#suggestions-discussion
1 messages · Page 215 of 1
This basically
Somethings gotta be pointless either wya
Ok so
If you use violent reforge
You should objectively only be using melee speed melee options basically
Cause otherwise you just go with menacing
lets give a scenario:
Lets say Murasama, we give them 1000 damage, and you have 50% melee speed at the time (just assume, not really a real scenario but you get the idea)
without melee speed scaling: it dael 1000 damage
with melee speed scaling: it deal more damage based on melee speed, which you have 50%
so they will maybe make it so Murasama damage is 667 so + 50% = 1000
Counterpoint: it's unsatisfying
so at the end it will just not change anything other than whether you use violent or menacing
counterpoint: game balance often is unsatisfying if you want it to be balanced
satisfaction often comes from breaking balance, aka: being overpowered
implying terraria was ever or can even be balanced
I mean fair
I completely disagree, that's a very wrong mindset but for now it's irrelevant... we're talking about why this sugg doesn't have proper reasoning
there are other ways to become overpowered, but melee speed scaling is not it
counterpoint: there's lack of crits from armor and accs for melee and it makes lucky better than violent in general

it is so fixed at this point that making them scale is just pointless, because you nearly always have fixed amount except for Violent reforge (which iirc they said they want to rework to not be melee speed at some point so that is gonna be dead too)
When you already have 100% crit
Which happens with muradama and others
you definitely dont get to 100% crit on melee easily on a normal setup, not even close
you have to super spec into it + glass cannon
let me check my auric tesla melee setup (balanced build)
then go to menacing because murasama's base dmg is huge, while base swing speed is slow

I get your points but imo this is a bigger point than it seems
Terraria, especially mods have never been balanced, but fun and satisfaction are what actually gages enjoyment most times
Calamity and vanilla both are broken, what's important is that they are fun and satisfying imo
with the current stat of melee speed, nothing will change from the change
What I proposed is stuff like violent making it do damage for it anyway
they will just nerf base damage and give them melee speed scaling based on their current damage, it can literally come out in few calculator press
I'm not gonna die on this hill, I just think it would be satisfying and neat lol
the only thing it will does is just make feral claw mandatory on all melee weapons because otherwise you are playing at a disadvantage
Not really
You could always pump damage or crit
Those always do something
Violent only sometimes does
it would had been satisfying and neat and introduce new build option
buutttt
nowadays melee speed only comes from exactly 1 (singular) item line, and your armor set (which you can only use 1 of)
and violent yes (which they likely want to gut in some way)
I mean gutting violent is more graceful than letting it be pointless but I feel like that would somehow break something
ok murasama actually have 80% crit with balanced setup, it is not as far as I thought
Notably you can mix armors, like Shinobi chestpiece, monk head and solar grieves to favor melee speed over damage anyway
but yeah I heard murasama need 120% crit chance to have 100% (always) crit or something, not sure if it is fixed or not (it probably should had been fixed already)
Death's Ascension and Omega Blue armor for melee alongside basic accessories at that point
Also, that’s not what this channel is for
#help-advice-read-pins is for getting help and advice
(Wow I also didn't notice lmao)
I was wondering XD
this sounds
wrong
im pretty sure melee speed effects most weapons now
wasnt that the point of that tmod change
olc might not due to swing animation
but ik starlight and muramasa has their own things
Why does SCal take so long to start using her more unique attacks? She opens with Bullet hell 1 into sepulchre 1, but then doesn't do anything other than bullet hells until below half HP, when she starts doing more unique things
it's also strange that the music transitions happen at bullet hells rather than unique attacks like brothers and soul seekers
not really. The bullet hells mark the transitions in the musical phrases. Said transitions aren't really interesting, and saving more intuitive attacks for when the song is at its better moments is a good choice to preserve the intensity of the moment.
I think the main thing is something should happen between 75-50
currently (post-sep) 100-75 and 75-50 basically have 0 difference
and then suddenly when below 50% HP Scal just do like 6 different phases with 10% HP threshold each and then dive into BH5
that sounds overexaggerated but it is actually not too far off:
45% = brothers, 40% = P2 transaction, 30% = BH4 (which also spawn moons so it is unique to previous BHs), 20% = seekers, 10% = BH5 (which have new projectile), 8% = sep2
yeah those parts are kinda bland
basically non-BH parts from 100 to 50 is fairly uneventful
all the shit only happened once she's below 40
I am fine with 100-75 being its current stat, but 75-50 being the literal same seems very strange
oh wait brothers is 45
am kinda dum
maybe move brothers to 75-50?
seems like the biggest culprit here (we're ignoring sep2) is brothers, being 5% apart from the next thing, while the rest got 10%
no that will put a lot of people off
I spose that's fair
I dont mean 75-50 should have like, a "big" phase such as brothers
just something to differentiate it from 100-75
Lament and Epiphany are pretty front loaded on their intensity. Epiphany in particular would have "The end has come..." when SCal summons the soul seekers if it transitioned at that attack
I have a great idea for a "setup" kind of attack scal do during 75-50, which also happens to have absolutely 0 chance to be accepted by the devs because it will completely changes the dynamic of scal fight
what if during 75-50, every 5% HP Scal loss (70,65,60,55,50 = during BH3) Scal release a special non-damaging homing attack that slowly increase in velocity until it is completely undodgeable, that when on contact with the player, spawns a permanent damaging field that last for the entirety of the rest of the fight
so you basically use 75-50 to setup the "arena" you use for the rest of the fight, such as try to stack said damaging field as on top of each other as possible to give you more room for the rest of the fight, or try to put them in corner to be out of the way, or put them in the middle to sacrifice maneuverability but allow later phases moon to be easier through circle pattern
@marsh vigil Sorry, but adding suggestions like bosses are against the rules.
Tf why
because if people are allowed to suggest bosses the mod will have approximiately 10000 bosses
probably more
Understandable have a great day
Besides, there's an addon mod that allows you to fight Goozma by tossing an Overloaded Sludge on King Slime during a Slime Rain
do with that info what you will

