#suggestions-discussion
1 messages · Page 219 of 1
still waiting for an underground normal cave boss
tho what if astrum aureus had a chance to drop an abandoned version of the terraspark boots and the aquatic scourge had a chance to drop a suphorized version of the terraspark boots and you could combine them?
why would u need terraspark boots in hm?
and its gets upgraded to angel treads b4 astrum aureus
the fuck does "sulphurized version" even mean
do you mean sulphur resistant boots or something and those combined with aureus's boots or something?
like an incredibly rusty version of the terraspark boots that makes you resistant to sulphur poisoning
What does terraspark boots have to do with anything
I think they just want an alternative way to get the boot line without grinding for terraspark boots
And then to add some resistances and abilities on top of it
Which tbh would be a neat idea
Would make terraspark boots more worthy of their name
We do not need more materials in the boots line
@exotic echo - Your suggestion has received an updated status!
[Another Shimmer Transumation]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@lapis canyon - Your suggestion has received an updated status!
[Make Supreme Witch, Calamitas, Seekers and Sepulcher overlap on top of Brimstone Monsters]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@ancient crow - Your suggestion has received an updated status!
[Buff the Suspicious Looking Jelly Bean so it's not outclassed by the vanilla slime mounts]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Huh, that's... an interesting batch
That it?

wow
ok
the bean sugg! the bean sugg is reeeeeeaaaaaalll
Also yeah, that's it
There were 13 suggestions in that batch that weren't hit with reactions that take them out of the batch (implementation, locking, and the like), so the top 20% would be 2.6 suggestions, which I assume was rounded up to 3
yeah the top voted suggestion in that entire batch was invalid
no idea how it even made it into voting in the first place
People don’t ping moderators
But also idk which sugg you’re referring to, but that’s usually the reason why invalid suggs make it in
If you mean the Devourer of Gods/Providence one, then that one's in the next batch
Aside from that I can't see which one you mean
This one: #suggestions-voting message
Ah yeah
Guess I'll repost some suggestions later, maybe sometime in the next batch
I think it was mainly a timing issue so that shouldn't be a concern this time
Can’t believe they removed the one interesting part of eidolon wyrm
Bc of fuckin lore
the abyss should be harder in general, nothing's really a threat. like sure pre-hardmode the laser fish hit fairly hard but that's like 10% of the playthrough
My man really said the most interesting of the Wyrm was being an adult
admittedly it was fairly exciting the first time but it doesn't live up
granted it's easy to say 'make it gooder' from my chair
I think some more enemy variety would do a lot to help
spending the majority of your abyss trips killing just the poison gas fish gets a little old
I don't think the problem is necessarily enemy variety, I think it's moreso simple mob placement/environmental integration, and simple mob AI
I agree, the Abyss should be harder and make better use of stealth mechanics
I do think the minibosses need better AI ye
abyss stealth rework will be real when rogue stealth gets its last rework (never)
what if there were a dungeon guardian-esque enemy that you're meant to avoid? it would occasionally show itself, not paying attention to the player in particular, but if you alert it, it makes loud noises and charges at you (almost certain death). it'll despawn if you get away from it like anything else. there should some kind of audio and visual queue
it'd be spooky and add some much-needed tension
The minibosses need better AI
The mobs don't need it, but could definitely use it
And the Abyss has a distinct lack of critters
just make jared the ghost leviathan from subnautica
That would be Primordial Wyrm
Not a fan of that tbh
does that still spawn naturally?
if you rod in the abyss yes
Not sure
I meant passively
Because it just forces you to play in a certain way
it used to but I think they changed that
passively no i dont think so
jared should spawn passively though
It just says "hide or fucking die"
Even in Subnautica, you still have a lot of leeway as to how you deal with enemies
The most interesting part of the worm was the tesla ball
i mean its better than "go down and try not to die"
I like the idea of Primordial Wyrm stalking you, but not forcing hiding
^
and when you're in the abyss you dont exactly have much time to hide :p
Which was what I was referring to
??????
or many places to hide
^
It wasn’t?
It was removed because Wyrm literally had the same fucking moveset as the Cultist
It was just bad
Ah
I still like the old idea I had about abyss, but yeah obviously that is not quite happening
superboss jared was basically cultist but it summons minions and rams
Yeah
Primordial Wyrm really should get its own attacks
(its the same today)
fr someone should just suggest that seperately
oh wait
Stop suggesting that kind of stuff for the love of God
yeah
Yeah, you don't need to suggest fairly obvious and clear things 
It only really takes up space
Seriously, suggesting to Rework an Accessory or a Boss, no matter the reasons, is EXTREMELLY unlikely to happen simply because we may not agree or we just have it planned. You asking won't make it faster, sorry
guys im gonna suggest a rework of the sunken sea
/j
It might give Xyk or Memes something to look at and say "I think I will rework that"
"make sunken sea better" post suggestion
Xyk did that with Void of Extinction
He saw the Sugg, we all agreed, and he wanted to, so he went ahead and did it
Byeah, just wanted to give this heads up, please don't ask for things we already know or plan to do
The amount of times I saw people asking to rework Auric Soul Artifact is criminal
DSA to a lesser extent
but like DSA probably just needs a minor change instead of a full rework
I guess the idea is 'squeaky wheel gets the grease'
Surprised it didn’t get put on frequently suggested
If we had to do that consistently, the frequently suggested section would be a bit big
one underrated aspect of the abyss I like, that alert noise when you spawn PW
it's a good "uh oh" sound
what are you talking about i fucking hate that stupid orb
True
I wanted to pick on enemy coding but it's hard
both the predictive version which was ass to dodge
and the multiplayer version that shoots everyone at once so you can't dodge
seriously why the fuck does it STILL DO THAT
that's really funny
If I do actually pick it up, you can be sure the first thing I'm doing is reworking a lot of Abyss shit
anyways time to suggest a recipe for prototype plasma drive core (it could still be somewhat hard to craft ig)
relogic when it
it's funny the first time but then storm weaver starts using it and you just want to die
what if DoG did a copy of the grid attack for each player so it was completely impossible to dodge unless you were all standing on each other
Anyways did anyone know Colossal Squid had an ink bomb attack
what if yharon do an individual bullet hell on top of each players' head and scal's BH too
Cuz I sure didn’t
I didn't either
that surely will increase the mod's difficulty because multiplayer is too easy
I'm trying to think and I don't remember seeing that
The grids would overlap and cause legitimately undodgeable patterns :p
and also likely extremely laggy
Yeah
sounds perfect, send it
So true
im still confused as to why grids work better in multiplayer than they do normally
what if DoG used his fire breath more intuitively instead of shooting in your direction while running at you?
I've never had terraria lag before, do a lot of players have older hardware? I've always had a pretty good GPU so that could be it
ex. fire rain, bullet patterns
not throwing shade, just curious
its not gpu
it's talked about so commonly but I've never had it myself
DoG talk is mostly pointless right now because there is a rework planned
along with a resprite
does terraria make use of multithreading?
ok
no clue but probably not
well w/e, it's off topic anyway
Something about primordial wyrm still irks me to this day
Can’t quite put my finger on it though
I've always disliked enemies that just ram the player at a billion mph
Pusheen is cooking something
ive finished cooking
W suggestion
missing out on equipment is not really something the mod needs
I mean, it's really only limited if you care about using a single world, it takes all of 2 seconds to make a new world and fly to the planetoid if both drops are good
(4 total times from 3 people, one of which was a resuggest)
it could be implemented in a recipe in which missing out on the recipe wouldn't be much of an issue
such as having it on a different classes weapon on the same tier
or smth
The Plasma Drive Core having one purpose is really dumb
actually just put it not on mage and you dont miss out on much
Would it help if while in the abyss, you actually were able to see detection radii? maybe something like a sonar 'pulse' every now and then
idk if enemies have a detection radius, or if the player has a 'get detected' radius
but either way this can be made apparent
right now you generally ignore the mechanic, it's not super easy to tell when or how you're alerting things
both can be true actually but still a sonar pulse would work. it would be fairly subtle so as to not make the screen too messy/obscure things
perhaps a dangersense potion can make the sonar brighter? that would be an intuitive thing
what does the detection even do?
abyss enemies are passive until they detect you and become hostile
like how a reaper shark will just sit there until you get close
evidently, it's easy to just not know the mechanic even exists
many accessories even mention it lmao
yep
i agree with Clark that missing out on stuff is not something the mod needs considering it's constantly working to remove these sorts of scenarios
i dont think the plasma drive core having one use is dumb considering... vanilla has DOZENS of items like that
at least core is pretty unique
on the other hand you have the rusted bell from the wizard who's only purpose is to be turned into the fairy bell with mech souls like
idk why not just make him sell it after that boss it seems weird
but what if we give step stool upgrade
...step stool does have an upgrade
Hand of Creation when it
I actually like step stool in HoC tbh
same lol
hand of creation when I'm always missing one traveling merchant item for the entire game
seriously I don't think I've ever gotten the paint sprayer (or maybe it was some other one) from the merchant
thats funny as hell but also what did you expect
Use invis pot and you are forever undetected 💪
this is contradictory my dude
@grizzled echo What mods does the brimstone crag break with?
Can't say for certain which mods in particular causes conflicts... I've got a good few mods in use
I do hear Mod of Redemption doesn't play nice with Calamity, but that doesn't have any hell world gen...
Could be something from Secrets of the Shadows, as they have something that generates in hell
Do you have Remnants/Advanced Worldgen enabled
Yeah that is not made around Calamity at all
As that's one such mod name that pops up often
Sometimes it works, oftentimes it doesn't
Not trying to make an XL world
Decided to use Fargo's Best of Both Worlds for some options I'd normally use from that
Crimruption, both ores
Now, with Advanced World Gen, does the overhauled world gen option fuck with Calamity?
Can't really quote but there is info about advanced worldgen with calamity in there
Well, like I said...
Sometimes it works, sometimes it doesn't
Finally a world gen that worked
Been trying to make a world since the october update...


