#suggestions-discussion
1 messages · Page 211 of 1
A swamp type biome would work well as another mod I think
yeah actually
I do find the biome concept slightly appealing
It sounds quite new in a good way
Fresh, if you will
Yeah, it'd work well as another mod
shimmer biome 2 or smth but slightly bigger
@lucid marsh awesome baller sugg (again)
Sis detected 
Yay, my astral biome mimic suggestion is now ahead of glassius cannonius's move perennial to titanium crates suggestion in terms of votes. If this advertising, I apologize, but I'm just saying I'm happy my suggestion surpassed the one next to it and now has a good chance of making it to the dev server.
i don't agree with this sugg tbh
@potent pilot that’s a specific item suggestion, which aren’t allowed, you should read the doc in the pins first
actual sunken sea below the unused ocean

oh
biome blade alredy has it's own uniqueness and applying it to every class just removes that uniqueness
but yeah the normal ocean side currently is underutilized, but it is only able to expand downward and the sea king's old castle is kind of supposed to be the desert so can't really put that at the normal ocean
(that and also it will be abyss v2.0 fresh water edition™️)
if you give every class a biome blade it basically just turn it into terrablade
overused concept applicable to all classes without really any uniqueness
that's what I said?
and also just wouldn't really work because a lot of biome blade is based on melee feature (eg: like whip, bounce movement etc)
if you make a different class "biome blade" it will just be "shoot different projectile 12345"
nah it's ok I really like your sugg btw
Magic weapons calling down elementsl attacks from the chi of the biome?
Rogue weapons that split into biome themed shards
I got ideas for this too
plays mage
no self spell casting/buffing yourself
stops playing mage
that is still no difference from "shooting different projectile 12345"
melee biome blade mode works in that each are distinctively different mode, and a lot of them are based on melee concept/range manipulation that leads to vastly different playstyle for each mode (for the most part), that basically only melee weapon can do
try to apply that to like, idk biome gun
if plantation dies to take out the other modded terra items with it i'll consider it a worthy sacrifice
this is terra / zenith x all over again
the ULTIMATE combination of sword, the FINAL weapon to represent the ENTIRETY OF MELEE CLASS:
projectile sword that shoots a bunch of sword in a boomerang pattern
hey at least they didn't make it a normal swing that fired out all the other swords
time for vanilla 1.5 soon™️ zenith gun to not even use ammo
instead it just shoots a bunch of bows that magically fire at enemy like summons
Costs mana to shoot magical bullets
low-key I can only think of rogue doing anything remotely close to AotC line because there's precedent with movement through final dawn
but even then it's really unneeded
zenith rogue is just a slick cane that deals 20x the damage it is supposed to be on tier and takes 20x as long to charge stealth
and then zenith summon is a just a mage staff that shoots automatic homing birds that have infinite homing range
and then zenith mage is just last prism but rainbow colour, upgraded by combining last prism with 100 different other mage weapon
Ah if only a suggestion could be accepted because "It'd be cool"
awesome suggestion
@violet torrent I am not sure about this but you might need the donor's permission for this suggestion because it is a donor item
because there is a high chance this item is intended to be obtainable in hardcore only, and since journey not having hardcore means this item not being obtaniable in journey is intended
however, you might have to talk with Terry because it's a dedicated item
not donor item
you can talk to them directly in fargo's mods server there
Ohh, right
Yeah, okay
or maybe just dms or smth idk find a way to contact them
Do you know what their discord is?
actually a suggestion like this had gone through before, but I forgot why (it just doesn't get enough vote)
but yeah
Yeah, I’m a dedicated journey person kinda
I wanted to do 100% but jungle rose was garbage in base game
Since it's about dedicated content, I'll flag it for now
If you get permission, just ask a mod to remove it
ye, I think terry actually said he dont mind before (there was a suggestion before that is exactly like this), but yeah this is just the downside of dedicated items since you cant really be sure until asked
Yeah, well, all I can do really is hope I guess lmao
Very well
@zenith hazel hiiiiiiiiiiiiiiiii
?
Minor moderator trolling
true point but doesn't it seem like there's been more of these recently
or is it just me
it's both tbh
it's easy to get fed up and cope on things if you tend to take it personally and act that everything must be your way of things,
one thing i recommend is coping outside of the internet and writing your thoughts on something that doesn't hurt people like a journal or a paper
true
what
i have absolutely no idea what this means
true i guess?
i'll just flag it becuase it literally makes 0 sense
Doesn't it already use something like that
ill be honest compressing the images would be something that is more tmod dependant anyway
Also if you didn't understand it's probably an optimization like that one tp, Optimizerraria or whatever byeah you're probably right
i have only 2 questions:
- how do you size optimize pixel art
- how big is a performance impact of images in terraria

