#suggestions-discussion

1 messages · Page 226 of 1

hybrid steeple
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it really does

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its soo boring

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love me a 1 block thick box

glass arch
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it needs to look better and work better and be better

hybrid steeple
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reall

novel belfry
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okay so honestly when scal spawns, screen just darkens and then bam

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she's in

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also why does she spawn with an altar? with draedon you're outright calling him to come over and bring his mechs over

waxen mural
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Just finished my first Calamity run and one thing stood out to me near the end. I wish the enchanting mechanic existed way earlier in progression so I could actually utilize it. There are some game-changing mechanics in there. Perhaps after moon-lord or something.

novel belfry
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but like, i don't actually know any lore reason behind why calamitas just has to come over to that altar when you activate it

hybrid steeple
glass arch
glass arch
worldly sparrow
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oh

novel belfry
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i know its better than just a normal click item

hybrid steeple
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it would be soo much cooler if she just
rolled up

novel belfry
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but maybe using it for the first time should bring up a unique animation like how draedon talks to you when you spawn him for the first time

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maybe have the whole intro to Stained Brutal Calamity start playing

hybrid steeple
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(or they could change it to something better once the arena issue is fixed)

worldly sparrow
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my headcanon for lore reason as to why the altar summons scal is because she is actively hunting you down
and so using the altar with the ashes of calamity reveal your location to her

novel belfry
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have her float down ominiously, unleash a spell that creates the square arena blocks

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but only for the first time

worldly sparrow
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ooh that sounds good

waxen mural
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that would be sweet

novel belfry
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subsequent spawning should just do what's currently in game

worldly sparrow
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you get to see what she is capable of before the fight begins

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that would be cool

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and you wouldnt even have to read the lore to see that

hybrid steeple
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or the square arena blocks could just be better calsad

novel belfry
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arena blocks look nice btw

hybrid steeple
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theyre kinda cool ya

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ive only just seen their texture today tbh

novel belfry
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but yeah they really need to look better

glass arch
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the texture is extremely hard to see in game

novel belfry
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i think a lot of bosses just need visual glowups ngl

oblique otter
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Too dark to even see the texture XD

hybrid steeple
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most bosses are fine where they are

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one sec

glass arch
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idk if it even has a glowmask or anything to make the red stand out

novel belfry
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calamitas is probably the worst example, since... well, she's the final boss (as of now)

oblique otter
novel belfry
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yet her many projectiles look dogwater

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the enemy sprites do look nice tho

glass arch
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her and exos are same tier

novel belfry
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Sepulcher IS FUCKING AMAZING

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but thats about it in quality

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the brimstone monsters? god

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i know someone submitted this interesting resprite of the monsters but im guessin that because its not spherical, its a lot harder for the player to see

hybrid steeple
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the bosses that need glowups are:
desert scourge (getting one)
crabulon kinda
perfs
sg (getting one)
cryo
as
brimmy
calclone
aureus
pbg
rav
deus (getting one)
provi kinda
all the distortion bosses (dog and signus getting ones)
polter (getting one)
yharon (getting one)
scals border and moons

hybrid steeple
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uhh nevermind thats literallynothing all of the bosses

hybrid steeple
novel belfry
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doesnt calamitas dabble in necromancy and shit?

hybrid steeple
hybrid steeple
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theyre unkillable because theyre giant fireballs

oblique otter
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I mean

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It'll look weird

hollow shell
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profile checks out

novel belfry
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its probably because itd make it A LOT harder to see where the hitbox will be

hybrid steeple
glass arch
hybrid steeple
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she deserves better than 1 block box hell,,

novel belfry
waxen mural
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I was just about to suggest calamitas is a bs rng fight then I watched a hitless vid and realized my game is bugged in some way and she spawned like double the amount of projectiles wtf

novel belfry
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h

hybrid steeple
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h

drowsy ice
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H

glass arch
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scal isnt bs but she is quite rng

waxen mural
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Yeah no the vid I watched makes it seem a lot more reasonable

hollow shell
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byeah as is the story with a lot of things in Calamity
The devs did have plans back when I was there, to make the SCal arena more interesting
At the very least making it thicker than 1 block and actually having a design to it, like a structure

waxen mural
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idk what mod is making her do that, maybe something with multiplayer

hybrid steeple
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honestly thats barely a fix

hollow shell
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It'd be an improvement, marginal but still better

hybrid steeple
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ya

hollow shell
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It'd be prettier XD

hybrid steeple
waxen mural
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I hope there's plans for more devourer of gods style fights, that was by far my fav

glass arch
hollow shell
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Well DoG himself is probably gonna get some significant fight changes in the future

hybrid steeple
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more worm bosses :3

oblique otter
hollow shell
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so that'll be like fighting a new boss

waxen mural
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he's so well designed though

glass arch
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(dog is getting a complete overhaul)

waxen mural
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am i crazy or something

hybrid steeple
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we definitely dont have enough worms already

hollow shell
waxen mural
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he's so good, the line mechanic is 👌

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oh yeah i have infernum

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is he different

hollow shell
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That'll be the reason yeah

waxen mural
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ohh

hollow shell
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Infernum completely overhauls every single boss fight

waxen mural
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mb

hybrid steeple
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"is he different" calsad

hollow shell
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That's kind of its whole thing

glass arch
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yea

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infernum reworks
literally every calamity and vanilla boss

waxen mural
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Wait, I thought it was a toggle like death mode

hollow shell
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It is

waxen mural
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yeah i was just in death mode

hollow shell
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Hm

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alright whatever

hybrid steeple
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well uh. thats definitely an opinion then XD

hollow shell
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DoG is gonna need some changes in the future

waxen mural
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damn i guess im cooked

hollow shell
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because his size is increasing by like 4x

hybrid steeple
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wdym clearly he doesnt need any ai changes cluemeow

waxen mural
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He felt really fair and rewarding comapred to a lot of the rng fights

hybrid steeple
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thats fair

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however also

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hes incredibly mid

waxen mural
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do most people stomp him or something

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him and calamitas were the hardest for us

oblique otter
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us???

waxen mural
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friend and I

hybrid steeple
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no hes just not a very well designed boss fight

oblique otter
hollow shell
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Common design complaint I hear about DoG is that the fight is at its most fun when you're able to be constantly moving
but the laser walls force you to stop in your place and carefully position yourself

hybrid steeple
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yeah

waxen mural
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I think I just really like him coming out of the portals and the line drawing mechanic

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hope that stays

glass arch
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ah then yeah you are crazy

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and thematically all over the place

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i swear to god if my wifi stops working 1 more time

hollow shell
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And also conceptually the laser walls don't make use of DoG as a worm boss or his whole thing about being an eater at all

hybrid steeple
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laser walls will probably not be staying so uhh get your fun in while you can

glass arch
wide river
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Serpent can fire lasers because ???

hybrid steeple
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portals will likely stay tho

hollow shell
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I am quite interested to see what they'll do for him instead, because the shitass laser walls have kind of been his whole fight identity for the past 5 years

hybrid steeple
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no reason for them not to

waxen mural
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I mean a lot of other bosses it's just kite as fast as you can away and or in circles and melt boss as fast as possible, having to stop moving to dodge is kinda cool

novel belfry
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the one thing we know about dog is that his phase 2 form will be EXTREMELY BIG

hollow shell
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(This isn't to demean you are all btw Seananigans, you're valid to enjoy the fight as it is)

hybrid steeple
novel belfry
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like, Dog might become the biggest worm boss in terms of individual sprite size

hollow shell
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In vanilla and Calamity certainly although I'm sure some meme mod holds the title for the actual largest worm boss

novel belfry
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although yknow what imma be honest, the mandibles look weird

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as in, their outer edges

novel belfry
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and there it is

hollow shell
novel belfry
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my favorite dog sprite was the second form's original sprite

hollow shell
novel belfry
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specifically the top right one here

hollow shell
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It was pretty neato
Very angular and sharp

novel belfry
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it really helped make the final form a lot more surprising when it first released all those years ago

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nowadays tho, it doesnt feel as impactful

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it takes up the majority of the fight

hollow shell
umbral gazelle
royal tapir
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Depiction of old lore Deus or something idk

hollow shell
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(I think at some point in development the idea was considered to just have DoG spawn in Phase 2 after you beat Phase 1 once
because Phase 1 was such a short ineffective formality for P2 being the real full fight

But, don't quote me on that
If it even was considered it would have been only very briefly)

hybrid steeple
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hastily edited because the original had more of the sprite

hollow shell
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zoomo worm pog
I actually thought about that earlier

royal tapir
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Elemental Gauntlet is getting several changes next update which conflict with this suggestion

novel belfry
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i remember seeing zoomo's worm boss head and was like: "good grief, what's the whole thing going to look like?"

novel belfry
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NEXT UPDATE?

