#suggestions-discussion

1 messages · Page 205 of 1

dense ferry
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Maybe, perhaps, who knows

hearty yew
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Fucking Draedon

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That's who

dense ferry
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They aren't going to be shown so

hearty yew
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THEN WHAT DO I SEE AT NIGHT??

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IN GAME

fervent orbit
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stars

dense ferry
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Stars, yeah

hearty yew
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And what might those be

fervent orbit
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balls of mana

dense ferry
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Mana, and maybe some are Primordial Light

hearty yew
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Is there a way to tell them apart

fervent orbit
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not currently i think?

hearty yew
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How far apart are they

dense ferry
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There could be if we could mess with star color at night HDfailure

dense ferry
# hearty yew How far apart are they

Personally those are questions I don't think that should be answered and there is just no proper way of putting that information ingame aside from more Draedon Logs

fervent orbit
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cant wait for draedate

dense ferry
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We don't need to detail stars properly in a universe that is essentially on middle age with the very fucking big outlier as Draedon

jovial spire
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No. Primordial Light is its own thing.

hearty yew
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Then what is the sun

fervent orbit
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primordial light

jovial spire
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Primordial Light

hearty yew
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Didn't ask you.

hearty yew
jovial spire
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Because it's not a star

hearty yew
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You have destroyed my suspension of disbelief

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Thanks phone

fervent orbit
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pri-

jovial spire
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It is Primordial Light

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Noob stop

fervent orbit
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ok

hearty yew
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This is unacceptable

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The fact that the two of you can't even give me a consistent answer is part of the problem

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We will have to figure this out later

jovial spire
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I ahev specifically talked with Rebecc abaout this stuff I have no idea why she apaprently does not remember

dense ferry
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I was just saying my own conclusions on the matter

hearty yew
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I'm not upset but I want to make sure we can all agree on what is and isn't "in terraria" from the perspective of calamity

dense ferry
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I don't think there is anything stopping another Sun from being out there in space, but if there is or not, it doesn't matter at all for the story

jovial spire
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Ok and you need to be clear about it

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That it is what you personally maybe think

dense ferry
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Fair

jovial spire
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Ratehr thana ctually agreed upon stuff

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You have caused a headache

dense ferry
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Sorry for the confusion

jovial spire
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And not at all. It'd be rather hard to write the Distortion into a corner.

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But I don't feel like talking about much of this right now, I am now frusterated

golden tulip
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i didnt know the sun isnt the sun either lmao what

valid crest
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can you tell me if it is possible to return to the old version of the mod ? (I want to play, but another mod requires an old version of the mod)

odd geyser
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I will eated the sun

wide river
golden tulip
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if youre asking for infernum purposes that is already fixed

worldly sparrow
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we arent fargocord

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go to fargocord

golden tulip
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no no the message enchi linked works

valid crest
worldly sparrow
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oh

hearty yew
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Let me be clear that I'm not actually upset about this lore confusion. I just think it has to be sorted out before we go too far. Sorry for causing a mess

jovial spire
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I need to do a better job at that.

hearty yew
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I'm sure that it wouldn't be a problem in practice, because before we put anything major or important in game we'd discuss it extensively

jovial spire
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Anyways, glad that got sorted out

deft yew
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That was fun to read up

drowsy plank
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istg if yharim's gift ends up being insignia upgrade after i made that exact suggestion and got rejected with the exact same idea i am going to fucking epxlode

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like ill be happy it happened but

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💥

wide river
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Suggestion status: Yesn't

bright crag
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It was suggested in dev before, and there was concern about giving players infinite flight pre-Yharim
It's better off as an endgame thing

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That being said, a Soaring Insignia upgrade would be great if not very powerful

drowsy plank
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i just said to make it like yharon lore item ig

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so it would be different

bright crag
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Also, answering your question regarding Yharim's Gift
According to Fab, it was meant to be a gift from Yharim to Yharon

placid needle
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i've already had to patch the bottom to stop it from leaking

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core still missing water

hearty yew
bright crag
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Then what would be the point of adding it pre-Yharim...?

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You could suggest it and see what the others think, but I kinda doubt they'd want infinite flight available for any boss pre-Yharim

hearty yew
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it would cause issues with exos I think

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yharims gift upgrades to be prenerf soaring insignia after beating yharim himself

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everyone wins

bright crag
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It would definitely affect Exos a lot
SCal, not as much

worldly sparrow
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why not just move it to post-yharim when yharim update comes out in 20

deft yew
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20 Mirsario months

deft yew
drowsy plank
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if exo box is broken simply make the upgrade to insignia an exhume what could possibly go wrong clueless

worldly sparrow
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lets go we now have one thing from one boss that trivializes the other regardless of class

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the issue is solved

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the game is balanced

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people will finally do scal first

hearty yew
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I doubt most people even use exo box correctly

worldly sparrow
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wait theres a correct way?

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arent they all very good

oblique geyser
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Draedon's Heart is already enough reward from exos

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Not to mention all the weapons

novel belfry
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now that i think about it

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wouldn't it be cool if gfb sunken sea was on top of the gfb underground desert instead?

hearty yew
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Why would we just delete something like that

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Yes of course, let me delete content from the mod until it's perfectly balanced. The most balanced mod is one with zero pieces of content after all

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Well. I guess it could be a texture pack.

hearty yew
pine star
worldly sparrow
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most the scal weapons are eh

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and then theres the problem that melee ranged and rogue dont get a single exhume besides scommunity

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and then the other problem that draeheart and exo box are just better on the other boss than scal drops on exos

oblique geyser
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I meant like

hearty yew
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Oh okay I was like

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"bruh???"

oblique geyser
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Locked to post SCal too since it trivializes her super hard

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More than other things

drowsy plank
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exo chair is now draedon's dev item clueless

hearty yew
oblique geyser
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It's fine for BR since BR has no semblance of balance

hearty yew
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When the item is good at what it's supposed to do and is functioning exactly as the devs intended, what do we do?

worldly sparrow
oblique geyser
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Well yeah it is perfect for SCal but it does trivialize her

worldly sparrow
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fast diagonal movement?

hearty yew
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probably an empress wing upgrade for massive vertical movement

oblique geyser
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Shattered community is good for exos (melt them harder)

worldly sparrow
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ooh yeah hovering/upflight would be so good on exos

hearty yew
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anything that lets you fly at like 115mph up diagonal

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would "trivialize" exos

worldly sparrow
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yeah, sometimes when fighting ares you just reach the bottom of the arena

oblique geyser
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I mean falling down already trivializes them so

