#suggestions-discussion

1 messages · Page 217 of 1

onyx osprey
#

I switch styles a few times in most runs so it's useful for me

lucid marsh
#

Ok yeah that's the one case where you need some

#

Literally just save the items then?

#

Still a silly way of doing things

#

And very pointless

onyx osprey
#

if you want to swap loadouts without it being a pain in the ass, you want duplicates

#

sure it's niche but not needing to play the regular gameplay loop to gather your accessories takes something from the game

#

that's my opinion anyway

#

we all remember the first time we crafted a Cell Phone. there's something special about that

golden sonnet
#

tbh, with the introduction of shimmer getting 1 copy of most things is very reasonable. Shimemring baloon from puffer, lava charm from fire stone, etc. It's only getting multiple that's a big issue

bright crag
#

Moving fall damage resistance to Bounding and deleting Calcium might be nice

onyx osprey
#

calamity also lets you shimmer an Amber Hook into a Sandstorm in a Bottle for some reason

golden sonnet
bright crag
#

It's because we changed Pyramid loot
Back when it was... not great

onyx osprey
#

yeah that's a good change anyway, getting screwed by RNG isn't particularly fun

bright crag
#

We made Pharaoh's Robes (which were only vanity then) spawn separately from the primary loot
And replaced it with Amber Hook in the triad of Pyramid loot

golden sonnet
#

(also I think I recall someone saying that shimmering the pharohs stuff is dumb as you shouldn't have to choose between vanity and function)

golden sonnet
bright crag
#

I honestly don't mind the Pharaoh's Robes shimmer transformation

#

It's quite a funny subversion

#

You get the least useful loot, but if you have already found the Aether, it becomes the best roll you could've gotten

onyx osprey
#

was it considered just adding the sandstorm to the desert chest loot table? (so that it would have parity with gold and ice chests, and it's weird that that's not the case already)

bright crag
#

I don't think it was
Doesn't it have a recipe, though?

#

From Calamity

#

(The vanilla one isn't exactly friendly)

onyx osprey
#

ah, so it does

#

moot point then

onyx osprey
#

how I wish you could copy accessories from one loadout to the other ones

lucid marsh
#

Same

bright crag
#

A good solution would be just making it available later in progression
Or giving it materials that would put it on the same level of effort and/or tier as finding the item naturally
The only problem, in my opinion, is it being so easy to craft

lucid marsh
#

I just don't use loadouts for that reason

golden sonnet
onyx osprey
#

pillars of eternity lets you copy your weapon/shield to your other loadouts, really baffling that this isn't just a standard feature in every game

bright crag
lucid marsh
#

Something like: swapping loadouts takes items out of your inventory, and puts your current load out in your inventory

lucid marsh
bright crag
#

Would require adding favoriting support for accessories but it should be pretty intuitive

golden sonnet
#

Favorite accessory slot, didn't think of that. It sounds cursed but it works

wide river
lucid marsh
#

Favoriteing one accessory slot would need to force the items in the other two loadout slots out of those slots

bright crag
#

Tbf, any suggestion that includes locking accessory slots across loadouts would

#

Either moving the accessories to the inventory, or refusing to lock until you've removed them

onyx osprey
#

could this feasibly be added to calamity? or is that outside the scope?

#

it should be completely unintrusive if you don't want to use it

bright crag
#

I'm not sure tbh
I'll give the Don'ts doc a read, to see if it's ok

#

I was hoping vanilla would add such a feature, but I don't have any reason to believe they will

onyx osprey
#

calamity has some pretty hardcore crafting trees, so being able to reuse your super lategame stuff across multiple loadouts could be handy

golden sonnet
#

fr

#

even with calamity recipes it can be annoying. At endgame like, 3 pairs of seraph tracers, 3 asguardian aegis, agony.

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Plantera's "Spore" Attack Visually Clearer]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Give Some More Incentive for Hardmode Underground/Cavern Exploration (other than ores)]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@wintry gale - Your suggestion has received an updated status!

[Make Roverdrive and The Sponge's forcefield dyeable instead change color matching with current team]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@novel belfry - Your suggestion has received an updated status!

[Give the Absorber an upgraded form]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@lucid marsh - Your suggestion has received an updated status!

[Rework Auric Soul Artifact]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@buoyant idol - Your suggestion has received an updated status!

[Prevent the Metal Detector from detecting Disenchanted Aerialite]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

bright crag
#

You know
The spore visibility is something I mentioned in testing
Not sure why it didn't make it, I think it was forgor

wide river
bright crag
#

It's just gonna get accepted

north oracle
#

Accepted hell

wide river
#

Kinda just an issue with "rework [x]" suggestions in general really
Even if they get accepted, who's to say it'll actually be implemented? The devs still have to think of a fitting rework for it
Plus a good amount of the stuff that's notably in need of a rework is already on the devs' radar, as a general assumption, so the suggestion isn't gonna really speed up that implementation that much

#

Not to say they're bad, but they definitely require a bit more thought than others

bright crag
#

Yeah

#

We're discussing changes to the Don'ts doc and Ozz actually mentioned that

novel belfry
bright crag
#

We know this mod is littered with outdated content and just straight up questionable content

wide river
#

An idea could be to make rework suggestions a "Soft" Don't like the config one, where they're not entirely invalid but they're also a bit of a point of debate, so they're discouraged but not banned

small timber
#

the spore suggestion almost did not make it in
like 1-2 votes kind of close

novel belfry
#

PHEW, hopefully that suggestion gets passed

bright crag
#

I see no reason why it wouldn't

wide river
#

It's a net benefit that doesn't really affect anyone

#

Sounds like nothing but acceptance to me honestly

novel belfry
#

im fine if the devs reject my sugg, its not the most needed one

onyx osprey
#

I had no idea Plantera even had a spore attack

#

I've seen that little pink sprite before but never knew what it was from

frosty trellis
wide river
#

People want to use their cool accessories longer, not really knowing about the balancing needed ¯_(ツ)_/¯

lucid marsh
#

It got votes

north oracle
#

I mean it makes sense to let the line last longer
Even if absorber is already op, it’ll get nerfed eventually

onyx osprey
#

is it that good beyond the faster potion cooldown?

lucid marsh
#

Yes

#

Auric tier things outclass it, but it's good until then

north oracle
#

The issues with that rework idea were pointed out when it was posted

onyx osprey
#

I find battles are usually too chaotic to make much use of the aura but that could just be a skill issue on my part

fervent orbit
#

nerf absorber, make post polter upgrade the current power absorber. this way, polter actually gives another new unlock + you get to keep the upgrade line for a little bit

#

thats how id do it if i had to

dense ferry
#

We aren't adding an upgrade to the Absorber

#

It's completely pointless

frosty trellis
#

EXACTLY

dense ferry
#

We made The Sponge its own accessory for a damn reason

frosty trellis
#

Absorber is balanced for post cultists yet is viable endgame

dense ferry
#

I wouldn't say it's balanced for Post Cultist

frosty trellis
#

Being able to remove defense damage is flat out fucking wild

dense ferry
#

Accessories are made to last for a good while

frosty trellis
north oracle
#

Offensive ones aren’t supposed to last from post golem to endgame
Why should defensive ones get to

dense ferry
onyx osprey
#

combine it with the camper :^)

dense ferry
#

And because we haven't reworked damage accessories yet

north oracle
#

…it’s a single tier difference
And you don’t use the post golem accs unless you’re being particularly offensive anyway

fervent orbit
dense ferry
#

In which case, I personally think the problem is that Absorber doesn't have proper competition

golden sonnet
onyx osprey
#

Campsorber

dense ferry
#

Because the only other defensive accessory in its tier ALL THE WAY TO FUCKING DOG

