#suggestions-discussion
1 messages · Page 207 of 1
rtn 100 ap when
Honestly something like Zephyr or White Death would be cool
For context:
Zephyr gives a big damage boost if you hit the enemy dead on (there’s a pixel hitbox you have to hit in the middle)
White Death increases attack speed any time you hit an enemy. It resets when you miss.
And then there’s gun with no name where hitting a targeted enemy gives you a random buff and I’ve destroyed runs going too fast
i'd add zephyr unironically but daawn's donor item
for like, ranger weapons
practically zephyr is a headshot system same with daawnlight
That is, interesting
it's interesting because it works in SoP
Hapephilia my beloved
curses!!!
yeah cuz the game is compromised of rooms so you'll always have a wall to potentially be near
wait i thought you were talking about the curse that damages you everytime you touch a wall
Oh no lol
Hapephobia is the curse for all the other ships where you take damage touching a wall
I would hate that so much
Omg it’s so bad in the current build
It’s actually getting a delay for the new update thank god
imo
btw curses give you some positive effects like 5%+ damage and 2HP on pick-up but you can't change the weapon any time (the weapon will eventually break itself), so here's some context
Warframe has a really fast flying jetpack you can equip, with a dedicated mission type built around it
But every time you fly into a wall then you take a bit of damage and you enter an inactionable bump animation that lasts a little under a second. Every time.
The missions are basically unplayable unless you grant yourself full CC immunity so you can actually fucking move around without getting stunlocked by yourself,
lest you have to play this action-packed shooter like the board game Operation
@silver bramble SIS
Specific
Item
Suggestion
Unfortunately while it’s not the worst idea, specific item suggestion
Yeah this suggestion needs a lot more explanation why
I’d get soooo mad at that lol
It could be generalised to “add bonuses for having several different minions”, but even then it needs a lot more reasoning
I do think there should be some equip or mechanic rewarding you for a diverse summon library
i will say just shouting "SIS" to a person likely means nothing, would prolly mean more if you just said the whole word
I like the idea of rewarding the use of different summons in one go but yeah
fixed
(btw if this is someone's first suggestion and you suspect they haven't read the Donts Doc then saying this acronym to them d-)
beat me to it
lmao
Context!
get trolled
i lurk in the night waiting for my oppurtunity to um actually
Lmaaao
First half of the suggestion could be summed up as "I just beat Crabulon and now have 4 different summon weapons I can use." or similar
Don't really need all that context
sorry
uh
thoughts anyway?
i have no idea what i'm doing i just thought an accessory to improve minions based on unique count would be interesting
so i posted it
its a decently common idea
thoughts are that your suggestion breaks one of the rules and you need to change it
fortunately it's actually a decent idea and the suggestion can probably be rewritten
Rewarding players for minion variety is a good idea
yeah
summons that can only be summoned once half do it but they are also
deathstare eye
and we all know thats a demon and a half
deathstare my beloved
People tend to go all in on the one minion that's the strongest, so giving em reasons to not do that and have a whole diverse gang seems good
luxors synergy go brrrr
oop
was crashing
okay so what is the rule on specific item suggestions and how do i alter my suggestion to be better?
has it been long enough since that last one for me to make another "rework luxors" suggestion, but this time without an SIS and bad reasoning?
(i'd assume they don't want SIS because that's patreon exclusive?)
more like because thats exclusive to being disallowed
patreon items arent available anymore, its all just backlogged ones
i do hope nothing is important there
oh huh
https://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit
it's all in there, the first section is about SIS's
Calamity Suggestion "Don't"s Be sure to read the pins in #suggestions-discussion. And remember: Always add a reason to your suggestion! Separate it from your title line using a line break (Shift+Enter)!! Our bot can't process it unless you do that. Table of Contents:1.) List of things you sh...
and because if everyone was allowed a SIS suggestion theyd flood out the rest of the real suggestions
(and, usually you cant really give good reasoning for a specific item you suggest other than "why not")
the main part of that is "Focus on the reason why"
your suggestion should first show why something is an issue, then talk about how to change it
Rework Luxor's Gift
Currently, Luxor's Gift is a pre-boss accessory which gives all weapons extra projectiles on use. While this is an effect that looks cool, it is forced to be quite weak to not be overpowered.
It's also a highly situational accessory, being exceptionally powerful with certain weapons like deathstare rod and universe splitter (an endgame weapon), while being nearly useless with almost every other weapon
This accessory is primarily only useful pre-boss before you have any class specific accessories, and even then isn't especially useful. However, as it's hard to find due to only generating once per world in the underground desert, the difficulty to obtain the item doesn't match it's power.
Therefore, I would like to suggest that luxors gift recieves a rework to make it less situational. Like the recent reworks to Unstable Granite Core and Gladiators Locket, it could recieve a more updated and useful functionality that's more fitting for a rare and hard to find accessory.
Thoughts on this? before i post it
I noticed that the Luxor's Gift summon is really crap.
just delete the above one, don't refer to it
It's annoying, flits around randomly, and only does 1 damage per hit.
it's incredibly broken with about 3 weapons
I hate it.
and it deals the same base damage as the actual summon you used to summon it
so if it's dealing 1 damage...
lol
@silver bramble
Each individual suggestion gets treated separately in #suggestions-voting , they stand on their own
There won't be an "above" suggestion, so your new suggestion's title will be confusing
Oh.
I haven't been able to examine how #suggestions-voting works because it crashes my Discord.
