#suggestions-discussion

1 messages ¡ Page 241 of 1

odd cradle
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Yes, but even if people rally behind it, the devs have the final say

sand marlin
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If it is not forwarded to the devs for other reasons such as weak or harmful reasoning then it won't reach the devs obviously

odd cradle
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It's literally why the bot exists to send them

sand marlin
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How will devs know this suggestion is a thing if it does not reach them

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This is why suggestions go through this process

short stream
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Suggestion bot

odd cradle
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So who are you trying to convince here then

sand marlin
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I'm gonna stop arguing with you because you are saying stupid things now thumb_yoy actually have been for a while

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Likle

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Read the rules?

odd cradle
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Cool, thanks for the personal attack 👍

sand marlin
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Read the suggestion doc?

sand marlin
short stream
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This sounds like Twitter

odd cradle
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Look, I'll make myself as clear as possible since you seem finally content with absconding from this discussion even if it's at the cost of insulting my intelligence (love that by the way, very respectful person you are)
Suggestions are suggestions and one person is making them. Suggestions are some fact mostly molded by opinion, and the process has been made so that it can get filtered out by either larger community opinion first or dev final say second

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If the suggestion hits voting and no one cares, what significance will this discussion even have?

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If it gets passed to the devs and they say no, what significance will this discussion even have?

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If the opposite is true, how can you confirm it was even because you mentioned any issues with balancing the suggestion may or may not have? This is a live chat in a Discord server, the chances of your opinion even being seen by the larger community or any dev for that matter is not particularly likely unless you continually echo it

fervent orbit
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people can read this chat to form an opinion on whether or not they should vote on the suggestion

odd cradle
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Yes, but I highly doubt the majority do

short stream
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Clearly insanity isn’t voting for this

odd cradle
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Especially since this chat is fairly active and so if they wanted to see an opinion on a suggestion they may have to scroll upwards a varying ways

fervent orbit
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people also include the devs

odd cradle
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Yes, but everything about the process gives off the idea that devs only treat community sway as a metric for how supported the idea is or not

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Ultimately they'll come to their own conclusions as to why something is/isn't balanced

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It's why the voting system exists in the first place

small timber
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the tldr for me is imo:

personally I always try to make my suggestion as fair as I can, and try to include considerations of others, which is why I will always argue if there are people who come out with a counterargument when I diasgreed (even though ultimately I can just ignore and let it go into voting), or alternatively if I am convinced I will make adjustment to my suggestion, but yes there is not really any reason to go into a heated argument

but yeah, ultimately the devs gives the yes or no (assuming it got enough votes)

sand marlin
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For the record I don't believe the argument was heated between me and xpc until the other two came in and constantly assured him because as you would guess
One versus three is not fun

odd cradle
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I get that and I apologize but I also feel like I have the right to throw in my two cents in a public discord server

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Otherwise you should just take it to DMs

sand marlin
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Why would I take a discussion about suggestion in the suggestion discussion channel to DMs?

odd cradle
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Fair enough

short stream
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To avoid more people joining in the conversation

odd cradle
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I'm just saying I feel like there is nothing that can be done about that sorta three on one issue because that's literally just how Discord is designed

ripe owl
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That's the nature of the public servers: more and more people will be joining the active conversations

odd cradle
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That ^

sand marlin
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You can join it just fine
Whether or not you handle it well depends on you

small timber
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tldr adrenaline nerf suggestion will happen the moment I suggest it for the 45™ time (0 copium)

ripe owl
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Anyway I ask you guys to stop this conversation, as it's both off-topic and going nowhere

sand marlin
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And constantly assuring xpc at the same time as we are speaking with no intervals is not the way to do it

ripe owl
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And discuss some suggestion matters

short stream
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Good idea

odd cradle
small timber
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like suggesting to make it so DPS debuff (to player) deal less dps but cancel regen so that it punish tank build more instead of completely fucking over glass cannon while doing not really anything to tank build (who already took less damage)

short stream
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So I played some Calamity on Master Death mode with my friend yesterday. Shadow Jousting Lance is completely broken for damage

small timber
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speaking of lance isnt the skull goat mount from wof not nerfed yet

ripe owl
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It isn't

short stream
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I don’t know

small timber
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while unicorn get crippled

ripe owl
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Yeah

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Unicorn is ass compared to goat

short stream
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If they get rid of Goat’s double jump…

odd cradle
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Yeah lances are weird to balance, but I would've thought they'd plateaued the damage scaling or something
But me and friends looked at how Calamity scales lance damage and it actually seems like it scales faster in Calamity???

short stream
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Uh oh

odd cradle
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Like I get getting a ton of speed requires decent setup and I appreciate rewarding that but idk

short stream
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My friend shredded through lunatic cultist in under 8 seconds just by bouncing on jellybean

small timber
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iirc they make it so the "top" damage you can get from lance lower, but make it so it is easier to reach top damage

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but yes MP balance is wacky in general, if not mistaken most bosses is just way too squishy as player number increase

odd cradle
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Here's the formula change, for anyone curious. Red line is calamity's rebalance of lances

short stream
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Poor Astrum Deus…

fervent orbit
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what is unicorns changes I LOVE VANILLA CHANGES PAGE IT SO UP TO DATE

odd cradle
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Just think it's nice to have it visualized

odd cradle
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It's somethin'!

short stream
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How would they even nerf lance though? I don’t want to post a suggestion because I don’t know what they’d do

odd cradle
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Yeah that's my thought too

short stream
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I hate shadow jousting lance boohoo

odd cradle
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I also don't know if I want to plateau the damage either

ripe owl
odd cradle
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Yeah.

short stream
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Maybe raise the amount of speed you need for solid damage?

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But keep the damage cap the same?

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I just want it to FallWithinMyCalculations

small timber
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or finally knife the slime mounts

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also works

short stream
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Jellybean was not the problem

odd cradle
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Ehh, that'd involve nerfing the vertical speed of slime mounts or something which I do not like the idea of

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Especially since for some bossfight cases you want that verticality

short stream
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My friend just flew by bosses and did ludicrous damage

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I thought it was a bad weapon too boohoo

gaunt needle
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honestly reverting lances to vanilla stats (or at least somewhere closer to them) would be a good start

short stream
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He also is the guy that made me aware of pre-nerf Sky Stabber

small timber
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knife the slimes regardless

short stream
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How?

small timber
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but yeah slime mount had always been semi overpowered at what it does, just people look at flying mount (or horse mount) much more since they can singlehandedly solve all movement needs

short stream
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If its only purpose gets butchered, why use them?

sand marlin
gaunt needle
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why not just use portal gun at that point

sand marlin
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Or vice versa

sand marlin
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Fastfall mounts multiply the momentum as well

small timber
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and because of the nerf you start falling slower

unique reef
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so uh, I have an idea for Entropy Vigil rework since it's ancient

olive saddle
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Specific item reworks are disallowed i believe

small timber
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just for a headsup:

chances are the rework idea will be very specific, and suggestions (in general), one of the restriction is to not be overly specific; especially an item rework idea

and also I am not 100% sure, but entrophy vigil is one of the scal exhumed item; I think there was rework plan for all original item of scal exhumed item due to their lore relevance?

