#suggestions-discussion

1 messages · Page 236 of 1

golden sonnet
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it is better

glass arch
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morning star is an issue yeah but it gets outscaled by kaleido
which brings me back to my previous statement

median scaffold
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Both of them are good
One as both in a whip stack and the main whip, and the second one is just whip stack (or a whip before harvest/kaleidoscope)

glass arch
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and kaleido is the better one of the 2

median scaffold
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I think the real issue with both of them are still mostly in Calamity, mainly because summoner isn't balanced aroung having whips and it's minions deal a shit ton of damage for no reason(?)

median scaffold
glass arch
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its because thats what needed to happen before whips existed

median scaffold
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Summoner needs a rebalance in Calamity to be a proper class and not an issue we have today

glass arch
median scaffold
novel belfry
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i think EoL should regain her nohit capacity, and kaledioscope should be locked exclusively behind that form

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lock that annoying balance-breaking bitch away in the chains of primordial light

novel belfry
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eol lost her nohit damage in calamity, so im referring to cal

median scaffold
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Oh, okay

novel belfry
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im also not entirely serious about that, at best that should be a preliminary balance before an actually balanced kaledioscope can be done

median scaffold
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Ngl, the rdr being full 3 minutes is shit

brittle apex
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If your opinion is that more sentries would enhance gameplay and make the experience better for everyone, then "ADD SENTRIES" would in fact be a suggestion to make mod better (technically)

median scaffold
# brittle apex If your opinion is that more sentries would enhance gameplay and make the experi...

I think that sentries, as much as tmelee, need some love in the future updates. They even have some armor, making them a little bit more distinguishable then most of the other subclasses (tmelee, spell tome mage, etc)
But at the same time, summoner isn't in the best state (even in vanilla), so I won't be making those kind of suggestions before any massive summoner rebalance update(-s). And yeah, it's kinda against the rules

drowsy plank
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sentry armors are definetly something i think cal needs but the summoner update sort of proceeds any sort of real work that could be done on such a thing

median scaffold
ashen warren
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Did they launch new recipes on tl pro?

golden sonnet
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wdym?

hollow shell
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(they were confused about someone calling themself "Calamity Team" publishing a mod onto a mobile Terraria modding API)

median scaffold
novel belfry
median scaffold
novel belfry
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RDR imo is an incredibly lazy to do when you can just like

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adjust the stats?

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i already railed against RDR back when that got applied to Malice Mode bosses

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absolutely stupid concept

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if its any consolation tho, nobody really goes after night prov and day eol so its not really that much of a problem anymore

median scaffold
novel belfry
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although, speaking of night prov, she's in a really weird spot

golden sonnet
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The point is to make them an actual challenge

novel belfry
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whats the intended time to fight night prov?

median scaffold
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I guess why they will make daytime EoL have RDR, but again: 3. Fucking. Minutes.

novel belfry
median scaffold
novel belfry
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neutering the player damage for simply being too good

novel belfry
median scaffold
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But... maybe post-polterghast/post-dog?
Why would you do that, tho

novel belfry
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again, RDR only makes things way more annoying

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it's a good thing that it's not really prevalent anymore, fuck that mechanic

wide river
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Nighttime Providence is an extra challenge you can do, but you will not be rewarded for doing so beyond increased material gains (and the dye but that's not a "functional" drop)

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Kinda like Dungeon Guardian in a way
Really annoying to fight, not much reward, but you can do it

novel belfry
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i dont like that comparsion tho

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nighttime prov seems like it exists purely to be an extra challenge

median scaffold
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I think it is

novel belfry
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dungeon guardian was made to kill players who tried to go into dungeon before killing skeletron

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not the best comparison

median scaffold
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And in Infernum it's even more pointless, but that's not this chat's discussion

novel belfry
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infernum night prov seems like a nohit challenge, she has the same health as normal prov but does WAY more damage

wide river
median scaffold
novel belfry
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yea

novel belfry
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@quiet kettle sorry but that's way too specific

quiet kettle
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why cant it be specific

novel belfry
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the sugg guide says this:

Specific and particular new items were a popular suggestion in the past, but statistics showed that they were almost never implemented. They had the potential to be very extensive and drown out other suggestions. Instead of suggesting that a specific item be added with all its stats and functionality specified, you should explain the problem with there not being a certain kind of item in a certain place, and explain how adding such an item would solve that problem and improve the mod.

It is usually a valid suggestion to say “Add some item which fits these criteria”. For example, “Add an upgrade to the Absorber”.

quiet kettle
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so youre saying they just gave up with specific suggestions because they didnt really get picked?

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that doesnt make sense to me

fervent orbit
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you should be focusing on a problem, not an implenetation of the solution to it

quiet kettle
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i just thought it would be cool

buoyant idol
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Generally, coolness isn't a valid reason. Problem solving is where most reasoning can be derived from.

quiet kettle
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gearsaw?

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what are you doing here?

buoyant idol
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I'm in a lot of places.

novel belfry
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same

glass arch
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@atomic shell the reason it doesnt specify the amount is because it doesnt actually increase regen

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it increases the rate at which your regen increases

novel belfry
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wh

atomic shell
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bro what

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I’ll reword it

glass arch
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it is the wackiest shit and i dont understand it either

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i just know the set bonus isnt an actual regen increase

misty lichen
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“specify the regen it gives” ok tell me how much regen it gives

atomic shell
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so what should i put as crimson armor’s actual set bonus effect

glass arch
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genuinely no idea

misty lichen
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you tell me there’s a reason it doesn’t specify

atomic shell
misty lichen
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that shit be greatly increasing life regeneration fr

atomic shell
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so confusing i can’t even write a suggestion wtf

small timber
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no one understand how crimson armor effect and shiny stone works

glass arch
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yeah the formula for regen is batshit

hollow idol
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what psycho wrote this (don't answer that)

wide river
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What Red code does to a modder

misty lichen
atomic shell
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I’ll just go with this I guess

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either way “greatly increased life regen” is definitely too vague

small timber
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you forgot to include the calamity's formula where your life regen is weaker when nearing max HP since this is vanilla life regen formula

misty lichen
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MORE NUMBERS

royal tapir
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I mean that’s just a Lerp function

sand marlin
modern rapids
north oracle
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guh

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Must've been buried or smthing

crude geode
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is it really a bug report

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considering the gills potion effect is like. intended to do that, and armors/accessories give gills effect

north oracle
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Bug reports is also for oversights, which this would fall under

hollow shell
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It may have been a matter of haha funny FTW/GFB change

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Semi intentional, decided it was fine for it to be stupid

sand marlin
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Good sugg

glossy reef
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i dont know if this is a oversight or not so im gonna ask here because idk where else to

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ive noticed that calamity dyes seem to work differently from vanilla dyes

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and frankly it makes a lot of them look like ass on a lot of stuff

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ok ok so take blue acid dye and astral blue dye for instance

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they both apply a swirling blue tint to whatever you use them on

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and they both seem to work properly on a neutral colored armor, like silver for instance

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but if you take a more brightly colored armor

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like pumpkin just for an example

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the vanilla dye sort of... idk what the right word is, "overrides" the color of the armor

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turns this orange armor totally blue

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the calamity dye, on the other hand, does not

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the original color of the armor still comes through

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and so you get this gross puke green color instead

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this seems to be consistent with all of the animated calamity dyes

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but, again, none of the animated vanilla dyes

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nightmare and endothermic dyes work as expected

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and seem to be consistent with how vanilla dyes function

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i dont know why this happens

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i dont know if its intentional

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i dont know if its an oversight, a glitch, a technical issue, or what

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i figured id bring it up here so that someone more knowledgeable than me could perhaps give some insight or look into this further

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also to ask if i should report this as a bug

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because, again, i dont know if it is

drowsy plank
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@glossy reef no idea if this is an oversight or a bug but either way this should be in #1052323733961977947, not here