That's an issue.
well
Should I post it the third time under a less confusing title?
don't repost it, just edit it
flagged suggs dont get to voting
You can just edit it yes
(you could also delete the old one)
Other than the title, the new suggestion is better 👍
dont cross out the old suggestion
just delete it, it's already been flagged and replaced
no use for the first one rn
aw
i like this suggestion tbh
something that encourages the use of different minions is interesting
I'd vote for it in #suggestions-voting but something there crashes my Discord.
@north oracle imo u should talk about the other classes having problems with luxors gift. while yes, the examples are very valid, the fact that theyre both summoner will give the impression that the only one at fault is summoner, which is not true
there's like no other class weapons that are good with it
Strange and problematic
Never heard of that happening before
slow firing and short range weapons appreciate it a bit actually
only those with a single projectile really benefit tbh
that's like... molten fury?
i suppose
tbf i suppose minishark also likes it since its DPS mostly stems from hitrate, but slow firing weapons that have enough %damage to make the reduced damage projectile more worth it dont mind it either, and short range or weird projectile weapons like blade of grass (idk if it actually works but considering it is a projectile sword now it should, and i cant remember a better example atm). it's mostly midrange damage with decent reach weapons that dont really need it
minishark also just has better options tbh, and luxors is pretty hard to find
the real issue is more that there's just better options that are more consistent and easier to find
ur not wrong, im just saying there ARE use cases
yeah
most of them just aren't great
the problem is most of those just have better options
it deals so little damage with minishark while also having a way slower projectile speed
it mimic projectile speed tbf
not even close to enough lol
it's super hard to aim with both normal shots and luxors shots
fair
anyway i dont
get the obsession with minion variety
especially the version explained in this suggestion
cal does a pretty good job of that already with the single use summons, mechworm, and kalandra
using pre-Hardmode summons on DoG sounds like hot ass to balance, and id hate for the optimal build to require me to carry around 13 staves
it would just be buffing optimal builds
ur not wrong
@hollow shell i know you just left and you said the suggestion was fine
but the part about early game minions getting a buff from the accessory
really just sounds like Scaling Don't with extra steps
in fact, it literally is, it's literally asking them to be scaled to be viable when it's equipped
and the usecase it provides as an example sounds fucking awful
the idea of minions like finch, imp, slime, puff and seabound being Devourer viable sounds horrid
actually yeah
that's a good point, that part is explictly asking to make all minions scaling
like i can understand the appreciate for minion variety but i do not feel like that is how you should do it
no
still no lol
no omg no
no
like wall of flesh at most jeez
most of those already are WoF viable
could you imagine being able to stomp to post-ML with nothing but pre-Boss weapons??
yeah lol, scaling weapons just aren't a good idea tbh
god ichor spear but obtained at pre-boss instead of pre-mechs
- its summoner
again, it has the trappings of a good idea, but that is not how id do it
(and it's a lot better than last time)
frankly, because of calamity, i feel like there are already enough summon weapons on each tier that you wouldn't need any sort of scaling if this accessory also gives a buff from variety anyway
ok yeah I was gonna say "Fuck the Scaling Don't" cuz that's on my hitlist of ones to get rid of
But
yes I can see the issue here with the sugg's aspect of buffing earlier summons
It's an unnecessary aspect
yeah, the part about scaling could just be removed
i mean the scaling don't has a purpose
hm
don't want weapons that scale all game
so:
item crafted from purified gel
it buffs minions based on how many unique ones you have
post-sg
ok im gonna stop you right there
wait, does anyone remember the purified jam?
you're getting too into the details
You don't gotta- yeah
it's an idea?
just focus on the minion variety part
you cannot define a tier or crafting recipe for a suggestion
hm
that one item that would only drop ONCE for a player and world
because it straight up granted invincibility?
(save that thought for later, you'll confuse the convo)
i am curious to hear you want to kill the scaling don't considering i'd say the dev environment has actually gotten more hostile towards that idea recently,
hell even vanilla kinda has it going on with Frostbite and Frostburn, Hellfire and On Fire, and Calamity with Crumbling and Armor Crunch, and Riptide and Crush Depth, not even mentioning all the other items that used to have scaling that got a kick in the shins for it recently as well
yeah, scaling is a thing that cal in general has been straying away from
is there anything other than community that explictly scales now?
abigail's flower ig
gets buffed in hardmode
and then falls off after mechs
abigail's has other issues going on anyway 
ture
its not even good preboss 
its nigh unusable preboss (well currently at least)
I want to get rid of it cuz it was made for SIS's
Nowadays, it'll be significantly rarer for a suggestion to suggest an item that scales so much that it's a problem, like the old Legendaries did
And if such suggestions do come around, people can refute the reasoning with the balancing difficulty of it, without it needing to have an explicit rule against it
fair enough tbh
it's just not really needed, and anything that suggests it is a balance nightmare, an SIS, or actually not a bad idea 
more often the former two
I want the doc to be more digestible and part of that is not having so many rules for suggestions that are rare anyhow
i mean fair enough, but considering it's usually bad practice to have it in there anyway, i dont see an issue with leaving it, maybe shove it in common don't instead of explict rules
maybe it could even be one of the soft don'ts
augh we're getting into doc revision and we need to wait for the devs to have that meeting before we do much anyway, i dont wanna get too into hypotheticals incase they end up wanting something drastically different from the current format after that meeting anyway
so do you think it's enough to flag until they removing the scaling at least, rover? or what
cause in it's current form, with the early minion scaling tagged on, feeling like an excessive work don't in terms of balancing, if you don't want it to be a scaling don't, at the very least
byeah @silver bramble I am sorry for yet another thing you gotta change about your suggestion
but
You don't need to have any of that stuff about granting special buffs to earlier minions
The implication that you're drastically increasing the number of viable weapons on a tier with a single accessory will give the devs a heart attack from having to balance that
The item you're proposing will probably allow for slightly earlier minions to be more viable anyway, because having weaker minions added to your army will buff up your stronger on-tier minions that much more
(and buff up those earlier minions to be closer to on-tier strength too)
Ya don't need to have earlier minions treated any differently for the sake of this item's core functionality
@silver bramble dont cross it out, just remove that part
that probably should be flagged until they do that tho, right...??
