#suggestions-discussion
1 messages · Page 233 of 1
hm
it definitely causes a hell of a lotta issues in mp
havent come across too many issues in singleplayer but thats mainly because i havent done a pt that uses ms in ages
I have it but havent started using it, maybe i should uninstall it
so far all its doing for me is wasting a housing slot with its stupid npc
just cheat in a flymeal and murk him
You can turn that npc’s housing off
#suggestions-posting message 🪚react this suggestion
peak suggestion
Hi can someone help me with brimstone crag? because its placing in the same place with microdungeon mod and with profaned arena (in the left side) how can i manually put it in the right side? to not continue overplace it with other stuctures?
ok.
I'm so stupid I just realized I didn't finish writing this before it got into voting :hdflr: #suggestions-voting message
Gets the point across regardless
Frankly, Solar Flare armor existing is reason enough to change it.
I learned after writing it that there's also apparently a vanilla projectile called Solar Flare
Guess I'll see how it does
The Solar Flare is a projectile shot by Drakomires that spawn near the Solar Pillar during the Lunar Events. Similarly to other projectiles such as the Water Sphere, it can be destroyed by hitting it with any weapon. It is somewhat similar in appearance to the Nebula Sphere fired by Evolution Beasts, but is easier to avoid as it can be destroyed...
If i had to guess, extremely well. Its a really small change and it makes good sense; it takes basically no development time for a name change (i say basically none because you gotta come up with a new name for it) and there's multiple things with a similar name already
True
no off topic media in suggdisc. banned.
If one image was all it took I'm pretty sure a good chunk of the suggestion regulars would be banned by now
Pretty sure even devs and mods would be banned as well
indeed, they would be
Yes, and #1052330262492631071 has a bunch of things that help for lower ended pcs
Nitrate makes my midtop not chug during Exo mechs
And having some of the lighting engine (via other mods) sent to the gpu also helps
Nitrate also does not work with BetterZoom so I can't really use it
Frankly BetterZoom is also lacking
And is mostly its fault
But man nobody else made a zoom mod that works
Better zoom even makes you lag a bit more due to needing to render more unfortunately
Well yeah but like cal's awful under 1080p and if the lag reducing mod doesn't work on it then you end up on a bad state either way
Interesting
Never heard of that mod before
Nitrate makes my decent laptop run on 160+ fps playing cal it's so nice
Makes streaming cal and especially infernum in vc way less laggy
I just disable the experimental settings as I still like things rendering byeah
It's an amazing performance mod
why did nobody ever mention this months ago
Because it released near Christmas
Oh yeah, I forgot to add that one
What is nitrate
performance enhancement mod
It was only released very recently
ah
But I would recommend literally everyone grabbing it regardless of how good your PC/Laptop is and disabling the experimental settings just because the fps increase from it is wild
So, was the change to the downpour intentional or not? The tooltip is still the same, which makes me think it was an accidental change due it sharing the same projectile ID as the sandstream scepter when that got reworked. Or was the tooltip supposed to have been removed?
its outdated, u can make a #1052323733961977947 on it
k thanks
That's really funny actually
Another common sugg
Thats the guy i copied for my Cosmic Immaterializer suggestion
The same EAxe sugg has been made like at least 3 times so far
The counting summons can just be fixed with summoner association mod though
Calamity also adds like a counter for summons right? Cuz i always go for the shellphone and i always notice there is a counter for both summons and sentry
No
I guess its one of my QoL mods
P sure that sugg’d just get a lock
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
This one'll mark the fifth time it's went into voting
They are all the same guy*????????
.
That is enough resuggesting @rugged juniper especially when it's been made clear now
just one more repost bro it’ll get in the 6th time
One must imagine Sealer happy
okay actually no @rugged juniper that is actually against the rules, or at least, i think it was, or it should be; you're not even changing the suggestion, you're not allowed to just keep submitting the same thing over and over until it passes, you need to, at the bare minimum change some of the words, alright?
it's gonna be exclaimed until you at least figure out a better angle to suggest this from because clearly it is just not working
Jeez mb
im not angry or anything it's just weird
Sure sounds like you are tho
Fr tho
I hate that i cant express feelings through texts
So many misunderstandings
Especially if you like sarcasm
you can just say "This is a repost of my suggestion I wrote x amount of time ago" at the beginning of a reposted sugg
#suggestions-voting message
#suggestions-voting message
Ehhh
That's not really relevant to the people who'll vote on it, devs or non-devs
You can, but you don’t have to
(technically it is fully allowed
There's no explicit rule against it because everybody always gives up at some point)
(It's fine to give them the 'reality check' though)
I feel like I remember certain people getting told to stop reposting their suggestions because it was clear from the, like, five previous attempts that the sixth probably wasn’t gonna suddenly be successful
Like the peepoweird suggestions
peepoweird was an exception cuz it was reposted an exceedingly high amount of times
So it's like Optifine for Terraria?
Seems like it yeah
though OptiFine itself has a bit of controvertial baggage iirc so
some may regard that as a derogatory comparison
Sodium, then
i would prefer people didn't do that; the whole point of this is telling people that maybe you should consider rewriting it because it is a very, very low chance that it would pass at this point
That's a better comparison anyway since Optifine doesn't play well with other mods
good to know, i think the main reason we don't have a rule against it after the old rule purge was mostly because it hadn't been an issue until like. exactly now
Sodium and Lithium are a better comparison
Helps that those two are chemistry related
NITRA!
Also something abt this is you can apply critter shampoo and a lot of dyes just make them invis so you cant see them anymore. Or midnight rainbow (i think) can make them extremely transparent and only part of the blade will show
Unless its some texture pack or mod i have, if you want to not see the summon, apply some shit like phase dye or smth to it
One of the weird funky quirky dyes not the basic bitch red
There is a mod that does this which removes background stuff but idk what its called there is also one youtuber who used that mod on his summoner playthrough
But for me i dont have issues with the summons i like seeing them
@carmine seal i feel like this is probably an oversight/inconsistency and should go in #1052323733961977947
since every other kind of tree works like that
it's possible it's a tmod limitation bc they're weird
idk
I assume the error comes with the fact that they're not planted using Acorns, rather they have their own item
https://calamitymod.wiki.gg/wiki/Small_Spine
Small Spine is a type of seed obtained by cutting down Spine Trees in the Brimstone Crag. It is used to place Spine Saplings which can grow into Spine Trees.
oh yea probably\
ill put it in there in a bit
thx
is ice clasper minion slowly flying toward player instead of warping via stuff like cell phone or random tp potion a normal behavior
i want this to be changed but idk if its a bug or feature
probably a bug, and if not, missing consistency with other summons so
should probably go in bug reports
if i am follow what ur saying it does
which is that if you cell phone away from them they manually fly all the way back even if ur at like. the ocean to spawn or something?
yes
yeah that's definetly a bug
Anyone have ever suggested about turning the forbidden armor set into a next tier armor for summoners post 1 mech?