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also lmao on the sevens striker swap functionality

glossy reef
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give me a second to copypaste this into a forum post then i'll clear it

drowsy plank
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np

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go ahead

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@muted cradle Do you have permission from the donor to suggest this change?

muted cradle
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its a donor item

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nooooo

drowsy plank
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yes

muted cradle
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:(

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whos the donor

median scaffold
drowsy plank
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deltaVexator

median scaffold
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Where's the suggestion

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I wanna read it

drowsy plank
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in posting?? lmao

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anyway idk why u wanna do this

median scaffold
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Oh, the swap one

drowsy plank
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the whole point is to use the convert, it's way better than the knock off coin gun anyway lmfao

median scaffold
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I thought Seven Strikers was just a normal weapon, not a dev one

glass arch
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its neither

drowsy plank
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it's not a dev one, it's a donor

median scaffold
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Donor*, yeah, sorry again

drowsy plank
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it's fine there's just a p big distinction in that devs are shadowspec only while donors can be anywhere

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well, usually shadowspec at least
but idc about being pedantic

median scaffold
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But Shadowspec can also be donor, ye?

drowsy plank
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no

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hence the distinction HDfailure

wide river
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Shadowspec is specifically reserved for developer items

glass arch
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yeah

median scaffold
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Makes sense

glass arch
drowsy plank
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it's funny bc shadowspec itself is a dev item

median scaffold
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Lemme check from who

wide river
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I know of the dye, but I don't recall seeing a block made of Shadowspec in base Cal

glossy reef
glass arch
drowsy plank
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the cynosure lore item is yharim's dev item LeviKek

median scaffold
median scaffold
drowsy plank
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well

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bug/inconsistency

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that's where u submit those

wide river
glossy reef
drowsy plank
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uh no, but that is just how that tag works

glossy reef
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wait nvm i misunderstood

drowsy plank
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yeah

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as long as you include your log and modlist im sure they'll get what you mean

hollow shell
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Latest sugg in posting, I full agree
Good and smart suggestion

drowsy plank
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i also agree but i have to wonder if it's so obvious it should be done that the devs might already know HDfailure

i do think some of their specific suggestions (lol) would help, like the picks listing suevilite and such

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personally i still prefer the "decopodia sprouts grow in mushroom biomes like queen slime summons" in terms of making crabulon's discovery more organic but

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¯_(ツ)_/¯

north oracle
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Yeah, that's a pretty sensible suggestion

misty lichen
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insanely true sugg

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you can also mention aquatic scourges summon being very explicitly craftable preboss with earlygame materials players will find naturally

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that one’s way worse than the 2 you mentioned the game makes no effort to tell you it’s a hardmode boss

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same with the aureus item all you need is astral dust which you will be finding immediately after killing wof, nothing tells you it’s a post plantera boss stat wise

golden sonnet
golden sonnet
misty lichen
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astrum deus is especially bad i thought it was premech, the game makes a vague status message after cultist is dead that something might be happening in the astral biome

golden sonnet
bright crag
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Brimmy's obscurity will be fixed with Crags overhaul

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You'll need to beat her to enter the urban district of Azafure

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Crabulon doesn't have such things planned, but we did discuss some sort of natural spawn

misty lichen
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brimmy as a whole feels unfinished like she doesn’t even have a full weapon set

hollow shell
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CalClone is similar

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Dragonfolly too

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(Standards have indeed changed over time regarding bosses and weapon sets
In vanilla it's actually pretty uncommon for bosses to drop a full set
And for a while Ravager, Aureus, and Deus didn't drop weapon sets at all)

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((I kinda liked that, considering Rav dropped significant accessories and Deus unlocked the Astral Ore. They didn't need sets on top of that. But, oh well))

misty lichen
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brim used to give the ore which was a full weapon set

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clone gives abyss items i guess and folly is still a miniboss idc what anybody says

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vanilla its only like “difficult optional bosses” that drop full sets

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qb deerclops duke eol

fervent orbit
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golem

median scaffold
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Plantera if I get what are you talking about

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I think something needs to be done with Deerclop

novel belfry
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deerclops needs to be moved to post-ml as a distortion/"dog sentinel" boss

misty lichen
fervent orbit
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wait

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really?

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holy shit

grave zincBOT
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@waxen stone - Your suggestion has received an updated status!

[FTW disables armorsets / accessories]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
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spupid gills flag

novel belfry
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FINALLY

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FUCKING HELL IT TOOK TOO LONG

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I HATED THAT

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SO FUCKING MUCH

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THANK YOU

glossy reef
median scaffold
marsh grotto
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thank god luck isnt a real stat

median scaffold
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Luckily, we don't need to calculate travelling merchant chance
He just exists

errant wind
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My suggestion is now too far away

muted cradle
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@hollow shell I got permission

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can the exclamations be removed now

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from my suggestion

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perms from the donor were the only issue

hollow shell
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yep, all good

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Thank you

muted cradle
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yey

hollow shell
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You could edit a line into your suggestion stating that you got permission, if you wanna quell the worries of anyone else who sees it

hollow shell
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epic, thanks

muted cradle
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I was thinking about making a suggestion about a hardmode upgrade to the magiluminescence

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do you think thats a good idea?

sand marlin
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The problem with that is magi is viable in post ml

muted cradle
sand marlin
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It's used for optimizing movement

muted cradle
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I didn't think anyone would sacrifice a slot for it

sand marlin
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Like sure you usually always have a dash but they are not anti synergistic

muted cradle
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I mean it could be good for nohits cause of mnl

sand marlin
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They synergize just fine

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Mobility is not just made for nohits though

muted cradle
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personally I wouldn't sacrifice a slot that could be used for extra damage

muted cradle
hollow shell
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There are very few items that remain viable as they are throughout so much of the game, pretty unique case

sand marlin
muted cradle
sand marlin
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In the end if you lack the mobility you want then you'll be worse off

muted cradle
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fair

hollow shell
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If Magi would get an upgrade it'd probably not directly improve its movement, so it doesn't become broken good
Introduce some other function that suits it

hollow shell
muted cradle
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but I suppose its my way of playing that makes it less likely for me to use magi later on

sand marlin
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Ikr 💪(rover)

muted cradle
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I ❤️ glass cannon

muted cradle
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for example angel treads

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ykw that'd be too much

sand marlin
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Angel Treads no it'd be broken, Ascendant Insignia... maybe

hollow shell
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Worried about it being way too big a buff to whatever you introduce it into

sand marlin
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Not sure how balanced it'd be but it has the best chance there

hollow shell
sand marlin
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Actually nvm it doesn't work for an acc related to flight

muted cradle
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how about the moab

sand marlin
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Finally make moab good

hollow shell
muted cradle
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its already good

sand marlin
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I'm sorry, no

muted cradle
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it serves me magnificently

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I like it

sand marlin
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You may be using it as you wish but it's worse than bundle or wings in general

hollow shell
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I guess the question is

If Magi is so good as is then why give it an upgrade

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Is it just the sense of obligation, considering everything else gets upgraded?

sand marlin
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Ok MOAB isn't donor I thought it was for some reason

muted cradle
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what about the seraph or elysian tracers?

