#suggestions-discussion

1 messages · Page 233 of 1

high nest
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then again, that was before my pc upgrade, ive since like, quadrupled my ram

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I'm still a little hesitant to rely on magic storage again though...

novel belfry
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hm

glass arch
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it definitely causes a hell of a lotta issues in mp

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havent come across too many issues in singleplayer but thats mainly because i havent done a pt that uses ms in ages

high nest
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I have it but havent started using it, maybe i should uninstall it

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so far all its doing for me is wasting a housing slot with its stupid npc

novel belfry
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just cheat in a flymeal and murk him

sleek mesa
umbral gazelle
vagrant spindle
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peak suggestion

inner perch
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Hi can someone help me with brimstone crag? because its placing in the same place with microdungeon mod and with profaned arena (in the left side) how can i manually put it in the right side? to not continue overplace it with other stuctures?

inner perch
wide river
hollow shell
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Gets the point across regardless

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Frankly, Solar Flare armor existing is reason enough to change it.

wide river
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I learned after writing it that there's also apparently a vanilla projectile called Solar Flare

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Guess I'll see how it does

hollow shell
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Terraria Wiki

The Solar Flare is a projectile shot by Drakomires that spawn near the Solar Pillar during the Lunar Events. Similarly to other projectiles such as the Water Sphere, it can be destroyed by hitting it with any weapon. It is somewhat similar in appearance to the Nebula Sphere fired by Evolution Beasts, but is easier to avoid as it can be destroyed...

olive saddle
# wide river Guess I'll see how it does

If i had to guess, extremely well. Its a really small change and it makes good sense; it takes basically no development time for a name change (i say basically none because you gotta come up with a new name for it) and there's multiple things with a similar name already

hollow shell
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They could call it

"Prominence Burn"

sleek mesa
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True

fervent orbit
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no off topic media in suggdisc. banned.

wide river
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If one image was all it took I'm pretty sure a good chunk of the suggestion regulars would be banned by now

grim tusk
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Pretty sure even devs and mods would be banned as well

fervent orbit
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indeed, they would be

grim tusk
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Nitrate makes my midtop not chug during Exo mechs

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And having some of the lighting engine (via other mods) sent to the gpu also helps

sand marlin
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Nitrate also does not work with BetterZoom so I can't really use it

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Frankly BetterZoom is also lacking

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And is mostly its fault

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But man nobody else made a zoom mod that works

grim tusk
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Better zoom even makes you lag a bit more due to needing to render more unfortunately

sand marlin
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Well yeah but like cal's awful under 1080p and if the lag reducing mod doesn't work on it then you end up on a bad state either way

hollow shell
frosty trellis
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Makes streaming cal and especially infernum in vc way less laggy

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I just disable the experimental settings as I still like things rendering byeah

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It's an amazing performance mod

misty lichen
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why did nobody ever mention this months ago

grim tusk
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Because it released near Christmas

north oracle
novel belfry
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What is nitrate

spark ravine
frosty trellis
misty lichen
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ah

frosty trellis
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But I would recommend literally everyone grabbing it regardless of how good your PC/Laptop is and disabling the experimental settings just because the fps increase from it is wild

spark ravine
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So, was the change to the downpour intentional or not? The tooltip is still the same, which makes me think it was an accidental change due it sharing the same projectile ID as the sandstream scepter when that got reworked. Or was the tooltip supposed to have been removed?

fervent orbit
hollow shell
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That's really funny actually

sand marlin
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Another common sugg

unborn zinc
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Thats the guy i copied for my Cosmic Immaterializer suggestionXD

sand marlin
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The same EAxe sugg has been made like at least 3 times so far

unborn zinc
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The counting summons can just be fixed with summoner association mod though

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Calamity also adds like a counter for summons right? Cuz i always go for the shellphone and i always notice there is a counter for both summons and sentry

sand marlin
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No

unborn zinc
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I guess its one of my QoL mods

hybrid cedar
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P sure that sugg’d just get a lock

rugged juniper
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Please

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My eyes hurt

sand marlin
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They are all the same guy*????????

sand marlin
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That is enough resuggesting @rugged juniper especially when it's been made clear now

misty lichen
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just one more repost bro it’ll get in the 6th time

rugged juniper
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One must imagine Sealer happy

drowsy plank
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it's gonna be exclaimed until you at least figure out a better angle to suggest this from because clearly it is just not working

rugged juniper
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Jeez mb

drowsy plank
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im not angry or anything it's just weird

rugged juniper
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Sure sounds like you are tho

drowsy plank
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i get that a lot

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intent is hard to communicate via text alone

rugged juniper
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Fr tho

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I hate that i cant express feelings through texts

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So many misunderstandings

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Especially if you like sarcasm

novel belfry
wide river
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Ehhh
That's not really relevant to the people who'll vote on it, devs or non-devs

crude geode
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You can, but you don’t have to

hollow shell
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(It's fine to give them the 'reality check' though)

frail mantle
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I feel like I remember certain people getting told to stop reposting their suggestions because it was clear from the, like, five previous attempts that the sixth probably wasn’t gonna suddenly be successful

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Like the peepoweird suggestions

crude geode
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peepoweird was an exception cuz it was reposted an exceedingly high amount of times

serene tendon
hollow shell
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Seems like it yeah

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though OptiFine itself has a bit of controvertial baggage iirc so

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some may regard that as a derogatory comparison

serene tendon
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Sodium, then

drowsy plank
serene tendon
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That's a better comparison anyway since Optifine doesn't play well with other mods

drowsy plank
grim tusk
novel belfry
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NITRA!

olive saddle
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Unless its some texture pack or mod i have, if you want to not see the summon, apply some shit like phase dye or smth to it

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One of the weird funky quirky dyes not the basic bitch red

unborn zinc
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But for me i dont have issues with the summons i like seeing them

drowsy plank
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@carmine seal i feel like this is probably an oversight/inconsistency and should go in #1052323733961977947

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since every other kind of tree works like that

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it's possible it's a tmod limitation bc they're weird

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idk

hollow shell
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I assume the error comes with the fact that they're not planted using Acorns, rather they have their own item
https://calamitymod.wiki.gg/wiki/Small_Spine

Calamity Mod Wiki

Small Spine is a type of seed obtained by cutting down Spine Trees in the Brimstone Crag. It is used to place Spine Saplings which can grow into Spine Trees.

carmine seal
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ill put it in there in a bit

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thx

drowsy plank
umbral gazelle
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is ice clasper minion slowly flying toward player instead of warping via stuff like cell phone or random tp potion a normal behavior

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i want this to be changed but idk if its a bug or feature

drowsy plank
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probably a bug, and if not, missing consistency with other summons so

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should probably go in bug reports

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if i am follow what ur saying it does

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which is that if you cell phone away from them they manually fly all the way back even if ur at like. the ocean to spawn or something?

drowsy plank
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yeah that's definetly a bug

unborn zinc
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Anyone have ever suggested about turning the forbidden armor set into a next tier armor for summoners post 1 mech?

