#suggestions-discussion

1 messages · Page 215 of 1

solar pewter
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But why should a 4% reforge be pointless

sand marlin
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This basically

solar pewter
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Somethings gotta be pointless either wya

sand marlin
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That's not what this is

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This is just a random damage boost

solar pewter
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Ok so

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If you use violent reforge

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You should objectively only be using melee speed melee options basically

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Cause otherwise you just go with menacing

small timber
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lets give a scenario:

Lets say Murasama, we give them 1000 damage, and you have 50% melee speed at the time (just assume, not really a real scenario but you get the idea)

without melee speed scaling: it dael 1000 damage
with melee speed scaling: it deal more damage based on melee speed, which you have 50%

so they will maybe make it so Murasama damage is 667 so + 50% = 1000

solar pewter
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Counterpoint: it's unsatisfying

small timber
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so at the end it will just not change anything other than whether you use violent or menacing

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counterpoint: game balance often is unsatisfying if you want it to be balanced

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satisfaction often comes from breaking balance, aka: being overpowered

solar pewter
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implying terraria was ever or can even be balanced

I mean fair

sand marlin
small timber
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there are other ways to become overpowered, but melee speed scaling is not it

pure whale
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counterpoint: there's lack of crits from armor and accs for melee and it makes lucky better than violent in general

small timber
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it is so fixed at this point that making them scale is just pointless, because you nearly always have fixed amount except for Violent reforge (which iirc they said they want to rework to not be melee speed at some point so that is gonna be dead too)

solar pewter
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Which happens with muradama and others

small timber
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you definitely dont get to 100% crit on melee easily on a normal setup, not even close

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you have to super spec into it + glass cannon

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let me check my auric tesla melee setup (balanced build)

pure whale
solar pewter
# solar pewter Counterpoint: it's unsatisfying

I get your points but imo this is a bigger point than it seems

Terraria, especially mods have never been balanced, but fun and satisfaction are what actually gages enjoyment most times

Calamity and vanilla both are broken, what's important is that they are fun and satisfying imo

small timber
#

with the current stat of melee speed, nothing will change from the change

solar pewter
small timber
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they will just nerf base damage and give them melee speed scaling based on their current damage, it can literally come out in few calculator press

solar pewter
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I'm not gonna die on this hill, I just think it would be satisfying and neat lol

small timber
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the only thing it will does is just make feral claw mandatory on all melee weapons because otherwise you are playing at a disadvantage

solar pewter
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Not really

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You could always pump damage or crit

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Those always do something
Violent only sometimes does

small timber
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and violent yes (which they likely want to gut in some way)

solar pewter
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I mean gutting violent is more graceful than letting it be pointless but I feel like that would somehow break something

small timber
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ok murasama actually have 80% crit with balanced setup, it is not as far as I thought

solar pewter
small timber
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but yeah I heard murasama need 120% crit chance to have 100% (always) crit or something, not sure if it is fixed or not (it probably should had been fixed already)

sand marlin
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Death's Ascension and Omega Blue armor for melee alongside basic accessories at that point

north oracle
faint gull
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Oops

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My bad

sand marlin
north oracle
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I was wondering XD

drowsy plank
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this sounds

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wrong

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im pretty sure melee speed effects most weapons now

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wasnt that the point of that tmod change

fervent orbit
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olc might not due to swing animation

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but ik starlight and muramasa has their own things

sand marlin
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Bladecrest is affected by melee speed

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Negatively

austere cargo
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Why does SCal take so long to start using her more unique attacks? She opens with Bullet hell 1 into sepulchre 1, but then doesn't do anything other than bullet hells until below half HP, when she starts doing more unique things

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it's also strange that the music transitions happen at bullet hells rather than unique attacks like brothers and soul seekers

random talon
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not really. The bullet hells mark the transitions in the musical phrases. Said transitions aren't really interesting, and saving more intuitive attacks for when the song is at its better moments is a good choice to preserve the intensity of the moment.

small timber
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I think the main thing is something should happen between 75-50

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currently (post-sep) 100-75 and 75-50 basically have 0 difference

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and then suddenly when below 50% HP Scal just do like 6 different phases with 10% HP threshold each and then dive into BH5
that sounds overexaggerated but it is actually not too far off:
45% = brothers, 40% = P2 transaction, 30% = BH4 (which also spawn moons so it is unique to previous BHs), 20% = seekers, 10% = BH5 (which have new projectile), 8% = sep2

cobalt pewter
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yeah those parts are kinda bland

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basically non-BH parts from 100 to 50 is fairly uneventful

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all the shit only happened once she's below 40

small timber
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I am fine with 100-75 being its current stat, but 75-50 being the literal same seems very strange

cobalt pewter
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oh wait brothers is 45

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am kinda dum

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maybe move brothers to 75-50?

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seems like the biggest culprit here (we're ignoring sep2) is brothers, being 5% apart from the next thing, while the rest got 10%

small timber
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no that will put a lot of people off

cobalt pewter
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I spose that's fair

small timber
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I dont mean 75-50 should have like, a "big" phase such as brothers

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just something to differentiate it from 100-75

austere cargo
small timber
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I have a great idea for a "setup" kind of attack scal do during 75-50, which also happens to have absolutely 0 chance to be accepted by the devs because it will completely changes the dynamic of scal fight

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what if during 75-50, every 5% HP Scal loss (70,65,60,55,50 = during BH3) Scal release a special non-damaging homing attack that slowly increase in velocity until it is completely undodgeable, that when on contact with the player, spawns a permanent damaging field that last for the entirety of the rest of the fight

so you basically use 75-50 to setup the "arena" you use for the rest of the fight, such as try to stack said damaging field as on top of each other as possible to give you more room for the rest of the fight, or try to put them in corner to be out of the way, or put them in the middle to sacrifice maneuverability but allow later phases moon to be easier through circle pattern

random talon
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@marsh vigil Sorry, but adding suggestions like bosses are against the rules.

marsh vigil
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Tf why

small timber
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because if people are allowed to suggest bosses the mod will have approximiately 10000 bosses

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probably more

marsh vigil
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Understandable have a great day

random talon
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Besides, there's an addon mod that allows you to fight Goozma by tossing an Overloaded Sludge on King Slime during a Slime Rain

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do with that info what you will

marsh vigil
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Yh ill cook my pc why not

pure whale
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#suggestions-posting message

add a boss that will act like destroyer but he can fly and there are 2 of them at the same time fr fr

🔥✍️

modern rapids
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deustroyer

grim tusk
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@marsh vigil just install Hunt of the old god as it adds Goozma which is as close you’ll ever get to that

marsh vigil
random talon
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bro, if your PC is old, then I'm afraid there's nothing we can really do

pure whale
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wrong

drowsy plank
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how is hunt more intense than base cal

pure whale
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oh wait nvm

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first vesrion of rev dog

grim tusk
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I dont recall Cal Hunt using much GPU

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Terraria and Tmod use CPU for their stuff regardless

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one CPU core

random talon
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I heard you can download Lights and Shadow to make the lighting system use GPU rather than CPU

ashen warren
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you heard falsely

random talon
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oh

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are there any mods that optimize light that way?

ashen warren
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fancy lighting has its own engine but i believe its more demanding? could try

fervent orbit
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firecracker does explode

drowsy plank
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yeah this is just wrong in some aspects

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lmao

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hey @hollow shell i know it isnt on the doc, but i never really knew, but if information in a sugg is inaccurate or unconfirmed, that should get flagged, yeah?

novel belfry
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It doesn’t explode?