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Fallgodding my beloved

hearty yew
worldly sparrow
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such a thing would make going back up free

oblique geyser
hearty yew
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Also

oblique geyser
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(you can run left in a straight line and you will never get hit)

worldly sparrow
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yeah im glad draedon has the kindness to program his machines to hold back when together

hearty yew
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I don't want to nerf either DH or shcom. If anything I want to buff Calamity (item)

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Because these are literally end game accessories we are talking about

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If they're not broken people will just use stat sticks

worldly sparrow
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calamity has real potential

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to be good

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but it isnt

hearty yew
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This is why we tried so hard with the sponge and purity to make accessories that aren't stat sticks but are extremely powerful

oblique geyser
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DH and shcom are pretty good

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It's exo box that's the really OP reward

worldly sparrow
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25% rage damage is crazy nice to have

fossil finch
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shattered community makes you feel like god and then you have calamity doing nothing

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pretty cursor

hearty yew
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actually leveling shcom from +35% to +60% is utterly insane with damage builds

worldly sparrow
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calamity as a vanity cursor when

fossil finch
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already is

hearty yew
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because that multiplies with all your damage stats

fossil finch
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use it in a vanity slot

worldly sparrow
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oh shit it is?

hearty yew
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my god

oblique geyser
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True rage is multiplicative

hearty yew
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and shcom makes rage so incredibly more accessible

oblique geyser
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I still use OSC over shcom most of the time though

hearty yew
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what is osc

oblique geyser
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Occult skull crown

hearty yew
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my brain is blanking

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what the

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People actually use that

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REALLY???

oblique geyser
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Yea

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It makes rage generate passively

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And adrenaline charge 20% fatster

hearty yew
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Shattered Community also gives you heart of darkness passive rage

fossil finch
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ok but shatterd community deathrays your character and tells you level up and gives you stats

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why would we as players care about the skull when shat is not only cooler but already has one of th eimportant effects.,.,.,

fervent orbit
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adren charge rate is really good if you generally know how to fight the bosses alr

worldly sparrow
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also in expert- scommunity just casually adds rage

hearty yew
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yep

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it just ADDS it

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so you can enjoy it

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😉

fossil finch
worldly sparrow
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so yeah scommunity is incredibly good but just not on par with dheart

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also most people dont like grinding rage damage

drowsy plank
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OSC is nice but it's basically just stress pills 2
wish the other effects mattered more, or at least, that the item in general was more useful. it's not like anyone is using it for laud despite it being part of the recipe when like 80% of the debuffs it deals with just. dont exist at post-DoG lmao

worldly sparrow
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true

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wish it protected against relevant debuffs

wide river
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I feel like Heart of Darkness needs some tweaks, and Laudanum needs a full rework

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Stress Pills are fine imo

worldly sparrow
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imagine if it protected against like, dragonfire or vulnerability hex

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osc would be very good

coral carbon
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idk man all these accessories are pretty balanced if you have every single one equipped at once XD

novel belfry
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Laudanum's effects might actually go very well with a certain Purity that was added reworked in the 2nd most recent update

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since Purity gives some nice benefits and nullifies the negatives of a bunch of debuffs, Laudanum could come on in and make them into buffs as well

small timber
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The problem with laudanum or purity is not that they are not strong enough

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The problem is not a single enemy that will not instantly die by having you accidentally stare at them at that point inflict any of those debuffs

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Purity at least still cut debuff in half, the end of laudanum's effectiveness is to counter armor crunch from golem/ravager/leviathan meteor or speed abuse

grave zincBOT
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@buoyant idol - Your suggestion has received an updated status!

[Remove contact damage from enemies when they’re passive]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
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@small timber - Your suggestion has received an updated status!

[Make Accessories/Items That Give Amalgam's "Double Potion Duration/Persist on Death" Effect Earlier In Progression]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@fiery birch - Your suggestion has received an updated status!

[Add a Blood Orb recipe for Biome Sight Potions]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@oblique geyser - Your suggestion has received an updated status!

[Allow all Melee Weapons to have Legendary Reforge]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

oblique geyser
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Can't believe that suggestion made it to devs in the first place

wide river
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That's gonna be a help

cobalt pewter
worldly sparrow
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sponge rework is a great day for facetanking

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(mpg finally facetanked bh5 thanks to it)

grave zincBOT
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@fiery birch - Your suggestion has received an updated status!

[Add a Blood Orb recipe for Biome Sight Potions]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

wide river
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That was fast
Cool

cobalt pewter
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I haven't checked the other reworks on .003 yet but overall I'm liking the direction of just reworking shit

crude geode
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AFAIK that’s the main goal for cal going forward

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Is just reworking a bunch of shit

cobalt pewter
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awesome

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Sabaton, Blazing Core and Sponge are my highlights so far

crude geode
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Sabaton finally getting what it deserves

wide river
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I think my main (and only, really) problem accessory is Void of Extinction and its components at this point
If that gets a rework I can rest happy

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All the recent reworks do be fixing the generic stat sticks

royal tapir
worldly sparrow
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woah

crude geode
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wdym you don’t wanna rework all the dungeon weapons

royal tapir
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dies

crude geode
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(I am not a hypocrite in any way, I have never asked for big reworks or gotten something silly like moving a boss to another point in progression into voting)

cobalt pewter
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I wanna see more retiers actually, just to be funny

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(for reworked things)

small timber
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Time to repost my wording inconsistency doc

cold cosmos
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Make copper shortsword post-yharim

small timber
drowsy plank
buoyant idol
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Rotten Brain is so forgettable rn, double length on that would be amazing, although Bloody Worm Tooth would be disappointing without its own rework.

drowsy plank
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hey i mean bloody work scarf exists

wide river
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Rotten Brain when you have to stay within a narrow portion of health to not have downsides

buoyant idol
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Bloody Worm Tooth shouldn't be a melee item to begin with, it's an expert drop.

drowsy plank
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expert drops stopped being real a while ago anyway lol

buoyant idol
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True, but as long as they exist in vanilla that's the expert drop in my eyes

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Are there any other items that need help?

drowsy plank
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where's xpc's spreadsheet

buoyant idol
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How does Spectral Veil fit in right now? Normality Relocator just seems like a better version even for rogue.

drowsy plank
buoyant idol
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Void of Extinction line is definitely getting a rework, best not to suggest about it.

ashen warren
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and blazing core already has been reworked so HDfailure

buoyant idol
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Same with Sabaton

wide river
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It just wouldn't make it to the devs, that is

buoyant idol
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I will include a GIF of Vergil for good luck

small timber
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I didnt update the doc afterwards yes

buoyant idol
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Maybe add the Void of Calamity to it? It's just Gehenna + Avenger

wide river
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Void of Calamity is the very basis of this accessory really

buoyant idol
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Yeah, it's just a basic upgrade to it.

patent nimbus
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and its still just a glorified avenger emblem lo

buoyant idol
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Then there's me, who unironically likes Avenger Emblem.

wide river
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It now has some defense and immunities that Asgard's Valor also gives immunity to! Wow!

buoyant idol
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Accessory looks lower quality too, I legit tried to redo it for 5 minutes.

