#suggestions-discussion
1 messages · Page 209 of 1
it's a fandom meme
rugamarius
Am I an extremist for believing we should kill every carnage weapon and every night’s weapon and every terra weapon
no :p
It's obviously a joke considering the other content of the message
Oh
We're planning on either
- Deleting Blood Clot Staff and replacing it with Flesh of Infidelity
- Delete Flesh of Infidelity and give Bloot Clot Staff its minion
percentage-based melee damage on a magic weapon
oh thank god
will dank still get a debuff :p
That is the intention
phew
Does anyone know what the longest upgrade line of rogue weapons is?
Probably the exo weapon made with elemental disc
no, and i'm not sure why you're asking about that here
#suggestions-posting message y'know I never thought about this
This was already off topic
this was talking about the dev server response to a suggestion
your question was entirely unrelated
Who cares about the Blood Clot Staff?
great sugg
lol
thank
@shrewd ingot no joke suggestions
it's not
we need to have a great mighty poo boss
what are you, 6?
i could also mute you 
speedrunning a warn suggestions discussion edition
you're being skinned alive
and you're having salt added to yours
True!
bye lmao
A new block enters the list
lol + lmao
common cog W


Honestly quite incredible
Some people don't understand Discord is for 13+
@ cog Can I suggest adding La Ruga 🥺
i will eat your soul
Soul Eater refere
(You see this is not offtopic because Terraria has a now-removed item that is a reference to Soul Eater, being the Soul Scythe)
I wonder what happens here during April 1st
"why are you getting mad at me for making joke suggestions its april first lmao-" banned
I remember someone posting a joke suggestion and when confronted said "It's for April Fool's Day though" or something similar
It was, in fact, 3 days before April Fool's Day
LOL
must have been a time zone issue
timezones only get 24 hours apart from eachother
mf living on the moon
yeah just time zone issue :D
bro forgot to convert from lunar fuckin dumbass 
We have funnier things happen in this server on April fools
add virgin from deviljho may cry 6
he's literally me
like what?
the dozezoze incident
wdym
What
Like 4 diffeeent people changed their usernames and pfps to doze’s
And doze changed his to something entirely unrelated
Then we fucked with people for several hours
(Here we are, found it)
(#suggestions-discussion message)
guys this is not a joke pls add him hes so cool
I wonder if a moderator will ban me then unban me a minute later for this message alone
You should eat broccoli flavored broccoli
Groogreeyee ahh name
water flavoured food is better
and no I'm not British
Literally ice
I think today is the most full I've seen #suggestions-posting in a bit
More dyes (good ending)
Dyeing (inside)
Not accepted yet
Opinion denied
Only 4?
A lot of the existing dye could admittedly probably do with modifications to be more in line with Terraria's art style
Ones like stratus stick out a little weirdly in that respect 
The Nohit Nycro Hivemind and The#thKirn incidents
:true:
I'll eventually learn shaders
meld dye will be epic
heck it might serve as the way I learn em
it better be
I wonder who made them 🤨
The grindset never ends
Constant cycle of improving past work you now consider bad
Very fun 😊
I've had the same thing with the death wishes, they're just so bland
The menu looks ugly as hell
Yes
It's not a bad thing, I'm just saying that sometimes you shouldn't push hard
Which works for what they are but it's so uncreative
we can do better next year 
Everyone should become Jupiter
TRUE
All noob
Or aboOod
Who
Yeah everyone should be aboOod
lmao
@hearty obsidian next april fools
aboood
@ aboood_
Very good content creator
Does nohits and stuff like that
Famous YouTuber aboOod!
Been following them for a few months and I love how much their channel has grown
exceptionally persistent content creator apparently
Too well known, I vote for Jupi
Pretty much
Said they weren't gonna nohit Infernum then proceeded to nohit Infernum 
He has the most reacted journey completion message of all time in nohitcord
Every time someone finishes a journey the judges announce it in a channel
For a while the highest reacted was cactoos's malice (the first ever malice journey)
Which has 39 currently
aboOod's infernum has 50 clueless reacts
Truly clueless
@lean prairie 
Heavenly gale is really strong, especially with daawnlight
@north oracle late (the sugg is already in voting) but nimbus rod, magnet sphere, rainbow gun, and crimson rod already break this
ik you bring it up, but it's something mage is vaguely well known for at this point, being weapons that stay for a little while before going away
even something like inferno fork call fall under it
This is quite a bit too late, and if those weapons weren’t vanilla and won’t be getting changed, tbe suggestion would be covering them too
what is that weapon even
I don't remember half of calamity stuff atp
[[Wrath of the Ancients]]
there is nothing I can do about them, but cal can fix the stuff it's added
Also, inferno fork is not similar. And rainbow gun lasts like 30 seconds and is annoying to use, quite separate from the clouds which last for a very long time.
i, while writing that suggestion, wanted to ask to rework nimbus and shaderain as well
however that's not allowed because vanilla stuff
It isn't?
I feel like an approach to differentiating these effects from summoner weapons would just be to make each of these things spawned passively leech mana while their stats are buffed, so that mana plays part into the longevity of these effects
^^^^^
if the problem is the lack of connection to mage, it can just be given more of one instead of taking one of mage's small niches
I honestly like that a good bit
Tbh my issue with heavenly gale is that it fires whenever you press left click no matter what as long as it's selected
Like you left click anything and it shoots even like moving items in inventory
…that sounds like a bug
The issue isn’t the lack of a connection to mage
The issue is how massive the connection is with summoner
whereas this is how much the dragons breath deals
I see you're testing on dummies

Dummy testing is highly innacurate as dummies lack defense, damage reduction, movement, as well as dynamic hitboxes. Hitboxes are especially relevent as even setting the exact defense/DR with luiafk's custom dummies leads to highly innacurate results. This is because larger hitboxes like Providence can lead to a ton of weapons hitting multiple times, and Worm bosses will be completely off obviously, etc. On top of that dummies don't move so a stationary target leads to largely inflated numbers for closer range or more aim intensive weapons.
bro had the copypasta ready
god?

