#suggestions-discussion
1 messages · Page 229 of 1
I assume you're referring to your suggestion here #suggestions-voting message
I think there's still a bit longer before the bot sends off the top 20% of suggestions
Yeah, should be friday next week I think, but I was looking at the votes and there were plenty voted higher. Of course, I don't intend to put in the same suggestion before the top 20% are confirmed and sent off. I just feel like it's something that would improve the playthroughs of me and my friends quite a bit, so I'd like to post it as often as I'm allowed to
I think the appropriate reposting behaviour is:
After the weekly suggestion delivery, if your suggestion was not part of the batch that was sent off, wait at least a couple days before posting it again (I usually wait a few months before reposting, but some people do it every couple of weeks)
it probably wait, bare minimum, until another batch is sent before posting something again
furthermore i would NOT resubmit that unless you've rewritten it because it is not going to pass without some changes
i mean sure but it's not gonna randomly get more votes unless you actually rewrite it
Can confirm
there are tons of suggestions in there that are at around 100; you shouldn't just resend it over and over expecting to surpass that barrier, you NEED to change SOMETHING if you actually want to get it in
I have had suggestions pass after a rewrite when they didn't before
same, but you gotta rewrite lol
balance sugg :D

#1042197406776827914, please
isnt murasama standard true melee range like other post-DOG true melee like enforcer
I mean, it does not shoot anything, its not true melee?
scal and exo true melee is its own issue, and with murasama moved to post-DOG, I dont think it is expected that you use murasama on them anymore
I mean but its practically useless aganist Yharon unless you get divine grace
enforcer is also a completely useless weapon unless you can use it on yharon
As he goes EEEEEEE
that is just how true melee is, unless you slap a range component on it, or to make it unrealistically large until the "true melee" part of it dont matter
the power of murasama express well in crit build
or to design every boss to be hittable with true melee which is unrealistic for current boss to be changed to cater towards it
I mean, Muramasa is more like the "I need multiple hits but do consistent damage"
But the problem is that the Enforcer does Big damage on single hit but its inconsistent
Cuz size
I just feel the Muramasa needs extra range
Not a damage buff, its the same but easier to hit with
i think there shoud be a config that help you change the respawn time during boss fight cuz when you multiplay its kinda boring when there's only 15sec to respawn. Feel no challenge for a mod like this XD
@tidal epoch balance suggestions go in #1042197406776827914 but also mura is entirely viable on yharon and isn't supposed to be used on the bosses after that, it really doesn't need a range buff
Ok
Hey stupid idea, but what would you guys think about a celestial shell upgrade.
Okay okay, I’d love if celestial shell upgrade was the dark sun ring
I mean I wouldn't mind having a "better" werewolf moment.
Celestial shell is already used from the moment you get it until like after providence, I don't really think it's needed
I mean.
Sure. but. Cool Accessory could be fun.
Since Gaultlet stacking is dead. It could be interesting.
Not really, CShell is just a stat stick and before calamity nerfed it it was literally an endgame accessory, better than elemental gauntlet
Maybe a change from statstick to something more interesting, I don't think that would be bad.
cshell is probably one of the least interesting accessories in the game, not to mention that werewolf and merman transformations STILL conflict 
Thank you, I thought I was going insane. I think it's be cool if it had some use beyond just funny stat stick. Like you transform and get shit or fucking anything other than "oh shit is it night?"
werewolf does give stats
it makes CShell like twice as good at night\
unless by "get shit" you meant something other than stats
yeah werewolf gives stats so the optimal use is for melee players at night without touching water
which is fucking goofy
why are all the other stats classless if you're going to make werewolf melee only red i dont fucking get it 
I know, but the point is to make it matter more than stats. Just make it more interesting item. An upgrade that just does anything other than checking my damn time.
We may never know.
Clearly the perfectly balanced solution is to make it transform you into a vampire instead of a werewolf at night, granting the user infinite flight 
Most sane Acension emblem user.
that sounds too unbalanced, make it grant infinite flight but only for 6 minutes

that's old yharon lore right
no, old yharon lore was actually infinite im pretty sure, it just reduced your health
oh no wait, you might be right, i do think I remember it giving like 6 minutes or something
So thoughts about making that suggestion for fun? I don't think it'll happen but a "cooler" celestial shell suggestion sounds neat to think about.
what about reworking the dark sun ring? it kinda just exists
It's a summoner item now. 🙂
Well, it supports summoners abit more.
As Vince said, it is just a glorified summoner item, reworking it wouldn't be awful to make it have a more clear class identity or something. At the same time it doesn't feel particularly bad though
it was like 5 minutes of infinite flight for 25% less damage
yeah, that
not bad =/= not boring
it is very boring yeah
It could be interesting. But dark sun is a good summoner but I feel celestial shell should not last me till Supreme tbh. That's abit silly and I never realized that.
CShell isn't endgame anymore after the calamity nerfs, now it falls off at around post Prov. It was used until postgame for the longest time though
But what if we brought it back? Wouldn't that be neat?
huh?
THE CELESTIAL SHELL META IT SHALL BECOME POWERFUL
+100 in ALL STATS MULTIPLICATION OR SOMETHING. I DUNNO I DONT MAKE THINGS.
I'll think abit more about it.
14 minutes of flight time
it's funny that half of the reason debuffs disable inf flight is the old yharon lore
like extreme gravity, icarus folly, etc
It set max flight to 50000 frames, or 13.88 minutes
smh, can't believe you didn't remember that Cog
💀
would it be viable to ask for an easier to see visual indicator for what gems you have on gems you have active/inactive?
Ignores every other stat werewolf gives
"Why is werewolf melee only"
the real question is why is melee speed a thing
I love an offense stat that only applies to like half the melee weapons
Melee speed is dumb, it should just be global use time reduction
that would be fire
Although it makes thematic sense for some things
probably break some weapons but it'd be cool if they designed it that way from the getgo
another stat for summoner to get (almost) absolutely no benefit from whatsoever
well i guess there's whips but other than that not much
Literally any other active summon weapon lol
Consider Slime Puppet Staff
Or Cinders of Lament
Anyway the answer to your question is it balances melee in vanilla
i haven't played cal for so long i still feel like the only active summon weapon that exists and isn't a whip is borealis
Even if it's not always firerate the projectile velocity is really good
Flails feel really awful to use without melee speed
Boomerangs a little less impactful
Projectile broadswords simply become more consistent to use
The firerate thing is a tMod feature so I'm not really gonna talk much about that because it kind of flipped melee balance a lot
The entire reason melee speed needed culling at all
Oh yeah I forgot about borealis bomber
Caustik Croaker is also an exploding sentry
There isn't anything post ML besides cinders of lament I think
Which is like already endgame
universe splitter ig
Which doesn’t work in infinite flight mounts.
