#suggestions-discussion
1 messages · Page 232 of 1
i hate that summoner has no unique modifiers to it's weapons
The bliss we were never meant to have 🙏
itdoesntneedthemitdoesntneedthemitdoesntneedthemitdoesntneedthemitdoesntneedthemitdoesntneedthemitdoesntneedthem
i think it needs them
im killing you
new summoner exclusive prefix;
Dogshit
-100% damage
+300% mana cost
+900% use time
+12 minion slot cost
TRUE
Finally, summoner can finally be balanced!
Ruthless:
that isn't unique to summoner, its just best for summoner weapons, but not unique like sneaking/cloaking related ones for rogue.
still not unique
Unique enough that no other weapon would use it 99% out of 100% of the times
It's really just good enough
3% base damage over other classes' weapons usually with no drawbacks
Simply because it's the best reforge for it
3% is nothing when the base damage of summoner weapons in general are much lower than that of similar tiered weapons for other classes.
it doesn't need more than half the stats the mythical/legendary prefixes give
okay that is just not true and also 3% is what makes class emblems good and avenger emblem bad so like

And it's multi
You gotta love how much Cal hates summoner
like every day it's "how do we nerf it harder?"
Nah how about no, cal loves summoner so they want to make it balanced and fun to use

yes of course calamity just hates summoner so much which is why it's the strongest class in the game with the most unique options of any class
why planet are yall living on fr
summoner is way too powerful
less than a 1-2 minute killtimes on almost every hardmode boss
you all must be playing different mods because I fail to find this so-called strong summoner class when I constantly get insta-gibbed due to low defense and far too much shit on screen to manage.
Feels like you would be doing the same on any class regardless
summoner defense in calamity is much more reasonable than vanilla (1 defense on a hardmode helm)
far too much shit on a screen is a problem sometimes, i agree
uelibloom summoner helm with 3 defense says otherwise.
Don't forget vanilla has no defense damage
don't use uelibloom. simple as that
Tarragon is supposed to be the tanky armor 
Well it's bad anyway so
It's gonna be gone probs
my man is not playing the same game
summoner is by far the strongest class and he doesnt want to admit it
getting killed fast is not an issue when the boss gets killed faster
Elaborate skill issue 
It's hard to judge the classes when you're not really good at them or at the game tbf
And that's the problem with you all, you all say its skill issues when NOT EVERYONE PLAYS THE GAME THE SAME WAY AS YOU.
So sick and tired of the condesending attitude I get from you all.
Sorry, I didn't mean to insult you, genuine skill issue is a big factor
Oh, summoner discussion
Because if you don't know the class well or can't use it well then you don't really know what it does in the first place do you?
nah, more like summoner daily public execution
Shooting minion slot boosts out back
Summoner issue tbh
That's the thing, I have ZERO issues/problems with vanilla summoner. Whatever calamity does kills the playstyle I like, and that's a problem for me.
...so the playstyle you like is a class that steamrolls the game?
Which is also an issue in Calamity mind you, the nerfs are the thin rope that prevents summoner from completely breaking the mod
With arguable effectiveness seeing as it's still so strong after literal years
You don't do anything different in vanilla though?
Keep your distance and occasionally apply whip tag/stack
Tbh mixing summons in calamity is required for good dps
Exactly @sand marlin .. except here I get deleted after two/three hits as my reaction times are slower than most
So, just the game being harder
I don't really see how that's different for any other class
The game doing much higher damage and the nerfs to defense being a problem.
Melee can take hits better but it'll still die easily to chainhits
And isn't as much of a powerhouse
Wdym
If you're talking about melee speed affecting broadsword projectile firerate, that's a tMod thing
Melee weapons turning into magic weapons around Plantera because Red realized the base game was not designed with melee in mind
💀
Design is irreparably fucked and I despise melee
I don't think the odd design ruins it as long as it is fun to use
At the end of the day it's just me being pointy though
Melee has the merit of being functional somewhat
what's your difficulty, what's your build
difficulty has nothing to do with this, I have ACTUAL issues that slow down my reaction times irl.
well if you're playing rev+ instead of expert things are going to hit harder
which is to be expected because it is a higher difficulty
but I was on standard master.
as that's the mode I play on vanilla and have no issues.
master mode 
so I had rev off.
I also struggle to keep track of a bazillion hotkeys that the game seems to add when playing in rev+ too.
I tried it, turned it off shortly after.
arguably one bc you can just put rage and adren on the same key lmao
yeah thats what i do
Even then it technically doesn't because of Draedon's Heart and Shattered Community being usable in all modes
ture
i think you should just try another mod if the bare level of entry to calamity (one hotkey) is too much
also master is a dogshit difficulty that cal doesn't balance around; there really isnt a whole lot you can do when crawltipedes like one or twoshot you through solar even in vanilla
yet again, I have no issues with master in vanilla. Seems something is off here then.
you still havent posted what your build looks like once
But okay, thanks for the feedback. apparently my feedback is unwanted and/or going to just be ignored as I don't play the game like most of the population.
We can give you better feedback if you help us help you
Such as giving what build that you're using
That'd let us identify if there is a problem
well my build would be invalid anyways since i use more accessory slots and you guys seem to HATE that mod.
So I'm just gonna exit, stage left.
dont let other people tell you how to play a singleplayer game
if you wanna use more accessory slots go for it
The only reason people "hate" it is because it's not what the game is balanced around
That doesn't mean it's not allowed to be used, so use it if you want
No reason to hate something if it's not objectively bad, after all
says a class is bad
people offer to help
refuses to get help
blames people for not wanting to help
truly a moment
@lean sleet sprite submissions go in the art server
Do sprite submissions from the community make it in game? Also where could I find a link to the art server?
Give Aureate Boosters a set bonus effect with the Perennial Armor
Not only is this an inconsistency compared to other wings in Calamity that have bonuses with Armor Sets, but the Aureate Boosters themselves are easily outclassed by other wings in every way.
Just wondering
Le
time to contact a dev on why this was changed
my only guess on this is a possible oversight after reaver got reworked into something much more unique than "Multiclass Ore set"
I think there should be a channel in this server that just talks about the sountrack. Idk maybe like #calamity-music-talk or something like that.
woudn't that be interesting?
Could bring that up by DMing @sonic torrent if you want it
you could suggest things to them?
server suggestions, yes
hmm
do not attempt to suggest things for the mod itself in staff mail
yeah Ik it literally says
Suggestions about the server are best directed to staff mail
Once you send a message, the moderation team will deliberate for a bit then get back to you after enough time to decide
For something like this I'd suggest giving the request, plus a couple use-cases for this suggested channel of yours and why it'd be a good idea
was talking about the 2.0 change just leaving the wings with nothing
the rework was before 2.0
Not feeling too strong about this one but I had it lying around so I figured I'd throw it out there /shrug
the only real problem is wtf is astral armor supposed to be then
(that said it's a problem it has already)
I don't freaking know but at least it won't have random exploration potion effects tacked on
Reworked 
It's getting reworked Eventually™️ I assume so its weird placement won't be a problem forever
Gaia Armor style rework?
Ideally it'd be strong enough that lunar armors don't entirely outclass it, but not so strong that it in turn doesn't outclass lunar armors
