#suggestions-discussion
1 messages · Page 222 of 1
vanilla does have health scaling just not 100% per player (because realistically it isnt 200% dps anyways)
^
its much easier to hit a boss when the enemy is focused on you, and also unless you have the same setup, from my experience one person usually has a majority of the dps anyways
Indeed, my experiences also lend themself to having one person dealing most of the damage
Mainly because I always invest in defense builds in multiplayer while the person I play with invests in damage but I digress
Twice, in fact
#suggestions-voting message
#suggestions-voting message
And yes it is mainly a matter of needing sprites
Such is the fate of nigh all furniture suggestions
Now that the God Slayer Hoverboard finally got a sprite accepted, I'm sure it won't be too too long until the next thing there
@wintry gale this already passed twice, just as an FYI; there's no rules against sending it again, but i dont feel like this is going to get done any faster passing a third time ^^;
Ok
Btw whats a FYI?
"for your information"
can i ask for smal changes into shadowspec tier items?
make enraged from demonshade armor a toggleable
isn't it already toggleable? just don't hit the armor set bonus
that could be fine?
hm. it isn't?
it lasts for 10 seconds
you have to spam it if you want to constantly keep the buff
honestly just suggest to give it a cooldown like literally every other toggleable cal set bonus
and probably shouldnt need one
guess this kind of thing should be discussed into #1042197406776827914
no not really
in all honesty does anyone really really care about br balancing
it's amazing how it's just a slightly worse DSA but DSA is still pretty bad
not like endgame balancing exists anyway
no but that is something to consider at least a little
i think making it a toggle makes sense
a la vortex
yknow?
ye
wdym slightly worse
Oh, so he's suggesting that it should be permanent until you activate it again
you take 10% more damage than DSA
+25% extra damage taken for +25% damage, while DSA is +25% damage for +15% increased damage taken
oh i thought that was implying you got 25% more damage multiplicatively lmao
wdym 
funny
so uhhh
who is the demonshade set's dedicated?
also why the FUCK does demonshade have a star clock effect 
ancient ass dev, the same dude who shadowspec bars are dedicated to
tbf it's dedicated to AstroKnight and i dont think that guy has been here for years
yeah
so ur prolly fine to suggest that??
i mean none of this will matter when demonshade gets reworked anyway but w/e ¯_(ツ)_/¯
yea demonshade is able to be changed
it should be pretty apparent since its going to get reworked
oh well
im gonna wait till demonshade rework
if nothing changes about this armor skill stuff, imma go suggest it
also i mean yeah i spose that is true but also it will probably get changed to be more, yknow, normal by then anyway
from what i remember:
melee/tm helmet has enrage
ranged/rogue helmet gives ranger stealth strikes and has an undecided effect for rogue
summoner/mage helmet has something to do with debuffs
wdym normal 
demonshade is not gonna reworked for a while if cal is gonna keep reworking things linearly
to be a bonus damage buff that lasts a duration with a cooldown like its cousins brimflame and plague reaper lol
yeah demonshade is gonna be one of the last sets to be reworked
oh ok
oh right cause instead of it being continuous it spams it
it honestly would prolly be easier if it just did it continuously instead of starting and stopping over and over
but also
getfixedboi
Just make him spin faster then
what if there was sentinel themed armor
the sentinels of the devourer no longer exist
storm weaver, signus, and ceaseless void are their own bosses now with only tangential relations to the distortion tying them together (hence their themes still being similar)
lore moment
wiki is wrong yeah, the sentinel page has needed to die for a while lol
i dont know why i didnt kill the page myself, i suppose idk where id put the info on it right now since it does have a couple unique points, but yeah they aren't "the sentinels" anymore as in the old lore they were basically straight up slaves/extentions of the devourer himself
yeah i should lol
once rune of kos dies, the sentinel page will have to die
frankly it could die before that
keyword: will
literally the only thing keeping the sentinel page alive is rune of kos
should we have a duke association page bc old and fishron are both summoned by fishing? 
just because they have similar spawning methods doesnt mean they need the page anymore tbh
does anyone else agree that the requirement of 20 tombstones for the graveyard biome is a bit excessive? i dont mind gathering the tombstones of course but its a pain trying to find space to put all 20 tombstones when theres already stuff everywhere
nah
i mean, why even change it from 8 in the first place?
helps to stop spawn from becoming a graveyard in multiplayer at the start and 20 really isnt that bad
bc people die more in calamity
n o
is there any new confirmed name for the trio?
like
Horrors of Distortion
Afaik it's just "Distortion Trio"
Since they all have some connection to the Distortion and all
my name c:
actually idk if it is my name
but i am the person who uses it most iirc
Horrors of the Distortion seems appropriate
what's more appropriate is not giving them a name bc they aren't a trio anymore. like i said 
u dont call king slime, queen slime, and slime god the slime trio or something lmfao
Storm Weaver - Member of the same species as the goddamn Devourer of Gods
Ceaseless Void - Eldritch portal to the Distortion that's older than in some way than the Devourer of Gods
Signus - Super duper eldritch assassin
Me when #suggestions-discussion message
lmao
those are like a few different slime bosses at different parts of the game
i was just talking to cei and temp about deleting the page entirely lol
i think they should remain for now
since we havent gotten to the part where rune of kos dies
yet
there is no point for the name to stick or the page to exist
if the page isnt outright deleted it needs a name change
I would definitely consider the page on the chopping block, for sure
it's already being deleted so like
It's lore inaccurate and serves little purpose
but like
its not yet
wait, are you saying that rune of kos's death is sooner than i think it is?
cause i assume its not dying like, next update
Uncertain about that, but the Sentinels of the Devourer page has now been deleted, so there's not much that can be done in the way of convincing its stay
@crude geode - Your suggestion has received an updated status!
[Make the Abyss Minibosses more complex]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@dim snow - Your suggestion has received an updated status!
[Buff the skyfringe pickaxe's power]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@tough ledge - Your suggestion has received an updated status!