Only with daawnlight
hm
It’s just normally strong otherwise
lemme try that
Ig I'll see if it still happens in current tmod/calamity version
It's just a quirk of it being channeled
Still could be considered a bug tho
let me just go get a quick run on non-quiver of nihility non-daawnlight run
(of corse with that 2 it is undisputable cracked, but I just noticed one of the newest patch did indeed nerfed heavenly gale)
with daawnlight or quiver of nihility 100%
im testing it with the dawnlight rn and its dealing around 22k
but last patch it was cracked even without that 2, so I will need to retest first
since apparently the newer patch give it a nerf
oh ic
I only know current patch it is indeed still cracked with daawnlight/quiver
just not sure without it
also I just realise this should had been #1042197406776827914 , because you dont rework an entire relatively new weapon just because it don't deal enough damage
damage issue is simply fixed with buffs and nerfs, not rework
Reworks are generally justified if the weapon feels bad to use/is outdated
If it's based off of poor performance then that can be fixed with stat adjustment usually
ok it turns out i am actually 100% factually incorrect the heavenly gale just sucks against super dummies
ig it has armor piercing or smth 🤷
ok I will get one with drage heart, the heart is abit slow now, it was not good on hearts even prenerf
Tornado???
I thought it still summon a super mini tornado, but might be misremembered
that or they are playing 1.3 calamity or something, but they said miracle matter so unlikely
@silk garnet if i am following it seems like most of your reasoning is HGale purportedly being weak according to you which would make this a #1042197406776827914 thing but also this is just flatout untrue, HGale is literally ontier with Photovis and Photovis is busted
also oml dummy testing
Isn't Photo balanced now
scalwheeze reaction
Yeah they should be about the same and photo is balanced
HGale's DSO synergy needs toning down is all
hybrid photo is still crazy
it got a C
also hgale might actually be stronger than photo rn idr what gale got or if it has even been tested
hybriding is where you switch between lclick and rclick
and in the case of photo it's crazy good
gale will be better now, yeah
Bows feel weak because they're a little harder to aim than guns and I'm guessing most people don't test them with archery potions
And becomes guns are skewed to slightly stronger than normal
im pretty sure it's just dummy testing being dogshit 
You say that but rapidfire guns also require high accuracy
AKA keeping the cursor on boss the entire time you fight it instead of having a slow firing weapon you have to aim only occasionally
The relatively high velocity of bullets makes aiming them easier
Compare this to bows that also fire fast enough that you need to keep your cursor on the boss close enough to constantly, except you also have to aim above the boss
And can't get too far away, and have to change your aim with distance sometimes
Granted this isn't as big of a deal for later game bows
There are various pros and cons such as, arrows linger for longer which make certain movement patterns more effective but bullets cannot be aimed away from the boss/miss initially otherwise they never hit
Tsunami is a great example
It has a middling velocity which isn't too slow for bosses but also isn't fast enough to just go into space
Sure, bows can do good things that guns can't, but it's pretty easy to hit most of your shots with a gun, because it's easy to aim where the boss is, not where it's going to be
More important for fast bosses
Except fast bosses tend to hit lingering projectiles more oftenly than you think, there isn't that much difference
You can see this in xpc's napalm tests
xbx is just really adamant about bows being bad 🚬
PbG tends to hit the napalm adds a few more times
hgale practically fires like a gun anyway 
You know, you're probably right
That said
I'm not saying they are bad
I'm saying they feel bad

the stormbow-style weapons feel good because they're easier to aim and great against worms
try stormbow against aquatic scourge with ammo that pierces or explodes
I wasn't talking about HG lol
This is a first time I have seen anybody say stormbow type is easier to aim than regular type 
Not a rebuttal to the point, I'm just moderately amused
"Against a worm"
Well, it's "and great against worms", which is a truthful but separate point
unless it's combining both points "against worms", in which case, I agree
Yeah that's what I got from that
Am I the only one who thinks the gloves of recklessness and precision should be earlier in progression as they don't break progression one bit and they help define the line between the two rogue subclasses, spammer and stealth striker.
tldr: both are inherently broken in nature that they still randomly make post-yharon weapon overpowered; moving it even earlier will be even more disastrous as it will affect even more wepaon
The clueless on this user is immense
iirc there is already a plan to rework both; and no that two accessory do not really "define" spam/stealth; it is defined as early as HM start
would being able to use your dash hotkey and double tapping a/d at the same time be useful?
instead of the dash bind being an override it just adds an alternate shortcut to dash
since it's both hard to get used to your dash bind and there are situations where one of them is better than the other one
even if it's a bad idea making it toggleable from the configs wouldn't hurt anyone
I'm only post-slime god in my first Calamity playthrough so I get my post-slime god knowledge from the wiki. Sorry if I'm acting clueless.
I'm not sure on the efforts to rebalance glove of recklessness
but glove of precision is plain broken on stealth
like it's a fat stat boost, all on the positives even if it's stated otherwise
(increased use time on rogue weapons means higher stealth damage)
it's a viable accessory to use all the way to yharon, maybe even more
Both have been nerfed for next patch:
Recklessness:
Dmg decrease 13% -> 10%
Crit decrease 0% -> 10%
Precision:
Dmg increase 15% -> 10%
Velocity increase 25% -> 15%
Altho the initial GoR nerf was way too much (-15% crit lmfao)
When we get to reworking rogue stealth these two will likely get looked at again
crit decrease on recklessness seems interesting
I identified that crits mostly offset the dmg penalty due to you just attacking more times.
This got very stupid with extremely fast weapons such as Hypothermia, Cosmic Kunai, Duststorm (beta; while reworking the way it deals dmg I tried local iframes; it was so fucking stupid (even with ~30 iframes) so I gave em static and never looked back) to name a few
Hypothermia got its kt lowered by 1:30 

yea that makes sense
gonna not use any rogue armour because gor will give me 96% crit because it overflows from 0 to 100 right?


