#suggestions-discussion

1 messages · Page 211 of 1

bright crag
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So nah

sleek turret
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i agree with atlas

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sadly never happening because of what stip said

flint notch
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A swamp type biome would work well as another mod I think

worldly sparrow
#

yeah actually

bright crag
#

I do find the biome concept slightly appealing
It sounds quite new in a good way
Fresh, if you will

#

Yeah, it'd work well as another mod

sleek turret
#

shimmer biome 2 or smth but slightly bigger

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@lucid marsh awesome baller sugg (again)

wintry gale
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Sis detected XD

brazen minnow
#

Yay, my astral biome mimic suggestion is now ahead of glassius cannonius's move perennial to titanium crates suggestion in terms of votes. If this advertising, I apologize, but I'm just saying I'm happy my suggestion surpassed the one next to it and now has a good chance of making it to the dev server.

sleek turret
#

i don't agree with this sugg tbh

flint notch
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@potent pilot that’s a specific item suggestion, which aren’t allowed, you should read the doc in the pins first

small timber
sleek turret
#

biome blade alredy has it's own uniqueness and applying it to every class just removes that uniqueness

small timber
#

but yeah the normal ocean side currently is underutilized, but it is only able to expand downward and the sea king's old castle is kind of supposed to be the desert so can't really put that at the normal ocean

(that and also it will be abyss v2.0 fresh water edition™️)

#

if you give every class a biome blade it basically just turn it into terrablade

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overused concept applicable to all classes without really any uniqueness

sleek turret
#

that's what I said?

small timber
#

and also just wouldn't really work because a lot of biome blade is based on melee feature (eg: like whip, bounce movement etc)
if you make a different class "biome blade" it will just be "shoot different projectile 12345"

sleek turret
brazen minnow
#

Magic weapons calling down elementsl attacks from the chi of the biome?

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Rogue weapons that split into biome themed shards

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I got ideas for this too

sleek turret
#

plays mage
no self spell casting/buffing yourself
stops playing mage

small timber
#

that is still no difference from "shooting different projectile 12345"

#

melee biome blade mode works in that each are distinctively different mode, and a lot of them are based on melee concept/range manipulation that leads to vastly different playstyle for each mode (for the most part), that basically only melee weapon can do

try to apply that to like, idk biome gun

frail mantle
#

if plantation dies to take out the other modded terra items with it i'll consider it a worthy sacrifice

cobalt pewter
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this is terra / zenith x all over again

small timber
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the ULTIMATE combination of sword, the FINAL weapon to represent the ENTIRETY OF MELEE CLASS:

projectile sword that shoots a bunch of sword in a boomerang pattern

frail mantle
#

hey at least they didn't make it a normal swing that fired out all the other swords

small timber
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time for vanilla 1.5 soon™️ zenith gun to not even use ammo
instead it just shoots a bunch of bows that magically fire at enemy like summons

wintry gale
cobalt pewter
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low-key I can only think of rogue doing anything remotely close to AotC line because there's precedent with movement through final dawn

but even then it's really unneeded

small timber
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zenith rogue is just a slick cane that deals 20x the damage it is supposed to be on tier and takes 20x as long to charge stealth
and then zenith summon is a just a mage staff that shoots automatic homing birds that have infinite homing range
and then zenith mage is just last prism but rainbow colour, upgraded by combining last prism with 100 different other mage weapon

ripe owl
#

Ah if only a suggestion could be accepted because "It'd be cool"

sleek turret
#

awesome suggestion

small timber
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@violet torrent I am not sure about this but you might need the donor's permission for this suggestion because it is a donor item

because there is a high chance this item is intended to be obtainable in hardcore only, and since journey not having hardcore means this item not being obtaniable in journey is intended

sleek turret
#

however, you might have to talk with Terry because it's a dedicated item

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not donor item

small timber
sleek turret
#

you can talk to them directly in fargo's mods server there

sleek turret
#

or maybe just dms or smth idk find a way to contact them

violet torrent
#

Do you know what their discord is?

small timber
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actually a suggestion like this had gone through before, but I forgot why (it just doesn't get enough vote)

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but yeah

sleek turret
violet torrent
#

Yeah, I’m a dedicated journey person kinda

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I wanted to do 100% but jungle rose was garbage in base game

royal tapir
#

Since it's about dedicated content, I'll flag it for now
If you get permission, just ask a mod to remove it

violet torrent
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I got permission

small timber
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ye, I think terry actually said he dont mind before (there was a suggestion before that is exactly like this), but yeah this is just the downside of dedicated items since you cant really be sure until asked

violet torrent
#

Yeah, well, all I can do really is hope I guess lmao

royal tapir
ripe owl
#

@zenith hazel hiiiiiiiiiiiiiiiii

zenith hazel
#

?

ripe owl
#

Sorry

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😭

royal tapir
#

Minor moderator trolling

ripe owl
#

False alarm

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Anyway hi how are you

ashen warren
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true point but doesn't it seem like there's been more of these recently

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or is it just me

sleek turret
#

it's both tbh

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it's easy to get fed up and cope on things if you tend to take it personally and act that everything must be your way of things,

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one thing i recommend is coping outside of the internet and writing your thoughts on something that doesn't hurt people like a journal or a paper

ashen warren
#

true

umbral gazelle
#

what

ripe owl
#

Truly the suggestion of all time

stable kiln
#

i have absolutely no idea what this means

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true i guess?

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i'll just flag it becuase it literally makes 0 sense

sand marlin
#

Doesn't it already use something like that

drowsy plank
#

ill be honest compressing the images would be something that is more tmod dependant anyway

sand marlin
#

Also if you didn't understand it's probably an optimization like that one tp, Optimizerraria or whatever byeah you're probably right

tired haven
#

i have only 2 questions:

  1. how do you size optimize pixel art
  2. how big is a performance impact of images in terraria wires
sand marlin
#

Every cell in my body accepts this option to tone down sulph sea lag

craggy mica
#

rouge slash rework:
you need to hold it in order for it to do anything, and it creates an aura similar to a plasma ball, and when enemies enter the aura, they are struck by lightning coming from the spell book

cobalt pewter
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why can't they just

idk

fuckin optimize the biomes instead

drowsy plank
#

this seems like reversion

cobalt pewter
#

that too

fervent orbit
#

because at a certain point you cant optimise it further?

