#suggestions-discussion
1 messages · Page 244 of 1
instead of being unnoticeable as it is
yeah that said I agree
(let alone scal which is like 20+ steps)
did that sugg not pass for voting?
What does pattern have to do with rest phase
nothing
So why did you bring it up
if you're going to have a rest phase then it should actually be a fucking rest and not an invisible damage increase
which is why the suggestion wanted to make it so it is tied to pattern
Would take work to rebalance the boss then, especially considering that his attack pattern is not the same length in each phase
exactly, which makes it so it is near impossible for new player to ever notice the rest phase is attack number based
tbh just give him a big stamina bar underneath him at all times
Overall I don't think it should be tied to pattern, just make it more obvious
if it is purely based on pattern it is much more easily noticeable
old duke should get stunned when you hit it 80 times then fall to the ground flopping around with dizzy stars

real
so true
if you ram OD dash 15 times in a row OD get stunned
I am sure MNG user will love this change
but does it matter at all?
yes and no i think? most people just won’t care and get by just fine but i think it’s a unique mechanic for a terraria boss
the phase might as well just be "this boss sometimes pauses attacking and takes more damage randomly"
the player's behavior is never changed regardless of wether they know about this mechanic
sunken sea biome lab still generating at the edge of sunken sea right?
they will 100%
because you will prepare to be near OD when it is about to rest if you know it is coming, especially melee (even ranger for point blank)
you save rage and adren for those phases and stick close yeah
and of course adrenaline rage etc
rippers are the important part yeah
if those didn’t exist then you would be right, the difference is minor
https://www.youtube.com/watch?v=5cqZDnHG4To&t=440s like this is what you do to OD in 1 rest phase
it is not even fully minmaxed because I forgot some buff and warbanner
i know of the rest phases i just cant tell when they actually happen
(gauntlet stacking but that is exactly the point of that build)
Argument immediately rendered dead
you don't actually need to do this though, because the rest phase is so short, and there are nearly zero viable weapons at that tier that have less range than a full screen. You just keep attacking constantly and sometimes you'll do extra damage
my main thing about old duke is i feel like its hard to tell when hes exhausted
yea theres like 3 different queues but they're kind of hard to notice or hear during the heat of post ml boss battles
i didnt even know he could exhaust until looking at the wiki
melee get true melee
ranger get point blank
mage IDK, weapon dependent
summoner can use (redacted) weapons that have some range limitation
rogue probably can hit attacks more easily dependent on weapon
and of course rippers
knowing when OD rest is a big deal, unless you have a limitation like nohit timer where you are already killing OD too fast
every other case paying attention to OD rest phase just kill it way faster
mage gets
thats right
rogue gets to stand still and spam stealths
it gets
oh right yeah that for rogue
This is why we stan ranger
what even is max damage boost for point blannk
which is why it should probably be indicated better but im also not a dev so idk
1.5x
I see
Nerfed to 1.25x next update
tldr yes, multiple ways to do it
make it easy to spot (more obvious) that rest phase is happening
make it easier to predict
etc etc
but like again, adrenaline is the important part. even without the above dps increases the player creates, you’re literally doing 6x the damage with adren.
mf has a custom sound effect
There could always be like
Him charging up some stronger attack that is always followed by being tired
yea, its a bit hard to hear during post ml battles is the thing
that would be cool
Yeah I'ma be real, I have to focus to hear the huffing sound
i feel like some wouldnt notice the heavy breathing becuse its a bit quiet
These are technically true but I would argue that most of them are not a big enough factor to be worth putting in effort to approach Old Duke just to scramble away from his attacks a second or two later. I would however like to give the disclaimer that I agree for summoner and haven't played rogue
also most people play with sound lowered or off
no they don't
the tldr is always this:
assuming someone do not know that OD have a "rest phase" mechanic and do not use wiki (again, personally I am strongly against the necessity of wiki)
- they do not know what that sound is for
- no real indication OD is taking more damage (visually, except for damage number, but it is hard to pay attention to damage number unless you are specifically looking for it)
- it is a really intensive post-ML fight that is harder than DOG for many people
"most people" do not play with sound off
i think the sound being heavy breathing conveys it naturally
i do agree on it being quiet though
but that's a pretty simple tweak to make
yeah no even i dont have sound all the way off
i just have it at 5%
or can also give OD a very tiny (small) transition where it was moving and then slow down to a halt and rest
its probably something where you make that change and see where it goes from there as you may entirely fix the issue
its a pretty simple thing to tweak
i can mess around with it later if i have some free time
bc yeah a sound cue for something should be distinct and easy to hear
i said lowered or off
not off
no idea how this works but well here it goes
mushroom shrine:
no idea what you mean with frustration in finding them, they always spawn below the spawn point
No?
iirc it is completely random
Yeah
there are some additional consideration too:
- early game mining power
- cal nerf mining speed to require much more minmaxing
- luck, just luck (especially large world which is recommended for most of the time)
