#suggestions-discussion

1 messages · Page 212 of 1

glass arch
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i dont remember the levels of nerfs cal does to them but some enemies really need nerfs

novel belfry
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i think the nerf was a very early thing

frosty trellis
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You have altars for night, qs for light, and you can pop one spelunker and mining pot and get all the palladium or cobalt you could ever want

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Why nerf them at all

glass arch
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posessed armors are nightmarish in vanilla even with palladium and cobalt

novel belfry
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like, one of those qol changes that has been in calamity since time immemorial, like the good ol' "Ice biome water now has faster drowning times instead of giving you an annoying as shit slowing debuff"

drowsy plank
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posessed armor when i
110 damage

novel belfry
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unlike that latter change, which is such a good change that I wish it was vanilla, this early hardmode enemy nerf only contributes to early Hardmode feeling like a boss rush

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i feel like it should be reexamined

frosty trellis
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Yeah

lavish condor
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early hardmode is supposed to be a repeat of pre-boss, in that you need to play carefully and resourcefully to not die to the strengthened enemies

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I don't know if it's cal nerfs or cal gear being stronger but that just doesn't happen in cal

glass arch
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i dont care if its supposed to be a repeat of preboss i just want the enemies to not be absolutely nightmarish to even encounter

frosty trellis
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Interesting idea that I am gonna spitball here since I know it will never pass voting:

What if all the early hardmode bars crafts and stuff was significantly more expensive? (Like, 3-4x more)

That way you still have to take the time to gear up instead of just taking like 10 minutes with a potion and still have to explore and all to get what you want.
That way if you unnerf the enemies they are actually a threat instead of the ore just being a quick 10 minute mining session with basically zero risk

lavish condor
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I feel like that would not get past voting

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the general public wouldn't want an anti-qol change

frosty trellis
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I know that's why I'm spitballing

lavish condor
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oh wait didn't read first line lol

frosty trellis
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I cannot post it because it won't get past voting

novel belfry
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When suggestion comes that inconveniences me

frosty trellis
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Just wanting others to see it

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To give thoughts

glass arch
frosty trellis
lavish condor
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the way I mine for ores is by using spelunker potion and just tunnelling from vein to vein because it's so common. When you're tunnelling, especially at Cal's mining speed, you're pretty much safe from all but worms

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so increasing cost would just increase time spent doing that and wouldn't really make enmies relevant

frosty trellis
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I mean it's far more likely to run into larger caves with those ores and all

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But yeah I see what you mean hmmm

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The enemies need to be unnerfed

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So maybe make them more sparse?

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So you have to find larger caves with enemies beings threat??

crude geode
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Chaos elementals and the enemies that go through walls tend to be the only thing that actually threaten me

lavish condor
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exactly

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sparcer ores would work yeah

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I'm thinking of how vanilla has ways for you to get the pre-hm ores other than mining them and wondering if Calamity could somehow apply that

frosty trellis
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Cal buffs fishing so like

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Idk how

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Without just
Adding more enemy bloat
For no reason

lavish condor
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like currently if astral infects silt/slush/fossils you can extractinate those and they have hm drop pools

frosty trellis
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Oh huh

brazen minnow
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How would I contact them?

frosty trellis
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That could work although that also is a bit iffy with the rework so adding them to the pools later on with stuff like that sounds annoying when there is no change to that one

lavish condor
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making hm ores rarer and then adding more engaging ways to get them faster could be cool

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not necessarily engaging just alternate ways to break up monotony

drowsy plank
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oh

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well normally id give you the user id but

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we dont have it documented HDfailure

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@brazen minnow

brazen minnow
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So how is it even possible to suggest a change for piggies?

drowsy plank
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for other cases see; drataliornus

buoyant idol
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Do more with the fact Crabulon is a crab

As the name implies, Crabulon is a crab. However, nothing is done with this gimmick throughout the fight. The closest thing it does is brush off shrooms with its claws. While interesting to see, it doesn't add to the combat side of the fight. If you were to replace Crabulon's sprite with a black box and not tell anybody its name, there would be nothing to indicate it is a crab besides its minions being called Crab Shrooms, which also do not have any crab theming at all.

Queen Bee and the Dragonfolly use their unique physiology to attack or summon minions. The Giant Clam uses its shell as a defense mechanism that's the main gimmick of the fight. The Old Duke tires out, making it one of the defining traits of the fight. Just about every other boss in the mod uses its lore or physiology to do something unique except Crabulon. Many things could work, making it take more damage from below due to crab's weak point would make it more interesting or a more advanced solution would be to make it use its claws as an attack to truly use its anatomy.

TL;DR: Crabulon doesn't use any crab abilities.

How's this?

fervent orbit
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make crabulon more crab

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fantastic

sleek turret
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remove the hyperlink auto embed

fervent orbit
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also use <> around the link u use for the hyperlink

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yea

crude geode
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To be fair crabs don’t even have anything unique in terraria (besides making one shot engines)

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Byeah fine sugg

lavish condor
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crawdads resemble crabs (lobsters actually) and have a claw attack

crude geode
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That’s a crawdad not a crab

sleek turret
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crab, the ultimate evolution

buoyant idol
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I am going to carcinization the crawdads

sleek turret
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taxonomized crabulon

crude geode
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Crabulon should make a spawn engine for crabs that makes a crab every tick, I think it would be funny

sleek turret
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oh god crab engines

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it has been years i don't listen about them

crude geode
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It’s like the one thing they’re known for in terraria

sleek turret
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since the rise of dummy tick engine

sleek turret
# crude geode It’s like the one thing they’re known for in terraria

Well this was an awsome thing, really cool and creative. I tried to not apply it to the imbalanced things, which I would consider sort of an exploit. If you want to know more about it I'm sure you can google or youtube it. Either way, it's cool, and I hope it can stay (but modified) or that they add some sort of booster.

Music by: SYRSAmusic
...

▶ Play video
crude geode
violet torrent
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@brazen minnow i don’t think exquisitely stuffed needs a nerf, pigs are rare, plus Merchant literally sells coffee (plenty satisfied, but still), at any point in progression and an exquisitely stuffed buff after skeletron

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Sorry if someone has already talked to them about this was too lazy to scroll

crude geode
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Someone has

violet torrent
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My bad

crude geode
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It’s why there’s a ❗

violet torrent
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Yeah, I saw the !

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But I didn’t think it was against the rules to suggest nerfs

crude geode
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It isn’t

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The problem is it involves contacting a donor to approve it

violet torrent
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Ohh, right

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I didn’t know piggys were dedicated

crude geode
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It and goldfish warrior are pretty much the only enemies that are iirc

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(Enemies in heavy quotation for piggies)

brazen minnow
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hi

violet torrent
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Sorry

frosty trellis
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Planty mush for herbs.... hmmmmm

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That could work

worldly sparrow
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^

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yes

frosty trellis
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A bunch of Planty mush + Biome specific block = Herb

Dirt = Day bloom
Stone = Blinkroot
Evil block = Death weed

The works

brazen minnow
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I have a better idea: instead of shoving mushy plant matter with rocks or soil or something else to make an entirely new kind of plant (which doesn't make sense) why not simply make alternatives be block+planty mush directly in the recipe, instead of blocks+planty mush somehow coagulate into an entirely different plant.

violet torrent
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That sounds kinda complicated and would be annoying as fuck for magic storage (I love magic storage but god does it always pick the worst recipe)