Yh ill cook my pc why not
add a boss that will act like destroyer but he can fly and there are 2 of them at the same time fr fr
🔥✍️
deustroyer
@marsh vigil just install Hunt of the old god as it adds Goozma which is as close you’ll ever get to that
Yeah ill install an intense mod on a nearly 12yr old PC part wise
bro, if your PC is old, then I'm afraid there's nothing we can really do
DoG version 0.952534
wrong
how is hunt more intense than base cal
I dont recall Cal Hunt using much GPU
Terraria and Tmod use CPU for their stuff regardless
one CPU core
I heard you can download Lights and Shadow to make the lighting system use GPU rather than CPU
you heard falsely
fancy lighting has its own engine but i believe its more demanding? could try
firecracker does explode
yeah this is just wrong in some aspects
lmao
hey @hollow shell i know it isnt on the doc, but i never really knew, but if information in a sugg is inaccurate or unconfirmed, that should get flagged, yeah?
it does
Okay phew
If a suggestion is factually incorrect in a way that affects the suggestion, like a basis for the reasoning, then yeah you should ping the suggester and flag it
@drowsy plank
thanks
@clear star firecracker should definitely still be exploding, if it isn't that's a bug not a feature
My bad ill edit that part out
...I don't think it's explicitly confirmed that Aerialite is keeping the floating islands up
"Now i know some lore has to be changed"
afaik aerialite lore is almost concrete but not public so dunno how this will go with the writers
@primal glen at least follow formatting rules
eh, it's not more of a formatting violation as much as it is just a really fucking long title
Yeah but there is no reasoning
That much is true, yes
Hmm? Did something happen?
Ah
I thought you were referring to something else
To not ruin the island itself
aaaaaand there's cit
Nvm idc anymore
I hate to break it to you, but at some point you're going to have to mine parts of the worldgen
Lmao have done worse than you think
Not to the measures of swallowing abyss for exo mechs arena
But definitely have done
They way you guys talk, i just re enetered this server and already lost the will to stay
Dang
yeah welcome to calcord
we're all fucking miserable
Sincerest apologies, I don't intend to have a demeaning tone when judging suggestions
It happens sometimes though, and for that I apologize
bro left
💀
bruh
look its not entirely wrong
anyway i just wanted to point out a minor grammar issue in the first paragraph of the whip sugg: practically > practicality
also the duality of man in full force here
how do you even get personal roles
Hacker
I wonder where that came from, I've seen a few people put that in their about me's now
sure is
Kill the part of you that cringes
i havent removed it because i like when people dont see the "about me" text over the "roles"
it just means they're gullible
i feel like there should be a warning about being rude but the worst i saw was ench saying you'll have to mine the worldgen at some point so
idk what that dude even left for
not really something i can even enforce he just didnt like the server ig
Here's where I would usually say a snarky comment but I really shouldn't

Yeah, it's pretty concrete
tfw when i was talking about the "be nice" rule and u bring up being snarky lol
Yeah hence why I held off 
Byeah um
Hope that comment of mine from earlier wasn't perceived as hostility towards that person, it wasn't the intention at all
Yeah
It feels like an overreaction, or (more probably) just the last straw
I don't think that was hostile, but yeah try to be more straightforward next time
@lean river - Your suggestion has received an updated status!
[Make the Wulfrum Battery craftible/fishable for Getfixedboi/Dontdigup]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wintry gale - Your suggestion has received an updated status!
[Make MOAB inherits the increased luck from lucky horseshoe]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@buoyant idol - Your suggestion has received an updated status!
[Do more with the fact Crabulon is a crab]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wide river - Your suggestion has received an updated status!
[Make it more clear that Draedon Power Cells are important]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@brazen minnow - Your suggestion has received an updated status!
[Introduce a biome mimic to the Astral Infection]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@short wyvern - Your suggestion has received an updated status!
[Make it possible to transmute one world evil effigy into the other with Shimmer]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Definitely a bit of a varied batch, that's for sure
OHHHH
OHHHHHHH
OHHHHHHHHHH
WEEEEEEE
ARE THE CHAMPIONS
MA FRIIEEEENDS
🎶
Forgot the rest of the music

@wide river - Your suggestion has received an updated status!
[Change the Drill Containment Unit's pickaxe power in some way]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
W
W
i love 1 line changes
damn that was convenient
thanks vanilla for making it static
Coolio
So... it's now constant?
imagine giving upgrades to drill mount following mechanical cart style
(in this case it would be tarragon/profaned/cosmic/auric upgrades)
Seems my suggestion didn't make it...
Should I suggest it again, maybe?
Is that allowed?
It wasn't rejected, it just didn't get enough stars
Which one didn't pass?
Wait maybe it just hasn't been long enough
i've seen a couple times people saying its allowed
then yeah i think so
Not long enough
#suggestions-voting message At least another one of yours is getting in for sure
That one was already going to happen eventually, in one form or another
Very mixed batch, but overall pretty cool
Damn, my suggestions didn't win lmao
@cursive hornet Could you add reasoning?
It was a good one, a shame it didn't get in
Although, seeing how it performed, I presume a resuggesting should do well
Just wait like a little bit and it should be all good to suggest again
riptide inflicting riptide will be too good
what if we just make it inflict wet instead to make it synergize with electricity debuff

Hrngh true
and barinade apply it for 1 second I just noticed
for some reason
the 0.01% percenter debuff only playthrough user instantly woke up
Trur
oh wait it is way simpler than I thought
just summon a fledgling and use this
yo wet is viable now
the water dot debuffs dont boost electrified
however, this is understandable... given they're both dot debuffs
voltaic jelly and abyssal amulet would be rather strong
loses -1 max minion and thats it