Like changing its recipe into mythril/oricalcum plus forbidden stone
They don't need one, spider is really goood
It's a multiclass set anyway, it has a different niche
Yeh spider is good im just bored and ive been playing all the class and melee,ranger,mage armor progression during the mechs feels fun to progress
Stopping after mech 1 because that's the best one?
No no
Ive done a playthrough of melee, ranger, and mage and they’re armor progression feels ok like there isn’t a huge skip unlike summoner wherein you get spider then you do a bossrush until you get daedelus armor for your next armor progression
Some people doesn’t like to grind for their stuff though so idk if its a good suggestion
Since i also heard from MURA that the devs are going to change some armor progression/tiers for both summoner and rougue
@polar musk This is a great suggestion, however I think the title could be changed to more clearly communicate what you want
(Right now it sounds more like tinting the whole thing)
i.e. "When the player is inflicted with a DoT debuff, colour a segment of the health bar to show how much total damage they will take from it"
sans...,.,.,.
i have no idea how this would work from a technical standpoint but it's certainly an interesting idea
It'd be similar to something like Seth's max health reduction prob
Though gauging just how much of the heart would be changed according to DoT unlike straight up reducing by hearts is different
It'd be simpler on a bar
That title looks better thank you 👍
And yeah it definitely won't be simple to program this
But it would hella improve gameplay and player info in my opinion
(also Yeah)
Simple, overlay it over the health bar as a layer
Well you'd need to calculate how much damage the total negative life regen of all the player's current DoTs will deal,
which have multiple different overlapping durations
Yeah unlike UT you have a counter timer
I actually don't think this is possible to do with how DoTs are currently executed, all of them just directly adding a negative value to lifeRegen as long as the debuff is active
It'd be impossible to discern which debuffs are causing lifeRegen to be modified by which amounts
All DoTs, including vanilla ones, would need to be given an additional retrievable variable for what their negative lifeRegen value is
(which means that DoTs from other mods wouldn't have bar highlighting, unless they adopt the same method Calamity uses, but that's a minor problem)
Can't you just use the current life regen
wdym
Life regen does not inherently include duration yeah that's the issue
and, by the way, all sources of positive life regen also modify the same stat directly
How would it be to retrieve the durations from buff roster for most things?
Given how life regen fluctuates depending on health and other factors applying later like bloodfins or potions then it's probably extremely hard to code, or would take a massive toll on performance. Running thousands of calculations at once is quite performance tanking if i had to guess
That's not really how it works tbf
It wouldn't just tank performance to make something like this
That'd just be horrible optimization
The issue is that the lifeRegen decrease caused by DoTs is not a value that can be retrieved, currently at least,
as far as I know
The only thing the game can see is the end result, the final lifeRegen value that the player experiences
It doesn't (and cannot) know which buffs change lifeRegen in what ways
Somewhere in the source code there is simply a
if (brimstoneFlames) { lifeRegen -= 4; }
or something like that
And you can't just tell your code to read all the checks for all debuffs and dig through their IF statements to see if there's a lifeRegen modification
Oh yeah there are also things without a duration
For example dipping into brimstone lava
Or other infinite buff sources
That's true. Holy Inferno, another example
It being cleared in an instant would also be pretty confusing seeing the bar go left and right instantly
Well it does look like a nice idea still
didnt they completely downscaled DPS debuff durations
so you only get to see the bar deplete in like, 1 second
They increased debuff potency and decreased duration
They didnt? I thought they did
they did yes
I swear dragonfire got its dps buffed
upscales damage (dps) downscales duration
for nearly every dps debuff that enemy can inflict
btw bot died right? or at least the part that send suggestions to dev channel
I do think this sugg is possible though, it'd just require initial tedious code work
All DoT values getting pulled out so they're no longer direct changes
Assigning them to some Constant that can be read from anywhere
That's technically better code etiquette too. Something like this was already done for handling the damage of projectiles and enemies in all difficulty modes
oh shit yeah the last delivery message here was in November
Why are the DoT damage changes not logged huh
I can't find anything about the damage changes besides history of the debuffs
And even then it's not listed in the changelog for that update
Byeah their potency was increased indeed
They're in the bosses and enemies sections
Like plague, gsi and dragonfire
Hm actually seems to be all the way down in Other under Weapons
2.0.3.3 had astral infection duration nerfs but not the damage until .5
Well that's resolved now
It's weird that I couldn't detect dragonfire at first with ctrl+f though
Im gonna take a guess and say a rogue buff station has been suggested to death
Yep
I mean, all the frequently suggested suggestions got purged recently
So
You could suggest it
It’s just. probably already on the to-do list that’s about five miles long
^
rogue stat spread is already extremely fucked up
2 silent giving 4x the stealth gen than sheath
Ammo box simply provides a qol benefit, so rogue could do something similar
rogue station should be monkey village bloons td6
rogue station should give +5% movement speed when you have rogue weapon equipped
that is apparently one of the core identity for rogue armor
you could make it give scaling speed based on stealth
why though
idk we're entertaining the idea here, im just giving my thoughts on it
wouldn't be a lot but this way rogue could still use Rod and stuff
+1 copper for each enemy popped
Rogue station will not be soon
We first would need to focus on fixing rogue
But summoner comes first in the To Do list
they already have a variable for the visual effects iirc
heh
On my personal to do list I need to rework a gun first and then maybe some rogue weapons before I touch summoner with more than a stick
Same applies to the Final Dawn rework, thats on the backlog
Lemme guess, summoner needs more balancing to not be op
And in order to add whips yeah
That's the main reasoning for the need of balancing
meh, also because it's by far the most unbalanced class and should be a priority anyway
Yeah
you're going to need something a bit more powerful than a stick
I haven't had an easier time with any of the other classes
i personally recommend an RPG

Final Dawn is getting reworked?