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The firecracker doesn’t explode?

fervent orbit
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it does

novel belfry
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Okay phew

hollow shell
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If a suggestion is factually incorrect in a way that affects the suggestion, like a basis for the reasoning, then yeah you should ping the suggester and flag it

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@drowsy plank

drowsy plank
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thanks

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@clear star firecracker should definitely still be exploding, if it isn't that's a bug not a feature

wide river
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...I don't think it's explicitly confirmed that Aerialite is keeping the floating islands up

worldly sparrow
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"Now i know some lore has to be changed"

afaik aerialite lore is almost concrete but not public so dunno how this will go with the writers

hollow ridge
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@primal glen at least follow formatting rules

worldly sparrow
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eh, it's not more of a formatting violation as much as it is just a really fucking long title

hollow ridge
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Yeah but there is no reasoning

wide river
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That much is true, yes

worldly sparrow
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that is somewhat worrying

wide river
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Hmm? Did something happen?

worldly sparrow
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no, it just not having reasoning is worrying

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for the sugg's chances at passing

wide river
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Ah
I thought you were referring to something else

hollow ridge
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Anyway yeah they dropped a sugg and dipped so

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lol!

primal glen
worldly sparrow
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aaaaaand there's cit

primal glen
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Nvm idc anymore

wide river
primal glen
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Not to the measures of swallowing abyss for exo mechs arena

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But definitely have done

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They way you guys talk, i just re enetered this server and already lost the will to stay

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Dang

worldly sparrow
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we're all fucking miserable

wide river
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Sincerest apologies, I don't intend to have a demeaning tone when judging suggestions
It happens sometimes though, and for that I apologize

odd geyser
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bro left

hollow ridge
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💀

golden tulip
worldly sparrow
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look its not entirely wrong

golden tulip
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anyway i just wanted to point out a minor grammar issue in the first paragraph of the whip sugg: practically > practicality

worldly sparrow
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also the duality of man in full force here

odd geyser
hollow ridge
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Hacker

worldly sparrow
odd geyser
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not an actual feature

wide river
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I wonder where that came from, I've seen a few people put that in their about me's now

worldly sparrow
golden tulip
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i used to have it

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realized it was cringe

hollow ridge
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Kill the part of you that cringes

worldly sparrow
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i havent removed it because i like when people dont see the "about me" text over the "roles"

hollow ridge
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Not the part of you that's cringe

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iirc

golden tulip
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why

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lol

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sounds like self improvement to me

worldly sparrow
golden tulip
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no not you

worldly sparrow
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oh

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lmfao

hollow ridge
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I js read it somewhere

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On a bio or smth

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💀

golden tulip
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eh, i disagree

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anyway this is off topic

drowsy plank
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i feel like there should be a warning about being rude but the worst i saw was ench saying you'll have to mine the worldgen at some point so

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idk what that dude even left for

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not really something i can even enforce he just didnt like the server ig

wide river
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Here's where I would usually say a snarky comment but I really shouldn't

drowsy plank
drowsy plank
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tfw when i was talking about the "be nice" rule and u bring up being snarky lol

wide river
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Yeah hence why I held off HDfailure

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Byeah um
Hope that comment of mine from earlier wasn't perceived as hostility towards that person, it wasn't the intention at all

bright crag
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I don't think that was hostile, but yeah try to be more straightforward next time

grave zincBOT
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@lean river - Your suggestion has received an updated status!

[Make the Wulfrum Battery craftible/fishable for Getfixedboi/Dontdigup]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@wintry gale - Your suggestion has received an updated status!

[Make MOAB inherits the increased luck from lucky horseshoe]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@buoyant idol - Your suggestion has received an updated status!

[Do more with the fact Crabulon is a crab]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@wide river - Your suggestion has received an updated status!

[Make it more clear that Draedon Power Cells are important]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@brazen minnow - Your suggestion has received an updated status!

[Introduce a biome mimic to the Astral Infection]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@short wyvern - Your suggestion has received an updated status!

[Make it possible to transmute one world evil effigy into the other with Shimmer]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

wide river
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Definitely a bit of a varied batch, that's for sure

wintry gale
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Forgot the rest of the music

grave zincBOT
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@wide river - Your suggestion has received an updated status!

[Change the Drill Containment Unit's pickaxe power in some way]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

buoyant idol
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W

distant gyro
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i love 1 line changes

hollow idol
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damn that was convenient

distant gyro
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thanks vanilla for making it static

ripe owl
wintry gale
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imagine giving upgrades to drill mount following mechanical cart style

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(in this case it would be tarragon/profaned/cosmic/auric upgrades)

lucid marsh
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Seems my suggestion didn't make it...

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Should I suggest it again, maybe?

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Is that allowed?

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It wasn't rejected, it just didn't get enough stars

buoyant idol
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Which one didn't pass?

lucid marsh
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Wait maybe it just hasn't been long enough

wintry gale
lucid marsh
buoyant idol
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Not long enough

buoyant idol
lucid marsh
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That one was already going to happen eventually, in one form or another

north oracle
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Very mixed batch, but overall pretty cool

violet torrent
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Damn, my suggestions didn't win lmao

buoyant idol
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@cursive hornet Could you add reasoning?

ancient crow
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aw, mine was so close to getting in

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4 stars below the wulfrum battery one

wide river
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It was a good one, a shame it didn't get in

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Although, seeing how it performed, I presume a resuggesting should do well
Just wait like a little bit and it should be all good to suggest again

small timber
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riptide inflicting riptide will be too good
what if we just make it inflict wet instead to make it synergize with electricity debuff

ripe owl
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Yeah, where would you get the Electrified from in the prehm, smartass?

small timber
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telsa potion

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obviously everyone know that is the way to apply Electrified

ripe owl
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Hrngh true

small timber
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and barinade apply it for 1 second I just noticed

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for some reason

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the 0.01% percenter debuff only playthrough user instantly woke up

ripe owl
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Trur

small timber
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oh wait it is way simpler than I thought

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just summon a fledgling and use this

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yo wet is viable now

ripe owl
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This is so fucking dumb

novel belfry
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the water dot debuffs dont boost electrified

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however, this is understandable... given they're both dot debuffs

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voltaic jelly and abyssal amulet would be rather strong

royal tapir
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Voltaic Jelly is prolly gonna get changed in the Great Summoner Rebalance™️

small timber
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loses -1 max minion and thats it
XD

royal tapir
#

Perhaps more

small timber
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but yeah soon™️ (tbh I have no idea how the Great Summoner Rebalance will look like now that a lot of accessories have new rework)

lucid marsh
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That reminds me

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All the Wulfrum battery upgrades don't make minions emit light

regal willow
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minions are supposed to emit light?

ancient crow
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wulfrum battery makes them emit light

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all of its upgrades remove that effect again

lucid marsh
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Yeah

regal willow
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huh I never notice

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gotta be a bug report I guess

fervent orbit
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nah the effect is just removed

regal willow
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🥲

brazen minnow
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@

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It's second place in votes too out of all the pending passed suggestions with 138 beaten by the shimmer evil effigy into its counterpart suggestion with 140

fervent orbit
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its passed but theres no verdict done by the devs yet

random talon
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good luck!

brazen minnow
brazen minnow
grim tusk
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@cursive hornet lack of reasoning

cursive hornet
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well, i think it would be a good idea

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i like that aura from the item

hollow shell
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Edit something into your suggestion explaining why it would be a good idea

lucid marsh
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That's kind of hard to do for vanity things

hollow shell
#

indeed but there should be at least something
"I think it looks pretty! And I would like to see it around my character even if I don't intend to use its functional effect. Plenty of accessories have vanity slot visibility for this purpose, and this one could be treated the same."

