#suggestions-discussion
1 messages · Page 235 of 1
Devs claim bc it’s supposed to resemble the Calamity C
yeah i heard that too
thats cool but it just does not look right imo
just my opinion tho
it looks abit weird yes, way too bulky
it looks less like a functional weapon and more like a plant that mutated into the shape of a weapon, whether it is intentional or not
it remsembles the shape of a weapon but dont look like an actual weapon
thats kinda the reason why im mixed
on one hand, it feels less like the culmination of the journey in the form of many of the swords you've used throughout calamity into a single, super epic sword
and more like... well, what you said
a plant that mutated into the shape of a weapon.
on the other hand, its a really good "plant that mutated into the shape of a weapon" weapon
much better than the other two i showed here
Out of curiosity, what issue do you have with gale? I get vortex, as it has "comically disproportionate size syndrome" like the Deepcore GK2 does, but in my opinion gale looks... fine? I do prefer the funny goopy bow that was last sprite, but I don't see anything particularly awful about the current one.
well, the copied sprites from wiki.gg dont look good for some reason so it makes them look shittier
hang on
wait its still a .webp
WHY IS WEBP STILL USED
FUCKING HELL
IT SUCKS
anyways
The gale's design, as shown above, is very all over the place (which is to say, it looks awfully messy)
its probably the point, but I really just dont like how its done
Ye fair enough, it is definitely overdesigned, intentional or not. Imagine it having this sprite though lol.
SPAMTASM
smaller file size
I love the crazy overdesigns of the exo weapons. It helps to make them pop out and highlights their unique nature
The bird
I think current exoblade looks nice 
it's less overdesigned than the other 2 examples up there
that doesn’t make it not overdesigned
yeah theres something about exoblade that makes it look good
i wasnt initally very keen on it (I was NOT aware that other resprite of Exoblade was a 22 dev's sprite that was accidentally left in)
but now its grown on me
not only that, the sprite wasnt even finished
That was an Inanis sprite I think? Maybe touched up by Iban. I know Iban programmed the functionality.
I wouldn't say it was unfinished as much as it was, Inanis was planning on redoing it, and already had a near-complete redesign all sprited
but it was part of a more extensive full Exo set redesign so it wouldn't fit to implement on its own
and so that older Exoblade resprite there was added instead for the rework
I thought that was dom
(Doing the programming, that is)
The Exoblade rework was definitely mainly Iban
I may be misremembering Dom's contributions to it in which case sorry Dom
FTW/GFB aren't even proper difficulties
#suggestions-posting message i disagree. its a hidden difficulty, unlike death or rev. it shouldnt give you anything for doing it, otherwise it wouldnt be hidden
we should introduce new item "Toxic Community"
it is like The Community except 2 times as powerful, and grows as you successfully nohit each bosses, and is only obtainable if you nohit King Slime in a hardcore word in Master Mode
but yeah, calamity generally actively disincentivize absurd difficulty other than just to experience the difficulty itself; aka the mod developers literally is actively against the idea of "bragging rights" for beating these modes
Death and Rev is an exception since by all means Death and Rev is still designed as the "intended" Calamity experience (Expert, not Master)
Oo
I love this guy! This is the guy ever!
yea i could tell when i got fucking dreadnaut shit spat at me for 90 damage by the eye in legendary death
could suggesting a shadow orb speed buff (the light pet) be reasonable? i feel like the thing is so damn slow
compared to the crimson heart too
probably is fine if you can do the comparison
the suggestion itself is fine, just a matter of how many people will vote for it
if you do a good job at making the speed comparison people will be inclined to agree
Eh yeah maybe
I feel like it's reasonable for one of the earliest light pet options to be lacking compared to what you can get later. yknow, progression.
Crimson Heart, while faster, has the tradeoff of being more erratic (dirties your minimap), less controllable (not a major feature but that is something Shadow Orb has over it, being able to move it with the directional keys), and is affected by gravity (it'll keep up worse in certain environments as it keeps falling)
I feel like Shadow Orb's speed is acceptable for doing stuff like caving/mining, where you're rarely moving in one direction at top speed
thats a good way of looking at it
@quasi juniper not for wiki suggestions
@quasi juniper for one thing, #wiki-discussion, for another, you can sort by rarity which is pretty much progression order
how
what page are you on because I only know about this:
Click on swords
ahhhhhhh thats sick thanks
I do think there should be this kind of a page though but yeah that's for #wiki-discussion
Right
@quasi juniper This channel is not for wiki suggestions and also Calamity moves so fast compared to vanilla with updates that doing that is unsustainable and ALSO... like. Have you actually looked at the vanilla wiki's page? Because that thing is a mess. Like yeah it sort of arbitrarily tries to follow some kind of order but other times it is just a complete scramble with stuff in just like clearly wrong places. It's just not really worth it.
The vanilla wiki is lovely 😊
im not saying anything about the wiki's status or quality
also i think due to calamity's non-linearity that it would be much harder to categorize every weapon into a list based on progression
Rarity isn't entirely consistent but it works for the most part
yeah
I have some super stupid ideas for a way to change GFB exo mechs but i know the rules so i'll dont post them in #suggestions-posting but instead here.
Ares Changes: Ares itself cannot be damaged till its cannons are each destroyed, all having seperate health. Once the cannons are destroyed, it stats spinning towards you. It regenerates the cannons once it reaches the Berserk phase.
Artemis and Apollo Changes: Both have their own health bar. Once 1 of them reaches 60% health, the one that reached it will become invulnerable till the other also reaches 60%. They individually turn into their 2nd phase upon reaching earlier said, 60%.
Thanatos Changes: Thanatos will be split into alot of segments. Once one of the segments is destroyed, the segments on the front and on the backside of it will seperate themselves, while maintaining the same firerate. Once there's several segments left in the berserk phase, the laser will only be on a minimum of one of the heads, or if there's more than 5 left, 1 per 5 heads.
Yeah ik these ideas suck to be in #suggestions-posting but i just wanted to get rid of keeping them in my brain.
(oh yeah ofc if you dont know the source ideas, Ares changes = Skeletron/Skeletron Prime. A&A changes: The Twins. Thanatos Changes: EoW
XD
beautiful changes
probably a bit better than beserk spam
alas, one can only dream
ares with sprime charge..,.,..,.
also are you proposing thanatos would become EoW
yes
(in gfb)
The evilness of my ideas are too evil
truly
This looks more like a sword
You can tell its unfinished but it looks fine
the only thing i legit see is unfinished about this is the outlines on the blue-gray areas
thats bout all i can see
Tbh it would feel as a harder copy of these boss so I think the original exo is better but good idea overall
I hope my suggestion don’t have issues this time
Too SIS
yeah sorry too specific
on what the issue is
But if it ain’t good ok
not on the implementation itself
Ima remove it
ok
Then what
just talking about how the summon method is boring and how an unspecified new summon method would be more interesting would be a better sug
^
don't specify things about implementation, that's up to the devs
Hum ok then
if you really, REALLY want to still introduce a specific idea you want, always write "One possible way to..." in some way or another
Indeed, it must be absolutely clear that any specifications in implementation are examples
a lot of acid rain drops are like this, not just rusty
yeah, RBP is the same
fair
but rusty medallion isn’t super viable after eoc
but is very viable if you get it early
so it gets some importance there
it's viable thanks to ranger's lack of accs lol
yeah lol
continues being good right through pre HM
but it’s especially good for the earliest bosses, which you could fight before eoc
before I make a stupid sugg
does Sahara Slicers have anything to indicate the amount of bolts you have outside of just throwing it
like visual or audio cues
iirc they appread behind you like Terraprisms
but thats about it
you can see when you’re at max fairly easily yeah
you get 10 at max and they stack up behind you rotating like prismas
maybe rover drive visual made me confused earlier, but yeah I see it now
isnt arid] artifact obtainable as a random drop
Not according to the wiki page
(50 Ghouls isn't that much, is it? That's one banner.
Also I thought there was quite a bit of stuff to obtain in the UG Desert during Hardmode, especially if there is Evil/Hallow overlap)
ok likely removed, it used to drop from like earth elemental or something
and also yes something something zerg potion
you probably get it in like, 10 seconds
I did forget to mention, Zerg potion helps but the layout of underground desert makes it much less effective
it dont have to be super effective
You don’t get enemies flocking to you bc of all the small pockets
it is just a difference of 10 seconds and 1 minute, even if it is uneffective
and you can just, you know, dig a room
Using Zerg potion it took me at least 10-15 mins (was like 70 ghouls so I was a little unlucky)
you need to be really unlucky for that to happen with zerg potion as long as you are in the correct biome
or you kill the mobs too slowly
70 for what would be on average 50 isn’t that unlucky
that is not the issue
the issue is how do you only get 70 ghouls in 10-15 minutes when usually it take like 2 minutes maximum with zerg potion
Idk I was in underground hallow desert when I did it, maybe the ghouls spawn much less there? All I can say is I wasn’t trying to make it take a long time
Also I could be an idiot and thought I used Zerg potion. Can’t say for 100% sure I did
Tried Zerg on its own and not with Water Candle & Battle Potion, maybe?
Been a long time since I farmed in UG Desert so I don't have much perspective on how frequently Ghouls spawn
maybe, I am unsure
because ghouls are not that rare, especially that any ghoul works (even hallowed ghouls)
I’m going to boot up rn and test with Zerg bc I might just be a fucking idiot
Yup I don’t think I used Zerg the first time. I did get lucky with 6 in 30 ghouls and it took me about 3 mins
Dune splicers are assholes but suggestion rescinded I guess
#suggestions-posting message i like this. Maybe tune it a bit so its not super random or has some buildup before shooting lasers and its a much better attack
There are many ways to improve thanatos berserk attack in general tho
Faster movement or heating him up and forcing distance or smth
i mean what about frags
you get those from deus too but they're still useless til post cultust
idk
this sugg feels weird
Deus drops still exist there's not really much a reason to add any further incentivization to progression skip
idk it might be personal bias bc i was disappointed to not be able to use it
tho i will admit it is funny that astral bars need to be crafted at an ancient manip despite no other bar having the req
well
sides luminite ig
but other bar gear post cultist does
you do bring up a good point with the frags tho thatd be admittedly janky to be able to use early
Space bar -> space crafting station
Isn't that good enough?
mfw making uelibloom at an ada forge
They have relative theming
yeah i spose it makes sense when you consider deus was originally a moon lord alt
so astral would be the lumi alt
deus is just, insanely easy to progression skip i don’t think you should be allowed to get lunar tier armor and like 15 weapons when every other progression skip is just weapon drops and plantera i guess (she barely even counts)
doesnt astral still have a post golem pick requirement anyway
yes
like u have deus gear now just go kill cultist lmfao
which means beating either golem or ravager
yeah i farmed out a ton of astral ore from slimes
You do get scoria from astral shimmer
guh
still pre golem bc were waiting on others to come online
oh nice
:)
to celebrate you should cover yourself in a box of astral ore
so just do calclone cultist and deus
Back to fishing we go 
yes but you see the difference is people hate fishing so by forcing them to fish it might as well not exist >=)
You actually get full bars from fishing wtf
no please my 2500 perennial ore from farming for marrow
Not that you can do anything with it
i wouldn’t mind ore slimes if they did something
like the aero slimes fly that’s something
all of them just jump the same distance regular green slimes jump
Ore slimes are just the non fishing alternative to ore grinding if the ores in your world aren't enough
Like for building and stuff that's usually the only reason
Or in mp
I will take the sad state of affairs that is Ore Slimes as opposed to an NPC just. Selling them
goofy ahh mfs adding npcs that sell ores
just make it so ore slimes are reworked into other enemies with unique attacks based on the ore they drop
That could be cool
Of course it would require the reworking
But conceptually that sounds like a good idea
auric slime miniboss