wasnt that weapon coded by its donor? (Dan Yami, creator of Shadows of Abaddon)
Eventually
Cool
Yes and I asked permission to rework it and I got it; concept is done but the coding aint atm (theres other stuff with more priority)
Only weapon rework I'm excited for is Iridescent Excalibur tbh
okay neat
By far the strongest sword in the game and its boring as shit
Although the rework will probably make it have a custom swing animation so it won't get melee speed boosts
Dev tier has a lot of very old stuff
Will probably ve weaker overall
Triactis Hammer sticks out like a sore thumb
Staff of Blushie 
The entire Pwnagehammer line functions similarly with the sole exception being the dev weapon
Its sad too because that line is badass
This one is intentional as a nod to Elements Awoken (one of Blushie’s mods back on 1.3) iirc
Stellar Contempt and Galaxy Smasher are also strong asf too
yep. i severely dislike the last weapon because the previous ones are so fucking epic
Ah
Well if it's intentionally dated then that's fine
and then you get a giant rapid-fire dated paladin hammer
Kinda surprised Calamity doesn't have any 1.4.4 sword rework-styled weapons
I like how rustic blushie is tbh
That AoE slash effect looks so simple and clean
Really weird
It being entirely made of unused assets 
Feels really weird with some weapon lines too
Terratomere, Exoblade
Like Horseman's Blade having the AoE but Baleful Harvester/Last Mourning not having it
More so Exoblade
Ig Exoblade kinda counts
problem is, reworked terratomere is very mid
The AoE is purely visual btw
Pre-rework was even more boring
Yeah it just looks sweet
Pre-rework was actually good though
i think that "aoe" should probably cary over to its upgrades, it looks really neat
Current Terratomere is dogshit with the sole exception being true melee
it doesn't feel very strong, there's less cool options that still feel a fuck ton stronger
But the DPS and hit frequency of Terratomere's true melee genuinely feels bugged
Being boring and being good is not the same thing
Concerns about the viability and it being “bad” are a balance concern and go on #1178515062030348308
turns out, galactus blade is fucking goated against infernum DoG
Galactus Blade is just goated in general
i slept on it for so long
Yeah ik
truely the first item ever added to calamity mod moment
If I'm suggesting anything it'd be fixing the melee speed bug
The higher your melee speed is the further the Terratomere will be held from the player
The only reason spectre rifle was popular (despite being boring as fuck) was due to 1.4 bugging it the fuck out making it hit 3 times
(it looks stupid)
When the projectile IDs are the same between different weapons:
#1052330262492631071 make a full on report cuz I’ve heard of it but gotten no info as to know what was going on (and thus its still unfixed) and seems like you have it
wait, Terratomere has the same exact weird melee speed/range interaction as... the brimlance?
what
yeah you can try it
Yeah I should probably do that lmao
I mean it's basically just what I said though ig
Armored is with endgame gear (so high melee speed) and unarmored is with nothing that affects melee speed
Damn :(
Something feels upsetting about that. Dan Yami's code n concepts getting removed from his own item

yeah thats why it feels off to me
it's that one fucking donor item that's coded by its own donor? there's something extremely charming about that
and it's a hella unique one too
i wouldn't say it's the only one coded by the donor, given that roxcal and psa were both coded by their respective donors in a rework
hey, im wrong and im actually happier about that!
if you know anything about final dawn it makes sense why it would be getting reworked
truly a problem child since release
Top 5 in the game for a very long time
its a weird weapon...
- Rogue weapon that has limited range, like a true melee weapon.
- it has an unusual second move that occurs if you hold up that's actually thrown...
2.2) ...which also has a stealth strike of its own! That sends you flying!
If a had to make an educated guess, I assume it would be the fact that the weapon is fundamentally busted by design, being difficult to balance with a simple number change?
Is the self-launching mobility thing what makes it so broken?
I can't imagine its other 3 attacks being particularly problematic as they're not unique to Final Dawn
Is it the fact that it has 4 attacks total as opposed to the usual rogue weapon having 2?
ye, I would imagine the w+stealth strike attack, as well as having 4 very different modes of attack the weapon has makes it a balance black hole
(If it were up to me I would try to preserve as much of the original code and functionality as possible, out of respect,
even if permission was gotten to change it (feels like it'd be hurtful to even ask)
But also I was never a tester, I didn't have to deal with whatever problems Final Dawn caused in the years its been around)
3/4 of final dawn is just not suitable for the tier it is at
and 1/4 is just a generic boomerang that causes severe hand pain because you need to charge it up every single time
it is sad that it can’t be done by the original donor but as it stands it just cannot work at the tier
or any tier really, maybe if it was only the boomerang and slice then it can work
terratomere has a different issue being the swing animation delaying the projectile
you need to aim where the boss is going to be in 1 second instead of where they are
the other issue being all of its dps comes from the true melee, but it’s just not feasible to hit it without taking damage because it’s smaller than even smaller broadswords
if it had homing like the original then the animation wouldn’t be an issue, im not really sure why the homing was stripped
oh and also even if true melee, Holy Collider
No idea
I think the absolute biggest problem with the Terratomere is that each individual part of the explosion doesn't lock onto a hit enemy
On a stationary dummy it actually has pretty solid DPS
Against a moving target its terrible because the full explosion and slash effect can straight up miss even if you hit the boss with the beam itself
it doesn't just feel clunky, it is clunky
it just feels like complete shit to really use
Adjust or Rework Terratomere to be not slow and clunky.
The Terratomere's recent rework was supposed to revitalize the Terra Blade's upgrade in the wake of the latter's 1.4.4 rework. While it's true that the original Terratomere was rather boring, being basically another beam sword that happened to firing homing projectiles, the reworked Terratomere just plainly doesn't work. It's swing animation causes a significant delay for the projectile fired, requiring the player to aim at where the enemy will be in 1 second if they want to use the projectile. Since it's annoyingly difficult to aim with this thing, what about true melee, which the Terratomere does have a few effects with? Well, for one, its slash range is much smaller than most on-tier swords, or hell, even swords quite before its tier, such as the Aegis Blade. And even if you do successfully hit a moving enemy, say the Old Duke, the explosions and extra slashes aren't even locked onto the hit enemy, so often bosses will move too fast for the explosions and slashes to have an effect on the boss.
Needless to say, this reworked Terratomere is incredibly slow and clunky, causing it to be a frustrating weapon to use. I suggest adjusting the weapon to have faster animations and effects, more similar to its main material sword, to make the weapon become a more solid weapon to use.
how's this
actually im just going to post it to posting
i think it doesn’t need a rework just adjustments
homing to alleviate the delayed aim and make it a better precursor to exoblade and just like double the swing size
yeah i was debating over keeping the word "rework" in the sugg
it’s very fixable
I don't know why it lost homing
That change is beyond stupid
The current Terra Blade is nearly impossible to miss with because of the massive slashes and the Exoblade homes anyway
Terratomere having some little piddly beam is sad lol
Also specific item reworks are banned in terms of suggestions so this is a very good way to make terratomere changes
isn't the mod elements unleashed?
Lmao I can't take this seriously
You sure it's not just Aegis buffs rolling over Inf DoG?
Secrets of the Echoes of the Forgotten Ancient Shadow Elements Awoken Unleashed of the Cosmos of Chaos: Reborn
Hello everyone.