Point blank boost (thank fuck thats getting nerfed)
I’m not so sure about a guaranteed structure but making mushroom biome somehow guaranteed would be nice
whats wrong with giant hive tree
tldr yes, same function
i thought people liked giant hive tree
just well, if that is the case might as well make it slightly prettier
I thought people like the giant hive too
(other than it do not look the prettiest)
there’s nothing inside it
and if you spawn qb there’s a decent chance it’ll count as the surface on some parts and enrage
imo the main point of hive is for the bee hive mats itself, but yeah I guess that can be a complain
ah thats why
basically yeah
the point was for an arena originally so if its like that then
oops!!!
Lmao even
true
I thought that is a small/medium world only issue for some reason
I just personally think it feels out of place and conflcits with vernal pass
^
what the heck is vernal pass
Plantera arena
it is that plantera arena
Jungle is too cluttered
And there’s too many damn hives already
Why add another massive one
Lab, vernal, hive, temple, shrines, etc
but cal doubles the base mining speed, you can’t use those as an argument because objectively it’s way better compared to vanilla
isnt cal already doubled base mining speed before the mining speed nerf?
huh?
or that was a different thing
Queen Bee will not enrage in front of unsafe Hive Walls
can you fight The Bee in the plant arena
yes
I thought mining speed buff happened at the same time as base movement speed/jump height buff (which was a long time ago before the mining speed nerf)
it enraging mightve been a version difference on my end
The Bee is an accessory
about the glowing mushroom
hence my dislike of the hive, it just feels like a less visually appealing, less lore related, less useful jungle arena than the vernal which already exists
i did have a ideia about a mushroom biome near the desert you could easily access and it would be kind of a semi crabulon arena
with a crabulon spawner in it
mining speed nerf as in, the patch that nerf most mining speed sources (eg: ancient chisel to like 10% or something)
ancient chisel and mining potions went from 25% to 15%
and besides, that’s irrelevant
yeah, I remember that suggestion about naturally generating crabulon spawner in a similar style to gelatin crystal
I mean it generally is relevant, because you could easily get maxed mining speed before
youre a bee
unless I completely missed the fact that cal buffed mining speed a 2nd time after that mining speed sources nerf
Damn.,.,...
cal’s buffed and nerfed overall mining speed like 6 different times in the past few years i wouldnt blame you
i get what you mean, but we’re talking about finding a mushroom biome which would happen in the first 2 hours for most people
also planetoids
they’re easy to find with the glowing
unless planetoids are GONE
there are also people who just cant find bee hives
that is valid that does happen
dedicated mushy structure would be nice
it is in general just luck, unless you are specifically seeking for it and dig a lot, by which then it is a matter of grind
doesnt even need to be anything crazy just something
tldr yeah, nothing super crazy, just a guaranteed source
planetoid is a bit different since it is in the sky and directly on top of spawn point
Glowing Mushroom is already one of the most naturally pretty areas tbfh
giving mush a guaranteed easy way to be found means mush planetoids can die which i can always support
so true, fuck those things
I love just getting. glowing mushrooms from my planetoids
post-ML dungeon minibosses...,..,,.,..
Agreed, generally you can find a mushy biome pretty easily. If it is like Triangle’s suggestion then it’d just make sense plus be even easier to find
Then mush planets can go
planetoids are plenty silly as is if you’re gonna kill one i think they need an overall revamp
giant dungeon shark
If it's a bit too SIS I'll boot it, but I'm throwing out ideas since I think having more enemies in the post ml dungeon would be nice instead of just four copies of Dungeon Spirit
(I'm trying to kill a couple different birds with one sugg here)
no i agree
make it so lunatic cultist spawn regularly in post-ML dungeon as a miniboss
true
though this could be too specific but like. i like it so
yeah there’s been plans for a post ML dungeon revamp for a long time along with polter but
work bottleneck
so true
i
now THIS is a good suggestion
I call it... the Fogbound.
#suggestions-discussion users when the fog is bound
why is meld green now...,.,.,.,.,.
I call it the soul lobotomizer
This will fix Calamity.
@unborn plaza Please read the Suggestion Guidelines in the pins here
Particularly, you aren't allowed to suggest new bosses, and you aren't allowed to delve this far into specifics
i am.. bound to the fog after all…
peak
but the pillars is't a boss :v
Yeah you got distracted by poking fun at it so I did it
The soul Lobotomizer killed my uncle
Sure do love SIS
but looks good
theyre close enough
hey i mean i was literally typing it up as you sent that message so you cant say i didnt try
What’s up with your pronouns?
do not look at his pronouns guys
its still a very major plan and piece of content that would take a lot of work to make-
uh oh
uh oh!
im sorry im mexican :v
I don’t even try
no puedo hablar asi tanto ingles xd
time to make pillar a boss which is only accessible after the shield is down, and if you die during the pillar boss it despawn and not drop any item
also hitler isnt mexican

change that/get rid of it
Mr electric, KILL HIM

Mods, ask if this man is underage (Must be over 11 (troll)) to use Discord.
events now is limited to 1 life and if you die during event it reset/despawn lets go
There’s your answer
moons are finally post-Golem in difficulty
No weapons too only pre boss gear
every 30 seconds martian saucer magnet your weapon from your hand and use it against you
looks good
#suggestions-posting message mod can we ULTRAKILL this post it has no reason to be left on and is beyond fixing

