#suggestions-discussion

1 messages · Page 216 of 1

small timber
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but as for the base idea for whips, I feel it is ok
not a perfect solution but it do help to solve the "summoner class is literally just run in the opposite direction and play with 1 hand"

north oracle
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It’s just… in different ways

gaunt needle
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i would say it's completely fine if most whips are just some generic more-damage-tag thing (maybe with some less generic damage-tags e.g. dark harvest basically having 10 additive tag damage but it's applied to nearby enemies)

bright crag
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What I do agree with is that both tag types can be problematic, and I think that we won't really go far using just additive bonuses or just multiplicative bonuses

I also agree that tag effects could be more interesting and that we should have more non-whip active summoner weapons

gaunt needle
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actually

north oracle
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Cal needs to go well away from damage tags imo
It’s just far too much of a balance conundrum to have either powerful additive tags or powerful multiplicative tags

gaunt needle
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what if whips remain how they are in vanilla (additive tags and such), and instead of reworking whips you just add unique tags to other weapon types?

small timber
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imo just make tag multiplicative but have whips direct damage contribute more in early game because whips have shorter range

and higher tag multiplicative damage but whips itself contrinute less in direct damage since at that point whips are basically screen wide

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because using both additive + multiplicative at different point of the game can cause a lot of confusion

(eg: where is my super strong auric tier end game additive damage whip)

cobalt heath
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How I would do it is reworking how additive is calculated

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so have bigger number but not affect base dmg

north oracle
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By… doing what cal did and making it multiplicative!
Or by making it be the same thing except a little bit less powerful

gaunt needle
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actually i have a (vanilla) question

small timber
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additive tag damage do not have to affect base damage at all to be powerful

gaunt needle
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does the whip tag increase base damage of the minion (so it gets boosted by damage% bonuses) or just the damage of a singular attack

small timber
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all they need to do is to "add more flat damage per hit", whether it is base damage or not
because then it will immediately scale hit frequency

north oracle
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Base damage of every attack
Not sure if it does it via base damage or otherwise

sand marlin
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That would be ridiculous

north oracle
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But firecracker is the only one to be consumed after one hit

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Thank god

small timber
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yeah, I wasn't 100% sure on it so it didn't answer, but should be like armor pen yes

gaunt needle
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actually if it was base damage then stardust dragon would be broken

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nevermind the question

small timber
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if it is base damage then it will be broken on anything that have low base damage yeah, not just stardust dragon

sand marlin
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A good word of advice
Do not fuck with base damage lightly, it gets real out of hand especially on rapidfire weapons

gaunt needle
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armor penetration when the rapidfire weapon

sand marlin
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There is a reason why %damage is 90% of the times additive within itself

gaunt needle
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actually

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AP can't get the armor into negatives right?

sand marlin
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Can't

gaunt needle
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so high AP is useless on low armor enemies

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yeah

small timber
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iirc defense reduction like ichor works differently from armor penetration

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but I have no idea how it actually works because the math looks inconsistent to me

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especially since the last time I tested it is pre double AP value fix

sand marlin
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On Desktop version Desktop, Console version Console, and Mobile version Mobile, the debuff lowers the afflicted player's defense by 15, or adds 15 armor penetration when calculating damage against afflicted enemies.

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Recent versions opted to armor penetration

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Well, current version is more relevant which is what that is

small timber
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that is what it says yes except that when tested I remember it just dont do that

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let me see if I can find my old doc

sand marlin
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These are 1.4.4 changes

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So yes

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You are right

small timber
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if that is 1.4.4 changes then yeah this is outdated (for cal is obviously outdated since double AP is fixed, so referring vanilla one)

gaunt needle
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Fixed a bug where, if stacking multiple sources of armor penetration, it would allow weapons to deal extra phantom damage above base damage

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1.4.4 changelog

sand marlin
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Cal or vanilla

dense ferry
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This sugg is 💀

sand marlin
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I'm talking vanilla ichor changes

gaunt needle
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vanilla

small timber
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ok well at least that is 1 mystery solved: it is literally a bug

sand marlin
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Huh.

north oracle
small timber
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which is why it was so insanely inconsistent to me

sand marlin
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I don't remember that being a thing, weird

small timber
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I mean it is near unnoticeable unless you test with no damage spread mod

gaunt needle
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actually i think stacking blade staff with ichor and melee weapon (so you can use sharpening station) was the op

sand marlin
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Oh I just saw this lmao, Hive Pack gives Wasp Gun free 5 AP for more viability, that's so random

gaunt needle
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they just made hive pack boost the wasp gun

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(probably) doesn't really matter, but still nice feature

sand marlin
bright crag
gaunt needle
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oh they also made it boost hornet staff so it actually became viable

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(on 2 bosses but still)

small timber
sand marlin
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Oh yeah @north oracle was hornet staff tested with hive pack

small timber
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but you can always just do the "additive early, multiplicative late" approach, just people will always ask for "where my additive end game whips"

sand marlin
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That's just a random thought that came across my head

bright crag
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Well, that's exactly what I mean :p
You use whip exclusive damage to fix the low contribution

bright crag
sand marlin
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If you really went hard on whips, you could make unique effects that fit their progression stage and a little more if you wished but that'd be pretty difficult

small timber
north oracle
sand marlin
north oracle
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It was so bad we thought it was bugged

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Although iirc it didn’t get affected by hive pack

gaunt needle
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i would guess hornet staff without additive tags is bad

north oracle
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For some reason

sand marlin
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Hornet Staff count as rapidfire summons I think

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They shoot pretty fast

gaunt needle
sand marlin
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So without additive it's just not good

north oracle
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Not in cal anymore XD

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They were shooting at like 1/3rd speed

sand marlin
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Whar

bright crag
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I did understand it

north oracle
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And according to Memes that was intentional but he never buffed the damage accordingly

sand marlin
bright crag
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Rn, what we'll do is spend some time testing the viability of our plans, how whips currently are in vanilla, and how we can make them work in Calamity

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There's a good chance that some people, devs included, have been excessively dramatic about vanilla Summoner's balance and it's actually not fucking Typhon
The numbers will tell

small timber
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I mean most opinion is just comes down to:

  1. they hate or like whips to exist as part of summoner (many people hate whips and want it gone)
  2. how much damage should whips contribute, is it a good portion so that you need to use whips or whips is fully optional over support weapons? (many people hate whips and want it gone)

so tldr is just many people hate whips and want it gone which is why there is a lot of conflict
I don't think the "balance" part of whips to summoner kit is the source of conflict, it is more the existence of whips

sand marlin
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The haters will just have to cope, whips are a part of the game now and can be fit accordingly and actually does so with terraria's rest of the silly-ness

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The balance can be handled separately

gaunt needle
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i think pure minion summoner should do less damage than any other class just because you get to do nothing, and to make up for that you should use some other weapon

sand marlin
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So basically this

gaunt needle
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and so you can either use completely different class weapon to deal damage, or use whips/other summoner active weapons to boost your minions

royal tapir
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Yeah whips aren’t going anywhere

small timber
royal tapir
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Especially if Calamity adds some whips

gaunt needle
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calamity making whips melee was just a nightmare 🙏

small timber
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cant wait for the vanilla Moon Lord whips giving 20% summoner crit, causing lunar meteor to fall from the sky on whip hit that explode and apply a debuff in wide range which when hit by a summoner minion weapon deal continously explosive damage based on the base damage of your minion, while simultaneously giving you lifesteal on whip hits and stack up whip speed over 30 seconds of continuous hitting

gaunt needle
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completely unrelated but stacking firecracker with morning star and dark harvest and completely melting empress with stardust dragon was my favorite whip moment and i would hope something similarly silly would be possible when the summoner update drops

stray warren
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oh another summoner debate

bright crag
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What is the problem with another summoner debate?

