#suggestions-discussion
1 messages · Page 243 of 1
Which comes first
Yharim
OR
God Slayer Hoverboard
Silksong
Ture
well i havent actually added the DoG one yet if we’re being technical
Silksong doesn’t exist CiT
It’s a mass hallucination by the hollow knight community
im thinking about a suggestion where extra details are added to boss drops to make them more memorable and intuitively satisfying
like for example having astrum deus drop its fragments across the length of the body of the one that dies last which would be satisfying to collect and give the impression of how many youre getting
for like 99% of bosses it just spawns a pile of whatever loot the boss is supposed to drop at the center of the boss hitbox but some bosses have a lot of drops or just dump everything in the treasure bag
Do a 1.2 or lower terraria mod version moment and pick Shroomite Hoverboard and recolor it to Cosmolite pallete and call it a day until someone decides to sprite the item for real
Or just use the fucking sprite
Slagsplitter originally had a shit sprite but someone quickly made a better sprite within days of its release
Or maybe I’m wrong
But again, you shouldn’t have to wait a bajillion years because you think the sprite isn’t good enough
There's been some stuff implemented with sprites that got very swiftly replaced, yes
However, as we can see by Grand Marquis Bait, that doesn't always happen
That’s because I’m pretty sure nobody has done the angler quests enough to even discover that calamity adds a new ultimate bait
So nobody knows that exists
yeah the reason grand marquis is still that is the fact nobody knows it exists
Grand Marquis Bait's sprite is completely intended what
It's meant to look like vanilla bait
Sorry, I wasn't intending to imply that it's a bad sprite
I know
I don't know where I was going with that point so if we could both forget I said anything that'd be cool
Good question!
ye
Anyways where were we
God Slayer Hoverboard
i feel like the problem with the grand bait is that because it follows vanillas baits so well, its bad because of that
the problem is that the vanilla baits are bad
I think I was trying to say that the hoverboard legit doesn’t need a perfect sprite right now
That was in fact your point yes
@lavish condor - Your suggestion has received an updated status!
[Indicate that Expert is the intended Calamity experience on the world generation screen]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@umbral gazelle - Your suggestion has received an updated status!
[Make the "first exo mechs" choice given to the player that made a contact instead of random player]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@worldly sparrow - Your suggestion has received an updated status!
[Make Auric Ore launch golf balls]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
yipee
real
:)
I sure wonder why this user replied to that message 
for fun, i think

comedy
🐈👍
Didn't get scammed out of it passing this time
i would really want to see calamity balance out stardust guardian
it has abysmal range and damage even for post-ml enemies and bosses
or maybe replacing it even
just give it ability to stop time
sir its an armor set bonus
it doesnt compare to other lunar set bonuses though
solar has free dash, vortex has extreme stat bonuses for exchange of horizontal speed, nebula has huge bonuses when fighting
SG cannot even attack profaned guardians sometimes because so little sight range
nor can he fend off or help fighting post-ml enemies like scorn eater
exactly
i guess the only issue with buffing SG is that uh stardust armor recently gained a bunch of other good stats
buffed whip range and 1 sentry slot
byeah regardless sg needs a buff
or a rework/replacement
i dont know if this should be brought to #1178515062030348308 tho
i had an idea to replace SG with passive small crit strike for minions like 1-3% (bit extreme though)
making a mix between 1.3 and 1.4 SGs was other my idea
also because in 1.4 player cannot control its actions, it would make up for little range by being a placeable sentry and a minion
solar and nebula are already recieving more nerfs next update
im pretty sure some of those are in #changelogs rn even
fair enough, they are strong
vortex already has some pretty hard nerfs so i think it's fine, and because of that i think stardust's set bonus is fine too
he has less sight range than dark harvest's range and equal damage to it
yeah and the armor's already really good
so we dont really need to buff the free minion much
yeah, about that.......
im implying SG has so little stats that he isnt efficient compared to other set bonuses
like at least reducing damage and increasing sight range would make him a passive normal minion, because thats how he was intended to be, isnt it?
im not sure what he was intended to be, all im saying is stardust already has plenty of good stats that i dont think it's aching for buffs right now
i guess if you want to make a suggestion about making the guardian have more range in exchange for damage that would count as a proper suggestion because that's just up to preference, but i definetly dont think anything about the armor is "weak" right now
armour itself is fine, no complaints
at least increase his range
having a thing that deals 660 damage to anything on the screen imo is a little excessively buffed
like i said you can post a sugg about it, since increasing his range in exchange for damage to make the minion feel better to use, that's fine because that's a preference thing
and is free
The whole identity of the minion is to stick close to protect you, and deal high damage and knockback when they get close. feels kinda contradictory to give it more range
yeah but after ml bosses will most definitely stay out of his range for 90% of the time, and have armour
like a combat asset its not good
protection actually maybe so
honestly thinking about it more now, most of the post-ML bosses actually DO stick pretty close to you
provi has no contact damage, polter is a close quarters fight, most of the distortion bosses are the same, yharon has his dashes, etc.
It requires you to play more aggresively as summoner which is a pain in the ass atleast for post-ML bosses I believe
dunno about provi, but i needed fargo's mutant to make arena to go "dodgy-dodgy fun-fun" and always had to chase her to make SG do at least something
also whipping but thats a different thing
Whipping is an aggresive playstyle honestly
If you want to whip focus then yea it's aggresive
But if you're just for the tag then you can re apply it every 4 seconds
Between those 4 seconds you can probably forget about it or just relocate your sentries if you use them
3 vortex lasers wholeheartedly agree

not really
they obliterate storm weaver, have single-targeting norm damage and crowd control
Vortex has long range but it's not that long either I think
60 tile range
It's almost the same range as the OOA Flame sentry
(without OOA armor)
56.25 range
again, i really dont think it does, but if you want it to have more range because you think that would make the minion more satisfying, then you can make a suggestion about it
(I'll be honest I forget Stardust Guardian exists sometimes)
I feel like it doesn't contribute to DPS as much as the other set bonuses
Vortex and Nebula for instance since I feel like Solar is more related to defense
Probably
But we are talking about DPS output here
Solar Flare contributes by essentially dashing onto the enemy always if you want to have extra damage output to your alredy existing damage output
agreed here
Vortex provides +40% damage and +15% crit chance at the cost of -33% movement speed
Nebula practically gives you stat bonuses for free which contribute for your total DPS and survivability (as well as mana regen but I think you alredy have insane mana regen at that point regardless)
the mana regen works while attacking with weapons, so its more like mana reduction
HUH?