unique reef
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sadge

small timber
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especially since calclone is supposed to not be an eye, so its rework likely will be left until that happen

unique reef
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alright

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I hope it's really good

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because in its current state it's pretty meh

small timber
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time to rework it into pirate staff 3.0

olive saddle
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God pLEASE NOT PIRATE STAFF

unique reef
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what's wrong with pirate staff

olive saddle
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Grounded minion

small timber
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it is pinnacle of summoner design

unique reef
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which is S tier

olive saddle
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I think its dps is stupid high but its not able to hit 90% of the bosses

olive saddle
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🤝

unique reef
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plus it gives variety bonus

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so the weapon is really really good

ripe owl
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What the hell is AoMM 🗣️

olive saddle
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Amulet of many minions

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Summoner addon thing

unique reef
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Amulet of Many Minions, summoner content/rebalance mod

olive saddle
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Not calamity or a suggestion so ill smite myself rq

unique reef
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it'd be cool to see calamity compat with AoMM ngl

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since the API was released, any mod can do it now

odd cradle
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I actually wonder...

tender crater
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so let's not add more fuel to the fire lol

sand marlin
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Just make everything Flinx AI

tender crater
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That would unironically be less of a headache to balance out

drowsy plank
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pirate staff more like pirate crap

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lmao gottem

gray bone
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destroyed

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ransacked

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plundered

crude geode
buoyant idol
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It's too late, they already make particles of that.

misty lichen
buoyant prairie
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Maybe more enemies for the events? Like more goblins and pirates?

grave zincBOT
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@winter moon - Your suggestion has received an updated status!

[Delay the Devourer of Gods’ transition into phase two so he leaves the portal on the actual drop of Universal Collapse instead of the 3 note pickup]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
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nice

drowsy plank
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me when im devouring gods

fervent orbit
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common cit fixing thing in 5 minutes w?

royal tapir
grim tusk
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Scaling offensive reforges HELL NO

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heck I want to nerf Silent once we rework rogue

glass arch
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they ALREADY scale

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thats how percent based boosts work

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offensive reforges arent bad in any way shape or form they do not need to be buffed

grim tusk
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4% of 20 is not the same as
4% of 8000
XD

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I wanna exclam this sugg so bad ngl

sand marlin
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As far as I've talked with xpc the idea was to make it catch up to warding in some way
Which is yeah

grim tusk
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But it fits on the rules as xpc knows how to makes suggs so I cant

royal tapir
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True we should make Warding percent-based

golden sonnet
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It already is

grim tusk
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DR

golden sonnet
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It's called damage reduction

sand marlin
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What about adding an additional stat to menacing like lucky?

royal tapir
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The defense

sand marlin
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Lucky gives luck which is useful for rates

grim tusk
glass arch
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what would menacing even give, lowered aggro

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which does nothing

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not even in multiplayer

golden sonnet
sand marlin
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Aggro would make it a bit annoying in multiplayer to have it slapped onto menacing in all seriousness

grim tusk
sand marlin
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Because then you can't go more damage if you wanna manage your aggro in a different direction

golden sonnet
grim tusk
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Cuz imagine pre-rework Old die but on EVERYTHING

glass arch
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no thanks im good

grim tusk
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And pre-rework Old die was comically busted

glass arch
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: )

dense ferry
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Menacing does not need to scale like Warding and Lucky is already Lucky

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Me when I fucking double my damage

glass arch
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lucky is stupid

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i love it so much

sand marlin
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Lucky is just a second damage multiplier, that's really it

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Just like how melee speed is a third for melee

keen ore
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reference items to other media are unwelcome, right?

glass arch
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yes

keen ore
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ok thanks

glass arch
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references for the sake of references are heavily frowned upon

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idr if its completely banned but

keen ore
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yeah it still is an indicator

wide river
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I think if you really stretch the definition of the rules you could theoretically suggest a reference item if there is incredibly good reasoning for it. The Guidelines say this:

Reason: Simply being a reference to other media is not a valid reason for a suggestion to be implemented. All suggestions should have actual reasoning about why the requested change benefits the Calamity Mod.
So you could technically post a suggestion asking for a reference if it being a reference wasn't your main argument
I am incredibly certain it would never make it out of posting, but it technically wouldn't be against the rules

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(Disclaimer: I am not a legal expert in the realm of suggestions. Do not actually try this, it will probably fail)

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In all seriousness, just avoid reference suggestions if you can

keen ore
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i wanted to suggest a rogue weapon that would have mechanic which referenced Worms' banana bomb, but uh yeah

coral carbon
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Specific item suggestions arent allowed

keen ore
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oh i forgor

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thanks

serene vapor
keen ore
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they are very meh

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and another mod for it is more meh

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so il just sit on my hands.~

serene vapor
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I should make a mod that adds my own weapons to the game

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Well

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Weapons that I want to add (if I had any idea how to code)

drowsy plank
small timber
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I just saw some out of context statement, but it is late for me, so here are some:

  1. Menacing vs Lucky is miniscule unless your damage vs crit number is unreasonably far apart (eg: rogue stealth); people forgot the fact that while crit is a multiplier, but your Menacing damage also scales with your currently existing crit (tldr here is my shitty Menacing vs Lucky calculator)

Menacing when playing optimally, in fact, is always better than Lucky just because offslot summoner weapon exist; Lucky is only better when your weapon base damage is super high compare to enemy defense AND not using summon

  1. 4% of 20 and 4% of 8000 obviously have its difference, but there is 2 context here:
    i) said 4% is on top of the ~150% damage boost you already have + 100% base = around 1.6% increase in damage output
    ii) the suggestion is not asking for a significant scaling like Warding, but just a scaling to lessen the gap in efficiency; so it is not "4% damage" per slot, we are talking about like 1% (max 2%) per slot

  2. I need to emphasize again, the suggestion is not asking for a significant scaling, but just make it more impactful with progression by a slight amount with the intentional to make it more on par with Warding (which currently is more efficient than Menacing even disregarding DR); assuming it scale from 4% to 5% at some point, at 7 slot it is 7% more damage; the easiest way to test if this is considered broken is literally to just test a boss with standard gear, then drink fabsol's vodka, and test it again

  3. I feel it should be emphasized (too): this suggestion specifically is to reduce the gaps in performance/efficiency of Menacing/Warding for average player, for good player obviously you don't need the extra damage and part of the point: good player will beat the bosses regardless if Menacing is 5% or 3% right now; this suggestion is more so for the average player who are struggling with the game and taking the bait option of Menacing because maths

sand marlin
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Lucky is also better when you have too much %damage

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The law of balancing multipliers

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1.5x1.5 > 1.8x1.3

novel belfry
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2.25 | 2.34

sand marlin
novel belfry
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odd

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i must've messed up a calculation there

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hang on uh

distant gyro
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guh

novel belfry
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am i missing something

sand marlin
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Your calculator must be fucked lmao

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That's so weird

novel belfry
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i was using the windows built in search function