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It's better to discuss things than leave them unaddressed

stray warren
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no problems

gaunt needle
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calamity should just revert summoner to 1.2 state tbh

bright crag
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Nah

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1.2 Summoner was boring

pure whale
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1.2 summoner was impossible to beat

gaunt needle
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boring as in had approx. 4 weapons and no accessories?

stray warren
bright crag
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That, and how it wasn't very active

gaunt needle
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actually

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thrower existed

bright crag
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Thrower is 1.3

gaunt needle
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pretty sure it was in 1.2 (probably even earlier)

pure whale
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1.2.4 summoner was ahhh, idk i don't remember how i played, it was on mobile

gaunt needle
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mobile had damaging pets

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(1 damage and they never actually tried to damage anything)

pure whale
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i remember the pet that literally drops coins

bright crag
gaunt needle
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huh

bright crag
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Fossil armor and Underground Desert were added in 1.3

gaunt needle
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why would they add throwing class but give it, uh, 3 armors?

dense ferry
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Scopecreep

pure whale
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literally no emblem, no armors, no weapons for thrower in hm

bright crag
gaunt needle
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they gave the emblem to summoner and added another damage type with no emblem

bright crag
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I understand it but at the same time
Yeah

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Of course people would want a full-fledged class

gaunt needle
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actually that's not completely bad concept

pure whale
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consumables as a main weapon

gaunt needle
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considering throwing weapons are actually pretty unique and good pre-hm where you just use random crap

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having temporary stronger crap sounds fun

glass arch
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@plush swan this has been implemented for next update already

plush swan
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oh ok thanks

fervent orbit
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see this

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and this

plush swan
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great to see it i was getting worried it might've been ignored lol

sand marlin
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Hm

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I'd bet there's already a rework in plan

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Naturally the rest of the line would get one

small timber
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it is the soon™️ rework line yes

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the weapon line is planned for rework yes if you want the tldr, as otherwise they will not just change the first item and then its upgrade don't keep any of the initial property

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it is just the rework was delayed due to port reasons and also I think dev change?

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I forgot if oathblade was iban's work

blazing trout
blazing trout
small timber
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tldr yes, originally it was supposed to be the entire line

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currently is probably still planned iirc, just will be later

hollow idol
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so full story on whats up with the demon swords
Dom worked on the two ingame on a separate github branch in 1.3
For the 1.4 port, all github branches, complete or not aside from some big ones, were merged into the main branch to make porting easier
So the incomplete line got added before the upgrades got reworked

random talon
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@wide river nice suggestion, but what would we change the name to?

hollow ridge
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Day and night swapping item

golden sonnet
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Triumph of time

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Cosmic clock

wide river
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I don't think I need to necessarily provide the rename myself
If anything, giving a specific name idea could potentially lower its chances of being implemented really

random talon
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idea: resprite it into the Staff of the Sundial

bright crag
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Cosmolight rework
Cosmolight rework
Cosmilite rework
Cosmolight rework

craggy mica
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y tho

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y tho

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y tho

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y tho

bright crag
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Honestly, I feel like Cosmolight having an effect closer to the Sundial would be much better

craggy mica
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maybe making a cooldown for it maybe?

bright crag
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I don't exactly like items that let you fully control aspects of the world, because it kinda undermines the importance of them and therefore said world

craggy mica
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cosmolight is stupidly op in my opinion

worldly sparrow
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no shit its op

craggy mica
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it makes sundials useless

bright crag
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So yeah
Either a cooldown, or just make it work kinda like beds and Sundials where it speeds up time instead of skipping chunks of it

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I also wanted to change Torrential Tear to something more thematically fitting

craggy mica
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and also kindof kills the whole survival aspect of terraria(i mean post moon lord kills it anyways)

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since it becomes more of a boss rush game

bright crag
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A statue of the Storm Dragon
You can make an offering of Aerialite Ore to summon a thunderstorm, that lasts a predetermined amount of time

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If you can control whether it's raining or not at any time, with not cost, cooldown or windup, how are rains special and why should you care about them?

craggy mica
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torrential tear

bright crag
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If Spirit's Aurora Night happened every night in the Tundra, it surely would feel much less wondrous than it is

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If Meteor Showers happened every New Moon, seeing a meteor shower wouldn't be as impactful

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You get what I mean

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It's a bit subjective in the sense that I enjoy the immersion in the setting, and the wonders of the world, more than your average player

craggy mica
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or ya know remove the climate summons items

bright crag
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But there's also that aspect of reward to it

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Honestly, I get why they exist
And I think removing them outright wouldn't be considerate in regards to the people that don't care about the world and feel frustrated without those items

craggy mica
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terraria isnt a boss rush game

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thats why i would like calamity to focus more on biomes and enemies

bright crag
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Same!

craggy mica
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😃

fervent orbit
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really hard to make it enemy focused when enemies are only a problem at the start of pre hm and hm, and all enemies are invalidated by good wings that u can get post plant

spark ravine
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Isn't the main goal of the future biome overhaul/subworld updates to do exactly that? Exploration and all that?

fervent orbit
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yes

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distortion will definitely be the biggest exploration wise

craggy mica
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what about mnaking more postmoonlord enemies

bright crag
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Ngl I kinda wish it was more feasible to make some mobs in the Cal biomes be day or night specific
Making day and night feel more unique

But it only makes sense in one of the 5 existing biomes
You could push it to Distortion and Dragon Aerie ig, but the Aerie won't have many creatures

fervent orbit
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after all its a whole ass other dimension

bright crag
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I've been advocating for a day-night cycle that isn't really day-night in the Distortion

craggy mica
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what about planetoid exclusive enemies

bright crag
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But instead energy
A cycle with a part where it's high-energy, bright, hot, more "vanilla" alien
And a part that is low energy, dark, cold, more eldritch alien

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Though Distortion mobs in general will be eldritch

bright crag
craggy mica
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i also would like to see more ice biomes enemies

bright crag
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I would like to see the existing ones become cooler tbh

craggy mica
bright crag
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There's already Cryons, Aurora Spirits, Ice Claspers

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🥁

fervent orbit
bright crag
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Oh, I don't think it should come with debuffs

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More of a vibe thing

wide river
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I guess the cold part of the cycle would explain Endothermic Energy somewhat

hybrid steeple
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TRUEE

random talon
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can't wait for the future cal content

