#suggestions-discussion

1 messages · Page 214 of 1

left hawk
#

Even if the BG of the fight is black the time of day still affects the lighting of the blocks in the world IIRC

#

So it could be jarring

wide river
#

That would require one of two things to take place, both of which are ???

  1. Supreme Witch, Calamitas would have to be locked to night
  2. Supreme Witch, Calamitas would change the time to night randomly during the fight
#

If neither of these two things would happen, then it's just a random effect if you just happen to summon her at night manually

#

(Also I don't think Calamitas has any connections to the Blood Moon lore-wise so there's that too)

worldly sparrow
#

the discussion above gave me an idea

flint notch
#

you could ask for some kind of other visual thing to give that feeling of intensity. but i dont think blood moon would be the best to do it

lucid marsh
#

I would make the time change to night, the background become a little more visible, and a large blood moon rise in the background similar to the pillar events

worldly sparrow
#

i'd just make the red tint in the fight more noticable as the fight moves on

lavish condor
#

A fanmade hollow knight boss that's based off nkg makes the colors change from red to blue as the boss's health depletes. A change in lighting when the phase changes could be cool

#

red > blue > orange > gray or something

worldly sparrow
#

yoo that sounds good

#

like if the tint of the fight just changed with the music changes

#

though actually imma just suggest smth else related to the fight first

lavish condor
#

there's bloodflare wings?

lucid marsh
#

er, maybe there aren't

glass arch
worldly sparrow
#

ok thoughts on this?
Make the Epiphany part from Stained, Brutal Calamity play earlier in the Scal fight
Currently, Scal's music changes at specific percentages, Starting with Grief until 50%, Lament until 30%, Epiphany until 1%, and Acceptance for the monologue after the fight. There is a problem with this. Grief currently plays until 50%, however it is quite short in length. Lament is slightly shorter, but Grief doesn't need half of the boss fight, especially considering that it takes up roughly a quarter of the track. Lament only being played for 20% of the fight makes sense, it's the shortest part of the track.
However, Epiphany playing only below 30% isn't great. Epiphany plays for nearly half of the entire track length, and yet only plays during 30% of the fight.
As a result, by the time you finish the fight, you've only heard about a third to half of Epiphany, compared to a large chunk of Grief and a massive amount of Lament that gets to play.
I do get why Epiphany plays at 30%; It's when the Brimstone Monsters appear, and something climactic should be for the latter part of the fight. However, that doesn't mean that the longest portion of the track should play for a mere third of the fight. Also, maybe to accomadate extra room for Lament, it could be moved to 75%. Grief doesn't need half the fight anyways.

flint notch
#

I agree that epiphany should last longer

worldly sparrow
#

mmkay imma post

royal tapir
#

Ehh

#

The issue with this is that judging their length purely based on health% is misleading

worldly sparrow
#

its not like the last third lasts that much longer

#

like, surely most people would have a good weapon for seekers and hearts

lucid marsh
#

the first third goes by fast, but the midlde third doesn't as much

worldly sparrow
#

which are the 2 things that make people spend significant time below there

royal tapir
#

imo an argument of "you'd have good weapons" is pretty moot for something like this

worldly sparrow
#

ok well yeah

#

but like it's not like the last third takes so much time that it makes a significant part of epiphany play

#

lament is short musically and grief has a large part of the fight allowing both to play like half or more on the average attempt

royal tapir
#

I think this is more of an issue of Epiphany being so long compared to the others than SCal's fight being too short

worldly sparrow
#

wait since when was i critiquing scal's fight length

lucid marsh
#

one thing I do know is that the second and third music phases just don't last long enough

worldly sparrow
#

but like even still, grief should not play till 50% lmao

lucid marsh
#

as in, the music often cuts out before it plays even a majority of the song

royal tapir
#

Grief is 3 minutes
Lament is 2.5 minutes
Epiphany is 4.5 minutes

wide river
#

And how long is Acceptance?

worldly sparrow
#

its like 2, maybe 1.5 minutes

lucid marsh
#

acceptance has a built in loop

#

its really only 45 seconds

#

ish

royal tapir
#

imo Acceptance is irrelevant because 1% never lasts longer than 20 seconds

lucid marsh
#

each phase should last at least until the song phase has played its main segments

#

1% is a fixed length

#

that said

#

idea

#

make acceptance keep playing after the fight ends

worldly sparrow
#

yeah, epiphany rarely gets to play most of the drop

lucid marsh
#

until it finishes

worldly sparrow
#

maybe because the buildup to said drop is too long and plays out in full

lucid marsh
wide river
#

So if we're going off of percentages
Grief would go until 70%, Lament would go until 45%, and Epiphany would last until 1%

lucid marsh
#

in my most recent fight, lament (I think) cut out in the middle of the drop

worldly sparrow
#

but like, i wonder how that would go with the intended kt being 5 minutes

lucid marsh
#

I think you misworded that?

#

oh nvm

#

that said

#

lament should still be going when the brothers are spawned

#

lament should end when the brothers die

#

the brothers are spawned at 45% IIRC

royal tapir
#

The transition would better fit at 40

worldly sparrow
#

yeah i agree

#

40 is when scal enters phase 2

flint notch
#

i genuinely cant imagine brothers having epiphany

lucid marsh
#

sounds good then

#

yeah that's why epiphany should be right after the brothers

#

not right before

flint notch
#

yeah

worldly sparrow
#

because like

#

otherwise it'd be anticlimactic

lucid marsh
#

the later half of lament sounds climactic musically

worldly sparrow
#

yeah

lucid marsh
#

good for the brothers phase

worldly sparrow
#

thing is the later half of lament rarely plays that much

#

and it'd play for less if epiphany was moved to 40%

hollow shell
#

uhhh hm

#

The activity in SCal's fight increases as it progresses
The first 50% of her health bar is spent almost entirely vulnerable, at least in comparison to the latter 50%

"I should mention that percentages don't tell the full story" yeah exactly

#

(100% to >50% has an equal amount of bullet hells plus Sepulcher phase as 30% to >1% does, with the latter also having Monsters, significantly affecting your gameplay, and Seekers, for what they're worth)

worldly sparrow
#

yeah, fair

small timber
#

ok time for some more boss suggestions that will never reach 100 votes anyway

worldly sparrow
wide river
#

I usually get Ceaseless Void to spawn from below, so I've seen the behavior in question a few times now

worldly sparrow
#

ok other scal related sugg:

Make the tint of the Scal fight change with the music
Currently, in the Scal fight there is a slight red tint present through the entire fight.
It really adds to the atmosphere of the fight, however it doesn't change once in the entire duration of the fight.
So, I was thinking that the tint should change with the music.
The tint could change to blue once Lament plays at 50% health, and again to orange at 30% health.
Having the tint change would certainly be more interesting than having it red the entire fight.