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Like changing its recipe into mythril/oricalcum plus forbidden stone

north oracle
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They don't need one, spider is really goood
It's a multiclass set anyway, it has a different niche

unborn zinc
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Yeh spider is good im just bored and ive been playing all the class and melee,ranger,mage armor progression during the mechs feels fun to progress

north oracle
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Stopping after mech 1 because that's the best one?

unborn zinc
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No no

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Ive done a playthrough of melee, ranger, and mage and they’re armor progression feels ok like there isn’t a huge skip unlike summoner wherein you get spider then you do a bossrush until you get daedelus armor for your next armor progression

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Some people doesn’t like to grind for their stuff though so idk if its a good suggestion

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Since i also heard from MURA that the devs are going to change some armor progression/tiers for both summoner and rougue

hollow shell
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@polar musk This is a great suggestion, however I think the title could be changed to more clearly communicate what you want
(Right now it sounds more like tinting the whole thing)

i.e. "When the player is inflicted with a DoT debuff, colour a segment of the health bar to show how much total damage they will take from it"

drowsy plank
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sans...,.,.,.
i have no idea how this would work from a technical standpoint but it's certainly an interesting idea

sand marlin
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It'd be similar to something like Seth's max health reduction prob

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Though gauging just how much of the heart would be changed according to DoT unlike straight up reducing by hearts is different

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It'd be simpler on a bar

hollow shell
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That title looks better thank you 👍

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And yeah it definitely won't be simple to program this
But it would hella improve gameplay and player info in my opinion

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(also Yeah)

buoyant idol
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Simple, overlay it over the health bar as a layer

hollow shell
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Well you'd need to calculate how much damage the total negative life regen of all the player's current DoTs will deal,
which have multiple different overlapping durations

sand marlin
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Yeah unlike UT you have a counter timer

hollow shell
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I actually don't think this is possible to do with how DoTs are currently executed, all of them just directly adding a negative value to lifeRegen as long as the debuff is active
It'd be impossible to discern which debuffs are causing lifeRegen to be modified by which amounts

All DoTs, including vanilla ones, would need to be given an additional retrievable variable for what their negative lifeRegen value is
(which means that DoTs from other mods wouldn't have bar highlighting, unless they adopt the same method Calamity uses, but that's a minor problem)

sand marlin
hollow shell
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wdym

sand marlin
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Stat meter shows your life regen already right

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Or is it about durations?

hollow shell
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Life regen does not inherently include duration yeah that's the issue

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and, by the way, all sources of positive life regen also modify the same stat directly

sand marlin
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How would it be to retrieve the durations from buff roster for most things?

olive saddle
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Given how life regen fluctuates depending on health and other factors applying later like bloodfins or potions then it's probably extremely hard to code, or would take a massive toll on performance. Running thousands of calculations at once is quite performance tanking if i had to guess

sand marlin
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That's not really how it works tbf

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It wouldn't just tank performance to make something like this

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That'd just be horrible optimization

hollow shell
# sand marlin How would it be to retrieve the durations from buff roster for most things?

The issue is that the lifeRegen decrease caused by DoTs is not a value that can be retrieved, currently at least,
as far as I know

The only thing the game can see is the end result, the final lifeRegen value that the player experiences
It doesn't (and cannot) know which buffs change lifeRegen in what ways

Somewhere in the source code there is simply a
if (brimstoneFlames) { lifeRegen -= 4; }
or something like that
And you can't just tell your code to read all the checks for all debuffs and dig through their IF statements to see if there's a lifeRegen modification

sand marlin
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Oh yeah there are also things without a duration

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For example dipping into brimstone lava

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Or other infinite buff sources

hollow shell
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That's true. Holy Inferno, another example

sand marlin
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It being cleared in an instant would also be pretty confusing seeing the bar go left and right instantly

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Well it does look like a nice idea still

small timber
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didnt they completely downscaled DPS debuff durations

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so you only get to see the bar deplete in like, 1 second

olive saddle
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They increased debuff potency and decreased duration

sand marlin
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They didn't increase potency no

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They were just straight up nerfs

small timber
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even yharon charge only inflict dragonfire for like 2 seconds

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instead of like 8

olive saddle
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They didnt? I thought they did

small timber
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they did yes

olive saddle
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I swear dragonfire got its dps buffed

small timber
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upscales damage (dps) downscales duration

sand marlin
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Hm

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Well

small timber
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for nearly every dps debuff that enemy can inflict

sand marlin
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Wait no

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I need to have a look

small timber
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btw bot died right? or at least the part that send suggestions to dev channel

hollow shell
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I do think this sugg is possible though, it'd just require initial tedious code work

All DoT values getting pulled out so they're no longer direct changes
Assigning them to some Constant that can be read from anywhere

That's technically better code etiquette too. Something like this was already done for handling the damage of projectiles and enemies in all difficulty modes

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oh shit yeah the last delivery message here was in November

sand marlin
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Why are the DoT damage changes not logged huh

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I can't find anything about the damage changes besides history of the debuffs

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And even then it's not listed in the changelog for that update

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Byeah their potency was increased indeed

royal tapir
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2.0.3.3 and 2.0.3.5

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Mainly the latter

sand marlin
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Yes I looked at both on the wiki

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I can see them on the history for the debuffs

royal tapir
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They're in the bosses and enemies sections

sand marlin
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Like plague, gsi and dragonfire

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Hm actually seems to be all the way down in Other under Weapons

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2.0.3.3 had astral infection duration nerfs but not the damage until .5

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Well that's resolved now

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It's weird that I couldn't detect dragonfire at first with ctrl+f though

olive saddle
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Im gonna take a guess and say a rogue buff station has been suggested to death

hollow shell
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Yep

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I mean, all the frequently suggested suggestions got purged recently

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So
You could suggest it

crude geode
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It’s just. probably already on the to-do list that’s about five miles long

olive saddle
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^

misty lichen
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rogue stat spread is already extremely fucked up

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2 silent giving 4x the stealth gen than sheath

crude geode
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Ammo box simply provides a qol benefit, so rogue could do something similar

golden sonnet
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5% velocity

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Boom done

fervent orbit
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clearly the rogue station should reduce attack speed

polar musk
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rogue station should be monkey village bloons td6

crude geode
small timber
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rogue station should give +5% movement speed when you have rogue weapon equipped

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that is apparently one of the core identity for rogue armor

drowsy plank
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you could make it give scaling speed based on stealth

misty lichen
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why though

drowsy plank
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idk we're entertaining the idea here, im just giving my thoughts on it

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wouldn't be a lot but this way rogue could still use Rod and stuff

grim tusk
grim tusk
grim tusk
fervent orbit
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heh

grim tusk
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On my personal to do list I need to rework a gun first and then maybe some rogue weapons before I touch summoner with more than a stick

grim tusk
ornate kestrel
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Lemme guess, summoner needs more balancing to not be op

golden sonnet
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And in order to add whips yeah

ornate kestrel
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That's the main reasoning for the need of balancing

north oracle
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meh, also because it's by far the most unbalanced class and should be a priority anyway

ornate kestrel
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Yeah

north oracle
ornate kestrel
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I haven't had an easier time with any of the other classes

north oracle
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i personally recommend an RPG

royal tapir
misty sigil
novel belfry
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wasnt that weapon coded by its donor? (Dan Yami, creator of Shadows of Abaddon)

grim tusk
misty sigil
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Cool

grim tusk
misty sigil
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Only weapon rework I'm excited for is Iridescent Excalibur tbh

misty sigil
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By far the strongest sword in the game and its boring as shit

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Although the rework will probably make it have a custom swing animation so it won't get melee speed boosts

grim tusk
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Dev tier has a lot of very old stuff

misty sigil
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Will probably ve weaker overall

misty sigil
wide river
misty sigil
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The entire Pwnagehammer line functions similarly with the sole exception being the dev weapon