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its already nearing the end

sand marlin
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Honestly I don't think it would be bad on MOAB

muted cradle
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lemme check the rules

hollow shell
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Definitely do not give it to the core wingboots line
People don't need any more reason to fall back on those

muted cradle
hollow shell
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(long time ago I had the idea to make an alternate boot-only line that goes into PostML so you would have something to equip alongside solo wings, so you use up 2 slots for better mobility than the 1 slot wingboots,
and Magi woulda been included in that boot line

alas, twas another idea that just sat on a Trello)

hollow shell
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Just needs to be supported with reasoning as usual

sand marlin
hollow shell
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No idea what its balance state was at the time, that wasn't really my concern anyway

sand marlin
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Ig I should be less focused on the balance aspect

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Because it's not unusual for cal to nerf additional effects on combined accs

umbral gazelle
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wait people dont use MOAB?

sand marlin
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Last I saw MOAB being actually used was Levi's nohits tbh

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It's just not good rn and very niche(in preference)

golden sonnet
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The real issue with Moab is that sandstorm has insane horizontal movement, but this is cut in half when using wings. As Moab is wings itself it does the same thing, leading to Moab being a downgrade for the biggest part of BoB

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Like, I would unironically rather use BoB than Moab in pretty much every situation

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And at late hardmode and especially past that, the amount of movement speed you can stack naturally makes sandstorm even more insane

median scaffold
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BoB for Yharon

drowsy plank
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moab be good impossible challenge

drowsy plank
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this is

worldly sparrow
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this is very unnecessary

drowsy plank
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one of the suggestions of all time

worldly sparrow
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replace the giant ass decryption computer with a button if thats what im hearing

grim tusk
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Bad things happen when big red buttons are pushed

calm crag
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not the entire block

errant cradle
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You definitely should've specified that better in your suggestion then

calm crag
grim tusk
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A satelite makes more sense as you’re contacting him

errant cradle
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As it stands now, it sounds like you're asking for the entire Codebreaker Tile to be replaced with a button

calm crag
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ah

grim tusk
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Not pushing a “self destruct” button

errant cradle
worldly sparrow
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also idk how pressing a button could be more climactic
it doesnt make sense imo

calm crag
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honestly it could be that too

worldly sparrow
calm crag
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i just think that it could have at least a border like the other item slots

worldly sparrow
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why would it need one?

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the borders imply you need to insert an item for the function

calm crag
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idk it just feels a little out of place for some reason

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and i think it would be a simple fix?

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but fixed is super subjective here

errant cradle
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If you just want the empty space to the side to be removed or used up in some way then maybe you could try redoing your suggestion and suggest a way to possibly rearrange the Codebreaker UI without adding any new button interactions

grim tusk
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The empty space is used while decrypting

errant cradle
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At least thats what I'm getting from what you've said here

errant cradle
calm crag
grim tusk
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Which should be stated in the suggestion

calm crag
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so it just kinda sits there

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yeah im realizing my suggestion could've been phrased a lot better

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"I think that the button could easily go in the blank space in the UI where the decrypted text normally shows up since the player has to have decrypted everything anyway." i think that explains it pretty well?

grim tusk
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Yea that works

calm crag
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i just think that it looks a bit like an afterthought when it has no border or anything

calm crag
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not the border itself

worldly sparrow
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the item silohuette only really exists for 1 of the borders

calm crag
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i mean i think that the different color implies that its a slot for something

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or the border could show up after the cooling cell is inserted maybe

worldly sparrow
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i think that'd just create more confusion

calm crag
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would it?

worldly sparrow
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maybe

calm crag
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i don't think it'd be any different from the current one

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if instead of a satellite dish appeared, a satellite dish with a border appeared

worldly sparrow
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i don't really get why the satellite dish needs a border

calm crag
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just feels a little out of place is all

worldly sparrow
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my biggest gripe with the ui is that the dish just isn't far up enough

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the summon text is almost touching the border of the ui

calm crag
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that could be another thing yeah

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excuse the MS paint

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im thinking something like this now

sand marlin
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Satellite looks better without a border

calm crag
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i disagree but

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idk at this point

sand marlin
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@void sky agreed, but also you need to put those kinds of oversights/inconsistencies over in the bug forum not on suggs

void sky
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oof, that one's on me! i didn't know if it was an oversight or an intended feature, so I decided to post this as a suggestion instead

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i'll move it to bug reports if the suggestion gets denied during reviewing

sand marlin
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Or you can just ask a mod that frequents here, @drowsy plank what do you think

void sky
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ah

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sorry, i'm only on this discord for the changelogs, so i really don't know how things work here

wide river
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That's fine, we get first-timers in suggestion channels quite frequently

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As a quick rundown of the system:
When you post a suggestion in #suggestions-posting, it stays there for 24 hours so people are able to comment on and review it in this channel, #suggestions-discussion. After the 24 hours are up and the suggestion does not have the ❗ (meaning there is something wrong with the suggestion) or 🗜️ (meaning the suggestion has improper formatting or too large of an attachment) reactions applied to it, the suggestion is transferred to #suggestions-voting, where it remains there for a short period of around 2 weeks to be voted on.
When in voting, anyone can vote on a suggestion, not just developers. After the voting period ends, the top 20% of suggestions in a group (groups are designated by when the suggestion entered voting) are transferred to the developers to be voted on one last time. This is where the developers can hand out the "accepted" or "denied" verdicts, basically a yes/no system.

grim tusk
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Although i think this was also an accepted suggestion in the past

sand marlin
drowsy plank
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wild

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idk honestly considering it already passed twice i really feel like this should be in bug reports because it just

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SHOULD be fixed by now

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idk @grim tusk like u get why i dont want a third version of this to pass when it's already passed twice and nothing has been done right; this is an inconsistency and one that the dev team knows about. im not sure what a third suggestion is really going to accomplish

distant gyro
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because we have a light hit wire code in both candles already

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it also works

golden sonnet
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Huh?

fervent orbit
golden sonnet
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Oh

fervent orbit
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someone forgor

golden sonnet
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I thought they were saying it was in the mod and the poster was just wrong

grim tusk
distant gyro
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it's in the public mirror

fervent orbit
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then why is there a sug about it

distant gyro
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idk that's no longer my problem

fervent orbit
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wait maybe all they did was check the wiki

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nah

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nothing on the wiki states about wires

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so they just didnt even check before making the sugg

sand marlin
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I do remember the candles being janky with wires but it was on mp so it was prob mp jank

void sky
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I see

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should i move to bug reports then?

sand marlin
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As in, does it work with wires right now?

void sky
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it doesn't

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i just checked

sand marlin
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Yeah then move to bug reports

void sky
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i don't know if it changes anything, but i am on multiplayer

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though i am pretty sure that my friend (who's hosting the world) has the lastest version

sand marlin
void sky
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i deleted the suggestion (since it would get removed anyway) and created a bug report

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thank you for help everyone!

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and sorry for causing problems hah

finite epoch
golden sonnet
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idk, it still doesn't adress the main issue tbh

small timber
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This might sound stupid but what if instead of a wing component, the "fifth" jump of moab (which is when you usually fly) is switched to a very weak, non directional and long duration upward boosting balloon jump

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So basically you have a "flying" as a fifth jump of you dont cancel it, while preserving wingless moab mobility

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Though tbh personally I think the current wingless balloon jump is kind of stupid due to movementspeed buff and wish it will be adjusted

buoyant idol
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Suggest that

willow widget
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add fart in a balloon to moab

novel belfry
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oyeah right, there's still two more jumping balloons

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theres' the sharkron balloon and the fart balloon

willow widget
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true

novel belfry
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there's also the honey balloon but that one doesnt HAVE a jump to begin with

willow widget
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all the different balloon combos clueless

sleek turret
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Bundle of all Balloons

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(and a horseshoe variant)

crude geode
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Up House, the accessory

sleek turret
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avalon adds one that has 6 extra jumps

sleek turret
novel belfry
olive saddle
high nest
north oracle
#

So
I'd like to think this is somewhat intentional, to make it slightly harder to instantly rush the abyss with infinite breathing. However, assuming it's not been intentionally planned that way, it's an annoying oversight that gets in the way of using amidias's blessing properly.

serene vapor
#

Besides sulphurous potions and sulphurous armor

#

I can’t think of any

proper granite
#

honestly, yeah

#

i hate having to go back after running to the sulphurous sea because i forgot to bring a bottled water and an empty bottle to make the sulphurskin potion

#

its an really minor earlygame roadblock that probably shouldnt affect you if youre trying to head to the abyss post-skeletron

crude geode
#

Like effigy of decay is something people heavily overlook, as well as just. setting up teleporters.

serene vapor
crude geode
#

Cumbersome to use???