Every cell in my body accepts this option to tone down sulph sea lag
rouge slash rework:
you need to hold it in order for it to do anything, and it creates an aura similar to a plasma ball, and when enemies enter the aura, they are struck by lightning coming from the spell book
this seems like reversion
that too
honest to god since I took off boss checklist, the only times I'd lag are on endgame bosses by now
which have terrible optimization, but biomes aren't much of a problem
so either you have something critically wrong on your laptop or you have something from pre 2005
Or you have Chrome open (which could sometimes be considered something critically wrong tbf)
I know the water biomes have lag issues but it's something unrelated to what the sugg is talking about (the water-generating walls)
honestly I'd love it if something can be done about those instead
I've heard whisperings of the Sunken Sea getting a border or barrier around it to minimize water spilling in the Sunken Sea overhaul, so that could potentially fix part of the issue
theres alr a sugg about that iirc
yes
i dont have any lag issues with any of those biomes and i have a regular ass laptop
@errant inlet if you want a setting that makes the biomes run better, reverting them to their previous forms is not going to help, if you want to suggest something to turn off any special effects the biomes might have, that might be better, but all the biome updates really did was change some pixel art, they'd still be running just as bad regardless of what sprites are being used so
idk how to really help u with that
like idk why u think that is the problem here there is clearly something more going on
might be worth sending a log to #1052323733961977947 about unreasonable amounts of lag
cause i have a feeling it is prolly another mod fucking with cal
the problem is their pc which they cant really fix without spending money on it. and not everyone can do that
so unless you have memory devouring apps or processes (like other games or chrome) open it shouldnt be super laggy
or they just haven't tried optimizing?
I've spent the last year with this mf trying to optimize as much as i could for playing calamity
yeah theres a buncha optimization mods out there
for example lights and shadows
because it makes the lighting engine not ass
this makes me realise how lights and shadows doesnt really advertise as an optimisation mod even though it does do that
wait, you're telling me Lights and Shadows makes the lighting easier to optimize?!
my brother needs to know this!
yeah it makes it gpu based instead of cpu based or something like that
yes
god i love making my game with only cpu and ram in mind and literally nothing else
is there like a resource pack/mod that makes the night sky look cool as hell
lights and shadows
i know that was a thing in 1.3 tmodloader that did that, but im not sure if there's another in current tmodloader
It did not change just pixel art, it reworked the lighting in said biomes and made everything glowy af
It wasnt THIS glowy
It got a lot more glow aside from natural light
Solution: ask for a config to control which biomes have the glowiness
Why summoner can get radiation drone before defeating desert scourge?
bc you deserve it after going all the way to the sulphur sea
But in combination with medalion from fishing in sulphur it make fight with desert scourge short and easy.
simply balance it to not do that
Main issue in balancing this that both of them use debuffs for damage. So easiest way to solve this issue is make desert scourge immune to radiation.
Lights and Shadow attempts to put it on the GPU via a bunch of unrooting screwery*
Fancy Lighting, however, uses a new engine entirely
wait is that even better?
@craggy mica specific item suggestion, please read the doc in the pins
Eeee double ping 
Doesn't matter
alr
Yeah
Feedback is to be expected
Yeah I just feel kinda bad, should’ve let you do your thing
Suggestions really need to be regulated more
thats what these channels are for 
Make it a form or something to prevent all the don'ts from going unread
That'd be gatekeeping for the sake of gatekeeping
The entire point of suggestions-posting is to be a filter channel
People that have read the rules will have their suggestions get through, and people that didn't will not
Simple as
and it works well enough
plus we had a bit of a toxicity problem that culminated in a pinned post
Current regulations are enough as sugg regulars do most of the job to succession anyway
i hope my suggs get able to reach the dev server
That will be for voting to decide
exactly
Yeah it's just a routine Discord stinky moment
my discord shows me that the sugg has 4 votes
I love pisscord!!! I love random glitches from years ago that still haven’t been fixed!!!