I'm new to Calamity, but I'm confused about something.
Why is the craft "Slime Staff" so easy?
At the same time, this staff is sold for a few gold ...
I understand this is insignificant, but it's still unpleasant that you can so easily earn a couple of platinum coins.
This is one of the numerous, numerous money hacks accidently introduced by Cal's qol by making some items directly crafteable without remembering their vanilla sell value
But Terraria money is already fucked by concept 
i think ares should have nadir resistance
he melts extremely quickly as projectile and the spear reach him, he has no resist, and nadir itself ignores immunity frames
im not joking, it does surprisngly amounts of damage
but there's also mirror blade, which works well
now turn on the contrib mod
well its infernum so
what is the contrib mod now
?
you should suggest that in the balance issue report place
alright?
yeah that's the dedicated forum channel for reporting how weapons perform against bosses
for some reason balance issue reports has been hidden for me at first
Indeed (that was actually intentional for controlling its activity, keeping it lower and more reasonable)
(anyone who seeks it out will be able to find it, via interactions like these where they're directed to it)
that makes sense
Hey, I need to talk about the Sahara Slicers. I wanted to talk about some...funny business with it. I've been testing with it on the Balanced tester build. However came across something funny. It performs on average with all other weapons 4 tiers up. But still performed average time on it's own bosses.
Like 1:30 EoC times, and than 2:00 Skeletron Time, Should I even report it? Should I not bother?
It's techinally on average times but 2-3 tiers up so I'm unsure.
No which is super weird.
like it seems to be balanced just for a long time?
that's fine then
arguably id say that's better than most weapons in the mod
Lmao, my ass when I don't need any other weapon but Sahara Slicers for all of Pre-hardmode
I'll take it, I like them alot just don't want them to get weaker for bonus points. It's "kinda" skill based but still they are really powerful for their tier if you get used to them.
Another fun suggestion would be more dual daggers! They're super fucking cool. I'd love to see this weapon with hardmode scaling or even post moonlord (copium).
Aquatic Scourge drop reworks will be real in 7
I like the idea of this sugg but throwing in “hey we should add homing back into this melee weapon” makes me wanna rip off every hangnail in existence
well it’s either that or fixing the delayed aim which i’m not sure if that’s possible without a lot of effort
it goes from terra blade with a huge easy to hit fast projectile, terratomere with a tiny projectile that misses most of the time, and then exoblade with full homing
i geniunely want to make the sahara slicers as the blueprint for the new shortsword line
have the new exo shortsword not be a single shiv, but rather have them be dual swords
For sure, They go hard. I just now hit the wall. Slime God is alittle too wacky for Slicers. But I did it through the power of literally sweating on that man
Terratomere is dogshit without it :/
Ideally they'd fix the aim delay and make every individual part of the explosions actually hit a moving target though
i dont wanna go from a super easy to hit weapon into a super hard to hit weapon tbh
and if terratomere goes homing again also it leads up to exoblade's own homing projectiles sooo
^
The Terratomere is supposed to be an upgrade to the Terra Blade, as well
Both the Terra Blade and the Exoblade are nearly impossible to miss with, while hitting attacks with the Terratomere is difficult and tedious
Doesn't feel right
I didn’t say it didn’t make sense for the weapon line
I’m just saying there’s likely a reason homing was removed from the weapon
Is it a valid reason? I don’t know, but I’d rather see it first
suggestion bot is still dead right?
Last time suggestion was sent to dev server was on end of November 2023
Oh shit
#suggestions-voting message this is the latest sugg that has a response from the devs
At the very least, it doesn't seem to be able to send suggestions to devs anymore
And if it can, then it's not announcing it
@inland saddle
Damn
time to just forward all transactions above 120 votes starting from December 2023 - now manually

I did actually make a list of every suggestion since the forwarded period
This list spans from November 15, 2023 (the day after the last forwarded suggestion) to December 28, 2023 (anything later is too recent, thus being unfair for suggestions past that date to be counted)
technically elemental axe summon statinoary when idle got in
just havent been sent yet
(assuming 120 threshold)
hello who should i contact to send localization files
is it ok if i star my own suggestion?
No shame, the sugg bot also stars it
1 out of a hundred or so isn't gonna do much anyway
It may come off as snobby to some but its fine, its only one extra vote yea
No one will know unless they have no life

Probably Ozzatron
Oh my god thank you
I was about to write a script to have the bot go through and do it but that is much easier

epic Enchilada w
I'd hesitate to refer to removing flight time for half the game as "QoL"
wdym
Flight time is supposed to be a stat that wings have and must be managed
Letting players have infinite flight time starting in the middle of Hardmode, and throughout all of PostML, completely negates that as a factor for wings
_ _
and having the restriction only active during boss fights reinforces the ideology that boss fights are the only things that matter and the rest of the game is just "filler"
if you want inf flight, use a mount
i think i can just flag this under "specific rework suggestion" because it is literally just saying how it should be reworked, plus it arguably also falls under readding removed content as well
Nah, don't
aight
This is completely reasonable in terms of scope/specification
It's valid
I just disagree with it ideologically
I agree with what you have to say about it reinforcing the idea that boss fights are the only thing that matters
But
Im also tempted to ❗ this
in their defense, the thought process behind it is alright
but huh
we're trying to get away from items with conditional states
if you want infinite flight for “qol” then broom or ufo mounts work
i’m not exactly what qol that would fall under, filling out the map i guess?
I think that this is still a good change because you already have access to infinite flight through other means, like the martian car key. Ofc you could argue that if you want infinite flight just use a mount but a lot of the infinite flight mounts are so slow
you could also say that for a lot things out of boss fights you dont really need speed
Flying up hellevators to specific points, going to specific sky islands fast without having to place a pylon there, etc
Wings are much faster than mounts
Exactly
Well that's the intentional tradeoff, isn't it
That is also why it would not be QoL as just flying around the map infinitely at that speed is just not fun in a gameplay perspective, unless you just want to beat the game as fast as possible
you already have enough flight time by post golem to reach any floating island, for hellevators im not sure why you’d be going in from below instead of above
personally i think its just a bit unnecessary, as a majority of uses for infinite flight out of boss fights are already covered by mounts
even if you were you only need to hook like twice
Just flying around infinitely without ever actually exploring is probably what you shouldn't be doing in an adventure game
burden breaker + eol wings + ice rod grant you access to anywhere in the sky (i say eol wings because theyre the fastest verticle wings, and this is about soaring insignia)
and also wings paired with pylons basically means u can reach any point on a surface or sky island within 20 or 30 seconds
yep
Wulfrum acrobatics pack + glorious end
You should be able to go around the map within less than a second if you place pylons
(Burden Breaker doesn't exist anymore does it?)
momentum capacitor
It doesn't no
or yea u can just magic ur way across the sky lmao
i can agree with a lot of your guys points
Momentum capacitor is close enough
Its spiritual successor is momentum capacitor
delete or keep up?
i hate my brain
i dont even know why i said burden breaker i didnt even play cal during that time

i used it like... once
indeed and Teleporters exist too
Put in some time and effort to set up future instantaneous travel
Doesn't particularly matter
Due to the ❗ reaction it's not reaching voting, so it'll get deleted now or in about 24 hours
Kk
nah what u do is
place a teleporter
then place another one directly next to it
then another one directly next to the 2nd one
repeat until the entire width of the map is teleporters
and then for the final step
1/4 sec timer or dummy engine
and then just enjoy the scenery
also fun fact, burden breaker technically isnt gone, its just now known as momentum capacitor
Remember when Momentum Capacitor was a dogwater tier Rogue accessory?
