#suggestions-discussion
1 messages · Page 227 of 1
Don't lose hopes though
There's a regular flow of suggestions that get accepted, so it's not like making suggestions is an entirely pointless endeavor
If they weren't doing anything then they wouldn't still be a thing 
My personal mindset is: Don't assume it'll be accepted, but don't assume it'll be denied either
This way you get pleasantly surprised by acceptance and not disappointed by denial
ultimately it goes like this
#suggestions-posting is where a suggestion is usually born. Suggestions that are outright just posted here are not guaranteed to be rule-abiding, and may immediately get flagged.
#suggestions-discussion is where suggestions are talked over and refined. Occasionally, as wuyterio showed us from above, a suggestion may also be born here, mainly to see if it doesn't break any rules.
#suggestions-voting is where a suggestion doesn't just get judged by the small subset of suggestions-discussions regulars such as enchilada, rover and cog, but rather by the wider community.
If a suggestion gets enough votes to be in the top 20% of suggs made in a week, it'll get sent to its final judgement phase: the dev server. I don't know too much, other than the fact that the devs review the suggestion and vote on approving it.
From pixlgray, who I assume is either a former dev or mod: "Note: This does not guarantee implementation, but it does improve the chances."
From pixlgray, who I assume is either a former dev or mod: "Note: This does not guarantee implementation, but it does improve the chances."
Both actually if I'm remembering right
no flags yet! just 23 hours and 30 minutes to go!
the main issue I see with the suggestion is mainly just reasoning being solely "it will be cooler" (or "for better ambient/atmosphere/fit the abyss better"), but then again a lot of suggestions of similar nature had been passed before
but that doesn't really violate any rules, right?
yeah it doesnt
the only rule it violate is "lack of proper reasoning", but at that whether this is sufficient reasoning is very subjective
some people think this is sufficient, some think need stronger/non-ambient/purely cosmetic-based reasonings
The magnapinna squid isn't even like, menacing or anything. Collosal squids in real life fight whales, but the magnapinna squid just sits there and filter feeds, and freaks out when anything touches it's arms/feelers
actually they do attack things in rare cases
I saw a video a while ago of one going aggro on an ROV submarine
That wasn't actually an attack. It got hit by a water current and freaked out in that scenario. Or possibly got one of its feelers caught in a rotor.
oh interesting
I saw a video of a marine biologist watching that same video and explaining it
I do think you should focus more on why Giant Squid isn't in a great state, than focusing on how it can be replaced
@silver anchor
i should however mention that terraria, and therefore also calamity, tends to make animals a lot more aggressive
sharks are not actually that aggressive, usually
yet in terraria they're just as violent as fiction tends to depict them as
and also jellyfish will actually go out of their way to attack you, while im pretty sure most jellyfish don't aggressively ram into other animals
im pretty sure vultures usually wait until AFTER you're dead as well
in terraria tho, it's on sight with everything basically lmao
same with wolves and, what was previously, pitbulls in calamity (rotdogs, now)
The bats:
Granted that last one is true /j
(I’m in danger)
And angry dogs, which are now rimehounds
i like the design of rimehounds
i honestly want to design a monster hunter monster around this fluffy boy
Lunagaron + fluffy
lunagaron is goated
I wonder if there's any merit in a rework to the Wulfrum fishing rod to be similar to other Wulfrum items
no
I guess that could work
But then what would its bonus effect be

You could potentially buff the fishing power or give it more lines and simply give it durability
what?
i think they meant lines instead of likes
that seems very silly
oh I see, I still think giving it durability is kinda wack tho
if you gave it durability you'd need to make it so strong that it basically outclassed anything else you could easily get (wooden, reinforced, and the evil rods) to really be worth anything
and at that point it'd just be annoying to grind for a bunch of them
@ashen warren - Your suggestion has received an updated status!
[Make Planetary Annihilation's projectiles not be destroyed by tiles]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
neat
nice
...

@ruby ore please read the rules
there's a reason that channel has a 15 minute slow mode and there's one directly under it called #suggestions-discussion
alright
Giant squid is scary enough but also the abyss enemies are in general lacking with one of them using duke fishron charging ai so i assume if one gets touched they all get touched
There's nothing wrong with that but I assume by the devs standards they're lacking and on the todo list
The todo list being absolutely enormous which is ok 
Yeah jellyfish are basically plants lmao
Also holy hell I think my suggestion is gonna pass 🤯
Which one?
This one #suggestions-posting message
It's going to pass into voting in 5 hours, so unless someone notices something wrong with it by then, it will reach voting
.
Or is it
Well not anymore :hdflr:
#we win
yueaj
NOOOOO IT GOT FLAGGED FUCK
.
yeah im gonna rewrite it later
Magnapinna update 3.0
Ping me once you do
yessir
wait wdym 😭 like no as in "noo it got flagged" or "no don't try to resubmit one"
It was flawed, unfortunately
but I like the wulfrum fishing pole
devourer of cods
@gloomy mason I’d recommend not specifying a recipe since that falls into SIS territory. Also make sure to add reasoning.
@gloomy mason "self explanatory" explains nothing
Oops double ping
what is SIS
Specific Item Suggestion
ah
Why need to make an item you can get atleast 24 of preboss
Non-renewable
because 25 is more than 24
Perhaps add how its non-renewability doesn’t need to be a thing.
too lazy
making them craftable could make sense for building ig
but i just dont really see the point of it, 6-8 factories should last you the whole game
hello? what about me?
i have to wait like 3 hours every time to get all the cells
your suggestion is good and doesnt need to be disscused
the 4 exclamation marks i got say otherwise
That will cause you to get an ❗
zenith's stats do not remain unchanged, calamity buffs it by 20 base damage
it may not be the best weapon for the tier but it has its uses, such as scal's seekers
nadir even got retiered to post yharon mostly to match zenith's placement
Zenith retiering has been discussed far too much, it’s been agreed to leave it where it is so it can be used on Yharim.
depends on if yharim is gonna be added
Btw why not isn’t a reason
like i said, it doesn't do much against Scal and the Exo mechs, why would it do anything to Yharim in that case?
he will be added
just late
exdremely late
so the channel we are in?
ah ok
it links to my message
.
i probably wasn't up to updates
It’s a message link, not a channel link.
o kthen
imma check how good it acctually is the
Not to mention how making it post-DoG would do very little
It's a weapon with an effective range of one screen
Yharon usually doesn't remain on the screen
unless your name is cit, in which case he is onscreen for over 80% of the fight
"Xyk" works too
@wide river - Your suggestion has received an updated status!
[Remove the "Jetstream Sam" Easter Egg from Murasama, or change what it does]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
REJOICE
(I do support the change)
WOOOOOOOOOO
christmas came early
LETSFUCKINGGOOOOOOOOOO
your late
yro"ue*
Well, it will be their mistake