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OH MY

royal tapir
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I mean, it's just
It no longer uses Yharim's Insignia since it's reworked, and it now makes attacks inflict Elemental Mix instead of Hellfire

novel belfry
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oh yeah, elemental mix

undone cedar
novel belfry
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that weird once-upon a time thing that was supposedly one debuff but really was four other pre-existing debuffs iirc

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almost all of them were damage based

royal tapir
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Wiki is funny

drowsy plank
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didnt i already lock suggestions like this

royal tapir
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And they weren't all, Glacial State was part of it

hollow shell
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I love debuffs meaning nothing because you inflict like 20 at once with every single attack

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Sorry, bad attitude

small timber
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but imagine, just what if, your post-ML super mega combination weapon inflict poison

royal tapir
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Is there like, a single weapon that inflicts more than 3 debuffs

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Other than like Caustic Staff

small timber
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most of those are removed yeah

small timber
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or rather, changed

hollow shell
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My bad impressions do come a lot from like, pre-rework Exo weapons
which not only inflicted the Elemental Mix but also like 5 other debuffs including On Fire

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Very glad it's just Miracle Blight now

royal tapir
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Glacial State, Brimstone Flames, Holy Flames, Plague, On Fire, Cursed Inferno, Ichor, Frostburn

hollow shell
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Yepp...

undone cedar
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Miracle blight is my favorite debuff ever its funny

royal tapir
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Oh, can't forget Exo Freeze

hybrid steeple
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we should give every boss a unique debuff

dapper apex
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You have been scourged

royal tapir
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I am inflicting on you the eepy debuff

small timber
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we should give it a cool name like abyssal flame

hybrid steeple
wide river
royal tapir
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Well then get eepier

undone cedar
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tbh i hate terraria’s status effect system inherently

hybrid steeple
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mushroom flames

undone cedar
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I wish it was completely different

dapper apex
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Slime flame

royal tapir
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It is a bit hard to make a unique effect for a debuff that isn't incredibly annoying

hollow shell
dapper apex
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Desert scourge will give you sand in the eyes debuff that will make you blind

hollow shell
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alright anyway lemme try to reel this in
Anybody have a suggestion idea for this debuff-based conversation? If not, then, 🧹

wide river
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Hmmm

oblique otter
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give crabulon a mushroom based debuff

hybrid steeple
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already made that joke

oblique otter
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wh

hybrid steeple
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death sentence

oblique otter
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🐌

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the lower your hp, the more effective it is

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like you get controlled by the mushroom or something, just like crabulon clueless

umbral gazelle
oblique otter
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everything is burning

wide river
# wide river Hmmm

Ah, here
With the addition of accessories to reduce the damage that debuffs deal (Purity components and the like), there could be debuffs that can have extra effects only triggered in specific circumstances (rather than being annoying to everyone or bland all the time)
For example: A debuff dealing more damage when x amount of other debuffs of the same kind are applied to the target, different debuff types pairing up to make unique effects (think Xenoblade Chronicles 2 Elemental Orb system, or Genshin Elemental Reactions), or similar

royal tapir
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All of you are sentenced to the blast oven

umbral gazelle
oblique otter
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🔥

novel belfry
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fargo's souls mod has a TON OF UNIQUE debuffs in eternity mode

drowsy plank
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they also all suck to deal with XD

novel belfry
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like debuffs that cause you to heal the enemy instead and that literally clear all of your buffs (not fun)

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im suffering through eternity+deathmode (thats actually a thing now, no really)

wide river
golden sonnet
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also calamity already has a debuff that removes all buffs, it's called NO U

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And a debuff that makes you heal the boss, using the calamity buffed yoyo mod

golden sonnet
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It's an unofficial mod that just has Calamity in the name, and is notoriously and incredibly buggy, it often makes your attacks heal the boss, makes the boss lose like 5% of their HP per second, or just makes the player invincible

drowsy plank
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oh lmao

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when you said debuff i thought you meant they had an official mechanic that did thag

golden sonnet
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No, it's just a buggy mess. it caused all those issues back in 1.3

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And then someone randomly decided to port it, and not fix any of those issues

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It's like one of the longest running "do not use with" mods in Calamity's history. It is incredible how many things a supposed "yoyo" mod can fuck with

novel belfry
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gees

wide river
hybrid steeple
royal tapir
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The you oven

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🫵 🔥

hybrid steeple
dapper apex
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Car reaction

olive saddle
glass arch
grim tusk
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[19:20:20.231] [Main Thread/WARN] [tML]: Silently Caught Exception: 
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at CalamityYoyoBagBuffed.YoyoModPlayer.OnHitByProjectile(Projectile proj, Int32 damage, Boolean crit) in CalamityYoyoBagBuffed\YoyoModPlayer.cs:line 45
   at Terraria.ModLoader.PlayerLoader.OnHitByProjectile(Player player, Projectile proj, Int32 damage, Boolean crit) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 873
   at DMD<Terraria.Projectile::Damage>(Projectile this)
glass arch
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why does a 32 damage crit crash tmod

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thats what that means right

ashen warren
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no

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it means its trying to access an index in an array that doesnt exist

glass arch
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ah

grim tusk
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Int32 is just the data type its trying to interact with

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32 bit integer

worldly sparrow
glass arch
wide river
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Righty-o, new suggestion time, and as always, looking for feedback

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Introduce more unique debuffs/Change existing debuffs to be more unique

Currently, Calamity has a large variety of debuffs which fall into various categories: Fire, Water, Electricity, Cold, Sickness, and Typeless (Typeless is moreso everything else that doesn't fit the other categories). However, the vast majority of these debuffs are naught more than "lose x HP per second" without any other effects. There are some stun/slowing debuffs too, but these do not appear very often, with only a handful being present. With the recent addition of accessories to reduce the damage that debuffs deal and/or reduce their duration, such as the Purity line as well as the Void of Extinction, the standard debuff that is "lose x HP per second" can become negligible entirely, defeating the point of the debuff.

To simultaneously counteract this (to an extent) as well as make debuffs less "copy-and-paste", I propose that either some new, unique debuffs are added to introduce some variety, or that the current debuffs are altered in some way to be less bland. These effects can be a multitude of things, as some examples: A debuff that has an added effect when x amount of other same-type debuffs are active, a debuff that changes its effects when y conditions are met, a debuff that reduces the effect of z buff, and so on. I don't believe that every debuff should this unique treatment, as adding a unique effect to all debuffs will set a precedent for every added debuff going forward, which is far too much effort for what it's worth. However, if even a small subset of debuffs are given this, it will make them have a lot more impact than the standard formula of debuff, especially if the extra effects are more than just a big "frick you" to the player.

flint notch
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the debuffening 🙏

worldly sparrow
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great sugg

wide river
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This is regarding the conversation from yesterday about debuffs basically
Plus I got tired of the vast majority being what is essentially On Fire clones

tranquil bay
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that has always annoyed me about calamity mod

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to many fire debuff clones

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is there already a debuff that nullifies dash?