#

thoughts?

small timber
#

it don't really add "atmosphere" to the fight

#

in fact the entire reference is just that is the visual effect they decided to use for the Stained Brutal Calamity video

worldly sparrow
#

to make it change

small timber
#

there is really no aspect of the actual Scal fight that communicate that at any point she should change her colour theming from red

worldly sparrow
#

yeah ofc the attacks would still be red and all

small timber
worldly sparrow
#

ok fair enough

small timber
#

which had been said about Roar of the Jungle Dragon multiple times to the point that it is in like, "Suggestion Don't" or "Frequently Suggest" at some point? Not sure

#

but yeah the tldr of the above is just: there is really nothing indicating that Scal should have change the tint from red at any point of the fight

#

Infernum does that mostly because they also don't give a fuck about music canonicality basically (eg: they turn Providence into a purely music fitting fight)

wide river
small timber
#

I am nearly 100% certain Roar of the Jungle Dragon's lyric is said to be non-canon, unless they did a 360 degree flip on that decision

wide river
#

It was made canon in the lore rewrite of February 2023

wide river
#

Stained, Brutal Calamity is also canon with a certain interpretation

small timber
#

well then they did a 360 degree flip on that decision

grim tusk
worldly sparrow
#

right, cuz hes no longer a jungle dragon

wide river
#

Roar of the Rebirth Dragon ultimatesmug

lucid marsh
#

Roar of the Resplendent Phoenix

worldly sparrow
#

roar of the auric dragon

crude geode
#

Roar

frosty trellis
#

Cry of the Guardian Pheonix

dapper apex
#

Me (dragon of rebirth) roar (I'm about to die)

golden tulip
#

neutral ending

ripe owl
#

Wait huh?

golden tulip
#

well yea

dapper apex
#

The voice is still canon I think so it's good

golden tulip
#

"sun goddess", "the serpent and its servants"

ripe owl
#

Oh, that

golden tulip
#

and admittedly i dont really know draedon's motivation anymore so that might be different too

dapper apex
#

I think this is still the same

golden tulip
#

ah

#

ok

dapper apex
#

Mfker loves to create war machines

ripe owl
#

Draedon Geneva convention gif

lucid marsh
#

Ngl creating war machines does sound fun, but I would never want to actually use them against people

#

Ever watched battlebots? Maybe draedon can be convinced to try endlessly pitting his machines against each other

dapper apex
#

Hey Draedon, have you ever heard of

#

WAR THUNDER IS THE MOST COMPREHENSIVE FREE-TO-PLAY, CROSS-PLATFORM, MMO MILITARY GAME FOR WINDOWS, LINUX, MAC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE AND XBOX SERIES X|S DEDICATED TO AVIATION, ARMOURED VEHICLES, AND NAVAL VESSELS FROM THE EARLY 20TH CENTURY TO THE MOST ADVANCED MODERN COMBAT UNITS. JOIN NOW

hollow shell
#

hm

cobalt pewter
#

it's funny how often lore-based voiced content in calamity is quickly shifting between relevancy and irrelevancy lately due to the lote changes

coral carbon
#

WAIT

#

HUH?

frail mantle
#

what are you whating at

hollow shell
#

hey

crude geode
#

Almost tempted to not star it out of spite

small timber
#

it would get stucked in 👍 purgatory anyway

#

the devs had said many times they do want to rework auric soul artifact, just into what

#

and the current solution proposed by the suggestion is just.... not amazing
like tf is "dragon related summon", it is just current but slightly less restrictive but in reality don't matter at all because said "dragon related summon" have to be relevant post-Yharon
so in reality it is just kindle staff again

and the unique minion idea obviously will also lead to a lot of balance headache or is just straight up useless if it is not strong enough (because there are just not that many summoner weapon at post-Yharon tier)

regal willow
#

👍hell

brazen minnow
#

I've got yelled at for advertising plenty of times and now I know better.

golden tulip
bright crag
#

About the suggestion that recently went to #suggestions-voting
Why...? You can just hoik through the door

frail mantle
#

Lebron James seen trying to escape Supreme With, Calamitas' arena

sand marlin
ashen warren
#

What is the name of the chat where people test optimal setups? Is it this one?

placid talon
bright crag
#

But

#

Going with the key and hoik, you have to go through the entire Temple

ashen warren
bright crag
#

Using RoD, you can go steaight to the main chamber

sand marlin
rugged juniper
#

Plague engine and viper engine dont ignore walls??

sand marlin
jade plinth
#

should add mlgs

sand marlin
#

Well it's not like optimal gear isn't also tested but mainly it's just balanced gear

drowsy plank
#

@craggy mica idk why no one flagged this but i am 99% sure this is a resprite dont

crude geode
#

Yeah pretty sure

craggy mica
#

oh alr

#

i trought it only meant for reworks

crude geode
#

Also it was posted 2 minutes ago cogni

drowsy plank
#

i just woke up u think i was gonna check the timestamp

crude geode
craggy mica
#

ok sorry about that

drowsy plank
#

anyway yeah no resprites based on poor quality which is literally what this is asking

#

it's fine

fervent orbit
#

also u didnt "just wake up"

drowsy plank
#

i guess you could go bother people in calart if you want something to happen

fervent orbit
#

uve been awake for atleast 17 minutes

drowsy plank
#

wow incredible

fervent orbit
#

honestly quite incredible

crude geode
#

Also out of everything I think event horizon is probably one of the more polished looking weapons?

#

Idk it might just be bias because funny touhou weapon

craggy mica
#

wait what

wind rune
#

I would like if viper engine would use both bullets and rockets

random talon
#

touhou?

#

touhou reference?

crude geode
fervent orbit
#

yes event horizon is, indeed, a touhou reference

wind rune
craggy mica
#

didnt know

random talon
crude geode
#

Marisa

#

Black Magic “Event Horizon”

random talon
#

epic

fervent orbit
#

marisa

#

of the same name (event horizon)

random talon
#

@craggy mica if you want the Event Horizon to be resprited, you can always have a go at submitting a resprite in the Calamity Art server!

fervent orbit
#

cog alr said that

craggy mica
#

yea i just read that but thanks anyways

random talon
#

oh

#

you're welcome anyways

craggy mica
#

i imagine reworks arent allowed right?

crude geode
#

Most of the time they are actually

craggy mica
#

weird

#

i remember once i putted a rouge slahs rework idea and they denied it

sand marlin
craggy mica
#

oh alr

random talon
#

@torpid comet Your suggestion violates the rule against joke suggestions, sorry

sand marlin
#

^

#

Well

#

It's not exactly a joke suggestion

torpid comet
sand marlin
#

But it's still an easy flag

random talon
torpid comet
#

is hypnos is joke boss?!

random talon
#

yea

#

he's not associated with Calamity

torpid comet
sand marlin
#

In the first place if it's not calamity mod then there's no point in making a sugg about it unless it's about crossmod compat

buoyant idol
craggy mica
#

cant do it

#

i dont have acces to the link apparently

fervent orbit
#

join calart

craggy mica
#

ill do it later

torpid comet
#

does everyone have same bug with astrageldon after ubdate?
(its didnt dropped me 100% weapon and any coins)

frosty trellis
#

That's a catalyst thing not a calamity thing

frosty trellis
#

So it's a no

#

Cal can't do shit about hypno or geldon it's not their content

torpid comet
frosty trellis
#

Yeah this is for suggestions for the actual mod not fan content

torpid comet
frosty trellis
#

It's alr just uh, your suggestion is still invalid

#

Probs best to remove it

wintry gale
tiny minnow
#

I think there should be more boss pets.

drowsy plank
#

download calamities vanitites

modern rapids
#

should night provi drop more divine geodes?
she drops both the aegis and wings so you only have to fight her once, but still not enough divine geodes for both full tarragon and an elderberry, so you still have to refight her eventually

wide river
#

Better rewards for greater challenge
Yeah I'd be fine with that

versed fox
#

I may just be an enjoyer of pain but I feel like I enjoy having to fight her again, it’s the feeling of needing xyz thing but said thing requires an effort instead of something like plague canisters which you just go to the jungle to commit genocide on plague monsters to get a few more, instead you actually have to go and refight the boss while it’s still a challenge

drowsy plank
#

fighting night provi twice is dumb

#

the whole point of the fight is to give a greater reward for a harder challenge

#

it sounds like you just dont know about night provi's fight

#

also what plague boss are you talking about because the important material (plague plating) doesnt drop from enemies, and profaned enemies have something just like plague canisters

#

very weird

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Necklace of Vexation Works When Exactly On 50% HP]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

north oracle
#

nice

drowsy plank
#

finally

worldly sparrow
#

yey

lucid marsh
#

Does necklace of vexation work with regenerator in that case

#

Like

#

Does regenerator make necklaces of vexation active at all times

wide river
#

It should yes

versed fox
# drowsy plank also what plague boss are you talking about because the important material (plag...