i mean it's still in the suggestion
and thus the ❗returns
worse case rover comes in and removes it, if chaos doesn't just fix the sugg
tired of suggs getting into voting after we requested they change something just bc no one wanted to exclaim them lol
yeah lol
just remove everything about wanting to make minions viable for longer
the point is to have more variety, not to use earlygame minions on lategame bosses
@formal sphinx - Your suggestion has received an updated status!
[Allow use of the Profaned Soul Crystal in vanity while having Profaned Soul Artifact equipped before endgame.]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
ah, nice
epic
i cant even
yeah that one still upsets me 
Wires
the recipe did get simplified a bit in a recent hotfix iirc, since it definitely was a bit much

thank god
great sugg
great suggestion
god i wish it was that easy
sounds like someones salty lul
well i mean he's right
summoner and rogue are quite broken
yeah thats for balance suggs
im just gonna enjoy summoner being op for as long as i can
god kaleidoscope is broken now
because i know its gonna get "rebalanced" (butchered) next update
Pls nerf the rogue and summoner
we heard you the first time buddy
they´re so broken
take this to #1042197406776827914
the infamous "summoner rebalance update" (2030)
ten kiu
they deleted it themselves, it's alg
they deleted yeah
cool
...does this go here? i'm not sure if this falls under the resprite based on poor quality or not
either way, formatting
Summoner and rogue are broken but I assume that will be fixed soon
Chaosengine's suggestion sounds cool
It sounds cool, for sure
But I can’t help but feel that is just a balance nightmare waiting to happen
I mean yeah sure
You could make different minion lines provide different enemy debuffs
I can’t see that succeeding in dev really
It was a much bigger nightmare before it was rewritten several times
they still need to take out literally everything about making minions scale
Idk what you mean exactly
Okay wait I skimread
Maybe I misread
the last paragraph could be removed and the suggestion would be better for it tbh
Unrelated: because of the hardmode progression change, the "begone, evil!" Achievement is unobtainable. This is normally fine, but I used a mod that adds the achievements back to be tracked in game
So it would be nice to change the trigger for that achievement to be like, beating one mech boss, or something
Or just breaking a demon altar instead of the chat message that appears
oh yeah, lol, true
lmao
Are there any other vanilla achievements that Calamity makes unobtainable?
I doubt it?
Hardmode progression rework is probably the most major vanilla change cal does
Skimming over them now
It's possible that Calamity's nurse price changes cause this to no longer be tracked properly
or, it could work just fine
Yeah none of the other ones jump out at me
You could make a suggestion about the altar smashing achievement
It's something super minor but
It is something that the intended Calamity experience 'breaks'
ok so i just discovered that dyes dont work on the sponge shield
i should probably make a sugg to fix that
maybe if he put a jetstream sam gif it would've worked better 
Also aren’t murasama Suggs banned
i mean, if you add the reason "to make it less confusing with muramasa from vanilla" it might get accepted
True
good point
@hollow shell do you think the shellfish one falls under poor sprite quality sugg?
Definitely not
aight
It's something that could even be resolved via code with no resprite at all
true
anyway im pretty sure the murasama one is both completely lacking in reasoning and also a reference
which is a double no
changed it
This one works correctly, I think the gold requirement might even be changed to like 1 platinum or something
So maybe not correctly but it works
I just remember getting it when using the nurse during a boss fight that cost a ton
For the most recent suggestion, it might be better to put "not to be confused with Muramasa"
And the opposite to the other one
@brazen minnow dont do that
Oh
Ok please don't delete my suggestion in #suggestions-voting though please I didn't know
that is not how it works either 
3rd rule in the 1st pin yea
just let it take its natural course
Why do I always miss the most interesting moments
It wasn't that interesting
i honestly dont even want to know what the sugg was.
It wasn't a suggestion it was just someone advertising their suggestion in voting
Specifically they said it was "underrated"
(it had been in voting less than an hour)

wait how did they manage to put that in #suggestions-voting
The suggestion itself was in voting for less than an hour
They then came over here to tell people to vote for it
oh i se!!!e
It’s also not asking to adress the main issue of the dps meter being terrible at actually measuring dps :p
Just to make it account for debuffs on dummies
nice intro lmao
#suggestions-voting message
@clever orchid no reasoning + specific item suggestion
it would be so awesome /srs
my poor summer child have you heard of "Shift + Enter"
a concerning number of people don't seem to have
my poor summer child is not something i would have expected to hear leave done's mouth
I don't know them, but based on the few interactions I've had with them it's what I'd expect
Shift enter has been so ingrained in my head that any place that doesn’t use that like word or excel I keep tabbing off the thing because I keep hitting shift
LOL
I said that a lot of times wdym..