Perhaps more
but yeah soon™️ (tbh I have no idea how the Great Summoner Rebalance will look like now that a lot of accessories have new rework)
minions are supposed to emit light?
Yeah
nah the effect is just removed
🥲
MY FIRST PASSED SUGGESTION YES YES YESSSSS
@
It's second place in votes too out of all the pending passed suggestions with 138 beaten by the shimmer evil effigy into its counterpart suggestion with 140
its passed but theres no verdict done by the devs yet
good luck!
hence why I said pending
Thanks
@cursive hornet lack of reasoning
Edit something into your suggestion explaining why it would be a good idea
That's kind of hard to do for vanity things
indeed but there should be at least something
"I think it looks pretty! And I would like to see it around my character even if I don't intend to use its functional effect. Plenty of accessories have vanity slot visibility for this purpose, and this one could be treated the same."
for example.
Yeah
@cursive hornet Here you can just use this directly if you want
also
@lucid marsh It hasn't even been one week yet #suggestions-voting message
(also what is that last part even talking about "would make tracers less necessary")
Currently there are only occasionally matching sets of wings for armor that makes them better than using the tracers line, especially late game
wings are often better than tracers because they have better stats
not because of the bonuses
you still use silva wings with godslayer armour
yeah
and celestial tracers are used for the iframes, not because drews don't have a bonus
fuck
rename
seraph tracers
tracers and wings are comfortably interchangeable
tracers perform better on exos than drews but that doesnt mean you cant use drews
Hoping the hoverboard has a somewhat good bonus to compare to that of Silva Wings
Halved GS dash cooldown 
i was gonna say that sounds insane but
Trying to decide if that would be horribly overpowered or not
That reminds me
i dont remember how long gs dash length or cd is
A lot of bonus effects could be double tap down but just aren't
It would be nice to be able to bind more things to that
Even accessory effects
It's like surface to space on a small world
Cooldown is 45 seconds, though I don't know how long the dash is
So I'm guessing like 200 or 300 blocks
Five meters? 
Note: Auric Tesla lowers this cooldown to 35 seconds
No
@light fern Please make sure to read the Suggestion Rules before making a suggestion
Namely, server suggestions don't go through here. They would be directed towards the Staff Mail bot


Well, under normal circumstances you'd go send a message to the @sonic torrent bot. However, I'd assume that due to the reasoning simply being "It'd be funny", I'm not sure it would go well
But it would be funny
Imagine this Mr enchilada, your in a call with your buddy's, exploring the abyss and you play the adult elydon wyrm piano sounds
Oh, I have most soundboards muted, so I'm not the best person to convince about this
alr
"It'd be funny" is the reason why we have them disabled.
🥱
Trolling your friends with random sound effects from different bosses to mess with em
Fine, I'll do it myself
What 😭
But I understand what your point is
hate how you're not entirely wrong
roles?
all we got here is the legacy nohitter roles, devs, mods, admin, and andrew
and booster and patreon too
literally everyone else has no roles
ah yes, give soundboard perms to warned lmfao
sounds good
Those too
yeah theres actually a few roles its just that very few have em
this isnt a place where theres like a role that half of people have
Wasnt it reduced to 35?
Pretty sure it was the opposite
According to the wiki it's both
God Slayer has 45 second cooldown and Auric Tesla has 35 second cooldown on the same dash
Oh so Fab forgot to unnerf the base GS one
Then the wiki is wrong
regular wiki errors moment
yes lol
I think probably clarify "overlap on top" is better, just based on title is sounds like you wanted the exact opposite (of moons completely overlapping everything)
either I cannot read or you want to make SCal'a fight complete bullshit
I probably cannot read
theyre trying to say that the smaller projectiles go behind brimmonsters
and they want that fixed
clarified some stuff
Empty chat
Ok and
this chat is for discussion of suggestions. there's no suggestions, so theres no discussion.
Is vernal soil craftable in 1.4.4? I'm still on 1.4.3, so there may be some discrepancies with my game and the current
context; I'm making a suggestion regarding vernal soil
I wish it was craftable
the texture looks really good
and could be used in building
didnt one of these just get into voting
i guess this isnt
the same??
but it's pretty damn close
@blazing trout
yeah im checking voting right now
oh whoops yeah an identical suggetion did get into voting
there's sound on full stealth
just move the proc when there are shit like dark matter sheath
still forces you to keep paying attention to a specific part of the screen the whole time to keep a constant stealth strike performing
which is why I said to move the sound earlier when those items are on the player
or even fuckin do it multiple times
once earlier on, and once more on full
wdym move the sound earlier
there's already an sfx for full stealth
items like coin of deceit and ruin medallion should also trigger the sound while their requirements are met
i know ?
i didnt meant a sound for it
oh
i get it
hm
yeah
thats an option
but i still prefer mine
There could indeed be two sounds
A softer shorter version of the max stealth sound that plays when you can use a Strike, then the regular one plays at max
Or flip em around, so the louder one always indicates Strike ready, and the new softer one gets added for when it reaches full while you're using a Coin line acc
Well that's what you're suggesting :P
kind of
i was thinking on a specific sound for it because i cuts down cringe part
but add just a sightly different version of full stealth sound for stealth strike avaible might be a better option for general purposes, mostly to save time and efforts for a tiny thing
Well not just for time-saving but it'd be more intuitive for players
Stealth stuff all sounding similar
you should add a vergil gif to make it clearer
shush

The joke is getting old now
Time to make Live Panopticon Reaction the new gif to add
yeah true someone should get a suggestion into voting with a dante gif 
This would be a 🔒 IF the stealth rework was not a long time away
Or actually maybe not if we still want to keep cost reduction by then
no
please dont
dont tell me 
oh wait
well
stealth rework seems perfect to me
@tranquil swallow this seems like more of a thing for #1042197406776827914 as your only issue is with it's viability. This also probably goes against the reversion rules
absolutely, just read that now, posted in the correct place
Regardless coin line is going to fucking die
(eventually)
(I personally don't see the SS ready sound as necessary or warranted at all we have stealth filled and it's way better to use the cost reduction in the form of getting to fill stealth faster since you get more damage from stealth strikes at full stealth even with cost reduction)
(25->100 is more damage than 0->75 and faster than 0->100 regardless)
@short wyvern - Your suggestion has received an updated status!
[Make it possible to transmute one world evil effigy into the other with Shimmer]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@brazen minnow - Your suggestion has received an updated status!
[Introduce a biome mimic to the Astral Infection]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@wide river - Your suggestion has received an updated status!
[Make it more clear that Draedon Power Cells are important]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@wintry gale - Your suggestion has received an updated status!
[Make MOAB inherits the increased luck from lucky horseshoe]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@lean river - Your suggestion has received an updated status!
[Make the Wulfrum Battery craftible/fishable for Getfixedboi/Dontdigup]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

okay now also make MOAB good
TRUE
so true
@short wyvern - Your suggestion has received an updated status!
[Make it possible to transmute one world evil effigy into the other with Shimmer]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