Murasama shot dead in dev, bystanders rejoice
we haven't seen those who mourn its death yet 
I mean, if you want the same experience just spawn in a zenith on worldgen
Aw that sucks
no you suck
it was a silly fun easter egg lol I think it added charm to the game and the murasama
(Make it work on the Muramasa on GFB)
the memories are now restored
all it added was a dozen more people appearing in #help-advice-read-pins to spout nonsense about it; arguably it took AWAY from mura's identity because this made it even more of a meme sword and all it did was let people shred the game for basically no reason
there's no other easter egg like this; most name easter eggs just change colors or something
Like it was ridiculous but I thought it was cool lol. It let new players mess around with endgame shit if they're bored or wanna try it before getting there. And of course there's gonna be people thinking it's a "legit" way to play the game but like - who cares lol let ppl have fun. It just feels like ppl are too concerned about the mod being 100% serious
(But it's gone anyway so what can you do)
there's this really cool thing called cheat sheet
where you could literally just spawn in any endgame item yourself if you wanted to do that
Like ofc that exists but this let ppl do it in base game which made it more accessible and didn't require another mod
you're talking as if more people knew about this easter egg than knew about cheat sheet
new players aren't even going to know this exists, but im sure a lot will probably know about cheat sheet just from osmosis or just. looking at the workshop
the "extra mod"
is literally
called
cheat sheet
type cheat in mod browser and youll find it
its the fact that this is probably true if we're being honest
cheat sheet is one of the most subscribed mods on the workshop im gonna be straight up with you you are going to hear about it sooner or later
yea how does that stop the fact the one of these has a video thats one of the most popular modded terraria videos at all
more people has probably heard of the thing soon to be removed
imma be honest it doesnt really matter, there will be some complainers
but at the end of the day, this is still technically one of the most inconsequential changes in the grand scheme of things
We are actually helping the people who blitz through pre yharon and then struggle on him scal and the exos
It is doing them a favor so they can get better 🦭
Cheat sheet is new info to me lol
you've been living under Xeroc's rock
They likely do tbh
Due to: youtube, multiplayer trolling, this discord.
Some people still think you can spam click murasama 💀
lmao
regardless if they want to abuse it they can just use godmode, butcher yharon and then use it, which is basically all the "easter egg" did anyway so
¯_(ツ)_/¯
Anyways, no more people complaining that their friend ruined their multiplayer pt due to the easter egg
true!
Would moving the HM Abyss changes from CalClone to Leviathan be a good idea?
canonically, Anahita originated from the abyss and leviathan probably was there as well
meanwhile i cant possibly figure out for the life of me how calclone is related to the abyss in anyway
imo
not right now
calclone doesnt have much to offer aside from abyss
maybe if there was something else to give her then yea
but
not right now
just got back home sorry lol. Like yeah the changes do make sense in regards to the direction calamity has been going - like there's been a clear effort to clean up the jank and weird stuff (just look at all the old stuff gfb references lol). But I'll admit I like having a little jank and weirdness here and there lol. Keeps things from feeling too sterile y'know?
(Change doesn't really affect me though - I've had my fun with jetstream sam, I won't need it anymore. But I will miss it a bit lol)
#suggestions-posting message I think the main issue with this is that you'll then have to make two terramoteres if you want exoblade as well. Or most other swords are part of some big recipe late game that you don't wanna have to make two of. plus they'd have to update the zenith animation to include it and idk if they'd want to
shimmer is a thing that exists, does that not solve this issue?
the animation is a fair point
i swear to god if we need to add zenith back to the frequent suggestions
this one isn't that bad imo, besides the animation issues I actually like the idea behind it
yeah there are certainly worse i just
two in like the span of two days makes me think back to the 1.4 port
i do think the devs said they didnt want to do something like that tho
ah yes, the time of malding
and also that it would be a bit difficult
they saw zenith like red's donor weapon so they wanted to minimize the number of changes necessary to it
nah it had nothing to do with what the guy was saying
o
he just wanted some later game swords added to it and the animation
yes
I mean you could shimmer your zenith but. Idk I like to keep it lmao
I'm a hoarder
The bit about it being like red's donor weapon makes the most sense. It does feel like such an important part of vanilla that changing it would feel weird lol
Lovely thing to wake up to
wake up??
Slept in a bit
Exaggerated a bit though
I'm a little more accepting of it now since murasama is getting reworked as a whole
Would be a good gfb addition though since that's full of old calamity jank lol
im still annoyed about zenith's materials are not their upgrades in calamity
it'd just be so much better if the zenith's materials were upgraded
Auric is specifically post Yharon...
also instant upgrades are l
a bit late, but the Zenith already uses instant upgrades in vanilla (Star Wrath/Meowmere), so I don't see why adding them back would be an issue
why is vanilla doing it a justification
Vanilla does a lot of things that Calamity changes
Take stuff like Hardmode progression for example
Vanilla's is linear while Calamity's is (mostly) non-linear
that's fair
this just got denied like a week ago
(Bit closer to a month but still yes) #suggestions-discussion message
oh that's sad
rip in the chat
I figured the only reason they wouldn't want it as a toggle is because it'd be kinda unfair if you could immediately cancel it but keeping the 10 second wind-down would fix that
Ig I'll just keep spamming it lmao
Yeah I read up
If the rework is really that far away idk why it can't be considered but eh
that sounds more like a bug then it does an intended mechanic
I mean it would make sense given the new defense damage rework but it does need a fix
ah yeah
I can see how uhh it might interpret Chalice's effect incorrectly
I can say straight up it absolutely should still incurr defense damage lol
Chalice with defense damage has opened up one of the stupidest tanking feats I am currently working on recording for but I've gotten to .63% to it so I know it's possible
WIthout defense damage it would be bloody busted
