#suggestions-discussion

1 messages · Page 234 of 1

olive saddle
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I wish we had more crowd control bosses

modern rapids
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was kinda surprised wave skipper didn't get reworked along with sotd

olive saddle
sand marlin
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^

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It would get worked on whenever the related update is worked on as SotD is a product of incoming SSO

olive saddle
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Despite all aquatic scourge drops being a direct upgrade they haven't been reworked due to the bosses being in different biomes. So you'll have to deal with the static pokey stick instead of the sickass sahara slicers

wide river
sand marlin
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Honestly I'd be completely fine if it was just SotD but for water

sand marlin
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Oh right

olive saddle
sand marlin
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The sprite looks awfully like AS

sand marlin
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Whether it uses Wave Skipper or SotS is not up to me, nor would I mind which

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Hammer line rework worked really well after all

wide river
sand marlin
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Ench that's not a clueless moment

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UHh Idk how many scourge weapons there are but that's pretty much the idea

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Oh SotCosmos is melee HDfailure

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And so is Scourge of the Corruptor

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Well that's awkward

modern rapids
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vanilla's many rogue weapons with melee damage

wide river
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(Honestly I wouldn't mind if Scourge of the Cosmos got turned into a Rogue weapon to fit into this theoretical line and this philosophy of needing every Biome Chest weapon to get an upgrade was abolished)

modern rapids
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speaking of, why the fuck is bonebreaker melee

wide river
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Because uhhhhh class consistency is a myth

glass arch
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because it acts similar to a rogue weapon but it upgrades from a ranged weapon

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most class consistent weapon ever

wide river
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It should use mana too clueless

wide river
grim tusk
wide river
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I wasn't around at that time but that sounds about right

sand marlin
grim tusk
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One of the reasons rogue/melee weapons were split was balancing

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That was one of the worst examples

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The others I can think of are Melee Nanoblack, Rogue Pwnagehammer, Melee Terra disk, Rogue Stellar contempt

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Another was designing

sand marlin
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I remember melee nanoblack

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One of my favorites

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Because it was just stupid clueless

grim tusk
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Since they were rogue/melee weapons you were limited to how to design it otherwise hell breaks lose

glass arch
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i remember melee terra disk

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for the sole reason that i accidentally crafted it instead of the rogue one

timber temple
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4 melee terra weapons

wide river
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Horrid

timber temple
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(blade,edge,lance and disk)

sand marlin
grim tusk
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Its a possibility

wide river
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It's an interesting concept for sure but there's definitely higher priority things first

sand marlin
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It could probably fit in with the distortion update if I had to guess

novel belfry
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Just… really strong stealth strikes…

grim tusk
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They were originally going to be stealth strikes until the split happened

novel belfry
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That’s not surprising

novel belfry
sharp furnace
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Honestly? I just want it to do something other than just sit there like "Hi I'm Celestial Shell!" That's all, it really doesn't have to do much but it would be nice to have it do something other than be an amazing stat stick.

Maybe I do want someone silly instead of something directly good. But that's my humble opinion and I know it's probably incorrect. It's a opinion for a reason, I 100% think you are right.

Stat wise it's already an AMAZING MELEE OPTION, but grinding wise, It annoys me more than I'd like to admit. I hate having to get the celestial shell for the 100th time only for it to only be celestial shell for the rest of the game.

It's good, but Calamity already does 10051203100 things. The fact IT DOESN'T DO SOMETHING TO CELESTIAL SHELL OF ALL ITEMS.

Is abit strange to me. Even something as simple as you are always in werewolf form is enough, or something small but It would be nice to have it make into ANYTHING at all.

I hope this comes across as me explaining my viewpoint rather than saying "your wrong lol xd". My last intention is to come off as hostile but I want try to show my side of the table.

Calamity already has amazing stat sticks but maybe a slight cool item for Celestial shell would be nice. I joke about the toliet thing but if the toliet did something cool I don't think I'd care, I'd make it anyway.

Point is, it's a really dumb reason of wanting a craftable using celestial shell but it's something I think could allow for something creative and interesting and fun for the player rather than a statstick you have to sometimes remember to make it night for.

TLDR; I want the celestial shell to be craftable into something due to my want of it doing more than just being a good statstick. I know that sounds selfish but making a cool accessory with it wouldn't hurt.

drowsy plank
sharp furnace
drowsy plank
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im gonna

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go do something else

sharp furnace
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Lmao, that's 100% fair, I just typed up a freaking essay

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The tldr is there for you clueless

novel belfry
glass arch
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it a) nerfs it and b) gives it holy fire and nightwither resistances

sharp furnace
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I just checked it and your right

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It's even wors-

golden sonnet
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before nerf it was better than elemental gauntlet

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so if that's what you by "even worse" then yes

glass arch
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yeah cshell was

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unironically the best melee accessory

sharp furnace
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It's a meme batman.

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C-shell is cracked as hell, no doubt about it.

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It would be nice if someone just did something with it instead of throwing it away in the magic storage and never looking back (Even if I still keep it for the remainder of the game because it's just that good even nerfed). The part I didn't believe was the nightwither thing

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I was like "That's stupid why would they do that."

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"This guys, NUTS"

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Then I check and sure enough.

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They really did. I thought it was funny.

glass arch
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it was full blown immunity but that got nerfed because it invalidates half of provi and ml

wide river
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(I'd also like to point out that not everything needs to be present throughout the entire game; while yes Celestial Shell could receive an upgrade, simply being upgraded for the purpose of using it longer is a poor reason)

sharp furnace
# wide river (I'd also like to point out that not everything needs to be present throughout t...

Well or it could literally have an upgrade that just does something different all together? I see how Shell could be used in a way to enhance the fun that someone could have with calamity but you do have a point. It'd just prolong it and than if the "gimmick" isn't good, then they won't use it. So then the item just falls to no one touching it. You have a point you really do but imagine a world where Celestial does have a upgrade that does something other than just being a good statstick.

I dunno you are right but I also see a vision (Delusion) .

sharp furnace
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Maybe just a cool rage interaction or something all together could be Cool. I think we should have more cool things, like art attack being a super funky weapon. I don't think there is anything wrong with Cool stuff.

...

Besides it breaking the game but ya know.

crude geode
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The problem is when that’s the only reasoning for a sugg

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Also not everything needs to be prolonged. I’d argue a major downside of Calamity is how much the weapon lines make complacent gaming. Instead of encouraging variety, they simply let you coast on similar weapons from the beginning of the game til the end

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(I can’t believe this topic is still going, it’s been weeks)

wide river
sharp furnace
# crude geode The problem is when that’s the only reasoning for a sugg

Oh no for sure. and Yes I am the user in question! Honestly somedays I forget about the stupid fucking celestial shell but than suddenly like a wild fire in my brain bro it just effects me. Like a horrible brain rash.

You bring a very strong and valid point, I'd like to say thank ya'll as well for indulging me. You guys are fair too forgiving with my same arguement.

I can't make a logical reason for the rework to happen therefore. I can't make a suggestion.