[Add an astral campfire]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Oh fuck I forgot I made a suggestion
@fathom aspen - Your suggestion has received an updated status!
[Improve Murasama's VFX position]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@abstract forge - Your suggestion has received an updated status!
[Make the laboratories look less awkward]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
An en masse announcement
Lmao
When I sent the message the page was deleted
Seems to be back now under a different name now so /shrug
At least they aren’t the Sentinels anymore
ok so ive edited one of my rejected suggs a bit and i need some thoughts
Armstrong should be amstrong in honour of that one suggestion 
oh god that one
u have to get rid of the recently suggested stuff at the bottom now that the frequent suggs have been wiped 
pretty sure in the new guidlines for making suggestions they said no more references especially metal gear rising reveangance references
dammit
i guess my sugg is invalid
yah, fun idea tho

here, found the actual ruling

reread that entire sugg and compare it to the rules 
damn, only reads the headlines moment
ill see myself out
lol
anyways imma update it to "fit the rules" better
alright it should fit the rules better now
<><><><><><><><><><>
if ur trying to break every rule u should remove the title so it break the other rules too
also make it 3 suggestions that are chained to each other
Sorry am I missing something here or is this just an SIS
it already doesnt have a title
Or are those legal now?
the title is part of the body
Oh I see
Comedy
hence why he's posting it in here and not in #suggestions-posting
true
but also i cant find where it explicitly says in the sugg guide that you cant attach more than one sugg per message
not stated in the guide afaik
bottom of best practices
ah
also i meant that you should split it into three seperate suggestions that all references each other
i see
true, excelsus rework that turns it into the excelsus from mgr that is needed to craft the nanomachine armor because thats how it is ingame
armstrong used the excelsus nanomachines to become strong
I think this is funny that you're saying explicitly how to break the rules considering you're a moderator
I know this is for the bit and all I just thought it's funny 
and then the whole mention of an irl earth subworld
should be the final one
really tying into the mgr thing
It's not explicitly a rule but this is written entirely too coherently
well if i tell someone how to break the rules as a joke, then you can better understand what im hoping yall DONT do so i DONT have to do my job and yall just do it urself
TRUE
Needs random grammatical errors and literally no way to comprehend the purpose 
There needs to be about 50 more spelling mistakes and run-on sentences
ah mb ill add some random spelling and grammatical errors
@crimson nymph difficulty isn't a good basis for a suggestion; bosses are allowed to be hard, and how hard you find them is irrelevant considering everyone has a different subjective experience with different bosses. furthermore, it sounds like you're mixing mods and something broke calamity's custom generation for the jungle temple because it makes the arena for it MUCH bigger than vanilla so you should be able to fight him quite easily. if this is the case, that's on you and also something that belongs in #1052323733961977947, not #suggestions-posting
(The tone of the suggestion feels somewhat rant-y in my opinion, also)
true but that isn't a sin
just dumb and unlikely to pass
esp not once it reaches dev lmao
Just feels like it'd be hard to convince people if you come across as overly aggressive towards something
well u see this is why ur suggestions are good and this one is not 
anyway i feel like this dude prolly doesnt know u can kill the head either
I wouldn't say mine are good, merely passable
honestly ill just make it so the suggestions keep getting less and less coherent
the first one is coherent
the second one is somewhat hard to read
and the third sounds like it was written by a ten year old
lmaoooooo
"You see, at the moment the current situation of the excelsus is that a post-Yharon mage weapon currently that does very well on the Desert Scourge."
i love this line
ok it should follow rules now
wait, there’s a custom generation mod for calamity?
no like
Calamity does that
by itself
Calamity IS a custom generation mod and the chances are you're using something that reverts its changes to the arena
hm
i mean it IS bigger than in vanilla though, right?
yeah calamity is bigger than vanilla lol
He means the golem room
if only it didn’t take so much time 
yeah i have a very bad room for fighting golem
i have made no progress since day one of fighting golem
Send a screenshot?
^
DM it then
i think you can still send a link to the image
alright
oh ok
it wont embed but that's fine peeps can just click it
ill just dm cuz idk how to turn it into a link
Something something imgur
huh
looks like a normal golem arena to me
sorry but i think this is really just a uh
well i dont like using the term but this is basically just a skill issue
i suggest looking up some death golem fights and taking some tips from their dodging styles to help yourself
plus there are plenty of guides for gear
so uhh yeah thoughts on my sugg? i will be posting it in sugg posting in 3
i get it, but if thats just complete honesty, and what you think is the problem here, then its alright to say.
though i disagree as i have done all of the bosses up to golem without much problems
Suggestion Hall of Fame worthy tbh
Rev+ golem is definitely harder than vanilla due to the fireballs but its doable
so anyways how many bans from suggesting ever again would i get if i actually posted it
yes
Would make combustible lemons to burn your house down
ok so thats good to know
when cit gives you lemons dont make lemonade
it might combust
2 millimeters
im still annoyed that this sugg of mine (#suggestions-voting message) never got enough traction, purely because i still cannot comprehend why spasmatizm in rev+ just deals shadowflames instead of the flame debuff that actually fits his colors
that said, its a repost but hey
Funnily enough I asked about this in dev;
1- if it aint broke dont fix it; fixing it may cause issues
2- dramatic effect, Reti gets missiles so Spaz should get something as well
Well purple flames just look weird on a guy I’ve always associated with green flames
Especially since like, it’s been so much his thing that his exo mech upgrade still has green flames
One might say it’s… inconsistent
doesnt he only have purple flames in his final phase
No, Spaz also has a purple flamethrower
LEANTHROWER 💜💜💜💜💜
my sincerest apologies
@tidal epoch remove the A recent post gave me an Idea part, your sugg needs to have an actual title + this is unneeded information
also, id say you probably need to expand more on your reasoning
half your reasoning is "itd be cool" which, isnt a good reason
1- Done
2- the title is "Rework?"