🔥✍️
oh wait this is better
make unique minibosses that drop the ore
similar to biome mimics kinda
🔨
pickaxe actually
Probably a really cold take but axes should in general be used for more. Like why do you break bamboo with a pickaxe???
Love when axes and hammers become entirely obsolete after Hardmode
So then you get a hamaxe which combines their obsolescence :hdflr:
Hamdrax’s return when?
clearly this means we need post-ML trees
Fucking auric tree
make astral trees require a certain axe power 
i mean if dragon's aerie has its own tree
still waiting for astral fruit
taking some inspiration from catalyst mod, i'd love if ore slimes remained slimes, but were buffed into full on minibosses
make them not braindead easy to kill, but make them interesting much more interesting enemies
auric slime,...,.,.
@sterile quartz this channel is for suggestions related to Calamity Mod, not the server
If you wish to make server suggestions then contact the sever staff via the Staff Mail Bot
kk
I'm not sure what you mean either, VC3 already is a 10 person VC
i think im just rlly blind
is my suggestion good
It's Hamdrill smh
yes
Yeah, you can also fish for demon conch though it is craftable in cal
add demon conch to shadow chests and scarab rod to desert chests 
@wide river - Your suggestion has received an updated status!
[Add an in-game way to determine enemy debuff resistances/vulnerabilities]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@low hare - Your suggestion has received an updated status!
[Add more non-item (and lore related) boss summoning methods]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
very funny that boss summoning methods passed
again
like im p sure the devs very solidly know this but it is funny
hopefully this gets added in
@wide river - Your suggestion has received an updated status!
[Rename Solar Flare (the weapon)]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

