#suggestions-discussion

1 messages · Page 221 of 1

mystic sandal
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Mf is DEAD

novel belfry
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It's such a fucking brutal way to end off a surprisingly good boss fight

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infernum aquatic scourge was a really cool way to rework an otherwise simplistic worm boss

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force the player to fight him underwater for the first two thirds of the fight, have the sulphur poison meter become something to manage during the fight, and then the last part of the fight finally brings you out of the water

lucid marsh
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What is that animation

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I don't want to play infernum to see it

frail mantle
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aquatic scourge?

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i think he, like,

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vomits out a bunch of gores and dissolves into a skeleton

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(you can then mine and place down his skull somewhere else if you wish to)

novel belfry
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this video link puts you directly right before the death animation

grave zincBOT
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@slow hound - Your suggestion has received an updated status!

[Let Staff of Regrowth / Flower boots etc work on Scorched Remains (Crags)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@wintry gale - Your suggestion has received an updated status!

[Make Biome Mimics Harmless Until You Get Close/Add a Biome Mimic Spawnblocker]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@glass arch - Your suggestion has received an updated status!

[Rework Biofusillade]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@modern rapids - Your suggestion has received an updated status!

[Make night Providence drop more Divine Geodes]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

ashen warren
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this argument really doesnt make much sense and is very easy to just, not make be the case

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people arent going to go "wtf he stole my kill" they are going to go "wtf thats cool"

novel belfry
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same thing with yharon regening his health for phase 2
im pretty sure people aren't going to be like "Wtf yharon regened all of his health?", they'll probably be "Wtf yharon regened all of his health? that's epic"

ashen warren
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exactly

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its only unsatisfying if its made to be that

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plenty of ways to make smth cool

fervent orbit
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it should also be understood that there is context to these "epic moments"

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lets say old duke fucking revived

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that

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would not be epic at all

ashen warren
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well that makes zero sense ye

novel belfry
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and honestly there's a lot of other factors at play that shouldn't make the revive confusing

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specifically, he gets his title changed to "Resplendent Phoenix" and he starts playing his absolutely fucking fantastic and epic p2 theme

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and also bosses regening their entire health for their phase 2 is quite common as well in games in general

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so the main reason why this revival got removed, that it'd be "confusing" doesn't seem that valid to me

ashen warren
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tbf the way it was done wasnt exactly that cool

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it was a miniphase of sorts

fervent orbit
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which

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yharon was neither

novel belfry
ashen warren
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yknow i forgot that the fight was split like that

novel belfry
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speaking of which, that ring still kinda just exists

ashen warren
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that was odd

fervent orbit
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tbh i kinda wish there was something for polterghast before the fight

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currently its spawn method is just

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"zerg pot in dungeon"

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what if there was a post plantera miniboss in the dungeon

novel belfry
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i honestly wonder if yharons weird multi-fight thing (that probably wont ever come back) had its first fight occur much earlier than like

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post-DoG

ashen warren
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how did t he refight even work again?

novel belfry
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but im not sure how to make that work without confusing the player so uh

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it varied

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originally it was just as i said, get a snazzy ring by killing some mothrons

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post-yharon

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then after that requirement was removed, you just had to fight yharon twice

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which was... weird

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so then it was just fight him once, but he still had the revive thing

fervent orbit
novel belfry
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then that got removed for some reason

ashen warren
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ye thats, not how to do a refight like that hdflr

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it could work if it was much further apart

novel belfry
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usually, a refight occurs a lot later than the first fight

fervent orbit
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what if polter got a revive instead since its just getting drugged on more souls over the course of the fight

ashen warren
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but tbh there wasnt really, any reason for it to be a refight at all

fervent orbit
novel belfry
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post-Moon Lord, before any of the other bosses, could've been interesting

ashen warren
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yharons revive makes more sense as hes a phoenix dragon fire thingy

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and rebirth is kinda a phoenix thing

fervent orbit
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yea hes a phoenix, not immortal

novel belfry
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but well, that's gone for a reason so lets just go back to the yharon revive

ashen warren
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pretty sure those are immortal no?

fervent orbit
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no

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they arent

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they only revive a certain amount of times

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they also dont revive immediately

ashen warren
fervent orbit
novel belfry
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972 times the length of a long-lived human

fervent orbit
ashen warren
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regardless of whether its immortal or near immortal yharon reviving would make perfect sense :p

fervent orbit
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around 68000 years

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they still dont revive immediately

ashen warren
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i dont see why a minor inaccuracy to something that isnt real is a big deal

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like ye sure maybe they dont

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but who really cares

novel belfry
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we're talkinga bout goddamn mythologies here

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not the calamity mythology

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lemme bring up yharon lore item rq

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Yharon was the last of the Auric Dragons. As a phoenix, his domain of power includes rebirth.
The Gods thought him culled with the rest of his kind, but he returned as an egg. Hidden on the Aerie.(...)

(...)Yharon may yet return, as he does, but he… he has bade me farewell.

  • Yharim
drowsy plank
novel belfry
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and his bestiary entry says

He who made his kind eternal through his powers of Rebirth... and yet, even eternity did not last.

ashen warren
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whats slime god got to do with the dungeon Clueless

novel belfry
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so apparently the thing that made the Auric Dragons revive constantly was yharon

fervent orbit
drowsy plank
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just because paladin is bad doesnt mean there needs to be two of them

novel belfry
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yharon has just about every reason to revive mid-fight to spite you

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and beside it's pretty cool

novel belfry
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i think i meant that there was enough lore precedent to allow yharon to revive mid-fight

fervent orbit
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no

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he doesnt

novel belfry
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uh

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is the word precedent not right here

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or is there something else

fervent orbit
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yharon cant revive mid fight

novel belfry
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what i meant by revive mid-fight, was the revive we were talking about earlier

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or the regeneration rather

fervent orbit
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"lets be lore accurate by disregarding the lore"

fervent orbit
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not rebirth

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and therefore not what he can do

golden sonnet
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Yharon, Dragon of Regen

fervent orbit
small timber
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They can just easily make adjustment to the lore to account for that

fervent orbit
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they already exist and are ironically dead

small timber
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The lore is literally still in development

golden sonnet
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very funny

small timber
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The issue is the dev said "no we dont want yharon revive", then comes the rest

marble moat
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yeah how did Silva kill life

odd geyser
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Yharon's rebirth is like the player's spawn cooldown but it's a few decades instead of a few seconds

fervent orbit
golden sonnet
odd geyser
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Ikr

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They aren't

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Lore people when someone mentions player respawn

fervent orbit
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i love how in lore, terrarian is quite literally built different

golden sonnet
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Just don't get hit

fervent orbit
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by first trying every boss

golden sonnet
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Surviving the fucking barrage of attacks some bosses like SCal and exos have first try is kinda brazy

novel belfry
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did they fucking eat the auric soul of agility or somethin?