I meant canister, the stuff you get from the regular plague enemies. Basically what I meant was instead of it being an easily farmable material, it’s something you have to actually struggle to get, and by having to fight them again for more of the resources. Mb for being kinda vague on my wording though. Also I didn’t know you were talking about night provi in particular, having to fight night provi is not fun for me

#

Oh my god yeah no I completely missed the entire part where someone mentioned night provi

#

Yeah nvm I was dumb there, and I agree yeah night provi should drop more

north oracle
golden sonnet
drowsy plank
#

didnt this

#

yeah

reef acorn
#

ok

versed fox
coral carbon
regal willow
#

no punctuation... 🥲

timid lodge
#

I have an idea for a suggestion but it would be too much work

mild igloo
#

why doesn't the wiki have information on the profaned heart drop?

mild igloo
# sand marlin Wdym

searched the wiki for one of the providence drops called the "profaned heart" but it's not there

sand marlin
mild igloo
sand marlin
#

Calamity vanities

ripe owl
#

That's

sand marlin
#

It's from an addon

ripe owl
#

Yeah that's CalVal

#

That's not base Calamity

mild igloo
#

ohhh alr

ripe owl
#

The latest suggestion is... definitely something

lucid marsh
#

I feel bad for the guy but uh

stable kiln
#

I'm very sorry about your loss and about your friend but this is asking a bit much out of the mod

lucid marsh
#

Put it in an addon or something

swift frigate
sand marlin
#

These requests are out of place, with all respects due

#

And by "these" I also refer to this as well

lucid marsh
#

If we had a reference to every good person who passed away we'd have billions of references

#

Even if we cut it down to the ones that are tangentially related or notable, that's still hundreds, at least

north oracle
#

This is not the channel to be asking about that XD

north oracle
small timber
#

I am also almost certain "supreme collection of ultimate class setups" is also not managed by calamity the mod, it is by the community

north oracle
small timber
north oracle
#

None of us are at all related to caldev

ashen warren
hollow shell
small timber
#

and also one very important concern is that: sadly if one of such tribute item are being added, to not make an exception the devs will likely have to add similar tribute items for any future similar cases, which is simply too much workload

hollow shell
#

Yeah. It's grim but Calamity is very popular, the most popular mod for Terraria which is already one of the best-selling video games,
and Calamity has been around for, what, 7 years now?
There are bound to be a lot of people who have played Calamity in the past who are now deceased.

glossy dragon
#

Question are we still not allowed to suggest items? I can't check the pins it crashes my discord.

hollow shell
#

It depends on how it gets suggested

You aren't allowed to do something like "New weapon idea: Shinobi's Katana. Deals 65 melee damage and has 9 usetime. Crafting using 6 Purified Gel and 9 Iron Bars"
That kind of suggestion is banned

But you could make a suggestion like "Add a new melee weapon obtainable from Slime God", as long as you provide sufficient reasoning for it

#

Suggestions should mainly be a description of a problem and how your idea would solve that problem

#

Any details or specifics about the suggestion's execution, that don't directly pertain to solving the problem, should not be included.

#

@glossy dragon

glossy dragon
#

Okay what if for example I wanted to suggest a new whip that's a reference to the threaded Cain from Bloodborne cause I thought that might be neat but I'm not sure where to suggest it in progression

#

Is that too specific?

hollow shell
#

mm Yeah no, just asking for something to be added to the mod because it's a reference to something from another game is not an acceptable reason

glossy dragon
#

Okay

#

Thnx for the help

hollow shell
#

(As for whips in Calamity as a whole, the devs will add a bunch of their own whips in a future update. They've just been taking care of other priorities first)

hollow shell
signal cypress
signal cypress
#

Thanks for the concern though

random talon
#

can't wait for the calamity whips

pure whale
#

why

random talon
#

bc Summoner is cool

#

I'd argue the whips help to make the class more mechanically diverse

pure whale
#

do you want whips to do funny giga whip stack gaming?

random talon
pure whale
#

then you are based my man

#

🤝

random talon
#

only problem is I suck at not dying

wintry gale
pure whale
#

no

wintry gale
#

yes

#

this would help with whip balancing

pure whale
#

no, what's the point of removing the only way to enjoy class system in terraria

regal willow
#

me <- clueless

wintry gale
#

i've never used whip stacking and im enjoying summoner very well

pure whale
#

like, whip stacking it's the only mechanic that make class really unique

pure whale
#

i am not a developer clueless , but to balance whip stacking just reduce dmg of all minions frfr

sand marlin
#

Vanilla is highly likely killing whip stacking already

pure whale
#

how

sand marlin
pure whale
#

leinfors clueless
the man who said that pumpkin and frost moon intented to be beaten post-golem

#

also summon tag in calamity is multiplicative instead of addictive, so it's make balancing whips easier(?)

#

i think so

grim tusk
#

Whip stacking was a mistake and even Leinfors wanted it gone

grim tusk
grim tusk
grim tusk
fervent orbit
#

which belladona clip?

fervent orbit
#

oh yea that one

grim tusk
#

The most problematic summons have been getting reworked thankfully

fervent orbit
#

gotta love plaguebringer giving 10-20 flat damage

grim tusk
#

Idk why people argue in favor of flat tag

#

Shit is unbalanced as fuck and does not benefit minions equally

#

Thus why firecracker is used on lategame due to being the only dmg multiplier

pure whale
grim tusk
#

Altho its fucking dumb due to being x2.35

fervent orbit
random talon
#

I wanna see some speedkills with other classes

fervent orbit
#

actually idk why im saying thankfully, a post golem whip being used on yharon and shaving off over a minute is stupid

grim tusk
random talon
#

I really don't understand why stacking is so bad, just nerf the damage and summon tag damage and leave the buffs out of it

sand marlin
fervent orbit
golden tulip
#

i am very excited to see what the duke, ml and stardust whip will be like

sand marlin
#

Whip stacking is definitely an interesting mechanic but as it stands it's too overpowered and is easy to perform

random talon
#

Hey, do other classes have similar results in speedkilling?

sand marlin
#

And they can't be bothered to tone it down some other way unfortunately

grim tusk
random talon
#

so we're not nerfing those but nerfing the everloving hell out of summoner

grim tusk
#

Indeed

glass arch
#

oh no we are nerfing those too

wintry gale
# grim tusk (Already sort of does)

i mean
the speed bonus
specifically the speed bonus and some unique habilities like the snowflake from coolwhip and explosion from firecracker

fervent orbit
#

i mean

grim tusk
#

Summoner gets fucking ~2 minutes under the intended killtime

glass arch
grim tusk
#

Those classes struggle

#

Except rogue but I’ve been hitting it

pure whale
# grim tusk In vanilla: No lmao In Cal: (True) melee, Stealth Rogue (synergy abuse), Mage ...