SAME OH MY LORD
Google Docs alt-enter
@dusty path Could you specify why this should be added?
i know this sugg was from yesterday but wasnt there going to be a murasama upgrade called "hf murasama" at some point or am i goign crazy
uhf murasama, yes
it was going to be an upgraded murasama that also wasnt gonna be "hold m1"
is it completely scrapped at this point?
yea
very
Its sprite sat in the mod's source for like 3 years and was never touched nor brought up
Maybe even like, 5 years
I think it might still be in the source files
It is
Lmao
And I'm certain it's been longer than 5 years
what all was planned for the uhf murasama?
that HF murasama suggestion isnt even terrible its just like
not really needed and also very broken wording
i think muramasa would sooner die
basically nothing iirc
or be completely renamed/reworked
It had a dash, and swung like arkhalis
only thing i remember is i think fab wanted it to be needed to beat yharim but like
forced class locking = cringe so that was hard scrapper
I don't remember ever hearing that
hm
Makes sense, that was from before Yharim was going to be part Minos Prime.
byeah
Armstrong brainrot
ah so that's what it was
i remember looking through decompiled cal and saw some sprites i had no idea what were for, UHF was one of them
i think there was also some sort of a buff icon related to it but i don't remember
I wonder what it looked like
aye it has an associated buff icon
Thinking about the Biome Blade, and I had a Terra Blade-related thought.
The Terra Blade being a principal component of the Exoblade, which is probably the endgame sword (although by no means the only, nor the coolest, it seems to be the archetypal one), works fine. However, I think that the Terra Blade is better thematically if it is instead a component of an improved version of the Biome Blade, perhaps the Galaxia or something between Galaxia and True (like the old Omega Biome Blade). However, I won't properly suggest it because a. they probably removed the Omega Biome Blade for a good reason and b. it's an SIS, I believe.
I just think that combining a sword themed around Terraria itself with... a sword themed around Terraria itself is a good idea.
On a lore-related note, given the nature of the Biome Blade, I'd reckon that, should there ever be some adaptation of Calamity or a 'canonical' Player Character, the Biome Blade line would be a principal weapon of theirs. It would fit with their description in Cynosure.
there wont be a canon player
the terrarian will always be a blank slate for you to fill with your own ideas and character
ok so one, the exoblade will likely be that one endgame sword ofc
if the terra blade was made part of the biome blade line then terratomere would need a rename and rework
combining a sword with another one with the same theme is a good idea ofc but galaxia is more related to space than terraria
the player character will literally never be canon, said by devs over and over it's up to your interpretation
and the description of the player in cynosure is highly metaphorical and overexaggerated
It’s literally just yharim calling you epic
^
"Well, if it isn't saucy Terrarian"
Goozma
what about it
Hold on a gosh darn second
Didn't this one have an exclaim on it?
#suggestions-voting message
Not necessarily
Moderators can delete suggestions in voting should they need to, but it's heavily discouraged unless a suggestion absolutely shouldn't have gotten through
Yes. Because they removed the thing you put the exclam on it for, that being the whole buffing earlier summons thing.
the part that sounds weird to me on it is Or... some boss? At some point? Providence? Plantera? Mechs? Wall of Flesh?
Ok cool confirmation
Thanks for clearing things up 
i might just be misinterpreting this tho
the terratomere is getting removed probably IIRC
^
I don't see why it would get removed
Why would it be getting removed when it was recently reworked?
all the terra stuff except the terra blade is being replaced
terratomere isnt terra tier
yes that part is unneeded but the sugg shouldn't be rendered invalid cuz of it
(and is direct upgrade of terra blade)
Don't wanna nitpick backseat a suggestion until it's perfect and it's unacceptable otherwise
yeah i know that
im more saying that in a sense of in context it doesnt really make sense what they're trying to say,
just because its an upgrade of a terra item doesnt mean it is a terra item
no it kinda does
however,
terratomere
fair enough, the way it's phrased is still a bit janky but i suppose we can always just
and terrablade pallete (similar iirc?)
not vote for it 
woah, genius
terratomere is called that due to being a direct upgrade to terra blade while being outside of a specific item tier (like elemental or exo, for example)
It's closer pallete-wise to Uelibloom sorta
Or a mix of both palletes
here's terrablade sprite for reference
the brownish part yeah it's similar to uelibloom's brown
Bit of a mix of both then
Pretty sure it's exactly the same palette that Cal's other Terra items use
If modified then only slightly
I can see the resemblance
terratomere uses cal's terra pallet which is different from terra blade
yeah that's a valid complain (both legend and cog)
I think there should be terra weapons but only one per class
terratomere can stay imo but the rest need a retheming
they're kinda like a relic from the same era calamity was made where mods had terra staff terra this terra that
(thorium for example)
god im glad cal didnt ever add zenith weapons
same with night's edge tier weapons where they are mistakenly represented as evil biome weapons
Same
(thorium, again)
We’ve already got miracle matter weapons 
But yeah anyways nights edge stuff is also fun!