- world gen issue
- mixes big content mods with different world gen
- world gen incompatibility
wonder where that came from

we care
but with a mod this large, more obscure items tend to fall under the mass
wires indeed...
^
Item bloat has been reduced significantly for sure but there will always be stuff that falls beneath the cracks just because some items are so obscure that even the devs forget they exist at times and I can't exactly blame them
i dont think having the two cyst bottles is really offensive
in this case i think it makes sense
two evils, two variants
your not gonna run next to both of them in the same world (normally) anyways
It’s a lot less offensive than some of the evil duplicates
you're

Honestly I agree with the suggestion because of one thing
Items that combine Corruption and Crimson themes are pretty damn cool imo
Having these two very aesthetically striking vile essences combine in a foul toxic cocktail
🥱 reference sugg
Look, the point is, other mods have been taking measures to be more cross mod compatible...
Why does Calamity have to be such a stick in the mud in that regard?
Because cal is largely meant to be played on it’s own
It’s balance is far away from vanilla and it revamps good chunks of world generation
(on its own or with some qol mods that dont affect anything)
it also has progression far past most other content mods, meaning unless the mod specifically plans around that, it’s going to fall by the wayside halfway through post moon lord or earlier
most don't have post-ml content at all
a lot of the rest have like 1, maybe 2 bosses there
One of the other popular mods, Thorium, has a single boss post-ml, and then the game is considered done for them
so yeah cal having such a long post-ml is very unique for a content mod
ew reference items
yall can i get some thoughts on this sugg? been working on it for a bit (/s ofc)
The suggestion of all time
a special mount called the Excelsus (not to be confused with the Excelsus)
truly a horrid sight
i will post it in 5
now add it to the fandom wiki
I had to double take this because i know you're not a new guy
still hilarious
bro imagine if someone new just entered the server and posted this shit in posting
xeroc metal too
Axe of purity's right click isn't for using it as a weapon, it's for the secondary function of well, purifying blocks.
Grax, however, has the exact function that you're suggesting
can be used as weapon anyway
Well the Grax does have a right click for using as a weapon
and yeah spacer said it too
right, i didnt know that
gonna add as reasoning 
its actually pretty decent as a weapon too
While you're at it, suggest that hydraulic volt crasher gets this feature as well
btw do u guys have any opinion about my ares exoskeleton sugg?
Love this
👍
Makes it less of a hassle
You get a gold star
tysm
did anyone like this suggestion? or is it workable?
I find a main problem with the abyss is that it's not particularly easy to tell if you're going to be detected or not, you have to guess
making the gameplay more diegetic here would do a lot to help I think
Why not just have a sound that plays when you get noticed
well that's not quite as helpful if you're trying to avoid getting detected in the first place (though that's better than nothing)
Isn't the whole noticing mechanic kinda pointless anyway
You can just, kill the enemies
the way it currently works, yeah kinda
ideally this also coincides with a larger rework
There's not enough room to really move around them that easily without having the detection radius really small
I think there's room to design a more interesting system here. for one, the abyss should be more difficult in general, so that avoiding detection matters more
I actually find it's not that hard to maneuver around enemies other than the gas fish which are basically passive anyway
for example I'll avoid the laser fish until they're no longer a threat; they deal quite a lot of damage for a pre HM enemy
guns/melee weapons from warframe like soma prime, in calamity
THE OTHER RULES YOU COULDNT FIT IN ADDED ON AT THE BOTTOM LIKE TAGS DIAHHSVFBUDGUHG

