#suggestions-discussion
1 messages · Page 226 of 1
it needs to look better and work better and be better
reall
okay so honestly when scal spawns, screen just darkens and then bam
she's in
also why does she spawn with an altar? with draedon you're outright calling him to come over and bring his mechs over
Just finished my first Calamity run and one thing stood out to me near the end. I wish the enchanting mechanic existed way earlier in progression so I could actually utilize it. There are some game-changing mechanics in there. Perhaps after moon-lord or something.
but like, i don't actually know any lore reason behind why calamitas just has to come over to that altar when you activate it
she spawns with an altar because making her walk up to you and attack you like she does in lore wouldnt work with the arena system 
enchanting?
dunno why its at an altar but its much better than a normal left click to summon the boss
the scal mechanic
oh
i know its better than just a normal click item
thats why i mentioned improving her summon method in the sugg
it would be soo much cooler if she just
rolled up
but maybe using it for the first time should bring up a unique animation like how draedon talks to you when you spawn him for the first time
maybe have the whole intro to Stained Brutal Calamity start playing
(or they could change it to something better once the arena issue is fixed)
my headcanon for lore reason as to why the altar summons scal is because she is actively hunting you down
and so using the altar with the ashes of calamity reveal your location to her
have her float down ominiously, unleash a spell that creates the square arena blocks
but only for the first time
ooh that sounds good
that would be sweet
subsequent spawning should just do what's currently in game
you get to see what she is capable of before the fight begins
that would be cool
and you wouldnt even have to read the lore to see that
or the square arena blocks could just be better 
arena blocks look nice btw
but yeah they really need to look better
the texture is extremely hard to see in game
i think a lot of bosses just need visual glowups ngl
Too dark to even see the texture 
idk if it even has a glowmask or anything to make the red stand out
calamitas is probably the worst example, since... well, she's the final boss (as of now)
cough clonemitas cough
shes a final boss
her and exos are same tier
Sepulcher IS FUCKING AMAZING
but thats about it in quality
the brimstone monsters? god
i know someone submitted this interesting resprite of the monsters but im guessin that because its not spherical, its a lot harder for the player to see
the bosses that need glowups are:
desert scourge (getting one)
crabulon kinda
perfs
sg (getting one)
cryo
as
brimmy
calclone
aureus
pbg
rav
deus (getting one)
provi kinda
all the distortion bosses (dog and signus getting ones)
polter (getting one)
yharon (getting one)
scals border and moons
uhh nevermind thats
all of the bosses
also its a necromancy thing which jus doesnt fit
yooo tf
doesnt calamitas dabble in necromancy and shit?
rejected 11-0
yeah but the brimstone monsters are brimstone monsters
theyre unkillable because theyre giant fireballs
profile checks out
its probably because itd make it A LOT harder to see where the hitbox will be


she deserves better than 1 block box hell,,

I was just about to suggest calamitas is a bs rng fight then I watched a hitless vid and realized my game is bugged in some way and she spawned like double the amount of projectiles wtf
h
h
H
scal isnt bs but she is quite rng
Yeah no the vid I watched makes it seem a lot more reasonable
byeah as is the story with a lot of things in Calamity
The devs did have plans back when I was there, to make the SCal arena more interesting
At the very least making it thicker than 1 block and actually having a design to it, like a structure
idk what mod is making her do that, maybe something with multiplayer
honestly thats barely a fix
It'd be an improvement, marginal but still better
ya
It'd be prettier 

I hope there's plans for more devourer of gods style fights, that was by far my fav

Well DoG himself is probably gonna get some significant fight changes in the future
more worm bosses :3

so that'll be like fighting a new boss
he's so well designed though
(dog is getting a complete overhaul)
am i crazy or something
we definitely dont have enough worms already
... in base Calamity? You playing with Infernum?
That'll be the reason yeah
ohh
Infernum completely overhauls every single boss fight
mb
"is he different" 
That's kind of its whole thing
Wait, I thought it was a toggle like death mode
It is
yeah i was just in death mode
well uh. thats definitely an opinion then 
DoG is gonna need some changes in the future
damn i guess im cooked
because his size is increasing by like 4x
wdym clearly he doesnt need any ai changes 
He felt really fair and rewarding comapred to a lot of the rng fights
us???
friend and I
no hes just not a very well designed boss fight

Common design complaint I hear about DoG is that the fight is at its most fun when you're able to be constantly moving
but the laser walls force you to stop in your place and carefully position yourself
yeah
I think I just really like him coming out of the portals and the line drawing mechanic
hope that stays
ah then yeah you are crazy
and thematically all over the place
i swear to god if my wifi stops working 1 more time
And also conceptually the laser walls don't make use of DoG as a worm boss or his whole thing about being an eater at all
or flygod
laser walls will probably not be staying so uhh get your fun in while you can
i sent this message five minutes ago.
Yeah the laser walls will be ultimately removed
Serpent can fire lasers because ???
portals will likely stay tho
I am quite interested to see what they'll do for him instead, because the shitass laser walls have kind of been his whole fight identity for the past 5 years
no reason for them not to
I mean a lot of other bosses it's just kite as fast as you can away and or in circles and melt boss as fast as possible, having to stop moving to dodge is kinda cool
the one thing we know about dog is that his phase 2 form will be EXTREMELY BIG
(This isn't to demean you are all btw Seananigans, you're valid to enjoy the fight as it is)
as though "worm with lasers" isnt also the fight identity of every worm that isnt eow
^^
In vanilla and Calamity certainly although I'm sure some meme mod holds the title for the actual largest worm boss
although yknow what imma be honest, the mandibles look weird
as in, their outer edges
and there it is
It is a ginormous sprite so every pixel can't be perfect
omelettes eggs
etc
my favorite dog sprite was the second form's original sprite
my earbuds wire when I throw it on the table
It was pretty neato
Very angular and sharp
it really helped make the final form a lot more surprising when it first released all those years ago
nowadays tho, it doesnt feel as impactful
it takes up the majority of the fight
yep...
what in canned mackerel is that
Depiction of old lore Deus or something idk
(I think at some point in development the idea was considered to just have DoG spawn in Phase 2 after you beat Phase 1 once
because Phase 1 was such a short ineffective formality for P2 being the real full fight
But, don't quote me on that
If it even was considered it would have been only very briefly)
hastily edited because the original had more of the sprite
zoomo worm pog
I actually thought about that earlier
Elemental Gauntlet is getting several changes next update which conflict with this suggestion
i remember seeing zoomo's worm boss head and was like: "good grief, what's the whole thing going to look like?"