Hypothermia balancing be like:
Oh its actually balanced getting on time with both nano/mirror and nano/locket
Nano/RtN is a somewhat under but thats fine (3:40)
Nano/GoR 2:30 
gloves are perfectly balanced with no problems
And thus I nerfed GoR
And then hit GoP too cuz it was also too good on spam
And on stealth the boosts were ridiculous
I love how what everyone thought was just a stealth accessory was one of the most broken spam accessories
It’s not even that bad for stealth anyways, but turns out reducing attack speed isn’t enough to dissuade the spammers
I never tried on spam so I never found out
and it's not like I play spam all that much
Same
Rogue to me is about the STEALTH meter, that’s what makes rogue a unique class
Rogue to me is dynamically switching things up and messing around with what the class has to offer. “Fuck around and find out”
Or well was, now I make sure everyone has a fun time and engages more with the system.
I want to make rogue more dynamic eventually, would help bring back the experimentation to the broader audience and not just a small and dedicated portion of the player base.
I think for now the issue that spam is just yet another thrower class, stealth is really what sets it apart from any other thrower attempts
Which kinda sucks as rogue spam can also do cool stuff, but everyone uses stealth because its better.
Its the opposite issue that rogue 1.0 had. Back then only spam was used and few players (basically Feezda and me; occasionally joined by 1-2 people; former testers and Piky had to join to balance stuff) messed around with stealth
Current rogue basically has only the #1042197406776827914 gang and very few people on more public spaces messing with spam
There should be a balance between both sides
spam really isnt... that unique, aside from some really cool spam weapons
it's a Sisyphean task to make the spam end of rogue a lot more unique because it's inherently just thrower again, which has been tried multiple times in 1.3. times of Terraria modding
and they're all just upclose super duper rapidfire daggers
And we have plans to change up rogue
while I do not mind either way, rogue fully going towards stealth (or whatever its name will be with the next rework) would be really funny
Summoner and its whip hell is first tho
We need to focus
oh thank god 
Hmm, I wonder what this could mean 
...how did mine get above there 
#suggestions-voting message
Hi @north oracle , this suggestion caught my eye, this part specifically:
Imp and Hornet are currently bugged, so I can't make any statements about their viability, but they are still relatively uninteresting and use effectively the same ai, so they could benefit from some tweaks as well.
What is bugged about it, they seem fine in-game and there haven't been any bug reports not even from you.
oh, that's odd
We found some bugs with them where hornet was firing way slower than it's meant to
in that case it's made it impressively bad
I forgot to buff them because I did that while damage code was completely broken.
ah
in that case that part of the sugg is inaccurate, we'd assumed it was a bug due to there not being documentation and them being really really bad because of it
Also I heard probably a legitimate bug that Hornet Staff does not benefit from Hive Pack?
yeah, that's an actual bug lol
I may need to remove the AI change then, because Vanilla doesn't normally keep track of what accesories you have on so I literally cannot do anything there and what I could do would be super wack.
I'll probably just make it shoot passive bees then, like Queen Bee, sounds way cooler.
That would be cool
The rest of the suggestion is fine, I'll do it on the future, high school starts soon so I may not be in the summoner coding grind that much often.
Oh, awesome. Good to know, thanks
I'll need to be careful with Abigail though, changing Vanilla minion code is very fragile, I'll probably give it an extra update.
Same with Finch Staff I guess, I don't think I could replicate the idle code.
@silver silo - Your suggestion has received an updated status!
[Give the Profaned Soul Crystal’s vanity effect Providence’s night colors at night/while the defensive buffs are active]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
Yeah, those 2 are simply too slow. They’d be a lot better if they moved faster
its been two years
this seems more like a bug/oversight
LMAO
@wintry gale have you tried #1052323733961977947 for this?
truly 👍 hell
no
imma go for it then
i guess
i didnt know there was a tag for tooltip issue
ty
and i just realized the hellfire treads recipe change
lmfao
@frozen nest pretty sure thats a bug
not a bug, but is an oversight
it's because the meteor itself checks for NPC houses/chests and the same stuff a the normal meteor
but the Altar the metoer spawns doesn't have such checks (as far as I'm aware)
yeah, I can post it in bug reports if you think that'd be appropriate but this seems like more of a "check needs to be added" than "code not working properly"
oh and I'll post the image here since idk if the suggestions posting channel allows for images
Shade is the bug manager, so if they said to make a bug report (the bugs channel is for oversights too ) I would do as such. But like I said, it isn't anything in the Code that's wrong, it just doesn't exist.
as as shown in your image, the meteor did avoid your house as intended
I think I know how to prevent the monolith from generating over stuff
Could use logic similar to shrines
should I still submit it as a bug report?
Preferably
alright, np
i cant suggest concepts of weapons
right?
i believe that'd be a SIS
whats a sis
Specific Item Suggestion
a sis is a sister you uncultured swine
@civic ruin you need more reasoning than just that + you did the format wrong
idk how to format
i did put a title
You need both
and its gone already
Boy do I love it when people delete their suggestions rather than edit it
You can see them typing anyway
slowmode moment
Oh yeah
Pretty sure achievements arent quite possible yet
Infernum just went through a complicated process of making its own achievement system



