scarlet musk SIS/SRS sugg
?
@scarlet musk
Hard, to say the least
and more butterfly summons to add to its recipe
the staff itself is cool but
They are? Nice 
well if they're planned to change lol
not necessarily, right?
Also, can I ask you something?
Or... anyone, tbh
Exos are supposed to be the final upgrade of a weapon line
?
what does the cosmic immaterializer have currently in its crafting recipe as a weapon matching its current function
If I make a suggestion regarding Monk and Shinobi armor sets becoming the rogue-summoner hybrid ones, would it be against the SRS and SIS rules?
Check Wiki, idk 
There was a rule for that I think
Tbh with all these swarm minions; immat becoming a single one is ???
why is calamari even in there
¯_(ツ)_/¯
(Also the lack of 1 slot minion post-yharon is pretty weird)
Funny 
exo squid
Exolotl
I think that falls either under the SRS/SIS rule or this one
Sissies
Is like the vanilla items into rogue rule gone or smth?
Uhh, yes?
maybe elemental axe gets a rework too, following the same line of thinking
Go ahead i guess
it kinda needs polishing too
Thanks, than 
Cog made a good suggestion about this awhile ago
#suggestions-voting message
no progress has been made on it, but it did go through
Actually, the flowers being a part of Cosmic thing is a little bit more understanble then the elemental axe
why does immat deal less damage when wearing non summoner armor
what does this accomplish
who tf knows
if you are getting 10 slots with no summoner armor you deserve no penalty
and immat isn't even that good
kalandra + like anything else would be much better if pre scal
thats what im saying
and if post scal endo is just a better 10 slot
when old cal
dude temporal umbrella is a better 5 slot
giant exo laser moth summon would be so cool and look so good thats all im saying
a lot of things would be so cool and look so good
ikik
yea because it was under frequently suggested
and those got fully cleared with the rules rewrite
hey rq while im here, is there a way to toggle the red devil for demonshade armor, i kinda don't want it on
cosmic plushie
cosmic plushie
cosmic plushie
i win
yea watever
just lock ur doors tonight

i like my pet tho :(
Someone said Temporal Umbrella? 
i think it would look cooler if the horizontal orientation of the prism teeth that the photon ripper fires was swapped
bc then it would look like they're actually ripping into the enemy yk?
@fathom aspen - Your suggestion has received an updated status!
[An appropriate icon for Daybroken.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
someone actually had the time to sprite all the vanilla dupe buffs incredibly
(+Oiled, Betsy's Wrath, Hellfire, Frostbite, Celled, Dryad's Bane)
Congratulations 
It accomplishes nothing
It's a relic of very old Cal
It should honestly be removed because it's such a nothing thing that happens because in the first place for using this weapon as a main summon you need to use a summoner armor (because it provides better dps regardless of the summoner armor penalty or not)
It's a shame specific item suggestions aren't allowed because that butterfly idea sounds fun
It still does that???
lol lmao
Gone
W
@scarlet musk
1- Oblatory still op after the huge nerf we gave it what (i should nerf that dmg boost to 30% and the life leach have a higher chance of happening on slow weapons and lower on faster ones)
2- Exhumed IS the enchantment, and if the weapons feel weak (they arent in most cases) thats a #1178515062030348308 thing
This is more of a #1178515062030348308 matter than this
unsure if I should ❗
I think so
Most of the reasoning I can see is based on how much damage they do, so that'd be balance reports if they actually are weaker
Yea imma ❗
ok
i think letting exhumes get enchants wouldn’t be that bad if enchants got real balancing
but oblatory is just 1.5x damage for half of the on tier mage weapons and it’s like bleh
enchant oversights need to be fixed so bad
Enchantment is definitely a system of all time
oh hey this;
#suggestions-voting message
suggestion finally got into voting
considering the daybreak debuff thing passed earlier should this be 🔒 or 🏁
flag, dia sprited them today and they got added today lol
@drowsy plank - Your suggestion has received an updated status!