didn't know that, thanks
I mean, it's just
It no longer uses Yharim's Insignia since it's reworked, and it now makes attacks inflict Elemental Mix instead of Hellfire
oh yeah, elemental mix
There’s definitely bigger ones that this
that weird once-upon a time thing that was supposedly one debuff but really was four other pre-existing debuffs iirc
almost all of them were damage based
Wiki is funny
didnt i already lock suggestions like this
And they weren't all, Glacial State was part of it
I love debuffs meaning nothing because you inflict like 20 at once with every single attack
Sorry, bad attitude
but imagine, just what if, your post-ML super mega combination weapon inflict poison
Is there like, a single weapon that inflicts more than 3 debuffs
Other than like Caustic Staff
most of those are removed yeah
exoblade inflicts on fire
or rather, changed
My bad impressions do come a lot from like, pre-rework Exo weapons
which not only inflicted the Elemental Mix but also like 5 other debuffs including On Fire
Very glad it's just Miracle Blight now
Glacial State, Brimstone Flames, Holy Flames, Plague, On Fire, Cursed Inferno, Ichor, Frostburn
Yepp...
Miracle blight is my favorite debuff ever its funny
Oh, can't forget Exo Freeze
You have been scourged
I am inflicting on you the eepy debuff
we should give it a cool name like abyssal flame
jokes on u im already eeby 
But make sure it's a fire debuff because it has to be
Well then get eepier
TRUE
tbh i hate terraria’s status effect system inherently
mushroom flames
I wish it was completely different
Slime flame
It is a bit hard to make a unique effect for a debuff that isn't incredibly annoying
yooo
Desert scourge will give you sand in the eyes debuff that will make you blind
alright anyway lemme try to reel this in
Anybody have a suggestion idea for this debuff-based conversation? If not, then, 🧹
Hmmm
already made that joke
wh
death sentence
🐌
the lower your hp, the more effective it is
like you get controlled by the mushroom or something, just like crabulon 
desert flame for ds
glowing mushroom flame for crabulon
corruption flame for hive mind
and [biome to summon that boss] flame for the rest
everything is burning
Ah, here
With the addition of accessories to reduce the damage that debuffs deal (Purity components and the like), there could be debuffs that can have extra effects only triggered in specific circumstances (rather than being annoying to everyone or bland all the time)
For example: A debuff dealing more damage when x amount of other debuffs of the same kind are applied to the target, different debuff types pairing up to make unique effects (think Xenoblade Chronicles 2 Elemental Orb system, or Genshin Elemental Reactions), or similar
All of you are sentenced to the blast oven

🔥
fargo's souls mod has a TON OF UNIQUE debuffs in eternity mode
they also all suck to deal with 
like debuffs that cause you to heal the enemy instead and that literally clear all of your buffs (not fun)
im suffering through eternity+deathmode (thats actually a thing now, no really)
Y'know I don't really have anything else to do so I'll probably format this as a proper suggestion so this conversation doesn't go to waste
That isn't a good thing
also calamity already has a debuff that removes all buffs, it's called NO U
And a debuff that makes you heal the boss, using the calamity buffed yoyo mod

?
It's an unofficial mod that just has Calamity in the name, and is notoriously and incredibly buggy, it often makes your attacks heal the boss, makes the boss lose like 5% of their HP per second, or just makes the player invincible
oh lmao
when you said debuff i thought you meant they had an official mechanic that did thag
No, it's just a buggy mess. it caused all those issues back in 1.3
And then someone randomly decided to port it, and not fix any of those issues
It's like one of the longest running "do not use with" mods in Calamity's history. It is incredible how many things a supposed "yoyo" mod can fuck with
gees
I now realize it is uhhh Late
I'll finish and post this tomorrow, look for it then
the WHO oven

Car reaction
zapinator: the mod [except unintended]
corruption flame is literally brain rot
And thats if it doesnt crash your game around 30 seconds when playing
[19:20:20.231] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityYoyoBagBuffed.YoyoModPlayer.OnHitByProjectile(Projectile proj, Int32 damage, Boolean crit) in CalamityYoyoBagBuffed\YoyoModPlayer.cs:line 45
at Terraria.ModLoader.PlayerLoader.OnHitByProjectile(Player player, Projectile proj, Int32 damage, Boolean crit) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 873
at DMD<Terraria.Projectile::Damage>(Projectile this)
ah
im sure if it opened its jaws it would be the biggest
old lore deus if it didnt get eaten

Righty-o, new suggestion time, and as always, looking for feedback
Introduce more unique debuffs/Change existing debuffs to be more unique
Currently, Calamity has a large variety of debuffs which fall into various categories: Fire, Water, Electricity, Cold, Sickness, and Typeless (Typeless is moreso everything else that doesn't fit the other categories). However, the vast majority of these debuffs are naught more than "lose x HP per second" without any other effects. There are some stun/slowing debuffs too, but these do not appear very often, with only a handful being present. With the recent addition of accessories to reduce the damage that debuffs deal and/or reduce their duration, such as the Purity line as well as the Void of Extinction, the standard debuff that is "lose x HP per second" can become negligible entirely, defeating the point of the debuff.
To simultaneously counteract this (to an extent) as well as make debuffs less "copy-and-paste", I propose that either some new, unique debuffs are added to introduce some variety, or that the current debuffs are altered in some way to be less bland. These effects can be a multitude of things, as some examples: A debuff that has an added effect when x amount of other same-type debuffs are active, a debuff that changes its effects when y conditions are met, a debuff that reduces the effect of z buff, and so on. I don't believe that every debuff should this unique treatment, as adding a unique effect to all debuffs will set a precedent for every added debuff going forward, which is far too much effort for what it's worth. However, if even a small subset of debuffs are given this, it will make them have a lot more impact than the standard formula of debuff, especially if the extra effects are more than just a big "frick you" to the player.
the debuffening 🙏
great sugg
This is regarding the conversation from yesterday about debuffs basically
Plus I got tired of the vast majority being what is essentially On Fire clones
that has always annoyed me about calamity mod
to many fire debuff clones
is there already a debuff that nullifies dash?
like completely
Iirc there was an electricity debuff planned
We dont make slowing debuffs often cuz they suck; especially when inflicted on the player
Oozed from Ogre i think
And any stun
isn't electrified a thing
the thing tesla pots do
Yes theres 2 electricity debuffs atm (one being the vanilla one lol; the other is galvanic corrosion from tesla potion) with one more on the way thats what I meant
I know of one electricity debuff that could exist but it doesn't help that very few weapons would be eligible to have it
ok but anyways while debuffs are in the chat i would like to say that fighting ravager really fucking sucks for me because i stan featherfall potion
and guess what gets disabled by that debuff rav inflicts?
featherfall, among many things
big inconvenience
Ravager is likely gonna get reworked when it’s moved
So it’s possible the debuff could be changed?
i dont think it would be

