#suggestions-discussion
1 messages · Page 234 of 1
was kinda surprised wave skipper didn't get reworked along with sotd
Aquatic scourge drop, not the same
^
It would get worked on whenever the related update is worked on as SotD is a product of incoming SSO
Despite all aquatic scourge drops being a direct upgrade they haven't been reworked due to the bosses being in different biomes. So you'll have to deal with the static pokey stick instead of the sickass sahara slicers
(Wave Skipper actually isn't dropped by Aquatic Scourge, that would be the Scourge of the Seas)
Honestly I'd be completely fine if it was just SotD but for water
Wait whar
Oh right

The sprite looks awfully like AS
Byeah it's so cool I wouldn't even mind if it was an actual line using the same mechanic but differently
Whether it uses Wave Skipper or SotS is not up to me, nor would I mind which
Hammer line rework worked really well after all
Make it go Scourge of the Desert > Scourge of the Seas > Scourge of the Cosmos 
Ench that's not a clueless moment
UHh Idk how many scourge weapons there are but that's pretty much the idea
Oh SotCosmos is melee 
And so is Scourge of the Corruptor
Well that's awkward
vanilla's many rogue weapons with melee damage
(Honestly I wouldn't mind if Scourge of the Cosmos got turned into a Rogue weapon to fit into this theoretical line and this philosophy of needing every Biome Chest weapon to get an upgrade was abolished)
speaking of, why the fuck is bonebreaker melee
Because uhhhhh class consistency is a myth
good question
because it acts similar to a rogue weapon but it upgrades from a ranged weapon
most class consistent weapon ever
It should use mana too 
Ok looking at the Biome Chest weapon upgrades
Only two of them don't upgrade into a dedicated item and that's because they're the end of their upgrade trees :hdflr:
Remember when it was actually rogue and was the most busted shit ever?
I wasn't around at that time but that sounds about right
I mean does that mean it should never be Rogue
One of the reasons rogue/melee weapons were split was balancing
That was one of the worst examples
The others I can think of are Melee Nanoblack, Rogue Pwnagehammer, Melee Terra disk, Rogue Stellar contempt
Another was designing
Since they were rogue/melee weapons you were limited to how to design it otherwise hell breaks lose
god
i remember melee terra disk
for the sole reason that i accidentally crafted it instead of the rogue one
4 melee terra weapons
Horrid
(blade,edge,lance and disk)
Do you think with the new "scourge line" it would work out better after a rework?
Its a possibility
It's an interesting concept for sure but there's definitely higher priority things first
It could probably fit in with the distortion update if I had to guess
Funniest thing about the pwnagehammer line is that in its current form, you could just turn the boosted hammer attacks into stealth strikes
Just… really strong stealth strikes…
They were originally going to be stealth strikes until the split happened
That’s not surprising
#suggestions-voting message anyways what do ya'll think of terratomere sugg
Honestly? I just want it to do something other than just sit there like "Hi I'm Celestial Shell!" That's all, it really doesn't have to do much but it would be nice to have it do something other than be an amazing stat stick.
Maybe I do want someone silly instead of something directly good. But that's my humble opinion and I know it's probably incorrect. It's a opinion for a reason, I 100% think you are right.
Stat wise it's already an AMAZING MELEE OPTION, but grinding wise, It annoys me more than I'd like to admit. I hate having to get the celestial shell for the 100th time only for it to only be celestial shell for the rest of the game.
It's good, but Calamity already does 10051203100 things. The fact IT DOESN'T DO SOMETHING TO CELESTIAL SHELL OF ALL ITEMS.
Is abit strange to me. Even something as simple as you are always in werewolf form is enough, or something small but It would be nice to have it make into ANYTHING at all.
I hope this comes across as me explaining my viewpoint rather than saying "your wrong lol xd". My last intention is to come off as hostile but I want try to show my side of the table.
Calamity already has amazing stat sticks but maybe a slight cool item for Celestial shell would be nice. I joke about the toliet thing but if the toliet did something cool I don't think I'd care, I'd make it anyway.
Point is, it's a really dumb reason of wanting a craftable using celestial shell but it's something I think could allow for something creative and interesting and fun for the player rather than a statstick you have to sometimes remember to make it night for.
TLDR; I want the celestial shell to be craftable into something due to my want of it doing more than just being a good statstick. I know that sounds selfish but making a cool accessory with it wouldn't hurt.

I love you Cog.
Lmao, that's 100% fair, I just typed up a freaking essay
The tldr is there for you 
I joke about the toliet thing but if the toliet did something cool I don't think I'd care, I'd make it anyway.
26 - Auric Toilet in GFB now becomes something truly horrifying.
it does do something to cshell

it a) nerfs it and b) gives it holy fire and nightwither resistances
I actually didn't believe you for a second.
I just checked it and your right
It's even wors-
before nerf it was better than elemental gauntlet
so if that's what you by "even worse" then yes
Oh no I know, it literally was.
It's a meme batman.
C-shell is cracked as hell, no doubt about it.
It would be nice if someone just did something with it instead of throwing it away in the magic storage and never looking back (Even if I still keep it for the remainder of the game because it's just that good even nerfed). The part I didn't believe was the nightwither thing
I was like "That's stupid why would they do that."
"This guys, NUTS"
Then I check and sure enough.
They really did. I thought it was funny.
it was full blown immunity but that got nerfed because it invalidates half of provi and ml
(I'd also like to point out that not everything needs to be present throughout the entire game; while yes Celestial Shell could receive an upgrade, simply being upgraded for the purpose of using it longer is a poor reason)
Well or it could literally have an upgrade that just does something different all together? I see how Shell could be used in a way to enhance the fun that someone could have with calamity but you do have a point. It'd just prolong it and than if the "gimmick" isn't good, then they won't use it. So then the item just falls to no one touching it. You have a point you really do but imagine a world where Celestial does have a upgrade that does something other than just being a good statstick.
I dunno you are right but I also see a vision (Delusion) .
Lol, glad it's just abit of a damage reduction, immunity would be silly.
Maybe just a cool rage interaction or something all together could be Cool. I think we should have more cool things, like art attack being a super funky weapon. I don't think there is anything wrong with Cool stuff.
...
Besides it breaking the game but ya know.