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Its sad too because that line is badass

grim tusk
misty sigil
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Stellar Contempt and Galaxy Smasher are also strong asf too

novel belfry
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yep. i severely dislike the last weapon because the previous ones are so fucking epic

wide river
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Well if it's intentionally dated then that's fine

novel belfry
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and then you get a giant rapid-fire dated paladin hammer

misty sigil
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Kinda surprised Calamity doesn't have any 1.4.4 sword rework-styled weapons

golden sonnet
misty sigil
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That AoE slash effect looks so simple and clean

golden sonnet
misty sigil
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Feels really weird with some weapon lines too

misty sigil
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Like Horseman's Blade having the AoE but Baleful Harvester/Last Mourning not having it

grim tusk
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More so Exoblade

misty sigil
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Ig Exoblade kinda counts

novel belfry
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problem is, reworked terratomere is very mid

grim tusk
misty sigil
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Pre-rework was actually good though

novel belfry
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i think that "aoe" should probably cary over to its upgrades, it looks really neat

misty sigil
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Current Terratomere is dogshit with the sole exception being true melee

novel belfry
misty sigil
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But the DPS and hit frequency of Terratomere's true melee genuinely feels bugged

grim tusk
novel belfry
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turns out, galactus blade is fucking goated against infernum DoG

misty sigil
novel belfry
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i slept on it for so long

novel belfry
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truely the first item ever added to calamity mod moment

misty sigil
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If I'm suggesting anything it'd be fixing the melee speed bug

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The higher your melee speed is the further the Terratomere will be held from the player

grim tusk
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The only reason spectre rifle was popular (despite being boring as fuck) was due to 1.4 bugging it the fuck out making it hit 3 times

misty sigil
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(it looks stupid)

spark ravine
grim tusk
novel belfry
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what

misty sigil
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I mean it's basically just what I said though ig

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Armored is with endgame gear (so high melee speed) and unarmored is with nothing that affects melee speed

hollow shell
sleek mesa
novel belfry
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it's that one fucking donor item that's coded by its own donor? there's something extremely charming about that

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and it's a hella unique one too

misty sigil
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Plus the weapon is cool asf anyway

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Don't see why it needs a rework

hybrid cedar
novel belfry
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hey, im wrong and im actually happier about that!

drowsy plank
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if you know anything about final dawn it makes sense why it would be getting reworked
truly a problem child since release

misty sigil
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Guess I don't know anything about it

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Seems like a cool weapon that's fairly strong

north oracle
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Top 5 in the game for a very long time

novel belfry
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its a weird weapon...

  1. Rogue weapon that has limited range, like a true melee weapon.
  2. it has an unusual second move that occurs if you hold up that's actually thrown...
    2.2) ...which also has a stealth strike of its own! That sends you flying!
spark ravine
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If a had to make an educated guess, I assume it would be the fact that the weapon is fundamentally busted by design, being difficult to balance with a simple number change?

hollow shell
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Is the self-launching mobility thing what makes it so broken?
I can't imagine its other 3 attacks being particularly problematic as they're not unique to Final Dawn

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Is it the fact that it has 4 attacks total as opposed to the usual rogue weapon having 2?

spark ravine
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ye, I would imagine the w+stealth strike attack, as well as having 4 very different modes of attack the weapon has makes it a balance black hole

hollow shell
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(If it were up to me I would try to preserve as much of the original code and functionality as possible, out of respect,
even if permission was gotten to change it (feels like it'd be hurtful to even ask)

But also I was never a tester, I didn't have to deal with whatever problems Final Dawn caused in the years its been around)

misty lichen
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3/4 of final dawn is just not suitable for the tier it is at

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and 1/4 is just a generic boomerang that causes severe hand pain because you need to charge it up every single time

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it is sad that it can’t be done by the original donor but as it stands it just cannot work at the tier

novel belfry
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O

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I'm more peeved about terratomere

misty lichen
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or any tier really, maybe if it was only the boomerang and slice then it can work

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terratomere has a different issue being the swing animation delaying the projectile

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you need to aim where the boss is going to be in 1 second instead of where they are

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the other issue being all of its dps comes from the true melee, but it’s just not feasible to hit it without taking damage because it’s smaller than even smaller broadswords

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if it had homing like the original then the animation wouldn’t be an issue, im not really sure why the homing was stripped

novel belfry
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oh and also even if true melee, Holy Collider

misty sigil
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I think the absolute biggest problem with the Terratomere is that each individual part of the explosion doesn't lock onto a hit enemy

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On a stationary dummy it actually has pretty solid DPS

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Against a moving target its terrible because the full explosion and slash effect can straight up miss even if you hit the boss with the beam itself

novel belfry
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it doesn't just feel clunky, it is clunky

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it just feels like complete shit to really use

novel belfry
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Adjust or Rework Terratomere to be not slow and clunky.
The Terratomere's recent rework was supposed to revitalize the Terra Blade's upgrade in the wake of the latter's 1.4.4 rework. While it's true that the original Terratomere was rather boring, being basically another beam sword that happened to firing homing projectiles, the reworked Terratomere just plainly doesn't work. It's swing animation causes a significant delay for the projectile fired, requiring the player to aim at where the enemy will be in 1 second if they want to use the projectile. Since it's annoyingly difficult to aim with this thing, what about true melee, which the Terratomere does have a few effects with? Well, for one, its slash range is much smaller than most on-tier swords, or hell, even swords quite before its tier, such as the Aegis Blade. And even if you do successfully hit a moving enemy, say the Old Duke, the explosions and extra slashes aren't even locked onto the hit enemy, so often bosses will move too fast for the explosions and slashes to have an effect on the boss.
Needless to say, this reworked Terratomere is incredibly slow and clunky, causing it to be a frustrating weapon to use. I suggest adjusting the weapon to have faster animations and effects, more similar to its main material sword, to make the weapon become a more solid weapon to use.

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how's this

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actually im just going to post it to posting

misty lichen
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i think it doesn’t need a rework just adjustments

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homing to alleviate the delayed aim and make it a better precursor to exoblade and just like double the swing size

novel belfry
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yeah i was debating over keeping the word "rework" in the sugg

misty lichen
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it’s very fixable

misty sigil
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I don't know why it lost homing

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That change is beyond stupid

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The current Terra Blade is nearly impossible to miss with because of the massive slashes and the Exoblade homes anyway

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Terratomere having some little piddly beam is sad lol

olive saddle
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Also specific item reworks are banned in terms of suggestions so this is a very good way to make terratomere changes

worn coyote
sand marlin
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You sure it's not just Aegis buffs rolling over Inf DoG?

hollow shell
crystal flame
#

Hello everyone.
I'm new to Calamity, but I'm confused about something.
Why is the craft "Slime Staff" so easy?
At the same time, this staff is sold for a few gold ...
I understand this is insignificant, but it's still unpleasant that you can so easily earn a couple of platinum coins.

worthy lintel
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This is one of the numerous, numerous money hacks accidently introduced by Cal's qol by making some items directly crafteable without remembering their vanilla sell value

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But Terraria money is already fucked by concept taxevasion

keen ore
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i think ares should have nadir resistance

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he melts extremely quickly as projectile and the spear reach him, he has no resist, and nadir itself ignores immunity frames

novel belfry
misty lichen
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now turn on the contrib mod

keen ore
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well its infernum so

novel belfry
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what is the contrib mod now

keen ore
#

?

novel belfry
# keen ore ?

you should suggest that in the balance issue report place

keen ore
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alright?

hollow shell
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yeah that's the dedicated forum channel for reporting how weapons perform against bosses

keen ore
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for some reason balance issue reports has been hidden for me at first

hollow shell
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Indeed (that was actually intentional for controlling its activity, keeping it lower and more reasonable)

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(anyone who seeks it out will be able to find it, via interactions like these where they're directed to it)

keen ore
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that makes sense

serene vapor
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Never used Terratomere but the suggestion might make me use it

sharp furnace
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Hey, I need to talk about the Sahara Slicers. I wanted to talk about some...funny business with it. I've been testing with it on the Balanced tester build. However came across something funny. It performs on average with all other weapons 4 tiers up. But still performed average time on it's own bosses.