Ravager's getting moved?
to post provi
ah
All Sickness debuffs also reduce the player's damage
All Heat debuffs are just strong DoT vs the player
All Cold debuffs are reduced by Warmth potion
All Electric debuffs are related to movement (if we add more they'd probably be related to movement too, but there like 2 right now lol)
All Water debuffs are uhhhhh nothing special right now but if it's crush depth it reduces your breath faster in the abyss
That's the current general bonus effects of these vs the player for reference
:ah:
I never really noticed the on-player effects
Much less made the connection that they have a specific change per type
Debuffs vs enemies doesnt really need changes either imo because we have the whole weakness and resist system + potions and accessories to buff debuff damage if you want that.
As for vs player we can add a little more there, but hurting the playing by reducing movespeed or vision almost always feels like shit and I'd rather not go about it in that way. stuff like ambrosial, living dew, and honey dew are supposed to reduce and act as negation for categories of debuffs, thats their entire point, like honey dew removes the damage reduction from sickness debuffs for a reason. Its because that's its entire point, to help the player that equips it deal with specific debuffs.
I don't think vision debuffs are bad, but rather need to be implemented differently. Perhaps it'll change all blocks to be black or something else that avoids what darkness does. The things either need to change things or outright hide things rather rely on the screen's brightness.
Think how the Odd Mushroom works when designing, it adds clutter rather than decreasing brightness.
I see your point
- I agree that debuffs against enemies don't really need too many changes, if any, because enemies are a lot harder to give detrimental effects that aren't losing HP or being slowed, so even that by itself is reason enough to not think of stuff for that.
- I definitely don't want any extra effects that hinder the player in unfun ways ("Ah yes, let me just make a debuff that removes all player control, this is definitely a good idea" -Cursed), because that makes the debuffs less of an extra thing on hits and more of a "Hey you want to hate the game?". Imo an ideal debuff is something that is punishing to the player in such a way that it encourages avoiding the debuff, but not so punishing that it ruins an encounter entirely if you get hit with it.
Maybe this whole thing is just a massive nitpick on my part, but I thought I'd throw the idea out
Honey dew also removes the fucking damage reduction???? I never knew this. I just thought it halved their duration
wait what do you mean honey dew removes the damage reduction from sickness debuffs? that isn't said in the item's description or on the wiki

Okay yea it's just purity and infected jewel that removes the damage reduction
if you really want to force a change, can always just change it to be build-up based instead of instantly contracting debuff, and instead of reducing debuff duration the "debuff negation" will increase the "build up meter" (aka the amount you have to get hit before getting the debuff)
but yeah, this have the problem of:
- if the meter is too long or reduce too quickly player just never get a debuff
- build up based debuff meter usually means that the duration of the debuff are also exceedingly long, and usually used in games with limited resources so that debuff purification is not available 100% of the time; that is not a thing in terraria
imo cold can uhh, increase player damage taken (reduce DR/defense or straight up % multiply damage taken), because shattered, or something
water to an extent can slow the player down because it either makes the player heavier or literally causing them to become bloated, but probably a bit far fetch (and water debuff generally is rare enough for that effect to not be a recurring problem to the player)
I think imo iirc
Well all the DoT cold debuffs are actually just cold fire so shattering doesn't really fit for those. water debuffs slowing you down would just make them uniquely more annoying when you do get them and not actually make the game more fun in any way
the thing is most games that implement a debuff system (that is not DOT only) usually just dont care about the annoyance factor
IMO I think what is important is to provide a solution to deal with the debuff, not necessarily that because it is annoying it should just not do it instead
currently all (most) of the above debuff downside player have a way to deal with it, a water debuff solution can just be implemented in that case
and for water debuff outside of wet (which is used by like anahita and duke fishron), the only other debuff is crush depth which is almost exclusively encountered in abyss
then yeah maybe completely nullify regen/slow down regen/reduce healing from all sources or something because frostbite (which I think can still fit)
@ashen warren - Your suggestion has received an updated status!
[Make the Skyline Wings craftable through the Sky Mill]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
what the burger
Something something Aerialite rework I assume
Pretty much
The crafts will be moved to the Anvil
Long story short, half the team wanted Sky Mill, half the team wanted new crafting station
Anvil was a great compromise
Because admittedly, Sky Mill is goofy
And Anvil fits a metal much more
imagine if terraria was realistic and you needed like 10 more crafting stations to shape materials into what you want them to be
minecraft with one of those realism modpacks (not fun)
Players have it easy tbh
You can just go down your hellevator and grab a Hellforge to smelt Aerialite
The sky people, back in the Draconic Era, definitely didn't have an easy time
They had to invent solar furnaces because of it
simply just make alot of mirror that reflect sunbeam to the same point and boom you harness the unmatched power of the sun
yknow what? when that update comes around that might add the remnants of the sky people civilization comes around, have solar furnaces be a thing
as an alternative to hellforges

pray the sun
@hybrid steeple - Your suggestion has received an updated status!
[Rework SCal's Arena]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
That was fast
welp my discord lags
(Nah)
no more sky mill hell in GFB 💪
ture
ah yes
the community approach 
true
honestly you could even just tack it onto more sources like blood moon enemies or smthn i dont think anyone would care
would certainly be better than umpteenth crafting recipe
Yeah i'm going to change up the suggestion
this is good because it focuses on the problem (getting binoculars) more than focuses on a specific solution; good job 
I admit, I thought they were a FTW-exclusive drop. As that's where I got the binoculars first.
Isn't this elemental gauntlet suggestion a lock
Something like it is already in plans
im unsure, all i know is the debuff got changed
#suggestions-posting message
Somehow I feel like this is probably not a good idea balance-wise
If we take the four Summoner armors from earlier tiers, being Hydrothermic armor with Summoner helmet, Plaguebringer armor, Spooky armor, and Tiki armor (not taking into account accessories or armor bonuses), all four of them provide more damage and minion slots than Astral armor
Plus, Astral armor is supposed to be multiclass (or classless, one of the two). Buffing the Summoner side of the stats could end up being really volatile
(Also not every class needs to benefit from every classless armor; take Omega Blue with basically no reason for Summoner to use it)
i agree it's a bad idea but it isn't invalid so it shall stay up ig
if we take set bonuses into account... yeah no
plaguebringer has a like 2:1x deus kt with only the set bonus
Summoner when they can benefit from like. one multi class set throughout the game
and that’s cuz it was originally their armor set