The problem is when that’s the only reasoning for a sugg
Also not everything needs to be prolonged. I’d argue a major downside of Calamity is how much the weapon lines make complacent gaming. Instead of encouraging variety, they simply let you coast on similar weapons from the beginning of the game til the end
(I can’t believe this topic is still going, it’s been weeks)
From this specific user it's been over a month
Oh no for sure. and Yes I am the user in question! Honestly somedays I forget about the stupid fucking celestial shell but than suddenly like a wild fire in my brain bro it just effects me. Like a horrible brain rash.
You bring a very strong and valid point, I'd like to say thank ya'll as well for indulging me. You guys are fair too forgiving with my same arguement.
I can't make a logical reason for the rework to happen therefore. I can't make a suggestion.
Alright the celestial shell brainrot has finally died. I am free.
CShell is still viable and great post-ML
just a bit overshadowed by other stat sticks
notably community
although CShell still provides better boosts to melee specifically until very late
It's true! As a stat stick no denying that it's just downright good. I beat the game fine using it. It's not a problem of the stats it gives, it's a problem with it how it doesn't have anything it builds into. It's just mmm...celestial shell... And maybe that's just a good thing but part of me just wished it did something else besides mmmm celestial shell. Something wacky, or some offshoot upgrade.
Also funny grip/Ideal.
i mean
it doesnt build into anything because in vanilla it is the thing that is built into
and "It would be cool, wacky, funny, etc" is unvalid
and every class already has their main accessory line
like what else would it add itself to?
Like yes you could add a post-DoG or post-Polt version of it but like what would it do and why?
Beautiful
its not like post dog needs more stuff
That's the hard part, I feel like having an side-grade would make it more confusing and annoying but having a direct upgrade would invalidate the already existing upgrades to other items. With Polt you could make it let you have an interesting extra movement, like a lunge instead of a dash giving some life if you hit the enemy with it, but why doing so you would literally be wasting time because shield ram already does that and it's easier.
But in that sense it could be another offensive accessory that has a unique movement to it. But that doesn't "fix" anything. In a suggestion they can't just make a new problem for fun otherwise that'd be silly.
You are making me think more in depth, which I do appreciate and actually making me think of the design of the item rather than just forcing someone else to come up with that.
It could fit post Polt more since the he'd also be one of the last bosses that inflict nightwither.... Man I do have some more thought to put into this idea.
Tldr; You're right, I don't have a direct line of thought of what purpose an item using celestial shell would actually do. Instead of "but it'd be cool." figuring out a careful balance between it should be taken into consideration. I'll have to review what's available already to think about what it should do if it were a thing.
YEAHHH
since that has like, day and night related buffs
Nah nah, Dark sun got reworked to a more summoner based item.
and also its post-DoG, so you can get away with making it full-blown immunity to nightwither and holy flames
really? from what im seeing, it works fine for any class
it's not worth for any class but summoner
there are a ton of better alternatives
used to be good for melee too when it had melee speed, but now it's literally just summoner
that is aging like milk pretty sure
Wait is dark sun ring getting something else? Last I checked it's just minions and some bonus defense
its minion slots will die on the mega summoner balance patch
darksun as a whole has also been stated to be planned to be removed when distortion is added, so even if it isn't changed soon it will have to have something done to it eventually
"With Polt you could make it let you have an interesting extra movement, like a lunge instead of a dash giving some life if you hit the enemy with it, but why doing so you would literally be wasting time because shield ram already does that and it's easier. "
I am not gonna add fucking Library of Ruina OnRush
and besides adding a new dash would be a huge issue already
considering how dominant the Rams are
As much as I hate to bring up this argument bc there’s several flaws with it
I would say learning to mod yourself or commissioning someone would be a good idea
...
Wait hold up
You aren't wrong.

I wasn't thinking about Cobalt Scar, but you literally made it cooler in my brain fuck. Rams are cra-
yea I just noticed OnRush is more accurate
anyways I suggest you drop this
its going nowhere
well, like people said, you can always make your own addon that makes a cshell upgrade
¯_(ツ)_/¯
The funny cshell upgrade. I mean why not.
Hell I could try to make it balanced if I really am gonna put the work into it.
Yeah, thanks for indulging me and helping me actually think about it rather than just think of it.
you're welcome
yeah, I think it's a helpful and healthy thing to realize when you want something to be added because it's an issue that needs to be adressed, and when you realize you want something to be added just because you think it's cool. I look fondly on a denied suggestion about making wulfrum items throughout the game by a person who just fucking loved wulfrum as a concept, and I think that type of enthusiam is great to see, but also important to realize what would be best for the game/mod as a whole, rather than just a preference you have
hopefully I worded that fine as I'm not trying to be condescending in any way, TLDR I think your love of Cshell is cool and funny, but if you can't think of a good reason to add it besides personal preference that probably means it shouldn't be added
Agreed! And nothing more from me! You weren't condescending and I'm not hurt. I'm probably willing to learn how to code for Terraria since I've been looking for coding practice anyway.
C# real
Oh bro I've been forced to learn C so C# should be 100% easier.(Ironic)

hahahahahaha.......... (has seen the horrors)
time to make lava slimes not drop lava 

Oh boy I'm gonna die.
Lava slimes could drop more lava....
in case you are unaware, that is reference to a very old bug where making lava slimes not drop lava caused bosses to like, despawn and teleport around and do all kinds of fucked up shit
pretty much completely broke the game
from making lava slimes not drop lava 
Peep the horrors
That's silly.
I can't wait for that to happen to me
So that’s what it did.
Why
yea
Good question!
It was an IL edit, or a change to vanilla code so it breaking broke more than intended. why it did that exactly? terraria.
I love spaghetti code
My teacher taught me how to read garbage. They made me read no exggration over 6000 lines of code for an assignment.
And then asked us to create a working Traffic Simulator using the code provided + edit the code provided.
notably, there are mods now that successfully remove lava slimes dropping lava, so I'm sure calamity could implement this again if they wanted to
Remix seed makes Lava Slimes not drop lava
#suggestions-posting message an insanely irritating amount? last time i did martian madness i got a solid 80 of them
how much inventory clutter is 1 slot
unless I completely misremembered how much is the max stack of shock grenade per slot
9999
so yeah 1 slot
Drops in quantities of 1-4 or 3-8 depending on enemy
I guess the dropped items could contribute to ground clutter... if that matters
so yeah, then the suggestion literally can be replaced by anything else that exist in the game
since every single drop (in the entire game, except for gold and ammo) at least occupy 1 slot
(also, not much of a counterargument cuz it's an external mod but,
AutoTrash.)