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for example.

crude geode
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Yeah

hollow shell
north oracle
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(also what is that last part even talking about "would make tracers less necessary")

lucid marsh
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Oh oops

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I miscounted

lucid marsh
north oracle
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wings are often better than tracers because they have better stats

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not because of the bonuses

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you still use silva wings with godslayer armour

glass arch
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yeah

north oracle
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and celestial tracers are used for the iframes, not because drews don't have a bonus

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fuck

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rename

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seraph tracers

glass arch
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tracers and wings are comfortably interchangeable

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tracers perform better on exos than drews but that doesnt mean you cant use drews

wide river
hollow shell
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Halved GS dash cooldown HyperFailure

glass arch
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i was gonna say that sounds insane but

wide river
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Trying to decide if that would be horribly overpowered or not

lucid marsh
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That reminds me

glass arch
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i dont remember how long gs dash length or cd is

lucid marsh
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A lot of bonus effects could be double tap down but just aren't

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It would be nice to be able to bind more things to that

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Even accessory effects

lucid marsh
wide river
lucid marsh
deft yew
wide river
dense ferry
#

No

wide river
#

@light fern Please make sure to read the Suggestion Rules before making a suggestion
Namely, server suggestions don't go through here. They would be directed towards the Staff Mail bot

worldly sparrow
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discord sugg + it'd be funny

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:/

light fern
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My b

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Where do I properly ask for a soundboard

fervent orbit
light fern
wide river
light fern
#

But it would be funny

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Imagine this Mr enchilada, your in a call with your buddy's, exploring the abyss and you play the adult elydon wyrm piano sounds

wide river
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Oh, I have most soundboards muted, so I'm not the best person to convince about this

light fern
#

alr

hollow shell
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"It'd be funny" is the reason why we have them disabled.

light fern
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aw man

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Ok but hear me out

worldly sparrow
light fern
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Shut it

light fern
#

Fine, I'll do it myself

dense ferry
#

What 😭

light fern
#

Yall lame

dense ferry
light fern
#

But I understand what your point is

worldly sparrow
light fern
#

Better idea

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Certain roles

worldly sparrow
#

roles?

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all we got here is the legacy nohitter roles, devs, mods, admin, and andrew

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and booster and patreon too

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literally everyone else has no roles

wide river
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Warned clueless

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(I jest)

worldly sparrow
#

sounds good

wide river
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Those too

worldly sparrow
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yeah theres actually a few roles its just that very few have em

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this isnt a place where theres like a role that half of people have

grim tusk
royal tapir
#

Pretty sure it was the opposite

wide river
#

According to the wiki it's both
God Slayer has 45 second cooldown and Auric Tesla has 35 second cooldown on the same dash

grim tusk
#

Oh so Fab forgot to unnerf the base GS one

worldly sparrow
#

regular wiki errors moment

novel belfry
#

Soundboard?

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Soundboards are a thing?

north oracle
#

yes lol

small timber
#

I think probably clarify "overlap on top" is better, just based on title is sounds like you wanted the exact opposite (of moons completely overlapping everything)

cobalt pewter
#

I probably cannot read

fervent orbit
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theyre trying to say that the smaller projectiles go behind brimmonsters

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and they want that fixed

lapis canyon
#

clarified some stuff

brazen minnow
#

Empty chat

ripe owl
#

Ok and

coral carbon
#

this chat is for discussion of suggestions. there's no suggestions, so theres no discussion.

random talon
#

Is vernal soil craftable in 1.4.4? I'm still on 1.4.3, so there may be some discrepancies with my game and the current

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context; I'm making a suggestion regarding vernal soil

wide river
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Tisn't

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All you get, you get from worldgen

random talon
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I wish it was craftable

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the texture looks really good

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and could be used in building

drowsy plank
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didnt one of these just get into voting

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i guess this isnt

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the same??

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but it's pretty damn close

hollow shell
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@blazing trout

blazing trout
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yeah im checking voting right now

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oh whoops yeah an identical suggetion did get into voting

cobalt pewter
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there's sound on full stealth

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just move the proc when there are shit like dark matter sheath

wintry gale
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still forces you to keep paying attention to a specific part of the screen the whole time to keep a constant stealth strike performing

cobalt pewter
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which is why I said to move the sound earlier when those items are on the player

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or even fuckin do it multiple times

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once earlier on, and once more on full

cobalt pewter
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there's already an sfx for full stealth

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items like coin of deceit and ruin medallion should also trigger the sound while their requirements are met

wintry gale
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oh

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i get it

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hm

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yeah

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thats an option

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but i still prefer mine

hollow shell
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There could indeed be two sounds
A softer shorter version of the max stealth sound that plays when you can use a Strike, then the regular one plays at max
Or flip em around, so the louder one always indicates Strike ready, and the new softer one gets added for when it reaches full while you're using a Coin line acc

wintry gale
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hmmmm yeah

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it can work too

hollow shell
#

Well that's what you're suggesting :P

wintry gale
# hollow shell Well that's what you're suggesting :P

kind of
i was thinking on a specific sound for it because i cuts down cringe part
but add just a sightly different version of full stealth sound for stealth strike avaible might be a better option for general purposes, mostly to save time and efforts for a tiny thing

hollow shell
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Well not just for time-saving but it'd be more intuitive for players
Stealth stuff all sounding similar

coral carbon
#

you should add a vergil gif to make it clearer

hollow shell
#

shush

golden sonnet
wide river
buoyant idol
#

Time to make Live Panopticon Reaction the new gif to add

coral carbon
grim tusk
#

This would be a 🔒 IF the stealth rework was not a long time away

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Or actually maybe not if we still want to keep cost reduction by then

wintry gale
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oh wait

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well

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stealth rework seems perfect to me

golden sonnet
#

@tranquil swallow this seems like more of a thing for #1042197406776827914 as your only issue is with it's viability. This also probably goes against the reversion rules

tranquil swallow
grim tusk
hollow shell
#

(eventually)

frosty trellis
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(I personally don't see the SS ready sound as necessary or warranted at all we have stealth filled and it's way better to use the cost reduction in the form of getting to fill stealth faster since you get more damage from stealth strikes at full stealth even with cost reduction)
(25->100 is more damage than 0->75 and faster than 0->100 regardless)

grave zincBOT
#

@short wyvern - Your suggestion has received an updated status!

[Make it possible to transmute one world evil effigy into the other with Shimmer]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@brazen minnow - Your suggestion has received an updated status!

[Introduce a biome mimic to the Astral Infection]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@wide river - Your suggestion has received an updated status!

[Make it more clear that Draedon Power Cells are important]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@wintry gale - Your suggestion has received an updated status!

[Make MOAB inherits the increased luck from lucky horseshoe]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@lean river - Your suggestion has received an updated status!