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What is even supposed to be?

patent nimbus
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idk, a lot of cal accessories are like that

buoyant idol
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Gehenna Coin?

wide river
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Void of Extinction may as well just be Abaddon and Void of Calamity because the rest of the effects do nothing/not enough to matter

buoyant idol
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Why is Molten Skull Rose in it anyways? That's part of the still viable boot line at this point.

wide river
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Used to be either Lava Charm or Obsidian Rose, I don't remember which
Once 1.4 rolled around, it got changed or something I don't really know

buoyant idol
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Obsidian Rose I think

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I think I'll suggest to remove that piece, lava immunity is easy to come by at that point.

drowsy plank
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molten rose being there is fine and definetly not the issue

small timber
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Just make gehenna apply weak brimstone flame to yourself so you can trigger self applied debuff effect

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Which uhhh, they just removed 1 of with OD's scales rework

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At least you get crown jewel line now

drowsy plank
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in fact id argue pretty much everything else is a much bigger problem (they are boring)

buoyant idol
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I think a vague rework statement for Void of Extinction might work as a suggestion.

buoyant idol
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Would it be ok to provide vague examples of a rework for the Void of Calamity?

drowsy plank
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ye

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long as they're just suggs/ideas

buoyant idol
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Yeah, adding numbers and damage values is a bad practice.

crude geode
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Looks good

buoyant idol
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I really hope the charge up explosion gets added since I really want to just pop a Zerg and watch as it makes fireworks out of the pumpkin moon.

tribal cedar
worldly sparrow
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ok?

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doesnt change that they dont get an exhume

gaunt edge
novel belfry
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Void of Extinction should be cooler than it is now

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Honestly, it can be 3 accessories stacked into one, so long as each accessory has a unique and rather cool effect

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Gehenna is just boring as hell

oblique geyser
novel belfry
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void of calamity has a really cool sprite, but it just does 12% increased damage and another brimstone fireball from the sky (except it procs on invincibility frames)

novel belfry
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abaddon is literally just an debuff immunity accessory

worldly sparrow
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though like, it basically means that if you're not playing mage or summoner there's like no reason for you to do scal first

novel belfry
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albeit one that I have had to rely on once upon a time because Calamitas Clone was at one point a true pain in the butt

worldly sparrow
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i guess in death mode melee gets gael's which is crazy good on exos

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but thats death

oblique geyser
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Mage and summoner do SCal first, everyone else does Draedon first

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Although I think Draedon should just be first for everyone

novel belfry
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eh, i like them as is

worldly sparrow
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just force draedon to be first-

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god i can already hear the lore chat talking about if such an update would need a change in powerscaling for scal or draedon

novel belfry
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it basically gives the current calamity mod two final bosses, up to you to decide which to face off first

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(at least til we get Yharim, who will absolutely regardless of order of Scal or exo, you will face off against him last anyways)

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(UNLESS you're insane)

worldly sparrow
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anyways i feel like sugging something so ill do that

glass arch
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exos have 2 weapon drops for each class that isnt named mage PLUS exo box PLUS draedons heart PLUS miracle matter

drowsy plank
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i think enchantments were supposed to patch that up but the difference is exo weapons have no downsides while enchants are... enchants

novel belfry
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Exo mechs: Gives you a ton of weapons right off the bat, as well as allowing you to obtain Exo Prisms to create the ultimate Exo weapon of your class

worldly sparrow
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yeah enchantments are situational

glass arch
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just stick aflame on everything

novel belfry
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Scal: Gives you a decent variety of cool weapons... and you get the weird as hell enchantments

glass arch
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enchantments are cool in concept but most just dont give enough of a benefit to warrant the downsides

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and the ones that DO give enough of a benefit also have nearly no downside

novel belfry
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You're supposed to use all sorts of Enchantments... but they're all so confusing and confounding and sometimes just plain stupid, you're probably going to use Aflame instead since Weak Brimstone Flames isn't going to do shit with your endgame regeneration bonuses

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and there's also exhuming too! It's a cool concept, you get to even summon the absurdly cool looking Sepulcher himself!

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but they also have the weird downsides that can be confusing or sometimes don't matter

glass arch
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oblatory and aflame are pretty much the only enchants worth using because. they have basically no downside

novel belfry
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needless to say, enchantments really really really need a rework

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#suggestions-voting message this one got a lot of votes, but unfortunately it was stacked up against other votes that had an enormous amount of votes

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shame

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it really ought to get voted upon by the devs

lucid marsh
novel belfry
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also I wonder if the final form of a weapon line could end up being obtained not by a final crafting recipe, but by exhuming

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that would be pretty cool

golden sonnet
glass arch
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for example braelors axe

novel belfry
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really?

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interesting

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still, I think exhuming to create the final form of a weapon line would be pretty cool

glass arch
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@worldly sparrow i think this sugg is focusing too much on how instead of why

worldly sparrow
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gotcha

drowsy plank
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uhhhhhhhh

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subclass + "it'd be fun" reasoning

worldly sparrow
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dammit

drowsy plank
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it is hard to write one that is valid

cobalt pewter
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honestly the issue with enchants is that

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there's a lot of weapons that Will interact very funnily with enchants

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and most of their drawbacks are even stronger than the benefits

lucid marsh
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to me they seem like they're never worth using

buoyant idol
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It's something that you tack on occasionally just to see what they do.

cobalt pewter
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especially due to the tiering, these won't see much use often

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I'd rather have a calamitas construct NPC doing the enchantment kinda deal from killing calclone, then calamitas herself nukes the construct in her place once scal dies

buoyant idol
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For such a volitile system, that'd be pain to balance.

small timber
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oh right I just remember the other boss suggestion that I wanted to do

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fuck it is mkv

sand marlin
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#suggestions-posting message eh only Gehenna part of the accessory needs to be reworked the rest look just fine and it's not just an avenger emblem, that phrasing is pretty old because current VoE is a strong contender against class emblems with effective DoT damage

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You also get the extra 12 defense which while is odd, sure is nice

crude geode
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God yes to this newest sugg

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Phantasmal Eyes has to be the ML's worst attack

fleet flume
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I could not agree more with the concept of the suggestion

patent nimbus
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i hope this doesnt come off as too verbose