Does anyone know what large new content additions are planned by the devs
biome update 1, biome update 2, continue till biomes are done, yharim
YHARIM?
i mean those are the plans
I yearn for when Fargo's doesn't have to be downloaded to play a missing calamity boss...
dont forget noxus and xeroc but those two are still a coinflip anyway
that was an april fools joke 
mhm
and whatever else happens in between
what
dude that's april fools that's not at all accurate to what yharim will be like at all that's just a reskinned mutant
it was literally just mutant reskinned lol
plus his drops aren't even accurate to what yharim would give your, nor does it have his arena or lore like wha
Noxus already exists
Isn't the Xerox boss fight the boss rush
Reskinned mutant is the closest thing we have to yharim though sadly... (I think)
noxus does not exist
that is an unofficial addon
xeroc will have an entirely different fight
Well it still is something
and reskinned mutant is nothing like yharim :p
What is closer to yharim that isn't reskinned mutant that already exists?
nothing
literally everything could have a yharim sprite put on it and be just as close
And if SCal is a peon of Yharim then wouldn't Yharim be unimaginably powerful?
yharim has a lot of plans the team is holding very close to their chest so stuff like the noxus and xeroc (also that boss is called like Nameless Light or something anyway) doesnt happen again
Do you mean plans are being kept secret
yes
yes, they aren't revealing their plans
Ok
I like game surprises, like many people
it was very weird you were saying you needed to download other mods to "finish" calamity like. cal is currently made as it is as the intended experience. exos/scal is endgame rn, and when they add the remaining bosses then they will be, but you're not missing anything by not fighting a bunch of fan bosses unless you just want to see a bunch of unofficial fights lmao
Yup
Fan fights can be super fun and quality, look at Goozma
Ok I'm done chatting goodnight
Whatever this is
This thread
Ok
what did i just read
Senator Armstrong from Metal Gear Rising
Argus 
The lorde
wym 
Oh, haven't you heard? I've thought you've already heard by this time
OOA 🛌
for the most part turret nuking the shit out of OOA is intended
because urr, the sentry staff you get from the OOA event pretty much also solo OOA on Expert, assuming it is the on-tier one
Where’s my shotgun?
did you know that banners are nerfed against ooa mobs 
i think we should double banner effectiveness actually :)
Did you know that OOA banners used to not have the effect in the first place?
its not like its gonna be easy with normal banners
yes.
it sucked
1000 Goblin kills for absolutely no gain at all 💪
My man really said "I want to make this event even worse"
i hate how this isnt against the rules to suggest because turrets help keep my sanity during ooa
make it a dont to suggest making ooa harder 
doesn't that sugg go against the entire point of the event?
anyways hi hello i was lurking again
time to go back
I would think so yes
Considering the event is tower-defense themed, I'm not sure if we should remove part of the tower-defense aspect by making Calamity's turrets not attack during the event
There's also the fact that I don't think the turrets stop attacking during any other event, so this one would just be a random outlier
@last raptor Wrong game + its been over a year
What do you mean?
This is Terraria, not Minecraft
@strong current balance reasoning which is a no, and also im not even 100% sure what this is asking? if the bullets didnt get converted they would not be able to interact with the coins, that's just how it works. we don't need another basic ass gun
also man i
is this invalid?
I know. I'm not referring to minecraft
this feels like it should be invalid but im not sure
Does not matter
Still has been over a year
Ah k, understandable
Over a year from what?
you can bring it up in the thread
if you think the gun is weak go to #1042197406776827914
All I'm asking is for advise to bring my damage up
what
Was trying to make the crackshot reference railcoining
It doesn't matter
railcoining 
It's a literal ultrakill gun and it would fit the weapon
hell to program it isn't happening
The weapon is already a reference
I don't understand programming so I'm sorry that it was too much to ask
it's fine but this happens like once a month
also reference suggestions are against the rules
even for weapons which are references
see; murasama
Let's kill it :D
REAL
What about if it's to honor somebody who passed away?
please.
Still a reference
Pleading face emoticon
I respect wanting to honor someone, but Suggestions are to mention an issue, and propose a fix to said issue. There is also a rule against adding things just because they are a reference, as being a reference is not a reason to add something
this game doesnt have anything to do with technoblade, you dont need to reference him
- we are not going to use someone who is dead to draw attention
It ain't to draw attention,just an Easter egg. Like maybe if you name yourself Alex,the piggies get a crown because that was his real name or something.
🐌

It is a pure reference suggestion btw so its not going in
Why not just make it yourself lol
Make a seperate mod for it yourself
I don't know how to code.
Or just make a build
why would you involve technoblade in this
So learn to
let the man rest in peace damn
🙏
If you care so much as to try and force a reference into calamity mod just make your own mod
I'm horroring him!
it has nothing to do with technoblade
You clearly don't know how to
Yeah nvm
the irony of this spelling is not lost on me.
Look,just tell me how to make a texture pack and I'll leave if your just gonna be rude.
I'm not being rude lol I'm telling you how to be reasonable
i dont think he's being rude, i think he's being entirely fair, this is very weird to do tbh
he played it a singular time for a tommyinnit stream so obviously we need to add a technoblade pig
and that wasnt calamity
time and a place and those were like two years ago kinda weird to try and force it now, especially in an entirely different game
I ain't forcing it! It was a suggestion!
you dont see an einstein reference because he was a good man and passed away lmfao
And it's not allowed surely thats enough for everyone to move on