Does pirate invasion still drop 500 pieces of furniture
Cuz that’s an actually valid complain compared to. 1 item.
yes
(new suggestion: suppress all pirate furniture drops and instead make them drop stackable "ArrrKEA Packages" which give you random gold furniture when opened)
So true
Can you make the rifle scope work on ranged arsenal weapons?
Gauss rifle literally has a scope, but I can't use it??
Yes please
I would say it would be better to just move furniture to the pirates shop
^
Gives him another use as he's currently pretty useless, and that way you aren't adding a new drop for pirates
Wdym cannon is useful smh 
The only good thing about cannons is that they can shoot jellyfish

ok including the name itself may be a bit much
Golden Furniture Construction Kit
byeah probably
Is no one considering my suggestion
Rifle Scope only works with bullet-consuming guns right? (as the ammo is what defines it as a "gun")
The Gauss Rifle you sent doesn't consume bullets, so in the game's eyes it isn't a gun, it's just a ranged weapon.
You could suggest that Gauss Rifle specifically be given a scope on r-click as part of the item, if it's just its incongruous visual that's bothering you.
If you're gonna suggest that all the ammoless ranged arsenal weps be usable with Rifle Scope, then.. that kinda opens the can of worms to making it apply to all ammoless ranged weps in the game. Cuz there's not much reason to treat the arsenal weps differently in this case, they're just one item set.
Just saying
Also, Halley's inferno has sights
Just give it to any weapon that has sights
In it's visual sprite
Was Frost armor reworked recently? Can't remember but I saw some other armor reworks when necro was also reworked so maybe frost was too
Oh it was, I was worried vanilla changes page may have been outdated but that does look different now
yes
idr when the rework happened, but regardless, i do think there's some conflict of interests going on with its ranger-specific bonus condition
I suppose suggesting a reference item falls under "specific item" category so I'm not going to suggest it but I'll ask this
since there is/has been the electric goddess, has Ukulele (a guitar, basically) referencing Risk of Rain ("...And his music was electric.") been suggested to be added somewhere to the sunken sea?
Yes this would fall under both specific item and reference item Don'ts
oh damn I've read until "specific item" paragraph and didn't bother to read further to see a paragraph about references lol
#suggestions-posting message if you think it’s more of a balancing issue than anything else it’s probably better to state in balance reports than here
@honest hill You can’t suggest about upcoming content
@honest hill this is in the changelogs for the next update #24, confirmed to be a mistake of typing sword instead of boomerang
It's already in the next update
Oops double ping
some sort of typo?
did end up deleting the post i made in hindsight
Yeah, the typo hasn't been corrected, but another dev confirmed changelog 24 was about boomerang not sword
Quick question but if suggestions get accepted are they put on a todo list or something like that. I know they're not guaranteed to be put in.
I'm not quite sure, but I assume they're kept documented somewhere for ease of access for the devs
There's a channel documenting all accepted suggestions
It doesn't guarantee implementation, but it's only a matter of time and motivation until someone adds it
👍
@wide river - Your suggestion has received an updated status!
[Rename Solar Flare (the weapon)]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
based
Weow
The only Sugg allowed through
Queen slime needs some change
Killing slime god right after the first fight feels disappointing and unrewarding
The only implication that queen slime was slime god was through a lore item and that's it
There was a whole discussion about it on #lore-discussion
You can see that if you want more
are you going to actually make a suggestion or just post about it here
I'm not sure if everything I said is relevant so feel free to critique, as enhanced nano rounds have a bunch of different issues and my main point is that they need a rework or removal, not a rebalance, but at the same time their balance kinda plays into why they should be removed
so I feel like some of my points might be too balance based, but are also good to bring up as additional issues they have? idk
probably part of it has to do with slime god being the penultimate boss of pre-hardmode
previously, the core didnt just flee and actually fought the player
which honestly is pretty neat and works well with that really cool theme of his
but now he just flees, and then apparently he (now she)'s that mediocre slime boss at the beginning of hardmode
i know the original slime god core phase wasn't actually that good, but like
Just make the core still fight you but at the end it breaks in half or something, and only half of it ran away to form queen slime while the other half dies
This explain why it goes from controlling 2 slimes to just 1 slime too
completely gutting that phase away really makes the slime god go from "WOW! now that was a heck of a fight before WoF" to "oh hey, theres some slimes you gotta kick, also theres this orb thats just fled"
not really?
core phase was extremely underwhelming
you just repeatedly hit a hard to hit entity for about five minutes before it inevitably died, bc it's "attack" during the phase was telegraphed more than the mayan calendar.
core phase was practically just a smaller, shitter eye of cthulhu where you either had homing or you waited around for it to slow down enough for you to actually hit it
which was really long and boring
Actually the worst
Slime God is just awkward no matter what, from the boss fight to the drops
i mean, this was before calamity bosses got very outclassed by other mods bosses
i dont think cal bosses are very outclassed considering cal's own bosses outclass themselves
some are just old and showing their age
depend on what do you define by outclass
there are many mods that are way fancier, much more complicated and so on
but they all also tend to have drastically different design from what "vanilla terraria bosses" feel like
for the most part calamity stick the closest to vanilla's much more simplistic boss design, while to certain degree other mods tend to much more lean towards other games like hollow knight, gungeon, undertale or other similar games (and many rely much more on "line telegraph" which I personally think is just the worst kind of telegraph)
(but yes, older bosses do get outclassed by other newer bosses in calamity itself)
if you are speaking about "fanciness" of the visual effect sure, a lot of other mods have way better visual effect
but to certain degree personally I just dont care about that aspect of bosses and items, as long as it don't look outright bad I don't really rate it of high value; good visual is a + but it will not be a deterministic factor for me
in fact I tend to find those "fancy design" is actually visually making the fight worse (though this applied more to weapon, just look at exo mech tier weapon, I tend to avoid them just because it makes it much harder to see the actual attacks), or in the case of bosses just make their attacks more visually confusing as to what they do
fancy visuals (or the lack thereof) can be a double edged sword
look at sepulcher before and after scal's enormous visual overhaul
went from a dinky ass red worm into the coolest fucking thing i've ever seen in modded terraria at the time
But on the other hand, well…
That effect used by Apollo to line up his zig zag dash was used a lot in infernum
I hate that effect because it doesn’t look good and also really feels too fuzzy for what it’s used
Also inf dog is weird
On one hand I absolutely despise how you basically HAVE to use ram dashes to defeat him (though he can still be defeated without rams)
But on the other hand… it’s still so much better than base dog
Plenty of bosses in Cal are just. showing age compared to other fights in Cal
It’s not even infernum dog vs cal dog, it’s dog versus Astrum Deus or even Providence
Deus is a bit of a stretch, Prov yes definitely
Asking for them to be Auric sized is a bit much, if Auric veins are a huge as I remember them being
The crafting cost could be changed from 4 ore per bar to 3 ore per bar to increase the value of each piece of ore without requiring huger veins
well yeah but its just not worth going mining for them if they have such small veins
I suppose that would be good
that plus slightly increasing their size would make it much more worth it to go mining in the underground hallow
considering the danger there
personally I wouldn't want to fight the death mode mechs more than once
plus as I mentioned in its current state hallowed ore is left to erode
nobody goes mining for it
when the idea is actually super good
shimmering chlorophyte ore is a better method to obtain hallowed ore 
killing the mech bosses gives more value
Why did this get to voting???