It should have its own little usecase that makes it worth actually using over lunar armors for a little bit of post-Moon Lord (besides just, multiclassing)
it's a really hard balance to strike
Could do something where it requires high skill to use to its fullest (thereby outclassing lunar armors in this case) but would be worse than lunar armors otherwise... Question is what though
Glass cannon
That could work... since Reaver is a couple tiers before for tanking needs, and I don't think there's an all-class glass cannon set until Omega Blue
Considering Providence is such a long and difficult fight from a new player’s perspective, glass cannon would provide an alternative route to defeating said bosses. Tarragon is already a tank so I doubt Astral could do the same.
Hmmm... yeah, that sounds good
Lunar armors for individual classes, then this theoretical reworked Astral Armor for multiclassing
So you'd have class specializations, then Reaver for tank and Astral for glass cannon
(But of course, still the ever-present question of "rework to what")
Something to do with Deus’ summoning stars
Honestly make the set bonus actually universal this time
Because the stars cucked summoner really badly
If we want some kind of baseline then something similar to demonshades enrage or smth. Obviously not the same but possibly something similar to that or relatively close
doesn't summoner usually get cucked by multiclass
Not really, summoner has a pretty large amount of multiclass options, many of which are very very good
See, all OOA armor, forbidden armor, fearmonger, demonshade, etc
its multiclass but the stats are excessively skewed in favor of summoner
Okay, so it’s like frost armor?
Forbidden is the counterpart to Frost armor yes
essentially
what do mages get then
oh
Frost armor is for Melee and Ranger
Forbidden armor is for Mage and Summoner
forbidden gets a rogue variant too
well.. lets look at it
Mollusk: Not really.
Reaver: ...yes...?
Astral: Main set bonus activates on crit, summoner can't crit that well, so yes.
Omegablue: Yes. +2 max minions and 24% increased damage compared to bloodflares +3 max minions and +50% minion damage, not even counting the mines. Don't even get me started on the crit bonuses of omegablue.
Fearmongerer: No. Summoner is primarily focused here.
Gem Tech armor: ...nah? I don't really think so. So long as you never swap to a summon weapon and dont get hit you just have summoner bonuses.
Demonshade: not at all lol. +100% minion damage and +10 max minions, more than auric tesla.
so its kinda 66/34.
also yes i know reaver isnt technically "multiclass", i kinda count it as multiclass as it doesnt really cater to 1 class
Would the old lord claymore left-click always knocking back enemies to the right regardless of player direction fall under a bug?
yes
@uneven adder #1178515062030348308
oh that's a balance issue? interesting
okay regardless you are starting from false pretense anyway, brimflame armor is fucking busted rn
it's not at all practical for anything except speedkilling, and even then it's not the best option
considering how powerful calamity tank is and how small of a niche brimstone frenzy is in, overall it kind of needs its accessibility increased
on the other hand, stacking it with adrenaline is busted yeah, but those proposed changes are to mitigate that somewhat and make it a lot less advantageous
The suggestion could have worked in sugg-posting maybe
Though I see that half of it was specific rework proposals which are no bueno
#1178515062030348308 does operate very differently but if you do want to submit there, you would essentially have to prove that Brimflame is underpowered (or too dangerous) via testing w/ comparisons to other armors
Nah it is the best, don't have to use it the entire time if you have a more optimized strat going but in the end set effect burst is still unmatched
I just never find it worth to use it because you're pretty much draining yourself constantly for some more damage that you don't necessarily need so it is indeed not practical outside of speedkilling
The bigger issue with it is that it stays as the best glass set for far too long
I am almost certain unless they change it brimflame by default (without the active) have better stat than spectre armor (the damage one), especially that spectre armor set bonus is nerfed
which basically make it so brimflame is better than spectre on most weapons unless your weapon has absurdly slow fire rate to take more advantage of spectre armor bonus
only better ones damage wise are omega blue and shadowspec, and even then omega blue is outclassed if the enemy is too far away
Yeah it's so funny having a heavy close range armor and then you just can't use it because lmao get zoned
https://docs.google.com/document/d/17SUHBgjAjO2BKks2WkgJ7M4kGQFcCEgRTPhfttLid_o/edit?usp=sharing
Just gonna take 20 more patches for this doc to actually be empty
can't wait for the hand warmer rework coming soon™ in year 2024 
hm
i wonder if something like this should go in balance thread at this point? but probably not
I am not 100% sure, since this item is not really "undertuned" or "overtuned" per se, it just have a super weird effect that is not worth it in general
@misty lichen sprime already gains defense bonuses for each hand (8 defense) and I feel like this is exactly the kinda thing you are proposing. I feel mentioning this existing feature and proposing to increase its effectiveness would be better than just phrasing it as a new mechanic
i didn’t know that
(Also, the hands despawn when the head reaches 66% not 50%)
i’ll rewrite
and I am almost certain that the invincibility was removed intentionally, as I think at one point having arms give invincibility
unless they decided to change their decision on it to the exact opposite now
well its still too little it seems, since most weapons it is better to actively ignore the arms and instead target the head
it needs to have dr like other bosses with removed invincibility then
instead of just 24 defense
Yeah, I would agree with that
I think that is the reason the change was made actually, to make more weapon viable against sprime since not all weapon can actually hit arms
the issue is
now the arms are just completely ignorable
doesnt normal skeletron have the really high dr on the head when hands are alive
edited
normal skeletron arms are slower, positioned lower and are easier to hit
yea and you can have dr that still makes it possible to damage the head to p2 but not in a way that makes it optimal for every weapon to do that
the requirement to effectively hit normal skeletron arms are almost the same as the skeletron head; if your weapon can kill skeletron head it can kill the arms
the requirement to effectively hit skeletron prime arms are completely different, not only are they fast some are constantly up of range due to being held at upward position
dr sure yeah, I dont mind it too much, probably not invincibility though (though the suggestion seems to give alternative already)
should i remove the part about invin then
sorry saw it wrong, it is just my personal opinion that invincibility is probably not for the best, but yeah can leave it there to let the devs decide
ok
funnily enough, im using cryo stone now because im doing a classless weapon/armors/accessory only playthrough
Old fashioned made it a lot more feasible and more fun
yep
How do you even start off? Bombs?
summoner victide?
at some point, switch to wulfrum armor since its "weapon" is just a set bonus
oh right that
until you get aerialite armor, whose minion should be better suited to the task
i dont use bombs in my playthrough, but if things are too hard, im not gonna stop you
oh, and at some point, when you get to plantera, i HIGHLY recommend using turtle armor, a whole lotta Warding modifiers, and Ornate Shield+Slagsplitter combo
grab the inferno and tesla potions to complement that set
and just... try to constantly dash plantera for basically the whole fight
cryo stone helps here too, since it can do enough kb to push back those pesky plantera tentacles
This should probably move to another channel
So, by classless, you just mean no weapons? Because certain things like ram dashes and armor set bonuses may still use damage types that aren't classless
i just mean only classless weapons
The classless part was only referring to weapons
ravager needs a very massive nerf its literally impossible
its harder than all the bosses ive defeated up to now even without the final phase