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Alright the celestial shell brainrot has finally died. I am free.

grim tusk
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CShell is still viable and great post-ML

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just a bit overshadowed by other stat sticks

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notably community

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although CShell still provides better boosts to melee specifically until very late

crude geode
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(Very funny username shade)

grim tusk
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The Limbus Brainrot is real

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and im stealing that Hod emote

sharp furnace
# grim tusk although CShell still provides better boosts to melee specifically until very la...

It's true! As a stat stick no denying that it's just downright good. I beat the game fine using it. It's not a problem of the stats it gives, it's a problem with it how it doesn't have anything it builds into. It's just mmm...celestial shell... And maybe that's just a good thing but part of me just wished it did something else besides mmmm celestial shell. Something wacky, or some offshoot upgrade.

Also funny grip/Ideal.

glass arch
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i mean

grim tusk
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CShell is good but like you do not elaborate on why it needs an upgrade

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like why?

glass arch
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it doesnt build into anything because in vanilla it is the thing that is built into

grim tusk
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and "It would be cool, wacky, funny, etc" is unvalid

glass arch
grim tusk
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like what else would it add itself to?

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Like yes you could add a post-DoG or post-Polt version of it but like what would it do and why?

crude geode
glass arch
sharp furnace
# grim tusk Like yes you could add a post-DoG or post-Polt version of it but like what would...

That's the hard part, I feel like having an side-grade would make it more confusing and annoying but having a direct upgrade would invalidate the already existing upgrades to other items. With Polt you could make it let you have an interesting extra movement, like a lunge instead of a dash giving some life if you hit the enemy with it, but why doing so you would literally be wasting time because shield ram already does that and it's easier.

But in that sense it could be another offensive accessory that has a unique movement to it. But that doesn't "fix" anything. In a suggestion they can't just make a new problem for fun otherwise that'd be silly.

You are making me think more in depth, which I do appreciate and actually making me think of the design of the item rather than just forcing someone else to come up with that.

It could fit post Polt more since the he'd also be one of the last bosses that inflict nightwither.... Man I do have some more thought to put into this idea.

Tldr; You're right, I don't have a direct line of thought of what purpose an item using celestial shell would actually do. Instead of "but it'd be cool." figuring out a careful balance between it should be taken into consideration. I'll have to review what's available already to think about what it should do if it were a thing.

novel belfry
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or yknow

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have it upgrade into the dark sun ring

sharp furnace
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YEAHHH

novel belfry
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since that has like, day and night related buffs

sharp furnace
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Nah nah, Dark sun got reworked to a more summoner based item.

novel belfry
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and also its post-DoG, so you can get away with making it full-blown immunity to nightwither and holy flames

novel belfry
golden sonnet
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it's not worth for any class but summoner

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there are a ton of better alternatives

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used to be good for melee too when it had melee speed, but now it's literally just summoner

grim tusk
sharp furnace
grim tusk
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its minion slots will die on the mega summoner balance patch

golden sonnet
grim tusk
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"With Polt you could make it let you have an interesting extra movement, like a lunge instead of a dash giving some life if you hit the enemy with it, but why doing so you would literally be wasting time because shield ram already does that and it's easier. "

I am not gonna add fucking Library of Ruina OnRush

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and besides adding a new dash would be a huge issue already

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considering how dominant the Rams are

crude geode
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As much as I hate to bring up this argument bc there’s several flaws with it

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I would say learning to mod yourself or commissioning someone would be a good idea

sharp furnace
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Wait hold up

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You aren't wrong.

drowsy plank
sharp furnace
grim tusk
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yea I just noticed OnRush is more accurate

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anyways I suggest you drop this

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its going nowhere

sharp furnace
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:c

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Yeah, it was worth bringing it up, fun conversation.

drowsy plank
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well, like people said, you can always make your own addon that makes a cshell upgrade

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¯_(ツ)_/¯

sharp furnace
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Hell I could try to make it balanced if I really am gonna put the work into it.

sharp furnace
grim tusk
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you're welcome

golden sonnet
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yeah, I think it's a helpful and healthy thing to realize when you want something to be added because it's an issue that needs to be adressed, and when you realize you want something to be added just because you think it's cool. I look fondly on a denied suggestion about making wulfrum items throughout the game by a person who just fucking loved wulfrum as a concept, and I think that type of enthusiam is great to see, but also important to realize what would be best for the game/mod as a whole, rather than just a preference you have

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hopefully I worded that fine as I'm not trying to be condescending in any way, TLDR I think your love of Cshell is cool and funny, but if you can't think of a good reason to add it besides personal preference that probably means it shouldn't be added

sharp furnace
drowsy plank
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C# real

sharp furnace
drowsy plank
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hahahahahaha.......... (has seen the horrors)

golden sonnet
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time to make lava slimes not drop lava clueless

drowsy plank
fervent orbit
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surely nothing would go wrong with that

sharp furnace
ashen warren
golden sonnet
# sharp furnace Oh boy I'm gonna die.

in case you are unaware, that is reference to a very old bug where making lava slimes not drop lava caused bosses to like, despawn and teleport around and do all kinds of fucked up shit

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pretty much completely broke the game

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from making lava slimes not drop lava XD

royal tapir
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Peep the horrors

sharp furnace
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I can't wait for that to happen to me

fervent orbit
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yea

royal tapir
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Good question!

golden sonnet
crude geode
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I love spaghetti code

sharp furnace
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My teacher taught me how to read garbage. They made me read no exggration over 6000 lines of code for an assignment.

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And then asked us to create a working Traffic Simulator using the code provided + edit the code provided.

golden sonnet
royal tapir
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Remix seed makes Lava Slimes not drop lava

olive saddle
small timber
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how much inventory clutter is 1 slot

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unless I completely misremembered how much is the max stack of shock grenade per slot

hollow shell
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9999

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so yeah 1 slot

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Drops in quantities of 1-4 or 3-8 depending on enemy

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I guess the dropped items could contribute to ground clutter... if that matters

small timber
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so yeah, then the suggestion literally can be replaced by anything else that exist in the game

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since every single drop (in the entire game, except for gold and ammo) at least occupy 1 slot

hollow shell
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(also, not much of a counterargument cuz it's an external mod but,
AutoTrash.)

crude geode
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Does pirate invasion still drop 500 pieces of furniture

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Cuz that’s an actually valid complain compared to. 1 item.

olive saddle
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yes

hollow shell
crude geode
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So true

restive wharf
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Can you make the rifle scope work on ranged arsenal weapons?

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Gauss rifle literally has a scope, but I can't use it??

golden sonnet
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I would say it would be better to just move furniture to the pirates shop

sand marlin
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^

golden sonnet
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Gives him another use as he's currently pretty useless, and that way you aren't adding a new drop for pirates

sand marlin
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Wdym cannon is useful smh clueless

golden sonnet
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The only good thing about cannons is that they can shoot jellyfish

lucid marsh
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But

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ArrrKEA

golden sonnet
hollow shell
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ok including the name itself may be a bit much

frail mantle
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Golden Furniture Construction Kit

restive wharf
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Is no one considering my suggestion

hollow shell
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Rifle Scope only works with bullet-consuming guns right? (as the ammo is what defines it as a "gun")
The Gauss Rifle you sent doesn't consume bullets, so in the game's eyes it isn't a gun, it's just a ranged weapon.