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i dont write suggs often

drowsy plank
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why not just

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reduce the cost

small timber
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I think the devs did say it is explicitly intentional that it takes (a lot of) dreadon cell so yeah it is a hard sell

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unless they completely changed their opinion on exo summons during the time

patent nimbus
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why is it there at all is what i wonder

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like i said, for veteran players its irrelevant since they know theyll need thousands by the lategame, and new players get screwed by needing to wait for literal hours

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its not a fun mechanic for either group

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just an arbitrary obstacle

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reducing the amount needed wouldnt really fix that, although obviously new players wouldnt be screwed quite as hard

fervent orbit
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123,000 seconds or
2,050 minutes or
34 hours worth of powercells if you only have 1 factory

cobalt pewter
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outside of the sugg's proposals, I can think of making the cells actually intuitive to use, like giving the related furnitures actual context behind them

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e.g. in Cell Factory interface, add a hologram label that adds contextual stuff to the item, like a randomly generated serial number and the amount of cells one can get per minute

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or in Charging Station interface, stuff about the currently placed chargeable item can get details like required cells

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the reason newer people have absolutely zero idea about using the factory early on is because they have no idea how they work without looking up wiki

adding contextual hints would help them figure out at worst

lavish condor
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I left a sugg at one point about making the charging stations and chargers stand out more and it got a thumbs up

cobalt pewter
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oof

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that's in approval hell

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I am sorry

lavish condor
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currently they're like the lamest-looking furniture in the labs with no indication that they're required for progression

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the only way you'd figure out their importance blind is if you looted all the furniture from the labs and saw the tooltip for them

patent nimbus
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even if they stood out more that wouldnt necessarily indicate that theyre useful for progression

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the hologram machine stands out a lot but its completely irrelevant

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and no matter how hard you try to indicate it, some players will not get the hints or will fail to find the labs entirely

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and those players shouldnt be punished by multiple hours of waiting

golden sonnet
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I feel like removing them entirely is too big of a move, as that makes draedon arsenal weapons lose their uniqueness

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Imo suggesting to remove them entirely takes away from the suggestion as a whole

patent nimbus
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theyd still need to be charged and require the relevant schematic to be decrypted to craft them

hollow shell
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Kinda based suggestion here

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I feel like it understands and lays out the problem very well

hollow shell
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If you're a veteran or wiki-reading player then the gameplay is nearly identical

patent nimbus
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yeah

golden sonnet
#

Seems a little weird that an old abandoned station you pick up just has infinite charge, but terraria doesn't make sense often, and it would improves gameplay

#

I've been convinced

hollow shell
#

heh

hollow shell
#

Make it so the battery discovery shock isn't for the most intensive battery sink

patent nimbus
#

it would give some more warning, yes, but at the end of the day it still requires waiting with no other gameplay involved

#

to me, waiting without any gameplay is the main problem here

#

since for other forms of farming you actually get to do stuff instead of just waiting on an arbitrary timer

hollow shell
#

Make it so the Security Chests in labs have to be opened with 10 batteries
Make it so the summoning items for PBG and Aureus require 100 batteries to either craft or use

hollow shell
#

Inherent problem with the current system

#

Very little player engagement

patent nimbus
#

hmmm

hollow shell
#

I am trying to think of ways to improve it but a lot of them just come down to "Crafting but Different" or "Enemy Killing but Different" or "This is still just Waiting"

golden sonnet
#

I don't see an issue with waiting for it in general, as you can speed it up by getting more stations which is interaction. But I do see an issue with how many are needed at the end

fervent orbit
#

the ice schematic having over double of the previous requirements combined

patent nimbus
#

i dont want to include too many clauses in this sugg, so should i just ditch the removal thing and go with adding some earlier warning/important progression lock that also needs the cells instead?

#

cuz id rather not have the sugg be "remove cells OR reduce cells needed OR make them more accessible OR give a warning"

hollow shell
#

I like that it asks for a full removal because it's bold
And if the devs see it it'll get them thinking about the value of the system as a whole

#

If this sugg gets rejected (likely), then you can suggest less extreme avenues

golden sonnet
#

I kinda like the removal as well, at first I disagreed, but then I was convinced

ashen warren
#

can't speak for other devs, but i can say when i did my pt when coming back to cal, i immediately saw the current implementation as being problematic for the reasons listed in the suggestion

#

Dunno if i'd agree with a full removal, but i do think there's probably ways to make the system more intuitive and player (especially new player) friendly in that regard

hollow shell
patent nimbus
#

ok

#

edited

hollow shell
#

Yep, perfect, thank you

patent nimbus
#

we'll see how it goes ig, if it gets rejected i could suggest one of the alternatives suggested here at a later time

hollow shell
#

mhm

cobalt pewter
#

but unlocking chests with cells sounds neat

#

though iirc cal had problems with making unique lockable chest with keys

#

so not sure if using cells would end up similarly

hollow shell
#

Seekers are hardly required

cobalt pewter
#

fair enough I spose

hollow shell
#

I feel like putting them behind a boss item especially will make them much more noticeable
i.e., exactly what happens now, Draedon

Cuz as regrettable as it is, players care about bosses more than almost anything else

#

If the Boss Checklist entry for PBG said "Charge the [pic] Abombination with 100 [pic] Draedon Power Cells from the [pic] Power Cell Factories"

That would inform well over half the players who normally wouldn't have known to start using factories until Draedon

drowsy plank
#

im pretty sure people have wanted abombination and aureus spawn to be based on the comp for a while so it wouldnt hurt

ashen warren
#

oh were they not referring to the astral chest? i recall there being issues with that one

frosty trellis
#

That was with generating it not having them unlock and all

#

Which caused cal to be able to generate a world

hollow shell
#

Thought the reason it just auto unlocked after Aureus was due to the super pain of trying to gen an actual key-unlockable chest

cobalt pewter
#

abyss chest is what I initially had in mind

#

but yea

novel belfry
#

Wait, I just got another schizo idea
Move Astral “Dungeon” Chests to the Astral Underground, and perhaps introduce other weapons that can appear in them

small timber
#

I mean

#

"add more content" is very easy to be a good idea

novel belfry
#

Honestly, the Astral Underground is probably the most underutilized biome in the mod

hollow shell
novel belfry
#

At least make the title of the really cool song that plays down there make sense

small timber
#

just like you know, this is also a good idea
"Add a DOG subworld to the mod"
"Add a Yharon subworld to the mod"
"Add profaned minibiome instead of making profaned enemy spawn in hallow and underworld"
"Add Plague minibiome"
"Expand abyss to be more interesting"

#

you literally can just "add content to anything" and it can potentially be a good idea because everything can be considered underutilized in some way or another

hearty yew
deft yew
small timber
#

time for player to complete a gearless parkour challenge to obtain roxcalibur, with a hidden strength stat check on their melee damage stat at the final pedestal

novel belfry
#

I was thinking that moving the Astral Chest to the Astral Underground might be a very simple way to at least encourage players to delve into that biome

hearty yew
# hollow shell I like that it asks for a full removal because it's bold And if the devs see it ...

