#suggestions-discussion

1 messages · Page 224 of 1

drowsy plank
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the memes channel was a mistake which we dont plan on making ever again

hybrid steeple
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just pull an ultrakill and make a secret calmain with an invite buried in #info that has a memes channel

wintry gale
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Why tho

ancient crow
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death

buoyant idol
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It could've been worse food, but I like having no warns.

drowsy plank
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@buoyant idol you dont need to post a meme as an example of why you shouldnt post memes XD

buoyant idol
wintry gale
regal willow
drowsy plank
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ok

worldly sparrow
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great sugg

wide river
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That's uhhh
Something™️

left hawk
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What does that even mean 💀

undone holly
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good question

glass arch
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oh GOD NO NOT ANOTHER ZAPINATOR

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either kills a boss in like 10 seconds or takes forever

loud solstice
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Lol

drowsy plank
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@haughty pivot that's... not a suggestion. i dont know what that is. but it's definetly not valid

haughty pivot
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wrong server dw 😘

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i thought this was the official calamity lmao

drowsy plank
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...

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it is

haughty pivot
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oh shit

drowsy plank
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???

haughty pivot
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fuck

small timber
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The reason it is not a valid suggestion is exactly because this is the official channel yes

drowsy plank
haughty pivot
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i keep doing this to myself

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im so sorry

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anyways i don't see why its isn't valid

drowsy plank
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it's whatever man im just letting you know your sugg is invalid it's not like. against the rules to get your suggestion flagged HDfailure

haughty pivot
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it is a suggestion

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i think?

drowsy plank
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i don't even know what it means dude

haughty pivot
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like a you could add this

glass arch
drowsy plank
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TRUE

haughty pivot
drowsy plank
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what the fuck is "a whispers"

lucid marsh
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yeah its extremely unclear

haughty pivot
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so when you kill a boss you get whisper

glass arch
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lore items

lucid marsh
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my only guess is that its the lore item

drowsy plank
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lore item

haughty pivot
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that's lore

lucid marsh
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a player editable lore item

drowsy plank
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okay that

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is something

haughty pivot
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basically when you kill the final boss you get one thst you can edit

lucid marsh
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so, those are being removed eventually IIRC

drowsy plank
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yeah

wide river
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That makes marginally more sense but at that point use a Sign

glass arch
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is that even possible in terraria anyways

drowsy plank
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also true

haughty pivot
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meme with it or story idk

drowsy plank
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no fucking clue

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regardless that is

haughty pivot
drowsy plank
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basically literally a specific item suggestion so uh

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nah

haughty pivot
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i love the whispers

glass arch
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itll just be conveyed in a better way

lucid marsh
haughty pivot
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i love feeling like yharim is watching us through it all

drowsy plank
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anyway
@loud solstice specific item suggestion, i think, and if not that, then completely lacking any reasoning. also the zapinators are enough of a headache as is 💀

glass arch
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lore items have afaik always been a bandaid solution that have been planned to be replaced for ages

haughty pivot
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guideing us to be his end

drowsy plank
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i mean that is probably still going to be a feeling they want to keep it will just be done more elegantly than.

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lore items.

haughty pivot
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bah whatever

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sad but im not a dev

glass arch
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as cei has said before
"why bother with a lore item when you can ask yharim himself"

wide river
drowsy plank
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if an item falling off was a reasoning, there would be a hell of a lot more suggestions in voting right now XD

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also like

loud solstice
drowsy plank
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idk sevens striker exists

drowsy plank
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i hate zapinator it's such a red code thing who the fuck thought adding a chance to multiply damage TIMES TEN was a good idea

lavish condor
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and that times 10 can trigger multiple times I think

loud solstice
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Tbh I just like that it looks like an NES Zapper

lavish condor
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doesn't calamity have some weapon like that at post-cultist tier or something?

glass arch
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its post signus but kinda yeah

drowsy plank
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uh
we used to have animus but it was dogshit so it died

lavish condor
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lazinator is what I'm thinking

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removed though

glass arch
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oh lazinator

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didnt even do that iirc

lavish condor
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yeah but it looked like NEZ zapper is what I was referring to

loud solstice
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Oh yeah forgot about that weapon

drowsy plank
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yeah it was always just a reference to the old zapinator that was a dev weapon that one shot anything in vanilla

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which i guess is where the big damage numby role on the vanilla zaps came from but

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it is also very stupid

lavish condor
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theoretically a really lucky zapinator shot could one-shot scal

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with other enemies to trigger the times 10

drowsy plank
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Because the Orange Zapinator gains effects on hit, following hits can give the same beam new effects, which can lead to stacked damage and knockback modifiers, causing some beams to deal thousands of damage and/or extreme knockback.

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god what the fuck is this weapon

loud solstice
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I love random bs Troll

glass arch
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we here at Calamity Mod Discord, inc. do not

loud solstice
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Dang sadde

wide river
drowsy plank
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cal has done a pretty good job of stomping out obnoxious rng (see; purchasing rod of discord, removing damage modifiers from luck, etc.)

glass arch
glass arch
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the ceo of the discord is fabsol

lavish condor
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it also made generic damage rng +-5% right?

drowsy plank
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yeah

lavish condor
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from +-15%

drowsy plank
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i think that sounds right

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id need to do some changelog digging to confirm tho

glass arch
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+12.05% damage / -7.85% damage

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before it got that part removed

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at least according to the wiki

drowsy plank
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i see

loud solstice
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Jokes aside though I kinda wish Relogic would nerf the Zappinator so I don’t feel like a dick using it lol

small timber
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Never because in vanilla it is balanced around being a completely random rare weapon obtainable from travelling merchant only

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And vanilla terraria have a much higher tendency to balance around weapon rarity, especially rng drops

loud solstice
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Fair

crude geode
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Rod of Discord is the prime example

loud solstice
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True I guess it’s more that I feel bad for loving a weapon everyone hates lol

frosty trellis
lucid marsh
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I never use the rod of discord, I prefer to just get better at regular dodging usually

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I would really like some kind of dash that makes you invincible during it, but the invincibility could inflict chaos state

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Wait that's just counter scarf isn't it

drowsy plank
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yes

lucid marsh
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Oops

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It would be interesting if it inflicted chaos state instead of the regular dodge. Like hollow knight shade cloak with sharp shadow

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That's kind of just the asgard aegis or whatever

golden sonnet
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Making it inflict actual chaos state would just make it incompatible with RoD which would be a pretty big nerf for no real reason other than to have one less cooldown exist

lucid marsh
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Given how OP it is, making it so that you can't use both it and rod of discord would be good for balance

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... maybe

golden sonnet
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It'd just make the competition between it and rams even more cut and dry

lucid marsh
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I suppose so

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what I really want is a ram dash that makes you invincible briefly

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but the invincibility has a cooldown

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like something that gets added on to whatever other dash you have

drowsy plank
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tierlist is like;

  1. rams
  2. rod/norm
  3. scarf
  4. belts

also bonk dashes are not real

wide river
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So true

grim tusk
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I dont think we’d ever do such a high rng weapon or accessory again

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And heck we have 2 already which are restricted on what they can do on bosses

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Those being the Matter Manipulator guns

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Heck getting rid of Dynamo stem cell’s rng is on my to-do list

lucid marsh
sand marlin
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There is Daawnlight which is probably inverse to stem cells

pure whale
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wrong channel but cobalt

cobalt pewter
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trying my best to not be snarky but

#suggestions-posting message

these kinds of suggs are not just "frowned upon", it's practically prohibited

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the doc in pins should be enough to brief on what's good for suggs and whatnot

