#suggestions-discussion
1 messages · Page 228 of 1
is this suggestions for calamity?
if yes
then add the
ELECTRIC BOOGALOO
idk what it should be lol
just hte electric boogaloo
or the thingymajig
No joke suggestions pal
aw
oh wait
nonono
im serios
add the electric boogaloo or a thingymajig to calamity
I'm like 90% sure I know the answer here, but if someone could confirm: shroomite helmet not affecting ammoless ranged weapons is a bug, not an intentional decision, right?
is the murasama argument finished?
yes dont bring it up again 
If shroomite affects something like Toxicarp in vanilla then its a bug
It affects vanilla ammoless weapons (toxicarp, piranha gun) but not calamity-specific ammoless weapons (stellar cannon, arc nova). However, it does affect "other* ranged weapons that use some form of ammo (star cannons, sandstorm, spectralstorm) tho. Thanks for confirmation.
Alr go to #1052323733961977947 and make sure to read #1052330262492631071
do I still need to include OS, specs, etc. if its not a performance-related bug?
It helps
k
Yeah that's a known bug
It's known? No need to report it then?
Go ahead still
k
known but not documented bugs tend to get repeatedly asked about or forgotten and not fixed
Why are there now two different respawn time configs in posting?
Did the respawn timer get changed in the most recent update?
Ok that explains it
@fiery condor Someone beat you to it #suggestions-posting message
oops, should I delete it?
Yeah. Redundant.
what about my suggestion
we should normalize cheat sheet for building
cheat sheet is the best qol
i dont disagree that getting dungeon stuff renewably should be both possible and easy (looking at you uncraftable dungeon furniture for whatever fucking reason) but yeah you could just spawn the blocks in lol
suggestions about returning malice are rejected?
yes, removed content was removed for a reason
that exact example is actually in the pinned document of suggestion guidelines/donts
this post also goes more in depth to the issues malice had
`Malice originally came about from an idea to make obtaining Legendaries less RNG based
It was meant to allow the player to enrage specific bosses, giving them new phases or attacks, to guarantee the drop.
However, this was watered down to what Malice was on release, being a mode which affected all bosses, and included RIV(Rare Item Variants).
At the time, Malice was received poorly by a lot of players due to the bosses being overtuned to the point of being unfair, while locking items behind them.
- ...No tester had beaten the Exo Mechs on Malice mode when it released.
- The explanation was that it was meant to be a "refight" mode, but that was never the real intention.
Malice exclusive drops were eventually removed, as we did not want players to feel obligated to play a poorly balanced difficulty.
Over time, Malice was balanced to be less unfair, but we realized that with the exclusive drops gone, it was not worth the effort.
This is why we deleted Malice, so that dev time and effort may be spent elsewhere, notably Death mode.
- We acknowledge that some people liked the difficulty as death is not enough of a challenge for them. If you still seek more difficulty, some alternatives to try out would be the Infernum Addon, Master Mode, the boss hp config, or, if you want funny changes, For The Worthy.`
uh-huh
that explains it
thank you for clearing this for me

at least i know now that its a must to download and read all docs from here kekw
Yeah, the pinned document goes over all requirements/guidelines for suggestions, so if you want your suggestion to get through (and to not get pinged by people explaining why your suggestion is against the rules) you should definitely read it
there is not even a single mod that brings malice back aww
im pretty sure there is? they might be outdated at this point tho lol
in mod browser or google searches there is no steam/mod page
there is it just hasnt been updated
wasnt it also very broken
dunno
Because the person who made it realized that it was completely pointless to keep updating it

shocked 
I never realized how many drops pbg had
@thorn spoke wow! you are really bad at reading rules!
Why
we already had a meme channel once and it was a mistake, which is actually explictly reference in the rules for this channel
furthermore this is. not a channel for server suggestions
this is for suggestions for the mod
I see
you would need to use modmail for server suggestions but also dont because we aren't adding a memes channel
Then add a meme channel with rules
no
Bruh
I really want a slime god town pet... Would be funny

Memes are impossible to moderate. If you want memes, there are other servers for that.
unless they made this mistake before I feel this wording is a bit harsh
Servers with calamity memes?
they posted a meme in gen media...after someone got told off for posting memes
ah, it's a little more waranted then
Still, that doesn't outweigh the massive downsides to a memes channel.
you can just go to the subreddit if you want bad content 
Reasons to not add a memes channel:
- Memes can border on offensive, not a good look for the server.
- Memes may take the form of videos that may take a long time to look for rule breaking content
- This server has over 100,000 people and counting, moderators don't have that sort of time to moderate that many people posting questionable content. Adding onto this, it'd likely become an incredibly active channel which would further pressure the moderator team.
- Memes may bring up political subjects or invite political memes, best not to bring those sorts of topics into this server regardless of the silent political climate here.
- The only thing a Memes channel would bring to the server is a new channel for comedy, which we already have and it's called #1042197406776827914. (Update: https://discord.com/channels/225030931008847874/1178515062030348308)
- As stated above, there is a subreddit for this.
- Some memes regarding Calamity exist in the pins of channels, which should fulfill that gap.
- Every moderator is opposed to it.
number 5 
why dont we want to add a dedicated channel for calamity mod developer Memes
So ture
That would suffice as a great middleground
so real
A channel that only Memes can speak in
It would be the memes channel 
its not wrong tho
there is a suggestion for town slimes
Murasama change has grown on me already
yes that's what I was reacting to
I remember once upon a time, during one April Fools day, the devs actually did a dev-only meme channel
and iirc they only posted egg memes
as in, memes relating to eggs
agreed
oh I see why not understandable
My totally-not-green eggs and ham
the shading fucked the photo so bad but it was kinda funny
YOU FOOLS
YOU NEVER REALISED THAT IN MY SUGGESTION FOR INFECTED ARMOUR PLATING
THAT I PUT THE "U" FROM THE PROPER VERSION OF THE SPELLING
MWUAHAHAHAHAHAHAHAHAHA
BRITAIN WILL INVADE CALAMITY MOD

noob when someone sends an emote of someone getting patted
:3
Sulphur
And iirc there might be some armour
The U is a letter that exists.
as an american armour is indeed the correct spelling
armer
arm
no die clothing
there is a slightly more personal reason as to why i suggested this but im keeping it out of the reasoning because it doesnt further the suggestion and would actually probably get it flagged or denied 
Is it no Wall of Flesh%
no wof or ml%

no wof% is always doable because calclone
no ml% is only doable on gfb
cant do both on gfb
adding this would allow removing WoF from the low% route in GFB wouldn't it
actually wait i forgor im pretty sure you can only do no wof% on gfb
kill only some segments of EoW, not the whole boss
yea
in that case i don't like this
We can't have low% requiring a special seed 
I mean, truly optimal low% is abusing bast statue transmutation to go straight to SCal and Exos
so...