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You could suggest that Gauss Rifle specifically be given a scope on r-click as part of the item, if it's just its incongruous visual that's bothering you.

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If you're gonna suggest that all the ammoless ranged arsenal weps be usable with Rifle Scope, then.. that kinda opens the can of worms to making it apply to all ammoless ranged weps in the game. Cuz there's not much reason to treat the arsenal weps differently in this case, they're just one item set.

restive wharf
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Just saying

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Also, Halley's inferno has sights

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Just give it to any weapon that has sights

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In it's visual sprite

sand marlin
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Was Frost armor reworked recently? Can't remember but I saw some other armor reworks when necro was also reworked so maybe frost was too

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Oh it was, I was worried vanilla changes page may have been outdated but that does look different now

drowsy plank
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yes

tender crater
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idr when the rework happened, but regardless, i do think there's some conflict of interests going on with its ranger-specific bonus condition

sick owl
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I suppose suggesting a reference item falls under "specific item" category so I'm not going to suggest it but I'll ask this

since there is/has been the electric goddess, has Ukulele (a guitar, basically) referencing Risk of Rain ("...And his music was electric.") been suggested to be added somewhere to the sunken sea?

drowsy plank
sick owl
frail mantle
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#suggestions-posting message if you think it’s more of a balancing issue than anything else it’s probably better to state in balance reports than here

buoyant idol
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@honest hill You can’t suggest about upcoming content

golden sonnet
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@honest hill this is in the changelogs for the next update #24, confirmed to be a mistake of typing sword instead of boomerang

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It's already in the next update

buoyant idol
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Oops double ping

honest hill
golden sonnet
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Yeah, the typo hasn't been corrected, but another dev confirmed changelog 24 was about boomerang not sword

unreal orbit
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Quick question but if suggestions get accepted are they put on a todo list or something like that. I know they're not guaranteed to be put in.

wide river
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I'm not quite sure, but I assume they're kept documented somewhere for ease of access for the devs

bright crag
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There's a channel documenting all accepted suggestions

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It doesn't guarantee implementation, but it's only a matter of time and motivation until someone adds it

unreal orbit
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👍

grave zincBOT
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@wide river - Your suggestion has received an updated status!

[Rename Solar Flare (the weapon)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

north oracle
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based

crude geode
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The only Sugg allowed through

restive wharf
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Queen slime needs some change

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Killing slime god right after the first fight feels disappointing and unrewarding

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The only implication that queen slime was slime god was through a lore item and that's it

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You can see that if you want more

north oracle
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are you going to actually make a suggestion or just post about it here

golden sonnet
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I'm not sure if everything I said is relevant so feel free to critique, as enhanced nano rounds have a bunch of different issues and my main point is that they need a rework or removal, not a rebalance, but at the same time their balance kinda plays into why they should be removed

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so I feel like some of my points might be too balance based, but are also good to bring up as additional issues they have? idk

novel belfry
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previously, the core didnt just flee and actually fought the player

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which honestly is pretty neat and works well with that really cool theme of his

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but now he just flees, and then apparently he (now she)'s that mediocre slime boss at the beginning of hardmode

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i know the original slime god core phase wasn't actually that good, but like

small timber
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Just make the core still fight you but at the end it breaks in half or something, and only half of it ran away to form queen slime while the other half dies

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This explain why it goes from controlling 2 slimes to just 1 slime too

novel belfry
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completely gutting that phase away really makes the slime god go from "WOW! now that was a heck of a fight before WoF" to "oh hey, theres some slimes you gotta kick, also theres this orb thats just fled"

crude geode
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not really?

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core phase was extremely underwhelming

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you just repeatedly hit a hard to hit entity for about five minutes before it inevitably died, bc it's "attack" during the phase was telegraphed more than the mayan calendar.

drowsy plank
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core phase was practically just a smaller, shitter eye of cthulhu where you either had homing or you waited around for it to slow down enough for you to actually hit it

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which was really long and boring

crude geode
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Actually the worst

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Slime God is just awkward no matter what, from the boss fight to the drops

novel belfry
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i mean, this was before calamity bosses got very outclassed by other mods bosses

drowsy plank
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i dont think cal bosses are very outclassed considering cal's own bosses outclass themselves

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some are just old and showing their age

small timber
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depend on what do you define by outclass

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there are many mods that are way fancier, much more complicated and so on
but they all also tend to have drastically different design from what "vanilla terraria bosses" feel like

for the most part calamity stick the closest to vanilla's much more simplistic boss design, while to certain degree other mods tend to much more lean towards other games like hollow knight, gungeon, undertale or other similar games (and many rely much more on "line telegraph" which I personally think is just the worst kind of telegraph)

(but yes, older bosses do get outclassed by other newer bosses in calamity itself)

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if you are speaking about "fanciness" of the visual effect sure, a lot of other mods have way better visual effect

but to certain degree personally I just dont care about that aspect of bosses and items, as long as it don't look outright bad I don't really rate it of high value; good visual is a + but it will not be a deterministic factor for me

in fact I tend to find those "fancy design" is actually visually making the fight worse (though this applied more to weapon, just look at exo mech tier weapon, I tend to avoid them just because it makes it much harder to see the actual attacks), or in the case of bosses just make their attacks more visually confusing as to what they do

novel belfry
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fancy visuals (or the lack thereof) can be a double edged sword

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look at sepulcher before and after scal's enormous visual overhaul

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went from a dinky ass red worm into the coolest fucking thing i've ever seen in modded terraria at the time

novel belfry
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But on the other hand, well…
That effect used by Apollo to line up his zig zag dash was used a lot in infernum

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I hate that effect because it doesn’t look good and also really feels too fuzzy for what it’s used

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Also inf dog is weird
On one hand I absolutely despise how you basically HAVE to use ram dashes to defeat him (though he can still be defeated without rams)

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But on the other hand… it’s still so much better than base dog

crude geode
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Plenty of bosses in Cal are just. showing age compared to other fights in Cal

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It’s not even infernum dog vs cal dog, it’s dog versus Astrum Deus or even Providence

sand marlin
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Deus is a bit of a stretch, Prov yes definitely

hollow shell
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Asking for them to be Auric sized is a bit much, if Auric veins are a huge as I remember them being

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The crafting cost could be changed from 4 ore per bar to 3 ore per bar to increase the value of each piece of ore without requiring huger veins

muted cradle
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well yeah but its just not worth going mining for them if they have such small veins

muted cradle
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that plus slightly increasing their size would make it much more worth it to go mining in the underground hallow

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considering the danger there

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personally I wouldn't want to fight the death mode mechs more than once

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plus as I mentioned in its current state hallowed ore is left to erode

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nobody goes mining for it

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when the idea is actually super good

modern rapids
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shimmering chlorophyte ore is a better method to obtain hallowed ore XD

rough sorrel
sand marlin
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Why did this get to voting???