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Not the worst idea though, would just be somewhat annoying to implement

frosty trellis
drowsy plank
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planty orbs XD

brazen minnow
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Yes but if @visual plume 's suggestion gets implemented, it will make her farms pointless after sulphuroud sea is reached

drowsy plank
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not that i dont think it's a good idea i just think it's funny

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overall good change if they're not gonna do anything else about herbs

brazen minnow
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Clash Royale Honda pizza tornado pugs

drowsy plank
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lmao the idea of all potions eventually being able to be made with mostly just planty mush and blood orbs and nothing else is very funny conceptually

frosty trellis
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Yeah lol

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But hey, it's replacing an enemy farming thing from a stupid event with a fishing solution

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And a fishing solution is much nicer imo

drowsy plank
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ture

frosty trellis
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And gives Planty mush like, a reason to be fishable

wide river
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Planty Mush uses LETSFUCKINGGOOOO

coral carbon
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my child will be used in many crafting recipes!

drowsy plank
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i remember the old days of making suggestions to add crafting sinks for plentiful materials like wulfrum

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im curious how many mats are left that are like that

visual plume
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Planty Mush Could Be used at a Extractinator

lucid marsh
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Herbs are easy to farm

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The other materials are the ones that are hard to get

brazen minnow
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I'm still wondering why I made my astral suggestion when I've never even seen the astral infection ingame

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The wiki is my knowledge

lucid marsh
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It would be nice to be able to reduce blood orb cost by using both blood orbs and herbs together

brazen minnow
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Or potions costing less blood orbs when crafted during a blood moon

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Death mode

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With Zerg mode active

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And with lines of sight to enemies

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An while in the air

lucid marsh
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That's silly

brazen minnow
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Maybe it could be implemented on GFB

lucid marsh
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Blood orbs are a pain to get large amounts of, and so are potion ingredients that aren't herbs

wintry gale
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death mode's spawn overload in bm+other ways to increase it and then gladiator's locket might solve the problem

lucid marsh
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I don't use death mode

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Only rev

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You shouldn't have to swap that sort of thing

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And sure you can zerg/battle potion but

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Well ok actually

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It's fine, you just have to farm for it occasionally

visual plume
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The Best way to get Potions fish in the Sulphurous Sea in a blood moon

brazen minnow
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With alluring bait

novel belfry
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Yeah, Alluring Bait pretty much makes it so easy to get potion fish that if you have those mods that make potion effects infinite with 30+ potion stacks, you really don't have to do much

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its absurd

frosty trellis
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Yeah alluring bait is so nice

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Although using outside mods for 30 stacks isn't really part of it all for cal as that's outside shit

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I find herbs more annoying to get than the feeesh bc of Alluring Bait

wintry gale
cobalt pewter
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random thought: quick also boosts jump height

small timber
# frosty trellis Interesting idea that I am gonna spitball here since I know it will never pass v...

A bit late buuuttt

It will be a horrible idea, main reason is that the assumption is every player have to be experienced for that to not be a gigantic problem

For especially new player:

  1. they do not necessarily know the optimal mining setup (which tbh is a lot more spread out now that mining speed is nerfed)

  2. they do not just craft 1 weapon, they need to try out many weapons before knowing if they are good, there are people who will craft everything and the bar cost increase will make this process extra boring and unnecessarily grindy;

  3. shimmer pool to many people is post-ML let alone new/returning player so decrafting is not an option, the fact that it is located at the edge of the world when people are incentivized to dig at centre of world (spawn point) only increase this chance

  4. at the end this is just unnecessarily bloating grinding time by bloating material cost, if you want to make people stay in underground more, make it so there is more to do, not to do more of the same

lucid marsh
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It's a horrible idea for all those reasons. To get people to stay underground more, buff enemies to be a real threat

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And then give them good drops

frosty trellis
lucid marsh
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That doesn't sound fun

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Sounds like the old days of spending 2 hours at cavern level looking for adamantite

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In vanilla 1.3

frosty trellis
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Yeah but the issue is that currently you don't need to spend more than like 10 minutes getting a bunch of cobalt and palladium even without optimal mining gear
Again, just a spelunker and a mining pot and I can get over 400 total ores of both and that's more than plenty

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No chisel no mining armor no nothing

lucid marsh
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Boost the stats of the hardmode underground enemies

frosty trellis
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The current issue is that enemies are not a threat in early hardmode because their stats suck and there is no real reason to go back down often since the hardmode ore rework

lucid marsh
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Give them better attacks

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When one mech boss is killed, undead warriors get 2x HP and 50% increased attack damage, and drop cobalt ore

frosty trellis
# lucid marsh Boost the stats of the hardmode underground enemies

Looks like you didn't read the earlier Convo

It doesn't matter if you just do that if they are so close together in proximity you can spelunker from vein to vein with relatively no risk since that's just mining through stone you aren't necessarily in open air and in danger

lucid marsh
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When two mech bosses are killed, give the same boost to the archers and make them drop mythril

frosty trellis
lucid marsh
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Then nerf the ore spawn rates by 50%

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Also make the enemies spawn... better

frosty trellis
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Yes exactly

lucid marsh
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Set up skeleton ambushes or something, where several of them are waiting for you in a cave

frosty trellis
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Increase enemy stats to make them a threat
And make the ores more scarce so you can't just spelunker for a few minutes and get way too much

lucid marsh
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Whenever you mine a hardmode ore, make it emit a magic pulse that summons skeletons and bats to attack you

frosty trellis
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Hardmode is supposed to be, well, hard, but besides the minibosses and normal bosses since I started playing cal it just. Isn't

lucid marsh
frosty trellis
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Even back when I was newer playing rev and death for the first time the spelunking stuff was stuff I did all the time for quick easy ores

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The only reason I ever went out to kill anything was Ankh Shield mats because I didn't need too much else

lucid marsh
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Reduce the spawn rate of ores by 25-50% since it's already doubled due to spawning two sets

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Make the enemies get stronger, but not immediately as hardmode starts, that would be too much of a a pain

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Spawn enemies in packs, or something like that

frosty trellis
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A lot of early hardmode enemies need to be unnerfed
Not possessed armors, but a lot of underground enemies need to not suck

lucid marsh
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Give the archers magic wallhack bows and give the warriors beam swords

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Skeleton Warrior AI could be like the dungeon paladins with the hammer swapped for a beam sword

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Yeah that sounds good

frosty trellis
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Okay maybe that's a bit over the top and also a pain to code
I've heard from fab themself that fighter AI is pain

lucid marsh
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I mean swap out their fighter AI

visual plume
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Its Even Worse when you have a bug that prevents enemies from getting stat boosts blue slime after killing the twins in master mode

lucid marsh
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For this enemy

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And make them drop cobalt

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The wiki says they both have fighter AI but that can't be right because the paladin stops to throw hammers when in range

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The skeleton would be in range more often due to the lack of an arc

small timber
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Making hardmode enemies insanely annoying to kill/insanely strong will not solve hardmode exploration, it just makes it so your HM preboss experience is shit and thats about it

To make HM exploration a thing you dont bloat literally everything else, or at least not the first step

Currently there needs to be more incentive to simply just stay in HM underground for a longer period of time for a reason that is not mining ores

One of the obvious example is that there is no naturally generated chests in HM, or not new HM structure (other than surface like hallow and astral, and hallow underground), max you get is mimic which just spawns everywhere with same drop

Currently there is no reason to run around the world in underground, your only incentive is to find the correct biome to farm souls and thats about it