niceee
Good
do suggestion with high star amount from december around the time suggestion bot was ded get a chance to be sent to dev server?
@drowsy plank - Your suggestion has received an updated status!
[Remove the Ability for Trashers to Phase Through Blocks]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
now trashers can fly instead
Next one gotta be Skyfins ngl
They now disable block collision for nearby players to fall into them.
finally
i add a real live alligator to your house
Awww, skrunkly. I could use a friend
they should make alligators phase through walls irl
skill difference
@coral carbon - Your suggestion has received an updated status!
[Make the Abyssal Diving Suit components shimmerable into each other]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Oh my god
calamity is finally real life accurate
Oh yes
My suggestion is actually being implemented
Some flails to fill in missing gaps would've made sense but that is just adding a subclass accessory line which is not happening
@raw epoch this is too specific and lacks a title; you should be focusing more on the why and less on the what
describe the problem, not the solution
I suggest to launch a propaganda campaign in favor of fishing

I think the "add more weapons to the subclass" isn't a suggestion in this context
Plus they want to remove the only thing that make flails fun
The swing

Im api because my suggestion got into #suggestions-voting
That is, indeed, a bad suggestion, ngl
What's api?
Tho, your suggestion is nice

Happy
Voted
Yes
It feels annoying to dig your underground desert
And like demon conch
Just craft it
Wouldn't argue
I have to because I can’t live without it
Actually, having a recipe to craft every component of shellphone or a way to shimmer them would be nice
Yes
And the the treasur detector dropped by nymph
Very annoying to craft
We need glowstick sold by skeleton merchant
Either you grind for a recipe, or grind for itself
So hard to find

Maybe it should be normal glowsticks + golden/platinum ore?
Hm, idk
Would work but something other maybe
Idk
What's the recipe, again?
Let me check
Yeah, I should make a suggestion for more craftable shellphone ingredients
All I know is that you need 5 thing glowstick
Well
Could be glowstick platinum or gold
And mineral potion
Forgot the name
And wire with copper tier bars
Yes

Hmm
It kinda makes sense that is uses wires
But making it post-skeletron (technically) is pretty cruel
Even tho shellphone itself is post-skeletron
Wait
Just remove or replace the sticks
Amber hook can be shimmered into sandstorm in a bottle?
Yes
Basically sanstorm in a bottle for 15 amber
How to get auric boots if no pyramid
Kinda absolute
You can craft the flying carpet
What's the connection?
For the carpet
Ok
You were talking about pyramid stuff
So it made me think of it
Floral pass have weird spawn
It spawned in my dungeon


what
Make more items shimmerable between each other
That is, actually, a nice suggestion

I wouldn’t vote for it
Why tho?
Idk
Mobs when I try to grind them: 
Mobs when I try to build an Plantera arena: 
I feel like uncrafting is more important

Just use vernal pass
Yeah, sure
Why is it in a suggestions discussion, again?
They should buff lunarian bow and all its evolution
But is shimmerable shellphone ingredients a nice suggestion?