just means its better than actual mana regen
Wait, it does???
yea nebula be different like that
This doesn't really explain the full picture, as it also reduces acceleration and dashing disables it
and yee vortex stealth is way harsher when it comes to movement penalties
Huh
pretty sure the only reason it got nerfed in the first place was to weaken facetanking
but in terms of practicality in normal setups, there isn't much
No, it's because an adrenaline equivalent boost damage with no cooldown is kinda borked
also vortex stealth isnt really a negative thing, since any wings with hover will just completely negate it
oh, didn't know that
True actually
the solar shield in solar armour uses adr too, so yea
Moonlord itself gives one hover option

If only there was a pair of related wings that could do that
man i love kirby
i sure do love vortex booster
anyways what does stardust get? insane fucking stats
i forgot the vortex booster had hovering
5 minion slots+a shit-ton of additive damage is absurd ye
it doesn't need a good set bonus, the armor pieces are already cracked on their own
Also the sentry slot is insane
I see
free sentry buff go!
go go gadget free spikecrag
War Table
free spikecrag(s)
It's funny also because you can get 4 sentries at pre-hm
mmm why buffing so much armour pieces then?
Yeah
SG might be possibly having the longest time of being trash in vanilla
In Vanilla it probably works because of how Vanilla is balanced in the first place
probably yep
The issue could be translating vanilla balance to calamity balance
Since the stats are unchanged I feel
wait and see 
SG damage is also boosted by minion damage modifiers too
Vanilla wiki states in the Notes section
bruh
"Due to the Stardust armor increasing all summon damage by 66%, including the damage of the Stardust Guardian, its base damage is about 43-47."
why wouldn't it be? other armors that come with a free minion also do this
like the summoner variant of aerospec
i didnt remember anything from armor set bonuses was affected
but it makes sense for scaling
It should also be affected by whips tag but the wiki doesn't state anything regarding that
lets check rn
he is
solar's bonus needs a nerf its that broken its the exception
vortex stealth is mid
nebula gets huge bonuses but thats taken into account for balance
still meh
vortex stealth isnt mid because it can be entirely ignored with hover wings
but then you lose the cool bonuses from the matching set wings
vortex boosters ARE HOVER WINGS

wtf since when
since always
damn do i just not use hover that much
yes
but thats just one of the three set bonuses
im not gonna say that solar is balanced because it is the farthest armor set in the entire game from balanced
but i can defend nebula
its not about them balanced though
as one guy perfectly framed
SG does not contribute to damage like others
im pretty sure SG was meant for non-boss application
of course its gonna do jackshit against bosses because its not designed for them
in general
what about #general-talk
it doesnt need to when you compare stardusts insane fucking stats
i think thats just the fact that its designed for enemy protection
Set bonus doesn't matter if the individual pieces are better
the other set bonuses are useful everywhere
So are summons though?
... and by extension, public enemy 1
the summoner class as a whole's damage
Minions also protect you from enemies due to it's nature
the stardust guardian is a minion yes
Stardust insane stats are probably going to get toned down in the next prophetized Grand Summoner Rebalance
ive lost hope in the great rebalance
ive heard whispers but it just isnt happening
Since I think one of the plans is limiting the amount of minion slots
Even more.
another one of the plans is removing whip stacking as a whole
Whips are also going to be changed so that pre-hm whips now have flat tag instead of multiplicative tag
calamity doesnt like to delete game mechanics but this is the exception
whip stacking is obsolete right after ml
well yeah because kaleidoscope is so broken it carries the entire game
its quite literally the best weapon in the mod rn
broken?
Flat tag whips pre-hm is kinda silly because I personally think it could break with stuff like Blade staff even if it means increasing damage by 6
damn
(reminder that Blade Staff whip tag effectiveness is 75%)
its only competition is post-wof whip firecracker
u just broke my assurement that im good that the game 
which is also viable till endgame
Using bone whip in post ml because flat tag makes it really good when using the blorpo summon
True actually
and oh man 1.4.5 will roll out with a moon lord whip and a stardust whip
if summoner rebalance doesnt happen by then
summoner will ascend to godhood
what
Yeah
We still don't get why would calamity Need a summoner rebalance
re-logic are great game developers that clearly take into account their modding scene
But we know where that discussion goes so
Because Summoner is busted
Summoner is alredy godhood if you play optimially by using sentries and/or debuffs
It doesn't need any new whips to do so
The combination between the powerful summons and sentries with whip tag damage is like??
Is summoner being good a real problem that negatively impact the experience or is it a thing numbers nerds can froth at the mouth about
its more of a balance issue
It also comes to the issue that Summoner balance in Cal clashes with Summoner balance in Vanilla since 1.4
balance never actually negatively impacts the experience one way or another so long as nothing is too underpowered or too overpowered
summoner is the latter
Is it really
To be fair the summoner issue could be solved by making summons be complemented by whips equally to Vanilla
yes
Is it really
yes
Being a singleplayer experience I can understand the argument of just leaving it as is, which is why it hasn’t been nerfed as of right now
Is it reall- dies
spamton real
Summoner being minion-centric (totally new term made by me :stuff:) is an issue
Yeah isn't this what they're doing, isn't this the plan, please kaizo don't scare us please why
because it is a summoner
It would be so awesome if calamity was balanced like vanilla
Yeah but you gotta acknowledge summoner in Vanilla was always a class complemented by other weapons
You can look to summoner gameplay before 1.4 and you will see that people are using Lava buckets to kill King Slime + Slime Staff on pure summoner playthroughs
because before 1.4 it was really unbalanced and had a lot of problems
its not anymore and is still awaiting final touches (just a speculation)
Not sure if y'all watched Yrimir's Summoner playthrough atleast once
for 1.4.4?