Instead of fixing this they will add new features that no one asked for and everyone hates
hopefully alhamdulillah 🙏
fun fact, that's literally why I made anarchy that way
i was guessing that
Rover too
(Doze has been gone for 5 months)
(i know)
several different people have posted the exact same thing
no way doze???
legendary user
It’s a shame, I kinda like that idea with no further context tbh
Props to the devs for adding a parry accessory into the game finally, I hope my suggestion from ages ago inspired that to some degree lol
Das the one :D
To go off of that visual rework lagginess, it’s specifically the water effects. I remember when I was testing inf AEW and AS, the waters there made stuff chug a bit as soon as it got onscreen/covered the screen
As much as it’s not really a suggestion thing, it’s the water in particular that does it
Out of curiosity what is this referring to? Blazing Core?
A config for specifically the water effects would make it a more valid sugg, but making it more baseline performant would be option one
I assume so
Yeah, it is
Which is an awesome rework btw
On paper it should really help true melee in endgame
oh huh
this sugg is good
Which one?
most recent
another option would be just doing the chlorophyte extractinator treatment
Ok I hadn't seen the Blazing Core rework until now
Seems good seems cool
The timing is super tight, but super rewarding- and the fact it does something after the main gimmick is also super cool
I love it, I'll be using that in my next melee playthrough
i feel that would be more adecuate since Demonite Ore and Bars convert to Crimtane Ore and Bars and viceversa
and also shadow scales and tissue samples
I am kinda glad it took the Elysian Guard off of Elysian Aegis, even if in a heavily modified form
So that it encourages other accs to be used than the Ankh line
It's just cool
And y'know, the old blazing sun thing wasn't great so it's a win win
I'm glad too, considering that was the major gripe I had with the line
Yeah the prior Blazing Core was quite unremarkable
@short wyvern you could add the chlorophyte extractinator part i said if you like so, sorry if the pings annoys you
I forgot that was a thing, but yeah, that could work too
this channel is for discussing suggestions made in #suggestions-posting
for help with loadouts go to #help-advice-read-pins or #calamity-mod-talk
Thoughts on my two recent suggestions?
they're pretty good
i like the beetle juice removal one
and also the gelatin crystal one
@fathom cedar that’s not what that channel is for, you can ask in #help-advice-read-pins
That channel is for suggestions for the mod itself
Sorry
@lucid marsh - Your suggestion has received an updated status!
[Replace Beetle Juice with Red/Cyan/Violet Husk]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
replaced with something else but it's replaced
Does anyone want to tell me their top 5 suggestions of the past week?
Interesting, good to know
@ashen warren infernum isnt calamity
It doesnt have a discord tho so where hsould i complain
The GitHub
@ashen warren #1137457759030349865
Pinged you twice in 1 message just to show off how terrible your suggestion is
i love being aggresive towards random people on the internet for absolutely no reason /s
this isnt aggressive tho
this is
yeah it's just being a dick
^ it's unnecessary and the issue was already addressed by others
1 of multiple
i mean it's not absolutely no reason
but it's still bad attitude
just not a very justifiable one
you can't really justify bad attitude
- i've seen this person before answer to other people and they have the tendency to talk aggresively or answer in a bad manner
@ashen warren #1137457759030349865
furthermore, we're not infernum, it isn't our responsibility to fix it, and this is also assuming a perspective where even VANILLA multiplayer isn't super buggy
and while multiplayer has known bugs; there is a non-zero chance that you are probably mixing infernum with other mods which are exacerbating the situation
What was it exactly
inf mp
asking to fix infernum multiplayer bugs
Generalized?
quite aggressive since they put 'fucking' before the complaint
yeah just general I think
Yeah no that wouldn't pass even as a request sorry
If Inf mp bugs were fixed as easily as that it would've been done
Gonna be a little rant but if you really wanted the bugs to be gone you would be very cooperative in addon forum and so far a lot of people never post logs 
(Nor do they read
Yeah actually you know what your getting a warning for this. That was completely unnecessary.
ok.
glad the etiquette is being somewhat enforced
what etiquette
you mean rules?
. this one
Yeah as long as I see it I’m enforcing it. Not that the other guy is in trouble (they are for a different reason though lol)
The next update should be an update solely focusing on optimizing the mod as much as possible
No i mean no adding any new features
PURELY focusing on optimizing really laggy bosses like deus or devourer
(It's not like we haven't tried)
calamity rainbox 6 health update
I mean I feel like different members of the dev team are probably specialized in different things so completely abandoning everything else might just result in the optimization happening at the same rate and half the dev team sitting around doing nothing lol
pretty much yeah
the artists aren't gonna be able to help much
also it's just
stupid
like there's no reason to halt all other content just because some low end PCs lag a lot sometimes
that's always gonna happen
(my pc lags too and i have a rtx 2070 but i agree)
Andrew spent ages already trying to optimize to deal with lag issues and somehow it’s still not enough
Terraria moment
at some point its ok to blame the old engine 
today is truly a sugg dry spell
no thoughts, head empty
frankly id rather no suggs than more meme ones
did you know you can get every part of ankh shield pre-Hardmode in GFB except The Plan's components
Funny
the worst part is you could get all of them if Wraiths just dropped fast clocks
i think the main issue is you could do this in normal runs too since green jellyfish drop Megaphones, and with shimmer you can literally get all of the parts except those of The Plan
it's just more consistent in GFB
since you dont need to abuse dungeon hoiks or farm enemies as much
you can't shimer megaphone iirc, as calamity removed shimmering QoL recipes
yes that is a good thing
agreed
you want nazar not its components
tho this is all pre-Boss, you could still do it post-Skele a bit more easily
as in, you shimmer Megaphone into Nazar for pre-Boss ankh
if you could break altars pre-HM you could still do it that way too
as in, with HVC since that is the only Hardmode hammer you can get pre-HM via GFB light discs
sadly any of the ways to do this are not actually very good sugg materials
However
Wall of Flesh locks Altar breaking
tho reverting statue farm nerfs could be considered considering cal drops from statues are still standard rates and not reduced
yeah hence the "if only you could"
IIRC
you can get every ankh component except the trifold map and fast clock pre boss
er, prehardmode
no GFB required
cobalt shield ?? 
yeah gfb just makes it a lot easier
and i already said
the Wraith drops
which are fast clock
and that shimmers into trifold
Calamity altars don’t spawn wraiths
If that’s what you meant by breaking altars
Corruption and crimson altars
Stop deleting the context to my clarifications 
Yes, I know that
Calamity altars, I.e altars while cal is enabled
This feels half like a suggestion and half like a PSA
i haave no idea what and how to optimize
Also, this point here:
Apart from improving FPS, this optimization would also address the issue of Calamity Mod consuming a considerable amount of RAM when combined with other content mods.
Calamity isn't meant to be paired with other content mods
since boss and projectile use spritesheet they cant be changed
Maybe a couple addons but never content mods
Also the fact it was exclaimed before and then culled anyway
Well a more simple iteration was anyway
theres already a particle limit config too
Yeah they even acknowledge that it got deleted in the suggestion yet posted it again
Probably just didn't know that it got exclaimed
Thank you very much, I had not realized the error, sorry for the inconvenience for wasting your time.
{Insert advertising for my suggestion here}
me when
hey this is like the second time ive seen you talk about advertising suggs
can you like
not
please
thanks
Ok
Just asking though, does it say not to in the rules?
yes
Ok I won't advertise then
does this count as a donator sugg
The stuff about making Piggies spawn at a different point would fall under that yes
I don't see why Bacon needs to be nerfed only in pre-Hardmode though
i dont see why it needs to be nerfed at all
If the issue is Bacon is too easy to obtain, then nerfing it isn't a solution
Oh damn we got scaling bacon 💀
so true
I think if it needs to be rarer, just lowering the drop rate or sumin. But you get it in such low quantities
give piggy 200000 hp
New Warding modifier just dropped
Piggies are hardly common