also yeah that
still uses fishing glitch to skip 1 mech
optimal low% being harder is fine tbh
i don't
No major exploits category
i honestly havent cared about low% in so long
Skipping early hardmode isn't that much of an exploit
It's still an exploit, but I don't think it's considered "major"
i only care about no wof% and no ml% nowadays
You're gonna need actual reasoning, such as the fact that some of the normal hardmode ores are based off of real ores
should i add the edit?
alright, changed it to be more appealing, and added the other ore thing
this suggestion doesnt make any sense and just feels like all it would do is create confusion; cryonic ore is like magic ice, it's not supposed to be a real metal. not to mention being an original creation, which makes it easier to find when searching for it online. furthermore, at least metals like cobalt were actually used in smithing and alloys, i can't say the same for cryolite. like all this is going to do is create confusion and make an already perfectly serviceable idea worse
name changes like this do have costs, and just for it matching up to a real life thing isnt worth the cost of making the players learn a new name. Now if it was really close to the ore in another big mod or was discovered it had negative meaning now or in another language those would make it worth the costs
Does that make the sugg invalid?
Or just something you wouldn't star
(I guess I should be asking @royal tapir )
All of the suggestion's reasoning either directly contradicts lore or is just generally weak reasoning
@frank viper ^
and ive done dev work for a game too and have had this issue come up a few times, its usually not worth the disruption to playerbase
wish you were around for the Seraph/Celestial Tracers suggestion, then
ok but that had actual reasoning
just something i wouldnt star hence the fact i didnt personally exclaim it, but CIT makes a good point that the reasoning on it is incredibly weak lol
He could probably get away with it if he put more emphasis on the ores named after real world materials in Calamity
Namely Scoria Ore and Infernal Suevite
which were previously Chaotic Ore and Charred Ore respectively, until they got renamed to real-world materials in recent years
not getting exclaimed maybe, but it's definetly still just gonna get immediately smacked down in dev so there's almost no point 
Frigid Cryolite
Although the problem is that cryolite, despite being a real ore, still sounds obviously like a cold substance...
Indeed that name's a bit redundant though it does sound very Calamity
Scoria is a real thing?
Yeah
Huh
its a rock
News to me
It's a volcanic rock
Not really an ore by any means but, creative liberties
Ok yeah that explains it
i think we need to search for the name of a rocky thing that isn't straight up CRYOLITE
whos to say reworked cryonic wont lean more into the ice part of it
iunno if the devs are still aiming to eventually retheme Cryonic to be crystals and not ice
That was a goal for a long time of the older dev team which never got done
its still staying in ice biome afaik and permafrost is canonically the one who invented the alloy
so
i think leaning into the ice part isnt an impossibility
prolly going to move far away from the cryonic name entirely before they change it cryolite lmao
Lustrous Cryolite
@unborn delta This would go in #1042197406776827914 btw
(Also I hear it's bugged so that's why it's stupid strong at the moment)
oops sorry didn't see this channel, thank you!
Allow Shifting Sands to fire a another projectile even if the previous one is active
The Shifting Sands is a post-plantera upgrade to the magic missile that behaves more or less the same as its predecessor. Like the magic missile, letting go of the mouse button while controlling the projectile will have it fly off in whatever direction it happened to be moving in at the time of release. However, the weapon only allows one projectile to be alive at any given time. So if you accidentally let go of the LMB in the middle of a bossfight and it flies off to nowhere, you physically can't use the weapon again until the projectile hits a solid block or despawns. This issue isn't shared by any other weapons of its type, so why should this one?
This good or nah?
I think thats a balence sug rather than you're avg sug
does kinda feel like an oversight, bug, or balance thing
So, bug report? I guess this counts as an oversight.
yeah considering it's inconsistent with the behvior of similar weapons
Weather Pain
what about it...?
I mean, you can still fire a new projectile with that one, the previous one just despawns
wish there were more magic missle/flamelash type weapons ngl
i have no idea what weather pain has to do with this considering shifting sands is a magic missle upgrade and magic missle does not behave like that
there's a mod for that
Also, are back-to-back bug reports frowned upon? I just made a different report like ten minutes ago, so I'll wait on posting this one if you're not supposed to do that.
as long as the issue has not already been reported it's fine
Oh it is?
yeah? lmao
I thought it was like weather pain nvm I used this thing like once and I barely remember it
lmao
i feel like weather pain honestly shouldn't have that restriction either it's such a bad weapon lmao
I don't think that's the issue with weather pain
The issue is it not lasting long enough to be a support weapon on the side and not dealing enough damage
oh i mean prolly not but it certainly isn't helping
Because obviously if they took that route they wouldn't suddenly revert back to a normal weapon type
wait, the shifting sands doesnt home into enemies when released like the magic missile post 1.4?
nope, still like the pre-1.4 magic missile
wtf does 🗜️ mean again
incorrect formatting
Incorrect formatting. Your emboldened sentence is your title, correct? If so, go back to it, edit the message, place your cursor just after the emboldened sentence, and hold shit and hit enter to insert a linebreak.
I am a derp.
Didn't think about it like that, its way better reasoning then what I came up with
@unborn delta you know you could've just deleted the message instead of editing in "sorry wrong place", right...? i did it for you but just for future reference lmfao
yes sorry I couldn't find the correct channel so i choose the easy way
momentum capacitor is a lot of fun but it kind of renders minecarts and teleporters and also pylons kind of redundant the moment it becomes available
im torn about it, its QoL and by post mechs you have mechanical cart and stuff as well but in my runs i just use capacitor and ignore everything else because its so strong
the point of pylons is that it is usable pre-HM
the point of teleporters is that it is not limited to purely horizontal movement
the point of minecarts is, uhhh, the minecart track is useful for arena creation (and incredibly annoying when you accidentally pressed R during a fight)
i dont know man, i guess i just yearn for the Sky Rail™️ like in old 1.3 days
i know calamity makes redundant a lot of stuff for QoL purposes but in the case of transportation theres so much stuff terraria has in this regard thats made redundant by having mechanical cart speed whenever you want
like mounts
u can also abuse the mole cart to dig huge rail tunnels for you after you get the mechanical cart upgrade
in particular, the unicorn, wolf, and mourning wood mounts
which is perfect for finding the vernal pass and temple
makes sense in progression
kid named teleporter...