@wintry gale - Your suggestion has received an updated status!
[Make Roverdrive and The Sponge's forcefield dyeable instead change color matching with current team]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
ayy gg @wintry gale
brother you dont have to ping him about it the bot did it already
goated change
@sick coyote there's literally a suggestion still in voting right now asking for this; #suggestions-voting message
@umbral gazelle - Your suggestion has received an updated status!
[Make rover drive's protection matrix dyeable]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
There
thank
It just did not get into dev so thats why it did not get seen
All for the sake of style
hey @dense ferry can you change thread to forum in this one; #suggestions-discussion message
also i see rover typing so you can prolly unpin this too;
#suggestions-discussion message
Sure
yeah I was just boutta
There
i assumed u were typing up a replacement, reb still needed to change her's at least hence the ping
Replace the bullet referencing the Balance Suggestions thread in this pin with this:
- If you think an item is overpowered or underpowered, please head to the #1178515062030348308 forum and make a post about the item there, and the testers will investigate the item to find out what adjustments it needs.
yeah that's exactly it
can the pins be reorganised too?
Oh right I can probably unpin the one about the doc getting rewritten
I think it's been long enough that it's not really news anymore yea
Is this needed...?
no
its alr a sugg rule
also this could be under your feedback etiquette message
not sure tho
I don't think so
When it was added it was intended to be a continuation of the 1.4.4 one but since 1.4.5 isn't even out yet for vanilla it's not really necessary at all
Not to mention that the Future Content Don't already applies to it
i was thinking about removing it too since it should be fairly self evident but was waiting until it happened since it was Inoffensive
@dense ferry (it should be replaced with this cuz there are phrasing changes too)
also your forum link has punctuation on it which is causing it to embed weirdly on the message
God damn
Done it
Had to remove the have a nice day because the message was too big 😔
No probs
WOW REB
YOURE NOT GONNA WISH US A HAPPY DAY?!
WOOOOOWWWW
what a rude mod smh
weak
also
New channel category
crazy
Real
Ooh, that's actually nice
That makes a lot of sense tbh
Coolio
I feel like the title is rather unclear so this is what I mean:
The three accessories mentioned have effects when worn with specific sets of armor: Shield of the Ocean has movement speed and life regen with Victide armor, Ornate Shield has HP and damage reduction with Daedalus armor, and Necklace of Vexation gives Acid Venom to attacks when worn with Reaver armor
Ornate Shield's effect is completely dead next update, so I would remove that from the suggestion
Oh
Well that makes that easier
Dead you mean removed?
Gone
reduced to 0 bits taken
hi atlantis guy
@fervent orbit ok but what about like
any weapon archetype ever
elemental weapons, terra weapons, etc.
uhhh
these 2 arent related
Sellar Striker
SHUR UR
Cuz those are weapons in different classes and yeah they're all part of the same group unified by their theme
okay well
"Stellar" is not an established prefix for Luminite weapons
So having these two melee weapons just happen to have that in their name is just kinda, weird
i feel like it is intentional
stellar contempt is more akin to elemental weapons, with the addition of galactica singularities in its recipe
like yeah maybe they're not luminite weapons but like
Elemental Contempt
also stellar contempt got resprited
god please no
but the supercharged one looks just like striker AND still calls down lunar flares
like i dont think the name was just a conincidence
yes, but the both call down lunar flares which is like
stellar striker's thing
so stellar contempt is obviously playing off of that
you still haven't fixed it 
Contempt for the Pixar film
I'd argue calling down lunar flares is, y'know, Lunar Flare's thing
okay this is true
TRUE
and it IS just lunar flare's projectile
but between these two melee weapons
yknow
Time to rename Moonstone Crown to Stellar Crown, obviously
whar
Does that some times
Presumably it has milliseconds of downtime where things can get deleted and it doesn't log em, if coincidentally lined up
me trying my hardest not to send the gif
just have 5 message loggers and therell be 0 downtime

also wait a second
did the wiki development category get moved above the vc category
or am i going senile
Yeah I moved that too
theyre also both moon lord green 
(tbf the left one is only its proj)
Yoyo crafted from Uelibloom
Ah, so the recently removed Verdant?
yeah that would be reversion and the rest of this feels a bit too specific for my tastes personally
I know Tarragon is going to get removed in the future, but I didn't know that the Verdant got removed...
@real lynx can you focus more on why we need more yoyos and also what tiers need them exactly? subclass runs aren't very good reasoning and the current way you're formatting your suggestion is just about a dozen specific item suggestions without much reasoning
Had no idea Tarragon was going
yes tarragon is bad and will die eventually
Tbh of them all I think the Exo Mech and Abyss ones I mentioned are the best. The rest I kinda just thought would be fun ideas and could allow for more creativity and experimentation in a run.
Tbh I’m struggling to think of a good reason for the former 2 being an official thing, or at least I’m currently struggling to put thoughts into words
I feel like the tiers mentioned don't really need yoyos
Dragonfolly already has two melee weapons (a sword and a spear), so adding a yoyo is definitely pushing the melee bias
Even disregarding a yoyo crafted from Uelibloom, there's already two yoyos on the post-Providence tier (Lacerator and Solar Flare); a third is unnecessary
A post-Polterghast yoyo isn't that good of an idea design-wise since the next major boss is a worm, which yoyos notoriously struggle on
There's a post-DoG yoyo in the form of The Obliterator
Exos have enough melee stuff behind them: Spine of Thanatos, Photon Ripper, and Exoblade. The Oracle is also more than usable on Supreme Witch, Calamitas, so you can use that instead
I can only really see a post-Polterghast one working at all, but just barely
Yeah I totally agree with this lol
Thinking about it the Exo Mech yoyo would be more just a novelty than anything, maybe a secondary option for SCal or whatever
If you do want more yoyos post-Moon Lord, I suggest focusing more on why it should happen rather than how it'd happen
Yeah the Abyss one probably has the best reasoning
Wait do I make an entirely new post or just edit what I made?
