#suggestions-discussion
1 messages · Page 213 of 1
triangle's had the sprite done for a while it just hasnt been coded yet
It is gonna be classless iirc
ye
The transformation part I don’t think so
average classless only user when
It will have different “modes” or something like that
classless with the ability to go either omegatank, hyper glass, or balanced
Ye that
cool
i uh
Is this a suggestion?
yeah??
I was about to ask
it's
not really it's just more complaining about lag and arguably if it belongs anywhere belongs more in #1052323733961977947 i suppose
plus isn't dog laser walls lagging known for a while now
Is it
idk
It is extremely well known
It feels like a common complaint I see over in #help-advice-read-pins, that's for sure
And was attempted to be fixed but that accomplished jack squat
Isn’t it 8 now?
Should I ask this guy to report it there instead, or does it not need to be reported at all and the sugg is just, moot
isn't that resprites? I think dog was reworked mechanically for less
Allow me to do a little research on the matter before we redirect them
What was that video that said “This is the last DoG change!”
And it’s seven years old
(skimming through delete notifications yeah I see a lotta messages about laser wall lag)
(and regular messages of course)
We're deciding on what to say to him
I see
Supposedly there were a few recent attempts in #changelogs to fix the lag, but it seems like it hasn't had much effect
I see a good few bug reports with similar issues, namely this one: https://discord.com/channels/225030931008847874/1144028479218790470
I can’t remember if even the attempt at AD lag did anything
It may just be an inherent issue with the laser attack due to the amount of projectiles spawned
I don't think it lagged that much in the past though
I don't remember anybody talking about them like they're talking about them now
And surely Yharon and SCal should be a comparable amount of projs?
Maybe the port had something to do with it?
No
That can’t possibly be it because laser walls never lagged in Infernum 1.8
(You cannot answer Yes/No to a question like that which presents two options)
I think it worked
It enters Known-bugs territory (the pinned post literally has it) and this aint not even a suggestion and just thanks the team for the optimization to the attacks with only the title asking for something.
Multiplayer doesnt lag you to hell and back
Alright
@tidal epoch The lag issue with DoG's laser walls is well-known by the devs. This would've been better suited as a bug report, but it is a Known Bug so you don't need to report it anyway.
Oh, ok
Tbh, I hope the thing gets fixed, the DoG fight is cool
mhm, they're doing their best, trying to narrow down the cause and enact a working solution
I may even try calmity again with how much lag is gone
Seriously, before this optimization update the Acid Rain and Thanatos were like ☠️☠️☠️
Supreme Calmitas were fine tho ಠಿ_ಠಿ
(Acid Rain used to be really bad yeah, at least in MP
last time I played
iirc it was some mod conflict issue)
Oh, well, now I feel like going Calmitous again
So I want to suggest a fix to the grand guardian swing animation as currently the handle is detached from the player and it swings in a strange arc due to the angle that the sprite is connected to the player. Is this a bug fix or a normal suggestion?
known bug, pretty sure
i think? or maybe im just misremembering it for arkhalis and the like
ah, so it will be fixed at some point and I dont have to mention it?
im actually unsure but either way that sounds like a bug
it isnt something that needs a console log, and is legit something that is just visual. Will I still need to give a console log?
Like you can just hop into the game and look and youll see it.
yes
suprisingly in videos games visuals are usually tied to the code, shocking i know 
having the console log still helps identify why the graphical error is occuring
i legit dont think it's a graphical error. I have worked on mods before and it just seems like the sprite isnt psotioned properly in the file.
When Ive made weapons in the past (it was a while ago) and i had a similar issue and I just had to move the sprite in the file.
which log file do I include?
I don't think it's an "error" that would be detected by any log, I am pretty sure that's purely an issue with the weapon sprite and probably its item.scale value
And just one or two numbers need to be changed to fix its offset back into the player's hand
I think Cog just meant that logs are required when reporting a bug
If that must be included it'd be for purely standardization reasons and not actually have anything to do with the sprite being reported 
(I'm like, 99% sure at least)
Yes, it's so version numbers can be verified as well as modlists
LOL?
💀
thanks rover
About @novel belfry 's absorber upgrade idea: what if it's based on Yharon's attack where he does a circle of fireballs and heals himself a little?
"a circle of fireballs" is underselling it, he becomes as bright as the sun
Oh
It would make sense if he healed himself because he's a phoenix
STILL
i dont think you can be rebirthed while alive
The healing circle could be one of those sun fire things
Yeah but it's kinda tangentially related to regeneration
boss healing isnt fun unless its what the fight is centered around and even then those are usually a pain
I thought the Yharon thing was fun when it existed before
that reminds me of my absolutely perfect deerclops rework idea
^
oh no
rest in peace, that.
It was Fabsol's personal disdain for bosses with multiple health bars, iirc
Spurred by Blackflame Sister Friede from Dark Souls 3 (three total full health bars)
based fabsol i think
something about hating the feeling of when you've just emptied the healthbar of a difficult boss and then it goes
and fills itself up again i think
also present in basically the entirety of sekiro since a central mechanic there is close to every boss having multiple health bars each, in addition to some also having surprise phases like the guardian ape
ok but if its a "central mechanic" then the extra healthbars wont be a surprise
its only when its used like once, for not even the most climactic fight when its a problem
Extremely unbased fabsol tbh
That's part of what makes it great
especially in Yharon's case with the music transition
I agree!
It's thematically fitting for Yharon to have that too
ok but she literally gets one shot
YES. Although that's at the start of the fight
yeah but in the case of yharon its just more annoying than anything past the first time
true but emotionally that's part of what it conveys
That's all in your head, the kill them is the same, you just split the max HP in two
maybe if yharon didnt have an entire proper and actually difficult phase 1, it would be fine
like INTENTIONALLY piss easy
Nah it would already be fine
Although I say that having just played with summoner lol
this 100
Can all the other devs petition fabsol to allow that to be reversed
probably
it likely doesn't match event horizon/god's paranoia
Infernum is ball blistering diffficulty, I don't want that
(pog!)
smhmyhead Infernum didn't make yharon dies completely in phase 1 and reborn with a completely different full new sprite smhmyheadmyhead
if its taken calamity this long to still not have a new yharon sprite how would we stand a chance making one 
just make it LOL
(just like how many people suggest "just fix bugs and multiplayer", it can't be that difficult, JUST FIX IT LOL)
It's been years since that ho-oh looking sprite preview
its only one boss how hard can it be to sprite it /j
i dont know the visual difference between phase 1 and 2 off the top of my head
dunno if the background is present in both phases
I understand it taking a long time, but I can't fathom why it takes THIS long
because it hasnt been being worked on
what
bit more than that iirc

xb are you being sarcastic
you really want 6 frame yharon???
current yharon has 7
That's what it is already
even items have more frames than that
I'm exaggerating but I'm not completely sarcastic