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It was clearly a joke sugg and had a pretty weak reasoning

small timber
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but yeah the baseline "idea" of the suggestion make sense (eventhough it did used a joke)

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it is to prevent pirate invasion's massive golden furniture inventory clutter

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(which makes a lot more sense compare to "shock grenade massive inventory clutter")

sand marlin
olive saddle
misty lichen
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there’s a craft with martian blocks

olive saddle
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There is? Fuck

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I barely play rogue but that's a nice addition

sand marlin
drowsy plank
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@granite reef this is only for suggestions about the mod, not the server or the wiki, also there are already pages that list vanilla changes like above

sand marlin
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I do think clicking on vanilla wiki pages should lead to the recipes/stuff first but yeah this is a wiki suggestion not mod suggestion

granite reef
sand marlin
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Oh wait I pinged someone completely random by accident HDfailure how did that happen

granite reef
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@sand marlin is there a way to see whats specific items are used for in the wiki_ like illegal gun parts or any sort of material

sand marlin
umbral gazelle
whole tundra
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@echo leaf Balancing an entire class is already a nightmare

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Summoner is already broken as a class

umbral gazelle
modern rapids
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more whips will happen when the great summoner rebalance happens

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in a while

echo leaf
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Oh rad. Good to hear- I just didn’t like that Kaleidoscope is the best.

echo leaf
wide river
undone cedar
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its not that the devs are against adding whips, theres logistical and balance reasons they have not added any

echo leaf
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Yeah, figured such.

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So if more whips are already planned, should I delete the suggestion?

wide river
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If you'd like

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Due to how a bot works here it'll get automatically deleted in 24 hours, so it'll happen eventually anyway

echo leaf
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Maybe it could be amended to ‘Unique-er whips’ where old whips could be changed to be less useless. Like one that has a tag that lasts much longer but deals no extra damage.

wide river
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Hmm
That could feasibly work, but I feel like it'd still fall under the balancing counterargument

umbral gazelle
undone cedar
umbral gazelle
echo leaf
sand marlin
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Wait no I read that wrong

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Reworking of old whips huh

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Well just assume any kind of summoner balance suggestion will just fall flat because there are already a lot of plans for summoner rebalancing

echo leaf
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Super valid

drowsy plank
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most whips are entirely viable rn

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it's just that some are standout alone broken

drowsy plank
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@south bloom no joke suggestions

south bloom
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But.

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Ykw ok sure.

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There's need to be one but sure.

sand marlin
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You're talking to a mod HDfailure

keen ore
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so i want to post in balance issue reports about specific interaction, do i still place it as nerf/buff request or something else?

keen ore
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nadir is overeffective against ares

drowsy plank
wide river
keen ore
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alright, thanks

sand marlin
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Depends on the kind of melting it does

keen ore
sand marlin
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Dragon Pow

sand marlin
keen ore
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ares specifically though

drowsy plank
sand marlin
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Yeah, just explaining if there is even a need

drowsy plank
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if he can do a test run on exos and show nadir making the time ridiculous then it's worth posting

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¯_(ツ)_/¯

#

all dependant on if he can actually show results

drowsy plank
#

rather than just a feeling

keen ore
drowsy plank
#

yeah we don't... balance off of feelings lmao HDfailure

sand marlin
#

You gotta test with the methods provided in the tester gear doc and balance issue reports pin

keen ore
#

yep, back to reading

sand marlin
#

Where is the tester gear doc actually

drowsy plank
#

for this scenario id say you could probably test with one weapon and then do a second test where you use exclusively nadir against ares; it's certainly possible to prove

sand marlin
#

Can you put it in balance issue reports maybe

drowsy plank
#

im
not sure lmao

wide river
#

I have a tester gear doc but I dunno if it's the right one or if it's even up to date

sand marlin
#

It seems to be the most updated

keen ore
#

thanks

#

bruh its empty im stoopid

sand marlin
#

There are tabs at the bottom

keen ore
#

i have none

sand marlin
keen ore
#

oh boohoo

keen ore
sand marlin
keen ore
#

but i cant get the time taken to beat the boss

#

because it is specific for ares

sand marlin
#

Well it would be good information on the side but it has to be practical for the boss fight so you still do need the normal fight

keen ore
#

do i then just put it in entire boss fight time?

#

huh.

sand marlin
#

@north oracle how do you get exos times again

#

I'll look at some old things in the meanwhile

keen ore
#

"М-да." as they say

sand marlin
#

If it is just the weapon on the entire boss being an issue then you would only need full fight time

fervent orbit
keen ore
#

how?

fervent orbit
#

cheat sheet or heros

sand marlin
#

So go to cheat sheet enemy browser and right click the other three entities

keen ore
#

cheat sheet doesnt work

sand marlin
#

Then summon the boss like normal

fervent orbit
#

u summon it like normal

keen ore
#

i didnt get it

#

so i cant separate one exo mech, right?

fervent orbit
sand marlin
#

Just do what's said above for now

fervent orbit
#

my efforts go in vain

sand marlin
#

Actually it'd be 5

#

Both Artemis and Apollo, then the three Thanatos segments

keen ore
#

oh disabling enemies

#

i forgor

#

1m19s time
HDfailure

sand marlin
#

Now get a full fight

keen ore
#

full exo mechs with nadir is gonna be hell
with that i cant and wont beat them

grave zincBOT
#

@left hawk - Your suggestion has received an updated status!

[Make Adrenaline's DR affect damage taken after a broken shield]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

makes sense lol

keen ore
#

woah

sand marlin
# drowsy plank makes sense lol

I thought that was an oversight? But also does it? Why not get the supposed damage reduction from using up adren for a hit because you had a shield up and it broke?

keen ore
#

"That's a feature"

sand marlin
#

Maybe it's some stupid tMod thing

#

Wouldn't be a hard guess

keen ore
#

tmod can have errors and oversights?

#

today i learned something new

sand marlin
#

..?

keen ore
#

eh, forget it

drowsy plank
#

shields are already very strong and i believe the devs felt that adren applying into bleed over damage when the shield breaks would be doing too much to buff something that is already very strong

sand marlin
#

Eh

#

This may benefit shields but shields being strong is its own case and not relevant for something like this, shields should be nerfed... not in this kind of way though this is worse than adding resistances to bosses it was pretty much mistaken as a bug/oversight and adds to the player's dissatisfaction when the adrenaline is rendered completely useless because of something like this

keen ore
north oracle
#

No shit

fervent orbit
small timber
#

I think the shield suggestion 100% mentioned that is not the case

Tldr it is supposed to affect the portion of damage you take (post shield), NOT have adrenaline DR up for your shield

Eg: you have 50 shield and take 200 damage, and adrenaline dr = 50% damage taken

The suggestion want this:
(50-50=0) shield, (150x0.5) = 75 hp damage taken

Not
(200x0.5) = 100 damage taken
(50-50) = 0 shield
50 hp damage taken

#

The suggestion is basically just saying to "not make adrenaline dr instantly useless when you have 1 hp of shield", and yes have nothing to do with shield being strong, it is asking to fix a bug/oversight

golden sonnet
#

yeah, some reasoning on why it was denied would be nice

#

as that seems very strange

crude geode
bright crag
#

Deemed too powerful by the looks of it
Shields already synergize with Adrenaline by helping you keep it

crude geode
#

My age is showing bc I had no clue shields now kept your adrenaline

novel belfry
#

yep

grim tusk
#

Yet another whip sugg

#

Doesnt need to be suggested cuz its planned

small timber
#

Wulfrum shield is definitely not helping you to keep adrenaline except for only preHM bosses