A bit op
But it would have to be the same for anhk shield components
Shimmer to get other varient
Hard to get
Oh, yeah, that type of shimmerability
Not getting from the other ingridients
Idk
Okay, we need generally more ways to get shellphone, without a really long amount of grinding
Tbh anhk amulet is a pain to get
Shellphone is a pain to get too, most of the times
and the fucking ticker thing uh
Desert scourge
It's okay
have you ever actually tried grinding DS for them? the fishing quests would unironically be easier 
No idea why shellphone is post-skeletron, but it's okay
I grinder it yes and it was fast
but why tho
5% drop rate lol
For 1 of three mind you
nothing else that's part of the cell phone is except the fucking tally counter it's so dumb
Final question...
Should I really make it a suggestion?
Is there a time goblin army can spawn

Daytime
okay but was that latest update or... 
200hp and one broken orb/heart
If calamity didn't change anything

Yes
And shellphone is post-skeletron for whatever reason
Cellphone is also post-skeletron
And the thing before it
I only remember ПКП from russian translation

im actually working on a mod and one of the things we do is move tally counter to wall crawlers because they do literally nothing lmao
PDA
I never understood why re logic made people fuse magic mirror with all other things lol
convience?
Idk

that's certainly not one of the things id take issue with; tally counter being post skele is way more bizzare
Hm, idk
truly an old terraria moment
Also, thanks for the name of the thing
np
Don't you love when you have to wait until after Skeletron to get access to a feature that is now accessible literally whenever
Yeah, it's pretty weird
Tho, getting shellphone pre-boss sounds also weird
powercrept by besitary moment
I never got shellphone no cheats
Not me
Sorry for ping, but can you make a suggestion for Shellphone being retiered to pre-boss?

I kinda asking
And I don't think it's a good idea to suggest making shellphone pre-boss and also adding more recipes for its ingrediants in one post is a good thing

God, I hate balancing
If you’re fast enough then you can break into the dungeon archive and grab the tally counter before the guardian gets you
just make two suggestions lmao

What
It could just be a generalized title of "make Shellphone more accessible", then bring up both as ways that could happen if you really want it to be one suggestion
that is not at all a solution to the problem they are proposing
Eye of Cthulhu strategy
Also there's that
And isn't tally counter is from the enemies?
Or I don't know something about Calamity?
Archives
In the big arena for ceaseless

Under normal circumstances (vanilla) you'd have to kill enemies to get the Tally Counter
In Calamity, you can get the Tally Counter from an unlocked chest in the Forsaken Archive
That is also a nice suggestion
Oh, that's thing
Just
Yeah, I get it know

But it's not a solution to the shellphone being pre-boss
Kinda
Who is the sane person, who'll do it pre-boss, again?

Also about double posts - maybe the person will vote for one, but disagree with another, so I'll probably make two posts
CognitiveAfflatus is writing something

I'll read it.
Not a horrible suggestion
That one guy destroyed my suggestion

Yes
No fishing
The suggestion: no more fishing
You can just grab it
And that crafting sucks
Craft
Oh, mb
I craft it
lava fishing sucks!!!! unless you want money
Fishing sucks in general
There should be a funny easteregg where if you do house into abyss and put angler in it he will be happy
The main reason I go lava fishing is bloodfins
The only time I fished into lava was for that fish for fire aura potion
Based cog suggestions. Adding recipes for things is overdone and a boring band aid solution
Nah, I'm not that guy
Though, if I really don't want to go lava fishing, I can create a GFB world, enter it with my character, and murder The Perforators there for a lot of Bloodfins
Even tho it's better
What are bloodfins
!wiki bloodfin
supreme healing potions, but better
You can get 9999 of it out of perforators just like that before providence 
Only on GFB though
Yes
Idk about shellphone ingredients now
Crafting is a nice way to decrease the grind time
But crafting is, I would agree, kinda boring
You can get 9999

And the only thing I could actually thing about rn is NPC selling some of the ingredients
Which is even more boring imo
I don’t hate crafting
I hate when I think about something, but the moment someone says it's bad, I'm like "wow, it's bad"

Id much rather see their drop chances get increased or more likely to be in shops
I'm a mental issue, ngl
Can you beat...
Terraria Calamity Mod
Without crafting?
Increasing drop chanses is... ok
Maybe with boss drops only
You can't
Yeah
Me omw to turn on the randomizer 
Boss summons need to be crafter
"Without some random bullshit"