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plus why not rebalance the zappies

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(okay it'd probably be hell but you know)

royal tapir
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Rebalance Zapinators (Remove their gimmick)

regal willow
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wires 🙏

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just let me accidentally break another larva while fighting qb in peace

fervent orbit
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this is gfb, not legendary

small timber
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if it is gfb there is literally the other parts of providence including:

6 different debuffs, literally doing cocoon attack without stopping (which makes it full bullshit as intended), projectile spam and others
and ignore defense on top of that

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unless providence gfb damage number is very low, you are not out regening it just because you will get constantly hit due to projectile spam; if you are fighting it with over-tier gear (even by gfb standard of gear skip from gfb drops)

glass arch
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yeah provi is hard enough on gfb she doesnt need buffs

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can you reduce the effects of the debuffs? yes
but theres 6 of them

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6 DOTs is GOING to do some damage with or without a regen build

novel belfry
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Bro immunity frames are absurd

small timber
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imo the suggestion should probably be exclaimed for now just because (I am not sure if that is the case), it feels like they just look at the damage number and then think "it is not one shotting me it is not bullshit enough"

small timber
glass arch
novel belfry
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I found gfb providence rather easy

glass arch
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and it cycles very fast

small timber
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if the boss is working as intended, immunity frames should be entirely useless

novel belfry
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iirc the immunity frames worked

dense ferry
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Nah

small timber
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as in that is 50% of the point of anti heal attack
the other part is it ignore defense

novel belfry
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I was rogue

dense ferry
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Blender being negated by iframes is a thing

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It is an entire build and literally burning through all of your resources but whatever

small timber
dense ferry
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Unless you mean Boss IF

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Then I oopsie

novel belfry
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I ran a more defensive set in gfb cause it set the difficulty to master, which meant SO MUCH DAMAGE

small timber
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GFB providence is supposed to IGNORE defense, because that is what antiheal damage does: it is a straight reduction to your HP, defense/DR/iframe don't work because it is not considered as damage

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no defensive build should ever work other than max HP, if it is not doing that either wiki is wrong or the boss is just not working as intended

novel belfry
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It probably was the regen that helped

drowsy plank
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slapping blood pact and a DoT reduction effect does wonders

pure whale
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is there a dot resist sources in klamity?

wide river
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Honey Dew, Crown Jewel, and all of their upgrades all the way to Purity

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Moon Stone/Sun Stone also provide something similar for Nightwither/Holy Flames respectively

frosty trellis
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Yeah

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Regen builds that also reduce dots are like

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Completely broken against GFB provi

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As the dots end up not mattering

grim tusk
glass arch
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rebalance zapinators: remove them

grim tusk
grim tusk
grave zincBOT
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@wintry gale - Your suggestion has received an updated status!

[Make enrage from Demonshade armor toggleable]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@wintry gale - Your suggestion has received an updated status!

[Make Blood Tears stackable]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@coral carbon - Your suggestion has received an updated status!

[Make the Abyssal Diving Suit components shimmerable into each other]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@cloud surge - Your suggestion has received an updated status!

[remove the voodoo demon spawnrate buff PLEASE]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

cloud surge
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🥺

buoyant idol
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💀 Exo mechs moment

wintry gale
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wdym

buoyant idol
wintry gale
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fuck

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what a shame

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well

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he can suggest it again anyway

umbral gazelle
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@buoyant grail you need heading for suggestion

royal tapir
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A heading is created by adding a line break to the suggestion

wide river
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(Also I'm fairly certain this is on the todo list; just needs sprites iirc)

royal tapir
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Also this suggestion is basically a "we need sprites" issue

drowsy plank
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also like

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adding these campfires is entirely dependant one someone being willing to make the sprite

glass arch
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yeah

drowsy plank
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like how many times have we gotten this exact suggestion already

glass arch
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yes

drowsy plank
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i feel like i should flag it tbh

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i dont think the devs need the umpteeth reminder to make campfired

wide river
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Your call though

drowsy plank
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actually yeah fair point

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even if there is a really easy argument for it (consistency)

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which is why it already passed HDfailure

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@buoyant grail flagged for lack of reasoning + the above

delicate axle
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I have an idea for how to find Yharim. How about after you beat scal a new door opens in the jungle temple , leading to corridors with traps and tough enemies. Once you get through the corridors, you enter a throne room arena with Yharim on the throne and when you get close to him it will start the fight.

golden sonnet
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This is against the rules for suggestions about future content, please read the suggestion guidelines

delicate axle
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i didnt know

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this is suggestion disscus

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i thought u post suggestion and disscuss

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im new

ancient crow
delicate axle
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what

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what is pins

ripe owl
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The document full of rules

delicate axle
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where is it im new to discor

ripe owl
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Ah yes, Day 1 join

fervent orbit
ripe owl
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Mobile (swipe right)

delicate axle
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more like 15 minute account

ripe owl
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Even better

delicate axle
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i read

dapper apex
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Also your idea is based on old lore

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Yharim has no connection to the jungle now

golden sonnet
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And already has plans for the aerie

ripe owl
wide river
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(I don't even know how this would work frankly; would this theoretical Yharim arena in the Jungle Temple just be present throughout the game, or would it just generate randomly after defeating Supreme Witch, Calamitas?)

ripe owl
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(just say scal lol)

wide river
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I will fight against the overusage of acronyms in the Calamity community if it's the last thing I do ultimatesmug

ripe owl
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Ok

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Supreme Calamitas

dapper apex
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Cal

wide river
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Aaaanyway

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Basically just read the Suggestion Guidelines before making suggestions in the future, that's all really

delicate axle
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If Yharim doesnt live in jungle anymore then wher he live now???

wide river
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Well, currently he resides in the Dragon's Aerie, a planned subworld that will be added later in the mod's development

delicate axle
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I knew about Dragon's Aerie but didnt know it subworld and why he ther

odd geyser
delicate axle
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maybe he wants to be eaten alive by dragons lol

golden sonnet
wide river
small timber
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what if instead of all those amazing ideas, yharim is just summoned through a random summon item dropped on post-scal in the jungle temple from bouldour and then you just click the summon item and then yharim magically appear and fight you in a wheelchair

golden sonnet
golden sonnet
odd geyser
pulsar briar
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Normal/minibosses monsters health/dmg scale would be really good to have

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Is there a mod for that

small timber
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it is called "master mode"

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or uhh, idk, hp multiplier or something, probably exist

pulsar briar
small timber
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normal monster in calamity is balanced to be weak

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other than flying turtle which just deal 600 damage to you in master ftw

pulsar briar
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But no luck so far unfortunately

small timber
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well then you are asking in the wrong place, as in you are literally asking in the place which actively balanced said normal monster to be weak

delicate axle
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ima be in the multiplayer channel if u need me

small timber
pulsar briar
pulsar briar
small timber
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just use the 1 max hp mod or something, suddenly everything in the game is very threatening
for the totally intended terraria gaming experience

wide river
drowsy plank
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seems like y'all took care of this but this sugg is lmfao considering cynosure exists lol

delicate axle
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idk whet that mean but ok

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btw im playin calamity im ranger and im bouta fight pbringer goliath

drowsy plank
wide river
# delicate axle idk whet that mean but ok

Cynosure is an item dropped by either the Exo Mechs or Supreme Witch, Calamitas (depending on which one you defeated last) that is basically just Yharim congratulating your strength
At the very end, he states:

I await your challenge.```
delicate axle
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so dragon aerie mountain

drowsy plank
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im pretty sure the aerie is a sky island that will take you to a subworld, if my memory serves correctly

dapper apex
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It's unclear now

wide river
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Not sure about the sky island part but the subworld part is correct yeah

dapper apex
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It's just some high place