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tho the mods of Noxus, Goozma, and Xeroc (Nameless Diety) may be making my hopes too high for the devs to keep up

glass arch
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goozma isnt ever gonna be in base cal

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the concept has been dead in the water since noxus first existed as a concept

worldly sparrow
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yeah goozma wont ever be in base cal and nameless is designed like an infernum boss which some don't like

bright crag
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Plus, our Noxus and Xeroc are conceptually different
Since those mods use their old lore versions

worldly sparrow
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i mean the goozma mod also is based off old lore

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because if it was based off new lore it wouldn't exist

bright crag
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Yeah

deft yew
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🦐

royal tapir
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Latter part may or may not be real soon

worldly sparrow
random talon
bright crag
tired haven
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it's already viable
just need a PR campaign to make it recognised ig HDfailure

novel belfry
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Make the cosmolight recipe require the sundial

wide river
novel belfry
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And for that matter, make the sundial craftable with like, Aerialite?

crude geode
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mfw the crafting replacement

glass arch
wide river
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I think most people don't it simply because of the Angler quests

random talon
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I have a mod that makes the Angler armor set bonus give you 3 hooks

wide river
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Can't wait for both of these to either instantly perish in voting or somehow be the top 2
That's how it goes with renames

drowsy plank
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lava fishing when it is outright bad

novel belfry
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very shrimple, but very effective, maybe too effective

ancient crow
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honestly i feel like a pretty good fix for the angler would just be to allow you to start a new quest as soon as you finish the previous one

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rather than having to wait until the next day

wide river
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Make it a proper RPG quest system where you get several quests at a time and you pick one of the 3 to do
Easy ones give ok rewards and hard ones give good rewards
This will surely not end up being too much effort and ultimately suited for another mod clueless

tired haven
# ancient crow rather than having to wait until the next day

My take, the temperature of which seems to be approaching a melting point of wolfram, is that removing the daily limit makes fishing quests look even more daunting
Sure, you can keep going, but if you spend next 2 hours doing nothing but fishing quests, that's not exactly fun in slightest. With the limit, you do 1 quest and go on for the rest of ingame day playing the game in normal ways wegud

drowsy plank
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i think perhaps that is true for when ur starting fishing quests, but once u know the rhythm and have fishing pools for/in the major biomes, being able to do multiple a day helps a lot because you just want to try and get your reward asap

deft yew
wide river
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Wolfram is an alternate name for tungsten

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Which Wulfrum is a modification of

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Man I lurk the wiki way too much to know this stuff off the top of my head

deft yew
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tungsten is pretty tough is it not

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cal wulfrum is designed to be fragile but super malleable

tired haven
wide river
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Hmm

worldly sparrow
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is this a readdition sugg?

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i cant tell

wide river
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It's asking for Proficiency to be readded as well as asking for Summoner rebalancing

random talon
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yea

deft yew
worldly sparrow
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yeah, balance issue + readdition

random talon
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@junior depot sorry, but asking for the readdition of cut things is against the rules

junior depot
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oh

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:S

worldly sparrow
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as for summoner balance that'll be worked on eventually

junior depot
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well i just wanted to share my thoughts from coming back to the game

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it's not really as much an criticism or suggestion as it is just my feedback

hollow shell
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Also suggestions should be one-per-message
Cuz there's a voting system attached to suggestions, it'd be difficult to vote on it if there's two wholly separate ideas in the one message

junior depot
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oh

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i can split it if you want?

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i'll do that

drowsy plank
#

@junior depot okay so please read the rules document in the pins

reversion suggestions are not allowed
balancing suggestions should be in #1042197406776827914
a follow up suggestion, responding to another suggestion which was already rejected anyway, is also discouraged
and you put two suggestions in a single message which is going to cause. so many problems with the bot. lmao

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no there are

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so many other issues

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do not post these again

junior depot
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:C

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aight

drowsy plank
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sorry i just

junior depot
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i just wanted to share feedback

wide river
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I noticed the Summoner part of the suggestion is similar to another suggestion we had earlier today, considering it also brings up balancing with Belladonna Spirit Staff and Ancient Ice Chunk as reasoning
Weird, I guess? But I suppose those are warranted since they were recently reworked

junior depot
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no worries

drowsy plank
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wanted to make sure you didnt send more stuff

junior depot
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i will just remove it all and just play

drowsy plank
junior depot
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sorry for getting too involved

drowsy plank
#

no you just didnt read the rules

hollow shell
#

dw eldra you're all good

drowsy plank
#

^

errant cradle
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Yeah

drowsy plank
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you just gotta follow the right channels

hollow shell
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#suggestions-posting exists as a review area so we can tell people what is and isn't allowed for suggestions

worldly sparrow
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3 staff here wow

errant cradle
#

Feedback is fine, just posting it in suggs wasn't the best move

junior depot
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my bad

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and yeah you're right

wide river
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It's not an issue on your part, not at all
Just make sure to read the pinned Suggestion Don'ts Doc at some point in the future and you'll be all good wegud

drowsy plank
errant cradle
#

lol

junior depot
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well it's gone now 🙃

flint notch
worldly sparrow
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theres usually 1 or 2 that deal with suggs

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3 is rare

flint notch
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I’m sorry

errant cradle
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I have sugg posting notis on all messages now, trying to be a bit more involved with em

wide river
worldly sparrow
hollow ridge
hollow shell
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sad

hollow shell
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For clarity @fringe sky, you're referring to the Pwnagehammer --> Galaxy Smasher line, yes?

crude geode
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Calamity has more melee weapons than any other class

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If you’re only using the vanilla ones, that’s not really on Cal

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(Also this feels like it’s bordering on a subclass sugg)

hollow shell
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The line "forcing Melee players to generally use vanilla weapons for the weapon type" is very subclass-run feeling yeah

crude geode
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Melee already has more of a focus than most of the other classes except for like maybe summoner or rogue tbfh

sand marlin
hollow shell
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My question is what value does it grant the Hammer line to be re-classified as boomerangs? They already have unique functionality, they're already longer-ranged thrown melee weapons

sand marlin
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Byeah I don't think those hammers can become boomerangs

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I liked Stellar Contempt very much especially

hollow shell
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(Frankly I think it'd be stronger to propose an "It'd make sense" argument for classifying them that way, considering all the weapons in the line except Pwnage do already return to the player, granted it seems like the only do so after hitting an enemy)

sand marlin
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Ig outside of gameplay logic they would have to be returning

hollow shell
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((Also I didn't realize they all got reworked actually. Seeing it on the wiki now
The sound design is awesome))

fringe sky
crude geode
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Adding more boomerang weapons feels. painful considering how much melee already has

sand marlin
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Question
Does cal rework vanilla weapons at all

fringe sky
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so on the part of hammers, that's more an "it'd make sense" suggestion yeah

hollow shell
fringe sky
hollow shell
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mm

fringe sky
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it's just something that I really kinda noticed while doing this (want to try different like subclass challenges just to try out more weapons I normally wouldn't pick up)

fervent orbit
fringe sky
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like for the entirety of pre hm and up until technically you get to post plantera, you have 0 calamity weapon additions for boomerangs

sand marlin
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I feel subclass runs are fine for bringing attention to the issue but not as a main reasoning so if you just keep your reasoning separate it should be fine

fringe sky
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or boomerangs/hammers

fringe sky
lucid marsh
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I'm sad that melee loses boomerangs

