#suggestions-discussion
1 messages · Page 230 of 1
Kinda reminds me somewhat of dehydrated gannondorf lmao
yeah i mean he does just kinda look like ganon with no eyes
i was trying to find something more specific but there are a ton of things i can think of that look very similar when just looking at this gif
lmfao he's just a dude with a biblicaly accurate angel for a head
also mahoraga appearntly are just like naga (snake people) but like. Big
Or from an anime
Pretty sure its from some anime after my google search of just the name
At least according to the "Jujutsu Kaisen Fandom Wiki"
oh i mean i know the character is but i looked at wikipedia first because i wanted to see if this guy was actually original in anyway
he doesn't seem terribly unique
always funny to get SIS and then the source material is just
Bland
tf is a sis
Specific Item Suggestion
For the future I suggest you read the Suggestions Guidelines in the pins here
Tis a very useful resource to help write suggestions
nah i have no other suggestions
i think the funniest part of this is the three people that told you these were against the rules earlier
u only noticed when i said it
lmao
cog you're the only real person
no?
^
#1
#2
oh i thought you still didnt understand
ok
lmfao
I don't think we need to say that over a simple misunderstanding
i was just saying it wasnt too hard to read, so he mustve been dyslexic
not an insult, jus an obvservation
or maybe he simply just missed it? you dont need to be dyslexic to miss a single message
if he was scrolling around to search, and i replied to it, then hed have to be pretty dumb to miss it
missing something ≠ intelligence though
why is this still being talked about
you sound pretty dumb right now after saying it was not an insult and then calling me dumb
can we just move on yeah
yeah actually pretty good idea
i didnt say calling you dumb wasnt an insult, i said calling u dyslexic wasnt
gotta be pretty dumb if you thought that
alright enjoy your Warn lmao
Jesus what happened here?
i could care less about a warn tbh
he insulted my suggestion
Ok so I took a look at the conversation and it seems like you're just being rude for the fun of it
i treated it with the same discretion as i treat every suggestion, can we please just move on
nah i simply suggested something, he insulted it, and i took it personally
i was even nice abt it
no, you were correctly informed that your suggestion was invalid, and when cog missed a single message, called him dyslexic
i really dont care that much
^
please stop talking about it
obviously didnt read the entire thing
^
rodrick move on
it didnt follow the rules
i didnt know that!
thats why i said "oh im sorry"
Hang on I just got here and want the chance to ridicule someone for an inconsequential reason
okay that is
not what we do here and that is kind of the point of me asking yall to stop
hard to tell through text
and also the kind of people we get in this server sometimes
Are you dyslexic?
and warning for that
Oh come on that one was obviously not serious
I've asked the discussion to move on like 8 times and no one is
anyway i guess to go way back to the topic of the original suggestion
i think that a summon like desert tiger staff that upgrades each time you resummon it could be cool considering most of calamity's multislot summons just take up a set number of slots but asking for it as an SIS with no reason is just Objectively A Bad Suggestion
tying it into another older suggestion i imagine a blood moon summon that's like a clump of floating flesh that became bigger every time you resummoned it could be a really cool take on the idea and solve multiple issues at once even if that implementation is a bit specific, but just asking for it to Be Like Something with no elaboration makes for a really bland idea
The fact that most multislots in cal are just either summon one of or get stronger is really boring
I honestly think that with Abigail's flower existing we don't need another of that type of upgradable summon
Although Abigail getting another buff post-ML would be funny
abby's flower is like... REALLY bad and it also still leaves the post-Moon Lord stage completely barren in terms of summons like this
furthermore, the bigger issue here was not creating more weapons of that specific type, but pointing out how lame it is that unlike in vanilla, whenever a summon takes multiple slots in calamity it just kinda
Appears All At Once
which ends up making builds inadverntantly less dynamic since you either Use a summon or you Don't
Since when is Abigail "really bad"?
since it got stuck in Calamity
Oh
i think it's like E tier right now lemme check the kill times
it's way worse than that cog
Yeah I guess I was thinking in terms of vanilla
its like
basically every vanilla preboss summon can't hit rev KS consistently
even in vanilla its mid no?
REALLY bad
I FORGOT
and abigail's is by far the worst offender
AHAHAHAHAHAHAHA
No I mean the hardmode version
Abigail’s is bad no matter where it is
even worse
not fast enough for cal, not enough pierce for worms
its dependant on firecracker and can only hit 2 hardmode bosses
hardmode enemies are way too fast for it to touch them 90% of the time
i should retest that and get it buffed to not be shit
Buff Abigails Flower
Forum time
still not as bad as lawnmower 
The E is for "excessively bad"
lawnmower being bad is a feature
yea ench, but F is for "fucking awful"
Lawn Mower should be viable on Scal iirc
doesn't make my statement any less true
ur so right we should lock it behind yharon just like zenith obviously this will fix it
Lawnmower should instakill plantera iirc
Lawnmower is viable on ML 
TRUE
there's a critical lack of lawnmower testing smh
Ok but Auric Lawn Mower fr
lawnmower behaves like coldheart but against ONLY plantera
Nah lock it behind Shadowspec
This is a great idea that surely won't get exclaimed in two seconds of existing in posting 
you should DM it to fabsol it's such a good idea 