#

Is Deific Amulet

#

Which you are better off just

golden sonnet
#

Oh, you meant as material my bad

dense ferry
#

Using both

#

I only really take off Absorber once I get The Sponge

#

Because there isn't really anything else

onyx osprey
#

yeah the camper looks awful, I don't think even melee tanking would want to use it

fervent orbit
#

blazing core no longer exists

#

or bfc

onyx osprey
#

but it's post golem so it can't be that good anyway

dense ferry
#

But Absorber is by no means viable Endgame, unless you are running full tank

dense ferry
#

And Bloodflare Core is lol

#

Lmao

fervent orbit
#

wdym bfc is lol lmao

#

its amazing

dense ferry
#

I was playing Summoner last pt

#

So very little defense

onyx osprey
#

bloodflare core is hilarious w/ melee, legit my favorite item in the mod
you almost have to fail on purpose to die to anyone

fervent orbit
#

wait till u realise the defense difference between godslayer melee and silva summoner is only about 20

dense ferry
#

It looks good ig but not a competitor to Absorber or Deific Amulet

fervent orbit
#

class identity is a myth

dense ferry
#

And I think it pales even further if compared to The Sponge

#

On most of my setups I get roughly 250 defense or so by endgame

#

This means Bloodflare negates 125 damage from every hit

#

Sponge negates 180

onyx osprey
#

I usually try to do a summon run but I just kind of suck at them and end up switching back to melee

#

I don't have the twitch reflexes anymore sadly

fervent orbit
#

sponge is later tier and has a longer no getting hit cooldown

#

bfc usually regens in about 2 seconds or less, while the sponge requires 9 seconds of not being hit + the entire shield needs to recharge which is another 6 seconds

dense ferry
#

Well, ok yeah I was wrong about Bloodflare, I take back my statement about no competition

#

But honestly this kind of just proves that, indeed, Absorber isn't viable until Endgame unless you are running full tank

fervent orbit
#

also ur reasoning on blazing core is bad because its just "im bad at parrying"

dense ferry
#

Yeah I agree on that

fervent orbit
#

instead of the reasoning being like "it still counts as a hit therefore it doesnt negate debuffs"

onyx osprey
#

make a new accessory combining bfc and absorber, what could go wrong

dense ferry
#

I'm killing you

frosty trellis
wide river
onyx osprey
#

yeah let's not

dense ferry
#

I use Deific for the potion cooldown reduction

#

We are not the same

lucid marsh
#

Use early vanilla accessory rules and cut each of their effects in half

#

Or vanilla mage rules and completely remove one of their effects in the "upgrade"

dense ferry
#

I swear to God the potion cooldown reduction is so fucking ridiculous

onyx osprey
#

is the fire gauntlet still terrible or did they fix that?

lucid marsh
#

I use deific for the life Regen and I frames

pine star
frosty trellis
dense ferry
#

If I could go back in time I would make Philosopher Stone only reduce it to 50 seconds instead of removing A QUARTER of the cooldown

lucid marsh
#

The other effects are good too

lucid marsh
dense ferry
#

But oh well, too late for that

lucid marsh
#

I guess it adds up

frosty trellis
dense ferry
#

What the chick

bright crag
#

You tank earth-rending blows from Gods
I move too fast for those blows to land
We are not the same

crude geode
#

(Nice pfp Rebecca)
Defensive items are pretty absurd and have unique effects compared to the offensive items

frosty trellis
#

SO TRUE

#

Yeah

crude geode
#

Movement speed is so funny

frosty trellis
#

Offensive items need love

bright crag
#

Indeed, it's a really pretty pfp :D

frosty trellis
#

Offensive items need a ton of love

bright crag
lavish condor
#

offensive items are like

dense ferry
#

Thanks :D

lavish condor
#

stat boost

lucid marsh
#

Defensive accessories are fun

lavish condor
#

that's it

fervent orbit
#

can i just say how much i fucking love the new defensive and movement accessories are

lucid marsh
#

Offensive items are boring

dense ferry
#

And yeah we do need to rework some offensive stuff

worldly sparrow
lavish condor
#

if they add projectiles to your attacks or something those projectiles are always insignificant at best

frosty trellis
#

There is like
DSO

And that's it for actually interesting offensive items

lucid marsh
#

Combine the plague hive and that dragonfolly drop

wide river
#

I love how Calamity went from encouraging glass cannon builds to giving defensive/movement builds the most love
Character development is amazing

bright crag
#

Offensive items can be more interesting than stats
It's just not easy to get something cool going

worldly sparrow
fervent orbit
lucid marsh
#

Haha

worldly sparrow
#

every item is better with lore

lucid marsh
#

In all seriousness

dense ferry
#

OH MY GOD

onyx osprey
#

I find tank gear just so much easier than offensive builds, I really struggle with the glass cannon playstyle

lucid marsh
#

There are so many unique but useless offensive effects

frosty trellis
dense ferry
#

THE MOST INTERESTING OFFENSIVE ITEM IS DIMENSIONAL SOUL ARTIFACT 😭

frosty trellis
#

No

#

Lol

lavish condor
#

daawnlight spirit origin

#

is what they meant

frosty trellis
#

DSA is boring

dense ferry
#

I AM DUMB

frosty trellis
#

Daawnlight is DSO

#

LMFAO

lucid marsh
#

Ok but

dense ferry
#

IT'S DAAWNLIGHT

fervent orbit
dense ferry
#

Ok but like

#

DSA

#

DSO

lucid marsh
#

Check these out: they're cool

bright crag
frosty trellis
onyx osprey
#

oh it's actually spelled with 2 As, I thought you were misspelling it

lucid marsh
frosty trellis
#

Plague reaper is awesome yeah

lucid marsh
#

Take this effect and put it on something cool

dense ferry
#

I remember I wrote

crude geode
#

Condensing every item down into initials truly is a calamitous moment

worldly sparrow
#

interesting offensive accesories when

frosty trellis
#

But that's an armor offensive accessories are just pretty boring overall

dense ferry
#

Lore for Plague Reaper :hdflr:

#

I like what I did with it

#

One day it's getting in

lucid marsh
lavish condor
#

what's that one quiver that spawns the portals

fervent orbit
#

if it never gets in im going to uhh uhmmm

fervent orbit
onyx osprey
#

it'd be kind of funny if they added like 3 or 4 items in the same tier all with the same initials, as a bit

dense ferry
#

Was kinda hard to correlate it to the blackout ability but

#

I did

bright crag
#

I wonder if I've peaked at item lore with Aerialite books
Hopefully not, I wanna make even cooler stuff

wide river
dense ferry
#

And it turned out cool

lavish condor
#

quiver of nihility is cool

lucid marsh
#

You want another cool offensive effect? Try the mana cloak

#

Build on that

bright crag
lavish condor
#

accessory that guts homing but gives a damage boost for every consecutive shot landed, combo breaking if you miss a hit

frosty trellis
#

Mana cloak imo isn't all that interesting

#

It's a nice effect not an interesting one

lavish condor
frosty trellis
#

Armor pen is a very broken effect that's why it's so sparse but it's not all that interesting of one

bright crag
#

I think Mana Cloak should be the start of a mana potion oriented line
But its functionality isn't something to double down on

wide river
wide river
lucid marsh
#

It should be the start of a line that moves AWAY from mana potions!

worldly sparrow
#

please

onyx osprey
lavish condor
#

bullet-filled shotgun crossed with hide of astrum deus?

onyx osprey
#

I envision a massive spiral of stars radiates from you + bees + whatever else sounds interesting

#

like the stars from the Asriel boss fight in undertale

lucid marsh
#

"all our offensive accessories are boring stat sticks!"
"Hey, here's something you could work into a line that isn't just mana regen and does more interesting things!"
"No, let's make it part of the free mana and stats line instead!"