#terraria #terrariamobile
[DONE IN EXPERT MODE]

I abuse the ability of aerial bane to split up by having it hit a dummy so all the split arrows hit duke, resulting in an incredibly formidable attack. The loadout is a mostly dps-oriented one, where i use shroomite stealth to get the majority of my dps and then equip just enough defensive accesso...

▶ Play video
fervent orbit
#

true melee and astral injections/chaos stone are extremely risky and stealth rogue shenanigans requires much more knowledge than "let me time my whips"

sand marlin
wintry gale
glass arch
fervent orbit
fervent orbit
#

could also be using sstn i dont remember tho

glass arch
#

summoner is too easy to get batshit results

grim tusk
#

^

glass arch
#

like

pure whale
glass arch
grim tusk
#

Rogue has to find synnergies and abuse mechanics and patterns

Summoner just uses whips and thats it. And if it wants to shred more it uses sentries too

sand marlin
fervent orbit
ashen warren
#

summoner is basically using three weapons at the same time

glass arch
#

mage is risky just in general XD

grim tusk
fervent orbit
#

also the selfharm isnt weak, its actually quite strong (kinda proves how uve never used it), and the rogue stuff is, again, shenanigans

sand marlin
fervent orbit
#

which requires you to know shenanigans

#

which i also doubt you know them all

#

or a random player to

#

whipstacking however is easy as fuck

#

not doing it perfectly still gives u a large increase in damage

glass arch
sand marlin
ashen warren
wintry gale
random talon
#

so what you gonna do? Make summon penalty apply to whips as well?

grim tusk
random talon
ashen warren
glass arch
sand marlin
random talon
#

sorry, I'm getting riled up

fervent orbit
#

from 50 to 25

#

like a while back now

random talon
sand marlin
ashen warren
#

cross mod compatibility isn't really on their minds

sand marlin
#

Such a drastic change would be early hardmode progression rework

fervent orbit
#

cross mod BALANCE isnt on our minds

fervent orbit
#

important to make that distinction

random talon
#

I got an idea

sand marlin
#

It's funny thinking about how cal and eternity both nerf some things in different ways so when you use them together they become shit XD

#

Whips for sure

random talon
#

if you play summoner, all bosses get +200% HP

glass arch
random talon
#

problem solved

sand marlin
#

I said funny

grim tusk
fervent orbit
#

🤯

#

thats hilarious

grim tusk
#

Mostly sentries but minions have a general resist

glass arch
sand marlin
#

Ok yeah we're getting off topic

grim tusk
random talon
#

another idea: whips make your summons do less damage

hushed scarab
#

why 😭 ???

random talon
#

bc they want summoner nerfed

pure whale
#

like

random talon
#

idk

pure whale
hushed scarab
random talon
#

I'm just going with the mob

hushed scarab
#

summoner is fine as it is, it has weak defense anyway.

#

i think its a fine tradeoff

grim tusk
#

Summoner just needs whips to not be batshit insane

hushed scarab
#

high attack, low defense

random talon
#

yea, I get killed in 3 hits by AS

hushed scarab
#

exactly

random talon
#

*AD

sand marlin
pure whale
sand marlin
#

Not because of the synergy, just because of the fact that summons were balanced as standalones

grim tusk
random talon
#

THEN JUST NERF SUMMON DAMAGE A BIT

pure whale
#

another idea: make whip class XD

hushed scarab
#

whip only XD

random talon
#

done

sand marlin
grim tusk
#

If whips were their own class then i’d 100% be in with whip stack; unfortunately they are not

grim tusk
random talon
#

also lock the Terraprisma back behind Daytime EoL, that change was bs

grim tusk
#

Summoner will face its reckoning

hushed scarab
#

DEATH summoner players after the update

random talon
#

huh, it's almost like no one wants to play a class that gives terrible results!

hushed scarab
#

???

#

its not that bad

#

ive done a couple summoner runs

pure whale
random talon
#

if whips were nerfed to hell and back, why not play melee and get a similar playstyle and more defense

#

fairly?

#

it still shreds

#

EVERYTHING

hushed scarab
#

melee gets boring

random talon
#

all it does is cheapen the weapon as a whole

hushed scarab
#

do you play games just to finish them. or do you play them to experience something new

pure whale
#

similar playstyle
hold lmb because all fucking projectile melee weaps are not even requires aiming

random talon
#

same with whips

hushed scarab
#

do you read a book just to finish it. or do you read it to see the story and characters the author has built

random talon
#

...

#

you're right

#

I'm fighting against my own reflection at this point

#

I should stop and catch my breath

hushed scarab
#

bro is having a character moment

random talon
#

At this point, idk what I was even arguing for

random talon
hushed scarab
#

something abt whips

#

idk

#

im gonna go play summoner now

random talon
#

I have a summoner playthrough featuring a bunch of extra mods

#

some of the whips are cool and balanced, then there's Coiled Serpent

craggy mica
#

damn thats cold💀

drowsy plank
#

not really

#

i mean we dont know the guy and there are lots of people who play terraria who are, well, no longer with us
ignoring the fact the devs don't take item requests there isn't even anything really layed out here so im unsure what the plan would've even been

craggy mica
#

yea but idk, first time i see a suggestion like that

#

also what the hell does 🗜️ mean?

drowsy plank
#

not formatted correctly

glass arch
#

incorrect formatting

craggy mica
#

oh ok

bright crag
grim tusk
#

Both have issues

bright crag
#

Yeah, which is why I don't think either should be treated as shit or as the ultimate solution

grim tusk
#

Imo multiplicative is better as every minion benefits equally from it

#

Instead of having shit like vanilla blade staff which deals extremely low dmg but becomes batshit insane with whips

#

Flat tag barely does anything for stuff like Stardust Dragon and Desert Tiger; so much so that people often prefer to use Firecracker with them.
Kaleidoscope is good with those due to the crit being multiplicative

pine star
#

I feel like the solution is to take the well-temperament approach

#

namely:
adjust each whip in an ad-hoc way to make things work right

#

if it worked for piano tuning, it should work in a game, right??