yeah in an almost hundred hour multiplayer playthrough (iirc) i only found like 3
@brazen minnow Why should Bacon be nerfed if your suggestion's intention is to make it harder to obtain?
they become super common after using a zerg near a town
Still not common enough to be a reliable way to get tons tho
well it was definitely more than a hundred because its a dedicated server but i had about a hundred on my character
and its not like money is hard to get in cal
Ok then I'll just delete my suggestion then
Make minions target piggies when
Ok one less ugly bloated suggestion gone from #suggestions-posting
Aw wait what why delete that
That was a valid sugg
Piggies do contribute to a food "creep" issue in Calamity
yeah they are a bit of an issue
though they're much less of an issue than some other things (npcs selling food when happy
Bacon is meant to drop only from Pigrons which are an uncommon Hardmode enemy that spawns in a specific biome (Corrupted or Hallowed Underground Snow)
hence why it grants Exquisitely Stuffed
but Calamity just... makes it available from the very start of the game
Oh
I didn't know some people wanted it to stay
Maybe I'll repost it tomorrow if someone doesn't beat me to it
nobody said to delete it
Thanks for the actual support towards my deleted suggestion though
Ok I can repost it tomorrow
and yes this is true but it's a rare drop
1/50
and you gotta spend 1 gold per roll
👍
oh damn it really is that rare huh
(i have never used pigronatas i just know they exist)
technically it's "5/192 (2.6%)"
More like 1/40 actually
rounded too hard
and yeah also Party Girl is way later than... literally the beginning of the game
too
Who writes up chance stuff like this 💀 imagine opting out of the cooler 2.5% for the less even 2.6
I assume it wasn't by direct choice and it's rather the result of some interacting probabilities
not completely but she is far easier to get outside of preboss
@ruby plover what are you doing here 😭
What are YOU doing here
terraria taught us to GAMBLING!!!!!!!
No terraria taught us that we AREN'T insane because we expected different results AND GOT DIFFERENT RESULTS
Ignore the fact it was possibly years later
It's far less because you get a refund of about 60 silver, can sell other drops for a tiny bit more, and happiness reduces initial cost
the tier at which you get party girl access (usually around post-evil) is the bigger deterrent 
better give me hundreds of plat coins for the struggle
Piggies are rare though
And you can also just
Sell them
Just one small part of that creep anyway
Also who even sells them
Much more fun to box them in then go ham
im gonna be honest unless it's giving the testers hell or something i prefer exq stuff being easy to obtain as to opposed to vanilla where you can only get it off items which are stupid difficult to get
i do think cal goes about it a bit wrong with what items give what buffs, and how early you can get them, but i support the idea
cause rarity =/= strength yadda yadda
I usually just buy a hundred hot dogs from the merchant as soon as they're unlocked
i just think they should decide what tier bosses should be fought with what tier food buff and work off that instead tho
i thought coffee was more efficient?
Since cal gives more availability to rare items it can't balance those out by rarity strength formula
Yes
Hamburgers are the same price and buff as hot dogs but less duration
||Dubious food||
Cal making npcs sell food isn’t quite the right way to go about it methinks
While I can’t think of a good way per se
Foods should have more functions than just the generic food buffs
I know that’s not it
ill be honest; still better than making random enemies drop it 💀
I think vanilla's way works because they are rare and take effort to obtain, they are just as powerful as they deserve to be
npcs selling it would be fine if they were just a bit more careful about tiering things appropriately
It's fine as is though
Well it’s certainly more boring than making enemies drop it
Though it does encounter the problem of mobbing in cal never existing at any point in the game
You can pretty much guarantee common exquisitely stuffed drops in a hardmode mob farm
Although careful with balance, maybe things should be balanced assuming you have no food buff
Idk
Maybe not
Fruits drop from trees
Very common
Would make no sense to not have food buff even pre boss
If you make it too rare, it's a pain, if you make it too common, it's boring
Better to make them alternative ways to craft each potion, perhaps?
I find exq stuffed 100% worth the pain
There shouldn't be complaints just because they are hard to obtain if they are worth it
Making it easier to access depends on you and how you handle your grinding
Modded players are used to overbearing QoL at this point
Which should be EXTERNAL because why do QoL mods exist then
Yeahuh
as someone who used a hardmode mob farm in GFB; enemies should not have to be farmed to get a potion effect. i do not give a fuck how much more unique it is; i was pulling my hair out at waiting like 30 minutes leaving my PC idle just to get more food items just to go die to GFB Duke again. i remember a bajillion years ago i heard death was balanced around actually having buffs, and considering how strong exq stuff is id prefer if it was easier to get than harder
Not gonna lie, trees almost always dropping fruit is not something I could call QoL though 😭 actively worsens the quality of my life
plus you have to consider that cal did kinda nerf them across the board
And yet going from plenty fed to exq stuffed sets you on crack mode and you can just feel the difference
yes which is why they should be progression locked
being able to get it at all pre-Boss seems dumb as fuck whether you buy it or get it from farming skeletons or something
exq stuff feels like hardmode if not late hardmode in terms of strength and it should be adjusted to be as such
No offense but progression locking something like that which is based on rarity just scraps the entire rarity strength formula and makes the item into something else entirely which is not good when you already have a proper formula for it
Your stomach gets expanded in different points of progression
i
yes scrapping the rarity strength thing is good

Making it progression locked is good for pure balance
However consider this
It throws the whole food thing away and makes it bland as hell
Making everything in your mod based off of balance is not good
Less interesting and fun to work with
There are smarter ways to implement systems apart from purely a balance standpoint
Rarity strength formula in this way is a good thing
The food system in vanilla is bad if you want to get yourself a consistent and infinite source of exq
The middle version is easy to get a lot of
Not like it’s super worse
the food thing is bland no matter what way you slice it it's just 18 versions of the same item and the best ones aren't even obtained in the most unique ways; they're mob drops. i think every current implementation of it is ass rn and i do not have a solution for an actually good one, so id rather it just be balanced yeah
I know that is a bad idea, but I wish the hunger system was implemented into the game not as a part of a seed, but as a base mechanic
Either that or unchanged
Because that would give the food system a solid reason to exist
hunger would require something more fundemental a la minecraft, in constant and gfb it's really nothing more than an annoyance which most players simply kill themselves to avoid having to deal with
Progression locking food is what id like from any of the stuff you’ve suggested though
Other than, well, being an all around buff source
Well yeah, true, but still
That would be a lot of work, I do understand that
all im saying is; cool idea, it's not happening, and certainly not by calamity's hands
Not in terms of work, but how it exists in the DST seed is already like uuurtrgggggg
same way cal can't fix fishing and farming
Not gonna lie
You can
Very can, and I’ve seen single random mods handle things like fishing in about a day
Do tell
even red wants to put that off to the sequel, which is sad, but whatever man, he'd prolly make you need poop blocks to do it efficently anyway if he did it 
Don’t know it’s name 😭 it’s one of agla’s
Don't you literally get more fishing power while shitting over chair
Oh lmao
i mean ive seen someone already do a stardew style minigame implementation, so i know it's possible, but i think cal has just decided it's not their rodeo so whatever ig
That’s the one I was talking about, yeah
"fish sex" 💀
Can be expanded upon to be an actual feature but it’s a great start
And a quick one too
Minigames can be very hit or miss
If you don't like it you will hate fishing entirely
can i use this mod as an argument that it wouldnt be hard to make a suggestion for calamity to overhaul fishing? 
so
nothing changes