ignoring craft-only boss summons and crafting stations to craft those, probably
i think someone did a playthrough of an earlier calamity version and succeeded
Well, that's not really "no crafting", is it?
i mean, its really the only way...
what about armor/accessories only? i dont actually recall any big calamity playthrough that involved that?
the closest i can think of is that coldheart icicle playthrough where the guy used minion accessories to compensate for situations where icicle would be lacking in
Oh, "no weapons"
i am "technically" doing this, but i did allow classless weapons
since like, only whipless summoner players would use those
Whipless is whipless, not weaponless
yep but also theres certain summoner weapons that are more active but still not whips provided by calamity
Igneous Exaltation my beloved
cant seem to think up of a sentence to end off the sugg
Does it have putrid scent effect as well?
Nvm, honestly I don't think it would be too bad if it did have the rest of the mana flower upgrade effects. May seem like the old combination thing but I would argue it's not a bad example here
Or use the biome sand on the Chloro Extractinator
@proper granite https://terraria.wiki.gg/wiki/Purification_Powder
Thrown Powders are consumable items that can be used to convert blocks and walls between their Crimson, Corrupt, or (Old-gen console and 3DS versions) Hallowed forms. When thrown, they release a cloud of sparkling powder with a very short range, comparable to that of a broadsword, and produce a fair amount of light. Thrown Powder comes in three ...
also you'd be hard pressed to not have access to just 40 sand blocks even if you had multiple deserts/beaches overtaken
Your suggestion is fine as a consistency and convenience thing,
but I think trying to argue that you wouldn't have access to literally any sand in the world is a bit of a stretch
it's super easy to fix, but also should definitely not be the case and would be a super easy fix
"any sand" is already a recipe group
yeah it'd be very easy to implement
calamity removes the sand in once of the oceans and replaces it with sulphurous sand, its actually pretty easy for all of your sand to be corrupted or hallowed since one desert is always in range of the hardmode infection and corruptions can spawn directly next to the one ocean thats still pure
You can/should include that entire message in your suggestion
well as you said, purification powder
it wouldnt be anything more than a mild inconvenience at worst so its a minor thing
indeed
You can mention that too
ill add it anyways
maid scal canon
excuse me waiter i asked for an original joke
my bad bro
reworked phasesabers with alternate force attack
let me throw goblin peons
@median scaffold you shouldnt mention other sugggestions
#suggestions-posting message
Most (if not all) ingredients for the Shellphone are already made easier to obtain in some way by Calamity.
Wether it'd be a recipe or dropping from bosses, its still easier to create.
I kinda agree with Shellphone being easier to craft, but I still think that there is still some items that are hard to get, requiring either travelling merchant, without an alternative to craft it, or just a pretty small drop chance
is tally counter only acquired through killing dungeon enemies?
cause if so, then thats probably the hardest to get shellphone material
Or getting it from the library thing in the dungeon
oh then dw
Idk, Tally Counter being acquired through dungeon feels kinda unnecessary
And I would argue that it's the hardest thing to get in the Shellphone recipe (travelling merchant moment)
arent all of the travelling merchant materials craftable
No
One of them, I think
There's three: stopwatch, DPS meter and lifeform analyzer
I get that you, most likely, get them by post-skeletron stage, but it is luck-based, really luck-based
yea dps meter is craftable
Post-Skeletron (requires wires)
And there's also 2 other items that aren't craftable

The idea of Shellphone being locked post-skeletron is kinda weird, but it's fine, ig?
Terraspark are pre-boss, but most likely every player make it around mid pre-hm or even late pre-hm
it is also in fact supposed to be grindy until you get later into progression
and the fact that it is currently only postskeletron is just not that grindy
It just feels strange, because you can get every item pre-boss, but not tally counter
So Shellphone is post-skeletron only because of 1 item
It's not as grindy as in Vanilla, sure, but Shellphone still needs some improvements in that regard, in my opinion
actually think we shouldn't do away with a qol's item prog lock for once
shellphone by no means is an item required to beat the game
cellphone most of the time is overkill even, there already is enough antigrind
And many items, technically
I said my opinion - shellphone doesn't need to become pre-boss, sure, but needs a little bit push to not require something as inconsistent as travelling merchant
which part of it requires travelling merchant
for the most part, the crafting recipe are supposed to be the easier way to obtain the item, but not the "earliest"
the fact that you can still get them by post-Skeletron is already early
Won't argue, you can get them
But an alternative way to get some of them would be nice
Could make Undead Miners drop Spelunker Glowsticks
good to see we still do these
@brittle apex your suggestion has no proper reasoning. Something isn't gonna get added simply just because
Still no. The reasoning should be as to why we all need it, not why you need it
It's really hard to make an argument for some weapon upgrades
A nice suggestion, ngl. Crafting them isn't really an option
I still stand by my opinion, that something with Travelling Merchant has to be done
Not "we all", bruh
Also, that's a rule breaker
Example: I love old Temporal Umbrella, but I can't do anything with it's rework
Also, I love sentries, but I can't just come here and say: "ADD SENTRIES, PLEASE", that's a rule breaker and not a suggestion to make mod better (technically)

@ripe owl
Is MrBones also a rule breaker?
I have the same question actually
I think you are, ngl
It's a suggestion for a new weapon, which is a rule breaker
Not to be rude, but its you are, not youre
Lemme check to be exact
its you are
That isn't really a suggestion btw, try being more specific and actually justifying a reason for it to be in the game instead of just "i want it"
It's a SIS rule If I'm getting this right
DON’T: Specific Item or Rework Suggestions
Its not specefic

Yeah, there's that too
So, idk
Coak already said what's wrong, so, good luck on your suggestion
If you dont have an actual reason then there is no reason to suggest
Melee is kinda overwhelmed with weapons in the endgame, but tmelee having only one is kinda sad
Also there are good endgame tmelee
I think he meant shadowspec-tier
Isnt it just the one earth weapon? I meant shadowspec yes
if you want endgame tmelee weapons then
!wiki enchantment
truee
I literally said that
just get tainted on the weapon
Pretty much
Also, shadowspec weapons are devs-only, sadly
First of all, you're straight up wrong, since Earth exists
Would love to have more rogue/summoner stuff
He isn't in this regard
Second of all, not a good reasoning
He said there's only Earth as an endgame tmelee
But yeah, no reasoning is kinda a rule break
"I want it"

Wouldn't argue with 0 shadowspec-tier choices for tmelee (except tainted enchantment)
Earth:
"The wrong word in the right sentence can make a whole different in my point."