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like wat

cobalt pewter
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honest to god since I took off boss checklist, the only times I'd lag are on endgame bosses by now

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which have terrible optimization, but biomes aren't much of a problem

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so either you have something critically wrong on your laptop or you have something from pre 2005

wide river
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Or you have Chrome open (which could sometimes be considered something critically wrong tbf)

cobalt pewter
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I know the water biomes have lag issues but it's something unrelated to what the sugg is talking about (the water-generating walls)

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honestly I'd love it if something can be done about those instead

wide river
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I've heard whisperings of the Sunken Sea getting a border or barrier around it to minimize water spilling in the Sunken Sea overhaul, so that could potentially fix part of the issue

fervent orbit
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theres alr a sugg about that iirc

glass arch
#

yes

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i dont have any lag issues with any of those biomes and i have a regular ass laptop

drowsy plank
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@errant inlet if you want a setting that makes the biomes run better, reverting them to their previous forms is not going to help, if you want to suggest something to turn off any special effects the biomes might have, that might be better, but all the biome updates really did was change some pixel art, they'd still be running just as bad regardless of what sprites are being used so

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idk how to really help u with that

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like idk why u think that is the problem here there is clearly something more going on

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cause i have a feeling it is prolly another mod fucking with cal

fervent orbit
glass arch
cobalt pewter
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I've spent the last year with this mf trying to optimize as much as i could for playing calamity

glass arch
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yeah theres a buncha optimization mods out there

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for example lights and shadows

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because it makes the lighting engine not ass

fervent orbit
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this makes me realise how lights and shadows doesnt really advertise as an optimisation mod even though it does do that

random talon
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wait, you're telling me Lights and Shadows makes the lighting easier to optimize?!

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my brother needs to know this!

glass arch
fervent orbit
#

yes

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god i love making my game with only cpu and ram in mind and literally nothing else

novel belfry
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is there like a resource pack/mod that makes the night sky look cool as hell

glass arch
#

lights and shadows

golden sonnet
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Better night sky was a thing in 1.3

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Idk if it still is

novel belfry
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i know that was a thing in 1.3 tmodloader that did that, but im not sure if there's another in current tmodloader

errant inlet
drowsy plank
#

im pretty sure sunken was already pretty glowy

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is all im saying

errant inlet
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It wasnt THIS glowy
It got a lot more glow aside from natural light

random talon
#

Solution: ask for a config to control which biomes have the glowiness

atomic rain
#

Why summoner can get radiation drone before defeating desert scourge?

random talon
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bc you deserve it after going all the way to the sulphur sea

atomic rain
#

But in combination with medalion from fishing in sulphur it make fight with desert scourge short and easy.

drowsy plank
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simply balance it to not do that

errant wren
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or just keep it like that because yeah 👍

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back to lurking again

atomic rain
deft yew
golden tulip
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wait is that even better?

flint notch
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@craggy mica specific item suggestion, please read the doc in the pins

hollow ridge
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@craggy mica do read the downs doc

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Donts

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This prolly comes under the sis?

flint notch
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Eeee double ping boohoo

hollow ridge
#

Doesn't matter

craggy mica
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alr

flint notch
#

Yeah

hollow ridge
#

Feedback is to be expected

flint notch
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Yeah I just feel kinda bad, should’ve let you do your thing

cold cosmos
#

Suggestions really need to be regulated more

coral carbon
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thats what these channels are for HDfailure

cold cosmos
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Make it a form or something to prevent all the don'ts from going unread

wide river
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That'd be gatekeeping for the sake of gatekeeping

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The entire point of suggestions-posting is to be a filter channel

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People that have read the rules will have their suggestions get through, and people that didn't will not
Simple as

novel belfry
#

and it works well enough

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plus we had a bit of a toxicity problem that culminated in a pinned post

sand marlin
wintry gale
wide river
#

That will be for voting to decide

wintry gale
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exactly

sleek turret
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wait

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didn't the last sugg in voting have more votes than now?

wide river
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Yeah it's just a routine Discord stinky moment

sleek turret
#

my discord shows me that the sugg has 4 votes

wide river
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They'll come back shortly

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Say in like... a few hours

crude geode
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I love pisscord!!! I love random glitches from years ago that still haven’t been fixed!!!

wide river
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Instead of fixing this they will add new features that no one asked for and everyone hates

crude geode
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Reply pings

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:)

sleek turret
half imp
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fun fact, that's literally why I made anarchy that way

glass arch
#

i was guessing that

hollow shell
#

doze jumpscare

north oracle
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Rover too

hollow shell
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(Doze has been gone for 5 months)

wintry gale
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or whats doze

north oracle
worldly sparrow
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no way doze???

glass arch
half imp
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(logged in to save my account)

random talon
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so many ❗s in just a couple days...

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no wait, just one day

deft yew
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It’s a shame, I kinda like that idea with no further context tbh

left sparrow
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Props to the devs for adding a parry accessory into the game finally, I hope my suggestion from ages ago inspired that to some degree lol

drowsy plank
left sparrow
#

Das the one :D

ruby plover
#

To go off of that visual rework lagginess, it’s specifically the water effects. I remember when I was testing inf AEW and AS, the waters there made stuff chug a bit as soon as it got onscreen/covered the screen

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As much as it’s not really a suggestion thing, it’s the water in particular that does it

drowsy plank
#

...

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huh

left hawk
ruby plover
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A config for specifically the water effects would make it a more valid sugg, but making it more baseline performant would be option one

left sparrow
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Which is an awesome rework btw

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On paper it should really help true melee in endgame

hollow shell
#

oh huh

sleek turret
#

this sugg is good

left sparrow
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Which one?

sleek turret
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most recent

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another option would be just doing the chlorophyte extractinator treatment

hollow shell
#

Ok I hadn't seen the Blazing Core rework until now
Seems good seems cool

left sparrow
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I love it, I'll be using that in my next melee playthrough

sleek turret
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i feel that would be more adecuate since Demonite Ore and Bars convert to Crimtane Ore and Bars and viceversa

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and also shadow scales and tissue samples

hollow shell
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I am kinda glad it took the Elysian Guard off of Elysian Aegis, even if in a heavily modified form
So that it encourages other accs to be used than the Ankh line

left sparrow
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It's just cool

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And y'know, the old blazing sun thing wasn't great so it's a win win

wide river
hollow shell
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Yeah the prior Blazing Core was quite unremarkable

left sparrow
#

overall, the accessory changes this update were awesome

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I love all of them

sleek turret
short wyvern
north oracle
lucid marsh
#

Thoughts on my two recent suggestions?

sleek turret
#

they're pretty good

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i like the beetle juice removal one

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and also the gelatin crystal one

flint notch
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That channel is for suggestions for the mod itself

fathom cedar
#

Sorry

grave zincBOT
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@lucid marsh - Your suggestion has received an updated status!

[Replace Beetle Juice with Red/Cyan/Violet Husk]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

distant gyro
#

replaced with something else but it's replaced

brazen minnow
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Does anyone want to tell me their top 5 suggestions of the past week?

lucid marsh
#

Interesting, good to know

grim tusk
#

Blazing core rework also allows you to slow down falling a lot

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Like Fox Shines

fervent orbit
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@ashen warren infernum isnt calamity

umbral gazelle
ashen warren
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It doesnt have a discord tho so where hsould i complain

golden sonnet
deft yew
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It’s about multiplayer