It was clearly a joke sugg and had a pretty weak reasoning
it is based on this
but yeah the baseline "idea" of the suggestion make sense (eventhough it did used a joke)
it is to prevent pirate invasion's massive golden furniture inventory clutter
(which makes a lot more sense compare to "shock grenade massive inventory clutter")
I know that, that's why I knew it was a joke
Ok to be fair the issue isn't the inventory clutter its the fact that shock grenades exist to begin with, who uses them
On a less jokey note I'd use them more if they dropped in higher quantities. I get abt 80 per invasion, that's enough for like a 1/20th of cultist.
there’s a craft with martian blocks
@cerulean tangle https://calamitymod.wiki.gg/wiki/Recipes
This is a comprehensive list of all the crafting recipes added by the Calamity Mod.
@granite reef this is only for suggestions about the mod, not the server or the wiki, also there are already pages that list vanilla changes like above
I do think clicking on vanilla wiki pages should lead to the recipes/stuff first but yeah this is a wiki suggestion not mod suggestion
#wiki-discussion for that
mb
Oh wait I pinged someone completely random by accident
how did that happen
@sand marlin is there a way to see whats specific items are used for in the wiki_ like illegal gun parts or any sort of material
You can install Recipe Browser mod to make that easier but otherwise you'll have to make do with The Guide for recipes that cal adds containing vanilla items
ok thakns
i just came to this channel and i see your pfp
@echo leaf Balancing an entire class is already a nightmare
Summoner is already broken as a class
#suggestions-posting message whip is planned
Oh rad. Good to hear- I just didn’t like that Kaleidoscope is the best.
Yeah, I didn’t expect it to be done in a day. I’m just happy more whips are happening.
That's fair, a good few players share a similar sentiment
its not that the devs are against adding whips, theres logistical and balance reasons they have not added any
Yeah, figured such.
So if more whips are already planned, should I delete the suggestion?
If you'd like
Due to how a bot works here it'll get automatically deleted in 24 hours, so it'll happen eventually anyway
Maybe it could be amended to ‘Unique-er whips’ where old whips could be changed to be less useless. Like one that has a tag that lasts much longer but deals no extra damage.
Hmm
That could feasibly work, but I feel like it'd still fall under the balancing counterargument
@undone cedar hey uhm can you check their pfp it doesnt look good
They’ve been contacted through mod mail
okir
I’d be down to run through some math to try and find optimal tag bonuses for different summons, but I feel like that’ll just show off this point
That would just be future content suggestion, don't bother
Wait no I read that wrong
Reworking of old whips huh
Well just assume any kind of summoner balance suggestion will just fall flat because there are already a lot of plans for summoner rebalancing
Super valid
@south bloom no joke suggestions
You're talking to a mod 
so i want to post in balance issue reports about specific interaction, do i still place it as nerf/buff request or something else?
What is it
nadir is overeffective against ares
I was going to let you off the hook but I'm logging this now; read our rules.
Then it's a nerf request
alright, thanks
Depends on the kind of melting it does
Sorry.
i didnt find any other weapon that killed ares as fast as nadir 
Dragon Pow
But if it does 100% of Ares' health in like a minute then it'd be an issue bc it seems to be pretty balanced on exos in general
ares specifically though
this should go in #1178515062030348308 either way
Yeah, just explaining if there is even a need
if he can do a test run on exos and show nadir making the time ridiculous then it's worth posting
¯_(ツ)_/¯
all dependant on if he can actually show results
^ basically this
rather than just a feeling
its exactly a feeling lmao
yeah we don't... balance off of feelings lmao 
You gotta test with the methods provided in the tester gear doc and balance issue reports pin
yep, back to reading
Where is the tester gear doc actually
for this scenario id say you could probably test with one weapon and then do a second test where you use exclusively nadir against ares; it's certainly possible to prove
Can you put it in balance issue reports maybe
im
not sure lmao
I have a tester gear doc but I dunno if it's the right one or if it's even up to date
https://docs.google.com/spreadsheets/d/1Se4YqERWn9EqajS39Dv5W-T1A0o7NsAh9y445z3-mhA/edit#gid=1409962774 this is the one I'm talking about
Universal Rule
Universal Rule
NOTE: THIS DOCUMENT IS NOT "MANDATORY" TO BE FOLLOWED, BUT IT WILL BE HELPFUL TO SET UP STANDARDIZED GEARS, AND FOR REFERENCE TO THOSE WHO ARE UNSURE WHAT TO USE
Only accessories and armors are included as the weapon you use depend on the test you are doing and when...
It seems to be the most updated
yup
its that one
i have none
oh 
do i summon the boss with cheat sheet?
Use the codebreaker like normal
Well it would be good information on the side but it has to be practical for the boss fight so you still do need the normal fight
@north oracle how do you get exos times again
I'll look at some old things in the meanwhile
"М-да." as they say
If it is just the weapon on the entire boss being an issue then you would only need full fight time
iirc u can just disable the other exos and itll be one solo fight the entire way thru
how?
cheat sheet or heros
So go to cheat sheet enemy browser and right click the other three entities
cheat sheet doesnt work
Then summon the boss like normal
u summon it like normal

Just do what's said above for now
my efforts go in vain
.
Actually it'd be 5
Both Artemis and Apollo, then the three Thanatos segments
Now get a full fight
full exo mechs with nadir is gonna be hell
with that i cant and wont beat them
@left hawk - Your suggestion has received an updated status!
[Make Adrenaline's DR affect damage taken after a broken shield]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
makes sense lol
woah
I thought that was an oversight? But also does it? Why not get the supposed damage reduction from using up adren for a hit because you had a shield up and it broke?