5 flapping and 2 roaring
that doesnt mean it should be like that
It's because the lead artist behind huge boss sprites, stopped
Nitro, who did Aureus and Leviathan among many others, got burnt out of Calamity before Yharon could be finished
Iban, who was also a super talented artist and animated a lot of Levi collaboratively with Nitro,
is gone too
more detailed wings would likely need more frames too probably
That's true
That makes much more sense
i think(?) they wanted to give him more animations in general
Unfortunate that so many left
which probably hasn't helped
did nitro leave? i thought they came back
detailed wings are hard to animate 
The reworked sprite as a static thing with like 2 or 3 wing frames would be... better than what we have now, at least
By reworked sprite I mean the single finished frame we have
what
Hell, even though it's a smaller sprite, animating Yharon would be much harder than Leviathan due to all the parts that have to move in specific ways
Levi remains in about the same pose and wiggles n stretches a bit
Yharon needs full wing animations at least
Potentially multiple poses for multiple different attacks
using a wip sprite would be worse than leaving the finished older one
I guess so
at this point youre just talking about something you dont understand 
unfinished things have no place in a released version
It just feels worse because you only see the sprite in game for a moment at a time
That's rich when there are so many unfinished feeling things in the mod currently
She is back in some capacity but idk to what extent
you say that like i have any part of that
TWO or THREE wing frames??
Do you want Yharon to be animated like a bee?
yea animating a Dragon with Large Wings and Whatever Else They Have Planned For Him is at least a little harder than animating a giant pickle who opens her mouth and paddles her feet like a dog learning to swim in a pool
The current sprite looks like it's already 3 frames, with the wings just sort of sitting in place while he spins around or dashes and such, but maybe that's just because I'm rarely close enough to the boss to see the animations clearly
Yeah and the current sprite sucks in fact
If they are going to replace it with something, it should be better
Yes, sure
It shouldn't look like an APNG is sliding towards you
Ok that's definitely true
what if its a gif instead

I figured a better looking APNG sliding towards you would be ok as a temporary thing
So that like, you could start with just a 1:1 frame replacement
no??
And then add more
it would probably look worse actually
Oh
i dont think you understand how developing stuff works
I can understand the desire to have there be something in the game, and improve on it over time
Because of just how old the current sprite is and how long the redesign has been in progress, in limbo
Yeah this is what I'm trying to say basically
But it would be unprecedented
and, it'd be quite jank, for a while
Game beta sort of thing
I suppose I tend to rush things too much too
I mean, look at the version of my Minecraft modpack that I called 1.0
It's like an early beta
But that's not relevant
ik it feels funny saying that
expecting something to be done after three or four years of work is "rushing it"
But
Yeah the project is simply that intimidating and difficult for the artists
There is a certain threshold past which the temporary change is so small that its pros are outweighed by cons of bringing attention to a lackluster rework
I make pixel art and my sprites are 16x16 most of the time. Making a really good sprite takes me like a month for the more difficult ones. Now that I think about it, this makes sense
If one were to fix, say, frost legion by adding 1 enemy at a time, it'd quickly turn into a sour joke rather than genuine improvement
Some things are just meant to be done in full volume
(iunno that'd be pretty funny)
It would be funny for something not important, like frost legion
There are things that lend themselves well to incremental improvement
and it's how a lot of this mod's development is like in fact
99% of changelogs being singular minor changes
Wait, GFB idea:
Frost legion spawns cryogen at the end, like how old duke spawns at the end of acid rain 3
But a boss visual redesign really doesn't fit that same scheme
but gfb has pyrogen 
simply change the whole event
Fire Legion
Oh yeah I was actually thinking of that
It's inspired by Dreadwing from Starbound
Which is a penguin pirate in a flying saucer
byeah
Anyways uh
Would it be allowed to suggest adding the Kindle staff's old bonus effect to the auric soul artifact?
The one where each dragon buffs you and your minions
Maybe it's a bad idea, but it's a fun effect
Whatever the case I gotta sleep so remind me later I guess
You shouldn't base it around the old effect, that's just askin to skirt the rules
Ok yeah fair
Oh, one more issue
The Phoenix flame barrage and burning sky are literally the same weapon with a different class and projectile sprite
yep
Burning Sky is essentially a joke
There was a plan for what it's actual rework is gonna be
Something more melee-ish
And uhh the current function wasn't meant to stick around for this long
its lit just a magic weapon rn,,, 
hey @ testers , I got the perfect idea to fix burning sky
we make Phoenix Flame Barrage melee damage and Burning Sky magic damage
all issues resolved
i hate this so much
God, that original message was over a year and a half ago now
suggestion to rework auric soul artifact number 5000
everyone wants to rework it but the problem is what to
Me when endgame summoner would kill for a 2 slot accessory but 3-4 slot accessory is "absolutely not worth an acc slot" 
(the real issue is the effect being too niche, which was indeed mentioned, but I just want to stress how ridiculous that part was)
what is the identity of artifact accessories
Easy: fire related debuffs
Phantomic Artifact: Summoner's stat stick
DSA: Nohitter's accessory
Eldritch Soul Artifact: 1 minion slot
Profaned Soul Artifact: Summoner's stat stick 2
Auric Soul Artifact: buff 1 specific summoner weapon
It's a dragon soul
its not
Welp, there goes that idea
so the identity of artifacts are literally that it is a summoner stat stick

just replace auric soul artifact's effect with current dark sun ring and rework dark sun ring
also i dont think phantomic counts
it just so happens to also be called artifact
actually nvm
it is made with a plate
onyxplate