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The solution is to leave it the heck alone therefore

whole tundra
#

Pinged you twice in 1 message just to show off how terrible your suggestion is

sleek turret
#

i love being aggresive towards random people on the internet for absolutely no reason /s

sleek turret
#

yeah it's just being a dick

golden sonnet
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^ it's unnecessary and the issue was already addressed by others

fervent orbit
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1 of multiple

marble moat
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i mean it's not absolutely no reason

sleek turret
#

but it's still bad attitude

marble moat
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just not a very justifiable one

sleek turret
#

you can't really justify bad attitude

#
  • i've seen this person before answer to other people and they have the tendency to talk aggresively or answer in a bad manner
drowsy plank
#

furthermore, we're not infernum, it isn't our responsibility to fix it, and this is also assuming a perspective where even VANILLA multiplayer isn't super buggy
and while multiplayer has known bugs; there is a non-zero chance that you are probably mixing infernum with other mods which are exacerbating the situation

sand marlin
#

What was it exactly

fervent orbit
#

inf mp

sleek turret
#

asking to fix infernum multiplayer bugs

sand marlin
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Generalized?

sleek turret
#

quite aggressive since they put 'fucking' before the complaint

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yeah just general I think

sand marlin
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Yeah no that wouldn't pass even as a request sorry

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If Inf mp bugs were fixed as easily as that it would've been done

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Gonna be a little rant but if you really wanted the bugs to be gone you would be very cooperative in addon forum and so far a lot of people never post logs HDfailure

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(Nor do they read

livid coral
worldly sparrow
#

glad the etiquette is being somewhat enforced

sly plank
#

what etiquette
you mean rules?

worldly sparrow
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. this one

sly plank
#

oh

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awesome

livid coral
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Yeah as long as I see it I’m enforcing it. Not that the other guy is in trouble (they are for a different reason though lol)

errant inlet
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The next update should be an update solely focusing on optimizing the mod as much as possible

hollow ridge
#

Let's get this guy on the dev team

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He'll scope it in for us all

errant inlet
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No i mean no adding any new features

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PURELY focusing on optimizing really laggy bosses like deus or devourer

bright crag
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(It's not like we haven't tried)

golden tulip
#

calamity rainbox 6 health update

left hawk
# errant inlet No i mean no adding any new features

I mean I feel like different members of the dev team are probably specialized in different things so completely abandoning everything else might just result in the optimization happening at the same rate and half the dev team sitting around doing nothing lol

drowsy plank
#

pretty much yeah

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the artists aren't gonna be able to help much

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also it's just

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stupid

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like there's no reason to halt all other content just because some low end PCs lag a lot sometimes

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that's always gonna happen

golden tulip
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(my pc lags too and i have a rtx 2070 but i agree)

livid coral
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Andrew spent ages already trying to optimize to deal with lag issues and somehow it’s still not enough

#

Terraria moment

golden tulip
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at some point its ok to blame the old engine clueless

worldly sparrow
#

today is truly a sugg dry spell

sleek turret
#

no thoughts, head empty

drowsy plank
#

frankly id rather no suggs than more meme ones

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did you know you can get every part of ankh shield pre-Hardmode in GFB except The Plan's components

wide river
#

Funny

drowsy plank
#

the worst part is you could get all of them if Wraiths just dropped fast clocks

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i think the main issue is you could do this in normal runs too since green jellyfish drop Megaphones, and with shimmer you can literally get all of the parts except those of The Plan

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it's just more consistent in GFB

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since you dont need to abuse dungeon hoiks or farm enemies as much

golden sonnet
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you can't shimer megaphone iirc, as calamity removed shimmering QoL recipes

drowsy plank
#

yes that is a good thing

golden sonnet
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agreed

drowsy plank
#

you want nazar not its components

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tho this is all pre-Boss, you could still do it post-Skele a bit more easily

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as in, you shimmer Megaphone into Nazar for pre-Boss ankh

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if you could break altars pre-HM you could still do it that way too

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as in, with HVC since that is the only Hardmode hammer you can get pre-HM via GFB light discs

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sadly any of the ways to do this are not actually very good sugg materials

wide river
drowsy plank
#

tho reverting statue farm nerfs could be considered considering cal drops from statues are still standard rates and not reduced

drowsy plank
lucid marsh
#

IIRC

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you can get every ankh component except the trifold map and fast clock pre boss

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er, prehardmode

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no GFB required

drowsy plank
#

cobalt shield ?? XD

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yeah gfb just makes it a lot easier

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and i already said

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the Wraith drops

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which are fast clock

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and that shimmers into trifold

ruby plover
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If that’s what you meant by breaking altars

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Corruption and crimson altars

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Stop deleting the context to my clarifications wires

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Yes, I know that

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Calamity altars, I.e altars while cal is enabled

wide river
#

This feels half like a suggestion and half like a PSA

umbral gazelle
#

i haave no idea what and how to optimize

wide river
#

Also, this point here:

Apart from improving FPS, this optimization would also address the issue of Calamity Mod consuming a considerable amount of RAM when combined with other content mods.
Calamity isn't meant to be paired with other content mods

umbral gazelle
#

since boss and projectile use spritesheet they cant be changed

wide river
#

Maybe a couple addons but never content mods

ruby plover
#

Also the fact it was exclaimed before and then culled anyway

ruby plover
umbral gazelle
#

theres already a particle limit config too

wide river
umbral gazelle
#

maybe we should let them know?

#

english please

manic oracle
#

Thank you very much, I had not realized the error, sorry for the inconvenience for wasting your time.

umbral gazelle
#

its ok

#

🐱👍

brazen minnow
#

{Insert advertising for my suggestion here}

north oracle
#

me when

drowsy plank
#

can you like

#

not

#

please

#

thanks

brazen minnow
#

Ok
Just asking though, does it say not to in the rules?

glass arch
#

yes

brazen minnow
#

Ok I won't advertise then

marble moat
#

does this count as a donator sugg

wide river
#

The stuff about making Piggies spawn at a different point would fall under that yes

#

I don't see why Bacon needs to be nerfed only in pre-Hardmode though

glass arch
#

i dont see why it needs to be nerfed at all

wide river
#

If the issue is Bacon is too easy to obtain, then nerfing it isn't a solution

ruby plover
#

Oh damn we got scaling bacon 💀

glass arch
#

so true

ruby plover
#

I think if it needs to be rarer, just lowering the drop rate or sumin. But you get it in such low quantities

marble moat
#

give piggy 200000 hp

left hawk
ruby plover
#

Piggies are hardly common

wide river
glass arch
wide river
#

@brazen minnow Why should Bacon be nerfed if your suggestion's intention is to make it harder to obtain?

north oracle
#

they become super common after using a zerg near a town
Still not common enough to be a reliable way to get tons tho

glass arch
ruby plover
#

You can get bacon from pigronatas

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Available from party girl during parties

glass arch
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and its not like money is hard to get in cal

brazen minnow
#

Ok then I'll just delete my suggestion then

wintry gale
brazen minnow
hollow shell
#

Aw wait what why delete that

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That was a valid sugg

#

Piggies do contribute to a food "creep" issue in Calamity

glass arch
#

yeah they are a bit of an issue

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though they're much less of an issue than some other things (npcs selling food when happy

hollow shell
#

Bacon is meant to drop only from Pigrons which are an uncommon Hardmode enemy that spawns in a specific biome (Corrupted or Hallowed Underground Snow)
hence why it grants Exquisitely Stuffed

but Calamity just... makes it available from the very start of the game

brazen minnow
#

Oh
I didn't know some people wanted it to stay
Maybe I'll repost it tomorrow if someone doesn't beat me to it

glass arch
#

nobody said to delete it

brazen minnow
#

Thanks for the actual support towards my deleted suggestion though

#

Ok I can repost it tomorrow

hollow shell
hollow shell
glass arch
#

(i have never used pigronatas i just know they exist)

hollow shell
#

technically it's "5/192 (2.6%)"