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In calamity

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Except when it doesn't

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In the early game

sand marlin
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Paladin's Hammer

hollow shell
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It does come across in the reasoning that you are doing such a run and trying to facilitate it with your sugg
And this Don't exists

sand marlin
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...all vanilla boomerangs included

hollow shell
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But, at least it isn't too blatant in the suggestion's reasoning, that's not all it mentions

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The thing is that

lucid marsh
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Actually what's even weirder is that boomerangs aren't melee but the solar eruption and evil biome chest weapons are

hollow shell
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Classifying the hammers as boomerangs doesn't actually improve the variety of the melee class at all

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They're still really unique non-sword weapons

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You could allow yourself to use them as part of your "other" weapon type run

lucid marsh
#

Flails. Flails are needed

crude geode
#

Not really

sand marlin
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Flails are already a bunch in amount

lucid marsh
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Boomerangs are flails without the chain

sand marlin
lucid marsh
sand marlin
#

Tumbleweed

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Flairon

lucid marsh
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Ok fine

hollow shell
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Crescent Moon, Mourningstar, Nebulash, Dragon Pow

crude geode
hollow shell
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Spine of Thanatos

fringe sky
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yeah flails are generally fine

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so are yoyos

hollow shell
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Pulse Dragon

lucid marsh
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Those aren't flails

hollow shell
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They are in Calamity's eyes.

lucid marsh
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Those are whips called flails

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Flails are the ones you spin

hollow shell
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Whips deal Summon damage HDfailure

fervent orbit
#

flails are fine, its just difficult to use early game

fringe sky
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i mean those are whips called flails vs those are boomerangs called hammers (?)

fervent orbit
sand marlin
#

I mean they can be flails but I don't like calling them that when they don't follow the Spin -> Throw

lucid marsh
#

Flail that act like whips are boring compared to spinny ones

sand marlin
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Eventually they will get a spin right...

fringe sky
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well better i guess

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plus the final craft is technically already a boomerang

sand marlin
hollow shell
#

With preferably more reasoning than that yes but
I think for the sake of your ulterior motive,

hollow shell
fringe sky
fervent orbit
hollow shell
#

Nahhh Triactis's hammer doesn't count

lucid marsh
#

Melee is a mess

fringe sky
hollow shell
#

Nobody's spoken to Triactis in like 6 years

hollow shell
#

Something something
"Players seeing the weapons in the boomerang category gives them more information on how the weapons function compared to their current state as unclassified weapons. It'd be more intuitive for players."

sand marlin
#

True

#

That's so much better

crude geode
#

Yeah big agree

fringe sky
#

is that better?

sand marlin
#

Honestly that's pretty good

hollow shell
#

Yes that's much better

#

Doesn't try to be any more than it is 👍

fringe sky
#

do also separately think it would be cool if the crafting tree started in prehm in some capacity than in the middle of hm

#

but I guess that should be a separate suggsetion if it's even a suggestion that could be made

hollow shell
#

You could make a suggestion like that yeah
and yeah, better as a separate sugg

#

It seems like the weapon line is really cool n satisfying now, so
Could be welcome to see it represented more early on

#

((Maybe it could start with a reworked Basher, that's a pretty boring broadsword and is hammer-esque))

knotty pike
#

Can you help me what's is it?

crude geode
hollow shell
#

^

knotty pike
#

Ok

crude geode
sand marlin
#

So was every single buff potion removed from shops or is it like

#

A very general removal of potions

hollow shell
#

m, reasoning on the new boomerang sugg is a bit weaker
I would hardly call it a main weapon line, it doesn't even go into an Exo weapon
And you can say that the weapons in the line are fun to use

fringe sky
#

what's the name again of the like celestus tier weapon

#

exo ty

#

would that be a bit better?

hollow shell
#

mm You're starting to lose focus a bit
The suggestion is for adding earlier weapons in the line

lucid marsh
#

Oh yeah are boomerangs still changed into rogue weapons?

#

Or are they split?

hollow shell
lucid marsh
#

This is

#

Horrible

fringe sky
#

most are rogue though

sand marlin
#

Vanilla boomerangs are never rogue I think

lucid marsh
#

It should be one or the other

#

Yes that's true

#

Calamity boomerangs I'm pretty sure are all rogue

hollow shell
sand marlin
#

It's calamity's perspective on vanilla things to not change them drastically if I recall

crude geode
#

^^^^

fringe sky
lucid marsh
#

This makes the mod a worse experience imo

#

Calamity is already impractical to use with other mods. Might as well make it the best overhaul experience it can be

hollow shell
lucid marsh
#

Ok but that's laughable

sand marlin
#

So far in cal only like 2 actual categorized hammers and the pwnagehammer line are melee bomerangs right

fringe sky
#

rn though it's just literally two weapons

#

one being the donor spec weapon

sand marlin
fringe sky
#

yeah

sand marlin
#

Just needs clarification on the labelling

hollow shell
#

Yeah that's what Piano's first suggestion is

fringe sky
#

anyways pwnage is post mechs, ph is at post plantera, fph is post golem, sc is post ml
fph combines the first two, pwnage comes from a pwnhammer already, and ph is a vanilla drop
so a theoretical prehm/earlyhm line would then ig do what, join with fph for sc?

hollow shell
#

@lucid marsh (I would advise against making a suggestion that has an alternative solution to the boomerang topic right now, because then your suggestions will compete with each other and sap away stars)

sand marlin
#

PWNhammer is a tool

lucid marsh
#

Ok, I'll post something here for now and put it in there officially later

fringe sky
#

ok

#

rover i redid it

#

was just trying to figure out where to fit it at first but this should work now

hollow shell
fringe sky
hollow shell
#

(Though it doesn't really need to be specified in the suggestion, can leave it up to the devs the exact execution
But, imo having it come in at Pwnage could strengthen the reason a little bit, and resolve the weapon type conversion 'issue')

lucid marsh
#

Make all Calamity boomerangs melee or make all vanilla boomerangs rogue

I would really like the dev team to reconsider their stance on this decision that was made a long time ago. It's very annoying to have boomerangs as an option for melee players in the early game, but then none later in the game, and also annoying for rogue players to have to craft weapons they can't really use (for ingredients) and also have fewer options than it looks like they should have in the early game.
I don't think this will break other mods much either, because no one in their right mind uses other content mods with calamity anyways.

sand marlin
#

Vanilla boomerangs are not becoming rogue

#

That's an easy dont

hollow shell
#

It is currently a Don't clueless

small timber
#

and also literally does not do anything yes

fringe sky
#

ok i also added your idea too rover

lucid marsh
#

Calamity already overhauls vanilla things

fringe sky
#

but yeah

small timber
#

especially that galaxy/paladin hammer line get reworked now

sand marlin
fringe sky
#

both suggestions are good now probably

lucid marsh
#

It's silly that this isn't allowed

hollow shell
#

Sorry for backseating the suggestion lol

sand marlin
fringe sky
#

nah it's fine lol

small timber
#

like, what is the point of categorizing them as "boomerang"