You’re not just getting exclaimed, an intercontinental ballistic missile will be rapidly approaching your home the second you hit enter on that sugg
So true
anyway we glazed over it a while ago but honestly i wouldnt mind if abigail lost her buff in hardmode bc like
it's really unneccesary tbh
it's so fuckin weird and i can't imagine how much extra testing you'd need to do to even get her close to viable at that point
she's not good there anyway
yeah plus there's just like??
no reason for it to happen???
remember when vanilla nerfed her (it wasn't because she was a good summon she just worked too well with whips)
yeah lol
that is the definition of a good summon in vanilla balance isn't it
vanilla summoner try to be normal challenge
right i'm turning on godmode
i'm not doing a 10 minute KS fight while actually being in danger of death
lmao
oh hey it looks like she was bugged last time
she's dealing marginally more damage now
good for her
unlike something like flinx, finch, slime, etc. she doesn't even have good damage on the beginning of the fight lmao
even if she maintained her current dps it would be a 5 minute fight
you could just do a snapthorn only test and no one would be able to tell the difference between abigail only and snapthorn only
actually
there would be a difference
snapthorn would get half decent times

snapthorn only wouldn't have me complaining about how absolutely terribile this weapon is
Wouldn't those times be Z tier?
Is there a reason that the getfixedboi Abyss stretches into the heavens?
funny
Since it's upside down, space would be the underworld.
because it's funny
It has the same lowest point
And I don't see the Sulphurous Sea reaching the stars normally
Since it's upside down, space would be the underworld as it is funny and likely in reference to generation issues making it go into the underworld.
Why is it so long
well the crags sort of had to replace the bottom, but i think for the rest, the reason was just
it was easier to generate that way?
i have to assume
But the crags are already there normally
It's just straight up longer in GFB for no discernable reason
well yeah but like. the replace the sky that would normally be above the sulphuric sea
and then there's the middle layer between the crags and the flipped sulph sea consisting of the mushroom biome
well there is a bit of mushroom
frankly i wouldn't mind if there was more space between that mushroom later and the sulph sea
we had to dig out a lot of room to fight scourge in there in the server im in
Also tbf the regular abyss doesn't quite hit the underworld either
¯_(ツ)_/¯
Like I get the whole "GFB is meant to be broken and stupid" thing but that's the only part that genuinely annoys me
THAT'S the only thing you take issue with with GFB?? 
hey the man has a point
unlike the gfb abyss
Gfb abyss would stop at the surface, not space
The rest of it can conceivably be passed off as a dumb joke
There is no purpose for the abyss to be that way
like i said honestly id rather the extra space be put between crags and sulph rather than abyss being brought down from the sky because frankly it's actually very nice that it does that
makes building a ceiling on GFB worlds a lot easier since you can die if you touch space
I will admit this might be a personal thing since I absolutely hate the abyss with every fiber of my being already
And just being able to run into it randomly makes me angery
Yeah that sounds like a personal thing. However, I agree that it doesn't make sense
A properly "flipped" abyss would be hell up to surface
Thalassophobia is a hell of a thing
So I would say it's a valid suggestion, if you wanted to make one
But it's mostly a consistency issue
"Make the Don't Dig Up abyss stop at surface level / vanilla sea level"
I'm considering it
honestly, I LOVE the reversed GFB abyss
it somehow makes the place seem more treacherous, while also allowing for a much easier way to enter the damn place
i built my main GFB base on where the void part of the abyss erupts from the surface
No worries
If you got through the upper border of the world in gfb and Remix, you die
The idea was to have the bottom of the Abyss reach that area, as if you could lose yourself to hadal oblivion
boss idea: 4 big guys
each of them have 1 million health
they do 18584634 damage to you
they will chase you irl
summoned by dropping soap on the floor
I had a dream just now where there was this place within the Brimstone Crags called the “Epicenter”
It had that same screen effect as Calclone and Scal, and there was also this big plantera flower in the middle that if broken (or some other mechanism), would summon some even stronger version of the Brimstone Elemental
Ok dev team, you know what to do

Also the abyss thing was an intentional decision?
yes
Well I guess that suggestion is off the table then
no, the abyss just turns upside down randomly on the remix and gfb seeds
i think people would notice that the abyss reached space
I just wish it only went to the surface
Iirc it was a post ml version with a different name
As much as it breaks the rules I want this to be a suggestion
Shin Gawdzilla
Oh my Shin Godzilla
underrated movie
It may break the rules of the suggestion process but it's actually pretty close to some plans we do have for the crags, when we get around to them
You are not crazy
A better way to summon brimmy + a proper "epicenter" of the eponymous Calamity are both ideas we've had
Yeah
Though Brimmy won't be summoned in the epicenter; she'll be summoned in the bridge going up to the city
so you're saying, my brain was onto something
oh and when i was talking about a giant plantera flower, i mean a bigger version of this was in the dream
and yes, it was still green
for some reason
how about an item that prevents mimics from spawning like the voodoo demon preventing item. been getting assaulted constantly by biome mimics trying to build arenas
that got rejected already i believe
unfortunate
ok lemme change my how class just so i can build thing
great sugg
@unborn plaza Yeah, this is not how you use that channel
If you want to actually make a valid suggestion, read the first post in sugg posts and the Suggestion Guide Document
ok
is a design to a pillar but the brown color on the normal pillar is remplazed by gray color and the horns of the pillar is lime with green with the roots is green a terminus on the center of the pillar trapped in roots his ubication is: center of the map just entering on the space the theme is:virtous radiance by:psykomatic
please dont keep reposting it that doesnt make it any more valid
if you want to post art you can go post it in calart but it doesnt even seem like you have a design drawn you're just writing out design details for... something?? and not even actual design details just what something that i dont think the cal team currently has plans to add might possibly look like
yharin is peaking rn
genious suggestion
This suggestion is the fire
(genius is mispelled intentionally)
im voting for yharim suggestion
godseeker yharim has the best suggestions
(what is the suggestion even tho)
thanks