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Well aerie itself I mean

delicate axle
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me when i see planteras bulb:

drowsy plank
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yeah i can't exactly imagine they'd slap a giant ass mountain in the middle of gen tho conisdering that would thoroughly fuck it HDfailure

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@delicate axle no memes please

wide river
golden sonnet
drowsy plank
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obviously

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i just assumed it would go where the evil island is rn tbh lol

delicate axle
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i jsut died to pbringer goliath

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it hard

drowsy plank
delicate axle
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kkkkk

dapper apex
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I think devs had other plans for the evil island

drowsy plank
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i thought their plans was it was going to die lol

dapper apex
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Replace it with something related to the sky civilization

dapper apex
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It will die by being replaced

drowsy plank
trail sleet
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ok i got a suggestion:
make an option to disable yharons self harm
Yharon is a post moon lord boss that can be fought any time after dragonfolly anywhere at any time. the boss can for some reason also be fought pre moon lord but is not intended to be fought until post dog
this boss is basically a massive joke because he can self harm himself while creating the 637473th bullet hell in calamity
while this is super effective and makes the boss fair, its kinda easy with a big enough arena and good dmg and defense. Now finally to the suggestion itself: Make an option in the mod config to disable yharons self harm feature.
Why am i suggesting this?
because i want to try pre hardmode gear only vs yharon
this wont get implemented i know it

golden sonnet
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self harm????

drowsy plank
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the -2% per bh

golden sonnet
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oh, gonna be honest I had no fucking clue he did that

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when was that added?

trail sleet
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a while ago

golden sonnet
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it might just be too recent for me

drowsy plank
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i cant even find it on the wiki HDfailure

trail sleet
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he turns into a big ball and squirts flame balls

golden sonnet
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yeah, I know the attack but had no idea he drained his HP

wide river
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Yharon does that yeah

fervent orbit
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he doesnt in subphase 1

wide river
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It's part of the reason why the absurd stupidity that was pre-Hardmode gear Yharon was doable

drowsy plank
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    Yharon cannot deal contact damage or be harmed during this attack, but will lose a small percentage of his maximum HP when using it. This percentage decreases as Yharon nears death.```
golden sonnet
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Calculate how much HP he loses from it and increase the HP scaling config

drowsy plank
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ture

fervent orbit
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@hollow shard we cant

hollow shard
fervent orbit
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ask who?

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fandom?

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they wont, they want money

hollow shard
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Ah shit
Welp ill be deleting that post

lucid marsh
frosty trellis
worthy lintel
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im half tempted to just delete that suggestion to spare them further negative attention but it was 4 hours ago

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🐴

worthy lintel
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heh, might as well

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done

wintry gale
wide river
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Basically it was giving an idea for where Yharim would be fought based on old lore

wintry gale
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Oh

flint notch
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This is for discussing suggestions

ashen warren
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oh shoot i didnt see the channel

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im sorry

flint notch
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Is all good

ashen warren
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ill make sure to see that next time 😅

flint notch
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Thumby

thorny nest
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someone knows if rogue class will getting a bit buffed? i hope it will beecause i love to play with this class and now its broken a lot

north oracle
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Rogue doesn’t need buffs
It’s already overpowered a lot of the time

Also, this doesn’t belong here. If you have a suggestion about something specific go to the thread, and if you don’t then ask questions go to help advice or cmt

thorny nest
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Ok!

delicate axle
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I have idea 4 Xeroc summon, how about after u beat boss rush the Terminus turns yellow and u use it and it summon him

lucid marsh
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That might be cool, but I'm pretty sure the dev team already has all this planned in ways that work better with the lore

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Also that would make it impossible to redo boss rush

modern rapids
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terminus right click ability clueless

delicate axle
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true but what if u combine terminus with rock to make Xeroc summon

lucid marsh
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that just seems unnecesary

delicate axle
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ikr

lucid marsh
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I can't tell if these suggestions you're making are serious

delicate axle
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they are

lucid marsh
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I don't think they're very good

delicate axle
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i think they are

lucid marsh
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you should try to think of why they're good instead of coming up with random things

delicate axle
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its not random im talking about calamity post scal superbosses coming soon

lucid marsh
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that doesn't make any difference

lucid marsh
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coming up with ideas is not enough. There are tons of ideas that could be used. In order for an idea to be good, you need to know and explain why it is better than all the other ideas

frozen hornet
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No use worrying about things that won't be added any time in the next 2 years or so

small timber
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@umbral gazelle the point of super dummy is that it works exactly like an actual enemy (therefore targettable by anything that is supposed to target an enemy), and can't you just right click to desummon super dummy?

fervent orbit
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i think theyre talking about normal dummies

fervent orbit
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since theyre also coded as enemies

small timber
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normal target dummy get targetted by turret? that is weird yeah

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though you can just mine it away so it will not really be stucked in a loop of getting hit forever

small timber
fervent orbit
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thats true yea

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theyre coded as

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entities

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of some sort

umbral gazelle
drowsy plank
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yeah we have super dummies so why tf can turrets even target them lmao

small timber
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I think because it is gfb it will be more fitting if they just remove wand of sparking from night's ray

drowsy plank
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yeah but

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¯_(ツ)_/¯

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i do not like this suggestion not from a disliking standpoint but because i cannot tell if it is breaking the rules or not

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like
it's GFB and balancing but

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it's also GFB so

small timber
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it is technically valid because you need wand of sparking which is a stronger wepaon than night's ray to craft night's ray

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the problem is gfb is also supposed to be funni changes

sand marlin
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Oversized Noelle image perfect a Cog classic

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I like the last sugg, more vanity is always great

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I bet a lot of people would use something like this as well from a popularity perspective

drowsy plank
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lmao

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also it would make sense considering we're getting a moon lord chestplace in 1.4.5 anyway

flint notch
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Shrimply start a revolution of boss themed vanity armor clueless

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I will die a happy man if we get aureus legs

wide river
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@ garbo

novel belfry
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its not even gfb

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its a thing with the dontdigup seed, it just swaps the places of several vanilla weapons

drowsy plank
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im worried at some point if you add enough indicators it's just going to be nothing BUT them

fervent orbit
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rocket flight is already included in wing flight bar, since it just simply adds flight time

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unless you mean when you dont have wings

modern rapids
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why does reduced flight time always halve the bar instead of showing by how much it is reduced

wintry gale
modern rapids
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new challenge: indicators cover half your screen

wide river
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DougDoug mode

worldly sparrow
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just add the fucking runescape ui to calamity

grim tusk
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Wulfrum funnies were completed yesterday and are just waiting to be reviewed and pulled

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The other devs dont seem to care much about special seeds

fervent orbit
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"erm aktschuallieyayeoaedsofgvjkisgvisnxdzikghnvasizedokjgvioksadzio its remix seed thats causing this🤓"

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a lot of people like to attibute remix seed stuff to gfb i realise

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probably because they came in the same update

grim tusk
#

Remix just has the fix + the drone and hovercraft ignore the tile check since otherwise they’d always flee
But that also causes them to be overall more agressive

#

Gfb wulfrum enemies are… you’ll have to see them for yourself (most changes are locked behind legendary rev+)

fervent orbit
#

🤨

worldly sparrow
#

i hope john wulfrum gets added (real)

fervent orbit
#

now im curious on what these changes are

grim tusk
fervent orbit
worldly sparrow
grim tusk
#

Wulfrum armor turns you into J. Wulfrum

fervent orbit
#

🤯

grim tusk
#

And if you’re called John Wulfrum there’s the easter egg

worldly sparrow
grave zincBOT
#

@cloud surge - Your suggestion has received an updated status!