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cause that's the only thing i can think of for a lore explanation of that

golden sonnet
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They watched a nohit beforehand

fervent orbit
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the auric soul of gamer

golden sonnet
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TRUE

buoyant idol
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The Terrarian is a multi-timeline being, capable of running quadrillions (and magnitudes of quadrillions) of timelines in their head to understand what will work. Once a viable timeline is found, the exact specifications of movement are applied as a reflex to itself.

regal willow
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🎉

lucid marsh
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Also it would make decent lore sense if it was a kind of lesser rebirth magic

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Regeneration is like, tangentially related to rebirth. Both are used in forms of immortality

fervent orbit
fervent orbit
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its rebirth

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not regeneration

lucid marsh
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Rebirth before dying is indistinguishable from regeneration, from a certain point of view

fervent orbit
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rebirth before dying isnt rebirth

lucid marsh
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It is the required boss before the final tier of bosses, a potential penultimate fight

fervent orbit
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afaik, it is unknown that yharon is the last dragon until after you fight him

lucid marsh
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People can probably figure that out regardless

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Or guess it

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Plus that doesn't matter

lucid marsh
fervent orbit
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fucking

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life

lucid marsh
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Not that it definitely does, but could

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I think they'd both have regeneration by different methods

fervent orbit
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yes, and rebirths "regeneration" requires death and takes a decade

lucid marsh
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Life covers regular birth, growth, and regeneration

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Those are separate things

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One is growing back something new in place of the old lost thing, the other is a direct reversion of the loss

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Because life isn't just one thing, I think rebirth could be more broad as well

fervent orbit
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uhm

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do you know how regeneration works in this world

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because it really sounds like you do

lucid marsh
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I'm not saying I know how it works, I'm saying there doesn't have to be just one way

fervent orbit
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how can you be sure that the regeneration is just accelerating growth

lucid marsh
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Biological regeneration is that by definition

fervent orbit
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aka, growing back something new in place of the old lost thing

small timber
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the tldr is just:

Yharon is not regening because the devs dont want it to regen

the lore explanation of it comes second

if they want Yharon to regen they can simply adjust the lore to account for it to make sense; but since they are not doing the regen idea so the current lore do not account for it, it is that simple

lucid marsh
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Yes, this is true

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I think it was wrong of them to remove the regen thing

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But it's not getting changed back

karmic cave
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ищу тиммейта

bright crag
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What is ingame is set in stone

fervent orbit
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i saw what you deleted, poster

drowsy plank
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i feel like this is invalid

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sulph sea spawns on that side for compatability with thorium and also bc that is where the crags are

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changing it at this point would break so much

crude geode
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There is already stuff in place to try to prevent the sulph sea and dungeon from overlapping

obsidian topaz
drowsy plank
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no because that would fuck with infernum

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because that's where the profaned temple spawns

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there's just no point to do this

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if you're not using mods that fuck with dungeon generation there should already be measures that stop the dungeon and sulph sea from mixing

sand marlin
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I think best case scenario you can suggest for dungeon to be moved a little further from the world edge or something

obsidian topaz
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does infernium have dungeon overlapping counters?

drowsy plank
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infernum is a calamity addon

sand marlin
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Are you using Infernum

obsidian topaz
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ye

sand marlin
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.

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Well that's not base abyss

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That's Infernum abyss

ashen warren
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wasn't the aquatic depths from thorium specifically made opposite the dungeon to not interfere with calamity abyss

obsidian topaz
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ah

drowsy plank
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which means this isn't an issue with base cal

ashen warren
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ik it's thorium not calamity i'm just checking

sand marlin
obsidian topaz
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like a week ago

drowsy plank
ashen warren
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huh

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you replied to the wrong message, then?

drowsy plank
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i meant saying that it isnt an issue with base cal lol

obsidian topaz
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got to dungeon and abyss cut off more than half my dungeon

sand marlin
# sand marlin That's Infernum abyss

There was an attempt at fixing that issue, doesn't seem to have worked for some people
Well that is assuming* you don't have any other worldgen mods

ashen warren
bright crag
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Yeah
Base Calamity Abyss doesn't touch the Dungeon

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It's Infernum's reworked Abyss that tends to do that

hollow shell
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Exclam'd the sugg, then

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They should go to the Infernum server and probably file it as a bug report
assuming they're not already well aware of the issue

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cuz base Cal does specifically modify Dungeon gen to never touch the Abyss

hollow shell
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m

golden sonnet
hollow shell
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Yeah, if you're just reporting lag then that's better suited as a bug report

golden sonnet
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this issue has been reported there before, and some people reported it was an incompatibilty with certain wings.

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are you by any chance using arkhalis wings?

zenith hound
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woops

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no, i'm using silva wings

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OH WAIT

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I HAVE ARK ONES IN VANITY

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THANK YOU

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THANK YOU SO MUCH

golden sonnet
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you could make a report still as updated logs might be appreciated for the devs to fix the issue, but at least it (should) be avoidable now wegud

zenith hound
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Thank you anyway though

novel belfry
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how do i go about a sugg that reads like:
Introduce more or change some summoner weapons to be like the Igneous Exaltation

fervent orbit
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well the title could be shortened to something like
Introduce more summon-based weapons which have secondary actives
then talk about igneous exaltation, glacial embrace, wulfrum controller, etc

novel belfry
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Actually, that seems better

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can i steal your alt title for my sugg?

fervent orbit
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no i just told you an alt title to spite you and prove that im better at writing suggestions

novel belfry
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eh i haven't had the best record of ideas recently

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i still find it funny that my absorber upgrade suggestion, despite a clear and blunt opinion on it by a dev, still got enough votes to be sent to dev server

wide river
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A good amount of people who vote on stuff don't read what happens here, or if they do, they don't speak
You can look at just about any suggestion and you'll see plenty of names that don't ever appear in this chat in the votes

spark ravine
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what the chances of a "make omniblade actually able to swing omnidirectionally" sugg getting through?

buoyant idol
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Murasama moment

spark ravine
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ye pretty much

fervent orbit
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its whole gimmick currently is "locked in place swinging but amazing damage"

buoyant idol
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I feel like the Murasama doesn't have the best visuals due to the omnidirectional swinging.

north oracle
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making it easier to use would make it way way more powerful

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so it would be nerfed

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and it would just be another midrange melee weapon

buoyant idol
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I feel like the weapon's identity hinges on the lack of omnidirectional swinging, makes it not a terragrim copy.

lucid marsh
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Random idea: melee weapons with swing speed beyond a certain limit stop gaining melee speed and instead gain an arkhalis style attack on top of their normal sprite

spark ravine
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fair enough, if it actually affects the balance of the weapon I won't suggest it

lucid marsh
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Probably

novel belfry
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aka those that dont take up any slots and are just homing items

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just turn the slime puppet and borealis bomber into igneous exaltation-type weapons