1.3
i think summoner didn't exist before 1.3
yrimir never played 1.4.4
It was a mage subclass
oops, typo
or was it another version...
I was always curious if some weapons like bat scepter would have been nice alternatives to whips
"it was a mage subclass" No, it was it's own class that lacked weapons to complement it
Pretty sure it had weapons like throwing, just very few like tempest staff and frost hydra
it was a part of a mage tho
summons were dealing magic damage and summon damage didn't exist
The creation of whips was made with the reason that summoner needed class weapons for itself that complemented it and benefited it as well
The point being made by kaizo here is that summons were bad on their own but calamity didn't like that so you had to use them on their own but they were bad so Calamity buffed them but kinda too much so it fucked balance and then whips rolled into the game but Calamity summons were still buffed to be good on their own so whips don't work with that and also vanilla rebalanced the class around using whips as support so calamity is now
so thats what great summoner rebalance will be
We have a fear it won't! But we get no say in that so we don't bother thinking about it too much
Afaik prophetized Great Summoner Rebalance isn't going to be rebalancing summoner stuff to how vanilla balance works

Yeah the "don't like it, don't play it" argument
More interested in the rogue rework
🔁
no thats not the point
the point is that you can always wait
Waiting for summoner rebalance
It's more probable that the colapse of our capitalist society comes first than the entire rebalance of summoner itself
The rework should be that stealth strikes don't exist anymore and also all rogue weapons have ranger damage and also we remove 85% of them and
Sorry jested a little too close to the sun there
We also remove the fact that most rogue gear are projectile vomits
Thanks Ender
ooooo sgm negating most claims about whips ooooo
👻
executioner's blade:
nervous sweating
We need more rogue weapons like Final Dawn
no we don’t no we don’t no we don’t no w
lul
Balance nerds when make it cooler nerds show up
cal balance people when I show them how many summoner weapons with 4 support weapons tests they will have to do on KS
(it's an excel 15x5 killtime table)
huh
cope
- on standarized balance gear which sucks ass honestly
wrath/rage potions are post-Skeletron
Fishing
its for lazy people to wait for skeletron death
you can’t have both without making an artificial evil biome or blood orbs
Could be reason however
and you can make artificial evil alt biome
Explain why Summoner Potion is considered post-QB
It is according to the "Standarized Gear" which is used as a guideline for testing
nope
bruh
ur outdated
Am I?
yes
Ok I am
summoner potion is viable at the start
Even then fishing isn't something that is exclusive to post-Skeletron if we go by the blood orbs logic
yeah but
imagine if the game EXPECTED you to be using every offensive potion before king slime
especially summoner which at preboss is like a 33% dps increase
if you go for the extra effort to fish for them, you deserve extra damage, not “expected damage”
You get extra damage but what even is the expected damage
Especially when the Standarized Loadout specifies to go with 2 offensive 3 non-offensive on pre-hm when it doesn't even catter the playerbase accordingly
that’s also no longer true
Neither me nor you have an idea of what the player base goes before a boss and we only use assumptions on our bias
Thats why we dont test with fishing potions nor Ex. stuffed (minus Summoning due to the mega rebalancing) til like Evils 2
whar
galboy 
Where is it that isn't true?
Reforges guideline are 2 offensive 3 non-offensive as well as how accessories are in the summoner sheet
If it were updated the summoning potion disclaimer would have been updated to reflect the potions and buffs sheet on the document.
For tierlist tests avoid summoning potion til evil 2
Although you wont need tests for March unless a horrible bug that needs a hotfix is found
(No critical bug has been found yet)
Potions, imo, have always been a get out of jail free card
In cases, you go out of your way to make your fights easier
What even is the relation between standarized testing builds and tierlist tests builds when both serve the purpose of knowing the current state of balance of weapons
Especially when both seem to have different guidelines regarding on what to use or what not to use
guidelines are outdated
the doc is outdated
it hasn’t been worked on for a while
i don’t get your point at all, if people are allowed to use whatever they want then everybody would get extremely different results, simple as that. test gear is not and has never been meant to be perfectly aligned with “expected” gear
what are you even concerned about, that rage and wrath aren’t used preboss? we didn’t declare that they can only be used post skeletron, that’s just when all tests start to use them because by then they are easily accessible
It's due to the fact that tester gear expects players to play as casual by going with a guideline on what is expected on the casual player in the first place
And the "casual" part is only pure assumption on things that is assumed that the overall playerbase uses
it’s not gear expected for a casual player, i just said that
its gear meant to not be skewed towards offense or defense
you are the one assuming things here
If I were assuming things here I would have assumed that the playerbase goes with a balanced loadout of 2 offensive 2 defensive 1 movement for both accs and reforges
well you didn’t assume that, and nobody assumed that
that’s also not even tester gear if that’s what you were trying to go for
Then what is tester gear exactly, what does it use and what is the aim of it
it’s balanced gear meant to keep testing times consistent between people
again, what’s the complaint
It's purely for consistency when testing
Not being the balanced load out that everyone should use
do you want tester gear to be more offensive? defensive? do you want more niche potions crammed into it?
The concern what I am having here is that what even balance is based on whether is balance from killtimes tierlist, standarized or what catters to the playerbase
Catering to the player base is nearly impossible when they all use different terrible builds
You have to spend about 20 minutes in this server to see that the general player base does not have remotely optimal builds
The amount of people who used Blood Pact pre-rework because "oh it gives more HP so it must be good" is a testament to this
it also was never meant to cater to the playerbase either
Yeh, not only is it not a good idea... it never even tried
Playerbase has:
The Nohitters, Speedrunners and other optimizers (small fraction)
Sugg disc/Tierlist gang (even smaller fraction)
The “qol” (wingslot, alchnpc, etc) mod gang (like a third)
Devs (both addons, Cal and other mods’) (even smaller fraction)
Multiple content mods gang (also smol)
Regular gang (the rest)
tester gear if it was good and actually catered to the playerbase
I have somehow been all four of these at some point
Tester gear if I went with an overexagerated claim and not the reality of things
SAME
I'm pretty sure that's just the tester pipeline
Honestly I'm just gonna drop out the convo because if we're gonna start by making exagerated claims then we as a whole aren't going to formulate a conclusion neither have a healthy discussion because I know how this ends up
Does it really matter to the community how testers test these things?