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Like 1:30 EoC times, and than 2:00 Skeletron Time, Should I even report it? Should I not bother?

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It's techinally on average times but 2-3 tiers up so I'm unsure.

drowsy plank
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it's not like

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getting over kill times on those boss tho right

sharp furnace
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No which is super weird.

drowsy plank
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like it seems to be balanced just for a long time?

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that's fine then

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arguably id say that's better than most weapons in the mod

sharp furnace
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Lmao, my ass when I don't need any other weapon but Sahara Slicers for all of Pre-hardmode

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I'll take it, I like them alot just don't want them to get weaker for bonus points. It's "kinda" skill based but still they are really powerful for their tier if you get used to them.

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Another fun suggestion would be more dual daggers! They're super fucking cool. I'd love to see this weapon with hardmode scaling or even post moonlord (copium).

royal tapir
#

Aquatic Scourge drop reworks will be real in 7

crude geode
#

I like the idea of this sugg but throwing in “hey we should add homing back into this melee weapon” makes me wanna rip off every hangnail in existence

misty lichen
#

well it’s either that or fixing the delayed aim which i’m not sure if that’s possible without a lot of effort

#

it goes from terra blade with a huge easy to hit fast projectile, terratomere with a tiny projectile that misses most of the time, and then exoblade with full homing

novel belfry
#

have the new exo shortsword not be a single shiv, but rather have them be dual swords

sharp furnace
misty sigil
#

Ideally they'd fix the aim delay and make every individual part of the explosions actually hit a moving target though

novel belfry
#

and if terratomere goes homing again also it leads up to exoblade's own homing projectiles sooo

misty sigil
#

^

#

The Terratomere is supposed to be an upgrade to the Terra Blade, as well

#

Both the Terra Blade and the Exoblade are nearly impossible to miss with, while hitting attacks with the Terratomere is difficult and tedious

#

Doesn't feel right

crude geode
#

I didn’t say it didn’t make sense for the weapon line

#

I’m just saying there’s likely a reason homing was removed from the weapon

#

Is it a valid reason? I don’t know, but I’d rather see it first

small timber
#

suggestion bot is still dead right?

#

Last time suggestion was sent to dev server was on end of November 2023

crude geode
#

Oh shit

novel belfry
wide river
#

And if it can, then it's not announcing it

inland saddle
#

It's been fixed

#

No one has forward old suggs yet tho

#

I fixed it 2 days ago

crude geode
#

Damn

small timber
#

time to just forward all transactions above 120 votes starting from December 2023 - now manually

wide river
small timber
#

technically elemental axe summon statinoary when idle got in

#

just havent been sent yet
(assuming 120 threshold)

latent ridge
#

hello who should i contact to send localization files

worn coyote
#

is it ok if i star my own suggestion?

olive saddle
sand marlin
#

1 out of a hundred or so isn't gonna do much anyway

olive saddle
#

It may come off as snobby to some but its fine, its only one extra vote yea

golden sonnet
buoyant idol
grim tusk
inland saddle
#

I was about to write a script to have the bot go through and do it but that is much easier

wide river
novel belfry
#

epic Enchilada w

hollow shell
#

I'd hesitate to refer to removing flight time for half the game as "QoL"

carmine seal
#

wdym

hollow shell
#

Flight time is supposed to be a stat that wings have and must be managed
Letting players have infinite flight time starting in the middle of Hardmode, and throughout all of PostML, completely negates that as a factor for wings
_ _

#

and having the restriction only active during boss fights reinforces the ideology that boss fights are the only things that matter and the rest of the game is just "filler"

fervent orbit
#

if you want inf flight, use a mount

drowsy plank
#

i think i can just flag this under "specific rework suggestion" because it is literally just saying how it should be reworked, plus it arguably also falls under readding removed content as well

hollow shell
#

Nah, don't

drowsy plank
#

aight

hollow shell
#

This is completely reasonable in terms of scope/specification
It's valid

#

I just disagree with it ideologically

carmine seal
#

I agree with what you have to say about it reinforcing the idea that boss fights are the only thing that matters

#

But

grim tusk
#

Im also tempted to ❗ this

worthy lintel
#

in their defense, the thought process behind it is alright

#

but huh

#

we're trying to get away from items with conditional states

misty lichen
#

if you want infinite flight for “qol” then broom or ufo mounts work

#

i’m not exactly what qol that would fall under, filling out the map i guess?

carmine seal
#

I think that this is still a good change because you already have access to infinite flight through other means, like the martian car key. Ofc you could argue that if you want infinite flight just use a mount but a lot of the infinite flight mounts are so slow

vagrant spindle
#

you could also say that for a lot things out of boss fights you dont really need speed

carmine seal
whole tundra
carmine seal
hollow shell
#

Well that's the intentional tradeoff, isn't it

whole tundra
# carmine seal Exactly

That is also why it would not be QoL as just flying around the map infinitely at that speed is just not fun in a gameplay perspective, unless you just want to beat the game as fast as possible

misty lichen
#

you already have enough flight time by post golem to reach any floating island, for hellevators im not sure why you’d be going in from below instead of above

vagrant spindle
#

personally i think its just a bit unnecessary, as a majority of uses for infinite flight out of boss fights are already covered by mounts

misty lichen
#

even if you were you only need to hook like twice

whole tundra
#

Just flying around infinitely without ever actually exploring is probably what you shouldn't be doing in an adventure game

fervent orbit
weary plaza
misty lichen
#

yep

grim tusk
whole tundra
#

You should be able to go around the map within less than a second if you place pylons

hollow shell
vagrant spindle
#

momentum capacitor

wide river
#

It doesn't no

weary plaza
carmine seal
#

i can agree with a lot of your guys points

golden sonnet
grim tusk
fervent orbit
carmine seal
#

delete or keep up?

fervent orbit
#

i hate my brain

#

i dont even know why i said burden breaker i didnt even play cal during that time

vagrant spindle
#

i used it like... once

hollow shell
#

Put in some time and effort to set up future instantaneous travel

wide river
carmine seal
#

Kk

weary plaza
#

and then just enjoy the scenery

novel belfry
grim tusk
#

Remember when Momentum Capacitor was a dogwater tier Rogue accessory?

Me neither

buoyant idol
#

Nobody remembers it even having another function.

frail mantle
#

I do

#

Vaguely

misty lichen
#

torch passed back down to sand cloak

frail mantle
#

Something about sending out an area of effect that boosted rogue projectiles that passed through

misty lichen
#

15% more damage if the projectile passes this tiny area that you have to gen stealth to make

frail mantle
#

Sounds about right

misty lichen
#

it might’ve been multiplicative but even then needing stealth is already a big overall dps loss

novel belfry
#

h

golden sonnet
#

i

grave zincBOT
#

@high nest - Your suggestion has received an updated status!