#suggestions-posting message Ah yes
ChangeChange
Wants it changed twice, where a solution is implemented and swapped out in the next update.
I want more spears
youre gonna need some more reasoning
^
You're gonna need reasoning that is beneficial to the mod
And why it's necessary
Subclass only playthrough is a pretty weak reasoning
fair enough
Mb
But please
My eyes hurt
😦
It's a good sugg tbh
it's so good i feel like i already saw something like this pass once before but i can't find it so w/e
there it is
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
Maybe not passed but suggested before at the least
because its been in voting 3 times alr, but barely didnt get in
now my more spears suggestion has evolved
@brisk linden this is just an elaborate #1042197406776827914 post lmao
oh
ya
but it also contains the suggestion to maybe make more spears?
attempt not to make your reasoning balance
if balance is an issue bring it up to #1042197406776827914
fair enough
you can break down the issue a bit
I don't have topics enabled so I hadn't seen that there was a balance suggestions thingy
thats on me
the main issue is that there are very few spear type weapons
you brought up the ratio of swords to spears
you can mention how swords are usually more bland and harder to work with
then you can propose a solution: rework certain swords that have little chance of being unique to be made into spears
@next hedge @unborn verge suggestions do not go in the bugs forum
I'm sorry, we didn't know that channel was on.
Brimstone’s an older name for sulfur
(The issue you were mentioning there is currently a suggestion in #suggestions-voting too, you could vote for that if you want)
okey
Apparently burning sulfur actually glows blue, which occasionally gets mistaken for blue lava
Wouldn’t it be interesting if the brimstone crags were colored like
Stained Brutal Calamity: Lament
While yes, that's a really nice color scheme
I don't think we need another blue biome
We've got Abyss (blue-black), Sunken Sea (blue-green), Mushrooms (bright blue), and Tundra (blue-white)
And brimstone is usually represented as red
Although rav does make a nod towards this
I was thinking about it after hearing about this
Calamitas should probably not change to blue, she’s distinctly red magic and that should stick
But anyways yeah that’s a good counterpoint
and while it's being renamed, it could be reworked to be a more interesting weapon!
consider: the glassius™️ style
puppet is
okay
you can't really change the weapons function without making it either completely dogshit or completely broken
there are worse weapons out there
and not even an interesting mage weapon
yeah no puppet is extremely boring the only thing it has going for it is the glassius style
and thats because of an exploit from an extra mod
Tbh it could easily be reworked into a mage weapon imo
Maybe something like LobCorp cherry blossoms
But its slime
it's a cool thing to have as an alternative to whips
a longer ranged option that's less risky
But rn its just a mage weapon
but it could at least be somewhat interesting 
There was a plan for Borealis bomber to fit summoner more
So it doesnt have this same issue
cinders are cool
cnidarion is pretty cool
puppet and bomber are boring as fuck
Fan that blows your summons away 
This helps you how?
could make it more like that one acid rain sentry that just fucking explodes
Idk I’m not a balance nerd
caustic croaker is cool
helps them actually attack 
How to get pre-Hardmode summons to do jackshit
Honestly Slime Puppet Staff isn't the only one that probably needs a rename/rework after the resprites
But that can come later I assume
Also
@glass arch Minor typo: Slime Puppet Staff was resprited in version 2.0.3.007, not 2.1.3.007
2.1.3.007 isn't even a version yet 
@sharp furnace reversion, also this feels like something that belongs in #1042197406776827914 more, and also like. yes. that is the point. the original version of defense damage was such a fucking pushover that even the problem it was trying to solve didn't get solved (facetanking) because dedicated tank builds could just hard ignore it, while middle of the road builds took the brunt of the punishment. the point WAS to make it much more penalizing
i love it when old defence damage hurt glass cannons thousands times more than tanks ever did
oh god dammit
cant get hurt by defense damage if you die in 1 hit 
I see, should I move it to balance?
But a 3.71 increase is straight up ridiculous, and it continues to stack.
it's not
its not
it was really just that bad
old defense damage punished glass cannons and middle of the road builds thousands of times more than it did tank builds, the thing it was designed to nerf
I feel that is refusing to acknowledge that some builds have to risk getting hit and it's punishing those who choose to try to have any sort of risk and reward. If I get hit and get instantly killed by the second hit, even using a weapon which isn't that good but one of my few good options. Than the only good options ever is mage isn't it?
no
what???

Okay look I structured that poorly, I'd have to think about it alot more but the idea is that Rover Drive and Sponge are the only way to "Tank" anymore.
they are absolutely not
like
new cotbg is batshit
rampart is still batshit
name a defensive acessory and its probably good
"rover drive and sponge are the only way to tank" i mean if your definition of tank is stand inside of the boss while not moving maybe
Shackle.

have u seen how fast the recovery is? the point is to punish FACEtanking (lets ignore that they literally introduced an accessory to facetank viably)
What does tank mean?
you just can't tank by stacking 1000 defense and mitigating everything as effectively anymore
a build that can take a lot of hits??? you still need to move and like. engage with the game. actually try and dodge at least a little bit
having a tanky build just means you can take more damage, not that you can just stop interacting with the game
instead u stack life regen with chalice now!
true
Yeah. That's a fun one.
chalice does not make sense to me
Chalice is straight up bad, no way to fucking see anything on it and I can't easily tell how much Bleed I have to worry about
the way I understand is "if you drink a potion right after getting hit you essentially take half as much damage"
ds;zg lkdpmvkphjysdklhg
you are so fucking wrong
Yeah I know
@frosty trellis
chailce is incredibly strong lmfao
It's a visual thing.
im sorry i legitimately cannot take your defense damage suggestion seriously if you're going to unironically say that
I foresaw an mpg ping.,.,.,
No no I mean visually mechanically most of the people I've played with all say they don't like it.
chalice let mpg beat yharon WITHOUT MOVING AN INCH
It's not that it's bad.
ah
It's "bad"
i mean enforcer helped with that
but yeah
okay how does Chalice's damage drain effect help the player?
regen builds.
Regen cancels out the DoT
Literally regen builds are the meta now fuck everything else. which isn't much better.
if you take the damage over 5 seconds, you get 5 seconds of regen before it kills you
just look at how fast ur hp drains?
To my understanding I need more practice with it.
delays the damage you take so regen can outpace it, plus i think since it isn't a debuff it doesn't actually reduce your natural life regen or penalize you like you normally would be for taking hits?