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summon some floating slimes, then right click to have them home onto an enemy

fervent orbit
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that could be a proposed idea

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could also propose currently lacking items to get it throughout progression

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glacial embrace

novel belfry
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keke

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but honestly glacial embrace should remain as it is, it's about the same tier as igneous anyways

fervent orbit
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no im saying that it also does the thing igneous does

novel belfry
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Igneous Exaltation is a more active version of Glacial

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Igneous requires you constantly summon back the lost blades and then fire them

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glacial just has you right click during the fight a few times, and the normal projectiles just fire automatically

flint notch
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Wait what

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When did they rename cold divinity?!

wide river
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In the big "God/Divine" rename bunch

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Since it's got "Divinity" in the name that could be misconstrued so it got renamed or something

fervent orbit
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rip touhou reference

flint notch
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That makes sense

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But still that was the craziest whiplash I’ve ever gotten

royal tapir
crude geode
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Didn’t this sugg already happen

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Passed but no reaction

novel belfry
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well that's unfortunate

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im just gonna delete my sugg, since we ALREADY had one that passed

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here's the sugg that i wrote, for future reference:
Add more Igneous Exaltation-type summoner weapons

Igneous Exaltation is probably amongst the most unique minion-type summoner weapons, primarily thanks to its unique right click function: it fires all summoned Igenous Blades in a direction, dealing good amounts of damage. No other summoner weapon, aside from the Void Concentration Staff (although that only summons one Aura), does something like this, even though this is a great way to change up the gameplay of Summoner. Therefore, I propose that more such "Minion-flinging" summon weapons should be added, although you could also rework some summoner weapons (Slime Puppet and Borealis Bomber could be such weapons, given they're basically just homing summon damage-dealing magic weapons) into these types.

north oracle
novel belfry
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i really want more igneous exaltation type summoner weaps

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its the best summoner weapon

lucid marsh
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I like whips, but more variety would be nice

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they could be like how other classes have sub-classes

night jolt
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struggling to word this in a way that I find satisfying, but I have a minor issue with how Joureny Mode Research interacts with Calamity's infinite use boss items

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Basically, boss summons in vanilla need 3 to research, but Calamity makes them infinite use and non-stackable

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And it's kinda annoying to have to triple craft non-stackable items

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Calamity's Boss summoning items only need 1 to research, is it possible to make vanilla items require less to research?

golden sonnet
flint linden
north oracle
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The issue is the inconsistency, not needing more of the summons

umbral gazelle
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@robust totem what laser square? a telegraphed laser wall move?

robust totem
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yes

drowsy plank
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@robust totem you need to like. actually provide a reason

robust totem
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Explaing this dumb attack: Thats a Attack close to impossible to dodge, some of them are to small or there more bullets than normal. and with flying you go up and down, if you want to remain at a certain spot and if you flying limit is reached it is not possible to dodge(most likely it's gonna be a hit for that reason)

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Comperession: Have you played Elden Ring and fought melenia? if not i can't imagine you to even beat this thing
there is a Attack "Waterfoul Dance" it's a requirement to dodge this attack and that's why this boss fight is shit imp , for me it's the same with this boss.

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LAG: I get a Lagg if this happens, i have a AMD Ryzen 5 5600X 6-Core, RTX 3060 Ti and 16 gb RAM. maybe its causing it because of the amount of summons i'm using idk.

fervent orbit
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why are you trying to tapfly when you can just easily hook onto a platform or use [[Brimrose]]

red stormBOT
robust totem
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never used mounts, i thought they are useless

drowsy plank
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okay so being bad at an attack is not a reason to remove it

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like

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at all

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the lag is a know issue at least but also still not grounds to remove it

robust totem
fervent orbit
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and they already know its a problem

drowsy plank
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an actually good reason to change laser walls would be like how they fuck up the pacing of the fight

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being bad at it is not a good reason to change it either there are literally hundreds upon thousands of people who can deal with the attack just fine

night jolt
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Laser wall sucks but your skill issue isn't a reason it should be removed

robust totem
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dude your saying two diffrent things change it or not?

drowsy plank
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im saying i dislike it because it breaks up the pace of the fight of being high nerves and fast when the worm is chasing you, but it's not bad enough i think it needs immediate attention, and it being hard is not a valid basis whatsoever

fathom aspen
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speaking of the laser wall, is the lag very common?

royal tapir
fathom aspen
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have been guessing that the huge lag caused by it is due to "index being out of bounds of array" happening too many times, instead of the commonly believed "too many projectiles created in one frame"
would be good if it is to be fixed thonk

night jolt
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I don't like the Laser Wall for 2 specific reasons.

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  1. it basically requires you to stop all of your momentum in a split second to react to it. Don't like it but it can be accomplished with Grapples so that's fine I guess
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  1. It basically forces you to run an infinite flight mount. I get that certain bosses are gonna be more easy with certain builds but I don't vibe with this. I like using horse mounts and that isn't viable for DoG because of the laser wall
fathom aspen
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it does not: you can just sprint in one direction and dodge in between that side's lasers' gap instead of stopping your movement

flint notch
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That’s the only reason I’m fine with laser walls

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Cause I know how to ignore em HDfailure

fathom aspen
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design-wise I never liked laser walls(it's just an super old attack that feels very disengaging) but it's not completely unplayable so, well

random pasture
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Replace it with a predictive laser grid

ashen warren
worldly sparrow
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man compared the laser grid to elden ring 💀

glass arch
worldly sparrow
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yes he does

hollow shell
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He does? In base Calamity?

small timber
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yes he now gives infinite flight during grid laser

hollow shell
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Okay neat I spose

small timber
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another one is Ares blender

bright crag
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Laser walls will be removed in the DoG rework

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It is possible (and super fun imo) to dodge current laser walls without breaking momentum, actually

modern rapids
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can you fallgod laser walls if you don't have platforms in your arena

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(though not having platforms probably isn't a good idea for dog since he has crawltipede ai)

golden sonnet
worldly sparrow
modern rapids
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what is the point of sulphurous crates dropping planty mush post calclone when you can fish it directly from sulphurous sea

drowsy plank
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¯_(ツ)_/¯

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prolly old cal or something

golden tulip
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you can suggest to change it

grave zincBOT
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@onyx osprey - Your suggestion has received an updated status!

[Show off the Devourer of Gods consuming a god for once; after Providence is defeated, as she's dying, have DoG portal in and consume her, and portal back out.]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

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@buoyant idol - Your suggestion has received an updated status!

[Allow Baby Cannonball Jellyfish to be used by Cannons]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@visual jackal - Your suggestion has received an updated status!

[Wulfrum Acrobatics Pack should go in the grappling hook slot]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@mystic sandal - Your suggestion has received an updated status!