[# Reduce or Revert the Graveyard Tombstone Requirement]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@left hawk - Your suggestion has received an updated status!

[Make Adrenaline's DR affect damage taken after a broken shield]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

wide river
#

Cool cool

high nest
#

Oh neat

novel belfry
small timber
#

graveyard now requires 30 gravestone nearby to be formed; however each gravestone you broke gives you 50 gravestones

royal tapir
#

Word spaghetti

bright crag
#

Currently 5x2 in dev voting

#

We're discussing our options

misty lichen
#

thrasher dropping it prehm was a bug i heard, because originally it was hardmode

#

if that’s true then idk how it hasn’t been fixed by now byeah

#

in the angler quest line it’s already pretty far down the line and you’d get hotline before it, so you won’t be seeing it before hardmode unless you’re playing super slow

#

you can’t just speed up for quests it’ll take a long time and by the time you’re that far in the quest queue to get golden rod it won’t help you very much anymore

#

also the part about it being the best to ml is not true, feral double rod and the scoria rod both give multiple lines and you miss out on only 10 power for feral, that difference does not matter

wide river
#

I definitely feel Golden Fishing Rod is a bit too easy to obtain, but yeah some of the stuff stated in the suggestion isn't entirely true

dapper apex
#

Counterpoint fishing sucks and I would want to skip it over....., ,,,

misty lichen
#

speech bubble

royal tapir
#

cat2 emoji

wide river
#

🐈

high nest
#

🎑

hollow shell
#

"In addition, it is obtainable at any time via 30 fishing quests."
That's a good thing though isn't it?
I was under the impression that players loathe doing the fishing quests, and so having good incentives for doing them is welcome

#

The Trasher 'easter egg' though yeah that does invalidate any difficulty

random talon
#

I like murdering the angler :,(

#

also the Anti-Material Rifle is misspelled. It shows up as Anti-materiel Rifle

#

Is that a GFB thing or is it in regular Cal too?

wet thistle
#

im pretty sure thats on purpose

#

its a word the military uses or something

hollow shell
#

indeed that spelling is a military term

worthy fiber
#

first of all how dare you, for suggesting to remove the only way of making fishing fun in this game

#

and secondly it's an easter egg either only a few people would try if they read a specific amidias line and actually attempt it, or returning players who read about it on the wiki

#

fishing isn't even skill based anyways you can hardly cheat it

bright crag
#

Is the easter egg limited to HM?

random talon
#

ah

wide river
royal tapir
#

Code says it is not Hardmode exclusive

wide river
#

👍

hollow shell
misty lichen
#

yes

bright crag
#

Yes

#

Honestly, I think it should be removed

#

And then we make Mechanic's Rod a bit more consistent to get

#

Because iirc that is only in shop in specific moon phases, which is very annoying

#

By making Mechanic's Rod simpler to get, you ensure that players have a decent enough Rod going into HM

#

Golden Fishing Rod is overkill imo

misty lichen
#

if it doesn’t show up you can wait one day and it’ll always be there

#

also the aerialite rod exists and would be good if not for the fact it’s just worse than scarab/fiberglass

bright crag
#

Good point

bright crag
#

Aerialite Rod does exist and it would be good if it got tweaked

misty lichen
#

it should atleast be at the same level as fiberglass

#

you can’t really give fishing rods a unique “effect”

#

the daedalus rod is also incredibly sad lol it’s power is the same as mechanics rod

dapper apex
#

Rod progression is so weird

royal tapir
#

Fishing rod progression fix in 2027

stray warren
#

suffer for now

small timber
#

what if instead of nerfing golden rod obtainment, we just make rods after golden rod stronger and increase fishing reward (at higher fishing power)

#

just introduce fishing power power creep

pastel shale
#

i think you can stop fishing at mid hardmode

#

you dont need stuff after that

buoyant idol
#

Potions

bright crag
#

^

#

You can also obtain plenty of materials from fishing

novel belfry
frosty trellis
#

Not just materials
Bloodfins

#

Bloodfins my beloved

sand marlin
#

Later bosses still unlock plenty materials and items

novel belfry
#

The random brimstone fish that’s literally a better heal than the alternative

sand marlin
#

What alternative

crude geode
#

The healing potion

sand marlin
#

It's not an alternative though supreme is post ml bloodfin post prov

golden sonnet
sand marlin
#

Wait

#

Huh when did they move it

spark ravine
#

ever heard of hit update, 2.0.2.001?

#

"Now uses 4 Super Healing Potions and 3 Bloodstone instead of 1 Super Healing Potion and 1 Unholy Essence, now yields 4 instead of 1, and now requires a Bottle to craft instead of an Ancient Manipulator."

sand marlin
#

Well I guess bloodfin is the more effort option so it kind of works

#

Healing and mana progression being disconnected is so weird

golden sonnet
#

yeah, its the same as Healing potion < honeyfin/restoration < hadal stew, with effectiveness scaling on how easy they are to obtain

umbral gazelle
#

@misty geyser need reasoning

misty geyser
#

Cus nuke

#

Nukes r cool

sand marlin
#

Read the doc in that channel

misty geyser
#

I also wasn't finished talking about it

umbral gazelle
misty geyser
#

I didn't realise there was a slow mode

sand marlin
#

It needs to be compressed into one post

misty geyser
#

Ik now

misty geyser
#

Idk

sand marlin
#

You can't request for a specific item in the first place and especially not with this reasoning

misty geyser
#

Does damage to u as well

#

And enemies deal a ton more damage to u

umbral gazelle
sand marlin
umbral gazelle
#

tldr its too impractical to be a suggestion

sand marlin
#

And compare yours

misty geyser
#

Mine sucks

#

Didn't mean to reply to that

sand marlin
#

Suggestions are for solving problems in the mod that are not like bug reports or simple oversights, for example if an item/mechanic/etc. is fundamentally faulty then it might be brought attention to with suggs like these

misty geyser
#

Ok

#

Mb

#

I'm just a bit goofy

#

Gn

#

It's almost 12am

sand marlin
#

Please don't post suggestions right before you go to sleep or something

#

Because then people cannot give immediate answers to your problems

misty geyser
#

Sry I joined server today so I don't know much

sand marlin
#

You should read the doc on that channel first before making a suggestion

misty geyser
#

Yea mb

sand marlin
#

Aight, best to remove that post until you have a better suggestion

misty geyser
#

Ye

#

Gn dude

sand marlin
drowsy plank
#

@low hare this is a bit too specific; do you think you could focus more on the why and less on the what? 90% of this suggestion is just specific ways to implement new boss summoning methods instead of explaining why they are needed

low hare
#

Gotcha, should I edit the original post?

drowsy plank
#

yeah just ping me once it's more explaining why bosses need new methods instead of just being how you think the methods should work, specifics like that should be left to devs

low hare
#

gotcha

drowsy plank
#

yeah looks good to me

low hare
#

tyvm

#

theres something I wanna add but its kind of off topic with the original post

#

the idea of moving boss lore to being attached to the summoning item rather than a drop after the boss, with the same idea of it helping build up the fight for the player before the encounter starts

#

should that be its own post

wide river
#

It would be more fitting as its own suggestion, yeah

bright crag
#

Good suggestion

bright crag
#

And some important things depend on that

misty lichen
#

the small tooltip on the boss summon items are good for giving a small amount of insight i think

bright crag
#

For example, Cryogen lore wouldn't be able to mention Permafrost, because Yharim only when Cryogen is broken does Yharim learn of Permafrost's faked death

low hare
#

Good point

#

Ig you could rewrite the lore entries or split them up accordingly, but thatd take quite a bit of work

low hare
#

so even players who arent into lore can get the basic gist of things

misty lichen
#

no that’s what it does right now

low hare
#

Off the top of my head you could have things like "She who purifies all into uniform ash" for Providence, "Draedon's darkest triumph, an affront to nature and morality" for Plaguebringer, even short stuff like that can build up hype

misty lichen
low hare
#

oh damn i

#

totally forgot about that

#

For what its worth I think most of the post-ML bosses don't rly need alternative summoning methods bc most of them have been built up the entire game and have whole bosses that foreshadow them

#

Only exception being Yharon

#

so I dont think ones like providence or DoG need alternative summoning methods

crude geode
#

Providence is built up?