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and THEN desmos

golden sonnet
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Idk what habble is saying

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It's 2.34

distant gyro
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yeah idk what

sand marlin
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Wait a second...

novel belfry
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i've been gaslit

distant gyro
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math failure

sand marlin
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Oh shit

golden sonnet
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Habble discovers multiplication

distant gyro
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the law is still true though

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but provided the multipliers add up to the same number

sand marlin
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Yeah

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That was where I failed

distant gyro
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1.5 + 1.5 is less than 1.8 + 1.3 after all

novel belfry
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oh i see now

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you posted x instead of +

sand marlin
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Ok just do 1.6x1.6 > 1.8x1.4

novel belfry
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now that? that makes sense

sand marlin
novel belfry
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math checks out

outer root
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yea 1.5x1.5 > 1.7x1.3

distant gyro
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tangent aside im feeling more of a warding nerf than a menacing/lucky buff if this is the suggestion

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modifiers provide an extra layer of choices in your build but really all they are is modifiers, they should not be carrying this much weight

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something as basic as modifiers should not be giving you 42% damage

floral yoke
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To be fair a warding nerf would make a little more sense

distant gyro
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that's the main job of the accessory itself

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42% is also afaik larger than any other permanent damage sources in this game

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and so is 70 defense

sand marlin
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Warding would probably not be nerfed because newer players rely on it to actually get progress done if they're struggling whereas experienced players wouldn't be that much affected

distant gyro
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yeah at the end of the day my stance here is still do nothing

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but the point here is that warding was buffed to provide greater weight than menacing (which for years was all people use)

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and now we can't just play a game of seesaw and creep menacing again

sand marlin
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Warding was underused? That's actually insane

distant gyro
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at least for like the entirety of 2018-2020 meta all menacing is the only way

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maybe lucky if you used unstable prism (at the time)

sand marlin
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UGC pre rework was viable up to Moon Lord with crit abuse and bugged AP

outer root
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how’s the balance of modifiers in vanilla

sand marlin
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In vanilla warding is unmatched

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There is like no counter to defense

sleek turret
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You can go all warding offensive accs

sand marlin
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There are no strong DoT either

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Besides like, venom

distant gyro
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warding is such a big get in vanilla that you subconsciously probably realize that in early game

sleek turret
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There's Arcane also but that one is very ..................

distant gyro
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where you would sometimes rather pick a random accessory with warding than something actual

sleek turret
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For making Arcane viable you'd need to do something like how TRAE does by making mana regen not dependant from mana regen potions (rework the entire mana system and weapons)

sand marlin
distant gyro
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arcane is a dead modif considering the mana limit

golden sonnet
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Mana limit is gone now pretty sure

sleek turret
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true but also trae makes mana regen be 10% of your max mana

distant gyro
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and also mana not being a necessity either

sleek turret
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Mana isn't really a necessity in particular because you just regenarate mana that easily in vanilla and cal

sand marlin
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I use arcane to make sure my mana is above 300 for super mana potion

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It's good for like, Spectre Hood for that

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That's about it

sleek turret
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The pillar for Mana to work is entirely reliant on Mana Regen potions

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I haven't tried movement modifiers on vanilla but I'm pretty sure they are a bit forgotten too

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Since a lot of vanilla equips give you pretty good speed alredy and some items like Insignia just remove the necessity of boots in the first place

sand marlin
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Rebuffed magi makes quick irrelevant, otherwise quick was good for speed

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Pretty sure quick still has impact on flight but I don't remember how exactly, I just know having too much speed sucks for precision flight

sleek turret
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I attempted to use Quick on my Cal build but what I got mostly is just a 6 mph general speed increase

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When flying

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Mag exponentially increases ground speed a lot which is pretty good

misty lichen
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warding doesn’t need to have scaling defense

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the dr already makes it good at later tiers

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full warding doesn’t need to contributing to like 50% of your total defense for the entire game

sleek turret
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It's pretty fucked because you can relegate warding to all your accs and play offensive accs instead of full damage (if you were to use menacing or lucky) through the entirety of the game

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You pretty much get 20/24 extra defense and 5%/6% DR on pre-hm (depending either if you play Expert or Master)

sand marlin
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I've never considered it but by cal's standards you are admitting being a newbie by relying entirely on warding trollage

sleek turret
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The competitive elitism of no-hitting carries over

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20 defense and 5% DR without sacrificing an acc slot and just going with warding is honestly pretty fucked.

sand marlin
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I don't consider nohitting relevant to elitism anyway

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I'm a hardcore casual player

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Not "hardcore mode" mind you

novel belfry
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i need warding to survive infernum 😭

outer root
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^ skill issue (only because infernum)

sleek turret
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Going tanky offensive in Cal seems to be the best loadout because the stats that warding gives are insane

novel belfry
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yep and the new defensive accessories are all neat

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and useful

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and also The Absorber

sleek turret
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Purity and The Absorber joining forces and becoming the best of the best for lategame

novel belfry
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15 defense 12% movement and jump speed super-thorns that applies a strong debuff and a healing aura that cures one debuff and gives a decent regen (AND A FUCK TON OF OTHER SHIT) if you enter it

sand marlin
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5% ADR

novel belfry
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no wonder why they rejected my suggestion to give it a post-moon lord upgrade, it's already as stacked as it is

sand marlin
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Also read more of the aura

sleek turret
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And the purity line being strong at most points of the game

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Honey Dew

outer root
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ok if warding was +4% defense would anyone take it

sleek turret
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It would scale with your actual defense given by other accs

sand marlin
sleek turret
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Meaning it would make loadouts flow more because dedicating to defense instead of damage

grim tusk
# small timber I just saw some out of context statement, but it is late for me, so here are som...

Mucho texto

1 & 2) Anyways you realize the player has 7 slots endgame? (And 8 since we know a lot of people play with fucking wingslot). As someone who has nohitted, any damage boost is welcome and allows you to sometimes obliterate bosses really fast and you then explain how impactful the boosts are

  1. That is free 7% more dmg on top of the already gigantic base dmg boost you have, and an even more stupid increase on Lucky (and even more on mfing ranger as that class has an accessory that allows it to supercrit (albeit with a heavy catch of needing pin-point accuracy and we know how strong this shit is so we have avoided adding a supercritting weapon thats not Soma Prime)) and turns crit boosts into even more dmg boosts)

  2. shouldnt we then nerf warding if that’s the case? Yet remember that the average player doesnt minmax warding and minmaxes dmg as you said (and they still absolutely malded the first time we nerfed it). An experienced player knows how busted warding it is and abuses it to play aggressively with little to no drawback whatsoever or even facetank attacks by investing their resources Blender beam video

sand marlin
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Heheh blender

sleek turret
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Because right now you can just dedicate your build to offensive accs and just use warding to compensate all the other defense accs at some stages

outer root
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whats the blender beam video lol

grim tusk
outer root
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is it someone just tanking the exo blender beam

sleek turret
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Diversifying defense options should be the first thing to balance first

outer root
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would it be busted if menacing became a multiplier (im assuming yes but)

grim tusk
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Brimflame frenzy is already comedy as a 1.3, now imagine that in the base equipment

sleek turret
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Assuming A' does 100 damage and gets multiplied by 1.20x instead of 20% damage

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Fuck

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120 vs 120

sand marlin
outer root
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yea thinking about it now a 1.28 multiplier in engame would be insane

thorn dock
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any1 else feeling the evolution beeing kinda lackluster?

grim tusk
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There is a reason DSA has a significant downside for a x1.2

sand marlin
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Oh you meant if it is separate than %damage nvm then

sleek turret
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Menacing is additive

outer root
sleek turret
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Yeah that

outer root
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separate it from the others

grim tusk
sand marlin
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Honestly I would just make the global cooldowns only tick down when the accessory is worn

uneven adder
sand marlin
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So that hotswapping is out of the play

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Just like philosopher's stone

royal tapir
# uneven adder how so?