Well my original reasoning (which i feel like i failed to convey) was that there are ceveral none tmelee options after beating scal and exo mechs, but tmelee just gets one weapon, which is very good, but i feel like after beating the currently final bosses of the game (specially on a tmelee only run) there should atleast be 2 options for the tmelee as a reward ish type of thing, now if thats not a good reason, then im sorry for wasting ur time with my dumb suggestions
Several*
Well then why didn't you include in the suggestion?
Except the reward aspect, everything is good
Oh
Wait
You're doomed from the beginning
Shadowspec is dev items
What
Oh
Well i mean i guess it could be a scal drop, but well i guess im just dumb
More tmelee options from SCal/exo's will be worthing pointing out
Ok i dont understand, is my suggestion fixable or not
It is, kinda
More tmelee for post-yharon stage is an ok suggestion
More dev/shadowspec items/weapons is not
Problem: The suggestion is add a subclass weapon to a tier, must have reasoning besides lack of subclass at that tier.
Considering that there is a large amount of melee weapons at that tier, there it no valid reasoning for True Melee at that tier, especially with the tainted enchantment.
Wait correct me if im wrong, wasnt one of the reasons murasama was moved down a tier becuz there werent many tmelee options for yharon?
I would say the more problem with "lack of weapons in a sub-class" is... sentries
There like, 5 of them in post-ML stage?

no, it was that tmelee options actually work on yharon
instead of "sword that takes entire screen but we still call it tmelee because uhhhh no projectile"
It's because the 2 bosses at that tier didn't lend themselves to True Melee if I remember correctly.
Spiky ball users in shambles rn (more of a "soft" subclass to be fair)
bomb subclass when they have to get lucky with meteorite bars
There's that too, ngl
But I think sentries plays a lot more better as both summoner sub-class and kinda a class in itself
Valhalla being still enough for yharon is funny

well the thing is melee really just has like 2 main subclasses, like yeah "spikey balls" isnt really an important subclass, but i feel like truemelee is, u will never find a spikey ball only calamity playthrough, but you will find many true melee only playthroughs
"well the thing is summoner really just has like 2 main subclasses, like yeah "summoner non-summoning weapons" isnt really an important subclass, but i feel like sentries are, u will never find a summoner non-summoning weapons only calamity playthrough, but you will find
manysentries only playthroughs"

Fair, melee and summoner have more "hard" subclasses compared to rogue.
the thing is i dont disagree with you
yeah i do think there should be more senteries
I did that as joke, ngl
But wouldn't argue with that there should be more tmelee options for post-dog, post-yharon and at shadowspec tier or post-exo/SCal
Choice of 2 weapons for 1 bosses and 3, which includes 2 named before, for 2 bosses is really harsh
Rogue still needs some more endgame weapons, ngl
And melee should get either reworked or... idk?
thats what you get when you lock yourself to a specific subclass
There's that, too

More content isn't always a bad thing, especially for some of the more "developed" sub-classes (namely tmelee and sentries)
Tmelee doesn't have armors, but has quite a handful of weapons, compared to the regular sub-classes
And sentries even have busted armor and weapons
So, maybe developing them a little bit more wouldn't hurt the game
But summoner needs a rebalance update, so, yeah
more "developed" is never a bad thing
the question is the developing part, because turns out to actually add something, someone need to add it in; it is not a question of "why not just add 1 true melee armor at this progression", the issue is "since we added 1 true melee armor at this progression where is my flail, yoyo, rocket launcher, bow only, mage staff and dragon summoner subclass armor"
there is an inherent difference between the devs just added a subclass armor and suggesting to get 1; the devs can add whatever they want, while adding 1 through suggestion will just create a bad precedent for this type of suggestions to be spammed
Arent there post yharon bows and staffs, also by that arguement, why isnt that part of the rules then is my question, if it ever starts flooding the suggestions, it could easily be prevented by making a rule about it no?
it literally was a rule, just that after the suggestion doc rework it is not a "hard rule" anymore
Then the arguement of it being a rule is kind of not very valid then

I mean more like
this is before the rework:
if you make a subclass suggestion, you need a really strong reasoning for that to be acceptable
this is after the rework:
we don't outright restrict subclass suggestion, but your suggestion need to consider: balance suggestion, specific item suggestion, extreme effort suggestion and "do not be too specific on suggestion" and so on
Yeah, that's a bet too good argument to deal with and I'm pretty lazy about it
it used to be explicitly stated as an example to not make subclass suggestion unless you have very strong reasoning, now the restriction is loosen but still exist basically
Developing, balancing and adding new stuff to the game is hard
Oh well, i missed that but i have those
I had suggestions about all of them i just thought maybe theyd count as too specefic
But now that i think about it their not
If i edit it, then will be okay?
if you have a really strong reasoning you can be somewhat specific (just not "way too specific")
just well, the idea itself need to be very good in that case, and the reasoning need to warrant the specificity