I think also the fishing quest system can have more to it than just straight guaranteed drop list
Which is what it (aforementioned mod) delves into as well
If I recall
ill have to check it out sometime if anyone has a link to it
Me as well because I feel like I’m spreading misinformation but I saw CLIPS and I know it’s real
The gaslit syndrome
Surely has got fishing in the name
Worst part of saying you’re gonna check something on tmod is that you are implying you want to open tmod
i was playing it earlier today lmao
I can’t open it I’m too busy doing nothing

Oh, some devs definitely wanna improve how fishing works
Make it more engaging
But yeah
Hunger is not happening
playing gfb rn and hunger is the second worst out of the changes
only behind the stat changes
hunger is also laughable easy to solve unless you make it excessively annoying and hard to maintain
like
"eat different food to maintain hunger bar and each food last between 2-3 minutes only"
I think that golem as a whole needs a ton of rebalancing
He's literally harder than all post golem hosses
Bosses
Especially with the inferno fireballs
They're such a fucking nuisance
what

are you stuck in malice

Unironically Rev+ Golem is very annoying
ocean bubble potable water
True
water arena
Boring
I used bubble blocks with honey instead of platforms, maybe it is like that idk
taps head
Atlantis is always the answer
True
5 dollar
Water arena on Golem:
- Slow down Golem's contact damage (including fist, jumps, I am unsure for head movement)
- Slow down fireballs
- Additional defense from Asgard's Valor, Aquatic Emblem, Leviathan Ambergis literally make Golem deal 1 damage
water arena literally turn FTW Golem to expert mode Golem
it is hilarious how good water arena is for Golem specifically
I trust you, stats guy

Fucking feels like it!!!
Master death golem is fucking burtal
I just used an invincibility machine to kill him because he was literally 5 tears of gear above me
Even tho i used the strongest shit avaliable to me at the moment
I think that if 140 defense doesnt make golem survivable then nothing will
Also i dont think that having to flood the entire temple arena with water and make yourself the second coming of aquaman just to beat a boss is good game design
I dont want to be that guy but the other solution is literally just beat Golem
the boss is just not really extremely hard, it is annoying but that is the extend of it
you wanted a different solution then it is aquaman which is excessively more effective than "just beat Golem"
A boss should be beatable with on tier gear not dumb fucking gimmicks
Im not talking about that
Hes UNBALANCED
Scal and exos are very hard respectively but they're fun
Golem just throws all the fun out the window with any standard option not being viable at all
You are having a rather singular experience methinks
Not being able to beat a boss =/= it is unbalanced, unbeatable, and requires cheese
Golem is definitely not on my mind when talking about "unbalanced boss in hardmode" yeah
That’s about the extent I will contribute. Cal golem is really not perfect, but he’s fully beatable with any normal method
the one that usually comes to my mind (Death Mode) for hardmode bosses are:
"Unbalanced"
PBG's vertical charges (fixed in soon™️)
Deus god forbid if you accidentally put both worm below 50% HP
Destroyer (LMAO)
"Too easy"
Brimstone Elemental
QS (though the boss is not really intended to be hard)
Leviathan (the strange decision of making Leviathan go first leading to bursting it immediately while Anahita stay in the easier higher HP phase)
Golem is 100% not on the list unless the game generate an ultra scuffed arena (aka: basically half the arena) which only happens in FTW (or a seeded world)
honestly I feel like the two Deus sharing a healthbar should be a rev thing
it is strange it don't have shared hp bar yes
it's a really weird design with the splitting atm
I posted a suggestion on reworking deus hp bar but I think we need plastic walls added to the game instead
for rev, you only need one kill for some reason but you can fuck up if you brought both to under 50%

Ah yes, master mode, the intended gameplay experience of stat bloats
Why is every other boss actually fun even in master death then
with the amount of the new defense stuff added to the game master mode is about "you take damage mode" now
assuming they don't nerf them (yet)
That's just your experience
But if you actually looked over them then you would realize master mode just makes them worse
You can have more fun without master mode
I actually have had way more fun in master than in expert
Tried and it was kind of just boring
Welp, then I shouldn't make presumptions about your standards
Its okay
Regardless, do come to realization that master mode is literally stat bloat and nothing else
All im saying is that golem is one unbalanced rock
facts don't care about your feelings 
calamity is balanced around expert rev
In comparison to like every other boss ofc
So basing your argument about golem being unbalanced while using an unintended stat bloat difficulty is not good
Pretty much invalidates your point
In comparison to every other boss
All of that is still in master
Which isn’t really the intended experience
^
I should do that
spare your sanity
as someone who is currently doing gfb legendary death its not actually super sanity draining
granted we're still preboss but
Thats nice to hear
Thats not nice to hear
habble can confirm gfb hive mind is a bitch
That are decently difficult and well revamped
And then you have golem who likes to break torches for some reasom
Hive Mind's grave is ready to be made with my face on it
Also i think that revamping some endgame true melee weapons would be a good idea considering that the only way to consistently damage almost all of the endgame bosses is ranged weapons
Bat AI and things that use it like demons are just the worst enemies in the game alongside worms, Bone Serpent more like murdering you
Excuse me, let me rephrase that
Say for example the murasama
They could add a sheath that allows you to do a big ass swing and dash forward allowing you to hit shit like the exo twins or brothers
This is considering higher difficulty modes like Death and GFB, this still applies to only Death mode too because bats/demons literally just lose physics and head straight to you instead of acting like actual mobs
murasama is honestly just a "here take your free win for in-range bosses"
Exactly
But how do you consistently damage shit like the exo twins
well, better than its previous version 💀
gotta rely on artemis rams
Which isn't really consistent, is it
not really
Exactly
My solution would be thus
Or reworking another melee weapon to let you damage shit far away from you while staying true melee
(also no luxors gift does not count towards true melee)
This really got off topic
Wdym
so true...
oopsies!
We're not just reworking random things in very specific ways lmao or add something like it
Anyway point is
Golem's not an issue and more underwhelming than anything
Personally I think that’s the boss’s problem
Murasama is already a ginormous weapon
i love twins being 60m away for 90% of the fight