👍
With the types of arguments you tried to reason it with, it seems mor forceful rather than a suggestion
Especially from something that could be not it for some peeps
And you should read the suggestion donts document pinned in #suggestions-posting, @last raptor
ok we have explained why it most likely wont pass, thats it
okay i think they get it
just read the rules next time before suggestions something please
alright discussion over
anyway that biome mimic sugg is good
i like it
would actually be pretty useful tbh
cause it's pretty hard to avoid them unlike earth elementals
abyss no one hates the idea; you're literally just breaking the rules
please move on
Yeah + it would add more surprise to them being alive
You can go look at tModLoader github wiki
Modding stuff or similar things are there
As right now, you get them on screen, they find you
The rest is your learning experience
I meant,is there any programs or anything that would be needed to do that?
Like any sprite sheet softwares or anything?
Yes
As I've said the related things are explained there
you'd probably want a uhhhhhh. what's the word. a program like Visual Studio or Notepad++ for the actual code, and then maybe something like Asprite or Piskel for making the sprite
If you wanna know you can have a look through
but yeah i think this is all mentioned on the tmod tutorial page
please just go there
Thank you.
adding spawnblockers for stronger mobs is like that one slope thats slippery no way today they want this and tomorrow itll be add a spawnblocker for zombies theyre annoying,. the west has fallen (joking)
still disagree with the sugg in principle because
we think it is a disservice to anything to just be adding spawnblockers for mobs simply because they are strong and can be annoying
the mimics are already rare mobs anyway
that one iban quote but replace the entire bit about not adding all the gimmicks to just not adding more ultrakill things
Frequently Suggested Suggestion:
Ultrakill
Just ultrakill, no context, no elaboration needed
Imagine doing ultrakill reference instead of reference to an actual good game
Like goat simulator
@vestal wasp no 👎
no 👎
Please read the suggestion Don'ts doc pinned here before making suggestions
This is explicitly disallowed as there is a rule against adding things solely for being a reference
aaaand done
if the next suggestions is also ultrakill im gonna start striking people for trolling
if the next suggestion is ultrakill im gonna ultrakill mys-
if the next suggestion is ultrakill im gonna p-rank world war 3
Zenith dont
?
Y'all getting anxious now
Dont make an ultrakill suggestion please
No more suggestions for the next 24 hours
i wasn't going to do that
ok good
good sugg
chlorophyte extractinator?
RENEWABLE HALLOWED ORE!!
Tbh I should also add hallowed ore to hallow crates’ lootpool post-all mechs
Sounds reasonable to me
What did he mean by this
Hallowed ore looks like bread
I thought it was hay
If it's obtainable more easily than mining it, then I will be happy
It's almost never worth mining it when you can just
Kill mechs again
You can decraft the bars with shimmer if you've found it
bread baked with baking soda instead of yeast
Oh so shimmer made it renewable; cool
Still needs to be in crates and chlorophyte extractinator for consistency
@abstract bridge about your suggestion you have to put the main idea like this
Its actually unneeded
bruh
The bot will do so automatically when it gets to #suggestions-voting
i forgot hallowed ore was a thing
I never go into the underground hallow after beating all the mech bosses since theres nothing for me there
journey mode pride
The suggestion says "for consistency sake" but I dont really see it
Hallowed is a tier above titanium/adamantite, they are not really the same tier therefore no really an inconsistency issue there
In fact if not mistaken hallowed is basically same tier as chlorophyte, and chloro extractinator dont sift chlorophyte ore
So if anything it is more reasonable for hallowed to not be obtainable from chlorophyte extractinator
Chlorophyte shimmers into Hallowed Ore
And if you have Chlorophyte, you have Hallowed
therefore yeah it should give you hallowed ore
awesome baller sugg Aleph
also like wdk chloro is the last minable ore in vanilla so it just makes sense anyway
Thanks… I like consistency and I thought it was odd
I also had the idea for a Uelibloom extractinator that could give access to even later ores… and I'll probably put it in the main channel once I can for the actual sake of it… but I just thought it would help other who need ores even later on… just a thought.
Because chlorophyte extractinator do not give chlorophyte ore
Therefore it should also not give hallowed which is essentially the exact same tier
wdk how useful an euelibloom extract would be cuz
itd be like
scoria astral and
thats it?
perennial (?)
luminite
the other space matetial or smth
aerialite?
no
no exodium

calamity already stablishes by itself that hallowed is a tier down chlorophyte
aerialite is pre hardmode 
with the shimmer change
and also it doesnt really work eitherway because hallowed isn't an alternative or the same tier as chloro, they are very different materials even if they are at the same point of progression
What extractinator would give this anyway? If we want it to? Cloud in chrorophyete?
it doesnt need it
it has aero slimes
It's not hard to get yeah
hallowed is an alternative to chlorophyte
hellstone isnt extractinable anyway
All ores have slime or most do…
you have aero slimes, fishing, etc
cant be used as an alt craft material in all the chloro recipes therefore wrong and we win the argument
I think it should be called a tier lower than chorophyte
if it's an alternative to chlorophyte why do I need to craft drax/pickaxe axe to mine chlorophyte
it unlocks at the same time in progression what are u talking about
TRUE
Titanium, adamantite
Ori, mythril
Cobalt, palladium
...
Tin, copper
Shimmer's "ordering" for the ores for the most part is literally interchangeable especially HM
same case with hardmode ores
The same argument can be made for hallowed and chlorophyte, with how it currently is it pretty much is just same tier
leftover of hm ore rework
so you cant get chloro pre mechs
chloro starts genning as soon as hardmode hits
it is an alternative. it could be used in recipes as an alternative for consistency, but rn it is still an alternative
Hallowed must come first, unless GFB is active, been doing that and progression is busted.
Dont know, you need to ask the devs
As in vanilla hallowed is 100% not sametier
But because of cal's HM ore rework hallowed and chloro essentially is same tier
wdk your point there
let's lock chlorophyte after plantera, it will be a good idea 
Also gonna put this in the actually suggestions for if any ideas can come of it later, even if not exactly as I'm thinking.
replace perennial with chrlo repalace perennial withc hrlo replace perennialw ith chhrlo
Perennial?
It could have been great 🙏
Tldr:
If chlorophyte and hallowed is same tier (it basically is because of cal's hm ore rework), chlorophyte extractinator did not work on getting chlorophyte
Therefore it should also not work on hallowed ore which is essentially just same tier ore
For consistency chlorophyte extractinator's power is basically just locked at titanium/adamantite
counterpoint: https://calamitymod.wiki.gg/wiki/Perennial_Ore
actually no its just to lock chloro to after mechs lol, which just makes it more of an alt
counterpoint replace perennialw tich chlroo
counterpoint reaver tank
Hold on, can you get astral ore from extracting astral fossil?
fucking delete perennial why does it exist
counterpoint we would be willing to delete the reaver armors if it meant perennial stopped existing
its not getting deleted i know that much
you could also just make them chloro crafts that use some random shit
im going to kill you
i dont know why but the armor isnt gonna be one of the reworked ones
if you do that there will be an unreversible chain of events that is going to end in the destruction of calamity as a concept
dont delete the one unique armor set
even if it means getting rid of perennial you also lose the only non-damage focused armor in cal
@wintry gale You already have two suggestions in posting, please wait until one leaves posting to suggest that latest one
dude
i agree with this sugg
an upgraded version of a charging station is actually so fucking genius
what
make an upgraded version of the battery maker as well
ok
Anyways the lack of more unique armors in cal is an issue withing itself and would not be fixed just because you keep perennial over not removing the reaver armo
both of them are already fast enough
the one that makes batteries really iosnt
not if you completely ignore it until post yharon
this one isnt actually that necessary since most people (i believe that) always leave them making batteries since the start of the game
like
You would think that
personally we could just remove charge fromt he draedon weapons since its a pretty nothingsauce gimmick at this poi
however, early generalization
well
if consistency issue is considered, maybe yes
you only hear about the people complaining when theyre people who dont place down factories, not the ones who do