Another mod has this functionality already, Fargo's Mutant is a very commonly used QoL mod
actually didn't knew about that, thanks for pointing out
though I still think it would be better to have something like this implemented in Calamity itself
After having looked over this suggestion #suggestions-posting message, I went ahead and decided to find out how many items would be available earlier:
Occult Skull Crown
Nightmare Dye
Endothermic Dye
Ascendant Spirit Essence
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Discord istg
Embed success
Byeah of those four items Ascendant Spirit Essence is the big'un
Why the fuck would you choose to embed that link in that way. Discord is actually made by rats
(Actually, even then, the only thing that would be made available earlier is Omega Healing Potion recipe)
Also, isn't this suggestion devplans.png, the devs have stated that those items being from the vanilla events is a temporary thing
Yep. I dunno if I'm underestimating potion upgrades but it doesn't seem huge to me.
Oops, didn't know that. Thanks lol
Although that is just moving what they are from, not when. Although the what does have reasoning behind it so it would be weird to have the distortion stuff at like providence tier
Distortion? The way progression is situated having the drops occur post-Providence you'd only get 2 dyes, the Occult Skull Crown, and Ascendant Spirit Essence -> Omega Healing Potion. Because everything else that uses them also uses the Cosmic Anvil and/or Cosmilite
Thematics
Yes, nightmare fuel and endothermic are planned to be moved to the distortion subworld in some way
yes this does conflict with devplans
i also just think that it is
a bad idea lmao
sure i mean having the powered moons after dog makes just as little sense but like
there's no reason to even allow it to be obtained without forcing a bunch of weapons to need to be rebalanced
plus i dont feel like post provi is dying for content atm
I don't see why?
You skipped the part where you can't actually obtain those weapons at that stage
It's still pretty weird having a material be available for very little until the actual stage it makes sense to be in thematically though
if ASE materials are dropped earlier:
- ASE itself won't be able to used till post-dog
- Nightmare Fuel can craft Occult Skull Crown, Void Sash and its dye pre-dog
- Endothermic Energy can only craft its dye pre-dog
- Darksun Fragment won't be able to be used till post-dog
even if we're ignoring devplans, there aren't much space to move these without going too far back
and even if they're moved they just don't have many uses before dog, unless you want to do a rebalance hell and move some post dog weapons back
yeah overall this is just not worth it lol
Void sash being pre-DoG would not be terrible for balance considering how worthless the entire line is
Not really
Void Sash is actually like a usable accessory post Yharon for SCal, Exos and Boss rush
The entire rest of the line just sucks balls
And even then while Void Sash is viable it still needs some love A.Aegis is still bonkers and is objectively better outside of personal preferrence and playstyle shit
Sash is perfectly fine as a dash, I'd argue that just dashing to dodge an attack is as much as a skill as ramming something to do it
Everything before void sash is just utterly worthless because the alternatives outclass it in every way
Shield: just as good of a dash with nice stats as well
Amalgamated brain: just as good of a dodge with a nice damage bonus on top of that
None of the buffs provided by the belt are good enough to replace anything that other accesories provide
You already have a separate kb res source by post Yharon in rampart so aegis replacement is not really off the table considering you would be saving a slot by losing some defense only and not much else besides that
Sash still requires Cosmic Anvil too
Yeah that just works
You'd get access to 4 things pre-DoG, 2 dyes, omega potions, and the occult skull crown
But if Sash is moved to Ancient Manipulator it doesn't really feel like it's breaking the game either
I don't see anyone using skull outside of improving rage gain tbh
And anyone who hasn't done those events pre-Providence probably doesn't want to do the unempowered versions?
Then it just gets worse and worse the longer you have to wait to be able to use it
No.
The dash is absurdly long
It also spreads sythes with the dash balanced around its current tier
Having this much mobility in just one acc is not good(at that stage)
Also agree with this
You can also just use heart of darkness
Fair enough, doesn't fit the default change regardless
I would argue that no matter how good the mobility is, it's still trash
You are bad at judging balance 
Tbf I haven't used it, but I have looked at it's predecessor
that accessory is worthless
I've never used the one in between MNJ and sash, it does feel out of place
Considering you would not usually have a separate kb res source at that stage because frozen/hero shield are post plant though while they are still useful, they start to scale down eventually
@frosty trellis thoughts on Statis' Ninja Belt
did you just call master ninja gear master ninja jear
Guh
ye
how would that even make sense when it requires nightmare fuel
mpg be typing an essay on void sash
Belt*
they want to move the event drops to post provi
Complete dogshit
Shorter dash length than Elysian Aegis which it more of it's "counterpart", lack of knockback immunity where the main form of that at that stage is Valor/Elysian Aegis unless you want to put in frozen shield over the newer cooler calamity accessories like Absorber, Angel Treads or Deific Amulet to name a few, and all the little extra small effects and shit it has doesn't do anything at that stage to be worth losing the cool other effects or knockback immunity for, or just losing a ram because lol folly
for some reason
???
Yeah that makes sense
(As stated earlier: Void Sash is the only one that is an actually viable choice, but even then Void Sash is underpowered, and the other two in the line suck ass)