I mean it also use a plate + exodium cluster
if it is only exodium cluster maybe
all artifact basically shares plate + cluster
yeah
And yet, auric soul artifact is made with using yharon's soul fragments
auric soul artifact should grant silva revive instead of silva armor giving silva revive
that is the far fetch rework idea I have
its not an actual auric soul
Yes, but it posesses the power similar to an auric soul
it always feels weird why summoner/mage have a revive by default but melee/ranger/rogue don't have
so just move silva revive to an accessory instead
It literally has "auric soul" in it's name
Oh, my bad then :p
I think to prevent the confusion we should rename the accessory
since it is related to god I think it should be renamed to Godly Soul Artifact
Yeah prolly a good idea lmao

I was prolly referring to dragons having auric souls according to new lore
Well, not all of them, sorta "true bloodline" dragons
Byeah
the dragons that dont have auric souls are just called draconic offshoots
Hmm, true
there is no "true bloodline" its just "were you alive at the time or not"
but yeah #lore-discussion aside
I legit think Auric Soul Artifact should have the Silva Revive effect (moved from Silva Armor)
it is just fitting and potentially powerful enough for a post-Yharon accessory, considering other accessories such as Rampart and Purity exist
If it's still gonna be named auric soul artifact, then it could do sth related to fire
this would require changing silvas set bonus and wing effect
no
yes, that is the intention: silva set bonus and wing effect is changed completely
it is just weird why mage/summoner have a revive while the other classes don't have
also this would mean we have 2 revive accessories next to eachother kill nebulous core already
Bc it’s tied to their accessory that they don’t use bc dash is op
especially it is pretty much established that a mage is not really that much squishier than ranger/rogue if you build tank
neb core and silva revive is a complimenting effect
I still fail to see why tho
one of the reason why silva revive (by itself) can situationally be completely useless is because it can proc on 1 hit and then if you don't take another hit afterwards it is just a worse godslayer revive
because yharons domain is about rebirth, not fire
god slayer revive prevent exactly that by proccing first, so if you proc silva revive chances are you need it
and auric soul artifact is copying yharon, obviously
"Resplendent Phoenix" Also has a fire element to it tho?
Myes the dragon constantly spewing flames is not about fire in any way
hes a fire breathing dragon, with the domain of rebirth
So? Why can't he have sth related to fire then?
silva revive is kinda rebirth like ya, and considering it is not a "true/full auric soul" it make sense it is a life prolonging effect instead of reviving from the dead
If rebirth is a bad option in general that is
i didnt say rebirth is a bad option???
it can relate to fire
(Resurrection effects are cringe imo)
but it can also relate to rebirth
but yeah rebirth make more sense considering the domain
it should mainly relate to rebirth, since thats what the artifacts power is trying to mimic
the tldr is this is like
if we have a DOG artifact, we make it relate to god slayer inferno instead of, you know, literal dimension warping/tearing power
that is the equivalent of making Auric Soul Artifact fire related instead of rebirth
What a fucking example to pull from, considering god slayer inferno is such a wack debuff
Yharon actively has everything about his fight fire except his revive
DoG has an excuse of not being related to fire in the slightest aside from, well, debuff
well not anymore
Bad wording my god
how are you supposed to show a rebirth that takes a decade to happen in a fight

you cant just say make it rebirth related when we cant
What I meant was, DoG is not related to fire, god slayer inferno from gameplay perspective is wack so that's understandable to think more inclined to warp/distortion
Yharon, however, screams of fire related themeing
Even his rebirth theme manages to be fire-related
wdym his rebirth is fire themed
"Resplendent Phoenix" doesn't ring any bells?
and phoenix definitely is 50/50 fire/rebirth themed
I love backpedaling
moreso rebirth even, just because otherwise there is no difference between a phoenix and a fire elemental

wow its almost like i pointed that fact out by saying "again"

What
i dont need someone else pointing out that im backpedaling because i do remember what i say
your comment was unnecessary because i already acknowledged i did say the same thing twice
You didn’t say the same thing twice. You specifically said his domain was rebirth, not fire. Then you said it was fire.
dimensional soul artifact should be reworked into an item that allows you to teleport anywhere on the map out of boss fight, and that is its entire effect

So true
i never said it was fire????
How long is this misunderstanding clarification argument gonna go on for
that or an active ability that place you into a "stasis" state by going into a different dimension, making you temporary immune to all form of attacks for several seconds with a lengthy cooldown
Forever
but I think the teleport anywhere on map idea is way more interesting
I wanna go home now 
can you move in that stasis or?
This argument gives me a migraine
dont know, random idea I had, presumably yes just you cant attack also (considering you know, you are literally in a different dimension)
cuz if you can that just sounds like godslayer dash
if you cant that would be golden shield from fargos

GSD is basically a dash/rod, I will not really say it is like "temporary invulnerability"
hm true
Puri 👏 fied 👏 Jam 👏

purified jam but uncringed
So true
(probably)
well it is definitely not an uncommon idea considering the word "stasis" is literally taken from another game
(Stasis Probes de la 2017 Storm Weaver)
huh?
So true
i was not there for 2017
🧒
yea ive only been playing cal for a year and a bit
or
terraria in general
Storm Weaver used to have probes like Destroyer and they were called Stasis Probes
DoG had em too for a lil while iirc
It was entirely useless to the fight
like most mobs
Cuz they died in like seconds of hitting them
but yeah tldr of the tldr, auric soul artifact rework aside:
I do still think summoner and mage having a revive while melee/ranger/rogue don't have is weird
silva could have a self heal like set bonus because its related to silva (goddess of life)
a second potion