[remove the voodoo demon spawnrate buff PLEASE]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

cloud surge
#

:D

grave zincBOT
#

@wintry gale - Your suggestion has received an updated status!

[Make Blood Tears stackable]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@wintry gale - Your suggestion has received an updated status!

[Make enrage from Demonshade armor toggleable]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

golden sonnet
#

Gonna be honest, I kinda liked the idea of it being a toggle

frosty trellis
#

Same here that kinda blows

#

That doesn't make any sense either it doesn't have a CD as is

buoyant idol
#

Disable directly before getting hit

#

Perhaps make it turn off 5 seconds after the button is pressed

drowsy plank
#

yeah fr can we get an explination on that one?

drowsy plank
#

i think the funniest part of this all is that you could totally just bind enrage to space to have the same effect as a toggle, or well, having it perma at least

#

so this feels really convoluted tbh

#

doesnt brim already toggle anyway?

wide river
#

If by brim you mean Brimflame armor, then yes

drowsy plank
#

i do

bright crag
bright crag
novel belfry
#

understandable

royal tapir
#

It's just unique that you can cancel it early

drowsy plank
#

i mean i feel like that is
MORE of an argument to let demonshade be a toggle than for it to not be

#

like you see the reasoning right

drowsy plank
bright crag
bright crag
drowsy plank
drowsy plank
bright crag
#

Oh, the AI effect was removed? I do remember Demonshade having some effects on bosses

drowsy plank
#

it turns them red lol

#

but yeah the AI was kinda tied into the whole malice thing and when that died demonshade affecting AI died with it

#

really funny how it made bosses enrage, but the only bosses you'd use it on are Boss Rush which. already have their enraged AIs anyway

#

lmfao

bright crag
drowsy plank
#

oh i thought you could already shut it off

#

i suppose having a 10 second cooldown on the toggle could work if you just want it always active at least

#

which is kinda what brimflames has going on anyway

#

but again i dont feel like it's a good basis to not make a small tweak like this just because the whole thing will get overhauled at some point in the far future

#

it doesnt feel like it'd be much work to make it more usable for the time it is still stuck in this version of its existence

bright crag
#

I certainly hope it won't be the far future
But you'd have to ask the others who voted against this suggestion (it was 0x7)

#

Most voters were testers

drowsy plank
#

i see

worthy lintel
#

(how do people even mix up potion/mana sickness with the actual sickness debuffs)

#

im not a native english and it never bothered me

#

🐴

fervent orbit
#

probably because debuff types arent explained in game

worthy lintel
#

guess im just built different then

#

(byea this issue has been adressed a little while ago and hopefully it goes somewhere else its going to come back again)

drowsy plank
#

i feel like most of us just

#

know about cal systems

#

understandably sickness debuffs aren't really

#

explained ingame

#

like beyond hellfire treads for a bit debuff builds have never really been popular, and the lack of sickness and water ones doesnt help

fervent orbit
#

lack of sickness?

small timber
#

just use a different fancy word for "sickness" debuff to prevent confusion from potion/mana sickness

#

like uhh, Disease?

wide river
#

Illness clueless

worthy lintel
#

well he's not completely wrong

2 of them are vanilla, 3 more are restricted to a single item

small timber
#

affliction?
and then people confuse it with that polter drop

worthy lintel
#

and whispering death is a sickness

#

💀

drowsy plank
#

okay so i was wrong about sickness but they aren't very well spread

frosty trellis
#

Radiation from stuff like irradiated is a sickness

fervent orbit
#

astral infection? plague? sulphurous poisoning? irradiated??

#

like

#

theres plenty of sickness

frosty trellis
#

Yeah it's like
How the catagory is organized lol

#

It's shit that makes you very sick in various ways

small timber
#

player do not get an explanation that it is how they are categorized

wide river
#

Me when plagues, poisons, infections, and whatever the heck Whispering Death is are put under the same grouping

small timber
#

just like how there is no in game tooltip explaining to you that depth crush is a water debuff, or that water debuff is in the game

fervent orbit
#

there should be like some sort of item you can find explaining it

small timber
#

it is not a matter of how easily it is to categorize the debuff once you know it, it is a matter of it is not really communicated to the player outside of wiki (which should not be the presumption)

fervent orbit
#

somewhat explaining it, dont want information overload

small timber
#

having it on 1 specific item do not really do it

frosty trellis
small timber
#

best I can see is just slap the sickness debuff tooltip explanation on ambrosial ampoule/honey dew item itself

frosty trellis
#

@slender mica That's a bug iirc

#

It's not supposed to

small timber
#

Halves how long you are afflicted with sickness debuffs
(Sickness debuffs including such as: Poisoned, Irridiated, Sulphurous Poisoning, Irridiated and so on)

#

or something like that

frosty trellis
#

Yeah fair

#

That can work

small timber
#

or yeah, like you said, changing all tooltip mentioning of debuff also works, just a lot more busy work

frosty trellis
#

Yeah it's more busy work but it causes the least amount of confusion

royal tapir
#

There were already plans to color debuffs in tooltips based on type
Throwing extra text in tooltips is a bad idea for fairly self-explanatory reasons HDfailure

drowsy plank
#

colors could work but a change in name for the type might help or something

small timber
#

alternative option is you can just change the "sickness" text on the tooltip to a wiki link that once clicked on it, automatically send a in chat message explaning what is sickness debuff (from the wiki)

XD

royal tapir
#

Hmm, I just realized that potions never actually mention that they give Potion/Mana Sickness

worthy lintel
#

....you're right

fervent orbit
worthy lintel
#

i suppose the fat red X eventually engraved itself in player's minds

flint notch
#

That was one of those things that was just taught through mechanics ig

#

Tho mana sickness took me by surprise the very first time I used it so that doesn’t get an excuse

small timber
#

Suggestion: To prevent confusion all item should have expanded tooltip explaining exactly what they does

Items such as Healing Potion not saying they inflict Potion Sickness is just a sin to humanity, how am I supposed to know I cant just spam healing potion? This is just incredibly bad game design and it is now up to the Calamity devs to fix it

Proposed tooltip (using Healing potion as an example here):

Healing Potion
Heal 100 Health (HP) (increased to 125 HP if you have Core of the Blood God)
Inflict Potion Sickness for 60 seconds (reduced to 45 seconds if you have Philosopher Stone, Charm of Myth, Deific Amulet, Rampart of Deity)
Potion Sickness prevents you from consuming another healing item when it is in effect.
Healing items include: Mushroom, Bottled Honey, Lesser Healing Potion, Healing Potion, Greater Healing Potion, Super Healing Potion, Restoration Potion, Bottled Water, Eggnog, Honeyfin, Horn o'plenty, Strange Brew, Bloodfin, Hadal Stew, Red Win, Grape Beer, Margarita, Omega Healing Potion and Supreme Healing Potion

drowsy plank
#

tfw illness debuffs

fervent orbit
#

"Potion Sickness is just a sin to humanity, how am I supposed to know I cant just spam healing potion?"

drowsy plank
#

@slender mica this a bug, and a known one

#

at least, last i checked

#

i know they dont want them to do that but the code is being difficult or something

small timber
#

what if instead of making it not drop tier 2 and 3 ore, we just make it so the chance to drop ore is 0.1% per golden crate, and the chance of dropping current tier of ore is much higher

just treat it basically as reaver shark but for HM

#

that way it can incentivize people to do more fishing
🧩

novel belfry
#

I'd honestly not like this bug to be fixed, just leave it there since Reaver Shark already got buffed back to pre-1.4 power

drowsy plank
#

that's dumb

#

reaver shark existed before this and requires at least a bit of effort

#

the crates are both not intentional and also completely ruin the point of the progression rework bc u can just