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More like 1/40 actually

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rounded too hard

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and yeah also Party Girl is way later than... literally the beginning of the game

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too

ruby plover
hollow shell
#

I assume it wasn't by direct choice and it's rather the result of some interacting probabilities

glass arch
oblique geyser
#

@ruby plover what are you doing here 😭

ruby plover
#

What are YOU doing here

umbral gazelle
frosty trellis
#

No terraria taught us that we AREN'T insane because we expected different results AND GOT DIFFERENT RESULTS

Ignore the fact it was possibly years later

tired haven
#

the tier at which you get party girl access (usually around post-evil) is the bigger deterrent HDfailure

tough ledge
bright crag
ruby plover
#

Just one small part of that creep anyway

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Also who even sells them

#

Much more fun to box them in then go ham

drowsy plank
#

im gonna be honest unless it's giving the testers hell or something i prefer exq stuff being easy to obtain as to opposed to vanilla where you can only get it off items which are stupid difficult to get

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i do think cal goes about it a bit wrong with what items give what buffs, and how early you can get them, but i support the idea

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cause rarity =/= strength yadda yadda

lucid marsh
#

I usually just buy a hundred hot dogs from the merchant as soon as they're unlocked

drowsy plank
#

i just think they should decide what tier bosses should be fought with what tier food buff and work off that instead tho

#

i thought coffee was more efficient?

sand marlin
#

Since cal gives more availability to rare items it can't balance those out by rarity strength formula

lucid marsh
#

Hot dogs are major buff, coffee isn't

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Coffee is medium buff

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Right?

sand marlin
#

Yes

drowsy plank
#

huh aight

#

cal should shrimply implement a full cooking system clueless

lucid marsh
#

Hamburgers are the same price and buff as hot dogs but less duration

ruby plover
#

Cal making npcs sell food isn’t quite the right way to go about it methinks

#

While I can’t think of a good way per se

lucid marsh
#

Foods should have more functions than just the generic food buffs

ruby plover
#

I know that’s not it

drowsy plank
#

ill be honest; still better than making random enemies drop it 💀

sand marlin
#

I think vanilla's way works because they are rare and take effort to obtain, they are just as powerful as they deserve to be

drowsy plank
#

npcs selling it would be fine if they were just a bit more careful about tiering things appropriately

lucid marsh
#

It's fine as is though

ruby plover
#

Well it’s certainly more boring than making enemies drop it

#

Though it does encounter the problem of mobbing in cal never existing at any point in the game

sand marlin
lucid marsh
#

Although careful with balance, maybe things should be balanced assuming you have no food buff

#

Idk

#

Maybe not

sand marlin
#

Fruits drop from trees

#

Very common

#

Would make no sense to not have food buff even pre boss

lucid marsh
#

If you make it too rare, it's a pain, if you make it too common, it's boring

#

Better to make them alternative ways to craft each potion, perhaps?

sand marlin
#

I find exq stuffed 100% worth the pain

#

There shouldn't be complaints just because they are hard to obtain if they are worth it

#

Making it easier to access depends on you and how you handle your grinding

ruby plover
#

Modded players are used to overbearing QoL at this point

sand marlin
#

Which should be EXTERNAL because why do QoL mods exist then

ruby plover
#

Yeahuh

drowsy plank
#

as someone who used a hardmode mob farm in GFB; enemies should not have to be farmed to get a potion effect. i do not give a fuck how much more unique it is; i was pulling my hair out at waiting like 30 minutes leaving my PC idle just to get more food items just to go die to GFB Duke again. i remember a bajillion years ago i heard death was balanced around actually having buffs, and considering how strong exq stuff is id prefer if it was easier to get than harder

ruby plover
#

Not gonna lie, trees almost always dropping fruit is not something I could call QoL though 😭 actively worsens the quality of my life

drowsy plank
#

plus you have to consider that cal did kinda nerf them across the board

sand marlin
drowsy plank
#

yes which is why they should be progression locked

#

being able to get it at all pre-Boss seems dumb as fuck whether you buy it or get it from farming skeletons or something

#

exq stuff feels like hardmode if not late hardmode in terms of strength and it should be adjusted to be as such

sand marlin
#

No offense but progression locking something like that which is based on rarity just scraps the entire rarity strength formula and makes the item into something else entirely which is not good when you already have a proper formula for it

wind rune
#

Your stomach gets expanded in different points of progression

drowsy plank
#

i
yes scrapping the rarity strength thing is good

wind rune
ruby plover
#

Making it progression locked is good for pure balance

#

However consider this

#

It throws the whole food thing away and makes it bland as hell

sand marlin
#

Making everything in your mod based off of balance is not good

#

Less interesting and fun to work with

ruby plover
#

There are smarter ways to implement systems apart from purely a balance standpoint

sand marlin
#

Rarity strength formula in this way is a good thing

ruby plover
#

The food system in vanilla is bad if you want to get yourself a consistent and infinite source of exq

#

The middle version is easy to get a lot of

#

Not like it’s super worse

drowsy plank
#

the food thing is bland no matter what way you slice it it's just 18 versions of the same item and the best ones aren't even obtained in the most unique ways; they're mob drops. i think every current implementation of it is ass rn and i do not have a solution for an actually good one, so id rather it just be balanced yeah

wind rune
#

I know that is a bad idea, but I wish the hunger system was implemented into the game not as a part of a seed, but as a base mechanic

ruby plover
#

Either that or unchanged

wind rune
#

Because that would give the food system a solid reason to exist

drowsy plank
#

hunger would require something more fundemental a la minecraft, in constant and gfb it's really nothing more than an annoyance which most players simply kill themselves to avoid having to deal with

ruby plover
#

Progression locking food is what id like from any of the stuff you’ve suggested though

wind rune
#

Other than, well, being an all around buff source

ruby plover
#

Like, it’s better than now

#

And if the old system is off the table, yeah

ruby plover
#

Wait no

#

No, no hunger

wind rune
#

That would be a lot of work, I do understand that

drowsy plank
#

all im saying is; cool idea, it's not happening, and certainly not by calamity's hands

ruby plover
#

Not in terms of work, but how it exists in the DST seed is already like uuurtrgggggg

drowsy plank
#

same way cal can't fix fishing and farming

ruby plover
#

Not gonna lie

#

You can

#

Very can, and I’ve seen single random mods handle things like fishing in about a day

sand marlin
#

Do tell

drowsy plank
#

even red wants to put that off to the sequel, which is sad, but whatever man, he'd prolly make you need poop blocks to do it efficently anyway if he did it XD

ruby plover
sand marlin
ruby plover
#

Not the fish sex one

#

The other one

drowsy plank
#

i mean ive seen someone already do a stardew style minigame implementation, so i know it's possible, but i think cal has just decided it's not their rodeo so whatever ig

ruby plover
#

That’s the one I was talking about, yeah

drowsy plank
#

"fish sex" 💀

ruby plover
#

Can be expanded upon to be an actual feature but it’s a great start

#

And a quick one too

sand marlin
#

Minigames can be very hit or miss

#

If you don't like it you will hate fishing entirely

drowsy plank
#

can i use this mod as an argument that it wouldnt be hard to make a suggestion for calamity to overhaul fishing? clueless