just because the inherent difference in defense of a melee (the tank) and a summoner (the glass cannon) is literally just 50 defense difference or something
ok 42 defense difference
I took auric tesla armor numbers
actually thats only 28
ohhhhh
yea aruci would have a larger difference
how tf did i spell auric like that
people still thinks that melee is tank, while summoner supposed to be glass cannon
but yeah the only thing making melee tankier than other classes outside of like 10-20 defense difference on armor is just Bloody Worm Scarf being an insane melee accessory
that alone is a large part of the reason melee is "the tank"
I blame the fact that there’s differences in armor amounts between melee and other classes
turtles existence
Like idk why mage, summoner, and ranged all have different armor amounts in cal
because different classes have different advantage
Dimensional Soul Artifact should be GSD but teleportation
marvellous idea, I know
we have Hook of Dissonance as a precedent anyways
Expectation:
melee = """""melee""""" class that get in short range so they are easier to take damage (= more defense)
ranger = attack enemy at ranged, but is not a filthy mage so they wear armor and are tankier
rogue = IDK, shorter range than ranger or something
mage = have healing in build
summoner = focus on dodging by having auto attacking minions
Reality Check:
melee = projectile sword class with high defense
ranger = projectile weapon class with medium defense
rogue = projectile weapon class with medium defense (and lifesteal and iframe and dodge and other damage avoidance effect through mobility item)
mage = projectile weapon class with lower defense but have healing
summoner = whips playing at closer range than every single other classes while having the lowest defense (especially once whips are properly balanced to be part of summoner's dps)
Mhage has healing?
yes
mage has inbuild healing from post-plantera all the way to auric tesla
every calamity mage set bonuses have heal effect
Really great to notice considering it’s hard to tell for most things besides spectre and pre-Nerf nebula
because it is not a strong healing considering it comes with basically no downside (other than 10-15 less defense than ranger or something)
but in a prolonged fight it is noticeable
Funny
I love intention versus implemention
Remastered Terraria when
you can still make each visually distinct from each other, even if when it boils down theyre very similar
the talk was mostly about defense value yeah, not necessary class identity
(or rather how supposedly class identity determined how much defense a class should have, but in reality not so much)
ah, i didnt bother reading up 
I ain’t reading allat-Toasty