Stop this immediately

I should've probably added the image of the aegis fruit tooltip
oops
I'll repost it with the image just in case
@worn coyote tbh this isnt even a calamity thing, every vanilla item has how much it gives in the tooltip. Yet the shimmer items dont for some odd reason
Im not saying calamity shouldn't add them im just pointing out how weird it is that most consumable vanilla items tell you exactly what they do besides the shimmer items
hmmm true
actual good suggestion
Could also just
Replace the Pearl Shards with Fallen Stars
yeah but that's specific
erang is there for a reason tbh, id rather it just get buffed
erang being post DS means one less instagrade
if only trimarang had a niche to upgrade at instead of just being an instagrade from erang tho
As stated in the other channel, I feel this is something for #1052323733961977947 as that channel is for exploits too
@sterile halo this is a bug/oversight and should go in #1052323733961977947
I guess that makes sense
this is pretty much dependant on someone just making a sprite for it
and also 4 in development suggestion
just in development one (aka those that are already accepted), let alone suggested
but just what if we can add auric coated wulfrum chair as a suggestion
@barren veldt something worth considering before sending this suggestion in for the 5th time effectively 
oh whoops forgot to shut off the reply ping
didn't know, sorry about that
it's fine
wall suggestions have just become a bit of a meme at this point considering how often they're given lmao
Is there any way to make the celestial onion work in mastermode if someone wants to?
Maybe
But Calamity's not doing it for the sake of balancing
cheat sheet extra accessory slots (or wingslot) basically achieves the same result. An eighth accessory slot breaks everything balance-wise, so it's forbidden as a suggestion.
i do have wingslot (im of the belief that wings are important enough to have their own dedicated slot), but im aware of how powerful it is
wingslot is very silly in calamity when most of the time wings are given bonuses or stats powerful enough to justify taking one of the required slots easily
exactly
with wing slot you can either
-have FREE 25% health and healing potion boost from thingy that drop from ravager
-have FREE 19% damage from emblem of your class+menacing
-have FREE stats boost for using the downgrade of post dog class accessory
-etc
maybe if i was referring to vanilla terraria, then sure
but with calamity... yeah...
When are we getting dash slot mod
shield slot already exists

Shield slot?
Dash slot should also already be existing as far as I remember
i'm waiting a mod that adds a slot for every existing accesory
we already have that its called antisocial and cheatsheet
I personally don't get how "balance" plays in to "Lets combine two accessories that provide minion slots into a single accessory that provides LESS slots than that of the two previous accessories combined."
you also free up an accessory slot
That's the point of combining accessories, to free up a slot without said accessories getting nerfed in the process.
vanilla does the exact same thing
check the magic quiver line
You know you can just like
Combine them and then use the downgrade
(Papyrus Scarab)
(Necromantic Scroll)
Not when the upgrade is "Does not stack with downgrades".
Like most accessories in calamity.
That is only for statis curse, not blessing
It still stacks with papyrus scarab and necromantic scroll
Only the minion slots don't stack anyway if I recall on the ones that have that incompat
Correct
Summoner already gets a ton of accessories so combining them for a not so overpowered effect and instead only slightly upgraded one works well enough
Which is why Scarab and Scroll are actually bloating
https://calamitymod.wiki.gg/wiki/Statis'_Blessing 1.5.0.001: No longer stacks minion slot boosts with its downgrades.
Yeah only for statis' curse they say.
Scarab and Scroll stack with anything
I can see why the phrasing looks weird but I'm pretty sure Raesh means blessing doesn't stack with curse but stacks with scarab and scroll
Blessing does not have the text that it doesn't stack with downgrades
see the changelog notes below
And papyrus scarab is not a downgrade for statis curse
So papyrus scarab stacks with both blessing and curse
Wdym
exactly, and pretty much all the summoner minion boosts function this way.
Papyrus scarab does stack with them both, regardless of what the wiki says
As again, blessing does not have that text
You meant the tooltip doesn't say "They don't stack" I thought you meant whether or not they technically stacked
It doesn't say it, and they do stack
Ye
star-tainted generator +2, curse +3, ... 2+3 does not equal +4 of nucelogenesis.
you dont have to worry about it, curse probably will gonna be nerfed to +2 on the great summoner slot rebalance patch™
now 2+2 is equal to 4
nah from their math if curse gets nerfed, i'm gonna assume so will nucleogenesis.
nucleogenesis does not cause a major power spike for summoner, unlike statis curse, so i see no reason for it to be nerfed
mainly cause generator takes jelly-charged battery (+1), nuclear fuel rod (+1) and starbuster core (+1) and gives you a +2, not a +3.
Don't really see the point of arguing for a really minor inconsistency that was made for the sake of balance
my point is all of the upgrades does this nerf the number of slots as you upgrade shenanigans, not just the one upgrade.
The added effects are too strong when combined into lategame that is why some are usually cleared out or entirely removed from the line at some point and are made into their own usage to balance out combined upgrades being too overpowered. This is the exact case of combinations possibly going overboard which is why the summons slots are not as high as you would think it to be after being combined
Imagine combining all of pre hardmode accessories into one and use it for WoF
That would not be balanced whatsoever
k, sure. like end-game summon weapons themselves don't all have "Can only have one active" or "Takes ___ slots per use" as a counterbalance already. Cool.
Are there ramming accessories in later game that aren't just a part of Asgardian Aegis?
If there isn't, that could be a suggestion idea
Yeah they don't. You're talking about half of the tier options not all if not less
And I don't really see how that plays into this regardless
And blessing is going to perish
calamity try not to nerf summoner into the ground challenge (impossible)
i mean it is when you keep getting shit like staff of necrocities or whatever the fuck it was called being astrum deus viable
it is????????
it was
im pretty sure it got nerfed? idr
it was very goofy
this is why summoner needs the nerfs; because of stupid shit like that
(It has not been nerfed)