#

Setup yes

proper granite
#

more just expensive to set up the moment after you kill skeletron

serene vapor
#

Levers get destroyed in water, right?

#

So do pressure plates?

proper granite
#

dont think so

#

cause i use levers and switches with water pumps and they never break, and there are underwater pressure plates in the caves

median scaffold
#

They don't

#

Surprisingly

serene vapor
median scaffold
#

Could be some kind of the mod, but Idk

crude geode
#

Pretty sure they don’t break

proper granite
#

either way im not sure if having to find, then pick up and put down the effigy of decay wherever you go or set up teleporters should be something you have to do just to maintain your buff to get to the abyss

crude geode
#

It’s really a one time thing

proper granite
#

iirc the poisoning is impacted by your defense, i think? the damage is less when you get more defense

proper granite
#

afterwards im pretty sure you have enough defense that it doesnt matter anymore

crude geode
#

Post Skeletron yes, but you visit the abyss three times in a playthrough, and a teleporter is useful all 3 times

proper granite
#

can someone confirm that the poisoning is only a threat when your defense is low the first time you visit the abyss, i really cant remember

#

lemme boot the game up

crude geode
#

Defense does not affect sulphur poisoning according to wiki

proper granite
#

wonder if its something related to DR

crude geode
proper granite
#

cause i vividly remember tanking straight through sulfur poisoning

proper granite
# crude geode

we're talking about the bar that fills up and does a certain amount of damage, not the debuff

#

im not sure if thats called the same thing

crude geode
#

It is not, it’s barely defined on the wiki

#

The fact it can be reduced by defense is so wack

proper granite
#

i can confirm its affected by defense

crude geode
#

That’s so weird

#

That something like that can be reduced by defense

proper granite
#

and even weirder, it's inconsistent because if you wait until plantera to get life fruits you take about 33% less damage from it when going to the abyss after calclone

#

so I might have never had any problems completely tanking through the sulpur damage but others with more health and less defense-oriented builds might

worn coyote
#

what's the star requirement for the sugg to be sent?

serene vapor
ripe owl
olive saddle
#

Top 20% i beliebe

sand marlin
#

At jfl...

drowsy plank
#

@quiet kettle im just gonna let u know rn that even if this passes it's not going to happen for a very long time until summoner actually gets balanced

quiet kettle
#

That's fine by me

drowsy plank
#

also im pretty sure the devs like
already know this too lol

#

i dont think this is the first time something like this has passed

wide river
#

From what I remember of sentry armor-related discussions in the past, the developers are incredibly unlikely to add sentry slots to existing post-Moon Lord armors (for balance-related reasons, see #suggestions-discussion message )
In terms of just sentry stuff, it'd be likely a better idea balance-wise to have a dedicated post-Moon Lord sentry set, compared to adding sentry slots to existing armors

#

This isn't to discourage the suggestion's sentiment, just something to keep in mind

median scaffold
#

(Sorry for the ping)

wide river
#

Fearmonger acting as a sentry-focused armor set is an intriguing idea, I must say
I think personally that'd be a rework idea I support

misty lichen
#

yeah with the 0 on tier sentries and the singular extremely broken pretier sentry

median scaffold
#

I think it'll work as an addition to the sentry-based sets
It is still tanky (Valhalla, Squire, pretty much every sentry-based sets are tankier than their summoner counterparts) and also kinda works out in the end?

#

It is my silly goofy idea, nothing to really support it

median scaffold
#

Uh... yeah
Why does additional DR for moons exists in the first place?

#

(It was most likely even more pointless before Fearmonger became pre-yharon)

fervent orbit
#

hey isnt fearmonger don- WHAT THE FUCK IT ISNT?!

wide river
#

I assume the effect is from the time where you'd have to do these events quite a lot because uhhh
Recipe bloat and whatnot

#

So it was present then to make the repeat farming easier, which now you'd only reasonably do these events once more after obtaining Fearmonger

median scaffold
#

Auric Bars old crafting recipe...

misty lichen
#

miracle matter current recipe

median scaffold
#

It isn't even required for Draedon's Forge

wide river
#

Ye, the recipe's a mess but you're only making like 1-2 of it in any given playthrough (unless you're in multiplayer)

#

Doesn't change the fact it's the combination material to end all combination materials

small timber
#

rather than removed I will argue it should actually works outside of frost/pumpkin moon (not in its current form of course)

#

it is supposed to be the "tank" variant of summoner hybrid armor, so you are supposed to gain a lot of defensive benefit
yet instead 90% of the armor set is literally just it gives a shit ton (way too much) of life regen for some reason which stacks way too well with like COTBG because turns out life regen is busted

and just overlap bloodflare armor identity

median scaffold
wide river
#

Though,
I can see the argument for making the DR boost nerfed a little in exchange for removing the Seasonal Moon requirement

small timber
#

this might sound like a really strange argument, but personally I treat "regen" and "defense" as 2 different things

defense/DR is to survive heavy hit and nullify small hits
regen is more room for mistake and to certain degree it is "a X amount of shield every X seconds"

closest comparison I think is say Charm of Myth vs Ankh Shield, and for the most part regen is a LOT stronger than defense than people really realise/utilize

which is why I dislike items that give way too much regen, for example fearmonger armor, and want it to be more defensive (defense) oriented instead

#

and there are more ways you can make defense more interesting; iframe, shield, dr or even COTBG like effect

while regen for the most part is just, well, you heal

median scaffold
#

I'm just looking at this and:
"Wow, I want new sentry sets"
I'm a weird one here...

small timber
#

and also another big difference (assuming it works correctly):

with high defense, and defense damage , you will die eventually if you take hits continuously over a long time (assuming you only have ok regen)
with high regen, you might get to a point of actually not able to die (assuming you have ok defense of course)

wide river
#

I do remember a discussion about Fearmonger's regen effect here a while ago
I remember a dev (I think it was Shade?) saying the on-hit effect (aka the regen) could get removed

fervent orbit
#

they allow for more room for mistake

median scaffold
small timber
# fervent orbit by your definition, shouldnt iframes not count as defense

Didnt explained it super clearly

More like:
Defense = damage negation
Regen = damage recovery

Iframe negate damage by allowing you to avoid the damage entirely if you get hit during the iframe; you can treat it as regen if you want of course: if you take a 300 damage hit during iframe it is the equivalent of healing 300HP in 0.1 sec

urban berry
#

Call me stupid, Rogue shouldn't be the flimsiest in pre-boss

fervent orbit
#

uhm

#

what?

#

snow ruffian has 9 defense

#

this is just wrong

crude geode
#

It also has the glide iirc

#

Mobility being the best defense

cold cosmos
#

Yeah this is just not true at all

median scaffold
north oracle
#

moving fossil to rogue would leave ranger as the flimsiest aside from summoner, which isn't really better.
rogue's currently second weakest because jungle is unbalanced, and melee and ranger should have similar to better defence

i don't see a good reason fossil should be moved at this point, and rogue just not having defence isn't enough reasoning when that lack of defence isn't unbalanced

#

it would also confuse people who are used to vanilla, as fossil's the preboss set there

cold cosmos
#

Also rogue's lower defense is justified by the utterly absurd damage it does

#

At least preboss

#

Unless I'm misrembering

north oracle
#

especially as rogue gets sulphurous after EoC, while ranger has to wait to aerospec/shadow for an upgrade

drowsy plank
#

guh

#

@still linden please read our rules

#

specific item suggestions are not allowed

still linden
drowsy plank
#

just read the rules next time, they're the doc at the top of the channel and also pinned here

still linden
#

Alright, thanks!

novel belfry
#

having two ranged DESERT sets is weird

#

if like, fossil remained post-eow/boc it might be feasible

#

but no, we have two desert sets

#

and of course the calamity one is the cooler one so uh

#

at least necro armor has a cool new set bonus

misty lichen
#

i love it when the suggestion is just incorrect

tardy geyser
novel belfry
#

SO MUCH RED

wide river
novel belfry
#

what is the typo again, i dont want to perform a "Molten Stone" mistake again

wide river
novel belfry
#

thanks

novel belfry
#

eh, i'll just post it here and now for criticism

north oracle
#

you use SoC for
crab
2 evils
bee
deer
skele

you use counter scarf for
SG
WoF
QS
possibly cryo
possibly AS
any one of mechs

It's a pretty similar number tbh, and the progression does make some sense. You gain counter scarf as an alternative shortly before WoF, where having a bonk dash isn't very helpful, as opposed to evils, bee, etc. where the bonk can be quite good.