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like completely

grim tusk
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Iirc there was an electricity debuff planned

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We dont make slowing debuffs often cuz they suck; especially when inflicted on the player

grim tusk
empty grove
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the thing tesla pots do

grim tusk
# empty grove isn't electrified a thing

Yes theres 2 electricity debuffs atm (one being the vanilla one lol; the other is galvanic corrosion from tesla potion) with one more on the way thats what I meant

empty grove
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or is it something else

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ah

bright crag
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I know of one electricity debuff that could exist but it doesn't help that very few weapons would be eligible to have it

worldly sparrow
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ok but anyways while debuffs are in the chat i would like to say that fighting ravager really fucking sucks for me because i stan featherfall potion

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and guess what gets disabled by that debuff rav inflicts?

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featherfall, among many things

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big inconvenience

crude geode
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Ravager is likely gonna get reworked when it’s moved

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So it’s possible the debuff could be changed?

glass arch
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i dont think it would be

regal willow
empty grove
fervent orbit
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to post provi

empty grove
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ah

pastel crow
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All Sickness debuffs also reduce the player's damage
All Heat debuffs are just strong DoT vs the player
All Cold debuffs are reduced by Warmth potion
All Electric debuffs are related to movement (if we add more they'd probably be related to movement too, but there like 2 right now lol)
All Water debuffs are uhhhhh nothing special right now but if it's crush depth it reduces your breath faster in the abyss

That's the current general bonus effects of these vs the player for reference

wide river
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I never really noticed the on-player effects

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Much less made the connection that they have a specific change per type

pastel crow
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Debuffs vs enemies doesnt really need changes either imo because we have the whole weakness and resist system + potions and accessories to buff debuff damage if you want that.
As for vs player we can add a little more there, but hurting the playing by reducing movespeed or vision almost always feels like shit and I'd rather not go about it in that way. stuff like ambrosial, living dew, and honey dew are supposed to reduce and act as negation for categories of debuffs, thats their entire point, like honey dew removes the damage reduction from sickness debuffs for a reason. Its because that's its entire point, to help the player that equips it deal with specific debuffs.

buoyant idol
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I don't think vision debuffs are bad, but rather need to be implemented differently. Perhaps it'll change all blocks to be black or something else that avoids what darkness does. The things either need to change things or outright hide things rather rely on the screen's brightness.

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Think how the Odd Mushroom works when designing, it adds clutter rather than decreasing brightness.

wide river
# pastel crow Debuffs vs enemies doesnt really need changes either imo because we have the who...

I see your point

  • I agree that debuffs against enemies don't really need too many changes, if any, because enemies are a lot harder to give detrimental effects that aren't losing HP or being slowed, so even that by itself is reason enough to not think of stuff for that.
  • I definitely don't want any extra effects that hinder the player in unfun ways ("Ah yes, let me just make a debuff that removes all player control, this is definitely a good idea" -Cursed), because that makes the debuffs less of an extra thing on hits and more of a "Hey you want to hate the game?". Imo an ideal debuff is something that is punishing to the player in such a way that it encourages avoiding the debuff, but not so punishing that it ruins an encounter entirely if you get hit with it.
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Maybe this whole thing is just a massive nitpick on my part, but I thought I'd throw the idea out

olive saddle
drowsy plank
golden sonnet
pastel crow
small timber
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if you really want to force a change, can always just change it to be build-up based instead of instantly contracting debuff, and instead of reducing debuff duration the "debuff negation" will increase the "build up meter" (aka the amount you have to get hit before getting the debuff)

but yeah, this have the problem of:

  1. if the meter is too long or reduce too quickly player just never get a debuff
  2. build up based debuff meter usually means that the duration of the debuff are also exceedingly long, and usually used in games with limited resources so that debuff purification is not available 100% of the time; that is not a thing in terraria
small timber
# pastel crow All Sickness debuffs also reduce the player's damage All Heat debuffs are just s...

imo cold can uhh, increase player damage taken (reduce DR/defense or straight up % multiply damage taken), because shattered, or something
water to an extent can slow the player down because it either makes the player heavier or literally causing them to become bloated, but probably a bit far fetch (and water debuff generally is rare enough for that effect to not be a recurring problem to the player)

I think imo iirc

pastel crow
#

Well all the DoT cold debuffs are actually just cold fire so shattering doesn't really fit for those. water debuffs slowing you down would just make them uniquely more annoying when you do get them and not actually make the game more fun in any way

small timber
# pastel crow All Sickness debuffs also reduce the player's damage All Heat debuffs are just s...

the thing is most games that implement a debuff system (that is not DOT only) usually just dont care about the annoyance factor

IMO I think what is important is to provide a solution to deal with the debuff, not necessarily that because it is annoying it should just not do it instead

currently all (most) of the above debuff downside player have a way to deal with it, a water debuff solution can just be implemented in that case

and for water debuff outside of wet (which is used by like anahita and duke fishron), the only other debuff is crush depth which is almost exclusively encountered in abyss

small timber
grave zincBOT
#

@ashen warren - Your suggestion has received an updated status!

[Make the Skyline Wings craftable through the Sky Mill]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

ashen warren
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what the burger

wide river
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Something something Aerialite rework I assume

bright crag
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Pretty much

#

The crafts will be moved to the Anvil
Long story short, half the team wanted Sky Mill, half the team wanted new crafting station
Anvil was a great compromise

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Because admittedly, Sky Mill is goofy

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And Anvil fits a metal much more

worldly sparrow
#

imagine if terraria was realistic and you needed like 10 more crafting stations to shape materials into what you want them to be

hybrid steeple
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minecraft with one of those realism modpacks (not fun)

bright crag
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You can just go down your hellevator and grab a Hellforge to smelt Aerialite

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The sky people, back in the Draconic Era, definitely didn't have an easy time

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They had to invent solar furnaces because of it

umbral gazelle
novel belfry
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as an alternative to hellforges

regal willow
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pray the sun

grave zincBOT
#

@hybrid steeple - Your suggestion has received an updated status!

[Rework SCal's Arena]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

dapper apex
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That was fast

hybrid steeple
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glad somethings definitively being done with it :3

regal willow
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welp my discord lags

sand marlin
drowsy plank
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ture

fervent orbit
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increasing the drop chance to like

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10%

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also works

regal willow
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ah yes
the community approach ech

fervent orbit
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better than 2.5%

regal willow
#

true

drowsy plank
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honestly you could even just tack it onto more sources like blood moon enemies or smthn i dont think anyone would care

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would certainly be better than umpteenth crafting recipe

whole tundra
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Yeah i'm going to change up the suggestion

drowsy plank
#

this is good because it focuses on the problem (getting binoculars) more than focuses on a specific solution; good job wedragud

tiny minnow
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I admit, I thought they were a FTW-exclusive drop. As that's where I got the binoculars first.

golden sonnet
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Isn't this elemental gauntlet suggestion a lock

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Something like it is already in plans

drowsy plank
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im unsure, all i know is the debuff got changed

wide river
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#suggestions-posting message
Somehow I feel like this is probably not a good idea balance-wise
If we take the four Summoner armors from earlier tiers, being Hydrothermic armor with Summoner helmet, Plaguebringer armor, Spooky armor, and Tiki armor (not taking into account accessories or armor bonuses), all four of them provide more damage and minion slots than Astral armor
Plus, Astral armor is supposed to be multiclass (or classless, one of the two). Buffing the Summoner side of the stats could end up being really volatile
(Also not every class needs to benefit from every classless armor; take Omega Blue with basically no reason for Summoner to use it)

drowsy plank
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i agree it's a bad idea but it isn't invalid so it shall stay up ig

glass arch
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plaguebringer has a like 2:1x deus kt with only the set bonus

crude geode
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Summoner when they can benefit from like. one multi class set throughout the game

#

and that’s cuz it was originally their armor set

fervent orbit
#

forbidden?