Meanwhile sponge is postdog

#

And you have to build REALLY tanky for your shield to not be completely depleted in a single hit

#

And that is just on expert rev

#

As long as adrenaline is not stopping your shield from breaking (aka works on the shielded damage), and only works on the hp portion of damage taken I think it is more than fine

#

Because the current iteration is literally any amount of shield make adrenaline dr useless, even if the shield only block like 1% of damage taken

And also another thing to note: adrenaline dr is actually not that good outside of specific circumstances

You want to activate it for damage, adrenaline dr is just compensation for losing it, shield basically removed the compensation

novel belfry
#

okay i only discovered this a few days ago, but there IS one shield accessory between wulfrum and sponge

#

and its Profaned Soul Artifact

crude geode
#

LMAO

hybrid cedar
#

Lunic corps has a bigger shield than psa though

ripe owl
#

Yeah but Lunic Corps is not an accessory

#

As of right now, that is clueless

novel belfry
#

as of right now??

sand marlin
#

Because you have an actual shield so things that would be bad for your normal health wouldn't do anything to the shield itself

high nest
#

A rework to stealth to make rogue gameplay less self-contained and more accessible without its armour sets is probably outside the scope of a suggestion, right?

sand marlin
#

Accessories that give stealth do still give you stealth strikes

#

Though I can't recall having success with it, I've seen others do it

high nest
#

Oh huh

golden sonnet
#

shadowspec is still the best armor set for stealth beacuse of that

sand marlin
#

Eclipse Mirror for that

golden sonnet
sand marlin
#

Does Nanotech also give stealth

golden sonnet
#

no

high nest
#

Maybe if the rogue accessory modifier gave a little stealth per accessory with it, like arcane for mana, itd be nice, but I dont know rogue enough to know if that would be a rebalancing nightmare or whatever

crude geode
#

Rogue is already a balancing nightmare and needs like 5 more reworks

#

Go ahead and sugg it

high nest
#

Will write it up in a bit when im done playing with my friend

sand marlin
#

Wouldn't that be big scope

high nest
#

🤷‍♀️

crude geode
#

Adding like. 5 max stealth to accessories?

sand marlin
#

Like anything about rogue balance pretty much

#

Besides weapon buffs/nerfs

#

Since the class is a big wreck of things

crude geode
#

The reasoning for this feels disconnected from balancing and moreso around giving better access to rogue’s gameplay

sand marlin
#

If you're thinking what I'm thinking

#

Like

crude geode
#

Since so much of it is based around have these accessories or armor sets

sand marlin
#

Spreading the stealth from the one acc to the others

#

Then maybe

#

And the armor set too Ig

#

Take some from armor and put more on accs

novel belfry
#

or honestly

crude geode
#

Ig you could bring that concept up? Ultimately it’s not the focus of the sugg

novel belfry
#

just add base stealth

sand marlin
#

So basically

Redistribute armor and accessory stealth to be more widely available on other accessories

sand marlin
novel belfry
#

have stealth generate when holding rogue weapons, without ANY ARMOR or ACCESSORY

sand marlin
#

This is the only way I can think of the suggestion working

crude geode
#

^

sand marlin
#

Over like, more damage

novel belfry
#

you shouldn't be forced to equip stuff to be able to do the most important distinctive item

sand marlin
#

Coin of Deceit line is pretty obvious but other than that there are accs more oriented to stealth

crude geode
#

Why does mage use mana crystals and have extra mana on their armor sets?

sand marlin
#

That is not the same thing and not a good comparison

novel belfry
#

and i'd probably make the natural stealth not very strong to compensate

misty lichen
#

stealth won’t be armor exclusive in the rework iirc

novel belfry
misty lichen
#

i made it up

novel belfry
#

if true, i'll be happy

crude geode
novel belfry
#

literally this

sand marlin
#

I can see one way base stealth works, that is if it has barely any and is only for allowing stealth strikes
If you have too much stealth then it takes too long to generate
If you have too little(base) then you being able to execute stealth strikes so fast with the current formula leads to it being too strong because you are basically spamming

crude geode
#

That is. indeed the point of why stealth should have some base value

misty lichen
#

rogue stealth has like 80 inherit problems which is why it’s getting reworked, from the damage formula being completely nonsensical and unintuitive to encouraging standing still in boss fights for way higher damage output, which is why it’s getting reworked

sand marlin
#

Actually I have no idea how the accessory stealth strikes work it never worked for me without armor HDfailure

crude geode
#

So you can interact with the other half of rogue weapons

misty lichen
crude geode
#

Intrinsically you have those mechanics for mage and Ranger and even summoner. It’s why we have ammo slots, mana, and summon slots at the start of the game. It’s not like you have to equip accessories or armor to get access to them.

sand marlin
#

Oh

misty lichen
#

you can’t do an ss with only 10 stealth

novel belfry
#

eeeghhhh??

misty lichen
#

yes and they patched that out

sand marlin
misty lichen
#

it’s being reworked for a large amount of reasons yeah

sand marlin
crude geode
#

I'd rather have it mind before the rework, than have the same issue pop up after the rework is done

sand marlin
#

I mean with the rework it's probably going to be included but it probably has a chance at least

#

Again I said it doesn't work with current stealth because of the way it is right now as explained above so not really much point suggesting it before the rework

misty lichen
#

rogue atm is you change one value and the entire class shatters

crude geode
#

true

#

rogue moment even

misty lichen
#

which again, is why rework is happening so stealth damage can actually be cohesive

grim tusk
#

multiclass + sets

#

its just the infinite stealth exploit with it and Rotten Dogtooth's old stealth cost reduction bugging the fuck out and allowing you to use infinite stealth

sand marlin
#

Uh what

#

Hold on can I uh

#

Hear more about this

#

I might wanna do some funnies on mp

grim tusk
grim tusk
#

and was patched like a year ago

sand marlin
#

Aw man

grim tusk
#

and rotten dog tooth doesnt even do cost reduction anymore (fuck this item, why is it so strong but I cannot change it yet for reasons)

sand marlin
#

Crumbling nerf must've done it some bit

misty lichen
#

crumbling is irrelevant in phm

grim tusk
crude geode
#

Ok sick so this was known

misty lichen
#

brick finally gains stealth strike

crude geode
grim tusk
grim tusk
#

many things would not be as batshit insane if it werent for cost reduction

misty lichen
#

electrician’s glove

sand marlin
misty lichen
#

yep

sand marlin
#

10% additive damage compared to stealth strike multiplier isn't too bad either

misty lichen
#

it’s 8% multiplicative still i think

sand marlin
#

Oh it is

#

Weird I remember 10% for some reason

#

Also it's multi?

#

That is much more concerning

misty lichen
#

bc it was 10% and got nerfed

royal tapir
#

Crumbling is 0.88x

misty lichen
#

i still have no clue if dogtooth multiplier works with the full ss or only the main projectile like eglove

sand marlin
#

0.88x dr on target and 1.08x dmg on stealth strike
Honestly even just the main projectile would still be pretty strong

#

Higher flat amount getting the boost is mathematically better

misty lichen
#

only main projectile means it’s broken on some weapons and bad on others

sand marlin
#

Right, Wave Pounder.