Miracle matter did that before Zenith existed
I hope it stays
look its better then zenith
Same with terra
Damn it I want cosmic immaterialser’s minion to look better but I can’t suggest that
at least you can reasonably work with miracle matter color pallete on something that isnt incredibly specific
retheme nights edge weapons to actual nights edge thematic being shadow chest themed like dark lance and maybe demon scythe
Except the lunarian bow line, that one sucks
You can suggest a resprite as long as the reasoning aint “this thing ugly” afaik
instead of fucking evil weapons 2
That's kind of silly because "this thing ugly" is the best reason for a resprite
lunarian bow is the only night's weapon to not look like an evil weapon fun fact
Yes that much is true, but the entire line has always felt incredibly underpowered
thats a balance issue not an issue with teh weapon
but that’s the reasoning
The visual effects are mid as well
That thing’s ugly and I don’t like
No matter what I think of, it boils back down to that
so checked the killtimes the entire line except for gale is B or C tier
so like they're not underpowered
the visual effects are like 2018 effects (dust visuals)
(and gale is A)
ahem... night ray
The entire line is weaker than the guns of the same tier
so? balance issue again
thats not the fault of the weapon
Yes I know its a balance issue. And also importantly bows are balanced with the assumption that you will be chugging archery potions 24/7
(which is another Don't that I think is subject to removal.
We do not have an official resprite request area like we do for #1042197406776827914. We have art's #asset-submissions but we do not have any kind of publicly-submittable #assets-needed)
Which sucks
we talking about THEMING and VISUAL inconsistencies and issues attributed to weapons
but yea balancing can suck sometimes
testing gear is much weaker than normal playthrough gear at times
also potions are expected to be used
tester or (to an extent) not
so if i suggest to update the sprite of cosmic immaterialser's minion because it's outdated and doesn't fit the design of the weapon itself, it won't get flagged?
That's bad design when it's not needed for another subclass

ranger is subclasses
guns, bows, rockets, flamethrowers, i can go on
That's not the point
(we could even make it so art's #assets-needed finally gets some use.
The devs could implement some system where any resprite suggestions that pass public voting and dev voting can be transfered over into #assets-needed, assuming the devs don't want to resprite it themselves)
Players when they love dmg min max (cuz thats the main strategy in vanilla unless theres an op defensive/mobility item)
It's still a Don't for the time being
You might be able to find a way to phrase the sugg in a way that doesn't violate it but it'd be difficult
Having one of these subclasses require a potion that the others don't isn't fun
Dust visuals are laggy
that's not a bad idea
dust visuals suck they're 2018 visuals
look, if you play bow ranger you're signing up for archery potions
thats just part of how it goes
that's 5 years from 2023 and in some months 6
Iirc there was stuff that we wanted to get into assets-needed but we have been keeping it on hold due to reasons
dust can be used tho not saying you shouldn't use them on weapons, they can be used for like small details and stuff
it doesn't need dust spam, it just doesn't need this
it looks like a little rainbow circle ingame, and it's really underwhelming compared to the weapon design itself
if someone sees this can they resprite twisting thunderbolt into a sai, thx
Oh so that's what those are called
It was a good sprite; for 2018-2019
this thing? because if so yeah i would try but unfortunately: i suck
the sprite looks definitely like an enviromental swinging trap in any castlevania game before SOTN
that's true
it's just... not anymore though, and it shows
That suggestion rule should be removed
Sprites can suck
And we should be able to point it out in a way that matters
The consequences of large mods having so many items that such a large portion are forgotten
Sigh
weapon_list.pdf
Well in that case I’ll have to think of something else summoner related to suggest today 
one billion of these symbols: ^
I don't remember exactly but I think the total amount of items was somewhere around 5k
I don't have the calculation anymore unfortunately but I remember it being around there
though honestly ever since the elemental blaster proposed rework im actually excited for the reworks and/or rethemings of nights-terra-ele-exo lines now
In Calamity?
No fucking way it's even close to that
Personally this should be some sort of constantly shifting minion
Oh I'm mixing it with vanilla, sorry
I agree, yeah
It shouldn’t be a static spinny circle
Maybe I'll spend another 30 minutes counting again
it has like 700 weapons/accs last i counted?
Checks out
The "Items" folder in the source has 5233 files in it. Each item is usually comprised of 1 sprite and 1 code file so, approx 2616
can't you just check how many items there are by looking at mod info from the mod in mod list from tmod
like those small icons in the up-right corner of the specific mod when it's enabled
Like it fires bolts from a range, then those blade things appear and the minion charges at the enemy and slices the living hell outta it
yeah
yea
Now I have a suggestion beginning to form
what is the theme for those
Hang on, I’ll do other things then come back to this
Immat is just a flying sigil that shoots out bolts
the direct exo drops are themed for the mechs themselves
and spins around
the bolts would still suffice if they were made a bit cooler, but it should probably do more than just that considering where it is
Miracle Matter's theme is kinda sorta "part technology part tree"? At least visually
Functionally there really isn't a theme other than bright rainbow (but usually teal green) energy
so like high tech energy stuff
yeah it's a weird theming
its a bit non specific ye
That's kinda the point considering it's meant to be a summary/condensation of a lot of different weapons from the same weapon type
isnt that a leftover from the old giga recipes
just gonna post the sprite here because the mind can give a different image of what miracle matter is 
The recipes are still pretty big
Maybe even generalising further to “give miracle matter a clearer theming”
Always combining 3 or 4 weapons, and at least one of those weapons has to be part of a game-spanning grafting tree
i think most of the current/recently reworked ones look somewhat consistent
like the ssv, gale and exoblade
ye its just old
And like 90% of the unupdated ones
i think theres enough style/theming existing with the others to be able to give it something similar
the question just is what else could it do than spin and shoot bolts
Photoviscerator and Immat have really old weapon sprites as well that pre-date the current Exo palette
They just look similar enough
photo has the same thing the other flamethrowers do where it doesnt really look like fire at all
giving them the 1.4.4 flamethrower visuals would go a long way
(i think those are actually recolored ml explosions, or very similar at the least)
(Spazmatism's flamethrower being dust)
your mind gives rough memories of images
yeah spaz's flamethrower is still dust particles
i wonder why
however it would be very cool if they had the same treatment tbh
maybe they forgot or smth
probably
I wrote a thing
any thoughts? I'm not sure how much of this is accurate
Vivid Clarity was reworked?