crude geode
#

No

#

That one spooky armor

fervent orbit
#

theres also fearmonger

crude geode
#

Yes

fervent orbit
#

wha

#

it just uses spooky in its recipe

#

that doesnt make it a summoner armour

crude geode
#

Fearmonger used to be a summoner armor

#

Before it got changed to all class

fervent orbit
crude geode
#

I keep forgetting that it was always a multi-class, it just had such insane summoner stats and effects surrounding summoner I kept getting it confused

crude geode
#

and even lacking extra mana at points

golden sonnet
#

A lot of multiclass has summon slots

#

I would say classless/multiclass favors summoner the most, by a good bit too

#

Fearmonger, every single old ones army set, demonshade, omega blue, forbidden, etc

novel belfry
#

i've heard that fearmonger is supposed to be the tanky counterpart to the Omega Blue set

#

but it just doesn't feel right

crude geode
#

You could go the reverse direction

#

Try to make omega blue slightly melee focused, like how fearmonger is slightly summoner focused

glass arch
#

it already is

#

the tentacles favor melee a lot more than other classes

crude geode
#

I meant give it more explicit bonuses

#

ik it already favors melee with that but it doesn’t give an explicit melee damage bonus or extra effect on the damage type’s hits like fearmonger

turbid gull
#

Idk I guess that imo multi class sets shoudkenr favor any class

novel belfry
#

those explicit damage bonuses and stats are generally the reason why i dont think fearmonger should be multiclass (and that its also just an upgrade to a summoner armor set)

drowsy plank
turbid gull
#

Yes?

#

I don’t have to agreee with vanilla on what i think is best

drowsy plank
#

well there's no real basis for it then? sometimes multiclass armors just work better for some classes then others; and some dont support certain ones at all and that's fine

#

that's just the nature of some equipment

#

would be weird to put minions slots on crystal assassin or something at this point

crude geode
#

Does crystal really prefer a single class?

drowsy plank
#

i never said single

#

i said some

#

regardless crystal assassin arguably does favor melee considering all mage gets is -10% mana cost and ranged just gets +10% ammo conservation

#

which are really weak stats compared to the 10% melee speed

#

and it's literally useless for summoners

crude geode
#

Indeed

#

All I remember complaint wise with multi class is omega blue not having extra stealth

glass arch
drowsy plank
#

the summoner armor with 10% melee speed and no other bonuses 🥹

crude geode
#

It’s so beautiful

#

Aren’t whips missing their tag damage still

small timber
#

But yeah, it is generally hard to balance multiclass armors withlut just crippling its summon stat because your main (non summoner) weapon is dealing 100% base damage

So any additional damage you get from summons are just extra dps you have (minus the stat loss from using a multiclass armor over single class armor)

glass arch
#

got fixed i think around hellish harbour

worldly sparrow
#

ay guys i want some thoughts on this new suggestion

#

New Boss - God Killing Auric Sword Guy Dude
I call it... The God Killing Auric Sword Guy Dude. I got the inspiration for it after I saw a fan OC for the Calamity Mod.
the boss is basically a auric man. its very menacing, epic, cool, awesome, and very evil. this boss will be post-scal/exos.
in order to summon him, you will need to make the God Essence. (a new summoning item for the boss.)
in order to craft it, you need yharon soul fragments and some human soul fragments.
human soul fragments are an uncommon drop from town NPCS. it has a 45% drop rate chance.
you need 15 human soul fragments and 15 auric soul fragments for this item. this boss is like senator armstrong from metal gear solid: revengance.
and the full fight can only be fought at night. it can be fought in the day, but he will kill you instantly when he gets to half his health.
when summoned, he will say the last verse of It Has To Be This Way.
The fight is very challenging, as he tries to hit you like the King Slime.
however, you simply have to guess which attack it is because the differences between the attacks are almost next to none,
making most of this fight luck based. his attacks are sending fast fists made of auric to reject you into Oblivion, making the screen bloody and blurry so that you cant see him as well,
and if you touch him, you get debuffs like rejected, and other debuffs that are related to making it so that you cant really see around yourself.
he is also able to charge directly into you with his sword.
when he gets below half of his health, he gets 2 more swords and arms and his attacks get stronger and faster,
however, there is one thing that can make the GKASGD extremely deadly.
if you see his eyes, it means he is about to blast you with a lethal 1 hit kill laser (he is insecure about his face)
this attack is avoidable, but the laser is quite large. for health, he has 6,500,000. as for the loot,
you can't decide. He will drop precisely 5 Yharim Bars."

glass arch
#

i hate you pusheen

#

you called mgrr metal gear solid revengeance

worldly sparrow
worldly sparrow
#

yes

olive saddle
buoyant idol
#

Yes

grim tusk
#

||(Yes Ik its a parody of Fogbound)||

north oracle
#

@cursive wraith seraph tracers (and tracers in general) aren't supposed to have as much flight as other wings, in exchange for ground mobility and improved general mobility. Seraph tracers in particular are very much on par and frequently better than drew's wings, due to them having more than enough flight time and granting extra iframes.
In short, seraph tracers don't need a rework, a stat boost, or an upgrade to let them compete with endgame wings

hollow shell
#

It's intentional that the wingboots have worse wing stats than the pure wings
That's the tradeoff with combining it with boots and freeing up an accessory slot-

#

yeah

cursive wraith
#

I guess so, but I found it annoying when I was fighting SCal or the exo mechs and my wing time ran out. Then again I should probably make better arenas.

hollow shell
#

You could have minecart rails set up throughout your arena that you can grapple onto to refresh your wings (and instantly stop your momentum if you need it)

#

Meta strat for a while was making the entire arena filled with minecart tracks so you could do that anywhere, but that's a bit extreme

cursive wraith
#

I'll have to try that.

north oracle
wide river
marble moat
grim tusk
grim tusk
marble moat
#

consider equipping 2 wings so when the first set gets tired you switch to the second set which is not tired

grim tusk
#

Pretty sure that does not work

#

You can hotswap to other wings but that will do nothing

lucid marsh
#

@cursive wraith the boots having lower flight time is an intentional choice to make them not a strict upgrade to every kind of wings, since they also come with so many other bonuses

north oracle
#

we've already covered this

lucid marsh
#

Oh wait that was already said, sorry

#

I should have scrolled up more than like 5 lines

marble moat
fervent orbit
#

ravager could also get this treatement

wide river
#

Perhaps

golden sonnet
#

Removing fishskip from low%

buoyant idol
#

Rockscalibur is one of the most progression breaking items thanks to shimmer, I hope it's kept due to the sheer absurdity of it.

royal tapir
#

Would make sense

#

Especially considering Astral Chunk is getting the same treatment next update

buoyant idol
bright crag
#

The only recipe you'll be able to unlock pre-HM by Shimmering it will be Mechanical Worm

#

Because Roxcalibur will become much easier to find in the not so distant future

worldly sparrow
north oracle
#

destroyer emblem is a post golem accessory, and 10% dmg and 5% crit is better than 15% dmg

glass arch
#

oh god

#

using destroyer emblem as an example of why something is bad is a bad idea

north oracle
drowsy plank
#

also i love how they just write off the velocity boost entirely

glass arch
#

because a) they arent even on the same tier and b) dest emblem is one of the best stat sticks in the game

north oracle
#

true

drowsy plank
#

there is no such thing as a slow projectile clueless

north oracle
#

the velocity boost makes a massive difference for some weapons

glass arch
#

projectile velocity is like

#

its a fucking massive stat

#

(see: pre fix karasawa)

royal tapir
#

See: Piranha Gun and Flak Kraken before they got fixed

#

Of course, that's not the actual velocity, but it's a side effect of it

spark ravine
#

what was the side effect?

golden sonnet
#

Extraupdates makes it deal damage faster

royal tapir
#

Yes

grim tusk
#

Projectile velocity is batshit insane on some weapons

#

also see the feedback that was provided here earlier

fervent orbit
#

i thought ozz said that balance suggs was only for weapons

grim tusk
#

wait is it?