MNG is fine you have a great separate kb res source at the stage you get it
master ninja gear is usable on cultist and ml since they don't have contact damage
Or you know you can use it to avoid contact instead of ramming it which is arguably not harder
i want to use statis ninja belt too bad folly just forces a ram
ninja belt would be viable on provi i assume
yes
This is considering dashing isn't even a req for most(any tbh) of these even with their huge investment in contact damage
(you need to get used to it i jumped into a holy orb bcuz auto jump)
but yeah ninja belt is a good way to get a dodge for provi
dash accessories when i can just not use them and still do fine
I'd recommend just fluttering below a platform instead of over it
"usable" doesn't mean good. It's outclassed in every category by other accessories, which you are likely to already have.
And hook when necessary to reset flight time
Agreed
I used it for malice provi but that its malice ofc, where you get 3 shot
Dashing is nice but you don't need a super strong dedicated dash accessory when the shield you're already going to have for a bajillion utility effects is plenty good for dashing as well
belt isn't worse for provi, vs asgard it's more like a choice between a dodge or antikb
Yeah I think everyone currently here agrees that Statis Belt needs to improve
The jump boost effect is unnecessary with wings and/or boots
which makes belt better for night provi imo
Problem with this
Amalgamated brain
Equally good dodge plus substantial damage boost
fair
10% increased damage plus dodge plus even more damage after getting hit
gonna use void sash on yharon and see how much i want to delete the game afterwards
Ugh just remove ankh and its immunities from the asgard line already
But then you'd suffer from annoying debuffs constantly
For now amalgamated is a good hotswap acc at any stage of the game and hopefully that's prevented later on by locking the cooldown off slot and just encourage use of the future-buffed(?) statis belt since that's the one you would usually not be using
so you equip one of the many debuff reducing accessories
And swap what for it?
That's not what they do
Those debuffs are debilitating, not draining
ok then equip ankh shield
But like
This doesn't solve anything
Ankh shield is designed as a permanent upgrade in vanilla
laudanum
You don't swap it out for something else
your loadout does not have to be specifically tailored to bosses 24/7 you can live with losing out on a slot outside of bosses
Laudanum is a joke. Who wants to grind for that shit
you dont have to 
Exactly
you are basically guaranteed to get it from bags
Its not hard to get it though? I have all 3 by post ml
It's unreliable
yeah they're all extremely easy to get
So why does ankh shield need to go again?
just farm king slime
I can agree that your loadout shouldn't be for bosses only
Removing ankh shield will solve nothing
it makes no sense to be in asgards valor, a movement focused accessory line, because its a debuff immunity accessory
What kind of joke is this? Asgard's valor isn't movement
It's clearly got a lot of tanky elements to it besides the immunities
It's defense with a single movement buff
And also the dash is good offense
That said, the single movement buff is the only dash you'll ever need
lets see
20 max hp ✅
16 defense underwater ✅
knockback immunity ✅
Having knockback immunity and a ram in one accessory is what makes asgards valor and upgrades so strong, so removing the immunities from it would make it not so invaluable
No I'm pretty sure ramming is never really considered to be offensive
16 defense normally too
Sure you can use it to play more aggressively but its core functionality is avoiding damage
Real solution: remove the asgard's valor dash and make it buff other dashes instead. If used on its own, you get the tiny default dash with a ram effect added
wow 16 defense and kb immunity such a defensive accessory
You just said 20 health lol
its primarily a movement focused accessory
How much more does it need than that?
thats what i use it for, and i assume thats what most people use it for
bro im not sure but i dont think asgard is strong but ninja gear is outclassed
that's fine, primary focus is good, does not mean its secondary elements need to go when the primary effect is fully utilized in a different line already
That being MNG
except these secondary effects dont need to exist on the accessory
So what's different than it just being a dash than the MNG line?
Because it's a ram?
master ninja jorts
Not at all lol
Entirely differentiating a dash line with one element and none other is pretty boring and uninteresting
90% of those debuffs arent going to come up during bosses and your build doesnt, shouldnt, be tailored to bosses 24/7
Those aren't secondary effects they're the entire accessory line up until that point
This is the most ridiculous take I've ever seen
The movement is nice but I wouldn't use it without all those other effects
What are da silly goofsters in da phone talkin about
Also calamity kind of makes constant boss loadout the best strategy already, and it's a perfectly viable strategy in vanilla too
and again if you really need the debuff immunity you can remove one of your other accessories for ankh shield
So don't pretend that's a factor that matters
That's the thing
The asgard's valor's entire point is being the ankh shield upgrade
Asgard's valor has a SINGLE movement related effect
This does not justify removing ankh from valor line, all it does is not improve anything but further push the player to change accessories whenever they do some mob grinding
im pretty sure its not, otherwise they wouldnt have added any other effects to it and just made it more debuff immunities
It HAS more debuff immunities
no actually it doesnt
we should add laud to ninja belt line 
Those debuff immunities are useless 90% of the time
Oh huh
Like, as you've said your build does not have to be tailored for bosses all the time
But why does that necessiate having to remove ankh from valor line? These are not really related
Statis’ Ninja Belt combines with Occult Skull Crown