I don't see much actual reason to move it other than because it used to be earlier, it still has a good bit of time to be used (along with it's upgrade which barely changes anything)

novel belfry
#

i mean

#

there's also evasion scarf

#

i just wish there was more dash options for pre-skeletron that wasnt just

#

the shield of cthulhu

drowsy plank
#

if only shield of cthulhu was actually good clueless

unkempt lance
sleek turret
#

tbh optimally base dash is pretty good because the thing with dashes is that for dodging you'd use them for instant acceleration when doing the dash itself

#

which allows stuff like just turning around instantly

#

SoC also has the particularity of doing the bonk in which is a double edged sword

small timber
#

not sure if someone mentioned this, counter scarf is intentionally moved to post-skeletron

it used to be post-EOC

it is moved there exactly because counter scarf is absurdly strong

novel belfry
#

can you specify why its so absurdly strong? i'd like to know

small timber
#

it is viable on scal

#

as in, literally (you can upgrade to evasion scarf of course)

#

it is a viable item from post-skeletron all the way to scal if you dont mind the short dash length

it is just asgard's valor is better due to many contact damage bosses after it is available

golden sonnet
#

^ For projectile based bosses, dodging a projectile every 30 seconds is nuts

small timber
#

yeah, even dodging a contact damage every 30 seconds is nuts

golden sonnet
#

the universal dodge cooldown is 3X longer for context

small timber
#

it is just asgard's valor/ornate shield dodge contact damage every 2 seconds

crude geode
#

^

#

especially when so many late game bosses are based around contact damage

misty lichen
#

evasion scarf is such a pointless item lol

sand marlin
drowsy plank
#

lo

novel belfry
frail fox
small timber
#

evasion scarf is the counter scarf if you want to use it over ornate shield for some reason

misty lichen
#

oh my god it probably was made when the cryo lore dash was a thing too

novel belfry
#

i mean, it can be obtained before ornate shield

small timber
#

you can use evasion scarf for 1 boss

novel belfry
#

so you still have a small window of time before you ignore every other dash item in favor of rams

small timber
#

and then if you actually beaten cryogen, then you beat 1 more mech you get ornate

novel belfry
#

imo since i despise the meta nature of rams im personally thinking of having the elysian shield just lose the majority of its defensive stats in favor of just being a dash-focused accessory exclusively

#

elysian gauntlet

#

but thats just my idea

#

thats all

misty lichen
#

i don’t think it should have the knockback immunity but too many people are just used to having effortless knockback immunity that it would make so many people cry

sand marlin
#

The debuff immunities and kb res are just staples slapped onto it because they are just relevant all across the game and something as common as it needs to have them

novel belfry
#

i could see it keeping one of those two stats

small timber
#

asgard's valor can be just upgraded ornate shield

#

the entire ankh shield component can be removed, and it will still be amazing

#

losing kb immune and so on, so you dont save 1 slot compare to MNG

misty lichen
#

you do not need knockback immunity at all

#

it’s such a situational benefit yet now everybody’s just used to having it for free

sand marlin
#

It's not situational

#

Knockback is obnoxious

#

The only reason it works pre hardmode is because most things can't chain hit you

small timber
#

the most common cause of death is being knockbacked into another attack and get chain hit

#

yeah

sand marlin
#

And you get it before the things that do (Slime God/WoF)

#

There is no good thing about knockback I'm gonna be real

small timber
#

so just by having kb immune, you prevented a lot of situation that might had heavily damaged you otherwise

sand marlin
#

It's done horribly and just feels bad

misty lichen
#

i just never have any issues with knockback idk

#

even if i’m getting beat up unless it’s a boss that can easily corner me like plantera or analev i don’t get chain hit

sand marlin
#

It can interrupt every single one of your mobility options to get out of said chain hits as well

#

Hooking, mount, dash

misty lichen
#

just dash? it only messes up soc

novel belfry
#

the only tragic thing about kb immunity being universal across every set, is that atlas's high kb is worthless

sand marlin
misty lichen
#

it’s even better when you consider master ninja gear long dash

small timber
#

if you are skilled enough at the game yes it is not a problem, for majority of the player kb immunity is mandatory if they are already struggling

sand marlin
#

It goes on cooldown before you can dash again if it gets interrupted

#

It's not an instant get out of jail card

small timber
#

if a player is struggling with the game with kb immune, they will simply die much more without

sand marlin
#

Gets really annoying especially with that

#

Rework knockback and then you can consider removing it from more staples

#

Otherwise there is no good thing about knockback and kb res should stay relevant all across

misty lichen
small timber
#

rework kb into a stun bar / threshold based or something

sand marlin
#

So no

#

You are not dashing into the boss

#

You are dashing out of it and it interrupts you

novel belfry
sand marlin
#

Slime God

misty lichen
#

there can also just be a line of ankh shield upgrades that give universally high defense and debuff immunities but no other random defensive buffs

sand marlin
#

Queen Slime as well if it happens to stomp you

misty lichen
#

counter scarf is long enough for me to just get out

#

for qs

#

slime gods yeah ur right lol i can’t even argue that

sand marlin
#

I do agree to that

#

You know what we wouldn't actually need kb res on ornate line if frozen shield's relevance was thrown out of the window by absorber being really broken and therefore always being better post cultist and so forth

#

Frozen Shield was meta for defensive accs up to halfway into post ml until the broken shit came along

misty lichen
#

well that’s another balance issue

sand marlin
#

Yeah, I'm definitely a fan of absorber but I can't really ignore how strong it is rn

#

And I do miss frozen shield meta

small timber
#

but guess how many votes the suggestion got because it is a major nerf to an item 90% of player used

misty lichen
#

it’s ok it can have 50% dr as compensation

novel belfry
sand marlin
#

5% ADR

misty lichen
#

if it was armor crunch itd be something

#

but they made fucking armor crunch X

novel belfry
#

No wonder why they rejected my sugg to add an upgrade to the Absorber, on hindsight it really doesn’t need a upgrade

misty lichen
#

give it the plague hive treatment

sand marlin
#

I think the issue is that a thorns effect should not have offensive bonuses

#

But instead more defensive

misty lichen
#

the upgrade is just the same thing but worse

novel belfry
#

Wait, it is?

#

Plague hive is worse than alchemical flask?

misty lichen
#

yeah has there been a plague hive suggestion yet

olive saddle
#

marksman bow my beloved!!!

misty lichen
#

marksman bow is actual peak donor

#

sprite so massive you can’t make out what it’s supposed to be in the inventory
recipe that is literally just a lot of a single vanilla material, it WILL be appearing constantly on your screen while crafting other items
just a generic bow that converts wooden to jester for some reason (preboss arrow at post plantera)

crude geode
#

Disagree

quiet kettle
#

Anyone else think there should be references to the addon mods

crude geode
#

The peak donor item is Prismatic Breaker

crude geode
ripe owl
#

You're not being serious are you?

#

What the fuck

crude geode
ripe owl
#

I refuse to believe

crude geode
quiet kettle
ripe owl
#

Why do we need them?