[Monolith for the DoG backgrounds]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

mystic sandal
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thumbs up emoji

drowsy plank
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shocked

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truly

odd geyser
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shok

modern rapids
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huge surprise

novel belfry
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when the victory is stolen moment

buoyant idol
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Cannonball

ashen warren
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If I had a penny for every time I saw victory stolen parroted...

golden sonnet
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If I had a penny for every time it was relevant to be parroted...

ashen warren
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If that wasn't the case then I wouldn't have been able to make it work for infernum

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A much better reason for not doing it is 1) not wanting to or 2) it doesn't line up with current lore and that might not want to be changed

frosty trellis
# night jolt I don't like the Laser Wall for 2 specific reasons.

A bit late to the party but lol none of these are true you can flygod the laser walls straight up or tap fly/rungod them to either direction with enough movement speed and just outrun them with no caveots you just need to actually try to go against the norm and they become way more fun

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And fab has confirmed that to me that it is in fact: Intentional that those are an alternate way to dodge them

worldly sparrow
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knowing how to cheese the laser walls makes dog like 1.5x easier fr

worldly sparrow
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this would confuse newer players

worthy lintel
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i get where you're going with this but lore should not supersede gameplay (and also is kind of a jab against calamity's philosophy of ripping out linearity away from hardmode)

golden sonnet
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^ agreed, it makes sense with lore but I don't think lore should be a detriment to gameplay experience

worthy lintel
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||i keep forgetting queen slime exists||

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the bigger problem is that boss summons are non consumable in cal so you end up with several summons that you cannot sell

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disgusting crystal

sick salmon
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Does anyone know how to remove water fountains from my multiplyer server? Apperently its breaking the pylons

golden sonnet
#

not really the right channel, but just break the fountains

sick salmon
#

I never placed any its just doesnt work

fervent orbit
#

sunken sea pylon?

golden sonnet
#

do you have the no pylon restrictions mod? and is it just the sunken sea pylon?

sick salmon
sick salmon
golden sonnet
#

sunken sea pylon is bugged to not work in multiplayer. If you have the no pylon restrictions mod enabled and a sunken sea pylon placed it will break all pylons

sick salmon
#

so to fix it do I just break the pylon down there?

golden sonnet
#

yes

sick salmon
#

alright tysm I'll try that right now

golden sonnet
golden sonnet
sick salmon
worldly sparrow
#

nice one skeletron

north oracle
#

@vague pollen
suggestions need more reasoning than just "It would be cool"
if the only possible reasoning for a suggestion is "it would be cool", it shouldn't be a suggestion

vague pollen
#

Ah alright

flint notch
#

It’s in Calval anyway no?

worldly sparrow
#

it is in calval afaik

north oracle
vague pollen
#

man

flint notch
#

It’s as shrimple as that

worldly sparrow
#

actually why do we call it calval

#

there is no "l" in vanities

flint notch
#

Rolls off the tongue better

worldly sparrow
#

i guess

flint notch
#

Also iirc it’s how it displays on the mod loading thing

#

CalValEx?

worldly sparrow
#

that explains it

crude geode
#

@novel belfry what consistency? To match up with the lore?

#

Idk if there’s any precedent for this

#

Since isn’t slime king a part of slime god?

north oracle
#

what
no

crude geode
#

I assumed wrong then

#

Idk I’m not a lore nerd

dense ferry
#

I love making assumptions!!

wide river
#

Feels weird to lock Queen Slime behind defeating Slime God...
At least with Profaned Guardians locking Providence it makes some sense to do that, but there really isn't much reason to lock Queen Slime that I can think of

dense ferry
#

Yeah even if it's Lore

#

It would cause a massive confusion on players that aren't aware of it

novel belfry
#

yeah now that i think of it, it might not be the best idea

grave zincBOT
#

@modern rapids - Your suggestion has received an updated status!

[Make night Providence drop more Divine Geodes]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@wintry gale - Your suggestion has received an updated status!

[Make Biome Mimics Harmless Until You Get Close/Add a Biome Mimic Spawnblocker]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@slow hound - Your suggestion has received an updated status!

[Let Staff of Regrowth / Flower boots etc work on Scorched Remains (Crags)]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

tardy geyser
pulsar tendon
#

Makes sense. If I thought of it, others before me would’ve thought of it too

sand marlin
#

Dash velocity exists yk

#

There are dash velocity accessories

viscid zinc
#

i mean like a shorter tp

#

you dash and instantly go where you want to be

#

with slightly increased range so it's actually worth it

sand marlin
#

That's not really any different

#

Faster dash = faster dash

#

Anyway dashes are already pretty op so this would make them more broken ngl

viscid zinc
#

you do sacrifice other stats as for it to make sense you would need a high added % of movement speed

#

i guess it would be usefull for no-hit runs where you could sacrifice defense for movement speed and get this

sand marlin
#

It's not sacrificing anything if you already have that build

#

It just makes it better straight up

viscid zinc
#

that's the point

sand marlin
#

Ok

#

That sounds overtuned but you get it

#

I'd rather just see the dash velocity accs be improved tbh

#

They already do said things they're just kinda weak

viscid zinc
#

them giving increased dash distance would improve them

worldly sparrow
#

this one would just make cells another boring material

sand marlin
#

ODScales has distance

viscid zinc
#

because what's the point of faster dashes if they are the same distance

sand marlin
#

So that you reach your distance faster and can dash again faster?

#

Velocity of a dash is more important than you think

#

As you were talking about teleportation, another form of instant transmission

viscid zinc
#

yeah and it giving a longer dash

sand marlin
#

They can get longer dashes

gloomy mason
sand marlin
#

It's just ignoring what velocity does and compare it to distance is not good

#

Because velocity is just as important

sand marlin
#

Velocity and distance are pretty much alternatives

gloomy mason
sand marlin
#

Well let me rephrase that

gloomy mason
sand marlin
#

I wouldn't rather do one or the other

sand marlin
sand marlin
gloomy mason
viscid zinc
#

it's more work for the same outcome

sand marlin
#

Can't really make that assumption

gloomy mason
sand marlin
#

You can make shorter dashes gain more distance than longer ones if the velocity differed enough

gloomy mason
#

too much work for 1 or 2 players

viscid zinc
#

you would need extremelly high velocity for that

sand marlin
#

Anyway point is velocity is still an alternative to distance and they are similar stats used to achieve the same result

sand marlin
viscid zinc
#

you need high enough velocity to cover the time it takes between dashes and human imput

sand marlin
#

Dash hotkey:

#

Takes one simple press

viscid zinc
#

that you need to do multiple times, and even those miliseconds add up

gloomy mason
#

mofo thats a separate mod

glass arch
#

nope

#

it isnt

sand marlin
#

Bro doesn't even know about dash hotkey and talks about dashes

#

Incredible

glass arch
#

cal added a dash hotkey a while ago

gloomy mason
glass arch
#

yes

sand marlin
#

Anyway velocity and distance are similar stats used to achieve the same result

#

Period

gloomy mason
drowsy plank
#

can anyone understand what the dash sugg is asking for

gloomy mason
sand marlin
drowsy plank
gloomy mason
glass arch
sand marlin
#

Thank you Jacob

#

I find it funnier to be a lone wolf but friends are 💪

viscid zinc
glass arch
#

the power of friendship when it

drowsy plank
#

ghost you dont need to tell him i already did

viscid zinc
#

when you have to divert to insults you lose the argument

sand marlin
#

I don't mind the suggestion personally but I think it can be a bit better in the regard I mentioned earlier

#

To buff dashes you can simply resort to improving dash velocity accessories and balance it out pretty well like that

viscid zinc
#

it's not perfect but it's a concept i'd like, putting enough into one stat to buff a ability linked to it

viscid zinc
#

like a simple dash distance buff with it would work

sand marlin
#

Well yeah, ODScales does that

viscid zinc
#

i get what you mean with velocity being similar to distance but to be worth it they both would need to be buffed from 1 accessory

sand marlin
viscid zinc
#

less cooldown between dashes would be op

sand marlin
#

Takes quite a while to be able to perform one additional dash without depleting the entire bar

sand marlin
#

Which is why it's stuck to an armor over an accessory

viscid zinc
#

reaver is a bad armor set and that is my oppinion and you cannot change it

sand marlin
viscid zinc
bright crag
#

I feel like your suggestion could be a bit more clear about what it wants

drowsy plank
viscid zinc
#

i sacrifice other stats to get movement speed and gain that ability, and movement builds would become better

bright crag
#

Yeah, that I do understand
But it's kinda hard to to understand from the way your suggestion is currently worded

drowsy plank
#

that sounds
like a bad idea

viscid zinc
drowsy plank
#

like every other form of teleportation already has a ton of restrictions on it

bright crag
#

Yeah, it doesn't really sound like a good idea
As Cog said, every teleportation comes with drawbacks
If you mean just having the dash instant (but not give you insane momentum), that sounds like a pretty powerful thing that would only be fitting of a later accessory
Making such bonus come from simply building towards movement speed doesn't make much sense

viscid zinc
#

that's why it would need to be a high amount, or lock it behind a certain boss

marble moat
#

maybe it'd be better as an accessory, hook, or mount

#

instead of something global

#

global seems broken

#

but having a Flash sounds pretty cool

#

wait

#

that's just normality relocator

viscid zinc
#

again, you sacrifice other stats (defense, damage, crit chance) to gain aditional movement speed

marble moat
#

this is just rod of discord

#

is it really tho, people move hella fast with bulky builds

#

I think it'd be best as something that isn't global

#

Since if you're changing your build anyways it might as well just be directly tied to the build

#

if ya catch my drift

viscid zinc
#

you need movement speed %, like the one you get from reforging, making it a very high amount would make you more brittle

marble moat
#

Maybe an armour set bonus

glass arch
marble moat
#

oh yeah that's true

#

that would be fun

#

have a blink dash that actively kills you as you use it

#

Wait that's just rod

#

Guys I think this suggestion might already be in the game

#

funny pink stick

bright crag
#

Then rewrite your suggestion with proper formatting, clearer wording, and more reasoning

#

How would this addition contribute to the game? Why is that specific ability the go-to? If there are concerns about it, how can they be addressed?
This is the type of stuff you have to clear with your reasoning

bright crag
viscid zinc
#

i reworded it and added some aspects to make it more clear

bright crag
#

You still don't have a suggestion title, which is incorrect formatting

viscid zinc
bright crag
#

I don't see how your reasoning is any better, and your TLDR explains your idea vastly better than the text that preceedes it

drowsy plank
#

you just keep slapping more additions onto the original sugg instead of making the reasoning make sense beyond saying it could be a payoff for building into MS

#

you should be focusing on a problem you need to solve not an implementation anyway

#

what problem would this teleportation dash even be solving

ripe owl
#

Ski-

umbral gazelle
viscid zinc
#

truly a game

drowsy plank
#

i

#

this is

#

okay i guess??

#

this still focuses too much on the solution rather than the problem but whatever

bright crag
#

Yeah, agreed

#

I'm exclamating it, because then again, you mention how it could be a problematic feature without any sort of way to dodge such problem

#

Not only is your reasoning a bit lacking, but your suggestion just openly, explicitly flawed

#

@viscid zinc

umbral gazelle
#

this has truly been arcane odyssey

viscid zinc
#

Truly the fault of white eyes, it's always white eyes

novel belfry
#

Arcane Odyssey!? In my SUGGESTIONS DISCUSSIONS!?

#

Cool

#

But anyways instant dashes should probably not be added if you get a large sum of movement speed

#

As a late game dash accessory on the other hand? I think that’d be nice

drowsy plank
#

wh

#

wait why does this have a formatting error

#

it looks right to me

#

oh wait i know

distant gyro
#

file size

drowsy plank
#

yeah

#

@wintry gale hey your video is too big for the bot

wintry gale
#

FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

distant gyro
#

the 8mb shredder claims another

wide river
#

Currently it lies at approximately 9 megabytes, so just compress it a bit to get it under 8 and you should be good

wintry gale
#

btw why does that exist

#

and why is it so low

wide river
#

To answer your first question: Not sure, but I think it's to help with transferring the suggestion to voting
To answer your second question: Nitro-less file size was 8 megabytes for a while, then it got raised to 25 recently. The bot hasn't accounted for that yet (iirc the creator of it is rather busy at the moment so they haven't done it yet) so it still remains at 8

wintry gale
#

i see

novel belfry
#

what is that bar on the top right?

#

specifically this

glass arch
#

something from catalyst iirc

novel belfry
#

oh i see now, it's catalyst's final whip

wintry gale
#

@thick geode this kind of thing is considered a issue to be reported to #1052323733961977947
aaaand i reported it already

lucid flare
#

oh whoops um

#

would this thing i just suggested would also be considered an issue

lucid flare
#

swag

lucid marsh
#

Idea I'm not going to post officially because it's against the rules:
Exo spellbook that combines all the other spell books and has some kind of unique mechanic involving switching between or combining different spells

#

Uh

#

I haven't played mage in a while, I forgot

#

But I meant something that utilizes the aspects of more than just a few of the books