wtf

is there any way i can check my suggs without having to scroll up until i found them?
you mean ones that passed or ones who got into voting?
ones that got into voting
does using mentions:yourusername in #suggestions-voting work? 
idk what I am talking about
you don't use mentions
grab the user's User ID and just search it alongside in:#suggestions-voting
Iirc goes something like this
We got a meeting next week we’ll discuss it then and see about invitations and such
Borat 2 watch party™️ meeting
Just tried the Bad Sprite Don’t tip, it worked.
Pretty simple suggestion this time
Just something that should be added to accommodate Calamity making Hardmode non-linear
yeah
you can craft temple key post 1 mech anyway
and solar eclipse cant start if you did not kill any mech boss iirc
so
why
Well in vanilla it makes sense
The casual newer players don't even know of hoiks
Cal can remove that though there shouldn't be an issue
that rod sugg seems pointless when you just need 3 platforms and a hammer to get in the temple preboss 
The casual newer players don't even know of hoiks
hoiks are as much of a game feature as rod at this point
It's in a vanilla context anyway it kinda doesn't match this
crazy how hoiks were discovered by some guy making a very weird fountain
and not like, a glitch hunter
I'd say since you can craft temple key in cal then removing the rod prevention shouldn't be much of a big deal
Guh what's this thing's recipe again I can't find it
jungle materials, souls of light and night at a mythril anvil
I have a suggestion idea written up, however I feel like it ends up becoming a rant near the end, so I'm wondering what I could do about that
Rename Elysian Tracers
Elysian Tracers are a post-DoG upgrade to the Celestial--formerly Seraph--Tracers (for ease of reference we'll just call them the post-Moon Lord ones here). The term "Elysian" is usually used in a mythological sense, and is also given to a good few items related to Providence, namely the Elysian Wings and Elysian Aegis, which is why the Elysian Tracers stand out. They aren't related to Providence in anything but recipe, and taking the Elysian Wings out of the recipe would make this name seem irregular compared to the rest of the post-DoG stuff. I get that Asgardian Aegis exists on the same tier (Asgard is also something from mythology, namely Norse), but this makes sense due to both components being related to it. Etymology aside, why does an accessory themed after Cosmilite (and subsequently the Devourer of Gods to an extent) have a name that's connected to Providence? Sure, She's a Goddess and the Devourer seeks Gods to kill them, but that's about where it ends. With all this said, I believe the Elysian Tracers should be renamed to something more thematically appropriate.
It also feels significantly longer than it needs be for a simple rename, so that's also an issue of mine
Renaming them is already planned
les go
Oh
Disregard this then
I won't delete it from here but there's no need to comment on it further if it's planned
@pure whale
#suggestions-posting message
the idea is fine but leave the specific implementation to the devs
(aka just emphasize the "sunflower on platforms" point)
also the 1.4.4 things were vanilla werent they
i think the reason vanilla didnt do that is that itd be really weird 
I guess the idea works but honestly just rework planter boxes to be properly planter boxes instead of these specific kinda plant planter boxes
but it's unnecessary at that point
but yea
The sunflowers thing seems like something better suited for something like Fargo's.
but fargos has omnistation anyway 
i do think it leans towards too quolish and something more fitting for a mod that solely focuses on qol
but i wont flag it because it doesnt breka anything perse
I think Calamity already does far too much in the QoL department, but I can't really suggest anything about it since it'd be large scale/reversion.
Why are recipes given to things like the radar when they're not given any changes in calamity?
As of now, only the Sandstorm in a Bottle and Flying Carpet really need recipes since their trees are more relevant.
because radar's acquisition just absolutely sucks and make no sense for any people who wanted to craft cell phone
same with aglet, anklet etc
imo: if it is an already existing QoL function it is fine to exist, most of them make a lot of sense
adding new one is a bit different
they both have recipes tho
Those are the two I'd say should keep them.
If you aren't willing to fish for an item, you didn't really need it
^
whotf cares about 5% movement speed, it is completely useless
(Upgrades)
its entire existence is to bloat the recipe for an accessory that is very powerful
Lightning boots:
it will be the equivalent of making auric tesla armor requires a 0.001% random abyss drop just because for no reason whatsoever
I agree that Calamity may make too much too easy to get, but at the same time I'm not sure if getting rid of the QoL recipes would be a good decision
Also, why does the Black Lens get a recipe.
My proposal would to make them a seperate official calamity addon.
yeah getting rid of what currently has definitely is just regression
they are added in the first place because the normal method of acquisition for these basically filler items are just completely trash
(Blood orbs can stay)
If it's official, that would imply that it's encouraged to be used along with Calamity
Thus negating the whole point of moving out of the base mod
Blood Orb in fact is the one that I feel should not stay
instead of like, aglet recipe being gone
because Blood Orb invalidate fishing way more than "having to fish wooden crate for aglet if you really want the accessory that much"
However, that gives the option to those who don't without config bloat.
Oh I forgot about it invalidating fishing, nvm.
Just don't craft it if you don't want it tbh. If you want to set arbitrary restrictions on yourself you shouldn't need a config to enforce it.
It extends further than that, the armors cost less to craft when ores are already plentiful.
but yeah the tldr of those "QoL" recipes:
surface chest generally is reasonable, 90% (all?) surface chest drops have such miniscule effect that you use them only as a filler or filler material for an accessory upgrade
nobody will fish for 1 hour specifically to use aglet, they only do it for lightning/terraspark boots
what I feel should not have QoL recipe is the gold chest one, because more often or not the gold chest recipe is actually easier to acquire than the actual gold chest item, while gold chest items are powerful enough to use on their own
otherwise the QoL recipe for gold chest items should at least be more expensive or available later than its current progression (pre-boss)
Nothing should "invalidate" another form of acquisition simply for the purpose of QoL
The recipes should exist, but they shouldn't be so easy as a few Copper Bars
Could make them require some slightly more valuable materials to make people at least try to find it themselves
This is all my own opinion so none of it is "objectively right" or anything, just my two cents on the matter
Would moving them into a separate mod be too high effort?
it has nothing to do with high effort
it has more that why will cal move their own feature to a different mod
and then just split it off as 2 mods basically
I doubt I could make the performance arguement, but I think bringing up the player base already using so many QoL mods makes some changes redundant.
Essentially, it forces changes on players that are usually given the choice of playing with them.
the fact that cal makes these QoL changes is so that the player do not have to use other QoL mods
or at least not make it feel semi-mandatory to not be annoyed by various bloat or time-dragging mechanics
that is the entire point
if the player still use other QoL mods, it is their choice
You don't need to use the changes though, you can just not use the recipe. It's not Calamity's job to enforce restrictions the player sets on themselves
Why should Calamity be a QoL mod in the first place? Some recipes may be ok but some are cheaper for the sake of being cheaper.
Almost all calamity QoL changes are because calamity has an item that needs them
All terraspark line is because angel treads, all ankh line is because asguards
they don't, the reason can be as simple as the devs sees those that they added QOL for are just super shittily designed in vanilla
which is why: it is fine to keep the current QoL features; adding new ones is different
Changed
Is that looks fine now?
because keeping old changes do not really change anything, it is already part of what Calamity provides
adding new ones then is actually leaning towards QoL mods
How was this poorly designed? It's only a 10 powder change, two mushrooms worth.
I WILL invalidate fishing
fishing should always be an option though
Fishing is fucking God awful and I genuinely don't care it's a core mechanic
even if it sucks
It's boring, it's bad, it's fishing
Bad take imo, calamity makes fishing good
Circular logic jumpscare
*slightly better
Stupid take: fargo's mutant make fishing good
*It makes Angler not behave like a slot machine
counterpoint: Crashlands
it has a good fishing system imo iirc afaik
The “almost” stands for “Kirby Forgor”
what other game allows you to nuke the aquatic ecosystem
Fishing works if you don't fucking lock major content behind it
nothing
ULTRAKILL
*almost
Wait what does it lock?
There is literally a speedrun category in ULTRAKILL where you nuke an aquarium :hdflr:
kirby forgor land just turns fishing into quick time events
oh my god
Potions, weapons, and accessory renewability
That’s kinda what fishing is, isn’t it? 
I consider that major content
Potions I can understand but few weapons are locked behind it.
not really, i've went fishing irl and you have like a 2 second window to catch most fish instead of like 200ms
Balance numbers aside
Byeah no I will always tell fishing to go fuck itself unless we entirely rework it
Reworking seems out of scope
there's inherently nothing important that's forced through fishing (unless you wanna count Shellphone as important?)
As if any other form of grinding is much better tbh
and some fishes but fuck fishes
I never said I liked those either
Isn't Terraria inherently a grindy game?
you completely missed the "shittily designed" vanilla ones
aglet being literally the mandatory to boots upgrade lines while somehow surface chest have the most diluted loot pool possible of containing 90% completely useless items even for pre-boss
water walking boots acquisition in vanilla is a complete joke
lava charm is also a complete joke
hermes boots being near mandatory (cal in fact also added higher base speed just so it don't suck because movement speed stat is literally useless in vanilla)
every single bottle items .... etc
the ultimate solution offered by vanilla is just "we throw these into crate now do the mandatory fishing or you have no upgrades"
One of the things I strive for working in Calamity is exactly removing unnecessary grind
and that is just to name a few that is related to crafting recipe added for vanilla items
there is also the entire deal with cell phone ingredients in vanilla, and also ankh shield being literally just wiki gaming because how are you supposed to know what specific enemies you are supposed to kill to get the items, unless by pure luck
Doesn't terraria turned into stupid boss rush post-wof?
yeah, calamity used to be horrible like, when you'd need to fight moon lord like 20 times through the entire run because luminite
or when auric required like 5 different materials
Post-DoG
you
probably shouldn't include my comment about reworking planter boxes lao
but putting the pot thing as an example instead of what should be done doesn't sound bad