[Make the Wulfrum Battery craftible/fishable for Getfixedboi/Dontdigup]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
golden sonnet
#

TRUE

worldly sparrow
#

so true

grave zincBOT
#

@short wyvern - Your suggestion has received an updated status!

[Make it possible to transmute one world evil effigy into the other with Shimmer]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

deft yew
royal tapir
grave zincBOT
#

@wintry gale - Your suggestion has received an updated status!

[Make MOAB inherits the increased luck from lucky horseshoe]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

royal tapir
wide river
#

In any case, some form of switching the two is cool to have

buoyant idol
#

Where crab

wide river
#

Still being decided upon I assume

#

Considering it's a bit more involving of thought than the others, which are just a yes/no

buoyant idol
#

True

coral carbon
# royal tapir

counterpoint: graveyard recipes are annoying to set up

ripe owl
# royal tapir

HAHHHAAHAHAHAHAHAA IT'S TOO LATE SONIC
I'VE ALREADY ADDED A RECIPE FOR BOTH EFFIGIES MUAHAHAHAHAHAAHAA

#

Sorry for this little mental breakdown

royal tapir
#

nuh uh

ripe owl
#

Fym "nuh uh"?

royal tapir
#

idk

ripe owl
distant gyro
#

shimmer does not interchange evils

#

chloro extractinator does though but who's putting an effigy in that (or waiting until post mechs to convert it)

#

ignore that this isn't a free conversion

coral carbon
lavish condor
#

@exotic echo You need to format your suggestion like the ones above.
Title
(Shift + Enter to line break)
Reasoning

#

Looks great

north oracle
#

that's actually a great idea lol

pure whale
#

Good acc
looks inside
laudanum

worthy lintel
#

laudanum 😋

ripe owl
#

Landanium

regal willow
#

fr tho is it bad?

#

though I did see an edge case where xpc utilized the hell out of it with red potion

small timber
#

when it is good it is the best item in the game
the issue is 99% of enemies (including for normal enemeis and bosses) straight up don't use the debuffs laudanum benefit from, or is immunitized by ankh shield (because valor is so good)

the only usage right now is armor crunch basically, which works against leviathan, but mainly golem and ravager

drowsy plank
#

it's like a slightly worse ankh and the bonuses are so short in duration and so random and also require you to get hit so most of the time it just isn't really worth it

#

it's got the old mana cuffs issue

#

it's fine to just carry around and it is strong but i feel like it simply gets overlooked because that is the nature of it

#

like fucking +50% damage is nothing to scoff at but like. you need to get hit. and you need to get the debuff. and you need to realize you got the debuff. and you need to capitalize on it

#

(the only reason it is worse than ankh is it covers less debuffs)

#

...why doesn't it effect cursed or silenced anyway??

hollow shell
#

There's only like 1 source of Silenced in the game

#

But Cursed, it prolly could

drowsy plank
#

i mean it's more than one

hollow shell
#

Ok I knew Pixie and I think Mummy
Did not know Green Jellyfish did, that's wack

#

and there's Feral Bite and Creepers which inflict a buncha stuff

drowsy plank
#

it's how you can (nearly) get ankh preHM

hollow shell
#

so
Yeah sure someone could suggest Silenced and Cursed get added to the Laud effects

drowsy plank
#

in cal at least

crude geode
#

It’s roughly similar to Weak but that still gets a thing in laudanum

#

(Truly the melee bias clueless

novel belfry
#

hilariously enough, on GFB, Laudanum (Or rather, the Occult Skull Crown) has a pretty decent use in the form of Ceaseless Void

#

his dark energies afflicted Obstructed, and OSC just turns that debuff into a +50 defense, +50% damage and +25% critical strike chance buff

#

ABSURD

#

very fortunate for CV that the obstructed debuff only lasts half a sec

north oracle
#

Tank build suddenly becomes super offensive

novel belfry
#

50% damage is a lot, but on top of a 25% crit rate boost

drowsy plank
#

i mean that's basically an armor set

hollow shell
#

*Affected

drowsy plank
#

FUCK

#

i double checked that in my brain like "nah that's the right one, right? yeah, for sure" but NOPE

hollow shell
#

This sugg looks good yeah

#

My eyebrow quickly raised when you started making a "logical sense" argument with relation to Armor related debuffs
but
You were saying it in your favor rather than against the item, it was a pre-rebuttal to a potential counterargument

#

so
It's prolly fine

drowsy plank
#

yeah i just dont want someone to come in and reject it because why would the medince bottle protect against burning or turning to stone or yadda yadda whatever

#

terraria is a silly game and laud already kinda breaks the pure theming of just bodily debuffs so its fine to break that more for the sake of improved utility

hollow shell
#

(If we wanna talk thematics then it seems like it probably would help treat Bleeding and Burning at least marginally, considering real life laudanum is a painkiller

In Darkest Dungeon which is where it's inspired from (and the Lovecraft works that inspired that), laudanum is stated to be anti-insanity, staves off madness. Hence its original purpose in Calamity of preventing the Horror debuff.
So, Cursed, Silenced, and even Stoned don't seem particularly out of the realm of possibility either, if you wanna assume that the effects of the occult on the body are tied in with one's belief system and are therefore to some extent psychosomatic)

#

But that's just me fuckin around
Buffing it gameplay wise is way more important

north oracle
north oracle
#

It’s a bot

novel belfry
#

NICE

slow dune
#

Ion know how tf to add that to mod mail bro

north oracle
#

…dm it to the bot

small timber
#

I thought they plan to rework laudanum's effect entirely anyway

#

at a soon™️ date

frosty trellis
drowsy plank
north oracle
#

All the “rework this” suggs are most likely already going to happen eventually

#

It’s just how well can you reason it

novel belfry
#

I can’t take “the devs plan to rework x soon ™️” seriously anymore

regal willow
north oracle
novel belfry
#

Not that they won’t get to it (we FINALLY got the sponge rework) but yknow what I mean

north oracle
#

It’ll just get added to a pile

regal willow
#

the pile just gets bigger every day

#

🙏

frosty trellis
regal willow
#

alright, take your time

#

🫂

frosty trellis
tiny minnow
#

I’m thinking that Plaguebringer Goliath could turn hive block or wall into infected hive block/wall.

tiny minnow
#

Maybe with its stingers or just its mines and missiles, when they explode.

hollow shell
#

Enemies altering blocks will always be a taboo in Terraria

wintry gale
lucid marsh
#

Add a "dormant" plague bee hive

#

That spawns on world generation

brazen minnow
small timber
#

to certain degree "biome mimic" is basically a scuffed solution towards not being able to generate hardmode chests

#

and also the other issue with the suggestion is that if you have a mimic, it needs its own loot drop pool, especially that for now a lot of astral infection items are post-aureus (I mean the normal enemy drops)

pure whale
#

ah yes another 5 useless weapons

#

more weapon bloat pls

sand marlin
#

Biome mimics are pretty cool but we don't need more of them especially after jungle mimic probably

north oracle
#

Along with the fact that astral isn’t a counterpart to the world evils really

Hallowed already matches with the evil biomes, astral is it’s own thing and shouldn’t just be “hallowed but purple”

pure whale
#

present mimic XD

lucid marsh
#

Or something like that

sand marlin
#

Yes

stray warren
#

his drops are memes, and it also has a unique attack when it literally throws random junk into you

pure whale
#

fart in a balloon is not a meme, i love it's jump with wings

golden sonnet
#

Percent damage weapons are very problematic and were removed for a reason. This also goes against the rules against readding removed content

worldly sparrow
#

true

wide river
#

(Alicorn on a Stick exists if you want that)
(Not quite the same and harder to get but fulfills a similar purpose)

pure whale
marble bone
#

ok ok i didnt know that

random talon
#

@lean prairie I think this also applies to banners, you may wanna throw that in.