may i ask what mode?
revengeance
it's not literally impossible
and this isn't the place to talk about it..
and also
ravager is getting reworked soon
literally 7 minutes ago
Ill agree hes easier on master infernum than on expert reveangance
(Dont bring out this isnt infernum server pls)
because we're not suggesting anything here
Sure have a good day sir
won't say its impossible but it definitely does feel a bit harder than the others for sure
not really sure why but I always unlearn how to dodge whenever I fight him lmao
ravager isnt impossible or even that hard he's just unintuitive and unfun
anyway that's not a suggestion so im gonna put an end to this convo here
thats a great way to describe him
the fight isnt hard its just annoying as shit
Praying for Ravager’s fight to be reworked when he gets moved
moving it to post provi without reworking the fight is a recipe for disaster
so yes it will get reworked
The only boss where almost standing still is the intended way to fight them
Wasn't Alchemical Flask like this in the past or am I misremembering?
I know there was one like this for Brimstone Flames
i just looekd on the wiki, this is the most recently its been updated, which is odd, since this specific version doesnt say it granted immunity
abaddon?
Abaddon is the Brimstone Flames one yeah
wait what
heh?
it says it grants immunity on the actual wiki page but the history says otherwise. history may be behind though
This page edit was on the same day as the 2.0 update
https://calamitymod.wiki.gg/index.php?title=Alchemical_Flask&type=revision&diff=160079&oldid=159210
The Alchemical Flask is a craftable Hardmode accessory. When equipped, it grants immunity to the Plague debuff, causes the player's attacks to inflict the Plague for 2, 4 or 6 seconds and projectiles spawn a plague seeker on enemy hits. Plague seekers deal 30 typeless damage which are affected by the average of all damage bonuses, and up to 3 se...
So yeah it looks like the History section on the page just needs to catch up
thats...strange..? from doing ctrl + f on the 2.0.0.001 wiki version page, nothing comes up from Alchemical, might be an error on my end though. thank you
nothing from flask either
That is strange indeed
It's possible some changes never made it onto the 2.0.0.001 page after all this time
i wouldnt be surprised, 2.0.0.001 looked to be a huge update considering it was the 1.4 port, some things are bound to be missed
but it was somewhat of a recent change, so ill redact my suggestion, they probably have a reason for it
byeah
Anyway
I spose the suggestion would technically be a reversion in that case
(Though if it were my choice I'd put some kind of time limit on the reversion clause, I think one full year after a change has been made is enough time for it to not be considered "reactionary". Not that you even knew that it had DoT reduction instead of full immunity in the past anyway)
I'll try to remember to bring that up to the devs, so I can maybe edit the doc
i didnt at all intend it to be a reversion or a reactionary change, ive used it against plaguebringer multiple times and it feels pretty cheesy being able to avoid the main debuff of the fight. though i suppose it isnt a required boss for progression.
probably it and abbadon should get the treatment that cshell got
halving the dot instead of full immunity
immunity makes the boss just facetankable even on a less defensive build
that was the suggested change, but it still falls under the category of revision since it was like this in the past, so i deleted it.
even though the past was 2.0.0.001
yea, also becoming completely immune to a debuff that is only in ONE fight before the fight feels extremely cheap
its only inflicted by plague enemies and plaguebringer and you can become immune to it before even fighting the boss
it’s one thing when it’s a defensive accessory doing that
but it and abbadon are straight up offensive accessories
the difference between abbadon and it is abbadon isnt a very good offensive accessory (at least to me, it doesnt seem great) and it grants resistance to brimstone flames instead of immunity before the bosses. flask is a really good offensive accessory and grants total immunity before the bosses
bitch really tried to post an xvideos link
abaddon now is actually good (8% crit chance AND crits also cause brimstone flame explosions?)
and its upgrade is even better
Abaddon is amazing now
@restive wharf Please do not talk there.
where can i post suggestions for addons?
nowhere
i wanted to submit this for wrath of the gods ):
minion idea
took me two days to make
Dom doesn't take suggestions and probably wouldn't want to add a specific item suggestion either.
if he does, i'll give him options
You can share your art in the Calamity Art Server if you want, I guess.
Yeah nice sprites but aren't just gonna add random items
idk man what am i supposed to do
Sprite for the fun of it

btw are you the youtuber, toasty?
no wait nvm
im being silly
i thought you were the guy who posts terraria yt shorts
lol
Lmao
I'm not that degen

holy crap its dom
Uhhhhh
Hold on let's go to DMs about this or smth
This channel isn't the best location for this
ok
It's kinda scary how fast they got summoned

The brimstone flame explosions do a solid 3 damage in my testing. They don't seem good at all. Possibly just me or a mod conflict
The crit alone makes it a really good option
I forgor abt the crit chance but ill definitely try it vs a boss the next chance i get
The Underground Cal Add-On Railroad
nope, they do 3% of the base damage. even if your weapon is dealing over 300 damage, it will be reduced to 10 which still cannot get past defense. it’s only usage is the crit chance and inflicting brimstone fire
and even if you did make it ignore all defense that’s still most of the time only doing 3 damage 4 times a second at the absolute best, which is 12 dps lol
it’s usage is mage if you don’t want to emblem stack and that’s it
my brother and I had an idea for the Wing Time bar to smoothly become blue upon infinite flight granting instead of suddenly flashing into blue
dom said nope
It's better than emblems for every class but summoner
I might increase that a little bit, it's rough trying to balance it with the crit chance though.
Doesn't that look like one of the souls champions
why is my example gif not giffing?
oh it kinda does lmao
the champion of light
oh true which one
lieflight?
the champion of light
oh well, time to ask mr fargos mod if he can add it lol
^
dang
Infinite flight jumpscare
that's how i feel when dom spoke to me
anyways uhh as a person managing an upcoming addon
dont think those weapons would fit our general thing
lol I need to wait 8 minutes to put this gif in my suggestion
alright