Increased damage deviation, with a slight favor towards higher deviation
Damage deviation is multiplicative, so yeah
It also gave rogue attacks two rolls of damage deviation and took the highest one

outer root
# uneven adder how so?

used to be +33% to -25%, but it rolled twice and took the higher for rogue which averaged to some insane boost

grim tusk
# uneven adder how so?

1.4.4 Supernova was extremely bad
Pre-rework Old die made it obliterate Scal
Wand also obliterated Scal
And remember when Vehemence was a huge dmg stick? Well this turned it into a oneshot stick ocasionally luck correlates with skill

uneven adder
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it got nerfed to 12.05% and -7.85% in 1.5 though

glass arch
grim tusk
glass arch
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anything affecting damage variance is going to break things

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hence why luck affecting damage rolls was removed

sleek turret
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Of course we remove luck damage variance and then give the item that used to give damage variance the ability to boost luck by 20% 🚎

uneven adder
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well if you consider that vanilla damage variation is 15%, increasing both ends significantly is generally going to even out

the rogue rerolling was a horrible decision and I don't know why it was ever a thing, but a net of 1.08x damage is not worth an acessory slot, especially considering how weird damage variance works

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oh wait it's prehardmode, yeah that would be worth it for a while

sand marlin
outer root
glass arch
grim tusk
glass arch
sleek turret
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It might be for like some weird rare items you would try to get but are there any rare items when Cal gives recipe for those?

uneven adder
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like yeah sure 2 plat, but money is realistically not a barrier at all

sleek turret
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It would be useful for fishing because you get to boost fishing power via luck by a ton but the amount of FP you get in Cal is incredibly high

sand marlin
grim tusk
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Dmg multiplier stacking is wack

#

Yes alone its not that impressive

glass arch
#

theres a reason candles arent used in testing

sand marlin
#

Only spite*

grim tusk
#

But then add more multipliers and BongoCatBlast

sand marlin
#

Well maybe if you're testing specifically for like the other three categories then you would not use them

outer root
glass arch
#

not spiteful

grim tusk
#

And neither is alcohol

glass arch
#

yeah

grim tusk
#

Not even rum

uneven adder
#

I think two main parts of testing should be done, full optimization and casual

sleek turret
#

Rage and Adrenaline aren't used either too afaik

uneven adder
#

find a net balance between the two

glass arch
#

minmaxing should NEVER be balanced around. not in ANY circumstance.

grim tusk
uneven adder
grim tusk
#

And then it doesnt allow you to see the problem

sand marlin
grim tusk
#

Cuz the problem could be an accessory and not the weapon

uneven adder
#

you have to balance weapons around what's available at their point in progression, and that includes glass cannon builds

grim tusk
#

and thus rogue gets a fuckton of tests

sand marlin
grim tusk
#

We use wellrounded builds when testing

glass arch
grim tusk
#

To cater to the most people as posible

uneven adder
#

and yet people are worrying about whip stacking

grim tusk
sleek turret
#

Wellrounded builds but you forget people also minmax menacing?

glass arch
uneven adder
#

yeah that's the thing

sleek turret
#

Lol?

grim tusk
#

If the buffs didnt last as long then it would be more fair to leave it but not only are they easy as shit to apply but its comically busted

uneven adder
#

stacking any more than three whips is actually pretty difficult and requires at least some melee speed optimizing

sand marlin
#

Two or three is more than enough for whip stacking

sleek turret
#

Tag damage potential

#

Same as to debuffs

uneven adder
#

nobody stacks over 5-6 whips, there's kind of a hardcap of how many you can stack and the higher you go the more dps you're probably losing

glass arch
#

unlike glass cannon builds where you do actually need some skill to pull them off well, whip stacking is occasionally swapping between 2 or 3 whips

grim tusk
#

I remember trying stacking [the prototype] and leather whip with flat and yea baby slime hitting for 16 dmg was NOT OKAY (king slime died in 20 seconds)

sand marlin
#

"Potential" you realize the more you stack it the less effective it gets because you already have some flat damage added if you stack more and weaker flat tags it doesn't really make much difference

#

This is considering vanilla

#

I know cal has multi tag

grim tusk
uneven adder
#

stacking 3-4 whips is perfectly viable, it's just difficult to pull off

#

and basically nobody except shyguymask stacks more than 4

drowsy plank
#

me pressing the skill button (scroll wheel) and getting 500 bonus flat damage on summoner because i brought more than one whip and killing the boss in ten seconds

sleek turret
#

I love vagueposting

uneven adder
#

cal summoner can already kill a bunch of bosses without whips in 10 seconds

#

lmao

glass arch
#

no

#

it really cant

#

it can kill them fast yeah

#

but not 10 seconds fast

uneven adder
#

have you seen classless weapons

drowsy plank
#

every class can kill a bunch of bosses in 10 seconds if you explictly use the broken weapons

uneven adder
#

whips if anything are a lot worse than the support weapons cal adds

drowsy plank
#

i mean
maybe eye of magnus but

#

golden gun is a fucking joke, and aestheticus and lunic eye are just kinda okay

uneven adder
#

bee gun
shadethrower
yanmei's knife

golden sonnet
sleek turret
#

Plasma Rod + Slime Gun

sand marlin
#

Bee gun is not support lmao

drowsy plank
#

bee gun???

glass arch
frail fox
#

Bee Gun lmao what

uneven adder
sand marlin
#

Nor is shadethrower

sand marlin
golden sonnet
wide river
golden sonnet
frail fox
#

Brain rot support ig?

uneven adder
glass arch
sleek turret
#

None are classes but do they apply debuffs.