Well, the people who consistently complain about drae batteries are also the ones who remember about the whole decoder thing post-scal so they have 0 batteries
Yeah
actually i did it post luna and was just short
its stupid that you HAVE to place it down right from the start
leave a lil room
Just randomly make mech bosses drop draedon battery post yharon
Very intuitive mechanic
me who places 10 battery generator until they reach 9999 for no specified reason:
I've been on a server we have like 300k batteries… its crazy
🤝
me when the existence of labs isn't foreshadowed correctly and people forget about the entire decoder thing 😱
as you said
you did it post lunars and didnt have enough
i dont know if you know this but theres a large amount of time between post lunars and preboss
you have time to do it
instad of having to place down like 10 in early hm why not have them produce more
theres also a large amount of time between post lc and post yharon, and is very dependant on how long it takes you
An abandoned lab should be right next to the players' spawn point
I have an idea to possibly fix the battery issue but I'm waiting for another suggestion to be done in voting before posting it
terraria players when introduced to the wonders of patience, nature, and taking their time (suddenly the dredon related content is not slow)
ofc if youre a speedrunner ull only have 5 batteries
having them produce more solves basically nothing for the people who forget about them until the very end
i just had a fucking big brain idea
taking time off from boss rushing isnt a bad thing
it's a matter of people y'know knowing that this shit exists instead of like having to find out randomly just by idfk recipe browser items or anything external mod else
it sounds hilarious
I do agree it could be stressed better at the start somehow to have less of missed cases
but ik how gen z brains work, and i know that it would work on them
Just make repair unit drop more batteries
ok people who do it at the very end are helpless but just have them not necessary from very early on
When in need just zerg + chaos candle 1 million repair unit down
remember when 1.4.5 released and all those youtubers were completly skipping the new content because they didnt know they had to mine the random unimportant looking lab tiles
Why would reaver armors need to be deleted in the first place is my question especially with the point you brought up with lack of unique armors in cal, reaver is one of the more unique options so that seems very contradictory
well we did suggest that they could also just be a chloro craft
It's official in starting a list of ideas..:
Chloro + what post plantera material then?
wdk
ectoplasm? nope thats spectre armor
chloro itself could be made post plant its not outside the scope of what calamity has changed tbh
Ig the only thing that makes sense is living shards but that is used for a billion other things
they could also just be pre plant dont think itd change literally anything
I'm not sure if placing them post-ML is not the same issue as the very end one
in other words, if factories are not placed during prehm (your main exploration period), then it's an issue with clarity, but the production rate will not solve it
Living shard of course
just make it so that power cell factories can be "overcharged" with auric tesla. when overcharged they have increased production rate but will break for several seconds, making the overall output still 1 cell per 15 seconds
How would that go about being changed though since pick power shenanigans
/shrug only spawn it post plant
haphazardly throw living shards into the hallowed picks recipes
wdk
Instead of making perennial naturally spawn make it crafted from chlorophyte + living shard
brainstorming with no actual practice and theory thought and also just randomly throwing points to defend it
Isn't chloro generating at the start of hardmode hardcoded? That seems like way more effort than it's worth
i really do not think it is fun that you have to place down a lot of those things just to have a decent amount of batteries and catch up with progression
hypothetically you could make plantera a requirement to break chlorophyte but this will lead to like 10000 bug reports
literlaly dont think
its any more hardcoded than the altars breaking spanwing ores or anything
If you place them early, 2 (which you get from one outpost) is enough
not in my experience
"Why can't I mine Chlorophyte"
And then it'll be a split between intended behavior and actual mod conflicts
Yeah mod conflicts as well
the reason it spawns at the start of hardmode is so it has time to grow so theres not like 50 chloro ore in your world
boss checklist randomly unmarking plantera so it cant be mined anymore
Pickaxeaxe now drop from mech bosses at 1% chance instead of being craftable
Making chloro post plant makes cross modding which is a very real thing cause more issues and is a completely unnecessary change
oh wait this already happens with ds and sandstorms
do you bossrush the entire game
Also means you are re-tiering turtle armor for some reason
yes. yes they do. they didnt have enough power cells from post lc to post yharon for all decryption
cross modding is a bad argument when the entire hm rework already exists
then again
(I'm not sure what the topic is anymore I will be real)
(There are at least 3 different conversations going on and I'm confused)
make reaver pre plant
issue fixed!
like making chloro post plant is one of 24 possible alternatives on how to handle this
speaking of turtle, its melee effects should be removed
That doesn't solve the issue???
8200 cells which is 34.2 hours with 1 factory soloing the production 🤔
That
Sounds
Incredibly unbalanced and unnecessary
And just kinda bloated since now we have hallowed, dead, chloro and turtle pre plant/clone so that seems really unnecessary
YOU LITERALLY COMPLAIN ABOUT CALAMITY NOT HAVING UNIQUE SHIT NOW YOU WANT TO DELETE IT