Necrosteocytes is much more of an AI problem
And being overcompensated for its horrendous AI by dealing like 3k DPS
lmao yeah
i mean still reworking it to be less problematic AI is technically still a nerf since the potential damage will be lowered, so what i said isn't exactly less true, but i suppose the distinction is important
Ground minions are a whole another issue
But yeah
It's too much
Just realized I repeated after CIT 

hey guys
did you know that
grounded minion ai is horrbile
and often are overbuffed to compensate
=0
which then results in people using specialised arenas to just deal maximum damage
Kill grounded minions
yes
Make bosses only drop money on first kill.
(though selling a boss's drops is still very profitable)
About that 
#suggestions-voting message
Okay implement a real-time economy based on supply and demand such that selling the same boss's drops over and over reduces their value-
Damn that did, terrible
No secret that players don't like being nerfed
cookie clicker stock market minigame in terraria calamity mod
I'm at least proud that a lot of players suggested to revert the multiplayer respawn time change because it made the game too easy
Multiplayer is already a bit unbalanced as is so that respawn timer was uh
Something
I would totally be up for this if it didn't mandate a horrid shop scaling system that probably would be more effort than it's worth
True!
so many votes it integer overflows
Oh dangit the bot's down again
Calamity inflation hitting hard
The economy is collapsing
Nycro desperately trying to get the bot to not randomly commit suicide
calamitous bot
the curse of all suggestion bots
you know what i agree
It’s a very minor nitpick, but I figured I’d suggest it anyway
#suggestions-posting message good suggestion
ive always hated silence as a debuff since it feels like such a middle finger
i dont think ranger has any debuffs that affect it
melee has weak which is pretty meh, not much changes
summoner has nothing. why does mage get the massive middle finger
honestly, rework silence
not sure what into, but silence really is just a massive middle finger so anything more unique would be nice
BUT SIR! IT'S VANILLA CONTENT!
remove cursed while we are at it 
IT'S NOT SOME RANDOM OLD CALAMITY BULLSHIT, IT'S VANILLA DEBUFFS
I think to make it fair for all classes, we should make it so silenced stop all weapon (not just mana weapon) from being used (but not prevent other item usage like potion/hook) and weak reduce all damage and weapon fire rate instead of just melee
I think it is bad design that some debuffs only have any impact on certain class; this will make it much fairer to all classes, and because it is fairer it can also be introduced to more bosses and create interesting scenario that requires the player to think more about their gear choices
anyways, enough about vanilla jank
let's talk about calamity jank
more specifically, dash boosting accessories
they will be good if the only viable dash option is not a ram
personally, i think they're mostly useless, in the sense that you don't really need extra dash distances that much
Unfortunately you are inflicted with Broken Armor for 4 minutes
fuck you puts on Armor Polish
Broken Armor should cut your DR in half too, because currently it unfairly punish defense build but do nothing against DR stacking builds
DR has scaledown
Defense has fixed defense damage
A lot of vanilla stuff made obsolete by better methods
I think what we need to do is make ankh shield debuff immunity to be reduce debuff duration in half and make boss debuff relevant
I think imo iirc soon™
yeah, seriously, master ninja gear and its upgrades are completely buttfucked by the existance of rams
Burning should melt your computer down
im still supremely annoyed that this has STILL not yet been properly addressed
Oh no it is being addressed quite a bit
how would they be addressed though
I made an ok master ninja gear suggestion
Valor line is already nerfed a bit in terms of raw stats
but just what if we have correctly sprite aligned murasama animation (which probably would had been fixed without a suggestion) instead
(suggestion for visible scal arena is very reasonable so I will not dis it)
but even then, rams
🐏
Yes, rams are quite strong, never said it was enough of a nerf
i'd rather not nerf rams, but rather find a way to buff ninja gear set
Not that it needs rams to be nerfed to the ground but moreso make non ram dashing more relevant
even on scal 20 defense with some max HP is not exactly nothing
and open option to ram scal herself in emergency
infernum DoG isn't vanilla Calamity, but you NEED rams to beat him. just ask me who's currently dying infinite times against him
that one you need to ask infernum devs
I don't really see anybody ramming scal though besides probably seekers and the second dash of the dash sequence because it's not exactly reactable for the first one if you're not 100% pattern reading
the thing is not that "ram is bad against scal", it is just "it don't have an upside against scal compare to other bosses"
28 defense and max hp is indeed great though
doesn't scal's shield turn into skull before dashes?
Yeah pretty much
which is enough of a telegraph to react
because instead of 20 defense , many max HP and an option to ram; you get a slightly longer dash (which dont do much) and a dodge on 90s
which conflicts with:
Eclipse Mirror
The Amalgam
Are you sure you're talking about base scal I don't see this at all
yeah she does that
So
She condenses her force field into a demonic skull and charges at the player at an incredibly high speed, dealing massive damage. This occurs either 2 or 4 times in a row, depending on the position in the cycle.
At the start of the attack prior to charging, she will become translucent as a warning.
Apparently it does have a telegraph
And how come I've literally never noticed this since 1.4 death mode
ok looks like valor no longer give max HP, so it is more balanced now
making the gap between ram and master ninja gear from like a 11km mariana trench depth to a modest 10km
I would literally look at scal and not see a skull whenever the dash already happens and outside the dash I'm focused on going up and down with hellblasts/gigablasts
definitely do not ram scal in seeker phase
She's invincible, but deals contact damage
you can ram the seekers
Well moreso ramming seekers because free IFrames
honestly change all rams to bonks, as rams are just stupidly broken and there is no fixing them

High Ruler is already its own thing
just make rams absurdly annoying to use LOL
idk, i ram through the seekers but it wasnt enough i frames to pass through scal next
Yeah just don't ram the center, ram up or down
you dont need to ram seeker and pass through scal; you just have to get enough iframe for projectiles