#

Like let's be real

quiet kettle
#

It would be nice to have references to addons

#

Commemorate people for their efforts, you know?

crude geode
#

I’m pretty sure there’s also already references to other mods, it’s just not literally saying “go play this mod”

quiet kettle
#

No I meant like pets or paintings or something

#

Something that's subtle, yet stands out

misty lichen
#

do not add fanny

sand marlin
#

🔥

#

Fanny already exists

quiet kettle
#

I was thinking more like goozma or wrath of the gods

sand marlin
#

Literally any fire in the game

#

They are just shy is all

#

In any case cal would be better off not continuously bloating the game with more items that aren't always necessary

#

And the ones that are already in... to be better hopefully. Looking at donor items

median scaffold
#

Are you using dash accessories pre-plantera?

drowsy plank
#

everyone having kb res and anhk immunities is just a bandaid on the fact that knockback and a large chunk of vanilla debuffs are just dogshit mechanics, which is like putting a blanket over a flesh wound and pretending it's not there instead of treating it. not that id know how considering our solution was to effectively just remove them from the game so i have like zero experience with them XD

sand marlin
#

The most basic thing you can do with knockback is to make it knock you away from the source, not knock you backwards depending on where you're facing

#

Current knockback just makes you get knocked back into the source as you are trying to get away from it

drowsy plank
#

fucked up

drowsy plank
frail mantle
#

me when beating probably the boss where knockback is the most dangerous gives you knockback immunity

drowsy plank
#

i love how the thing shoots jesters but cal fucking hates jesters so it has to make a bunch of iframe changes to the jesters to even pretend this weapon was a good idea just-

it's so many baffling decisions wrapped into one

golden sonnet
#

I'm going to be honest, I've been playing Calamity for like 7+ years, and I completely purged this thing from my memory. I literally completely forgot this thing even existed

drowsy plank
#

donor items in general just display why people should not be allowed to design for a game they do not understand and why the item suggestion donor tier needed to die so badly

golden sonnet
drowsy plank
#

i remember marksman bow
i remember it every day SAD

golden sonnet
#

I'm sorry for the pain you must go through

random talon
#

I should do a run where I can only use donor weapons

#

and other dedicated content

golden sonnet
glass arch
#

theres only a couple well designed donor items imo

#

tyrannys end, for one

#

plus some more but i have a bad memory and cant remember them all

neat linden
#

though it might be a balance nightmare iirc

spark ravine
#

Sorry if this isn't an appropriate question, but where does one find the contact info stuff for donors if you want to make a suggestion about a dedicated item?

olive saddle
#

Scorched earth is fun

#

Also gem tech armor my beloved

royal tapir
#

Scorched Earth is a great example of how good sound design can really complete a weapon

royal tapir
glass arch
drowsy plank
#

what 🥹

#

@clear grove if this a balance suggestion it should be in #1178515062030348308 but also scorpio literally uses the same kind of rockets as snowman im pretty sure which makes this even funnier

clear grove
#

ah my bad im new ill repost

novel belfry
sleek turret
drowsy plank
random talon
#

help

sleek turret
#

2 pesos

wide river
#

6 Fargo dollars

sleek turret
#

100 Steam Points

random talon
#

clown to clown conversation

wide river
#

True!

random talon
#

we spent our braincells buying SCal plushies

#

a worthwhile investment

sleek turret
#

I would make a sugg right now but it's mostly a resolution issue with some items with too much text or Draedon Logs having small text size but I would not like to

random talon
#

I wanna make pro-fishing propaganda and spread it across the Calamity community

novel belfry
sleek turret
sleek turret
#

It's kinda funny because some other mods tend to do that when loading the world

#

Magic Storage for example

novel belfry
#

for context this is part of an upcoming wotg update that'll rework noxus, apparently there's going to be a really cool build up to the fight

sleek turret
#

Sure

sleek turret
#

It could pass as more of a resolution thing rather than an accessibility thing tbh

grim tusk
grim tusk
#

Doesnt help that that mod’s UI is old

grim tusk
drowsy plank
#

is

#

is a star cannon a gun??

#

is this an inconsistency or truly just a suggestion

#

i cannot tell

#

@faint plover im pretty sure the scope works on cal guns that shoot bullets

#

does it actually work on star cannon in vanilla??

sand marlin
#

Stellar Cannon does not need ammo

#

It just fires a flare

golden sonnet
#

Only bullets solutions and gel using weapons

#

Oh, and apparently candy corn and stakes too, which is news to me, didn't know about those 2

stable kiln
#

yeah this is not true lol

fervent orbit
#

i thought bows dont get scope access

golden sonnet
#

Apparently, I knew flamethrowers and clemtaminators did despite most people being unaware of that, but I had no idea stake launcher and candy corn rifle got it too

fervent orbit
#

candy corn rifle is understandable

#

it counts as a gun iirc

#

just like how stake launcher counts as a bow

golden sonnet
#

Stake launcher is my favorite gun, I love rifle scope consistency

sand marlin
#

Stake Launcher...

frail fox
#

Thought this suggestion was talking about star cannon ex for a moment and that they were playing on 1.5 lol

faint plover
grave zincBOT
#

@muted cradle - Your suggestion has received an updated status!

[Change the hallowed bars recipe ore requirement along with making the veins slightly larger]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@olive saddle - Your suggestion has received an updated status!

[Change the fragments to only craft their class specific weapons]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

hollow shell
#

@faint plover Star Cannon is not a "gun". Guns in Terraria must shoot bullets (ammo based on Musket Balls or Empty Bullets).
Weapons that use special ammo or no ammo are therefore not considered guns, and thus don't work with scopes.

#

(Scopes have a few additional inclusions actually. But, they don't extend to weapons that fire Fallen Stars)

#

You should edit your suggestion to acknowledge this information.

hollow shell
spark ravine
hollow shell
#

Anything's fine, just let us know what item you want changed or what user you wanna contact and we'll give you their Discord ID (most of them have spoken in this server before).

spark ravine
hollow shell
#

151574653251485696 @spark flax

spark ravine
#

thanks

hollow shell
#

👍

#

she may even see that ping and just respond here, iunno if anyone's contacted her for her item before

spark flax
#

hi

fervent orbit
#

🤯

spark flax
#

i havent played clamity for a while b/c i played it once when the 1.4 update dropped and then have been playing other viddy games since but feel free to go for it re. the suggestion, i think updating to 1.4 flail mechanics would probably be welcomed

spark ravine
#

Update the Yateveo Bloom's flail attack
The Yateveo Bloom is a pre-hardmode melee weapon that acts as a flail with its left-click and a spear with its right-click. Thing is, the flail still has pre-1.4 flail behaviour, which is awkward and annoying to try and use. It is also inconsistent with all vanilla flails that no longer behave like this. Updating the weapon to use the spin-and-release mechanic introduced in 1.4 would make the weapon both more fun to use and be more consistent with other flails of its type.
I have permission from the donor to make this suggestion.