🌽
i was eating popcorn and check this channel and i see this
man predicted 6 and half hours
events have a 1 minute timer and it refreshes if you kill an enemy
if the time runs out, the event ends prematurely
Isn't that just the acid rain
the goblins stopping the raid because it is successful and they have had no casualties
this used to be in a mod i had when doing frost moons
was it calamity or fargos doing it
because god it pissed me off
so u cant just throw urself at moons and get post golem strength gear
can someone quickly summarize the suggestion guidelines
i am okay with reading long messages but 15 pages is crazy
No specific content suggestions, no future content suggestions (like in changelogs)
Basically dont ask for new content. Specific item reworks, domt be specific
I think anyways
Pretty much yeah
ok thanks
is it ok to suggest stuff about the planetoid lab?
You can also discuss it here if you aren’t sure
i feel like the "Security" system is a bit too easy
What stuff would you suggest?
true
why not specific tho
- they're on the top of the core, which you can just go under
"fix the balance"
This goes in #1178515062030348308
no i mean
- at least in some other labs, those turrets do hit you if you're not careful
wait it was not as bad as I thought
ah...
just that batch probably have acid wood wall or something
nevermind then
nono, the suggeston in screenshot is mega old
feel free to suggest a new one
hmm
smaller more specific non balance suggestions are fine right
like moving an item to a different crafting station
or group
Yeah, there was one that passed that changed scales to fossils for example
recipe changes if you have a valid reason is fine
can i send my suggestion here, then y'all discuss whether or not it's valid?
But it’s one of those things that are there if they don’t completely tier shift an item
Go ahead
tiershifts are also fine
if you have really valid reasoning to make the case
Usually a lot more strict in that case
make it so queen slime drops pink gel
king slime and slime god drop gel, makes sense for queen slime to follow that pattern
normal gel works too
w h y
Any reason why you want it to drop pink gel?
Wait she doesn't drop normal gel,mm
queen slime should drop hallowed ore instead
shes pink
because slimes drop ore, that is much more common than king slime and slime god
it really isnt deep
it is 100% valid argument
Hallowed ore is post mechs anyway lol
Replace the lab turrets in the Space Bio-center Lab to be more functional
As of now (see image), the turrets in the planetoid lab are very easy to evade and doesn't protect the loot in the laboratory itself. This could be problematic, as the Planetoid Lab is one of the easiest lab to scavenge on with many rewards and low risk.
how about this lads
tbh hallowed ore being post 3 mech had always been super clunky
because you have chlorophyte and hallowed at same tier
isnt this already a suggestion
Goog, could do with more reason to sway more people but it's optional and not needed
what where
Hallowed is post mech in vanilla anyway
yeah
Ok to be fair
ok and, the same would be true at premech, post1, post2, postplant,
Having options is good
What they said
You already have two options per stage
make it so queen slime drops pink gel
king slime and slime god drop gel, makes sense for queen slime to follow that pattern
also gastropod drops pink gel so
thoughts
Wait gastropods drop pink gel??
Yeah
What the actual fuck is this game
where
gastropods are slimes
Also true
they count towards the achievement
in calamit
I mean i know they're slimes but pink'
Nvm
This explains it
Ive killed a solid 5 gastropods in calamity
this is 100% just imo, but I feel like hallowed and chlorophyte being the same tier creates a lot of instant upgrade
eg: chlorophyte shotbow/hallowed repeater etc, exaclibur/true excalibur
basically it makes it so hallowed feel a lot worse compare to chlorophyte items
of course it is a balancing issue, but personally I will rather hallowed ore/bar be behind QS to give it more purpose, because tbh even in vanilla it doesn't really make too much sense except for that for most of terraria's lifetime QS dont exist therefore they will not move it from mechs
i agree, imo hallowed should be post 2 mechs
getting access to myth anvil is a real upgrade, imo t3 ore is insignificant in comparison
Personally I’d have moved Chlorophyte to post plant
probably
If plant drops a pickaxe
Just that in cal, perennial exsists
the only like, real disadvantage is that unbreakable chlorophyte ore and plantera arena is not a good combination
true
but yeah, there are other ways to resovle that
(and of course balancing issue aside)
This is true, or just make Chlorophyte spawn post plant, which would just make it time consuming to do
But yeah, one issue at a time
but I heard they wanted to do something with perennial and I completely forgot what they wanted to do about it
The tank helmet is from what ive heard very op
no it is totally useless and don't need nerf at all
I think you're being sarcastic but i cant tell
it is same deal as omega: if you know how to use it it is busted
Oooh ok
(for tank helm more like gearing choice)
Also is the tank helmet -30% or a 0.7x attack damage reduction
I assume its a flat 30%
you get it back by getting hit
Yea im just curious if it multiplies your damage by 0.7 or if its a flat 30% decrease
Flat
Also I just noticed that the Reaver tank helmet still sets the rogue armor bool to true
Funny
Allows stealth
So it allows stealth but it doesnt give stealth 
Hi cit
Rogue continuing to be unable to get stealth from classless armors
Very funny
remove it from all except Reaver Headgear
stealth reduce threat is very useful for building and mining