I dont think you will be trying to ram seekers to pass through scal, seems incredibly pointless
i'd suggest doing something like AO and making the most powerful dashes of the Ninja Gear line basically teleports, but that just sounds stupidly broken
Anyway, even with the ram not really being useful at scal the accessory is superior by stats alone
the fact is every single calamity boss basically can be fought without ram even on like ftw, it is just people like it a lot
but instead of nerfing ram to dogshit level I will much rather prefer they just buff master ninja gear to be more on par for a different niche
Yeah agree on both
since the aegis shields are gonna still be prefered just for their defense boosts
even if they want to nerf ram I will prefer they remove the kb immune and debuff immunity; basically remove ankh shield from recipe and make valor/aegis an ornate shield upgrade
why not give damage boosts to the ninja gear line?
instead of gutting the ram by like giving it a 5 sec ram cooldown
i know that the statis belts were initially rogue/summoner combo items (for lore reasons that are somehow still relevant today)
Instead of a true teleport it could be a pseudo teleport which is just getting there in an instant instead of skipping whatever distance you would've made otherwise so it'd be a stupidly fast dash with variable length and cooldown
because giving offensive stat to a mobility item just so people use it seems incredibly boring
it will be like because rtn is not really great we give it 10% DR BAM instant S tier accessory
Well I doubt 10% DR would actually impact RTN a lot
Considering scaledown
It'd be worse than Affliction as a stat stick still
affliction is so funny
whatever you do with buffing ninja belts, they still won't have the ability to nullify contact damage
Any acc with stats of two or more different categories is pretty much a stat stick anyway
it's a support item... in a mod that hasn't had the greatest multiplayer functionality
the thing about rtn with 10% dr is not that it is a slightly worse affliction
the fact is you will have a 2nd affliction
for reference 10% DR is as much as the DR The Sponge give when shield is up, or 2x the amount given by The Community (the dedicated all rounder stat stick)
I don't remember if shield is ADR or normal DR
should be normal DR
Besides dodging the attack, sure
master ninja gear dont have to dodge contact damage
Nullifying contact damage and also getting some iframes
it just have to make you dodge better than ram especially for non-contact damage
aka mobility/skill based dodging (which is the point of master ninja gear longer dash) instead of "I press A or D 2 times to gain contact damage immunity"
What ram does deserve is to only gain IFrames for contact damage and not global
considering most non-contact damage comes from a lot of projectiles, you can't reliably dodge them with a dash
exactly
which is what master ninja gear should improve on
you can't reliably (some times due to circumstances, due to the nature of horizontal dash) dodge contact damage with a normal dash
therefore ram is the solution to that issue
It's not really that you can't reliably dodge them with a dash, no that'd be very underestimating MNG line
It's that the ramming accessory does its own job much better and also interferes with the decision to opt for MNG line often
Actually that'd just be very underestimating dashes themselves
i mean that you usually need precise movement to dodge projectiles and not dashes
Pretty much 90% of cal's projectile attacks can be avoided by getting out of its range entirely
The funny spread attack
It is everywhere
with the recent accessory design, they are all designed to solve a certain problem by offering a niche
eg: Purity (line) resolves debuff, Core of the Blood God make regen much better for tanking, Sponge gives a lot of survivability but only if you are not hit too often etc
they all give a distinct advantage over other potential choices; ram too: it avoids contact damage fully
master ninja gear issue is that it is only a normal dash (but longer) without a distinct advantage other than "you avoid damage from 1 attack every 90 seconds"
mod issue...
WHY DO THEY FUCKING DO THIS
FIVE PERCENT CHANCE FOR BROKEN ARMOR FOR 4 MINUTES
yeah that is rng bullshi
we should make it 100% chance for broken armor for 4 minutes
whoever made that is going to have a 5% chance to have my fucking foot up their ass
that way it is consistent and fair
true
if you're gonna fuck me over at least make it consistent
and it will make laudanum abuse a lot more consistent
laudanum should convert suffocating debuff so abusing it is even more consistent
laudanum with debuff stuff is always strange becasue it implies you get hit in the first plac
or plan to get debuffed enough taht you'll use it as an accessory
though what would you even do with it for a rework if its revengeance exclusive
but can your shitty debuff immunity do this
(I am certain this still works)
HOLY LMAO
relogging removes suffocation? lmao
oh right that is not normal calclone
that is malice calclone before malice was removed
with a fledgling wing
this is fucking beautiful
I love completely breaking the game
Sorry what am I missing here?
I don't quite understand
Laudanum goated
It turns a few debuffs into buffs
Some of these are actually really good
If you’re going up against gfb ceaseless, you can get a huge stat boost from his constant inflictions of Obstructed
50 defense, 50% damage increase, and 25% crit increase
@paper hemlock
oh
I remember checking the wiki to try and get it in game, but found nothing. Guess I missed it 😵💫
all good
seconded
I’m pretty sure most players don’t do pillars more than like. once due to Deus dropping fragments, as well as crates iirc
Deus is pretty bad for fragment farming so I don't really see that but... crates? Calamity players actually fish?
Funny thing is I don't remember crates dropping fragments even though I fish plenty
Not that I'm saying something is off, more that the awareness is practically nonexistent
Anyway on either occasion farming pillars still provides a lot more fragments
Probably confusing it with the other stuff dropped from crates post Deus
Oh yeah Astral crates don't even drop fragments, figures
I figured what I suggested wasn't as clear as it seemed despite my efforts so ask away if you don't see what it means
Doesn't Sigil already skip the wait?
doesnt work during the impending doom iirc
I don't think that's what the sugg is asking for
Why would you try to spawn a ML during ML's post-pillar spawn sequence
what is the latest suggestion
like
is it celestial sigil makes it so that all future impending dooms are skipped??
That is what I meant, to skip the wait for impending doom by using celestial sigil
does it not already dot aht
n o
Let me explain in terms of literal gameplay
isnt it shorter
Yes
is celestial sigil instant ml rn
That's what I'm suggesting
well i mean theres also logging out logging back in getting buffs back then summoning
I do believe it is much faster using Celestial Sigil normally outside of Impending Doom whereas in Impending Doom you cannot use it
That seems a bit weird and unintuitive
but
Okay if you wanna propose that then the suggestion should definitely be reworded to make that clearer
Cuz rn it can easily be interpreted as referring to the doom wait after using Sigil to spawn Moon Lord
Well I've thought of that and worded it the best I can already, if you have anything better go ahead
That issue was brought by the fact that what I'm asking is already very similar to what is present albeit a very little change so it can come off as that but I can't really think of much else
I thought the initial scenarios would help realize that you are in the Impending Doom state and not just trying to use Celestial Sigil like normal
"Make it so that, if you use Celestial Sigil during the Impending Doom wait that starts after defeating the Pillars, it'll skip the wait and just spawn Moon Lord instantly (without consuming the Sigil)"
How's that?
why would u need to put the without consuming the sigil bit when its alr non consumable due to calamity
Oh lol forgot about that yeah exclude that then
Well I guess explaining what the Impending Doom is makes a difference
Let me see...
@hollow shell have a look
why dont you just, in the first sentence, say this state of waiting for a minute is called Impending Doom, so that you arent to re explaining it?
Hm
Why do you mention a scenario where you don't have enough fragments for Sigil?
to give one explanation of why you would need to skip impending doom while having sigil
Do you see the issue
Another redo
making healing potions, weapons, that stuff
There's quite a lot of stuff you can craft with fragments in cal
no? the fact that its only one explanation?
Unlike just class weapons in vanilla
Hmm I should probably think about Deus in between too but that's not a guarantee for Sigil considering the player can just... craft more weapons to try out
you say "if you're missing some fragments for the Celestial Sigil"
How can you skip the Doom with Sigil if you don't have enough fragments to make Sigil
i think habble means more like
You are taking that out of context
redoing pillars so you can make the sigil
and then using the sigil you just crafted to skip the wait
I put that sentence before another pillar run, not after
So you are doing pillars to get fragments for sigil
And then use the same sigil to speed up Impending Doom
you die to ml -> you dont have enough for sigil -> you redo pillars -> impending doom is useless since youre already prepped
Oh yeah noob explains it better
I had that assumption about dying to ml but I never put it in
I added that in
ok yes that makes it clearer thank you
It's not a surprise most of the stuff I say are not necessarily on the wrong side after making my own research but that they aren't understood due to my tendency to have assumptions tagged onto those sentences so others may not see it the same
Conclusion I suck at suggs but we did good chat
I do think that most players probably wouldn't know to try using Sigil during Doom
They'd either expect it to do nothing like it does now, or else they'd expect it to spawn a Moon Lord and then the Doom eventually spawns a second Moon Lord which fights you at the same time (iirc that's how it works if you use a Suspicious Looking Eye after seeing "You feel an evil presence watching you")
An addition to Sigil's tooltip would help to inform players about that tho
ye just one line being "Can be used to skip Impending Doom" or smthn
assuming they read it and not just skim it cuz they assume they already know what it does
pwnhammer:
mm