Me neither
Nobody remembers it even having another function.
torch passed back down to sand cloak
Something about sending out an area of effect that boosted rogue projectiles that passed through
15% more damage if the projectile passes this tiny area that you have to gen stealth to make
Sounds about right
it might’ve been multiplicative but even then needing stealth is already a big overall dps loss
h
i
@high nest - Your suggestion has received an updated status!
[# Reduce or Revert the Graveyard Tombstone Requirement]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@left hawk - Your suggestion has received an updated status!
[Make Adrenaline's DR affect damage taken after a broken shield]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Cool cool
Oh neat
please let this lead somewhere
graveyard now requires 30 gravestone nearby to be formed; however each gravestone you broke gives you 50 gravestones
Word spaghetti
thrasher dropping it prehm was a bug i heard, because originally it was hardmode
if that’s true then idk how it hasn’t been fixed by now byeah
in the angler quest line it’s already pretty far down the line and you’d get hotline before it, so you won’t be seeing it before hardmode unless you’re playing super slow
you can’t just speed up for quests it’ll take a long time and by the time you’re that far in the quest queue to get golden rod it won’t help you very much anymore
also the part about it being the best to ml is not true, feral double rod and the scoria rod both give multiple lines and you miss out on only 10 power for feral, that difference does not matter
I definitely feel Golden Fishing Rod is a bit too easy to obtain, but yeah some of the stuff stated in the suggestion isn't entirely true
Counterpoint fishing sucks and I would want to skip it over....., ,,,
speech bubble
cat2 emoji
🐈
🎑
"In addition, it is obtainable at any time via 30 fishing quests."
That's a good thing though isn't it?
I was under the impression that players loathe doing the fishing quests, and so having good incentives for doing them is welcome
The Trasher 'easter egg' though yeah that does invalidate any difficulty
I like murdering the angler :,(
also the Anti-Material Rifle is misspelled. It shows up as Anti-materiel Rifle
Is that a GFB thing or is it in regular Cal too?
indeed that spelling is a military term
first of all how dare you, for suggesting to remove the only way of making fishing fun in this game
and secondly it's an easter egg either only a few people would try if they read a specific amidias line and actually attempt it, or returning players who read about it on the wiki
fishing isn't even skill based anyways you can hardly cheat it
Is the easter egg limited to HM?
ah
This is what wiki says
I remember a discussion in wiki chat about this so I think it's accurate? I haven't checked recently though so this could be wrong
Code says it is not Hardmode exclusive
👍
Well it's an "easter egg" that gives you a significant gameplay benefit (in the realm of fishing)
Usually easter eggs don't give you any benefit at all, they're just funny things
Murasama Jetstream Sam was removed, right?
yes
Yes
Honestly, I think it should be removed
And then we make Mechanic's Rod a bit more consistent to get
Because iirc that is only in shop in specific moon phases, which is very annoying
By making Mechanic's Rod simpler to get, you ensure that players have a decent enough Rod going into HM
Golden Fishing Rod is overkill imo
it’s on half of the moon phases
if it doesn’t show up you can wait one day and it’ll always be there
also the aerialite rod exists and would be good if not for the fact it’s just worse than scarab/fiberglass
Good point
Yeah but people don't check the Mechanic too often, and might not know the rod exists
Aerialite Rod does exist and it would be good if it got tweaked
it should atleast be at the same level as fiberglass
you can’t really give fishing rods a unique “effect”
the daedalus rod is also incredibly sad lol it’s power is the same as mechanics rod
Rod progression is so weird
Fishing rod progression fix in 2027
suffer for now
what if instead of nerfing golden rod obtainment, we just make rods after golden rod stronger and increase fishing reward (at higher fishing power)
just introduce fishing power power creep

Potions
but I don’t like to mine uelibloom….
Later bosses still unlock plenty materials and items
Now that’s the correct answer
The random brimstone fish that’s literally a better heal than the alternative
What alternative
The healing potion
It's not an alternative though supreme is post ml bloodfin post prov
supreme is also post prov, bloodstone
ever heard of hit update, 2.0.2.001?
"Now uses 4 Super Healing Potions and 3 Bloodstone instead of 1 Super Healing Potion and 1 Unholy Essence, now yields 4 instead of 1, and now requires a Bottle to craft instead of an Ancient Manipulator."
Well I guess bloodfin is the more effort option so it kind of works
Healing and mana progression being disconnected is so weird
yeah, its the same as Healing potion < honeyfin/restoration < hadal stew, with effectiveness scaling on how easy they are to obtain
@misty geyser need reasoning
Read the doc in that channel
I also wasn't finished talking about it
idea regard balancing? that would obliterate any worm boss...
I didn't realise there was a slow mode
It needs to be compressed into one post
Ik now
Lemme think of balancing
Idk
You can't request for a specific item in the first place and especially not with this reasoning
dodge exist
Have a look at the suggs in #suggestions-voting as well
tldr its too impractical to be a suggestion
And compare yours
Oh yeah makes sense
Mine sucks
Didn't mean to reply to that
Suggestions are for solving problems in the mod that are not like bug reports or simple oversights, for example if an item/mechanic/etc. is fundamentally faulty then it might be brought attention to with suggs like these
Please don't post suggestions right before you go to sleep or something
Because then people cannot give immediate answers to your problems
Sry I joined server today so I don't know much
You should read the doc on that channel first before making a suggestion
Yea mb
Aight, best to remove that post until you have a better suggestion

@low hare this is a bit too specific; do you think you could focus more on the why and less on the what? 90% of this suggestion is just specific ways to implement new boss summoning methods instead of explaining why they are needed
Gotcha, should I edit the original post?