#

turn it off if you want to get all the ores immediately

#

lmao

gaunt needle
#

You skip the progression by fishing

drowsy plank
#

it really isnt

#

reaver falls under the "weapon/tool" category along with the super rare weapons like crystal serpent and sparkling empress

#

it's surpisingly difficult to fish up

#

not to mention you

#

literally ignored everything else i said just to say "nuh uh" because they have the same source

golden sonnet
#

to be fair reaver is way way way faster to get than enough crates for any reasonable amount of ore

#

and nowehere near as rare as empress or the others

drowsy plank
#

that may be true but like i said you can just

#

shut

#

the config off if you want to get all the ores immediately

#

it's very silly

golden sonnet
#

I agree with that point yeah

drowsy plank
#

tbf i am saying this as a sort of preBoss immediately grab it thing that reaver can be fairly hard to get

#

meanwhile as soon as you get into hardmode you can easily start getting the crates

#

not to mention calamity adds plenty of ways to boost crate chance

#

so i really just do not think they are comparable in the same way

#

maybe if there was like a crystal reaver you could get to mine chloro or something id be more okay with it but rn it's just kind of in a weird spot

royal tapir
#

Crates are a bug

#

Reaver is a feature

#

Case closed

drowsy plank
#

yeah but this guy wants crates to be a feature

#

not arguing that it is one

royal tapir
#

lol no

gaunt needle
#

I think it's not exactly fair to compare items just by how rare they are

novel belfry
#

h

royal tapir
#

Defeats the entire purpose of the Hardmode ore rework

drowsy plank
gaunt needle
#

Reaver shark defeats half of the pre hm progression

drowsy plank
#

not really

#

hellstone isnt even endgame preHM gear in cal it's like

#

postEvil1 at best

#

which is only

#

halfway through

wide river
#

What

drowsy plank
#

that's what it's balance around

wide river
#

You corrected them saying "it defeats half the progression" by saying "hellstone is only halfway through"

drowsy plank
#

half isn't all clueless

gaunt needle
#

I said entire pre hm initially

fervent orbit
#

they changed it

gaunt needle
#

My bad

drowsy plank
#

lol

novel belfry
#

i should've expected that making a hot take would lead to stuff

fervent orbit
#

hot take: shut

#

its over now

drowsy plank
#

lol

royal tapir
#

cold face emoji

gaunt needle
#

I would honestly say that if ore from crates is gone, reaver shark should be nerfed as well

novel belfry
#

now, an actual hardmode reaver shark would still be interesting, especially since chlorophyte can get shimmered down into earlier ores

wide river
#

Reaver Shark do be in a place

#

If it's strong enough to mine Hellstone, it may as well be 100%
If it's not strong enough to mine Hellstone, then it's back to vanilla stats basically

drowsy plank
#

the problem with reaver nerf is reaver fixes an actual issue in progression, the crates dont

#

like reaver is kinda needed to skip over some stuff since u cant really get a pick to mine hardmode stuff besides like... killing golem if you want to rush past preHM, but the crates can easily be skipped by just using the bulbs in vernal pass

golden sonnet
#

Hot take, you should have to use the other method to get hellstone preboss

#

make them find the labs and explore the world rather than fish for reaver

#

as the bars in the jungle lab + hell lab + brimstone crag are enough for a pick

drowsy plank
#

there's hellstone in jungle lab?

golden sonnet
#

shimmer the seekers

drowsy plank
#

ohhhhh

#

neat

golden sonnet
#

at least I think jungle is the one with the hell seekers

drowsy plank
#

id be fine with that tbh

#

sucks to suck ig reaver lul

golden sonnet
#

it's definitely more tedious as it requires finding 2 labs, the crags, the shimmer, and having knowledge of calamity, so I 100% understand if people disagree. But I just personally feel like reaver is a little too easy making it a no brainer rather than something you do when you are stuck

gaunt needle
novel belfry
#

the reaver shark is a fish

wide river
#

Indeed, Hellstone is able to be destroyed with explosives in Hardmode

golden sonnet
#

so there are literally 3 ways to get hellstone preboss

wide river
novel belfry
#

what if it normally needs water to breath enough to get stronger mining power, which isn't really possible in the Underworld

gaunt needle
#

Didn't calamity remove shimmering for vanilla items with custom recipes?

fervent orbit
#

what

wide river
novel belfry
#

but since Amidias can bless players with waterbreathing, what if you can get Amidias to bless the Reaver Shark, allowing it to do its usual stronger mining power allowing it to mine hellstone and stuff

golden sonnet
gaunt needle
#

Progression do be skippable

left hawk
#

Thinking of suggesting that nurse heals should remove cooldowns when a boss isn't alive and no events are happening so you don't have to sit there and wait between farming attempts etc. Anything that would make that invalid/unlikely to be implemented?

sand marlin
#

Good idea

vagrant spindle
#

honestly im surprised its not already in the game

golden sonnet
#

~~what if we just removed it instead ~~

eternal escarp
#

xyk will kill you probably

wide river
#

So true Blast

buoyant idol
#

It has the same effect as the Volcano since 1.4.4

rancid saddle
frail fox
#

It used to have some sort of elements theme going on but then Temporal Floe Sword was removed and now it’s just the worst (also the recipe needs two Volcanoes which is funny)

wintry gale
#

any thoughts about my sugg?

south bolt
#

So brimstone is absolutely still pre mech

#

Unless I'm being stupid right now

modern rapids
#

that's unintended tho

wintry gale
south bolt
#

Says who

golden sonnet
#

the devs XD

#

it's literally a bug

south bolt
#

Oh ok

#

It should be left in

#

Since the reaver shark obtained from fishing let's you skip pre hardmode or progression and that's on purpose

ruby plover
#

id like to think reaver shark skip is a little bit different

#

you just get access to hellstone with reaver shark, with fishing in hm thats at max 6 different ores, two vital crafting stations, and a whole lot of weapons and accessories you can craft

frail fox
#

Also, hellstone is still obtainable without fishing from the hell lab and it’s generation isn’t locked behind a boss unlike hardmode ores. Not to mention hell pre-boss is generally considered more dangerous than the other areas and so it isn’t really comparable to just fishing and completely skipping bosses

drowsy plank
#

we're not having this convo again the crates are going to die

#

if you want access to all the ores immediately just turn the config off

#

simple as

novel belfry
#

some people are just plain idiots. i know this because i am one such plain idiot who exploits the hm ore crate skip without turning off the config

golden sonnet
#

shroomite is post golem

#

and spooky is tiered post golem

spark ravine
#

this is new to me
I know spooky is tiered around post-golem, but since when is shroomite post-golem?

golden sonnet
#

oh, I was mistaken

#

I was thinking of something else sorry

rancid saddle
novel belfry
#

i was super confused

#

But honestly if you wanted to, you could probably instead of outright remove the other two reaver sets (that arent the tank set,) rework them to not be reaver-related

#

a nice mobility armor set that buffs hooks and a hardmode mining set are ***not ***on my list of things that should be removed

crude geode
#

Mfw more melee bullshit

#

Like

#

It’s so wack

glass arch
#

reaver armor is your general utility shit :p

#

its

#

one of the most unique sets in the mod

spark ravine
#

On an unrelated note, can someone explain why astral armour grants splelunker, dangersense, and hunter buffs?
Like, it's such a weird thing to have on a pre-moonlord armour set
What purpose does it serve?