“MY OP WEAPON NOOOOOOOO!”
Or “oh this thing is usable now”
Other than that, but like, nerfs and buffs happen according to the gear
And I guess if it satisfies some people's ego so much about winning an argument then congrats
I just don't see the point on trying to change it
😭
Add Wings, Angel treads and Valor and then pretty much
The first 2 on w*ng and boot slot
Boots are overrated tbf
I don't feel any claims were exaggerated, and you have yet to articulate why the testing is method is flawed or should be changed. No one is going on an ego trip here and this response seems pretty childish to be honest
im in that 3rd group in case you're wondering
I'm mainly the Speedrunners and Other Optimizers
And Hc but no cares about hc
regular gang wya
I need to get back into 1.3 speedruns. Scal Seeded is the freest run ever
You are true Raesh, the response was childish and I am sorry about that with deepest lament.
However, I will articulate my response when I gatter testing knowledge regarding on how balance works in this mod as well as vanilla so that I can finally expose if it's flawed or has to be changed, due the never ending knowledge we both have to expierence.
I need to do it so Brax can stop bugging me
Thats like the joke
Unnecessary post wall. Wings are necessary which I don't like
I could've worded things better as well, and understand where you are coming from as the image definitely was an exaggeration, even if it wasn't meant to be taken seriously. 
Thank you for your understanding and emphatic character in your response.
:)
:(
where do addon devs fit on this
I have so many different mods, I'm definitely in the QoL gang, alongside the "Combine multiple content mods together, nothing bad will happen" gang
A new faction
yipee
the truth is that we are an evil person and all along we just wanted the mod be balanced exactly to cater to all our preferences
Buff valhalla armor to be viable post-yharon (...wait, is it actually not viable post-yharon?) 
I think it is
So true
time to change universal stealth factor to 1 from 0.42
actually time to reove rog

I don’t know how suggestions work so I’m going to write something that may make no sense
Oki
I was thinking there could be small additions to the events of the normal game, like, making the event enemies more difficult or with more abilities, and maybe adding new enemies
buff events, basically?
Ye
i guess you could make an argument for it due to a lack of real event based content considering all calamity adds is acid rain... i dunno, just try to focus more on the why and less on the what
I understand
After thinking for a while, I will try to elaborate:
The reason I feel these events could be updated or buffed is because compared to the content and items in the mod, the events don’t offer much aside from the loot and crafting materials, there could also be a lot of freedom for what can be added to these events such as new items, new enemies and crafting materials that would be difficult to make or find in the mod
@umbral gazelle - Your suggestion has received an updated status!
[give photon ripper a non tool right click mechanic]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
oh cool
@wintry gale - Your suggestion has received an updated status!
[Make photon ripper and Hydraulic Volt Crasher's tool capacity be used in a diferent button]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
forgot about HVC.,.,
fair enough, it’s decent for destroyer and aquatic scourge but kinda useless otherwise
what does that have to do with its tool function
it’s actually a really good hammer for like a while iirc

@worldly sparrow - Your suggestion has received an updated status!
[Make Auric Ore launch golf balls]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@umbral gazelle - Your suggestion has received an updated status!
[Make the "first exo mechs" choice given to the player that made a contact instead of random player]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@worldly sparrow - Your suggestion has received an updated status!
[Make Auric Ore launch golf balls]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
It's amazing, best change we've ever done
https://tenor.com/view/future-ram-ranch-gif-18120355
The world now if Auric golf ball got implemented 10 years before
That would actually be more of a balance thing
Not that any arrows beyond Yharon refrain from converting 
what if auric arrow is literally just an arrow with no special property other than higher base damage than vanquisher arrow
insane property that will 100% be useful in any scenario presented in the game
Auric arrow grants auric rejection to hit enemy which makes them repel everything in existence. Ares' arms fuck off into the atmosphere, Thanatos' segments brutally dismantle, A&A instead magnet each other and explode, seekers abandon SCal, brothers play tennis, sepulcher flings the hearts away so you can never kill them
yeah but vanquisher particle accelerator
Vanquisher ignores tiles
i thought vanquisher was the one that bounces against walls
Vanquisher Arrows are craftable post-Moon Lord arrows that are made from Cosmilite Bars. Fired Vanquisher Arrows pierce through tiles and fade after 1.5 seconds, spawning a homing arrow clone after 0.75 seconds. The arrow clone behaves similarly to the main one but does not pierce through tiles. The main arrow will strike an enemy twice if they ...
He doesn't know.
I'm aware solutions aren't allowed but I figured this one is so incredibly obvious that it shouldn't matter.
Its also a single item and a consistency change that, in my opinion, is needlessly inconsistent
the bar cost are the same right for item?
Yes
I'd..hope so
Regardless it'll still be inconsistent as its like 4 at max
If it was 6 for mythril and 5 for ora then it'd be fine
Both are 4
4 ore for 1 bar
And this is a vanilla issue, I’m surprised it’s like that in vanilla lol
Did red do controlled substances or something when making that code because the difference is pointless and an outlier
Someone should tell Red
Ye
Keep this it's hilarious
increase them both by 2
This is also a solution i proposed as well
Just change one of them to match the other
both
The main reason i put it as lowering the value is to reduce amt needed for an anvil but it can genuinely go either way
This could be changed in like 30 seconds
If you want to change it you could and I'll delete the sugg
TRUE
Lemme get out of bed first
Damn, it doesn't need to be right this second
I assume that's that and the sugg can be deleted?