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The lack of HM exploration structute had always been the main issue with HM exploration content being mostly irrelevant, so if currently it is technologically reasonable to be implemented that should be the main focus

lucid marsh
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Solution: have enchanted chests that can't be unlocked until hardmode and contain special loot

small timber
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You can just spawn in new chest in HM with its own unique pook of drops (different from mimics), that for example require you to beat through a challenge to open them

small timber
lucid marsh
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Spawning things ahead of time has design advantages too: played like seeing something and making a note of it, then being able to come back for it later

cobalt pewter
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just the map icon helps immensely

lucid marsh
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Shimmer is fine as an optional side thing. I use it in late PHM to early HM

cobalt pewter
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no I'm talking about qol

lucid marsh
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?

cobalt pewter
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shimmer also has progression locked transmutations

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but there's no way you can tell which is when without opening wiki

lucid marsh
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Only a few

visual plume
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calamity needs a sub biome for the caverns like a Granite or marble equivalent and new enemys

lucid marsh
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Although I agree it should be indicated in game

lucid marsh
visual plume
lucid marsh
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Yeah

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Although I would make it less tied to progression and more like the ice and desert biomes

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Well, still has progression related things, but more like a Minecraft biome, if that makes sense

visual plume
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i just want calamity to make caving interesting man

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the caverns are so boring for a thing that takes up like 70% of the map

brazen minnow
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Plague biome

buoyant idol
pine star
hollow shell
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This should be an exception. Because Piggy was never Littlepiggy's idea. They never contacted the team so the devs just made something based on their name.

deft yew
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honestly quite

wide river
worldly sparrow
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wow

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the more you know

drowsy plank
wide river
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Hmm
I wonder if the recent Suggestions channel developments would be worthy of adding to the Suggestions Timeline pin

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Other pin additions are there but at the same time I don't know if the recent ones are noteworthy enough to warrant being added ¯_(ツ)_/¯

drowsy plank
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while hardmode chests would be neat, i think that is the role terraria was trying to make mimic fufill

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but you can just grind them like any other mob so

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idk

small timber
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I think what mimic try to fulfill is HM chest yes, but it is probably done in such a way that assume Hardmode/in world generation is difficult to be implemented at the time

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because iirc is there a single structure that get newly generated when hardmode start in vanilla?
the only one I can think of is Hallow but that basically is just biome conversion

frosty trellis
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Vanilla adds a total of no structures

hollow shell
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yeah I don't think anything gets added or removed from the world once HM begins?

frosty trellis
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After defeating any boss

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Like

hollow shell
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In vanilla

frosty trellis
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Period

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Not even just in HM just period

cobalt pewter
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yeah the only structural thing in vanilla happens on worldgen, and that's it

frosty trellis
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You don't get any new structures after something like skele or qb or whatever

wide river
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It's all upon initial worldgen and nowhen else

hollow shell
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The only thing I can think of which is still only technically
is meteors

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those break blocks

sand marlin
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Meteors TrollDespair

cobalt pewter
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oh yea that's a thing

drowsy plank
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meteors when they

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meteor head

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idk

hollow shell
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Otherwise they still are basically just block conversion

cobalt pewter
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banish meteor head

drowsy plank
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mfw when im an easily bypassed DPS check

wide river
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In vanilla I used to be able to ignore them completely with just like
Idk a Tungsten Pickaxe just normally swinging

grave zincBOT
#

@golden sonnet - Your suggestion has received an updated status!

[Remove Carnage Ray and Flesh of Infidelity]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

north oracle
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close enough

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this is that thing about scab ripper and flesh being merged in some way right

golden sonnet
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ah yeah, that was mentioned here a bit ago, but nice to have the retroactive reaction wegud

wide river
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I assume
Then something something again with Carnage Ray

golden sonnet
#

yeah, idk what's up with carnage ray though

royal tapir
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Carnage Ray is dead

north oracle
#

eyyyyyyyyyy

golden sonnet
deft yew
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is nice

north oracle
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now can we make crim and corroslime staff not 2 different items clueless

glass arch
royal tapir
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clueful

golden sonnet
north oracle
golden sonnet
royal tapir
north oracle
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oh, nice

golden sonnet
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Nice, thanks for the update

golden sonnet
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I phrased it in a very intentional way, using words like "inventory bloat" and added stuff about making the theming better in the same sugg because I wanted it changed bad

north oracle
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hah

golden sonnet
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definitely not me submitting it multiple times in hopes it would pass, and then it never passed

north oracle
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lmao

royal tapir
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This guy

golden sonnet
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hey, it's allowed in the rules

royal tapir
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I'm not doing it now just because you said something

golden sonnet
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lmao, I didn't expect you to tbh

royal tapir
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trolled

fleet flume
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@small timber I totally agree with this suggestion, but I think it should apply to more stages of the game, like post-Moon Lord and post-Golem.

worldly sparrow
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yeah post-ml in particular gets screwed over

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it marks the end of the second third of the game

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and yet the only change to worldgen

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exodium/luminite planetoids

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and the only worldgen changes that happen after any post-ml bosses are:
uelibloom ore
auric ore

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unless im missing something

grave zincBOT
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@buoyant idol - Your suggestion has received an updated status!

[Rework the Void of Extinction]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@buoyant idol - Your suggestion has received an updated status!

[Add a way to convey that Supreme Calamitas summons the projectiles during the bullet phases]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@north oracle - Your suggestion has received an updated status!

[Rework Luxor's Gift]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@patent nimbus - Your suggestion has received an updated status!

[Remove Draedon Power Cells, or at least make them not required to summon the Exos]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@ornate flame - Your suggestion has received an updated status!

[Make ninja armor a rogue set]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@north oracle - Your suggestion has received an updated status!

[Rework and Extend on the "active" summoner weapons]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@worldly sparrow - Your suggestion has received an updated status!

[Rename the Tyrant's Fury buff]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@hybrid steeple - Your suggestion has received an updated status!

[Resprite the Calamity boss healthbar]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@placid needle - Your suggestion has received an updated status!

[Add a border around the bottom portion of the Sunken Sea]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

buoyant idol
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I can't believe that I got 2 in one batch

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I really just started suggesting again and got these in.

north oracle
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eyyyyy

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damn, miracle matter was really close too

drowsy plank
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jesus christ

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slow week for voters considering that's like

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9

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damn

stray warren
ashen warren
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ptsd

brazen minnow
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Wow, by next Friday if nothing gets any more votes until then, my astral biome mimic suggestion is #1 in votes.

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This is the first suggestion I've made that actually has a chance.

fervent orbit
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dont care

hushed scarab
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i do :)

grave zincBOT
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@lucid marsh - Your suggestion has received an updated status!