Truly the true melee moment
I love abusing dragon rage projectiles just to truemelee'd sexo twins
sexo twins? 
What would that even entail?
dont
holy bonk for you and you and you

MPG in agony rn
now also apply this to golem's inferno balls
and uhh, idk, CV's contact during blackhole phase
current CV's blackhole phase is literally you can hit by the projectile so you don't take the heavy contact damage when you are literally inside CV
Designing the attacks like this will punish you much less for passing through them though
So you essentially don't get hit despite mispositioning
it will still hurt a LOT if you stay inside it for more than like 0.1 second
it's basically a way for these stuff to not proc iframes I spose
because they can give abnormally high DPS for these debuffs, like you can literally make Thanatos' blender dealing like 700 DPS so even if you touched for like 0.3 seconds it is 210 damage that ignore defense/dr
You can't make that balanced for both things
I genuinely think that they shouldn't be gone as soon as the player left the attack area though, give it a small amount of time of linger
so for moon, the debuff duration lasts indefinitely if you're inside but it lasts for like 40 frames once you left
but yeah, that is the reason why the suggestion clarified "overlapping attack" only, because you are still supposed to be get hit by the other attacks going on
You either appeal against facetanking or stick with the old
will adjust that part to make it left up to dev's execution yeah
the "old" one I mostly have problem with is just iframes
thats an issue with iframes being way too common
for example in MPG's "blender tank" clip, a lot of it is actually not blender
a lot of it is iframes from the weaker arms attack
technically if a sugg dont get delivered the first time it gets in the delivering pool it will never have a chance again, right?
no
Making this debuff reliant also brings up other issues such as anti-debuff measures being effective and still proving troublesome
you can always resend it after a while but yes, that particular sugg dies
But if you make the debuff too strong then it would be bad without anti debuff measures
this is an issue with iframes being too common, not with the attacks not being punishing enough
currently most anti debuff measures (except purity) is a fixed value, so that should not really be a problem
just make them exempt from that stuff

So just make Mutant deathray
only problem is purity cutting debuff duration in half but that can be adjusted if necessary
community's 20% debuff damage reduction is long gone, purity line I am certain is fixed value
I have always thought that SCal moons would be better as DoT fields rather than contact projectiles
Because they are meant to be area denial
They take up a big amount of space so if you go right through them you'd get ripped apart, but it shouldn't be so punishing to just glance on the edge of it, cuz you're still doing your best to "obey" the area denial
yeah, "DOT fields" about describe what the suggestion is trying to do
I don't know if I agree with this being applies to the Blender beam though, cuz those are much thinner and would therefore be way easier to pass through if they were DoT fields. Having em be contact damage walls like they are now works better for their purpose imo
it shouldn't be too strong but it should mentally be oppressive enough (which is why I mentioned the debuffs lingering after leaving)
mpg did the blender tank multiple times to show how dumb iframes are and that accessories that give them need to have the iframes on them nerfed
blender's consideration is mostly that:
- the attack should melt you, regardless of tanks or glass cannon
- the attack currently happens with other attacks, therefore to find a way so iframes don't overlap
not entirely sure about blender because I don't fight exos much (poltato pc moment)
but moons should definitely get this kinda treatment
they can adjust it for example scal's moon is a continuous 0.2 seconds debuff application (so it lingers for 0.2 seconds), and blender is 0.5 seconds etc etc
outside of edge cases (like mpgs) blender is fine
Why go through the trouble and not instead make moons use IFrames shared with just moons
so you still take a shit ton of damage from blender if you lightly touch it
the reason is because of the 2nd part of the suggestion
currently these attack dumbs on glass cannon instead of tank build, when it should do the same to both
Okay, I see
Huh
its logical that they take more damage than tank builds
Besides defense damage, glass cannon is just glass cannon, there's no reason they shouldn't evaporate on strong attacks
there is also another approach: which is make these "strong attacks" ignore partially your DR and defense, but I think that is much more counterintuitive than "this thing is melting you (literally) and your defense will not work against it"
You do gotta be kinda careful saying that an attack should deal the same amount of damage regardless of how much you spec into defensiveness
Making it so tanking is, useless, on that one attack
tank still have the advantage with much more life regen and max HP by a large margin, especially recent accessories
the only real issue with glass cannon being punished far more than tanks is defense damage, and i believe ozz said he wanted to rework it to be a percentage of defense, or at least you take more defense damage the higher your defense is
Ampoule is pretty cracked rn I think
It's so much regen
I'd expect this follows through with Purity too
the main thing with blender being easy to facetank is the overabundance of iframes
Purity is insane amount of regen yes
Blender should give you a debuff called "You're being blended" and slowly melt your computer
nerfing iframes solve "face tanking", it don't really solve overlapping attack not working
even if rampart's iframe is cut in half right now, you can still very frequently "go through" blender beam because you got hit by an exoplasma bolt
most situation that you will want iframe for anyway
every single attack that doesnt use its own iframe timer
Overlapping attacks are on any stage of the game ^
which is most of them
the debuff should just be the good ol' "git gud"
It's a wildly different concept to make them work separately from each other
That's just a different fight entirely
blender should just set off a firecracker in your pc when you get hit by it
Aren't there multiple i-frame slots, specifically for this kind of purpose
completely disallowing iframe shenanigans isnt a good idea, no matter what
That may solve facetanking but it's still unfair to any other occasion of you getting hit by both unfortunately
iirc main iframes currently are:
- star veil/deific/rampart
celestialauric tracers- fabsol's vodka
- random rogue armor for 0 reason whatsoever
- statigel
is there other iframes?
there, now I called it the real name it should had been
iframes should be cut down, but blender shouldnt have a debuff to the point where iframe positioning is completely unuseable
ok but iframes will still be amazing for the rest of the exos fight. xpc is specifically talking about large attacks that also overlap frequently
iframes would also still be really good for scals bhs
my tldr and one of the main reason for the suggestion is this:
IMO if an attack is designed to kill the player, it should, no matter their build
some of the attacks basically fit this description: Scal's moons, Ares' Blender, Thanatos' Beam
so in my mind if the attack is supposed to kill the player (quickly), it should work for both tank and glass cannon regardless; 1 shot effect is of course not ideal therefore something that ignore defensive mechanics will fit but for the most part this will be very unintuitive; thus debuffs is the next thing that come in mind that still give tank build an advantage but not overly so; while still giving non-tank build a chance because the attack is not just "straight up deal 1000 damage that ignore 50% of DR you have"
cutting iframes or giving attacks separate iframe might seem good but it will lead to a lot more "I suddenly died" situation that occurs without really giving time for counterplay
of course I am not saying starveil/deific/rampart don't need nerf; but what I want to say is these iframe cuts affect the entire game while making these specific attack deal debuff damage only affects specific case where the attack is supposed to kill the player
Just realized this contradicts my previous "just use separately shared IFrames" but I'm sticking with it because it is more objectively correct
if it has enough votes itll be sent to dev yes
104?
if your suggestion involve adding new walls it probably will get enough vote
i swear the average for suggs getting in used to be like 150 stars
how did it drop so much
Only if it has a Vergil gif attached
oh you mean the power cell one? that should be next week not this week
Awaiting the inevitable shitpost that arises from this image
need a better crafted version, I don't sufficient the artistic talent for this
ok this are the recent one I can find will leave it to actually talented people to come out with the shitpost
walls will always get a bajillion votes
People like their building options
So true
Add Auric Walls
I know we don't even have Auric Brick but i really think we should have auric walls because it would be cool :)
[⭐ 500]
ive never heard of calamity builders but apparently they're out there somewhere