I'll add a thing about tooltip as well then
Should I just put the line straight up or just mention it can be added
Like
Furthermore, a similar line such as "Can be used to skip Impending Doom" can be added to Celestial Sigil for awareness.
sorry for all the criticisms btw
Just wanna make sure anyone else reading the sugg understands the intended meaning, cuz I personally didn't understand at first
That is fine 👍
No you were right I can't just assume everyone else reads it the same as I do and that assumption alone is bad in the first place
@misty sigil #1178515062030348308
You're too fast noob
you right
no ur just too 🐌
Fastest noob is the deadliest
i am simply four parallel universes ahead of you
for a second i thought i got pinged and the ping didn't register wtf
it's an alternate universe omni
Fr
the inevitable cycle of suggbot
ench notices its down, i end up pinging nycro
rinse and repeat ad infinitum
sugg bot is
i mean, Catastrophe hasn't been the same since his death and loss of his mercenary job, eh?
catashrophe was a mercenary?
"The middle child of the three siblings was a skilled swordsman in life, taking up mercenary work to put food on the table. Despite his rather bloody career choice, he did his best to be kind to his sister and keep her out of any danger his occupation could have put his remaining family in. He continues to defend her, even in death."
Aw
@obsidian cliff #1178515062030348308
oops sry I didn't know
@pastel crow See the suggestion for ornate shield? Didn't we already do that?
according to the wiki, the only thing that the ornate shield does during a ram is apply frostburn
On-hit visual effects were only given to Asgard's Valor, Elysian Aegis, and Asgardian Aegis
Ornate Shield had new mid-dash visuals in 2.0.3.5, but nothing for on-hit in 2.0.3.8
utterly baffled by this suggestion
i dont think it's against any of the guidelines but i do not think it is very good
im just
what does that even mean????
"add traps to labs because draedon"
*Daedron
I wouldn’t mind more Draedon mechanism stuff for like a base? But I don’t really understand what the sugg is trying to say?
@stuck venture Okay actually I am gonna flag this; what exactly are you asking for? Are you asking for more traps? More things that interact with wires? I mean I appreciate keeping it vague but I feel like there is so little substance here that there isn't even good enough reasoning to let this pass. If you could specify more what exactly you want and what problem it is trying to solve, that would be greatly appreciated.
traps specifically, that would fit best with lore
since draedron specifically makes weaponry
okay you still need to specify more on why this is needed
it's draedon
not daedron
fuck
lmao
I mean Draedon also created androombas so I wouldn’t particularly say he’s super duper big weapon guy but I digress
i feel like people who enjoy making traps would enjoy it, and so little mods focus on that stuff
sry for not being clear
As for the Burnt Sienna suggestion
If the issue is that its drop chance is so low, why would a crafting recipe be better than just... making it drop more frequently?
because everything needs a recipe 
okay so can you like, expand a bit more on that idea and put that in the suggestion? like "Draedon's Labs should have more traps to make them harder to get into and also give the player more options for building their own traps by harvesting them" or something?
ok
also yeah the sienna one is garbo, i dont think ive ever actually had an issue getting that weapon lmao
ngl I thought it got removed
Should kill it tbh
yeah
i understand where ur coming from but it is nice that the healing orbs of grand guard actually have a source in the line tbh
But if they don't have plans for that then changing this suggestion to instead increasing the drop chance would be fine
I have seafood brainrot I thought that said krill it
i think a small reworking of obtainment in the sunken sea update would be more than enough to make it good
It's that shrimple
maybe cnidrions could drop it! lord knows those things need more of a reason to exist
It’s clamplicated to me.,,.,.,.,.
wouldn't "codplicated" work better?
nah
Honestly giving it to Cnidrions might be better?
clamplicated flows better
lol
Shshshshshsh
cnidrions need something
Something more than Amidias' Spark which doesn't make sense as it is
The issue lies with why would it drop Burnt Sienna
Its such a nothing burger weapon and has no ties to Cnidrion
changed it
Since uh
Cnidrions were the steeds of the Ilmeran Forces iirc
Why do they all drop something named after Amidias :hdflr:
burnt sienna has no ties to tomb crawlers
And then there's also Sunken Sea Overhaul possibly changing Cnids too