This good?

spark flax
#

fire away 👍

golden sonnet
#

a space between the header and body text would look nice, but besides that no real complaints

spark ravine
#

I knew something was off. Welp, gotta wait out the slowmode

hollow shell
restive wharf
#

Secret seed for the abyss

#

That makes the abyss much much wider

#

If you type "subnautica" in for a seed

#

Actually

#

Make the whole world abyss and sulphur sea

#

And in the seed the primordial Wyrm has his original sprite

tiny minnow
#

Can Calamity add secret seeds?

dense ravine
#

secret seeds are too much work for the dev team

#

its better for them to spend their time adding new content to the base game then adding secret seeds

#

plus things like gfb have been changed in cal so play that

ripe owl
#

Iirc the new secret seeds will not have support

dense ravine
#

makes sense

olive saddle
#

trasher from hell, trasher from hell, gnasher from hell, gnasher from hell, trasher from hell, trasher from hell, trasher from hell, trasher from hell, trasher from hell phasing through my wall. aquatic scourge from hell???

royal tapir
olive saddle
golden sonnet
#

Never leave yuh unsupervised

ripe owl
#

The dude literally made the generation steps bar for Calamity structures clueless

royal tapir
grim tusk
#

I got late to the fuck up gfb party but have been having fun monkeypawing its bugfixes to add something

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Altho seems like gfb bugs have stopped showing up

novel belfry
#

and infuriating

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it was my first experience with gfb

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and wow

fervent orbit
grim tusk
#

Thats a bit too much

fervent orbit
#

weak smh

grim tusk
#

I can be sadistic but I have no reason (yet) to be that sadistic

#

I already caused mayhem with the Wulfrum bots

cold cosmos
serene vapor
#

Can we do the same thing for ball of fugu

random talon
#

I wanna make a suggestion to make the Sulfurous Sea and Draedon's Underworld Lab indestructible by Fargo's Instabridges

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The lab for obvious reasons

crude geode
#

Is that on Cal or Fargo?

random talon
#

idk, Fargo has a modcall list for how to make certain tiles from your mod indestructible by the bridges

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I guess Fargo's could do it if they had the internal names for the necessary tiles

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I wanted the sea included too bc the bridges can cut the border in Remix/GFB preventing the water from flowing down, causing huge delays in water physics.

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god damnit, the bots

serene tendon
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"it is inconsistent with all vanilla flails" Flairon, Chain Guilotines, etc

spark ravine
misty lichen
#

there are 2 flail types, thrown and launched

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thrown flails in 1.3 would dangle near you while holding the button, 1.4 gave them real controls

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launched flails are golem fist flairon chain knife etc, just a projectile that goes out then back in

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yateveo acts like pre 1.4 thrown flails

spark ravine
misty lichen
#

calamity flails are almost always launched flails even when they look like thrown ones probably because the 1.3 thrown flails were genuinely awful to use offensively

#

ball o fugu, tumbleweed, urchin flail and probably many others were probably originally designed to look like regular thrown flails like their sprite implies, but had to be changed to launched because of how bad thrown flails were. it’s not a coincidence the only calamity thrown flail is some random donor item

novel belfry
#

i just realized that the bloodflare armor just doesnt have a wing

wide river
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Indeed it doesn't

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However, it doesn't particularly need one in my opinion
Elysian and Tarragon Wings are more than enough for Old Duke/The Devourer of Gods

sleek turret
#

Wings that consume your hp for wing time 😈

wide river
#

Honestly? Not a bad concept

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Once Uelibloom/Tarragon kicks the bucket and Ravager gets tiershifted, that could feasibly work as an alternative wing tied to reworked Ravager

sand marlin
novel belfry
#

which is fucking fantastic

#

finally, theres going to be a later-game flail that's now a thrown flail (but STILL HAS AN OPTION TO BE LAUNCHED)

#

||so much editing wth||

wide river
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@old granite Calamity will be adding whips eventually, first they have to actually balance the class before that though

crude geode
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Summoner and Rogue will never be balanced it’s a myth

novel belfry
#

SCP-12028
Class: Euclid
Description: SCP-12028 is a psychological anomaly affecting anyone who attempts to "balance Terraria whips with the Calamity Mod," which will be hereforth referred to as SCP-12028-A. When one attempts to perform SCP-12028-A, they will be struck with a variety of emotions (SCP-12028) such as but not limited to:

  • Anger
  • Disappointment
  • An inability to listen to a guy named Shyguymask, who will be hereforth refered to as SCP-12028-B. People who are afflicted with SCP-12028 will instead direct their emotions at SCP-12028-B. This effect does not apply to SCP-12028-B himself.

Such emotions will in one way or another prevent the person from completing SCP-12028-A.
Addendum: SCP-12028-B is not exempt from the other effects of SCP-12028-A.

random talon
#

lol listening to shyguymask would actually solve a lot of summoner problems

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Maybe prehardmode whips should have less summon tag damage

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the spinal tap has 9

serene tendon
#

I have no idea what SCP means but I agree

serene tendon
tardy geyser
buoyant idol
grim tusk
#

He is also trying to balance summoner as if it were vanilla summoner (which is weak and inconsistent unless whipping)

#

Cal summoner unlike vanilla is a fucking beast

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Accessories are a big fucking problem

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Altho most of the issues with SGM is how he behaves with people; rather than his insight

sleek turret
#

Whips complement summons in vanilla which is OK because the thing with summoner is that it basically had to complemented with more damage coming from other sources

#

It's a different balancing issue basically

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Cal summoner balance comes mostly from summons not relying on complementary weapons and other sources which is why there's a summoner damage penalty

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To the point that even holding a summoner weapon in older versions of the mod gave you extra damage instead of holding a classless weapon (no bonus neither damage penalty)

small timber
#

Shyguymask have a good idea on how to balance summoner, but I think the idea he had was a bit boring and could be better

Closest comparison is like shyguymask's idea to balance whip is abit equivalent to cal removing melee speed from most sources (iirc he wanted whips tag damage basically reduced massively which will make them balance but is a bit of a boring approach)

Wait actually I need to recheck what did he said, I am not 100% sure he is the one who wanted whips just be nerfed massively or is it someone else

sleek turret
#

He goes by the lines of if Whips are overpowered, then so is everything else if we look to the Catalyst and Cal Whip DPS testing video

small timber
#

Ok shyguymask's idea is like this to sum it up:

Keep flat tag damage in preHM (or part of HM depend on balancing)

Use multiplicative tag damage lateHM or post-ML

#

I must be thinking of someone else when saying "he just wanted every whip to reduce to nothing"

crude geode
sleek turret
#

Why was melee speed removed from stuff in the first place?

small timber
#

Oh right he also mentioned the decison to make reduce minion damage nerf on multiclass (in current state of cal summoner balancing) is baffling which I do agree yes

sleek turret
#

I don't remember

crude geode
#

balancing iirc

small timber
#

They gave all melee armor melee speed, removed it from basically most sources except gauntlet and like 2 accessory

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Basically to make melee speed balanced by reducing options

sleek turret
#

Weird

crude geode
#

I thought they changed it to melee damage

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instead of improving use time

sleek turret
#

I don't think they did honestly

#

Ale in Cal is like 10%+ melee damage and 5%- defense right?

#

Seems like the vanilla changes page isn't updated so I'll check

small timber
# sleek turret https://youtu.be/Gw22yZxMQU8?si=QVFUTifFnpL8AGcG I would recommend watching this...

This video is good, but I think it failed to account something:

  1. if I am not wrong, the intended balance (for cal) is literally for whips to be underpowered, whether he agrees with it or not, so it is "perfectly balanced" because it is "underpowered"

  2. he forgot that multiclass nerf changed from 50%->25% was not a sensible change and is why multiclass is so strong to begin with (he is comparing something "balanced" to something overpowered, and said whips are underpowered in comparison instead of nerfing multiclass)

  3. he mentioned lunic eye etc, in fact yes they are overpowered, the reason why? Because summoner weapons are literally balanced without them in its current state

If you add them into the mix of course they are overpowered

sleek turret
#

The third point I alredy explained it briefly above regarding Cal summoner and you just complemented it

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Cal Summoner summons being alredy strong without whips provokes stuff that complements it also being strong whether is from the class itself (sentries, whips, other weapons) to classless items and extending to limitless other options coming from other classes

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Which is why he also got the Polterghast 21 second kill

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Note that he also goes and uses stuff that is also obtainable at that stage like candles and etc (in the Polterghast video)

sleek turret
#

So I would conclude this by saying that instead of Whips being strong and other weapons being strong, the root problem are summons

small timber
#

And also very offensive setup (stardust armor on polter) and he said he use rage each fight

But my point is he is comparing the wrong thing

  1. The intended balance is minion only

  2. which is why whips are balanced to be underpowered, which is to make them not mandatory

  3. lunic eye, multiclass etc are in fact not balanced with summoner, so of course they are overpowered