Just edit the current post
Once it's been edited someone can see if it no longer needs the exclamation
for some reason i assumed the Oracle prior to the exo mech update was supposed to be an Exo yoyo
like, it looked reminiscent of older exo weapon designs
Yo DoG is not supposed to damage you when it first spawns right
head im not sure, segments are intangible (dont do dmg)
Cuz I keep getting chipped when I spawn it
I was gonna ask is everything Uelibloom going to be removed?
no they arent going to remove blossom pickaxe 
i think whatever can will be rethemed
can someone have any tutorials for rogue class
i am struggling rn on pre mechs (expert-deathmode)
@short stream dank staff is the corruption counterpart to flesh of infidelity after blood clot's removal, and blood clot wasn't removed because it wasn't used. It was removed because it was a clone of dank staff
I thought Vile Feeder was still the counterpart to Flesh of Infidelity
My bad
Nevermind, I'm just stupid
It was removed because someone had balls to kill moonlord with BCS.
no it wasnt
can we stop spreading blatantly untrue information?
the iframes bug with blood clot staff had been dead for months by the time flesh of infidelity replaced it, and it wasn't even that impressive of a kill because, again, it was bugged and killed moon lord in like a minute when paired with any decent armor piercing
i thought it was a bug because i couldnt imagine that getting past normal testing but lmao ig
still it wasn't really that impressive and wasn't the reason it was removed either
it was on the wiki changelogs, so the devs were aware of the change
yea, since mounted scanner existed too

Why was the post polt yoyo exclam removed @drowsy plank ?
subclass suggs aren't against the rules anymore
subclass isn't against the rules anymore and i thought the reasoning was... acceptable at least? i don't think it's good at all, but it isn't a blatant violation. you're the dev though, so if you think it's bad, lmk why you don't like it and ill adjusting accordingly, the rules are made for yall after all
I don't think we should/could add exclamations to suggestions just because we don't like them
If it's within the rules, it's free to go
I think (personally) specifying a post-Polterghast yoyo themed after the Abyss might be a bit on the specific side, but the rest of it seems passable so /shrug
It's by no means invalid, but it can certainly still be better
There’s actually some good theming in the Abyss to make a Yoyo on.
Bobbit yoyo comes to mind or something Omega Blue.
Byeah
Suggestion is good, it's able to get into voting
@hardy laurel incorrect tooltips go to #1052323733961977947
^ yeah that
So, just for my own personal clarification:
Tooltip changes in general don't need to go there, just ones that are contradictory or otherwise not correct?
yes
Ah, thank you
What was the suggestion
shadow armour not stating crit chance boosts
verbal warning iirc
Calamity replaces the crit chance with damage
So, what
lol
The armor still gives the crit chance though
Or at least every weapon and the stat counter thinks it still increases crit chance
I'll have to wait till I can get screenshots though
It is definitely supposed to have crit chance
I remember shadow getting that change on a cal patch note since vanilla changed it
So it's just the tooltips
Or uh, whatever this is #changelogs message
It seems to be giving both, despite the tooltip only mentioning damage
Terra Blade without Shadow armor
And Terra Blade with
So if this isn't an incorrect tooltip, it's unintended behaviour
Either way it goes to #1052323733961977947
This is probably just nitpicky or a personal thing, but when I first read the QS lore item it came off as Slime God living on and foreshadowing for Goozma, something that will not exist in base Calamity.
what's the current lore item like
Having fled after your battle, it seems the Slime God fashion a new guardian from the unleashed essences.
Ensnared in the absorption process of its newfound power… it could not flee again.
Or perhaps it was overcome by desperation for survival.
A glorious hunt, a fine foe. Now you know that you must chase them to the ends of Terraria.
^
yea i can see how that could be misinterpreted
yeah same
I genuinely can't see how that's how you see it
The Lore item explicitly says the Slime God could not flee again
The lore item talks exclusively about the Slime God before bringing up the gods as a whole at the very end
I used to interpret it as still talking about SG for that reason alone
the fact that it says "them" without specifying what "them" is
yeah
a simple fix could be changing "them" to "the gods"
The sentence flows very poorly like that
I agree some of the sentencing is messy, but I cannot understand how someone could think Slime God escaped again when it literally says it didn't
side tangent but i feel disappointed that slime god just flees, making its fight more mediocre
only for it to show up again... as queen slime
even then it does contradict itself when a specific type of person is reading it
probably the most mediocre hardmode vanilla boss in the game
"it didn't flee"
"now you know you must chase them to the end"
If by that you mean people who don't know how to read
this is calamity mod thats not a small minority
Sorry, but I literally can't see how someone can make that mistake if not by grossly misinterpreting things
"Now you know" literally implies that YOU ALREADY GOT THE EXPERIENCE OF CHASING A GOD
You have chased the God, you have slayed them
May i suppose that "them" is goozma, who albeit not implemented in the game, is a part of calamity's lore?
No
I do think "them" could be made more obvious, and that the middle of the item is very messy
goozma has not existed since noxus existed
Well sh-
noxus is what happened when goozma was completely redone
yeah and then new lore redid it again
and now noxus is a thing that exists
goozma isnt
...Thanks. :)
the “or perhaps it was overcome by desperate survival” is by far the messiest part of the lore item
no like
noxus replaced goozma long before the rewrite
Yeah
yeah it was like 2019
the lore has been rewritten MUTLIPLE TIMES since then, some rewrites bigger than others
I would put it before "it could not flee again"
And yes I would make so Yharim is referring to the Gods more obvious
The only other item I'd sorta rewrite is Hive Mind's
That last sentence is really really weird
Will talk to the other writers later
I'm sorry, that did come off as rude on my part
I still think you misinterpreted the item in a rather obvious part, but the rest of your concerns are still valid
After checking this, firstly the crit chance removal doesn't work yeah
However, this actually goes way deeper than that, because as it turns out every single individual armor piece change doesn't take effect unless you're wearing the whole set
i feel like another sentence prior to the final line would work (perhaps yharim could say some anti god propaganda)
The hell
Tbh I read it like that when I first saw played From the Ashes and eventually found later what it actually meant
Never saw it like I first did after lol
I think that's rather silly when he already did that with Slime God tbh
To me its better if he just congratulates you on his victory
Just didn't want another sort of thing to happen when other people look at the lore item
Also treating the Slime God as an animal to be hunted despite being a living sentient being is
Kinda fucked up
he only has one line about anti god propaganda that isnt specific to slime god itself, which is the line "Such tragedy is much too common in worship"
Yeah, he literally says
"You know Gods kinda don't fucking care about their followers"
Byeah I'm still gonna bring these concerns to the writer team even if the sugg doesn't pass
I feel like Gods isn’t a good word to describe what they are anyways.