[Add Wulfrum Platforms]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
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lmfao

sleek turret
#

YEAAA

drowsy plank
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icicle arrow moment

sleek turret
#

me when the suggestions aren't big sized or major to medium changing to the game and instead they are small or unnoticeable but they add up those small details that make up a game

small timber
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me when acid wood walls

sleek turret
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this is not a joke against small suggs btw

small timber
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but yeah the tldr of tile suggestion is that

most of the time it is just waiting for someone to submit asset in the calart server (or at least from what I heard)
so the tldr is that most of the time suggestion like "add wulfrum platform" do not really do much

sleek turret
#

if your sugg didn't pass because other suggs took "the place of your sugg" you can always try again

#

i mean it's still like, something that makes up to the final product; it's the small details that players forget sometimes but still relevant to those who care

small timber
#

nono, I dont mean "ewwww wulfrum platform? GTFO of here you filthy piece of garbage"

what I mean is most of the time tile suggestion is relying on public asset submission in the calart server

#

so when I say "do not really do much", I mean it literally: most of the time it legit still is just "well this is a good idea, but we will just wait for asset submission anyway"

#

(unless some devs come and sprite it which iirc is rare)

sleek turret
#

yea i understand that

#

it's just that i've seen some kind of disliking for small suggs like wall additions recently tbh

small timber
#

I dont dislike small suggestion, it is just extremely memeable
(yes unironically wulfrum platform is in there too)

but yeah tldr I don't really mind small suggestion getting added, it is only a problem when small suggestion get such high vote that it drags the "average vote" of the batch very high which makes many decently voted suggestion to get drown out (eg: if you have some 250+ votes small suggestion, chances are a 150+ votes functional suggestion will not get in the batch)

(functional suggestions don't get 150+ votes everytime, even if it is extremely good)

sand marlin
#

I'm on this side

sleek turret
#

i agree with habble here tbh

ashen warren
#

Posted a suggestion regarding the Pylons

#

100% Calamity's Pylons are way too cumbersome to obtain despite said Pylons being incredibly useful with fast travelling to multiple important biomes.

buoyant idol
#

Sulphurous sea counts as an ocean, keeps that in mind.

ashen warren
#

I will point out the main gripe with the Pylons is the Crags Pylon. I genuinely do not understand why it's not craftable if it just functions without any NPC's needing to be near it, yet you STILL need to buy it from happy NPC's in the Crags.

ashen warren
buoyant idol
#

Crags also count as underground

ashen warren
#

but still, if Crags Pylon functions regardless of NPC's near it what's the point of needing to bring NPC's to the Brimstone Crag to begin with?

sand marlin
#

Because NPCs would die very often

ashen warren
#

EXACTLY

#

So why isn't it craftable?

buoyant idol
#

Consistency

sand marlin
#

^

#

Pylons aren't crafted

ashen warren
#

It still is kinda redundant

small timber
#

I thought they changed something about calamity pylon to not need happiness or something

modern rapids
#

i usually get crags pylon post skeletron with a king statue

ashen warren
#

You need to bring NPC's to the Crags to get a Pylon that functions in the Crags without any NPC's needing to be near it.

small timber
#

I mean, isnt that just how you usually do it?

ashen warren
#

That is genuinely backwards regardless of consistency.

small timber
#

you put houses in the biome, you get npc, you live in there

sleek turret
#

that's backtracking

small timber
#

what I mean is: is there happiness requirement for calamity pylons?

ashen warren
#

There is

sleek turret
#

you go there, put the npc, get the pylon and put the npc on their preferred biome or smth

golden tulip
#

i do agree that the houses are useless because of the logic that the devs implied with not needing npcs near them because they would die so much, but i dont think any pylon should be craftable

ashen warren
#

But if you want to keep Pylons in other Biomes you need NPC's near em

sand marlin
#

According to the wiki yes you need happiness for calamity pylons

hollow shell
#

I fully agree with this suggestion's sentiment

sleek turret
#

same

sand marlin
#

But also you can just bring brimcrags to your NPCs instead of needing to go there, you only need 100 tiles

ashen warren
#

Removed mention of Sulphurous sea because it counts as an Ocean

buoyant idol
#

I build my underground between the archive and crag so I can use the crag pylon as a discount universal pylon.

hollow shell
#

I would personally prefer that the NPCs be given additional biome preferences rather than making them craftable, latter would seem very band-aid

buoyant idol
#

It messes with immersion with the lack of happiness too.

sand marlin
#

Wait now that I realize it

ashen warren
#

Crags Pylon DOES count as Underground, true, but I still hate that you need to bring NPC's to a biome the game doesn't want you to bring NPC's to.

sleek turret
#

crafting is a band aid to everything

sand marlin
#

Why do mobs spawn and kill npcs in crags

sand marlin
#

Town should be in effect

hollow shell
small timber
# sand marlin

I can suggest a lot of boss changes (like, a LOT), but 90% of them will probably not get more than 100 votes so clueless

ashen warren
dense ferry
#

I remember Cei made a chart with what Cal biomes NPCs would like

buoyant idol
ashen warren
#

Meaning you gotta babysit the first 2 NPC's you bring over

dense ferry
#

Only one I remember now is Tax Collector would like Crags

sleek turret
# hollow shell He's true

it's like boss checklist being a band aid to boss inmersion and foreshadowing to both vanilla and any other mod that doesn't do that

dense ferry
#

If we choose to make the uuuuuh

#

Bridge

sand marlin
#

Ok so just move 3 npc requirement for town to just 2

dense ferry
#

Be the proper entrance to Crags and the place you'd fight Brimmy without many enemies

#

Yeah, I think that would be perfect to set up a Pylon

ashen warren
dense ferry
#

Flat terrain, right at the start

sleek turret
#

yeah that would be silly

ashen warren
#

Old Man counts as an NPC remember

sand marlin
#

Yeah but

sleek turret
#

ye

sand marlin
#

What's wrong with it?

sleek turret
#

you can put a pet also

dense ferry
buoyant idol
#

What if there were some near usable houses in the crag that’d signify where the pylon should go similar to the vernal pass?

dense ferry
#

Having a Town at the Dungeon is

#

Pretty bad :hdflr:

ashen warren
#

mhm

sleek turret
#

since pets contribute to pylons and town requirements i think

ashen warren
#

ok yeah fair point

#

with the town at dungeon entrance

#

But I still don't think lowering the NPC town requirement to 2 would help

#

It'd be a solution to a problem that shouldn't exist.

sleek turret
#

that's a bandaid tbh

#

it's not gonna fix the situation

dense ferry
#

There are plenty of points nearby where you could set up a Pylon, and the only real landmark would be the Dungeon itself which you'd only use much later

small timber
#

let me just dump 2 of my said "0 votes boss suggestion" down

sand marlin
#

I don't really see the issue even if it was a good area
If you got to dungeon already you would have some settlements down anyway it's not that hard to get an NPC by then

small timber
#

not like I am making other suggestions anyway my as well

ashen warren
#

There still shoudl be NPC's who are happy when living in Astral Infection and Sunken Sea

sleek turret
#

does amidias have happiness for sunken sea

sand marlin
ashen warren
sleek turret
#

if it doesn't that's just weird considering it's his kingdom

#

(destroyed, ofc)

dense ferry
small timber
#

Sunken Sea remind Sea King of the fact that his home is all fucked up and now a desert, he now is extremely sadden to be living in Sunken Sea

ashen warren
sleek turret
#

isn't calamitas like azafurian or smth

dense ferry
#

Iirc a lot of NPCs don't have much of those because the NPC Happiness System was broken and couldn't be properly Modded

buoyant idol
#

The astral should be changed to a crags situation I’d say. Who’d want to live in (essentially) the plague biome?

sand marlin
sleek turret
#

QUE

sand marlin
#

And that would fix the backwardsness

dense ferry
sand marlin
#

No longer having a pylon that doesn't need NPCs

ashen warren
small timber
#

Angler just love astral infection in calamity

#

for 0 reason whatsoever

sleek turret
#

who wants to live in the jungle after the plague has been breached raise your hand ✋

ashen warren
#

Enemies can't SPAWN in Towns, but nothing stops them from following the pklayer to a nearby town and wreaking havoc.

hollow shell
#

The natural evil biomes outright prevent NPCs from living nearby

sand marlin
#

Which spawn anywhere

ashen warren
#

And 90% of NPC's aren't prepared to deal with Post-Providence enemies

wind rune
sleek turret
#

who would win

#

volume 2 npc book NPCs vs the unmatched power of the sun

ashen warren
sand marlin
#

No?