@north oracle Did you mean Subsuming Vortex there or
lol
yeah, clarity is one of the ones that needs to be updated
Mhm
Dust stick!
Yeah for sure it's literally just dust spam hooray!!!!!
i love dust sticks!
that's where this stemmed from lol
i wanted to suggest a immat minion resprite
but can't suggest resprite for poor quality
Definitely the most forgettable one of the bunch
That tier does have quite a lot of weapons
(also hi toasty i didnt know you were back here)
(hello)
((and happy birthday by the looks of it?))
ye 👍
I don't quite understand why scal needs two full weapon sets, exo drops and mm crafts
According to the wiki it was supposed to be a gun at some point
Could've been worse
exo gun 
They become obsolete once you beat her as shadowspec tier exists, so there's just a large number of weapons where you aren't really using a whole lot of them
Mag could be cool if it did smth other than just homing rockets
There's gotta be some kind of gimmick you could give it
Dunno what though
oh damn i missed this time for ccc ping
one day ashes crafts will be real
Dragons Aerie and Yharim :eventually:
That's all well and good but like you said, eventually 
I don't think it's really much of an issue though, choice is usually a nice thing and the touched up older weapons are all nice to use
Tbh a lot of themes suffer from this problem of lack of cohesion
It's mostly just from the past ye
I think the reworked exo weapons do feel like they're a set
As I already said, Yharim is an entity that moves forward in time faster than anything can, if he is 3 years away from now, in 3 years he will be 6 years away, and in 6 years he'll be 12 years away, we will never reach Yharim
Omni have you been getting enough sleep
I'd say yes
What am I saying, this is the lore-discussion member's Stand: Deranged Ramblings
Unless we create a time machine and get to the point where Yharim exists, we will never reach him
Yharim will be released tomorrow
(When tomorrow comes, it'll be today, and no longer tomorrow. Hence, you can never reach the "tomorrow")
😱 no way
I was very clearly being serious
misinformation time
Yup :p
hell yeah
I like how you can gaslight people everyday into thinking vetra said it that day
i mean
techically you can gaslight for everyday

just make sure its after the time of the person your trying to gaslight
people call stip vetra?
Truth is an illusion
Surprisingly, yes
having a nickname for a while sticks huh
What does this nick mean actually, I don't recognise it from anywhere
A character I made
Oh cool
||The Dragon!||
I'm sure I will :p
While you're here actually, I'll get back on that soon hopefully
Shouldn't be more than a few days
:)
:)
The Dragon !
:)
Eeeeeee you summoned the loreheads…
why are people being mysterious like stip hasnt shared nearly everything realated to vetrasyl shake our head our he

first ive heard of them
this would be because your last message in lore discussion was in 2022
Fluffy on his way to rework Summoner one suggestion at a time

my last message in the entire server up until a few days ago was in 2022 
wrath of the ancients should get its own eweapon line like in fandom
wrath could actually be a really cool concept for an active summoner weapon
huh it has really been that long
damn
🧓
Oh god not another post plant active
so much has changed since that faithful day

not talking about this server lmfao
The only difference is suggestions got a whole lot more hostile (we are trying to fix this)
ah i see
wasnt it always somewhat like that
some day i'll post an entire doc outlining every issue i have with the summoner class as a whole with the title Rework Summoner
really this channel just cycles people and with it comes types of agression over bad suggs
issue i have with summoner is its really passive, and not very engaging to play
familiarity
1.3 vanilla was like that but whips changed it
Based fluffy based fluffy
1.4 changed it alot for sure
Vanilla summoner is pretty nice
i like vanilla summoner ye

i did a pt when 1.4 released (which was years ago now god) and it was fun
It’s easier to work with and make good because it doesn’t have such a sheer amount of items and combos
vanilla summoner is great
summoner will be fixed in cal one day 
One day
wish youngling
Wish until you can no more
theres no rush :p
Yes there is
nuh uh
Gotta make it before vanilla releases their final update
summoner will be fixed now
this is a good joke


do not rush it for it only leads to burnout (and eternal hell)
look at where feedza is now
(will calamity just forever cycle people who are set on reworking a specific class for the rest of eternity
Can't wait til next year when someone appears from the void to suddenly suggest 20 different ways to fix Ranger
death
The Cycle never ends
this suggestion is evil
(me next year)
Don't kill the critters 
@zenith wharf
before posting
the cycle the cycle the cycle
is mine good?