wait can you please please please please please tell me a teensy itty bitty spoiler
for nameless mod
yeah no this should move
sentenced to cmt
o k
Open to feedback about that one as its probably a solid meh suggestion to some but I want sundials to have some use at least
maybe sundials should just be a better item
seriously i have no idea what that thing's intended use is. i guess skipping events. frankly as much as cosmolight powercreeps, im glad we have it, arguably i wish it was earlier
maybe you could get sundial moved to pre-Hardmode
being hardmode exclusive is the real thing that kills it
Sundial in prehardmode would be a great change actually, considering how many nights I have to stay indoors during a bloodmoon
plus it wouldn't need to compete with cosmolight anymore and also incentivizing fishing more
all positive changes id say
Honestly, I'd like to nerf how Cosmolight works, and alter its recipe
Not only would it require a Sundial and a Moondial, it'd speed up time instead of skipping large chunks of it
like the bed but a toggle?
and maybe also faster
I can't imagine that breaking the code at all

I was more thinking sundial speed
Technically Enchanted Sundial is pre-Hardmode with the Angler rework
It is?!
Although it's the 26th reward
Man.
Ok that explains that I never use the angler
Well now i will
Free bloodmoon skip!!
^
1 trillion people would complain but cosmolight as it is right now feels like using a heros mod time toggle
instead of like, magically altering the time of day or something like that
sundial/moondial do get that part right
Looks more like a buff, considering speeding up time can affect a lot of things
Plant growth, npc rates, etc.
True
Though plant growth isn't too useful, I think? And all of it depends on the speed you pick
Npc rates are already insane
I say plant growth isn't too useful because, even though herbs might grow faster, you still need to collect them when they're blooming
And you can use Fertilizers for trees
i can’t think of any notable advantages
Travelling merchant
Wait so how will it work then because if you just need to hold it to speed things up it shouldn't be hard to just do a sweep and get back to speeding again
Also life fruit growth
Any weather rates, mainly sandstorm which you can't get until post plant
And forbidden fragments would be nicer to have right off the bat
Yeah but not all herbs have time-of-day-based blooming conditions
forbidden fragments aren’t useful until post2 mechs
and arid artifact is also post2, it’s just the fact that needing ancient cloth is dumb and takes way too long to farm
Weather rates still apply and rain is available by then
Oh wait I confused with gss