ashen warren
#

Wraiths only spawn on Surface

sand marlin
#

Hmm

hollow shell
#

Yeah Spectre that's the point Insanity is making

sand marlin
#

I remember them spawning in underground too

#

Maybe not then

ashen warren
#

Wraiths don't get buffed later in Calamity I mean

drowsy plank
#

the real issue is that no one would want to live at the sulphurous sea, but at the same time it counts as ocean, so you could just put NPCs that like ocean there
the only pylon that is truly silly is sunken since no one like sunken despite it being calm for some baffling reason

oh also whatever the fuck is going on with astral

sand marlin
#

There are other dangers underground though

hollow shell
ashen warren
#

But Scryllars do. TWICE.

sand marlin
#

The point is NPCs are usually strong enough to avoid getting destroyed by common enemies

#

It's your part to finish them off

wind rune
sand marlin
#

After they follow you

dense ferry
#

Byeah when we do the NPC Dialogue Rewrite that we are focusing on, I'm very sure we will go around fixing Happiness and whatnot

ashen warren
hollow shell
wind rune
#

Nobody likes the calmest ocean, but many npc like sulph sea

dense ferry
ashen warren
sand marlin
drowsy plank
#

the biggest issue with crags pylon is that the town buff that reduces enemy spawns doesnt seem to work very well there and also it has like 18 enemies that phase through blocks

didn't stop astral pylon tho so idk

ashen warren
#

that too

dense ferry
#

Cyborg because he can scrap the stuff Draedon throws there, Angler to fish fucked up shit, Dryad to pay her respects to Silva

sand marlin
dense ferry
#

Pirate to explore a fucked up sea

ashen warren
#

mhm

hollow shell
dense ferry
#

Lots of stuff can go in the Sulphurous Sea

ashen warren
#

They don't need to replace vanilla biome preferences at all

ashen warren
dense ferry
#

Sunken Sea too, living there is pretty much having a fucking aquarium right next to you and a fucking beautiful one may I add

ashen warren
#

I could've sworn killing Brimmy buffs Brimstone Crag but apparently not

sand marlin
#

Only one enemy is added to crags which is the slime after brimmy

wind rune
#

So uhh, that leaves only amidias to like sunken sea then?

drowsy plank
#

im sure the scryllar buff will die with the ravager rework

sleek turret
#

yeah?

drowsy plank
#

since bloodstone will become exclusive to him so

#

¯_(ツ)_/¯

sleek turret
#

amidias loves the sunken sea

dense ferry
#

Astral is for the more deranged ones that have their weird reasons, Painter to paint, Steampunker to fuck around and find out

drowsy plank
#

truly

sleek turret
#

pirate would have the "Like" happiness setting for sulph sea

dense ferry
#

Crags is for Tax Collector because the joke is too good

wind rune
#

Steampunker of all people?

sleek turret
#

????

ashen warren
dense ferry
wind rune
#

Damn

dense ferry
#

Idk I'm just waffling, as I said Cei had a proper list with proper reasons

sand marlin
#

OH yeah

#

This reminds me

ashen warren
#

Can Angler prefer the Brimstone Crags?

sand marlin
#

Since we have biome solutions now

sand marlin
dense ferry
ashen warren
#

TRO

sleek turret
#

TRUE

ashen warren
#

Sulphur Solution for sure

sleek turret
#

other biome solutions point btw

ashen warren
#

Idk if Crags, Abyss, and Sunken Sea could work with new solutions at all

wind rune
ashen warren
#

WAIT

sand marlin
ashen warren
#

Maybe a Brimstone Solution could like replace Ash and such

#

to spread the Crags throughout Hell

#

Abyss and Sunken Sea definitely don't work with solutions

wind rune
#

Huh

ashen warren
#

Which is fine because there aren't really any major bosses in those biomes to begin with

#

"Um, technically, the Primordial Wyrm is-"🤓

wind rune
#

Replacing ash with brimstone crag stuff doesn't sound bad actually

sleek turret
#

yea

fervent orbit
#

its just a normal boss

ashen warren
#

The Primordial Wyrm is a HIDDEN BOSS. Meaning you're not expected to beat it for progression at all.

wind rune
#

Could also convert hellstone to unholy ore or sth

#

That could be legit a nice option to have

ashen warren
#

mhm

worldly sparrow
dense ferry
sand marlin
ashen warren
#

ah

wind rune
#

Hm

dense ferry
#

Also you do have to think "why can you spread this stuff?"

worldly sparrow
sleek turret
#

?

ashen warren
dense ferry
#

You can spread the Evil Biomes and Mushroom stuff because it just makes sense, they are essentially viruses/fungi

sleek turret
#

do we really need lore to spread the desert and snow biomes in vanilla

wind rune
ashen warren
#

Beating Tier 3 Acid Rain, something a new player would 100% try post-Polterghast, spawns Old Duke to begin with.

sand marlin
#

I really don't think we need that

sleek turret
#

that's bs honestly

worldly sparrow
#

believe it or not

ashen warren
#

yeah there doesn't need to be lore if Forests, Deserts, and Snow can be spread for no reason

dense ferry
#

I'm just saying it wouldn't make sense and specially it would fucking kill the concept of Biomes as a whole

#

If you could just spread the Biome anywhere you wanted, then why even bother going somewhere?

sand marlin
#

You can already just make brimcrags elsewhere anyway?

wind rune
#

Because well

sand marlin
#

That's how biomes work in terraria

worldly sparrow
ashen warren
#

Primordial Wyrm is officially labelled a Hidden Boss

worldly sparrow
#

you dont beat that shit on accident

sand marlin
#

You kinda need them to be as replicatable as possible

ashen warren
#

so

wind rune
worldly sparrow
#

oopsie

dense ferry
sleek turret
#

because we can go somewhere else to spread our biome even more!

sand marlin
#

Not having a flexible biome is just a negative

sleek turret
#

and we can use other solutions to shape our world as we want!

ashen warren
#

Primordial Wyrm doesn't appear in Boss checklist, Old Duke does. Argument settled.

dense ferry
#

In this case it's just "grab the Clentaminator and make your biome instantly"

sleek turret
#

me want icy ocean? No problem

worldly sparrow
sand marlin
#

Common mobs drop biome tiles

ashen warren
#

LORDE is a hidden boss due to being seed exclusive

dense ferry
#

I'm sorry but I think the idea of having Solutions for every biome is really silly, makes no sense and actively works against the gameplay of the game

sleek turret
#

gameplay of the game???

ashen warren
#

I still vouch for at least a Sulphur Solution

dense ferry
wind rune
#

Gameplay of the game does introduce solutions

sand marlin
#

Even though that's literally how the gameplay goes... I don't really think this is the right way to think about solutions

ashen warren
#

But I can understand being against adding Calamity Biome Solutions

sleek turret
#

is this another calamity has to be the Serious Mode moment

wind rune
#

Exactly to alter the biome spread

sleek turret
#

just because vanilla is too silly

sand marlin
sleek turret
#

terraria is not only an exploration and combat game

dense ferry
#

Being able to make ANY biome you want with Solutions takes away the exploration because you could just go there, grab a bunch and then just do that instantly

sleek turret
ashen warren
dense ferry
ashen warren
#

Sulphurous Sea is pretty easy to find anyways so

wind rune
dense ferry
#

What I mean is simply "you shouldn't be able to make a new biome with the ease of Solutions"

wind rune
#

Which is midgame

ashen warren
sleek turret
#

solutions were made to facilitate the player on creating custom biome combinations what is your point exactly

ashen warren
#

It just... wouldn't be as special to just snap your fingers and make a Sulphurous Sea or Brimstone Crag wherever and whenever you wanted.