#

there exclams gone

fervent orbit
#

im checking rn

crude geode
#

The pin doesn’t specify

#

It only says “items” which would imply anything under the Sun

grim tusk
#

"Balance testing and fixing resulting issues is an extremely quick process, often taking less than an hour total. "
if only it was that easy for rogue and summoner

fervent orbit
#

truly

grim tusk
#

im still uncertain if I should give it the exclam back

golden sonnet
fervent orbit
#

i feel like im going insane because i cant find it

glass arch
#

i think rover said at one point in here that they thought it was only for weapons

fervent orbit
#

shade themself

#

and yes, it was rover that was confused for accessory buff/nerf suggs

#

cog was confused too

crude geode
sand marlin
lucid marsh
#

That's kinda unimportant on most weapons in my experience

#

It's great for some, but not many

sand marlin
#

Literally every gun and bow benefits from projectile velocity it improves accuracy

#

Which in turn improves weapon performance

#

Oh and rockets too though you usually just stick with snowman/scorpio which are kind of braindead anyway

regal willow
dapper apex
#

No voting for you

ashen warren
#

There

#

Added one manually

regal willow
grim tusk
novel belfry
#

What if Crags Pylon could be found already generated, albeit needing to be repaired in some way or another to use

#

as in, you find a broken Crags Pylon just lying around in the Brimstone Crags

#

it would probably be inherently easier than the current method (build housing around... the incredibly hostile Crags)

#

whatever the method used to repair the Crags Pylon, it would probably make the biome more interesting

lucid marsh
#

That wouldn't really make any difference because pylons need NPCs around them to work

#

So you have to build a house there anyways

fervent orbit
#

the crags one doesnt

lucid marsh
#

That said, there's an easy solution: just bring a peace candle

#

Oh what, that's weird

#

There should be some NPCs that like the crags or underworld

novel belfry
#

crags doesnt need npcs

#

my proposal is that the crag pylon shouldnt' even need npcs in the first place to obtain, rather have it generate in game as a repairable structure

fervent orbit
#

if u do want this to happen you need a very good reason on why needing npcs in the first place is a problem

frosty trellis
#

I mean
It's like
Unholy annoying
To get the pylon in the first place

#

Bc you need NPCs to get one which in the crags is hard since the crag's enemies can not only delete your health but npc health as well

fervent orbit
#

zen pot

frosty trellis
#

And then it doesn't need NPCs to work which is ???? Like why have an NPC-related item that doesn't need NPCs to function that just seems counterproductive

frosty trellis
# fervent orbit zen pot

Ah yes because the first time the player should even think about going anywhere in hell is post slime god HDfailure

fervent orbit
#

isnt exploration to the crags intended to be post skeletron

#

and even then, there isnt much reason to go there at that time

frosty trellis
#

Drizzlefish
Shadow chests

fervent orbit
#

shadow chests dont exist in crags anymore

frosty trellis
#

Right yeah forgor about that

frosty trellis
#

It doesn't make any sense from a design perspective

fervent orbit
#

idk why exactly they did that

novel belfry
#

Give the Crags Pylon a more unique method of obtainment
The Crags Pylon doesn't need NPCs to work in the Brimstone Crags, something that only the Universal Pylon shares. Yet, for whatever reason, the Crags Pylon still shares the same obtainment method as all the other pylons, which is to have NPC housing in the Crags. Not only is this counterproductive (Why would you need NPCs to buy an item that doesn't need NPCs to function in the first place?), but is also annoying as the Brimstone Crag enemies can harry and actually kill the player multiple times, and NPCs can still end up being killed by said enemies (unless you have a NPC invincibility mod, but most players won't use such a mod).

As a result of the above, I propose that there should be another method of obtaining the Crags Pylon. I'd personally suggest having a damaged and unusable version of the Crags Pylon naturally generate along with the rest of the Brimstone Crags; the player would have to repair it in some way or another to be able to use it. But that's only one possible solution, and it's ultimately up to the devs to decide which method is best for the Crags Pylon. Just don't make it require NPC housing in the Crags.

#

does this look good?

drowsy plank
fervent orbit
#

it means to persistently attack or smthn

#

smh cog doesnt know english

drowsy plank
#

harry is a name

fervent orbit
#

yes and?

#

its a word too

drowsy plank
#

this shit is too british for me

fervent orbit
north oracle
#

nahhh

#

i'm going with it being a british issue

fervent orbit
#

u shush

novel belfry
#

i mean harass?

#

there

fervent orbit
#

harry means to consistently attack or harass so technically it still worked

novel belfry
#

i think harass is still more common so eh

drowsy plank
#

@abstract forge the Thief's Dime thing really seems more like a bug than an intentional decision, im gonna redirect this to #1052323733961977947 and if Shade says it isn't a bug then you can come back and resuggest it

#

considering, like you said, no other light pet in the game behaves like this, and it even reacts to dyes as if it should be changing color

#

oh wait this already got into voting...

#

is the bot broken again???

fervent orbit
#

what

#

oh ye

#

it was

#

it sent the message to voting, but it didnt have a star

drowsy plank
#

okay so there's a bug since it didn't delete it in posting either

#

@inland saddle Unless I'm missing something I think it broke again?

fervent orbit
#

he said it was fine now

#

or was fine

#

5 days ago

drowsy plank
#

oh

#

then why did no one delete the message back then..,.,.

#

i thought this was all referring to another message lmao

north oracle
#

if he said it was fine 5 days ago, then it's not fine now
because that got sent to voting last night

drowsy plank
#

okay yeah i knew i wasn't crazy lmao

#

also im gonna flag @turbid gull's one about brooch too because all balance suggestions should go into #1042197406776827914 now according to the doc now, and also you just straight up have inaccurate information on there

#

i think people are prone to saying stuff that is just demonstrably untrue, which is why balance suggestions shouldnt go through voting

#

because i dont think it's my place to say if what they are arguing for balance is correct or not

north oracle
#

90% of suggestions about balance are full of completely incorrect information XD

drowsy plank
#

yeah.

worldly sparrow
#

balance is complicated

north oracle
#

wtf pusheen is orange

novel belfry
#

thats why we got the balance thread

worldly sparrow
novel belfry
#

oh no

fervent orbit
#

wdym

worldly sparrow
#

im actually closer to light brown

novel belfry
#

that means his suggestion shitposts are even more dangerous

drowsy plank
#

looks like orange to me

#

¯_(ツ)_/¯

fervent orbit
#

no ur white

ashen warren
drowsy plank
#

oh okay

north oracle
#

poor nycro

worldly sparrow
north oracle
fervent orbit
#

pusheen you dont have patreon

#

what r u on

worldly sparrow
fervent orbit
#

stop gaslighting yourself

worldly sparrow
#

because you're not gaslighting me?

drowsy plank
# ashen warren I already let him know earlier so now it's double ping <:HDfailure:4822636781507...

ah okay, well that didn't happen publicly, and i didn't see talks about it being stuck in #suggestions-voting so it wasn't a total waste
also considering ur dev do you think the coin sugg is a bug? i mean can't do much about it now bc it's in voting but yeah. also never got a dev opinion on if this one should be 🔒'd either since i already hit a couple other eglove suggs; #suggestions-voting message

#

why do people act like bug reports are so hard to do

#

we literally have a tutorial pinned in the forum

ashen warren
#

seems like an oversight/unintentional thing at first glance yeah

fervent orbit
#

oversights go to bug reports

drowsy plank
#

yeah

ashen warren
#

is it documented here/there that oversights are to go to bugs

#

if not i can see why they'd end up in suggs

grim tusk
#

Yea Thief’s dime is a bug/oversight

drowsy plank
#

should i 🔒 it then? i think that'd be the most appropriate option

grim tusk
#

Nah ❗

drowsy plank
#

uh

#

it's

#

already in voting

grim tusk
#

Shit

drowsy plank
#

yeah

fervent orbit
#

i even talked about this once, in a similar situation

drowsy plank
#

also no one answered on the eglove thing either b/c i locked similar ones, im pretty sure the dev team knows eglove is boring, and it also has context ignoring the fact that that new debuff is going on it now too

grim tusk
#

Altho since when EGlove got a debuff, literally tested it yesterday and it did not have a debuff