[Give HUD Sprites to Vanilla Debuffs That Do Not Have Them]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
i dont think life leaching chance is a problem
i think the problem is the health it use since it only use 5
hmm maybe making the life leach proportional to the mana cost
please
that would make its function actually related to being mage
and also not have it break on holdout weapons
The absorber already inflicts a brutal sickness debuff doesnt it?
Like its 200 dps brutal
And 0.7x dr
Or is it a flat -30%
@raw smelt crush depth and armour crunch from baroclaw is replaced with absorber affliction
but the sickness is utter garbage...
absorber affliction it is literally crush depth + armor crunch
except way better
making it do crush depth + armor crunch instead of absorber affliction will be a nerf
it will always do more damage than crush depth + it allows for stacking with weapons that inflict crush depth
But it sounds so weakkkkk
!wiki crush depth
!wiki absorber
btw I never said remove the affliction ,-,
-50 health per second on enemies
even if the enemy is weak to water but resistant to sickness, it will do even dps
and theres way more things that increase the damage of sickness debuffs than there are for water debuffs
Ok yea its 4x stronger excluding the -20% dr
absorber affliction is always a straight upgrade from depth crush
But what if both
no
that is not how balancing works
u dont need to
Adding the two together seems like a really short sighted solution as well because it'll conflict with weapons around that stage that also inflict crush depth
if anything the current affliction is already too good and should be nerfed to just crush depth + armor crunch
considering everything else absorber already does
I thihk the affliction is fine as it requires you to get hit
And only applies to contact damage and enemies with actual hp
Very broad but also depending on the enemy it may do nothing or eat them alive
well most of the actual enemies you fight are bosses, and turns out most of them have contact damage
if abosorber's main function is for the affliction then yeah it is a bit weak; but it is the fact that it is a defensive accessory ( a good one ) that just have absorber affliction on top of that
I can definitely see where you're coming from
The move speed and jump boosts along with how potent of a defensive accessory it is also combos well
Removing mvspd and jmpspd boosts would probably help it as an actual defensive accessory instead of "Holy lord i am wall^2", but removing the affliction would definitely have it be more of an early sponge type of item; really good if you dont get hit often
The unfortunate thing too is that the damage conversion to healing reinforces the random contact damage you can take to inflict the affliction too
Speed
❗ any%
beacause water gameplay is just that fire
True
play subnautica
I don't wanna say that's where I got the idea but...
i dont play bad games sorry


man it's been a while since this has happened lmao
nothing but flagged suggestions
wonder how long the streak would be if we included deleted ones
smh when is #suggestions-voting message getting flagged as completed
literally never
i ate it
and yet you probably play terraria
curious.......
5 or 6
that's almost tied for the record i think
Soul lobotomizer and I think another joke sugg

The record is like 14 lol (“where 1.4 port”, joke suggs, “unnerf soaring insignia”, etc)
walmart yeah
oh right lmfao
There was also the Archerfish upgrade one
i would ask what the soul lobotomizer sugg was but nah id rather not get warned
7 suggs
Meld pillar + boss
ah
And a ms paint drawing
found the abyssaria player
abyssaria?
Subnautica
kek
i actually had an idea for an oceanic terraria
it was a LONG time ago, back when like
the pinnacle of terraria mod to me was
calamity
like uh
back when i thought scal was the coolest shit ever
Also a “subnautica” seed would be atrocious with Terraria’s fluid system
It would lag like so fucking much
2 FPS seed let's go
If the entire world is water, there is nowhere for it to settle to
attempting to make an arena:
Break single underwater block
Suffer
You’d just make a line of blocks on hell; probably with some bubble blocks to enter it
I did a vanilla playthrough in 1.3 with a similar premise, flooded the entire world with Tedit
Essentially just became a mole playthrough, digging tunnels everywhere and bombing out boxes underground to fight stuff in
there should be a playthrough where there is plenty of water
but you have permanent FTW gills effect
which makes you breathe water but not air
that would be a funny challenge
suggest option to disable QOL recipes
I feel like a config option is more of a bandaid fix, imo the issue is that the recipes are too easy, they were made pre shimmer, and they seem like something more for a separate mod
Mentioning shimmer specifically in relation to ankh shield ingredients, shimmer makes it so much easier to get all the materials as you only need half of the types, and the amount of certain types you get is crazy, like bezoar's and armor polish are so common that the other drop being annoying is less relevant
Same with blindfolds, if you need light or dark shards or to fight sandstorms for anything you get enough blindfolds to never need to touch the hell that is pocket mirror farming
yeah, i wish to be rid of the qol changes in some way
I might try to write up a suggestion to address what I feel the issue is
you can just choose to not use them
that’s what i do
basically no difference from a toggle
that's the same with anything
^ agreed, the same could be said about calamity potion shops
Config bloat
a singular extra line?