the only real benefits are like
Either way herbs still definitely get a big buff it's just not instant obtainment
- weather (we have the tear and the rest don’t give much)
- traveling merchant (you can farm this anyways it’ll just be made slightly faster
- herb farming (if you started in phm you should have over 50 of all 6 by this point)
- life fruit
The motherfucker deserves a better spawn rate with how many annoying items he has
(Tiger skin)
Traveling merchant is definitely still really hard to get stuff from so anything is great
getting tiger skin is like
i will now sit in this room for the next 8 hours looking at occasional blue messages that pop up on my screen
Just make a traveling merchant farm
I have never heard of this but it'd be insane if someone actually made this
Tryna remember what else speeding up time does
tiger critter
The only traveling merchant farm is sleeping in a bed
Nah something to detect him and immediately bring him to your side
Looking over every single one of my pylons tryna find him
One of the biggest things about time rate in vanilla is plantera bulbs because god those were awful before 1.4.4
Thankfully cal has a summon item
If you submit a crabulon resprite it would need to be a complete sprite, and done through the art channel, and considering there is already plans for them it would be incredibly unlikely to be accepted
Just some basic ideas, maybe they could be inspired
I hope they make his redesign more realistic
Post in calart then, art devs would be more likely to see it
Because rn he looks bloated asf
Plans are already in place to do with it being from the sunken sea
Hey, wait can I suggest something
And yeah crab has a planned resprite
If it is for future plans, no
Otherwise if you have read the pinned guidelines on suggestions, then yes
So no mushroom boss?
What if, there's an event after killing desert scourge where you see fish swimming in the sky as if ilmeris was still around
Hallucinations
And coral and stuff
Events and bosses are both a no as events are too high effort, and all future bosses already have plans
Just a small cutscene or ambient event to represent the past
Also, I was thinking that maybe a bunch of other sea creatures went to mushroom biome with crabulon, and also became zombie things, they could be enemies in the biome or boss servants for crab
What do you guys think
I would bring up the way vanilla uses achievements to guide the player through progression, and the fact calamity could use this to introduce their new content @pearl turtle
As vanilla achievements have a small spot on your inventory, and are ordered in a way to make a tutorial of sorts that can guide you through progression, which calamity could definitely benefit from
Oh yeah. I forgot about that.
Though are achievements hardcoded is a question I wanted to answer.
Don't think so
Was I the first person to bring it up?
Are achievements in tmod yet
If you exclude vanilla achievements, then no.
Is the new dragoon drizzlefish supposed to consume gel, or did the devs just forget the to remove the "brimstone sac appears to contain fuel" line in the tooltip?
It consumes ammo now?
ye
k thanks
And also, only vanilla items can trigger vanilla achievements.
I crafted the desert medallion and it didn’t trigger any achievements.
that would be an oversight and belong in #1052323733961977947, though it probably has something to do with a lack of tmod support for achievements. im not sure if they've implemented an API for them yet or not
this is why infernum has its own custom system for them
If I'm not mistaken, we were waiting for tMod achievement support
Because I remember a pretty hefty list of potential achievements in the dev server
Can't wait for that
I've been wondering what achievements they've been cooking up
Oh. That's why there are no achievements in Terraria Calamity
Imma exclam this in the meantime due to that
Cuz it would have been locked if it got to voting
If this is wrong someone can correct me
It would be 🛠️ in voting, wouldn't it?
If it doesn't break any rule, please remove the exclamation
It'll make it to voting, and I'll mark it with 🛠️
@grim tusk
Are they adding emotes too?
Alr then
Wait are they??
No plans
has anybody told Jands that their GIF is actually a PNG
ok I see
speaking of inf flight
sometimes people don't notice that they got the inf flight effect..maybe a sound effect might help?
namely the dog laser grid and ares' blender
(unless there IS a sfx, i just didn't hear it)
i don’t think you need to notice having inf flight
it’s just kind of a bandaid effect, knowing you have infinite doesnt really change how you play unless your flight time is super low (it isnt)
well, the fact that inf flights happen at late game bosses, fair.
Not sure if this is the right channel to ask about this but since I'm thinking of making a suggestion about this, can I ask what the purpose of the effect not applying if there's a shield is, and if there's a chance of changing that via suggestion?
shields dont reset adren
iirc
like if i have rover drive on and am at full adren, if i get hit while the shield is active the adren doesnt reset
Yes but it doesn't apply for any bleed-over damage either
Here's an example
If I get hit by DoG's head as summoner it deals ~700 damage. If I get hit by the head with full Adrenaline it does ~400 damage. If I get hit by the head with full Adrenaline and a 25 hp Profaned Soul Artifact shield it does like 675 damage because the Adrenaline doesn't reduce any of the damage taken after the shield breaks
I still lose my Adrenaline though
I tested this to make sure it was the shield and it is
It makes having a shield make tanking with Adrenaline literally impossible because if you went unhit long enough to have Adrenaline you also went unhit long enough to have a shield which... completely nullifies your Adrenaline DR
Which seems kind of dumb
I am almost certain that if the amount of damage you received is more than the shielded amount it still apply, but I am not exactly 100% sure
It definitely doesn't I can tell because of the obscene amount of damage DoG's head does
I literally tried it with and without the shield and I take massive amounts more damage WITH the shield and full Adrenaline, compared to no shield and full Adrenaline
the reason this is done is because otherwise you will keep your shield very well due to Adrenaline DR which prevents you from lossing Adrenaline DR in the first place
if that is the case then it probably should still apply to the "unshielded hp" you loss
as in, I mean it should be changed to work that way
That's the suggestion I wanted to make basically, but I'm not sure if its an oversight that should go into bugs, or if it's an intended mechanic for some reason
the fact that adrenaline DR dont work when you have a shield (for damage ON your shield) is intended
the fact that it basically makes adrenaline DR (On your HP) completely useless if you have any amount of shield, even if miniscule, is probably an oversight
So it should go into #1052323733961977947?
probably suggestion-posting, this is not exactly a bug, just oversight that was not considered during implementation
Posted it, if there's anything wrong I'll be online for another 10 or so minutes
Not a bad sugg but it'd seemingly be more than simple to implement for a minor thing as this
Especially when it's already working pretty well
The explosions don't even do anything if I recall correctly
They don't have a hitbox, they're purely aesthetic
so the sound could easily be completely removed
and maybe even the particles
Just have em fade out like Spore Sac or something
True
I fixed my suggestion in a very scuffed manner
That doesn't work, the way you just did that. You basically just posted a second unrelated suggestion that has no text and only an image 
It'd be better if you sent the image in this chat and edited a link to the image into your original suggestion, and simply instructed people to click it.
Or, just reposting the suggestion with the gif.
Honestly you could probably just submit that to asset subs in calart no? Similar stuff has passed before like that
You're misunderstanding the sugg
That's the current animation
it's aight
Basically they're just bothered by the instant 1-frame transition into the blue bar sprite after the animation finishes
Ah ok then
finally fixed my suggestion
Nice
Ah yes the weird progression of the Eye of Night line, something that has bothered me ever since I noticed it
should i do that then?
Love me the progression of
Eye
Plant
Axe
Energy
@pearl turtle - Your suggestion has received an updated status!
[New Achievements]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
Thanks for the reminder!
Not to mention
Multi-slots
Solo
Multi-slots
Solo
That
didnt i make a whole diagram about this
One more thing I would like to add: At least a Warrior Cats and a BFDI reference in the achievements.
Yes you did
I love how cosmic immat also uses 0 multi slot summons in its recipe, just an amalgamation of single slot pml summons
They should totally add emotes too
The single slots come together to make a multi slot, clearly
Miracle Matter doubles the slot usage, since additively it gets 5 
this means that miracle matter is actually secretly a summoner weapon
See you're right, because neither Summoner nor Miracle Matter makes any sense 
Lmao, mathematics
This should already be the case, do you have visibility off on the accessory?
The visibility should turn it off
Oh goddamn it, never knew that lol. Nvm, I'll delete it.
I mean, it might be bugged to not work, or if it doesn't state that in the tooltip that could be an oversight as well, but either way that would go in #1052323733961977947 as it is supposed to be in game already
Ye it works fine, it's just not mentioned anywhere, wiki or tooltip. Is writing a report for a vanilla oversight allowed?
Calamity is what adds that feature
So yes, I would make a report of the oversight in #1052323733961977947
As other similar features like ethereal talismans visibility toggle is properly explained in the tooltip
k thanks
i think cal likes to avoid using external APIs and tmod plans to add one themselves
On a related note to ethereal talisman, is that feature supposed to extend to it's components (mana flower line) or not? Because while their tooltips don't mention anything either, disabling visibility also doesn't disable the effect.
It is not supposed to, but could maybe be suggested to be added to them
not really a point to it since those items only have that effect + a very minor side effect that is never worth an accessory slot
there isnt really a point to doing that because there would only be the mana reduction left which
k, just wondering if was an inconsistency. Don't really see a need to add it to game myself.
just use an accessory with better mana reduction
I like the suggestion but that really long run-on sentence makes it kind of hard to read. If you want it to look better in voting I'd restructure it to make it easier to swallow
mb cuh
has anyone suggested being able to shift click items into the charging station?

@harsh vapor you can... already place roxy with rubblemaker 
im pretty sure??


Can now be used to place its ambient object with the Rubblemaker. yep found it in wiki mb
ah cool
Horrid creature
terrarifying

omg it reforges it everytime you place and break it lmaooooo
well?
well
I think everything draedon is supposed to be a pain in the rear, but that is a good suggestion
ive accidently trashed too many power cells and seeking mechanisms
my stupid brain thought the "roxy" mentioned here was that one animatronic from that latest fnaf game
the only roxy id talk about is roxy lalonde
i like the celestial claymore sound
can we make discussions for the discord itself
do you mean the staff mail bot
Yes
ok
this is fine but also gravestones are craftable in calamity
Fair, but I do feel its just an inconvenient number to have to cram in to make one
Or just make it a config
It’s the ONE config change that could legit just work
Satisfies both crowds of “I want more reasonable graveyards” and I don’t want graveyards forming if I’m bad at bosses”
configs generally kinda sus but yeah we've gotten so many suggestions about this
could be a slider, like respawn timer
True
It was added mostly so that, in multiplayer, you aren't making Graveyards accidentally after a few boss attempts
I do also think it's quitr extreme, but I also rarely play multiplayer so
I did ask for Tombstones to be craftable
Its nearly triple vanilla
Its a lot
I understand the intent, but its a lot.
If its a multiplayer concession, then even better the config can be between needing the very very high amount or vanilla, but also, thats outside the scope of calamity someone should just make or grab a mod that alters graveyard spawn conditions on its own?
like the vanilla 7 is annoying yeah. 20 is just So Many
I dunno man
Good point
It does feel like the fix to common graveyards would fit better on an unrelated QoL mod
Nycro's can disable gravestone drops for example
I'm gonna add that to the suggestion, actually
Just make a Gravestone biome placeable item 
clearly we need craftable Super Tombstones, one for each tombstone type, that count as 3 tombstones to offset the change from vanilla for builders
Thats the easiest solution