idk i mean both sienna and spark erupt into projectiles on hit so that's something
LOL
but but but

all my homies hate on death effects

how can we justify the new effect on grand guardian
kill it so you can get the healing orbs 
So true
shove a life crystal in there idfk
Idk just chop it up to Nebula Energy
it uses nebula fragments
nebula is generally mage
and mage is quite well known for lifesteal
shush
Why are we trying to explain away a single effect on a single weapon this is Terraria nothing makes sense
i made my suggestion more in depth
here's a better question
where the fuck do the rainbow bolts come from
idk probably meowmere or some shit like that
meowmere is not part of grand guardian!!!!
grand guardian can be gay too!!!
It's an improvement 👍
I'd personally focus more on making Labs more difficult to break into for the reasoning, since they're extremely easy to loot atm
the rainbow bolts are because the grand part of grand guardian is in refrence to pride month because grand guardian is gay
yeah i was gonna say i have no idea why you're mentioning bosses here
aren't wires sometimes disabled during boss fights anyway or something?
nah
I don't think so
they used to be
but also i want to be able to do massive damage to bosses without having stuff fall through platforms
but that got killed ages ago
unfortunately traps wont do that much to bosses
they can if you do it right
That reasoning will more than likely not be strong enough for it to pass unfortunately
yeah calamity... doesn't want that. it's why they removed the single use weapons recently too. there's not supposed to be an easy way to rack up damage on bosses without just... you know fighting them
and turrets are already arguably too effective hence why they're disabled
yeah
well, time to mass produce explosives
It'd better for you to focus on the actual design of having more traps in Labs, rather than what the player could do with them outside of Labs
Random question actually, do hostile “special” turrets generate in the labs?
I don't think so?
nah i think it's just lab turrets
nope
Huh
they do all have player damage values tho
Yeah
also jesus christ ice turrets inflict glacial state
They just don't spawn naturally oddly enough
Calamity should bring back Field Generators ngl 
i remember this being discussed in here i think before
I mean as long as they don’t suck against the player I’m not sure why they don’t generate naturally
the hostile specialised turrets not being used
Well I wasn’t there! So 
they would kinda suck iirc
like. plague turrets. jesus christ imagine that vs an actual player
Field Generators were background objects found in Arsenal Labs which fired symmetrical 8 way patterned lasers in addition to singular lasers periodically at players who entered a 60-tile radius around them. The lasers dealt 54 / 108 damage. They could be mined using a Deathbringer Pickaxe, Nightmare Pickaxe, or higher.
Yeah true 
Funny little guys
Surely we must conduct a social experiment and specifically change certain natural lab turrets to the special ones and have random people experience it for the first time
guys what if we made lab turrets but
they shoot more
and
theyre smaller
and also had a pickaxe requirement
and also had way more damage
I think I just missed the update where they were added
105 damage on expert is fucking goofy
Because I only remember seeing them in the trailers
tbf Lab Turrets also had the same pick requirement back then
shush
Now I wanna make a sugg about adding more Lab Traps 
Reasoning isn't the best, I can't see it passing personally
Idk if you wanna ping them again but it doesn';t really violate any rules anymore
yeah i mean it definetly isnt but that doesnt mean he cant try ig??
true
yeah i think he gave up already
We'll see how it does when it gets in ig
Should I think about armor recommendations for some classes (rogue) (mostly rogue)
what
This channel is for discussing suggestions for the mod, not exactly sure what you’re trying to say
I mean like a new armor
Ah nevermind
then no
probably not
don't waste your time trying to come up with specifics
a bad suggestion would be trying to outline the exact stats of an armor set; a good idea would be suggesting something like more rogue armor options in early Hardmode or something
if you want guides specifically, check these out too
https://calamitymod.wiki.gg/wiki/Guide:Class_setups
https://calamitymod.wiki.gg/wiki/Guide:Armor_progression
The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized to succeed efficiently. This guide will show potential weapon and equipment builds for each of t...
Progression in Terraria is marked by the player gaining access to new weapons, accessories, and armor sets. While weapons are the main determinant of combat effectiveness, armor also plays an important role by mitigating damage taken and passively boosting damage output. Choosing the ideal armor sets to use at each stage of the game is sometimes...
Yeah, like a mid early hardmode based on a certain theme
Oh I’ve been using that
nooooooo... cut the "based on a certain theme" part; early hardmode has exactly one rogue armor set and that is an actual issue that needs to be resolved, because every other set gets multiple armor sets while rogue is stuck using this kinda janky weird tank set which is not really conductive to the full rogue playstyle, and that is an actual major gameplay issue
you want to avoid any specifics whatsoever. if cal really wanted to just give rogue ore helmets that would still fix the issue, but stuff like implementation is up to the devs to decide
man i almost want to just straight up delete that
the suggestion of all time
lo
the suggestion that is so of all time it's straight up illegal
the government hates this suggestion
@ionic plinth Geometry Dash never actually asked the Calamity Team about using the designs so even taking this suggestion legitimately that is already an issue considering there is very much not a reciprocation going on here, but furthermore, both Dedicated Items, and Specific Item designs are explicitly against the rules outlined in our rules document;
https://docs.google.com/document/d/1dRB4W_bVX7qj_wAwi-w2E6MTitvIpg0xafeAvKDsLyU/edit
Understood!
Draedon would have better traps, true
But we do have to consider that the temple is post-Plantera
The labs are preboss
maybe make the labs progressively more dangerous
Yeah, that could be the case
or
more dangerous to explore in the beginning
but the same dangerous severity at the intended time of exploration
Make the traps instakill you 
I do agree though that the Labs need a bit more substance to them
Currently it's just run in, get the schematic, leave
The turrets don't even do much most of the time considering constantly moving can mess with their targeting
the turrets dont do anything if u have anything past evil 2 armour