@wintry gale - Your suggestion has received an updated status!
[Make MOAB inherits the increased luck from lucky horseshoe]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
MOAB good in 2026
Strangely, I'm having deja vu
This feels familiar somehow, though I'm probably just thinking of stuff that didn't happen again
In any case, some form of switching the two is cool to have
Where crab
Still being decided upon I assume
Considering it's a bit more involving of thought than the others, which are just a yes/no
True
counterpoint: graveyard recipes are annoying to set up
HAHHHAAHAHAHAHAHAA IT'S TOO LATE SONIC
I'VE ALREADY ADDED A RECIPE FOR BOTH EFFIGIES MUAHAHAHAHAHAAHAA
Sorry for this little mental breakdown
nuh uh
Fym "nuh uh"?
idk

erm cope idk
shimmer does not interchange evils
chloro extractinator does though but who's putting an effigy in that (or waiting until post mechs to convert it)
ignore that this isn't a free conversion

@exotic echo You need to format your suggestion like the ones above.
Title
(Shift + Enter to line break)
Reasoning
Looks great
that's actually a great idea lol
laudanum 😋

fr tho is it bad?
though I did see an edge case where xpc utilized the hell out of it with red potion
when it is good it is the best item in the game
the issue is 99% of enemies (including for normal enemeis and bosses) straight up don't use the debuffs laudanum benefit from, or is immunitized by ankh shield (because valor is so good)
the only usage right now is armor crunch basically, which works against leviathan, but mainly golem and ravager
it's like a slightly worse ankh and the bonuses are so short in duration and so random and also require you to get hit so most of the time it just isn't really worth it
it's got the old mana cuffs issue
it's fine to just carry around and it is strong but i feel like it simply gets overlooked because that is the nature of it
like fucking +50% damage is nothing to scoff at but like. you need to get hit. and you need to get the debuff. and you need to realize you got the debuff. and you need to capitalize on it
(the only reason it is worse than ankh is it covers less debuffs)
...why doesn't it effect cursed or silenced anyway??
Ok I knew Pixie and I think Mummy
Did not know Green Jellyfish did, that's wack
and there's Feral Bite and Creepers which inflict a buncha stuff
it's how you can (nearly) get ankh preHM
so
Yeah sure someone could suggest Silenced and Cursed get added to the Laud effects
in cal at least
It’s roughly similar to Weak but that still gets a thing in laudanum
(Truly the melee bias 
hilariously enough, on GFB, Laudanum (Or rather, the Occult Skull Crown) has a pretty decent use in the form of Ceaseless Void
his dark energies afflicted Obstructed, and OSC just turns that debuff into a +50 defense, +50% damage and +25% critical strike chance buff
ABSURD
very fortunate for CV that the obstructed debuff only lasts half a sec
Tank build suddenly becomes super offensive
50% damage is a lot, but on top of a 25% crit rate boost
i mean that's basically an armor set
*Affected
FUCK
i double checked that in my brain like "nah that's the right one, right? yeah, for sure" but NOPE
This sugg looks good yeah
My eyebrow quickly raised when you started making a "logical sense" argument with relation to Armor related debuffs
but
You were saying it in your favor rather than against the item, it was a pre-rebuttal to a potential counterargument
so
It's prolly fine
yeah i just dont want someone to come in and reject it because why would the medince bottle protect against burning or turning to stone or yadda yadda whatever
terraria is a silly game and laud already kinda breaks the pure theming of just bodily debuffs so its fine to break that more for the sake of improved utility
(If we wanna talk thematics then it seems like it probably would help treat Bleeding and Burning at least marginally, considering real life laudanum is a painkiller
In Darkest Dungeon which is where it's inspired from (and the Lovecraft works that inspired that), laudanum is stated to be anti-insanity, staves off madness. Hence its original purpose in Calamity of preventing the Horror debuff.
So, Cursed, Silenced, and even Stoned don't seem particularly out of the realm of possibility either, if you wanna assume that the effects of the occult on the body are tied in with one's belief system and are therefore to some extent psychosomatic)
But that's just me fuckin around
Buffing it gameplay wise is way more important
@slow dune server suggestions go to Modmail, not #suggestions-posting
Which channel that?
It’s a bot
NICE
Ion know how tf to add that to mod mail bro
…dm it to the bot
My 10k dps while standing still in reaver tank against folly with AotE would like to disagree
probably but at this point it's more about having fun writing these than whether they actually get in or not lmao
All the “rework this” suggs are most likely already going to happen eventually
It’s just how well can you reason it
I can’t take “the devs plan to rework x soon ™️” seriously anymore
how is tank guide coming along 
do you have to change a lot now due to 1.4.4 and a bunch of reworks?
Thing is making a suggestion won’t help
Not that they won’t get to it (we FINALLY got the sponge rework) but yknow what I mean
It’ll just get added to a pile
Yeah a fuck ton of it and I just haven't had time
Dealing with a lot of personal shit with it as well
Grand Gelatin and Absorber reworks as well as the new living dew line and purity line changes up A TON and I frankly haven't had a chance to do a pt and just experiment with it in forever
(Sponge rework casually being not only one of the most powerful but cool defensive items in the mod now)
Lesgooooo
I’m thinking that Plaguebringer Goliath could turn hive block or wall into infected hive block/wall.
Maybe with its stingers or just its mines and missiles, when they explode.
Enemies altering blocks will always be a taboo in Terraria