crude geode
#

Because the astral set is a mess

spark ravine
#

stat-stick + random added projectile moment

glass arch
#

yeah astral armor is just random bullshit go

novel belfry
#

honestly if the astral infection's gist is that its what happens when there's too much mana in a star, then astral armor should probably be a mage-based set

crude geode
#

The astral set in general is just really generic

#

for something you see throughout the entirety of hardmode

rancid saddle
novel belfry
#

or alternatively just make it novel enough as an armor set

crude geode
#

Something something start making alternative versions of major bosses

#

Plantera/Cal Clone, Wall of Flesh/Slime God, Moon Lord/Astrum Deus

wide river
novel belfry
#

you can still tap into the mana thing if you like, gave it an all-class ability to get a substantial damage boost, but it also gives a mana cost to all attacks

#

but there should be more to Astral Armor in some way or another to justify going after Deus before Moon Lord

crude geode
#

This is the same problem that Slime God and Cal Clone have

#

I still think alternate major bosses is a neat idea

drowsy plank
#

@turbid gull specific rework suggestion i feel

turbid gull
#

Does it fall into that?

#

I dident like say what stats or anything

drowsy plank
#

i mean rather than explaining why reaver has issues you mostly just say "it should be a melee set"

turbid gull
#

Ah

#

Sorry

drowsy plank
#

it'd be better to focus more on the "melee should have an option post-Plant" in the title and as the basis of the suggestion if that's what you think the problem is

#

not to mention that your statements about reaver are just

#

flat out wrong

crude geode
#

Reaver is an incredibly useful and unique set currently unlike some other out of the way options (astral/the other two cal elemental? Sets)

drowsy plank
#

tank reaver already works very well as a true melee set, so i dont feel like turning it back into a boring basic melee set with normal bonuses is in any way an improvement compared to the current versions, which are incredibly unique, and you basically completely overlooked the fact that building reaver is the closest we get to a miner armor set upgrade, which is actually an INCREDIBLY useful niche

#

mfw the last building set before exploration reaver has defense in the single digits

crude geode
#

Yep

wide river
frosty trellis
#

Reaver Tank is a bit better than "works very well" from my experience but yeah Reaver Tank is borderline broken, Reaver Mobility is very fun to mess around with and can cheese some bosses, and the utility set is super useful for mining and building

crude geode
#

What

#

It. does not?

drowsy plank
#

what are you talking about

rancid saddle
lucid marsh
#

Reaver is weird, but not underpowered

#

I don't like that it exists at all

fervent orbit
#

rework really do be meaning minor change nowadays

remote tapir
#

Wasn’t the right word shut up jfjdnjdjsjsjs

fervent orbit
wide river
#

I'd use "adjust" or something similar

remote tapir
#

Ok ignore that kdhjdhdjs

fervent orbit
#

you can also probably shorten the title a bit

remote tapir
#

Look this is my first time making a suggestuon

wide river
remote tapir
#

I knowww

fervent orbit
remote tapir
#

I made it less long it’s good enough kfhdjhdjs

wide river
#

Indeed, it gets the point across well (in my opinion)

remote tapir
#

Anyway, my point is that the spawns are so incredibly aggressive

hybrid steeple
remote tapir
#

If i wasn’t doing it with a friend we wouldn’t have done it in only an hour and a half

#

I got stunlocked like 90% of the time they aggrod me

#

Call it a skill issue, but i was actively trying to dodge them but they’re that fast and there are that many

fervent orbit
#

you were not using asgards valor?

wide river
remote tapir
fervent orbit
#

howd u get stunlocked with kb immunity

remote tapir
#

Once they get to you, you can’t outrun them

#

It’s effectively getting stunlocked

small timber
#

just use like tesla potion of something

cobalt pewter
#

tesla is a thing yes

small timber
#

unless they changed something afterwards, I don't remember aquatic aberrations being a problem in ftw specifically

fervent orbit
small timber
#

less so "it is impossible to deal with", more so "its moveset is kind of stupid" even in non-ftw

#

because the only reason it is remotely able to be dealth with is tesla potion

remote tapir
#

Neither of us were using tesla potion

small timber
#

well that explains exactly why you are having issue with it

wide river
remote tapir
#

No one uses tesla potions actively kddhjdhdjsj

small timber
#

cryostone also works, but it is a much nicher option (which I dont think anyone use other than me)

remote tapir
#

Ok wait have you actually done ftw calamity?

small timber
#

yes

#

and uhh, while adding slight extra challenge on top of that

remote tapir
#

Alright

#

But tesla potions are also kinda niche solution

#

That no one i know actually uses

small timber
#

ok I will put the tldr:

  1. it is not a "it is impossible to dealt with therefore nerf it in ftw" situation, because tesla potion, to certain degree, is every much well known at helping to deal with this
  • so I dont think "nerfing aquatic abberation AI in FTW" is a great solution (or rather a problem to begin with, because you basically signed up for ftw, if it is not largely considered unfair it is not a problem basically)
  1. on the other hand, this issue do not stem from FTW, it also exist in just, non-ftw Abberation also having completely stupid AI that is unfun to dealt with without tesla potion, FTW just amp it even more

  2. tldr of the tldr: I think you should just change it to rework Aquatic Abberation AI instead and delete all mention of FTW, because its AI in non-ftw is also equally obnoxious to deal with without tesla potion

novel belfry
#

i have done gfb rev calamity (it was death until calclone)

#

truly the experience of all time

remote tapir
small timber
#

the reason it is not as terrible in non-ftw is only because abberation also have less stat to get melted

#

their moveset is about equally stupid, just less so in non-ftw

#

in fact, according to wiki, abberation might have the exact same AI in ftw and non-ftw
that is also what it seems to be in my ftw pt, they feel similar just the more stat make them unmeltable with normal gears

remote tapir
#

No?? They’re made faster as well

small timber
#

are you sure they are not as fast in non-ftw?

remote tapir
small timber
#

because they have extremely high top speed but slow acceleration, so them getting melted faster make them looks slower

#

let me just test it in game since apparently the 2 wiki page conflict with each other

#

from what I see, I think their "initial speed" and acceleration (even max speed) is relatively the same, but ftw have a much sharper chase radius before it loses its top speed, so it can basically turn 180 degree without losing max speed

remote tapir
#

Yup

#

Also

#

That test of how the spawns act doesn’t work, because you have godmode enabled, and aren’t actually dodging leviathan or the aberrations, in an actual human situation of fighting the boss it’s much harder to easily dodge them and they’re much more aggressive depending on what class and stuff you’re playing

rancid saddle
remote tapir
#

No one uses tesla potions!!!

small timber
#

with that being the case the suggestion is probably fine, but I will say personally I still prefer if it is "rework aquatic abberation AI" instead

because people will criticize the fact that choosing ftw causing the problem means you should be using all tools available, including tesla potion (because you signed up for it), so the fact that it is solvable with tesla potion but you didn't use it is the criticism

on the other hand if it is also rework non-ftw, you can just say "using a specific potion to deal with a specific enemy is stupid"

rancid saddle
small timber
dense locust
#

many people, in fact, play ftw

small timber
rancid saddle
#

but yeah for ftw I use either that one weird cryogen summon or tesla potions to stop the abberations