"That's a feature"
..?
eh, forget it
shields are already very strong and i believe the devs felt that adren applying into bleed over damage when the shield breaks would be doing too much to buff something that is already very strong
Eh
This may benefit shields but shields being strong is its own case and not relevant for something like this, shields should be nerfed... not in this kind of way though this is worse than adding resistances to bosses it was pretty much mistaken as a bug/oversight and adds to the player's dissatisfaction when the adrenaline is rendered completely useless because of something like this
(This is it yeah)
bit late
No shit
simply dont live in new zealand
I think the shield suggestion 100% mentioned that is not the case
Tldr it is supposed to affect the portion of damage you take (post shield), NOT have adrenaline DR up for your shield
Eg: you have 50 shield and take 200 damage, and adrenaline dr = 50% damage taken
The suggestion want this:
(50-50=0) shield, (150x0.5) = 75 hp damage taken
Not
(200x0.5) = 100 damage taken
(50-50) = 0 shield
50 hp damage taken
The suggestion is basically just saying to "not make adrenaline dr instantly useless when you have 1 hp of shield", and yes have nothing to do with shield being strong, it is asking to fix a bug/oversight
yeah, some reasoning on why it was denied would be nice
as that seems very strange
@bright crag could you please explain the reason for this sugg being denied?
Deemed too powerful by the looks of it
Shields already synergize with Adrenaline by helping you keep it
My age is showing bc I had no clue shields now kept your adrenaline
yep
Wulfrum shield is definitely not helping you to keep adrenaline except for only preHM bosses
Meanwhile sponge is postdog
And you have to build REALLY tanky for your shield to not be completely depleted in a single hit
And that is just on expert rev
As long as adrenaline is not stopping your shield from breaking (aka works on the shielded damage), and only works on the hp portion of damage taken I think it is more than fine
Because the current iteration is literally any amount of shield make adrenaline dr useless, even if the shield only block like 1% of damage taken
And also another thing to note: adrenaline dr is actually not that good outside of specific circumstances
You want to activate it for damage, adrenaline dr is just compensation for losing it, shield basically removed the compensation
okay i only discovered this a few days ago, but there IS one shield accessory between wulfrum and sponge
and its Profaned Soul Artifact
LMAO
Lunic corps has a bigger shield than psa though
as of right now??
^
Exactly what I meant yeah
It's a pretty subtle thing so not really easy to notice and it hasn't been too often that people mention this, I like it when things have this kind of subtlety
Because you have an actual shield so things that would be bad for your normal health wouldn't do anything to the shield itself
A rework to stealth to make rogue gameplay less self-contained and more accessible without its armour sets is probably outside the scope of a suggestion, right?
Accessories that give stealth do still give you stealth strikes
Though I can't recall having success with it, I've seen others do it
Oh huh
shadowspec is still the best armor set for stealth beacuse of that
Eclipse Mirror for that
you get all your stealth from accessories
Does Nanotech also give stealth
no
Maybe if the rogue accessory modifier gave a little stealth per accessory with it, like arcane for mana, itd be nice, but I dont know rogue enough to know if that would be a rebalancing nightmare or whatever
Rogue is already a balancing nightmare and needs like 5 more reworks
Go ahead and sugg it
Will write it up in a bit when im done playing with my friend
Wouldn't that be big scope
🤷♀️
Adding like. 5 max stealth to accessories?
Like anything about rogue balance pretty much
Besides weapon buffs/nerfs
Since the class is a big wreck of things
The reasoning for this feels disconnected from balancing and moreso around giving better access to rogue’s gameplay
Since so much of it is based around have these accessories or armor sets
Spreading the stealth from the one acc to the others
Then maybe
And the armor set too Ig
Take some from armor and put more on accs
or honestly
Ig you could bring that concept up? Ultimately it’s not the focus of the sugg
just add base stealth
So basically
Redistribute armor and accessory stealth to be more widely available on other accessories
I don't really see how it works then
have stealth generate when holding rogue weapons, without ANY ARMOR or ACCESSORY
This is the only way I can think of the suggestion working
^
Then why should rogue use stealth accessories?
Over like, more damage
you shouldn't be forced to equip stuff to be able to do the most important distinctive item
Coin of Deceit line is pretty obvious but other than that there are accs more oriented to stealth
Why does mage use mana crystals and have extra mana on their armor sets?
That is not the same thing and not a good comparison
doesnt having more stealth give more damage
and i'd probably make the natural stealth not very strong to compensate
stealth won’t be armor exclusive in the rework iirc
i need to know the source of this
i made it up
if true, i'll be happy
I can see one way base stealth works, that is if it has barely any and is only for allowing stealth strikes
If you have too much stealth then it takes too long to generate
If you have too little(base) then you being able to execute stealth strikes so fast with the current formula leads to it being too strong because you are basically spamming
That is. indeed the point of why stealth should have some base value
rogue stealth has like 80 inherit problems which is why it’s getting reworked, from the damage formula being completely nonsensical and unintuitive to encouraging standing still in boss fights for way higher damage output, which is why it’s getting reworked
Actually I have no idea how the accessory stealth strikes work it never worked for me without armor 
So you can interact with the other half of rogue weapons
they patched out being able to do that
Intrinsically you have those mechanics for mage and Ranger and even summoner. It’s why we have ammo slots, mana, and summon slots at the start of the game. It’s not like you have to equip accessories or armor to get access to them.
Oh
you can’t do an ss with only 10 stealth
didn't we already say that accessories can give stealth strikes?
eeeghhhh??
yes and they patched that out
Just let it get reworked first then see what happens because currently none of this is really going to work out
it’s being reworked for a large amount of reasons yeah
If you want something concrete you can still use this
now that makes sense
I'd rather have it mind before the rework, than have the same issue pop up after the rework is done
I mean with the rework it's probably going to be included but it probably has a chance at least
Again I said it doesn't work with current stealth because of the way it is right now as explained above so not really much point suggesting it before the rework
rogue atm is you change one value and the entire class shatters
which again, is why rework is happening so stealth damage can actually be cohesive
you can actually
multiclass + sets
its just the infinite stealth exploit with it and Rotten Dogtooth's old stealth cost reduction bugging the fuck out and allowing you to use infinite stealth
Uh what
Hold on can I uh
Hear more about this
I might wanna do some funnies on mp
as well as not being dynamic and being overcentralizing in some aspects (fuck cost reduction)
that bug is old as fuck
and was patched like a year ago
Aw man
and rotten dog tooth doesnt even do cost reduction anymore (fuck this item, why is it so strong but I cannot change it yet for reasons)
Crumbling nerf must've done it some bit
crumbling is irrelevant in phm
yep, no more waiting to have an armor to use stealth
This is one of my plans for it, you can now experiment with Stealth Brick from the get go
Ok sick so this was known
brick finally gains stealth strike
Doesn’t the parenthesis apply to like. 90% of rogue’s accessories
as well as several direct nerfs
Coin of Deceit line's enabling effects
many things would not be as batshit insane if it werent for cost reduction
electrician’s glove
Right, bet you can still use dogtooth in hardmode though, then slap ichor flask and you have both two penetrating debuffs on one stealth weapon of your choice
yep
10% additive damage compared to stealth strike multiplier isn't too bad either
it’s 8% multiplicative still i think
Oh it is
Weird I remember 10% for some reason
Also it's multi?