Power cells were an experiment to see if we could get players to engage with a new resource with situational application, and be willing to plan in advance for Draedon.

The answer to both questions is a resounding "no". Many players will never see Arsenal content until they check Boss Checklist and it tells them to make this Thing (the Codebreaker) they've never heard of. And sure, summoning Draedon boils down to a fetch quest even if you delete batteries from the game.

Another angle is to provide batteries immediately while also requiring them immediately (e.g. opening security chests). This shows the player they're useful right off the bat.

#

Charging stations charging without consuming anything is also totally fine. The current requirement for power cells is meaningless if you set up at least 3 factories and obtuse otherwise.

In Terraria, the second you tell anyone "You have to do X to use weapon Y" they will balk, quit, bitch about it for fifteen seconds, and then take Megashark out of their Magic Storage. You have failed as a game designer because you didn't make the game they wanted to play.

You can't justify it with increased performance for effort input either. The whole school of thought about "hard to get = better" is diseased and encourages the same flavor of tedium as fishing based buff potions.

#

Now, hell, I'd even say that charge is not an interesting mechanic. But at some level it was meant to be inconvenient and obtuse. To make the weapons really feel like lab prototypes you're not supposed to use in real combat.

You're jury rigging something together with piecemeal infrastructure to even be able to use them.

deft yew
hearty yew
deft yew
#

This message was very delayed because I’m in the car on a mountain

cobalt pewter
cobalt pewter
small timber
#

either that or you are just in the middle of the Australian capital city

novel belfry
deft yew
#

oh

hearty yew
cobalt pewter
#

terraria is a boss rush game

#

the lore

hearty yew
hollow shell
cobalt pewter
#

I jest, but terraria strikes a somewhat tolerable balance for me between a combination of random stuff to do (I was quite fixated on golf for a while) and boss fights

#

when a minigame is fun it's easy for me to get hooked, even if it virtually has no rewards

unlike fishing ahem

drowsy plank
#

id consider it a bit of the opposite, you can very easily rush vanilla terraria already, but at least cal forces you to bash your head against a few more bosses on average if you really want that 100% boss completion stat which might actually get people to slow down a bit and, yknow, actually learn the other systems

#

or you download boss rush mod idfk

#

cant do anything about that

hearty yew
hollow shell
#

btw Thank you for your as-usual cynical and honest evaluations Ozza

novel belfry
#

This is probably why I really like that early hard mode rework calamity does, even if I try to get around it by fishing

hollow shell
hearty yew
cobalt pewter
drowsy plank
#

cal may be a boss rush game rn, but if the biome reworks do actually work out im hoping that will change at least some people's minds

cobalt pewter
#

no what the heck I thought this was balance thread as I was juggling between 4 servers

#

my memory is fading

drowsy plank
#

lol

fervent orbit
#

you were never in calamity in the first place

#

this was all a dream

cobalt pewter
#

what a nightmare

oblique geyser
hollow shell
wide river
#

I have a very crackhead idea regarding Draedon Power Cells

#

Maybe have some Codebreaker parts use them in their recipes to get players to notice them more easily?

#

Because most new players use Recipe Browser really, they'd find Mysterious Circuitry/Dubious Plating and put it in Recipe Browser, and then see Draedon Power Cells in some of the recipes
Could even add some flavor text to Draedon Power Cells saying where they originate from, something like "Formed by the power generators of Draedon's Labs"

novel belfry
#

That’s a pretty good idea

frosty trellis
#

That
Makes
A lot of sense
Can use the power cells in the recipe instead of the whole decrypting thing

#

And then you just put the finished schematic into the computer, it gives you new recipes and you can just read the log. The little side log thing should also tell you that new shit can be made as that can help

novel belfry
#

Also speed up the decrypting process

#

It’s too long

hollow shell
#

Aw, idk about replacing decrypting with crafting, that feels lame

frosty trellis
#

Does it? Yes
But is it also a hell of lot more new player friendly? Yeah

#

And it doesn't need to be instantaneous it can take like 10-15 seconds

#

Just not like, 6 minutes

novel belfry
#

Also power cells can be used to fuel the extractinator

hollow shell
#

Ench's idea is good though

I could have sworn that at least one of the components used batts in the recipe already, but no, only furniture does

And yes please do that tooltip thing

frosty trellis
#

I literally had to look up how to do the computer shit like many others. Hell, in my first pt that I fought Exos I just cheated in the cooling cell because it was just really confusing

novel belfry
#

But the chances of getting scrap parts and circuits are SOOOO LOW that it’s infuriating

#

2.5% chance to get 1 scrap/circuit

frosty trellis
drowsy plank
#

when are we getting 0.001% or smthn chance of getting suspicious scrap from extracting power cells fr

frosty trellis
#

PLEASE

#

Sus scrap sucks to find

wide river
novel belfry
#

Drastically increase the amount of Mysterious Circuitry and Dubious Plating you can obtain from using Draedon Power Cells on the Extractinator

Yes, you can in fact, use Draedon Power Cells on the Extractinator, to obtain the two key materials of almost everything related to Draedon. Unfortunately, the chances of obtaining one of these two is a minimal 2.5% chance. Even worse, if this chance procs, you only obtain 1 Plating/Circuitry. This makes using the Extractinator to obtain Plating/Circuitry worthless in comparison to other methods.
I propose therefore that the chances of obtaining Plating/Circuitry from an Extractinator be drastically increased, in order to give players a pretty reliable method of acquiring these important materials.

hearty yew
# novel belfry Also speed up the decrypting process

This is astounding to me, because this was the other experiment!

Seeing whether people were willing to start something in the background and let that make progress while they did something else.

The answer was a resounding "no".

People are willing to wait 3 minutes for their food in the microwave, but apparently even 1 minute 30 seconds of decryption time is anathema.

wide river
#

And then 15 second ads that are the bane of the internet

novel belfry
#

Wait, you’re telling me this entire Draedon-related series of updates… was a bunch of experiments?