Nah, I won't be making a suggestions about sentries at the moment
As a guy who really likes them, I still thinks summoner needs a major rebalance
for endgame, there are some considerations, but to put it simply:
-
endgame referred in this suggestion is shadowspec tier (post scal and exo), in case you didn't know shadowspec are reserved for dev items basically and no suggestion can use shadowspec
-
calamity don't balance endgame right now, as in literally; boss rush and endgame weapons for the most part is unbalanced because they are prioritizing balance other phases of progression, this also make it so having weapon variety in endgame is less of a priority
-
adding an endgame true melee and make it functional without making it Earth2 (aka mega lifesteal) and make it work against boss rush is a pain
this probably gives you a good idea on why the suggestion was ❗(beside, well, it being a subclass suggestion)
Well, i have an idea for that, cuz this kind of changed my entire suggestion as a whole, wait and read my edited version when i edit it
Wait, quick question just to be sure, isnt the one yharom weapon the only post yharon tmeleee weapon?
Dragon rage, yes
Okay i edited it
Also, you're kinda wrong
Dragon Rage is being from post-yharon tier, but Murasama and the Enforcer is still good there
Murasama has pretty bad range to
Well I dont know any other way to fix it, so if this one is still wrong then my suggestion is just as a whole flawed
They are completely invalidated by the Dragon Rage
Not so
True
How do you figure that
Dragon Rage has more range(?) and significantly higher DPS than both of them
You can call Animus, he's much better at this stuff
But the Enforcer is really good for Ares/twins, using it's on-hit flames attack on Thanatos
And even with Dragon Rage having more DPS, Murasama is much better when you can hit only 2-3 hits
Well i edited if u want to see it
Fair point with the Enforcer
Not sure about the Murasama one since the Dragon Rage's range over it would allow you to hit more often anyway
It's range isn't much bigger than Murasama
not much, yeah, but still a bit
I will put this as an example of murasama being used for SCal
But I wouldn't argue about lacking content of tmelee
too broad, and reasoning entirely is based on a subclass only challenge (aka true melee) which the mod is not balance around; and as others stated enforcer and murasama is still viable at that point and are considerable options
true melee can and should be used when the enemy have a window of opportunity to exploit with true melee's high damage; if you intentionally restrict yourself to only true melee the entire fight it is your fault, the mod do not account for that by offering more and more easy to use option to the point of old murasama with the size of literally half the screen just so people can cope with true melee
its used to craft the basic lab turret too
the whole point of sus scrap's existence is that you don't have to Only get the plasma core but also explore for them to craft the shpc
you're crafting the weapon from its actual pieces scattered around labs and arsenals
I find the process of finding suspicious scrap tedious due to there being no concrete way to find the workshops
and that's fine actually and you could suggest something about that but like
Shpc was? is? part of the rebranding of used to be legendary weapons where all of them would get their unique obtainment method
I’m rewriting the suggestion, don’t comment on it right now
You don't always need to get shpc in all your pts we think, and, honestly, we've never had a pt where we didn't find enough
I reworked my suggestion
No
Oh, my bad
Dubious plating and mysterious circuitry are required for the codebreaker
Not really sold: we think it removes the point still, which is exploring to get all of shpc's parts
With that they're just More Loot in the main labs you will always go to anyway
I feel like moving them to the arsenal labs would add some cohesion to finding them, to get the feeling that you traveled around the world for the weapon
Rather than going through a bunch of caves
it's not really any more or less "cohesive" honestly, nor do we consider "cohesion" is worth sacrificing the whole point sus scraps exist in the first place! If you did this it would now make absolutely no difference whether or not they exist
So the whole point of suspicious scrap is to be a collectible that you have to go on a wild goose chase for?
The point of shpc as is right now is that you gotta explore the world for it, and while this greatly varies how much effort you gotta put each playthrough to get it, variation's the reason terraria's so replayable, and we don't think you're owed shpc being an easy, guaranteed find every playthrough
I get that, but I feel like suspicious scrap was made to be more special because it’s used to craft only one weapon (and lab turrets)
lab turrets was a later addition to its uses actually
It was made solely for shpc's craft
And also, that's the point of their existence, that you have to explore for them!
I DO think that sus scrap should be removed from the basic lab turret recipe. For the SHPC, fair enough, you can choose to explore the world to get a pretty neat magic weapon. However, I don't get why a defensive furniture piece that you would typically want to make en masse has a rare, non-renewable resource required to make it. Especially when every other lab turret does not share this trait.
Adding them to the arsenal labs would still require exploration
That's very fair we don't have the slightest clue either
except it doesn't really
You're directed to every arsenal lab by the seekers
The seekers are completely optional, you can choose to explore for them if you want
do not percieve that as a valid point
Everyone uses them and, it still downplays the idea of exploring for them when you always have the seekers available
It’s an optional challenge for those who want it
think it's a little like if there was an item that guarantees rare drops and you argued rare drops are still rare
yeah like shpc already is now
without the arbitrary hypothetical of people not using items they are going to use
(Because the biome labs are extremely important for their own reasons!)
I guess that’s true, you already need to find all the biome labs to get the full codebreaker
I just wish there was a better way to get suspicious scrap than digging through your world
Well, you're entitled to that we guess, We just don't see it that way.
As far as I’m aware, the suggestion is still within the rules, so disagreeing with it is okay
Remove Suspicious Scrap from lab turret recipe
The Suspicious Scrap is a crafting material used solely for the SHPC and basic lab turret. For the SHPC, the material makes sense, encouraging exploration to obtain a neat magic weapon. However, for the lab turret, it does not make sense. As turrets are intended for base defense, you would typically want to craft several of them. However, the basic lab turret is gated by a difficult to obtain, non-renewable resource while literally every other turret's materials can be farmed for. Either swapping the Suspicious Scrap out for another material, or simply removing it from the recipe entirely, would alleviate this issue.
Anything wrong with this?
Nothing that I see
Should be good to post
yeah its fine
cool
Just want to check, nothing wrong with my post rules-wise, right?
no
honestly, i always find it quite organically
i never need to go out of my way to find it
id like it if the scraps were a like 50% chance in every arsenal lab
so you most likely won’t get enough for shpc by just coasting the biome labs but you’ll have them available for any other items they may craft in the future
keeps shpc still relatively difficult to get but not a 3 hour straight process
@cyan jungle Please read the guidelines before posting.
suggestions are about the mod themselves
you cant suggest merch
also, there is currently a campaign for a calamitas plushie, but the company will only do it if it gets enough interest
i wish we got a DoG plush but it will do
@waxen stone Could you line break to make a title?
👍
@ripe owl Has this suggestion been edited such that it is valid now? #suggestions-posting message
(It looks like from convo context it was a very different suggestion before)
Yeah, it was Shadowspec true melee options
But, idk what to think of "Murasama upgrade" part
That bit's weak yeah but imo doesn't invalidate it anymore
Alright then
yeh, there's no reason to elaborate on what a rework would be
@muted cradle just focus on why the weapon should be reworked, instead of what it could be reworked to. Leave that part up to the devs.
damn
sigh