Maybe some labs could be locked.
Like, you need a keycard from another lab to get it.
Oh, I actually don't hate that if it was used as a way to teach the player the importance of power factories and decryption
Agreed
i agree with burnt sienna suggestion
tomb crawlers spawn 4 times rarer than dune splicers. Farming burnt sienna in endgame is miserable
Whoever made a suggestion about post polter yoyo is the goat
Using solar flare (prov drop) until yharon is so cancer
(I love dealing barely 30k dps with full dmg build, aiming for dogs head, with 30 pen and adrenaline when thats the base damage of banshee hook/terror blade)
yoyos are self-imposed challenge, nobody forces you to use it. it's supposed to be challenging. but yeah i wouldn't mind a post-polter yoyo
Post polter yoyo could be silly
Yeah but most of the yoyos before lacerator are on par with the meta weapons. Im not even joking, had a better TTK on signus with solar flare than galactus
Not exactly. Some "subclasses" are challenging, like true melee.
Ranger doesn't have that problem, as far as I know. Both Guns, Bows and Non-standard weapons cover progression pretty well. Similar thing for mage.
Not all "weapon type" playthroughs have to be hard.
How is Galactus meta on Signus lmao what
wdym
galactus is like
THE only viable weapon post provi
for regular melee at least
Get a load of this idiot
I don't really see it
Post-dog weapon……
is there anything really? i can only think of like meowmere/shiv and im pretty sure they are both weaker than galactus
wut? I see no post-DoG weapons here
Defiled Greatsword
Stellar Contempt and Defiled Greatsword
Both great weapons
I don't know what you're thinking when you say the star wrath weapon is better than the old TTU
Its main strength is the meteor rain and that's certainly not gonna hit consistently on a boss with more than snail speed or a boss with a consistent strategy that can keep it in line with the projectiles
it being inconsistent doesnt change the fact that it has borderline half defiled's TTK tho
give it a shot if you havent
youll be surprised trust me
And where is that kill time
On the current tierlist they're about equal in strength
And Defiled Greatsword is much easier to use due to that consistency
from the looks of it on tiercord galactus blade does actually have the fastest signus kill rn but also like. stellar is basically the same. even a c tier weapon like lifehunt scythe is only 10 to 20 second behind it. but also defiled is like D tier rn and has like a 2 minute kill
Defiled shows 1:13 on Signus
Is it just not up to date or something
Galactus 1:08 and Defiled 1:13
yeah so there are plenty of options at post provi lmao
What does that mean
i was looking at the wrong test lmao
Anyway they have about 5s diff and like Defiled is miles easier to use than Galactus
So I don't really see that halved killtime you're talking about(Idk what ttk means I'm just gonna say killtime)
Oh
yea
Stellar Contempt is right behind Defiled too, it's not easy to use though but it's fun and is relevant almost the same way for a longer time
And looking through the tierlist has given me my monthly reminder that the solstice claymore still exists
yeah but my point was yoyos being somewhat on par with meta weapons
and not having anything post sentinels/polter kinda sucks ass
we kinda went off topic
It's not yoyos being on par with meta weapons
It's Solar Flare being too good
not really no, there were some pretty decent yoyos i would honestly use over meta weapons
I think subclass suggs are allowed now so that might pass if given enough reasoning other than just "hey this tier is missing this subclass"
lemme check my notepad
brb
oh yeah the fking air spinner
for queen bee and skeletron
are there any outright useless yoyos left after the whole rebalance a few patches ago? (Other than like, wooden yoyo)
yeah like half of them lmao
theres like
6 yoyo at the start of hard mode
all doing the same dmg
Most yoyos were back to being balanced after some nerfs and the yoyo bag being fixed
Red's Throw is meta on plant or some shit
shimmer spark as well
Oh it's calclone not plant
kraken, pandemic and microwave also goated for their stage respectively
ye ik red and valk got hit last patch, for understandable reasons
imo they arent even worth grinding for
I didn't really see anything about those
Nerfed Red's Throw and Valkyrie Yoyo's damage from 70 to 48 (2.0.3.007)
Oh, didn't see those huh though that's not last patch
2nd last patch, sorry
I don't know if this is the right place, but we need eutrophic glass walls.
you can suggest that
where would i do that?
What do you mean?
like this is just
really weak reasoning
I know, I'm not very good at giving good reasons
This has passed before #suggestions-voting message
Oh!
i think eutrophic glass should be in material group "any glass", why not?
is it not?
nope
yeah that's probably a good change worth making
so considering this has passed before, do you want to delete your's @warm abyss or...?
I'll do that
cool
If it’s not that sounds like an oversight
We're in this weird limbo on things that sound like oversights and actual oversights but in reality you can't really know without asking a dev. Guess it doesn't hurt to put it in bug reports still though

Drew's and Tracers are not simply superior to each other they are good alternatives for what they do
And uhh I'd say trying out tracers and not liking it and wanting Drew's back would be a good argument to keep drew's out of the recipe but shimmer exists
yeah shimmer is right there
this seems like a very bad sugg because it is just ignoring a lot of stuff and also like. silva wings make no sense in the recipe
if neither of them are superior, it doesn't really make sense for one to upgrade into the other
Well uhh tell that to tracers line
Because the other two tracers are simply just bad but they still upgrade with the tier's wings
So it's kept consistent
silva wings in the recipe follows the pattern the other two tracers set
celestial use any pre-ML wings
elysian uses the previous tier's set from providence
this is incorrect
well technically celestial uses any wings