#

And besides the item is good as it is rn

#

Finally in a balanced state

#

Wait no, you dont mean Electrican’s glove

#

Elemental Gauntlet is fine it seems atm

fervent orbit
#

O

#

ELE GAUNTLET

#

cog smh

drowsy plank
#

im stupid

#

egauntlet

#

whatever

#

it starts as a glove 💀

north oracle
#

elemental glove

drowsy plank
grim tusk
#

Ele gauntlet is 🔒

lucid marsh
#

That suggestion is kinda dumb imo. Getting NPCs to survive should be part of the challenge, and you can use the lab turrets and peace candles to help

grim tusk
#

Bot broke again didnt it

drowsy plank
#

ah okay the bot is definetly down

#

yes

#

we already established that with amber's message earlier and they told nycro yeah

fervent orbit
#

ye it is

drowsy plank
#

anyway do you think i should 🔒 the thing about the dime at least @grim tusk? no point in letting it rot in #suggestions-voting and it wasn't accepted or rejected so

fervent orbit
#

o

#

shsh

drowsy plank
drowsy plank
#

well if people vote for it enough...

grim tusk
#

Gonna get accepted I guess since its technically a bug

wide river
drowsy plank
#

funny

ashen warren
grim tusk
drowsy plank
#

yeah cool

#

im gonna lock once the bot is online again

ashen warren
drowsy plank
#

someone ping me when that happens ig

ashen warren
#

nycro might ping you himself given you pinged him

drowsy plank
#

cool

south bolt
#

@novel belfry i think the pylon should already be in the crags but you need to go there at least once to activate it. there are very few times you need to go to the brimstone crags but its always a big annoyance to travel there. this way little effort is need to use the pylon.

novel belfry
north oracle
short stream
#

Oh, sorry

arctic barn
#

guys which one sounds cooler?
seraph or seraphic

oblique otter
#

Seraph is cool enough

arctic barn
#

ok

#

was gonna add a suggestion to rename seraph tracers to seraphic tracers

oblique otter
#

google "Seraph"

indigo iron
#

help with error when calling boss anomaly 109

worldly sparrow
#

wha-

grim tusk
frail mantle
#

The reason the rename happened is that immediately post-ML is a tier generally occupied by items with a celestial theming

north oracle
#

it took me like 2 days to adjust
just a bit of confusion isn't a good reason to rename an accessory line

frail mantle
#

So it makes more sense for Celestial Tracers to be there

north oracle
#

if you have more reasoning, like... elysian generally being post providence accessories
then you're getting somewhere

#

yeah
there's definitely some solid reasons, you just need some clearer ones than a rename which is 2 months old now

#

keep in mind, instead of just coming up with new names talk about how they could have clearer thematic ties to the materials they're made from

#

you don't want to just be giving potential renames

#

cosmolite

#

although there will be a god slayer hoverboard too, so it can't go that way

#

Nice
add some line breaks to make it a bit easier to read, but that's got quite a bit more reasoning

small bramble
#

Whenever it happens lol

north oracle
#

hey it has an accepted sprite

#

so that's further than the last 3 years

modern rapids
#

i remember hearing elysian tracers would be moved to pre dog eventually but idk from where

wintry gale
#

Angles

glass arch
#

@drowsy plank kill (modmail is down i would have done that instead)

#

gee i wonder

drowsy plank
#

Just gonna warn so I don't have to deal with this again since I doubt a verbal would stop him

#

@graceful coral don't spam off topic images in multiple channels like that; the Warned role takes away your ability to post images so idk have fun with that

#

idk what ur saying but please speak english in this server so we can properly moderate

#

that's in the rules

golden sonnet
glass arch
hybrid steeple
ashen warren
#

cease the chain

regal willow
#

nooo I miss the wires chain

golden sonnet
#

Namhai in shambles

lucid marsh
#

They left lol

#

Anyways boot rename sounds good

#

Or ok at least

modern rapids
#

Move the Ceremonial Urn's lore tooltip to Ashes of Calamity post-Yharon
The Ceremonial has the tooltip "The Witch will not allow it to happen once again", which in lore means that Calamitas sees us gaining power to become the next Yharim and tries to stop us. However, the Ceremonial Urn is only obtainable after defeating her, making this line somewhat out of place as Calamitas has already joined our side. Moving this line to the Ashes of Calamity (and making it only appear after defeating Yharon since there's a huge gap between obtaining the ashes and actually fighting scal) would achieve the same goal and make more sense.

#

this good?

novel belfry
#

neat

hollow shell
#

Alternatively you could put that tooltip on the Altar of the Accursed

#

As that would also be pre-fight and wouldn't have to change an earlier item's tooltip (something that most players probably won't expect n look out for, therefore won't notice)

inland saddle
#

@drowsy plank I’m not sure if you did this or someone else (or even if it was the bot HDfailure) and it’s not a big deal at all for this time, but in the future, if a suggestion gets forwarded to voting but isn’t deleted from posting, will you make sure it gets left in posting? It makes debugging a lot easier when I have access to the message that broke the bot, and I can always manually correct anything that happens to get forwarded multiple times. Again, not a big deal at all this time, I can just test it with my own messages, and if you didn’t delete the other one then no worries at all lol, but just putting this out there for future reference

#

@hollow shell you frequent suggestions too so a ping is relevant

north oracle
#

a total of 2 mods that actually show up here frequently

novel belfry
#

oyeah, the bot broke

fervent orbit
#

you dont say

#

its been offline for the past couple of days

drowsy plank
inland saddle
#

I'm just now remembering it's broken getting the opportunity to fix it

drowsy plank
fervent orbit
#

very convincing nycro thanks

worldly sparrow
#

wow

drowsy plank
#

erm @ nycro exclaimed bc u smel

ashen warren
#

I did know actually

golden sonnet
#

this actually goes so hard

errant cradle
#

ngl I thought those two images were failing to load

royal tapir
#

They are, keep waiting

#

You'll get it eventually

errant cradle
#

🥹

flint notch
#

Does he know?

fervent orbit
#

holy shit nycro getting controversial

hollow shell
bright crag
inland saddle
#

Okay, HOPEFULLY this should be the fix

#

I'm not quite sure how it actually managed to crash last time

#

But I updated my code after getting in touch with the library maintainers

golden sonnet
#

Nycro W

inland saddle
#

Should be back online now

#

Looks like it missed out on a bunch so I'll just manually forward them

grave zincBOT
#

@ashen warren - Your suggestion has received an updated status!

[Make Planetary Annihilation's projectiles not be destroyed by tiles]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@novel belfry - Your suggestion has received an updated status!

[Give the Ceaseless Void an actual bestiary entry]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@worldly sparrow - Your suggestion has received an updated status!

[Make Phaseslayer's damage scale with movement speed instead of spin speed]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@fleet grotto - Your suggestion has received an updated status!

[Add Arcane to the selection of tier 4 accessory modifiers]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

worldly sparrow
novel belfry
#

how did it get enough votes

#

thats what im suprised by

inland saddle
#

It might not have, I had to manually forward a few so I did some extra to be safe

novel belfry
#

byeah it'll probs be rejected

worldly sparrow
inland saddle
#

I forwarded 5/9 suggestions from the period

worldly sparrow
#

what they dont know is that cv and dark energy are special cases

novel belfry
#

other than my sugg this batch looks neat

golden sonnet
#

crags pylon suggestion got duped, at least on my end

inland saddle
#

It did, but I knew that would happen

#

Forgot to delete, oops

golden sonnet
inland saddle
#

Thanks for pointing that out

grave zincBOT
#

@abstract forge - Your suggestion has received an updated status!