3- the easoning is kind of a short heavy bleeding to intensificate the menace Spasmatism gives, because burning slowly can be unnoticed with good regen, but high short bleeding cant be unseen
This is what I mean with "Giving a higher counciousness to spasmatism attacks"
I mean, if you have +3 regen, it can go unnoticed if you go for adrenaline as the low hits you get are compensated with the regen, but a high bleeding cant be neutralized that much and the amounts of debuffs can give an alarm
You should include more about that in your suggestion, explaining the improved gameplay dynamic
and, importantly, explaining why the current dynamic is bad or at least not ideal
Reasoning like "It'd be badass" is very subjective and very weak
The flame single flame debuff is insignificant in current gameplay, and not much of a threat
^
the suggestion's reasoning still feel relatively lacking
what does this accomplish other than well, "it is cooler"
the suggestion even explicitly give a solution to make it stay on relatively similar power level so as to not drastically impact the difficulty of the fight, so it is not really to make the fight harder either
with that the suggestion in its current state just feel lacking in reasoning
@tidal epoch Your suggestion is kinda low on reasoning
Why should this change be made? How does it improve the boss fight experience, or attempt to solve an issue with the current iteration?
Possible reasons:
Multicolored flames are easier to see
Multicolored flames look more dangerous
Current flames used are not very dangerous, perhaps less than they should be, this would make them more dangerous.
Other good but invalid reasons: it's cool
1,2 is cosmetic, especially 1 (current one doesn't really have visual issue) and 2 is subjective
3 is balance related, and I am almost certain shadowflame is just stronger than cursed flame by a large margin
4 is just it is cool
anyone else feel like the dragonslayer/band of the hawk sword from berserk should be added? and maybe the armour too?
References aren’t allowed.
They’re trying to remove references.
huh k then
wait they're removing them or just not adding them
because like funny ultrakill gun
trying to avoid adding them
also cracksholt and midas are obv gonna stay, theyre actually unique and not a reference for the sake of reference
yeah
like berserk sword wouldnt be too cool unfortunately
by cool i mean
unique, positive addition to gameplay
anyways let us railcoin with high projectile speed weapons
the next person to bring up railcoining gets obliterated by my laser beams
coming out of lurking for the sole purpose of bringing up railcoining (please don't hurt me)
💥
How do you make suggestions?
Using other game mechanics to inspire an item: good
Literally adding an item from other media: bad
Murasama gets removed 
i take a bite out of the murasama
At least Murasama doesn't use the mechanics of the MGRR one
It’d be better unironically, the current is a big slow terragrim.
were more "upgradable" summon weapons (like abigail, desert tiger or stardust dragon, not sure how to name them) considered by devs? summoner really lacks those hard-hitting slow minions in late game, and they would be kinda fun to give the firecracker some more love
DO NOT THE FIRECRACKER
FIRECRACKER IS ALREADY COMPLETELY BROKEN AND INSANE WITH SOME WEAPONS
There is ZERO reason to give that broken mess more love
wait it actually is broken?
Completely
with which weapons?
I would have to go double check but a few
A big later game summon that I can think of it does well with is Dragon blood Disgouger
As it can be better than Kaleidescope with it
Firecrackers damage is completely insane iirc
aren't unique minions not exactly good? since you need to fill up remaining slots with stuff that can take the explosions
also
I mean we have several multi slot minions and all
is there a specific place where most balance discussions take places (other than the thread)
no
But the reasoning to "give firecracker more love" is uh
Not a good thing
"arent unique minions not good" no they are who told you this
the feeling about how firecracker should work with them
cal isnt balanced around whips atm so i have no idea how they feel together but unique minions are fine rn
No the reasoning behind them being to give firecracker love is the issue
We have a bunch of single use minions with high slot usage or stuff like Mechworm which is stardust dragon but DoG
And they are (mostly) fine
But firecracker is the second to last thing that needs to be buffed rn
The last thing being Kaleidescope
im sincerely sorry if firecracker is stupidly broken and the "give cracker more love" is totally invalid
i just did the test and it seemed okay to me
There is also just
Weapons that have higher base damage and take several slots if you want to use it still because it's viable
Like Dragon blood, Tenryu, Sirius, Mechworm, Saros, Yharons Kindle Staff, Cosmic Immateralizer, Ares Exoskeleton and Peredition before the endgame
wait i just noticed a strange thing with tenryu
is the white dragon supposed to have much longer iframes than the black one?
most of the unique minions are good enough on their own merit, and the high damage hits from firecracker are completely insane when they happen
(with snapthorn close behind)
fair enough i guess
+CHARGEBACK
Chargebacking would be super cool but also not balanced in the slightest lol
or at least, would be annoying to balance since enemy HP is so different from player hp
I think
in calamity what class is the hardest
I need to get some sleep so respond quick if you want to reply. I'll wait until x:55.
isnt it will make abyss basically unexplorable during bloodmoon? because of the blood moon visual
abyss creature are already dark in colour that you have to use light sources to see them, blood moon will basically just make it so you cosmolight blood moon off as otherwise abyss is just unexplorable
It might need more work to be balanced I guess
A visual change might come with issues
I didn't think of that.
Maybe the default blood moon water color wouldn't quite work in the abyss anyway.
It's just too light.
Blood ocean.....
I would much rather water not turn red outside the surface. It looks ugly and is distracting when you're trying to focus on something else
Inconsistency, oceans don’t turn red.
Perhaps some Adrenaline, Rage and Flight bar styles should be added since maps have styles, as do health and mana.
why will there need to have multiple styles for them, health mana bar have style because that is vanilla vs calamity style
adrenaline, rage, flight are exclusively calamity features
for the time they make "alternatively adrenaline/rage/flight bar style" they might as well just improve on the current one
@abstract forge - Your suggestion has received an updated status!
[Make the laboratories look less awkward]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fathom aspen - Your suggestion has received an updated status!
[Improve Murasama's VFX position]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@tough ledge - Your suggestion has received an updated status!