#

so

#

nothing changes

ruby plover
#

I think also the fishing quest system can have more to it than just straight guaranteed drop list

#

Which is what it (aforementioned mod) delves into as well

#

If I recall

drowsy plank
#

ill have to check it out sometime if anyone has a link to it

ruby plover
#

Me as well because I feel like I’m spreading misinformation but I saw CLIPS and I know it’s real

ruby plover
#

Surely has got fishing in the name

#

Worst part of saying you’re gonna check something on tmod is that you are implying you want to open tmod

drowsy plank
#

i was playing it earlier today lmao

ruby plover
#

I can’t open it I’m too busy doing nothing

drowsy plank
bright crag
#

Oh, some devs definitely wanna improve how fishing works
Make it more engaging

#

But yeah
Hunger is not happening

sly plank
#

hunger worst terraria mechanic fr

#

anyways

worldly sparrow
#

only behind the stat changes

small timber
#

hunger is also laughable easy to solve unless you make it excessively annoying and hard to maintain

#

like
"eat different food to maintain hunger bar and each food last between 2-3 minutes only"

errant inlet
#

I think that golem as a whole needs a ton of rebalancing

#

He's literally harder than all post golem hosses

#

Bosses

#

Especially with the inferno fireballs

#

They're such a fucking nuisance

sly plank
#

but yeah inferno fireballs are annoying

pure whale
#

are you stuck in malice

regal willow
#

golem gave me a hard time too

#

skill issue people are the most oppressed fr

small timber
#

you should had just used the ultimate golem skill solution

#

🌊 🫧 🚰

regal willow
deft yew
#

Unironically Rev+ Golem is very annoying

ripe owl
#

Atlantis?

regal willow
#

ocean bubble potable water

ripe owl
#

True

glass arch
ripe owl
#

Boring

regal willow
#

I used bubble blocks with honey instead of platforms, maybe it is like that idk

ripe owl
#

The Atlantis is a superior option

glass arch
#

why not just

#

atlantis in the water arena

regal willow
#

taps head

ripe owl
#

Atlantis is always the answer

royal tapir
#

True

ripe owl
#

Cough cough cit you should be paying me for advertisement cough cough

regal willow
#

busted

royal tapir
#

5 dollar

ripe owl
#

Good enough

#

(i am a poor uni student that needs both moral and financial help)

small timber
#

Water arena on Golem:

  1. Slow down Golem's contact damage (including fist, jumps, I am unsure for head movement)
  2. Slow down fireballs
  3. Additional defense from Asgard's Valor, Aquatic Emblem, Leviathan Ambergis literally make Golem deal 1 damage

water arena literally turn FTW Golem to expert mode Golem
it is hilarious how good water arena is for Golem specifically

ripe owl
#

I trust you, stats guy

regal willow
errant inlet
#

Master death golem is fucking burtal

#

I just used an invincibility machine to kill him because he was literally 5 tears of gear above me

#

Even tho i used the strongest shit avaliable to me at the moment

errant inlet
#

Also i dont think that having to flood the entire temple arena with water and make yourself the second coming of aquaman just to beat a boss is good game design

small timber
#

I dont want to be that guy but the other solution is literally just beat Golem
the boss is just not really extremely hard, it is annoying but that is the extend of it

#

you wanted a different solution then it is aquaman which is excessively more effective than "just beat Golem"

errant inlet
#

A boss should be beatable with on tier gear not dumb fucking gimmicks

errant inlet
#

Hes UNBALANCED

#

Scal and exos are very hard respectively but they're fun

#

Golem just throws all the fun out the window with any standard option not being viable at all

ruby plover
#

You are having a rather singular experience methinks
Not being able to beat a boss =/= it is unbalanced, unbeatable, and requires cheese

small timber
#

Golem is definitely not on my mind when talking about "unbalanced boss in hardmode" yeah

ruby plover
#

That’s about the extent I will contribute. Cal golem is really not perfect, but he’s fully beatable with any normal method

small timber
#

the one that usually comes to my mind (Death Mode) for hardmode bosses are:

"Unbalanced"
PBG's vertical charges (fixed in soon™️)
Deus god forbid if you accidentally put both worm below 50% HP
Destroyer (LMAO)

"Too easy"
Brimstone Elemental
QS (though the boss is not really intended to be hard)
Leviathan (the strange decision of making Leviathan go first leading to bursting it immediately while Anahita stay in the easier higher HP phase)

#

Golem is 100% not on the list unless the game generate an ultra scuffed arena (aka: basically half the arena) which only happens in FTW (or a seeded world)

ruby plover
#

Good old destroyer

#

Yeah FTW golem is a whole other beast

#

Can just be disregarded

cobalt pewter
#

honestly I feel like the two Deus sharing a healthbar should be a rev thing

small timber
#

it is strange it don't have shared hp bar yes

cobalt pewter
#

it's a really weird design with the splitting atm

small timber
#

I posted a suggestion on reworking deus hp bar but I think we need plastic walls added to the game instead

cobalt pewter
#

for rev, you only need one kill for some reason but you can fuck up if you brought both to under 50%

sand marlin
errant inlet
#

Why is every other boss actually fun even in master death then

small timber
#

with the amount of the new defense stuff added to the game master mode is about "you take damage mode" now

#

assuming they don't nerf them (yet)

sand marlin
#

But if you actually looked over them then you would realize master mode just makes them worse

#

You can have more fun without master mode

errant inlet
#

I actually have had way more fun in master than in expert

errant inlet
sand marlin
#

Welp, then I shouldn't make presumptions about your standards

errant inlet
#

Its okay

sand marlin
#

Regardless, do come to realization that master mode is literally stat bloat and nothing else

errant inlet
#

All im saying is that golem is one unbalanced rock

cobalt pewter
errant inlet
sand marlin
#

So basing your argument about golem being unbalanced while using an unintended stat bloat difficulty is not good

#

Pretty much invalidates your point

errant inlet
ruby plover
#

All of that is still in master

sly plank
#

"[boss] is unbalanced"
gfb legendary death mode

#

🔥

ruby plover
#

Which isn’t really the intended experience

sand marlin
errant inlet
sly plank
#

spare your sanity

errant inlet
#

Ive already beaten master gfb with 3 friends

#

It atta be okay

glass arch
#

as someone who is currently doing gfb legendary death its not actually super sanity draining

#

granted we're still preboss but

errant inlet
small timber
#

gfb is mostly "some bosses are ultra stupid"