#

Well temperament (also good temperament, circular or circulating temperament) is a type of tempered tuning described in 20th-century music theory. The term is modeled on the German word wohltemperiert. This word also appears in the title of J. S. Bach's famous composition "Das wohltemperierte Klavier", The Well-Tempered Clavier.

ashen warren
bright crag
#

Imo we can't rely solely on one and it's best to start with flat and transition to multiplicative

Yes, flat favors faster minions, but usually the "broken OP" is from the minion behavior, not the whip
And vanilla has multiplicative whips to counterbalance this tendency

Multiplicative does have a better appearance but it favors weapons with higher damage (later in progression and/or slower)

#

So, no, minions don't benefit equally from multi

#

In fact multi is shit in the early game compared to late game

#

To the point where, even if you kept the whip multiplicative factor as the exact same number throughout progression, you'd still have a noticeable increase in whip power/contribution

pine star
#

dumb idea:
floating-point damage numbers

bright crag
#

(Since I doubt anyone would want decreasing multipliers)

random talon
#

like, honestly, that's the best idea regarding whip balancing

halcyon zealot
pine star
ashen warren
bright crag
#

You act like vanilla whip balance is out of the rails, but your biggest evidences are

  • A questionable summon that most likely isn't as busted as you claim
  • A whip with a multiplicative bonus
#

So idk what your problem with vanilla balance is besides an admittedly bad tendency that is counterbalanced by some whips having other effects

glass arch
#

every system for whip tag has its downfall

drowsy plank
#

remove whip tag ultimatesmug

glass arch
#

honestly

#

i wouldnt be opposed to that considering

#

well

#

thats what it was before and whips werent doing

sand marlin
glass arch
#

this

bright crag
#

Removing whip tag isn't an option imo
It means removing the core identity of whips

ashen warren
#

whips needs to work with your summons, otherwise it's just a subclass

bright crag
#

Being swung, active support weapons which boost minions and build upon Summoner's mid-range aspect

drowsy plank
#

honestly whips as a bonus damage tool and flask applicator already feels pretty strong even without tag, though i was joking, but honestly i could entirely see whips being around without tag, but still redirecting your minions to target that part as they do already

but that would be like. absolute worse case scenario

glass arch
#

its definitely not a good option but its not one i would necessarily be opposed to either

sand marlin
#

I've considered using whips without tag, in the optimal scenario it's just not worth it getting mediocre bonus DPS and the flask effect isn't better than other support weapons you can be using

drowsy plank
#

i see

#

golden gun clueless

sand marlin
#

With things like Lunic Eye/Eye of Magnus and Yanmei's Knife why would you be using a whip that only does some okay dps and the flask effect which is usually crumbling that is much inferior to marked for death
Ichor would be much stronger with low base damage summons but that's a whole another rabbit hole

#

Even Aestheticus is much better than I gave it credit for before, it's not just a slow but also DoT

#

And other cal actives like slime puppet end up straight up better than whips

#

Again, without tag

#

With tag Idk that's pretty new Clueless

pine star
#

some minions get additive, some get multiplicative

#

how is this decided?

#

the ad-hoc method!

lucid marsh
#

Against anything not immune to it, the eye of Magnus is basically equal to the kaleidoscope, but easier to hit things with (in my experience)

sand marlin
#

Whar

random talon
#

ehh, I found things could be hit easier with the whip

#

that might've been bc I was using a mod that added some new armors, one of them improving whip and minion stats

sand marlin
#

Yeah let's not drag unofficial content into this

#

Just keep it at base level

random talon
#

even without the 3rd party content, the whips still have a better way of hitting things

sand marlin
#

Lunic Eye and Eye of Magnus are pretty much hitscan

#

Whips at close enough range can be the same

random talon
#

really, I found the Eye of Magnus to not home in well enough

sand marlin
#

Especially with whip range bonuses

sand marlin
random talon
#

Or I could be using it wrong

#

I mean, my dumbass tried using the Galaxia as my primary weapon against Yharon

sand marlin
#

It inflicts Marked for Death for eight seconds jesus christ I thought it was five before

random talon
#

it worked decent, but there were better

#

the sword, not the eye

sand marlin
#

I just looked at the wiki and eight seconds is such a huge uptime to do something else like keeping staff tag on from a distance or using Yanmei's Knife for extra meltage

#

Hell this means you can still tap whip once in a while

#

Though if you have a better active like slime puppets it's always better to just use that

#

Late game that means decapitated duke head

#

Whatever the sentry is called

random talon
#

honestly, these "disposable minions" are a cool alternative to whips

#

that's just what I call them

wide river
sand marlin
#

Yeah, I remember that first and foremost from that one sentry only run

random talon
#

yea

#

I'm rewatching it today

#

made me realize how many sentires the game needs

#

I plan to add a few

lucid marsh
# sand marlin Whar

Shoot gun constantly for big DPS better than hit whip occasionally for bigger dps

wide river
#

I wouldn't say the Eye of Magnus has "big DPS", myself

lucid marsh
#

I mean the DPS you get from the debuff combined with your minions

#

Against yharon, for example, Eye of Magnus hitting constantly boosts dps by more than kaleidoscope, mainly as a result of not being able to hit with kaleidoscope consistently

north oracle
#

wait you can’t hit with Kaleidoscope consistently

lucid marsh
random pasture
#

Make every whip individually calculate its summon tag amount and type for every single summon weapon to ensure everything is perfectly balanced

#

There are no flaws with this idea

wide river
#

The weapons should just dynamically update their stats to accommodate for the player's playstyle

#

Every copy of Calamity is personalized

north oracle
#

nah, it's easier for the boss to dynamically adjust it's hp as the fight progresses. that'll keep everything balanced

wide river
#

True!

#

Actually isn't this RDR but worse

north oracle
#

yes

frosty trellis
north oracle
royal tapir
#

This guy

deft yew
lucid marsh
frosty trellis
#

I mean fair enough

lucid marsh
#

Getting something like 10% more damage and living is better than 30% and dying

wintry gale
#

Nohit:

random talon
#

balancing the game around a challenge... hmmmmmmm

#

well, not quite a challenge, but still

brazen minnow
#

hi

random talon
#

hi

buoyant idol
#

Hello there

random talon
#

we should be talking about the suggestion, but

#

there's not much to talk about

#

it's a good suggestion

#

but there's not much reason to say no

#

it just warrants the response of "okay"

wide river
#

I wonder if bringing up vanilla's change to the Wormhole Potion recipe would be a good idea...

#

Since it was changed to yield 3 potions per fish

small timber
#

Should be worth mentioning yeah

wide river
#

In any case, I like the idea. Hope it passes

small timber
#

Ok done

#

Hopefully this do better than the boss suggestions (which as expected is below 100 votes))

#

(that said let me just post 1 more)

glass arch
#

for a second there i thought the spore and potion crafting sugg were the same thing and was thinking "oh he did a vergil gif moment but with plantera instead"

random talon
#

vergil gif?

wintry gale
#

just realized there was a third shield-thing that cant be dyed
should've suggested this alongside with rover/sponge

glass arch
#

just a

#

random vergil gif

golden tulip
#

one line in the first paragraph about the potions makes no sense

#

"not having potions can generally be considered a disadvantage (rather than an advantage)"

#

when is not having potions an advantage

left hawk
#

I'm assuming it means that rather than having potions giving you an advantage, not having them is a disadvantage

They sound like the same thing but I'm pretty sure it's talking relative to the balancing point, rather than the difficulty designed to be beaten with no potions and having potions giving you an edge, instead the difficulty is designed around you always being fully buffed, so not having potions results in it being even harder than intended

Assuming I'm correct, a simple way to reword that could be "not having potions can generally be considered a disadvantage (rather than having them being an advantage)"

worldly sparrow
#

honestly balancing the game, especially the earlier bosses around being fully buffed is quite bad imo

golden sonnet
#

It isn't

#

I'm pretty sure devs have stated balance is around potionless

worldly sparrow
#

actually yeah you got me on that

golden sonnet
#

Yep

worldly sparrow
#

yeah i found that message too

golden sonnet
#

Yeah, remembered it being said just had to find

left hawk
#

Interesting, hadn't seen that before

worldly sparrow
#

but like, potions do have an influence on balance, even if it is balanced around potionless

sand marlin
#

I'm thinking of suggesting buff rack to not interfere with clicks if it's not considered a bug already

#

Now I just need the wall of text for it so the sugg doesn't die from lacking sustenance ultimatesmug

wide river
#

Then it dies from people not reading it clueless

wintry gale
fervent orbit
#

so if one gets changed they all will

wintry gale
#

oh

#

nice

ashen warren
fervent orbit
#

i thought that said psa would be an exception and i wass just "i dont see why it should"
then i realised it said psc

ashen warren
fervent orbit
#

look im incapable of reading

wintry gale
#

Took me 20 seconds to realize

buoyant idol
#

Wait, wouldn't this mean that balance suggestions have been doing it wrong?

sand marlin
#

Plantera's spore is my number one nemesis in vanilla ftw funny enough

buoyant idol
# fervent orbit wdym?