Also yeah ^
No
Also I did
truly can't wait to see how this would look like ingame
idc

Doesn't really look like you did my guy
Bear's Eye is a developer item, so you'd need to get permission from who it's dedicated to
Being Lilac in this case
(Admin here)
Just delete the suggestion, this is obviously a troll.
this a little lmao moment, a little lol time
Yeah this dude has done nothing but post suggestions like this
So I thought it could be a good idea
Formatted incorrectly + No reasoning + Donated
Why does nobody like my suggestions I have good ones but the rules are stupidly strict
if the rules restrict them, they are probably not good
the rules exist to stop the devs from recieving stuff they'll never accept
here it is
Rover's working on dealing with the suggestion rules atm
However, what you've suggested just now was invalid
you typed that like you were ratioing him damn
They are good it's not like I'm asking something stupid
yharim will be released tomorrow its real
You didn't follow the formatting
You have weak reasoning
The item is a dedicated item meaning you also need permission from the dedicatee
You have a track record for making suggs like this too
they're not good, you just think they are good
Trying to get the Ultrakill style ranking off him 
whats the suggestion
They are. You just don't have my imagination.
Give a warn?
Bear is a cat so small chance to kill small critters
Considering
"make one of the pets kill critters"
its ridiculous
(I'm probably just gonna watch this, there's a few too many people in the chat that are downputting the suggestion)
(Time to lurk)
concerning.
Make Bear (The pet) kill critters because he's a cat.
HOW IS A BEAR A CAT?
no, you're just not sane
Bro it's like 5% chance a second your simplifying it
yeah it's been quite thouroughly established why that breaks the rules and was deleted
there's no point in continuing to bash the sugg
Bear's Eye is a pet summoning item that can be purchased from the Bandit for 5 . It summons a guardian angel cat named Bear to follow the player. If the player moves too fast, Bear will use blue wings to fly towards them.
oh ok
How dare you. I'm not someone who takes these kind of insults online as jokes.
mald
Our savior is here
It's just a small suggestion that doesn't make it bad
Rover just left the chat, we're doomed
more seriously, you think too highly of yourself. If everyone else thinks you are wrong, it is more likely that you are wrong and not all those other people
It just popped into my head, idk why everyone is fighting me for it if u don't like it then too bad, it's just a small suggestion that can be added or not it doesn't matter, I was just putting it out there. Now end of story.
@north oracle Do you think it would be prudent to mention Nimbus/Crimson Rod in your suggestion
god they already started talking like sephirot that was quick
I've been thinking about Ethereal Talisman
I worry that, in the current state, it's too... universal
Why do you act like I am threatening the president with a nuke it's just a small suggestion why does this matter so much to you
In the sense that it has everything a Mage would need
hmm
i'm not sure, yeah
How could i add those in without just generalising to stopping mage weapons from being summon weapons as a whole though?
although maybe that's not a bad idea to change it to tbh
That doesn't leave much space free for other accessories to complement
like all of them have everything your class needs
You don't have to blow up at me for just wanting a tiny thing in a massive mod that doesn't even have to be read by the devs
rogue is historically the one class with two split accs, the stealth one and the normal one, being eclipse mirror and nanotech
This is also true because it's so good, you can't use something more fun and expect it to be as good
we guess that like
It's boring
I love how you say that when E.Mirror is like, the second best spam accessory
ranger and melee have their smaller ones like insignia and the scopes but wdk
It's the only normal cat pet and I just thought of this suggestion bc why not. If my format is bad whatever what else can I add, it's literally one thing
We aren't even talking to you anymore
It would have to be by refuting them as counterarguments somehow
Cuz they're quite likely to be set in stone as vanilla items yet they do behave like sentries despite dealing magic damage
Now I think you will be happy to know I am now leaving this channel idiot
yeah
that is quite dumb
reminder summoner was originally a branch of mage and reminde
that's a good point, i'll see what i can change for that

btw reminder about that cool new Feedback Etiquette pin that we have
Yeah, I've been trying to keep that in mind.
forever binded
True, though I kinda worry that such thing leads to lack of variety
Pick melee, for example - while Gauntlet has a lot of stuff, you still look to other accessories for more niche effects
Meanwhile, there's very little in Mage that Ethereal Talisman doesn't do
It's simultaneously an issue with it having a lot, and the rest of Mage having not much
should help a bit?
Better idea than what I posted: split the talisman into 3 accessories, one for each of the mana flower upgrades
@lucid marsh Official verbal warning on you for being needlessly inflammatory against that guy
Oh sorry
if ranger needs 3 more accs for dmaage because hahahaha the scopes stack (lol) then wdk tbh
That's not my point at all
Most of the effects wouldn't stack, like the quivers, I imagine
Please be more patient and kind to suggestions even if / especially if they are rulebreaking
just make accs cooler 90% of calamitys accs are stat sticks to be honest
they dont at least in cal
You should have the basics but also have the option to dabvle into more specific things in other places
Yeah
pretty sure quivers and scope do in vanilla
we mean the other classes don't really have this then
at most melee with the focused true melee accs
but thats pretty much it
there is the ONE quiver acc but wdk
that doesnt really specify anything
like its not
specifying your play style or anything
hey i have a little suggestion bc i was playing mage PLEASE buff the spawn rates of see serpents grinding for the serpentine was an ABSOLUTE PAIN and it sucked that i grinded for so long and only used it for one boss
its suddenly you have angelic prism from the popular game the binding of isaac have fun
so like just make cool awesomer accs
I didn't use that one but I probably should have
I was using the plague hive
Because it feels really good with high fire rate weapons
plague hive moment
will never forgive whoever did it for killing
plague hive with funny swarm gun
best mage combo in th world
calamity balancing and why it sucks (1/98735762477266)
Fair enough
Remnant of old shit
they had no problem deleting other stuff!!