#

Things like that get excessive bonus

novel belfry
#

OH FUCK

#

THIS ISNT EVEN THE RIGHT SERVER

left hawk
#

The shield actively makes the accessory worse to the point that I don't even want to use it in the fight, given that Adrenaline is literally the only way I can survive a head hit as Summoner

novel belfry
#

OHHH

ripe owl
#

But due to legal reasons I am not allowed to say more

lucid marsh
hollow shell
#

Shield prevents the adrenaline loss DR, so it's easier to get one-shot by big attacks

#

Apparently.

#

The suggestion was rejected so there may have been something wrong in there

novel belfry
#

you can only use it if your using the profaned soul crystal, which im pretty sure not a lot of people know was reworked to be even cooler

#

you have to use other whips but its still funny that there is at least one calamity whip

tender crater
#

i mean, it's only available at a point where the run is pretty much over, so i don't blame people for glancing over it

bright crag
#

It's also not a whip item

#

Though it's still technically a whip

humble lagoon
#

There should be better lighting for the Supreme calamity fight in boss rush

#

Or make the projects glow or more visible because it's hard to see them with the super dark screen

drowsy plank
#

KILL the shader

hybrid cedar
drowsy plank
#

doesnt scal have like a red shader over her fight or something

#

or is that calclone

#

idr

#

i know one of them does and people complain about visibility related to it

hybrid cedar
#

something like that

left hawk
#

And literally every boss attack at that point would do >25hp unless youre running an insane defense build or like. Blood chalice or something

#

And you can't do an insane defense build really with pre-DoG summoner

#

and Chalice is also post-DoG

lucid marsh
#

Oh, then yeah

sand marlin
#

If you're using chalice then you are facetanking

#

It doesn't really do anything on a regular build

#

Actually, does Chalice even trigger with shields?

olive saddle
sand marlin
#

@neat fractal for one thing, this is not the place for compatibility issues

#

Actually that's just it, I don't remember whose side it was on but also if you use a large worldgen mod with calamity chances are it's likely not going to be compatible without going out of your way

frosty trellis
#

Or rather the shields ignore the chalice effect

#

After the shield is broken chalice works like normal

sand marlin
#

So basically chalice does not exist if you have the shield up

frosty trellis
#

Mhm

#

Unless you're on a pure tank build it's fairly anti-synergestic

sand marlin
#

@hollow shell btw can you exclamation mark the remnants sugg they haven't responded for a good bit

#

Because I'm almost certain those compat issues are for the bug forum

hollow shell
#

Hm

#

Is the bugs forum the appropriate place for this actually?

sand marlin
#

Well if the sunken sea is failing to generate then yeah

#

It seems like most other stuff is fine

sleek mesa
#

does cal want to support remnants

#

like world gen and stuff

hollow shell
#

Remnants is like a big worldgen overhaul mod ain't it

#

yeah

sleek mesa
#

yes

#

theres a lot of stuff

neat fractal
#

No its not just the sunken sea im just giving an example

#

made a list

#

sunken sea sometimes refuses to generate or generates near the underworld
hell lab rarely causes your game to crash when you are passing close by
vernal pass and big hive are intentionally prevented from generating

sand marlin
#

Oh.

neat fractal
#

main issues

sand marlin
#

Then well

hollow shell
#

I feel like support would be more extensive than a bug fix

sand marlin
#

That'd be a bit much for calamity to support

sleek mesa
#

honestly

neat fractal
#

I just want at least some communication between calamity and remnants at least

sleek mesa
#

sounds like a basis for a cal x remnants support addon

#

but i could be wrong

sand marlin
#

Yeah nvm I thought it was just sunken sea

#

That's not happening then

sleek mesa
#

with that being several bugs

#

yeah

sand marlin
#

Kind of expected that they can't work together

#

Large worldgen overhaul mod with large content mod

sleek mesa
#

could be even more as well

sand marlin
#

Not really a good match

hollow shell
#

I think it's fine to suggest here
There's not much prior precedent for something like this yet

Though the suggestion needs to be formatted properly

sleek mesa
#

ive seen remnants and cal maps mixed, half the world is changed

#

at a minimum

sand marlin
#

Same reason why Terraria Overhaul doesn't work

#

Ig I don't see a problem with that now that the question is a full remnants support

#

Suggesting it is fine but I don't think it'll work out frankly

neat fractal
#

worked in the past fine too with some trial and error

#

just a suggestion lot of people at least on remnants really want better compatibility

sand marlin
#

Sounds like a cal x remnants addon angle to me

neat fractal
#

doubt anyone will take that on and the remnants dev has already implemented a bunch of fixes to make it work as much as possible

#

just on the calamity side from what I understand but I don't know coding so I couldn't say for sure

sand marlin
#

Cal and fargo people also wanted compat and got their dlc as an addon

#

It's likely too much for a main mod to work around such a large worldgen mod tbf

neat fractal
#

wouldnt be that hard

#

vernal pass is something they could easily fix

#

sunken sea im unsure

#

all I know is that remnants structures utilise the protection system correctly whereas calamity's structures don't

#

@hollow shell since calamity plans to already be reworking those can it be something you can look into at least?

primal cairn
#

You’re not the first person to parrot back wombat (remnants dev) discussing how vernal pass breaking is cal’s fault to the devs

#

(These screenshots are from calart)

#

They’re already aware of the issue and hopefully it’ll get fixed eventually

neat fractal
#

that is just

#

one issue

#

I brought up multiple and relayed a possible place to look

#

but thanks..

#

but im glad they're looking into it

primal cairn
neat fractal
#

you could argue all day on discord but I just wanted a fix, whether they implement that now or in the rework.

#

or even an answer about it and I got one so there's no need for dredge

sleek mesa
#

^

drowsy plank
#

@neat fractal okay was just talking to devs and in spite of what rover said habble was right; this should be in #1052323733961977947 , also, if what you're saying is true and the issue is on calamity's end, then if you really want it fixed i heavily encourage you to tell remnants dev to get in contact with the calamity dev team. if you do make a bug report for this, then even if you don't im sure caldev will at least make an attempt to communicate with him.

neat fractal
drowsy plank
buoyant idol
#

@earnest vale Please read suggestion guidelines before suggesting.

worldly sparrow
#

whar

ripe owl
#

schow-wheeeeeeeeeeee-

sand marlin
#

Basic hooks physically cannot attach to moving objects

#

That's the funny part

ripe owl
#

Fortunately, there are no moving blocks in the game clueless

#

How convenient, isn't it?

worldly sparrow
#

there are blocks that move you but no blocks move themselves

sand marlin
#

Well the manner of moving here is also used to indicate a tile no longer being available at its original position

#

Also dirt rod

#

Lmao

hollow shell
#

There are indeed blocks that turn into projectiles in order to move

ripe owl
#

False: you turn Dirt into Dirt Ball projectiles, so you don't move them!

sand marlin
#

And then back into a dirt tile which moves them

worldly sparrow
#

same also goes for sandgun sand

sand marlin
#

Anyway enough tomfoolery Ig

hollow shell
#

boss grapple would go hard but uh yeah Suggestion needs to be formatted and reasoned properly

ripe owl
#

I don't think there would ever be any reasoning outside of "It'd be cool I guess" or "Utter krill reference"

#

Like, let's be real, why would you ever want to grapple to a boss, a rather large entity that can deal contact damage to you?

frail mantle
#

True melee ig

sand marlin
#

SLR has(had? Idk) an example of that with a weapon but yeah I'm waiting for exclamation mark

gray bone
#

isn't boss contact damage being tweaked in the next update

#

like, they don't always deal contact damage

ripe owl
#

Yeah

#

But I said can, not do

#

Hook to a boss at the wrong timing and get -99 health RIGHT NOW!