@rapid hamlet im just gonna flag this because from phrasing alone makes it sound like this should be in #1052323733961977947 either way since it seems to be an oversight; if it comes back as being intended from there, then a suggestion might be warranted
(That and I know defense damage affects it because using it with bloodflare core makes the bleed from chain hits go way faster)
Bloody busted? 
Chalice of the blood god afterall
is it confirmed that the suggestion means which of the following?
- if because of it becoming a bleed defense is ineffective (which is probably intended)
- if it just removes all your defense (as in become 0) on taking defense damage because of a bug
because for 1), if your defense is still properly reducing the initial damage you took (eg: 1000 damage hit, 400 defense = -200 damage taken, you take 800; as long as the bleed counts for 800 instead of 1000 defense is still effective)
for 2) it probably is unintended
i can confirm 2 does happen in-game
WHAT
I am not having that happen to me in game
I am doing this with Yharon rn and it does not take away all of my defense
It takes about half of it
Perhaps some other 3rd factor that's different between you two?
also doin yharon, any instance of damage sets my defense to 0 and displays my entire defense as negative
Which might be a bit much byeah
What's the difference between your "defense" and your "entire defense"? is it negative or is it 0
new defense damage reduce your defense by 33% of your negated damage, instead of 10% of total damage taken
Modlist
yeah uh mpg is currently killing yharon without moving so like lmao some stuff might be a bit overtuned with chalice
(I assume the chinese Better Damage Calc mod is purely aesthetic?)
Gear
better damage calc just shows what % of damage certain projectiles havr done
It's a testing mod
Yeah
very useful for testing
It's extremely useful for testing
it is just a mod that show which part of your gear deal damage in how many % (eg: if you have chlorophyte armor + weapon, it will show chlorophyte crystal 20% ,weapon 80% etc)
even include things like spectral orb, it is just make it clearer how much damage does something do
Ye
i mean. if somethings overtuned then candles certainly dont help - witnessed the bug on infernum yharon but disabling infernum did not remove it
I could go check in-game myself with just Calamity/Cheat Sheet to see if I can determine if anything's conflicting between the two instances here
Oh that's a good point
Resilient Candle got buffed
any hit sets my numerical defense to zero which recovers as damaged defense normally does, and the lil defense damage indicator to the right of hp reads -189 (all my defense)
if you are standing still tanking yharon you should fall to 0 defense very quickly right? or something something iframe again
are you still able to regen defense damage during iframe?
better damage calc is also the way mpg found out aerospec feathers is kinda fucking ridiculous 
i mean, absolutely min-maxxed and on expert-revengeance then i feel tanking yharon shouldnt be outright impossible though defense damage not doing it's job there is a bit strange ngl
Dunno I am not being hit THAT often to know for certain
No that was schmoovi not me
I was referring here yeah so i thought you did a standstill yharon
Fairly sure defense damage is specifically designed to not do this
cuz, otherwise that'd defeat the point of the mechanic
in last patch (iirc) you can regen defense damage during iframe yeah, mpg can confirm on this
close enough 
even have a video recording on it face tanking plantera while regening defense
update. i have re-opened the game with just calamity, bare-minimum, it now does a very reasonable amount of defense damage and chalice is indeed kinda crazy
Because I have so much defense damage that I still get deleted if an infernado spawns on top of me
So this is no longer correct?
But Yharon's dashes are either too often or not often enough for me to not have my defense damage regen in time with deific iframes
maybe somehow having infernum enabled but not actually on the difficulty mode fucked with it. but then i have no clue why it only fixed after re-opening
Ah so it was a mod conflict
Never has been
it is either not correct, or the defense damage regened during iframe is a bug
I assume it is a bug considering the purpose of defense damage
Well damn you could have told us that in #wiki-discussion at some point, that would have been good to know so we wren't hosting inaccurate info this whole time 
It generally doesn't really regen a ton at ridiculously high def damage values (200+) but at lower it does and it has absolutely done so while facetanking both twins and dragonfolly
it was my biggest complain on defense damage yeah,that:
- it regen during iframe
- it recharge way too quickly after taking damage
both combined effectively make it so you basically can still face tanking with enough iframe and defense
but then they change defense damage to be based on negated damage instead so I am unsure 2) is a problem anymore, but 1) is still an issue
as i stated, it still happened in death and persisted until i hard closed the game window and relaunched it
wack
yeah my recording software didnt work so i reopened and voila my bug is gone
1 is an issue, 2 is a tiny issue but not as bad as it used to be
if 1) is fixed 2) is not an issue yes
i think 1 could be patched easily but 2 doesnt really need a change
if you think stuff doesnt deal enough damage on rev theres always a higher difficulty a player can opt into tbf
I still thinking it can start charging slightly slower, but not a big deal with new defense damage
it used to be a case where in rev you can pratically face tank, but with new defense damage should be fine now even in rev (if you still can likely is just a single accessory issue like chalice)
Oh I am certain you still can facetank a ton in rev lol
Even in death
Just gotta know the right accessories
okay yeah it is literally written in the source "Defense damage does not start recovering for a certain number of frames after iframes end."
So, if it is, that's a bug
yeah, persist for a long time now
(it is just it had been mentioned very often in balance suggestion but was not fixed that I started to think it is intentional to not make it overly punishing)
Why my murasama don't work?
Oh my god it actually happened
peak suggestion 
try turning it off and on again
add exclamation mark to @loud badger suggestion, because it has not separated title and no reason included, it's just "add some shrines based on world size". Note that fact that small worlds are not supported by calamity, and this person mention small worlds in statement.
who plays in small worlds anyway
people who dont read the warning
❗
@sage granite this is readding removed content
Oh, It was a thing once?
yes
Wait, Why was it removed? It feels like it belongs
Ah well, Deleted anyways
u can ask a dev because i dont remember why exactly
🤓