Don't they use potions when balancing despite Calamity not being balanced with potions in mind?

fervent orbit
#

it was balanced with when you could obtain the potions from npcs

#

so rage/wrath would be post qb cuz u couldve bought it from witch doctor en masse

buoyant idol
#

Makes sense, will weapons be rebalanced now that potions aren't accounted for?

fervent orbit
#

just realised i didnt continue this but

#

(i got distracted)

#

but rage/wrath is post skele now

#

because thats when u can get them en masse now

#

also, stations are used when avaible, food is t2 in pre boss and t3 in post evil 1

#

and fire and poison flasks are used

#

@buoyant idol unsure if uve seen because u havent responded

buoyant idol
#

Ah, sorry, pings are completely fine. Interesting balancing, makes sense though.

brazen minnow
#

What is the minimum votes this week for a suggestion to get sent to the dev server?

ashen warren
#

7

wide river
#

There's not really a "minimum", per se

#

If it's in the top 20%, then it will be sent

#

As for what the top 20% consists of vote-wise, I'm not sure

#

Haven't been counting it much these past few batches

brazen minnow
#

Well does anyone know?

golden sonnet
#

you can always check yourself, or you will know when the results come in

#

Knowing ahead of time doesn't really help in any way

north oracle
wide river
#

If this is going to lead into "ok go vote for my suggestion so it's in the top 20%" istg

royal tapir
novel belfry
small timber
#

absorber suggestion is not a boss suggestion

novel belfry
#

H

wintry gale
#

The Drainage

dense ferry
#

I don't think the Absorber should get an upgrade AT ALL

#

It's fine going just to Post LC, that's A LOT of value you get from it regardless

wide river
#

Me when the accessory can't be used throughout the entire game
In a more serious tone, Absorber is plenty useful far later than you get it

small timber
#

but you see, what if

drowsy plank
#

shadowspec tier upgrade clueless

small timber
#

Absorber combines with Core of the Blood God/Chalice of the Blood God

#

at Auric tier

to combine into the SUPER OMEGA ULTRA HEALING POTION accessory

dense ferry
#

We have a much more interesting mechanic for it

small timber
#

that we surely 100% will need in order to beat Normal Mode Scal

dense ferry
#

But if you ask

#

I feel like they will make for a phenomenal synergy

small timber
#

(tbh Purity is kind of an expansion on Absorber + Core of the Blood God kind of concept)

dense ferry
#

That would become literally just the best accessory in the Mod easily if we combined both

small timber
#

but yeah
it is definitely overkill in defense, but there can always be argued "why does this accessory that upgrades all throughout the game from pre-HM all the way to Post-Cultist through multiple steps that spread evenly over the progression, suddenly just stops"

#

and there is always option in outright buffing the damage the bosses do, not necessarily just nerfing defenses
or to introduce anti-tank mechanic like moon dealing debu--

dense ferry
#

I just think the Absorber doesn't need an upgrade

#

It can last all the way to DoG

#

And after that you have Sponge, Rampart and Purity for Defense

#

Adding ANOTHER tanking item there would just be ridiculous

#

And if you are really running full tank, you are still going to be using Absorber anyways

wide river
dense ferry
#

Also that yeah

#

Too many accessories for tanking

#

Honestly right now playing Tank is just

#

Better

#

It's stronger and a load of fun

#

We need to make damage loadouts catchup in terms of fun, at least

wide river
#

...Definitely doesn't help that nearly all damage accessories are like 15% damage plus some minor effect, really

small timber
#

I will be honest while this might not be ideal from dev's perspective

#

that tldr of these "combined accessories" pretty much boils down to the player want their effort to be rewarded at the end

as poor as auric tesla armor maybe, there is a satisfaction in combining all items that you collected throughout your journey with none wasted

absorber is such an item, it takes complicated recipe and at the end it ending at post-Cultist just feels abit abrupt, it is good enough for post-ML but not really (compare to other defensive stuff, because well, it is pots-Cultist)

tldr: I grinded for that item, I want that effort to be recognized and rewarded

novel belfry
#

that's... pretty much why i want a final upgrade

small timber
#

but yeah, tbh in my opinion, I would rather:

have complicated combined accessories that provides absurd power to allow you to fight absurd bosses
than
low powered accessories to fight bosses at low power
(not quite soul of eternity level, which is to the point of just stats because its effect is just so varied and overwhelming, but you get the idea)

novel belfry
#

sure, Absorber's rework is substantially good enough that its good for pretty much Post-ML...

small timber
#

especially that the damage the bosses deal is much more adjustable than their tankiness (since tankiness is related to fight time and weapon balancing), and it is much easier to adjust individual non-offensive accessories in their power due to having no impact on the fight time

novel belfry
#

but it feels weird to have it just end off at post-Cultist

glass arch
#

plenty of things just end

#

its fine for that to happen

#

massive crafting trees going from one end of progression to the next are fun and all but it gets very tiring when thats everything

novel belfry
#

i think the absorber deserves one tho

#

its pretty good

deft yew
wintry gale
#

Calamity mod

buoyant idol
craggy mica
#

what is the, lets say average voting of a suggestion? like the number of ⭐ it gets?

north oracle
#

changes every week

#

the average last week was about 60-70 it seemed

craggy mica
#

i mean a score that if a suggeestion is liked or not

#

for example if my suggestion was posted yesterday and it got 43 votes, does that mean its a popular siggestion or not

buoyant idol
#

I'd say being patient is the only way to tell.

small timber
#

there is no score or standard

craggy mica
#

alr

small timber
#

because it can be as simple as "some people who would like your suggestion is not online at the time"

craggy mica
#

fair enough

#

or just doesnt use the channel

small timber
#

basically, or check the channel weekly instead of daily

craggy mica
#

and the time for a response varies between suggestions right?