#

Wish I had better jokes about those TV commercials

#

Whatever

hollow shell
#

(I'm assuming that you would also have a bonk or impact i-frames to go along with this so it's not just a way to kill yourself)

sand marlin
#

Uhh are you not going to exclaim it?

crude geode
#

🗜️ is just unofficial ❗

hollow shell
#

mb

left hawk
crude geode
#

Congrats @north oracle and @ripe owl

ripe owl
#

Thanks!

north oracle
#

wuh
yeh thanks wegud

fervent orbit
crude geode
#

Yes

wide river
#

This place is the best because it gets moderated ultimatesmug

cobalt pewter
fervent orbit
#

actually hilarious

north oracle
#

fair enough tbh

cobalt pewter
# crude geode

I had even less before being appointed as trial mod

but yea, this role means that I am responsible for the wild west channels too now HDfailure

wide river
cobalt pewter
#

👍

frail mantle
#

Stay strong soldier

#

You’ll need it

crude geode
cobalt pewter
#

thanc

novel belfry
worldly sparrow
#

whar?

frail mantle
#

Jjk reference

ripe owl
#

@ashen pawn no idea what you're on about but please read the rules pinned in the channel

misty lichen
#

peak

hollow shell
#

oh it's a reference

#

I thought that they just made it up in their head and expected people to know what they were talking about

#

byeah, references just for the sake of references are not allowed

wide river
#

Funny how the most common anime reference suggestion seems to be Jujutsu Kaisen these days, 3 in about a month's time

hollow shell
#

It's what's hip nowadays

novel belfry
#

yep

#

theres a reason why you've seen that "NAH, I'D WIN" all over the place

#

hang on im trying to find a calamity specific variant of that meme

misty sigil
#

how tf would the ISoH even work in Calamity

#

there are no Cursed Techniques to disable

#

Same thing with a Heavenly Restriction dude. There's no Cursed Energy to sacrifice/gain for a change in physical abilities in Calamity

cobalt pewter
drowsy plank
#

still dunno what the fuck it is

dense ravine
#

i dont either, but all my friends want me to watch it

misty sigil
#

its good

flint notch
#

It’s good, don’t get me wrong, but yeah not for calamity mod lmao

fervent orbit
#

theres more than just that for thorium support btw

hollow shell
#

interesting suggestion

crude geode
ripe owl
weary light
#

My bad, I am new to server and I will delete the post promtly, thank you for telling me this.

crude geode
#

additionally

#

it's a known issue that advance world gen doesn't work

#

For Advanced Worldgen: Someone found that having the size integers end on 2 (say 1092 or 30282) allows it to work sometimes but the mod does not have proper support

drowsy plank
#

haha

#

thorium support

#

funny

weary light
weary light
#

It didnt work:(

hollow shell
#

sadge

weary light
#

My sadgeness is beyond compare

worldly sparrow
#

this seems quite big and im not sure about locking the sentinels behind eachother with lore

north oracle
#

@errant wind suggestions about future content (the distortion) aren't allowed

wide river
#

(They also aren't servants/sentinels/whatever)

novel belfry
#

@errant wind format is uh

errant wind
novel belfry
#

well, it's not the correct format

north oracle
#

formatting is also a bit eh, and most of this should be left up to devs anyway

errant wind
#

Very sorry I won’t redo it promise

coral carbon
#

they arent involved with DoG anymore anyways

#

oh wait enchilada already 🐌

hollow shell
#

If you did come up with that idea on your own then that's pretty funny that your ideas happened to align with some of the real plans

errant wind
#

I just removed it

novel belfry
#

the format should go like this:

Make Draedon go eat broccoli
He is a stupid dinky ass metal man who thinks making machine versions of things will make him superior to Xeroc. He should be humbled, by eating the most powerful biological weapon of them all: the broccoli.

(this is obviously not meant to be serious, only meant to demonstrate format)

north oracle
hollow shell
#

More important was the scope aspect of it but yeah its gotta have a summation title at the top like that

hollow shell
errant wind
#

Ok

north oracle
#

*yeah*

errant wind
#

yes

proper granite
#

i was thinking about making a suggestion related to currently being able to craft flarebolt/get oathsword pre boss but im on the fence about it, do you think it would be worth to write up a suggestion about it?

golden sonnet
coral carbon
errant wind
#

wut

north oracle
hollow shell
north oracle
#

(i assume you meant demon scythe)

proper granite
novel belfry
proper granite
#

cause theyre always in the same spots

novel belfry
#

no "they'll drop this after skeletron dies", they'll just give it to ya if you know how to kill em and surivve down there

#

and do it enough times

novel belfry
north oracle
errant wind
#

Surprised I ain’t got warned for it (don’t)

proper granite
north oracle
#

if not, a sugg to increase the number of bars would be pretty justified

#

that's interesting

golden sonnet
hollow shell
#

I think the wiki needs to be updated

proper granite
#

a lot of the other crafts require exactly 10 hellstone bars which locks you off from being able to craft them preboss

north oracle
#

not having to do lava fishing etc. to get there makes it quite a bit more powerful tbh

#

no hell combat

novel belfry
#

Actually, make the Oathsword and Claymore drop after you slay a late pre-hm boss, like say skeletron

golden sonnet
#

there are 4 ways to get hellstone preboss

north oracle
#

true

proper granite
#

it doesnt feel too overpowered against QB/HM/PF/DC

north oracle
golden sonnet
proper granite
errant wind
proper granite
#

jungle bars?

golden sonnet
#

shimmer decraft the hell seeking mechanisms in the jungle lab

proper granite
#

WHAAAA

errant wind
#

Is it the pickaxe

golden sonnet
#

yes

errant wind
#

Ok

hollow shell
north oracle
#

cal prevents that iirc?