[Add an astral campfire]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@dim snow - Your suggestion has received an updated status!
[Buff the skyfringe pickaxe's power]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@crude geode - Your suggestion has received an updated status!
[Make the Abyss Minibosses more complex]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
good week
I can sleep easy tonight
Now for the eternal wait for 🛠️
nice batch
of course that's probably something already planned for 3 years time
i can rest easy knowing the shitty overlooked pickaxe might be less shitty soon
idk why this always bothered me

hey
Is there anything wrong with my suggestion, or is it good to go?
I don't see anything wrong
YE I dont see anything wrong
very weird how the transformations overwrite each other lol
To be fair being both at once would also be weird. A fuckin Merwolf
The best of two worlds would be very simply just not remove Werewolf's nighttime stat bonuses when underwater at night
god NO we DO NOT NEED ROVER DRIVE SHIELD MORE ACCESSIBLE
there is a reason reworked sponge is so good
^^^
Can't wait for MPG to appear out of nowhere with an essay about how this is a bad idea
Ultrakill reference!?!??!?!?!??!
Also, the Speed Blaster got a right-click ability recently, which the Elemental Blaster lacks
speed blaster is really fun
ohh, right the circular saw launcher? i forgot about that yeah thatd be amazing
if thats actually gonna be added at some point then fair enough
i cant remember if that sugg was accepted or not
that was in cal art wasnt it
right, well that bodes well lmao
yeah im all for more unique ranged weapons, theyre pretty vital
but good progress is being made on deviating it from being a hold m1 simulator
its in a much better spot than it was
the rework proposal in calart was indeed accepted
Idea: just like the Midas Prime Easter egg playing “Order” Saw launcher should play “War.” Why? Uhhhhhh umm idk it slaps
would elemental saw launcher have a different recipe
since it makes absolutely no sense for it to be a paintball gun upgrade
Also, unless other Elemental weapons get also resprited/reworked, that rework's look doesn't fit within the Elemental weapon set
the blade is made of paint and sprays paint in a circle as it spins 
(Dia also made a book, but didn’t submit it before they became dev)
the blade gets replaced with a spinning paint palette
isn't the whole "elemental" theme set to be liquidated
what is liquidated
i thought that was biome blade jungle attunement 
TBB? Yeah it does function like the chains one ig
ora?
yes, penumbra, ora
didnt something like this already pass
No...?
It's been suggested before twice, and passed once
#suggestions-voting message
#suggestions-voting message
wait implemented?
@kindred thicket this is already in the next update
wait that's 2022
why is this marked as implemented
huh
It was hit with that mark in January of 2023 #suggestions-discussion message
So either this is already ingame or the flag was wrongfully placed
From what I can see on the wiki it seems to already be a thing
Aight, must've misread something somwhere then
it isn't, i just checked
Peculiar
Though I expected this, somewhat
Then why was the flag there...?
Was the functionality removed at some point, or was the flag truly placed incorrectly?
hey, since you responded to the intial implementation, what the heck happened here?
About the abyss sugestion, in my opinion it does make sense that the abyss does not change on a blood moon because the abyss is isolated from the world, and it makes sense magic does not work because the density levels of the water
how about; the ocean doesnt turn red during blood moons in vanilla and also the shader would make the abyss look like shit 
it can just die in voting but it's a bad idea
also all that thing about silva ig
if it really needs any explanation
Wait, the sea doesnt turn red on vanilla?
I think it does
it does
huh
til blood moon mono doesnt change water color
but yeah all the biomes are affected
still it's not a great shader for the abyss
so im fine with that not happening
there's a breaking bug with it so it couldn't actually be implemented
terraria sign data is never supposed to hold a tile that is not 2x2 tiles in size
a lab screen is 3x2 so it counts as 1.5 signs
the extension tries to function as a second sign but it will corrupt itself
hmm
i see
naturally the fix is to make the screen tile 2x2 but then is it even a screen anymore
should this be added to frequent suggestions or something then? since we get it a lot but it seems like there is a technical problem preventing it
trying to think of a way that could fix this but im not very smart so idk
me neither

@spice jacinth feel like it's worth pointing out calamity has configs that let the guide respawn in literal seconds
yes, even during the night
The settings don't work for some reasons
I tried multiplying the number and set NPCs to come on night and it has no effect even after reloading
Same, for me the nighttime NPC spawn setting works but NPCs spawn at the same rate no matter what the spawn multiplier is set to
sounds like a bug
mfw when this lost to like 3 things that had already passed or were already planned
Monoliths are only for bg and filters
Tho i think there should be a blood moon fountain aswell
good idea
iirc very much would be possible, would probably be really popular in voting
and yea good idea
Looks good
GFB treasure bag would be abusable with world hopping quite easily, maybe it should drop how it does in Normal Mode.
provi alr does the exact same thing
and lore items
Also GFB world hopping was already something you could do lol
Can world hop to a GFB world, murder crab and infinite money with zero effort
Oh, forgot about that
Nvm no point in balancing around world hopping.
yeah, balancing for world hopping is kinda just unnecessarily limiting the player. I think back on purified jam dropping only the first time per player and per world
Purified Jam was a disaster of an item
real
would've been funny if it got retiered to shadowspec lo
If it was craftable, it might've been interesting but that's something that'd make True Melee the best class.
great idea
Looks at my tank builds
Wait it wasn't already? 