Is it a bad sugg to ask for a shroomite armor set bonus rework
Cuz rn it seems.. not good
last time I tried to make it so the bonus is dynamic it got denied
all classless armors do i think?
but making it so it is a smaller vortex armor probably will be really busted
Is this true?
What does dynamic mean
Wait
Hi schmoovi
no i lied sorry
Fandom
2022, probably wasnt moved yet
How has this not been done yet
eg: the Shroomite Stealth damage bonus increase/decrease gradually once you stop moving/start moving
so that it dont drop to 0 the instant you start moving
Oh i thought you were specific or something with the stealth thing but no you were very broad and it still got denied. Fuck
Wonder why
I like this idea
Though it was also years ago
I like silly set bonuses
i mean to say it’s not useful is literally not true
It is useful, just so niche that a lot of the time it wont be useful
stand still during adren for easy damage
isnt it used to be the case where if you are attacking while standing still you still don't enter stealth?
or they fixed/changed it
don’t think so
I didnt thihk of that but depending on the boss goodbye hp
It is yes
But consider this
You can replace the pants
Which makes it not good as armor mixing is much better than just using shroomite
If consistency serves me correctly then it shouldn't stealth you while firing just as shiny stine doesn't do its effects if you are firing
what if the devs accept rework shroomite armor set bonus suggestion and all they did was move 10% of the 15% of subclass damage stat in helm to set bonus
Nah its a 1% difference just to say it was reworked
anyway I hate ooa armor balancing
how dare people mix armor sets
use our set bonuses
Calamity fixes this partially
all classless calamity armours have that
so stuff like sheath can be used for stealth
making it not viable is not fixing
does cal have ddu documentation
in mixing?
They shift some of the bonuses from the armors to the set bonuses
I really feel they should negate the summon damage penalty but im not a game designer
its so lame
does vk do that
No
None of them do besides forbidden and fearmongerwr
here are 8 hybrid and summoner sets
The summon damage penalty is removed during ooa tho
whoops you cant actually use summons
this gives me an idae
That's pretty funny
Nah you can, its still free damage
Probably why they didnt outright remove summons despawning when using other weapons
They just made the free damage a lot less op
i mean yeah but like
if you wanted to use summons with main weapons
you could go for a normal armor set
Wdym normal
like using red riding vs shroomite
and using free summons on both
I dont think you should just ping devs like that but idk
One is exponentially stronger than the other if you do use summons
he was here and I kinda know him so its fine
is it though
i guess it is
seems a bit counterintuitive to me but ok
Yes
The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
doesnt list anything for ddu
it says primarily for gfb and ftw which leads me to believe that there are a few on ddu
Dont dig up is what you're referring to right?
yes
why did i think you were talking about sentry armors
Yea cal doesn't touch it nearly at all
We were a bit ago
@tardy smelt Already changed
Saw that coming
i checked changelogs tho..
Yeah, the changelogs aren't fully updated
THE CHANGELOGS HAVENT BEEN UP TO DATE WITH THE INFO WE GOT FOR SO LONG
noob please chill
nuh uh
"i have an idea" she says
my work is done here.
January 19th

Calamity release date leaked
the... the lock doesnt do anything while it's in posting...,.,.,.
ill just lock it when it reaches voting