#

the cryo summon is the ideal solution because it slows them iirc

remote tapir
#

These are the most niche situations no one actually uses

rancid saddle
#

idk most of my ftw playthrough was finding niche solutions for everything

small timber
#

most people use tesla potion

#

at least in this discord server, it is everywhere

remote tapir
#

Unless you actually do use these every playthrough there’s no point in bringing it up

royal tapir
#

"Just use Tesla Potion" is the problem

small timber
#

yeah, which is why personally I prefer if it is non-ftw suggestion instead

#

since if it is ftw suggestion "just use tesla potion" is a valid argument because well, ftw

royal tapir
#

Up to the suggester
It would have a higher chance passing if it's for all difficulties though

small timber
#

just delete tesla potion and make cryostone good

rancid saddle
royal tapir
#

That does not counter my point

remote tapir
royal tapir
#

I mean, you have the bare structure already

small timber
#

imo you can just delete the mention of ftw, and add in a line of something like "having to use tesla potion, a very specific niche option to deal with aquatic abberation's obnoxiously annoying AI is just stupid"

rancid saddle
small timber
#

because people do use tesla potion against aquatic abberation, even in non-ftw, it is preferred even

buoyant idol
#

@gritty crest Frequently suggested, will be coming eventually

gritty crest
#

i accidently posted b4 writing more

royal tapir
#

So we agree

#

ok

small timber
#

soon as in soon™️

remote tapir
#

I agree with the logic y’all brought up because it’s basically expanding off of what i said

#

I’ll fix up the suggestion a bit

rancid saddle
#

btw can I get some feedback on my plague lure suggestion

buoyant idol
small timber
#

tbh I never encountered the issue with not having enough plague cell

rancid saddle
small timber
#

the most I see for the suggestion is lore reason

rancid saddle
buoyant idol
#

The Zerg potion in question:

#

But a Plague Lure is a fantastic idea regardless

small timber
#

you can just use the "normal option" called:

rancid saddle
buoyant idol
small timber
#

wulfrum is also pre-boss

wide river
#

(If you have access to Zerg Potions, chances are you don't need stuff from Wulfrum enemies, really)

small timber
#

plague on the other hand is post-golem

turbid gull
#

Using a Zerg potion in the underground jungle is like a death sentence

rancid saddle
#

actually I think a better suggestion would be either rework the amt dropped by enemies or rework the amount required fpr weapons in such

small timber
#

not really if you build an arena, you can box yourself in too

turbid gull
#

The turtle dealing your whole healthbar in question

small timber
#

but yeah, you dont even need zerg, just battle + water candle is good enough

#

you dont have to boost efficiency to like 900%, just +50-100% is also already good

wide river
#

Plague enemies also spawn on the surface so you don't need to be in the Underground for those materials

#

Thus making the Giant Tortoises easier to deal with

small timber
#

but yeah tldr is I personally really never having issue with not enough plague cell canister, but the suggestion is still valid (though a bit specific)

buoyant idol
#

Should the whip suggestion be removed? It's invalid and might spark another debate about whips.

small timber
#

probably yeah
not really debate about whips, just 20 different people telling them it is planned and not allowed for suggestion

rancid saddle
grim tusk
#

And the good ol’ people hating Reaver cuz its not a combat set but rather an utility set

#

reaver tank can allow you to facetank a lot of shit but the causal player is unaware of it

grim tusk
#

So its probably fine atm

small timber
#

creating situations where her attacks can be nearly undodgeable

what circumstances will this situation be created?

drowsy plank
#

when are we killing plantera spores on god

small timber
#

I do not recall there being something like this whatsoever for Plantera

#

even if the projectiles linger, they are still on your screen, it is not like they come from off screen so you will be seeing it coming seconds ahead, and plantera do not fire projectiles during P2 transition so it is not it either; if you are getting hit by the tentacle burst at P2 start chances are it is an entirely different issue

golden sonnet
#

Her phase one spores fill the entire screen, and when she transfers to phase two she moves towards you way more agressively and also has her tendrils. Dealing with her + the spores + the tendrils + the thorn balls + her shots is ridiculous

#

then after like 10 seconds pass and her phase one spores despawn and so do her thorn balls the fight literally becomes like 50x easier

#

it just feels so awkward and frustrating that there is a random massive spike in difficulty in her fight that just plumets right after

small timber
#

spores are incredibly telegraphed, shots are generally not a super large factor as long as you are not super close to plantera (and generally you have no reason to), the tendrils should only be a problem (at least during the transition) if you are too close; thorn balls is a bit random yes as it is a completely random bounce

most of these (especially spores) are telegraphed seconds ahead before the transition, as long as you know plantera transition at 50% HP you can very easily avoid majority of it

golden sonnet
#

the spores in phase 2 are telegraphed yeah, but in phase one they fill the whole screen, you physically cannot "avoid the majority of it"

small timber
#

personally I will rather they just make P2 harder if it is considered a difficulty spike, or make the tentacle/tendril burst happen later if it is the issue

#

because all projectiles randomly completely despawning from the screen just seems awkward and strange

#

in phase 1 they are also telegraphed, or rather there is a pattern to follow

golden sonnet
#

the pink spores (or at least pink with omniscience) not the greenish ones is what I'm talking about, the green ones are easy

#

but regardless of how fair you personally feel the attack is, it is undeniable that having both phases attacks active at once is a awkward spike in difficulty in the middle of the fight that messes with the flow of the fight. Additionally, I disagree that them despawning on phase change is any more "awkward and strange" than them just despawning on a like 15 second timer as they normally do

small timber
#

I mean the spores have really short range
as in the pink one, it pretty much is still a circle simulator, if you want to make it easier you can literally just move somewhat away from plantera and it will not even affect the fight
this is death mode

#

personally I don't like "phase change attack", but as long as it is telegraphed and not non-intuitive (eg: duke fishron charging 5-6 times during P3->P4 transition), it is fine

in Plantera case:

  1. it is easily avoidable (just moving away)
  2. it is telegraphed seconds ahead
golden sonnet
#

I fought it in the vernal pass, which is the intended arena, and you do not have nearly enough space, everything can be cheesed with a large enough arena. And that still doesn't adress the point that it's large difficulty spike in a very awkward position in the middle of a fight

small timber
#

and also plantera do not really move aggressively until you start killing the tentacle

small timber
#

unless you didnt destroy the middle island

golden sonnet
#

I removed the middle island and that still looks quite a bit larger

rancid saddle
golden sonnet
#

and yet again, regardless of how fair you feel the attack is, it still completely ruins the flow of the fight

rancid saddle
#

but yeah the spores are shit

small timber
#

I mean it is wider at the side sure, but it is also smaller in height

rancid saddle
# small timber

I think another issue that needs to be addressed with the mod is the spike in difficulty with golem and plantera then the jump down afterwords

small timber
#

ok this is an even smaller arena (probably unrealistically small)

rancid saddle
small timber
#

that will either make it completely irrelevant because it always dies immediately, or make it frustrating because you basically create a "dps rush" situation where you max damage or the fight become harder

#

I think it is more so that it is first instinct for most player to immediately destroy the tentacles, but P2 Plantera is not aggressive at first when most of its tentacles are intact (this is assuming small arena, for a larger arena you just destroy the tentacle regardless because if you are far away the spores is really a non-factor)

golden sonnet
#

at this point we have reached an impass, but I have adjusted the wording to be less subjective

small timber
#

yeah probably best not make it based on the difficulty of the combined attack (which leaves much more room for subjectivity)

olive saddle
olive saddle
#

This is just my playstyle but reaver armor is better combat armor than most armors because its so god damn fast

#

Also the reaver tank helmet is absolutely disgusting

frosty trellis
cobalt pewter
#

not complete removal, but plant's p2 could blow existing spores a bit away from her