i'd say SG is not just sentient, but sapient too
pretty sure even animals are sentient, but not sapient
sapience is something we humans have
there's a reason we are called "homo sapiens"
well, its what they call themselves so
I guess, but I think it’d be better to call them something more unique instead of gods. Avoids religious connotations and allows more creative freedom.
Fair enough
Provi has temples in her name too
Calamity definitely doesn't stray from religious topics
Yeah, I was thinking some people would be uncomfortable at the concept but it’s deeply ingrained now.
if you are uncomfortable with that concept enjoy avoiding over half of all media ever
I felt like since the lore rewrite it might’ve been going a little far but it’s not my call about that.
has the crash been fixed now in this update?
not really the channel to ask, but yes
oh mb
Does old fashioned reduce all damage as the tooltip would suggest, or just non accessory/set bonus damage. And if it is all damage like the wording would suggest, does the reduced damage factor before or after the multiplication, as I'm considering making a suggestion to clarify the wording
All dmg first then accessories do x1.5
Iirc
hmmm, ok. I personally feel like the reduction should be listed first then, but as long as it doesn't only reduce non accessory/set bonus damage like I saw some people state I'm not super opinionated on the tooltip
just to confirm, nowhere is it stated ingame that you can only have one flask at a time, yea?
i had thought it was but i dont think so
correct, it's just something you kinda learn by trying to use multiple
aw man i was too slow to be on the first page of an archived channel
was still the 5th to last person to talk there tho
i dont think slime rain actually has any connections to slime god tho? unless im wrong
it does not
That ninja gear suggestion with the omnidirectional dash sounds heavenly
I think it can work, SG controls slime, but like the question is, does this actually provide proper thematic theming for SG, or is it just a, “it makes enough sense so why not”
it doesnt make sense
why would sg be concerned with making slime fall in random places while hes fighting for his life
Ya, I think it’s a different case than something like goozma making slime monsoon, where it literally is all of slime converging into one being. This is just a being who happened to turn into a slime creature and has abilities related to slime
clearly sg should start boss rush since boss rush has slime connections and also god connections

So true!
but yea
slime rain is more of king slimes thing, and i dont think he helps with sgs whole balancing the world thing
considering hes just a big slime
Yeah, I could see some other kind of special effect or thematic thing for SG, but I dunno if slime rain is particularly the best way to do it
Lorewise what is slime god?
A slime
Guy who absorbed dragon of gluttony’s auric soul, transforming it into the slime god. Worshiped by the onyx kinsman (Statis’ Clan) as a symbol of balance and purity
If you don’t have a basic understanding of the lore half of those words probably won’t make sense 
i think slime god should have something special that shows his influence but not sure is the slime rain bg works
such canon
of course
How did I never see this banger Throudon art
omg thats me
I think this is the first one of these we've gotten since the doc rewrite surprisingly
@ashen warren ...you can buy lacewings from cirrus 🤨
actually im just gonna flag this
the devs have gone on record multiple times saying they will not add an anahita spawning item, but they are thinking of ideas to make fighting them easier without needing to pop a zerg in the ocean or something
and like i said with empress there effectively IS a spawner already since they're purchasable
okay so uh, primordial wyrm (who i'll refer to as jared for reasons) is supposed to be an hidden boss
most of his drops are already obtainable post-polterghast, the only unique drop he has is the halibut cannon, which is deliberately supposed to be broken
jared is not supposed to be a boss you'd normally fight in your playthroughs, unless you happen to use the infernum addon, which makes him a real boss
but since that's technically unofficial content, that really doesnt matter here
so uh, i dont think the devs are gonna add a summoner weapon to jared
Primordial Wyrm doesn't particularly need a summoner weapon anyway, even disregarding the hidden nature of its existence
Eidolic Wail and Soul Edge are dropped from the Eidolon Wyrms too, as was mentioned, so its only unique drop is the Halibut Cannon
Thus it's missing four of the class weapons, making there be more precedent to not do this rather than do this
Since Primordial Wyrm isn't intended to be fought in a normal playthrough (kinda like Dungeon Guardian, except it has a functional drop), I don't believe this to be necessary
hell, in post-polterghast abyss, there's already a summoner weapon dropped from the colossal squid
yeah, it only has a ranger drop
yea the eidolon wyrm doesnt need more drops, as the other minibosses already have drops for summoner and rogue
Of course, this also totally disregards the fact that this suggestion is entirely lacking in reasoning
The idea doesn't need to happen, is true, but it's definitely not getting anywhere without some changes to the suggestion
@pearl geode @weary bridge Please read the Suggestion Guidelines doc pinned here
the thorium in question:
why not the big boi have them too? the miniboss version is not the endgame boss so it doesnt drop endgame weapons (duh)
but what is necesary (not much but just to fill in the gap too) is A FRICKIN EXO MECHS PET
i can even say what pet
Halibut Cannon is PW's only endgame drop. We don't need to finish the set since there isn't a set in the first place. The other drops it has are merely the far weaker weapons from the Eidolon Wyrm.
ight ok
^ a better suggestion would be to just remove the weaker drops rather than add more
but can i ask for a exo mechs pet?
SIS, so probably not?
Cal val addon has exo pets already, if you really want them
na i just want (litiraly) the thingymajig in calamity
and i wanna see how the devs will add the thingymajig
will it be a ridicilously op endgame weapon? will it be a ridicilous pet? or maybe
or maybe something that even i dont know what it can be
wait
oh ma gawd
thingymajig boss
oh wait
its the ceasless void
yeah dont
does anyone know how i can contact the mad alchemist cocktail clove's dedicated?