forbidden?
theres also fearmonger
Yes
????
I keep forgetting that it was always a multi-class, it just had such insane summoner stats and effects surrounding summoner I kept getting it confused
It feels a bit unfair that multi-class generally prefers melee/ranged considering (iirc) most of the sets don’t have stealth or summon slots
and even lacking extra mana at points
A lot of multiclass has summon slots
I would say classless/multiclass favors summoner the most, by a good bit too
Fearmonger, every single old ones army set, demonshade, omega blue, forbidden, etc
i really dont like fearmonger being multi-class, i think it'd be better off as a summoner-specific armor
i've heard that fearmonger is supposed to be the tanky counterpart to the Omega Blue set
but it just doesn't feel right
I mean, it is exactly that
You could go the reverse direction
Try to make omega blue slightly melee focused, like how fearmonger is slightly summoner focused
I meant give it more explicit bonuses
ik it already favors melee with that but it doesn’t give an explicit melee damage bonus or extra effect on the damage type’s hits like fearmonger
Idk I guess that imo multi class sets shoudkenr favor any class
those explicit damage bonuses and stats are generally the reason why i dont think fearmonger should be multiclass (and that its also just an upgrade to a summoner armor set)
that doesnt even make sense following vanilla's own guidelines with things like crystal assassin, forbidden, and frost
well there's no real basis for it then? sometimes multiclass armors just work better for some classes then others; and some dont support certain ones at all and that's fine
that's just the nature of some equipment
would be weird to put minions slots on crystal assassin or something at this point
Does crystal really prefer a single class?
i never said single
i said some
regardless crystal assassin arguably does favor melee considering all mage gets is -10% mana cost and ranged just gets +10% ammo conservation
which are really weak stats compared to the 10% melee speed
and it's literally useless for summoners
Indeed
All I remember complaint wise with multi class is omega blue not having extra stealth
the melee speed affects whips
the summoner armor with 10% melee speed and no other bonuses 🥹
10% whip speed WOAH
But yeah, it is generally hard to balance multiclass armors withlut just crippling its summon stat because your main (non summoner) weapon is dealing 100% base damage
So any additional damage you get from summons are just extra dps you have (minus the stat loss from using a multiclass armor over single class armor)
nope
got fixed i think around hellish harbour
ay guys i want some thoughts on this new suggestion
New Boss - God Killing Auric Sword Guy Dude
I call it... The God Killing Auric Sword Guy Dude. I got the inspiration for it after I saw a fan OC for the Calamity Mod.
the boss is basically a auric man. its very menacing, epic, cool, awesome, and very evil. this boss will be post-scal/exos.
in order to summon him, you will need to make the God Essence. (a new summoning item for the boss.)
in order to craft it, you need yharon soul fragments and some human soul fragments.
human soul fragments are an uncommon drop from town NPCS. it has a 45% drop rate chance.
you need 15 human soul fragments and 15 auric soul fragments for this item. this boss is like senator armstrong from metal gear solid: revengance.
and the full fight can only be fought at night. it can be fought in the day, but he will kill you instantly when he gets to half his health.
when summoned, he will say the last verse of It Has To Be This Way.
The fight is very challenging, as he tries to hit you like the King Slime.
however, you simply have to guess which attack it is because the differences between the attacks are almost next to none,
making most of this fight luck based. his attacks are sending fast fists made of auric to reject you into Oblivion, making the screen bloody and blurry so that you cant see him as well,
and if you touch him, you get debuffs like rejected, and other debuffs that are related to making it so that you cant really see around yourself.
he is also able to charge directly into you with his sword.
when he gets below half of his health, he gets 2 more swords and arms and his attacks get stronger and faster,
however, there is one thing that can make the GKASGD extremely deadly.
if you see his eyes, it means he is about to blast you with a lethal 1 hit kill laser (he is insecure about his face)
this attack is avoidable, but the laser is quite large. for health, he has 6,500,000. as for the loot,
you can't decide. He will drop precisely 5 Yharim Bars."

no
yes
The only thing i could see her is a partial negation of the summoner damage penalty but even that might be too far
Yes
This mfer thinks he’s Fogbound
||(Yes Ik its a parody of Fogbound)||
@cursive wraith seraph tracers (and tracers in general) aren't supposed to have as much flight as other wings, in exchange for ground mobility and improved general mobility. Seraph tracers in particular are very much on par and frequently better than drew's wings, due to them having more than enough flight time and granting extra iframes.
In short, seraph tracers don't need a rework, a stat boost, or an upgrade to let them compete with endgame wings
It's intentional that the wingboots have worse wing stats than the pure wings
That's the tradeoff with combining it with boots and freeing up an accessory slot-
yeah
I guess so, but I found it annoying when I was fighting SCal or the exo mechs and my wing time ran out. Then again I should probably make better arenas.
You could have minecart rails set up throughout your arena that you can grapple onto to refresh your wings (and instantly stop your momentum if you need it)
Meta strat for a while was making the entire arena filled with minecart tracks so you could do that anywhere, but that's a bit extreme
I'll have to try that.
and can be laggy as terraria's lighting engine explodes
Terraria try to have a functional graphics system challenge
whats a yharim bar i only know GKASGD bars
Or ropes even
And even then fancy (and laggy) arenas arent necessary there’s stuff like Soaring Insignia, Soaring potions, Community which boost flight time
You do not want to do that at all for exos, bobbit hook helps a bunch with momentum with just a few rails and you will lag
consider equipping 2 wings so when the first set gets tired you switch to the second set which is not tired
Pretty sure that does not work
You can hotswap to other wings but that will do nothing
@cursive wraith the boots having lower flight time is an intentional choice to make them not a strict upgrade to every kind of wings, since they also come with so many other bonuses
we've already covered this
Oh wait that was already said, sorry
I should have scrolled up more than like 5 lines
consider pulling out balloons from your pocket and jumping with the balloons when your wings are tired instead
ravager could also get this treatement
Perhaps
Removing fishskip from low%
Rockscalibur is one of the most progression breaking items thanks to shimmer, I hope it's kept due to the sheer absurdity of it.
Would make sense
Especially considering Astral Chunk is getting the same treatment next update