it does fix the speciic issue noob brought up
well wdc like reaver and turtle are different niches since turtle is melee focuse
Yeah at this point you are contradicting yourself
So unless you beat the entire game with 2 factories and less than 15 hours, that sounds like something is out of order
ender can you STOP GIVING ONLY ONE OPTION AS A SOLUTION TO EVERY PROBLEM AND IF YOU DO GIVE ONLY ONE CAN YOU NOT MAKE IT DELETE EVERYTHING
cap
okay so then do one of 98 solutions to lock reaver armor post plant which could include:
crafting it with cores
Literally living shards even if they are used for 98 things
star is a speedrunner confirmed
123,000 seconds or
2,050 minutes or
34 hours worth of powercells if you only have 1 factory
it gets VERY TIRING when the ONLY solutions you give for issues is to just delete the semi-problematic item
as crabbar said, 2 factories from pre boss only require around 15 hours
And the pickup limit is 9999 so you don't even have to tend the factories
Perennial is not only not really problematic in the first place but also has plans for iirc
this is partly because we do think that calamity should delte half its content but even then like
we ar ejust giving examples and its not that serious honestly
yes, you need less than 8000 power cells for decoding
(would be delightfully evil to increase their production rate but cap it at 100 cells) 
crab bar thats very mean of you
you should do this in gfb
yes it does have plans
see: ench's desert perennial sugg that got 🔒ed
nah gfb is 1 max
give or take
💀
me when the mod has the stigma of it being All Caps SERIOUS MODE so it cannot have silly stuff on it outside patreon content 😇
Cheat Sheet download rate increases tenfold
kaizo youre being so real for that
Cap at 10 but introduce draedon factory line so you have to do wiring to connect an entire actual factory production line to increase the cap and production speed
And make exo mechs need 50000 power cells
not gonna sugarcoat it
like i said i only started in late hm because when you also have to account for making bases for npc housings, you dont wanna be building the entire playthrough
you could just randomly place them down in some base but cmon. 😐 that is a very unelegant solution, which i guess could be my fault
That's what... most people do lol
I just place them next to or in by base somewhere close together with the computer
From the get go
Makes things easier to get
I agree with you, but I want to stress the fact that it's the issue with factory importance not being conveyed correctly
also you killed 98 builders by saying this
Who said that.
i understand the importance of factories just fine
terraria builders when you dont wanna be building the entire playthrough (theyre desintegrating
I had an idea to make it so batteries had a flavor text noting the importance of the factories
Haven't suggested it yet since a conflicting suggestion is in voting at the moment
They also need to not mix i. To background way too well
"you don't wanna be building the entire playthrough" people when i tell them the fun in the game is also the small little things that you play with and have fun around and not just Weapons And Armor And Accessories And Bossfights
Why can't we craft factories and chargers to the builders who want to built labs? Aren't they ever limited? I've wanted to do this before.
i will admit that this particular playthrough i started late. but cant you increase the production even a LITTLE, why are people so against any solution for batteries
Which currently both charging station and factory does
You can't exactly see that description without either having 1 factory active or killing a repair unit, can you?
make turrets drop cells
That might work
or have them be found in security chests
It was paired with another idea to have the batteries be required to make some of the Codebreaker parts, so people would see that when they were looking through recipes
On their own both solutions don't work, but together I think they might help
For me it's because that doesn't seem like a core issue so even if the rate is buffed the complaints will continue until the mechanic is null
you have been a suggestion to my calamity honestly
it would be good in calamity tbh, but not sure if like calval adds recipe to factories and chargers since a lot of suggs that are based on "hey let's add building and vanity cool stuff" get redirected to calval suggs which sucks tbh
the factories and charging stations could be highlighted on their natural generation. there could be a tooltip somewhere. there could be another piece of text somewhere. there are plenty of solutions to note the importance of them, regardless
This was the idea
Byeah I haven't suggested it yet
I think there was another suggestion afterwards that also passed, but I dont think this had been changed?
I checked they dont
That might help, although I'm not sure if people would universally want to construct codebreaker far before starting the decoding
you are kinda allergic to worldbuilding if people not seeing the charging stations and the battery stations is a problem the solution isnt adding some text that points you to it
they are already needed for codebreaker parts but not directly
(schematics)
its making them visually interesting
That's less visible than seeing it in the recipes though
I still think one way is just have a smaller surface lab so people know lab exist earlier
If people don't know about the schematics then they won't know about the battery costs
And can make surface lab the one that have space lab pointer (did space get changed to 1st?)
If you see the lab you may still miss the fact that factories are useful instead of being a background object like most of lab decor is
no
Sunken
valve didn't make you look up by making a character shout look up calamity needs more intentional points you to this design decisitons that arent just eext pleas ehlep
Which is why they should stand out more yes
true
maybe this discussion can be translated to a very cool factory related suggestion 
Like make them glow with faint light like a machine powered and ready to get started
tbh i just broke everything in the lab
thats how i found about power cell factories in my first pt
yeah idk make labs more interesting and more thematical or smth
I hate how the most important parts of the lab are the least eye-catching
be the change you want to see in this world
(i'm lowkey interested in whether making factories and charging stations flick lights constantly would help)
that's not how you design something like that