I love facetanking the blender
It ain't just the BLENDER lol
What else has been facetanked that's hilarious?
bh5
7:26 SCal
fun fact: they heal the same amount of vamp knives!
on the other hand, healing and half decent damage
i think the only benefit is like
range and velocity
and damage ofc
Theyll be even worse once silva armor is melee 
yes
Silva armor is inheriting the Melee helmet from God Slayer armor, and God Slayer will be receiving either the Mage or Summoner helmet from Silva
(Still tbd what helmet gets moved from Silva iirc)
thematic reasoning
Melee fits better with Silva armor because Braelor is Silva's champion in the lore iirc
So it's a matter of which of Mage and Summoner fits Silva less
also vampire knife (by itself) is, in fact, stupidly good
so it is less of a matter of "empyrean knife lifesteal = vampire knife = bad", it is a matter of "why tf is vampire knife's life steal that good"
yes its damage is on par with scourge of the corruptor iirc
Its because vamp knives dont use the lifesteal cooldown right?
ic
its big heals
(Also I thought emo knives lifesteal was just worse than vamp knives)
and iirc vamp knife (and empyrean knife) is pretty much on tier viable damage, except they also lifesteal like crazy
empyrean knife at least is like a C- or D+ damage; but iirc vamp knife is C - C+ in damage
Which speaks to it being completely broken more than the others being bad
like, seriously, Gilded Probocis is only useful for the damage part, because its lifesteal is so dogshit in comparison
Well, I mean Reaver Lifesteal is kinda broken
its like a Tsar bomba vs coughing baby situation
monstrous knives also have pretty good healing for how early you get em
have you seen the best "lifesteal" in the game
from the best weapon in the entire universe
omega blue is a bit different because while its lifesteal is overpowered it is supposed to compensate for the no regen downside
Fair
The three horseman of broken Lifesteal
Vampire Knives
Omega Blue Armor
Reaver Tank
is pearl god bad now? in terms of lifesteal
and that bloodflare flame thrower
I'm not sure
but anyways i dont like the swap i think there's better ways to go about it
"Changelog 52 - Moved Silva Armor to Post-Eye of Cthulhu and renamed it to "Sunflower Armor", and it is purchasable from the Dryad NPC"
godslayer armor just becomes available pre-boss, but it has to be used to kill gods to get its post-DoG stats
to make its title better

"Changelog 53 - Moved Godslayer to Pre-Boss, its stats now change and upgrade upon killing the Hive Mind/Perforator Hive, the Slime God, Wall of Flesh, Queen Slime, Empress of Light, Ravager, Providence, and the Devourer of Gods."
As far as im concerned, these bosses either are the remains of gods, are gods, or have absorbed the power of a god
so theres my shitpost done
smh forgor eoc and eow/boc
mf even forgor silva (get rid of all of the planty mush and she's dead)
also i dont think eol should count
eol really shouldn't count
its more like she was gifted power, for something in return
Though her title is lofty, she is more an emissary for the powers beyond and forces of nature.(...)
Her penchant for leeching the strength of other great beings is uniquely deplorable.
im not actually sure what she is, could someone enlighten me with out-of-game lore knowledge?
she was given the power to channel primordial light
presumably by Xeroc, i suppose, since i cant think of anyone else who could do it
Source?
just trust me
Honestly I find Neptune Shell too strong as a post one mech accessory that isn't even a standalone which means it's relavant for a good while
how so
Permanent water breathing/greatly reduced breath loss in abyss, pseudo flight inside water which is holding space to basically fly up due to the flipper effect combined with unrestricted movement, being a part of the greatly viable accessory CShell which allows you to have a great stick at the same time as an underwater accessory. This thing is more convenient than abyssal diving gear considering its circumstances and it's only after one boss in hardmode. Aquatic Medallion is not a bad alternative but does not give you flipper and instead defense, Aquatic Heart Idk that thing might be kinda busted tbh the ADR is also too strong as a hotswap
(i never tried it over abyssal diving gear) i should try that
I misspelled Aquatic Emblem as Medallion whoops
Oh it seems to even slow the player
Merfolk waterbreathing seems to stack with Gills but Emblem doesn't for one
@small timber thoughts on these and below
doesn’t matter uncle ben, amidas blessing clears both
Idk man nohitting is kinda hard 
all of the above can be achieved elsewhere, especially flipper effect
you can literally get a flipper potion with a relatively free recipe, and its water breathing effect is substitutable with water breathing potion in non-abyss and for abyss I will definitely rather have +50 defense instead
and I dont know why, but abyss breathing is super free nowadays even just stacking like 2 water breathing accessory so you don't have to exceedingly stack it
the most unique effect of neptune shell is it is one of the 2 available item that gives actual "ignore water physics" effect, but the other alternative which is aquatic heart is just this but better
tldr is neptune shell is literally just aquatic heart but worse

It's more like Aquatic Heart is the one that's slightly overtuned though
flipper + water breathing is just a shit effect to have because they are 100% replaceable with just potion, its only worthwhile effect is water physics ignore
It's a builtin feature towards a greater accessory as well
it is a builtin feature to a greater acessory by which the weakeness is that neptune shell is part of it
in its current state if celestial shell don't have neptune shell it is straight up just a better accessory, because it means you can use it underwater without suffering stat loss (at least for melee)
For one, werewolf effect is only at night and like you wouldn't really go out of your way to obtain werewolf form when you're doing abyss exploration it's a very tiny bonus even if it did anyway
neptune shell is pretty ancient I recall
it never got much of changes since it was implemented in vanilla
If you don't have neptune shell in CShell then you don't get any of the underwater effects that's not really an argument for CShell being better underwater when you're losing said underwater bonuses
- Gills stacks with Merfolk form so it's not an alternative but a bonus with it
The only alternative here is flippers which is sure, it's not that bad
If you're talking about underwater it's really only abyss to take into consideration here anyway
Underwater arena for bosses is very niche
So we have one minor alternative at best to be able to compare
for underwater arena, neptune shell effect is actually useful because for boss fights the unhindered movement is pretty good (the other options are aquatic heart and fishron wing), the issue is of course with creating and using underwater arena
at pre-golem (no celestial shell), there is no reason not to use aquatic heart instead because neptune shell do the same just worse, for post-golem fishron wing is one of the best wing until post-ML
for abyss specifically, for underwater exploration I will 100% rather just have aquatic emblem, aquatic heart or even better the abyss diving gear line just because all of them do the same job but better
neptune shell is only useful if you are specifically asking for an underwater abyss accessory that gives damage, but all of the above mentioned do better in other regards (particularly defensively)
with the current state of abyss, you don't need more than gill + any of the above, and abyss diving gear in particular already outclass many others that you should be using it just because of light level alone (unless you go hunter potion and go blindly or stack other sources of light but arctic diving gear is just the easiest)
and this doesn't dispute the fact that the entirely reason neptune shell is remotely usable is because of Celestial Shell, which the suggestion stated is basically more because of celestial shell being too good than neptune shell being a good effect
Aquatic Heart is an actual item while Neptune Shell is a single mediocre effect that might as well be a shitty expert item from vanilla
Abyssal Diving Gear having good light level is not bad actually that's a good point
Other than that, you can't stack gills with emblem so that's not really a good thing to be saying for something that is supposed to be better? You would be lacking the breath loss reduction at which point it would only be an alternative for a defensive accessory not underwater accessory
iirc the last time I tried it in death ftw, just abyss (only arctic even) + gill potion alone gives you line 5 min of water breathing and lvl4 abyss
so you really do not need more than that, especially with amidias blessing helping you to tank the breath meter until you take a hit
the good part of emblem is not gill potion, the good part is 50 defense
and some light
It's not really hard to take a hit on the way with the abundance of mobs and steam and bubble
Again
You're making comparison for an underwater accessory
Not a defensive one
It doesn't matter if it has 50 defense, it's not actually an alternative
It's an alternative for a defensive accessory
aquatic emblem is an underwater accessory that I will much rather use over neptune shell
Except with Gills it's really not
The other underwater accessories over other things besides just. water movement.