DAAAAAAAARN
IT
my first passed suggestion... it took 2 weeks...
to certain degree "biome mimic" is basically a scuffed solution towards not being able to generate hardmode chests
and also the other issue with the suggestion is that if you have a mimic, it needs its own loot drop pool, especially that for now a lot of astral infection items are post-aureus (I mean the normal enemy drops)
Biome mimics are pretty cool but we don't need more of them especially after jungle mimic probably
Along with the fact that astral isn’t a counterpart to the world evils really
Hallowed already matches with the evil biomes, astral is it’s own thing and shouldn’t just be “hallowed but purple”
present mimic 
What jungle mimic. Isn't that specific to one world seed?
Or something like that
Yes
celembrationmk10 and getfixedboi exclusive mimic
his drops are memes, and it also has a unique attack when it literally throws random junk into you
fart in a balloon is not a meme, i love it's jump with wings
Percent damage weapons are very problematic and were removed for a reason. This also goes against the rules against readding removed content
true
(Alicorn on a Stick exists if you want that)
(Not quite the same and harder to get but fulfills a similar purpose)
@marble bone :clueless:
Filmed on version 1.5.1.6
Silva armor OP
I know I said the WoF video would be my last video on the Coldheart, but this was too good to not show.
Music:
The Battle Cats OST: Floor 50 by PONOS (No official link)
Universal Collapse by DM Dokuro: https://www.youtube.com/watch?v=opvuEVpl_PM
ok ok i didnt know that
i didnt know that sorry
@lean prairie I think this also applies to banners, you may wanna throw that in.
sure
i suppose this is different since it's about laterns
wut on earth does this mean
to get poo blocks you need to sit on a toilet with a well fed buff
this doesnt work with cal's toilets
if you have any of the food buffs and sit on a-
yeah

Banners can hang from platforms now
No clue if that extends to other hangables though
That's what I meant
imo cosmic guardians need better telegraphs then
boss icons on a map are more qol than anything and i dont think you should have to rely on them
to be able to keep track of them
actually i say this while having map overlay enabled on lategame bosses but the same counts for all of them
i guess you could just use boss pointer if push comes to shove
I just use regular minimap for that
It's miniature enough to not obscure much, but it's precise enough to have most of the info you will ever need
There was once a YT video where the map overlay made the BG look like it had planets in the sky. I thought that was pretty cool.
It was during the DoG fight
i genuinely hope that the distortion's background will just have planets floating around in the sky
The distortion?
future dog biome
Clusters of cosmic bacteria would be much cooler
@silver silo - Your suggestion has received an updated status!
[Give the Profaned Soul Crystal’s vanity effect Providence’s night colors at night/while the defensive buffs are active]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Minor change W
— 01/31/2022 6:34 PM
it was probably low priority before, however, I rejoined the team and since it is my dev item, i do value it a bit higher
the good ole "fine, ill do it myself" 
I wonder what the longest pending change is...
Just needs to be implemented, tis all that remains
Well, "just", I say
It's not as simple as that
@lean prairie


can something like the Projectile id from the Terraria wiki be added to the Calamity Wiki?
here's what i'm talking about tbw
This page contains a sortable list of projectile IDs that are used internally in Terraria's game code to reference projectiles. This information can be useful for research purposes, or in the development of third-party software, like mods.
alright ty
#suggestions-posting message this should be done with all hangable things alike btw since cal banners are missing this function I'm blind
Anyway good sugg
Good sugg that already has been implemented 
About the most recent suggestion that made it to voting, would you consider making it apply to suffocation as well?
The kind you get when inside a falling block
Nothing in the game protects from it, not even the abyss diving accessories, which seem like they should help, thematically
Having sand drop on your head and deal damage equal(?) to standing on a hot block is annoying
ah yes of course a random nonsuspicious debuff to be added to the list
this will have no balance implication at all other than a simple quality of life feature 
🙂




no lol
@lean prairie - Your suggestion has received an updated status!
[Give Calamity lanterns the ability to hang from platforms.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
I have no idea why the suggestion wasn’t deleted after Altix sent the picture here but oh well
Fastest implementation in the west (implemented before entering voting)
that was quick?
Oh, huh.
wtf cit dev??
who let this man cook

Every day I wonder more and more why Discord has some of these emojis
I, on the other hand, wish discord adds more obscure default emojis 
🗿
unsure if the sugg counts as "asking for reversion" considering the reason the change happaned, is no longer in the mod to warrant it
I think since it's not asking for the exact way it used to be, it should be fine, since it used to be from Betsy in Revengeance Mode, and your suggestion is just asking for it to be moved back to Betsy in general
probably, yeah
If this one got through I think yours is fine
#suggestions-voting message
Rev specific drops dont really exist anymore, anyhow
ah yeah thats quite a similar sugg at its core
then yeah, this should be fine
legitimizing OOA content 
that's my only personal issue with this
i think it's fine on ravager if we have things like dragonblood disgourger, and considering it will get moved, along with ravager, to post-Provi eventually
i think the difference is dragonblood is made from a generic material
its not a direct drop
unless ive missed quite a bit 
(I was thinking due to the volcanic theme that Vesuvius would fit well with Scoria, but making it craftable instead of dropped is boring)
still loading the page for vesuvius lemme uh
true, and besides
betsy deserves vesuvius tbh
i dont think betsy deserves anything
Subjectivity at its finest
truly
okay looking over it now, i could easily see Vesuvius becoming a bloodstone craft honestly, if dropping directly from ravager doesn't feel right
that whole thing is just a mess lmao
i mean, eh? it vaguely looks like itd fit but its whole theming is fire a dragon face
and i do think betsy should get it back, regardless of "ew ooa"
the sprite was from when it was a betsy drop iirc, that's probably part of it
ye ik, its entire functionallity is aswell
i just dont get why
i dont feel like betsy is dying for more content or anything, and it's basically just going to turn it back into one of the most obscure weapons in the mod bc nobody does betsy lmao
i mean sure you could give it a total rework and change the look but thats just effectively a different weapon anyway
i dont think it was obscure even when it was a betsy drop, atleast to my remembrance
and compared to other things, i do kinda think OOA should get back atleast something content wise
If the problem is that no one does Old One's Army, I don't think the solution is to give less reason to do Old One's Army really
other than frost legion, i believe its the only event cal doesnt touch (anymore)
Even Torch God of all things has Calamity changes
A bloodstone upgrade to the Asteroid Staff? It's pretty much already a super meteor staff
Depends on your definition of “doesn’t touch”
okay, true
touching, content wise
it was VERY obscure, being a 1% drop going to a 10% drop didn't help much, they both still required you to grind to the end of OOA for something most people didn't even know about
wdym they drop eleum