#

Which are the fucked part here as well

grim tusk
uneven adder
glass arch
uneven adder
#

because it's the only whip until skeletron

#

lmao

outer root
#

ok tbh the problem i take with whip stacking is that theres no other tech (jenk?) like it for any other class

uneven adder
#

besides leather but that's somehow worse

sleek turret
#

Let's acknowledge any class can pick Hellfire Treads and pick Plasma Rod and Slime Gun and fuck up any boss because of the debuff damage

uneven adder
#

exactly

grim tusk
#

Leather whip is fucking baffling

drowsy plank
#

i mean

grim tusk
#

They made it way harder to get than snapthorn when it was supposed to be the most basic whip

sleek turret
#

Little reminder Shadowflame and Hellfire are buffed to 15 DoT each

golden sonnet
drowsy plank
#

even when snapthorn isnt the only whip (catalyst) snapthorn was so fucking good that it had to get nerfed in that addon because even all the wacky whips they add couldnt compare

uneven adder
drowsy plank
#

i love jungle gear

sleek turret
#

Brain Rot/Crimson Debuff give 25 DoT

sand marlin
#

Snapthorn is more of a dps monster over support for summons

drowsy plank
#

it's so balanced

golden sonnet
glass arch
#

snapthorn is a viable weapon on its own

uneven adder
glass arch
#

no

#

raesh is not

grim tusk
#

Plasma rod should be tiershifted tbh

sand marlin
#

Keep in mind in vanilla Snapthorn solo was extremely viable early game

uneven adder
sand marlin
grim tusk
uneven adder
#

snapthorn in base cal is already useless, catalyst nerfing them was pointless

glass arch
#

snapthorn is a standalone weapon disguised as a support weapon

grim tusk
glass arch
#

this guy

#

this fucking guy

wide river
#

(Maybe you should actually show the killtimes with context so you aren't just spouting values and percentages at this person)

drowsy plank
wide river
#

Thanks

grim tusk
#

Unofficial whips was the most unbalanced shit I’ve ever seen

glass arch
#

didnt it have like 200 tag on the post dog whip

grim tusk
#

Besides infinite stealth exe blade but that doesnt count cuz that was a bug

sleek turret
#

We love spreading whatever we have so that we dogpile people 🤩

uneven adder
drowsy plank
#

oh my god please dont bring sgm into this

uneven adder
#

literally all I need to say

sleek turret
#

Same reason why the Class Consistency arguement was created in the first place so that SGM had to deal with more arguing

uneven adder
sleek turret
#

Explain why he isn't exactly when he is literally carrying all the whip testing by his own while also revalidating his original arguments

glass arch
#

anyways an 8 minute video testing 4 bosses is not going to explain literally anything about balance

frail fox
#

Oh no not the sgm vid lmao

north oracle
#

He has some extensive tests that he's drawn the opposite conclusions to anyone else within catalyst from

grim tusk
#

Yea that vid is just complaining about summoner being op

drowsy plank
#

i love the dude in the comments on the SGM video saying calamity balances around the classes the "community made up" as if the names of the classes arent just straight from the fucking game

sleek turret
#

Are you saying that because you're oversimplifying the issue or are you saying that because you haven't watched the video properly

grim tusk
north oracle
#

Yeh
He's saying the cata whips are weak, when it's more that the vanilla ones and multiclassing are stupidly strong

uneven adder
sleek turret
#

He does explain that whips at late game are worse than going multiclass while also explaining that current summoner minions are incredibly strong

grim tusk
north oracle
glass arch
#

caldev knows exactly how broken summoner is
they just cant exactly balance the entire class automatically

sand marlin
grim tusk
#

And heck we already nerf Firecracker in the mod already

uneven adder
north oracle
#

Guh

sand marlin
glass arch
#

someone grab the kts for kaleido im not in tiercord

north oracle
#

They aren't overrated
Snapthorn is strong through all of pre hardmode, firecracker and kaleidoscope last comfortably till yharon

grim tusk
uneven adder
#

firecracker currently does jack shit and can barely compete with cool whip, even with the 2.75x multilier it still would have been severely inferior to morning star and kaleidoscope

uneven adder
sleek turret
#

It feels hypocritical because Cal people say that Firecracker is broken on all tiers but then affirm that Morning Star is as broken as Firecracker?

glass arch
golden sonnet
# glass arch someone grab the kts for kaleido im not in tiercord

Deepsea/Deepsea+Kalei
PBG - 2:23/1:43 (35%)
Fishron - 3:29/2:29 (41%)
Ravager - 1:57/1:13 (41%)
Cultist - 2:01/1:02 (22%)
Deus - 1:13/0:45 (21%) uh deepsea was not my best choice but haha funny anyway
ML - 3:55/2:22 (34%)

Elemental Axe/ Eaxe + Kalei
Folly - 1:58/1:16 (15%)
Guardians - 2:03/1:18 (16%)
Provi - 3:41/2:15 (10%)
Weaver - 2:40/1:14 (21%)
Void - 3:00/2:13 (22%)
Signus - 2:30/1:30 (11%)
Polter - 3:39/2:43 (13%)

Calamari/Calamari + Kalei
OD - 2:55/2:22 (5%)
Dog is immune to whip tags

Endo Hydra/Endo hydra + Kalei
Yharon - 4:04/2:55 (2%)
Exos - 5:56/5:18 (3%)
SCal - 4:57/4:49 (2.5%) (long acceptance)

#

we love 40% contribution!!

north oracle
#

(This was with plaguebringer armor post cultist which unbalanced those times a fair bit more)

sand marlin
drowsy plank
uneven adder
#

I've already seen the tierlist document

north oracle
glass arch
uneven adder
sand marlin
north oracle
#

The percentages are how much damage the whip does

The rest of the reduction is the tag

grim tusk
grim tusk
uneven adder
glass arch
#

before it was nerfed it was as good or even better than kaleido on yharon with cve

uneven adder
#

even before nerf, firecracker would have been inferior to kaleidoscope

golden sonnet
#

it was tested, and it wasn't

drowsy plank
#

okay except for the evidence we have clearly showing it wasnt yeah lmao

golden sonnet
#

you are just feels crafting

north oracle
#

It like

It factually was not worse lmao

glass arch
#

you can look at the times, we posted them this conversation

grim tusk
uneven adder
#

firecracker is only about 10 seconds faster on yharon (which is about a two minute fight), so prior to nerf it would have logically only been about 13 seconds faster than without whips

uneven adder
#

2x multiplier versus 2.75x multiplier

drowsy plank
grim tusk
#

Pre-nerf cracker would have given more than twice the dmg

grim tusk
glass arch
golden sonnet
#

lets not devolve to this

grim tusk
royal tapir
#

Rule 5 of Terraria Modding:
It is impossible to have a civil discussion about whips

golden sonnet
#

pointless insults get nowhere

outer root
#

they have stupid/fucking/autistic in their pronouns lmfao

dense locust
grim tusk
golden sonnet
grim tusk
#

See: Terramain, Thorium and Fargos

glass arch
#

it works in 2 ways
both as an insult (which was not the original intention but it absolutely became that)
and as a way to say how whips are illogically good

outer root
#

ok is whip stacking unintended jenk

north oracle
#

unless it's catadev where the only uncivility is me insulting kaleidoscope

ashen warren
#

Many things.

glass arch
#

just look at the kaleido kts

drowsy plank
#

i know vanilla is doing some stuff about whips i forget if it was just separating melee speed and whips speed or if they were making whip speed bonuses exclusive to their respective whip

grim tusk
sand marlin
#

Whip speed buffs are nerfed, that's all I remember

#

I think it lasts shorter?

north oracle
# dense locust what did kalei do to you

Lasted till endgame when I decided "oh ill test this"

Destroyed anything catalyst tried to do with whip balancing

constantly gets underrated by people who don't do cal balancing

sand marlin
#

Melee speed still affects whip speed

#

Or that might be a tmod thing, not sure at this point I haven't done main game in a while

grim tusk
#

We dont know if they’ll carry his wish tho

drowsy plank
#

yeah understandable

sand marlin
#

I think so anyway

floral yoke
#

On top of the new whips being added, hopefully they do

drowsy plank
#

im pretty sure the defense loss on everything after molten skull rose is intentional

floral yoke
#

Whip stacking would need to be tackled

drowsy plank
#

MSR having the bonus defense was so people would actually use it instead of it just being another quirky vanilla crafting recipe stepping stone

sleek turret
sand marlin
sleek turret
#

It pretty much shows the attitude that a lot of people have when discussing Calamity summoner balance actually

frail mantle
sand marlin
#

I'll try and find the image I quoted

frail mantle
#

It was?