It is in next update now yes
🎉
Ok cool thank you
Common CIT W
lmao I had no idea the oricalcum anvil was more expensive
Isn't everclear the ONLY alcohol that takes more than one??
oh red
Don't remember, hence my suggestion :D
plus I always forget if Fab's Vodka and vanilla drinks contribute or not
yes
idk, just thought it'd be nice and wouldn't create text clutter
ale also counts as an alochol
(and sake but same shit)
so thats why I was always getting drunk only having "2" drinks
(I was running Fab's and Sunrise)
You need more than 3 to get alcohol sickness
Even with ale fabs and sunrise you wouldn't have issues
see I lose track of what 30 stack buffs I have after a while, so there was probably something I forgot about
I keep the icons hidden
This is a fair suggestion
WHYYYY
Whyyyy
Its a three bar difference
With ori being more expensive
What the fuck
oh red
Dude...
The adamantite pickaxe costs 18 and the titanium one costs 20
Red did you drink pure everclear and do about 35 controlled substances when making this
I am almost certain every single drink is 1 except that everclear is 2
pretty sure thats the case yeah, I'm just a fan of information transparency
bro they got the whole dev team ready just to do this it was 1 minute after it passed voting
YuH posting
Oh I was gonna say something about this but it's still there so Idk
Calamity already changed tools
Check [[Vanilla Item Recipes]]
@dusty atlas that is waaaaaay too specific also unless im insane im pretty sure bloodstone has more to do with ravager than it has to do with crags? regardless, there are already plans for ravager to get a lot of changes anyway, i think. if devs disagree or im wrong or something feel free to lmk
bloodstone will be a ravager only material after his retier iirc
It does yes, I believe the devs have stated it will be removed from the crags and made only rav
yeah, thought so
This
plus, with the current conotations of ravager being a necromantic construct of the god of sacrificies, along with multiple other drops being related to blood, bloodstone makes more sense to be with ravager
@frail fox - Your suggestion has received an updated status!
[Add Meteorite Bars to Smoking Comet's Recipe]
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You can check out your suggestion again here: #suggestions-voting message
Manual message because the bot refuses to mark the suggestion when I react it 
Bot looks different today
I always knew you were a bot cit
Remember that the bots are better at Uno than you
Don't worry, I don't have uno
You have Uno.
I don't have fucking uno
That’s because they cheat
Words of denial
It came free with your Xbox.
I will not be continuing this dead bit to avoid spam, but I appreciate you acknowledging the reference
Yeah, no need to flood this chat with a joke when it's meant for suggestions.
uno doesnt exist
im still salty
If you're salty
Does that make you a soup
if i have to see this word one more time i'll do unspeakble things
Cannot deny the soup
I guess you could say that you're, done with soup
(never heard before joke)
you people are literally the worst

Thanks for informing me, is there any way to fix my post?
actually if its already planned, then there is no need to fix my post
does calamity nerf spiked jungle slimes?
I think it nerfs everything pre-boss
jungle slimes are super unfair, i just think they should balance it more
if you go do king slime you can trivialize them with royal gel
they're pretty easily the hardest underground jungle enemy but I don't think they need to nerf it because underground jungle's supposed to be later pre-hm
royal gel:
There's absolutely no needs for nerfing them lol by the time a player reaches the jungle, they'll have the tools to handle them
They're only a mayor threat if you're rushing jungle, and at that point things are on your own risk
Actually zenith seed giving you a good weapon right away because of an oversight is very funny and right on the spirit of the seed
It doesn't have to be playable but it doesn't have to be balanced against the player either
^
there are other things id much rather have changed first before randomly making the seed harder
the alcohol thing needs to be better explained for sure
i didn't even know it was a thing until i died to it when fighting ravager
Alcohol poisoning moment
it's pretty straightforward with the debuff I think
Yeah, if you are above the limit you will be taking damage at all times
If you died to it without noticing it was probably just the death message being bugged and not actually you dying to it
i just never realized it was a thing, and thought the damage was from boss effects
the death message said i died of alcohol poisoning iirc
Yes, it's bugged
If you die to any debuff while you have any alcohol active even if it's only 1, you will get that message
well the point is i only realized it was a thing there
so giving other hints to players as oblivious as me would be nice
Post SCal killing them is super easy
how so
Just use any exhumed weapon
that still takes effort to do
Cinders of lament one shots the whole town except brimstone witch
putting npcs in an auric box is more fun + you dont have to keep attacking
More a consistency thing
Well you don't need to because you weren't poisoned
if you do get poisoned you would know
For fun too
You only need to attack more than once for SCal and archmage, every other npc gets one shot. I like the idea of allowing NPCS to get aurically rejected, but the argument of it being a way to kill NPCs just seems misled, as it requires placing blocks and being post yharon, which is way more tedious than other options
unless every npc is attuned to a dragon (there is only 1 dragon and hes taken) theres no way they dont take damage from auric
better idea, make a flymeal upgrade that uses auric rejection as an attack
Also would be funny seeing a slime get launched by auric… If they don’t explode from the damage first
thats just an auric golf club
does it hit npcs??
unfortunately not, you cannot send golf balls into the guts of town npcs
Sadly
even though that'd be fun as fuck
so close to peak
i want golf subclass but cant suggest it
You are the conv dev director
Make it yourself
Be the change you want to see in the world
The most fun yet inefficient way to damage enemies
just because i direct the mod doesnt mean everyone would want to add everything i say
i just manage shit
That’s why you got to get likeminded coders
unfortunately i cannot recruit people for shit
i am too mean to everyone to have contacts with really cool programming people
Rule with an iron fist, that has never lead to issues in the past with conv 
REAL
you are saying that in front of someone who is making a mod and is out of idea for class(me :3)
i mean also me but yeah
you should add a golf class
heavier golf clubs
faster swings
heavier golf balls
fast speeds
more damage
sounds great
Make the colors of golf balls have functions like ammo
Explosive golf balls, homing golf balls, extremely bouncy balls
Fishing with golf
Golf… Boulders? 🤔
Enemies with golf clubs
we should remove all weapons, bosses, accesories, and enemies and let terraria become golf simulator
Golf discussion should probably move from this channel 
I agree, but as stated before I think the argument of it being for NPC killing is silly
tbh i think the inconsistency argument is enough
It’d be inefficient at doing that, but would still be funny
but at the same time it'd be funny yes
Agreed, but it would also mean all enemies would need to have it too
An item that can make enemies into allies, with the only exception being bosses
Probably something for a future update, Fab already had to go through each Master Mode enemy to tone down their stats this update lol
God I love the style of Pusheen's suggestions
typically people ask for small to medium things in suggestions
but im not sure how im supposed to be immersed if auric ore doesnt reject town npcs
I want to put Auric Ore on the ground next to an npc’s door and watch as they launch themselves into the stratosphere
i want auric ore to literally interact with everything in the game
I place an auric ore next to a block and it should dirt rod projectile away
Tbf auric ore doesn't care about non living things
Bacteria:
Astral Infection’s interaction is a defining thing in the whether or not viruses are living things.