because breath meter management (increase) is just not super relevant in its current state
Defense or light level or ice shield or anything besides more aquatic stats
meanwhile surviving with the overstated abyss enemy is much more useful
You can't really ignore that point, it's a defensive accessory underwater, not anything to do with water breathing which is what gills already does and not stack with
Like, the defense is good
It makes you slow which makes it harder to dodge which is a somewhat fair downside
But again that's not really the same thing in comparison
It's just not an alternative to neptune shell
that applies too for neptune shell, it has 3 effect:
-
water breathing (pretty much irrelevant as stated above just because it is too easy nowadays)
-
flipper (flipper potion)
-
ignore water physics (which is unironically not useful for abyss exploration since it is a slow process anyway, it is useful for water arena for boss fight)
so 2/3 of the effect is just not relevant for abyss (which as you say is the main thing people usually use underwater accessory for), while water breathing have alternative sources that provide better bonus (namely arctic/abyss diving gear)
I can't really agree with you on the ignore water physics part, flipper is fine and understandable, water breathing as you've said is superior to emblem's for stacking with gills and is another check complete for the list you mentioned above being gills + any stackable water breathing
To say that ignoring water physics is not useful is a heavy understatement
so for abyss: neptune shells just do not really give super relevant effect
for water arena for bosses: neptune shell do not give stats to compensate for the loss of an accessory slot for ignore water physics effect (which is pretty much the only relevant effect here)
ignore water physics IS super useful, the issue is not for abyss
It is though, how would it not be useful for abyss?
because abyss mobs just do not require precise dodging that ignore water physics allow you to do, most of them do large movement
I’ve never really felt the need for precise movements in abyss
Are you really gonna fall down to the bottom while waiting twice the time you would be otherwise?
unless you are talking about post-ML (polter) abyss miniboss, by which point you have abyssal diving gear and diving suit available which do exactly that
Doesn't have to be layer 4 or anything
Water physics is a pretty big obstruction for your descent taking so much time to just fall down
Iron Boots exist to make you fall faster and are a part of the dedicated abyss item line
It's pretty much an unupgraded iron boots together with the other two effects
which aquatic heart/fishron wing also gives (though fishron wings come later, but its main competition in this case is celestial shell)
I mean there's not really much a point in not using CShell when you get it because it is the best stat stick around that stage anyway, they kinda cancel each other out with that
That’s not really a plus for Neptune’s tho
That just makes it another garbage material accessory
It lets you use other wings or just like, until you get Fishron?

I love skipping details that I think don't matter!
which is again back to the point:
the fact that "neptune shell effect" is remotely usable is because it is part of the Celestial Shell, not because it is a great standalone effect, which the suggestion stated is what it intend to do, to buff the "neptune shell" part of the effect
Celestial Shell will become stronger in the process yes, but at least you still lose the Werewolf part of the bonus, and it still take some effort to assemble the accessory because the ingredients are somewhat specific
I don't have anything more to say, I've said my piece
I am not saying neptune shell should give like +10% damage +5% crit underwater to basically make it an underwater werewolf form, just something so the stand alone neptune shell is more worthwhile
and if abyss breathing meter is harder to come by it is a considerable effect yes, but at this point abyss breathing meter had been nerfed so hard that this is not really a considerable upside anymore, just an upside
Could give neptune a more powerful version of uhhhhh Desert Scourge’s thing
Or whatever made ocean creatures friendly
Maybe it could extend to layer 1-2 Abyss enemies or something
Since you become a fishy abomination
At that point anyways layer 1-2 are to some extent trivial
But I dunno
Not much that can be done without just adding a stat stick
@mystic sandal Balance suggestions aren't allowed, please read the suggestion rules for the details
My bad
@burnt beacon - Your suggestion has received an updated status!
[Give the Elemental Blaster a similar mechanic to the Speed Blaster, its predecessor]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
🔒 moment
yeah i forgot about the saw launcher which is even better so no problem with that
@glad rain #changelogs message number 24
Also bugs don't go here as outlined in the rules
i still lag on the big lasers
Because that update wasn't released yet
That "undecided version number" could even be the Sunken Sea Rework update, so IDK when it drops
calamity players try to read challenge
I also lagged on these lasers, but I treated it like a "bullet time" of sorts
Still, would prefer the lag being gone
(There was a pin added specifically to try and avoid these kinds of jokes here, y'know)
specifically the reading comprehension "joke"
nah but if im on a class other than summoner, i dont lag but only on the lasers but if im on a summoner
the interaction doesnt matter
ill lag everytime when hes on my screen
as a summoner
Have you seen if this happens with calamity only?
should i write a sugg to have the crystal assassin armor boost dashes?