[Make it so that dyes actually work on Goldie (light pet from Thief's dime)]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

#

@iron relic - Your suggestion has received an updated status!

[Elemental Gauntlet Rework]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

there we go

grave zincBOT
#

@royal tapir - Your suggestion has received an updated status!

[Increase visibility of Sanguine Flare's projectiles]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

royal tapir
north oracle
#

...good job CIT

golden sonnet
#

Lmao

sand marlin
#

Huh when I used Sanguine Flare they were pretty visible, weird

sand marlin
#

And that is not what I saw when I tested it on like 1.4.3 and like a week ago or something

royal tapir
#

Damn that's with lots of brightness too

sand marlin
#

It was like Blood Orbs visibility

royal tapir
#

Imagine what it's like in the dark

regal willow
sand marlin
oblique otter
sand marlin
#

Just gonna assume something went wrong recently

royal tapir
#

Suggestion is from months ago, so prolly not

sand marlin
#

No idea what's wrong then

#

I'll check again for good measure even though I barely open up tMod these days

marble cipher
#

that screenshot looks like the lighthack is at 75 or 100%

oblique otter
royal tapir
#

Fuck Discord image formatting

oblique otter
#

lmao

royal tapir
oblique otter
#

Nice

sand marlin
#

Well whatever happened will be fixed anyway

#

If my memory held up I would try to figure something out, unfortunately

novel belfry
#

Next update isn’t here yet

sand marlin
oblique otter
#

Bobbit hooks are fast enough imo

#

We already have colossal squid too

#

hmm

north oracle
#

a SES

regal willow
lucid marsh
#

Yeah the magnapinna squid only has one thing going for it, that being that it looks unique

#

It's really unnecessary

north oracle
sand marlin
#

SES = Specific Enemy Suggestion
SIS = Specific Item Suggestion

silver anchor
#

and stuff doesn't always need to be neccessary to be cool 🤷‍♂️

sand marlin
#

You need enough reasoning for a suggestion

silver anchor
#

ah ok

sand marlin
#

The suggestion is pretty specific, you should focus more on the fact that abyss may benefit from having more enemies in it and how that benefits the game

silver anchor
#

ohhh okay that makes sense

#

this is my first suggestion

sand marlin
#

I do need to reread suggestion rules to make sure I'm up to date as well but specifications are usually a negative

lucid marsh
silver anchor
sand marlin
#

Yeah specific suggestions are just a DON'T

silver anchor
#

oh, i saw that but i didn't see enemies on there so i thought it was ok

sand marlin
#

That's kind of a loophole

#

It's likely to not go well

#

@hollow shell thoughts?

silver anchor
#

I don't want to abandon the magnapinna so i'll think about it more and make a concrete reason for it to exist 👍 👍 but yeah based on that I don't expect it to get far

silver anchor
hollow shell
#

True yeah I did realize that our current writing of the guideline doc doesn't make mention of enemies
but, didn't think to correct it

#

I don't think this suggestion is valid as it is, especially with the item ideas provided in it

#

But I think you could suggest this, if worded properly

silver anchor
#

okay thank you :)) i'll try to make a better one

hollow shell
#

The Magnapinna Squid is indeed a thing that exists in real life and the Abyss biome has basis of including enemies based on real sea animals

silver anchor
hollow shell
#

It would be kind of a hard sell considering the Abyss already has not only the Colossal Squid miniboss but also the Giant Squid enemy

silver anchor
#

like look at this thing

hollow shell
#

Mhm, I didn't recognize it by name but when you mentioned in the suggestion that it looked "alien" I knew what you were talking about

silver anchor
hollow shell
#

It does not. It spawns only in Layer 3 ("Thermal Vents")

silver anchor
#

so i've got that going for me i guess lmao

#

it could just be exclusive to the void

hollow shell
#

I'm wondering if you'll have greater success suggesting that the Giant Squid get redesigned to be like this squid instead of the rather generic design it has now

#

I'm unsure.

silver anchor
#

the giant squid doesnt have a whole lot of functionality right now either

hollow shell
#

(The Giant Squids are certainly a bit awkward and annoying as they are now, considering they stay in their vertical orientation as they move horizontally towards you, a contact damage wall in the cramped caves

A squid design like the Magnapinna would be best executed with code-rendered tentacles and probably have more creative gameplay implementations than the current GIant Squid)

silver anchor
#

holy shit its perfect

#

its very late for me so i'm gonna go to bed, but as soon as i get the chance i'll rework the suggestion! thank you for the help :D

hollow shell
#

👍 Sleep well and good luck when you do rewrite it
(Keep in mind that you should minimize your own specific ideas in the suggestion and maximize your reasons why it would improve the enemy and be better for the Abyss)

#

(our suggestion system hates unnecessary specifications and loves reasons why)

silver anchor
#

noted. thank you

hollow shell
#

👍 👍

nocturne patrol
#

has the suggestion subject of a rewrite of this mod for game optimizations?

nocturne patrol
#

well the mod just does not really run very well mods like thorium and terraria overhaul just run way better and thorium adds a good amount of changes i know its not as many as calamity but still also dont get me wrong i love the content i just think it should be more optimized

oblique otter
#

they're both seperate big content mods

nocturne patrol
#

i get that

#

but its tens times more intensive than the other two combined

oblique otter
#

wdym by intensive?

nocturne patrol
#

resource like bandwidth and the other one that shows up in the f8 menu (cant remember what the other one is called)

oblique otter
#

calamity is a big mod, yes

#

if there's a way to optimize it, surely they'll do it

nocturne patrol
#

im just asking to bring it to attention incase they are putting it off because of the time it takes to go through and optimize things

#

because i think it would be worth it

#

if it is needed but from user end it seems to be needed

oblique otter
#

i think it's obvious that optimization is the first thing you test

#

but yeah, i think a dev can answer that question better

glass arch
grim tusk
#

Tmod leaks during worldgen processes afaik

#

Cal has some performance issues due to Sunken sea leaks which will be patched on the sunken sea update

#

As for memory leaks we’ve not found any

grim tusk
#

There was also some AI update issues notably with DoG which have also been fixed

#

Iirc something with Rav was also changed for better performance in multiplayer

#

I wonder if the Terraria devs ever thought of making Terraria use multithreading

#

But that would require Terraria to be rewritten completely

glass arch
#

oh god NO

oblique otter
#

XD ...

#

i didn't think they would actually suggest it

glass arch
#

also it isnt gated behind rogue armors iirc the stealth bar still shows up on cal multiclass armors when you have a rogue accessory that gives stealth

#

either way giving stealth to every class is a horrible idea

grim tusk
#

@tawny thorn expand upon it, suggestion needs reasoning

Also you can in fact equip items like the Silencing Sheath line and Ethereal extorter to be able to use stealth with multiclass armors

drowsy plank
#

stealth is weird rn

grim tusk
#

Im in favor of making stealth not need an armor in order to be used so you can use it before you get any armor

#

Ofc you’d get a small amount

#

But that would be once stealth gets reworked

golden sonnet
grim tusk
#

That as well

fervent orbit
#

all items have 5 innate stealth
all stealth armours have 5 less stealth bonus

#

done

sand marlin
#

Comedic

dense ferry
#

Reading about the Colossal Squid gave me ideas

#

And now I want to learn coding again

grim tusk
#

Then answering “how?” also has issues for being specific which is not recommended (altho yours is passable)

drowsy plank
#

i do think it is funny how we pointed out that equipping any rogue accessory with a multiclass armor will give you stealth, and then the reasoning was multiclassing

neon chasm
#

ok, thanks

grim tusk
#

Oh I knew about that one but never bothered to fix it and no one bothered to report it in the bugs forum as a reminder

tawny thorn
#

what else do you guys want from the suggestion?