Yeah uh
It's not bad 
https://www.youtube.com/watch?v=cqXLDQO3fs0&lc=UgwiMS4KwaJUvCAWi114AaABAg
Should've made a different channel for this stuff earlier
Chalice of the Blood God made this possible, this thing is broken lmao. Pre chalice this would not have been possible scal bh5 facetank pushed that way to hard and that's a 4th of the time for this
that's not bad then, that's just something someone should write a suggestion about; add some kind of counter or indicator for how much damage chalice has built up so it's easier to track
Yeah it doesn't reduce your natural life regen which is HUGE
Hell chalice is OVERTUNED
Like, massively overtuned
Chalice is abit silly.
Potions should not halve the dot you take
just a tad
From chalice
The Dot not having a visual besides "Red thing come out of me" when I'm fighting yharon and everything is red is silly.
so what you're saying is, defense damage got even worse to prevent face-tanking, only for chalice to show up and create the facetank set to end all facetank sets?
sounds about right
I think something over your hearts could be cool
I really do feel that I'm bad at explaining the problem here. But it's silly? Like for instant I got hit once by Yharon with my friends playing and got -152 in one hit.
Yeah pretty much
Chalice is affected by def damage since you are taking more bleed from more damage especially if it stacks up
But one healing potion to remove half the dot and it's a non-issue
Which just means when Chalice is nerfed once again we'll be back to where we started.
with facetank builds no longer being totally broken
I mean wouldn't giving us back the half contact 20 sec not be bad either?
yeah, this patch really was "Fuck Yharon Specifically"
move the murasama to post-DoG so players can destroy Yharon with the red sword of mgrr and also give the most facetanky set of them all
Should the potion thing halving the blood taken get removed it will become a much more balanced accessory and a sidegrade option to how you take damage
yharon takes a while to kill with mura
dont forget enforcer being funny
Enforcer is a bug yeah
True.
Reliving the deific era one step at a time 😊
murasama isn't even op on yharon 
Mura is getting a bit of a buff iirc
how the fuck did someone kill yharon with mura in one minute
god slayer thorns + godmode
a bug with godslayer armor
Hero's mod godmode bug
cog is so real for this suggestion
okay no one did it so i did it myself 
you have to not use godmode or not sit on his hitbox for yharon testing
that should help new people who want to use it
oh right I just remembered I had a suggestion to make
Def damage was changed to prevent facetanking with regular builds
They just kinda made chalice a bit strong lol
Your a hero. But still would it really be that bad? at 2.5 or even 2? I'll have to make a graph. Defense damage.
Looking at the def damage sugg
Def damage before the change hurt glass and balanced builds WAY more than tank builds, it was almost negligable until like fucking dog for tank builds
making a diagram would certainly help your case, might be worth getting some actual examples of when it could really be as bad as you're making it out to be to make your point as well
And even post dog it really didn't end up doing much, hence the legendary clips of me facetanking BLENDER and SCal's BH5
Sorry my brain is supa fried, I finished my data structs final and making this argument is making my head spin. I understand what you mean and I get it. Maybe I'm just silly.
blender tank is so fucking silly
I think I'm understanding what you mean. It clicked. I understand I may have been thinking about it wrong.
Probably still more than possible
Idk about scal bh5 even with chalice the blood you take from the moons is gonna be ridiculous
Yeah i have been trying lmao
10% of damage taken would hurt anyone but take builds. I think I was mistaken.
However now I will simply run Eldritch Soul-

ESA when it when you hwen
Who tf uses ESA in this day and age has that shit even been reworked?
Thanks for giving me a better understanding of what I need to do and what should be brought up.
no its still a stat stick
IT'S THE ONLY WAY TO GET MELEE SPEED LEAVE ME AL-
just gauntlet stack
Thanks for giving me a better perspective of the current changes.
gauntlet stacking being dead 
L for melee? It's a balance fix lol
implying anything could stop melee 
Gauntlet Stacking was BROKEN
Never did it lol
Melee is never gonna stop yeah
yharim's insignia disappearing tho
Never really needed it
Makes no difference because of badge of bravery
So the changed didn't change much for me.
Or banner
i mean, at least the replacement is an upgrade to the soaring insignia that calamity nerfed
ascendant insignia my beloved
and also Warbanner of the Sun
Ascendant Insig is amazing
It's probably really really good for movement
I wish I liked it.
A much more interesting movement accessory
4 seconds of infinite flight
But ya know me I like holding still or something.
oh right did we ever find out if it refreshed your wing time or not
Elysian Tracers finally viable
Impossible
they buffed soarings flight time then let u get inf flight that also restores ur flight entirely
lo
It does.
Nah I really understand the damage defense thing now. I still do think it's far too much but I'll put that in my argument.
I'mma pull out the calculator.
Wait with ascendant we can probably go from the bottom to the top of a large world with one meter of flight
Yes
Yeah
"Mid"
It's fine lol
Back when it was 10% it was absolutely meaningless
33% makes it actually do something
i dont see why not
with drews it gives u like
uhhh
a lot
didnt we do halfway with max stuff?
It's also to make it so it isn't so bad for people who take tons of damage, which means glass cannon is still a glass cannon. I know understand the vision, but I think it needs to be refined since it forces people to confine to one playstyle. Dodge or die. Facetank and die should also be accounted for, but it should be calculated in a way that isn't punishing one group of people more than another if that makes sense.
People do have different playstyles and punishing one and helping another is something that must happen here but it cna be worked on and refined to be good for both sides of the party.
End all be all. I'll try to make a strong case to support my side, but also am now open to the understanding that you should not facetank and do a little emote on a man.
The change makes defense damage actually affect tank builds more rather than glass cannon builds more since it's proportional to what you SHOULD'VE taken rather than just 10% of your defense per hit
Which means glass cannon builds take significantly LESS defense damage than tank builds now
So it's no longer punishing towards glass playstyles like it was intended
and its not like you cant facetank
you just have to be a lot more involved with it than sit still and afk
Yeah
Agreed. As I've said already thank you for letting me get a better understanding. I still think the defense change is WAY TO MUCH.
And I can personally attest with A TON of experience that the previous system still let me just sit there and basically do nothing
Yeah same. but sometimes I just wanna facetank a man and get my burger.
Also doesn't matter I lag so hard, I lag tank so.
Which just isn't how calamity is designed defense damage is in place for that reason
Lag tanking meta.
True! Defense damage is supposed to be like "Move fuck head and try to dodge." I think that the changes are making sense.
holy run-on sentence
LEAVE ME ALONE I'M PLAYING CALAMITY GLASS.