I want to make so many suggestions about GFB but I know that it's intentionally shitty so I can't
it depends on the sugg
I was scrolling though the older messages and noticed one thing
"It has been add to the devs' to-do list"
@ Add
Damn, they better get to work
#suggestions-posting message someone should check if it's AI generated
it does look ai generated, but i aint an expert on those sorta things
1 why is it so compressed and 2 what does it even have to do with calamity
lmao
most likely ai
I think it was an AI generated image that was an image-to-image of the Nitro DoG art for the Cruel World album cover
It seemed kinda like it but I didn’t want to assume in case it’s actually wasn’t
Oh well
i actually downloaded the image before the guy left so
heh
here it is, for future reference
but uh yeah if the guy really did have the patience and talent to create that as dedicated Calamity art,
he wouldn't have presented it like that, demanding in all caps that it be added and then immediately leaving
yeah seems a bit sussy baka aint it
This looks 100% AI generated; how the body parts are organized makes no sense, shading sucks on the mouth and the bottom part aint even in the og pick
AI art can go rot
except Ogscule it gets to stay
ogscule is ai generated?
Ye the original image came from AI iirc
Yes back when AI art was comically bad and everyone made fun of it
Disable ig
I think Calamity's moving away from anti-cheese measures for the Abyss (see how they removed the restriction on using buckets to make air pockes in the Abyss)
I guess this is fine to suggest, but I don't really see a reason why
(You can also get to the bottom of the Abyss as early as you get the Sea King, so like there's really not a big issue with getting down there easily)
typical bot activity
Standard bot L
i assumed it was fnaf because for the split second the link was posted, i saw freddy
and also the word 18+
lets just leave it at that.
Anyway I guess this sugg is valid
But I spose it could say more with regards to this strategy being easy i.e. a cheese
And that it can allow you to reap whatever benefits there are in Layer 4?
Almost all of (if not actually just 100% all of) the materials and equipment intended for later in the game are simply boss locked, so you wouldn't be able to get them early even if you do kill the enemies down there
yeah
I use potions of return to make grinding sessions for uncommon abyss items less tedious, it doesn't really let you get anything early so I kinda disagree with this
The only non-boss locked item of that layer I think is Terminus, which has its own uses for cheese (but is just more cheese on top of this dairy pile)
there are many benefits in layer 4 trust me
Well, there's the Abyss Shell Fossil too, but I really don't think most players would brave the depths of the Abyss for a pet
I was gonna say Halibut Cannon too technically, but you'd be hard pressed to consider that "not boss locked"
and Eidolic Wail and Soul Edge
wait nvm that guy doesn't even spawn in Layer 4 until you kill Polter
ye
its not locked to polter
such as:
darkness
Are there sources of Chaos State earlier than RoD?
I legit don't know
wait no its not
"It spawns on its own in the 3rd and 4th layer of the abyss after Polterghast has been defeated, and will spawn at any time if a player is affected with the Chaos State debuff (given by Rod of Discord, Normality Relocator, and similar items) while in any layer of the Abyss. "
apparently it can spawn naturally???
nope
I was thinking from the perspective of
Theoretical PreHM Abyss-ing, with just Potions Of Return
I have never once seen it spawn naturally
Maybe I don't spend enough time down there to notice it or maybe that passage is outdated (always a possibility)
lemme check
what the fuck
Not seeing anything obvious showing if/how it spawns in the code
I brought it up in the wiki channel
"In previous versions of the mod, the Primordial Wyrm could spawn at any time in the 3rd and 4th layers of the Abyss before Polterghast had been defeated." its even in the trivia section
With the amount of time I've spent in the Abyss with Ultimate Battler on I can guarantee you it doesn't spawn naturally
"before Polterghast had been defeated" is the reason why it's in Trivia
i think it’s less of letting you get deeper early but more about how you can easily trivialize any real issues surrounding breath loss
like yeah it is in the same vain as regular teleporters but those take a while to set up and most players probably just have return pots in the inventory at any time
it’s also just a “fully restore my breath” button
That doesn't change the fact getting down easily doesn't give you early access to any loot, and you still drown way too fast without any gear so you still need at least diving gear
It doesn't let you get loot early, and doesn't let you use less accessories, it is just a convenience thing
idk for me it just makes the abyss feel a lot less scary when i just have that easy emergency button in the back since before 1.4 i would lose some progress or money from deaths, but i don’t think it’s a notable issue yeah
sugg should be rephrased anyhow if so
Right now it's phrased like being able to get to Layer 4 early is the problem
@ashen iron ^
I do still think accessing the deeper layers of the Abyss early is not to be intended/allowed
There is still nothing to do there except die even if you find a strategy to remain there
Teleporters to abyss were already a thing since long ago
Dont see why this should be banned
You could grab Terminus but you will not be able to do anything with it
This is significantly more versatile
Since you can tp between any point with just the Potions
For teleporters to work, you need to actually build the portal infrastructure
I'm still a bit skeptical of even portals, but that's because I want the layers to be natural barriers that you can't easily worm your way through
yknow im just thinking of making one straight up barrier that physically cannot be passed, between layer 2 and 3
make it openable only by some key item or somethin that you obtain from either calclone or anahita
i say anahita, on lore basis, but i know why calclone buffs abyss instead (she legit lacks much else to contribute to progress aside from ashes of calamity)
tbf anihita contributes even less to progress
That’s kinda against the nonlinearity of calamity tbfh
and also puts more pressure on bosses
isnt there like, several hardmode bosses that lock stuff behind them?
Also like whats even down there bro, like you can go there yeah what for, the good stuff is only around when you should be there
Cryogen makes Cryonic Ore, Plantera unlocks a whole lotta shit, and Calamity makes it spawn Perennial Ore
God forbid someone get bossrush early I guess
Golem is required to obtain Scoria
and Plague stuff too
and while a bunch of those stuff can be obtained thanks to Ravager... that's also ravager
ya gotta earn those items
You can get to the bottom of the abyss pre-hardmode if you have the patience to instadeath grind for aquatic heart, I have done it i think
but then again, temple key is now craftable, and you can obtain a new lunatic cultist spawn item after finding an eidolist in abyss
im pretty sure you have to either beat golem to get picksaw or kill lunatic cultist and either moon lord or astrum deus to get a pickaxe that breaks scoria+
That does mean that Scoria isn't technically locked behind Golem though as unlike, say, Astral Ore which you literally can't mine without killing Deus, you can progression break and skip Golem and still mine it
its not a hard lock
golem is just the first place you can get a pick that can mine it, not counting ravager shenanigans
honestly i feel like astral ore should just be pick locked too
like i get why it isn't but also. it's dumb. maybe you could make deus drop a drill and the astral pickaxe (as lame as it is) could remain a craft with equivalent stats
the laser drill
wait, the Laser Drill has a pickaxe power greater than the lunar pickaxes
this shit has the highest pickaxe power of any vanilla tool
maybe have the lunar pickaxes and above be able to break down astral ore, including laser drill
Maybe the real Astral Ore was friends we made along the way...
Ahh, yes? I wrote that geeting level 4 of abyss is a problem, isn't it? I thought and still think it's strange
In Calamity Mod you can get Terminus after beating skeletron with this strategy. Can get it and cannot beat it. It seems for me like a content you should have get later, not after Skeletron.
you can get terminus post desert scourge with an intended feature in the game
In Infernum Calamity you can get Terminus even before Skeletron, because it lies on the gravel
How? Can you explain please?
amidias' blessing
yes amidias's blessing gives you infinite breath in the abyss
pressure*
Not about breath
infinite breath in the abyss
your breath never goes down, no matter where you are
On different layers there are new dangers: breath, pressure and mobs
mobs - k, understandable, how you go through them
Does not pressure just deal you damage if you don't have gear from that?
Also bleeding
I tried and it really saves you from bleeding, pressure and breath loss. You can still get damage from sulphur poisoning but amidias effect won't disappear. Also it won't disappear if you get damage by stepping on magmatic ore
Thank you. I knew only about saving from breath loss
There is an argument to be made about that, I agree.
I personally never liked the design decision of being able to get and use the Terminus so early. It was done for the sake of "player freedom", but it's giving them the "freedom" to be confused and have an unsatisfying experience.
Why is the Boss Rush not after all the bosses?
Anybody who wants to do the crazy "beat boss rush with only preHM gear!!" challenges will just cheat the item in and have a specific setup, they're not going to try it in a legit standard playthrough
You could be quirky and give it a ui thing like the pantheons if you haven’t beaten all the bosses yet which shows you which ones you have left
@next stone that should go in #1052323733961977947
making a post rn
just make xeroc tell you to return later, when you are strong enough to face their challenge, if you get it before killing scal + exos
terminus being obtainable so early is just the same as being able to do yharon or empress early
like you clearly dont have the gear for it but like sure you can get it
it's pretty hard to get to the terminus in preHardmode so if you want to get it early, whatever
im sure people will figure out what it is pretty quickly
plus im not sure what else you'd put there, or how you'd change terminus obtainment anyway
theres also exclusive dialogue for doing br before certain bosses
or will be if it hasnt been implemented yet
ya
no.
@cloud ridge you can't make suggestions about future content (yharim)
ah sry
Isnt terminus dropped from adult eidolon wyrm in infernum?
When u mine it it summons adult eidolon wyrm
Yes
Soo how before skeletron?
It isn't, they're just wrong
Like killing a boss with 5.7mln hp prehardmode
Sounds pretty
Imposible
Unless u use wulfrum armor glitch
But i think its fixed?
Idk
Either way they're wrong and Infernum is an addon unrelated to cal itself as per suggestions go
Also Terminus having that very impactful animation should probably be good enough a warning anyway
It's pretty distinct from most animations in the game
I'm glad to hear this opinion but can we/you as moderator do something about it? Like it's an ancient artifact that contains force to call empowered versions of bosses and you can get it after killing some shell and skull
Yes
Forgot that
Still
rover is a moderator, not a developer. they have no power over the development team
most things like this have to go through the suggestion channels
This pretty much
You don't really gain anything of immediate effect after obtaining it and are clearly told what it does with the impactful animation showing you this is really not something trivial
You can make it a bit harder to obtain Ig but a hardlock would be pretty bad
I should suggest to launch a propaganda campaign to advocate for fishing
I don't how others think but I really believe Terminus (in Calamity without Infernum) should be locked behind special chest. Special chest like astral chest in dungeon that is opened after you kill Astrum Areus so this chest opens when you kill SCal, or Exo Mechs and Scal, or Eidolon Wom
I'm making a suggestion about the polish of the Event Horizon's black holes, am I becoming too nitpicky?
I'm complaining that the black holes just appear where the star hits without any introductory animation, but it's not very important in the grand scheme of things
I mean there are probably dozens of examples of weapons that have projectiles that awkwardly appear/disappear out of existence with no smooth transition. I feel as if most of these will probably be gradually polished out through the progression of the mod updating.
Shouldn't the abyss kill you immediately once you get there without the Sea King's blessing or anything that protects against it?
lore wise (or thematically) yes, but that will make it super unintuitive for you to just die without a blessing from a random NPC you get from beating a random worm in the sand
it can give advantage, or you can make it so it is much more difficult to survive the abyss without the blessing; but it should not be forced
Exactly what I meant with a hardlock, pretty bad because it acts as a lock for the sake of being a lock without having any interactions and just force boss progression for its obtainment
^
If you're good enough, you can get terminus post desert scourge
with enough potions of return and perseverance you could get it pre boss
I know the suggestion was a while ago but doesn't calamity already have an animation on the bar for inf flight time
Oh
I don't see the attachment for some reason
Oh wait I understand the suggestion now
I thought it was asking for an animation for some reason
Finally, this one got done after four months of procrastinating on writing it :hdflr:
I want to keep the joke but the name can get better
I wonder if there's more precedent to keep it like this or to rename it under the "minimize inappropriate humor" line of reasoning
I could probably just focus it more on the fact that it's a single letter different from the upgrade (though at the same time I feel the reasoning would be a lil weak after that)
I think the joke is whatever but the name is confusing
If they were to change the name though then they shouldn't stick to the joke
Maybe stick to naming it (something)tasm
To keep a similar naming scheme as vanilla
I'd be fine if it was still apparent that it's an upgrade through name
Just not a single letter of difference
I was going to suggest something like poltertasm but then it sounds like polterplasm
Hmm
I'll suggest this one again at a later date, I have a couple different ones that I've been meaning to resuggest (that are a bit less subjective)
@wide river you really should just pass these on to me man 
But that bypasses the system and that's totally not allowed right 
I mean, if I knew about all of these earlier I'd have changed all of them already
I suppose that's fair