yeah just ping me once it's more explaining why bosses need new methods instead of just being how you think the methods should work, specifics like that should be left to devs
gotcha
ok done
yeah looks good to me
tyvm
theres something I wanna add but its kind of off topic with the original post
the idea of moving boss lore to being attached to the summoning item rather than a drop after the boss, with the same idea of it helping build up the fight for the player before the encounter starts
should that be its own post
It would be more fitting as its own suggestion, yeah
Good suggestion
That wouldn't really work 100%, considering the lore items take into account that the boss fight already happened
And some important things depend on that
the small tooltip on the boss summon items are good for giving a small amount of insight i think
For example, Cryogen lore wouldn't be able to mention Permafrost, because Yharim only when Cryogen is broken does Yharim learn of Permafrost's faked death
Good point
Ig you could rewrite the lore entries or split them up accordingly, but thatd take quite a bit of work
I like this idea, I think its an easy way to give people the 101 of the lore for each boss without having to read a paragraph of text
so even players who arent into lore can get the basic gist of things
no that’s what it does right now
Off the top of my head you could have things like "She who purifies all into uniform ash" for Providence, "Draedon's darkest triumph, an affront to nature and morality" for Plaguebringer, even short stuff like that can build up hype
oh damn i
totally forgot about that
For what its worth I think most of the post-ML bosses don't rly need alternative summoning methods bc most of them have been built up the entire game and have whole bosses that foreshadow them
Only exception being Yharon
so I dont think ones like providence or DoG need alternative summoning methods
Providence is built up?
Only build up I remember for her is her guardians and mobs you fight 5 seconds before her fight
DoG was in a similar position, but now that the trio is disconnected he’s kind of out of foreshadowing
Granted, he’s one of the faces of the mod
i mean having a whole boss foreshadowing you + associated enemies is more than most bosses get
even if u dont know the lore the fact that theres a whole boss with Prov's brand on it makes Prov feel more important
Not really. Most bosses get associated with a biome, plus the nuggets really struggle with their boss status
Even more minor ones like Levi and Ana get foreshadowed by being there since the game starts
Prov gets associated with 2 biomes
and I think that adds a lot of pre-fight characterization
Levi and Ana are other bosses where I rly like the summoning method
Kind of unrelated but I also think it'd be cool if crafting the Abomination required a part from Draedon's Jungle Lab
like the part thats specific to the SHPC
Fair
That said I think his current state is really wack compared to how he used to be
He desperately needs the distortion biome to salvage any bit of foreshadowing when compared to Draedon or SCal
or any bit of overall impact
tbh I think finding a way to more directly show how the envoys are related to the devourer would be plenty
bc rn they feel very superficially connected in just name and music motif
Fairly certain the distortion trio is being disconnected from DoG, though @bright crag can confirm or deny
ahhh ok
Which, while good for each of them to actually differentiate themselves and become actual boss fights, makes DoG really struggle in overall impact
theyre connected by being related with the distortion
crazy but probably impractical idea, foreshadow DoG by changing the Moon Lord death animation on the first kill to DoG showing up and eating him
The idea of DoG eating an earlier boss has been repeatedly brought up and disliked by dev cuz it feels cheap
oh damn
cv is a sealed portal to the distortion
signus is _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
storm weaver is the same species as dog, but isnt controlled by dog like the cosmic guardians and has lightning
fair enough
Yeah, they are not DoG's lackeys anymore
Storm Weaver is the apex predator of the skies, freed from Noxus' influence
Signus is a worshiped figure known for bargaining with mortals
Ceaseless Void is an inanimate portal with a living seal placed on it
would really love to see ceaseless fleshed out into a full fight more, its mechanics are super cool
I thought this is already frequently suggested, is it not included anymore?
More unique boss summoning method, death animation etc
I don't like the idea of the sentinels being no longer tied to DoG
From my perspective, it takes away the boss's relation to the world and makes their fights feel less impactful. It also takes away from DoG's already lacking impact
well its not really an idea, its just how it is, but im assuming there will be more lore on them later once more is known about the Distortion
The problem is that their only relation to the world would be DoG, and would likely continue to be regardless of if they got more lore or better fights/rewards/whatever
They would simply be known as DoG’s lackeys, which really undersells their fights in my opinion, because you know it’s just a leadup to the actual boss
This way, each of them can have a distinct role without having to put a big glaring sign above them saying “also this is just a dog minion”
(And yeah it’s just how it is now)
You can just improve dog's relation to the world instead
In the original lore, only weaver have any actual connection to dog that dont seem like a shoehorned forced lore connection
And that will be going away too with dog's rework
imagine you run out of coins and dont know and proceed to waste 5 platinum coins in a row
neither of them can use platinum coins
ok well you get my point
my thought process is, if you're gonna be using them, then money most likely isn't an issue
oh my god this needs to go back on the frequently asked
i didn't know it was frequently asked
it was requested quite a few times after the weapon was added
i suppose it's been a while so you're technically fine but i really just do not expect them to ever add this
ok
isn't there supposed to be a risk of losing money with this and coin gun?
kinda removes that aspect of the weapon when you can use them safely from piggy bank
I dodn't know that was a thing, I thought the coin throwing was just an ultrakill reference
Did it ever reach dev?
i do not remember
^
Not to mention how, if this gets coins from the Piggy Bank, you're at risk of getting accidentally bankrupt
whats wrong with that 
@serene vapor Your suggestion has been marked with an exclamation due to it not having arguments to support it
These weapons don't use coins from Piggy for a few reasons, which you didn't address
What is this in reference to? A suggestion or what? Sounds interesting
That conversation was about this suggestion: #suggestions-voting message
shame
Right, sounded like a good idea in my head, didn't know it had been suggested before
wait since they arent related to DoG, the name of their theme is irrelevent?
the theme's name is indeed now irrelevant
i wonder how many of the theme names dont work now
They are still from the same other dimension as DoG
More or less, yeah
They are no longer Servants of thr Scourge, though they are all still Distortion entities
@raw spruce no joke suggs
Alright sorry
we could probably just delete this one outirght
cool

so aside from storm weaver being one of DoG's species, all of them don't have much relation to him?