@fervent meadow this is waaaaaaay too specific
ah mb
not to mention im pretty suggestions like this have passed before and the devs already have plans for the uh... "unique" accessories related to amidias and such lmao
(tfw like 3 giant clam accs and they're all kinda bad)
makes sense
amidas in general sucks
all of his weapons are just different versions of victide items, most being worse
what
no his weapons are better than victide stuff rn, idk about functionality wise but like in terms of strength coral cannon, shellshooter, polyp launcher, snap clam, sand dollar, etc. are all really fucking good
the only weapon that isn't good that he sells rn is like. idk the trident and maybe waywasher
i did mean functionality wise
He’s beating Fishbone and Coral Spout at the very least (both in viability and functionality)
So good job to him
true
I wish his shop updated like Archmage
I remember the weapons being good in terms of stats but their effectiveness ends up being lower than the other (not victide) things available at the same tier
However that's without any robust testing, just based on feel from trying them a little
Sand dollar, polyp, and shellshooter are all meta
I wanna know if this is a balance issue before I repot it, but to me the new paladin's hammer line just feels kinda bad. Like the DPS is way lower than doing other types of melee builds, like true melee, on the same tier.
true melee can be excluded, true melee is meant to deal way more damage than average weapons, otherwise why will you ever use them
but yeah, for other melee weapon, will just let people who actually test the weapons say their performance
Pretty sure fallens and stellar are both very meta
All 4 are very good damage-wise from what I’ve seem
yeah, the hammers are excellent
contempt is top 2 with AotE for guards and folly, fallen is very strong, pwnage is one of the best calclone options, and galaxy is a solid contender for yharon, about 10 seconds behind meta iirc don't quote me on that
triactis is the weakest ontier of the line iirc lmao
Pretty sure Galaxy is the melee Yharon meta unless you’re very aggressive with other options like cosmic discharge
In current? Because it doesn’t seem to be unless it needs a specific usage
Even when the legendary modifier fix happened, it was about on par with Galaxy
is triactics also going to be reworked or is it not because it's a dev weapon?
looking at schmoovi's tests becausee 4:00 seems really off for shiv
That was pre-nerf
Get CIT to do it 
ahhh, ok
didn't realise it got changed
yeh, smasher would be the safe yharon meta then
Also if you were to go off schmoovi’s tests they got a 3:00 with Galaxy somehow before so that’s funny
But obviously both weapons got changed
yeh, true
i ttend to go back to someone i know is good at yharon for yharon tests, but if it's been nerfed that makes sense
i like the most recent sugg a lot, DoT debuffs really are punishing for non-tanky build
@small timber
I made a pass for grammar/recommended word changes
DPS --> DoT (stands for Damage over Time)
non-tanky --> squishy (means the same thing, and reduces the amount of times the word "tank" is used)
HP regen --> either life regen or just regen (both terms are fine to use, but changing the word you use halfway through is unnecessary)
adjusted some, disagreed with some so I will keep the original wording
yeah it looks good
though since youre saying multiple debuffs now the "is" at the start should be "are"
sorry to be a bit of a nag but i want the highest chance of the sugg getting in
I'm so happy master mode is getting officially supported, but is expert rev still going to be the standard even after that?
There is no doubt about it
Because i was planning on doing weapon testing for fun once the patch drops but my standard form of play is master, and that might invalidate some stuff
expert rev should still be the standard by all means yes
Master getting support is phrased much differently than what it is actually becoming
?
Master is looking like a "tuned down Malice", so by all means it is not supposed to be a standard difficulty
Whatever death mode is, master is that but more, as death mode got more difficulty changes as well
and iirc they stated Master + Death can stack
Yeah
Which is exactly why I said this
I don't think they're making something as stupid as malice again, but i can see the comparisons
Either way I'm happy
I mean they made GFB so malice is on the plate, but yeah no reason to introduce it when many people are clearly against it
I just like my games to not hold their punches, even if it isn't the "standard play"
just rebrand it by saying it is "Master Mode" changes instead 
(though tbh obviously Master Mode is not as hard as Malice)
the point is they have the capability to make bosses even more stupid than Malice
if they want to do it
Anyway this is sugg disc, not really much of a topic
True, i just asked here because of the testing stuff
i dont know if anyone else has this issue, but recently i was doing skeletron on infernum in a solo world and sometimes after his rectangle prism phase he would charge at you like a dungeon guardian and one tap you
not the channel for infernum stuff
probably go to like, #calamity-addon-talk , I forgot if the infernum bug report channel still exist
oh thank you, sorry i didnt notice that
hi guys, i have a suggestion but maybe is a bit too much
what do you think about put a reason for rogue to make the moon events and the old one's army?
with moon events i mean pumpking and frost moon
Question
Can you spawn Nighttime Providence anywhere? Is it still biome-locked to hallow / hell?
why are you asking that in this channel?
Suggest it then.
since it's enraged anyway, why biome-lock it
as far as i know she doesn't enrage anymore
make her spawnable everywhere specially for night time
nighttime...
oh, i was meaning biome enrage
i was about to tell that
You already mentioned it yeah, was just clarifying
there's not biome enrage for providence anymore
she just needs to spawn there, not be fought there
is better but i think it stills with the same problem, you could just quit this part and i think it would be fine
now is good
thanks
amazing suggestion
I can't wait to play calamity on my 3ds!
@cobalt zealot
1- why?
2- how the fuck would we even do that?
3- the 3ds would get fucking fried 💀
i wonder if anyone has tried to mod 3ds terraria tho,,
Dude I can't wait to exploit infinite healing against scal
Hmm yes perma stun arrows
Oh I forgot about the boss stunning arrows lmao
pretty easy to fix tbh
so is this
1 bc I want to fight funni crab
2 idk how to code you figure it out
3 no it would burn down my house
Dude do you only have terraria on 3ds
We already have infinite healing in cal
Terraria goes on like 3 bucks on sale
he wants to play without mother noticing
“Idk how to code you figure it out” on a project that would be extremely taxing for no gain
“Bye Bye”
SHUT UP MARIO
No I want my 3ds to sound like a plen
Elaborate?
Lorde
Gfb so it doesnt count lol
Just stand next to strum dues
Simple
Smh...
install microsoft flight simulator
On 3ds
gfb is not a real gamemode
idk bro u figure it out
Gfb? Must be something from Fandom again
When 3ds calamity comes out I will
Don't worry bro it comes out 2025 trust I have inside info
smh you would need to hack your 3DS anyway to get calamity on there even if it was made, plus Hacking Your 3DS Is Rather Simple 
🤓
give the man the 3ds port he so craves
hack your 3ds
Ik it’s hacked already
it’s actually really easy to hack your 3ds guys
And Wii U
Cube ninja moment.
[patch]
8 hours later
Its still very easy to hack your 3DS
the 3ds is just a fancy computer anyway so just port tmod to it yourself and then you wouldnt even need cal
That was patched, but there’s an even easier way now lol
Dude calamity GameCube port
Hacked a 1.16 3ds and 1.17
I just used mk7 for the 1.17
Virtual boy port 
Wii U maybe
Very topic
Okay now how is hacking 3ds related to Calamity suggestions? 
#suggestions-posting latest sugg
I suggested 3ds port for calamity