drowsy plank
civic laurel
#

im not exactly sure how painting exactly works, especially with modded tiles, but is it possible to change how paint is applied? I want to suggest that paint on laboratory furniture should change the colour of the blue/red screens, since currently the paint slightly changes everything except the screen.

undone cedar
#

in vanilla, deep paint will paint the entire object, and normal paint will only paint part of it

#

so yes, that should be possible

#

ive seen people do a lot with how paint is applied, so i think modders do have a lot of control over that

wide river
#

I think a similar thing happens with Relics in vanilla
Where the relic stand gets painted but the floating thing above the stand doesn't

neon chasm
#

if my report is already known, should I move it over to bug reports or leave it?

golden sonnet
#

It won't get anywhere in suggestions, hence the exclaimation mark, so you can delete it or the bot will given enough time

worldly sparrow
#

this might get in the upcoming sunken sea overhaul but idk really

glass arch
#

it will

bright crag
#

@daring carbon That is already planned for the Sunken Sea Overhaul

daring carbon
#

Ok

random talon
#

could similar things happen to the GFB Abyss?

bright crag
#

That is not currently on plans, but feel free to suggest it

spark ravine
#

Is a suggestion on removing the self-harm on the three vanilla launchers that have it (GL, PML, RL) valid or naw? Or would it fall under a balance suggestion?

golden sonnet
#

I feel like it's valid, it feels more like QoL than anything

#

worst case a dev just tells you to move it

spark ravine
#

k thanks

#

Remove self-damage from select vanilla launchers
The grenade launcher, proximity mine launcher, and rocket launcher are all capable of damaging the player with their explosions. However, they are the only launchers in the game to have this trait. Not only is this inconsistent, it's a very random handicap to these three weapons as well. If the self-harm existed as a risk factor to balance out a very high potential DPS, then this would make sense. However, all these weapons are pretty mid in that department, so the self-harm just feels like it has no reason to exist. Removing this mechanic outright would help alleviate this issue.

#

this good or naw?

worldly sparrow
#

alternatively make the self damage from those launchers knock you back really far

#

and allow rocket jumping in terraria

north oracle
#

prox mine launcher used to be completely insane for no apparent reason

white iron
golden sonnet
spark ravine
spark ravine
sand marlin
#

Proximity Mine Launcher makes the most sense out of these but the others can probably get it taken off

#

Mines are actively self damaging hazards including the landmine tile itself which is almost the same thing

#

Also it's funny self oneshot clueless

#

Definitely did not have a horrible time against Anahita

grim tusk
civic laurel
#

i'm not sure if its exactly a bug or not, it is paintable, but i think just the way it looks and is designed, paint barely affects the material and doesn't affect the screen at all. should i keep it as a suggestion or move it to a bug report?

grim tusk
#

Bug report

silver anchor
#

Redesign the Giant Squid to be the Magnapinna Squid to give it more functionality and improve Void spawns
As of now, the Giant Squid is a rather awkward and useless enemy. It stays fixed in a vertical position while moving towards you horizontally, and it doesn't have any unique drops. The Magnapinna Squid is a real deep-sea creature, so it would conform to the Abyss's basis of having enemies modeled after real life creatures. The Void has a very large, open area that is often empty and unsettling, having an enemy like the Magnapinna would greatly add to the atmosphere of the Void and help to recreate the "ocean floor" vibe. It has huge potential to be a beautiful and creepy enemy; and it would add a lot more to the Abyss than the Giant Squid does currently.

@hollow shell back again! how does this look?

drowsy plank
#

i feel like specifying it be the magnapinna squid in even the title might be going too far, id focus more on why giant squid is boring (the abyss already has several squid/jellyfish type enemies) and then propose using mangapinna as one of many possible solutions to this, rather than the only one

hollow shell
#

That does look good, much better than before

#

I was gonna say something similar yeah
The phrasing of the title, feels like you're giving the enemy a new name

#

Could be more like "Redesign the Giant Squid to resemble the real life Magnapinna Squid"

#

(and also it'd be good to include an image of it on the suggestion imo)

novel belfry
#

magnapinna squid is a good alternative, given how fucking freaky those squids are

#

who would've guess that adding JOINTS to a squid's arms and tentacles would make it so much horrifying?

hollow shell
#

the classic image

silver anchor
#

ive seen it so many times and it still gives me chills

wide river
ashen warren
silver anchor
#

it would just be so cool as an enemy in the void

novel belfry
#

and also the fact that said jointed arms are really long

silver anchor
#

Redesign the Giant Squid to give it more functionality and improve Void spawns
As of now, the Giant Squid is a rather awkward and useless enemy. It stays fixed in a vertical position while moving towards you horizontally, and it doesn't have any unique drops. A great alternative would be the Magnapinna Squid. This is a real deep-sea creature, so it would conform to the Abyss's basis of having enemies modeled after real life creatures. The Void has a very large, open area that is often empty and unsettling, having an enemy like the Magnapinna would greatly add to the atmosphere of the Void and help to recreate the "ocean floor" vibe. It has huge potential to be a beautiful and creepy enemy; and it would add a lot more to the Abyss than the Giant Squid does currently.

is this better?

drowsy plank
#

i think so

golden sonnet
#

just a little skrunkly

silver anchor
#

eldrich skrungle 🥰

hollow shell
#

(The limitations of the sugg system do us a disservice sometimes, cuz I think if we strictly abided by the rules this would still be too specific to go through...
But I'm really tempted to let it pass anyway because it is a good idea)

silver anchor
#

i mean technically enemies aren't mentioned in the SES section clueless

hollow shell
#

True technically, although we do have a more broad specificity clause near the end of the document

silver anchor
#

aw darn

hollow shell
#

Well
If you post that suggestion as it is and even attach the funny spooky image to it, I won't flag it
Some other more strict devs/mods might, but I won't

novel belfry
#

those are supposed to be for extremely broad suggestions

#

like for instance: "Move the Astral Infection to Post-Moon Lord"

silver anchor
hollow shell
silver anchor
wide river
hollow shell
#

Moving two bosses would be quite a big deal

#

and yknow every enemy in the biome

wide river
#

And the drops
...and the crafts

novel belfry
#

considering the (relative) lack of interesting items there is in astral infection, due to it having to compete with buffed evil biome and hallow

#

is one of my reasons for why i'd wish astral infection was post-ML

silver anchor
#

alrighty tis posted

novel belfry
#

its ironic that there's also too many astral infection related items to do a good re-tier

hollow shell
novel belfry
#

but on the other hand, if the devs actually pull that off, i'll be happier for it

#

but as far as im concerned, it's probably a pipe dream

hollow shell
#

I was hoping it'd be the full size image rather than a crop cuz I feel like the sheer length of the legs adds to the spookiness

novel belfry
#

i was actually partially afraid of an image for the squid sugg because of the vergil gif sugg

hollow shell
#

suggs with "example" images do have kind of a bad reputation because they tend to be quite effective at accumulating Stars

novel belfry
#

hmmm

hollow shell
#

No rules against it though

novel belfry
#

visual learning has a lot more applications that i initially thought

silver anchor
#

like they could strech infinitely into the void

hollow shell
#

🤷

#

Differing opinions then

#

I don't wanna backseat the suggestion too hard

novel belfry
#

leave it as is

#

its nice

silver anchor
#

what do you think the chances are that it'll be flagged??

wide river
#

Worst-case someone pops up pings you to make it less specific and you change it
It's not like the idea itself is entirely invalid

silver anchor
#

yeah thats not so bad

#

and holy shit it would be cool to be somewhat responsible for something in the mod LETSFUCKINGGOOOO

#

if the suggestions get approved and voted positively do they usually get added or is that another unlikely thing to happen

wide river
#

If it gets enough votes to be in the top 20% of suggestions in a batch (the total amount of suggestions made in a week-span), it gets sent to the developer server for them to vote on independently

#

This means that highly-voted suggestions here can still be denied if the devs choose to, and the inverse as well