sleek turret
#

the ocean shouldn't limit itself to being pure ocean it could be

#

evil ocean

#

same with the jungle currently

sand marlin
sleek turret
#

since the addition of evil mud tiles

ashen warren
#

The vanilla biome solutions exist, TRUE, but that's just a choice of the Vanilla dev team we can't say anything about.

wind rune
#

But at the same time, we're talking about underworld

#

Uninteresting and jarring

ashen warren
dense ferry
sleek turret
#

the most interesting part of vanilla underworld is ash trees and vegetation

#

and also the buildings ofc

ashen warren
#

It's just HIGHLY unlikely to see it spread out that far usually.

dense ferry
#

I have to eat now, I will be back shortly

fervent orbit
#

eaty time

sleek turret
#

...and yet solutions are not only for cleansing the world but also world customization

worldly sparrow
#

i agree with this latest sugg

sleek turret
#

because we don't limit ourselves to one use of something

ashen warren
#

Astral Solution is mostly a thing for if your Astral Infection spawns somewhere inconvenient

#

So it's easy to move it if you got dealt a bad hand

sleek turret
#

wait but can you move astral altar or smth too

ashen warren
#

Astral Beacon doesn't work outside of its biome I think

sleek turret
#

yeah i know that

ashen warren
#

And you still need to be in Astral Infection to summon Aureus

stable kiln
#

it does work outside of the astral biome unless that was very recently changed

sleek turret
#

what i asked is if you can take it and relocate it to somewhere else

flint notch
#

Yeah iirc

sleek turret
#

great

ashen warren
#

The other Calamity Biomes have fixed spawn positions. You always know where they will be once you know which side has the Dungeon.

sleek turret
#

tbh other biome solutions would be pretty cool

#

same with custom NPC bubbles (this a tmod preview thing)

ashen warren
sleek turret
#

sulphuric desert and sunken ocean

#

it would be so silly

ashen warren
#

Abyss and Sunken Sea fundamentally do not work outside of the generation they were built for

#

and Brimstone Crags will soon be in a similar situation

buoyant idol
#

Sulphur could work, but it wouldn’t quite looks the same elsewhere

ashen warren
#

how ingenius and practical

sand marlin
sleek turret
#

eutrophic sand doesn't spit water out of it's tile?

#

it's the walls that do

#

and the other variant of walls, not the crafteable ones that drop water from it

ashen warren
#

Astral Infection doesn't EXIST until Hardmode. At that point you've already invested at least a few hours into that world.

#

And the Astral Meteor could easily land somewhere that would be a nuisance for one reason or another

sand marlin
#

Doesn't justify making a whole new world for it

sleek turret
#

oh wow i should delete my post-evil1 boss progress because sulph and crags had bad generations and instead of progressing up to hardmode and defeating a mech to get steampunker and use respective world solutions i have to do what i said firstly

ashen warren
#

When do Sulph and Crags even get bad gen besides a Small World anyways

sleek turret
#

this is like

sand marlin
#

Sulph is definitely common

ashen warren
#

And if you're playing Calamity on Small World then genuinely what is wrong with you

sand marlin
#

There is no question

sleek turret
#

me deleting a world because evil biome appeared on the jungle side of the world

sand marlin
#

Sulph gets wack pretty commonly

ashen warren
#

I haven't really seen it that bad

sleek turret
#

(it's not that I care anymore since evil mud tiles exist)

sand marlin
#

You haven't

#

That's you

#

I have

#

Others have, even if it's just an assumption

sleek turret
#

i hate assumptions

sand marlin
#

I've seen others' world that have gotten that bad

#

That I can say

ashen warren
#

I'll just head out idk what else to say at this point

sleek turret
#

we should make a poll about world generation in this server

dense ferry
#

Making Sulph Gen work is Sisyphus

#

I think Sulphurous Sea worldgen has been revamped like five times

sand marlin
#

I cannot understand why solutions would need to be gatekept this badly they're not something to be taken like the way it is and thought of like it's a world's end

dense ferry
#

And it never works properly all the time

sand marlin
dense ferry
sleek turret
#

why we should gatekeep good stuff decisions to the player behind the lore gates

dense ferry
#

It's not because of Lore

sand marlin
ashen warren
#

Look point is I agree with Rebecca and idk what else to say

dense ferry
#

You can make new biomes, yes, but it's nowhere near as easy as just snapping your fingers and buying a bunch of Solution from the Steampunker and holding M1

royal tapir
#

What are suggesters discussing

fervent orbit
dense ferry
#

If you could make biomes that easily, then there would be no reason to properly explore the world

royal tapir
#

A solution for what

fervent orbit
royal tapir
#

What does this mean

fervent orbit
sleek turret
#

"exploring the world" then make the world explorable by adding other stuff that incentivises exploring the world

pure whale
#

Exploring in terraria CirrusBreakdown

sleek turret
#

exploring in vanilla terraria doesn't exist there's like no structures aside from underground cabins and dead man chests

sand marlin
dense ferry
#

Terraforming is a completely different thing

sand marlin
#

It's not that large a gap

sand marlin
#

You also get the biome tiles the same way you terraform

dense ferry
#

That's clearing up space for building

#

It's only half the job

#

Solutions skip both the part where you clear up space and build

royal tapir
#

Oh, like

#

Clentaminator solutions

sand marlin
#

You still have to place tiles to spread solutions if you want your biome properly instead of using natural terrain

#

Because natural terrain isn't really convenient

dense ferry
#

And by that point why don't you just use natural blocks?

#

Why do you need a Solution for that?

sand marlin
#

Why do you need solutions ever?

#

If you can just break or place tiles

dense ferry
#

To cleanse the evil biomes easily

ashen warren
#

mhm

sand marlin
#

Just break the evil tiles then

#

Then replace them

dense ferry
#

That's the entire reason Solutions were added in the first place

sand marlin
#

Same thing

sleek turret
#

just use purification powder and sunflowers then

dense ferry
sand marlin
#

Evil biomes are still biomes and they needed to be changed in such a drastic way

dense ferry
#

FUCK

sleek turret
#

i want to see you cleaning corruption only using purification powder

dense ferry
#

I made a pun

ashen warren
#

And the Corruption, Crimson, Hallow, and Astral Solutions make it easier to reintroduce them if you need em back for materials but already cleansed a lot of em

fervent orbit
sand marlin
#

Why ask me something you know the answer to

#

You have the answer

#

You're saying it

#

Because the biome needed a drastic change

#

You use solutions for that

#

It's not the same thing anymore is it

dense ferry
#

And what Biomes in Calamity need to be drastically changed?