its not really viruses its mana
thats not what they meant
and besides, astral infects anything that isnt sapient
so unless viruses are sapient somehow, they get infected by astral
also astral infection is a... sickness debuff
wack
is it a fuck ton of mana, corrupted mana, or is it a space virus
(i assume its the middle)
Unorthodox debuff
golf
are golf balls alive
Yes
i love abusing small creatures!!!
of course, it is accurate to reality
The gift that keeps coming back and haunting us all. Auric ore
have u not SEEN gravity falls???
of course i have
but i dont see any omnipresent floating triangle with a top hat so
then ud know golf is a conspiracy
Auric HATES golf, Simple.
do you think yharim would enjoy golfing with the terrarian as a phase 2
Probably Terraria Kart
But this is not a suggestion topic 😭
Been getting slowly off track
its technically on topic if we say what if we suggest yharim golf ball
haha cause its Terraria Kart, amirite
you're so funny, you're actually so funny, my microphone was able to transcribe it, heres what it picked up:
really I-.. sigh...
good one tho lmao
atp make everything be affected by auric ore
golf balls, npcs, players, pets, projectiles, enemies, bosses, blocks, traps, items, liquids, debuffs, buffs, tile-ignoring enemies, tile-ignoring projectiles, and everything else
oh hell nah we debuffing auric ore
tbh auric ore should be affected by auric ore
good suggestion but PLEASE KEEP MAGNETIC MELTDOWN PRE POLTERGHAST I BEG YOU
AURIC FLYMEAL
yharim's sword drop but its actually just flymeal 2.0
Spectre staff being in magnetic meltdown never made any sense
Bruh the new ShyGuy vid trying to fight misinformation about the discussion here with even more misinfo
- Minmaxes to hell on his tests
- Fights Aureus with post-Golem gear
- Uses some claims from back on 1.4-beta when firecracker was x3 and ofc distorts the claim to “give himself an advantage”
- cherrypicks info
- Fights Brimmy with durendal
- Uses Teryu which is bugged
- Expert death tests
is firecracker not 2x? last i checked on the wiki it was but i could be deficient
also aureus with post golem gear 
Last time I checked the code it was infact not x2
Theres likely some fuckery that we’ll have to deal with when we move to hardmode whips
Altho some of his info holds up as firecracker being a tad overnerfed
oh shade btw MPG was p sure that the fights were done on expert-death and not expert-rev too
something about when the flare rings on yharon happened or something
ill check, im not super knowledgable about rev yharon but i know a lot about death yharon
And ofc uses the bugged summon (Teryu) vs Yharon
he also isnt using lunic eye i notice
Wait nvm I prob looked at the whip branch, firecracker is infact x2; so he did correct me on that one
i dont really understand this point? whats the point of this argument when you're supposed to scale your whips throughout the game?
lol i figured he probably got that right tbf
he seemed very adamant about that point and would look pretty dumb if he wasn't checking source
Doesnt he know we’re gonna get rid Kalaleido’s crit?
i didnt even know that, makes sense considering it gives two multiplicative damage bonuses
i dont think he knows much about what cal plans to do with whips
the only person that's ever really gotten close to civil discussion with him is angel id say, at least, from what i hear
Also true, an early hm whip should not be as strong as a post-Golem one
Pretty sure we mentioned that crit tag was dumb and was gonna get removed before he was banned
you scale your summons and all other weapons, so why in gods name would whips be exempt? also whip stacking exists and im fairly certain he likes it so why cant you just stack them together?
Imo:
whip stacking attack speed is ok I suppose
Debuff stacking is absolutely not (you get absolutely batshit insane results)
oh yea whip attack speed can make whip only a lot more viable and its a skill ceiling for a bit higher dps. the increased tag damage from all 3 though isnt ok since they're all multiplicative damage bonuses that can stack off of each other 
Even with flat its not ok
Slime staff suddenly hitting 14 dmg per hit with 2 whips
3 and 4 tag respectively (they add up for +7 dmg)
blade staff in particular eating good with flat damage whip stacking
yea dealing double damage with say leather whip and snapthorn with a slime staff and hell even bladestaff to an extent is not good for balance
Blade staff has a 0.75 whip tag multiplier btw
It doesnt get the full boost (and even then it gets mega stupid with flat tag)
with coolwhip and durrendal flat bonuses multiplied both by 0.75 thats still more than double damage (around +11 damage), definitely and totally fine and fair
Idk if it still has that mult in Cal (probably still has) but its likely going to stay as we move towards flat tag in pre-hm
Cuz you could just use Spinal tap with it over Cool whip and break the game
Anyways
Summoner.
i was gonna bring up that phm whip damage seems pretty bad considering adding an extra 6% summon damage multiplier to a slime staff or belladonna doesnt seem worth, especially in phm where your damage multipliers arent high at all and your base damage is pretty low but im also not a calamity balancer
Yep, thats why pre-hm whips (except maybe Spinal tap) will have flat tag
Note: next patch will not have the mega summoner balance patch, thats for sunken sea or maybe a patch after it
theres something coming before sunken sea?
miscellaneous balance/rework patch #??
Yes, we're releasing an intermediary update in between.
oh good to know
The next patch is more of a ranger patch
most things except mage
mage isn't real Jacob, you've been asleep for 13 years
There's been talks, but nothing concrete yet.
Same for rogue
i could barely go to sleep when i was that old bold of you to assume i could sleep for 13 years
Ranger won't need a wide sweep like the other classes will - it's in a good spot just needs more options for variety.