Dog lies about cv being his doing
That’s about as much of a relationship to cv as dog gets
DoG is a bit of a fibber
big lies
he just like me frfr
same
are there any problems with my suggestion
I have to go soon I need to know if there are any problems with my suggestion
I feel it would be weird for it to use it as a material and not get the effects, and I don't think honey necklace being left behind is very relevant, but don't see any real issues with it
this is just not true lmao
stinger stacks with shark tooth and is also just very strong in preHM anyway
like yeah i guess it gets left out but you could say that for a lot of items
like basically everything made with honey comb tbh
(I'd suggest posting it later, if you have to go soon)
Stinger will always be more relevant than STN anyway
As little as it is it's not like you lose anything from using stinger over stn
Yknow what? Fuck you, plague hive combined with sand shark necklace
in an ideal world we'd just delete the whole line and pretend armor pen isnt a thing
and also warp back in time and remove bloat accessory combinations 1.4 introduced

All low base damage weapons immediately dropping in viability:
a small price to pay for salvation
They’ve had their time to shine (read: since they were added to the game)
I wouldn't mind this honestly
They are from the same dimension
That's the one overarching detail
Not all of them suck, there are some pretty good ones
I wouldn't want to delete Amphibian Boots, or Stinger Necklace, or Mana Cloak
Obsidian skull line is chaos though
Love me some
horrible
The only difference is an equipped sprite
Really looks like Re-(il)Logic(al in this case) ended up with two sprites and didn’t know what to do.
That amuses me to no end
lmao
Magma Skull was originally Obsidian Skull + Magma Stone
but then in 1.4.4 they changed it to Lava Charm
... apparently forgetting the fact that they already had an accessory which was that combination
yknow, speaking of magma stone
magma stone only grants its fire debuff, which isnt really that great on its own to melee weapons
which works as it upgrades into the fire gauntlet...
but theres also the molten quiver, which is ranged
weird, innit?
actually, cant we just add a fucking 1.5x fire buff to the magma stone and its upgrades
might make molten quiver actually somewhat worth over its corruption-only counterpart
Calamity's elemental debuff system is funny
i actually love it, but i'd wish more was done about that
whats weird is that magma stone still hasnt been buffed in calamity despite hellfire treads having the same effect but better
Hellfire Treads increase player-inflicted fire debuff DoT by 1.5x and make all attacks inflict Hellfire.
oh yeaaaahhh
why that? thats just vanity at this rate
magma stone also gives hellfire but only on melee
so hellfire treads are just better
MoR's weapon resistance/vulnerability system is also funny, no idea on in-depth balance tho
treads effect was removed
it’s back to just being vanilla hellfire treads
oh yeah i was wondering if that was removed
was writing a sugg assuming that hellfire treads were still buffed
Move Hellfire Tread's effects to Magma Stone and its (Ranged) upgrades.
Hellfire Treads were buffed in Calamity to grant the ability to inflict Hellfire, as well as buffing fire debuffs by 1.5x. This decision is already peculiar, given that it's been practically useless as there's better options for boots, but the additions by Calamity incidentally also makes another Vanilla accessory worthless: the Magma Stone.
i think molten quiver is fine as is
i don’t think debuffs on all arrows regardless of ammo type is a good gimmick to run with for an accessory line
i dont think you know this, but calamity actually nerfs two of the quivers' damage boosts, that being the molten and the basic magic quivers
molten is almost always skipped over in favor of stalker's increased damage, which is quite unfortunate
3%
and if you're on a crimson world, well tough luck i guess
if you’re on a crimson world you use the graveyard biome mimic item convert
oyeah right
molten is actually pretty strong for pve since the debuff lasts for a while, farming for like ichor or souls of night in the underground crimson is a lot safer when you can apply that 30 dot debuff to several enemies
that vs like 3% damage which might make you kill a boss 3% faster boo hoo
issue is just no hardmode bosses being weak to fire except cryo yeah
Terraria players when they lose their 1% damage
i would like to have just some type of calamity accessory giving 1.5x fire debuff damage instead of the alchohols but that’s probably planned at some point
Incorrect
The tooltip is just bugged and it doesn't show
Fixed next update
i can agree with this, giving a vanity item like 3 completely new effects is kinda goofy and magma stone fits much better for what the effects are
- treads being very easily obtainable preboss with qol recipes while magma stone takes actual effort
Damn I thought that Magma Stone was an ingredient for Hellfire Treads
Wack
Calamity does indeed do this
although getting them to Hellfire Treads does require you to at least do Goblin Army.
(The fire DoT boost effect begins at Hellfire, they aren't in Flame Waker)
And you can see why I thought that
The Magma Stone effect just emerges in Hellfire Treads without it being added to the recipe?
All of the lava waders things used to be
Also pretty sure the reason it was placed on hellfire threads was to lock it behind fishing
Not much of a lock if Cal adds a recipe for it
Moving this buff to magma stone would be hilariously busted as guess what magma stone upgrades to…
True, before it wasnt the case
we’re assuming the buff doesn’t transfer to upgrades
yeah
btw is there any in-game way to see what enemies are vulnerable/resistant to which debuff types, or is it another instance of wiki game syndrome
unfortunately NOOOOOOOOOOOOOOO
i remember a suggestion to put that in the bestiary
wiki game syndrome
That is a great place for it
but yeah you have to just assume based on what would make sense
sometimes its obvious, sometimes its not
I was thinking of having some kind of scanner item that shows them near the enemy as icons
like how their currently inflicted debuffs are displayed above them (if you have that config enabled)
draedon tools
exactly
actually fuck shit
that would def be a draedon tool
that wasnt meant to be a good idea
or alternatively a wulfrum item
just one that can actually be used all the way til the very end
Warframe has something like that
(if you can parse the visual noise, it's the red and green icons to the middle-right of the screen.
The yellow text lists the enemy's "health types", the colored icons underneath them are the game's different elements, and the amount of + and - next to the icons indicates how vulnerable or resistant the enemies are to those elements)
((Introduce it as a Wulfrum item that only displays the vulnerabilities/resistances of the closest enemy
And/or requires them to be on-screen or near the player for a certain amount of time for it to "scan" it and have the icons show up
Then have an Arsenal Lab upgrade to the item which shows it for all enemies on-screen and/or with little to no scanning time))
looks good
the wulfrum item could also specifically target the bosses and scan faster
and that would carry over to the arsenal upgrade
These are the kinds of ideas I would propose in the dev server and put on a Trello, where they would proceed sit and rot for 2 years and never get implemented 
you guys had a trello?
10?
One for Patreon items, ones for major biome projects like the Crags and Astral Infection and the Seas, one for class expansions, one for general enemies not related to biome projects,
and one was for a while purely dedicated to me so I could do ideaguy proposals, and others started using it too
There was one that served as a checklist for the 1.4 port too
Also one that was an update roadmap/schedule and one for far-out postML biome plans
and uhhh one for the Testers which I did not frequent
I think that's everything
anyway
Having any kind of way to find out what NPCs debuff proclivities are, be it through some HUD display or having it in the Bestiary,
would be very welcome
im not sure on the bestiary thing, because then that would be knowledge gained after the fight, not during, so its not like itll help for beating a boss you havent beaten yet
True.
I like the scanning idea that was proposed
i'd write another suggestion, but i think i've already written 2 suggs recently
can someone else cook in my stead?