Yeah, defense damage is "stop standing still"
:cryingpissingscreaming:
no im talking about the new sugg 
I think he's refering to my sugg
lmao
I can grammar I swear
Defense damage is "don't stand still" basically
You can still tank but facetanking is not suppost to be a thing
okay there we go
Something stupid like that yea
Yeah but I also had a friend that loved the old bloodcore, but just dropped chalice since he really didn't like the changes. Than dropped trying to tank all together since the defense damage was starting to annoy him. He wasn't holding still, he was just playing to the best of his ability and he felt like running it was punishing him.
(That being said he dropped chalice since he felt it was "useless." which is uh.)
The old one was kinda boring and worse than all the other tank accs lol
It only feels punishing if you are actively trying to facetank often
Yeah core of the blood god kinda fucking sucked
Arguably worse than affliction at times
I kinda liked it tbh.
cotbg had one (1) thing (afaik) that made it worth
the increased health from potions
2
YEAHHH
flesh totem effect is still good
Which new blood pact is better at and gives more max hp
The flesh totem thing was hotswappable regardless
fair
And the increased health from potions was worse than even mediocre sponge use
Sponge is the thing ever now.
Sponge is.
Anyway I'll work on it tonight. I hope you guys will enjoy me being objectively in the wrong and cringe.
Flesh totem effect was goated too
@astral whale you're going to need some reasoning for that suggestion
Pretty sure it's on Dungeon side for lore reasons + compatibility with Thorium, no?
Ye
yes
^
I was under the impression that aquatic depths was on jungle side to be compatible with calamity, though that could easily be wrong
cal has thorium compat with planter boxes in the big planetoid, no?
Fairly certain yes
yeah
I think theres also that one thing with magic storage but I could also be extordinarilly missinformed
(Magic Storage isn't really a content mod though)
(Unless the definition of content mod is "mod that adds content")
might not be a thing now, but at one point it was possible to use cosmilite as a substitute material for the final tier of storage upgrades
ive never seen such a thing
Oh yeah that's been removed iirc
That sounds like something Magic Storage would implement on their end
I see
Not Cal
It was in 1.3.5.3 but the port got rid of it
thought that to, hence why I was unsure
that explains it, i wasnt part of 1.3 era
If it was Cal then that's definitely interesting
Never saw it from the few pts I did
I think it was a Magic Storage-side thing
Since I saw it on the Magic Storage section of terrariamods.wiki.gg but the Calamity Wiki has no mention of it
@astral whale Abyss eating the Dungeon is a bug and isn't intended to happen at the moment. The devs are hopefully working on a fix for it in a later update
That is quite some formatting
Gonna assume they're on mobile
¯_(ツ)_/¯
Byeah Dungeon getting consumed isn't an intended feature, so in reality this suggestion doesn't have much reason to exist
If that's the only reasoning lmao
also isnt abyss swallowing exclusive to infernum? iirc the 1.4.4 for some reason changed dungeon gen behaviour to be too close to abyss and inf abyss is much more wide
I think I've seen it happen with Base Cal as well
Just more common with inf
Yeah ^
ive never seen it with base cal
Recent patch removed the dungeon placement code iirc so now it happens more frequently until it's fixed
Or something like that
o
the message was edited
Actually yeah
that is why
It should've been fixed?
oh
oh 
101 - Removed the "New Dungeon" generation and replaced it with several IL edits that fix it. - Done ✅
I totally missed that lmao
I did see that being talked about
wait wat about inf?
inf still has issues
If its still happening on their end then that's for them to figure out
Inf should now be able to fix it lol
Small clueless
Clueless's little brother
they say, having joined only a year and a half ago
Lmfao
and that makes me unable to have an opinion?
It just makes your opinion invalid iir
im going to invalidate your life
(This is off-topic)
#suggestions-posting message
It can do this?
yes
Yeah
I think I had that happen during a nohit
Huh
I don't think I've ever had it happen but maybe that's just my playstyle
I had it happen to me when I was testing a broken weapon and I was half convinced I just imagined it until I went back to make sure it happened for the sugg
isnt this planned?
A Demonshade rework is planned yes
I don't remember the specifics (or if it's even still the case) but it'll have a couple different helmets
Though, I much prefer Demonshade's current state to yet another 5-helmet armor set
I think the rework is only gonna have 2 iirc
(I guess I should do something)
@inner cliff You'll need some reasoning as to why this should be implemented. For example, you should be able to answer questions like "Why is this better than the current implementation?", "Why does it need to happen?", and "Does it need to be like this and not another change?"
it's also confirmed to be in plans, so suggesting it will do nothing
Oh ok
that sounds more right
melee/the dead melee
ranged/rogue
hage/summoner
hage 
Hage
:devplans:
yes, for one single frame during its spawning animation it can hit you if you stand on it
you can also hit it if you're super lucky but that doesnt mean aynthging
probably a technical issue or something unavoidable but who knows.
@drowsy plank Would you even bother with this?
I'm still working on all the other classes
Recording this data is pretty hard/annoying.
Im basically asking if you'd even bother reading this if you were a dev
it still looks a bit disorganized from my perspective but it is also midnight so im not going to call anything rn bc im exhausted
I tried my best, I'll post it another time when it's finished. Sorry for bothering you. Have a good rest.
thanks
FUCK YEAH MY DATA IS COMING TOGETHER
This is 0.3.6
I dont really get the point that the data is meant to make
the intention of the new defense damage is literally to nerf tank build (particularly face tank)
so it is meant to be harsher than before; it is not supposed to be "close to the original number"
the question is should it be a 3.71 times multiplier than before, or a 3.01 times multiplier
the tldr is previous DD system was basically way too weak to punish tank build properly, while cripples any low defense build
new DD punish both type of build equally
and tank build still have 1 massive advantage: the first hit you take is not subject to defense damage (because you haven't take defense damage), so you still mitigated a large part of the damage
the only thing you cant do as a tank is to take a bunch of hit in a row without letting defense regen (which is the point of DD) (unless on some busted synergy like iframe/COTBG etc)
The way to go with tank now is not to facetank and to space hits as much as possible which makes sense and actually requires effort to perform
A lot of the new variety of tank items synergize with this just as well
I must say the BfC was just straight up buffed as now if you play that style you only heal more and no less
And it was already kind of broken
if you want an even more tldr:
defense used to be underwhelming in cal due to massively inflated enemy damage number (eg: warding used to stay 4 defense)
cal buffed defense across the board so that tank become much more viable, and implemented defense damage to counteract face tanking, while making tank build in general (aka you are still dodging attacks but can take more hits through defense) much much better
defense damage end up didn't do its job because it was too weak to hurt the defense of tank build enough, while cripples anything with low defense by making them practically have 0
defense damage is buffed (or you can say, player is nerfed); it now hurts tank build more and hurt low defense build less
defense damage is not a "punish mechanic", it is a compensation mechanic for allowing defense to be buffed massively, otherwise we will not be allowed to have any accessory having more than 15 defense at post-yharon level
Did I do everything right for my suggestion? There were a lot of rules and I might’ve forgotten one
The wiki said so, if it was fixed then my bad
It's possible it was fixed and the wiki has not updated yet
Someone will have to check
Okay I just checked
The resistance still exists, the wiki is accurate about that and thus this suggestion is valid.