Basically, what will probably happen to it is
The only recipe you'll be able to unlock pre-HM by Shimmering it will be Mechanical Worm
Because Roxcalibur will become much easier to find in the not so distant future
at least we still get pre-hm hallowed bars
destroyer emblem is a post golem accessory, and 10% dmg and 5% crit is better than 15% dmg

also i love how they just write off the velocity boost entirely
because a) they arent even on the same tier and b) dest emblem is one of the best stat sticks in the game
true
there is no such thing as a slow projectile 
the velocity boost makes a massive difference for some weapons
See: Piranha Gun and Flak Kraken before they got fixed
Of course, that's not the actual velocity, but it's a side effect of it
what was the side effect?
Extraupdates makes it deal damage faster
Yes
Projectile velocity is batshit insane on some weapons
@turbid gull please stop with the balance suggestions on #suggestions-posting
also see the feedback that was provided here earlier
im checking rn
The pin doesn’t specify
It only says “items” which would imply anything under the Sun
"Balance testing and fixing resulting issues is an extremely quick process, often taking less than an hour total. "
if only it was that easy for rogue and summoner
truly
im still uncertain if I should give it the exclam back
I'm pretty sure it's for anything except enemies/bosses
i feel like im going insane because i cant find it
i think rover said at one point in here that they thought it was only for weapons
#suggestions-discussion message
oh it was
shade themself
and yes, it was rover that was confused for accessory buff/nerf suggs
cog was confused too
Rogue accessories when they are used for the entire game
Yeah projectile velocity alone is just cracked
That's kinda unimportant on most weapons in my experience
It's great for some, but not many
Literally every gun and bow benefits from projectile velocity it improves accuracy
Which in turn improves weapon performance
Oh and rockets too though you usually just stick with snowman/scorpio which are kind of braindead anyway
no star emoji for the #suggestions-voting message ?
No voting for you

At least EGlove no longer needs to be tested post-ML since its just outclassed badly by Moonstone
What if Crags Pylon could be found already generated, albeit needing to be repaired in some way or another to use
as in, you find a broken Crags Pylon just lying around in the Brimstone Crags
it would probably be inherently easier than the current method (build housing around... the incredibly hostile Crags)
whatever the method used to repair the Crags Pylon, it would probably make the biome more interesting
That wouldn't really make any difference because pylons need NPCs around them to work
So you have to build a house there anyways
the crags one doesnt
That said, there's an easy solution: just bring a peace candle
Oh what, that's weird
There should be some NPCs that like the crags or underworld
crags doesnt need npcs
my proposal is that the crag pylon shouldnt' even need npcs in the first place to obtain, rather have it generate in game as a repairable structure
if u do want this to happen you need a very good reason on why needing npcs in the first place is a problem
I mean
It's like
Unholy annoying
To get the pylon in the first place
Bc you need NPCs to get one which in the crags is hard since the crag's enemies can not only delete your health but npc health as well
zen pot
And then it doesn't need NPCs to work which is ???? Like why have an NPC-related item that doesn't need NPCs to function that just seems counterproductive
Ah yes because the first time the player should even think about going anywhere in hell is post slime god 
isnt exploration to the crags intended to be post skeletron
and even then, there isnt much reason to go there at that time
Drizzlefish
Shadow chests
shadow chests dont exist in crags anymore
Right yeah forgor about that
But also this still stands:
It doesn't make any sense from a design perspective
idk why exactly they did that
Give the Crags Pylon a more unique method of obtainment
The Crags Pylon doesn't need NPCs to work in the Brimstone Crags, something that only the Universal Pylon shares. Yet, for whatever reason, the Crags Pylon still shares the same obtainment method as all the other pylons, which is to have NPC housing in the Crags. Not only is this counterproductive (Why would you need NPCs to buy an item that doesn't need NPCs to function in the first place?), but is also annoying as the Brimstone Crag enemies can harry and actually kill the player multiple times, and NPCs can still end up being killed by said enemies (unless you have a NPC invincibility mod, but most players won't use such a mod).
As a result of the above, I propose that there should be another method of obtaining the Crags Pylon. I'd personally suggest having a damaged and unusable version of the Crags Pylon naturally generate along with the rest of the Brimstone Crags; the player would have to repair it in some way or another to be able to use it. But that's only one possible solution, and it's ultimately up to the devs to decide which method is best for the Crags Pylon. Just don't make it require NPC housing in the Crags.
does this look good?
Crag enemies can harry
can what
harry is a name
this shit is too british for me
sounds like an america issue
u shush
i think harass is still more common so eh
@abstract forge the Thief's Dime thing really seems more like a bug than an intentional decision, im gonna redirect this to #1052323733961977947 and if Shade says it isn't a bug then you can come back and resuggest it
considering, like you said, no other light pet in the game behaves like this, and it even reacts to dyes as if it should be changing color
oh wait this already got into voting...
is the bot broken again???
okay so there's a bug since it didn't delete it in posting either
@inland saddle Unless I'm missing something I think it broke again?
oh
then why did no one delete the message back then..,.,.
i thought this was all referring to another message lmao
if he said it was fine 5 days ago, then it's not fine now
because that got sent to voting last night
okay yeah i knew i wasn't crazy lmao
also im gonna flag @turbid gull's one about brooch too because all balance suggestions should go into #1042197406776827914 now according to the doc now, and also you just straight up have inaccurate information on there
i think people are prone to saying stuff that is just demonstrably untrue, which is why balance suggestions shouldnt go through voting
because i dont think it's my place to say if what they are arguing for balance is correct or not
90% of suggestions about balance are full of completely incorrect information 
yeah.
balance is complicated
wtf pusheen is orange
thats why we got the balance thread
yeah
oh no
oh yeah thanks for the correction
im actually closer to light brown
that means his suggestion shitposts are even more dangerous
no ur white
I already let him know earlier so now it's double ping 
oh okay
poor nycro
correct for the wrong reason

well now i do
stop gaslighting yourself
because you're not gaslighting me?
ah okay, well that didn't happen publicly, and i didn't see talks about it being stuck in #suggestions-voting so it wasn't a total waste
also considering ur dev do you think the coin sugg is a bug? i mean can't do much about it now bc it's in voting but yeah. also never got a dev opinion on if this one should be 🔒'd either since i already hit a couple other eglove suggs; #suggestions-voting message
why do people act like bug reports are so hard to do
we literally have a tutorial pinned in the forum

seems like an oversight/unintentional thing at first glance yeah
oversights go to bug reports
is it documented here/there that oversights are to go to bugs
if not i can see why they'd end up in suggs
Yea Thief’s dime is a bug/oversight
should i 🔒 it then? i think that'd be the most appropriate option
Nah ❗
Shit
yeah
there is bug fix rule in the sugg doc, but it isnt properly communicated that oversights are bug reports imo
i even talked about this once, in a similar situation
also no one answered on the eglove thing either b/c i locked similar ones, im pretty sure the dev team knows eglove is boring, and it also has context ignoring the fact that that new debuff is going on it now too
Where?
???
i dont see this
Altho since when EGlove got a debuff, literally tested it yesterday and it did not have a debuff
And besides the item is good as it is rn
Finally in a balanced state
Wait no, you dont mean Electrican’s glove
Elemental Gauntlet is fine it seems atm
talking about this one;
#suggestions-voting message
and i locked these;
#suggestions-voting message
#suggestions-voting message
im stupid
egauntlet
whatever
it starts as a glove 💀
elemental glove