On a related note, does anyone know where I can can contact the yateveo bloom donor?
@wintry gale @spark ravine suggest you go to modmail for that since mods have access to donor contact info; id do it but im running errands rn lmao
no problem
tysm
thanks
this is already planned
YAY
brimstone crags overhaul is certainly a thing thats going to happen
just gotta wait a 20 million fargoyears
Oh dear god
I hope the bridge stays, it's actually dope as hell and I plan on rebuilding it
I LOVE THIS CREATURE
Probably a wolverine then
seems a bit different from a wolverine too
its apparently a sable
it is closer tho
cute creatures
another image of one
perfect shaped
Aww
let's add this critter to calamity as the true final superboss
it's like a ferret
Try suggesting it as a pet 
i would do a funny meme suggestion but that is not allowed, so nah
mustelids in general are just underrated, they're just good at taking on things bigger than them
the honey badger and the wolverine? both mustelids. the same kind as the otters
i want one
i'ver heard ferrets are a thing, they're domesticated weasels
unfortunately, weasels are very good at fucking up environments, so ferrets are often banned as pets
In the US only two places ban owning ferrets (and therefor Sables/Martens). So if you live in America and not in Californa you can have them.
i turned this chat from a chat about calamity suggestions into a weasel appreciation chat with a single gif
A Crags backgrund is planned for the biome rework
So I'll react with 🛠️ once it gets into #suggestions-voting
@plucky hemlock Your suggestion's body text is meant to explain the reason why the suggestion should be implemented, not provide examples/ideas
(primarily)
aight
better?
You need reasoning other than "because it would be cooler", and don't specify anything about what exactly it should be changed to
(You don't need to delete it every time y'know)
you also need permission from iban to change flamsteed

why dont specify?
also the reason can be: "this would allow the endgame to have decent hybrid loadouts like rogue + melee"
Specification isn’t really that helpful to devs per se, it’s better to identify the problem and raise that to their attention
It's a general rule in our suggestion system.
The devs don't like to receive specific implementation ideas. They'd rather figure that stuff out on their own.
New andromeda/flamesteed ring attacks
The new attacks could be added for each class weapon(sword for melee etc) while using the andromeda armor/flamesteed ring, it could make endgame hybrid builds viable and allow the player to crit hit and stealth strike while using the andromeda armor
better?
k
_ _
stop.
stop what
iban isn't due to no longer being a developer
but if you ask him what he thinks about the idea and he goes "ye" then the current devs can do it
that doesnt change anything, we still need ibans permission to change it
yes that is indeed what i just said good to see we agree
well i mean that too
i suppose he could make an addon himself where he changed it if he wanted to but he wouldn't really do it for the actual mod
what do u think? @gray nebula (dont kill me, sorry for ping)

Nah, I'd win
whar
lmao
whar
👍
sorry abt the ping
at the end of the day its just damage but with different look abt it
It is also already done with profaned soul crystal, and may be done again in the future with another dev item
awesome!!
is that not all damage
yea i know its done w psc
psc is more so just cuz of the fantasy of becoming a provi guardian urself uwahhh 🤩
sorry iban, dont eat my soul because of the ping and because of my shitty suggestion
😭
for andromeda youre the giant robot and u attack how the giant robot attacks and it is how it is
i dont mind at all
🫶
I wasn't judging PSC was just commenting that I personally feel it would make the mech feel less unique if it was change to work that way. sorry if me bringing it up wasn't clear
🗣️
who dont love psc
fr
yharim
TRUE
yharim hates gods, PSC makes you the emissary of a god
I don't care what it makes me as long as I have an unreasonable amount of minions
no dw i got what you meant
i was concurrently explaining another reason related to it ;

they were working together once
Speaking of minions, some of them I feel like they perform worse, not because they don't have damage output, but because they wander too far from the player making them a full time job telling them to come back and save me from the Hallowed Mimic
wait
wasnt yharon a god?
or im insane
They were experiments right? Created by someone else?
It was the dragon folly I was thinking of wasn't it? I remember some text in game saying they were a failed experiment.
Old lore
old lore moment
i think you're supposed to get the ashes of calamity mid-hm and then save a few till endgame-
even then, you'll probably still have a lot of them
i feel like the follies being failed clones of yharon was a more interesting idea than what they are now
they're now just... random dragons
ya but did draedon really need 2 clones, both are also bosses
I mean I feel like that's kind of intentional given that it's an endgame boss you'll have to throw yourself at a lot. I mean take the same-tier Exo Mechs for example. You can summon them infinitely, without even needing to say, pay power cells each time
also making them clones, even if failed, i could still see yharim using them often as a foe to swarm over his enemies
i've always liked the idea of yharon still taking in failed clones as his minions
idk, doesn't really fit his character imo
awesome gif
agreed
They've given me a new domain

?
also, destroyer has 99% damage reduction until it unwinds
that has nothing to do with the pierce resist system
Yeah ^
and even if it did that would be something for #1052323733961977947 not suggestions
@plush flame
oh man-
@cinder scarab Please read the pinned document of suggestion guidelines as this breaks a few don'ts
uh oh
(notably, this is a specific item suggestion or SiS, and is also not addressing any existing problem)
#suggestions-posting message
The sword in MGRR is literally just labled as "HF Blade"
okay looks like people already covered this but both of these mura suggestions are against the rules lmao
lol
For future reference should we entirely refrain from pinging people/explaining if a suggestion is against the rules and leave that up to the mods. Or is it fine to do in a respectful manner if no mods are online/active
if there are no mods online i guess it doesnt hurt to help
inb4 mura rework adds The right click
I guess I just personally like to do it because otherwise you get like 4 people commenting on it, and if you direct them to the exact guidelines they went against it helps clarify things. But at the same time I'm not trying to minimod or anything or contribute to issues
but if someone gets pinged and does nothing and a mod isn't told to flag it then it's just leaving a possibility for something to get past, so it helps to ping like me if im online or smthn
Also Omniblade kinda works as a lesser murasama atm
Whats with all the ❗ suggs ever since Murasama got tiershifted
People don't like change or something
They like it less when it's funny reference sword
how strict is murasama suggestions rn?