#

cuz of debate and things like that

wide river
#

Yes, depending on the suggestion, it'll take longer or shorter to get a response back

small timber
#

usually people who vote dont debate here

craggy mica
#

alr thanks

brazen minnow
craggy mica
#

idk

fleet flume
#

130 is a lot. Usually they get around 70-100 votes

brazen minnow
#

Wow, that is... really good. I didn't know that the community wanted the implementation of an astral biome mimic this much... My main worry is that the devs will reject it because the scope may be a little too big.
And goodnight I can't reply anymore after about a minute after I post this

frosty trellis
lucid marsh
#

Why the fuck do the magma skull and molten charm both exist

#

But in calamity one of them gets a defense buff and the other doesn't

#

It's weird enough that vanilla has both of those items

#

But just as bad that calamity doesn't buff both of them

sand marlin
#

They are there so you don't have to wait for waders just for their effects to be combined

#

They hold no significance otherwise

small timber
#

and also because vanilla getting lava charm is god awful

#

so what you mean is obsidian skull should not give defense to maintain consistency

#

🤔

small timber
#

@blazing trout there are a lot of people who, in fact, want the exact opposite

they want weapons to not convert all ammo to the same
aka: they want more weapons to only convert basic ammo (musket ball etc) because they want more weapons to be able to actually use ammo property

hollow shell
#

Yeah I'm kinda confused by this suggestion.
Does this mean you would have to take the Musket Balls/Wooden Arrows entirely out of your inventory in order to use other ammo types with converter weapons?

blazing trout
#

oh wait in ym head this suggetion made a lot more sense

small timber
#

I think what they want is either:

  1. convert weapon convert all ammo (instead of just musketball), OR
  2. convert weapon automatically use musketball
#

but both basically just means convert weapon cannot use ammo at all

hollow shell
#

I think there were suggestions in the past that were like
"Allow players to set which ammo to use for each weapon"
So just switching to the weapon would also switch the ammo you're using to the one you want for that specific weapon

#

(Though that'd be a bit more of a complex system and sounds more like something that'd be part of a separate mod)

small timber
#

I think the main concern is just technical feasibility yeah

ashen warren
#

I mean checking it code wise wouldn't be that hard it just

#

Sounds annoying as a player

ashen warren
blazing trout
hollow shell
#

What if you wanted to use Napalm Arrows with Caustibow?

ashen warren
#

This just seems confusing

blazing trout
hollow shell
#

That is significantly more annoying than just switching the two ammos within your inventory

ashen warren
#

There isn't any reason why weapons should use different ammos based on if they convert stuff as opposed to just, all using the first one

#

^

small timber
#

yeah

#

a very valid reason will be if the weapon is straight useless without using its convert, such as caustibow or The Storm

#

which I think if that is the case, it will be better to suggests making these specific weapon to always convert (or always use wooden arrow), rather than all of the convert weapons

ashen warren
#

Agreed

hollow shell
#

hm

ashen warren
#

I'd say make them always convert if they're completely ass without doing that

hollow shell
#

((I have not used Caustibow so I cannot comment on whether or not it's utterly useless with non-Wooden arrows))

ashen warren
#

I believe a lot of it's damage is from a debuff or smth? Not used it either lo

small timber
#

caustibow is a super strong bow that applies a strong debuff, and have infinite piercing ability (?) + firing a high damage per hit but short range projectile if you use convert

#

if you dont use convert it is a literal wooden bow

ashen warren
#

Ye that begs the question why does the convert exist

#

Or rather

#

Why does the option to not convert exist

small timber
#

something something shellshooter, but yeah

hollow shell
#

Resisting the urge to get into inherent problems with the ranger class

ashen warren
#

Ye ammo is funny

blazing trout
small timber
#

the only advantage of it using arrow is just so it can benefit from quiver/arrow type accessory (instead of like being treated as a different subclass)

ashen warren
#

Personally I prefer weapons that take any ammo and fully convert stuff

#

Else they all kinda feel samey as they're firing holy arrows XD

small timber
#

that I think is fine, easier to balance, but there are a lot of cases where a weapon could had benefited from non-convert effect but because it always force convert there is no build option

hollow shell
#

What precedent is there for weapons which only convert basic ammos versus those which convert all ammos?
I was under the impression that the former was always desirable for the purpose of choice

#

How many instances of all-converts are there

small timber
#

eg: auralis might had been interesting if it is not forced convert (with the ultrakill ammo, I forgot the name)

ashen warren
#

Clockwork as an example but that doesn't use typical arrows code wise so isn't really possible to not convert

small timber
#

but yeah tldr is: all convert, all non-convert, both are probably valid opinion depend on what they want
though for weapon like caustibow that is just useless without convert I will say should always convert

hollow shell
#

Telluric Glare seems to convert everything as well

ashen warren
#

The conversion with a choice is only really possible for bows that spawn arrows and not much more with them

hollow shell
#

Heavenly Gale converts all

#

Okay so there's a decent amount of em

small timber
#

conversion is currently mostly really only worth it in 2 special scenario:

marksman round and like hyperius etc (rare case), but mainly marksman

ashen warren
#

Is that the round that lets any gun hit minos coins

small timber
#

and also make it easier to balance because if it only convert wooden arrow it means only wooden arrow need to be considered when balancing (instead of full convert which you always have to take consideration highest base damage arrow at the time)

#

but yeah that can be solved by making it always take wooden arrow instead of always convert

small timber
ashen warren
ashen warren
ashen warren
small timber
#

it is not really negligible, the difference in ammo damage makes a weapon's dps spike surprisingly high even for convert
but yeah currently most of the case is just all the "all convert" weapon is always used with the highest base damage ammo on tier already

ashen warren
#

I meant in terms of effort

#

Ye it'd make everything stronger

#

But you'd just need to change the ammo when balancing them, not much else

small timber
#

I also don't know why it exist, people just really like ultrakill I guess
there are numerous times (as in, a lot) that people ask for titanium railgun to work with midas prime

#

my guess is marksman round is basically their response to it

ashen warren
#

The answer that should've just been "no" hdflr

sand marlin
#

there are numerous times (as in, a lot) that people ask for titanium railgun to work with midas prime
HDfailure

small timber
#

(yes it should had been just a "no")

ashen warren
#

Ah well

#

I don't think that's really sufficient reason against suggesting that conversion weapons convert every ammo

small timber
#

at least marksman round make sniper rifle (the post-Plantera one) kill cultist in like 1 min

#

and uhhh

ashen warren
#

There's still a good amount of non conversion ones you could use the marksman ammo with

small timber
#

makes anti-material rifle kill yharon 30 seconds faster while taking significantly more effort

sand marlin
#

Titanium Railgun is cool as hell it don't need no ultrakill reference lol

ashen warren
#

Assuming it now deals more damage than a pea, ye (I haven't used it since its initial release)

bright crag
small timber
ashen warren
sand marlin
small timber
ashen warren
ashen warren
#

But eh I don't really think a single ammo type should be a solid no for that suggestion to exist

small timber
#

marksman round get a gigantic power spike at post-ML with Daawnlight Spirit Origin, just there is no weapon to use it on
for anti-material rifle and tyranny's end, those 2 weapons is just 100% rely on their convert bullet swarm effect

bright crag
#

Vanilla has few unique arrow bows, doesn't it
Marrow, Hellwing Bow, Ice Bow
All of the ones I remember convert only wooden

small timber
#

the fact that anti-material rifle still manage to get 30 seconds faster than the musket ball convert should put a good idea on how good marksman round is

ashen warren
#

I don't think there's a single gun tbh

small timber
#

(tyranny's end not quite though, ignore all defense is way too strong for marksman to compete)

ashen warren
#

Like maybe phoenix blaster??

bright crag
#

Nah

#

Doesn't Sniper Rifle convert into high velocity bullets?