Yeah no there’s no content
tbf, that was more so the issue of being classified a legendary weapon
rather than being dropped by betsy, imo
It could work being part of the standard drop pool really
i think it was a compounding issue because betsy could only be done at the end of the ENTIRE OOA event
like i know ur like don't use OOA as reasoning but this is a rare drop at the end of an already tediously long event
there's a reason most people just use Duke or Empress wings even when Betsy has Hover and Boost which arguably puts them above either of its contemperaries
well, its no longer a rare drop
im not trying to suggest it goes back to its 1% drop rate
well, i suppose the chance could be increased; i dont think the drop chance should be the major issue here
as for the wings
i do know some people that still use betsy wings over the other stuff; it kinda just depends on if the player is fine doing OOA once or twice
(or in some cases, already wants to for summoner)
Summoner relegated to doing events yet again
i like this suggestion im a fan
thanks done pal amigo chumchum 🦑
Live 🦑 reaction
That was squidful
many words
You know, it's funny you mention it
We did actually come up with a connection between Vesuvius and Ravager
Cei and Rebecca (iirc) were making lore tooltips for the Legendaries a while back, to make them actually Legendary in-universe
And Vesuvius was among them
well i guess that means the sugg wont pass
Not necessarily, it's just something to consider
I think I'll not 🔒 it
If it gets to dev, we'll consider our options
Actually nvm
Betsy is crossover content, non-canon, and Vesuvius will be canonically relevant
So 🔒 it is
rip then
in that case itd be better to delete it so other suggestions pass, i think
Interesting
so what youre saying is... legendary weapons coming back?
They never left...?
They just got more ordinary, less "Legendary" obtainment methods ig
And lost the tag
Betsy having 2 good drops might actually be the break point for a lot of people doing OOA
As Betsy wings are really good, but just not worth the time for most people
they're good but why do ooa when empress or fishron wings perform close to the same
And god forbid they don't actually drop
doesn't betsy drop a weapon that does a -40 defense debuff
They really gave a 1/4th chance to the final boss of an actually difficult 5 min event
betsys wrath ye
but again
I'm pretty sure someone killed duke in 7 hits with the bow at one point too
25% drop
that was when it was bugged
oh it was bugged
aerial bane's funny 50% damage bonus is dead in cal
at some point it had some fuckery with platforms yeah
besides ravager (and even then the head flies) literally every boss is in the air
so it brings up the question of why the stat was even there to begin with
especially considering that technically, betsy is post-Cultist
so after rav
They give drop RNG to every boss. Betsy just faces the brunt of the problem because she comes after an entire event too
yes
Yeah, that's what I mean. Rng is nothing new but on Betsy it makes her drops less worth it to get for most people
betsy is the worst offender because you cant fight her outside of the end of a long ass pretty hard event
at least give aerial bane it's airborne damage bonus at all times then or something
(ooa 3 is post cultist by vanilla standards)
Cal gives it 42 base compared to it's vanilla 58 base on airborne and removes the 50% bonus
and then gives calamity-strength competition
betsy's a fucking dragon from another dimension, who ended up in a dimension with a dragon-loving godslaying twat
it is very funny but in the same thread where leinfors said moons were post golem, he pointed out that betsy and tier 3 OOA in general was balanced to be done after you had gotten the pillar weapons
which is incredibly silly
Tbh, after doing OOA in vanilla I agree
^
and god forbid you dont do the previous tiers
betsy inflicts comically long lengths of on fire and you have to deal with the small guys while fighting it
OOA solo in vanilla, especially at higher "difficulties" is nearly impossible without using the OOA armor and the corresponding sentry
getting to betsy then losing to betsy gets you 40 medals which is enough for t2 armor
It's a bit funky
if i'm resuggesting something i've sent in before, do i need to mention that in the post?
No
I naturally want to discuss it (with people tied to vanilla) rather than judge it, but I get the impression that vanilla considers ease of obtainment a bit too much
And Calamity considers it too little
same but i think ill have a harder time trying to argue with a change not yet ingame
and when it is ingame ill have a different, hard time to argue with a sugg about it 
no they just made it so platforms count as ground
so you cant just make it have increased dmg with no downside
why is the slime mount you literally get post-Plantera pretty much worse off than the slime mount at the beginning of the damn game
why did they nerf it that hard
idk, it makes no sense but pogo stick still beats both. Pogo stick sweep
pogo stick sweep 🙏
Pogo stick sweep 
Pogo stick sweep 
pogo stick sweep 
Just nerf all falling mounts now that Gravistar Sabaton is actually usable
And make Suspicious Looking Jellybean not nerfed from this change but all others are nerfed to be worse than it
Perfect solution 10/10 global warming resolved world hunger fixed and world peace is achieved once again
but ngl the slime mounts can definitely be nerfed
maybe be a bit silly and make the slimes a lot weaker the heavier you are

(defense)
All slime mounts fall speed and acceleration decrease by 50% if there is a boss alive or if there are any enemy in 100 blocks in your vicinity
God
Now it is used to fall down hellevator only and nothing else
But yeah I wonder how many people will complain about this if it actually happens (eventhough technically it make sense)
Or rather, to certain degree all mounts should be nerfed in some way not just alime mounts (currently notably WOF goat mount which is unnerfed unicorn and like, golf cart or something) just because they dont take inventory slot while basically have the potential to replace all your movement need eventhough there are many situations where they can be clunky
the solution is clearly to impose a limit on quick mounting