#

Hm

grim tusk
#

tbh she might have bias due to being a friend of Sgm

north oracle
dense ferry
#

If someone likes Whip stacking it's him

#

I know no one else who does

#

Unless they enjoy the power trip of killing Golem while standing still with a Terra Blade

#

(Very easy actually)

frail mantle
#

I feel like that’s just the average golem fight

grim tusk
sand marlin
outer root
#

LMFAO that thread ends in an all caps battle over summoner

fervent orbit
#

im famous!

sand marlin
#

Insiders know that it was intentional clueless

fervent orbit
#

indeed

outer root
#

damn i got baited

golden sonnet
#

still can't believe they aren't banned

#

smh

outer root
#

"LETS HAVE OUR FINAL WHIP DEBATE"

sand marlin
#

I should hire these guys they argue good

fervent orbit
#

it was an intentional act to mock the entire thread, since thats wat most of the discussions were about, and often the most heated debates arrived from

sand marlin
wide river
#

It was definitely not the way I wished for the thread to go out

sand marlin
#

Yes I would have preferred a debate over class distinction

royal tapir
#

I would have rather it went out in quiet

north oracle
#

it would've if it closed when it was meant to

dense ferry
#

I think it's funny

fervent orbit
north oracle
#

Yeh, it was probably unnecessary
But it was funny and I can always delete all my messages and make noob look even more insane

wide river
royal tapir
#

We already knew you are

odd geyser
frail mantle
odd geyser
fervent orbit
#

i am perfectly fine

#

NUH UH

royal tapir
#

Rook to H8

outer root
#

its almost like youre everywhere

#

at the end of time

#

yea when does scal say "this has been a calamity"

odd geyser
misty lichen
#

player i remembere youre calamities

thorn dock
#

I m running regenator and at 400/800 I m not having frozen shields + dmg reduction effect. Is this intended?

grim tusk
#

not 50%

#

just drop to ~200 hp

thorn dock
#

No 50% is what the item says for me (rampart)

golden sonnet
#

400/800 is not below 50%

royal tapir
#

There are two different DR thresholds

#

One at 50, one at 25

north oracle
#

Unless this is leading up to a suggestion?

thorn dock
royal tapir
#

Anyway according to the code, Rampart's ice shield should be triggering at exactly 50% HP

thorn dock
thorn dock
#

Might mKe a suggestion

#

Oh ok

#

Ty

grim tusk
royal tapir
#

This is definitely a mod conflict or something because I just tested it in game and am getting it at exactly 50%

sand marlin
#

...how do you have 800 perfect health

outer root
#

yea whats your mod list

thorn dock
#

Well I assume you have regenator on? Doesnt work for me

grim tusk
crude geode
north oracle
royal tapir
grim tusk
thorn dock
#

Awesome, ty

fierce epoch
# royal tapir Rule 5 of Terraria Modding: It is impossible to have a civil discussion about wh...

Last time I came here I did Firecracker tests in 1.4.1 when Obsidian Armor was just revamped to see if it was to the level of the other whips and if it really was a x2 power boost like the folk here claimed it to be.

It wasn't.
But I didn't do anything with that other than showing it off.

In the end one ends up realizing that trying to argument too much makes your points weaker to the people you talk to.
Even if it shouldn't.

glass arch
#

please just let the convo die

fierce epoch
#

Whatever it may be I have always doubted the arguments the people here make about Firecracker being an Adrenaline-level damage boost but if I was asked to do the tests again... I'm not sure what I'd do.

fierce epoch
glass arch
#

i asked to let the convo die.

fierce epoch
#

I'll probably always bring up those personal Firecracker tests though.

#

Either way I'll probably know more when you guys actually get to putting time into whips.

I hope your past bad experiences don't cloud your judgement on 'em though. They're fun things. Hope to see some nice work from y'all.

frail mantle
#

As I like to say, if the devs hated whips they’d make them all deal melee damage

fierce epoch
#

Besides that'd be a poor choice when Calamity has put a lot of focus on varied Melee weapons.

sleek turret
frail mantle
#

Discussions are impossible

#

No more thinking

#

Brain empty

sleek turret
#

No more dialectics, they're gone.

#

Only a form to write, a book of insults, and hatred.

fierce epoch
#

Nobody ever cared about: [Whip Balance]

#

Why? Who knows.

sleek turret
#

The Voice of Reason vs The Ego

fierce epoch
#

If ya ask me it wasn't.

sleek turret
#

Truly.

fierce epoch
#

But that's not what really bothers me.

#

What bothers me is that it caused both sides to become very egotistical and unable to listen to each other.

drowsy plank
#

are you guys still going on about this

fierce epoch
drowsy plank
#

you know a good way to move on from it is to stop discussing it in a meta sense too

fierce epoch
#

In the end the only thing you can do is letting it flow if it doesn't affect anybody.

drowsy plank
#

well it is affecting people
like me
who wants to see literally anything else be talked about in here
and i wouldnt say a discussion about the discussion about whips is very topical to #suggestions-discussion at this point

#

speaking of

#

@cyan thunder the boots not having defense but molten skull rose having 7 is intentional so that molten skull rose actually has a niche

fierce epoch
fervent orbit
fierce epoch
wide river
#

Cog if Noob makes a whip suggestion I will pay you to delete it

drowsy plank
#

you wouldnt need to

fierce epoch
#

But it's free money pal.

drowsy plank
#

TRUE
anyway yeah im not sure what adding defense to the boots is trying to solve here

fierce epoch
#

Might as well take adavantage of the frustration of others.

drowsy plank
#

"certain wings being a better mobility option than the tracers they are used in"
yeah but like. the solution here is to just not use good wings when making tracers XD

it's not like they dont both blatantly have their stats displayed or anything

serene vapor
drowsy plank
#

i mean that is what i am saying just with specifics

fierce epoch
#

I'll probably be the only one to suggest using balloons.

drowsy plank
#

but yeah i dont think 7 defense is going to save elysian tracers or anything lmfao

drowsy plank
serene vapor
#

celestial tracers suck tho

fervent orbit
#

whats next?