lean prairie
#

sure

hollow ridge
#

That's a bug btw

#

Should be added alongside the banners ig

drowsy plank
#

i suppose this is different since it's about laterns

hollow ridge
#

Hell if I know

#

I haven't been updated on terraria much at all lol

drowsy plank
#

to get poo blocks you need to sit on a toilet with a well fed buff

#

this doesnt work with cal's toilets

coral carbon
#

yeah

hollow ridge
#

Poo tho is a lil strange

#

not a sentence I ever thought I'd say

grim tusk
#

Cant have shit in Calamity

#

@ altix are the platform bugs patched yet?

regal willow
royal tapir
#

Banners can hang from platforms now
No clue if that extends to other hangables though

drowsy plank
#

it does

#

well in vanilla at least

#

idk how yall are doing on the cal side

royal tapir
#

That's what I meant

golden tulip
#

imo cosmic guardians need better telegraphs then

#

boss icons on a map are more qol than anything and i dont think you should have to rely on them

#

to be able to keep track of them

#

actually i say this while having map overlay enabled on lategame bosses but the same counts for all of them

random talon
#

I do not like map overlay

#

it makes the game look bad most of the time

drowsy plank
#

i guess you could just use boss pointer if push comes to shove

tired haven
#

I just use regular minimap for that
It's miniature enough to not obscure much, but it's precise enough to have most of the info you will ever need

random talon
#

There was once a YT video where the map overlay made the BG look like it had planets in the sky. I thought that was pretty cool.

#

It was during the DoG fight

novel belfry
#

i genuinely hope that the distortion's background will just have planets floating around in the sky

brazen minnow
#

The distortion?

crude geode
#

future dog biome

random talon
#

idk, planets are too orderly

#

gravity is bad

buoyant idol
#

Clusters of cosmic bacteria would be much cooler

grave zincBOT
#

@silver silo - Your suggestion has received an updated status!

[Give the Profaned Soul Crystal’s vanity effect Providence’s night colors at night/while the defensive buffs are active]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

wide river
#

Minor change W

deft yew
#

you're telling me this took close to 2 years

ashen warren
#

it was probably low priority before, however, I rejoined the team and since it is my dev item, i do value it a bit higher

#

the good ole "fine, ill do it myself" XD

brazen minnow
#

I wonder what the longest pending change is...

random talon
#

making a God Slayer Hoverboard, it took 3+ years

#

but it's being wrapped up now

wide river
#

Just needs to be implemented, tis all that remains

#

Well, "just", I say

#

It's not as simple as that

distant gyro
grim tusk
novel belfry
little horizon
#

can something like the Projectile id from the Terraria wiki be added to the Calamity Wiki?

here's what i'm talking about tbw

https://terraria.wiki.gg/wiki/Projectile_IDs

Terraria Wiki

This page contains a sortable list of projectile IDs that are used internally in Terraria's game code to reference projectiles. This information can be useful for research purposes, or in the development of third-party software, like mods.

crude geode
#

ask there

little horizon
#

alright ty

sand marlin
#

#suggestions-posting message this should be done with all hangable things alike btw since cal banners are missing this function I'm blind
Anyway good sugg

ripe owl
#

Good sugg that already has been implemented clueless

sand marlin
#

Is it in the next patch?

#

Oh I just read up further

#

Hell yeah

lucid marsh
#

About the most recent suggestion that made it to voting, would you consider making it apply to suffocation as well?

#

The kind you get when inside a falling block

#

Nothing in the game protects from it, not even the abyss diving accessories, which seem like they should help, thematically

#

Having sand drop on your head and deal damage equal(?) to standing on a hot block is annoying

small timber
#

ah yes of course a random nonsuspicious debuff to be added to the list

#

this will have no balance implication at all other than a simple quality of life feature clueless

lucid marsh
#

🙂

modern rapids
regal willow
pure whale
buoyant idol
grave zincBOT
#

@lean prairie - Your suggestion has received an updated status!

[Give Calamity lanterns the ability to hang from platforms.]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

royal tapir
#

I have no idea why the suggestion wasn’t deleted after Altix sent the picture here but oh well

wide river
#

Fastest implementation in the west (implemented before entering voting)

lean prairie
#

who let this man cook

regal willow
#

he cooked

#

🔱

royal tapir
wide river
regal willow
#

I, on the other hand, wish discord adds more obscure default emojis ech

halcyon zealot
#

🗿

eternal escarp
#

unsure if the sugg counts as "asking for reversion" considering the reason the change happaned, is no longer in the mod to warrant it

wide river
#

I think since it's not asking for the exact way it used to be, it should be fine, since it used to be from Betsy in Revengeance Mode, and your suggestion is just asking for it to be moved back to Betsy in general

eternal escarp
#

probably, yeah

wide river
eternal escarp
#

Rev specific drops dont really exist anymore, anyhow

#

ah yeah thats quite a similar sugg at its core

#

then yeah, this should be fine

drowsy plank
#

legitimizing OOA content taxevasion

#

that's my only personal issue with this

#

i think it's fine on ravager if we have things like dragonblood disgourger, and considering it will get moved, along with ravager, to post-Provi eventually

eternal escarp
#

i think the difference is dragonblood is made from a generic material
its not a direct drop

#

unless ive missed quite a bit HDfailure

wide river
#

(I was thinking due to the volcanic theme that Vesuvius would fit well with Scoria, but making it craftable instead of dropped is boring)

drowsy plank
#

still loading the page for vesuvius lemme uh

eternal escarp
drowsy plank
#

i dont think betsy deserves anything

eternal escarp
#

idk uh cope ig HDfailure

#

byeah

royal tapir
#

Subjectivity at its finest

eternal escarp
#

truly

drowsy plank
#

okay looking over it now, i could easily see Vesuvius becoming a bloodstone craft honestly, if dropping directly from ravager doesn't feel right

#

that whole thing is just a mess lmao

eternal escarp
#

i mean, eh? it vaguely looks like itd fit but its whole theming is fire a dragon face

#

and i do think betsy should get it back, regardless of "ew ooa"

ashen warren
eternal escarp
#

ye ik, its entire functionallity is aswell

drowsy plank
#

i just dont get why
i dont feel like betsy is dying for more content or anything, and it's basically just going to turn it back into one of the most obscure weapons in the mod bc nobody does betsy lmao

eternal escarp
#

i mean sure you could give it a total rework and change the look but thats just effectively a different weapon anyway

#

i dont think it was obscure even when it was a betsy drop, atleast to my remembrance

#

and compared to other things, i do kinda think OOA should get back atleast something content wise

wide river
#

If the problem is that no one does Old One's Army, I don't think the solution is to give less reason to do Old One's Army really

eternal escarp
#

other than frost legion, i believe its the only event cal doesnt touch (anymore)

wide river
#

Even Torch God of all things has Calamity changes

novel belfry
royal tapir
eternal escarp
#

okay, true
touching, content wise

drowsy plank
royal tapir
#

Yeah no there’s no content

eternal escarp
royal tapir
#

It could work being part of the standard drop pool really

drowsy plank
#

i think it was a compounding issue because betsy could only be done at the end of the ENTIRE OOA event