Now that's Miracle Matter 
TRUE
But you only really need 2 in any given pt
Hermes doesn't count since there are 3 variants from 3 different places.
Aglet is understandable, same with water walking and lava charm but blizzard in a bottle is possible. Not to mention, vanilla added recipes for blizzard and sandstorm.
delayed
“Rework planter boxes” sorry but HOW DOES THAT FALL UNDER A REWORK
to miracle matter
I HATE THIS WORD NOW
Or 1 if you're melee
see I had no idea about this sugg in particular
but I hate current planter boxes for a reason

john rework placing a hit on you
Unless you want to make every single Miracle Weapon for some reason
But that's literally your issue
miracle balls
Idfk it's Pizza's words 
that was just my rant
He just said you shouldn’t include that comment
yeah, compared to the like 20 auric you needed a lot of the time
Why my NPC won't sell potions. I have turned it on in the settings.
Am I the only person who likes grinding?
Some people do
cal no longer does that
I don't
Wrong place, that was removed outside of non-combat potions and requires happiness.
I like grinding that not based on pure rng
Terraria has no likable grinding 
I think it's ridiculous that you ask players to spend hours upon hours doing mindless tasks in order to obtain proper stuff to play the game
It's why I want to make several of the near-mandatory accessories in the game obtainable by exploring the world
true
I don't think the bottles are mandatory
grinding to me is fine to some extent if I have some kinda goal to go through instead of just getting a Better Thing
but even then I want to make sure the grinding Thing doesn't require all 9 planets of the solar system to perfectly line up for a microsecond to be possible
it's incredibly good though
Pluto enjoyer
For example, I wanted to make the Ankh Charm obtainable in a chest in the Sunken Sea
That's too easy I'd say.
Both because that accessory sucks so much ass that's the only way of making it used outside of the Ankh Shield
yeah that sounds about right
Ankh Charm is plenty easier now that shimmer exists
It's awful, i hate that slow mining speed, movement speed, lack of mobility and mobs stat bloat
you can cut down on grinding spots and instead get 2 copies of a thing to shimmer into the other thing
cal improves all of that except for the mob stat bloat
Use shimmer to do things instead of recipes I'd say.
they added bottle recipes with HM ingredients to an item that otherwise you can acquire in pre-HM through fishing
that is the consolation prize of recipe added for an item that loses a lot of relevance after wings become available in HM
hermes boots is referring to the fact that the vanilla base speed is so shit that it should had been boosted in the first place; the game feel so bad until you get hermes boots that it feels mandatory
shimmer is a good way to do alternative item acquisition recipe, it is not suitable for QOL
especially now that ankh charm materials have perfect pairs that can shimmer with each other
no shimmer should be optional
We want to use Shimmer, of course
the reason is very simple: most playerbase do not know shimmer exist, let alone what shimmer transmute something into
But we are not going to shove every Vanilla Recipe there
that is true
Oh
not everyone is a wiki gamer
i dont get how you can beat terraria without the wiki
you can
you just won't be super optimized
you can, for the most part the entire HM handheld you throughout the progression
and you lack options, greatly
you just don't have optimized item setup yes
like
terraria is really good at just making it so you discover bosses on accident if you dont use the wiki
I've been playing Risk of Rain 2 lately (based game btw)
and I've been able to push through a lot of the item and equipment part of logbook before opening any wiki
666 fishing power moment
you use emblems, spectre boots, wings (soul of flight recipe), and like destroyer emblem, probably either cobalt/obsidian shield
take every single item you see to the guide 
for expert mode that is more than enough to beat the game even if you are playing for the first time, and that is the absolute minimum where you have a very very high chance to discover all of them
unlike Terraria
if I didn't have the odd hobby of reading wiki as a kid, I probably would've been more clueless than I am now
ks spawns in slime rains, eoc and deerclops spawn item is in underground chests, truffle worms have 666 bait power, its easy to break a plant bulb because they look good, eow spawns after shadow orbs, and so on
This is true
like seriously, theres a way to summon almost every boss that isnt crafting
Slime rain
Chests
Orbs and Hearts
Larva
Old Man
Blizzard random chance
Voodoo doll falls accidently
Cool crystal
Natural Spawns + Recipes
Cool Plant
Golem is too hard to find sometimes
Duke Fishron is a secret boss technically
Cool Bug
Cool Cultists
You can't miss Moon Lord
Did I miss any?
YES this is why i kinda hate calamity some times Because It removes all the work you have to put in too stuff to make it as mind numing ass posibel Boss 10Minite Grind boss 10Minite grind Calimity Makes it so short That its a Chore
^
Is there ANY Terraria boss you can’t summon without crafting
nope
P sure there is not
You need to craft moon events spawn item
i wish cal also had methods to summon bosses that isnt crafting the summon item
Lemme think
dont get me wrong, theres a few that arent summon already
but like, nowhere near vanilla
Do Exos count as summoning only by crafting?
Because you do have to craft every component
Only the very moment of Contact isn’t just “make and use item”
you dont buld the codebreaker on accident
for "grind", the alternatives provided by vanilla is way worse
you can craft an anglet with like 6 iron bars because it is as unimpactful as its material in this crafting recipe is
or
you can fish for 1 hour for wooden chest to get aglet, and probably have to do some fishing quest first so your line dont snap 1/6 of the time, and probably need crate potion
Auric upgrade exist only for exos
Ok so let’s see
the main issue with cal's QOL is just they like to throw it onto bosses (for some items)
All blue highlighted is non-summon itemable
You can craft them for weapons, but