lavish condor
#

post-Yharon accessory where you self-damage but spawn a bullet hell of projectiles around you just like Yharon does on hotkey

lucid marsh
#

Actually delusional developers

dense ferry
dense ferry
#

Treat others with respect, please

lucid marsh
#

I

#

Sorry

#

I was exaggerating for the sake of a joke

onyx osprey
#

like in my mind I'm envisioning basically the Blade Maelstrom from BTD6 if you know what that is

worldly sparrow
#

we should 100% try to reduce the amount of offensive accesories that are literally just stat sticks

bright crag
lucid marsh
#

Make it not an on hit effect, make it activate via some other means

bright crag
onyx osprey
#

I haven't seen this get explored beyond the vanilla accessories that do that

bright crag
#

(No, in fact it's the best choice imo and the one I went with)

lucid marsh
#

well, yeah

#

I figured

#

so then make mana cloak part of that for its unique effect?

bright crag
#

Yeah

onyx osprey
#

Star Maelstrom

pure whale
onyx osprey
#

idk just spitballing

bright crag
#

And build other effects on top of it

lucid marsh
#

the regen line, not the potion one

#

yeah

#

ok cool

lavish condor
#

How does mage balance work right now? Do mana potions beat mana regen or vice versa or are they balanced?

lucid marsh
#

potions are boring, but you could make them more interesting if you did something like "spawn a ring of projectiles when you drink a mana potion"

bright crag
#

Mana Cloak would start the potion line
Reworked Celestial Cuffs would start the regen line

lucid marsh
#

wait but then the potions and star effects would conflict 😦

bright crag
lucid marsh
#

potions are boring and should be discouraged

bright crag
crude geode
#

^

lavish condor
#

rework mana sickness to act the same as potion sickness and give more ways to increase mana regen /j

lucid marsh
#

I was about to say, give mana potions a cooldown

onyx osprey
#

put it on a cooldown then

lucid marsh
#

or make it only activate if you don't have mana sickness or mana burn

crude geode
onyx osprey
#

a cooldown to proc the effect I mean. potion consumption doesn't need to be affected at all

crude geode
#

(Celestial cuffs is like actually a straight up downgrade)

lucid marsh
#

I would make it have a cooldown

onyx osprey
#

so if you hold down left click with last prism, you need to wait a few seconds between procs

lucid marsh
#

because mana potion chugging sucks and should not exist

lavish condor
#

what does celestial lose from mana?

crude geode
#

The regen.

lavish condor
#

ah

#

you can tell I've never played mage

crude geode
#

The most important part of it lmao

crude geode
pure whale
#

Mana sickness just should increase mana consuming

lavish condor
#

that sounds interesting

lucid marsh
#

not if you keep picking up mana stars spawned by your accessories when you hit enemies!

onyx osprey
#

nah don't fuck over the prisms, they're iconic. or if you do rework mana potions, make the prism-esque weapons ignore the mechanic

#

and I guess nerf them a bit if you need to

#

but the base functionality should be the same

lucid marsh
#

make prisms require skill to restore your mana fast enough

bright crag
#

I want to be clear in that I don't hate mana potions
I hate that they're the favored approach by vanilla

I think you should be nudged slightly into going regen solely because it takes more dedication (so it would have better coverage and slightly better damage)
Outside of that, mana regen or mana potion should be two viable paths
Which one you take is your choice

crude geode
#

Yeah makes sense

lucid marsh
#

I agree

#

well, partly

crude geode
#

From what you’ve said you don’t

lucid marsh
#

I would prefer if they just didn't exist

#

but if they have to exist, they should work differently

novel belfry
#

i had to look back at where this conversation began, this is such an absurd conversation

small timber
#

if you want a first step to make mana potion less powerful, just double its duration and max duration

pure whale
#

Or make the boss drop mana stars on losing some percentage of hp
Like boss drop mana star when he lose 4% hp

lucid marsh
#

make mana sickness keep stacking up in duration as long as you chug

small timber
#

for example mana potion instead of giving you 5s mana sickness per potion, it gives 10

but it takes 20s of mana sickness to decrease your damage output by as much as 10 right now (50%)

lavish condor
#

at 20s of mana sickness you'd be dealing 100% less damage multiplicative

lucid marsh
lavish condor
#

so 1

small timber
#

that way you can for example give mana potion line effect that make mana sickness less crippling/less duration applied per potion

lucid marsh
#

mana cloak is by far the best way for things to work imo

small timber
#

not it is not really, it is just the most interesting out of all options available, but it is far from good

lavish condor
#

nerfing mana potions to be unideal then adding fun ways to refill mana would make mage a lot more engaging

small timber
#

relying on taking damage to restore your mana is just scuffed

lavish condor
#

yeah you'll run out of health eventually

lucid marsh
#

accesory that makes mana potions deal 100 damage to you when consumed but spawn a ring of projectiles like yharon

onyx osprey
#

they could do something like... have a bar that fills up as you consume mana but decays over time; you can fill up the bar quickly and deal a lot of damage and then wait a bit, or space it out evenly

small timber
#

taking damage should have an impact on you surviving, not dealing damage (by having enough mana), because at certain point you incentivize taking damage for damage output

pure whale
lavish condor
#

mana cloak spawns mana stars around you when you get hit, which you can pick up for mana refills

lucid marsh
lavish condor
#

thing is it's in the mana flower line so like

lucid marsh
#

try using it without potions in your inventory

small timber
#

which is why I don't like absorber giving DR reduction debuff, just seems abit random

lucid marsh
novel belfry
lucid marsh
#

ah

small timber
#

and probably why people treat it as end game viable, considering armor crunch is nerfed and absorber DR reduction is much better than armor crunch

lucid marsh
#

mana cloak is a weird middleground between cuffs and flower

#

I like the unique effect it has

crude geode
lavish condor
#

there's a wulfrum weapon that has a mana-sucking effect right?

lucid marsh
#

it could fit with something like deific amulet, perhaps

crude geode
#

Deific does not need more shit

small timber
#

mana effect should be on a mage accessory

crude geode
#

Exactly

small timber
#

not an all class post-deus defensive accessory

lucid marsh
#

I was thinking more like

#

split deific into other accesories

small timber
#

I said that

#

the devs said they don't want to do that

#

deific (therefore rampart) will be iframe + potion CD

drowsy plank
#

if you split deific into other accessories you're just turning it back into its components

#

why are we even touching deific for a mage accessory that seems weird as hell lmfao

small timber
#

they can split deific into a healing potion line (eg: core of the blood god which gives better potion healing) and a damage avoidance line for the iframe effect etc, and just extend on their own line

but yeah, ozz stated deliberately that deific will be iframe + potion cooldown, so that probably is staying
and of course cotbg being reworked too

lucid marsh
drowsy plank
#

bee cloak upgrade..,.,.

#

hide of astrum deus upgrade ultimatesmug

golden sonnet
#

void of calamity upgrade deepthonk

hollow idol
#

exo mech (and any boss really) monoliths get added when sprited

crude geode
#

@ashen warren see above

ashen warren
ripe owl
#

Time to put all my dedication and whole life into spriting (or at least trying to) this thing

hollow idol
#

Definite: Levi, DoG (two modes), Yharon, Exo Mechs, Cryogen, Boss Rush
Maybe? (kinda weak): PBG, Provi (two modes)
Probably not (redundant): Wyrm, Calclone, Weaver
Bonus: Astral sky

autumn crest
hollow idol
#

finally (sprite hell)

regal willow
stray warren
lucid marsh
#

Exo monolith would sort of just be vortex monolith with less green and no planet thing in the sky

#

Which is fine

#

I guess

crude geode
#

and lightning

lucid marsh
#

Vortex has lightning I think?