mounting now applies stamina like dashing with od scales
Every time you press quick mount it plays a 3 second animation of you climbing on the mount during which you cannot move or attack
Aren’t most mounts like. complete dogshit with a few outliers
Like sure there’s your goat mount and your golf cart but most are shit like basilisk or that one alien invasion one
I think calling golf cart good but basilisk bad is 
Golf Cart is super situational
Basilisk is just a worse Unicorn, but I think it's kind of good
basilisk and unicorn aim for 2 entirely different usecases
I haven’t played with either really I just hear more shit about golf cart
Unicorn is for max speed
Basilisk is for rapid combat mobility
because of lower max speed but superior acceleration
Is quick mounting still a thing
I think it is but I might be wrong
The only thing I remember cal messing around with is limiting dash momentum when going on a mount
mainly to stop people from mounting unicorn at max speed from the get go, I suppose
And I think that change is long gone, too
Yeah that’s what I was referring to I love language I love language
Byeah the fact you can dash onto a mount kinda makes acceleration a little irrelevant no?
Dash unicorn is still a bit too rigid in terms of movement, but I would imagine it's enough for a lot of people
basilisk saves you a dash slot altogether, though 
Funny
there are a lot of bosses you can dodge just by running continuously in a single direction really fast, especially at start of hardmode
most cal bosses do not impose arena limitation/catchup mechanic at that point
calamity try not to nerf every item in existence challenge (impossible)
Change the name to clamlamity instead and make the giant clam x100 harder
dear god a balanced class
also this is asking for reversion
and is partly about balance
also youre not explaining how theyre bad, ur just saying it is without an example
No, it's not balanced, summoner currently makes up for it's overpowered but very niche potential by making everything a pain in the ass to use effectively
Some things are OP and everything else is horrible, especially early game
they used fuel cell bundle, belladona and ancient ice chunk for their reasoning
which iirc are perfectly fine by themselves
I agree that those ones are horrible reasoning. Those ones are great
(well, belladona spirit isn't great, but it's not the worst)
It needs predictive aim or something
Or maybe just slight homing
@topaz anvil This suggestion is rather.. broad, isn't it? Are you essentially asking them to rebalance the entire class?
It would be more helpful if you identified specific instances of very weak summons and reported them to #1042197406776827914, which is our dedicated weapon balancing thread. If you're willing, do some boss kill time tests with a summoner loadout and compare them to other summon weapons or to other classes on the same tier, to demonstrate that they are underpowered.
most of the changes are probably done for a reason yes, and the coverage of the suggestion is too large
iirc many of the changes are done partially for nerf purpose? or to fix a problematic behaviour which caused a minion to be situationally super good but useless in other case (eg: ancient ice chunk, belladona both are the case)
Belladonna was infamously overpowered prior to the nerf, partly due to its high projectile quantity synergizing extremely well with flat damage increases like armor penetration
imo this is probably exclaim worthy? Reversion and all
and also yeah, #1042197406776827914
(I am not part of the balancing team and I personally haven't done a summoner playthrough in the current version
But, well over half of the Calamity dev team is composed of testers, who primarily tackle weapon balance, and of course we have that public thread too
(Calamity development focuses on a frankly ridiculous amount of balancing)
So, it seems kinda presumptive to say that all the changes made were due to inexperience and a lack of expertise, by people who are out of touch
It seems more likely to me that they were balanced around a playstyle that you aren't utilizing, Moosh.)
Pfft
Ok then, good to know your opinions on summoner
not you rover
and fyi, Bellas are only a bit underpowered but about where they should be, ice chunk isn’t fucked by iframes on everything and doesn’t shred worms as hard (balance was improved).
You’re right that summoner has a lot of really bad options, but it also has a lot of very good ones, more than enough to get you through the entire game with extremely fast killtimes
A lot of these are hard to find
(This Belladonna is in contrast to the old one which was strong on cultist)
Fortunately just cultist and not surrounding bosses
It's also needlessly offensive 
"I feel like these changes were made by someone who has never done a summoner run through the game."
it reads like he uh… doesn’t know what he’s talking about
several of the changes were outright nerfs
Ah yes I wonder why belladonna was nerfed
You really don't need to insult the person making these summons, or the people that have approved them
meh, there's enough dogpiling on the sugg already, it already gets the good ole exclam, let's just move on if the poster doesn't wanna bother changing anything about it
Besides, it's not lile the previous summons didn't need behavior changes to be balanced, with Belladonna being in AP/tag hell and Ice Chunk basically perfect for melting worms
^
Before tags were a thing the single tag-ish effect in the game broke Bellas 
That is fair, I just needed to point this out
fair enough
Well, it's more like Belladonna was already broken glass and whips were a hammer hitting that glass
I have done a summoner run and I can say it definitely needs work and the build that an average player who doesn't know all the best combinations will not be OP until post DoG
Post skeletron is the point where if you take literally any ontier summon you shred
And there’s uh… a fair few quite mediocre summons pre-yharon
Where your playthrough ran into op weapons means extremely little for the average player
In fact, post DoG is where things actually start getting complicated to be truly broken
mechworm staff go brr
Yeah
In terms of AI changes, we're trying to improve minions one by one
And in terms of actual stat balance, we're planning to do a full rebalancing of summoner soon, including everything
Minions, Whips, Sentries, armor, accessories
So shinobi infiltrator will be rogue + summoner set finally? 
Hopefully
It's our best change to
calamity really loves to nerf summoner, huh?
It’s not always a nerf
have you seen how good it is
It needs the nerfs lmao
I'm worried that if it becomes too nerfed, it will become unviable to use in comparison to other classes
I mean, summoner is the squishiest class in the game
honestly summon damage penalty should be default
How??????????????
Default in what sense...?
if you're saying what I think you're saying, then that's extreme and irrational
as in remove it, but nerf every summon weapon
Summoner with whips and summons should (hopefully) be relatively similar to other classes
Add sentries and it’s better
That’s how I’d do it anyway lo
I don't see the problem with summoner being super powerful in exchange for the lowest defense of all classes
Probably what will happen, with tag and whips being counted towards the class normal damage
It should be powerful
Just not as powerful as it is rn, because it’s absurd
that just sounds like outrage waiting to happen
It's literally how the class is balanced in vanilla ¯_(ツ)_/¯
if it was balanced, you wouldn't be nerfing it to hell and back rn
i would really love to see hybrid classes being viable
It isn't balanced rn in Calamity
Oh believe me they very much are
I never said it was
but (as it is right now) summons are either completely useless or used just for debuffs
Take a summon setup before morning star, add a broken ranger weapon, and you’ve got more dps than a whip will give you
That is just untrue
^
Yes lmao
would swapping to ranged weapon actually cover the penalty
yes
I don't play summoner at all in the last 3 years but (at least in cal) summoner is batshit insane
They're nerfed, not nonexistant :p
They're still extra damage
ESPECIALLY after whips
It’s only not worth it once you’re getting nearly 25% on top from tags
But if you don't play, then how do you know it's batshit insane?
All attacks labeled as summon will deal 25% less damage if the player is holding a weapon belonging to a different class. This effect is often known as the "summon damage penalty" or the "summoner penalty"
why do i remember it being 50%
purely through osmosis in the community
It was far harder to multiclass when it waS XD
god how long ago that was
And how do you know that they know what they're saying :p
Especially when the topic is Summoner
¯_(ツ)_/¯
You hear a bunch of claims from practically everyone, some really contradicting
And misinformation runs wild
The dev team is not exempt from this, but we'll be researching to properly assess the situation
There are far too many people with literally 0 empirical evidence saying whatever they want confidently enough for it to be accepted as fact
75% summoner damage currently is full destruction mode right now
As someone who doesn’t test non-summoner often, if I start saying things outside of that there’s a decent chance I’m outdated or just wrong
with just 3 slots
1 slot base, 1 slot summoning, 1 slot bewitching, which allow using a lot of multislot minions already (many of them are insane)
if you use just 1 slot in your gear 4 slot is able to cover most things
also if removing summon damage penalty is in plans, would "summoner" active weapons be reworked?
Aside from general plans… yes, it’s definitely on the list
The list of accepted suggestions hell
work in progress moment
Because coming up with new concepts for those that isn’t just a mage weapon is so much fun
manaless mage 2.0
tldr of summoner damage penalty:
Before whips:
- cal summon (minion) deal 100% of the damage a summoner is supposed to deal
- if you multiclass you already deal 100% damage you are supposed to deal (eg: ranger), so if summoner also deal 100% it is just too strong
- summoner damage penalty exist to prevent situation where multiclass is overly strong
After whips:
- cal summon (minion) deal 100% of the damage, and then whips/active summoner weapon amp it to like 125%-140%
- tldr: summoner demolish everything
Expected "balance" state:
- summoner minion + whips + sentries + others, deal a total of 100% the damage summoner is supposed to deal (eg: minion 60%, whips 20%, sentry 20% etc etc)
- because minion no longer deal 100% damage the summoner class is supposed to deal now, summoner damage penalty no longer have to exist, as a lot of damage comes from whips, sentries etc
i would say summoner weapons (that are not actually summons) should not be the source of damage, but rather make the minions deal more damage
which is just plain bonus damage in case of whips
well yeah it would be cool but tag damage is a shit way to do it
so other active weapons should benefit minions in some other way to actually be unique
the above numbers is just random one assigned by me to use as an example, as of how much exactly do they intent the numbers to be I don't know
and the 20% whip can be partially include whip tag damage too
Assume 110% is the damage percentage we (testers) will aim for with minions + tag + whips (100% being the standard expected damage for all classes, it's 110% here to account for a bit of the experience that comes with testing so much)
65% will be damage from minions themselves, 25% will be from damage obtained from tag boosts, 20% will be damage from whips themselves
See how, by changing the damage contributions expected to reach default damage, you essentially nerf summoner?
Because you have to shift some of the damage to whips/tag
Tag damage is kinda shit as a concept and balance wise
also I would just rather have summoner split into whip focused and summon focused
How so?
It’s incredibly boring
Additive scales awfully with base damage on weapons
Multiplicative scales too much with progression
Much rather have some debuffs/standalone weapons
than just make them into 1
Imo if tag wasn't base dmg addition it would be fine
Stuff like dark harvest and firecracker that aren’t just “tag for extra damage” are far more interesting, despite being balance conundrums in their own right
additive tag damage allows to "shift" the balance and makes you choose minions suited for your playstyle
it would be way better
That’s called a multiplicative tag
Adding 7% is multiplying by 1.07
(It would not be better)
if you are able to consistently whip enemies, you choose the low damage-high speed minions
It is a lesser evil, but an evil nonetheless
I don't think it's a lesser evil
Cal changes tags to be multiplicative
calamity when summoner has interesting mechanic:

yeah i know
if there was a way to calculate tag dmg after multipliers
So it doesn’t actually matter anymore whether the minion is low or high base damage
multiplicative tag is kinda boring in comparision
Not really
First sounds like really subjective reasoning
Additive seems to only get off the rails with already questionable summons and later into progression, though the results will tell for sure
Multiplicative... I haven't had much practical experience with it, but what I have seen in theory is very concerning
Or whether it’s pre mech or post DoG
@buoyant idol - Your suggestion has received an updated status!
[Rework the Void of Extinction]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
e
I think my issue with whips existing is that the intention is good, but the execution is horrible, and I don't wanna bother mentioning cal changes
real!
calamity change: destroy
multiplicative tag is just "hit once every 3(?) seconds for more damage"
kid named Lunic Eye
I disagree with splitting whips and summons, or removing tag, because the whole identity of whips is boosting summons
summoner debate
hot 🔥
Additive actually gets worse with progression as minion damage gets higher
Multiplicative doesn’t in any way, allowing kalei to contribute 25% to killtimes post DoG
Not that simple
I agree with that
I've always said that whips should be used directly on the summons to buff them smh
I just hate whips in general cus they at base are flawed
Yeah
Multiplicative does the opposite, in fact
physical abuse
additive tag damage is literally armor pen
that is literally just what is it, it is not really revolutionary
I just don’t think tags should just be “damage go brrr”
if whips are just a subclass that doesn't affect minions, then what's the point? Why not just use Lunic Eye at that point?
a 7 tag damage is the equivalent of "your minion have 14 armor pen", except that it works even if the enemy have no defense left to penetrate
just remove whips
unique tags for every whip would be extremely cool, but that seems like an extreme amount of effort
stupid idea at base
Jupi did have some great ideas about it that I won’t share because I’m not sure if she’d be happy with that
But there’s definitely good ways to make tag affects both more interesting and less scaling till endgame
I don't hate whips nor do I think they are conceptually flawed
exactly
good for you
the part they do need to fix whips is with summoner no longer being a "focus on dodging" class with whips, especially since whips are more short range than most classes
so they do need defense buff in some way if using whips (I still like the significntly reduce tag duration to the point of need to constantly hit to apply and whip tag give short duration defense buff idea)
Whips as a whole aren’t flawed
The implementation of tags is, both in vanilla and cal