I imagine it's just writing exhaustion yeah
theres also a rule i think to only write two suggs per voting period
Oh if you're actually referring to the rule then
Nah it's not per voting period
It's per 24 hours AKA how many you can have in #suggestions-posting simultaneously
but also im not sure how to go about this scanning thing
i dont want to end up making it specific
It could simply be to add any indication of the mechanic in-game
This might be the only one? From mid-2022
#suggestions-voting message
fuck that's the new suggestion bot too. God, time flies
The bird flu?
Uh, yeah, they do that.
what if it likes walking instead
The swine flu?
Uh, NO, they don't do that!
Fake news unfortunately
Done 👍
Very nice suggestion, thank you Enchilada
“New creature data sent to the terminal”
So true
Pretty sure the “Tester trello” was just the old bug reports registry
#suggestions-posting message i didnt even know this system fucking existed until like 3-4 months ago. If i could star a sugg twice it'd be this one. This would solve my main issue with the debuff system as going on the wiki and trying to remember which fucking slots the debuff types are in when looking at the chart is painful
every once in a while, there comes a suggestion i wish i could upvote infinitely
today is that day
which
the only suggestion from today
(This one I assume #suggestions-posting message)
It's the latest one
Thus fitting the "only one from today", since in another time zone it would appear as though it was posted today
well for me it was 4 minutes after "today" started
so i would hardly call that today
Today is today
"yesterday at 7:04 pm" lol
WAIT FUCK
I FORGOT TO EDIT THE BEGINNING OF THE SUGG TO MEAN ITS TALKING ABOUT THE MAGMA STONE
FUCK
Look I had a suggestion get in with a sentence being completely unfinished you'll be fine
I should suggest something, it’s been a while. Unfortunately, I have no idea since I haven’t played Terraria seriously in over half a year.
maybe if you do a serious calamity playthrough, or just even browse through the calamity wiki.gg you might find something iffy
The latter is what I usually do nowadays
Until I realize that it's not that big a deal
is there a reason for rusty medallion to only affect ranged weapons when just about every other "spawn extra projectiles" accessory I can think of like bone glove and luxor's work for all classes? It seems kinda arbitrary
ranger got no fuckin accessories
Time to write about a weapon I barely used and pretend I have used this weapon my whole life.
what about shit you can just craft out of bars or with souls?
At least there’s an extra step in those.
TRUE
Also this sugg ignores the fact that new crimson/corruption enemies spawn during hardmode
yeah this definitely just feels like it's ignoring stuff
If you want you could ask for altars to release a bunch of enemies to make the task harder? But this just asks to make a fairly unique obtainment method far more boring and cookie cutter
Crafting and enemy killing are the bread and butter of obtaining weapons
That’s actually a better choice, make altars harder.
I’ll delete it in that case since I’m not typing another thing like that on mobile.
how the hell did I not realize that this suggestion misnamed Magma Stone #suggestions-voting message
ok already noticed
LMAO
One of my suggestions (which should've been a bugfix, apologies) made it in with two fucking sentences i think you're gonna be fine if you forget to talk abt the magma stone
Honey...it's time for me to think about the Celestial Shell again... God help me please I just want it to craft into something, anything post moonlord. I'll take a fucking toilet at this point.
I have an amazing idea on expanding on celestial shell
what if, just hear me out
we make celestial stone craftable directly at post-Golem
and then we add either uelibloom bar/divine geode or ascendant spirit essence to Celestial Shell recipe
that way the Celestial Shell now have a post-Moon Lord recipe
with the context of metal detector basically base its tiering on item rarity, having astral ore appear over cryonic ore make much more sense
if you are having difficulty finding other ores when near astral ore, just go to somewhere else where there is no astral ore
or use spelunker potion
When the Astral biome completely overlaps the snow biome, it makes cryonic much harder to find
Also, spelunker potions aren’t always readily available
cryonic ore also glows?
metal detector is even less available if you consider rarity
spelunker is relatively easy to get
Cryonic ore’s glow is extremely faint
I’d say the average player wouldn’t know better
or you just craft this
Literally had no idea that existed
That makes the mess I went through for cryonic seem redundant then doesn’t it
why does cshell need to craft into something lmfao
also lol what kinda of resource management have you been doing that you cant afford spelunkers??
People possibly riding the high or coping with the nerfs/removals of the super mega accessories from back in the day is my tinfoil hat conspiracy theory
super mega accessories is fun, it basically makes every item you grinded and collected relevant
it feel good for the player
the issue is balancing it without just nerfing 80% of its effect or make those effect irrelevant
The sponge was a great example of this in the worst way possible
It was a huge mega accessory and it had a wall of text for a tooltip
Felt great to craft but
Only like two fucking effects were relevant
The damage to healing and the defense
I can summon mushroom spores upon getting hit? Great! what purpose do they serve besides two damage
or old elemental gauntlet
"we give you this amazing omega accessory that combined half the post-ML melee accessoies to create the super ultimate melee accessory"
"effect: fire gauntlet with +1% melee damage, +1% melee speed and +5% crit"
Slightly related but ethereal talisman feels so underwhelming
Oh ok good i thought i was the only one with that issue
just use permafrost concoction from post-cryogen to pre-polterghast because that is your best mana cost reduction option
you dont even have new option after polterghast, just it is no longer justifiable to not use affliction
Affliction my beloved
your next upgrade is literally post-DOG, where you stack Ethereal Talisman and its downgrade Sigil of Calamitas
the devs know about mage accessory being kind of shitty, but the plan for improvement is soon™ after the mana rework 2.0, grand summoner and minion slot and whips rework 1.0, and stealth rework 9.0 or something
surely stealth will be good this time trust 
So long as they know and its on the list they can take their sweet time with it
mage and ranger are both known to be problem children in terms of actually having accessories that like
DO things
as someone who loves minmaxing mage
Deadshot brooch is the only ranger accessory i actually adore
good luck finding stuff that actually does things for mage pre hardmode
because theres like 2 of them
I notice melee has so few options for a while in terms of accessories as well
I say so few as in one is melee speed and another is specific to one specific subclass
I have a sad news for you in that case
melee is the class with the 2nd most option, beside rogue because it is rogue
Oh fucking hell
summoner option is:
1 slot
1 slot 5% damage
1 slot 10% damage
1 slot 15% damage
2 slot 10% damage
2 slot 15% damage or something
3 slot 10% damage or something
3 slot 15% damage or something
4 slot 15% damage or something
optionally have text "don't stack with downgrade"
Oh i mean in prehardmode, obviously melee has a ton later
in preHM majority of the classes dont have option
yeah
yep
Stealth will be good when the next big bang happens
Rogue will be peak when the next SotD happens
scourge of the desert?
Yes