#

the rest are "beatable probably"

errant inlet
#

Gfb was really fucking funny cause you'd have like

#

Bosses such as plantera

glass arch
#

habble can confirm gfb hive mind is a bitch

errant inlet
#

That are decently difficult and well revamped

#

And then you have golem who likes to break torches for some reasom

sand marlin
errant inlet
#

Also i think that revamping some endgame true melee weapons would be a good idea considering that the only way to consistently damage almost all of the endgame bosses is ranged weapons

sand marlin
#

Bat AI and things that use it like demons are just the worst enemies in the game alongside worms, Bone Serpent more like murdering you

#

Excuse me, let me rephrase that

errant inlet
#

Say for example the murasama

#

They could add a sheath that allows you to do a big ass swing and dash forward allowing you to hit shit like the exo twins or brothers

sand marlin
sly plank
#

murasama is honestly just a "here take your free win for in-range bosses"

errant inlet
#

But how do you consistently damage shit like the exo twins

sly plank
#

well, better than its previous version 💀

sly plank
errant inlet
sly plank
#

not really

errant inlet
#

Exactly

errant inlet
#

Or reworking another melee weapon to let you damage shit far away from you while staying true melee

#

(also no luxors gift does not count towards true melee)

sand marlin
#

This really got off topic

errant inlet
#

Wdym

sly plank
#

so true...

errant inlet
#

Oh regarding golem

#

I switched topics

sly plank
#

oopsies!

sand marlin
#

We're not just reworking random things in very specific ways lmao or add something like it

#

Anyway point is

#

Golem's not an issue and more underwhelming than anything

deft yew
#

Murasama is already a ginormous weapon

sly plank
#

i love twins being 60m away for 90% of the fight

deft yew
pure whale
#

Truly the true melee moment

#

I love abusing dragon rage projectiles just to truemelee'd sexo twins

buoyant idol
#

What would that even entail?

drowsy plank
#

dont

cobalt pewter
#

holy bonk for you and you and you

deft yew
sand marlin
#

MPG in agony rn

small timber
#

now also apply this to golem's inferno balls

#

and uhh, idk, CV's contact during blackhole phase

#

current CV's blackhole phase is literally you can hit by the projectile so you don't take the heavy contact damage when you are literally inside CV

sand marlin
#

Designing the attacks like this will punish you much less for passing through them though

#

So you essentially don't get hit despite mispositioning

cobalt pewter
#

I mean

#

the debuff would still happen even if you just dipped in no?

small timber
#

it will still hurt a LOT if you stay inside it for more than like 0.1 second

cobalt pewter
#

it's basically a way for these stuff to not proc iframes I spose

small timber
#

because they can give abnormally high DPS for these debuffs, like you can literally make Thanatos' blender dealing like 700 DPS so even if you touched for like 0.3 seconds it is 210 damage that ignore defense/dr

sand marlin
#

You can't make that balanced for both things

cobalt pewter
#

I genuinely think that they shouldn't be gone as soon as the player left the attack area though, give it a small amount of time of linger

so for moon, the debuff duration lasts indefinitely if you're inside but it lasts for like 40 frames once you left

small timber
#

but yeah, that is the reason why the suggestion clarified "overlapping attack" only, because you are still supposed to be get hit by the other attacks going on

sand marlin
#

You either appeal against facetanking or stick with the old

small timber
#

the "old" one I mostly have problem with is just iframes

glass arch
#

thats an issue with iframes being way too common

small timber
#

for example in MPG's "blender tank" clip, a lot of it is actually not blender
a lot of it is iframes from the weaker arms attack

wintry gale
#

technically if a sugg dont get delivered the first time it gets in the delivering pool it will never have a chance again, right?

glass arch
#

no

sand marlin
#

Making this debuff reliant also brings up other issues such as anti-debuff measures being effective and still proving troublesome

cobalt pewter
sand marlin
#

But if you make the debuff too strong then it would be bad without anti debuff measures

glass arch
small timber
#

currently most anti debuff measures (except purity) is a fixed value, so that should not really be a problem

fervent orbit
sand marlin
small timber
small timber
hollow shell
#

I have always thought that SCal moons would be better as DoT fields rather than contact projectiles
Because they are meant to be area denial
They take up a big amount of space so if you go right through them you'd get ripped apart, but it shouldn't be so punishing to just glance on the edge of it, cuz you're still doing your best to "obey" the area denial

small timber
#

yeah, "DOT fields" about describe what the suggestion is trying to do

hollow shell
#

I don't know if I agree with this being applies to the Blender beam though, cuz those are much thinner and would therefore be way easier to pass through if they were DoT fields. Having em be contact damage walls like they are now works better for their purpose imo

cobalt pewter
glass arch
#

mpg did the blender tank multiple times to show how dumb iframes are and that accessories that give them need to have the iframes on them nerfed

small timber
#

blender's consideration is mostly that:

  1. the attack should melt you, regardless of tanks or glass cannon
  2. the attack currently happens with other attacks, therefore to find a way so iframes don't overlap
cobalt pewter
#

not entirely sure about blender because I don't fight exos much (poltato pc moment)

#

but moons should definitely get this kinda treatment

small timber
#

they can adjust it for example scal's moon is a continuous 0.2 seconds debuff application (so it lingers for 0.2 seconds), and blender is 0.5 seconds etc etc

glass arch
#

outside of edge cases (like mpgs) blender is fine

sand marlin
#

Why go through the trouble and not instead make moons use IFrames shared with just moons

small timber
#

so you still take a shit ton of damage from blender if you lightly touch it

small timber
#

currently these attack dumbs on glass cannon instead of tank build, when it should do the same to both

glass arch
#

glass cannon is

#

quite literally

#

a glass cannon build

glass arch
sand marlin
#

Besides defense damage, glass cannon is just glass cannon, there's no reason they shouldn't evaporate on strong attacks

small timber
#

there is also another approach: which is make these "strong attacks" ignore partially your DR and defense, but I think that is much more counterintuitive than "this thing is melting you (literally) and your defense will not work against it"

hollow shell
#

You do gotta be kinda careful saying that an attack should deal the same amount of damage regardless of how much you spec into defensiveness

#

Making it so tanking is, useless, on that one attack

small timber
#

tank still have the advantage with much more life regen and max HP by a large margin, especially recent accessories

glass arch
#

the only real issue with glass cannon being punished far more than tanks is defense damage, and i believe ozz said he wanted to rework it to be a percentage of defense, or at least you take more defense damage the higher your defense is

sand marlin
#

It's so much regen

#

I'd expect this follows through with Purity too

glass arch
#

the main thing with blender being easy to facetank is the overabundance of iframes

small timber
#

Purity is insane amount of regen yes

sand marlin
#

Blender should give you a debuff called "You're being blended" and slowly melt your computer

small timber
#

nerfing iframes solve "face tanking", it don't really solve overlapping attack not working

even if rampart's iframe is cut in half right now, you can still very frequently "go through" blender beam because you got hit by an exoplasma bolt

glass arch
#

yes

#

that works for

small timber
#

most situation that you will want iframe for anyway

glass arch
#

every single attack that doesnt use its own iframe timer

sand marlin
#

Overlapping attacks are on any stage of the game ^

small timber
#

which is most of them

cobalt pewter
sand marlin
#

It's a wildly different concept to make them work separately from each other

#

That's just a different fight entirely

coral carbon
hollow shell
glass arch
#

completely disallowing iframe shenanigans isnt a good idea, no matter what

sand marlin
small timber
#

iirc main iframes currently are:

  • star veil/deific/rampart
  • celestial auric tracers
  • fabsol's vodka
  • random rogue armor for 0 reason whatsoever
  • statigel
#

is there other iframes?

fervent orbit
#

smh xpc still calls it celestial

#

fake calamity fan

#

arguement annihilated

small timber
#

there, now I called it the real name it should had been

glass arch
#

iframes should be cut down, but blender shouldnt have a debuff to the point where iframe positioning is completely unuseable

fervent orbit
#

iframes would also still be really good for scals bhs

small timber
#

my tldr and one of the main reason for the suggestion is this:
IMO if an attack is designed to kill the player, it should, no matter their build

some of the attacks basically fit this description: Scal's moons, Ares' Blender, Thanatos' Beam

so in my mind if the attack is supposed to kill the player (quickly), it should work for both tank and glass cannon regardless; 1 shot effect is of course not ideal therefore something that ignore defensive mechanics will fit but for the most part this will be very unintuitive; thus debuffs is the next thing that come in mind that still give tank build an advantage but not overly so; while still giving non-tank build a chance because the attack is not just "straight up deal 1000 damage that ignore 50% of DR you have"

#

cutting iframes or giving attacks separate iframe might seem good but it will lead to a lot more "I suddenly died" situation that occurs without really giving time for counterplay

#

of course I am not saying starveil/deific/rampart don't need nerf; but what I want to say is these iframe cuts affect the entire game while making these specific attack deal debuff damage only affects specific case where the attack is supposed to kill the player

sand marlin
golden tulip
#

tomorrow is friday

#

this means the lab sugg will get in right

glass arch
#

if it has enough votes itll be sent to dev yes

golden tulip
#

104?

small timber
#

if your suggestion involve adding new walls it probably will get enough vote

golden tulip
#

i swear the average for suggs getting in used to be like 150 stars

#

how did it drop so much

wide river
small timber
#

oh you mean the power cell one? that should be next week not this week

golden tulip
#

oh

#

:(

small timber
wide river
# small timber

Awaiting the inevitable shitpost that arises from this image

small timber
#

need a better crafted version, I don't sufficient the artistic talent for this

#

ok this are the recent one I can find will leave it to actually talented people to come out with the shitpost

drowsy plank
#

walls will always get a bajillion votes

wide river
#

People like their building options

cobalt pewter
wide river
#

So true

drowsy plank
#

Add Auric Walls
I know we don't even have Auric Brick but i really think we should have auric walls because it would be cool :)
[⭐ 500]

distant gyro
#

ive never heard of calamity builders but apparently they're out there somewhere

wintry gale
fervent orbit
fervent orbit
small timber
#

consistency, such as polterghast enrage/clone kill final phase should be harder than phase 3

#

but what if we can have acid wood fence instead

wintry gale
regal willow
wide river
small timber
#

my opinion is 100% unbiased towards acid wood platform

regal willow
#

also I really like staying inside scal's moons leads to high DoT until exit

Is there something similar which already exists in a boss fight in cal or am I having dementia again

small timber
#

can't think of any attacks that utilize debuff damage in the way it is suggested right now, but I can think of some that should

fervent orbit
#

all of astrum deus

small timber
#
  1. CV's contact damage during black hole phase
  2. Golem's inferno
  3. Deus' helix laser (if its hitbox is changed from its current "only the tip deal damage" one)
  4. Scal's moons, Ares' Blender, Thanatos Beam
  5. Old Duke's vortex
  6. Ares' Nuke (though applied in a different way)
frail mantle
cobalt pewter
#

so true

#

@/demik

errant wren
#

what did i just see pop up

#

oh well, back to lurking

random talon
#

it was because I wanted to build something Auric for my Yharon relic, used Auric ore, stood on it and got shot across my trophy room

#

still makes me laugh

sleek turret
#

auric bricks (ancient gold bricks painted orange probably)

sleek turret
#
  • it's also a thematics and tile consistency thing tbh
#

ever wanted to make idk a wulfrum lab build of some sorts and there's no wulfrum wall to combine with the tile set

ashen warren
#

hi

random talon
#

"pigeons in hardmode."

#

minor spelling mistake

brazen minnow
random talon
random talon
coral carbon
#

bro be patient its been 30 seconds

brazen minnow
#

The suspense was killing me

random talon
#

I have no opinion on piggies dropping bacon

golden sonnet
#

Bacon is not only from pigrons, you can get it post EoC or DS from party girl en mass

coral carbon
#

i wouldnt say en mass.

golden sonnet
#

Happiness makes it so if you sell the other drops it's like 1 silver per bacon or something very minor

brazen minnow
#

It costs 1 gold to get bacon at a 2.6% chance

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Plus party girl is super hard to get pre boss

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cognitiveAfflatus said that yesterday

fervent orbit
golden sonnet
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I never said preboss, and you only need literally 1 boss, and like I said, happiness + selling the other pigronata drops makes bacon quite cheap

fervent orbit
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and yes, happiness makes the 1 gold price cheaper

sleek turret
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you can get them en mass as raesh says

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@brazen minnow good sugg

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👍

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however

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i feel like the formating could be a bit more adecuate

golden sonnet
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the moment you are post skeletron you have infinite major food from like 5 npc shops, so half of the "hard to obtain" stuff is just not true

sleek turret
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me when the food item progression is so fucked up

golden sonnet
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You buy burger from merchant after killing skeletron

sleek turret
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idea idea idea or smth but make it like

fervent orbit
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also btw party girl pre boss is also technically possible

sleek turret
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pre-boss -> t1 food items, post-skeletron t2 food items, after 3 hardmode bosses -> t3 food items

golden sonnet
fervent orbit
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and also town pets

golden sonnet
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Pets do???

fervent orbit
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yes, the pets do

golden sonnet
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Ok then yeah, preboss easy

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Lmao

regal willow
sleek turret
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yeah they count as npcs

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you can use them to have a town if you have like only a few npcs in a radius

golden sonnet
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Don't get me wrong, I dislike Calamity's food progress for a variety of reasons. But changing piggy just does not address the issue

sleek turret
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there's a bigger issue to address that comes from another bigger issue to address

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(food item progression and early game QoL)

fervent orbit
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@brazen minnow you need permission from the donor to change piggy

golden sonnet
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The suggestion also doesn't address:

  1. bacons availability preboss, becoming essentially infinite the moment you get a party. The suggestion only focuses on piggy, and not pigronatas which are arguably worse.
  2. The fact that exquisitely stuffed is not hard to get, comparing it to golden delight is disingenuous as the moment you kill skeletron multiple NPC's sell exquisitely stuffed. Arguing for less/no sources of exquisitely stuffed pre skeletron would have decent grounds however, and if you want to keep this suggestion I would recommend taking it in that direction
regal willow
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🍕

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😋

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wait, what is base vanilla food progression exactly? thonk
seafood dinner got toned down anyway and all tier 3 buffs need to farm
except for pigronata spamming I guess

sleek turret
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there isn't one

golden sonnet
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That is vanilla progression

sleek turret
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it's just random drops