#

you saying seraph tracers are the worst of the bunch?

wide river
serene vapor
#

No

drowsy plank
#

i think cal already has a bit of an issue of using defense as a bandaid stat for when accessories are bad
similarly to debuff immunities
i do not think that tracers need to also recieve defense
it's causing a bit of defensive powercreep

fierce epoch
drowsy plank
#

celestial tracers i think are way more viable than elysian, plus elysian kind of get instagraded to seraph which are just flat out better in every scenario anyway

fervent orbit
#

do u rlly think post ml wing users are also using treads?

wide river
serene vapor
fierce epoch
fervent orbit
drowsy plank
#

yeah
the problem is for some accessories that means they'd ALSO get removed outright HDfailure

serene vapor
#

I don’t use celestial though

wide river
drowsy plank
#

not wrong

wide river
#

Don't you love when you get Plague immunity before fighting the only significant source of the debuff
And then defeating the boss gives you two more ways to be immune to Plague

#

Yes I am still focused on Plague stuff no this will not change

serene vapor
#

I’m putting a new suggestion so that we have something to talk about

fierce epoch
glass arch
#

whar

wide river
#

What did the user mean by this

spark ravine
#

unlouding the loud weapon

fierce epoch
serene vapor
#

Is that a part of the weapon’s identity

#

Did I miss something?

glass arch
#

its an unfortunate side effect

#

its not exactly a quiet use sound and that issue gets exacerbated with it having 15 usetime

serene vapor
#

Yeah

spark ravine
# serene vapor is it supposed to be loud?

I assume it's an oversight, as the wingman fires three projectiles directly overlapping each other. The sfx probably plays three times over itself as well, hence why other weapons that use the same sfx aren't nearly as loud (no it's not part of it's identity, not what I meant sorry)

glass arch
#

the projectiles are all spawned in the same use

serene vapor
#

I could barely hear plaguebringer Goliath’s theme

glass arch
#

yeah

spark ravine
drowsy plank
#

like there's so much stuff made for plague and on the average run you use about 10% of it and then it never comes up again

serene vapor
drowsy plank
#

because so much of what it has is dogshit

serene vapor
wide river
#

I love my 3 weapon sets that you only use 1-2 individual weapons of per run

serene vapor
#

cnidarian upgrades would be cool

drowsy plank
#

and it also has a legendary drop
and it also has a material
and that's STILL not mentioning plague cell canisters

serene vapor
wide river
#

I know the devs are gonna cull the ice-themed stuff around Cryogen at some point
Maybe they could do the same with Plague

drowsy plank
#

i dont think plague needs to be culled; it needs to be fucking spread out

dense ferry
drowsy plank
#

sickness debuffs are already nearly impossible to find good sources of and it's probably because half of them all come from the same fucking boss

serene vapor
#

if they do end up making the plague minibiome, that would be cool

drowsy plank
#

plague could start way sooner, maybe even just at the start of hardmode effectively, and all the spiritual queen bee upgrades could just become actual queen bee upgrades made with plague cell canisters
then pbg could have its drops
and then you could make IAP crafts like post-Cultist or something

#

boom there

#

spread out

dense ferry
#

There are two ways we can take this, either make Plague much smaller in scope, essentially being a mini event, or spread things out yeah

wide river
#

You've got Infected Armor Plating with basically just the Arsenal stuff and donor content (there is a singular exception to this)
Plague Cell Canisters as the default Plague material with I'd say a normal amount of stuff
And Plaguebringer Goliath drops are too much

dense ferry
#

The problem is more deciding when to start the Plague

#

Because yeah early Harmode is a thing

fervent orbit
#

early hm has a lot too

#

see: mech tier

wide river
#

Too early and the early Hardmode bloat is real

Any later and you're creeping into Moon Lord territory

drowsy plank
#

i know early hardmode is a shitshow, but if it's going to effectively be Start Of The Game 2 you might as well make something happen in jungle beyond like. i dunno turtles and moths or some shit
hell you could put it behind mech-1 or mech-2 if it's really that much of an issue

wide river
#

God

fervent orbit
#

theres also post plant, which is just more jungle (a problem that also appears in post golem too)

wide river
#

The curse of vanilla fixating way too much on the Jungle

dense ferry
#

I think it could be enabled at the start of Hardmode, obligatorily would happen after Plantera, and then PBG remains Post Golem

drowsy plank
#

that sounds fine

dense ferry
#

It gives time for the Plague to settle in

drowsy plank
#

also move the IAP crafts to ancient manipulator so PBG doesn't have 2 sets of weapons still too

dense ferry
#

Also Post Plantera does lack in terms of normal enemy stuff

dense ferry
#

There is the Jungle Temple but

#

Jungle Temple lmao

serene vapor
fervent orbit
wide river
#

The only reason it has enemies is obligatory biome enemy slot filling

dense ferry
#

And Solar Eclipse

drowsy plank
#

dw reb they're post-Golem anyway

#

vanilla said so smugyon

dense ferry
#

Kills you

fervent orbit
wide river
#

And this is why vanilla was a mistake

drowsy plank
#

you know you'd think the massive explosion of content would be post-Moon Lord instead of just late hardmode if post-Wall of Flesh was anything to go off of

dense ferry
#

Cal took a while to dip its toes into Post Moon Lord stuff tbh

#

Specially seeing as the Mod predates Moon Lord

fervent orbit
#

we should kill mechs and make them into one boss

#

then uhhhh

serene vapor
#

I think

dense ferry
drowsy plank
#

but nah u get duke, PBG, empress, ravager, deus, frost moon, and pumpkin moon all intending to be post-Golem, effectively

dense ferry
#

Wait Modding wasn't even a thing in 1.1

#

Whatever

fervent orbit
#

how do we fix as, cryo and brimmy tho

dense ferry
#

We don't

#

They don't need to be fixed

#

They are perfectly fine

drowsy plank
#

i think noob is joking

#

about merging the mech bosses

dense ferry
#

Ah

serene vapor
drowsy plank
#

the obvious answer is to turn them into the Abomination

fervent orbit
#

but seriously 6 bosses is a lot

drowsy plank
#

surely a sea serpent, hell elemental, and living ice prison will fit together just fine

#

noob ur acting like the hardmode progression rework doesnt exist

dense ferry
wide river
#

Merge every boss into one boss to reduce bloat entirely
Certainly there is no other mod who did this idea already clueless

dense ferry
#

Brimmy is balanced around Mech 3

#

Cryogen and AS can be fought at any point

fervent orbit
#

since when

dense ferry
#

Idk she has a lot of health

#

And deals a lot of damage

#

She always felt far tankier than any other Boss

wide river
#

If health's the balancing factor then Queen Bee would be much earlier

fervent orbit
#

yea

dense ferry
#

Idk she always felt hard enough to warrant a Mech 3 balancing

fervent orbit
#

plus brimmy is the least mobile of the bosses which is why she has such high hp

#

easy to hit target

dense ferry
#

Like, to me, she is far harder than all of the other 5

wide river
#

She's definitely not one I take on first, anyway

spark ravine
#

opposite for me tbh

fervent orbit
#

shes post 1 mech

dense ferry
#

Byeah anyways

wide river
#

I have my ways (cheating

dense ferry
#

Yeah still Plague would be better Plantera to Golem

#

Oh my FUCKING GOD THERE IS THE DUNGEON

wide river
#

:hdflr:

dense ferry
#

Nevermind I have no fucking idea where this shit would fit

#

Maybe early HM

#

Like, three amp ups

wide river
#

The clear solution is to create a whole new tier of just Calamity stuff so there's no more problems with tiering clueless

dense ferry
#

Starts in HM > Gets stronger Post Mechs > Gets one final buff Post Golem

fervent orbit
dense ferry
#

Yes Post Mechs already has Chloro but whatever

fervent orbit
#

WAIT THATS IT

#

PLAGUE PRE EVIL 2!!