That is much more concerning
bc it was 10% and got nerfed
Crumbling is 0.88x
i still have no clue if dogtooth multiplier works with the full ss or only the main projectile like eglove
0.88x dr on target and 1.08x dmg on stealth strike
Honestly even just the main projectile would still be pretty strong
Higher flat amount getting the boost is mathematically better
only main projectile means it’s broken on some weapons and bad on others
I would argue that a 25hp shield from Profaned Soul Artifact would do absolutely nothing to help you keep Adrenaline while fighting DoG besides like, if you run into a slime while fighting him
I understand that reasoning for The Sponge I guess though
The shield actively makes the accessory worse to the point that I don't even want to use it in the fight, given that Adrenaline is literally the only way I can survive a head hit as Summoner
OHHH
Yes, my friend, you've heard it right
But due to legal reasons I am not allowed to say more
What are you talking about??? The sponge is great, just think of the shield as slightly weird HP Regen instead. And I played summoner recently, you can survive like 4 hits from anything that's not supposed to be avoided at all costs.
They're referring to this: #suggestions-voting message
Shield prevents the adrenaline loss DR, so it's easier to get one-shot by big attacks
Apparently.
The suggestion was rejected so there may have been something wrong in there
hm.
i think the funniest thing about calamity whips... is that there actually is one
you can only use it if your using the profaned soul crystal, which im pretty sure not a lot of people know was reworked to be even cooler
you have to use other whips but its still funny that there is at least one calamity whip
i mean, it's only available at a point where the run is pretty much over, so i don't blame people for glancing over it
There should be better lighting for the Supreme calamity fight in boss rush
Or make the projects glow or more visible because it's hard to see them with the super dark screen
KILL the shader
what are you referring to
doesnt scal have like a red shader over her fight or something
or is that calclone
idr
i know one of them does and people complain about visibility related to it
something like that
I'm saying it does make sense for The Sponge but not for PSA since that's only 25 hp
And literally every boss attack at that point would do >25hp unless youre running an insane defense build or like. Blood chalice or something
And you can't do an insane defense build really with pre-DoG summoner
and Chalice is also post-DoG
Oh, then yeah
Chalice wouldn't synergize with it either way
If you're using chalice then you are facetanking
It doesn't really do anything on a regular build
Actually, does Chalice even trigger with shields?
i think it goes through shields, making you take health damage and the shield takes damage
@neat fractal for one thing, this is not the place for compatibility issues
It's #1052323733961977947
Actually that's just it, I don't remember whose side it was on but also if you use a large worldgen mod with calamity chances are it's likely not going to be compatible without going out of your way
No it goes through shields
It would be really broken otherwise
Or rather the shields ignore the chalice effect
After the shield is broken chalice works like normal
So basically chalice does not exist if you have the shield up
@hollow shell btw can you exclamation mark the remnants sugg they haven't responded for a good bit
Because I'm almost certain those compat issues are for the bug forum
Well if the sunken sea is failing to generate then yeah
It seems like most other stuff is fine
No its not just the sunken sea im just giving an example
made a list
sunken sea sometimes refuses to generate or generates near the underworld
hell lab rarely causes your game to crash when you are passing close by
vernal pass and big hive are intentionally prevented from generating
Oh.
main issues
Then well
I feel like support would be more extensive than a bug fix
That'd be a bit much for calamity to support
honestly
I just want at least some communication between calamity and remnants at least
Kind of expected that they can't work together
Large worldgen overhaul mod with large content mod
could be even more as well
Not really a good match
I think it's fine to suggest here
There's not much prior precedent for something like this yet
Though the suggestion needs to be formatted properly
Same reason why Terraria Overhaul doesn't work
Ig I don't see a problem with that now that the question is a full remnants support
Suggesting it is fine but I don't think it'll work out frankly
works for the most part, I don't really care about anything else other then the softlock kinda stuff
worked in the past fine too with some trial and error
just a suggestion lot of people at least on remnants really want better compatibility
Sounds like a cal x remnants addon angle to me
doubt anyone will take that on and the remnants dev has already implemented a bunch of fixes to make it work as much as possible
just on the calamity side from what I understand but I don't know coding so I couldn't say for sure
Cal and fargo people also wanted compat and got their dlc as an addon
It's likely too much for a main mod to work around such a large worldgen mod tbf
wouldnt be that hard
vernal pass is something they could easily fix
sunken sea im unsure
all I know is that remnants structures utilise the protection system correctly whereas calamity's structures don't
@hollow shell since calamity plans to already be reworking those can it be something you can look into at least?
You’re not the first person to parrot back wombat (remnants dev) discussing how vernal pass breaking is cal’s fault to the devs
(These screenshots are from calart)
They’re already aware of the issue and hopefully it’ll get fixed eventually
that is just
one issue
I brought up multiple and relayed a possible place to look
but thanks..
but im glad they're looking into it
You could argue the sunken sea issue is redundant since sunken sea world gen is getting overhauled anyways so any fixes rn would be a waste of time
you could argue all day on discord but I just wanted a fix, whether they implement that now or in the rework.
or even an answer about it and I got one so there's no need for dredge
^
@neat fractal okay was just talking to devs and in spite of what rover said habble was right; this should be in #1052323733961977947 , also, if what you're saying is true and the issue is on calamity's end, then if you really want it fixed i heavily encourage you to tell remnants dev to get in contact with the calamity dev team. if you do make a bug report for this, then even if you don't im sure caldev will at least make an attempt to communicate with him.
sorry for the confusion then, and thank you very much! I'll relay the info and try to get wombat to reach out
that'd be great, thanks (also after more discussion with the devs this also doesn't belong in bug reports because of our policies there, so rather than make more work for shade, best to just focus on telling their devs to contact us, as that is the only actual way to resolve this lmaooooooo)
@earnest vale Please read suggestion guidelines before suggesting.
whar
schow-wheeeeeeeeeeee-
there are blocks that move you but no blocks move themselves
Well the manner of moving here is also used to indicate a tile no longer being available at its original position
Also dirt rod
Lmao
There are indeed blocks that turn into projectiles in order to move
And then back into a dirt tile which moves them
same also goes for sandgun sand
Anyway enough tomfoolery Ig
Hrngh
boss grapple would go hard but uh yeah Suggestion needs to be formatted and reasoned properly
I don't think there would ever be any reasoning outside of "It'd be cool I guess" or "Utter krill reference"
Like, let's be real, why would you ever want to grapple to a boss, a rather large entity that can deal contact damage to you?