I specifically argued in a way to not imply a config, as it is mentioned in the suggestion guidelines that it is better to adress the reason something might want to be disabled, rather than just add a config to disable it
rebalance is alot more work, but making the recipes more difficult would be good
fargos does it by requiring a sky chest for lucky horseshoe
technically config was purged with the suggestion guidelines but it's up to the suggestor
oh huh, it was
the point still remains though, imo it's better to actually adress the issue of why people would want to toggle it than just to add a toggle for every little thing
If a toggle was made for every little thing we'd never get anywhere
exactly yeah, hence why it was on the old doc
Well the ❗ streak was ended
frankly i dont mind the ankh, terra, and bob crafting recipes tbh
dont particularly care for things to be balanced around rarity, and i dont exactly consider the type of grinding you tend to do for these "fun" in any capacity
certain aspects of them, like obsidian rose, I fully support. But others just feel like they are completely removing any grind, which I dislike. Ankh shield for example is very easy to make if you are just playing through the game, with the most annoying piece to get being nazar.
and it again feels like they would be better suited by a QoL mod, just giving recipes to everything is a boring solution when exploration, buffing the drop rates, giving them other sources, ect all exist
it already has a shimmer recipe from amber hook
so like, it really doesn't need another. Or like, throw it in the desert shrine too
I feel that also having too many QoL recipes makes fishing less important into the game when a lot of the stuff you can get like Lava Charm, Regen Band, etc etc
Especially when Calamity gives you the options to start fishing easily
yeah, that's the thing, calamity buffs fishing a ton with new very good accessories, completely reworked angler quests, new rods, etc. And also buffs mob farming a bunch with all spawn boosts stacking and adding zerg potion/chaos candle. And then there's barely any reason to use it when you can just craft the stuff for way cheaper
It's the same issue I have with the biome keys, they become way too easy/boring to get
Put them in shrines, buff the drop chance a bunch, etc. Making recipes for things or throwing them on bosses just feels like it makes everything too similar
It feels like the game was designed to be a boss rush
A lot of the recipes were from a time when vanilla had a lot of accessories that were stupid to get iirc, like accessories from crates and whatnot
Calamity then made that worse by having a lot of them go into larger crafting trees (i.e boots line into Tracers), but then fixed the issue by adding crafting recipes for the individual items
Now that vanilla made some of them easier to get, I don't think some of the recipes are needed anymore
(Partially related, why do Shoe Spikes have a post-Skeletron crafting recipe when the Bandit, a post-Skeletron NPC, also sells them)
bandit just shouldnt sell them tbh
tbh, I think selling them is more creative than crafting
maybe but it feels weird that they sell the combo
I'm not a fan of either option but that's partially because I get way too many Shoe Spikes; Climbing Claws are the one I have issues getting
true
you know the ocean survival secret seed
ive wanted it for so long but it has no place in calamity
This... is a suggestion I'm tempted to make but which I also feel very cautious of making because I'm not sure whether it's a good idea... but I feel as though the arctic diving gear should be removed from the ice bio-center lab. There are more ways than ever to get its components, but it also means that getting those components doesn't matter in the slightest, because who cares when you can just get the whole thing?