#

What biomes need that kind of change?

sand marlin
#

Sulphurous Sea

sleek turret
#

the ones i'd like to change by myself 😇

ashen warren
#

Bruhhhh

sand marlin
#

Crags sometimes, they're not as convenient as you can have them

sleek turret
#

same thing as any other solution in vanilla

royal tapir
#

My question is

#

How does a solution solve Sulphurous Sea generation

fervent orbit
#

it doesnt

sleek turret
#

band-aid

royal tapir
#

So like

#

what

ashen warren
#

Sulphurous Sea is flat and its main purpose is to fight Acid Rain

dense ferry
#

Crags are being reworked and Sulphurous Sea doesn't even need that good of a terrain to work properly, you can just clean some stuff if you need

sleek turret
#

sulphurous sea is flat because it's an ocean

small timber
#

oh god why is there 500 messages

sleek turret
#

vanilla ocean is flat

fervent orbit
sand marlin
#

Crags get that pass I guess

royal tapir
#

Me after dissolving salt in water

sand marlin
#

Not like I can say anything about an already planned rework

ashen warren
#

It's literally like 5 people arguing against the only 2 people who actually have a different opinion rn

small timber
#

well I will just assume my suggestion is absolutely perfect and have 0 flaws whatsoever because I can't read 500 messages within 20 minute

fervent orbit
fervent orbit
sleek turret
#

tbh if you want my opinion on solutions i'd add modded solutions because of easier customization

small timber
royal tapir
sand marlin
#

Sulph sea is still definitely wack, there isn't really much saving that

ashen warren
sleek turret
#

i don't get why would you have to replace tile by tile just to change a biome because you liked so

ashen warren
#

You can still fight Acid Rain just fine

dense ferry
#

I'm just going to play Elden Ring

small timber
#

I am trying to make king slime firing moon lord deathrays while suggestion discussion is discussing about finding the solution to the meaning of life

sand marlin
#

That's just annoying to work with

ashen warren
#

you already need to make platform arenas for every other Calamity boss

sand marlin
#

I would know better about that if you're someone who works on the terrain less

#

No need to tell me

odd geyser
sand marlin
#

I'm insisting because of that

#

I don't mind it if it was just like

sleek turret
ashen warren
#

I'm also just gonna end the argument here, i'm out of words again

sand marlin
sleek turret
#

@small timber good yharon suggestion

#

assuming yharon doesn't tell you about that he's about to do a bullet hell attack

small timber
#

yharon absolutely doesn't yeah

sleek turret
#

(because i have never fought it recently)

royal tapir
#

Teleport charge would be useful sure

small timber
#

the only way you can know is purely from pattern recognition

royal tapir
#

Bullet hell does not need one

fervent orbit
small timber
#

it kind of needs one, currently fast bullet hell definitely hits you if you are moving up and a bullet hell begin

sleek turret
#

no i'm busy playing clicker class because i found calamity monotonous recently

royal tapir
#

Yharon always teleports above you with a giant vortex

sleek turret
#

playing the same shit for the 7th time in your life time makes you bored I guess

small timber
#

but I think the main reason is there is really no reason to not have a telegraph for bullet hell teleport, it do not really reduce difficulty of the fight, it just reduce the necessity of a part of pattern recognition for the fight

#

for slow bullet hell there is enough time, fast bullet hell definitely can hit you before you can react unless you are flying up full speed (especially later SP)

sleek turret
#

How.

small timber
#

ah yes of course I needed that thank you

wide river
#

Ok carry on

small timber
#

now I finally discovered this amazing app called Discord
with 0 flaws whatsoever

sleek turret
#

it's full of people

buoyant idol
#

Suggestions need higher accountability in terms of being voted on, so many things are stuck in suggestion purgatory.

small timber
#

there is a reason it is called "Suggestion" not "Community Idea Forum"
it is reasonably understandable that they do what they want first before the suggestion stuff (unless it take very little effort)

#

especially since some suggestions can be super high effort

buoyant idol
#

True, but what about the stuff that's been 👍 ed for years?

small timber
#

and also sometimes there is also those that is just "get majority vote" but do not necessarily mean implementation because it is a team project

small timber
#

like for example a 60/40 vote suggestion might still be 👍 , but there is still 40% of people against it so it dont really happen

buoyant idol
#

In that case, wouldn't an ❌ be added?

small timber
#

a 60/40 vote is still over majority

buoyant idol
#

The main problem is things are left without answers

sleek turret
#

it has been more than 1 month to add something that shouldn't take more than 2 hours to implement that isn't even ingame (credit devs sugg)

buoyant idol
#

✅ Purgatory is less painful than 👍 purgatory.

sleek turret
#

i atleast got an answer for my sugg like 1 week ago; ozz told me that they just discussed 5 minutes of it and then never again

small timber
#

like I said it is not about 👍 = implementation because it is good, it is about 👍 = we like this idea

in another words, to certain degree, devs credits literally don't really have to exist until the day they decided to be done with calamity; it is literally up to "well are we in the mood to do this? will I rather do something else instead"

it is not hard to understand that somethings have priority

golden tulip
#

this is why i usually dont bother with suggs

sleek turret
#

wdym devs credits don't really have to exist

#

it's literal work ethic

small timber
#

because they already have an in game credit in the Thank You picture, making a high effort credit scene is not really a super prioritized project if I have to assume

sleek turret
#

it's a dick move to not credit people that have helped you get to the place you are rn

buoyant idol
#

Wouldn't giving an answer be best? If they like an idea and would like to add it, shouldn't a ✅ be added and vice versa?

sleek turret
#

yeah but you forgot someone had to pay 50$ to get dev names on the mod

#

and it's not even a high effort credit scene what I suggested

small timber
#

well now they currently have it in the game, regardless of reason

sleek turret
#

it's just, listing the names of the people and categorizing them by their respective work area in the steam workshop and/or mod description

#
  • idk if adding custom credit cutscenes in-game is possible yet so it only serves as a band-aid
buoyant idol
#

I feel like this is moving from the main point of the issue. The fact that things are left delivered and unvoted is quite the issue.

ashen warren
#

anything is possible to do

#

just takes some thinking outside the box

grim tusk
#

We’d probably add a credits cutscene after Yharim gets added; there’s stuff that is higher priority

wide river
small timber
#

well I am not a dev, so I will not speak like I know the definite reason they didn't do a credit scene right now at request, but I will put a very simple scenario:

  1. if you just want a band-aid credit scene, Thank You picture already does that
  2. if you want a well thought out well crafted credit scene, it is high priority
sleek turret
#

i haven't seen infernum cutscenes yet but i have seen Dom's nameless deity world reset thing

ashen warren
golden tulip
#

devs credit coming in 3 years

oblique geyser
#

Credit where credit is due

buoyant idol
#

Reuse code from the vanilla one without the pictures.

ashen warren
#

cwcid lore is my favorite lore

sleek turret
#

dev credits coming in the next economic recession

ashen warren
buoyant idol
sleek turret
#

nah I think other stuff like inside dev stuff

#
  • it's a thing that Fab has to do since they're the ones managing stuff like Steam Workshop page and Mod Description
grim tusk
ashen warren
#

ye if you just go for the basic

#

static image and names it isnt that complex

#

writing an entire ingame screen recorder and gif loader, ye thats a bit more complex Clueless

#

im still moderately surprised it ended up working at all

worldly sparrow
#

this chat today has been a calamity

sleek turret
#

if it ain't broke don't fix it

fervent orbit
#

"this stat boost is akin to proficiency" is probably the biggest insult you can give to something

wide river
fervent orbit
#

ah ic

#

ok yea thought so

wide river
#

Hmm?

fervent orbit
#

i was wondering wat happened to it

grim tusk
#

Remember cryogen sound bug?
This is it now

left hawk
grim tusk
#

Imma go also update the bugs forum with that

versed fox
#

I would cry if that bug happened in the middle of something like Scal or rotjd

regal willow
#

ok huh
kinda strange when solxan said the audio is killed permanently though, I would just have a few seconds of complete silence until cryogen music and other sfx resume, and the situation repeats in no particular pattern (I suppose?)

maybe I am misinterpreting what he is saying in the bug reproduction

#

how "rare" is this bug exactly?
Does anyone, then or now, ever claim that the sound in their cryogen fight was completely fine?