@loud badger You do need to include a reason why in your suggestion. You gotta explain what the benefit would be for there being an increased number of shrines based on world size.
@flat cipher Your suggestion is fine although you could edit your title to be more descriptive to what you want changed
Like "Change Calamity's sentry weapon tooltips to be consistent with vanilla's"
Nice, thank you
Sorry, my bad. Thanks for the feedback.
murasama changeback 
so true...
honestly i would accept the murasama if it got resprited
like this concept on art server which was so fucking good
but it's a fanwork
people disliking the Murasama change or?
I actually can understand
I heard they buffed the enforcer but how viable it is for the last two bosses, I suppose not
Maybe the suggestion would be easier to swallow if you remove murasama and keep the part of adding a new true melee/buff any other existing true melee weapons at that stage
but idk, sorry
reversion isnt allowed and your entire reasoning is based on a subclass run
Well the subclass does sort of rely on the Murasama to be viable in the late game. And there aren't any alternatives which are nearly as good
We do have a rule against suggesting to re-add removed content
But I think we actually got rid of the subclass run rule, so, you can make suggestions about that
better reasoning would be that post dog has double the melee weapons of post yharon
it was
i forgor
I assumed so. Which is why I asked if there would be any other alternatives added at that stage of the progression.
But technically no content was removed, since it was more of a stat change than a complete overhaul of the weapon?
I feel like it's justified to base the reasoning on how it works in a subclass run. Since most people will use it if they're playing true melee or since it's a silly reference
We had a lot on our plate when rewriting the suggestion guide document but one thing we did want to address was kneejerk reversion suggestions
The suggestions that pop up immediately after an update to undo a change the update made, because people were used to how it was before
Without giving the changes time for people to grow accustomed to them and get a feel for why the devs did it
so uh
I'd say just change your suggestion to only be adding a new later true melee option, and exclude the possibility of Mura being undone
I can understand the reasoning for why the change was done. But I don't really feel like it was a necessary one when nothing else is nearly as viable at that stage of the game for True Melee
Dragon Rage doesn't cut it?
relying on gsd and nr with have 45 and 20 second cds respectively
i think you can also bobbit launch onto ares but thats very inconsistent
I would still consider it a downgrade. And the Murasama is more fun to use but that's more of a subjective thing
It's not
Just don't start with Ares and it's fine
true
Ares/Thanatos and mecha mayham make ares way slower
And much more consistent to bobbit launch with
I have too much experience with that
(You are also overlooking the fact that Murasama definitely still has uses against post-DoG events, Yharon, and Brimstone Hearts)
It's arguably more useful than it was before
#suggestions-posting message skibdi toile
No🪚
You are going to die in 3
2
no
...
WE ARE GETTING SUGGESTION NIMWIT WITH THIS ONE 🗣️📢💯💯💯💯
Alright Neo_Tokyo, is this, buffless, reforgeless time, only using Murasama, proving enough for you?
WE AIN'T BRINGING BACK THE OLD MURASAMA WITH THIS ONE 🗣️🔥
@verbal nexus
@verbal nexus
Sorry for the ping Silva
yes?
no
i want fucking pain
not under 2 minute kill
(you don't need to re-reply every time)
Why? Just cuz it was bigger?
you should do a gfb run then
Get this man a "True..."!
gfb murasama should have world scale size but do 1 damage
When the weapon gets nerfed yet benefits from it
If that's not good balancing then I don't know what is
Still
gfb murasama should be literally just a carbon copy of actual mgrr flashy effect including quickdraw slash, guntrigger sheath, vergil whatever attack from dmc and so on, tldr: literally what every dmc and mgrr fans want murasama to be
and then balance it to be only viable as a pre-HM weapon against slimes and zombies
and hardcode it so that if there are any attempt in making it dealing more than 5 damage it will do the same effect as trying to make lava slime not drop lava
Get this man a "True..."!
would it be cool to have new town slimes?
That is something Calamity could probably do yeah
But it'd help to have more solid reasoning than "it'd be cool"
...more slimes to pet
Integrate it into vanilla more by adding its own pets. Perhaps even extend it to new cats, dogs and rabbits as an idea too.
What happened with the lava slimes?
you dont simply ask about the lava slime in this server
Crash? World softlock.
what if you earned awards for how much town slimes you have unlocked? Like the zoologist and the bestiary
It doesn't look that much trouble to make too, idk, it could even be an event in the community, people makes their own slimes and submit them here, the one with the most votes gets added into the mod
You should indeed be playing into how easy it'd be to implement
Those system/contest ideas would make it seem significantly more difficult and stressful 
oh yeah, i didn't mean those were easy, i was talking about coding the slimes into the game
idk much about coding so-
correct me
it is insanely difficult to implement new town slimes
(not so much the code part, but rather the sprite part I assume)
Town slimes are in the realm of aesthetic non gameplay things so you don't really need that much reasoning for it (cuz, you can't, really)
But you could mention that the slimes already have a wide variety of variations, so it'd seem reasonable to add some more variations into that using Calamity themes, like sea or fire or astral
Plus they all have cute unique obtainment methods in vanilla.
Adding similar obtainment methods that interact with Calamity content would flesh out the world that little bit more, giving players more unique lil tasks to do
Is there something about town slimes that make them uniquely difficult to sprite compared to other things in the game?
making them look cute
not so much, but rather:
- someone need to make a town slime sprite (instead of the 10 billion item resprite)
- it need to look good
- it need to pass voting
Or even make them bestiary rewards
getting the suggestion passed is likely easier than getting a sprite from art server yeah
(considering QOL/aesthetic suggestion tend to get passed a lot)
maybe, I'm unsure actually
Nobody has tried submitting their own pet variations yet
in the art server
There is an art server??????
pog
many of the recent resprites you see are from art server
actually it's in #info
Me when I spread misinformation on the internet 😇
if you find it hard enough it is in an early post in #server-announcements
the post about how a sub art server was separated from calmain to reduce traffic of constant art submission in the calmain server through the art suggestion system
I find them slightly easier since you could probably use a model to help
From the already existing slimes
i didn't submit the suggestion yet, could i use your text in the submission?
Sure I guess, as long as you rephrase them to make sense in the context of your suggestion
we sure do be getting suggestions these days
"My neighbors listen to good music, whether they like it or not" kinda situation
mmh
That final paragraph in the suggestion just does it a disservice imo
Should i delete it???
Distracts from the main point and will make the devs antsy
Okay
@hushed lantern This falls under the no Upcoming Future Content Suggestions rule