#

is there any in game reference/impact other than which category are they listed on the wiki page?

lucid marsh
sand marlin
hollow shell
fringe sky
sand marlin
#

Damn

small timber
#

ranger launcher/bow/gun etc have an impact because of shroomite armor variant and ammo they use

sand marlin
small timber
#

categorizing melee weapon, in this case hammer as "boomerang" has no impact on the game other than how the wiki list them

hollow shell
small timber
#

like do we need to categorize vampire knifes as "fan"?

sand marlin
#

So like, drastic vanilla change that is not forced upon the player

crude geode
fringe sky
#

it's a minor detail that also secondaries as a clarity improvement

small timber
hollow shell
#

(btw I'll address the potion config sugg when this convo dies down)

sand marlin
#

At least that's as far as I see

#

Making weapons an entirely different class is pretty much redefining the weapon

#

Unless you don't change anything about it besides the class damage

#

That wouldn't make much sense, considering rogue has stealth strikes too

hollow shell
#

I guess it'd be more apt to call them "Thrown Hammers"

fringe sky
#

is suggestion chaining a don't

crude geode
#

yes

hollow shell
#

Suggestions that specifically refer to or depend on previous suggs, that is

crude geode
#

explicit references usually get you immediately dinged but something like this can be modified

red saddle
#

Is my suggestion ok? Or is it a bug im having

hollow shell
#

You can have these two suggestions exist as long as they stand on their own, in isolation

red saddle
#

ah, ok

fringe sky
#

in that case

#

let me do a little flipsy

lucid marsh
#

There's lots here

#

Most are minor

fringe sky
#

there we go

sand marlin
#

As you have said, they are minor

#

They don't affect gameplay by significant amounts

fringe sky
#

does it matter? probably not

#

but hey it fits while also not being reliant on each other

hollow shell
lucid marsh
#

Added Roger they do, like all the defense increases to accessories and rebalances to otherwise useless vanilla weapons

#

Hey I wonder

#

Can a weapon count as two damage types at once?

crude geode
#

fuckfuckfuckfuck

north oracle
#

not as far as cal's concerned, but it's technically doable

lucid marsh
#

Boomerangs should count as melee and rogue

#

Whichever would deal more damage, perhaps

#

But if it's melee you don't get stealth strikes

fringe sky
#

you're describing what the weapons were like two years ago

small timber
#

my issue with the suggestion is still mainly is that it literally change nothing except for how it is listed on wiki

lucid marsh
#

Not that you would anyways because you'd be wearing melee armor

frail mantle
#

i think prismatic breaker benefits from two damage types at once

#

i forgot which

small timber
#

since they had said to not want to change weapon type of vanilla weapons, so vanilla boomerang will stay melee

fringe sky
#

they were duplicated with one being melee and one being rogue

#

that's how it was

lucid marsh
#

There was like one weapon that did this, that I know of

fringe sky
#

no

#

there were like 15 lol

lucid marsh
#

Oh well yeah they were duplicated

frail mantle
#

a lot of weapons had both a melee and rogue variant

lucid marsh
#

As two different items

crude geode
lucid marsh
#

I'm saying make it be the same item

crude geode
#

that feel like it goes back to the problem of the weapon being dilluted down

fringe sky
#

every weapon listed here was a duplicate rogue/melee weapon

frail mantle
lucid marsh
#

There was some gun that was also magic

crude geode
#

yes, and nobody used it

hollow shell
# red saddle Is my suggestion ok? Or is it a bug im having

(ah I may as well just say it now)
The Potion Selling config does still affect NPC shops, just not as much as it did before.
It toggles:

  • Merchant selling empty Bottles, Wormhole Potions, regular Healing Potions, and regular Mana Potions
  • Goblin Tinkerer selling Stink Potions
  • Mechanic selling Builder Potions
  • Party Girl selling Gender Change Potions
  • Skeleton Merchant selling Calcium Potions
  • Bandit selling Invisibility Potions and Night Owl Potions
  • Drunk Princess selling Love Potions
fringe sky
#

so 17 weapons there

red saddle
#

Ah

#

I see

hollow shell
#

You could still argue that the config is unnecessary cuz it's such a minor effect now, not bloating their shops like before
But it isn't doing literally nothing

crude geode
sand marlin
#

They are average of class damages

north oracle
#

true

#

that's an all at once ig

lucid marsh
#

I still think boomerangs need something

cobalt pewter
#

is dog even still trying to nom provi in the new lore

dapper apex
#

He can but it's not his main goal

onyx osprey
#

I was under the impression that DoG will consume anything given the opportunity (which the Terrarian provides)

#

DoG has been wanting to for a while, but Providence is elusive

dapper apex
#

Dog has a clear goal that is related to gods specifically

frail mantle
dapper apex
#

In old lore it was his main goal yeah

#

In new lore dog would absolutely kill provi if he had a chance but it's not his goal

red saddle
#

Do you think a recipe for Bewitching Table, Water Candle, and Alchemy Table would be a good addon?

#

Mainly asking this because I can't fucking find an Alchemy table, so a recipe to make it would be nice

lucid marsh
#

It's not very necessary

onyx osprey
#

fair, but main goal or not, there's a dying god right there, wouldn't DoG want a snack? :P
I just think it'd be a cool visual mainly

lucid marsh
#

Queen Bee sells the tables though

#

I mean

#

Witch doctor

cobalt pewter
#

"it'd be cool" is pretty much a weak reasoning

frail mantle
#

yeah

lucid marsh
#

The NPC you get for killing queen bee

frail mantle
#

though i do agree that the later bosses having more buildup would be cool

cobalt pewter
#

the lore reasoning could work if it's still relevant (which, to my understanding, is not atm)

onyx osprey
#

and it ties lore with gameplay. we're always told what DoG can do, but we never see it

cobalt pewter
#

at least that specific approach of lore

frail mantle
#

draedon already has some with the whole codebreaker side quest, but the rest of the big four™️ don't really have that much

cobalt pewter
#

if you're taking this approach on the current lore it'd probably work

red saddle
dapper apex
#

I think it would be great to see dog before the fight but in different way

#

Maybe in distortion background when it's added

lucid marsh
#

Oh wait the item

#

Idk

#

Maybe skeletron

red saddle
#

I've killed every boss but Deerclops up to WoF

#

he doesn't sell it

lucid marsh
#

Maybe it's WoF then

red saddle
#

No, he only sells bewitching table when Wizard is present

hollow shell
#

@onyx osprey
"the even more massive DoG (as per the upcoming sprite rework)"
"DoG's getting its new sprite, why not show it off with a cool visual?"
You're only allowed to make suggestions about what is currently in-game, not anything that is upcoming. This is because upcoming content is subject to change, it may be different when it does get added or it may even get scrapped.