i guess this is technically allowed now under the newer rules
still feels really weird tho considering how long "exo gun" has been a meme
there should be an exo-weapon for it, since there is for almsot every other subclass.
The Melee Boomerangs, Yoyos, Flails, Shortswords, Hammers, Spears, Magic Guns, Sentries, Whips, Daggers, Javelins, and Spiky Balls in question:
In comparison, Exo Weapons have:
Sword, Bow, Launcher, Flamethrower, Tome, Wand, Summon, Bomb, and Rogue Boomerang
Of the 21 total official subclasses (besides True Melee but who cares), 9 have Exo Weapons, and 12 don't
Either way, Guns should since they are one of the most important classes in the game
also daggers, javelins, all those throwing weapons are just one subclass, and they don't matter anywhere near enough to even think of getting an exo-variant lol
Exo gun is such a meme
The title of the sugg is so misleading considering the content of the sugg is hyper focused on guns
no, it's focused on spears and flails too
but, I put more emphasis on guns
since they should have an exo weapon before any of those other subclasses get one
no point though the exo mech drops cover those bases
If you want guns to get an Exo Weapon first, then have the suggestion focus on guns rather than have an added bonus that you don't focus on
Saying "this should happen, but this should happen first" doesn't really feel necessary imo
i think the real solution here is
not adding more exo weapons
the imbalance between exo and scal drops is bad enough already
there's no reason to make it worse
#suggestions-posting message on a slightly less broad spectrum, this weapon feels like it can confuse so many people from its name alone as there's a pillar named after solar stuff and I feel its needlessly confusing 😭 good suggestion
Ye ^
I went to the vanilla wiki and
Why.
So it also shares its name with a vanilla projectile
Honestly quite incredible
The Surge Driver is a post-Moon Lord gun that drops from the Exo Mechs after XS-01 Artemis and XS-03 Apollo have been defeated last. When used with its primary fire (left-click), a laser beam is fired which creates a large glowing explosion on impact with tiles or enemies. The laser beam deals 600% damage while the large explosion deals 300% da...
So true
Honestly I'd argue Exo Weapons should have less than they do given the overlap with Exo Mech drops
Overlap in the sense of like
Too much shit
Though, maybe that's just me having a grudge against Exo stuff 
SCal unlocks 12 weapons (8 dropped + 4 exhumed)
Exos unlock 17 weapons (8 dropped + 9 miracle matter), with one more being added in the future (Artemis/Apollo mage drop)
Don't think Exos needs any more weapons, although adding a one-to-one recreation of the axisdriver or gravitonomy pike would be really funny
Ye, agree
Not to mention Exos giving one of the best defensive items in the game as well as an incredibly powerful movement tool in the form of the Exo Box
@ashen warren you need to have proper formatting and reasoning for suggestions, check the document in the pins for how to correctly format a suggestion
I love the exo mechs :D
there oughta be more exhumed weapons
i think the potential for exhumed weapons would be neat
there will be
iirc theres gonna be an exhume of braelors axe
not positive
Something along this line is actually getting added in the future? Neat.
There are plans for several more exhumes yes
where can i find intended kill times for each boss?
and like the actual ones too when using the most effective stuff available
There aren’t really any killtimes for minmaxxed optimized builds if that’s what you mean
Cal balances around fairly neutral loadouts that don’t lean too far into damage or defense
that will do too
@gray sluice
❤️
one of the suggestions ever