Yo quick question
Dude I can't wait
I mean the suggestion was already immediately invalidated anyway referring this
You're either the least troll person on the internet or really that desperate
This just seems like a drawnout thing
Is a Wii U calamity port possible
No

any port is possible if you code it yourself
And there even isnt Terraria on Wii U
There is
There is
Wait lemme search the image
Yeah. There indeed is
Found this on google
Or I could illegally download Wii U terraria
WHAT!?
Ngl that looks kinda fun
I want to fight supreme calmamitas witch now
The Old-gen console version of Terraria was published by 505 Games and developed by Engine Software. It is a port of the Desktop version, which is developed by Re-Logic. This version contains exclusive content not available on other versions, including enemies, achievements, music tracks and Music Boxes, armor, weapons, pets, and a boss, but mo...
please dont discussing pirating terraria in this server; that's very blatantly against the rules
Terraria will be about 5 bucks on steam in like a month
3ds can’t fight moon lor
Ok
i dont know what the middle ground is for... pirating the wii u version but... in general just dont
thanks
Ok
Steam Spring Sale is like in a few days actually
Oh sweet
So it's very probable that it's gonna be half price
Terraria is dirt cheap
oops steamdb link
Either way check for prices actually because it might be even cheaper/more expensive depending on the country
Yeah, you gotta have a computer to play Terraria on in the first place
Terraria here in Uruguay costs 5 dollars normally and 2 dollars and 50 cent on sale
Nah 3ds is meta rn best platform
Yeah, you are a troll alright
Womp womp...
No I’m a human
emulate 3ds and play Terraria there
Why emulate when you have real terraria 3ds
Play Calamity on phone
March 14 - 21

3ds
Calamity on phone is real unironically
That's a wekk, ngl
calamity mod la telefone..,.,.,.,
Wish I could play it, really
My phone just dies everytime I try to load Calamity

There's a brazilian modder afaik that is implementing various calamity stuff into mobile Terraria
Who’s the person apparently working on the Calamity “mobile port”
No, there's no source code copied as far as we all are aware
nah nah it's actually mostly original code which
makes the modern cal sprites look very out of place when the weapons and bosses are behaving like their 1.0 versions 
do not look at desert scourge's AI on mobile worst mistake of my life
Wait is there actual video of it now?
Oh, maybe I know why my mobile "tMod" dies everytime I try to load the game
I mean, respect
Not like some certain mod cough cough
Yes, this is not a joke.
https://drive.google.com/file/d/1PD5YG5PJMpgVf8YtIzkHU3Rsjm6i_31I/view?usp=drivesdk
This is the download for mobile TML, It will crash if you open it for the first time but dont worry about that. Then you open it again, wait for the game to load. Once it's loaded, close the app, download Calamity Mod 1.4.3.2 from Mount...
There is.
Omfg
That's just surreal at this point
When is the 1.4 Calamity coming on mobile?

Calamity Mod Overhaul
oh wtf this is a way different version that what i saw this actually looks like normal DS
It copied a lot of code
Infernum code afaik
Infernum shaders namely
And also Stars Above code but idk exactly what they copied
So I have to do some research regarding that
Can you find the video again, by any chance?
The infernum shaders part they alredy took it out from the mod
They also apologized
#calamitymod #terraria #terrariamobile #terrariamods
the boss AI of all time
instead of being really overpowered, it is now just good (probably still more like "really good")
one of my favorite screenshots from looking at the overhaul code
it was so fucking bad man
I forgot potions actually scaled
Wait that's the Murasama thing
I remember some unforseen things... YandereDev's code......
yeah this is mura's overhaul code
YandereDev's code is way more attrocious than this code actually
no this is pretty bad
Two videos we showed are different projects iirc, but sure, that's just funny 
every variable in those if statement leads to a function which runs another if statement
it's so fucking bad dude
So it's just if squared?
If you kill all the NPCs in Yansim the game FPS increases exponentially since they're all scripted into 1 single file
This is where you use a switch statement instead of this crime against coding
Me when cases exist
(I still wish I could understand cases better)
Afaik the code is fucking horrid
Ask CIT
It's unoptimized from what I can see
I don't know exactly which function can be used to optimize it but it can definitively be optimized
I’d ask for an in-depth discussion on it, but considering it’s horrid code I’d expect it to not be very easy to explain 
all i know is that it's very hard to parse and considering we have to work off a decompiled version of it that means no comments too
not that we're even sure that the moon lord code IS commented in the normal version lmfao..,.,.,.
Red was just like… Eh throw some stuff together until it works
Working on Duct Tape and dreams
Yeah but Hotline Miami series being on sale with an 80%-90% discount is so good for the week
I bought the 2 games for like less than 3 bucks
i mean, if it works, it works 
is it a guy who add a uranium from mod of redemption to their calamity mod mobile port?
Agreeable suggestion
I don't know
#suggestions-posting message @low venture i dont think suggestion regarding upcoming content are allowed
Don't see no rules about it so...
They are indeed not
Then you didn't read the rules
Check the pinned suggestion guidelines and rules
(Here is said rule in the document that Raesh mentioned)