i have one where the blade animation is actually held by the player
Mostly plans
So it's hard to know which way this one's gonna go, it's not exactly something that'd get instantly locked Imo but plans exist
This could also just be an oversight which is usually for bug reports forum
ok the doc specified "major removal" in the revert don't, so let me just try this
Feel like it'd be better to make the player aware of shimmer naturally instead via some landmark or sorts to avoid more of these similar issues
Aether's location doesn't fluctuate a lot so if the player is given some sort of an idea then it should be easy enough for them to find it
Another thing cal can do is allow shimmer to be transported earlier without the shimmer bucket(or make the shimmer bucket obtained earlier) to fix the same kind of issue that hardmode dryad counterpart seeds provided
do pumps work on the shimmer
This Chloro sugg is indeed kinda weak cuz it relies on players not being aware of a vanilla feature
when in almost all other cases we assume that players are fully aware of how vanilla works, and it's only our duty to communicate Calamity-specific stuff
Essentially the same thing as a teleporter
Teleporters are available at the same tier as wires after all
it is weird because many players know of 1.4, but not necessarily 1.4.4 (because 1.4 was " the last update™ "), while 1.4.4 is just "another huge terraria update"
this mainly matters for "coming back players"
I think there are a lot of players who thought shimmer is a post-ML feature, just because its location is specifically to one place in the world (and at that, at the edge of the world too)
Thinking about it, this point is more important than what I've been figuring tbh
It'd be weird to add something for awareness when people will eventually gain it the same way anyway, it could even be a negative for gaining awareness if they don't need to go to shimmer
Indeed, if the core issue is people not knowing about the Shimmer then a sugg like this is just sidestepping that, if not making that issue slightly worse by reducing its uses
Could drop a new item in the Starter Bag that is a simple render of the game world map
with a big pink circle and a "?" on where the current world generated its aether/shimmer
Would work wonders for directing people towards it cuz it'd be one of the only pieces of specific direction a player is given
and even if they know about the shimmer already it'd still be helpful for giving people easier access to it as it's such a useful utility
You know what
We've been missing a proper "map" item for a good while now
That could be an interesting idea
I got an idea like how it could be used to share multiplayer map information and etc.
Due to how biomes work and how the world isn't quite set in stone as a fairly randomly generated field, I'm not sure how much more useful it'd be beyond those two ideas though
The most you can really share map info in mp is double clicking (?) to ping places
Yeah
And even then that can be hard to notice sometimes
I phrased it wrongly actually
I meant more of a map sync
Like a player would register their fairly explored map and another could use that to sync their map
I will just keep the suggestion on first?
if someone suggested a way to make shimmer more intuitive then I will remove it
If this doesn't go anywhere here then bring it up in infernum
it's not really much but yeah
oh
:3
Brilliant
monger
there used to be 1 in like every frame iirc
WHY this meme has not died already
because its still funny 
i mean... it is like 3 years old
man
oh my god
@novel raven No joke suggestions please and also that place is only for mod suggestions
sorry ryo said to put it in here
...what?
i dont get this
OH.
look near the middle
OHHHH
this brings me back to halloween earlier this year, i fully expected to see a bunch of skibidi toilet costumes
but i saw NONE of those, and a friend in another state saw... among us costumes
leading to the glorious statement, "amogus will live far beyond skibidies"
@neon tree - Your suggestion has received an updated status!
[Change the background of the Brimstone Crags]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
Still thinking about celestial shell rework my beloved. But suggestion posting has given me the idea of saying it's a lack of melee exclusive accessories or the destruction of gauntlet stacking but honestly an argument like that probably dies since I can't think of anything to keep that backed up. Yeah it's kinda true but on the flip side tank items with melee are just to tempting anyway.
And saying "Where is my wacky silly accessories." Is stupid. I dunno thoughts on it? Anyway I could make the argument?
celestial shell is way more than strong enough, and melee have a lot of (if not) most options of accessories
if there should be a different melee accessories be buffed it should at least not be celestial shell
@umbral gazelle if the in game tooltip is correct, that wiki tooltip being incorrect goes to #wiki-discussion
If the in game tooltip is incorrect, that goes to bug reports forum similar to oversights
both 
aight ill do both channel
Both is the latter
If in game tooltip is incorrect it'd be weird for wiki tooltip to be correct
I mildly feel bad because i didn't read the rules about suggestion posting and i posted something about a useless tooltip here thinking it was a redundant feature rather than an incorrect tool tip but it made it in at the end of the day
Not buffed. Have a fun upgrade in progression. But I do agree that melee has a ton of options hence why I brought it up. I believe maybe a upgrade to the shell would add another thing. Hell it doesn't have to upgrade the stats given maybe just provide an extra little something else. Like werewolf form and water form not messing with each other. Or reworking the forms. Or something else entirely. Something along those lines.
It's hard to justify though since melee does have so much. But in terms of DPS, or items that give melee specific stats I could only think of about 4 Late game ones. Which is close to mage to be fair.
I think a argument can be made that melee has little options but that argument is flawed. I want to see what I could come up with.
Yup
is there known lore regarding shimmer in calamity?
not that I'm aware of?
I feel like there will be because there's nothing explicitly saying that it can't exist
As of now, if there is some in-game, then I haven't seen any
I kind of get the idea that it's going to lead into a sugg but this is a bad place to ask tbh
i think they are asking about the currently already existing sugg about a shimmer locator
Oh I didn't even see that sugg 
lmao
what im getting at is turn the shimmer biome into a Draedon Lab
hm
draedon would absolutely want to know more about the shimmer and its strange transmutation properties
not just the fact that it can decraft stuff, but also transform some things
isn't it like moon lords blood in vanilla lore?
...what?