they dont, they just like consistency
hi
elusive entities
did someone just talk now or am i just imagining it?
consistency, such as polterghast enrage/clone kill final phase should be harder than phase 3
but what if we can have acid wood fence instead
im part of your schizophrenia

I sense a smidge of pointedness from you
my opinion is 100% unbiased towards acid wood platform
also I really like staying inside scal's moons leads to high DoT until exit
Is there something similar which already exists in a boss fight in cal or am I having dementia again
can't think of any attacks that utilize debuff damage in the way it is suggested right now, but I can think of some that should
- CV's contact damage during black hole phase
- Golem's inferno
- Deus' helix laser (if its hitbox is changed from its current "only the tip deal damage" one)
- Scal's moons, Ares' Blender, Thanatos Beam
- Old Duke's vortex
- Ares' Nuke (though applied in a different way)
icicle arrow sprite flip suggestion
I actually suggested Auric bricks once
it was because I wanted to build something Auric for my Yharon relic, used Auric ore, stood on it and got shot across my trophy room
still makes me laugh
auric bricks (ancient gold bricks painted orange probably)
very true statement
- it's also a thematics and tile consistency thing tbh
ever wanted to make idk a wulfrum lab build of some sorts and there's no wulfrum wall to combine with the tile set
hello
hi
Hi people I just posted a suggestion to #suggestions-posting , start reacting to it on #suggestions-discussion

I think the suggestion isn't terrible
bro be patient its been 30 seconds
The suspense was killing me
I have no opinion on piggies dropping bacon
Bacon is not only from pigrons, you can get it post EoC or DS from party girl en mass
a 1/50 chance from pigrontas, which cost 1 gold each.
i wouldnt say en mass.
Happiness makes it so if you sell the other drops it's like 1 silver per bacon or something very minor
It costs 1 gold to get bacon at a 2.6% chance
Plus party girl is super hard to get pre boss
cognitiveAfflatus said that yesterday
you also get like 60 silver back without selling the adds
I never said preboss, and you only need literally 1 boss, and like I said, happiness + selling the other pigronata drops makes bacon quite cheap
and yes, happiness makes the 1 gold price cheaper
you can get them en mass as raesh says
@brazen minnow good sugg
👍
however
i feel like the formating could be a bit more adecuate
the moment you are post skeletron you have infinite major food from like 5 npc shops, so half of the "hard to obtain" stuff is just not true
me when the food item progression is so fucked up
You buy burger from merchant after killing skeletron
idea idea idea or smth but make it like
also btw party girl pre boss is also technically possible
pre-boss -> t1 food items, post-skeletron t2 food items, after 3 hardmode bosses -> t3 food items
How so? Isn't max 13?
old man and travelling merchant also count
and also town pets
Pets do???
yes, the pets do