Honestly based idea, I love it
I would actually use it in this case
Ok never mind never doing it now
LOL
the simple solution to ankh doing everything is to shrimply make staples ninja belt or whatever the fuck just as good 
Yeah Statis' Ninja Belt just needs to improve, there's not really anything else to be had tbh
oh, wait, no, it grants immunity to a single new debuff
So true! Add frog leg to it
...anyways even with those:
+16 defense (defensive boost)
+immunity to lots of debuffs (defensive boost, minor in most cases)
+20 max life (defensive, sort of minor)
+Dash that deals a lot of damage to enemies and inflicts holy flames (offensive and mobility, earliest source of holy flames I think?)

It's 1/4th mobility
god why the fuck does that dash still inflict holy flames
Isn't holy flames gone from valor
Oh right, just not the full jump speed
nope!
exorcism is an earlier source of holy flames
Incredible
Holy Flames for 3 seconds is definitely funny
i was watching calcast talking about culling dumb debuffs and then asgard is just like "hi"
My suggestion was to remove the valor dash and make it add the ram and damage effect to other dashes instead
Uhhhh that's an idea for sure...
Ok though the ingredients of it actually are movement focused
what if we just gave ninja belt the ankh charm instead of the shield would that make you guys happy 
Fuck you
Yes. Make the ankh shield like a codpiece on the belt

who was that one person that wanted to put a revive on the ankh charm and make it a divergent upgrade to the shield
i always thought that was mad funny
Just add ankh to rampart since that needs a buff 
WHAT
A fucking revive?
💀
just make it a permafrost tier revive clueless emoji

cause the ankh is a symbol of life
Ok all of these suggestions are actually kind of based
it competes with permafrost's concoction!!!!
There are like 2 revives
NO they are NOT
And the stupid permafrost one
we DO NOT NEED REVIVES
coc's revive is based the haters just have a skill issue 
Just dodge duh
Asgard's valor line is thematically cool and makes sense. The things that shields do in vanilla terraria is provide stat buffs, debuff and knockback immunity, and ramming dashes
Okay let's take a step back
I like this, but it could be better
typically Aegis line needs nerf more than the Sash line needing buff
they're working on that though I think
great.
The ninja belt has two useful effects. The dodge, which is on par with the amalgamated brain, And the dash, which is better on its own than the asgard's valor line

Every other effect of the accessory is useless, or nearly so
there's the step of removing Elysian Guard on Aegis line at least
the frog leg is nice too
I've never cared about frog legs
Same here
Wings make it unnecessary
what
Frog Leg on void sash has like, not helped at all for me lol
you use it with wings
useful for old duke and dog, both of which are way easier with ram
I can see aegis staying just fine with only kb res and a ram tbh but like having ankh on the most permanent accessory line is just good QoL so it could stay anyway because like calamity is mainly about bosses(
) which don't inflict said ankh debuffs
I mean yeah you use it with wings because it helps give a bit of extra flight tbf
But it's not like, insane for me?
So, the accessory clearly needs a buff. It's outclassed by a fucking early hardmode accesory
true buddy
same goes for void sash with yharon
Remove Ankh from Valor
Problem solved
well that's because calamity nerfed it 
Killing you
there are no rams in vanilla aside from solar flare set bonus
there is a bonk (shield of cthulhu), and dodges (mng line)
Kill me later it should be done
coming out of lurking again
Make it's dodge 30 seconds cooldown instead of 90 and add ankh shield to it, and make its dash deal damage like hollow knight sharp shadow
what is happening
i really dont think the issue with valor is ankh the more i think about it
most of those debuffs are baby mode anyway
or just bad design in the first place
👆
hnm yes debuff that makes you unable to do anything yes this is a good idea very interactive
I agree that the entire ankh charm and debuffs it cures should just be removed from the game
it's like if lorde was in the vanilla game but it actually is
But it's iconic
and lorde is supposed to be a joke
Ankh literally does not need the attention that it's grabbing like I don't really see why why it would be good to remove it at all
Removing ankh gives valor a reason to not be so defensively focused and instead have less defensive shit on it to not make it as polarizing
Ok so proposal
I think the issue for me when it comes to the debuff is the bloat on aegis line
I don't know how effective the line is with or without ankh but it's
too much, even if 90% of them are garbage
We already have a more movement focused line in MNG, why make valor line the same?
and also debuff that makes you unable to use exclusively magic weapons (why)
If you remove ankh shield from valor, can you give the valor all the effects of the ornate shield and victide shield's set bonus combinations?
30 second cd would actually cause more adrenlin, and melt the bosses even faster, think about it
you can do that and leave the ankh on it
i was memeing originally but just putting the charm into statis line would be fine i think, and you can still just make asguard focus on movement more without removing the effects of ankh shield anyway
what even is the point
Remove Ankh, remove Shield of the Ocean, make it just kb immunity, ram and maybe the max hp but it doesn't need the 16 defense and the even more defense underwater with a bunch of random immunites that isn't going to be useful so if ankh's immunities aren't even useful then why are y'all complaining about removing ankh if it's not even useful?
They're really good effects
it already does that
Wait but then it would literally just be the one accessory
who's using victide post plant
which aren't bosses but stilll nice
That's not the point
The point is getting the effect of it, without the armor
also victide shield does pretty much fucking nothing
That's what I meant
shield of the ocean will probably die soon from how i hear it talked about
Because it is the most permanent/common line used in the game that acts as a QoL against general mobs with its ankh effects
let's add full victide and full daedalus to asgard recipe while we're at it
Removing recipe bloat for stuff that doesn't matter a whole lot and making all the defensive shit less polarizing would help balance it out as it stands all the defensive shit it gives + the ram is just insanely useful
10% move speed 2 regen (only while wearing victide armor!!!) and 5 defense (only while underwater!!!)
In that case... the asgard valor line is literally just
If we want to keep Ankh in remove shield of the ocean halve it's defense and remove the extra max hp then imo
Yeah I can agree on that
that is typically how direct upgrades work yes
but the ram has an explosion which makes it sound cool 
(actually ornate shield is cool)
The explosion shreds worms
Like you can nerf its defensive values, it having very few defensive effects still makes the line stand out from the MNG line and the ankh effects are just necessary due to the nature of its permanence
Valor ram shreds anything it has fucking holy fucking fire on it for no reason
everything shreds worms 
Add slagsplitter pauldron
Why not just put ankh shield on
Which apparently makes it even stronger
Both
is this still going on
add evasion scarf to statis belt for another dodge
Maybe the occult skull crown idea was good
yeah
How many of ankh's debuffs does laudanum cover?