#

Only build up I remember for her is her guardians and mobs you fight 5 seconds before her fight

#

DoG was in a similar position, but now that the trio is disconnected he’s kind of out of foreshadowing

#

Granted, he’s one of the faces of the mod

low hare
#

i mean having a whole boss foreshadowing you + associated enemies is more than most bosses get

#

even if u dont know the lore the fact that theres a whole boss with Prov's brand on it makes Prov feel more important

crude geode
#

Even more minor ones like Levi and Ana get foreshadowed by being there since the game starts

low hare
#

Prov gets associated with 2 biomes

#

and I think that adds a lot of pre-fight characterization

#

Levi and Ana are other bosses where I rly like the summoning method

#

Kind of unrelated but I also think it'd be cool if crafting the Abomination required a part from Draedon's Jungle Lab

#

like the part thats specific to the SHPC

crude geode
#

Fair

crude geode
#

He desperately needs the distortion biome to salvage any bit of foreshadowing when compared to Draedon or SCal

#

or any bit of overall impact

low hare
#

tbh I think finding a way to more directly show how the envoys are related to the devourer would be plenty

#

bc rn they feel very superficially connected in just name and music motif

crude geode
#

Fairly certain the distortion trio is being disconnected from DoG, though @bright crag can confirm or deny

low hare
#

ahhh ok

crude geode
#

Which, while good for each of them to actually differentiate themselves and become actual boss fights, makes DoG really struggle in overall impact

fervent orbit
#

theyre connected by being related with the distortion

low hare
#

crazy but probably impractical idea, foreshadow DoG by changing the Moon Lord death animation on the first kill to DoG showing up and eating him

crude geode
#

The idea of DoG eating an earlier boss has been repeatedly brought up and disliked by dev cuz it feels cheap

low hare
#

oh damn

fervent orbit
#

cv is a sealed portal to the distortion
signus is _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
storm weaver is the same species as dog, but isnt controlled by dog like the cosmic guardians and has lightning

low hare
#

fair enough

bright crag
low hare
#

would really love to see ceaseless fleshed out into a full fight more, its mechanics are super cool

small timber
#

I thought this is already frequently suggested, is it not included anymore?

#

More unique boss summoning method, death animation etc

fervent orbit
#

no

#

ever since the doc revamp, theres been no freq sugg stuff

random talon
#

I don't like the idea of the sentinels being no longer tied to DoG

#

From my perspective, it takes away the boss's relation to the world and makes their fights feel less impactful. It also takes away from DoG's already lacking impact

sleek mesa
#

well its not really an idea, its just how it is, but im assuming there will be more lore on them later once more is known about the Distortion

crude geode
#

They would simply be known as DoG’s lackeys, which really undersells their fights in my opinion, because you know it’s just a leadup to the actual boss

#

This way, each of them can have a distinct role without having to put a big glaring sign above them saying “also this is just a dog minion”

#

(And yeah it’s just how it is now)

small timber
#

You can just improve dog's relation to the world instead

#

In the original lore, only weaver have any actual connection to dog that dont seem like a shoehorned forced lore connection

#

And that will be going away too with dog's rework

worldly sparrow
#

imagine you run out of coins and dont know and proceed to waste 5 platinum coins in a row

serene vapor
fervent orbit
#

if only money was an issue

worldly sparrow
#

ok well you get my point

serene vapor
drowsy plank
#

oh my god this needs to go back on the frequently asked

serene vapor
drowsy plank
#

it was requested quite a few times after the weapon was added

#

i suppose it's been a while so you're technically fine but i really just do not expect them to ever add this

serene vapor
#

ok

lavish condor
#

isn't there supposed to be a risk of losing money with this and coin gun?

#

kinda removes that aspect of the weapon when you can use them safely from piggy bank

serene vapor
drowsy plank
#

i do not remember

bright crag
sleek mesa
#

whats wrong with that clueless

bright crag
#

@serene vapor Your suggestion has been marked with an exclamation due to it not having arguments to support it

#

These weapons don't use coins from Piggy for a few reasons, which you didn't address

violet torrent
hollow shell
serene vapor
steady shore
crude geode
#

the theme's name is indeed now irrelevant

steady shore
#

i wonder how many of the theme names dont work now

lucid marsh
#

They are still from the same other dimension as DoG

bright crag
grim tusk
#

@raw spruce no joke suggs

raw spruce
#

Alright sorry

drowsy plank
#

we could probably just delete this one outirght

raw spruce
#

Just did

#

Not happening again

drowsy plank
#

cool

raw spruce
steady shore
novel belfry
#

Dog lies about cv being his doing

#

That’s about as much of a relationship to cv as dog gets

golden sonnet
#

DoG is a bit of a fibber

serene vapor
#

big lies

golden sonnet
#

he gets up to some facetious shenanigans

#

performs just a bit of crime

serene vapor
#

he’s just being a silly goober

#

a goofball

golden sonnet
#

he just like me frfr

serene vapor
#

same

#

are there any problems with my suggestion

#

I have to go soon I need to know if there are any problems with my suggestion

golden sonnet
#

I feel it would be weird for it to use it as a material and not get the effects, and I don't think honey necklace being left behind is very relevant, but don't see any real issues with it

drowsy plank
#

this is just not true lmao

#

stinger stacks with shark tooth and is also just very strong in preHM anyway

#

like yeah i guess it gets left out but you could say that for a lot of items

#

like basically everything made with honey comb tbh

wide river
sand marlin
#

Stinger will always be more relevant than STN anyway

#

As little as it is it's not like you lose anything from using stinger over stn

novel belfry
#

Yknow what? Fuck you, plague hive combined with sand shark necklace

worthy lintel
#

in an ideal world we'd just delete the whole line and pretend armor pen isnt a thing

#

and also warp back in time and remove bloat accessory combinations 1.4 introduced

sand marlin
worthy lintel
#

a small price to pay for salvation

crude geode
bright crag
bright crag
#

I wouldn't want to delete Amphibian Boots, or Stinger Necklace, or Mana Cloak

novel belfry
#

mana cloak especially

#

the stars literally give you extra mana

buoyant idol
#

Obsidian skull line is chaos though

wide river
dense ravine
#

horrible

wide river
#

The only difference is an equipped sprite

buoyant idol
#

Really looks like Re-(il)Logic(al in this case) ended up with two sprites and didn’t know what to do.

novel belfry
#

hang on what

hollow shell
#

That amuses me to no end

novel belfry
#

lmao

hollow shell
#

Magma Skull was originally Obsidian Skull + Magma Stone
but then in 1.4.4 they changed it to Lava Charm
... apparently forgetting the fact that they already had an accessory which was that combination

novel belfry
#

yknow, speaking of magma stone

#

magma stone only grants its fire debuff, which isnt really that great on its own to melee weapons

#

which works as it upgrades into the fire gauntlet...