Ranger’s problems are:
boring, outdated weapons
Ammo (which is being addressed next patch)
Xyk's ammo changes have all been incredible.
common Xyk ranger rework W
People are really going to love them.
now how much will the new ammo broke the game though
You done yet Nathan? Remember that Discord has a character limit
bro is cooking
Ngl the ones that concern me the most are Hallow Point (despite being the least interesting one) and Holy fire
Turns out, giving bows that were overbuffed to make up for the lackluster ammo become very strong when said ammo actually does something.
incredible
that had always been the problem yes
meanwhile if you make things no longer convert ammo automatically, marksman round instantly become broken
Phangasm has had a heavy nerf, Alluvion is still an issue though.
the only reason it is not now is because there is no good weapon to use it
phangasm and alluvion had always felt weird, but are very similar bow on the exact same progression
-
See image for reference, wasn't even close to 'completely minmaxed'
-
The only things used during those tests that could be considered post-Golem are Dark Harvest and other Pumpkin Moon gear. Not only is this post-Plantera in every sense, but in Calamity it's almost stupid to not go for Pumpkin Moon when you easily have the gear to do so. It's like restricting Summoning Potions to Queen Bee- any player who actually wants to deal optimal DPS will not follow arbitrary, baseless progression rules.
-
People have still said it's viable on Yharon, long after it was nerfed to 2x. Even claiming that it's viable past Plantera is extremely misleading given how badly it's outclassed outside its intended point in progression.
-
That's possibly the vaguest non-argument ever lmao
-
Brimstone Elemental, according to the wiki, is intended to be fought post-2 mech bosses... keep in mind that hardmode progression rework is a setting, and as such all options have to be accounted for. Keep in mind that this is a whip comparison, not a class loadouts guide- this is solely giving another whip to test and compare at the intended stage.
-
Teryu is literally bugged to deal less DPS... it may be overpowered even with one dragon effectively disabled, but if it was that much of a difference in whip tests, it wouldn't have been used.
-
The point of this is to prove DPS, is it not? Death Mode doesn't make a difference (if anything, it helps prove his point) in anything except bosses being more durable. That's like saying a speedkill isn't valid because it was performed on Master Mode instead of Classic Mode.
1 See: Aureus
3 that I agree with
4 his argument was still invalid and its just cherrypicking, you’re not making yourself any favors with an Ad Hominem
5 Brimmy is still not balanced around hallowed gear
It's so over.
Ad hominem? I insulted your argument, not you.
6 ok, valid point
and also the hallowed setting (hardmore ore progression) is for cross mod compatibility or something iirc
the balance is generally intended with the hardmode ore progression turn on
yeah it's just for compatability
yeah, it only exists to avoid mod conflicts
7 No, the point is talking about how to balance stuff and checking stuff for the balanced game which is Expert Rev; some bosses (notably Yharon) change drastically on Death
Holiday Moons being balanced for post Golem was an incredibly dumb decision that we're still dealing with the consequences of.
I have never seen anyone that doesn't do them immediatly after Plant.
Wha huh whueh?
Are Re-Logic okay?
post-Cultist Besty when it
time for my influx waver to be as good as daybreak and solar eruption and not break the game
tbh I always thought cal dev should just say "fuck vanilla balancing decision" and just put moons at post-plantera
agreed tbh
honestly i agree, yeah
or hard enforce it with post-Golem material for moon summon, or alternatively make it so it is much harder to get moon loot
rework the event so that it is wave based with bosses instead of making it so you just easily cull a bunch of miniboss with the only benefit of having high hp
I will say that death AI changes do make some tests less applicable for base cal balancing, but all the points he brought up and the basic comparisons can be replicated in Expert-Rev
2, the others already answered it
Yep, theres a possibility with the less mobile bosses (except Golem)
death mode mainly makes bosses more aggressive (and therefore easier to whip) though, does it not
some bosses matter a lot more (eg: leviathan), yharon matter abit (because bh timing); aureus generally do not matter outside of like, probe self damage
which do not matter in a short fight
In some cases, yes whipping would be easier but in others its the other way around
yharon for example is harder to whip iirc because of the larger amount of projectiles, but it's still kind of hard in Expert-Rev
also I do not understand
why is he making a whip video, when cal devs had been saying they want to rework summoner + whip for like, several months now
Because drama brings money
Or to fuel his already sky high ego
he has said he would stop discussing whips and calamity like 3 times, he just doesn't move on
Pretty sure it was more
that will be like saying how ranger are broken with so many different ammo now, when literally all (all except 1?) ammo are gonna get changed next patch (of course summoner patch is not as soon, but you get the idea)
point is things will be drastically different
Heck didnt he say he was quitting? and yet now seems like his second channel has even more activity than before
still feel like it should just settle on being the same strength as post aureus/analev gear
Because he wants to stir the pot for idk
Trying to salvage attention
he wants to look really cool
Which he is certainly getting simply through this conversation existing

he has confirmed that it's mainly just because he's pissed that people still think firecracker is overpowered
lol said the shark, lmao
I find it hard to believe
pissed? 💀
there is a reason people intentionally didn't leave comments on the video, instead it's just happening here through other people now
Sgm aint that simple
who fucking cares lmoa
I mean
As we saw when he was actually here
the average cal main chatter is like
im sorry whar?? they were??? the fuck???
ah yes, let us have this event that you can make right after plantera be post golem, that makes sense!