#

How fitting

hearty yew
hearty yew
#

This isn't a "haha all planned" meme

#

It actually was

hollow shell
#

I feel like people might be under the impression that they need to leave the Codebreaker screen open

fervent orbit
#

wat if decrypts took longer, but in excahnge decrypts are avaible earlier than the crafting recipes it unlocks?

hearty yew
#

Yeah I think at the end of the day a lot of this is a USER EXPERIENCE problem

#

It's a case of a lot of these things being badly executed

#

not that they are necessarily bad ideas

hollow shell
#

indeed

novel belfry
#

Inconvenience is something that players generally attempt to get rid of when they use mods

#

I am not innocent of this, either

small timber
#

this might had been mentioned before but I think one of the more intuitive way to make player realise draedon arsenal/power cells exist is to have abandoned surface lab

#

because surface is the first biome the player try to explore, instead of relying on randomness for player to discover the underground labs or the biome labs it is probably easier to just stuff one that is abandoned on the surface

novel belfry
#

Actually, there’s a random structure recently added that’s just the Mechanic’s old house

#

In vanilla Terraria’s (apparently bad) lore, it was the mechanic who was made to build the mech bosses
Perhaps a fun reference could be made to that by having the chest in that structure contain a few Draedon related items

#

And it must absolutely have Sus scrap

hollow shell
#

Having a single deactivated power cell factory in the Mechanic's Shed structure could help immensely

glass arch
hollow shell
#

Exploring the surface is 1-dimensional, left-right

Exploring the underground is 2-dimensional, left-right-up-down

way easier to find stuff on the surface as a result

Plus the surface being comprised of walkable air while the underground must be chiseled out of rock

novel belfry
glass arch
#

nah i wasnt talking about that part

#

i was talking about the "contradictory and therefore bad" part

#

it would still make sense in cal lore due to the mechanic being one of the most technologically advanced people in game aside from draedon himself

deft yew
drowsy plank
#

like idk it doesnt feel great

#

there's a reason i said to make it so rare

#

so ur incentivized to use the labs still

hollow shell
#

wait what

#

wait seriously??

#

Is this a mistake?

drowsy plank
#

¯_(ツ)_/¯

hearty yew
hearty yew
drowsy plank
#

the funniest part is
while i have not finished the page

#

i dont even think lab turrets are worth it

#

like

#

you literally get all the elemental options too like why would u waste it on this

golden sonnet
#

some of the elemental options are post WoF

#

but others aren't so still not worth

hollow shell
#

ah yeah these don't require sussy scrap

#

Was sus scrap just used as the "lab material that only appears in non-specific labs"?

#

The devs not realizing that it is a world-limited resource?

drowsy plank
#

i can only assume so

hearty yew
#

sus scrap is clearly a mess of its own, independently of power cells

#

stopgap fixing it by making it extractinate is not helpful

drowsy plank
#

fair enough

novel belfry
#

I've heard that they're reworking the Armored Digger to become a series of mechanical worm minibosses

#

you could have the Sus scrap drop from these lads

hollow shell
#

That, might help with these lab-based issues
Not inherently, but, they could do something else helpful on top of being redesigned

novel belfry
#

actually yknow what

worldly sparrow
#

maybe you could grind them for cells

#

so you'd have a good option other than waiting for factories

#

instead you're waiting for armored diggers

novel belfry
#

there's technically three other "mechanical bosses made by draedon" in hardmode (CalClone, Astrum Aureus, and Plaguebringer Goliath)

#

the sus scrap could also drop from these guys

wide river
worldly sparrow
#

though honestly if it was faster i would barely mind

grim tusk
# hearty yew Charging stations charging without consuming anything is also totally fine. The ...

Thus people suggesting a battery pack so often til it became a dont

If I’s ever add that I’d make it require charge to work so you still have to engage with the mechanic. Maybe also make it either: you need to open an UI just like a regular charging station OR hold it in the inventory and passively charge the weapons (will not work during boss fights unless I make it an accessory)

golden tulip
#

instead of removing charging for exos because its not clear youre supposed to do that why not just make it more clear

#

well that was probably already discussed so nvm

hearty yew
#

holy shit a battery pack was a don't?

#

that's very interesting

#

"remove mechanic"
"no"

#

idk who is even right in that situation

wide river
#

Yea it's been a Don't for a few months
There was a random influx of suggestions asking for a way to bypass the charge mechanic, so much so to the point where it was put on Frequently Suggested on the Don'ts doc

hollow shell
#

byeah

golden tulip
#

honestly id hate to see it getting changed to something simpler just because this is like, the first boss summoning method that is so completely unique

hollow shell
sleek turret
#

i feel like people would check out labs more if there were more indicators that labs exist because i feel they're too ambiguous currently

hearty yew
#

and we are looking into ways to exterminate "hold up item" for other bosses too

golden tulip
#

that is great to hear

hollow shell
#

pog

#

(kinda hard for me to feel pog about it considering it's something I've been advocating for years and is only getting done after I left the team
along with Absorber getting reworked, and similar

but
I will try not to be petty)

buoyant idol
#

Aureus could use another codebreaker like item to summon him. Perhaps using the codebreaker in the astral infection would work since it'd recognize its former master's radio waves.

grim tusk
#

There’s plenty or reasons why that would not be ideal

#

Although changing the summon item to something draedon related would be very good

#

But not codebreaker 2

buoyant idol
#

True, tying too many things to it would be lazy, but it'd help the "Who's Draedon" problem by locking a much earlier boss behind it.

golden tulip
#

everything draedon related gets a codebreaker
aureus, pbg too clueless

buoyant idol
#

Plague could use a different means since it's quite mechanically different from the other machinations.

#

Maybe a structure powered by plague cells found in the jungle lab, a recall device of sorts for it.

#

How would this fit as a suggestion?

Add a way to convey that Supreme Calamitas summons the projectiles during the bullet phases

Anybody who has fought Supreme Calamitas can attest to how the bullet rains suddenly start and stop. The only way to tell is the small ring of dust that emanates from her when it starts. For such a powerful attack, there isn't any build up to it. No casting, no noises, just a ring of dust and a pause. Something more impactful such as a large ring of (harmless) fire that encompasses the whole arena for a moment or a bunch of magic circles flying outside of the arena's borders, anything to explain where they come from. Compared to the recent visual overhaul the fight got, it's rather surprising nothing has been changed about it.