Thanks
While I understand, the purpose. The data is to showcase the difference. Both are equally punished to a point that a 4th hit would instantly kill you. I also have someone who ran the numbers. 3.0 is much better than 3.71 it means both could survive a 4th hit.
This change discourages running defense. While I understand that you might disagree, I've had 3 others who play frequently feel this way. I know in practice it's for the better but "punishing" survivability this harshly doesn't feel good.
Melee already had up to 3 good accessories. All their main ones can be used by everyone. You could probably prove me wrong, but my point stands that this would discourage the average player.
People do just hop in expecting to play a cool and interesting mod. I get it. I really get the intent. But I don't want a game state where the only way to get better is tell someone "Dodge better.". Look
I love this mod. I've played it alot. I've done glue eating facetank as a joke. It's not a good play style. Nor did I care for it.
When you become a "Tank". You should be sacrificing damage. But you aren't, because melee has few options to increase damage. There is no encourgement to running anything other than Tank.
I know y'all will disagree. Maybe I've been playing wrong. But look at class setup, tell me you feel there's plenty of choices. Most are left out.
I feel bad even trying to say anything about this tbh. I feel like my opinion is wrong beyond belief. But my friends are starting to feel bad playing.
I don't know, but I know this data helps to understand the core problems.
To let people understand how much the difference really is with real builds.
I wish I had a better argument but I'm more a passionate speaker than a good arguer.
Yeah it was in the changelogs.
You can always lower difficulty if you have trouble adjusting to higher ones
Based on the very same data you gathered I don't think you die to most hits in less than 5 in a row anyway that sounds like it would be from a strong attack which you should naturally not be getting hit by a lot
And the game is balanced around expert rev for the most part
Calam Clone
Master mode
vs 142 def
brimstone dart base damage = 176
1st hit 176-142=34 dmg, 47.3 DD, def= 94.7 round up?
2nd hit 176-95= 81 dmg, 27 DD, def= 68
3rd hit 176-68= 108 dmg, 22.6 DD, def 45
4th hit 176-45= 131 dmg, 15 DD, def 30
total dmg= 354
vs 94 def
1st hit 176-94= 82 dmg, 31.3 DD, def= 63
2nd hit 176-63= 113 dmg, 21 DD, def=42
3rd hit 176-42= 134 dmg, 14 DD, def=28
4th hit 176-28= 148 dmg, 9.3 DD, def=19
total dmg = 477
"Master mode"
It was done by hand 100% def was easier to cal for.
The issue I have with your suggestion is just that it only focuses on the way Defense Damage was changed and not how it currently feels in-game or affects your playstyle.
It looks like you just saw the number go higher and you're assuming that defense has just been invalidated, when I have reason to believe that Defense Damage is not as strong as you think it is even with this change.
I understand the thought process but it's just not what's worked around
Plus you are ignoring a lot of other calcs like dr or dodges and health bonuses you might get from certain gear
Maybe your right, while I was testing I kinda slowly began to feel that. But that's not fair, due to me just finishing a Zenith Legendary Rev playthrough. Of course it doesn't feel like much to me.
But to a new player? Someone who got roped in by a friend?
I dunno, I think you guys are right but part of me just doesn't want that to scare off players ya know? I think the change is good great.
Remember that this is always an option
They never learn, once I tell them "Unique AI" they get excited to see it.
ok here I'll let you in on the secret
Defense Damage current regenerates way faster than it is intended to, even after this change. It's suppose to not regenerate during i-frames, but right now it does.
Thus is actually really hard for you to take damage multiple times in a row such that you actually do get hit during the peak of your Defense Damage
I actually noticed this during testing!
I imagine a lot of people would notice if they test it extensively yeah
The devs are aware of the issue but they're debating among themselves on the best course of action to fix it
Getting hit 3 times in a row is actually hard tbh. Without it regening.
As funny as that is against my argument
Best convince them so they don't get into a situation where they want to do something but only feel worse for doing it
Or you know, you can just roll with it
Raw experience is best
I wish it was that easy tbh.
No matter how they feel
It might suck at one point but it won't always stay that way
They had fun before, but recently I dunno they're upset about the changes so it gets me rallyed.
I do think your argument about it being too easy to run a tank build while still having great damage, does have merit
Maybe some strong tank accessories should have a trade-off DPS penalty built into them, and vice versa.
However I am not a tester and it's actually been a long time since I played the mod at all so
Hah, that's alright Rover. You've made me feel better about talking about this.
DPS penalty on a tank item is a really bad idea
I'm sorry but like that won't ever really work out for a tank item
I feel that is the problem.
Yeah it's kinda unnecessary
It would not matter if chalice of the blood god reduced your damage by 25% it would still not fix the issue that accessory is completely overpowered lmao
You know chalice is going to get fricked(sorry) right and it's post devourer. So what about before devourer.
Thorium's abyssal shell is not combat viable and Infernum's Brimstone Crescent Staff is only worth it on desparation phases. These are extremely unused items outside of their specific niches of bringing a great benefit whenever you're not in combat
Before devourer even pre chalice days was like a joke besides devourer himself with a proper tank build
I'll go open tmod to prove it what boss do you want me to try it on I'll do expert-rev since that's what the mod is balanced around byeah
It would just be bringing another problem
Why even use a dps penalty if you have a proper balance
Yeah
Play Plantera poorly. I'm talking like your first time doing calamity rev bad. Your good at the game that isn't my argument.
That actually sounds like a good sign to me
And kinda runs counter to the argument MPG just proposed with Chalice
It is possible to over-nerf a strong tank item with DPS penalties without harming its tanking function, such that it is still super tanky but people won't use it because the hit to your DPS sucks that hard
Tank items do trade in damage for using up slots. Not the major kind since those slots are already used but some nonetheless
There is also the fact that you could be using mobility instead
Sure I'll play plant bad it's been reworked recently I don't have much experience with the new plant I'll go grab a tank build and see how it goes
You'll still kick it's ass tbh lol. You are the master go get 'em
I'd have to blindfold you to play poorly.
I can do rev+ plant but I'll grab a tank build and intentionally get hit a lot
Tell me her numbers!!!