Basically all of them I think lol
as far as i know all except for stoned
6/11
Broken Armor
Confused
Darkness
Slow
Weak
Chilled
So 6
(theres 12 in cal (mighty wind immunity))
ah
I already starred it
it should cover cursed because the debuff is just stupid
Also burning immunity from hellfire blocks/tiles
cursed and silenced both need to be removed
Make ankh charm a Silva related accessory line because life goddess
PREACH
PREACH
PREACH
PREACH
PREACH
GENUINELY REMOVE THEM THEY SUCK
So that makes it like, 6/13, in essence 11 because the last two are not actually common
silenced affects almost exclusively mages (the last class that needs nerfs)
and cursed is just horrible
Those being Mighty Wind and Burning only while standing on hellstone tiles
Also have you considered how only hellstone is the one with hazardous nature as a tile?
new version of this suggestion which is less than a single paragraph to see if it fairs better in voting than last time lol
Can we all agree that the entire asgard's valor and statis ninja belt lines both need almost complete reworks?
add it to silva wings recipe and make that combine into tracers 
meteorite?
meteorite ore
Oh yeah that too

and astral ore
spikes...
True
mmm yes my astral ore immunity in angel treads
"terraspark boots make you immune to astral ore"
yeah the ankh having burning immunity was from the ancient times when terraspark didnt exist yet lol
i love it when putting on shoes protects me from having my body slowly overtaken by corrupted mana and twisted into a new unrecognizable form
hey i mean the shoes make you immune to lava
since when did terraria make sense
lol
same with tracers getting the immunity to auric
like you can hit your head into it but it still works
that's just how it be
Bonk
in all fairness that comes from the fact that you mashed a charm specifically designed to do that into the boots
okay so explain the auric thing
/s
So basically, valor line needs tuning down
Laudanum needs to be better as an alternative to immunities
Statis' Ninja Belt needs to improve
Pretty much what we've gotten yeah?
yea
Your boots surround you in an aura of protection
Clearly it works like that
The lava charm is a necklace you wear and it protects your whole body from lava
I think the perfect least effort buff for the statis ninja belt would be to add the occult skull crown to it (and move skull crown to early hardmode like ankh)
Because then it makes the two lines comparable
holding anything crafted with auric bars should give you immunity 
Having OSC that early does not work
It's still a great source of rage
Even in boss fights you do not have efficient rage gain unless you're always facetanking the boss which would give you max rage gain
And the adren gain that early might be weird/broken(?) even if we consider like a lot of people just won't actually get adren due to having been hit commonly
Another gripe with calamity:
There's no accessory variety, because every slot will always be filled with must-picks
Unless you have wing slot
Basically all the fun but weak accessories are outclassed by the standard: wings/boots, shield/belt, class damage booster, stat stick A and B
…what
There’s about… 3 true must pick accessories? After that you can customise anywhere from a hyper defensive to a mobility to a super offensive build.
So long as you have vertical movement, a dash, and boots (till post ML) everything else is interchangeable
Said must picks have never been required either
Variety of ways you can make up for them
Witch's Broom is a great example of this
Maybe I haven't experimented enough, but the reliability of those must picks always feels too good to pass up
Even if you can technically make up for it
In every playthrough, I've always settled on a set of accessories by mid hardmode. That set is usually:
Boots and/or wings
Shield
Amalgamated brain
Ambrosial ampule line
Void of extinction line or similar stat stick
Class specific special effect accessory
Ok yes technically they're not required
I mean I get that
But like
You can customise greatly
But you can also theoretically beat moon lord with a copper shortsword
It's not about things being theoretically usable
The only one that is really "required" just to actually have interesting boss design is wings
Everything else is interchangeable since we have the defalt dash now
It's about them being outclassed
More importantly, the coolest unique accessory effects are also the least useful ones
Every (previously) expert exclusive accessory comes to mind, for example
... What are you on???
Amalg is a hotswap and thus never required to take up a slot
Any dodge is really
You can hotswap any dodge
Or loadout swap
Like with the exception of wings in late hardmode onwards there really isn't anything that is required or necessary
Defalt dash means you have a dash no matter what so you don't even need a dash so you can customize your build to talor to what you want to do
It literally isn't and you're crazy if you think otherwise. It's a 10% damage boost on top of the Dodge. More importantly, hot swapping is basically cheating imo
Dodge cooldowns shouldn't tick down unless you have a dodge accessory equipt
How the fuck is hot swapping cheating
Same with loadout swapping
It's a base game mechanic
What
A base game mechanic that neither the vanilla devs or the calamity devs care all that much about besides philosophers stone break because that was actually broken is suddenly cheating??
Why would I ever use, say, dynamo stem cells over something that gives big stats
I mean mid fight
Loadout swapping is fine
Dragonfire Immunity
I just think you shouldn't get to dodge if you're not wearing a dodge accessory
Ok yeah fair that's a recent buff
It didn't give that like a month ago IIRC
???????????
dynamo stem cells has ALWAYS had dragonfire immunity
since its introduction, according to the history
also, you are just saying dynamo stem cells are bad because they dont give damage numbers
Like, dodge accs prob should be suited against hotswapping since it's kind of overpowered but other than that, the 10% damage alongside the dodge isn't actually all that much later in hardmode
...oh
I can't really see myself using a dodge acc over let's say life dew
Yeah pretty much even with amal brain/amalgam the only dodge accessory I actively wear is void sash which I wear for the dodge AND the dash because the dash is my beloved
Amal brain after the dodge is used up is literally just a worse avenger emblem so yeah swap it out for literally anything else afterwards lol
So far cal's getting more variety so it's at a good state just some of these are rather not useful like ambergris which should be improved later
speaking of dynamo stem cells, that probably needs a rename, since folly isnt a clone anymore and thats where the name of the acc comes from
Dynamo needs a rework tbh
It will prob get renamed the same time it gets reworked since it hasn't been touched for like ever
ture
Ok in retrospect the issue isn't what I thought
It has one of the most busted effects for literally one fight and then it's just Not Really Useful otherwise
A lot of things need small buffs
Also kind of uninteresting
Yeah that's what I meant
A lot of thing? I wouldn't say a lot of things
It has a cool but useless effect
What has a cool but useless effect?
The swarms are like okay as ranger, at least they could be used for all classes instead but rn it's just ranger
Spore sac (nebulous core is basically a better version of this but still weird)
mmm yes lets make luxors gift 2
I mean that would be an improvement still byeah it needs something else
There's 3 of them that are similar but not quite the same
They're situationally really good but mostly mid
All the previous legendary accessories like The Bee
Oh god The Bee is also hotswap material isn't it
it is
Hot swapping needs to be killed for most things imo
That'll happen at one point
The Bee is hotswap god material... for ftw/gfb because even in master-death you aren't taking enough damage for The Bee to matter
No disagreements there
All the shrine accessories are useful for like an hour
Except luxors gift which is weird
The existence of the rare variant accessories is wacky
Plague hive is fucking wild thanks to plague reaper armor being insane if you don't want to multiclass with wither blossoms (which most people wont)