True melee ig
SLR has(had? Idk) an example of that with a weapon but yeah I'm waiting for exclamation mark
isn't boss contact damage being tweaked in the next update
like, they don't always deal contact damage
Yeah
But I said can, not do
Hook to a boss at the wrong timing and get -99 health RIGHT NOW!
Wish I had better jokes about those TV commercials
Whatever
(I'm assuming that you would also have a bonk or impact i-frames to go along with this so it's not just a way to kill yourself)
Uhh are you not going to exclaim it?
mb
Oh okay I've never actually used it so my bad
Congrats @north oracle and @ripe owl
Thanks!
wuh
yeh thanks 
is this the only channel that exists for you
This place is the best because it gets moderated 
lmao
fair enough tbh
I had even less before being appointed as trial mod
but yea, this role means that I am responsible for the wild west channels too now 
literally how
Best of luck for having to brave the horrors
👍
how tf did I miss you being appointed
Congrats on trial mod
thanc
did you know that the calamity mod discord is actually two discord servers?
whar?
Jjk reference
@ashen pawn no idea what you're on about but please read the rules pinned in the channel
peak
oh it's a reference
I thought that they just made it up in their head and expected people to know what they were talking about
byeah, references just for the sake of references are not allowed
Funny how the most common anime reference suggestion seems to be Jujutsu Kaisen these days, 3 in about a month's time
It's what's hip nowadays
yep
theres a reason why you've seen that "NAH, I'D WIN" all over the place
hang on im trying to find a calamity specific variant of that meme
how tf would the ISoH even work in Calamity
there are no Cursed Techniques to disable
Same thing with a Heavenly Restriction dude. There's no Cursed Energy to sacrifice/gain for a change in physical abilities in Calamity
it's one of the most mainstream animes nowadays, makes sense
still dunno what the fuck it is
i dont either, but all my friends want me to watch it
its good
It’s good, don’t get me wrong, but yeah not for calamity mod lmao
theres more than just that for thorium support btw
guh
interesting suggestion
I mean it's more worldgen stuff iirc, byeah
@weary light this is a bug. Please use #1052323733961977947 to file a report
My bad, I am new to server and I will delete the post promtly, thank you for telling me this.
additionally
it's a known issue that advance world gen doesn't work
For Advanced Worldgen: Someone found that having the size integers end on 2 (say 1092 or 30282) allows it to work sometimes but the mod does not have proper support
That is the most random fix I have ever seen I gotta try this. I will cry if this works.
It didnt work:(
sadge
My sadgeness is beyond compare
this seems quite big and im not sure about locking the sentinels behind eachother with lore
@errant wind suggestions about future content (the distortion) aren't allowed
(They also aren't servants/sentinels/whatever)
@errant wind format is uh
Oh I thought my idea was original (damn very sorry oops ima remove it)
well, it's not the correct format
formatting is also a bit eh, and most of this should be left up to devs anyway
Very sorry I won’t redo it promise
If you did come up with that idea on your own then that's pretty funny that your ideas happened to align with some of the real plans
I just removed it
Yeah pretty much
the format should go like this:
Make Draedon go eat broccoli
He is a stupid dinky ass metal man who thinks making machine versions of things will make him superior to Xeroc. He should be humbled, by eating the most powerful biological weapon of them all: the broccoli.
(this is obviously not meant to be serious, only meant to demonstrate format)

Idk how to make big letters
More important was the scope aspect of it but yeah its gotta have a summation title at the top like that
**like this** like this
two asterisks
Ok
*yeah*
yes
i was thinking about making a suggestion related to currently being able to craft flarebolt/get oathsword pre boss but im on the fence about it, do you think it would be worth to write up a suggestion about it?

*yeah I agree*
wut
flare bolt is locked by hellstone anyway, but i agree that oathsword and OLC being so accessible is quite powerful
Is it particularly easy to get to the underworld and get all the materials? Easier than beating the first boss?
And, are those weapons powerful enough to carry you?
(i assume you meant demon scythe)
you get enough hellstone from the ashen chest/draedon lab to craft flare bolt
i mean, the oathsword just requires you to kill demons and stuff
all you have to do is dig under the jungle/ice biome and youre plonked down right next to where the resources are
cause theyre always in the same spots
no "they'll drop this after skeletron dies", they'll just give it to ya if you know how to kill em and surivve down there
and do it enough times
Wait what
YEAH. REALLY.
that's interesting
are there not other weapons you can do that with
Surprised I ain’t got warned for it (don’t)
flare bolt, along with infernal kris, are the only hellstone weapons that are cheap enough that you can craft them preboss (you always get 9 hellstone bars from the lab/crags)
if not, a sugg to increase the number of bars would be pretty justified
that's interesting
That wouldn't be a warn at all as it was just an honest mistake and the reason why suggestions have to pass through #suggestions-posting before they go to voting
I think the wiki needs to be updated
a lot of the other crafts require exactly 10 hellstone bars which locks you off from being able to craft them preboss
Number of bars?
not having to do lava fishing etc. to get there makes it quite a bit more powerful tbh
no hell combat
Actually, make the Oathsword and Claymore drop after you slay a late pre-hm boss, like say skeletron
it does not
there are 4 ways to get hellstone preboss
true
Ooh ok good
i would say eater of worlds
it doesnt feel too overpowered against QB/HM/PF/DC
It can drop breboss?
byeah
i'd say in that situation it's valid to not have that be so easily accessible
reaver shark, angler quests, lava fishing, and hell lab bars + jungle bars + ice lab bars all give you enough hellstone for a pickaxe preboss. 4 seperate ways hellstone is preboss
same as demon scythe
Damn it should get fixed
jungle bars?