Ele gauntlet is 🔒
That suggestion is kinda dumb imo. Getting NPCs to survive should be part of the challenge, and you can use the lab turrets and peace candles to help
Bot broke again didnt it
ah okay the bot is definetly down
yes
we already established that with amber's message earlier and they told nycro yeah
ye it is
anyway do you think i should 🔒 the thing about the dime at least @grim tusk? no point in letting it rot in #suggestions-voting and it wasn't accepted or rejected so

Let it rot 
well if people vote for it enough...
Gonna get accepted I guess since its technically a bug
As you say that I saw the vote count go down by 1 
funny
lock
But either way its not gonna be dealt with til its on #1052323733961977947
someone ping me when that happens ig
nycro might ping you himself given you pinged him
cool
@novel belfry i think the pylon should already be in the crags but you need to go there at least once to activate it. there are very few times you need to go to the brimstone crags but its always a big annoyance to travel there. this way little effort is need to use the pylon.
i dont want to be too specific
@short stream balance related suggestions go in #1042197406776827914
Oh, sorry
guys which one sounds cooler?
seraph or seraphic
Seraph is cool enough
google "Seraph"
help with error when calling boss anomaly 109
wha-
Lobcorp talk is #general-media
The reason the rename happened is that immediately post-ML is a tier generally occupied by items with a celestial theming
it took me like 2 days to adjust
just a bit of confusion isn't a good reason to rename an accessory line
So it makes more sense for Celestial Tracers to be there
if you have more reasoning, like... elysian generally being post providence accessories
then you're getting somewhere
yeah
there's definitely some solid reasons, you just need some clearer ones than a rename which is 2 months old now
keep in mind, instead of just coming up with new names talk about how they could have clearer thematic ties to the materials they're made from
you don't want to just be giving potential renames
cosmolite
although there will be a god slayer hoverboard too, so it can't go that way
Nice
add some line breaks to make it a bit easier to read, but that's got quite a bit more reasoning
hyped for this
Whenever it happens lol
i remember hearing elysian tracers would be moved to pre dog eventually but idk from where
Just gonna warn so I don't have to deal with this again since I doubt a verbal would stop him
@graceful coral don't spam off topic images in multiple channels like that; the Warned role takes away your ability to post images so idk have fun with that
idk what ur saying but please speak english in this server so we can properly moderate
that's in the rules




cease the chain
nooo I miss the wires chain
Namhai in shambles
Move the Ceremonial Urn's lore tooltip to Ashes of Calamity post-Yharon
The Ceremonial has the tooltip "The Witch will not allow it to happen once again", which in lore means that Calamitas sees us gaining power to become the next Yharim and tries to stop us. However, the Ceremonial Urn is only obtainable after defeating her, making this line somewhat out of place as Calamitas has already joined our side. Moving this line to the Ashes of Calamity (and making it only appear after defeating Yharon since there's a huge gap between obtaining the ashes and actually fighting scal) would achieve the same goal and make more sense.
this good?
neat
full send brother
Alternatively you could put that tooltip on the Altar of the Accursed
As that would also be pre-fight and wouldn't have to change an earlier item's tooltip (something that most players probably won't expect n look out for, therefore won't notice)
@drowsy plank I’m not sure if you did this or someone else (or even if it was the bot
) and it’s not a big deal at all for this time, but in the future, if a suggestion gets forwarded to voting but isn’t deleted from posting, will you make sure it gets left in posting? It makes debugging a lot easier when I have access to the message that broke the bot, and I can always manually correct anything that happens to get forwarded multiple times. Again, not a big deal at all this time, I can just test it with my own messages, and if you didn’t delete the other one then no worries at all lol, but just putting this out there for future reference
@hollow shell you frequent suggestions too so a ping is relevant
a total of 2 mods that actually show up here frequently
oyeah, the bot broke
i didnt delete it idk who did; i def know better than to fuck with a bot like that lmao
I'm just now remembering it's broken getting the opportunity to fix it
very convincing nycro thanks
wow
erm @ nycro exclaimed bc u smel
I did know actually
this actually goes so hard
ngl I thought those two images were failing to load
🥹
Does he know?
holy shit nycro getting controversial
I did not delete it either, Amber gave me the heads up about the troubleshooting necessity a while ago
#suggestions-voting message lunch is the most important meal of the day?
Okay, HOPEFULLY this should be the fix
I'm not quite sure how it actually managed to crash last time
But I updated my code after getting in touch with the library maintainers
Nycro W
Should be back online now
Looks like it missed out on a bunch so I'll just manually forward them
@ashen warren - Your suggestion has received an updated status!
[Make Planetary Annihilation's projectiles not be destroyed by tiles]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@novel belfry - Your suggestion has received an updated status!
[Give the Ceaseless Void an actual bestiary entry]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@worldly sparrow - Your suggestion has received an updated status!
[Make Phaseslayer's damage scale with movement speed instead of spin speed]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@fleet grotto - Your suggestion has received an updated status!
[Add Arcane to the selection of tier 4 accessory modifiers]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

Wait, WHAT?
how
dw it'll get rejected
It might not have, I had to manually forward a few so I did some extra to be safe
byeah it'll probs be rejected
people see that something doesnt have a bestiary entry and want to change that
I forwarded 5/9 suggestions from the period
what they dont know is that cv and dark energy are special cases
other than my sugg this batch looks neat
crags pylon suggestion got duped, at least on my end

Thanks for pointing that out
we win these
@abstract forge - Your suggestion has received an updated status!
[Make it so that dyes actually work on Goldie (light pet from Thief's dime)]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
@iron relic - Your suggestion has received an updated status!
[Elemental Gauntlet Rework]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
there we go
@royal tapir - Your suggestion has received an updated status!
[Increase visibility of Sanguine Flare's projectiles]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
...good job CIT
Lmao
Huh when I used Sanguine Flare they were pretty visible, weird
Not really
And that is not what I saw when I tested it on like 1.4.3 and like a week ago or something
Damn that's with lots of brightness too
It was like Blood Orbs visibility