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enemies like undead miner and granite golem drop exq stuffed food items

worldly sparrow
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exq stuffed should be post-evil1 imo

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that or post-skele

regal willow
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aren't all cal food post skele...

sleek turret
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i'd say much later

sleek turret
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i'd make exq stuffed food be like pre-plant tbh

worldly sparrow
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vanilla preboss

golden sonnet
regal willow
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cal food

worldly sparrow
sleek turret
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so it has like, a smoother progression

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i find it really excesive to just

worldly sparrow
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but then you're stuck using medium stuffed till then

golden sonnet
sleek turret
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get 50 silver for instant t2 food buff

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(merchant npc requirements)

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A house and 50 silver, and also the biome they like and NPCs which is so easy to get early on

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you just need guide and surface biome to get merchant happy?

regal willow
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maybe 🤷

sleek turret
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byeah it's so easy to get t2 food buff early on

regal willow
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btw why are food buffs a concern again
I miss contexts

golden sonnet
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They aren't tbh, Calamity nerfs them to be good, but nothing breaking

glass arch
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its like old profaned rage/holy wrath

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very minor changes

golden sonnet
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Damn, how could you say that about my 2% more damage from profaned rage

sleek turret
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ok maybe a nice progression for food items could be like

glass arch
sleek turret
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start of the game up to evil 2 you get well fed, evil 2 up to wof you get t2 food buff

golden sonnet
sleek turret
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from wof up to end of the game you get exq stuffed

glass arch
golden sonnet
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Hear me out. There are 3 tiers of the game, pre-HM, HM, and post ML. There are also 3 tiers of food.

sleek turret
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dear God

glass arch
sleek turret
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ngl that would like

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work atleast???

glass arch
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put stuffed behind plant instead of ml tbh

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or golem

sleek turret
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it would tack on the issue of getting insta t2 buff early game

glass arch
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theres just so much shit in hardmode

sleek turret
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talking about early game we cannot skip the part about base speed changes

glass arch
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yes we can

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and i am going to

sleek turret
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(bad generalization) i'd say people would like getting t2/t3 as early as they want to progress the slugishness of what vanilla early game is

worldly sparrow
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unrelated but like, once terra weapons die and/or get rethemed should they move terra blade to like, post-golem?
having true excal/true night's on the tier before makes the true components feel like stepping stones more than weapons

golden sonnet
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They are decent on plant, I don't see a major issue with them

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I also don't see an issue with it being post golem though, so idk

worldly sparrow
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both certainly aren't bad on plant but not the greatest picks by any means

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terra blade being post-golem doesnt seem too out of place as well

golden sonnet
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It would inevitably make people mad, but so does everything Calamity does

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"why can't I craft zenith" incident #167161

worldly sparrow
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cal gets flamed when it changes the slightest of vanilla things

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early hardmode rework was crazy

golden sonnet
sleek turret
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except base speed changes apparently because i think the general public liked that

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mainly because it was for early-game and early game in vanilla is just slow as a slug

royal tapir
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Apparently enough people hated it that it was made a config, so like

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lol?

frosty trellis
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Thought it was more of a mod comparability thing

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Same with the hardmode ore rework thing

royal tapir
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I don't see how that would break mod compatibility

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It's stat boosts

sleek turret
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yeah i personally don't like it tbh

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yeah it's just stat boosts meant for early game

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main argument for me atleast for disliking it it's because cal alredy adds enough stuff aside base speed changes to speed up early game

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and vanilla in ways such as sunflowers and surface chests

drowsy plank
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@brazen minnow did you contact Littlepiggy about this suggestion to change their Dedicated Content?

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because you will need permission to make this kind of suggestion

fervent orbit
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pretty sure they left now and they didnt answer when i asked

frosty trellis
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And by a part I mean most

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There is a reason quick is completely useless and that is apart of the reason

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28% MS from quick gives like maybe 5mph to tarragon+ wings

sleek turret
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cal buffing base movement just made the counteraction of making the mod not feel like a boss rush

frosty trellis
frosty trellis
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Buffing Ms was a good idea just in general because frankly terraria early game is super fucking slow

sleek turret
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that's one of the issues

frosty trellis
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I love the base stat increases because it makes it nicer to do a lot of things just what exploration or excavation

sleek turret
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you could circumvent with improving with what we have

drowsy plank
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the solution is to buff quick more

frosty trellis
sleek turret
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early game bag item giving 2 swiftness potions and 4 potions for exploring

frosty trellis
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Yeah it's for exploration

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Do you know what it doesn't give?
Anything for combat or bosses

sleek turret
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main planetoid giving more than enough seeds for buff potions

frosty trellis
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That's kinda the point because the herb system with plants and stuff is kinda ass

sleek turret
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vanilla chests, pots and even sunflowers have stuff that increases movement

frosty trellis
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Sunflowers

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Always

sleek turret
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randomly, ofc

frosty trellis
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Increased

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Movement speed

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What

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That's a vanilla feature

sleek turret
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no i'm talking about chests and pots

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sunflowers ofc give speed boosts

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always

frosty trellis
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Chests and pots...?
More vanilla features???

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I'm not following

sleek turret
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chests can include potions such as swiftness and ironskin

frosty trellis
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Yes

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That is

sleek turret
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same with pots

frosty trellis
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A vanilla

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Feature

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How does that contribute to cal making this a boss rush

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You are contradicting yourself

sleek turret
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the need to make a base speed change unecessarilly because the game feels sluggish

frosty trellis
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I mean

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It does

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I literally cannot go back to vanilla

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Or other mods

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Because the early game speed and all is just too slow

novel belfry
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personally i prefer the early game speed

sleek turret
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the game feels sluggish (in Vanilla), yes, but the point I'm making here is that there is more than enough speed (from both Cal and Vanilla) to make the game not feel sluggish

frosty trellis
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The calamity base stats buff in general makes early game less of a sloggy chore and let's you actually spend more time exploring than backtracking since you aren't going back to places at snail speed

sleek turret
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Hermes Boots recipe,

novel belfry
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which is why I really like how it and a few others stuff are toggles

frosty trellis
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It actively helps with trying to explore everything, finding all the new cal biomes and structures and all, and makes building easier so even builders get to have something that makes their life easier

novel belfry
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it literally lets the player decide if they wanna have it nicer or they really like that feeling of suffering at the hands of enemies that just doesn't appear after the literal beginning of the game

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no seriously, early hardmode doesn't feel hard, anymore

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i missed those times

frosty trellis
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Like, I don't think you are taking this from an actual gameplay standpoint of cal trying to fix terraria early game from being boring and slow. Increasing base stats enough so that exploration isn't bad but not so much to where you are supposed to take on bosses with it or that most of it isn't even combat oriented is one of the best QOL things

novel belfry
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in fact, why do enemies generally feel like they only are hard in Acid Rain and the beginning of the game

frosty trellis
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Calamity nerfs early hardmode enemies

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... For some reason

glass arch
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some nerfs to them are nice

frosty trellis
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But it's very overkill

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It's not like you need to be down there for long