#

Maybe not

dapper apex
#

It has

small timber
#

ok yeah it is a bug

Spectral Veil only = 15s CD 15s Chaos State
NR only = 20s CD 20s Chaos State
Spectral Veil + NR in inventory = still 15s CD 15s Chaos State

However
if you bind Spectral Veil and Normality Relocator to the same button (eg: Z), and then have a NR in inventory while using Spectral Veil, it will be 15s CD 20s Chaos State, and this only works if you bind both to the same button

hollow shell
#

I suspected that was the cause

#

To the bugs forum with you

fringe sky
#

yay they're up

buoyant idol
regal willow
#

🤔

hybrid steeple
#

that would require assets needed to be used XD

coral carbon
#

its been quite a while since the last request but we're back!

this time its the godslayer-

hybrid steeple
#

jokes on u that one has an accepted sprite 3 years later

coral carbon
#

gabe newell "after nine years in development"

#

wait, is that calamitas?
come on, not every girl in a robe is calamitas.
hi im calamitas-
OHMYOGD.MP3

hollow shell
#

.

livid coral
#

With a steel chair

steep vine
#

I like the idea of the DoG consuming providence after she's beaten, but I think it would be easier to make a portal consume her body rather than having the DoG directly consume her

buoyant idol
#

I was thinking that only the big crystal is eaten, causing her to explode from the massive damage from losing so much power.

drowsy plank
#

ill be honest i just dont like this idea at all, it really does just feel like taking your win away by having some other boss deliever the final blow, even if you do beat him later. providence already has a perfectly good death animation that lets you focus on her instead of turning her into DoG foreshadowing

golden sonnet
#

I'm also not a huge fan of direct foreshadowing, it just feels forced and lazy when the boss just jumps out in front of you, instead of more subtle and intentional buildup and foreshadowing. Such as through dialogue, environmental storytelling, etc.

#

Not to cause a debate or anything, but that's one of the issues I have with infernum buildup. It's all very very cool to see the signus cutscene, and storm weaver appear in space, but it just all feels so forced in my opinion

modern rapids
#

maybe dog lurks in the distortion as you explore it

honest isle
bright crag
random talon
#

damn

bright crag
#

Because yeah
It'd be stealing a hard earned victory

random talon
#

I guess DoG starves then

bright crag
#

Not really
He can still consume her lingering essence

drowsy plank
gaunt needle
#

what about last phase being short DoG fight to stop him from eating providence?

bright crag
#

After all, it's a fact that godly essence lingers around if not properly disposed of

bright crag
drowsy plank
#

ah okay actually yeah

#

still feels weird to let it sit in voting when it's already rejected anyway lol

golden sonnet
bright crag
random talon
coral carbon
#

that takes a while to happen

drowsy plank
#

honestly that would be cool tho fr

bright crag
#

It doesn't happen for a few reasons

  • Corruption/Crimson/Hallow are the results of multiple dead Gods festering for a long time
  • It's safe to assume DoG does consume the essence of SG and Providence
random talon
#

who's SG?

#

I forgor

golden sonnet
#

Slime god

drowsy plank
#

slime god

random talon
#

ah

golden sonnet
#

Slime god does become queen slime though, so does it lose its godhood before QS, or is QS like technically a god

gaunt needle
#

slime god is just the core

#

and it gets stuck inside queen slime

random talon
#

so SG rebrands to QS

golden sonnet
random talon
#

SG supports the trans community! 🏳️‍⚧️

bright crag
#

SG inside of it is
If you consider QS to be SG, yes, QS is a God

golden sonnet
#

Makes sense

wintry gale
#

But
Well
With this incoming DoG total rework hes definitely big enough to eat providence in a single bite i guess

regal willow
#

nom nom

novel belfry
#

Honestly just have the queen slime death animation have the slime god core attempt to flee, only for doggo to show up and eat it

#

Avoids the hard earned victory being nullified… by having it happen to that stupid slime boss

glass arch
#

no

novel belfry
#

Yes, because you get an opportunity for dog to say “Mmmm, crystal candy”

glass arch
#

no

#

having victories stolen or otherwise ruined by either hidden revives/another boss coming in and stealing the kill is not gonna happen

coral carbon
#

yeah its just very upsetting to have happen tbh

#

and its bad foreshadowing

#

in your face foreshadowing like that rarely works

#

"foreshadowing"

glass arch
#

its just screaming in your face that this thing exists

coral carbon
#

yeah

random talon
#

@wide river W suggestion

drowsy plank
#

spadefish should become a gravedigger shovel sidegrade

#

ive been saying this for so long

wide river
drowsy plank
#

i was thinking of making it kinda like reaver where it's rarer but stronger

#

kinda like bone vs. reaver

#

bone is faster but reaver has a higher power

wide river
#

Hmm

frosty trellis
#

That's a great idea yeah

wide river
#

Hmm
Not related to what I just suggested, but what do people think about Corrupt/Crimson Flasks? You know, those two accessories that used to be part of Ambrosial Ampoule but are now just standalones
I don't feel they need an upgrade, but I was wondering if they could be merged into a single accessory since they give nearly the same effect now, with the only difference being the debuff they give immunity to

novel belfry
#

also I just instantly remembered that the Tabi exists, but because calamity has so many other dashes before even the tabi

#

the tabi only exists to be a material for the ninja gear

drowsy plank
drowsy plank
novel belfry
#

aside from those climbing things

#

those things are straight up begining game items

modern rapids
#

tabi is also just a material in vanilla

novel belfry
#

so what im saying is, could i suggest moving the tabi to an earlier point in progression, so that it can be more readily used?

drowsy plank
#

why? ...how? what would you even put it on??

novel belfry
#

i know in vanilla, the tabi (and the ninja gear as a consequence) has a much more powerful dash than the shield of cthulhu

modern rapids
#

shield bonk makes it better

golden sonnet
#

There just aren't really many places it could go tbh, like every point pre plant already has dash options

drowsy plank
#

counter scarf yeah

novel belfry
#

^

drowsy plank
#

what

#

im saying counter and evasion scarf making moving it pointless

wide river
#

Pre-boss you have the default dash, post-Eye you have Shield of Cthulhu, post-Skeletron you have Counter Scarf, post-Queen Slime you have Crystal Assassin armor, post-Mech you have Evasion Scarf, post-Cryogen you have Ornate Shield... I don't see much else where it could be placed

novel belfry
#

im thinking of moving it like, perhaps before skeletron?

golden sonnet
#

SoC --> CScarf --> EScarf --> ornate --> asguards + ninja

drowsy plank
#

why

modern rapids
#

default dash is great
mobility for desert scourge feels so much better

fringe sky
modern rapids
#

what would the classification even do

drowsy plank
#

nothing lol

wide river
# fringe sky 😔

Shows up as 31 for me, just a client-side thing if that's what you're pointing out

fringe sky
#

oh

#

ok

#

thanks discord

#

very cool

golden sonnet
#

Discord is a flawless application with no issues whatsoever

modern rapids
#

as always

wide river
#

Rather than fixing their issues they'll add microtransactions though

novel belfry
#

its 31 for me thankfully

modern rapids
#

using pwnagehammer line just tells me to stealth strike

#

even though you can't

novel belfry
#

ah yes, when pwnage hammer and its upgrades actually had a ROGUE variant

fringe sky
modern rapids
#

is daybreak a boomerang

wide river
#

(I don't think it got brought up before but the Pwnagehammer line was formerly classified as boomerangs but that classification was removed in the rework)

fringe sky
modern rapids
#

(i forgot if pwnagehammer even comes back lmfao)

fringe sky
#

lemme see

modern rapids
#

fallen paladin+ come back according to wiki

fringe sky
#

oh yeah pwnagehammer does not come back

#

huh

modern rapids
#

which makes sense as it combines a boomerang into the recipe

fringe sky
#

@hollow shell is it possible to have submitted suggestions edited after going to #suggestions-voting or no