#

but theres also the molten quiver, which is ranged

#

weird, innit?

#

actually, cant we just add a fucking 1.5x fire buff to the magma stone and its upgrades

#

might make molten quiver actually somewhat worth over its corruption-only counterpart

hollow shell
#

Calamity's elemental debuff system is funny

novel belfry
#

i actually love it, but i'd wish more was done about that

fervent orbit
#

whats weird is that magma stone still hasnt been buffed in calamity despite hellfire treads having the same effect but better

novel belfry
#

Hellfire Treads increase player-inflicted fire debuff DoT by 1.5x and make all attacks inflict Hellfire.

#

oh yeaaaahhh

#

why that? thats just vanity at this rate

fervent orbit
#

magma stone also gives hellfire but only on melee

#

so hellfire treads are just better

spark ravine
#

MoR's weapon resistance/vulnerability system is also funny, no idea on in-depth balance tho

misty lichen
#

it’s back to just being vanilla hellfire treads

novel belfry
#

oh yeah i was wondering if that was removed

#

was writing a sugg assuming that hellfire treads were still buffed

#

Move Hellfire Tread's effects to Magma Stone and its (Ranged) upgrades.

Hellfire Treads were buffed in Calamity to grant the ability to inflict Hellfire, as well as buffing fire debuffs by 1.5x. This decision is already peculiar, given that it's been practically useless as there's better options for boots, but the additions by Calamity incidentally also makes another Vanilla accessory worthless: the Magma Stone.

misty lichen
#

i think molten quiver is fine as is

#

i don’t think debuffs on all arrows regardless of ammo type is a good gimmick to run with for an accessory line

novel belfry
#

i dont think you know this, but calamity actually nerfs two of the quivers' damage boosts, that being the molten and the basic magic quivers

misty lichen
#

i do know that

#

molten is 7% and stalker is 10%

novel belfry
#

molten is almost always skipped over in favor of stalker's increased damage, which is quite unfortunate

dense ravine
#

3%

novel belfry
#

and if you're on a crimson world, well tough luck i guess

misty lichen
#

if you’re on a crimson world you use the graveyard biome mimic item convert

novel belfry
#

oyeah right

misty lichen
#

molten is actually pretty strong for pve since the debuff lasts for a while, farming for like ichor or souls of night in the underground crimson is a lot safer when you can apply that 30 dot debuff to several enemies

#

that vs like 3% damage which might make you kill a boss 3% faster boo hoo

#

issue is just no hardmode bosses being weak to fire except cryo yeah

wide river
misty lichen
#

i would like to have just some type of calamity accessory giving 1.5x fire debuff damage instead of the alchohols but that’s probably planned at some point

royal tapir
#

The tooltip is just bugged and it doesn't show

#

Fixed next update

misty lichen
#

💀

#

my disappointment is immeasurable

novel belfry
#

OH MY LORD

#

okay reworded the sugg

misty lichen
#

i can agree with this, giving a vanity item like 3 completely new effects is kinda goofy and magma stone fits much better for what the effects are

#
  • treads being very easily obtainable preboss with qol recipes while magma stone takes actual effort
hollow shell
#

Damn I thought that Magma Stone was an ingredient for Hellfire Treads
Wack

#

Calamity does indeed do this

#

although getting them to Hellfire Treads does require you to at least do Goblin Army.

#

(The fire DoT boost effect begins at Hellfire, they aren't in Flame Waker)

hollow shell
#

The Magma Stone effect just emerges in Hellfire Treads without it being added to the recipe?

grim tusk
#

Also pretty sure the reason it was placed on hellfire threads was to lock it behind fishing

hollow shell
#

Not much of a lock if Cal adds a recipe for it

grim tusk
#

Moving this buff to magma stone would be hilariously busted as guess what magma stone upgrades to…

grim tusk
drowsy plank
#

you could make magma stone lose it on upgrade

#

it has def happened before

misty lichen
novel belfry
#

yeah

hollow shell
#

btw is there any in-game way to see what enemies are vulnerable/resistant to which debuff types, or is it another instance of wiki game syndrome

novel belfry
#

unfortunately NOOOOOOOOOOOOOOO

misty lichen
#

i remember a suggestion to put that in the bestiary

hollow shell
misty lichen
#

but yeah you have to just assume based on what would make sense

fervent orbit
#

sometimes its obvious, sometimes its not

hollow shell
#

I was thinking of having some kind of scanner item that shows them near the enemy as icons
like how their currently inflicted debuffs are displayed above them (if you have that config enabled)

fervent orbit
#

draedon tools

novel belfry
#

exactly

fervent orbit
#

actually fuck shit

novel belfry
#

that would def be a draedon tool

fervent orbit
#

that wasnt meant to be a good idea

novel belfry
#

or alternatively a wulfrum item

#

just one that can actually be used all the way til the very end

hollow shell
hollow shell
# novel belfry or alternatively a wulfrum item

((Introduce it as a Wulfrum item that only displays the vulnerabilities/resistances of the closest enemy
And/or requires them to be on-screen or near the player for a certain amount of time for it to "scan" it and have the icons show up

Then have an Arsenal Lab upgrade to the item which shows it for all enemies on-screen and/or with little to no scanning time))

novel belfry
#

looks good

#

the wulfrum item could also specifically target the bosses and scan faster

#

and that would carry over to the arsenal upgrade

hollow shell
#

These are the kinds of ideas I would propose in the dev server and put on a Trello, where they would proceed sit and rot for 2 years and never get implemented HyperFailure

novel belfry
#

you guys had a trello?

hollow shell
#

Yeah

#

We had like 10 Trellos actually as part of the "Team"

novel belfry
#

10?

hollow shell
#

One for Patreon items, ones for major biome projects like the Crags and Astral Infection and the Seas, one for class expansions, one for general enemies not related to biome projects,
and one was for a while purely dedicated to me so I could do ideaguy proposals, and others started using it too

#

There was one that served as a checklist for the 1.4 port too

#

Also one that was an update roadmap/schedule and one for far-out postML biome plans
and uhhh one for the Testers which I did not frequent

#

I think that's everything

#

anyway

#

Having any kind of way to find out what NPCs debuff proclivities are, be it through some HUD display or having it in the Bestiary,
would be very welcome

fervent orbit
#

im not sure on the bestiary thing, because then that would be knowledge gained after the fight, not during, so its not like itll help for beating a boss you havent beaten yet

hollow shell
#

True.

wide river
#

I like the scanning idea that was proposed

novel belfry
#

i'd write another suggestion, but i think i've already written 2 suggs recently

#

can someone else cook in my stead?

crude geode
#

There’s only one in posting

#

Unless you’re talking about not wanting to write

novel belfry
#

the other ones in voting alr

hollow shell
#

I imagine it's just writing exhaustion yeah

novel belfry
#

theres also a rule i think to only write two suggs per voting period

hollow shell
#

Oh if you're actually referring to the rule then

#

Nah it's not per voting period

novel belfry
#

ah okay

#

well then im just kinda exhausted

hollow shell
#

lol

#

That's fine

novel belfry
#

but also im not sure how to go about this scanning thing

#

i dont want to end up making it specific

hollow shell
#

It could simply be to add any indication of the mechanic in-game

#

fuck that's the new suggestion bot too. God, time flies

fervent orbit
#

how can you be certain time flies

hollow shell
#

The bird flu?
Uh, yeah, they do that.