where is my png again
Altho true if this was #calamity-mod-talk this would have gone horribly
brb putting Beetle Husks in Seasonal Moon summons
actually not a... bad idea
incredibly outdated now
The first mistake you made was assuming vanilla was a coherent game
vanilla is fine
it has some balancing issues and very glaring iframe issues but overall it's good
Videogame modifications when the videogame modification modifies the game
Chair
vanilla also have 1 boss post-plantera which is golem
golem is also an issue but
Golem does not exist in vanilla as a factor
they're fixing that ig
which is a complete non-factor for 90% of terraria life time, until it get reworked to be slightly more relevant, but still weak
(It's still pretty much the same)
Was supposed to be fixed last vanilla patch
They just made it very slightly harder and thats it (still a pushover)
ah yea thats a pretty big buff, still a shame i kill it in like 1 minute 
Probably so that grinding lunar events doesnt suck as much
I can't say much about his motives, probably just dm him if you want to actually talk to him
talking about him behind his back doesn't accomplish anything
cal cultist is also too weak but I digress
so vanilla moon being post-plant/golem in power is not a factor because: you cull 2 bosses and get incredibly powerful weapon instantly
We have each other blocked from the first whip dramas lol
i personally dont like golem in rev+ but i cant tell if its a skill issue becasue i expect golem to be easy or i personally dont like it because i dont like it
isnt cal cultist still dont summon dragon because you cant hit the fake clone
or they finally changed it
then go into the comments section I suppose
And I aint talking to him in chat again, dude becomes quite obnoxious (which lead to his ban)
Yeah thats correct, the dragon only spawns if you dont hit it in time
At least he seems more civil on those screenshots
I think the main thing is he took calmain argument way too seriously
i dont know much about shyguy but from what i can tell he paints his opinions as how it should be and refuses to hear otherwise
instead of like, the opinion of the actual testers (though tbh it is hard for him to reach due to the ban)
SGM has the fatal flaw of refusing to drop something
As does this chat, when whips come up
I want to kill people
put that on hold
I am here to genuinely
Fucking beg on my knees
To stop this
I am so fucking tired
it is a civil whips and moon discussion 
Rule 4 of Terraria Modding
but yeah, Fishron Phase 4 transition when (genuinely)
I have literally never debated about Whips
This conversation has been talked to death, and I'm still not sure why people are trying to bring it up when it's the same circle every time. Positive discussion is not happening and it's only serving to make people more hostile at each other. The summoner rebalance is happening right now, and will be done with the SSO. There are differing opinions how it should be balanced, and that's fine, it's a sensitive subject but none of y'all are getting anything done except argue.
Actually yep, this is the most civil whip discussion I’ve had
oh hey, it's a perfect time for the gif Jacob made
Ok I'm going to just write a big fucking thing now
Anyways we should stop as Reb said
Please do
agreed
This is just like the DivermanSam quote
the who now
"All whip discussions are now banned, just step away from the computer bro..."
the getting banned is "summon the courage to go outside"
I have literally never debated about Whips and I can't fucking stand seeing them anymore. It's always just two sides refusing to back down, and I'm fucking done, because every time this is brought up I get stressed, there is a dumb argument here, and we have to come solve it
I genuinely don't care and I will say this now
If I see people discussion about Whips I will shut the conversation down
I'm done
Oh you're playing summoner? How about you insert the courage part
leather whips should be able to be crafted from leather... *BANNED*
And, for the sake of posterity
Double bad timing of messages
holy shit, this is actually so true
Whip discussions are discouraged due to their frustrating and fruitless behavior. If a Moderator sees fit, they can shut it down.
There
Diversam Quote 2
We finally whipped out the pin message
killing you
this is so funny
It is so sad that I am not fearful anymore
ok so cal is still following vanilla progression for event right?
Moons = post-Golem
Martian = post-LC (?)
Betsy = post-LC
#suggestions-voting message Oh I just noticed this
Another suggestion that can be done in 30 seconds because it Just Makes Sense
New pin unlocked.
replace it with old duke scale instead 
tbh Im having some fun discussing the forbidden things ever since I got more involved with summoner balancing but enough is enough
OD scales is very fun wot
CIT moment
too close in progression (post OD and postDOG)
~~oh, forbidden armor is being changed? ~~

and also likely slightly overpowered
ive seen a lot of dislike for OD scales and it makes me sad becasue its so good
am i the only person that ever thinks this
it was made for a reason
Could be an option
(the reason was fryzahh asked for it
i feel like it would be so easy to just say “moon items are slightly stronger then regular post plant items” instead of like.. only testing them on post golem bosses because ?
@drowsy plank - Your suggestion has received an updated status!
[Replace the Sulphuric Scales in The Amalgam with Corroded Fossils]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
post aureus and leviathan power for moon make sense for me
(although tbh it is post-plant, but you gonna give events more power to make people actually do them)
Strongest "but it's not balanced" user vs Weakest "it's fun to use" enjoyer
^
Another option is making the moons harder and the items more difficult to acquire.
Make the increased strength from post-Golem needed to get the items.
rev ais to event minibosses would be good too
#suggestions-voting message
Should I try and repost it at some moment?
perhaps
I sure do love Unknown 
Message link (please just copy and paste stuff from tierlist if needed)
personally i would know
for that imo how the weapons/items are dropped in the event will need to be reworked
it’s like 8 pages long on my phone i didn’t want to clog chat
Ok valid
it could be as long as its designed with the rest of the event being in existence instead of a standalone thing
of course
to more like OOA where you need to get pass obstacles for items to get dropped
them being effectively miniboss with high hp is not really working
It's also something unofficial really
moon bosses already have the chance to drop their items super low at early waves and super high at late waves
main issue being you can just throw yourself at the early wave versions 50 times and eventually you’ll get what you want
emode makes the items only drop on wave 15
Quite overkill
well yeah but it’s emode
ok I just remember I had an old suggestion: will OD rest based on pattern instead of based on no. of attack valid
because I will be honest, it is near impossible for someone without wiki to even know OD have attack based rest
because it is just incredibly unintuitive, especially some attack last longer/shorter (eg: the entire sharkron is 1 attack which has super long duration, same as 1 charge)
I just ignore the mechanic entirely and attack constantly
Mixed on this
On one hand it does make it more convenient but it also removes more of the paying attention part of his fight
does it ever matter?
imo the can still pay attention to the pattern itself
^
since well, it still take times to figure out the pattern without wiki
(my assumption is always ideally it can be played without reliance on wiki)
is there ever a reason that the player needs to know when OD takes more or less damage when they can just attack constantly and independently from dodging with most weapons?
either way rest phase should just be obvious
eg: I am certain most players do not know the full yharon attack pattern