And the only one you listed that even correspondends with Yharim as an Ally is Yharon
Ah, yeah imma be honest I don't really read server rules (Well I do, but it's more of a skim through). Which frankly I should take some time to actually read the Rules. And I thought the thematic parts was more like, showing how many people/how much stuff was effected by Yharim (whether directly or indirectly)
but yeah, ima gonna take a read of the rules
Read the pins in #suggestions-posting
wait why did murasama get moved to post-DoG?
it just seems wrong to take it away from the endgame after so long
to be used on a boss better suited for short ranged true melee
it isn't even endgame shadowspec is endgame
We have a lot of plans for Murasama, the tiershift is only the beginning.
well it was post-yharon, and post-yharon gear is pretty much endgame gear too
i mean to be fair, enforcer was once used to adrenaline melt thanatos at the end of that exo mech rollercoaster video
yknow what, watch the whole video
https://www.youtube.com/watch?v=6ayxP86Pibw
The world download link: https://cdn.discordapp.com/attachments/916406253163524128/929852624256270366/Auto_Exos.zip
Other bosses:
Yharon - https://www.youtube.com/watch?v=pa2p2RJUVGQ
Polter - https://www.youtube.com/watch?v=nk77vHl0vWY
Doesn't exist - https://www.youtube.com/watch?v=PC-u1kiiY-U
SCal - https://www.youtube.com/watch?v=TbioIEwKUFw
...
@half siren read the pinned doc about suggestion first so that you won't get flagged with ❗
also it won't guarantee that it will be implemented right away, or even be implemented
@half siren install better multiplayer
Better Multiplayer only has an option to completely disable respawning. I do enjoy being able to respawn during boss fights, I just wish it wasn't as frequent as it is in the mod currently.
Add that to your suggestion
Yeah the only way to edit respawn times is nycro's
Which is a bit eh that if you want to respawn during boss fights but want better mp you need to download ANOTHER external mod
At least imo
@hollow shell Since you're about, I asked earlier about adding an item to combine Hive pack and Plague Hive together, Then learning it was a thing that was removed...
Why was it removed?
@verbal nexus Sorry, but your suggestion violates more rules than the Maid Calamitas one
no
LMAO
it hasnt even been a day
aw man
brother you have not even SEEN the original mura
it was LITERALLY an arkhalis recolor
Well mate, Ya tried
i know
You tried your best and failed miserably, The lesson here is...Never try
thanks pally
we should make a gif where we launch ❗s at the viewer
anyways time to bring back my essay on why mura should not be changed back
@hollow shell Just #suggestions-posting
I'd like to see that ngl
How about
No dogpiling :)
all i ask is that they make it better
yea, we should probably let up a bit
Murasama is fine
they literally just made the beta one with better graphics
it actually needs nerfs 
It got reworked to be better now
its fr yharon meta rn (without cheese)
try hitting a boss with a tiny stick
Kills yharon in just over a minute with almost all testing gear and some minor tanking
tru
tru
Actually we aren't sure bc of the test #1 Photovis fan did has a bug with godslayer armor cit can't replicate
you say true, so why are you saying it's bad???
but also murasama really didnt belong on post-yharon tier
can i fire shit out of my onyxia
it really struggled to hit both cal and exos
Nah Exos it was great on
tru, dragon rage and violence are better
It was the only true melee weapon you didn't need to bobbit launch for to hit Ares
well yeah i guess
but then the obvious issue of twins
yharon moves a lot, he should get in range himself
Dragon Rage is comedy in it of itself
If you can stand on top of the target or worms goodbye but if you can't it's fairly mediocre
needs rework fr
i like the spinny long knife tho
it works well while strafing
like if you're going diagonally
they should add more to the sulphurous sea
It's true melee
It's a challenge run in it of itself
The challenge OF true melee is the short range so it doesn't make sense for a true melee weapon to have range that's not how the weapons are designed
And that will be that on this topic
How so? I mean I can sort of see where you're coming from but a proper replacement or upgrade is kind of needed
murasama does not need a replacement or upgrade
it just needed a retier and rework and that is what it got
It got it's base damage nerfed but it deals 200% of the base damage now so it's DPS is actually higher now
That and hits more often
if you're good at positioning*
True melee is true melee either play with the artificial limitations you set for yourself or don't
It still couldn't really reach the Exo mechs depending on the phase. So I would consider that aspect as still being present
Not like it's required to be anything catered towards you
Exos is the most unfriendly true melee fight as is
^ The devs do not have to cater to true melee players. Catering to a specific group of people who do challenge runs is a mistake Cal has been looking to rectify for a very long time.
This argument reminds me of how some bosses have slight AI changes if you're holding a true melee weapon
this is part of why they are keeping lacerator bad
Which is planned to be removed
Nature is healing
Lacerator is good it just isn't dog viable bc it isn't post polter
I personally find the late game to be a lot less fun now for true melee
Idk why I went this far just to prove a point, but here we are I guess.
Music in order:
0:14 - Inferior Fabrications by PinpinNeon: https://www.youtube.com/watch?v=eFLdPMjWy8o
7:55 - Catastrophic Fabrications by PinpinNeon: https://www.youtube.com/watch?v=GPDJQg7hZ30
Outro - Universal Collapse by DM Dokuro: https://www.youtube.com/watch?v=opvuE...
which is your fault for setting arbitrary limitations for what weapons you can and cannot use
(Darts exist as a subclass too and they don't have content past like, Hardmode
A subclass doesn't need every single point in the game to cater to it)
You're missing the point entirely
Cal doesn't cater to true melee players
It's not what cal does
Stop trying to act like it when it's been confirmed already, it will change nothing
This Convo really needs to be dropped at this point
I agree
yea
👍
👍
👍
Deletes Murasama
Suggestion created
Add back Murasama!!!
i believe it was "removed" because it was too many effects for one accessory
the funniest thing is, up until about an update or two ago, they actually forgot to remove the Hive Pack effect. it was so bad no one even noticed, so this easily could be done with almost no consequences
spam is bad??
Oh? Sooooo should I re-suggest it or just leave it?
Heck it could get given a tiny buff or something if suggested correctly
Plague Hive is such a dogshit accessory, it's barely even an upgrade to Alchemical Flask
I personally think it would be fine, but I think Rover flagged it when you posted it the first time, so I'm unsure
But it would be INCREDIBLY easy to make a case that Plague Hive needs SOMETHING right now because it might as well not exist
all you get for a post-Lunatic Cultist upgrade to Alch Flask is you release bees on it
it's awful
Calamity needs to add bee damage
Plaguenades are craftable Hardmode bombs. They are explosive projectiles that release 20 plague-infected bees upon explosion. Both the explosion and the bees inflict the Plague debuff on contact. The bees spawned by the Plaguenade fly much faster than normal bees and are unaffected by liquids.
I kinda liked Plague Hive having Toxic Heart but at the same time I don't think debuff enhancers need upgrades in the slightest
ture
and an item certainly doesnt need an upgrade after only one major boss
IM LOOKING AT YOU
SERAPH TRACERS