Toxic Heart is for sickness builds, although it's other effect could use some love
Plague Fuel Pack according to shade is cracked out of it's mind
They're all similar to dynamo stem cells where they're situationally really good but most of the time suck
Plague hive is theoretically a 50% damage boost to any weapon with a a certain damage value
In practice it isn't
You get to use them for the entire stage up to ML so like
That's more than just situational
Plague Hive is better than recon scope with plague reaper armor for ranger so idk what you are on there
In general not just for certain weapons
I've tested this
Plague Reaper is batshit
But hypothetically against an enemy with zero defense and damage reduction and with a weapon that deals exactly 120 base damage it would boost your dps by 45% if I remember my calc correctly (before plague debuff)
Moonlord being a big one that is sickness weak
Yeah debuff weakness just suddenly makes a weapon very strong for no other particular reason
And yes it's really good
Incredible
I mean, it works, in a simple perspective, it's not really bad
How is it finnicky? You get plague hive, you equip plague reaper armor, you multiply your dps with brimflame armor levels of an increase without even the ability in the first place, and then with the ability OH BOY
I've never actually played rogue
Opting for something that the boss is weak to is not out of the table at all
So idk
Plague Hive is for ranger lol
I'm not talking about this one use case, I'm talking about how it boosts your dps by like 50% in some cases and by 1% in others
Used on its own
Sorry that was unrelated, I got sidetracked
Rogue accessories seem weird but I'm in no place to judge
I'm waiting for astral armor rework to take over PReaper
I can give you a rundown of most of them lol
Amidias pendant, giant pearl, and some other one I can't remember are all garbage
Tru
(If ya want)
Sure
Sunken Sea Overhaul will likely go over them
They all seem like one-offs that do moderately cool things in certain situations
But exactly the flavor of thing that gets outclassed by a single option
Also it's a pain to figure out which items look cool but are worthless, and which are actually good options
Coin of Deceit/Ruin Medalion: Batshit, for both spam and stealth
Dogtooth: Bad for most, gives like a 70% damage boost for like 3 of them
Scuttlers Jewel: Trash
Raiders Talisman: Good but needs hybrid to work
Glove line: Pretty good, nothing crazy
Glove of Recklessness: Bad for half, good for some, breaks a few
Glove of Precision: Finally not just batshit for everything, it's fine
Feathered Crown: Bad
Moonstone Crown: Depends on the weapon
Ink Bomb: Worthless
Mirror Line: First is situational, abyssal mirror is nice, dark matter sheath is great, eclipse mirror is the best spam and stealth accessory in the game
Silencing Sheath: ... Okay this one I'm not sure on
Vamp Talisman: Damage and lifesteal, what more could you ask
Corrosive spine: Fun spam accessory
Plague Fuel Pack: Apparently cracked
Blunder Booster: Pretty dang good, dash is meh
Spectrail Veil: NR but less cooldown and gives iframes
Nanotech: Great
Venerated Locket: Did someone say balance hell?
Dragon Scales: Ass on spam, balance hell for stealth
Vanilla has conditioned me to trash anything looks unique in favor of good stats because things like the spore sac and shiny stone are worthless, for example
Shiny Stone is hilariously good lol
Er sorry not shiny stone
Especially for just loadout swapping for regen builds to get back all of your health almost immediately
I was thinking of something else
Also it's a huge pain when accessories are really good with some weapons but garbage with others
For a game like terraria rogue works really well just for experimentation purposes as terraria fully lets you experiment basically however the fuck you want
spore sac for fishing
Experimentation just results in bad builds for me
(You have spare accessory slots for fishing?)
Because I'll get caught in some little niche that sucks long term
(You don't just triple bag earring alluring bait enchanted pearl and then the bobber if post moonlord/master?)
Experimentation allows for a lot of stuff to be realized to either just suck if it can't do anything or randomly breaks shit in 17
But like, it's not immediate obviously sometimes
A lot of times, you'll just have abysmally low DPS, and not know you're supposed to be stronger
A few years back when I played melee I was using ark of the elements against Providence and getting like half the kill times
Not really? Rogue has gotten better with the "accessories are mostly dogshit" thing and a lot of rogue accessories are generally not bad at all and there are a lot of safe options that are easy to find like the emblem and vamp talisman
Because I didn't know that some arbitrary other weapon was better when most of them suck
Ok cool, I'll try it then
Or the coin line because crit is balanced
In the past, calamity has suffered from "all the non meta options are dogshit"
That has
Thankfully
Changed significantly
After 1.5
There are WAY more broken/balanced shit then there are dogshit shit
and the dogshit shit is slowly getting purged or repurposed
such as ODS and gehenna
and blazing core getting an entire rework that just changes how it functions entirely
That's good
parry 🥰
I'm like, conditioned to stick to a single set of items for the entire playthrough, because everything else used to suck as badly as vanilla ore weapons did
stuck in the past
Like, using anything other than the meta was like using a mythril sword in vanilla
Just: why
this sounds uhh very overpowered
i think the whole point of laudnaum is to work against debuffs that are extremely niche and uncommon, which is why the buffs it gives you are so extremely overpowered
I don't think I've ever used it
Would probably be better to cover more effects but give weaker buffs tbh
perhaps
sounds like itd just be a much better ankh shield basically until post plantera when you can upgrade it to asgard's valor though, on top of being a post 1 phm boss accessory
so if anything itd need to be a post at least hardmode boss if it would give you so much shit
and even if you disregard the buffs it gives, just immunity to those debuffs as a prehardmode accessory would be a lot
i havent read the suggestion i was just replying to your message 
I do think that the stuff laudanum gives rarely mattered for most of the progression that I've never really bothered to ever, like, use it
at least on my personal runs
I KNOW there's the one vid of abusing laudanum to do something stupid that xp has (or someone else idr) but yea
yeah i havent either, but thats kinda what makes it make sense
giving it ankh shield immunity would make it incredibly op, so it will have to be done in an other way for sure
Okay, conceptually, I get what you're saying, but that also just... is not true at all? The ones missing are Bleeding, Cursed, Silence, Burning and Stoned. Stone is from a single mob, Cursed is from like, three (and one of the is Brain of Cthulhu), Silenced is from three as well, Burning is from two blocks, the only one that actually fits that description is Bleeding (and even then it's only like 6 more mobs than vanilla and one of them is fucking Great Sand Shark), and arguably Poisoned as well but that's a DPS debuff so I didn't have it on the table anyway (though it also only has 4 extra sources in the mod so idk). Laud already covers like 6 out of 11 of them, and then it also goes and gets more like Ichor and Armor Crunch.
like the debuffs are just as "niche" as the ones ankh makes you immune to anyway
i never realised boc could inflict cursed
boc inflicts every ankh shield debuff for a randomized period of time
would make sense
that's the other thing too
there's one REALLY big use case for Laud
because it is such an early game accessory
which is using it against BoC
but like
it doesn't quite cover all the same debuffs so it's like a 50/50 that it's just useless so most of the time you just don't even bother
well sure, but we're still talking about a prehardmode accessory giving you immunity to all debuffs from a hardmode one thats pretty hard to come by
❗
n o
impending
@buoyant grail Sorry, but adding a rouge pillar is against the rules
it always surprises me when people ask for a rogue pillar
the placement for it