flint notch
#

"recent" like 2 years ago (just a small nitpick dont mind me)

hollow shell
#

Iban left the team almost a full year ago now

buoyant idol
flint notch
#

almost I think (november 2021)

hollow shell
#

but uh yeah
Having a visual indicator on the edge of the screen showing where the bullet hells are coming from would be nice for clarity yeah

golden tulip
#

suggestion to finally update moon hages

hollow shell
#

Even more so than a full screen effect showing when the bullet hell phases start and stop
You could have it appear on the specific edge that the bullets are going to come from, and do that for each new wave of them

frosty trellis
#

As I have a lot of experience with

hollow shell
#

No I don't mean each individual bullet, I just mean the general direction

#

If there's a wave that has bullets spawning from the left which travel to the right, it will be preceded by a big glow/flash on the left side of the screen

frosty trellis
#

Which, would also mean that bullets would have to spawn there client side which might cause a few issues

hollow shell
#

n

#

no

#

Leave everything about SCal exactly as it is
except add these big flashes
is what I'm saying

It's just to show new players what direction the next Hell wave is coming from

#

so that they don't need to commit it to rote memorization or pure reaction

#

(along with being more visually appealing/indicative, as right now when SCal reaches an HP threshold she just stops in place and the hells start)

frosty trellis
#

That is the issue I have with that kind of thing is that it can flash on the side and spawn almost on top of you because of that

hollow shell
#

I'm sorry if I'm not communicating my idea well enough but I don't know how I can be more clear

#

The direction the projectiles come from is baked into the fight

#

I'm trying to inform about sequences like these

frosty trellis
#

Oh

#

Huh

#

I

#

Never knew about that sequence

golden tulip
#

did you not know that

#

how are you a nohitter wires

frosty trellis
#

Nope I don't nohit scal I never had the need

golden tulip
#

ah

#

well thats why

frosty trellis
#

I am in nohitcord I haven't gotten close to scal

#

Leviana is too much of a pain haven't wanted to try again and have to redo aureus bc I lost the recording due to a laptop brick

hollow shell
worldly sparrow
#

i just skipped from early pre-hm to scal myself in nohits

#

so yeah

hollow shell
#

Most players will just dodge the projs as they come and have no idea bout the sequence of it

worldly sparrow
#

the directions of the bullet hells fucked me up so much

frosty trellis
ashen warren
#

once at the beginning of the sequence probably?

golden tulip
#

i agree with rover and the suggestion here, that is a good idea

ashen warren
#

if it was repeating it might just be distracting more than helpful

frosty trellis
#

Fair

golden tulip
#

do you guys know the telegraph of infernum guards dashing?

worldly sparrow
#

i dont think there is one

frosty trellis
#

Yes those are literal lines across the screan

#

Well, rectangles

#

But you get the point

golden tulip
#

its very clear though

frosty trellis
#

Yeah

#

The thing I am worried about is I don't know exactly how those screen flashes would help convey bullet hell stuff if it comes from everywhere at once

It would seem more theatrical rather than practical in the heat of the moment

hollow shell
#

It could be a constant burning effect on the side of the screen while bullets are spawning from that side

At least the way I imagine it, it's not gonna be like a... the bullet hell starts and it goes LEFT-RIGHT-UP-UP quick, and then leeeft comes out and riiiight comes out and etc, so you need short-term memory
Nah

I mean like just showing where the bullets are coming from at any given time, preferably starting slightly before they actually come out, as a forewarning

wide river
hollow shell
#

Yeah I don't want it to be like that lol

worldly sparrow
#

i'd prefer if it flashed when it changed direction

wide river
golden tulip
#

also can any devs confirm moon hages are still being resprited or is that suggestable

hollow shell
#

It works for Asgore cuz the telegraphs are just as fast as the attacks themselves

worldly sparrow
#

because then you dont need to memorize during a boss

royal tapir
#

Flash when it starts, then a constant, less bright indicator for the rest of it would be ideal I’d say

worldly sparrow
#

yes

frosty trellis
#

Ic

#

Would it be the entire side of the screen or just the small part where the bullet comes from

#

Because the latter has edge case problems

worldly sparrow
#

also such a change would add a tiny touch of visual flare to the scal fight so that'd be cool too

hearty yew
hollow shell
#

I guess I want it to serve the same kind of purpose that the Beep-Beep-Beep-CHUNK has in Beat Block Galaxy
https://youtu.be/EN4X7x4w65Q?t=184

Super Mario Galaxy Runthrough #21

BLEEP BLEEP! "OH NO! My batteries are running low!" Better go change them after this... oh wait.... (rechargeable without a recharger... lol). Just bare with me as these next few videos may have this agonizing alarm...

Anyway, I borrowed some bits earlier from the Bank. I now feel compelled to give back, i...

▶ Play video
wide river
ashen warren
#

I don't even need to watch i know exactly what you're referring to FeelsStrongMan

crude geode
#

The internet when it

hollow shell
#

subtract by eight

#

byeah

#

Overall I dunno how much this is needed considering players have been reacting to the bullets as they come in just fine. Mostly fine.
I don't want to create the same kind of problem that having a line telegraph for a slow-moving projectile has (exo mech clusterfuck)

#

But I do feel like it'd be an improvement

frosty trellis
crude geode
#

Yes

hollow shell
#

I wish I had a competent video editing software so I can make a mock-up of what I mean in practice

crude geode
#

Mpg be like clueless

#

Also yeah fair

golden tulip
#

i assume he means the blocks flashing

frosty trellis
#

Sorry that I am not someone who was ever into mario

#

Flashing..?

wide river
#

Me remembering the double time version of that level
Anyway

golden tulip
#

i really dont know how to explain it better. it has been explained multiple times in the last 10 minutes HDfailure

deft yew
#

Line telegraphs, that is

#

Ares’s arm charge things help a lot

golden tulip
#

these things

#

they flash

#

before doing something

#

now turn that into scal's wall

frosty trellis
#

Oh they do? I never noticed lmao

frosty trellis
deft yew
#

It’s a music sync gimmick in the case of Mario levels

golden tulip
golden tulip
#

my bad

frosty trellis
deft yew
#

Thumb

#

Sorry, what?

golden tulip
#

i think youre thinking too hard about this

#

just light up the corresponding wall before firing

frosty trellis
#

No I just have experience with the bullets spawning on my screen in bh5

deft yew
golden tulip
#

i give up

hollow shell
# frosty trellis Am I the only one confused on what rover means here? (I know jack shit about mar...

In Beat Block Galaxy, there are yellow and green blocks, and only one of the two are active at a time. When one's active, the other is invisible & intangible.
They switch their tangibility on a consistent timer. The switch is forewarned by the music going "Beep Beep Beep", and the switch happens on the subsequent beat with a "CHUNK" sound. So the level is this musical alternation between the yellow and green blocks.