ashen warren
small timber
#

tyranny's end + marksman is somehow better than musketball convert on scal though (when single target), which is absurd
just it is complete trash against exo mechs

sand marlin
ashen warren
sand marlin
#

You meant shadowflame bow perhaps

ashen warren
#

Like gale does for example

small timber
bright crag
#

Marrow uses a different type of Bone Arrow
At least, its sprite looks different

ashen warren
#

I mean in terms of firing

bright crag
#

I see :p

ashen warren
#

That's still spawning a projectile exactly the same way as it would a normal arrow

#

While clockwork as a better example cannot function like it does if it spawned existing arrows

small timber
#

eventide maybe? I cant think of another example

ashen warren
#

They'd just fly off instantly lol

bright crag
#

Eventide still mostly behaves like arrows

ashen warren
#

Which while would be funny would be a bit odd

#

IDR what eventide does

small timber
#

Empress Of Light's laser bow

sand marlin
#

It shoots rainbow lasers when converted with wooden arrows

#

5 of them, otherwise 1

ashen warren
#

Doesn't it shoot 5 arrows if non wooden too

sand marlin
#

The middle is still converted

ashen warren
#

It looks, at a glance, to spawn them in the same way

#

Oh neat

#

Then ye that bit doesn't change

small timber
#

iirc is 4 arrows always, but using wooden turn it into rainbow lasers

#

ok is 5, I forgot tsunami and eventide which one is 4 or 5

ashen warren
#

Uhhh

#

I thought they were both 5 XD

sand marlin
#

They are

ashen warren
#

Tsunami is definitely 5

sand marlin
#

They are both 5

ashen warren
#

Oh ok

small timber
#

yeah after checking both are 5, for some reason I thought one of them have 1 less arrow but deal higher base damage

ashen warren
#

I think eventide is just

#

Better

sand marlin
#

Eventide is just straight up worse than Tsunami in cal but in vanilla it is better

small timber
#

tsunami got gutted, both in vanilla and calamity
meanwhile eventide is untouched

ashen warren
#

Why does cal change them?

#

How is eventide worse in cal then what

sand marlin
ashen warren
#

Why is it buffed wha

small timber
#

oh they reverted on that?

ashen warren
#

Isn't it really good already

small timber
#

iirc is because vanilla give it a nerf in 1.4.4 already or something? so the "buff" is to maintain it at pre-1.4.4 power level? not sure

ashen warren
#

And Duke is kinda, not hard to do earlier than intended

#

In both vanilla, cal, and infernum too actually

sand marlin
ashen warren
sand marlin
#

Tsunami is still 53 base damage in vanilla so the situation was unchanged in the port

small timber
#

ok: vanilla nerfed tsunami from 60->53, cal buffed it to 66

sand marlin
small timber
#

for some reason I thought it is recent yeah, maybe it is phantasm or something not sure, I don't keep track of vanilla balance changes (there are always a lot of small number changes)

ashen warren
#

Wouldn't it be easier to go off of vanilla balance than having to balance your stuff and vanillas at the same time

sand marlin
#

In short Eventide is just a straight up worse Tsunami in cal

small timber
#

yeah, iirc tsunami (should be) nerfed in calamity even, not sure when it become a buff in calamity

sand marlin
#

Anyway leaving behind those base damage changes, back to the fire method thingy

#

Eventide fires 5 arrows which the middle one is always conterted while the others are only converted on wooden arrows

small timber
#

oh ok that is why I remember it as 4 arrows, because only 4 can use arrow property
compare to 5 of tsunami all use arrow property

ashen warren
#

Interesting design choice tbh

#

Ig they just went

#

Let's do it for the sake of it or smth

tired haven
#

I guess there is also the part that first the bosses got buffed hp because of buffs across vanilla weapons + cal weapons being stronger, then the things shifted to balancing around boss killtimes so everything now caters to that higher level instead

buoyant idol
#

Perhaps undoing some of the changes after 1.4.5 would be possible.

sand marlin
#

Yeah Tsunami probably needs a step back in any case

violet torrent
#

Omg, empty suggestions posting chat no way

wintry gale
#

my brain couldnt cook more ideas this time

buoyant idol
#

I’d prefer to space my suggestions out, I have two passing this batch.

ashen warren
#

question regarding a suggestion that's been brewing in my mind,

was it already suggested before to change the visuals of the wulfrum amplifier tesla field, and if not would it fall under the "no resprite" section FollyThonk

small timber
#

it is relatively new, so probably yes

#

oh wulfrum amplifier not rover drive

small timber
bright crag
#

What would be the reasoning to change it?

ashen warren
#

omg hi there ^^

but yeah I was wondering if having it changed to something similar to the rover drive shield/jelly accessory auras would be alright to suggest, since iirc the amplifier field has had that same static particle ring since the enemy was introduced? just happened to notice the comparison since the jelly accessories got updated and wanted to ask just in case :>

bright crag
#

Yeah
That's pretty fair
I'm not entirely sure that's fine as a suggestion, but I'm inclined to say yes
@hollow shell What do you think?

glass arch
#

p sure it is

#

visual touchup suggestions have gone through without any issues before

bright crag
#

Alright
Makes sense

hollow shell
#

Oh yeah that would be fine, doesn't count as a resprite at all
@ashen warren
@bright crag

ashen warren
#

gotcha, thank you! :D

hollow shell
#

👍

grim tusk
#

Suggestion about wulfrum enemies being old;

Meanwhile Arsenal weapons being older

#

System bane’s aura OMEGALUL

cobalt pewter
#

le silly

#

(no one uses System Bane, I understand)

pure whale
#

Me when weapon bloat

lucid marsh
#

A thought:
The weapon charging mechanic, while cool looking, adds nothing to gameplay and is mostly just inconvenient

wide river
novel belfry
#

if it was its own class and had its funny effects, i'd be fine

#

but no, its a weirdly inconveninent item set

lucid marsh
#

I agree

#

I would basically never use any of the arsenal weapons

#

It would be a lot better if they consumed power cells from your inventory

solar pewter
lucid marsh
#

but even then they feel kind of pointless?

#

you gotta recharge them between fights

#

and that's about it

#

for summons it SUCKS

pure whale
#

melee speed on unigue swing animations wegud

small timber
#

isnt that what they used to do and those weapon become so insane that they have to revert it

sand marlin
#

This is a pretty weird sugg because it sounds very unnecessary

#

Yeah

sand marlin
#

They're already good enough

small timber
#

and also it is basically pointless to give those weapon melee speed scaling now

solar pewter
#

Which wasn't melee speed just spam click minecraft 1.8

small timber
#

calamity removed all melee speed option EXCEPT from armor set and specifically Feral Claw/Mechanical Glove/Fire Gauntlet line

#

and violent reforge I guess, and uhh Eldritch Soul Artifact

solar pewter
#

I mean your gonna be using those in a melee playthrough usually

sand marlin
#

Pretty much all

small timber
#

you will be using armor set, and on melee why will you ever not use Fire Gauntlet line

therefore the only impact this have is violent reforge which you can just use menacing instead

solar pewter
#

Elemental gauntlet with auric tesla is pretty standard

#

And that's a noticeable speed increase especially with violent

small timber
sand marlin
#

The point is
Why do that? The weapons are good enough already, this just seems like a random damage boost

solar pewter
#

I mean

small timber
#

the only difference is violent, which you can as easily just switch to menacing instead

solar pewter
#

Either you'll spike damage or melee speed

#

Net similar amount

#

So it should be fine?

small timber
#

it should be fine, but also pointless