@wintry gale Old Duke already uses Duke Fishron's theme if Cal Music is disabled
@mental fractal that's gross; calamity already removed something like that off of sparkle slime balloons from vanilla
im just straight up deleting that one
What the
bro what even was the suggestion 😭
dont ask
i already asked
you dont want to ask
i already did
no
I kinda want to know what it was too
Going to assume it's the tooltip on the sparkle slime balloon
can they make leviathen big asl too if they're making dog big asf 
levi is already big as fuck
and nobody wants to resprite levi
especially when her current sprite is more than sufficient
@glad rain
#suggestions-posting message
wait for the next update to drop, if the issue still persists by then, go to #1052323733961977947
nah make that bitch bigger
i need atleast half my screen filled
Another option: zoom in
i remember 
play on a laptop or something
it always been like this
24 - Fixed DoG laser wall lag, actually for real this time.
"Elemental Blaster is one of the most boring ranger weapons" literally one of the most unique ranger weapons lol
Blaster? Isn't it just a homing projectile currently?
it's uncanny how
that is
i'd say clockwork bow is the more unique one (and it's on the same tier too)
please let it be real
🙏
I said "one of the most"
Because it's still more interesting than boring pew pew guns and bows
i'd give it a C tier
false alert
the update hasnt even come out yet wtf are you basing this on
also i do not think cal is going to be adding sentry slots anytime soon until The Great Summoner Balancing is actually complete
yeah uh
sentries are extremely fucked balance wise
(see: spikecrag killing pbg in under a minute solo)
lul
also stardust is still pretty solid for most of the game
idr does auric summoner have slots?
i feel like it got like one or something but maybe im just thinking about stardust having sentry slots
dont think so
none of the armors that go into it have sentry slots so
i remember when spikecrag with valhalla armor killed prov in a minute
did not know summoner and the new sentries were in general need of balancing i just found it odd that there was not a single thing outside of the ooa stuff that buffed sentries considering some of the end game stuff is supposed to be the everything of the class yet not a single sentry buff to be found making the ooa gear the best for max sentry builds even post scal
I have played the update DoG and can confirm I got a clean 60fps during walls for the first time in months
its fixed, at least in the private version
Even vanilla doesn't have both minions and summons
They gave Stardust 1 sentry slot, and that's it
Because minions and sentries are not mutually exclusive in how the weapons work
You can use both at once
So, to make the class balanced, you can't have sizeable bonuses to both
You either go full sentry, full minion, or a very limited mix of both
yeah that is understandable though it makes me wonder why no sentry focused set as even one would be nice
In vanilla stardust is balanced due to being post-game
On Calamity; Stardust armor is fucking overpowered with its vanilla stats
huh i see
would be nice to see a single sentry slot on auric or smthn tho considering its position is progression 
I do think post-ML should have one or two sets entirely dedicated to sentries
But no sentry slots outside of that
how many post ml sentries are there again
OOA tier 4
Old Besty REAL 💥
by the gods
6 post ml sentries according to wiki so yeah a set or 2 for them would be nice
In all seriousness, the distortion events or whatever is planned for them could have sentry aspects
Turn Fearmonger into a sentry armor 
sentries might be interesting to balance for the final bosses
since exos are usually fought in a large arena which makes stationary sentries less viable while scal is the opposite
Oh yeah idk if anyone's brought it up yet but there was in fact a suggestion requesting sentry slots to be added to existing post-Moon Lord summoner armors that was denied
also a callback to this terrifying utterance
one punctuation mark in that entire suggestion
No capitalization either
Two actually 
True, there’s an apostrophe
Exactly one comma, no periods.
yeah dispite english being my only language i never fully learned how to use punctuation so i end up not using it most of the time and as for the no caps yeah no that is just me being lazy
What about it is ass
it sucks
Yes, but how

Just saying "it bad" (basically) doesn't really get your point across
golem sucks hard he deserves to be obliterated from orbit
Simple solution: Add a boss that isn't Golem that triggers the Golem downed flag

wow that's a good idea

ravager 
close enough
ravager is probably the most poorly designed boss in calamity and yet it's STILL miles better than Golem
Crabulon entering the room
I'd honestly go to say Crab is worse than golem.
the only reason why people still like crab is because his music is way too good for him
i also like how its absurdly cheery because his lore back then was literally just a copypasta
not yknow, actual calamity mod lore
but now that crab is defined as the husk of a crab from illmeris that's being puppeteered by SHROOMS
well it just feels funky
Wasn't ever really a fan of Infestation either since it sounds like the mushroom theme and I don't like that song.
you should probably check out vanilla calamity's mushroom theme, i think that sounds a whole lot better and really nice
Will check
DOWNLOAD LINK: https://soundcloud.com/heart-plus-up/psychedelic-depths
Side Story 16: It's getting funky isn't it? Hopefully absolutely nothing horrible is going on here. Kind of hard to think anything is bad when you are this high. Might want to watch how "mush" you eat you might get an taken over.
Fun Fact: Our editor first listened to thi...