golden sonnet
proper granite
#

yeah they drop on death

hollow shell
#

Oh aight fair enough

#

Moderately sad about that but it's fine

north oracle
#

no need to make it easier than it already is XD

errant wind
proper granite
#

i think even though reaver shark exists it still requires some effort and time so im gonna go on the side of "hellstone shouldn't be so easily obtainable preboss"

drowsy plank
#

oh no not invalidating an entire boss by killing a single boss minion HDfailure
we reimplement reaver shark which is a much cooler way to skip progression tbqh anyway

proper granite
#

or at least buff the crafting recipes for flare bolt

#

to not be 6 bars

north oracle
#

more specifically hellstone weapons tbh
if you have to go through the effort of exploring every lab and decrafting for a pickaxe, that's fair
going to just the relatively exposed and easy to find hell lab is a bit easy

proper granite
north oracle
#

anyway yes, i'd say that would be a reasonable sugg
~~just don't break other rules when you write it HDfailure ~~

golden sonnet
unkempt lance
north oracle
#

that's another comparatively high effort way tbf

north oracle
#

similar level to reaver fishing if not harder

unkempt lance
#

I'd assume harder than getting the reaver pick, but it'd depend on how much Hellstone you want

wide river
golden sonnet
#

meaning fishing is 3 of the 4 ways to get (any amount of) hellstone preboss

#

and shimmer is also 3/4

unkempt lance
proper granite
#

another thing you can actually consistently get waterbolt and the shadow key early by hoiking into the CV arena and grabbing stuff out of the open chests but thats hoiking so im not going to include it in my suggestion

hollow shell
#

hoiking can always be considered an explicit progression break yeah

golden sonnet
#

as opposed to post skeletron which is still broken

drowsy plank
golden sonnet
#

they do

#

lavaproof bugnet and demon conch can both be shimmered

#

only certain calamity QoL recipes are disabled, not all

proper granite
golden sonnet
#

shimmer decraft the altar things in the crags

royal tapir
#

You can decraft the Ashen Altars in the Crags

proper granite
#

unreal

royal tapir
#

Fixed next update

golden sonnet
#

yeah, it's a known thing. very funny shimmer skip

unkempt lance
#

I too slow 😔

proper granite
#

pre boss burning sea. truly honestly quite incredible

golden sonnet
# golden sonnet yeah, it's a known thing. very funny shimmer skip

most things were accounted for in calamity with shimmer, like plagued beds and stuff, some things were missed that didn't matter and are cool to keep in, like preboss wires allowing skeletron to be completely skipped. And then some things are post skeletron burning sea.

royal tapir
#

Shimmer mechanic Terraria

#

You used to be able to get Plague Cell Canisters pre-boss by decrafting Containment Bricks from the jungle bio center lab iirc

golden sonnet
#

ye

royal tapir
#

I mean none of the crafts were useful until Hardmode because Anvil but yeah

ashen warren
#

And you can still get Souls of Night/Essence of Havoc by decrafting Roxcalibur, if you find it

wide river
golden sonnet
#

and sometimes it isn't real

hollow shell
#

I don't know if I have ever found Rox naturally

golden sonnet
royal tapir
#

devplans

north oracle
#

Hold up

wide river
north oracle
#

Does doing a mech spawn ores

#

Pre WoF

wide river
#

Wall pf Rlesh is my favorite boss

royal tapir
#

Well yeah

golden sonnet
novel belfry
#

WHAT WHAT WHAT

hollow shell
#

tbf that's GFB

novel belfry
#

JESUS

#

THE SHIMMERING MAN

#

THE SHIMMERING

north oracle
#

It gives the essence of havoc needed for calclone summon

#

And the souls of night

golden sonnet
#

don't you need to do other bosses instead though

north oracle
#

Yeah

ashen warren
#

Saying something is broken with Shimmer decrafts in GFB is like saying the seed is unfair.

north oracle
#

You have to readd provi and guards to low%

#

If you remove WoF

golden sonnet
#

I'm glad tbh, fuck low% being optimal on GFB

novel belfry
#

mythril

north oracle
#

GFB

#

shimmer light disks

novel belfry
#

yup

#

truly a Eater of Worlds moment

golden sonnet
#

2 essence of havoc off

#

and preboss unholy core is dying next update so it will never be SAD

north oracle
#

True

glass arch
#

well

#

its not the only way

#

but the other way requires beating rav

north oracle
#

Oh, that's true

drowsy plank
#

erm more like yoyo BAD

#

but yeah while i dont think this is flat out disallowed this has literally 0 reasoning lol

wide river
#

If it's just asking for an upgrade to the Yoyo Bag, vanilla's doing that itself in 1.4.5

crude geode
#

Not anymore

#

Used to be in frequently suggested but that got wiped clean

fervent orbit
#

what

coral carbon
crude geode
#

A yoyo bag upgrade used to be suggested so much it got put on a list with a bunch of other frequently suggested items that were no longer allowed, but the list has since been removed

coral carbon
#

which is what ench said

crude geode
#

I wasn’t referring to what Ench said

coral carbon
#

That was not clear in the slightest

fervent orbit
#

if its cogs message, then that doesnt apply, because he isnt talking about the fact its frequently suggested

crude geode
fervent orbit
#

hes talkign about the lack of reason

fervent orbit
#

and right now, there is a total lack of reasoning

crude geode
#

Indeed? I was just making a comment on how technically a yo yo bag upgrade was fine to technically suggest

wide river
#

"While I don't think this is flat out disallowed"
Specifically Cog is mentioning that there is nothing saying the idea is invalid, exactly because the frequently suggested got wiped

crude geode
#

^^^^^^^

#

Me and Ench sent our message at the same time, keep in mind

wide river
#

Ye

umbral gazelle
#

FUCK

#

WHY DID NO ONE TELL ME ABOUT THIS calsad

ripe owl
#

Didn't notice taxevasion

#

Oh well, just ignore it and people will never remember it

umbral gazelle
#

okir wires👍

cobalt pewter
#

typos happen to the best of us

novel belfry
#

exhibit A: me fucking up the name of an accessory

errant cradle
#

@remote mauve Please read the Suggestion Guide at the top of the sugg posting channel in order to format your suggestion properly

whole tundra
#

@remote mauve (sorry for the 2nd ping but) The evil island is going to be removed in an upcoming update, when specifically is unknown.

grim tusk
small timber
#

Changelog 29 - added super omega ultimate yoyo bag upgrade:

Master Yoyo Bag ; it is yoyo bag but have 50% damage on the secondary yoyo

Changelog 30 - nerfed Yoyo Bag secondary yoyo damage from 50% to 33% damage

#

there I fixed yoyo bag having no upgrades while avoiding power creep
yoyo player will surely enjoy this new addition to their gear progression
clueless

worthy lintel
#

the 3 yoyo players clapping hands

finite epoch
#

4

restive wharf
#

Rename exo blade to match new lore FallWithinMyCalculations FallWithinMyCalculations FallWithinMyCalculations

random talon
#

what is new lore?

coral carbon
#

The exo weapons are what the boss drops and the items you make from miracle matter are part of the miracle matter set

#

iirc

random talon
#

exoblade should never be renamed

#

it sounds so fking cool

misty sigil
#

a resprite would be nice though

#

make it at least slightly resemble a sword 😭

crude geode
#

It’s called exo BLADE not exo SWORD

wide river
#

True!

misty sigil
#

yea but it looks dumb as shit 💯

misty lichen
#

this shit impractical as fuck

odd geyser
misty sigil
#

you're the faker

odd geyser
misty sigil
#

ah

#

I see

odd geyser
#

We're literally each other

misty sigil
#

I am you?

odd geyser
#

Indeed

misty sigil
#

Then, I have to ask

#

Would you lose?

odd geyser
#

Nah, we would win I think

#

Anyways I think I'll go to sleep it's 3am wires

novel belfry
#

im mixed on the sword design