#

like i know ur like don't use OOA as reasoning but this is a rare drop at the end of an already tediously long event

#

there's a reason most people just use Duke or Empress wings even when Betsy has Hover and Boost which arguably puts them above either of its contemperaries

eternal escarp
#

well, its no longer a rare drop

#

im not trying to suggest it goes back to its 1% drop rate

drowsy plank
#

no i get that but

#

it's still less than half the drop rate of betsy wings

eternal escarp
#

well, i suppose the chance could be increased; i dont think the drop chance should be the major issue here

#

as for the wings
i do know some people that still use betsy wings over the other stuff; it kinda just depends on if the player is fine doing OOA once or twice

#

(or in some cases, already wants to for summoner)

wide river
#

Summoner relegated to doing events yet again

stable kiln
#

i like this suggestion im a fan

eternal escarp
#

thanks done pal amigo chumchum 🦑

wide river
royal tapir
#

That was squidful

stable kiln
bright crag
#

You know, it's funny you mention it

#

We did actually come up with a connection between Vesuvius and Ravager

#

Cei and Rebecca (iirc) were making lore tooltips for the Legendaries a while back, to make them actually Legendary in-universe
And Vesuvius was among them

eternal escarp
#

well i guess that means the sugg wont pass

bright crag
#

Not necessarily, it's just something to consider

#

I think I'll not 🔒 it
If it gets to dev, we'll consider our options

#

Actually nvm

#

Betsy is crossover content, non-canon, and Vesuvius will be canonically relevant
So 🔒 it is

eternal escarp
#

rip then

#

in that case itd be better to delete it so other suggestions pass, i think

novel belfry
#

so what youre saying is... legendary weapons coming back?

bright crag
#

They never left...?

#

They just got more ordinary, less "Legendary" obtainment methods ig

#

And lost the tag

stable kiln
#

I prefer moving it back to Betsy tbh

#

more incentive to do ooa is never a bad thing

golden sonnet
#

Betsy having 2 good drops might actually be the break point for a lot of people doing OOA

#

As Betsy wings are really good, but just not worth the time for most people

glass arch
#

they're good but why do ooa when empress or fishron wings perform close to the same

golden sonnet
#

And god forbid they don't actually drop

lavish condor
#

doesn't betsy drop a weapon that does a -40 defense debuff

golden sonnet
glass arch
golden sonnet
#

Oh yeah, that's good too

#

I forgor

glass arch
#

but again

lavish condor
#

I'm pretty sure someone killed duke in 7 hits with the bow at one point too

glass arch
glass arch
lavish condor
#

oh it was bugged

drowsy plank
#

aerial bane's funny 50% damage bonus is dead in cal

glass arch
lavish condor
#

wait so cal just removes the weapon's entire gimmick

#

alright

drowsy plank
#

besides ravager (and even then the head flies) literally every boss is in the air

#

so it brings up the question of why the stat was even there to begin with

#

especially considering that technically, betsy is post-Cultist

#

so after rav

deft yew
glass arch
#

yes

golden sonnet
glass arch
#

betsy is the worst offender because you cant fight her outside of the end of a long ass pretty hard event

lavish condor
#

at least give aerial bane it's airborne damage bonus at all times then or something

glass arch
lavish condor
#

Cal gives it 42 base compared to it's vanilla 58 base on airborne and removes the 50% bonus

#

and then gives calamity-strength competition

novel belfry
#

betsy's a fucking dragon from another dimension, who ended up in a dimension with a dragon-loving godslaying twat

drowsy plank
# deft yew <:whar:1107491459025879070>

it is very funny but in the same thread where leinfors said moons were post golem, he pointed out that betsy and tier 3 OOA in general was balanced to be done after you had gotten the pillar weapons

#

which is incredibly silly

golden sonnet
#

Tbh, after doing OOA in vanilla I agree

lavish condor
#

ooa in vanilla is hard

#

especially solo

golden sonnet
#

^

glass arch
#

and god forbid you dont do the previous tiers

lavish condor
#

betsy inflicts comically long lengths of on fire and you have to deal with the small guys while fighting it

golden sonnet
#

OOA solo in vanilla, especially at higher "difficulties" is nearly impossible without using the OOA armor and the corresponding sentry

glass arch
#

yeah

#

as i said

#

god forbid you dont do the previous tiers

lavish condor
#

getting to betsy then losing to betsy gets you 40 medals which is enough for t2 armor

bright crag
ancient crow
#

if i'm resuggesting something i've sent in before, do i need to mention that in the post?

bright crag
#

No

bright crag
# bright crag It's a bit funky

I naturally want to discuss it (with people tied to vanilla) rather than judge it, but I get the impression that vanilla considers ease of obtainment a bit too much
And Calamity considers it too little

eternal escarp
#

and when it is ingame ill have a different, hard time to argue with a sugg about it HDfailure

ancient crow
#

return of the bean sugg

#

mfw bean is actually worse than the prehm slimy saddle

fervent orbit
#

so you cant just make it have increased dmg with no downside

novel belfry
#

why is the slime mount you literally get post-Plantera pretty much worse off than the slime mount at the beginning of the damn game

#

why did they nerf it that hard

golden sonnet
#

idk, it makes no sense but pogo stick still beats both. Pogo stick sweep

drowsy plank
#

pogo stick sweep 🙏

bright crag
#

Pogo stick sweep LETSFUCKINGGOOOO

buoyant idol
#

Pogo stick sweep boohoo

cobalt pewter
#

pogo stick sweep wires

small timber
#

Just nerf all falling mounts now that Gravistar Sabaton is actually usable

And make Suspicious Looking Jellybean not nerfed from this change but all others are nerfed to be worse than it

#

Perfect solution 10/10 global warming resolved world hunger fixed and world peace is achieved once again

cobalt pewter
#

but ngl the slime mounts can definitely be nerfed

#

maybe be a bit silly and make the slimes a lot weaker the heavier you are

#

(defense)

crude geode
#

Make the slimes damage dependent on your defense

#

and their speed

small timber
#

All slime mounts fall speed and acceleration decrease by 50% if there is a boss alive or if there are any enemy in 100 blocks in your vicinity

crude geode
#

God

small timber
#

Now it is used to fall down hellevator only and nothing else

small timber
#

Or rather, to certain degree all mounts should be nerfed in some way not just alime mounts (currently notably WOF goat mount which is unnerfed unicorn and like, golf cart or something) just because they dont take inventory slot while basically have the potential to replace all your movement need eventhough there are many situations where they can be clunky

cobalt pewter
#

the solution is clearly to impose a limit on quick mounting

#

mounting now applies stamina like dashing with od scales

left hawk
#

Every time you press quick mount it plays a 3 second animation of you climbing on the mount during which you cannot move or attack

cobalt pewter
#

demounting too soon will kill you clueless

#

okay I wanna make that shitpost somewhat real

crude geode
#

Like sure there’s your goat mount and your golf cart but most are shit like basilisk or that one alien invasion one

novel belfry
#

yeah

#

most mounts are just not worth using, dont you dare suggest NERFING them more

tired haven
#

I think calling golf cart good but basilisk bad is wires

ripe owl
#

Golf Cart is super situational

#

Basilisk is just a worse Unicorn, but I think it's kind of good

tired haven
#

basilisk and unicorn aim for 2 entirely different usecases

crude geode
tired haven
#

Unicorn is for max speed
Basilisk is for rapid combat mobility

#

because of lower max speed but superior acceleration

crude geode
#

Is quick mounting still a thing

ripe owl
crude geode
#

I thought it got removed from cal at some point

#

But idk

tired haven
#

The only thing I remember cal messing around with is limiting dash momentum when going on a mount