fervent orbit
#

what if it likes walking instead

novel belfry
#

The swine flu?
Uh, NO, they don't do that!

hollow shell
fervent orbit
#

HOLY SHIT

#

RIDDLE SCHOOL

royal tapir
#

Fake news unfortunately

wide river
hollow shell
#

Very nice suggestion, thank you Enchilada

novel belfry
grim tusk
wide river
#

So true

grim tusk
olive saddle
#

#suggestions-posting message i didnt even know this system fucking existed until like 3-4 months ago. If i could star a sugg twice it'd be this one. This would solve my main issue with the debuff system as going on the wiki and trying to remember which fucking slots the debuff types are in when looking at the chart is painful

golden tulip
#

every once in a while, there comes a suggestion i wish i could upvote infinitely

#

today is that day

fervent orbit
#

which

golden tulip
#

the only suggestion from today

wide river
fervent orbit
#

are you assuming it because its yours

golden tulip
#

no because its the only one from today

wide river
#

It's the latest one
Thus fitting the "only one from today", since in another time zone it would appear as though it was posted today

golden tulip
#

oh yea it just passed 1am

#

for me

fervent orbit
#

so i would hardly call that today

wide river
#

Today is today

golden tulip
#

anyway

#

i agree

spark ravine
#

"yesterday at 7:04 pm" lol

novel belfry
#

WAIT FUCK

#

I FORGOT TO EDIT THE BEGINNING OF THE SUGG TO MEAN ITS TALKING ABOUT THE MAGMA STONE

#

FUCK

fervent orbit
#

i think theyd understand

#

probably

wide river
buoyant idol
#

I should suggest something, it’s been a while. Unfortunately, I have no idea since I haven’t played Terraria seriously in over half a year.

novel belfry
#

maybe if you do a serious calamity playthrough, or just even browse through the calamity wiki.gg you might find something iffy

wide river
#

Until I realize that it's not that big a deal

lavish condor
#

is there a reason for rusty medallion to only affect ranged weapons when just about every other "spawn extra projectiles" accessory I can think of like bone glove and luxor's work for all classes? It seems kinda arbitrary

drowsy plank
#

ranger got no fuckin accessories

buoyant idol
#

Time to write about a weapon I barely used and pretend I have used this weapon my whole life.

drowsy plank
#

what about shit you can just craft out of bars or with souls?

buoyant idol
#

At least there’s an extra step in those.

crude geode
#

“Move this weapon to crafted or dropped randomly from enemies”

drowsy plank
#

TRUE

crude geode
#

Also this sugg ignores the fact that new crimson/corruption enemies spawn during hardmode

drowsy plank
#

yeah this definitely just feels like it's ignoring stuff

crude geode
#

If you want you could ask for altars to release a bunch of enemies to make the task harder? But this just asks to make a fairly unique obtainment method far more boring and cookie cutter

#

Crafting and enemy killing are the bread and butter of obtaining weapons

buoyant idol
#

That’s actually a better choice, make altars harder.

#

I’ll delete it in that case since I’m not typing another thing like that on mobile.

hollow shell
olive saddle
sharp furnace
#

Honey...it's time for me to think about the Celestial Shell again... God help me please I just want it to craft into something, anything post moonlord. I'll take a fucking toilet at this point.

small timber
#

I have an amazing idea on expanding on celestial shell
what if, just hear me out

we make celestial stone craftable directly at post-Golem

and then we add either uelibloom bar/divine geode or ascendant spirit essence to Celestial Shell recipe

that way the Celestial Shell now have a post-Moon Lord recipe

#

with the context of metal detector basically base its tiering on item rarity, having astral ore appear over cryonic ore make much more sense

#

if you are having difficulty finding other ores when near astral ore, just go to somewhere else where there is no astral ore

or use spelunker potion

serene vapor
#

Also, spelunker potions aren’t always readily available

misty lichen
#

cryonic ore also glows?

small timber
#

metal detector is even less available if you consider rarity

#

spelunker is relatively easy to get

serene vapor
#

I’d say the average player wouldn’t know better

small timber
#

or you just craft this

serene vapor
#

Literally had no idea that existed

#

That makes the mess I went through for cryonic seem redundant then doesn’t it

drowsy plank
#

why does cshell need to craft into something lmfao

#

also lol what kinda of resource management have you been doing that you cant afford spelunkers??

olive saddle
small timber
#

super mega accessories is fun, it basically makes every item you grinded and collected relevant

#

it feel good for the player

#

the issue is balancing it without just nerfing 80% of its effect or make those effect irrelevant

olive saddle
#

The sponge was a great example of this in the worst way possible

#

It was a huge mega accessory and it had a wall of text for a tooltip

#

Felt great to craft but

#

Only like two fucking effects were relevant

#

The damage to healing and the defense

#

I can summon mushroom spores upon getting hit? Great! what purpose do they serve besides two damage

small timber
#

or old elemental gauntlet

"we give you this amazing omega accessory that combined half the post-ML melee accessoies to create the super ultimate melee accessory"

"effect: fire gauntlet with +1% melee damage, +1% melee speed and +5% crit"

olive saddle
#

Slightly related but ethereal talisman feels so underwhelming

small timber
#

it is, and everyone knows it

#

the entire mage accessories are underwhelming

olive saddle
#

Oh ok good i thought i was the only one with that issue

small timber
#

just use permafrost concoction from post-cryogen to pre-polterghast because that is your best mana cost reduction option

#

you dont even have new option after polterghast, just it is no longer justifiable to not use affliction

olive saddle
#

Affliction my beloved

small timber
#

your next upgrade is literally post-DOG, where you stack Ethereal Talisman and its downgrade Sigil of Calamitas

#

the devs know about mage accessory being kind of shitty, but the plan for improvement is soon™ after the mana rework 2.0, grand summoner and minion slot and whips rework 1.0, and stealth rework 9.0 or something

drowsy plank
#

surely stealth will be good this time trust clueless

olive saddle
#

So long as they know and its on the list they can take their sweet time with it

drowsy plank
#

mage and ranger are both known to be problem children in terms of actually having accessories that like

#

DO things

glass arch
#

as someone who loves minmaxing mage

olive saddle
#

Deadshot brooch is the only ranger accessory i actually adore

glass arch
#

good luck finding stuff that actually does things for mage pre hardmode

#

because theres like 2 of them

olive saddle
#

I notice melee has so few options for a while in terms of accessories as well

#

I say so few as in one is melee speed and another is specific to one specific subclass

small timber
#

I have a sad news for you in that case

#

melee is the class with the 2nd most option, beside rogue because it is rogue

olive saddle
#

Oh fucking hell

small timber
#

summoner option is:

1 slot
1 slot 5% damage
1 slot 10% damage
1 slot 15% damage
2 slot 10% damage
2 slot 15% damage or something
3 slot 10% damage or something
3 slot 15% damage or something
4 slot 15% damage or something

optionally have text "don't stack with downgrade"

olive saddle
#

Oh i mean in prehardmode, obviously melee has a ton later

small timber
#

in preHM majority of the classes dont have option

glass arch
#

yeah

crude geode
#

yep

crude geode
sand marlin
#

Rogue will be peak when the next SotD happens

modern rapids
#

scourge of the desert?

sand marlin
#

Yes

modern rapids
#

true i love that weapon

#

sad to find out it was bad on eow boohoo

#

boss issue