serene vapor
wide river
serene vapor
#

because uhhhh I said so

dense ferry
golden sonnet
serene vapor
fervent orbit
#

i have yet to see a proper counterarguement

#

therefore i win

dense ferry
#

Jungle gets actual fucking content in Early HM and not just weird shit spawning in, mining Chlorophyte becomes a slightly more difficult task, and Post Golem is where it is right now so

wide river
#

Counterargument: Your mother

fervent orbit
#

clearly im in the right here

dense ferry
#

Byeah

#

That's the best progression for Plague imo

wide river
#

What might this suggest for Jungle lab

fervent orbit
#

💥

wide river
#

Fire at will Reb

#

We can't save this one

drowsy plank
#

plague pre-Boss wegud

frail fox
#

Plague pre-game, you get it irl and die

outer root
#

hey 2020 called!

#

stay inside.

frail fox
#

I just remembered that Perfs have 3 melee weapons while Hive Mind has 1 so what if I suggest having Vein Burster wiped off the face of the Earth?

drowsy plank
crude geode
#

perf/hive mind weapons when they truly do exist

odd geyser
#

add whips to irl

#

my suggestion

serene vapor
frail fox
#

Yeah, which makes me wonder why it’s lived for so long unlike similar weapons

royal tapir
#

I know at the very least, they wanted to rework Vein Burster and remove Sausage Maker

drowsy plank
#

remove spear keep sword

royal tapir
#

What if the rework makes it not a sword

drowsy plank
#

true..,.,.,.

dapper apex
#

Turn spear into irl boar spear

frail fox
misty lichen
#

i feel like wingman just plays the space gun sound 3 times

serene vapor
#

Space gun uses a different one iirc

#

Wingman uses the WoF laser sound

misty lichen
#

you get the idea

frail fox
novel belfry
#

wingman should instead become an accessory

frail fox
#

7% reduced mana usage

glass arch
#

we love mage accessories!!!!!

#

we love mana cost reduction!!!!!!!!

serene vapor
wide river
#

Mage accessory that does the same as Rusty Medallion

glass arch
#

ok but considering all the accessories mage has

#

that would be a welcome addition in my book

serene vapor
glass arch
#

god no

#

that thing doesnt need a buff

wide river
glass arch
#

well.

#

i know what im doing :3

serene vapor
glass arch
#

it has the exact same mana cost reduction as magnet flower

#

which is already busted

novel belfry
# serene vapor wdym

i'd think it be more like its namesake and have it be some form of extra projectiles for magic guns

serene vapor
#

currently

#

the “reduced aggro” is basically useless

royal tapir
#

Right thanks for reminding me that I wanted to nerf Magnet Flower's mana cost reduction

glass arch
#

you're welcome

golden sonnet
#

Magnet flower is already gonna be worse next update when putrid scent gives damage in the combo

bright crag
#

Worse...?

#

Celestial Magbet effect is one of the most useful effects you could have as a Mage

#

So unless you have that effect in another accessory, Magnet Flower will still remain very relevant

golden sonnet
#

Arcane flower is getting the damage from putrid scent next update

#

And mana star reach is irrelevant for nearly every hardmode and beyond boss

bright crag
#

How so?

golden sonnet
#

Because the only boss that can drop mana stars after hardmode is like, queen slime, destroyer, and plantera

bright crag
#

And the game isn't all bosses

golden sonnet
#

Ok, but when not doing bosses you don't need mana magnet because enemies are dying right in front of you

fossil finch
#

yeah but in this specific scenario you nver run out of mana in non boss situations

#

outside of The Moons

#

only events that get chaotic enough by themselves to warrant draining your mana with zero breaks

misty lichen
#

however the usefulness disappears when you kill golem because sigil gives the pickup range anyways

bright crag
#

Brimmy, Levana, PBG

bright crag
fossil finch
#

no really like

#

you are not running out of mana in normal combat

bright crag
#

And there's plenty of events in HM so

misty lichen
#

mana stars on pbg and levana are HUGE

fossil finch
#

more than enough time between enemy encounters )most of which end on one click) to regen the mana you're losing

bright crag
#

It's situational but I don't think it's accurate to aay you'll never run out of mana

#

"End in one click"
Huh?

fossil finch
#

pirates and the moons are honestly the only events where like yeah the magnet is incredibly useful because they Just SHit so many enemies at you

golden sonnet
#

I just don't see magnet flower ever being used for meta, you will always choose arcane flower especially if you nerf magnet flowers mana reduction and not arcanes. Like yes meta isn't everything but the nerf just feels unnecessary

bright crag
#

Not every mob dies in one click

fossil finch
#

eclipse isn't as strong in that regard unless you're purposefully zerging yourself

#

sorry then a 3 second click/3 clicks

misty lichen
#

mana cost absolutely doesn’t need a nerf yeah

#

i think it has usage if the magnet effect is removed from sigil because it’s relevant on a lot of post golem-dog bosses

bright crag
#

There is the aspect that Magnet Flower is available much earlier in the game

misty lichen
#

i feel like nobody knows what mage is supposed to be

#

zero identity class

bright crag
#

Mage is an aborted burst xamage class

fossil finch
#

do not attempt to get into class identity there is no such thing

bright crag
#

It was meant to be burst damage due to having to recover mana, but then vanilla abandoned that idea by introduding mana potions and making them invariably better

misty lichen
#

mage is the your projectiles do weird things class but in modded that’s many more weapons

fossil finch
#

therefore technically a modded problem specifically and unfixable unless we nuke tmod's headquarters by tomorrow

drowsy plank
#

mage used to be the utility class with things like lifesteal and debuffs but now everyone has that

fossil finch
#

you know that's not true

#

mage lifesteal applies to one weapon and one armor

#

and most people don't even remember the weapon exists

misty lichen
#

calamity throwing very tiny cooldown affected lifesteal onto every armor doesnt count

fossil finch
#

and fully honestly nobody should have to remember life drain is a thing either

misty lichen
#

mages identity is having spectre armor

fossil finch
#

clearly

misty lichen
#

byeah mage needs to decide WHAT it wants to do and what playstyle it wants to cater towards because it lacks that clear direction

fossil finch
#

this is implies other classes do which they do kinda not

misty lichen
#

as shit as rogue is right now it has that

#

melee has it too

#

ranger i guess does

#

and summoner is in the cooking pot