random talon
#

no

modern rapids
#

classify them as rogue weapons with melee damage

wide river
#

Once its in voting it can't be changed no

fringe sky
#

oh dang

#

for ref I'd prob make an edit stating it to be FPH+ not including pwnagehammer then

drowsy plank
#

they only return on hit

#

and pwnage hammer doesnt return at all

wide river
#

Best that could happen would be getting it deleted from voting and sent back in with the changes made, but that'd make all the votes go away

drowsy plank
#

so they're still. not really boomerangs

#

since boomerangs always return no matter what

modern rapids
#

yeah

fringe sky
#

i thought fph did return no matter what

drowsy plank
#

nope

#

all of them fall unless you hit a target

fringe sky
#

hm

modern rapids
#

are you planning on doing a boomerang only playthrough

#

is that why you suggested it

drowsy plank
#

sbub clas :)

fringe sky
#

in part it came from me doing a boomerang/yoyo/flail playthrough and noticing that there was a severe lack of boomerang calamity weapons for melee before mid hm

modern rapids
#

just play rogue

novel belfry
#

What a convenient time to be listening to enter sandman

fringe sky
#

then i talked with rover about it in here which made edits to what's shown in voting rn

drowsy plank
#

why force things to be "boomerangs" instead of just making them cool lmao

fringe sky
#

i mean it was more about clarity and not actually changing them mechanically

modern rapids
#

they're cool because they're rogue weapons

drowsy plank
#

well it isn't clarity bc that isn't how they work HDfailure

fringe sky
#

this is where the original conversation started as a ref

drowsy plank
#

boomerangs are mostly considered rogue anyway

fringe sky
#

except vanilla boomerangs

#

which are all melee

novel belfry
drowsy plank
#

me when the video game modification modifies the video game

drowsy plank
novel belfry
#

An observation that’s all

drowsy plank
#

stuff like this is good and i like when calamity does it

#

fair

fringe sky
#

ig if the classification is labeled as "projectile weapons which can come back to the player"

#

for a boomerang

#

which isn't exactly inaccurate for real life boomerangs

#

but yeah in hindsight if I could edit the two suggestions I would probably:

  • exclude pwnagehammer into labeling it as a boomerang (since it doesn't come back in any capacity)
  • rename the boomerang classification as "projectile melee weapon which has the ability to come back to the player"
  • change the new hammer types for prehm/earlyhm to join in for the stellar contempt and not pwnagehammer, since pwnagehammer isn't a "boomerang"
vagrant spindle
#

ench finding random items nobody has ever gotten in their lives as usual

drowsy plank
#

that's not true ive thrown out plenty of spadefish while fishing clueless

wide river
fringe sky
#

imagining the universe where all of these were melee weapons

#

insetad of rogue weapons

#

after the dual type removal

drowsy plank
#

i prefer this universe tbh

wide river
#

More melee weapons boohoo

drowsy plank
#

^

#

plus they'd lose their stealth strikes

#

sounds really lame

fringe sky
#

i mean, rogue already have javelins, daggers, and bombs. melee has swords, boomerangs, flails and yoyos in vanilla terraria.

drowsy plank
#

well we arent talking about vanilla

#

and calamity already has an issue with too many melee weapons as it is

#

every other week it feels like another is being removed

#

lmao

fringe sky
#

i'd be fine sacrificing more melee weapons for a fuller melee boomerang selection throughout calamity

wide river
fringe sky
# drowsy plank well we arent talking about vanilla

also tbh even though we aren't talking about vanilla, this is something important for new calamity players on a clarity / conversion sense that what they know in vanilla (boomerangs are melee weapons) is the same

wide river
#

Question: Is this a class consistency argument

fringe sky
#

tbh yeah

glass arch
#

then do not

drowsy plank
#

im thinking it might honestly be better for calamity to just turn the boomerangs into rogue weapons once and for all (besides palladin's hammer)

#

same with all their weird bad ranged throwables too

glass arch
fringe sky
#

i mean i think it'd similarly be fine if all vanilla boomerangs were changed to rogue weapons

drowsy plank
#

i dont think anyone would be horribly distraught and worse comes to worse you can slap a config on

wide river
drowsy plank
glass arch
#

changing damage types of vanilla items is further than cal will go

fringe sky
#

i believe that's what afflatus was insinuating no?

glass arch
#

no cog was talking about calamity's i think

fringe sky
#

the only "boomerangs" that are calamity are two weapons

#

so no i don't think it was about calamity's

drowsy plank
#

all im saying is
we are reworking the Don'ts doc and there were some funny discussions, but they were just discussions, nothing more

fringe sky
#

👀

glass arch
fringe sky
#

i mean

#

realistically the only thing that falls under "vanilla damage type changes" that would even be considered are melee daggers, throwing weapons, and boomerangs

#

i don't think there's any cross issue with like mage, ranged, or summoner

#

magic guns are a staple so that's fine

#

summoner using mana? 🤷

#

like those aren't real controversial / consistency issues

#

but rogue and melee having a lot of overlap in the projectile weapon department does have a few issues

wide river
fringe sky
#

plus if all melee boomerangs become rogue weapons, then it frees up the ability to add new melee weapons without bloat concern, e.g. new prehm or early hm hammers

#

could even make hammer weapons a subclass

wide river
#

These look much longer in my doc for some reason
Not a bother I suppose

bright crag
#

Second suggestion: agree entirely, it would be pretty awesome to fit it in a middle ground actually

#

First suggestion: clueless

wide river
#

I take it that means something's being done with it

lucid marsh
#

Which do you mean by first and second?

wide river
bright crag
#

Spadefish will have another obtainment method now
I should probably ask for an improvement in its function

#

Shade did earlier today but I think I have a counterproposal

wide river
#

I suppose if there's some stuff already planned for it then I'll get rid of that suggestion
No point asking for its removal if it has changes on the way I suppose

bright crag
wide river
#

@trail sleet I would like to direct you to the Suggestion Don'ts doc
Namely, this suggestion lacks proper formatting and reasoning. I also think it strays into SIS (Specific Item Suggestion) territory a bit due to saying how it'd function

fervent orbit
#

a pickaxe that functions as a flail?

buoyant idol
#

Cool idea, against the rules

#

Not to mention, the crystal crusher can do just about that if you move your mouse around.

north oracle
#

Well now it’s an SIS

fervent orbit
#

this is

#

even worse

coral carbon
random talon
#

don't worry, this is still fixable!

#

(hopefully)

north oracle
#

(It’s not)
Unless they entirely change it to be “add a post DoG pickaxe” without being specific at all

random talon
#

@trail sleet so may you plz try that?

trail sleet
mystic sandal
#

can we add my oc(sword the pikachu) as a post-scal boss i think he would be cool and awesome and he could do abilliond amage and drop the best weapon ever

ashen warren
#

sis

#

i mean i'm not sure if you can save this...