See how a modern tank build fairs
Also wouldn't the fix just give us more options for offensive tools? So we might decide how we want to do stuff?
Again it will be done on expert rev since not only is that what the mod is balanced around but I don't feel like making a new arena in master
Master is it's own thing. You could use Dragons lens to change difficulty it's what I was doing.
I mean ig
If Chalice of the Blood God reduced your DPS by 99.99%, do you think people would still use it?
Even if they can survive a lot of hits, is it worth it for having the fight take 2 hours?
(if you can Luigi% facetank with Chalice and not even have to worry about the boss's attacks at all, then yeah that's a problem cuz then the 2 hours is just waiting
But if you do still have to kinda avoid getting hit, then they do have to kinda try for 2 hours straight. Hyperbolically speaking.)
But a new person to calamity probably doing Expert since ya know.
I think someone would call it op somehow.
Luigi% 
If it doesn't pause cooldowns it'd be no less broken
And life regen
Nah, you can just take it off when you have these back up
Bleeding does immediately take effect but
It did its job already
So it doesn't matter
You have your shit back up
Ready for action
Is Chalice's OP-ness currently powered by an exploit?
That I don't know
It's just alot of effects.
I've been avoiding testing it since I'm not particularly fond of it personally
That's literally what everyone's says.
So, I saw something about a balance discussion thread in the guide for suggestions posting
Where is it?
Everyone says "OP" but doesn't like using it.
Thanks
👍
This convo may actually be more appropriate for that thread
but I've always been unsure if it's supposed to be for weapons only
It's only been proved to be op for one thing currently which is facetanking yharon with extremely specific strats and loadout
I was told to go there to be fair.
That doesn't make it less op but it's still one thing
Doesn't seem like Chalice is that big a problem then
I mean if it really is a need I can go test I guess
@frosty trellis what do you think
You wanna test chalice on yharon normally or should I
Nah it is OP in the sense of a tank build and survivability. But not a good feeling item tbh.
I don't feel like it matters when I could just play better.
But that my headspace. Survivability and what not.
Go for it I am still doing plant shenanigans
(I would like to say that I am glad that conversations like this can be had about an accessory like Chalice
Because Chalice has a really unique effect that is not mimicked by any other thing in the game
Significantly changing how taking damage works as a whole
Glad they devs are willing to take risks with a wacky accessory effect and not just stick to their guns with +X% stats)
I love the effect of it and how you take damage
the thing about this type of effect is other games usually slap a downside on it
I just think the bleed shouldn't be halved by drinking a potion
eg: you take 50% more damage, but is delayed over seconds as a bleed (because it is easier to regen it)
chalice instead slap an upside on it
We do have that
Crimson armor
Actually nevermind
It's different
It feels similar
Huh
You take damage and heal it back in time if you don't take damage
IF you take damage again, it's cut off and reset
So you don't heal it
Crimson... is just bonus life regen.
they can also fix chalice by like, say, make it only turn 50% of damage taken into bleed (so you still take 50% direct hit in HP)
so that potion heal only negate 25% of damage taken instead of 50%
Crimson doesn't heal damage back, it is just life regen, it'll go past the damage you took
afaik
nah that'd be boring don't do that
They actually removed such a good, fun and unique effect what the hell redigit
I just don't like it since I can't fucking see the damn bleed and maybe I just want to kill a man.
This was unironically one of the coolest effects an armor can have that early in the game
Last resort should be trying to balance the cool unique accessory by making the cool unique effect happen less or be any less significant
It was just skill capped so it wasn't used as much
Commit to the coolness, find other ways
I thought crimson armor always just had high regen
just make it so you take 50% more damage with chalice

Like that was it’s main gimmick
There you go, that's more like it
Even 20% would be a deterrent.
But yeah you thinking good.
Make it so you have a chance to get critically hit 🧌
I am tripping something here I swear to god
Was it an older cal crimson armor bonus then
I don’t think so?
Yeah can’t remember that
I think you’re just imagining a bonus
Calamity may have done that? But no I don't recall the vanilla one ever doing that
I think the fargos crimson enchantment does something like that?
That sounds plausible
That was based on the original set at one point if I recall
Long and short facetanking is silly and if people want to cheat shit out they will regardless if you fix it I guess. More fun??? That's all I ask of calamity???
ay look at that
YOOOO

You can't just suggest a change to such a big mod that can have side effects to other things and may affect balance without a good enough reasoning and necessity
I know that's why I'm making a Google doc with a well structured argument.
"well"
Not much really
I stood on top of her until she was 21% and died for like a minute and a half
Lmao
I didn't move a muscle
Just stabbed her with brimlance
Hm well remember that suggestions in #suggestions-posting have a scope limit
Don't try to change the entire Calamity Mod with one suggestion
Def damage regening through iframes moment
Unless you're not planning to put it in suggestions in which case go ahead
if defefense damage completely stop regening during iframe then defense damage % can be tuned down abit yes
Yup! I'll try to just get the defense Damage to like at most 3.5x flat. Or somewhere there.
It'll have to be, cuz the way it is currently balanced was unintentionally relying on a lot of the Defense Damage being regenned by the time you can take another hit
It's getting fixed next update so we'll have to see
I'm not gonna be like IT SHOULD BE 10% AGAIN. Just something abit nicer. 3.71x is kinda insane.
Ok so I'm just dumb
don't mind it
Geniunely should've had rare sandy though I could've just stood still for plant and won
But warranted.
Yes.. but you are the master of tank. You've mastered the art of face tanking.
they can also go the other approach, buff defense damage to 50% and then slap reduce defense damage effect to accessories that no one use, like the ankh shield line
HOLD UP THATS BIG.