Also, "perhaps DoG could use an attack or two from Providence's AI"
This significantly increases the scope of the suggestion beyond a purely-visual death animation, cuz now it affects DoG's boss fight and requires balancing and all that.

#

Okay you removed the latter, good

#

Former still requires attention

sand marlin
frail mantle
#

Terraria Story Mode by TellTale

umbral gazelle
onyx osprey
#

if that's what you're suggesting?

cobalt heath
#

aren't death animations work in progress?

#

like dog is getting one at some point already

#

also that would not make sence lore wise even

hollow shell
cobalt heath
#

I mean yeah but I would assume w a new sprite new animations are in order

#

because thats the standard set in calamity

hollow shell
cobalt heath
#

Imo provis death animation is like the best one atm

#

and w her new sprite coming at some point

#

I don't see the need for this sugg at all

hollow shell
#

Providence is getting resprited??

cobalt heath
#

Oh wait the sprite is not calamity inside?

north oracle
#

That’s an unoffical resprite that was never actually submitted afaik

#

Bloody amazing tho

cobalt heath
#

ah fuck

#

it was so cool

hollow shell
#

What one was it

cobalt heath
#

Would have 100% been aproved

north oracle
#

Gelatum’s one

#

Hang on, I’ll see if I can find it

cobalt heath
#

it was only missing the wings

#

I hope gelatum finishes it

#

cus they put so much work in it

north oracle
#

That’s not even the most recent version, but that’s what I can find

#

It’s been a while since they’ve posted anything tho

cobalt heath
#

yeah this looks so good

#

God I hope it gets finished

coral carbon
#

yeah i do prefer something more regal looking like this over the
strangely wood and dirt looking current provi

#

ah

#

yeah

#

that makes sense

#

the wings

#

always the wings

cobalt heath
#

yeah the wings are so hot

coral carbon
#

thanks boss

hollow shell
#

The design is way cooler and more holy looking

cobalt heath
#

though current prov sprite is good tho

#

very good

#

but this looks so good

hollow shell
#

Though the texturing is in a uhhh, a different style than I'm used to

cobalt heath
#

Yeah

coral carbon
#

yeah it looks more regal and holy which fits prov more than how the current one seems

cobalt heath
#

also idt this fits the current art style the devs have

coral carbon
#

oddly woody?? or like, dirt-y???

cobalt heath
#

but tho if Yharons sprite is coming

#

the general art style doesn't rly matter

#

when considering resprites

coral carbon
#

calamity art style is a myth,,,,,,
like yeah generally,,, but theres no exact style

cobalt heath
#

cus I feel the current style is even kind of cartoonish

#

also they really love glow

#

Ig I am so used to ibans style that I can't really look at anything else and to be like this looks weird but good

#

or the old art direction in general

lucid marsh
#

I really hope these sprites get in

#

The Provo one and the Yharon one that been in progress for ages

cobalt heath
#

yharons takes so long cus the fight is getting some tweaks and the funny thing that is animation

#

and devs have other things to do atm

#

having to animate the feathers is hell

onyx osprey
north oracle
#

Yharon’s will be in
It’s just a matter of when it’s done

hollow shell
onyx osprey
#

oh duh

#

removed that whole line

hollow shell
#

Aight nice thank you

cobalt heath
#

btw Clark I want to ask you 1 guestion

hollow shell
#

I think it's fine now
The elaboration is a bit specific but tbh it's what anybody would imagine this concept looking like

cobalt heath
#

how would this absorbing provis soul affect dogs fight

north oracle
#

Don’t go into specifics in the sugg

cobalt heath
#

yeah but

#

in general

#

this is an issue I have w the sug

hollow shell
cobalt heath
#

ah

#

good

#

but this is a big issue w the sug cus they brought up the lore argument

north oracle
#

Never go too deep into lore (especially around distortion entities), it probably conflicts with unreleased stuff

cobalt heath
#

cus in canon dog does not devour providence

cobalt heath
#

I am a lore tard

hollow shell
#

Lore implications are fine from what I can tell
DoG is still an actual god devourer in the current lore. Just cuz he isn't seeking Providence specifically anymore doesn't mean he can't try eating her, she's a god

north oracle
#

Yeah, there’s no real reason DoG wouldn’t show up if he knew (afaik)

cobalt heath
#

hmm

#

interesting

cobalt heath
#

I think cei could have an idea on how it could work

#

ig

#

if she likes the idea

dapper apex
#

Tho imo (and it's only an opinion) it would be a bit underwhelming to have dog eat provi like that, because it can take away your sense of victory. You just killed a strong and difficult boss and suddenly a new entity appears and basically takes your victory. Yeah, you killed her, but still it leaves a not good taste in a mouth imo

cobalt heath
#

true that!

#

Also then you see dog being easier than prov and are like this thing robbed me of my victory

hollow shell
cobalt heath
#

also lazy

onyx osprey
dapper apex
#

True...

cobalt heath
#

would he bother?

north oracle
#

Provi was one of the most powerful gods in existence

If he could get to her when she’s almost dead, he would

cobalt heath
#

yeah true true

dapper apex
#

make him kill slime god after queen slime battle instead

cobalt heath
#

be the clean up, no effort just spawn and take

#

I mean fair enough it could work

odd geyser
#

What if, you just killed Provi, DoG appears and eats her now dead body, and a short fight not to kill, but to simply stop/repel DoG starts, you fight it for some time and then DoG decides to leave you, for now atleast

Besides being slightly inspired by MH repels, this likely won't happen, and that's fair, but it would be cool to tease one of the strongest beings you'll fight

onyx osprey
#

while cool, that's a lot more involved

hollow shell
#

("MH repels"
user profile checks out) HDfailure

odd geyser
#

I am the Monster Hunter dude at this point

cobalt heath
#

''GET AWAY FROM MY CORPSE YOU WORM!''

odd geyser
# odd geyser I am the Monster Hunter dude at this point

Man I love this series of cool looking monsters that have interesting biology and ecology, where you fight things that range from a big yellow iguana that can swallow monsters whole (Great Jagras), all the way to a living volcano dragon that fries all life in entire seas with its sheer body heat (Dire Miralis)

#

Fr tho I really like how consistent they are with monster ecology for the most part, except for things that are supposed to be anomalies, or portable games being portable games, I also really like how these dudes be facing world ending dragons while being tiny humans with sticks and be like "it is mortal therefore we can kill it and make it into cool armor"

bright crag
#

Yeah I'd imagine that, if DoG does jump in to eat Providence, he'd just not care about the player at all
"This dipshit isn't worth killing"

onyx osprey
#

"thanks for the snack, idiot"

bright crag
#

Pretty much

buoyant idol
#

@onyx osprey Perhaps add that it fixes a lore issue with the fact gods leave residue that turn into biomes and DoG fixes that since it’s Yharim’s garbage can.

hollow shell
#

What

bright crag
#

That's not really an issue :p

#

Because god remains turning into biomes takes time

#

Besides, Crimson/Corruption/Hallow are made from the essence of multiple Gods, not just one

small timber
#

and also having suggestions based on lore is probably not the best idea, considering not all lores are released and a lot of new lores are still being made