#

so it leaves much more room to react to her p2 while still keeping them there

drowsy plank
#

isnt sigil hardcoded? also i swore the perdition thing already passed

#

will need to look into this later

glass arch
#

sigils hardcoded i think yeah

wide river
fleet flume
#

That looks like a pretty badly worded one.

remote tapir
#

@abstract forge removing them would be a not so good idea, when they do serve a purpose and that’s to add a lay of difficulty so you’re not just fighting the giant easy fat water thing, and you actually have to focus on dodging more frequent attacks like you would in other bosses

formal sphinx
golden sonnet
#

it's an oversight

formal sphinx
grim tusk
#

Indeed

grim tusk
#

Oversights such as tooltip errors are able to be reported as bugs

#

Its also faster to report tooltip oversights as bugs as they dont have to go through #suggestions-posting

#

I just get the tooltip error screenshot and I can send it to dev

fervent orbit
#

i feel like there should be a note here saying incorrect tooltips should instead go to bug reports

#

or well

#

saying that incorrect tooltips count as bugs, therefore should be brought to bug reports instead of suggestions

golden sonnet
#

I would just mention oversights being bugs in general rather than specifically with tooltips

fervent orbit
#

what other type of oversights exist that arent tooltips?

golden sonnet
#

Prismatic set blowing up tiles when you have rockets in your inventory, dunerider boots not activating on sulphur sand, etc

fervent orbit
#

waitwaitwait

#

that first one

golden sonnet
#

prismatic set fires the same rockets as scorpio, this caused a ton of lag when you didn't have rockets in your inventory as it would try to check if the rockets should blow up tiles or not (but as a mage you probably didn't have any). This issue was fixed so that it only checks if you do have rockets in your inventory

odd geyser
#

"Rework frost barrier"

north oracle
#

best reasoned suggestion

whole tundra
#

@robust kite Atleast make reasons why

golden sonnet
fervent orbit
#

honestly quite incredible

drowsy plank
#

@robust kite this... isn't a suggestion. i don't know what this is. you need to provide an actual set of reasons beyond "i like it and i think it should have an upgrade"

#

isn't frost up for possible removal anyway? it's dogshit

fervent orbit
#

also

#

rework and an upgrade to are entirely seperate

drowsy plank
#

true!

fervent orbit
#

also it does have a craft

#

auric tesla

#

:D

north oracle
#

has it not been removed from that yet

golden sonnet
#

not anymore

north oracle
#

damn

fervent orbit
#

oh yea it has

north oracle
#

yeah, i thought so lmao

golden sonnet
#

it has, noob just living in the past

north oracle
#

wow noob

fervent orbit
#

shows how forgetful it is

golden sonnet
#

the less interesting aquatic heart

formal sphinx
robust kite
#

Hmm, tbh i never used frost barrier and never has purpose to do so, so i thought it could have any, but upgrade. I think it could have special parry efect with certain hotkey to block some damage

#

and also, i forgor to press shift with enter so i didn't wrote reason for rework, lol

drowsy plank
robust kite
drowsy plank
#

hence why your suggestion is currently flagged and won't get into voting

wide river
#

We already have an earlier version of Blazing Core: It's called Flame-Licked Shell

robust kite
drowsy plank
#

no

#

what

#

30% DR????

robust kite
#

idk

drowsy plank
worldly sparrow
#

bro what 30% dr is solar armor levels of dr

robust kite
#

if you activate parry just in the moment of hit

#

it will give (in my suggestion) 15-30%dr

worldly sparrow
#

30 is way too high

golden sonnet
#

30 is probably fine for that tier, still too specific for a sugg tho

drowsy plank
wide river
#

As a quick note: Your suggestion is not being consistent with what it wants
You request a rework in the title, a craft/upgrade in the first line, then the rest is talking about an upgrade
This is more laying out the specifics of something that could be done, with not much reason as to why it should be done

#

Also adding (suggestion) to the title doesn't make it any less invalid

robust kite
drowsy plank
#

and less specific stats

#

as long as u get that hopefully when u rewrite it it will be valid

robust kite
#

yeah

#

thanks!

robust kite
north oracle
#

Remove everything about specifically what it should be reworked to

robust kite
#

Removed

#

Oh i rewrote right now

#

Maybe it is just stupid idea of reworking already perfectly balanced accesory

drowsy plank
#

Rework Frost Barrier
Frost Barrier is one of the few remaining accessories which truly stick out as being part of Calamity's backlog. Frost Barrier is almost entirely useless unless you manage to get it exactly Pre-Boss from the Travelling Merchant, which is incredibly inconsistent, and even then it still faces fierce competition from accessories like Rover Drive, which has better defensive utility, and Amidias' Spark, which has a superior on hit effect.

On top of all of this, its alternate and more consistent method of obtainment isn't until Hardmode where it is entirely outclassed by Frost Flare. Everything Frost Barrier does, Frost Flare does about ten times better (and the funniest part is people STILL never use Frost Flare anyway). While Frost Flare is post-Cryogen which is later than Frost Barrier, you still need to go to the Tundra anyway to get Frost Barrier, and the power differentiation between the two is staggering for what should only be a single tier displaced. Frost Barrier isn't even useful ON Cryogen because Warmth Potions exists, and even then HAND WARMER would be better than Frost Barrier because it provides immunities to MULTIPLE cold debuffs, which Frost Barrier does not.

Its main use case, being resistance against Expert mode chilling water, is also removed by Calamity. Frost Barrier has zero niches right now, and the worst part is that its source, Ice Claspers, got a full rework, INCLUDING its other drop, being the Ancient Ice Chunk. If any accessory demands immediate attention, it would be this one. Or it could just get removed. Lol.

#

@robust kite there; you're welcome

robust kite
#

And should i copy paste this to make fully valid

drowsy plank
#

yeah i mean i think this works and it covers your point, feel free to tweak it i guess, but this definetly works

robust kite
#

Thanks!

novel belfry
#

uh its still exclaimed

drowsy plank
#

no one pinged me after it was changed lol

small timber
#

if there are no (already) pets that can be put into terrarium, chances are this is not happening

buoyant idol
#

This would require a ton of approvals from patrons and the like.

drowsy plank
#

have fun convincing anyone in calart to make the sprites for these lmao

wide river
grave zincBOT
#

@coral carbon - Your suggestion has received an updated status!

[Make the Abyssal Diving Suit components shimmerable into each other]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

nice

olive saddle
#

based suggestion

#

also eidelon staff is astrum-deus-eater 3000

frail mantle
#

-any piercing weapon

olive saddle
#

oh yea true

north oracle
#

nearly everything post polter shreds a pre ML boss, yes

olive saddle
#

wait hold on its post polter now?

#

oh my i apologize

crude geode
#

Yeah it got moved cuz LC and the Wyrms no longer have a connection

north oracle
#

This is just an issue with nearly all grounded minions

#

Like… sure it’s an issue for stormjaw, but it’s not the only one

drowsy plank
#

grounded minions when i fucking get them

#

grounded minions have a lot of issues but i feel like it prolly doesnt need to be this way but idk

novel belfry
#

wouldn't it be neat if a lot of those "effect on true melee strikes" effects also triggered with stealth strikes?

glass arch
#

god no

#

calling that a balance nightmare would be one hell of an understatement

north oracle
wide river
#

Incredible suggestion

worldly sparrow
#

so good

glass arch
#

honestly quite incredible

wide river
#

@ashen warren Please make sure to read the pinned Suggestion Guidelines Doc before making a suggestion
Currently, your suggestion has um... a few issues, especially ones that the Doc specifically states not to put in suggestions (joke suggestion and lack of reasoning, notably)

grim tusk
drowsy plank
#

one of the suggestions of all time