  • multiclass is a multiclass nerf issue (which imo should be reverted)
  • the other is lunic eye existing to literally cut dr in half for some reason which is inherently an overpowerwd concept as long as you dont have to waste dps on it (aka summoner)
  1. so if you compare 2) and 3) of course whips is underpowered, it is meant to be
sleek turret
#

I mean Stardust Armor on Polter is an option

small timber
#

It is a massively offensive option compare to tarragon which is much more defensive

sleek turret
#

Same as mixing minions at certain fights he does

small timber
#

And if not mistaken tarragon is used for summoner balancing post provi

sleek turret
#

You need to consider the fact that summoner provides diverses options throught the game and does not only base itself around one specific setup going all minions of one kind

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He does not go with only one summon weapon at Crabulon for instance, he goes with a combination that results into a MNL kill

small timber
sleek turret
#

He approaches vanilla balance more than Cal balance

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Where whips are a strong (and interesting) complement to vanilla summons

sleek turret
#

Differently from Vanilla where the method is to directly compare the weapons with maximum damage opportunities while also not going directly on the min-max build area

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Calamity itself offers more maximum damage opportunities by introducing more elements to the play via mechanics and other items such as Lunic Eye (which I agree this thing is overpowered, being able to halve the DR of most bosses).

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To be honest, the issue with summoner balancing is the fact a minion-only balance causes issues like other things being overpowered and not acknowledging different points or view or approaches to the playstyle

#

Essentially, 'purism'

glass arch
crude geode
#

cope

novel belfry
#

at least, not in their article, their titles will still be -J

#

i merely wanted to make light of a situation that's going to take a long long time

novel belfry
tardy geyser
#

What the point of this discussion? If whips and classless weapons or summons should be nerfed?

north oracle
#

gotta love whip arguments spilling back out of the balance thread now that it's gone

novel belfry
#

someone talked about summoner and rogue taking forever to balance, i made a joke about that

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and now... this

small timber
# small timber But yeah minion mixing + candles and rage etc already make it not "a balanced te...

you could had saved yourself a lot of trouble by, you konw, reading the whole sentence

tldr, there are 2 points:

  1. summoner can kill polterghast in 21 seconds
  • this is because he used a somewhat minmaxed setup that is differnent from what is usually balanced, eg: minion mixing and stardust armor (and this point is done and done, the other arguments I made are for 2nd point)
  1. whips are underpowered compare to other options and should be buffed (which is what shyguymask's video is about)
    tldr:
  • whips are intended to be "underpowered" in current cal's whip balancing approach, so it being a small help and not a make killtime cut is intended
  • multiclass is overpowered because the decision to make summoner multiclass nerf 50%->25% is not good to begin with, and this imo should be reverted
  • items like lunic eye being overpowered is also a lunic eye problem mostly

tldr 2:

  • cal minions are almost always only balanced with minion only (not even whips), which is why whips are balanced to be "underpowered" so it is only a small help
  • this also means every other options that are massively better than whips are almost always "unbalanced", eg: multiclass and lunic eye
  • you cant balance around an overpowered option instead of the intended power level option

eg: you cant just say because staff of necrsteocyes kills wof in like 20 seconds, that every other weapons are underpowered and should be buffed to match

grim tusk
small timber
wide river
north oracle
#

byeah
while shyguymask's tests in that video raise interesting points, cal's balancing philosophy is the opposite of what he wants (and the conclusion he draws). Instead of buffing whips to match multiclassing/classless, classless/multiclassing should be nerfed to match the balance whips

small timber
#

it is just I can find at some point he explicitly stated that he want early game to be flat and late game to be multiplicative, because this is the approach that will make the most sense for whips to feel powerful

tldr he want cal whips to be good

novel belfry
#

wait, there's ACTUAL stat-changes to whips?

north oracle
novel belfry
#

i thought those were just ignored

north oracle
small timber
grim tusk
tardy geyser
#

Cal changes the flat tag damage to a multiplier I think?

north oracle
#

oh, true

#

firecracker got changed and flat tag is multiplicative

novel belfry
#

last i checked the multiplicative got bugged or soemthin

north oracle
#

no, it works now

novel belfry
#

but that was a while ago

#

figured

grim tusk
#

The great summoner rebalance plan atm will focus on nerfing everything especially accessories which atm are the main reason why minions are so fucking dumb.
That way only minions is slightly under and with whips (or other support) is slightly above

small timber
#

imo it might have the opposite effect of making preHM incredibly hard to balance (by reducing minion slot)

sleek turret
#

Not to say that his viewpoint is superior

north oracle
small timber
#

personally I prefer the opposite approrach:

  1. give player a LOT of "free" minion slot (currently this free slot is 1, from base, not counting summoning potion which is like post-QB in terms of balancing or something)

as in, like 3 free slot, in some way, that is somehow intuitive for summoner player to easily get

  1. then you limit options to obtain large amount of minion slots afterwards
sleek turret
# small timber you could had saved yourself a lot of trouble by, you konw, reading the whole se...
  1. You're almost correct on the fact that the setup was min-maxed. However, he also managed to achieve around 30 second killtimes by not min-maxing as you say in the other test video.
    2a.) Basically, you're explaining why whips work differently in Cal. It's what I said above regarding Vanilla vs Calamity summoner balance.
    2b.) I agree that multiclass damage nerf is pretty unbalanced as it enables the usage of other weapons to complement the summoner class incredibly.
    2c.) I alredy said I agreed on the fact that Lunic Eye halving the DR of bosses is overpowered.

2.2a) I alredy said this above.
2.2b) The same thing
2.3c) When did I say that every option has to balance around the most broken option.

#

And also what kind of trouble you're implying?

small timber
#

I was literally just summarizing that "killing polterghast in 21 seconds" and "whips is underpowered" was 2 different points for 2 different issues/scenarios, and make a tldr of it
of course the points will be repeated

olive saddle
#

Another whip suggestion

small timber
# sleek turret And also what kind of trouble you're implying?

for this one I am assuming you are referring to the reduce minion slot approach

tldr is: if you reduce minion slot massively (especially in preHM), a pre-tier minion might suddenly better

eg:
40 damage 2 minion slot = 80 dps
you upgraded to have 3 minion slot, your targeted dps is a 100 dps for a new summoner waepon at this tier

33 damage 3 minion slot = 99 dps (close enough)
if you use a previous tier summon = 40 damage 3 minion slot = 120 dps

of course this is an extreme scenario, but unless you make every minion slot upgrade a significant power crept in terms of just purely base damage of the minion then this will happen a lot more, as compare to:

eg:
20 damage 4 minion slot (3 base +1 slots) = 80 dps
upgraded +2 slots (3 base) = 5 slots, 100 dps

20 damage 5 minion slot = 100 dps (old summon)
20 damage 5 minion slot = 100 dps (new summon that maybe have better AI or something)

of course again, extreme scenario that is just hypothetical, but generally at least you can more easily avoid power creep on a baseline level

sleek turret
#

So what I understand here is that

#

Let's say that X weapon has a target of 100 DPS with the 2 minion slots

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And then Y weapon that comes in a tier after has a target of 150 with 3

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100/2 is 50 which results that the X weapon reachs the target

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Ok

#

This is confusing at this point

#

God that example is horrible because they both end in the same result

#

Scratch that

sleek turret
small timber
#

tldr yes, and 3 issues here:

  1. you effectively dont have a weapon upgrade in terms of damage
  2. it effecitvely requires a 50% power creep for your dps to be balanced, which means every single summoner weapon; aka summoner get 50% stronger after minion slot upgrade

and not all bosses are balanced like that, because other classes dont do 50% more dps from some point to the next and you cant balance bosses purely based on summoner
3) assuming 2), the power creep need to be lesser than 50%, which get backs to the above point (summoner weapon base damage after slot upgrade need to be weaker which leads to previous tier being better)