#

Wow ok mage got a huge glow-up recently

#

I hope the sunken sea and lore update comes soon

#

I want to try a new playthrough with that stuff and mage

modern rapids
#

why does rimehound get buffed post cryogen instead of in hm

#

it's the only enemy that does this

#

and it doesn't even make sense since the enemies which are created by permafrost in lore don't get buffed post cryogen

golden sonnet
#

This suggestion already passed

fervent orbit
#

wasnt this already ❗

eternal escarp
#

yeah im pretty sure it was

Even having 4 since running since beating king slime doesnt work enough to have all of them work
also im quite certain this is just false, last i remember 4 factories gave me more cells than i ever needed

whole tundra
#

Batteries do not charge by air

golden sonnet
#

that is entirely dependent on how fast you play the game, if you are speedrunning then you wont have enough

fervent orbit
#

raesh 4 factories is like

#

15 hours

#

maybe even less

#

let me do calcs

golden sonnet
#

exactly

#

it should be more than enough

umbral gazelle
#

if you are going to decrypt all schematic using crafted powercell
you need 16,400 wulfrum scrap according to this suggestion
oh my god

golden sonnet
#

Lmao

eternal escarp
#

lmao

whole tundra
#

Dear god nobody would use that

eternal escarp
#

and i mean fr asking to make cells craftable just defeats the entire point of having cells to begin with imo

whole tundra
#

it would be completely useless

fervent orbit
#

also

#

this is sis

eternal escarp
#

not neccesarily a sis, it just suggests potential materials
but it doesnt matter anyways

fervent orbit
#

well sis is just a generic term i use for anything too specific

eternal escarp
#

this certainly isnt too specific HDfailure

fervent orbit
#

ok i did the calculations

#

it takes 36 minutes to produce the required 8200 power cells with 4 factories

drowsy plank
#

too long, boss rush only takes 20 minutes and everyone knows people only play cal to fight the bosses smh

gloomy mason
eternal escarp
#

idk how fast you play if thats the case

fervent orbit
#

i dont have the rover quote

#

i swear i saved it

eternal escarp
#

i do

drowsy plank
glass arch
#

yeah just under 36 minutes 30 seconds

gloomy mason
edgy sundial
#

how does it take someone an hour to wait 30 minutes?

gloomy mason
#

i was exsagurating

gloomy mason
golden tulip
#

how did you

#

calculate that

#

because they produce 4/min

#

with 4 facs that is 16/min

#

16*36 = 8200???

drowsy plank
#

lol

glass arch
#

i may or may not have also calculated wrong

fervent orbit
#

wait shit

#

i meant

glass arch
#

its just over 8 and a half hours

fervent orbit
#

36 hours

#

i think?

#

wait no

drowsy plank
#

u stupid

golden tulip
#

that is a very important difference

fervent orbit
#

yea

golden tulip
#

and you all just went along with it

#

lmfao

eternal escarp
#

you think i care about math

drowsy plank
#

i mean that's how fast they used to be made before they were nerfed XD

glass arch
edgy sundial
#

we were exsagurating

fervent orbit
#

i calculated one power cell a long time ago and its not like

eternal escarp
#

ill still be real 36 hours is still pretty normal to me
especially when every main drae lab gives you like, yet another 2 factories

fervent orbit
#

the worse thing ever

golden tulip
eternal escarp
#

now that would be a better suggestion

golden tulip
#

apparently with 4 facs it takes

#

36 HOURS

eternal escarp
#

requiring less per thing

golden tulip
#

like

#

brother

fervent orbit
glass arch
#

36 hours is more than enough time if you arent boss rushing

golden tulip
#

its really cutting is close

eternal escarp
#

okay please calculate correctly and then publish your findings HDfailure

drowsy plank
#

yeah i think the amounts are a tad silly unless you make it abundantly clear you need factoties

eternal escarp
#

im confused now

fervent orbit
#

it is 8 hours or so jacob said it correctly earlier

golden tulip
#

8 hours

eternal escarp
#

oh okay so thats like
pretty fine

drowsy plank
#

shirmply make cells actually tied into summoning the earlier draedon related bosses (aureus, PBG, etc.) ultimatesmug

eternal escarp
golden tulip
#

that is, with 4 factories

drowsy plank
#

noob ur so bad at math frfr

glass arch
golden tulip
#

i dont like how that sounds reasonable because ive had issues with cell quantity before and i do anything but boss rush

spark ravine
#

8200/4/# of factories

fervent orbit
#

aka, visiting one lab

eternal escarp
#

you get 2 in the second lab iirc (the one everyone goes to first (planetoid))

#

theres 4 in sunken sea?

#

oh damn okay yeah

#

by the time you are around evil 2 you should have like 6 factories

golden tulip
#

urghhhh

drowsy plank
#

minimum

fervent orbit
#

the space one also has 4

eternal escarp
#

so

#

8

drowsy plank
#

the real issue is making sure people pick them up lol

fervent orbit
#

actually

eternal escarp
#

man im terrible at counting

golden tulip
#

but clearly there IS an issue here because there are a ton of people with cell quantity issues

glass arch
#

not counting the small labs

edgy sundial
#

there's 4 factories in every unique lab except the cavern lab

fervent orbit
#

ALL THE ARSENAL LAB ARE 4

eternal escarp
eternal escarp
#

which needs a different type of sugg HDfailure

fervent orbit
#

pretty much the only issue

drowsy plank
#

i mean it is an issue that directly correlates to this one

glass arch
#

suggs have passed for those before iirc

drowsy plank
#

you wouldnt need to worry about having enough cells if people just actually grabbed the factories

golden tulip
#

im pretty sure weve had this discussion a couple weeks ago and a sugg about it passed, but idk the status on it now

fervent orbit
#

the fact they have to be broken and picked up is innately an issue because only deranged people like me break every piece of furniture on a first pt

drowsy plank
#

which one? HDfailure

golden tulip
#

well i cant

#

fucking find it anymore after weeks

#

ughhh

eternal escarp
fervent orbit
#

in: suggestions-voting power cell

eternal escarp
#

thats what a sugg should actually be.,.,.,.,.,,.,.,

eternal escarp
#

shaboom'd then

fervent orbit
#

it is very much a known issue that power cell factories look unimportant

golden tulip
#

fuck you

fervent orbit
#

🐌

golden tulip
#

we had different ones tho

#

i found the one i was talking about

fervent orbit
#

cog posted it first

#

and i post one relating to the factories themselves

#

instead of the cells

golden tulip
sand marlin
#

Functional

fervent orbit
royal tapir
drowsy plank
#

if we didnt have to deal with the awesome issue of req bosses being vanilla only you could probably find a way to force players to find power cells via something like that

golden tulip
#

mechs

#

would be the best bet

drowsy plank
#

power cells in the mech spawn items real

fervent orbit
#

dear god

eternal escarp
#

charge up the summon to make it infinite clueless

golden tulip
#

i mean it cant get more thematically relevant

drowsy plank
eternal escarp
#

its like the old single use provi summon all over again

fervent orbit
#

do you guys also think sometimes this channel was a mistake

eternal escarp
#

no

gloomy mason
golden sonnet
#

I feel like similar suggestions have already passed, and if the player is already ignoring furniture I don't see how having furniture indicate it would help

lyric path
#

I think the bright blue and animation will make more people notice it and interact with it than a broken cell generator in a broken lab

wide river
#

The Power Cell Factories are currently (upon world generation) inactive, and don't move
Players would be more inclined to interact with something that moves rather than something that doesn't (imo)

#

The human eyes notice movement more after all

hybrid steeple
#

also its

#

bright blue

#

which definitely helps

wide river
#

How to make the Power Cell Factories noticable: Make them take up your entire screen and flash varying colors every frame
This certainly won't be a terrible idea clueless

hybrid steeple
#

TRUE

fervent orbit
hybrid steeple
#

why have turrets to guard your lab when you can just give a siezure to anyone who enters

wide river
#

Big brain defense mode

grave zincBOT
#

@dapper thicket - Your suggestion has received an updated status!