i thought general opinion was that the pillars suck ass, why would you want more of it
either over your house or you have a 3/2 split
idk i check this channel when someone speaks here
The rule document states that Meld Blobs are a substitute for the rouge pillar
i just don't say anything if i don't have anything to say
oh my bad i didnd know
it's alright, just be sure to read through the rules document
ok thanks
don't we already have this but not a lacewing?
why from her
no clue
@modern vortex invalid suggestion for multiple reasons which are laid out in the pins
shit sorry mb
no problem
tbf you can get all the components of Ankh Shield except exactly The Plan pre-Boss in Calamity, let alone pre-Hardmode (cobalt shield post-Skele unless you cheese dungeon for it), so i wouldn't consider it that broken
sure but that actually takes a while, while laudanum can be gotten from a lucky king slime drop (or just fight it multiple times, soon enough when the shimmer thing will be added it'll be even easier)
you probably can treat laudanum as HM/late pre-HM yeah
or at least the point where grinding King Slime is completely effortless
eh, i wouldnt say it's that hard besides maybe getting the tattered cloth and megaphone
after all laud is a barely 2% drop
id say they're about equivalent
why does laud even exist in the first place
revenjaundice mod !! ! ! !! ! !!
frankly it could probably be turned into a normal accessory at this point
it would also be easier to balance if it was
shove it post-Evils or post-Skele or something and then maybe it being ankh like wouldn't be so bad
id still like to be able to use it on BoC with a full ankh set of immunities but id rather it be good than be restricted by arbitrary placement
bit confused about your wording, are you saying ankh shield is prehm
Considering it's the only one of the Revengance-exclusive accessory trio that doesn't actually interact with Revengeance Mode mechanics (since Horror was removed), that could work
Wiki does list debuff categories
what else could it do to interact with revengeance mechanics
Enemy spawn rates are boosted by 17.65%.
Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP.
Immunity frames are capped at 2 seconds.
Hallowed armor's Holy Protection set bonus lasts 6 seconds instead of 30.
the revengeance changes other than rippers
these are boring tho
There really aren't any other notable mechanics it can interact with without overlapping with Stress Pills and Heart of Darkness, huh
yeah
doing something else with debuffs would make it overlap with purity and infected jewel...
the whole elemental affinity thing needs to actually be explained in-game somehow
unless I'm completely blind there's not a word about it
an accessory saying that "sickness debuffs yadayada" is very unhelpful if you don't know what that means already
sounds like guide dialogue
i'd add guide dialogue about debuff weakness and resistance, and add debuff category to the tooltip of applicable debuffs
solution: make laud death exclusive so it doesnt overlap as much
/j
bring back stress for death mode and laud is a consumable you use to hold it off and- i am forcibly killed
Stress would have been cool if it wasn't so finicky
How it was though was quite uhhh
Something
how was it
tl;dr A variety of different factors could lower or raise Stress, and having too much would either give a random few buffs or some really sucky debuffs. See:
The Heart Attack debuff when the player had 9800 or more stress, which dealt 200 damage to the player and reduced damage dealt by 30% during the day, but provided a number of benefits during the night. It lasted 4 minutes.
dont forget that talking to women would lower it
:hdflr:
everyone is a lesbian /s
wait is there embed perms in here?
I assume so
HI
fuck i dont have the gif
it was a speech bubble meme over one of the tips in the stress section
it said "Killing yourself is the fastest way to get rid of Stress" or smthn like that
yes
just like real life
NO
:donot:

Yeah, don't, not much else to say as of now

why not
“Doesn’t make sense” isn’t the best argument
@glass arch does astral shimmer into anything, because if so you could bring up the fact it’s a weird inconsistency
yes it shimmers into scoria
Yeah that would be a better argument than renewability considering there’s two different renewable ways mentioned in the sugg
Like just because Zerg is boring and people hate fishing, that doesn’t mean astral isn’t renewable
(I love double negatives)
I’d argue the renewability argument is pointless and should be removed
Even if it is like half a sentence

Can you even shimmer into meteorite?