yeah they count as npcs
you can use them to have a town if you have like only a few npcs in a radius
Don't get me wrong, I dislike Calamity's food progress for a variety of reasons. But changing piggy just does not address the issue
there's a bigger issue to address that comes from another bigger issue to address
(food item progression and early game QoL)
also changing piggy requires the donors permission, which there is no mention of in the sugg
@brazen minnow you need permission from the donor to change piggy
The suggestion also doesn't address:
- bacons availability preboss, becoming essentially infinite the moment you get a party. The suggestion only focuses on piggy, and not pigronatas which are arguably worse.
- The fact that exquisitely stuffed is not hard to get, comparing it to golden delight is disingenuous as the moment you kill skeletron multiple NPC's sell exquisitely stuffed. Arguing for less/no sources of exquisitely stuffed pre skeletron would have decent grounds however, and if you want to keep this suggestion I would recommend taking it in that direction
🍕
😋
wait, what is base vanilla food progression exactly? 
seafood dinner got toned down anyway and all tier 3 buffs need to farm
except for pigronata spamming I guess
Mob farm.
there isn't one
That is vanilla progression
it's just random drops
enemies like undead miner and granite golem drop exq stuffed food items
aren't all cal food post skele...
i'd say much later
Yeah, I mention that here
i'd make exq stuffed food be like pre-plant tbh
I feel that would be a better version of this sugg that would stress the core problem
cal food
(though only vanilla one sold is from pigronatas)
but then you're stuck using medium stuffed till then
Meh, Cal nerfs stuffed in a few ways, stuffed isn't that strong to need to be pre plant. It would be better progression though rather than just ignoring food till skele/pihronata
get 50 silver for instant t2 food buff
(merchant npc requirements)
A house and 50 silver, and also the biome they like and NPCs which is so easy to get early on
you just need guide and surface biome to get merchant happy?
maybe 🤷
byeah it's so easy to get t2 food buff early on
btw why are food buffs a concern again
I miss contexts
They aren't tbh, Calamity nerfs them to be good, but nothing breaking
Damn, how could you say that about my 2% more damage from profaned rage
ok maybe a nice progression for food items could be like
raesh im glassius cannonius i know exactly how to minmax with shit but 2% increases post provi is not useful
start of the game up to evil 2 you get well fed, evil 2 up to wof you get t2 food buff
(I know it's not impactful, that's the joke)
from wof up to end of the game you get exq stuffed
it depends on context but it can be impactful
its just not impactful enough to justify its existence 
Hear me out. There are 3 tiers of the game, pre-HM, HM, and post ML. There are also 3 tiers of food.

dear God

it would tack on the issue of getting insta t2 buff early game
theres just so much shit in hardmode
talking about early game we cannot skip the part about base speed changes
(bad generalization) i'd say people would like getting t2/t3 as early as they want to progress the slugishness of what vanilla early game is
unrelated but like, once terra weapons die and/or get rethemed should they move terra blade to like, post-golem?
having true excal/true night's on the tier before makes the true components feel like stepping stones more than weapons
They are decent on plant, I don't see a major issue with them
I also don't see an issue with it being post golem though, so idk
both certainly aren't bad on plant but not the greatest picks by any means
terra blade being post-golem doesnt seem too out of place as well
It would inevitably make people mad, but so does everything Calamity does
"why can't I craft zenith" incident #167161
cal gets flamed when it changes the slightest of vanilla things
early hardmode rework was crazy
(insert the "when the video game modification modifies the video game" gif here)
except base speed changes apparently because i think the general public liked that
mainly because it was for early-game and early game in vanilla is just slow as a slug
Thought it was more of a mod comparability thing
Same with the hardmode ore rework thing
yeah i personally don't like it tbh
yeah it's just stat boosts meant for early game
main argument for me atleast for disliking it it's because cal alredy adds enough stuff aside base speed changes to speed up early game
and vanilla in ways such as sunflowers and surface chests
@brazen minnow did you contact Littlepiggy about this suggestion to change their Dedicated Content?
because you will need permission to make this kind of suggestion
pretty sure they left now and they didnt answer when i asked
I mean cal buffing base movement speed fucked with literally every mobility accessory
You don't get a significant boost in horizontal speed with wings unless you basically dedicate a part of your build to it
And by a part I mean most
There is a reason quick is completely useless and that is apart of the reason
28% MS from quick gives like maybe 5mph to tarragon+ wings
cal buffing base movement just made the counteraction of making the mod not feel like a boss rush
Aka: Not enough to even notice most of the time
Not really
Buffing Ms was a good idea just in general because frankly terraria early game is super fucking slow
that's one of the issues
I love the base stat increases because it makes it nicer to do a lot of things just what exploration or excavation
you could circumvent with improving with what we have
I am one of those insane people who flattens his world in prehardmode without cheatsheet and also enjoys building giant ass fucking arena's that look pretty
early game bag item giving 2 swiftness potions and 4 potions for exploring
Yeah it's for exploration
Do you know what it doesn't give?
Anything for combat or bosses
main planetoid giving more than enough seeds for buff potions
That's kinda the point because the herb system with plants and stuff is kinda ass
vanilla chests, pots and even sunflowers have stuff that increases movement
randomly, ofc
chests can include potions such as swiftness and ironskin
same with pots
A vanilla
Feature
How does that contribute to cal making this a boss rush
You are contradicting yourself
the need to make a base speed change unecessarilly because the game feels sluggish
I mean
It does
I literally cannot go back to vanilla
Or other mods
Because the early game speed and all is just too slow
personally i prefer the early game speed
the game feels sluggish (in Vanilla), yes, but the point I'm making here is that there is more than enough speed (from both Cal and Vanilla) to make the game not feel sluggish
The calamity base stats buff in general makes early game less of a sloggy chore and let's you actually spend more time exploring than backtracking since you aren't going back to places at snail speed
Hermes Boots recipe,
which is why I really like how it and a few others stuff are toggles
It actively helps with trying to explore everything, finding all the new cal biomes and structures and all, and makes building easier so even builders get to have something that makes their life easier
it literally lets the player decide if they wanna have it nicer or they really like that feeling of suffering at the hands of enemies that just doesn't appear after the literal beginning of the game
no seriously, early hardmode doesn't feel hard, anymore
i missed those times
Like, I don't think you are taking this from an actual gameplay standpoint of cal trying to fix terraria early game from being boring and slow. Increasing base stats enough so that exploration isn't bad but not so much to where you are supposed to take on bosses with it or that most of it isn't even combat oriented is one of the best QOL things
in fact, why do enemies generally feel like they only are hard in Acid Rain and the beginning of the game
some nerfs to them are nice