Crafting-exclusive bosses: Crab, SG, Cryo, Brim, Clone, Aureus, PBG, Rav, Guards, Provi, Sentinels, DoG, Yharon, Exos, Scal
At least the final 2 have more than holding an item in the air
Better than eye of extinction
desert medallions spawn in chests
Oh, I forgot about that
Mmyeah
heres all the bosses you dont have to go too far out of the way for
Blue is no crafting or unique method, yellow is un-unique without crafting.
oh wait old duke
shouldn't ds be yellow then
I forgot 💀
I would consider Exos a non craftable one
Simply because of how differently Codebreaker works
i know that cal wants to move away from being mostly summon items but like, they really need to up their game
The codebreaker auric upgrade exist only for exos, no?
Provi is crafting exclusive so Sentinels follow
Aureus could show up sleeping in the astral, perhaps some stealth to get around it when it's off tier.
ah
True
Also good point
Yeah but getting there demands you have all other parts
crabulon could have his summon item in some glowing mushroom chests, sg could be summoned by killing enough blighted slimes, i can go on
The Crab summon is literally a mushroom why can it not exist as a mushroom
Make it grow
Yeah we want to do that
Calclone is technically 4th mech, so 
Not really sure what has been getting on the way, but it's been a plan for a good while
not really
think of calclone like a plantera alt
of sorts
brimmy could naturally spawn after you do uhhhhhh something in crags
We are not making Clone spawn naturally
We have something planned for Brimmy
maybe ravager could be summoned by sacrificing something or smth like that idk im just throwing ideas around
Provi is the one time I want to make so she spawns naturally
"If you are holding the Profaned Core, Providence has a chance of spawning naturally during the Day"
holding in the inventory i presume
providence jumpscare
Yeah
profaned guardians could be an interaction with the profaned enemies
maybe when potential profaned biome comes out in 3 that can be figured out
Granted, the two I wished that could spawn naturally are, BY LEAPS AND BOUNDS
Cal Clone and SCal
is the profaned temple idea still exist? since Infernum kind of just implemented it first
or Profaned now have an entire different idea
4th mech
scal would be weird since arena moment
We are not 100% sure it`s going to happen, but yes, the plans still exist
calclone could work if you had the right idea
Guards guard the goddess, not the enemies and making bosses spawn like polterghast sounds lame
Infernum does not get in the way of that, at all
Crabulon could show up sleeping or buried, maybe the sprout could be on its head and if you break the sprout it wakes up.
Slime God could be found roaming the landscape like a probe with a summon item too, hit it and the fight begins
Cryogen could be in a small structure on the surface that needs a cryo key to open and summon him inside
Brimmy should wait until crags redo, same with clone I'd say.
Aureus could be on a scanning mode in the astral, get too close without cover and it attacks
Plaguebringer should wait for plague biome
Ravager needs a rework in general, but Aerie could potentially be a place for it
Profaned biome for guards and prov
Dragonfolly nests in the aerie
Storm Weaver during thunderstorms, wyvern food outside of that
Ceaseless should copy infernum 
Signus has a rework soon
DoG could be summoned using something from Ceaseless
Yharon should wait for Aerie
would dog spawning from rune of kos make sense since it's god essence
hmm, I guess different implementation of the concept yeah
I just thought it would had been a different idea already due to various time I heard profaned will be reworked
Scal??
Why the fuck
but I guess it is just referring to "no longer hallow and underworld"
Would Ravager be on the Aerie
Trying to fight Yharim since it's God Corpse
no????????
it'd run away from yharim
because yharim would kill it presumably
what if
dog swoops in to eat provi during her death animation
and his fight immediately starts
There's little to no reason why Ravager would have anything to do with the Aerie, really
Ravager should appear instantly when you have 40 fucking npcs in a prison closed boxes
what
Offering something for DoG to eat
no-
Yes-
yeessssd
Canonically, Calamitas comes to fight you because she is afraid you will become another Yharim
Imagine your ass when you see her standing right outside your door
i mean also canonically yharon fights you because he is afraid you will kill yharim
but like i dont see that working well
as a fight start
Goku gif
I think the Crabulon idea is actually good
No like how would that work out in gameplay since she has an arena
"dw calamitas watch me kill this bee i'm not yharim"
Walks outside
Box appears
"Hello there"
Yeah that`s the problem
I wanted it to be possible
But it can`t
Imagine she just has a chance of being there every time you magic mirror back to spawn 
"General Kenobi"
Subworld box arena 
yeah same issue comes with yharon too
"You are a bold one, kill him!"
It`s the entire reason why I wrote one of Amidias lines
When he talks about Cal, it`s the only time where he tells you to run
ok so future bosses
yharim probably wont have a summon item
noxus is ?????
xeroc probably will have something to do with terminus
Noxus eclipse fr fr
Noxlipse
dog drop: world destruction activation switch
summons noxus in the distortion
PBG is one of the Bosses I want to keep as a Summon
yeah the remote makes perfect sense
Because I don`t think it works unless you are actively seeking for her
PBG is sensible but could still be more interesting
The entire point of PBG`s fight, imo
Is that you take upon yourself the task to cleanse the Jungle from it
So YOU are looking for the Goliath
but plague enemies still exist so does it make as much sense
draedon probably shouldn't have another summon method, nothing i could possibly think of fits thematically more than the codebreaker
(Summoning her drops a plague canister on your location that spreads the plague biome)
The Plague won`t end unless the Goliath is destroyed
Maybe the spawn chances decrease as every boss is killed after plaguebringer.
or you can make it so the plague spread even more because you thought destroying goliath will stop it
Gameplay-wise it'd suck if killing a boss suddenly made several resources unobtainable
(draedon spawns naturally)
Hello.
I have seen your journey.
Anyways fight my mechs right now
which will make more sense into scal's comment on the player
what if pbg drops something to contain the plague
like seperate plague and non-plague jungle enemy spawns
What should be done in this case is make the Abombination crafting method actually interesting
And for the existance of Plague enemies afterwards
The Jungle is fucking big
make abombination use codebreaker
Abombination recipe is an abom(b)ination
I have waited too long for this moment.
I ran out of patience actually
Now, choose. You have 10 seconds or I summon all 3
“Die.”
Rename Godly Modifier for Lore Accuracy
The weapon doesn't have an auric soul.