#

it's a respectable idea, but there's no real reason to implement it other than for novelty's sake

wide river
#

Midnight Sun Beacon and Yharon's Kindle Staff are the only two Auric-tier Summon weapons, correct
I vaguely remember a suggestion similar to yours in the past, but I can't seem to find it

#

Though, I'm thinking you might need to edit the title since you seemingly want both Mage and Summoner to have more weapons there

trail sleet
#

For magic its 5 auric weapons, you forgot yharims crystal

wide river
blazing kettle
#

how did the first SiS get marked but not the second

wide river
#

First one was hit with the bot's formatting, and the second one didn't
No one's exclaimed them yet though

bright crag
#

It's 6 Auric tier Mage weapons

Yharim's Crystal
Phoenix Flame Barrage
The Wand
Helium Flash
Void Vortex
Aetherflux Cannon

bright crag
#

@trail sleet Not sure if you were told, but your second suggestion (the one with an explanation) doesn't follow the rules

It's an SIS (Specific Item Suggestion)
You can't outline the specific functions of a suggested item, and you specify pretty much everything

#

I hear of two
One I don't know about
And another that probably won't happen too soon

#

Np :)

trail sleet
#

yep, i was told

trail sleet
wide river
#

However

#

Feller of Evergreens has plans for it or something like that

bright crag
#

Yeah, we do have plans

trail sleet
#

i heard that dog will be fought in the distortion and that the forbidden archive might have a future use

glad tundra
#

is it going to be tiershifted or will it do something not like a normal axe

trail sleet
#

will the forbidden archive be used to access the distortion?

glass arch
glad tundra
#

ceaseless void is a portal to the distortion iirc

#

the distortion is where youll fight the gigantic dog

trail sleet
#

but we killed cv

glass arch
bright crag
#

Yeah, but the Distortion hasn't been added yet

fervent orbit
trail sleet
#

oh yeah u right

fervent orbit
glad tundra
#

i think it will be like how infernum cv is right now

bright crag
#

Yeah
There's really no "killing" a portal
Once Distortion is added, CV will just have its seal broken and become a functional portal

glass arch
#

(hello mpg i see you lurking)

trail sleet
#

that makes sense

glad tundra
#

ceaseless void (nether portal)

trail sleet
#

will there also be a distortion lore item?

glad tundra
#

probably when you kill dog yeah

bright crag
#

Not really

trail sleet
#

or is that already the cv lore

bright crag
#

A lore item like the floating ones that drop from bosses? No
An item ingame which provides you with lore? Definitely

glass arch
#

dogs lore item isnt gonna be changed aside from grammatical fixes

bright crag
#

I do think CV should be found in the Archives in a similar fashion to Infernum CV
And his portal is created in the Archives after the battle, being placed as the pupil of the eye

glass arch
trail sleet
#

didnt lore items back then give buffs?

glad tundra
#

ye

trail sleet
#

why were those buffs removed

glass arch
glass arch
frosty trellis
trail sleet
#

makes sense

glad tundra
#

didnt yharons lore item just give you infinite flight XD

fervent orbit
#

15 minutes of flight iirc

glass arch
#

not infinite but its so close to infinite that you arent gonna run out

glass arch
trail sleet
#

thats cool

#

i have so many questions but i might get reported for spamming

#

ok

#

which one?

lucid marsh
bright crag
#

Pretty much

lucid marsh
#

Until you kill moon lord

#

Then you can activate it somehow to fight it

random talon
#

I just thought the forsaken archive should have some cool lore items in it

#

that would be crazy

#

after all, all those books aren't for nothing, are they?

wide river
#

There's definitely gonna be some stuff in there, yeah

random talon
#

cool

wide river
#

A few tomes about relevant info iirc

random talon
#

that would be really fun

novel belfry
#

how weird, i had this suggestion draft from earlier that i never devloped further because it was bad

bright crag
#

?

ashen warren
#

id prefer whatever you end up doing is distinct enough from ours :p

bright crag
#

It's not like the idea is revolutionary, when CV's lore (a portal sealed and hidden by the Dungeon cult) and the Forsaken Archives came in the same update

ashen warren
#

hence why im not being 100% serious about it

bright crag
#

If anything, I think that was our intention with it
Plus, we would make our own implementation

north oracle
#

Infernum just got to it first

ashen warren
#

it was ye, but the suggestion was in limbo for over a year or smth

north oracle
#

It’s definitely something that makes tons of sense for the boss anyway

ashen warren
#

and we did it with permission from the suggestion maker :p

bright crag
#

Yeah
It's understandable :p
And you did a great job

#

It's definitely my favorite Infernum worldbuilding addition

north oracle
#

^
It’s my favourite of the sentinels worldbuilding things tbh

ashen warren
#

i have zero issues with you doing something similar as ye, it makes sense, id just prefer it to have a different take on it than ours

bright crag
#

Different take in what sense?

ashen warren
#

as in, we went for the take of being physically chained up

bright crag
#

Yeah
We can definitely do a different take

#

I would imagine a lot more... magic involved

#

Runes, spells, curses
A magical bunker for the portal

wide river
#

Can't wait for the inevitable arguments about "Who did Ceaseless Void better" because you know that will happen

ashen warren
#

ye i can picture stuff like that working well

bright crag
#

We also have plans for the Archives that don't include CV, which will be nice

ashen warren
bright crag
#

^ yeah, pretty much

ashen warren
#

i have plans for the archive too

#

that involve stopping it getting eaten up by our abyss constantly XD

bright crag
#

LMAO

#

True

ashen warren
#

a little ye

frail mantle
drowsy plank
bright crag
#

Yeah, I'll lock it when it gets to voting

ashen warren
#

btw you might wanna start storing the position of the archive in worldgen a bit before you plan to do smth with cv in there, so less worlds arent able to have it :p

#

we had to store it ourselves because cal doesnt for us

bright crag
#

True

fringe sky
#

like there's as portal in the archives that can only become accessible with the rune of kos

bright crag
#

....?

#

What subworld direction

#

The only planned subworlds are Distortion and Dragon Aerie (the latter has nothing to do with this)
CV is meant to be a portal to Distortion, so we can't put it there

#

CV is the portal

#

So it needs to be in the Dungeon

#

And CV is the only permanent path to the Distortion
There's DoG's portals, but they don't last long
You'd only enter one if DoG wanted you to (like in the P2 transition)

fringe sky
#

ah i thought there were some plans with subworlds and some boss fights

#

like with providence I think? or dog

bright crag
#

Nope

frosty trellis
#

Profaned Biome is gonna be it's own thing in the overworld, distortion and aerie are the only subworlds iirc

bright crag
#

DoG's Phase 2 will take place in the Distortion, because DoG drags you into a portal to fight you in his home turf
And Yharim will be fought in the Dragon Aerie

#

That's it

#

Yeah, Profaned biome would be in the overworld

hollow shell
#

Both the times they tried to suggest it were invalid
and idk if it really can be suggested even with just the specification of Post-DoG block-mining flail
But

I'll keep the idea in mind for myself HyperFailure

cobalt pewter
#

me when sis

#

(unironically would be a more fun weapon mining method than the mortar shit)

wide river
#

Remove Mortar Rounds and Blossom Pickaxe
Shrimple

#

Make it so the penultimate pickaxe isn't just
Start of post-Moon Lord really

#

(That's bothered me for a bit really, the fact that the last pickaxe you ever need is right after Providence)

hollow shell
#

Why remove Blossom and not add more after it

wide river
#

Yes the proposed solution of mine would be to put something else slightly later
Somewhere around Polterghast tier maybe so it has a use in Distortion as well

#

That'll get changed at some point though so it's not too much of a bother ¯_(ツ)_/¯

hollow shell
#

I've had ideas for post-ML pickaxes over the years
with unique functions/gimmicks on each one because there are no new blocks to mine, and just making them mine faster and faster becomes ridiculous quickly

wide river
#

Unique gimmicks on tools would be cool

#

Considering the most we have so far is just... it mines faster and has more range

small timber
#

just make a photon ripper but pickaxe smh

hollow shell
#

Could have one(s) that break multiple blocks at once (like that vanilla Shovel but for any block)
Could have one(s) with long range that gravitate dropped items toward you when you hover over them
Could have one(s) that automatically get rid of the dropped items for useless common blocks like Dirt, Mud, Snow, Stone etc so they don't clog your inventory (AutoTrash but.. diegetic, I spose. And not an external mod)

wide river
#

Starlight River has a pretty cool pickaxe iirc, Whirlwind Pickaxe I think it's called

hollow shell
#

I don't think I've seen it

wide river
#

I don't have a video on me but I think it just does an animation where you spin around and mine tiles on both sides of you
I'd need to go confirm ingame or something but that's what I remember it doing

hollow shell
#

Good for expanding hellevators I spose?

wide river
#

I guess

hollow shell
#

Or just for thinking less while caving
No aiming

wide river
#

A couple more precise pickaxes would be nice too, something like the Laser Drill in vanilla

#

Long-range, slow speed sorta thing

#

I s'pose the Marnite Obliterator exists actually

hollow shell
#

Could have a late-game pick/drill that has full screen range, you can mine whatever you see
But slower-than-standard speed

#

Maybe even give it a scope..