Much better
Keeps the vibe of the biome with the slightly unnerving undertones of what the shrooms do.
i don't even remember what vanilla mushroom theme sounds like
and also somehow a very slight dog motif
I noticed that too, maybe an upcoming theme?
are you referring to literally the first 3 notes of universal collapse
I posted a note block cover of that and it got 22K views from a 10 sub channel, people love Universal Collapse
blasphemy
forgetting the booowooowEEEEOOoo
crabulon is bad for many reasons but he still feels more thought out than the second required jungle boss immediately after the first required jungle boss

ohhhhhhhhhhhh
so true
that makes zero sense to me no idea what crab has to do with that but so true
arguments on who is the worst boss is why
Out of the way, hold item in air spawn method. Morning wood walking with jumping and shrooms. Incredibly basic and limited due to small intended arena.
small and limited arena is not a problem, in fact most of the more interesting bosses have a small arena, because it allows attacks to be better designed without easily being trivialized
the issue with crabulon is crabulon have a small arena and then proceed to do nothing interesting with it, they just make it incredibly passive instead
Contact damage also messes with the fight a lot, would be better if it had a dedicated melee move instead.
You know I had to do it to them.
my brain when playing getfixedboi (it's terrible)
posting is empty :O
This is truly a Halloween miracle (or curse)
I have something waiting to be suggested... just need to think it through a bit more to make sure it's an actually good idea before posting it
sugg sigma grindset
Good idea
❗

🧐
Did anybody see a wall of text instantly vanish?
Why should they catch on fire, they should be really angry instead of damaged (considering it is called "berserk")
As in something like ares blender escape enrage visual, except for all mechs as they drop lower health
While interesting, why would the machines be angry? It’s implied that Ares is manually enraged by Draedon, so large changes would have to be done to account for that being the case for all 3.
Not necessary angry (it is just the first adjective that come to mind), more like starting to get overclocked
While yes fire do fit "overclocking", but considering how high tech exo mechs is supposed to be I will find it strange/unfitting if they catch on fire from it
I’d say they catch fire due to circuit damage, maybe a small spark rain similar to the one from Violence instead?
I will say the "berserk" visual fit much more as "desperation"
If they catch on fire and start breaking down it convey more that they are just "dying" instead of trying to drag you down with them
If you do both then it might work yes
I find the damage to work less as dying, rather a last stand of sort.
That fits for human/wild life etc (or just living being) but not mechs (thematically)
You beat down on a machine, it only get more damaged, there is no last stand from a machine
Hence why only the breakdown/damaged visual will just not work, if you want to both ("berserk" visual + damaged) should be done
I’ll change my suggestion to include that
Or you can change it more generic and ask for a visual indication that the mechs are in "desperation phase" and only put it as example yeah
Since currently for the most part the fire (or if you changed it, berserk + fire) will still be the main point of the suggestion rather than a potential way a visual cue can be implemented
Because the devs might also do something else, considering they have the entire idea with exo crystal to tinker with if they want to (or just a different implementation of the idea)
True, open ended suggestions are more likely to pass
Is it better now?
make it work with advanced world generation
i want to suggest some furniture or anything similar that would atract meteors/astral meteors to prevent those from spawning anywhere inconvenient, has such a suggestion been made before?
yeah we have something like that already it's called a chest 
it clearly didnt work
i dont see any chests in there
There was this which passed a while ago #suggestions-voting message
Echo Coat the chests if you don't want them to interfere with the ✨ aesthetic ✨
Never mind that's not available til after Plantera
well i can always remove them after the meteor falls lo
didnt andrew already wanna rework exos
did he?
damage is oddly disappointing to damage
Is this a typo or am I just really misunderstanding this
Typo, thanks for catching that.
they should simply have small bits missing from em
this has given me a cool idea
@formal sphinx Great idea, but could you provide alternative reasoning to "It'd be cool" since the devs don't accept that line of reasoning.
Because it would take the idea of hell being the safest area in a Remix world to it's logical extreme by turning the most dangerous part of hell into the starting area in it.
Much better, I'd still remove the really cool part
Alright how's that
"Profaned Crags" lmfao
Yes besides that minor issue I would say it's valid
gfb suggs are weird
I would say something like this is fine because the concept of it isn't inherently a meme, unlike other GFB suggestions we get
In my opinion, GFB suggestions (and suggestions that would indirectly affect the seed) are valid as long as they do not exploit the Suggestions Guidelines by using the memeness of the seed as an excuse to post meme suggestions
its just difficult to do them without saying "its cool"
but tbh the chances of them being implemented are low becuase gfb was something the team worked on while working on other things was weird, and i doubt people would want to work on the seed now unless itsd a bugfix or something
my take, at least
Kid named Hero's mod
I wonder why did the meteor ignored everything but the ground
rebuilding Azafure would be actually neat
I can’t believe this new sugg is actually valid cuz of the new sugg rules
It feels a bit roundabout of a way to fix it and I feel like the old sugg rules still serve as good criticism against this sugg, but ultimately it isn’t invalid
This is a way to fix the problem, just a more convoluted one than simply. giving graves a crafting recipe.
I would say that simply suggesting to lower the grave requirement might be better if people truly believe it's too much, but that's been tried many times before and hasn't done much...
About that
👀
An update of Calamity in the future will have Tombstone recipes, thus making it easier to create Graveyards without needing to die
Thereby making this proposed config of yours redundant, as the config wouldn't need to exist if Graveyards are easier to make than they were before
Also makes Graveyard setup for Hardcore characters a bit easier than massacring Town NPCs repeatedly...
i still find it weird tho, but i suppose this will have to do
Wait huh?
Are there new rules or are you referring to the new document?
there are plans already to deal with the graveyard changes, already implemented I believe
ok you CAN'T tell me this works 
might need to move this to #1052323733961977947
unless some other mod i have somehow messes with astral meteor worldgen
knowing terraria/tml code, i wouldnt be too surprised 
is it possible to get the broken hero sword after only one mech boss or all three?
Calclone drops it, so yeah
wrong channel tho
asking here https://discord.com/channels/225030931008847874/350387256583782400 would be more appropriate

evil sky island still exist right?
the suggestion should probably at least mention that
should be fine, don't really have an issue with it
they wanted to delete evil sky island and provide alternative, so to certain degree it is already planned, but might be a different implementation
"made dryad sell the other evil seeds at any time, as long as its in a graveyard"
i am simply too smart for this world
You're literally Reimu catgirl