Honestly the bio-center lab rewards are kind of wack in general. In the order of blueprints, excluding the blueprints themselves, they give:
- Nothing special
- A unique crafting material which is useless until Hardmode and used for one specific class weapon at that point; also a bunch of farming stuff because 🤷
- Nothing
- Ultra-ultra-late-game weapon which will sit on your shelf (I honestly don't mind this one)
- Prebuilt tinkered accessory
It just... it feels really weird. Then there's the Cavern Bio-Center Lab, which doesn't have a schematic at all, but has a mount.
Space: flower bag
Snow: Arctic Diving Gear
Cavern: Onyx Excavator Key
Underworld: Murasama
The other 2 straight up dont have unique/useful loot iirc?
other 2 being jungle and sunken, then yes, no special item
Yeah. Space also has a unique item, technically.
And that is...?
The Prototype Plasma Drive Core is a crafting material obtained from the Security Chest found in the Planetoid Arsenal Lab in Space. It is used to craft the SHPC.
It’d be at least cool if there were other class options for those materials
Though Mages get a magic weapon for a little while 
i had the idea of making malachite murasama 2
i had an idea of making SHPC like a weapon version of the Codebreaker
you would add and swap modules to the SHPC to upgrade it and change its functionality
make it like the magic gun version of the Biome Blade
It's neat, but "here's a crafting material which is used for Exactly One Thing, which you won't be able to do for a long time, and it'll just sit around until then" just feels... Not Great. A modular weapon would admittedly be neat, though.
this feels
unnecessary
try maybe not flying 3 screen widths away from the boss perhaps
im honestly not even sure how it would work anyway
despawning is fickle
better yet: remove boss despawns

ah yes deerclops but for every boss
Deerclops is funny tho
I think deerclops should have the ability to destroy blocks
So he can be more like his original game
Maybe in gfb
I'm now imagining Deerclops spawning in the terrain and causing a tunnel to form as they try to get to the surface
This would happen literally every time
Bro is always in the floor
Summons Deerclops a few times, oops! Your surface is gone
Even GFB removed the enemy that could destroy blocks
That's how much of a no it is
The Clown?
skeletron prim
Skeletron prime
Oh
skeletron and skeletron prime never despawn after killing player during daytime 
Has anyone suggested giving the Exoblade lifesteal properties on true melee hits?
The old version used to have it, and considering the Terratomere has it, I don't see why the Exoblade doesn't
Maybe something like having the Exoblade restore a chunk of your life after a successful rebound slash?
why
Doesn't make sense that the Terratomere has it but the Exoblade doesn't?
Especially with the description of the Terratomere rework, the Exoblade looks like a literal direct upgrade ig
wouldnt be the first time something lost effects on upgrade
looking at you mana cuffs
That's true, but doesn't make it better lol
considering the much larger blade and the bigger focus on actually hitting with the sword idk if the lifesteal is really appropriate on the sword at this point
I think putting it on the big explosion slash after a successful dash makes it more engaging than just true melee hits, too
honestly i wouldnt be surprised if it got removed from tomere lol
Fair
Feels bugged anyway
The I-frames (more specifically, the lack there of) from true melee range Terratomere feel wack asf
tomere has been a problem child ever since its rework
I might post this suggestion myself
Probably won't go anywhere but would be cool if it did ig
that is
way worse than what you were saying in here
you should remove the part asking for it to be 50
that's way too much but also is very specific
just say you want lifesteal back on exoblade
you right
(I might be stupid but what is "C.Q.C" standing for in the title)
close quarters combat
close quarters combat
closer quarters combat
no idea why they said it like that
because I'm slow in the head 💯
Probably a metal gear player 
shhh
we usually just say "true melee" because that is what the terminology is for terraria lmao
guess what I'm playing rn actually
also are you sure that's too much?