No you see things need to be upgraded every boss otherwise it's not viable anymore 
hold on wait what the fuck i thought elysian tracers were donor
Very well, In that case I'll put a suggestion in later regarding the Plague Hive, An upgrade might be possible but without a worthy reason, It might not be a valued use of time because....Well only the Swarmer is worthy here...Upgrade to Swarmer or something?
Or ya know, Just scrap it
Nah
Cog would be complaining more if that was the case
The Plague Debuff I like to counter is pretty decent for the accessory
there's actually about 4 weapons that you could easily use with Plague Hive; Swarmer, Plague Keeper, The Hive, and Plaguenades
or well
Hive Pack
perhaps a post pbg hive pack acc that buffs plague related stuff, but that seems a bit high effort
it could just be plague hive
plague hive is so fucking bad you'd need to buff it on top of the hive pack effect for it to even be good
the bonuses from hive pack are so miniscule by post-Cultist that you might as well just be using an emblem
reworking plague hive to a plague version of hive pack technically wouldnt be reversion
Every day this note of mine for you becomes more and more correct

:)
Hmm, idk what gives you that idea
god this reminds me i need to make notes for literally every active person here
in general i just hate how messy Plague stuff is because it's such an awesome theme and then you go and look at the weapons and it's just
This
PBG dropping 4 distinct Ranger weapons
can yall even tell me what half of these do
and 3 melee weapons
I've never used more than Virulence and Malachite :hdflr:
Yes, Release the Plague
MOVE PBG DROPS TO INFECTED PLAGUE ARMOUR CRAFTS
do you want me to
not actually