shimmer decraft the hell seeking mechanisms in the jungle lab
WHAAAA
What’s reaver shark
Is it the pickaxe
yes
Ok
(Don't forget a partial evil boss kill to get Nightmare/Deathbringer Pickaxe without "killing" them)
cal prevents that iirc?
calamity removes that on expert +
yeah they drop on death
no need to make it easier than it already is 
Yes
i think even though reaver shark exists it still requires some effort and time so im gonna go on the side of "hellstone shouldn't be so easily obtainable preboss"
oh no not invalidating an entire boss by killing a single boss minion 
we reimplement reaver shark which is a much cooler way to skip progression tbqh anyway
more specifically hellstone weapons tbh
if you have to go through the effort of exploring every lab and decrafting for a pickaxe, that's fair
going to just the relatively exposed and easy to find hell lab is a bit easy
yeah cause you literally need to go find the shimmer biome at the start of the run to decraft the hell seeking mechanisms
anyway yes, i'd say that would be a reasonable sugg
~~just don't break other rules when you write it
~~
I agree, it requires finding 2 labs, the crags chest, the shimmer, and the game knowledge that all of those things together give enough for a pickaxe. while flare bolt literally only requires any 1 of the 3 sources of hellstone
Is there enough to craft a lavaproof bugnet (after decrafting the Demon Conch)? Because if so, you could theoretically fish up Demon Conches & decraft them into hellstone.
that's another comparatively high effort way tbf
Didn't notice this tho
similar level to reaver fishing if not harder
I'd assume harder than getting the reaver pick, but it'd depend on how much Hellstone you want
Yes, I listed it in my ways
It's not really "harder", just more tedious
fishing quests and lava fishing both give bug nets and lavaproof hooks, which shimmer decraft into hellstone
meaning fishing is 3 of the 4 ways to get (any amount of) hellstone preboss
and shimmer is also 3/4
Yeah I don't think I got to that, sorry
another thing you can actually consistently get waterbolt and the shadow key early by hoiking into the CV arena and grabbing stuff out of the open chests but thats hoiking so im not going to include it in my suggestion
hoiking can always be considered an explicit progression break yeah
at that point you just get burning sea preboss
as opposed to post skeletron which is still broken
im... pretty sure that recipe isn't vanilla and that any recipes added by cal dont work with shimmer?
they do
lavaproof bugnet and demon conch can both be shimmered
only certain calamity QoL recipes are disabled, not all
what unholy shenanigans do you have to pull to do that
shimmer decraft the altar things in the crags
You can decraft the Ashen Altars in the Crags
unreal
Fixed next update
yeah, it's a known thing. very funny shimmer skip
I too slow 😔
pre boss burning sea. truly honestly quite incredible
most things were accounted for in calamity with shimmer, like plagued beds and stuff, some things were missed that didn't matter and are cool to keep in, like preboss wires allowing skeletron to be completely skipped. And then some things are post skeletron burning sea.
Shimmer mechanic Terraria
You used to be able to get Plague Cell Canisters pre-boss by decrafting Containment Bricks from the jungle bio center lab iirc
ye
I mean none of the crafts were useful until Hardmode because Anvil but yeah
And you can still get Souls of Night/Essence of Havoc by decrafting Roxcalibur, if you find it
I imagine that's part of the reason it hasn't been removed (yet)
Because it's an utter pain in the ass to find
and sometimes it isn't real
I don't know if I have ever found Rox naturally

devplans
Yeah, rox shimmer also makes wof avoidable in gfb
Hold up
I had it happen like
Twice
Once it was in the Underworld for some reason
Wall pf Rlesh is my favorite boss
Well yeah
me?
WHAAAAAAAAAAAAAATTTTTTTT?
WHAT WHAT WHAT
tbf that's GFB
don't you need to do other bosses instead though
Yeah
Saying something is broken with Shimmer decrafts in GFB is like saying the seed is unfair.
I'm glad tbh, fuck low% being optimal on GFB
mythril
also, I am still sad it isn't enough for preboss Brimmy
2 essence of havoc off
and preboss unholy core is dying next update so it will never be 
True
yep
well
its not the only way
but the other way requires beating rav
Oh, that's true
erm more like yoyo BAD
but yeah while i dont think this is flat out disallowed this has literally 0 reasoning lol
If it's just asking for an upgrade to the Yoyo Bag, vanilla's doing that itself in 1.4.5
what
what
A yoyo bag upgrade used to be suggested so much it got put on a list with a bunch of other frequently suggested items that were no longer allowed, but the list has since been removed
yes but vanilla terraria is adding a yoyo bag upgrade in 1.4.5
which is what ench said
I wasn’t referring to what Ench said
That was not clear in the slightest
then what are you referring to?
if its cogs message, then that doesnt apply, because he isnt talking about the fact its frequently suggested
The “flat out disallowed” part of cogni’s message
hes talkign about the lack of reason
because any more specific would be part of sis
and right now, there is a total lack of reasoning
Indeed? I was just making a comment on how technically a yo yo bag upgrade was fine to technically suggest
"While I don't think this is flat out disallowed"
Specifically Cog is mentioning that there is nothing saying the idea is invalid, exactly because the frequently suggested got wiped
Ye
okir
👍
typos happen to the best of us
exhibit A: me fucking up the name of an accessory
@remote mauve Please read the Suggestion Guide at the top of the sugg posting channel in order to format your suggestion properly
@remote mauve (sorry for the 2nd ping but) The evil island is going to be removed in an upcoming update, when specifically is unknown.
More like sidegrade but still; more yoyo stuff
Changelog 29 - added super omega ultimate yoyo bag upgrade:
Master Yoyo Bag ; it is yoyo bag but have 50% damage on the secondary yoyo
Changelog 30 - nerfed Yoyo Bag secondary yoyo damage from 50% to 33% damage
there I fixed yoyo bag having no upgrades while avoiding power creep
yoyo player will surely enjoy this new addition to their gear progression

the 3 yoyo players clapping hands
4
Rename exo blade to match new lore

what is new lore?
basically just it doesnt really make sense that its still called the exo blade
The exo weapons are what the boss drops and the items you make from miracle matter are part of the miracle matter set
iirc
True!
yea but it looks dumb as shit 💯
this shit impractical as fuck
Why is bro literally me
Wasn't talking about that
We're literally each other
I am you?
Indeed
and iconic
im mixed on the sword design