For an Exo-tier weapon I feel like that's not that bad considering the risk of getting that close to a boss
yes, you're giving specific numbers which is not the grounds for you to do
you just shouldn't mention specific numbers anywhere
yeah, I see the problem there
the point is to try and identify the issue and give a vague direction for the solution, and the devs will work out the specifics
yeah, you're right
not gonna lose much sleep if this (likely) doesn't get added though
not a huge thing, really just the continuity gap that bugs me
👁🗨
Summon slots are getting nerfed pretty hard soon iirc
till, how easy it is to stack them is an issue and when they're all you can use with less slots it'll be worse lo
well i mean i don’t think summon slots outside of prehm need to be lowered but whatev
and this is mostly an issue between post plant to endgame
Neither, however those plans are still firm afaik
Yeah, in my infernum summoner playthrough, I beat most bosses between plant-ML in less than 10 attempts
Technically true, but every weapon and accessory crafted by auric, as well as Altar of the Accursed, uses 5 bars
The crafting recipe also come out to 5 bars
I remember it was deliberately decreased from 5 to 2, but I am not 100% certain
this is either unchanged from the time when auric bar is crafted in 2 per set
or that there is realy not much point in increasing it
I would decrease the number for AotA to 3 instead
It's hard to say on PostML since summoner balance there takes a much different turn, but for preHM and HM minion slot reductions are absolutely deserved
Postplant is the most blatant example, although overtuned minions like new ravens and the cal sentries aren't exactly helping either
Tfw hivepod and spikecrag have been getting nothing but nerfs after nerfs and they're still a balance problem 
ok I need to dingdong ditch and come back in like 15-20 minutes to check on if anything about the suggestion that need to be adjusted
too lazy to write the suggestion to include Arcane, but Arcane can be buffed to like +30 max mana (WOAH), surely it will make it useful
I doubt it
Max mana just isn't a very useful stat in general outside of the permanent upgrades
Mainly as a result of it only working once per fight, for the rest of the boss/event you're just gonna be chugging mana pots
There was a suggestion about making Arcane giving either mana regeneration, or mana reduction
yes I think there was a suggestion like it
I dont know this person that suggested it though
but yeah, 30 max mana is a joke
since well, you literally get max mana capped at 550
The second one could actually be pretty useful, but I still doubt most players would use Arcane instead of menacing or lucky
And lucky is literally giving you luck
Like, they make one of the more useful reforges even more useful. Why??
The vanilla mana cap is 400, yeah?
something like that yes, or also 550 cap?
Nah, 550 is probably from Calamity because permament mana buffs
Max mana isn't that useful, since... well, damage is better and the flower-items exist
And the amount of mana you can get from mana potions is not that high for obvious reasons so you never really have to increase your mana further
Because menacing works for all damage types but lucky does nothing for summon tools
So if you're a minmax crackhead like i am, menacing is usually better
But going back to arcane, yeah max mana just isn't very good, specially since it's usually better to chug mana pots or astral injections as opposed to waiting eons for your mana to refill, so you're never getting anything out of that wider mana cap
Luck is not a combat stat in cal and fits Lucky the most so it doesn't really have an impact since they have different purposes
That too, it's mostly just for theming purposes rather than any serious balance change
Menacing should reduce threat level because enemy are afraid of you
I don't think it would make a big difference even if it still affected damage roles since cal's go from 0.95x to 1.05x rather than vanilla's 0.85x to 1.15x
iirc, lucky is the meta for most classes atm, but since I'm a summoner main, I don't know what lucky is 
Now you can cuck your teammate by playing full menacing so they always get targeted
Well, if that's the case, then it's pretty much fine. I thought it still affected damage spread and all
Pretty sure it's only meta for weapons that have added bonuses on crit and/or if you're doing class purity
Won't argue with that, but I don't see many people switching classes in fights or, worse, multiclassing
But there's no opportunity cost not to throw 3 minions and 2 sentries, so if we're referring to raw optimization, then menacing gets more value
Especially with summoner, since the summoner damage penalty exists and most of the time it kills the DPS you can output with another class weapon
The damage penalty's effects are greatly exaggerated
Well, kinda, it depends on the stage you want to multiclass