#

for example from one moment moon lord can be a literal incomplete god to just a mutated squid from the abyss

#

also isnt the Providence death animation suggestion still abit too specific? the assumption is that the lore have to work exactly as the suggestion planned for the reasoning to stand

if the devs planned to do something like this probably will be best for when the lore is set down and they implement it themselves?

buoyant idol
#

True, perhaps too specific for changing lore.

small timber
#

instead of through a suggestion based on a future visual rework (which also kind of make it future content) under the assumption of a constantly changing lore that we might not even know the entirety (lore) of, and in a very specific visual execution of said lore

bright crag
#

Moon Lord isn't a God

#

And don't worry, if there was lore contradicting this, I'd tell you :p

sand marlin
bright crag
hybrid steeple
#

i like the idea but i feel like it kinda cheapens yharim's praise of your actions when you beat her

odd geyser
#

Ye, that's very true

#

He'd probably comment more on DoG appearing than Providence being slain if this was what happened

stable kiln
#

i kinda dig this idea ngl

cobalt heath
#

that is gonna be flagged

random talon
#

@timber stirrup Sorry, but suggestions about adding whips are against the rules.

cobalt heath
#

also kadleioscope is % based

#

aka ur whip for late game

random talon
#

Keep in mind, whips will be added in due time. However, the developers wish to balance the summoner class before adding whips

#

and by balance, they mean nerf to hell and back

cobalt heath
#

balance and calamity

#

good shit

random talon
#

mfs made zenith a useless-ahh weapon

cobalt heath
#

Hello, welcome to calamity, we have a class that does basically what 1 other class does w/o any limits and being tanky af

#

We have 1 balanced class

#

1 class that is worse than the other class mentioned earlier w a bit better dps

golden sonnet
random talon
#

and its use ends there >:(

#

me mad

cobalt heath
#

1 class which is isn't completed

#

and our custom one, which is a fucking wildfire

golden sonnet
timber stirrup
#

Also I don't find the summoner class op-

golden sonnet
cobalt heath
#

rogue is a wildfire

#

in terms of balance

#

it's always either really good or really bad

random talon
#

people believe summoner is absolutely broken, meanwhile bosses can literally cough on you and you die when playing summoner

golden sonnet
#

The only issue with rogue is how much specific accessories can change things. There are plenty of places in the game where rogue is neither op nor weak

random talon
cobalt heath
#

isn't a real class

#

it's a subclass

random talon
#

I still believe it deserves mention

cobalt heath
#

well yeah but

#

it's not a class

random talon
#

ok

#

I swear, the whip/summoner balance discourse has spawned some of the stupidest takes on the server

#

what I mean is ideas to take away fundamental parts of summoner/whips for the sake of balance

timber stirrup
#

Oh?

golden sonnet
timber stirrup
#

What's whip stacking?

random talon
#

didn't they literally make whip stacking easier in 1.4.4?

stray warren
#

stacking effects of multiple whips

#

self explanatory

#

by effects i mean tag damage, whip speed (from other whips), firecracker's exlosions, etc

cobalt pewter
#

oh god not another whip discussion

stray warren
cobalt pewter
#

anyways adding more whips is less priority than actually balancing them first

random talon
sand marlin
#

Probably

cobalt pewter
#

true

sand marlin
#

It's best to assume whips won't die off at post ML with the addition of moon lord whip in 1.4.5 since cal's got more to add than that
Cnidarian exists after all

random talon
#

I do hope that Calamity will add and rebalance whips without taking away their core identity

#

after all, whips should be able to compete with the Lunic Eye/Eye of Magnus

#

else, why even bother when the Lunic Eye is better?

frail mantle
#

They’re supposed to be support weapons

#

I’m pretty sure the intention is to keep them that way

stray warren
#

oh god please not another whips discussion

bright crag
#

Yeah, we plan to make post-empress whips eventually

#

So you don't need to suggest it

flint linden
random talon
flint linden
#

That's not what I meant

#

If you use both of them you'll deal even more damage

#

That's what I meant

random talon
#

ah

#

at this point, we should create a whip argument channel for people to endlessly debate over the state of whips in Calamity

pure whale
#

just delete summoner

#

simple solution

random talon
#

epic suggestion

buoyant idol
#

Make an entire discord for the express purpose of arguing about whips.

random talon
#

I saw your YT channel and your most recent video on Cracker's Wither Storm mod. Good video

random talon
#

yea, they'll probably nerf the current summon gear into nothingness

grim tusk
grim tusk
wintry gale
#

dreamtastic pre venerated locket fix HDfailure

novel belfry
#

like, the most basic, stereotypical dragon is the strongest and meanest monster in the series

random talon
#

in the calamity lore?

#

bc Yharon was second to the dragon god in lore

fervent orbit
#

i think they meant monster hunter

random talon
#

ah

#

I think HDfailure should be a pet in Calamity

#

imagine having a HDfailure following your character around

fervent orbit
#

its probably the most used emote in the server

hollow ridge
fervent orbit
hollow ridge
#

This is

fervent orbit
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just has a few uses

novel belfry
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🇭

odd geyser
novel belfry
odd geyser
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And I say this while Fatalis is my second favorite monster ever and has my favorite fight ever

odd geyser
novel belfry
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i mean, the latter is a fucking giant snake that has huge firebreath attacks and can even fucking summon meteors

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but let's just leave it off here

odd geyser
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All I'll say before moving on is that

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While Fatalis can casually pull off fire attacks comparable to nukes, Dalamadur's brute physical strength is far greater

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Anyways

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Suggestions

kindred creek
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would I be able to suggest a change to the shcematics and decrypting them? I'm worried this would be too specific, but a major flaw I see with the durrent version is that, for a new player, if they do not start the power cell factories early they won't have enough cells. My suggestin would be to replace the power cells with mini-bosses that drop the decrypted schematic.

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i'm not looking for an opinion right now, I just want to know if that's allowed

small timber
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A similar suggestion was denied before relatively recently

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The involvement of power cell, therefore power cell factories are deliberate

random talon
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congrats, you have made the 2500th suggestion regarding power cell factories! Here's your reward! 🎂

In all seriousness, having the schematics be tied to minibosses sounds like it would make the game that much more fighting-oriented, which isn't what the mod needs

small timber
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Rather than trying to replace power cells, the importance of power cell factory should be emphasized so thta you know you SHOULD get them early

random talon
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I just had an idea!!!

small timber
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(which is also suggested, and iirc is passed)

kindred creek
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i just see a major flaw in the current system in which if a new player who is unaware of the amount of power cells you need will have to afk for hours to get them, which is a flawed system. Unlike a rare drop which requires hours of farming, these are reqired items and as such shouldnt be time based to obtain.

novel belfry
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I know they're adding variants of the Armored Digger throughout progression