The item form reflected on the projectile pretty much

Just gonna assume something went wrong recently
Suggestion is from months ago, so prolly not

No idea what's wrong then
I'll check again for good measure even though I barely open up tMod these days
that screenshot looks like the lighthack is at 75 or 100%
oh that's just retro lighting
Fuck Discord image formatting
lmao
Nice
Yeah okay it's just dark now
Well whatever happened will be fixed anyway
If my memory held up I would try to figure something out, unfortunately
Next update isn’t here yet
What
a SES

Yeah the magnapinna squid only has one thing going for it, that being that it looks unique
It's really unnecessary
(With 2 SIS's inside it)
SES = Specific Enemy Suggestion
SIS = Specific Item Suggestion
i guess so, but like i said, the void doesn't have many spawns right now, and an endgame grappling hook would be cool to have
and stuff doesn't always need to be neccessary to be cool 🤷♂️
You need enough reasoning for a suggestion
ah ok
The suggestion is pretty specific, you should focus more on the fact that abyss may benefit from having more enemies in it and how that benefits the game

I do need to reread suggestion rules to make sure I'm up to date as well but specifications are usually a negative
There already is one, the bobbit worm one
i skimmed through them and I thought it was fine but i prob missed something lmao
oh, i saw that but i didn't see enemies on there so i thought it was ok
I don't want to abandon the magnapinna so i'll think about it more and make a concrete reason for it to exist 👍 👍 but yeah based on that I don't expect it to get far
something i kinda forgot to say is that it wouldn't be a miniboss, just a normal enemy, which dont really spawn in the void besides eidolyst iirc
True yeah I did realize that our current writing of the guideline doc doesn't make mention of enemies
but, didn't think to correct it
I don't think this suggestion is valid as it is, especially with the item ideas provided in it
But I think you could suggest this, if worded properly
okay thank you :)) i'll try to make a better one
The Magnapinna Squid is indeed a thing that exists in real life and the Abyss biome has basis of including enemies based on real sea animals
so do you think it would be considered SES??
It would be kind of a hard sell considering the Abyss already has not only the Colossal Squid miniboss but also the Giant Squid enemy
and it looks cool as fuck and its very deep sea creepy looking
like look at this thing
Mhm, I didn't recognize it by name but when you mentioned in the suggestion that it looked "alien" I knew what you were talking about
true yeah, but does the giant squid spawn in the void??
It does not. It spawns only in Layer 3 ("Thermal Vents")
I'm wondering if you'll have greater success suggesting that the Giant Squid get redesigned to be like this squid instead of the rather generic design it has now
I'm unsure.
heyyyy thats not a bad idea
the giant squid doesnt have a whole lot of functionality right now either
(The Giant Squids are certainly a bit awkward and annoying as they are now, considering they stay in their vertical orientation as they move horizontally towards you, a contact damage wall in the cramped caves
A squid design like the Magnapinna would be best executed with code-rendered tentacles and probably have more creative gameplay implementations than the current GIant Squid)
holy shit its perfect
its very late for me so i'm gonna go to bed, but as soon as i get the chance i'll rework the suggestion! thank you for the help :D
👍 Sleep well and good luck when you do rewrite it
(Keep in mind that you should minimize your own specific ideas in the suggestion and maximize your reasons why it would improve the enemy and be better for the Abyss)
(our suggestion system hates unnecessary specifications and loves reasons why)
noted. thank you
👍 👍
has the suggestion subject of a rewrite of this mod for game optimizations?
explain
well the mod just does not really run very well mods like thorium and terraria overhaul just run way better and thorium adds a good amount of changes i know its not as many as calamity but still also dont get me wrong i love the content i just think it should be more optimized
calamity isn't really meant to be combined with thorium and overhaul iirc
they're both seperate big content mods
wdym by intensive?
resource like bandwidth and the other one that shows up in the f8 menu (cant remember what the other one is called)
im just asking to bring it to attention incase they are putting it off because of the time it takes to go through and optimize things
because i think it would be worth it
if it is needed but from user end it seems to be needed
i think it's obvious that optimization is the first thing you test
but yeah, i think a dev can answer that question better
iirc this is due to a tmod memory leak
Tmod leaks during worldgen processes afaik
Cal has some performance issues due to Sunken sea leaks which will be patched on the sunken sea update
As for memory leaks we’ve not found any
There was also some AI update issues notably with DoG which have also been fixed
Iirc something with Rav was also changed for better performance in multiplayer
I wonder if the Terraria devs ever thought of making Terraria use multithreading
But that would require Terraria to be rewritten completely
oh god NO
also it isnt gated behind rogue armors iirc the stealth bar still shows up on cal multiclass armors when you have a rogue accessory that gives stealth
either way giving stealth to every class is a horrible idea
@tawny thorn expand upon it, suggestion needs reasoning
Also you can in fact equip items like the Silencing Sheath line and Ethereal extorter to be able to use stealth with multiclass armors
stealth is weird rn
Im in favor of making stealth not need an armor in order to be used so you can use it before you get any armor
Ofc you’d get a small amount
But that would be once stealth gets reworked
Maybe only while holding a rogue weapon or something so it doesn't annoy players who don't plan to use it
That as well
all items have 5 innate stealth
all stealth armours have 5 less stealth bonus
done
good idea actually
The tooltip still shows when you use gemtech and disable stealth bar
Comedic
@tawny thorn still needs reasoning
It should answer “why?”, not “how?”
Then answering “how?” also has issues for being specific which is not recommended (altho yours is passable)
i do think it is funny how we pointed out that equipping any rogue accessory with a multiclass armor will give you stealth, and then the reasoning was multiclassing
@neon chasm this is a bug/exploit and should be in #1052323733961977947, not here
ok, thanks
Oh I knew about that one but never bothered to fix it and no one bothered to report it in the bugs forum as a reminder
what else do you guys want from the suggestion?
well an actual reason this is a problem would be a good start
and then lightly go into how exactly you would address the issues you presented in the first half
im not exactly sure how painting exactly works, especially with modded tiles, but is it possible to change how paint is applied? I want to suggest that paint on laboratory furniture should change the colour of the blue/red screens, since currently the paint slightly changes everything except the screen.
in vanilla, deep paint will paint the entire object, and normal paint will only paint part of it
so yes, that should be possible
ive seen people do a lot with how paint is applied, so i think modders do have a lot of control over that
I think a similar thing happens with Relics in vanilla
Where the relic stand gets painted but the floating thing above the stand doesn't
if my report is already known, should I move it over to bug reports or leave it?
It won't get anywhere in suggestions, hence the exclaimation mark, so you can delete it or the bot will given enough time