byeah i agree
plague stuff is kinda crowded and weirdge
its not even hust pbg drops
i have rough ideas of what most of them do; im just emphasizing how forgettable they are
theres plague cell crafta and plague armor crafts
its like 3 versions of plague gear right ontop of each other
yknow what's the stupid part of all
there is ONE plague themed weapon crafted from infected armor plating
like

mhm
When it comes to Plague weapons...I don't think I even bother using them tbh
some are good
only 1 of these is donor 🥹
but like
It do be there
yea
It exists
some of them are very good, that doesn't make them interesting tho
thats good, means we can fix the rest
the most interesting ones are infected remote and plague tainted smg in my opinion, and... both of those are donor. so.
Donors had the right idea for Plague stuff apparently
unironically yes
says something about our society hive
the rest of the weapons are just Weapon But Green
not whichever donor got plaguebringer armor
We live in a hive
hey plaguebriner armor has something cool going on
it was just a completely batshit implementation that was totally busted
i mean
blightspewer, syringe, fuel cell pack, the hive
id consider those fine
pike, pandemic (it couldve been cool), blade
oh right blight spewer rework happened so that one is also good now
I feel like syringe is too similar in use to malachite even if it's cool in concept one will just always be overshadowed
pandemic is funny now that is fits Hive five
Hmmm yes Pandemic that yoyo that I totally remembered about (I had to wiki it)
malachite used to be syringes RIV
iirc
yeah when rivs were real
but true, syringe is close to malachite
turn syringe into a shortsword
killing you
malvolence and pandemic could easily be upgrades to queen bee drops made with either cells or plated armor at this point
or magic gun like that etg weapon
Plague armor with the Vile Feeder when it was broken with no Immune frames, One of the few most OP things I'd seen in Cal...So much damage it was insane.
True!
Unsure if based or not
depends how its made
Move most of PBG's drops to Infected Armour Plating crafts
Plaguebringer Goliath is known to have many, many, many weapon drops stuck onto it for little to no reason. PBG also drops a new crafting material to use, Infected Armour Plating. However, most of the crafts used with this new material are more related to Draedon's Arsenal instead of the Plague in general. To fix this, we can move much of PBG's drop bloat into crafts used with the crafting material PBG also drops.
anything can be based
Depends what it's based on
(pike can die)
sure
i feel like
good enough for me
could be better but it's a start
and thats bugging me
Plauge Armor on its own killed Deus in 2:30 last patch, not even including the bees spawned.
No weapons, just the armor.
Bugging you?
lol lmao rofl trolled
ENCH
iap is used for 2 total plague themed items 🥹
I AM GOING TO KILL YOU
That's....Holy crap
i love me some donor soup
Death threats??? Mods can we ban this guy
it has all of my balanced dietary needs.. and more!
Donor items are a soup confirmed yes
technically 4 but im counting all of plaguebringer armor as 1 item
Or are the donors soup
The ocean's a donor item no way
you have brought this upon yourself blast
angel im leaving the ptsd is kicking in (post soup traumatic disorder)
That's the wrong order
Hence disorder
precisely
Damn, so true
he clearly can
huh?
anyway
noob when challenged not to spam random letters in caps
yeah plague gear(s) are a bit wacky and definitely could use trimming tbh
Guess that means a bigger suggestion for Plague eh
Start referring to stat sticks as stat soups
TRUE
NO
THIS IS OFFICIAL NOW
PBG really do be modified Queen Bee, her drop pool is just as bloated for no reason
qb doesnt even have that many drops outside of vanity
blast you just need to get a plugin that turns soup into hell every time you type it
hell.
and yeah qb is fine
compared to vanilla its bloated ig but like
meh
still not that much
I keep forgetting that PBG unlocks T3 draedon weapons tbh
Yep
@fervent orbit do you want to use mine;
Plaguebriner Goliath has 12 unique weapon drops. This is the most unique weapon drops for a single boss in the game. (Yes, even more than Moon Lord) It also drops a unique crafting material which can be used to make even MORE weapons. Of which all but one (which is a donor weapon, of all things) are not Plague themed. Several of the weapons PBG drops are repetitive, with her having 4 ranged weapons, 3 melee weapons, 2 rogue weapons, 2 summon weapons, and 1 mage weapon.
Several of these could be moved to be crafts with Infected Armor Plating with little issue. Malevolence could be an upgrade to Bees Knees, Pandemic could be an upgrade to Hive Five, Malachite could even be moved to post-Moon Lord as an upgrade to Syringe to help Rogue's miserable post-Moon Lord weapon pool considering they have nearly identical functionality (except Syringe is worse). You could even make some of these craftable at an Ancient Manipulator to help with the severe Plague weapon bloat at this stage as well. There are so many easy ways to fix her bloated drop pool, anything would be better than leaving it as it is now.```
wha
i rewrote it when u brought it up initially lmao
i dont think
i should include the malachite thing
thats a bit too seperate from the main point
it's just an example
plaguebringer is a she??????
yea but the malevolence and pandemic examples are enough imo
its a queen bee so yes
no way
i think malachite would work better as an upgrade to syringe than as a sidegrade considering mala is just objectively more interesting
but yeah fair you can just cut that out
but aside from that its good
true tbh to all this
Agreed
all the crossed out things serve no combat function
well if noob doesnt want to use it ill just post it myself lmao
also gonna include that picture
Ok
Doesn't mean the drops don't exist
stingers, the most functional item in combat
TRUE
fuck i forgot to cross out those
toxic heart. the most functional itrm in combat


stingers should work like super expensive throwing knives, just chuck them at people
Erm, conflicting suggestions in posting

True, sorry noob
🤗
Cog use your moderation powers and delete Noob's suggestion
DELETE YOUR VERY EXISTENCE

Get owned
skull CRUSHED
incredible
😊
PLEASE
Crush their skull into so-
NO
TRUE
anyways yeah im just trying to use this image to show how disproportionately combat oriented pbg drops are compared to qb
idk sounds like soup to me
Cog now's your chance
pulverize their scalp
decimate their spine
wtf
image DISCONNECTED from sugg
ban worthy mistake
yeah you'd need to send the suggestion again lol
cant believe your not taking your chance
¯_(ツ)_/¯

wtffff,,,,,
i was going to make another sugg earlier today but i forgot on what
we just lost one of my great ideas
This is why you write ideas down 👏
i got distracted :3
insert mage
Sad but true 
i really dislike how this is what it is
people like true melee because it makes the melee class... yknow melee, and not an ammoless/manaless ranged/magic class like some of calamity's earlier swords
alas, true melee is a subclass, and calamity supposedly does not cater to specific subclasses (which is its own can of worms)
but alas, that doesnt stop people from seeing murasama seemingly get nerfed (im not sure if this really is the case)
and feeling like endgame calamity isnt true melee-friendly anymore
also i dont think that GP video helps matters (14 mins with dragon rage only doesnt inspire it just implies that true melee has gone down the gutter)
too bad for people who restrict themselves to true melee i suppose
if you set the arbitrary restriction thats on you
like just because you want to do repeater/crossbows only doesnt mean cal has to add more
repeater/crossbow really doesnt apply here because its just bows
they're only called repeaters because their sprite looks different
functionally they're pretty much the same
and true melee is just melee
true melee is actually melee, and it feels more interesting than beam sword #9001
wether it has projectiles or not doesnt matter its still melee 
so seeing them seemingly getting shafted while ranged melees arent too affect can be discouraging
this convo doesnt need to exist cal devs have made it abundantly clear that they arent going to cater to challenge runs
not that this wasn't coming from a mile, im fully aware that true melee weapons can sometimes get overpowered as hell
and plus, im sure this is a bit overblown (it's literally a SINGLE weapon)
@novel belfry - Your suggestion has received an updated status!
[Give the Ceaseless Void an actual bestiary entry]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@robust kite - Your suggestion has received an updated status!
[Rework Frost Barrier]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Make Planetary Annihilation's projectiles not be destroyed by tiles]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
As I expected.
@ashen warren - Your suggestion has received an updated status!
[Make Planetary Annihilation's projectiles not be destroyed by tiles]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Double ping is funny
@drowsy plank - Your suggestion has received an updated status!
[Remove the Ability for Trashers to Phase Through Blocks]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Whoever made this should be thrilled
The suggestion was so good it got implemented not once, but twice!
That was suggestive
@bitter narwhal - Your suggestion has received an updated status!
[Make the Flight Time bar also show how much " fuel" left you have in your rocket boots (+ Non-wing upgrades) and the Magic Carpet.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@left hawk - Your suggestion has received an updated status!
[Make healing at the Nurse reset all cooldowns (including Potion Sickness) while no bosses/events are active]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Not surprising
@worldly sparrow - Your suggestion has received an updated status!
[Make Phaseslayer's damage scale with movement speed instead of spin speed]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
lets go
That's... interesting
I'm glad something's being done with it, at the very least
thank god 🙏
im suprised that frost barrier got rejected entirely
are they just gonna kill it?
because i cannot think of anything else you could do for that thing
Buff it to an unreasonable degree so it's good
We're bringing back Exo Freeze for just Frost Barrier