#

Crystyl was that for a while wasn't it
But it doesn't count cuz it's post-game

wide river
#

It does do the spinning thing but you can't jump or change directions during the animation

#

On a similar topic:
I get there's not really much that you can do with them, but having more reason to get better axes/hammers would be nice
Because as it stands the only reason you get better ones of those is to break Altars in hammers' case and because it's part of another tool in axes'

#

Maybe in future reworks there'll be some incentive, so I guess I'll just hope that for now

gaunt edge
#

cosmilite tree: you need 3000% axe power to break it lol

#

not real suggestion

hollow shell
#

Yeah, axes in particular have very little purpose
No tree you can't break since the beginning of the game

#

Probably why most of them double as weapons

sand marlin
#

@glad tundra feller of evergreens has lore for some reason so it's likely not going byeah I would agree with the suggestion regardless

glad tundra
hollow shell
#

it what

sand marlin
#

All I remember is a past FoE suggestion being rejected because of something like that in a similar scenario

#

Let me try and find

hollow shell
sand marlin
#

Oh plans

#

Ye

coral carbon
#

plans™️

sand marlin
#

Didn't even know this thing existed despite repetitively crafting it on my previous playthroughs

vestal bronze
#

am i allowed to suggest interaction between midas prime and railgun

sand marlin
#

It's currently a nonexistent item

coral carbon
vestal bronze
sand marlin
coral carbon
#

midas prime railgun ultrakill reference suggestions:

rugged juniper
#

+ULTRARICHOSHOT

vestal bronze
#

its not exactly easy to hit a coin with the railgun tho

coral carbon
#

still you cant suggest things just to be references iirc

fervent orbit
#

iirc it also cant work currently

frail mantle
#

yea i think iban considered doing it when he made the item

#

but too much of a pain to code + would be a pain to actually pull off since the railcannon is instant fire but the railgun isn't

frail mantle
fervent orbit
#

wat is this talking about

ashen warren
#

Controller lock on I suppose

#

Solution is don't use it XD

small timber
#

that or uhh, "gravity"

lucid marsh
#

A thought: there are 2 pairs of accessories relating to statis, but none relating to braelor. Maybe the yharim's insignia line should be changed to be related to him?

cobalt pewter
#

lore stuff wires

#

(try asking the lore peeps if that makes sense)

hollow shell
#

@static crow "lock-on feature"?

frank viper
#

can i put in a small concept for a class fusion accesory? multiple of my ideas have been shut down but i feel like this one has a chance

small timber
#

chances are it will be a bit too specific

#

and of course there will be power level concern, unless you are really convincing chances are it will be shut down

#

eg: yoyo bag + elemental gauntlet (or rather combined into elemental gauntlet), that was directly a suggestion don't exactly because it will create significant balance issue

frank viper
small timber
#

then it likely will have to be even more specific
but yeah you can just post your idea here (suggestion-discussion) first, to see how others think about it

small timber
#

ok yeah that one will 100% be causing way too much balance concern

#

though will just see what devs will say about it

fervent orbit
#

"can only be used until qs"
forbidden in the corner:

umbral gazelle
#

astral armor that give 35% dmg to everything 😢

frank viper
stable kiln
#

i wont flag it becuase i dont think it needs flagging but as someone who works on balancing a lot
i Will be voting against it if it gets through, it sounds like a giant headache

eternal escarp
#

i mean, do you consider it as high effort? since that is currently a Don't

drowsy plank
#

this seems both high effort and fairly specific

#

idk

stable kiln
#

it would definitely be a high effort balance wise but thats not why i dont like it

#

im fine with balancing things that take a while, but i just dont like this idea much

wintry gale
#

Well anyway theres the clam armor iirc

fervent orbit
#

yea?

#

they said multiclassing ends at qs when it doesnt

wintry gale
#

Oh wait
I thought you guys were talking about start in hm

#

Mb

golden sonnet
#

I know they aren't for every single class, but this doesn't mention Forbidden armor (post two mechs, summon + rogue and summon + mage), OOA armor, (post golem, summon + any class), Astral armor (Post Deus, every class), omega blue (post polter, every class), fearmonger (post DoG, every class), Gemtech (Post Exos, every class)

golden sonnet
#

Like, there is literally multiclass/classless options for pretty much every point of the game

wide river
#

Astral also exists too

golden sonnet
#

Oh yeah, I meant to add that then forgor

small timber
#

And also crystal assassin is probbaly the shittiest multiclass option imaginable

grim tusk
#

@frank viper hybrid works the whole game, theres frozen, forbidden, reaver, astral, omega blue, fearmonger, gemtech

small timber
#

As in, it literally have nothing to do with multiclass, other than you can use different class of weapon with it

#

There is also uhh, frozen armor

golden sonnet
#

And like, multiclass with forbidden and fearmonger are known to be incredibly powerful, so it's not even like it's bad either

fervent orbit
#

problem with multiclass in the term of using seperate class weapons is just how do you do it without it being "generic dmg + summoner penalty removal"

small timber
#

If you count it

grim tusk
#

Also this would be complicated as fuck to implement (literally rewritting the entirety of CalamityPlayer.cs and parts of OnHit and GlobalProjectile)

small timber
#

But yeah tldr is: multiclass anything but summon just dont work well

Unless you want a second forbidden rogue situation

grim tusk
#

It also borders on SIS territory @hollow shell opinions?

golden sonnet
#

The only thing neglected in multiclassing and hybrid is stealth imo. Rogue is the only class you can't multiclass with generic damage bonuses due to the reliance on stealth, and forbidden is the only multiclass set with any rogue bonus. It does still work with rogue spam but spam is frequently not the best

fervent orbit
#

doesnt gem tech have stealth?

small timber
#

Gem tech is proper multiclass yes

golden sonnet
#

It does yeah

small timber
#

If only it is not available after one of the final boss and also is a nohitter armor

golden sonnet
#

It's not a nohit armor when you multiclass as you just switch types

grim tusk
#

Gemtech has decent defensive bonuses lol

stable kiln
#

they mean nohit because its better if you dont get hit
as in, the gems breaking makes it weaker

small timber
grim tusk
#

@static crow that is a bug, also does it happen with other classes weapons? if it does then its not even our bug

small timber
#

And also of course that a lot of class accessories are among the best accessories

#

You can setup to multiclass 2 class: 1 main class + summoner, but if you have to switch between more you have to use generic accessories which generally offer worse bonus (offensive wise)

So the benefit of gemtech is just it is 70% of a summoner armor + 80-90% of your main stat, and with the current state of summoner damage penalty it is worth it even without proper accessory

golden sonnet
cobalt pewter
#

not sure if it's even worth the time considering armors already do this

golden sonnet
small timber
# golden sonnet I kinda flip this on its head tbh, a lot of classless accessories are the best. ...