this might get in the upcoming sunken sea overhaul but idk really
it will
@daring carbon That is already planned for the Sunken Sea Overhaul
Ok
could similar things happen to the GFB Abyss?
That is not currently on plans, but feel free to suggest it
Is a suggestion on removing the self-harm on the three vanilla launchers that have it (GL, PML, RL) valid or naw? Or would it fall under a balance suggestion?
I feel like it's valid, it feels more like QoL than anything
worst case a dev just tells you to move it
k thanks
Remove self-damage from select vanilla launchers
The grenade launcher, proximity mine launcher, and rocket launcher are all capable of damaging the player with their explosions. However, they are the only launchers in the game to have this trait. Not only is this inconsistent, it's a very random handicap to these three weapons as well. If the self-harm existed as a risk factor to balance out a very high potential DPS, then this would make sense. However, all these weapons are pretty mid in that department, so the self-harm just feels like it has no reason to exist. Removing this mechanic outright would help alleviate this issue.
this good or naw?
alternatively make the self damage from those launchers knock you back really far
and allow rocket jumping in terraria
prox mine launcher used to be completely insane for no apparent reason
I was about to Say that
I feel like this is good yes
👍
Didn't it have a base damage of like, 300 a few updates ago?
Proximity Mine Launcher makes the most sense out of these but the others can probably get it taken off
Mines are actively self damaging hazards including the landmine tile itself which is almost the same thing
Also it's funny self oneshot 
Definitely did not have a horrible time against Anahita
#suggestions-posting message wait they arent paintable?
@civic laurel #1052330262492631071
i'm not sure if its exactly a bug or not, it is paintable, but i think just the way it looks and is designed, paint barely affects the material and doesn't affect the screen at all. should i keep it as a suggestion or move it to a bug report?
Bug report
Redesign the Giant Squid to be the Magnapinna Squid to give it more functionality and improve Void spawns
As of now, the Giant Squid is a rather awkward and useless enemy. It stays fixed in a vertical position while moving towards you horizontally, and it doesn't have any unique drops. The Magnapinna Squid is a real deep-sea creature, so it would conform to the Abyss's basis of having enemies modeled after real life creatures. The Void has a very large, open area that is often empty and unsettling, having an enemy like the Magnapinna would greatly add to the atmosphere of the Void and help to recreate the "ocean floor" vibe. It has huge potential to be a beautiful and creepy enemy; and it would add a lot more to the Abyss than the Giant Squid does currently.
@hollow shell back again! how does this look?
i feel like specifying it be the magnapinna squid in even the title might be going too far, id focus more on why giant squid is boring (the abyss already has several squid/jellyfish type enemies) and then propose using mangapinna as one of many possible solutions to this, rather than the only one
That does look good, much better than before
I was gonna say something similar yeah
The phrasing of the title, feels like you're giving the enemy a new name
Could be more like "Redesign the Giant Squid to resemble the real life Magnapinna Squid"
(and also it'd be good to include an image of it on the suggestion imo)
magnapinna squid is a good alternative, given how fucking freaky those squids are
who would've guess that adding JOINTS to a squid's arms and tentacles would make it so much horrifying?
christ on a bike
ive seen it so many times and it still gives me chills
Genuinely looks straight out of Subnautica
That is horrifying I hate that
it would just be so cool as an enemy in the void
and also the fact that said jointed arms are really long
here's the video version of that basically
https://youtu.be/pDW4IYVlbbw?si=k5ybA-546DdNvk34&t=46
Magnapinna squids are rarely seen cephalopods common worldwide in great depths usually only accessible by ROVs.
This is an experimental documentary short I made, the first time I have ever attempted this genre.
Redesign the Giant Squid to give it more functionality and improve Void spawns
As of now, the Giant Squid is a rather awkward and useless enemy. It stays fixed in a vertical position while moving towards you horizontally, and it doesn't have any unique drops. A great alternative would be the Magnapinna Squid. This is a real deep-sea creature, so it would conform to the Abyss's basis of having enemies modeled after real life creatures. The Void has a very large, open area that is often empty and unsettling, having an enemy like the Magnapinna would greatly add to the atmosphere of the Void and help to recreate the "ocean floor" vibe. It has huge potential to be a beautiful and creepy enemy; and it would add a lot more to the Abyss than the Giant Squid does currently.
is this better?
i think so
He's so silly
just a little skrunkly
eldrich skrungle 🥰
(The limitations of the sugg system do us a disservice sometimes, cuz I think if we strictly abided by the rules this would still be too specific to go through...
But I'm really tempted to let it pass anyway because it is a good idea)
i mean technically enemies aren't mentioned in the SES section 
True technically, although we do have a more broad specificity clause near the end of the document
aw darn
Well
If you post that suggestion as it is and even attach the funny spooky image to it, I won't flag it
Some other more strict devs/mods might, but I won't
those are supposed to be for extremely broad suggestions
like for instance: "Move the Astral Infection to Post-Moon Lord"
okay yeah i'll give it a shot
That would never pass anyway cuz of the re-tiering nightmare
what a great idea!
how ironic
Retiers are always doomed to fail if it's more than like, a couple items
And the drops
...and the crafts
considering the (relative) lack of interesting items there is in astral infection, due to it having to compete with buffed evil biome and hallow
is one of my reasons for why i'd wish astral infection was post-ML
alrighty tis posted
its ironic that there's also too many astral infection related items to do a good re-tier

but on the other hand, if the devs actually pull that off, i'll be happier for it
but as far as im concerned, it's probably a pipe dream
I was hoping it'd be the full size image rather than a crop cuz I feel like the sheer length of the legs adds to the spookiness

oh hmm
i was actually partially afraid of an image for the squid sugg because of the vergil gif sugg
suggs with "example" images do have kind of a bad reputation because they tend to be quite effective at accumulating Stars
hmmm
No rules against it though
visual learning has a lot more applications that i initially thought
i kinda think that when the legs are cut off it makes them seem longer
like they could strech infinitely into the void
what do you think the chances are that it'll be flagged??
Worst-case someone pops up pings you to make it less specific and you change it
It's not like the idea itself is entirely invalid
yeah thats not so bad
and holy shit it would be cool to be somewhat responsible for something in the mod 
if the suggestions get approved and voted positively do they usually get added or is that another unlikely thing to happen
If it gets enough votes to be in the top 20% of suggestions in a batch (the total amount of suggestions made in a week-span), it gets sent to the developer server for them to vote on independently
This means that highly-voted suggestions here can still be denied if the devs choose to, and the inverse as well