if it was a kill, wouldnt it be a 🔒 instead
i rememberd there was a rejected frost barrier sprite that looked really fucking cool
thats way too big
like, i get why it probably was rejected, but it'd probably work better if it was something like the rover drive
This (to me) makes me think it's a shield-type accessory like Rover Drive
like, it summons a frost shield around it
actually, that could work as an intermediary accessory between the rover drive and the sponge
we dont have a hm shield accessory

make it like, crafted from essence of eleum or cryonic bars to make the rover drive better
Making Frost Barrier into another Rover Drive would be a bad idea probably
honestly im just more interested in the sprite than the barrier anyways
i would not be angry if it just got removed
but the rejected sprite... god that looks really cool
You'd think something with "Barrier" in the name would grant defensive capabilities but it doesn't really
Like
Cool! You freeze enemies when you get hit!
Ignore the fact that this is really not beneficial
remember how annoying it was when you had to grind for a frost barrier for auric armor
if you didn't buy one early on you had to go sit in the ice biome and wait lol
and if you were in multiplayer then EVERYONE needed one
An idea (though not necessarily a good one) could be to merge Frost Barrier with one of the two Cryogen accessories
Like have Frost Barrier merge with Cryo Stone to be the defensive accessory then Frost Flare be the offensive one
Or, better yet
Make Frost Barrier be a defensive counterpart to the Abaddon, remove one of Cryogen's accessory drops, then turn the other one into a Frost Barrier upgrade to mirror Void of Extinction
Of course there's obviously the problem of "what would it get changed to", and I unfortunately cannot offer that, nor do I think that this is 100% better than the current
Mainly just throwing ideas out for the sake of theoreticals
thanks for implementing it twice
I do not know, that happened after I stopped being a dev
But I assume it was part of the general recent trend of cutting down on mega accessories, making it so later-game accs don't just combine 3 to 6 earlier accs into a single functional mishmash, rather they're usually just single item upgrades now or combining two at most
Allows the effects to be more focused, the items' purposes more clear
People forget rover isn’t a dev since they’re so cool
yeah i didn't even realized rover dipped alongside the rest of the 22 incident devs until a few weeks later
specific rework sugg
...can anyone better explain how lead wizard (which was once the rare item variant of the clock gatlingum) worked?
When fired, bullets were transformed into yellow high-velocity bullets that shoot out from the gun at angles above and below the cursor's position forming roughly a 30 degree angle.
You shoot two streams of bullets on either side of your cursor
So close enemies you could hit both streams and it was very good, such as against PBG, for everything else it kinda sucked as you could only hit one
Sounds like it was good, never got to use it though
sounds a lot more unique than the clock gatlingum
it was, on PBG, and pretty much nothing else
If I was a dev and was kicking off of Gatlignum materials and Lead Wizard, I'd make something like:
The gun fires the same three shots at once but now there are two bullets fired with each shot. One bullet always goes straight to the cursor, while the other randomly offsets itself to a max of 15° off of the cursor
It's a very rough sketch and it probably isn't any better than the current way it works, but I've tried
Do Adrenaline and Rage have any interaction if they're both activated at the same time?
Actually first I should ask if they are multipliers or additive damage
Rage multiplies damage by 1.35x
Adrenaline multiplies damage by 3x-3.45x (depending on which upgrades have been used)
The two of them are an additive bonus together though if wiki is correct
OK, I asked that forgetting about Adrenaline's damage reduction mechanic
i was gonna say i wish rage did something else like how adrenaline has a double use but i realize now rage should just be the free damage button and it should probably stay the free damage button
Aye, Rage gives a smaller boost to compensate for it being easier to activate
i wouldnt call it small but i see why rage doesnt have an extra use because adrenaline is so damn powerful
and its also easier to activate 

There aren't even conflicting plans meaning the cooldowns are just gonna stay as-is? I genuinely see no reason for that but okay
Would it be valid to suggest "Make Providence's new Holy Inferno border draw on top of background walls" or is that a technical thing? My entire arena is filled with black walls so I can see her projectiles better which has the effect of not being able to see when I'm getting too far away from her. This wasn't an issue in the previous version because the (now removed) screen tint would get more intense while I had Holy Inferno
Edit: Went ahead and suggested it, here to respond if there's any issues with it
i think thats a good sugg unless its for tech reasons (neverwakes)
@fleet grotto - Your suggestion has received an updated status!
[Add Arcane to the selection of tier 4 accessory modifiers]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

Honestly surprised that got accepted but not opposed to it
I assume this is done because of a technical limitation, and as such will probably get an exclaim if/when one of the devs explain as such, but this is something that always frustrates me when I fight him. As literally no other boss does this, even ones with fairly similar mechanics like Ares (although ares is one shared health bar, it still utilizes multiple hitboxes with certain portions of the sprite being drawn only like the arms).
I assume so too, and it would probably be too annoying to change to be more in line with ares, but until a dev shuts it down I might as well try
p90 was reworked to have increased damage in 1.5.0.001 in compensation for more use time and 1 less bullet per shot
i dont know if thats against the rules or not but if it is ill purge it
idk
p90 already used in the prideful hunter gun no?
The suggestion was about changing the functionality of the P90 to an earlier version, but only on the GetFixedBoi world seed.
came up with that like 5 minutes ago when playing zenith seed calamity
the caps is a bit excessive
ah
and the title is a bit too long
lemme fix that
cover yourself in oil and fly 