It's fun but probably kinda bad to exist
Something else should grant plague immunity
what
no the issue
is
it is identical
to alch flask
but with bees released when ur hit
why
And it's post-Cultist too
Totally worth waiting 
Uh no it releases bees when you hit an enemy
no
that is when YOU get hit
it is exactly alch flask + honey comb but they removed the good effect (the honey buff on hit)
so now it's just a worthless clone of alch flask except maybe you do like 12 more damage if you get hit
it is very dumb
if plague hive is going to exist. fucking. making it so something
u already craft alch flask anyway like 💥
Post-Cultist Calamity try not to add a worthless dead-end instant upgrade to something from one or two bosses ago challenge
Post cultist moment
Put Honey Comb in Alchemical Flask's recipe in place of Bee Wax then re-add Toxic Heart to Plague Hive
List like 3 dead end instant upgrade post-cultist (preferably accessories) that are by all means useless
- plague hive
This will surely not cause problems
just put fukcign hive pack back in i dont even think hive pack on its own is better than an emblem so what would even be the problem 
Hive pack on its own depend on weapon is like 20-30 AP basically
What the actual fuck
(Also pretty sure the main reason hive pack was removed from plague hive was fucking Swarmer)
AP is halfed (20AP = 10 base damage)
PreHM weapon boosted from hive pack by like 5-10 base damage = 10-20 AP

I think Hive Pack used to boost some bee weapon by like 10-15 base damage which is why I said that amount of AP, it is about equivalent
Can give it the fungal symbiote treatment , 10% multi bee weapon damage
It will still be good (assuming hive pack have other effect or you just assume always combined), though overall huge nerf considering how most bee weapons are super heavy multihit
why does it feel like ive seen this exact sugg before
Everything dont have to "look cool"
I mainly use the cal healthbar over the vanilla "cool" version just because it is way cleaner, it does what a healthbar is supposed to do without unnecessary fancy things to obstruct you: how many hp the boss have left
@zenith wharf maybe also bring up how the boss bar is straight up lifted from metal gear rising revengeance
I don't know that
which isnt great for a non-easter egg part of the mod
Yes that if often more the problem than "it is not cool enough"
What?
yeah something you see in literally every boss fight (Cal's main focus) being ripped from another game is not great
ok well its on the bad suggestion practices section of the don't doc
Bro just because the reason is simple doesn't mean it's bad
ok cals main focus shouldnt be on boss fights anyways
Though personally I dont mind that it is a copy just because it is clean enough
Are gel darts the ONLY post slime gid rogue weapon?
"It'd be cool" is a catchall reasoning that is usually an indication that you couldn't think of anything else
if you can add other reasons it's ok
Literally what is wrong with my suggestion this is like my 5th one why does everyone hate me im trying to help
yeah its sleek and all. but its also lifted from another game
we're trying to help YOU
im literally just giving you some extra reasoning to help your suggestion pass 
Well you do it in a very mean way..
My intention is not to be mean
its just how the channel is
You simplify my suggestion reasoning and make it sound bad
Looking at your suggestion as a voter, your reasoning is very weak and not pursuasive enough to get the votes it needs to pass
thats teh only thing sweaty terraria players even care about lol
"It would be cool" isn't the reasoning exactly
cit lurking
It would make more sense to make it look nicer and making it look nicer might make ppl use it more
The point is it's ugly.
dont most people use the cal healthbar lol
Thats subjective
if it aint broke why fix it
Hence why the reasoning is still pretty weak
design is subjective
Hello
the only health bar i'd use over the cal one is the infernum one for specific bosses like yharon, where I want to know about subphases
Then help me come up with another reason, what other reasons is there it's literally just a ui change to look nicer
yes, actually
as it is i like the design of the cal one
the healthbar is a major UI element that is ripped directly from another game
YOU may think its ugly, but other players may not
I personally I have no issue with it. Looks nice, out of the way, does its job well
Suggestion's reasoning should not be entirely "this would be cool"
Because this reasoning is way too universal and arguably applicable to almost everything you can think of
Adding a new boss will be cool
Adding fancy ultra damage accessory combination will be cool
Add real life fish will be cool
Adding 5 new fishing rods with distinct effect will be cool
Revamp the entire rogue class to be cooler will be cool
Suggestion reasoning should not be universal, one of the main purpose of suggestion is to help identify a problem need resolving, so the reasoning should at least be very applicable/specific (at least to the point that it is not a "universal reasnoning")
Design stuff is subjective at the end of the day
The suggestion isn't saying "it'd be cool"
A suggestion can be "for cool", but it should not entirely be for cool
ITS LITTERALLY JUST A UI CHANGE EHAT OTHER REASON IS THERE WHATS WRONG WITH MY SUGGESTION
^^^^^
Adding multiple healthbar options would be sleek
JUST BECAUSE ITS SIMPLE DOES T MAKE IT BAD OH MY GOODNESS
Being aggressive will not get other people to help you
Lets try not to get shouty here
^
it would just be more work for a feature that like 2 people will use tbh
you have to answer the question "why should it be changed" in a way that people will agree with in voting
otherwise it simply won't get voted for
I'm actually for this suggestion if it means bossbar customization
Well your being agressive and it's hurting my feelings. Then I get agressive and now I'm the bad guy
arent their bossbar mods in workshop anyway
just saying "it looks bad" doesn't convince voters