every lab now has a Broken Contraption that's just a collector system for factories
they don't look like labs they look like small little technological outposts
That's completely true
this is like when factorio special maps teach you something by having a broken setup for that
alright. give me a minute
What if we added a tooltip to the cells saying you get them from fuel stations then put cells in the chests
killing ourselves
so a suggestion to remedy that fact might genuinely be the solution (aside from 1% of audience that just wants to lowkey-cheat-sheet the playthrough)
a new player will loot the chest (obviously), see the tooltip, then know to look for a station
though im not sure how much such a suggestion would help as i know devs are already aware of the problem
ench has said this before and i brought it up in this convo too
ah
Lemme see if I can suggest that thing now or if I need to wait longer
i feel like lab stuff has been talked about more in sugg disc recently
I posted a sugg about this a while ago and it got approved but no action seems to have been taken on it
It makes it more publicly acknowledged and highlighted in the dev server so I'm sure there is plenty of effect there
"👍"™️
alright
It's been 5 days since that one so I think I'm cool to suggest it
Pretty sure it's a new cycle now
It would help drastically if you make cell factory/charging station the only one that do it
Because then it stands out a lot as the "potentially only maybe still working machinery in the lab", because the rest are visibly broken down and deteriorated
i love these discussions that stay friendly
you have been a suggestion discussion to our mental state
Once in a lifetime occurence
Yeah, that's the point
Make them and only them alerting to the players
ok i have been beaten
i would add the highlighting of factories and charging stations while theyre unmined in the generated labs as well
#suggestions-posting message the title could use some work imo, since relevance isn't the problem cell production faces, it's clarity
and this, yeah
and PLEASE buff the production rate a little. even something like 20/min would help
this is the first thing i see when entering this channel in a while
thats so evil
crab thats the point of the sugg tho
to make the power cells used more
yea but relevance isnt really the right word
No no, I get the idea
its plenty relevant, just not clear enough
that's a solution to the problem, but not the problem in itself 
How's that?
Sounds good
ye
also 3rd potential solution
most elegant imo
I wouldn't be opposed to a post-ML upgrade for the factories with that sort of production rate, but at their base the factories already work fast enough to the point where I have to sell them in bulk
god ive been having this discussion while playing overwatch what a fucking ride
my mind was split in half the entire time 

ok now we all give this a million stars and then it gets through and then it gets implemented and then happy ending
🙏
(also it still says these two changes at the end)
(Good thing I have proofreaders in the form of the people here
)
#suggestions-posting is such a bless for that reason
back in my day you'd post a sugg directly and then spend next 6 hours reviewing it while the stars are fleeing away 
we really out here reviewing calamity mod suggestions like its a book report for school
what the fuck is a bramble crate
Hardmode version of Jungle Crates iirc
hardmode version of jungle crate I assume
yes
im not even a fishing fanatic it just came up in another server
its true
hey maybe if the future draedon armor comes around it will also maybe require batteries that could help
Me when i had to kill infernum scal with seared pan
There should be a astral infection biome mimic
suggest it
Ok
Just did
I tried to make it quality
"Calamity is missing the astral infection biome mimic" just doesn't do it for me
i think it should be "Introduce a Biome Mimic for the Astral Infection"
agreed
Yeah, generally the title should say the solution to the problem, not just address it imo
Because that's the suggestion
A statement isn't a suggestion
Ok
i feel the main issue with this is that new bosses would have to be made for the alt
its really the main thing keeping a hallowed alt from existing in vanilla right now
you don't make an alternative to a biome that has bosses
and just, not add bosses to the alternative
I wouldn't say the Astral Infection is an "alt" to the Hallow, since they can both be present in the same world
yea lol?
thats not what i was getting at
where did the alt thing come from
was using hallow as an example
The suggestion states this:
The astral infection is like Calamity's counterpart to the Hallow. It's got fished-up weapons, enemy drop weapons, and even a dungeon biome chest.
yeah, also i dont even think astral would be a good alt to the hallow if it was one
a few notable differences between the two
such as astral ore
also how would you craft the key for the summon?
theres no like Souls of Astral
they use souls of night for crimson so i can give it that one
jesus
i agree with this suggestion
cit flagged that one instantly
i agree with that suggestion too
i agree but i think theyve got em planned as stated by fabsol like 2 years ago
it would be so awesome
CIT is not having this
The devs can decide how to summon it
wait i misread this sugg hard
i thought the word mimic was used to describe an alt to astral lmfao
@civic ruin You suggested this earlier and it was flagged for the same reason
You also still have no reasoning present, and it's more of a SIS (Specific Item Suggestion) than it was before
Please read the Suggestions Don'ts Doc in the pins here before writing suggestions
SIS asking about something that's not an item
honestly achievements should be a frequently asked sugg
It is in there

Steal this image
Though I doubt the status of the note
soon™️ means nothing when it comes to calamity
Wait does anyone have any more ways I can improve my suggestion?
yharim was described as soon™️ once upon a time
until it changed to eventually™️
true but due to obvious reasons that is not the same
Soon™ (undetermined amount of time so much that you'd have a job at the time it releases)
or even college or smth
i'll have a wife and kids by the time yharim exits planning phase
i actually graduated and got 2 different jobs in the time that theyve said they would do biome reworks
you would have them by the time it enters planning
saying yharim will come out in like, 2025 is incredibly generous at this point
doubt it tbh
i could see yharim 2027
possibly
speaking truthfully i think the mod is dead before yharim arrives
i think terraria will actually have its true last update before yharim arrives
at the moment the vast majority of the dev team is commited to making sure yharim happens
anything after that is very much a coin flip