is this not true for like
literally any summon that goes offscreen
am i not the only one that has a feeling
no ur the only one that feels things
it just kinda suck it just flies off screen man just to kill that one zombie
and its also one summon that consumes 10 slots
why tho
endogenisis is like that but its understandable since it has a mode that does contact damage while this immaterializer just shoots the up close like its gonna miss it
it shoots homing missles
i guess
according to wiki.gg
it shoots homing missles
why doesnt it utilize that
the other summons weapons that goes offscreen are ok though since you can summon a lot of them while most of the summon weapons(i think) that consumes a lot of summon slots (like the temporal umbrella, the whole weapons of mirror of kalandra, the ares muscle arms and etc )are mostly stationary.
it also feels like all those summon weapons you made just turns into this one thing that flies off screen always it doesnt look rewarding as a "final" combination of your weapons. While the other miracle matter weapons looks fresh af esp with the photoviscerator flame resprite.
cosmic immaterializer has a rework planned
so i should take down the suggestion i guess?
if u dont, its most likely gonna be 🔒 depending on how close the rework is
o it got ! by cit
So i should delete it now right? what does being locked does?
@royal tapir whyd u ❗ anyway?
Y'know I don't think this one I put in got done yet, is it normal for changes to take A While?
yes
Fair enough then
not for a particular reason, but yeah
Wasn't trying to be rude yeah, just checking, appreciate the response actually
nah all g lol
tbf the message does also say that it being voted on like that doesn't guarantee implementation
yeah...
also fair, thats kinda what I wasn't sure on, if it was normal to take a while or if it would be considered not active at this point
I don't think there's a point where a suggestion becomes "not active"
Unless of course its subject matter got changed to such a degree that the suggestion physically can't be implemented anymore
There have been cases of suggestions from years ago getting implemented, so it's not like they can "time out" (at least, as far as I know)
What specifically causes the issues?
This doesn't really delve into what the problem is, moreso just says the game runs poorly and asks for it to be fixed
will there only be exhumes for mage/summon items and accessories since Calamitas is a witch/necromancer? Or will there be exhumes for other weapons and items?
@ancient spire A suggestion this broad is not very actionable, it doesn't point the devs towards something that needs to be fixed (like a particular boss fight or item).
i understand, i just dont know how to phrase it
Also I am pretty sure notable causers of lag are things to report in #1052323733961977947
Yeh
sometimes i wonder if people just want calamity to pry their computer open and shove another 3 sticks of memory in it or something, because if EVERYTHING is making you lag, maybe it's you, not calamity
Would I be insane for asking for a pair of double daggers tree to make it all the way to fucking Supreme?
I really like Sahara Slicers
if the upgrades are spread out decently enough it can be fine i think
tho id personally broaden it to just ask for more weapons similar to sahara slicers
Yeah, Lemme just make sure it's an alright idea @drowsy plank Would making a suggestion based on that idea be a good one?
i guess that is technically allowed under the current rules
i'd fucking love that
The more weapon lines that span the entire game, the more of a headache this mod becomes
I’d argue it’s as boring as using halibut cannon for the entire game
As a wise person once said, the more of a unique thing there is, the less unique it gets
Or something like that anyway
Indeed
Hence why Crystalline is kinda meh in my eyes
in terms of a line of equipment
im pretty sure no boss drops ever go into weapon lines for non shadowspec items
or donor items i guess
I’m pretty sure that’s wrong
eradicator into dynamic i guess but that’s a rejected donor item atp
Meowthrower
Fungicide is technically part of the Tyranny's End line lol
#suggestions-posting message to be completely honest right now, most of the more lag inducing problems have been fixed, the only things that, for me personally, create a lot of lag (tested on a potato laptop) are general lag due to mods and worm enemies
magic storage when you have several thousand different items in one network was the culprit for my lag issues