modern rapids
#

it happens when he goes below like 30%

#

almost always

regal willow
#

Well I always encounter it around that point
I haven't fought cryogens so many times to be fair, maybe around 30

lucid marsh
#

Happened to me too

#

I guessed that there might have been too many sound effects occuring, and so all sounds would stop for a moment every few seconds

lucid marsh
#

Anyways uh

#

Small suggestions are good

#

At the time I thought they might have forgotten to add them

#

@wide river on top of your suggestion, frost armor is so pathetically bad in calamity that it's not worth using either

#

Making frozen wings even more worthless

deft yew
#

doesn't frost inversely scale melee/ranger damage depending on how close you are to an enemy

#

since a patch or two ago

oblique geyser
#

Whar

lucid marsh
#

That effect isn't strong enough to matter (unless I missed something big)

#

It's also got lower defense than other armors of the same tier IIRC

#

its stats are built like it's a mythril tier armor when it's not

wide river
wide river
#

Being closer gives Melee damage and being farther gives Ranged damage

deft yew
#

i like the idea tbh

lucid marsh
#

Its a neat idea and yes, frozen wings are pretty horrible in their own right

#

IIRC Daedalus armor is just better in every way

#

Er, Daedalus armor plus wings

deft yew
#

oh yeah frozen wings are crap

wide river
#

#suggestions-posting message
I guess? Not much reasoning for it but also not much against it either
#suggestions-posting message
This is good, yeah. While it might count as an Ore for the purpose of the Metal Detector, pointing it out when it's entirely useless makes no sense.
#suggestions-posting message
Does this want the shields to have like... dye functionality? I could see that working but at the same time I'm not sure how that'd work. Shouldn't be too bad to make happen but I'm still wondering

hollow shell
#

@wintry gale You should say Dye instead of Paint

paint is for blocks

ashen warren
#

making it dyable is doable

#

infernum does it for its shield item

#

not the simplest of things tho

hollow shell
#

Is it the same kind of code-rendered shield as Rover Drive or is it just a sprite?

ashen warren
#

former

#

it uses the same effect actually

hollow shell
#

cuz iirc the current shield not being dyable was for technical reasons

#

Okay cool nice

ashen warren
#

technical reasons probably meaning they didnt know how to do it

#

if thats a concern i dont mind being asked about it

hollow shell
#

Difficult to say there's anything Iban didn't know how to do HDfailure
(he made the shield)

hollow shell
ashen warren
#

well i dont see what else it would mean as its very much possible HDFailure

wintry gale
# hollow shell 👍

i was afraid of using the word dyable bc i didnt know if it was an actual word or not
(im not inglesh taxevasion )

ashen warren
#

it is ye

#

dunno if its spelt like that but thats because i suck at spelling

hollow shell
#

For the purposes of Terraria, it is a word

ashen warren
#

dyeable

#

thats the correct way, and it is an actual word

#

the more you know

wintry gale
ashen warren
#

dom implemented it not me, but you're welcome XD

#

but ye being able to dye them is very cool, i agree with this suggestion

wintry gale
ashen warren
#

i think thats exaggerating a bit, but thank you :p

wintry gale
#

nah
just look at what you guys made
this difficulty made my flame of will light up once again

#

now im stuck down here with provi Richter

#

gotta change a bit my setup to stop dealing so much damage during intro phase

#

(i was addicted to debuff based builds)

#

i want to ensure im gonna beat her above mnl

ashen warren
wintry gale
#

yeah

oblique geyser
#

@wintry gale it's a balance issue if the weapon isn't good

golden tulip
#

?

#

did you even read it

wintry gale
oblique geyser
#

The reasoning brings up better options

wide river
#

but way too temporary and less likely choosen by most players since there are better options in the same tier

oblique geyser
#

That's balancing

#

Yeah

#

So I would say make a stronger case for the vanity other than the weapon isn't good

golden tulip
#

ok that line is out of place

wintry gale
#

hmmmm ok

#

should i rewrite/delete this part?

golden tulip
#

id delete it

oblique geyser
#

I think without that it's kinda just an "it would be cool", so ideally you'd have other reasoning

golden tulip
#

if you want it to be a vanity suggestion there is no need to bring up balancing

wintry gale
#

okay

oblique geyser
#

I think there's a stronger case for it being a functional accessory than a vanity ngl

#

Being that there are a ton of support summons on that tier (disgorger, like 5 different sentries, flowers of mortality, etc), but not a lot of unique accessories

buoyant idol
# wintry gale hmmm lemme think

You could use this if you want

The Void Concentration Staff is an interesting weapon with an interesting visual effect taking the form of an aura around. However, it loses viability over time due to later minions taking its place. Adding a method of keeping its aura would be greatly appreciated and would also open the door to potential dyeing to improve said visuals.

wintry gale
#

done

#

i guess thats better

buoyant idol
#

How about rephrase it to include all accessories with extra effects like the fungal clump and Quiver of Nihility?

wintry gale
#

done

novel belfry
#

Speaking of the Sponge, or rather a former ingredient of it
Weirdly enough, I kinda feel disappointed about the new rework of the Sponge, purely because it's just an upgraded Rover Drive and thats it

#

Cause I was FULLY expecting it to also have the reworked effects of the Absorber

#

but apparently the new sponge is super strong so

north oracle
#

On the other hand, rover drive has an upgrade!

novel belfry
#

That too

#

so instead im going to propose a final upgrade to the Absorber

north oracle
#

That’s not a bad idea tbh
It’s line has been cut off now, and it’s pretty cool

novel belfry
#

I'd personally suggest it'd be a Post-Yharon upgrade, because he's the dragon of rebirth and stuff, maybe give it a specific name
but that's just going straight into SIS territory so i'll just keep it simple

fervent orbit
#

i mean

deft yew
#

@wintry gale did you know that

#

!wiki tgc:critter shampoo

red stormBOT
fervent orbit
#

we already have 2 post yharon defensive items

fervent orbit
deft yew
#

mostly hdflr

wintry gale
fervent orbit
#

mmmm yes let me use dragonblood disgorger for vanity

novel belfry
#

Just make them pets

deft yew
#

this is true

novel belfry
#

Or even better, just find a way to make summoner weapons equipable to the pet slot

#

imagine that

#

probably just the minions tho, I can really only see Scal's sentry weapon being equipable to the pet slot

deft yew
#

""""sentry""""

wintry gale
#

Flying sentry moment

grim tusk
#

Minion*

#

Or well will be

deft yew
grim tusk
#

Its more in the type of Saros, Sirius, Blossoms, etc

novel belfry
#

Didn't the accessory use to be a multi-sentry summon, i.e. you could make it use up sentry slots to summon multiples of it more than one of it?

deft yew
#

perdition is literally the opposite of a sentry

novel belfry
#

except that turned out to be WAY TOO POWERFUL so they made it a single summon sentry

novel belfry
#

i aint too surprised you guys are planning to turn it into a normal minion weapon

#

cause uh... perdition weird as hell

wintry gale
north oracle
grim tusk
#

No

north oracle
#

Sad

wintry gale
north oracle
#

Yeah, ig so

#

There’s already an exhumed weapon so I figured that could move to the last post SCal item obtainment method

wintry gale
#

because well
theres literally nothing related to combat gear with ashes of annihilation

fervent orbit
wintry gale
#

hmmm

wintry gale
north oracle
#

Demonshade will be ashes

wide river
#

Why can you craft her

fervent orbit
lucid marsh
#

that reminds me

#

it would be fun to have exo armor

glass arch
#

its already coming

lucid marsh
#

not the flamesteed ring

#

but-

#

oh cool