Rogue and summoner pretty much is unarguably need their accessory to maximize performance

Melee definitely need elemental gauntlet due to melee speed (unless you just use non melee speed accessories), ranger works but your accessories will be a lot worse though you can just compensate with the summoner damage

So realistically the only option that make sense is just ranger + summoner (maybe spam rogue or specifically melee without melee speed, and maybe mage but you need to find auto mana somewhere on most mage weapon)

#

Which do not give a lot of leeway in class switching when you get hit, since the other classes are just much worse in performance

golden sonnet
#

I did Low% solely with multiclass mage and summoner, it's more than viable

small timber
#

If you are doing low% chances are you are already much better than most (average) players that you can afford to use gemtech

golden sonnet
#

I wasn't arguing about Gemtech anymore, sorry if that wasn't clear

#

I don't think Gemtech is very good either

small timber
#

Oh ok yeah this entire time I pretty much is just talking about gemtech

golden sonnet
#

Lmao, my bad

drowsy plank
#

keter's problem doesnt exist and his solution is bad is my main take away

#

multiclassing is still perfectly viable and there are multiple sets for it

#

and adding this accessory does not fix that fact whatsoever

hollow shell
#

They seem to be overlooking Reaver and Omega Blue and Gem Tech, if they consider Crystal Assassin to be "hybrid"

#

(and Astral)

#

(and Fearmonger)

#

((and Demonshade too, unless that's what they're referring to when they say "until the end of the game"))

#

@frank viper Why do you say that Crystal Assassin is the last "hybrid" armor when there are so many more classless armor options after it?

#

Sorry I missed Shade already pinging for that

#

mb

drowsy plank
#

Don't forget the OOA sets and Mollusk

#

even if OOA isn't all classes it still has multiclass options

hollow shell
#

Didn't count Mollusk cuz it's pre-QS

drowsy plank
#

fair

hollow shell
#

But yeah the OOA sets are ostensibly multi-class, just with a summoner focus

drowsy plank
#

Oh right, and Frost and Forbidden as previously mentioned I think

#

funny how they missed all the vanilla ones too lol

random talon
#

@mystic sandal Nice idea, but what would be the purpose of making your BG look blue or purple?

#

If you were talking about Infernum DoG's BG (which Cal isn't affiliated with), then I'd understand. However, seems like a lot of developer effort just to make your BG purple/blue.

mystic sandal
#

and/or decrease clutter by just making the background a solid color

wide river
#

@fallen parcel There's a couple things I should mention here, most of what I say here is within the Suggestion Don'ts doc which I highly recommend reading:

  1. You aren't allowed to address future content in suggestions, therefore you can't use Yharim as reasoning for why this should happen
  2. When you bring up the item that the Primordial Wyrm would drop, you lay out exactly how it would be with what it would craft and how it would be like. This makes it too specific to be implemented
  3. The Primordial Wyrm is currently an endgame challenge that isn't required for progression, so this change would go against that philosophy
high kiln
#

Make slime god not despawn

north oracle
#

Stop despawning slime god

grave zincBOT
#

@glad tundra - Your suggestion has received an updated status!

[Remove the Feller of Evergreens and have Axe of Regrowth take its place.]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

wide river
grave zincBOT
#

@bold peak - Your suggestion has received an updated status!

[Add more Summoner weapons to Auric tier]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

#

@ashen warren - Your suggestion has received an updated status!

[An Exo Mech Sky Background Monolith]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

ashen warren
golden tulip
#

both of those implemented suggs

#

huge W's

#

always happy with more summoner content and i can appreciate a cool monolith

#

oh i misread
theyre planned

#

well still a w i guess

dense ferry
#

The Summon weapons have been planned for a while now byeah

#

Will probably get to it soon

grave zincBOT
#

@wintry gale - Your suggestion has received an updated status!

[Make Roverdrive and The Sponge's forcefield dyeable instead change color matching with current team]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[Make Plantera's "Spore" Attack Visually Clearer]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

wintry gale
#

HOLY FUCK
I LOVE THIS MOD SO MUCH

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Give Some More Incentive for Hardmode Underground/Cavern Exploration (other than ores)]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

crude geode
#

Cringe

grave zincBOT
#

@buoyant idol - Your suggestion has received an updated status!

[Prevent the Metal Detector from detecting Disenchanted Aerialite]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@lucid marsh - Your suggestion has received an updated status!

[Rework Auric Soul Artifact]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@novel belfry - Your suggestion has received an updated status!

[Give the Absorber an upgraded form]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
#

shocked lol

grave zincBOT
#

@buoyant idol - Your suggestion has received an updated status!

[Prevent the Metal Detector from detecting Disenchanted Aerialite]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

buoyant idol
#

Fastest implementation in the west

frosty trellis
wintry gale
#

i've seen faster XD

#

maybe its time to start reposting some suggs that havent passed
its fine make it, right?

buoyant idol
wintry gale
#

imagine getting metal detecfor before something for finding sky islands

buoyant idol
#

Use it with gravitation to find islands off screen

#

They contain ores anyways so it’s not an issue.

wintry gale
bright crag
#

Pretty sure Biome Mimics were added purposefully so you can't just AFK

#

And even then
You can AFK if you set up spawn in your farm

bright crag
# crude geode Cringe

When we get to Astral Underground rework, I'm pretty sure you'll get plenty of exploration content

#

A bit of an awkward suggestion because there's already plenty of exploration there, and Astral Infection Underground is really the only place where exploration could be improved at that tier

wide river
frosty trellis
#

Astral Infection Underground needs more than Starburster Core and Hive Pod being the only things that carry it

wintry gale
# bright crag And even then You *can* AFK if you set up spawn in your farm

not only people who are AFKing
but also early hm players who just want to get some sould and have to deal with him sometimes in tight places such as natural generated underground
since they can come from nowhere and smash you out because heavy contact damage
and even if you dont die instantly you gotta spent a considerable annoying amount of timing focusing on killing the mimic/exiting the area and coming back via teleportation
with spawnrate increased by potions and candles this gets way too much often making it unbearable
the AFK stuff is just a small part of the problem and i saw the need of mention it

#

fuck AFK farm tbh
i just want to not have to deal with biome mimics every 30 seconds because im using battle+zerg

bright crag
frosty trellis
#

Hard to argue with that one....

bright crag
#

Summons won't target Mimics, that would be collateral damage

#

And well, if you weren't using Battle + Zerg, I doubt it'd happen often

frosty trellis
#

Looks at half the summons on that tier

... They wouldn't cause that?

royal tapir
#

Me pretending to be surprised that using Battle + Zerg makes enemies spawn a lot

frosty trellis
#

More just annoying because their AI is clearly designed around surface combat so being bullshitted by them in a more enclosed space out of literally nowhere regardless of spawn rates or not is not fun

small timber
#

Hmm, what if we make mimic more common instead, and multiple biome mimics can spawn at the same time

frosty trellis
#

That would be hilarious

small timber
#

I think people will love that change, since biome mimic are abit too uncommon right now, people often complain about how you need to farm souls for biome mimic keys

wintry gale
wintry gale
lucid marsh
bright crag
#

Yeah but at a point where it's meaningful, you're already close to the Mimic and aware of its presence

frosty trellis
#

No xpc has an actual point like

#

If they were more common it would be nicer

#

Since we don't have to farm keys for them

small timber
#

It is just if zerg + battle potion is considered a requirement, why not just make the uncommon stuff more common

bright crag
#

I think Mimic spawn rates are perfect currently, they aren't too common but they always spawn
It's ominous as fuck even

#

And like
You're not really required to pop Zerg and Battle when there are other ways to get large amounts of souls

wintry gale
bright crag
#

(So don't have an endless crowd)

small timber
#

For souls yes, unless you plan to farm a lifetime supply of souls in 1 min by no mean do you need zerg

wintry gale
#

im confused now

bright crag
#

Biome Mimics

small timber
#

When I use zerg is almost always for other things that are less common, eg specific enemy for ankh shield material drop

But for cal crafting recipe was already added

wintry gale