Yeah, thanks for clarifying 
Agreeable suggestion
#suggestions-posting message
Actually, I thought about maybe remaking Monk and Shinobi to rogue sets, but... I don't think it's the time to do summoner related things 
this is planned (at least for daybroken)
however: sprite
sprite indeed
doesnt oiled also need one
Betsy's Curse in question:
The debuff is Betsy's Curse for reference
LGL made it in, deploy the 🔒
@drowsy plank iirc
I should ping them again iirc
p
uh oh
someone marked it with a flag so i marked it with a flag
but someone else just marked it with a lock
im sure this will cause 0 issues
oh is it a flag

oops
also strange how the bot just Did Not React to this
im not as caught up as i should be apologies i just read here
give the bot a few
(nycro is going to fucking kill you)
alright
(Who is Nycro
)
Maker and manager of the Suggestion Bot
that shouldnt make the bot Not post it
@inland saddle could you look at this when you get a chance? thanks
Can I get a link to the suggestion in question?
Adobe is free
the 2nd one wasnt adobe
#suggestions-posting message why this isnt the case already is beyond me
not sure on the first
or some renewable way to obtain them because god they're so useful 😭
everything is renewable if you make a new world
I'd assume they aren't because they're the unique Shrine loot

However, since these ones can be placed in the world and aren't an actual piece of equipment, I'd say these are fair game to be renewable
Make the shrine loot dropped by corrensponsive crates
...uhh, noo, actually, wouldn't really work
kinda weird how the evil effigies and luxors gift can be basically be used for the entire game with no consequence and then theres like
trinket of chi
and fungal symbiote
and rimehound mount thingy forgot the exact name
tundra leash or smth
I like how rimehound is like, slower than onyx
im not sure how ugc and gladiators locket fair up currently
Gladiator's locket is fine iirc
"When equipped, it makes enemies drop healing orbs upon death which are affected by gravity. The healing orbs restore 10 health when touched and disappear after 20 seconds. The player also gains an increase to their damage and movement speed equal to the percentage of their missing health multiplied by 0.2. For example, if the player's max health was 400 and their current health was 200, they would gain 10% damage and movement speed; if it was 100, they would gain 15%, etc. "
eh
kinda weird how the acc that gives u dmg bonus on low hp would heal u
and that is quite the low bonus
what if you made the damage multiplica-
💥
as for ugc
"When equipped, every 5 seconds the player gains an invisible energy field that will send out blue arc lightning to shock all enemies within a 20-block radius for 18 typeless damage with 25 armor penetration for another 5 seconds. "
this seems fine ig
just very low dmg
i cant tell if shrine items are supposed to be whole game viable or pre boss only or what
because theyre all so different
I still don't understand why it mentions that they are affected by gravity
Wait actually which description is that
In game or wiki
It's pretty awesome on some bosses too afaik
Skeletron for example because the shock jumps between enemies too
It's also probably pretty intentional for early-game exploring because the item is so good for killing enemies especially in Underground Jungle and/or Desert
@bronze cosmos - Your suggestion has received an updated status!
[Make factories and charging stations craftable]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Buff Arcane and Quick Reforges]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
both are Ws
i kinda hope arcane gets more mana regen so its actually useful but i doubt itll be useful vs lucky still
meta will still probably be mana flower which is sadge
@drowsy plank given that the bot is now alive again maybe try getting rid of the checkered flag reactions and adding one back in
@tardy smelt - Your suggestion has received an updated status!
[Remove Anahita's Contact Damage Outside of Charges]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
there we go
Glad LGL can know about this now
of course
let's goo!