[Add Plague Dye]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

#

@novel belfry - Your suggestion has received an updated status!

[Give Meld it’s own dye]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

novel belfry
#

HOLY SHIT

#

MELD DYE IS REAL

bright crag
#

Wait

#

Actually

#

Hmm

#

Excavator thonk

dapper thicket
#

Nice

golden sonnet
#

Who let them cook

grave zincBOT
#

@pulsar tendon - Your suggestion has received an updated status!

[## Add Empyrean/Meld Dye]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

golden sonnet
#

It was a repeat

#

That's why

crude geode
#

Not all repeats get done that fast

hybrid steeple
#

no as in

#

a different suggestion for the same thing was implemented

#

so that one was also marked as implemented

wide river
wintry gale
#

or else
put a "note" document randomly inside aged lab chests throught all the generated labs

bright crag
#

Bold of you to assume people would read a note item

#

Well, except the lore nerds

#

Those I can trust to read notes

novel belfry
#

lore nerds stay winning

left hawk
#

Put a few power cells in the chests and add a note to the tooltip saying they're created by power cell factories XD

wintry gale
#

like
just a small ordinary paper

#

and nothing else

#

but

#

with a smol shine
to took the player's attention

novel belfry
bright crag
novel belfry
#

that's actually ingenious

bright crag
#

That is probably one of the things we'll do, along with making the furniture itself pop out more

novel belfry
#

How to tell the player this critically important "material" exists? just show it in the chests

#

and probably give a bunch just to allow the player to use enough

#

perhaps enough that if you like, scour the world for draedon labs for the power cells, you could feasibly do all of the codebreaker decryptions

wintry gale
bright crag
#

Idk

#

But why do that

left hawk
#

I'm suing you for intellectual property theft /j

novel belfry
#

thats what happens when you create what i assumed was intended to be a joke, but i realized was actually a good idea XD

#

get Overdoned

left hawk
#

Wasn't a joke just wasn't something I deemed important enough to suggest formally, anyways glad you think it's a good idea

wintry gale
# bright crag But why do that

first of all, make lab chests start generating with only 1-2 draedon power cells, or even a aged version of it
when you first time pick up one power cell, it could drop alongside with it a note with custom rarity and a specific part underlined explaining about the power cell's utility and how you get them
the rest of the note would be like, explaining that note were made by some employee that had problems with running out of energy during a critical moment/someone else had this problem and he saw the need of making the note to avoid this kind of smal inccident

hollow shell
#

sorry to interrupt, but

#

The Suggestion Don'ts Doc, now known as the Suggestions Guide or Guide Doc, has been completely rewritten from the ground up!

Some rules were completely removed, and some have been significantly rewritten. We've also added more info about what should be done when writing suggestions rather than only what shouldn't be done.
The "Frequently Suggested" section has been completely wiped as well, anything that was disallowed by it before is now allowed again, until we start adding more based on the trends we see going forward.

This was a thorough joint effort between both the developers and the moderators.
Overall we've done our best to improve the presentation of the doc and make it easier to read and navigate. (Google Docs' pageless format even allows sections to be collapsed!)

Please familiarize yourself with the new doc before writing any new suggestions! All relevant links have been updated.
https://docs.google.com/document/d/1dRB4W_bVX7qj_wAwi-w2E6MTitvIpg0xafeAvKDsLyU/edit?usp=sharing

wintry gale
ashen warren
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tbf they did apologise for interrupting HDfailure

hollow shell
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The devs and mods and I have been workin on writing this for the past like
month

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A lot of the heavy lifting was done by Ozzatron, he did a lot of the new formatting and rewriting
So thank you Ozza 🙏

wintry gale
hollow shell
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heh

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(Your idea of having a dedicated explanation note item about how the power cell system works isn't a bad idea
It's a bit clunky but considering how important the system is, it may be worth it)

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(The lore context probably isn't necessary. May make some people glance at it and assume the entire note is just unimportant flavor)

wintry gale
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im glad you like it
know i have the chance of making a positive difference on my favorite game/mod makes me happy BrimSmug

crude geode
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Not sure this is the best solution, considering how easy it is to just do “Loot All” on chests and ignore it from then on

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I think the most major problem with power cells is their sprite. While it fits the aesthetics of the arsenal stuff, it doesn’t particularly stand out

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This issue is more prevalent with the factories, as those could be given more shine or glow or something in their sprite to signify their importance

hollow shell
hearty yew
wintry gale
hybrid steeple
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SUGG GUIDE REWRITE SChype

novel belfry
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“Add an upgrade to the Absorber”.

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i'm being mocked, am i?

hollow shell
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No cuz that was an example of a valid sugg

lucid flare
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*splits off the sponge from the absorber, making it only a rover drive upgrade*
"hey guys what if we gave the absorber an upgrade" /j

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i'm not upset or anything (before anyone asks) i just find that funny

novel belfry
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what happens when the accessory line just stops before even moon lord

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its still a good accessory tho, i can see why the devs rejected the sugg on that basis

lucid flare
novel belfry
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interesting

lucid flare
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like um for example on guide class setups celestial shell and fire gauntled is recommended for melee all the way until the endgame

and those are vanilla accessories so they're 100% pre-ML

wide river
hollow shell
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Ahh true I forgot descriptions thank you

wide river
drowsy plank
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new doc rules be like

hollow shell
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Indeed, we got rid of the vanilla damage type change rule
because we figured Calamity already makes really significant changes to vanilla items

golden sonnet
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I kinda agree with that tbh, like what is the practical difference between reworking or balancing an item to be terrible and just changing the class. Additionally classes are a player applied restriction in the first place

drowsy plank
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well classes exist in the form of the little words after the damage number on the item but yeah in the grand scheme of things that really doesnt mean much

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also i really tried to trim the fat on this one

wide river
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Had to go clear out my old Suggestions Storage Doc to account for the new changes, turns out I had a lot of suggestions that just weren't valid anymore (or were just, eh)

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...Also reminds me I wanted to repost some stuff later

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I'll do it another day, I have other priorities at the moment

drowsy plank
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lol

novel belfry
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I should also point out that a few Rogue weapons are straight up upgrades of formerly throwing class weapons

crude geode
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Yes

crude geode
novel belfry
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I was just gonna ask to replace the Daybreak in the Night's Gaze recipe with an actual rogue weapon, but apparently they already did that