#

mainly to stop people from mounting unicorn at max speed from the get go, I suppose

#

And I think that change is long gone, too

crude geode
#

Yeah that’s what I was referring to I love language I love language

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Byeah the fact you can dash onto a mount kinda makes acceleration a little irrelevant no?

tired haven
#

Dash unicorn is still a bit too rigid in terms of movement, but I would imagine it's enough for a lot of people

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basilisk saves you a dash slot altogether, though HDfailure

crude geode
#

Funny

small timber
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there are a lot of bosses you can dodge just by running continuously in a single direction really fast, especially at start of hardmode
most cal bosses do not impose arena limitation/catchup mechanic at that point

random talon
#

calamity try not to nerf every item in existence challenge (impossible)

forest gate
#

Change the name to clamlamity instead and make the giant clam x100 harder

fervent orbit
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dear god a balanced class

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also this is asking for reversion

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and is partly about balance

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also youre not explaining how theyre bad, ur just saying it is without an example

lucid marsh
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No, it's not balanced, summoner currently makes up for it's overpowered but very niche potential by making everything a pain in the ass to use effectively

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Some things are OP and everything else is horrible, especially early game

fervent orbit
#

which iirc are perfectly fine by themselves

lucid marsh
#

I agree that those ones are horrible reasoning. Those ones are great

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(well, belladona spirit isn't great, but it's not the worst)

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It needs predictive aim or something

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Or maybe just slight homing

hollow shell
#

@topaz anvil This suggestion is rather.. broad, isn't it? Are you essentially asking them to rebalance the entire class?

It would be more helpful if you identified specific instances of very weak summons and reported them to #1042197406776827914, which is our dedicated weapon balancing thread. If you're willing, do some boss kill time tests with a summoner loadout and compare them to other summon weapons or to other classes on the same tier, to demonstrate that they are underpowered.

small timber
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most of the changes are probably done for a reason yes, and the coverage of the suggestion is too large

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iirc many of the changes are done partially for nerf purpose? or to fix a problematic behaviour which caused a minion to be situationally super good but useless in other case (eg: ancient ice chunk, belladona both are the case)

hollow shell
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Belladonna was infamously overpowered prior to the nerf, partly due to its high projectile quantity synergizing extremely well with flat damage increases like armor penetration

small timber
#

imo this is probably exclaim worthy? Reversion and all

fervent orbit
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dang i didnt catch high effort

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but yea

hollow shell
#

(I am not part of the balancing team and I personally haven't done a summoner playthrough in the current version
But, well over half of the Calamity dev team is composed of testers, who primarily tackle weapon balance, and of course we have that public thread too
(Calamity development focuses on a frankly ridiculous amount of balancing)

So, it seems kinda presumptive to say that all the changes made were due to inexperience and a lack of expertise, by people who are out of touch
It seems more likely to me that they were balanced around a playstyle that you aren't utilizing, Moosh.)

north oracle
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Pfft

Ok then, good to know your opinions on summoner

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not you rover

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and fyi, Bellas are only a bit underpowered but about where they should be, ice chunk isn’t fucked by iframes on everything and doesn’t shred worms as hard (balance was improved).

You’re right that summoner has a lot of really bad options, but it also has a lot of very good ones, more than enough to get you through the entire game with extremely fast killtimes

lucid marsh
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A lot of these are hard to find

north oracle
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(This Belladonna is in contrast to the old one which was strong on cultist)
Fortunately just cultist and not surrounding bosses

cobalt heath
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This sug is good

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I love it

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it brings me enjoyment

bright crag
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"I feel like these changes were made by someone who has never done a summoner run through the game."

north oracle
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it reads like he uh… doesn’t know what he’s talking about

several of the changes were outright nerfs

Ah yes I wonder why belladonna was nerfed

bright crag
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You really don't need to insult the person making these summons, or the people that have approved them

cobalt pewter
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meh, there's enough dogpiling on the sugg already, it already gets the good ole exclam, let's just move on if the poster doesn't wanna bother changing anything about it

bright crag
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Besides, it's not lile the previous summons didn't need behavior changes to be balanced, with Belladonna being in AP/tag hell and Ice Chunk basically perfect for melting worms

north oracle
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^
Before tags were a thing the single tag-ish effect in the game broke Bellas XD

bright crag
cobalt pewter
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fair enough

bright crag
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Well, it's more like Belladonna was already broken glass and whips were a hammer hitting that glass

lucid marsh
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I have done a summoner run and I can say it definitely needs work and the build that an average player who doesn't know all the best combinations will not be OP until post DoG

north oracle
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Post skeletron is the point where if you take literally any ontier summon you shred

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And there’s uh… a fair few quite mediocre summons pre-yharon

Where your playthrough ran into op weapons means extremely little for the average player

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In fact, post DoG is where things actually start getting complicated to be truly broken

cobalt heath
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mechworm staff go brr

bright crag
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Yeah
In terms of AI changes, we're trying to improve minions one by one
And in terms of actual stat balance, we're planning to do a full rebalancing of summoner soon, including everything

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Minions, Whips, Sentries, armor, accessories

pure whale
#

So shinobi infiltrator will be rogue + summoner set finally? LETSFUCKINGGOOOO

bright crag
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Hopefully
It's our best change to

random talon
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calamity really loves to nerf summoner, huh?

tiny minnow
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It’s not always a nerf

north oracle
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have you seen how good it is
It needs the nerfs lmao

random talon
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I'm worried that if it becomes too nerfed, it will become unviable to use in comparison to other classes

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I mean, summoner is the squishiest class in the game

gaunt needle
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honestly summon damage penalty should be default

pure whale
bright crag
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Default in what sense...?

random talon
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if you're saying what I think you're saying, then that's extreme and irrational

gaunt needle
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as in remove it, but nerf every summon weapon

random talon
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yep

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it is indeed extreme

north oracle
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Summoner with whips and summons should (hopefully) be relatively similar to other classes
Add sentries and it’s better

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That’s how I’d do it anyway lo

random talon
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I don't see the problem with summoner being super powerful in exchange for the lowest defense of all classes

bright crag
north oracle
random talon
bright crag
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It's literally how the class is balanced in vanilla ¯_(ツ)_/¯

random talon
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if it was balanced, you wouldn't be nerfing it to hell and back rn

gaunt needle
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i would really love to see hybrid classes being viable

bright crag
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It isn't balanced rn in Calamity

north oracle
random talon
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I never said it was

gaunt needle
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but (as it is right now) summons are either completely useless or used just for debuffs

north oracle
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Take a summon setup before morning star, add a broken ranger weapon, and you’ve got more dps than a whip will give you

north oracle
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^

gaunt needle
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do minions actually contribute meaningful damage?