I'm curious as to how they'll buff arcane
Quick is obvious, it's either going to be 6-8% mov speed or still 4% but with added jump speed
But arcane could be a lot of things
i want to make a sugg for auric fart cart
do it

i hope its valid
it is mildly serious, auric fart kart would be great
main thing is probably spriters are needed
I am almost certain the suggestion rule still keep "no joke suggestion"
fair enough
i did say i was serious but if it does violate the rule then ill delete it
ah fuck it
dont want to waste someones time
imagine suggesting for auric fart kart when you can suggest for auric wood armor
the truly unique armor set
Add Auric Wood Armor
I had this amazing idea I had since I first played Calamity mod. What if, just what if, you give every single wood armor in the game some minor stat set bonus, like +5 defense on wood armor, +5% movement speed on shade wood armor, +5% flight time on pearl wood armor, +5% breathing meter for palmwood armor etc...
And then at Auric Tier you combine them all into the super ultra omega Auric Wood Armor (it has precedent from Auric Tesla Armor combining the post-ML armor set bonus so this is legit), and then inherit and amplify the stat of all set bonus to relevant level, like +20 defense, +20% movement speed, +20% flight time... And BOOM the ultimate armor that truly captures the essence of Calamity gameplay and grinding, and makes crafting the wood armors much more meaningful and worthwhile. It is like the Zenith of Wood Armor but even better because it is actually cool
you need to put peanut butter in your eyes and put cotton in your nose and ears and eyeballs and mouth
You need to take out the bugs in your skin before making this armor.
ngl, i do feel like god slayer dash could be changed, but i doubt i'm smart enough to write a good suggestion on it 
i feel like it could be a more single target focused thing other than what it is rn, since y'know... you only really use the armor to fight yharon, so piercing through it is not that big
you can dash through projectiles and stuff with it, + auric inherits the dash
like, do the whole corinth prime shock wave thing after hitting a target and when you hit the target you still keep going forward
the dash is very used for like, running away from yharon more than being used offensively like ram dashes are, so i do think that being more focused on a single target/shockwave damage would be nice 
so you mean something damaging?
probly like, increasing it's damage a bit more, the dash distance is the same but when you hit the target, you cause a shockwave like the galaxy smasher one, since the whole piercing thing it can do is decently useless on yharon yup
The main issue is its cooldown is way too long
and after spending the big damage on the enemy you decelerate 
45 seconds for a dash is kinda situational
healing potion
so giving more use to it is pretty nice
again, it is only useful for dodging yharon's fire barrage, since 3K damage is not that much on yharon
and i guess for events, but a shockwave would be just as good for events
That's health. A massive burst of regen, yea cooldown is long but healing potions are almost essential
They're simple yet effective
(and the god slayer dash is very forgettable)
Godslayer dash does a fair few things that seems oddly situational
If you want to cleanse debuffs then use purity
It's niche
Its good movement but that cooldown is rough
If you want survivability in general just use Purity line
It's just so good
Absorber is also pretty good
well i dont really know much about god slayer dash
It cleanses almost all debuffs, deals i think 3000 damage and inflicts godslayer inferno, makes you immune to damage for its dash duration, and can be used omnidirectionally
On a 45 second cooldown
Does it cleanse the debuffs or does it make you immune to the effects of the debuffs for the duration of the dash?
boom, i did it
art
Both
worked very hard on this one
would do an actual try if i had the god slayer dash sprite but uhhh, nah :3
would you like a gsd sprite
is there a way to get just the sprite of it?
wtf 
I very much doubt gsd being changed, I'd say a buff is more realistic
i mean, it would still be the same, but instead of the whole piercing it would be more single targeted with a shockwave becuz shockwaves are very cool i guess :p
with the player still getting the immunity frames after ramming through the enemy
also, while looking at this, i just noticed that the middle dummy didn't got the debuff, is it supposed to happen?
@dusk crown Suggestions for references aren’t allowed.
Chargebacking the SCal projectiles would be so fun but I feel like it's too much for Midas Prime honestly
I forgot Midas Prime exist 
Maybe some i-frames issues or smth, but I don't think it should do that
hai shukii
Insert Iban quote here
a friend of mine just did a better drawing of my idea lol
i did ask to be simple so no big effect tho 
Hi
yharon training dummy moment

Well... it still would be pretty much situational
Did you played Fargo's souls by any chance?
i mean, the dash is pretty much situational lol
no D:
There's an item from Queen Bee giving you a pretty good dash, which doesn't have a giant cooldown (it's... pretty much useless since you just forget about it)
And it also on a separate button, which is pretty weird
What actually do you cook here? Trying to improve the visuals?
kinda, my idea is that it would be better for single target, since the whole just piercing part is kinda meh, but it would still have a cool shockwave on impact like that ranger weapon has for crowd control
lemme find the name of the weapon
Just buff the goddamn dash 
I like it as a weapon alone but since it's basically now a support weapon on snipers it's kinda eh
It's pretty much useless outside of tmelee post-yharon
exactly, it is a buff, becuz you only really use God slayer armor against yharon, which doesn't really gives a bunch of benefit from the whole infinite piercing thing
Both rogue and ranger tries to have some distance with the boss since those two classes don't really want to be close to literally anything
and i guess you can use it for scal and exo mechs, but not really that offensively, so it would still keep it's use but better for single target
For rogue there isn't a reward for getting close to a boss in particular afaik
It's really weird, since gdd doesn't want to be offensive tool, but a movement one
you'd still ram through it, the whole decelerate part is more of a design thing for the player still having momentum after hitting the enemy
It's great at movement (especially tmelee, again), but the cooldown is... killing the thing
tru