"No one uses"
Whar
shirley
Also wait yeah I didn't read that part
Well no that's not a great option cuz that will make defense damage more punishing for the average player rather than tanks
And the players that intend to tank will use the defense damage reducing accessories, so they're actually being punished less
I don't think there needs to be another niche stat in the board when we have dash velocity which is heavily underused it just bloats
it is not a good idea in general because it basically forces -1 accessory slot choice
currently you have -2 accessory slot already (wings + dash basically, you can play without them but it is just a massive inconvenience for most part of the game)
Yep
Dash isn't forced
It's a pretty broken mechanic but still
You have two of
Base dash
Just normal mobility that still substitutes pretty well
Man.
instead of using 2-3 slots for movement to supplement the lack of dash, you can just use dash
unless you are talking about outrun build like BOB
Build ain' that complicated and requires no hotswapping (Yeah ik grand jelly is there I forgor about it)
Or use one to supplement for the lack of dash, or use a mount. Both do work
... Add a new tank accessory effect that overrides all dashes with a really pitiful one that can barely dodge anything
If people wanna tank, you force them to tank 

you can yes which is why mount is imbalanced in general
Rams when most players would rather die than go without it
you either have mounts so nerfed they are useless or have mount so strong why would you not use it because it gives +2 slots
Hell this ain't even close to optimal I haven't even pulled out the water yet 
Slime mount when it
slime mount is not even that useful (for most people unless you have unreasonable arena size)
it is like the goat skull mount etc that are quite stupid
Mounts are strong but no I don't think they are broken it just comes down to how well you can use them because the movement aspect is much more different and limited
Slime mount is decent it's not broken by any means
Yeah
oh right Dash Velocity stat exists and was mentioned earlier
Could just slap -99% dash velocity on it
Yeah, like I said I see your side of things. I still think there is merit in what I'm speaking about
Best example: Witch's Broom
JUST KILL THEM
Kill people with hammers.
Kill people with hammers.
YEAHHH
so true
Decent speed, good turnaround, has infinite flight. Quite strong but you can have much better of a time with normal mobility after like one or two bosses
You would only use it to optimize your accessories
Because it is just enough mobility
Oops, that was to a friend.
Also with Master proving facetanking is still possible even early than doesn't that just mean nothing was fixed?
Def damage regening through iframes is the big cause of that really
Also I was still doing that on expert I don't have dragonlens enabled half the time because there is a lot on the screen and I like less on screen when messing around
Is this bug actively looked at
Are they aware
Rover said that it's being discussed.
the funny thing is that I’m pretty sure iframes were still brought up even before the defense damage changes
The data will be the same. I'm assuming you can't. My data is assuming you can't.
iframes in general is just too good
Just turn them off.
I think post moon lord has high enough numbers that you can't regen through IFrames
I do genuinely think with so many new good defense accessories being released they can tune down iframe increase items, or make them have a penalty if you stack them
some do, no much, like fabsol vodka, tracer etc
But even pre dog with only veil and deific they can be toog ood
fun fact I brought this up to the devs in direct response to MPG talking about it here about a week ago
Oh right fabs vodka I forgor that existed
It didn't seem like they were aware of it prior to that
Wait really
Both xpc and I have known about that and have expressed that even in #1042197406776827914 for like
Months
to the point that I thought it is actually intentional and the wiki is wrong yes
Point in case, MPG's yharon facetank and praying he doesn't get infernado'd because if he does get nado'd it'd be both a strong attack and a consistent defense shredder so it's simply impossible to facetank strong attacks no matter your build
I've known since 2.0.2 back when tank builds got way more serious and I could give tank builds for basically any tier
Slowly begins to put down the Google doc.
Ozza and CIT both questioned your claim until they looked into it and verified it was true
and also in HM you can just have 🌊 build
on expert rev nothing can touch you
(at least lev ambergis is gone)
Well shit dang
GOD YEAH
I didn't even pull out the honey and water to make myself invincible
But I very easily could've
Water build moment
I still had wings in my tank build with the 19% plant
I always remember water because of ftw golem moment
Water Build + Rare Sandy + Iframes = Lol lmao
Water build is a funny term lmao.
Well when you have shit like aquatic emblem giving you upwards of 50 defense in water
It's quite the thing
Oh
Yeah
Yeah I forgot.
4 horsemen of water build
Your right guys we should buff defense Damage.
I think we should explode and die for fun.
I'm starting to understand why Defense Damage isn't a problem to y'all
reworking defense into a 1 time damage negation on cooldown
It's just def damage shouldn't regen during iframes
finally calamity can be a nohit mod
And then it'll be better
True.
Iframe extensions just shouldn’t exist
My numbers assume it doesn't Regen, so it'll probably be needed to tone down then I guess.

Person who wants the world to die.
Basing that off of a state where you can stack multiples at once lmao lol
If it was a single one you can have at a time it'd be perfectly fine
Also something interesting to note: Star Veils iframes are BUGGED and sometimese DONT EVEN WORK FOR NO REASON
I had several instances while standing still fighting plantera and my extra iframes didn't proc and I was getting way more times tah normal
Ty vanilla very cool
are you sure it is not because of you took less than 5 (or 1?) damage?
Idk if star veil is used
They are???
Since when was there a condition on that
Since when
Based on tester gear yes
that or extra iframe from like starveil dont work
I've never had this issue until literally just now
1.4 IFrame nerfs
Taking 1 damage will lower IFrame duration and taking damage from traps will not give you IFrames(for other things) in 1.4 anymore
Times are different. War has changed.
You
Didn't pay attention
Forgot
Or
Never met the scenario
Can only think of those
Star veil was broken as hell pre IFrame nerfs
It would murder bosses so much faster
Both because of star damage and the IFrames(from traps) making you invincible
Insane.
Well, either way my tests are gonna try to be without the iframes. I will try to record the data as close to the source as I can. It'll be useful for the dev team. Probably since some jackass did it for them.
That was a randomly rude comment without any awareness but ok lol
Oh shit my bad. Fuck I'm just tired I didn't mean to come off as rude. I'm just... Exhausted.
as long as you're aware and make up for it
Nah I wouldn't have noticed if you didn't point it out. Thanks for the advise and experience y'all. It helps boarden my views.
I'm not trying to be a negative Nancy and if I come off like that. Well uh, it's because my friends are beat up about abit of the changes. Well, I won't ask for the changes yet. But if I notice that the game is silly maybe.
Also it's okay guys, lag tanking is truly the way.
Flamethrowers are cool now tho. My flamethrower friend is having a blast fr.
@ashen warren https://calamitymod.wiki.gg/wiki/Stat_Meter
The Stat Meter is an accessory purchased from the Goblin Tinkerer for 5 . It tells the player of their various stats within the tooltip. The stats displayed in the meter's tooltip are as follows:
👍
@serene vapor that is either an oversight (so goes to the bug thread} or a #1042197406776827914 thing, either way it doesn't belong here
It is?
I asked Roverdrive and he said it was okay
This
The selection goes to the player with the highest aggro. I can confirm from multiple mp pts for this that the aggro stacked melee player always got it
So it's not random but the person who selects it should regardless especially if one is actually experienced with the moveset and the other is not
reading what rover said he just confirms that it's still ingame and on the wiki; there's nothing in what he said that confirms it could not be an oversight (in the idea that it was supposed to be changed when mura was reworked, not that it was listed in changelogs as being removed but wasn't, which is what i assume he was going off of)
Okay
i have to wonder if that's a bug
that sounds completely unintentional