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i mean

north oracle
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Yes lmao

gaunt needle
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would swapping to ranged weapon actually cover the penalty

north oracle
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yes

cobalt pewter
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I don't play summoner at all in the last 3 years but (at least in cal) summoner is batshit insane

bright crag
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They're nerfed, not nonexistant :p
They're still extra damage

cobalt pewter
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ESPECIALLY after whips

north oracle
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It’s only not worth it once you’re getting nearly 25% on top from tags

bright crag
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But if you don't play, then how do you know it's batshit insane?

gaunt needle
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All attacks labeled as summon will deal 25% less damage if the player is holding a weapon belonging to a different class. This effect is often known as the "summon damage penalty" or the "summoner penalty"
why do i remember it being 50%

bright crag
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It was before

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Before 1.4 namely

cobalt pewter
north oracle
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It was far harder to multiclass when it waS XD

gaunt needle
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god how long ago that was

bright crag
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Especially when the topic is Summoner

cobalt pewter
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¯_(ツ)_/¯

bright crag
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You hear a bunch of claims from practically everyone, some really contradicting
And misinformation runs wild
The dev team is not exempt from this, but we'll be researching to properly assess the situation

north oracle
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There are far too many people with literally 0 empirical evidence saying whatever they want confidently enough for it to be accepted as fact

small timber
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75% summoner damage currently is full destruction mode right now

north oracle
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As someone who doesn’t test non-summoner often, if I start saying things outside of that there’s a decent chance I’m outdated or just wrong

small timber
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with just 3 slots
1 slot base, 1 slot summoning, 1 slot bewitching, which allow using a lot of multislot minions already (many of them are insane)
if you use just 1 slot in your gear 4 slot is able to cover most things

gaunt needle
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also if removing summon damage penalty is in plans, would "summoner" active weapons be reworked?

bright crag
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How so?

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Here's the deal

north oracle
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Aside from general plans… yes, it’s definitely on the list

#

The list of accepted suggestions hell

cobalt heath
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work in progress moment

north oracle
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Because coming up with new concepts for those that isn’t just a mage weapon is so much fun

cobalt heath
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manaless mage 2.0

small timber
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tldr of summoner damage penalty:

Before whips:

  1. cal summon (minion) deal 100% of the damage a summoner is supposed to deal
  2. if you multiclass you already deal 100% damage you are supposed to deal (eg: ranger), so if summoner also deal 100% it is just too strong
  3. summoner damage penalty exist to prevent situation where multiclass is overly strong

After whips:

  1. cal summon (minion) deal 100% of the damage, and then whips/active summoner weapon amp it to like 125%-140%
  2. tldr: summoner demolish everything

Expected "balance" state:

  1. summoner minion + whips + sentries + others, deal a total of 100% the damage summoner is supposed to deal (eg: minion 60%, whips 20%, sentry 20% etc etc)
  2. because minion no longer deal 100% damage the summoner class is supposed to deal now, summoner damage penalty no longer have to exist, as a lot of damage comes from whips, sentries etc
north oracle
#

Lol

gaunt needle
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i would say summoner weapons (that are not actually summons) should not be the source of damage, but rather make the minions deal more damage

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which is just plain bonus damage in case of whips

cobalt heath
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well yeah it would be cool but tag damage is a shit way to do it

gaunt needle
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so other active weapons should benefit minions in some other way to actually be unique

small timber
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the above numbers is just random one assigned by me to use as an example, as of how much exactly do they intent the numbers to be I don't know
and the 20% whip can be partially include whip tag damage too

bright crag
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Assume 110% is the damage percentage we (testers) will aim for with minions + tag + whips (100% being the standard expected damage for all classes, it's 110% here to account for a bit of the experience that comes with testing so much)

65% will be damage from minions themselves, 25% will be from damage obtained from tag boosts, 20% will be damage from whips themselves

See how, by changing the damage contributions expected to reach default damage, you essentially nerf summoner?

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Because you have to shift some of the damage to whips/tag

north oracle
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Tag damage is kinda shit as a concept and balance wise

cobalt heath
#

also I would just rather have summoner split into whip focused and summon focused

north oracle
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It’s incredibly boring

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Additive scales awfully with base damage on weapons

#

Multiplicative scales too much with progression

cobalt heath
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Much rather have some debuffs/standalone weapons

#

than just make them into 1

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Imo if tag wasn't base dmg addition it would be fine

north oracle
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Stuff like dark harvest and firecracker that aren’t just “tag for extra damage” are far more interesting, despite being balance conundrums in their own right

cobalt heath
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if it was like

#

% based

gaunt needle
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additive tag damage allows to "shift" the balance and makes you choose minions suited for your playstyle

cobalt heath
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it would be way better

north oracle
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Adding 7% is multiplying by 1.07

bright crag
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(It would not be better)

gaunt needle
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if you are able to consistently whip enemies, you choose the low damage-high speed minions

north oracle
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It is a lesser evil, but an evil nonetheless

cobalt heath
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base dmg buffing is so dog man

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cus it counts before modifiers

bright crag
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I don't think it's a lesser evil

north oracle
random talon
#

calamity when summoner has interesting mechanic:
CirrusAnger

gaunt needle
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yeah i know

cobalt heath
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if there was a way to calculate tag dmg after multipliers

north oracle
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So it doesn’t actually matter anymore whether the minion is low or high base damage

gaunt needle
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multiplicative tag is kinda boring in comparision

bright crag
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Not really
First sounds like really subjective reasoning
Additive seems to only get off the rails with already questionable summons and later into progression, though the results will tell for sure
Multiplicative... I haven't had much practical experience with it, but what I have seen in theory is very concerning

north oracle
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Or whether it’s pre mech or post DoG

grave zincBOT
#

@buoyant idol - Your suggestion has received an updated status!

[Rework the Void of Extinction]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

coral carbon
#

e

cobalt pewter
random talon
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calamity change: destroy

gaunt needle
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multiplicative tag is just "hit once every 3(?) seconds for more damage"

random talon
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kid named Lunic Eye

bright crag
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I disagree with splitting whips and summons, or removing tag, because the whole identity of whips is boosting summons

regal willow
#

summoner debate
hot 🔥

north oracle
cobalt pewter
#

I've always said that whips should be used directly on the summons to buff them smh

cobalt heath
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I just hate whips in general cus they at base are flawed

bright crag
cobalt pewter
#

physical abuse

small timber
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additive tag damage is literally armor pen

#

that is literally just what is it, it is not really revolutionary

north oracle
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I just don’t think tags should just be “damage go brrr”

random talon
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if whips are just a subclass that doesn't affect minions, then what's the point? Why not just use Lunic Eye at that point?

small timber
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a 7 tag damage is the equivalent of "your minion have 14 armor pen", except that it works even if the enemy have no defense left to penetrate

gaunt needle
cobalt heath
#

stupid idea at base

north oracle
#

Jupi did have some great ideas about it that I won’t share because I’m not sure if she’d be happy with that

But there’s definitely good ways to make tag affects both more interesting and less scaling till endgame

bright crag
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I don't hate whips nor do I think they are conceptually flawed

random talon
small timber
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the part they do need to fix whips is with summoner no longer being a "focus on dodging" class with whips, especially since whips are more short range than most classes

so they do need defense buff in some way if using whips (I still like the significntly reduce tag duration to the point of need to constantly hit to apply and whip tag give short duration defense buff idea)

north oracle
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Whips as a whole aren’t flawed
The implementation of tags is, both in vanilla and cal