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with the Profaned Partisan

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ECLIPSE'S SMALL

crude geode
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Yeah

cobalt pewter
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oh the doc is already getting revamped?

glass arch
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it already got revamped

cobalt pewter
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otherwise the new doc looks good

crude geode
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Murasama will never be cool

fathom aspen
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I wonder if the "fixed examples" in the suggestion guide is already plannedthonk

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like, the rework ones

drowsy plank
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murasama will stop being murasama before it becomes cool

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references for the sake of references are lame as fuck

fathom aspen
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oh, by that I meant yharim's gift

hollow shell
modern rapids
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melee rogue weapons are funny

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using the pwnagehammer line always makes me think i can stealth strike

hollow shell
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I don't think they were on there before anyway?

fervent orbit
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they arent at all

bright crag
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As a note, Profaned Soul Artifact isn't canon

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It's a dedicated item

north oracle
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It’s still an actually interesting ___ soul artifact item

bright crag
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I know :p

night jolt
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I remember there was a conversation a bit ago about adding the Evasion Scarf to the Statis Belt, and the problem was that EScarf is a Patron Request

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Did anyone ever end up contacting the original Patron?

fervent orbit
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i dont see exactly why that would be a problem

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iirc monstrous knives are used later on for crafting and there was no contact with the donor for adding them onto recipes

night jolt
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Well assuming that wouldn't be a problem, another thing I remember being a problem was that the EScarf has a much shorter cooldown on the dodge than the Void Sash

fervent orbit
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yes that would most likely be a problem with escarf integration into the mng line

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it would just be very good

night jolt
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Which I don't really understand? If the fact that it has a 30 sec dodge cooldown is a problem, then it seems the Escarf itself would be the unquestionable best dash item in the game

fervent orbit
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dash length is kinda what caps the viability of escarf

cobalt pewter
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there has been concerns about the dodge cds being a bit rigid across the board

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outside of scarves and some rare exceptions, everything is at 90s CD iirc

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no matter the progression point

gaunt needle
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honestly dash accessories could get some revising

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rams are just too good most of the time

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which makes ninja gear upgrades pretty underwhelming (especially since they are just long dashes with extremely long dodge cooldowns)

sand marlin
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It is unironically SCal viable for being a possible alternative to Amalgam dodge albeit not a passive one

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Though only for the matter of hotswapping

wide river
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(That's what I meant by "weren't valid anymore" but I did end up leaving it quite vague, is true)

drowsy plank
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also @ the laud sugg

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tbf expert used to double debuff duration

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so you could argue that is where the connection is

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but like

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cal reverts that too so

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¯_(ツ)_/¯

wintry gale
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(And had to ask about the item being changed aswell)

north oracle
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because Amber, a dev and the person who it's dedicated to iirc, wanted to rework it

wintry gale
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Ohhh
I didnt know it was a dev item

north oracle
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soul crystal is the dev item, artifact is the donor item
both are dedicated to the same person

ashen warren
north oracle
buoyant idol
fathom steeple
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I wasn't aware it would be considered a bug, but I will do that. Thank you.

distant gyro
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what kind of ore flags are they looking for

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calamity tags ores in more ways than one

fathom steeple
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I have no idea. But this is what the OE Dev says whenever anyone has brought this up so I thought I would pass it along.

drowsy plank
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ive never had this problem but yeah this is a bug, and just like i said when people kept bringing up XL sized worlds, if they dont want to provide details about this issue by talking to the caldevs (who would easily listen) then there isnt much we can do

fathom steeple
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Which is why I come to bring it to your attention. I believe I mentioned it in my bug report post but it only happens when ore multiplication is active. I'm not a modder so I'm not sure why that is, but I figure you geniuses can figure it out.

lucid flare
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that's odd
calamity already has their ores show up in the metal detector so one would think that means they're "flagged" as ore

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also fabsol doesn't like veinminer so i doubt that would ever happen clueless

cobalt pewter
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why is there a lot of instances where mod devs just refuse to Talk to calamity

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for a function mod in the same sphere as The biggest mod in the game, I thought they'd already try to ask for help

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is it because of Fab or smth lmao because that'd be funny

regal willow
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👀

ripe owl
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Guarantee*

hollow shell
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The Voodoo Demon Voodoo Doll doesn't work in multiplayer?
I thought it (and the other items like it) were designed specifically to function in multiplayer

sand marlin
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Yeah none of them work

cloud surge
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#unknown and #unknown my favorite

fathom aspen
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I'm guessing that OE failed to multiply calamity ore item drops is because Calamity does not set ore tile's itemdrops in ModTile's SetDefaults(), and instead sets that in somewhere else, which made OE can't read that successfully

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cannot confirm though

regal willow
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mod compability, amirite?

lucid marsh
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Calamity mod compatibility is a joke and always will be, not because of bugs, but because of balance

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The fact that calamity buffs vanilla weapons is proof of that

fathom aspen
# fathom aspen cannot confirm though

basically just me failing on my attempt to help solving the bug
calamity seems to use a way other than the common one to modify ore drops, which is incompatible with OE multiplier code

lucid marsh
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Honestly I don't mind it, but there shouldn't be this facade of things being compatible

regal willow
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:3 typing

distant gyro
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pretty sure calamity just uses 1.4.4 auto drop registry

fathom aspen
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it's a 1.4.4 feature?

distant gyro
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it is one of 1.4.4 tml's major porting notes

fathom aspen
fervent orbit
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so aka

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calamity properly ported

distant gyro
fervent orbit
distant gyro
regal willow
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I never know altix except for colon three lmao

fervent orbit
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the good ol put the blame on cal when compatibility doesnt work

regal willow
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it makes it a pain to search for their messages sometimes for me

fervent orbit
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from: altixal

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smol brain

regal willow
fathom aspen
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then it could possibly be oe code problem I suppose, maybe not ported in proper form

regal willow
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to be fair
we kinda need OE devs to chime in
or more like
both mods' devs to dm each other about this thing

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wires

fathom aspen
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just tested and mining set's bonus drop works correctly on calamity ores so yeah

buoyant idol
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@slender mica There is already a config to multiply the boss health. Use that to balance it out to your liking.

grim tusk
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Yea i was gonna say that thats just the boss hp config with extra steps

buoyant idol
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There’s also a mod for the no respawns too

grim tusk
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BetterMultiplayer

worldly sparrow
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i mean also this is quite specific, though not an item

grim tusk
slender mica
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exist? The only option that exists increases the boss life in general

drowsy plank
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yes i dont see what the issue is

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that covers your base of needed boss HP increases

drowsy plank
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and then you can just use better multiplayer to tackle the respawn thing

wide river
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Doesn't Calamity do this automatically to a lesser extent even without configs

drowsy plank
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these are mods and configs that already exist

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yeah