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so maybe have those guys drop a bunch of power cells

random talon
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What if in a lab, there's a note that tells Draedon's employees to remember to generate and use the batteries to use the Draedon Arsenal

small timber
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That is the thing: exactly what you suggested (reduce power cell requirement/replace it) had been denied, very recently

onyx osprey
kindred creek
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what they should do is have the power cell factories running since the start of the game automatically inside the labs so that even once yu find the lab there is already plenty of power cells made

small timber
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With that being the case, the effort should be emphasizing that you are supposed to get power cell factory working early

onyx osprey
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(not sure if people dislike being pinged here, every server's different >.>)

gritty acorn
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@onyx osprey in lore dog didnt consume providence

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however

small timber
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#suggestions-voting message @gritty acorn I am almost certain (dont quote me on this), that when this suggestion is posted, the devs said they also made banners works on platform

hybrid steeple
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in old lore, dogs goal was to eat providence

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in new lore, that is no longer his main goal

hybrid steeple
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that doesnt mean he wouldnt eat her though

gritty acorn
hybrid steeple
hushed scarab
# gritty acorn o

yeah its gonna be in the next possible patches/updates iirc so. thats planned. + the calamity lamps too etc

hybrid steeple
small timber
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Ok found it

onyx osprey
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fair, I don't find it cheap but I can see that perspective. I see it as 'don't celebrate yet, you have an even stronger enemy to deal with'. agree to disagree I suppose

fervent orbit
fervent orbit
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what

gritty acorn
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oh yea

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im 100% sure noww

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rotdog banner doesnt work with platforms

small timber
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That is the point

gritty acorn
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thats now a bug not a missing feature

gritty acorn
fervent orbit
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its gonna be in the next update

gritty acorn
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they read my mind and didnt credit

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lawsuit

hollow shell
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Oh
huh

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@small timber Is that 20 seconds only during boss fights or is it always 20?

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Either way the wiki is outdated

onyx osprey
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yeh that seems like a bug

hollow shell
small timber
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Iirc it is same as NR (20) in boss fight, because I just recently use it

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I forgot if it is 6 or 20 out of boss fight though, I cant test right now

Can even be 15 (6s chaos state, 15s CD on spectral veil) outside of boss fight

royal tapir
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It's 15 seconds at all times

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Of both Chaos State and cooldown

small timber
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Is that certain? Since when I recently used it (as in like ~6-7 days ago) the Chaos State duration was more than the actual Spectral Veil CD

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In boss fight at least

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Or is this a bug/byproduct of having both NR in inventory and spectral veil equipped?

royal tapir
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I looked at source, and tested it in game

small timber
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Since the teleport I had was 100% spectral veils' (because it give iframe), but it somehow use NR's chaos state duration even though SV teleport is used just because NR is in my inventory?

royal tapir
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150% certain

small timber
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But yeah I gtg now, since this might be a bug and I cant test it right now I will delete the suggestion first

hollow shell
craggy mica
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is it allowed to suggest a removal of an item?

north oracle
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you'll need pretty solid reasoning or for it to be a disliked item, or it'll never get past voting
but i don't think it's against any rules

craggy mica
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alr

buoyant idol
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What item do you want to see removed anyways?

craggy mica
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trapper bulb

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it just annoys me

north oracle
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oh, fair enough

craggy mica
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no other reason

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its nothing personal

north oracle
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it's a relatively useless item that's used in very few crafting recipes and could easily be replaced

craggy mica
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its just that it always fills one inventory slot and i have to trash it every time i go to the jungle and it annoys me cuz my keybinds suck

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more of my fault but alr

golden sonnet
north oracle
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sadness

craggy mica
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yea i wasnt going to suggest it

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i just dont like this item

golden sonnet
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So they clearly have some plans to reduce jungle material bloat

north oracle
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...lol?

fervent orbit
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probably want trapper bulb to be the generic hm jungle item

golden sonnet
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Ye

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They clearly have some sort of plan that kinda aligns but also doesn't with those suggestions

fervent orbit
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instead of 3 hm jungle crafting mats

livid coral
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Yeah there’s a plan to reduce bloat

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I do not remember what it is I’m half asleep at work rn

fervent orbit
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get back to work then

undone holly
buoyant idol
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Beetle juice

undone holly
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ah

fervent orbit
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thats

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not

onyx osprey
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there are too many useless items like that, the jungle and overall the underground

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just a ton of junk you never use

fervent orbit
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not chlorophyte

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murky paste

onyx osprey
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there's another one

fervent orbit
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chlorophyte is fine

onyx osprey
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ancient bone dust doesn't really need to exist either

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it's used in 4 recipes and the only remotely useful one is post Skeletron where it's not all that useful (archaic powder)

wide river
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The "filler" stuff is slowly but surely being dealt with
Give it time and everything will have a reason for existing wegud

north oracle
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I believe bone dust is another one that will eventually be handled

onyx osprey
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👍

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(calcium potions probably don't need to exist either imo)

north oracle
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Especially now that bundle of horseshoe balloons exists

onyx osprey
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or just a lucky horseshoe

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or any wings

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or a different potion lmao

golden sonnet
north oracle
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The main time it was inconvenient to not have fall damage immunity was when using BoB for vertical mobility

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Now there’s a horseshoe in that

onyx osprey
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ah, I guess it had... some kind of use-case

north oracle
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Yeah
Now it… kinda doesn’t

novel belfry
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one of the devs said that it was nice utlity in the early game and if you were using the bundle of balloons

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i brought up the (upcoming at the time) existence of the Bundle of Horseshoe Balloons, and Fabsol responded in the single most funny way possible

drowsy plank
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the only arguement i could see for calcium staying is if horseshoe lost its recipe and was stuck back in exclusively sky island

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smh one of the worst changes in 1.4.4 fr

novel belfry
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really man? why did it have to be moved back? now fledgling wings is WAY harder to get

drowsy plank
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yes everyone agrees universally it was a bad change

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and yet

buoyant idol
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Fledgling wings were quite powerful for pre hardmode and invalidated rocket boots for the most part.

onyx osprey
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now they're only quite powerful sometimes

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RNG makes everything better

drowsy plank
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like fishing exists, even if your world doesnt generate with them

buoyant idol
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Change it to fishing exclusive clueless

bright crag
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For Ancient Bone Dust and Demonic Bone Ash, our intention is to merge them into a single material, and make it more useful

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My opinion about Calcium Potion is that
Lucky Horseshoe should not be that easy to craft

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It's not even funny how cheap it is

golden sonnet
onyx osprey
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what if you were only able to craft accessories if you've found them naturally first?

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that way you still need to explore but there's less tedium in the later game

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idk if that's a thing you can do though

golden sonnet
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Based on the precedent of the sunken sea schematic (and all other schematics), it would probably not be hard to do

onyx osprey
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imo something sort of gets lost when you can craft everything without exploring

lucid marsh
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That would suck and defeat the point of crafting them

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You only need most accessories once

onyx osprey
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there would be a purpose; any time you need duplicates

lucid marsh
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You never need duplicates

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Maybe once or twice in the entire game

onyx osprey
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I often do. not every single run but fairly often

lucid marsh
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For what recipes?

golden sonnet
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BoB, loadouts

lucid marsh
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If you're selling them, that's on you