I don't think I've heard of this before
The vanilla 'lore' was made before Shimmer's addition, and I don't think they've updated it at any point past its initial creation
also i did not know this but zombies who are shimmered turn into skeletons
yeah, I can't find a source for this so it might have been some rando, but I swear I heard this going around as a theory
well, then its just a theory
Yeah I'm currently crawling through the vanilla wiki and see no references to this theory for lore when it comes to Shimmer/the Aether Minibiome
personally i think shimmer is better not being just another draedon lab tbh
free reign for the Cal devs, I guess
but it could use some help for sure
maybe something related to it but not specifically draedon
but that would require new content to be developed for it so idk
All I could find was a reply to a post theorizing it to be cthulus blood, but I never used the terraria forums so idk. I swear I didn't come up with it tho
i always found it weird that the shimmer is just surrounded by plain ass stone which is also still liable to being corrupted
feels like it should have something unique to it
i'd expect the stone to be shimmered by being so close to the shimmer over god knows how long the aether has existed
I've noticed that its usually on the outer side of the jungle, where the jungle acts as a buffer zone between any form of corruption/crimson.
the lore devs have been cooking apparently
what theyve been cooking, we dont know
@uncut rapids this is planned
man shame balance suggs is gone
oh ty
and extremely good on thana and ares
she doesn't get true melee drunk movement, so you can't really hit her
theres like one singular context where its outclassed and even then its decently hard to pull off
i find it funny conceptually how supreme calamitas cant fly as fast the moment you hold a tungsten shortsword
2 contexts
endgame 
3 contexts
Whips stinky
ture
endgame does not exist
it's outclassed by the sheer hate some players have for whips
true
is it ok to ask why this is the case?
some people just really fucking hate whips
some people still hate whips because "they're melee weapons" and "it defeats the point of summoner"
most of the points are blatantly flawed, but they're not going to change their minds
You don't like whips because of class arguments
I don't like whips because I much prefer other summon weapons
We are not the same

i don't like whips because they're unbalanced as shit and the class is way too good
huh
bygones will always be bygones i guess
Things being unbalanced to the point of being stupid overpowered really irks me for some reason. Like, it's fun to shred everything and break the balance of the first time around, but every subsequent time you do it it's just "wow, this kind of makes things less fun overall"
Summon rebalance update (whenever it comes) will be glorious
real
Gee I wonder what else this applies/applied to
wut
Referring to Murasama name easter egg which kinda got removed for the same reasons you mentioned
oh ye that. The comments sections of calamity mod update videos on youtube are always a good chuckle
Calamity RUINED MURASAMA (it's now actually useful and arguably better than before)
i find it funny that overpowered things are generally disliked or not used but when they get removed people get mad
brother its not mindnumbing to use anymore and is actually balanced
Calamity players: Not liking things because they make the game unfun
Also Calamity players: Complaining when the unfun things are removed
"The calamity team makes changes like the Murasama based on the idea of how you think things should be used rather than first observing reality"
- somebody
i unfortunately used to be one of these, i really liked the massive numbers from old post ML scaling but now i really like it nerfed cuz it makes using shit from the previous tier not take 8 purgatory sentences anymore
I don't particularly blame people for not liking the stat curve reduction of 1.5, because it made it seem like a whole lot of shit got nerfed for "seemingly no reason"
But if you look further (which I know a lot of people don't really do, because they mostly focus on the fact that something happened rather than why), the nerfs make sense
i think im correct in saying it was for performance reasons and other mods being able to actually scale well into post ML with calamity and not the final boss of the other content mod being comparable to polterghast instead of scal or exo mechs
Yeah
Reducing the curve makes other things not entirely obsolete literally a tier after
That issue still crops up a bit because of how many weapons there are post-Moon Lord, but it's not nearly as bad as it was before
The only problem I still have with the flattening is that farming post ml bosses still takes a while
What about Stardust 
wouldn't be worth it at that point
might reach tho
did they nerf it? i remember it being easily able to hit her while she was firing horizontal hellblasts
it couldn't consistently hit her at all when i tested it a while ago
it can't reach when she positions herself further to fire gigablasts
but it has just enough for hellblasts
the thing it can't reach at all is brothers
@wintry narwhal **text**, you don't need to make it bold just have a title at the top separated with a line. Besides that, you have plenty weapons with homing already you don't really need a homing accessory and that's a pretty weak reasoning
Hmmm, this suggestion is kind of weak
and also very likely incredibly laggy
it is like pre-patch chlorophyte bullet lag, but instead applied to every single thing imaginable in the game
I may have
Infinity with homing 

We have Rusty Medallion for Ranger in early game
if you think so
we're just members after all
It’s kinda stupid looking back
:/ it's alright
if the main issue you have is some weapon/accessory being super hard to use because of the lack of homing, it is better to suggest homing for that specific weapon/accessory instead
The funny thing is
everyone can aim until they use handheld tank + Daawnlight Spirit Origin

Polarities mod had an arrow homing accessory and like it wasn't useful at all
you generally dont miss much without homing yes, it is only useful for weapon with inherent inaccuracy, like daedalus stormbow, vortex beater
Daedalus Stormbow works great with chlorophyte arrows, Vortex Beater is usually a weird spread issue but if aimed well still can hit a lot of shots. Most things can be whittled down to a moving pattern making the accuracy nigh unmissable
main difference with vortex beater is you can be a lot further away with chlorophyte bullet = safer
new Post ML boss
good way to re-introduce lifesteal
ah yes because bloodstone just doesnt exist
and as we all know blood boiler is just so bad that's why they nerfed it
please remove reference to a new post ML Boss
calamity is not adding anymore bosses
Right
if you wanted to... maybe suggest a miniboss i could allow that i guess?
also you're focusing too much on content instead of the issue
Miniboss like martial saucer
im flagging it atm for stuff like that because it's too SiS
Buff dreadnautilus like the moons, add a new attack or two and call it a day.
i mean yeah i could allow that, i don't think they'd do it, but like, you can ask about it
you just gotta remove stuff like that and ping me and ill unflag it
also you should really just focus on blood moon and cover the others in a seperate suggestion
this comes off as trying to solve everything in one suggestion, at a bare minimum they should be split
i dont disagree that after early Hardmode blood moons come off as more of an annoyance than a threat (tbf they are always annoying but that's neither here nor there) and by the end game you're usually just using it as another battle modifier to grind for drops from weak enemies
also post-DoG event upgrades are going to die at some point
they weren't well executed and are planned to be replaced by distortion biome minibosses whenever distortion gets implemented
Distortion?