Having a godly weapon against Yharim enrages him
Godly Bee Keeper
No way you killed the moon lord
Fight my machines now i want to test them
Godlike would be cool
He shows up after every boss to see how far you've gone until you win.
"Hello, (player name), it's great you finally made it here to the aerie."
"WAIT IS THAT A GODLY WEAPON"
"BRO FUCK YOU"
yharim despises summoner
he totally would though
plaguebri- oh right that's dedicated 
im gonna kill yharim with bee armor and the swarmer
Bee gun vs Yharim 🔥✍️
Is this a ❗
what did the keyboard do to you
Anyways yeah my two cents on this is
Yeah we want to make cooler Boss spawns
But not entirely deviate from what Vanilla sets up
me when a keyboard issue ended up making the guy getting banned
A lot of Bosses will have varied obtainment methods for its summons, but few will actually only be summonable via alternate methods
At the end of the day, think about it like someone just installed Calamity after playing Vanilla
Having to do alternate things for every Boss would be overwhelming
@last raptor I believe those plushies are a Calamity's Vanities feature, I would suggest this over in their Discord (link is in #other-discords)
They are a Vanity feature
it would be cool
no, the suggestion is for vanities to add them, I suppose
yea thought

he should take it to vanities server then
vanities has modded plushies, the idea to add vanilla ones would still be relegated to them tho since this is not something the main mod did
i wish he would see this or confirm in some way he has seen our reactions. 
(i just checked and he did take it over there 👍🏻)
Yeah, this
thoughts on my suggestion?
Auric soul needs a rework badly
wait I never saw this line, where is it?
not in the game yet 
Alright cool nice
(I hope the politics of me potentially rejoining dev after getting kicked out aren't getting in the way of things
We can totally hold the meeting in some temp channel or server somewhere instead)
It is continuing to work
It's pretty funny
We'll have to see. We've been a bit iffy since the whole Sylvium situation, which, the timing was not good on that.
also you could make the arena thing work for a random spawn if calamitas shows up at your spawn point and says something like:
"Fight me binch. You have 10 minutes, and keep us away from this villagers if you want them to live"
I don't know what that situation is
I can DM you
aight
wait what the hell happened involving rover
wouldn't be good game design though
(probably best not to explain it publicly)
(There's a lot of questions I feel like asking here, but it's not my place to, so I'll just refrain)
oh yeah just remembered, it would be nice to have a way to stop the cultists from spawning, because most players, especially summoners, will accidentally kill them at some point
guh
You aren't the first person to want that
I can say that because it was somewhat recently put on the "Frequently Suggested" section of the Don'ts doc
for me at least one of them dies every time I went to the dungeon in my current playthrough
i'd say it's a good thing bad sprite suggs are a don't
but unfortunately someone resprited the Deathstare Rod
i hate it
i hate the new one
It's not as grotesque, but it fits in better with the other eyeball themed item, the bouncing eyeball.
!wiki bouncing eyeball
its just that the older sprite feels better
and the minion
god i hate the new minion design, why did it have to be downgraded this much
Wdym downgraded? It got the proper shading and coloring it deserved lol
And probably like, actually looks at the enemy with the entire eye
It’s just in line with vanilla now as opposed to ctp
New death state rod might be a bit weird to get used too but I don't see the issue here
The old one looks like it had jaundice or something
That sort of orangeish-yellow lends itself to that look
I’m kinda torn between the two tbh, I like the shapes of the new one but I enjoy the color variance of the old one (warmth idk why I said color variance)
It’s not a big deal tho
I don't know which one is old and which one is new
Left ones are new and right ones are old
Left ones look way better yeah
Right ones look crunchy and shriveled, weirdly jagged/geometrical
New ones are legit just better idk what you're on about Overdone
Old ones feel very like, 2018 Calamity sprite style, trying hard to go into its own style and differ from vanilla, which does a disservice to its quality
The red meat on the new minion does look a lil worse with how it's not veined into the eyeball though
Too separate and soft, like a scarf
That's all though
yeah it doesn't look like flesh
I think i just really like the 2018 calamity sprite style
but there is no calamity style???
@placid needle - Your suggestion has received an updated status!
[Add a border around the bottom portion of the Sunken Sea]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

@hybrid steeple - Your suggestion has received an updated status!
[Resprite the Calamity boss healthbar]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
horse
@worldly sparrow - Your suggestion has received an updated status!
[Rename the Tyrant's Fury buff]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
yeah that sounds right
@north oracle - Your suggestion has received an updated status!
[Rework and Extend on the "active" summoner weapons]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
nice

@ornate flame - Your suggestion has received an updated status!
[Make ninja armor a rogue set]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
oh, nice
what a surprise :p
shocked! truly!!
@patent nimbus - Your suggestion has received an updated status!
[Remove Draedon Power Cells, or at least make them not required to summon the Exos]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
lmao

kinda figured 
@north oracle - Your suggestion has received an updated status!
[Rework Luxor's Gift]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
reality is often upsetting
worth a shot to show it had support ig
guh
:P
@buoyant idol - Your suggestion has received an updated status!
[Add a way to convey that Supreme Calamitas summons the projectiles during the bullet phases]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
ooh, nice
big W for the first or second time players
wheres mines
@buoyant idol - Your suggestion has received an updated status!
[Rework the Void of Extinction]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

about time
Cool
good
well at least there's that
I've now gotten 3 to devs and passed
(i am curious why luxor's rework got rejected)
Perhaps there's something to do with a lack of ideas.
so i finally got one of my suggs to pass
Maybe it was considered unique enough as it was?
if it was at all consistently useful i'd find that acceptable :p
it's pretty unique, but it's just really hard to make useful at all in it's current state
Mycoroot + Luxor = Fun
I hated this sugg at first, and then had it explained to me and really really liked it, pretty disappointed it failed tbh
devs dont really like removals afaik
a sugg to add some earlier warning that cells are important might have passed instead
maybe ill write that some day
So
Kinda this
I hope that one is in the current batch and not the last batch
It is
mine made it in with just over 100 and since yours didnt, im assuming its a different batch
I'm suprised my make Crabulon a crab is so popular
one would think not
Very sad.
Nice
Yeah, basically
The existence of the cells isn't the issue
Barely conveying their importance is
a story, and an idea relating to it:
last time I fought Scal on my winning attempt, the blood moon rose right as the most intense phase, Epiphany I think, started. It was an incredibly climactic moment and the atmosphere fit perfectly. I would like if this was scripted to happen every time in the fight
How would you handle it if that happened midday though
)