done
is this better?
i mean ur just wrong lmao
man
Buff summoner ‼️ 😭
no
good joke
it doesn't need anymore buffs
Out of all of the classes summoner has the least amount of love
w
It hurts 💔
what planet do you live on
no, i dont think you do
Mr moderator
im not being a dick but summoner has more option than even calamity's own custom class like
and summoner is so fucking strong i genuinely have no idea how you came to this conclusion
last I heard it didn't, but that was also ages ago
when a count of weapons was done
idk recently
like a few months ago
i remember because i did it to prove this exact point 
Melee and mage have cooler and more powerful options than summoner
MAGE 
There is a section of the community including volunteers and devs that test killtimes for each weapon, and summoner has not only the most below killtime options, but also has a pretty large disperancy between how far below killtimes the results are
Summoner is the most broken class
summoner is not in any need of more stuff for power level, and whips will be added once balancing is done, so that addresses your point of more creative or "cooler" options
It’s a good thing summoner has the least weapons of any class type
this is also ignoring the fact summoner gets things like whips, active weapons, sentries, and things like Flamesteed Ring, Universe Splitter, Black Hawk Remote, Wulfrum Remote, and Cinder of Lament which sometimes just completely ignore class identity and have incredibly unique functionality compared to. idk mage which... shoots projectiles?? i guess?
the most interesting mage weapon is like Glorious End and the rest sometimes have right clicks i guess??
also really? i thought summoner with cal + vanilla was more than rogue still?
If you mean combined then I have no idea
i c
the structure is better, but your reasoning is (as cog's pointed out) quite flawed
APA is not universally worse than railgun, and base damage really doesn't matter at all for how good a weapon is.
me when the slow firing weapon has a higher base damage than the fast firing weapon
im sure there isn't any reason for that or anything 
tbh
also i think apa's polarity gimmick is neat!! it's nothing crazy, and when using it on bosses, it really doesn't matter much (as you'll basically always get it), but i still think it's cool it exists
I lost my reasoning after I remembered I can't be specific on a rework
I know an idea shouldn't be limiting on the devs but the structure of the rework was all I submitted it for
its just
that 20% boost seems pointless
its just free damage
not if you miss 
titanium railgun needs you to charge it up for full damage
so ur either holding left click or... holding left click
look i like charging weapons too, i adore clockwork bow, but i feel like ur really discrediting ada here a lot
for me personally the gimmick seems a little less cool than the railgun
before I edited the suggestion I said a rework idea was to fire beams in both directions
the one shot behind the player would deal more damage
i guess it's a little interesting in that you'd need to put your mouse on the opposite side of where ur aiming
yeah
pointing out that the main gimmick of APA is mostly irrelevant would be a good start
we have to be honest this gimmick has never worked in ANY video game and terraria is probably not where it shines
i will agree that the damage boost is just pointless, the reward for hitting both of the shots is hitting 2 shots instead of 1
but apa is cool as it is
it doesn’t need to be deep and railgun isn’t deep either
yea cuz its so fucking strong it doesnt need love it needs a rebalance
summoner is so damm easy its not funny
He needs some love regarding it's "sub-classes", but rebalance should come first. Or, weapons should come with a rebalance to the whole summoner
anti-summoner brainrot goes hard
I think the reason why summoner is "broken" is because you have stuff like Lunic Eye, Betsy's Wrath, and the fact that most bosses are as wide as a fridge and get hit by everything possible
strong class thats easy to use that gets even further buffed by actives
A baby slime going ham on the DS is like infinite pierce without any drawbacks
and lets not forget some grounded summons that Cal adds try to compensate for their trash AI by doing stupid damage
the reason summoner is broken is simple:
- multiplicative scaling
- whips
- summoner rebalancing was on a massive delay because of various rework plans (that will happen soon™ that will fix every single balancing problem summoner has)
bold of you to assume the summoner rebalancing is being shown publicly
I should get into DPS testing so I could prove this nonsense wrong
its most likely done on another branch of calamity that wont be merged until its fully complete
"Remove whips: Done ✅ "
yes, the omega ultra soon to become in the game massive summoner rebalancing plan that will rework minion slot count, minion behavior and whips tag damage
aka. nerf everything to hell
which is on another branch of calamity that wont be merged until its fully completed
which is exactly what I said ("public" client rebalancing is delayed because the changes is on the dev clients)
that's the point
Look in Calamity mod configs, also #help-advice-read-pins next time
Honestly my main problem with summoner is that the best whip is literally kaleidescope
i dunno
Maybe they will make stardust whip pre moonlord and the kaleidescope will be from day time EOL just like the terraprisma
who knows
the duke fishron / stardust whip should be more like unique variants
idk the main thing that i want is calamity to add more whips and also for vanilla whips to be more than stronger reskins
use catalyst mod
no
yea
unofficial cal flamethrowers and unofficial cal whips were merged
no idea, i havent played calamity since 1.4 came out of alpha
some of the fat were cut, but the things that stayed were given much needed revamps
Alright
i just need a pre prov whip for my friend
then i think we can actually shred
...and they aren't really good

man why do parts of aquatic scourge just disappear when he dies
I didn't think those microscopic organisms were that fast
yeah because trying to make shit better than kaleido is a recipe for disaster
^ keleido needs to be brought down before others can be brought up
and is worse than kaleid
and kaleido is 20 crit
I think Morning Star is 15% in vanilla
no
morning star is 12 in vanilla
kaleid is 10%, morning is 12%
Nvm, yeah
but kaleid has way more tag damage, personal damage, and more range