A subworld related to the distortion trio (formerly the sentinels of the devourer)
Note: distortion trio is not the official new title, but they don't really have a new label yet so it's good enough
planned to be added in the future
basically where DoG comes from. Future subworld being added at some point
@drowsy plank redid it
I threw out some random ideas
Like maybe killing ravager during a blood moon gives a special item kinda like how some gimmicks are like that
Blood moons spawning mobs that are alternate fleshy geode grinds
Ect.
Actual good uses for the neglected middle child of events
Honestly the only good Blood Moon stuff is the ungodly Blood orb count for the billionth potion cheat, getting the pre-hardmode accessories like shark tooth, the spawnrate for grinding, and the fact that you can get chum.
okay no just remove the comment about lifesteal weapons
the entire bloodstone suite is all lifesteal
they're all pretty decent
True
i just use blood boiler as an example of one i KNEW was very strong
Ah-
also ravager is already linked to blood moons because the bloodstone he drops needs blood orbs to be crafted
like that is the blood moon content
you should explain why that isn't fufilling and doesn't feel like real blood moon content because it's just using a drop you've probably already stocked pilied, so the chances of you even actually having to do the event again feels like a weak justification for it to be considered as such, especially when all of the new content is from other places/mobs, not anything actually in the blood moon
that feels like a much better justification
like overall you're still focusing too much on the what and not the why
like WHY do post-ML blood moons feel lame; WHY do we need to give them more content; WHY would this improve the game
not what should be added to do that, because that is up to the developers themselves
gl
I keep wanting to say "erm there's a very easy way to locate the shimmer using this one guide picture!" but like I know that's NOT what the suggestion is about lol. Even if there's ways to find the shimmer, it's still difficult to access for the average player who doesn't know those methods
So yeah I can support a structure or something that makes it clearer
Not to mention that Guide names added by mods (to my knowledge) aren't affected by that, so if your Guide's name was a modded one, the technique doesn't work
Still
Oh yeah I always just go off dungeon brick color lol but yeah if you get Ben Shapiro as a name then rip (if you're using that method)
This suggestion could be a lot shorter
Plenty of ultimately pointless explanation
I'm not bothered by mucho texto, but I wouldn't say the same of my colleagues
You could summarize it by explaining that Blood Moon isn't too interesting and/or practically relevant past early HM
And briefly mention possible ways to remedy it, that don't include something super hard to do
yeah i thought i made that pretty clear in my previous criticisms
some other reasoning includes the fact it does have usage post-ml, in getting blood orbs for bloodstone, but despite this the event still remains the same as it's hardmode version
@dusty path I think that’s an oversight/bug, perhaps put it in #1052323733961977947
Ok, then
yeah im gonna flag i think that definitely seems like an oversight
tbh i didn't even know vanilla ones shined with spelunker
Vanilla has an incredible amount of details so figures
@ashen warren hi, i have a question, on calamity mod dungeon mobs may drop the Katana, we are on hard mod and we could not get it, we have been farming it for hours. Is there another way to obtain it apart from buying it from the traveler merchant?
hard mode*
katana only drops from dungeon enemies in gfb
also, do not randomly ping devs/mods
what is gfb
getfixedboi
why is it only in this seed?
it appears as a drop on the mod recipe browser
@fervent orbit
this is a vanilla thing
in gfb it and keybrand have their places swapped
^
because of the swapped seed which is part of gfb
same way aqua scepter and bubble gun are swapped
thank you very much guys!!!
this should probably have gone in #help-advice-read-pins in the future

- You can set respawn timers in Mod Configuration in the latest update (2.0.3.8) from 15-60 seconds
- The boss hp scaling should work without issue, unless you're playing Classic Mode / There's a Mod Conflict
- Difficulty is subjective, so it could be easier for you but harder for others.
If you want unrespawnable scal fight, I recommend the better multiplayer mod
For exos, i think they depend on aggro
And if you want to suggest infernum stuff, #other-discords ?
main thing is just cal bosses (for the most part) is not designed to "kill you instantly" (except DOG) unless you are playing on absurdly high difficulty
most of them are designed to wear you down over the fight rather than just kill you, so having the ability to respawn generally means most bosses just do not deal enough damage to kill your team until very end game (which due to balance reason, you often can melt)
@vapid elm Player respawn time can be changed in the config options now
It's also notable that vanilla has an equation to boost boss health depending on how many players there are, but Calamity intentionally makes that equation less severe
is there a reason you're not flagging this?
it feels way too vague and broadly scoped, im pretty sure they're just misusing the hp config, and there are other mods to make multiplayer harder
(I was busy fact-checking the multiplayer health scaling for bosses cuz it's been a long time)
The suggestion is indeed too broad
i know calamity rebuffed it recently at least because everyone agreed it was reduced too much
but this is one of the few reasons HP config still exists
HP config is the mother of all bandaids
indeed but honestly im fine with it existing because fixing multiplayer would just be
such an undertaking
its also very goofy (see: the original wfb exos fight that took an hour)
AH. ok
thats really helpful actually
is their a setting to change the equation back to the original?
You can just increase the scaling in the config
Are you using a server or host and play
Then just have the host increase the health scaling in the config and save the changes
Other players should also set it to the same value so bosses don't spawn at 200% for them
oh the host has to do it?
Yes
alr that makes so much more sense
alr
ill be more specific
i literally wrote it like 10 minutes beofre my class started
it would be cool if we could find Silva's body or a reference to it at the bottom of the abyss along with the shell fossil, since it's said that yharim cast her down there after killing her. Or is there a lore reason for it not to be there? (I couldn't find anything)
she is mush (literally)
oh
yeah she's the planty mush
she die on my Silva until I planty mush
@weak sapphire
Your suggestion unfourtunately violates the rules against specific item suggestions
also no reference suggestions
^
making a suggestion to add a specific item with descriptions of it's function isn't allowed
also it's just
oh sorry i didnt know that
it's alright
but mahoraga
i dont know what the fuck a mahoraga is but it's making me care even less
thats the whole point
i dont think that summons that get upgraded when you give them more slots are a bad thing but this is like the lamest possible way to ask for something like that
there's absolutely no point arguing about it, it's just an SIS lol
yeah i mean im not arguing im just commenting on it because i think it could be interesting to have more summons like that
like there's a good idea in there
this is just
noooooot how you'd go about doing it at all
wow a buff dude never seen one of those before 
yeah




)