In this analogy with SCal, the "Beep Beep Beep" equivalent would be one side of the screen glowing slightly brighter to show that a bullet hell wave is about to come from the direction of the glowing side,
and the "CHUNK" (the blocks switching) would be a brighter flash or constant fire, on that same side of the screen as was indicated, with the actual bullets starting to come out from that direction

frosty trellis
#

Entire side of the screen in this situation for those waves, alright fair that makes the edge case not really an issue

That makes more sense and I get where you are coming from there and what I thought you meant originally and was just trying to see exactly how that work work. Since it's in waves I can see how that kind of thing just visually instead of music sync could work

hollow shell
#

Aight cool

royal tapir
#

Damn how'd this get missed

#

I'll just blame Rebecca she's a good scapegoat

worldly sparrow
#

lol

hearty yew
hollow shell
#

Yeah true
I feel like Beat Block is a bit more apt considering it's slower paced than Celeste's,
and in Beat Block there's gaps when the telegraph beeps aren't playing and it's just music, whereas in Celeste it's more continuous

coral carbon
#

I entirely agree with the power cell suggestion I HATE waiting 😭

hollow shell
#

(There is probably a way more apt video game comparison I could be making, that is more visual and doesn't have to do with music sync)

#

(The Undertale flashing ❕ boxes from the Asriel and Sans fights came to mind
Especially Sans considering when he changes gravity around, the danger zones appear on the different sides of the box)

#

(cept those're more fast paced and per-attack compared to what I'm imagining for SCal)

hearty yew
#

they're much closer to what you mentioned with asgore

#

(obviously. because they are from the same game.)

hollow shell
#

Asgore does have a move where the danger zones indicate like
a stream of fireballs
doesn't he

That's closer

hearty yew
#

Yes

#

He fills one side of the box with a chaotic spray of fireballs and it gives frantic warnings right before that happens

worldly sparrow
#

truly one of the calamities of all time was the human-monster war

lucid marsh
#

Hehe

#

Undertale attacks are cool and good inspiration for calamity bosses

#

Yharon's fire ring attack could be way cooler if it gave you infinite flight and was longer, acting like that one asgore attack

#

Wait this is actually like two different attacks I'm thinking of

#

Which sort of resemble it in different ways

ruby plover
#

not like the bullet hells need inf flight lul

wide river
#

Like, almost the exact same as you describe it

ruby plover
#

inf polter has some asgore rings, yeah

worldly sparrow
#

those aint asgore rings

#

that attack is just super hexagon

small timber
#

ok I am not sure how much this suggestion make sense because there are definitely other mods that provide it, but I think this function just make sense
and because they just added flight time bar and I feel the fact that terraria somehow don't have this (yet) is super weird

hollow shell
worldly sparrow
#

yes

#

i know

hollow shell
#

still gotta play Infernum

hollow shell
small timber
#

wait I haven't posted the suggestion, 1 moment

hollow shell
#

heh

frosty trellis
#

Oh looking at the storm weaver thing

#

Maybe
Just Maybe
Make storm weave and LC's lighting balls client side like empresses spear's are in vanilla

#

Where every player in multiplayer get their own set to dodge independent and uninteractable from another player

small timber
#

ok done

buoyant idol
worldly sparrow
#

sugg bot is angy

#

and incorrect

buoyant idol
#

The video is too big

small timber
#

ok I thought below 8MB is good enough

buoyant idol
#

Wait

#

It's below 8MB?

small timber
#

yeah, seems like the limit is even lower now

ruby plover
#

7.7 it says

ripe owl
#

@inland saddle your bot seems to fuck things up again

small timber
#

my previous ML one was below 6MB

inland saddle
#

Huh

#

Odd

#

Will look into

#

I need to update the cap anyways

ripe owl
#

👍

hollow shell
#

ye
Discord allows 25MB by default now

#

(also what mod is that that you are using to show the bars and potion cooldown?)

#

(I used one in the past but it sucked a lot more than that one looks like it does)

small timber
#

Lan's Simple Healthbar

#

there is 1 more that also do the same called HP Awareness, but that one I don't think show HP potion CD

hollow shell
#

nice thank you

small timber
#

ok should be less than 5MB now

#

also Hadal Stew apparently is 60 seconds potion sickness eventhough tooltip explicitly stated 50 seconds, but I haven't confirmed if other people is the same so I haven't reported in bug report or is just wrong tooltip

hollow shell
hollow shell
#

I haven't actually downloaded the .003 source yet so gimme a minute

frosty trellis
hollow shell
#

They released .004 already?

#

We haven't been given the source for it yet

wide river
#

It was released yesterday, yea

frosty trellis
#

Yeah

#

It was mostly due to platinum armor

hollow shell
#

alright

frosty trellis
#

For if you weren't aware what the plat armor bug was, it gave 10% damage per defense instead of .1% damage per defense

Needless to say that needed to be patched immediately

hollow shell
#

lol

wide river
#

400% damage was a smidge strong as you might expect

worldly sparrow
#

great sugg

hollow shell
glad tundra
#

this is an amazing suggestion

oblique geyser
#

LOL

worldly sparrow
north oracle
#

@civic ruin apart from the... other issues with this suggestion, there is a rule that explicitly doesn't allow suggesting to readd old content

frosty trellis
#

The suggestion of all time

worldly sparrow
#

plat armor required no setup

#

it was just a set bonuis

glad tundra
#

this is so persuasive i thi nk fabsol shouold listen to it

worldly sparrow
#

rip its gone

frosty trellis
#

It appears it was deleted immediately

north oracle
#

dead

hollow shell
#

Sorry but that is not going to be re-added for a number of reasons

civic ruin
#

where are the old wulfrum armor sets

hollow shell
frosty trellis
frosty trellis
north oracle
#

the first example XD

frosty trellis
#

Which is the easiest way to play Malice probably

wide river
#

1.3 tMod is really the answer to a lot of the re-addition suggestions

hollow shell
small timber
#

"Add Malik Mod which resprites Yharon as Winged Dragon of Ra"

north oracle
frosty trellis
#

This isn't a live service gacha game older versions exists and are perfectly playable

small timber
#

I ACTIVATE POT OF PAIN, IT ALLOWS ME TO DRAW

frosty trellis
#

FRICK YOU

worldly sparrow
wide river
golden sonnet
#

I miss vehemenc

north oracle
hollow shell
#

I still refer to Vehemence as "Vehemenc" in my head

small timber
#

yo I just noticed pot of pain is the self debuff item we need all along the way for Purity

north oracle
#

vehemenc HyperFailure

frosty trellis
#

I don't because I am too baby of a cal player

small timber
#

just have to cope with 16 minutes of vulnerability hex
and beat Hekate

frosty trellis
#

1.5.1.6 start me baby compared to the rest of y'all

frosty trellis
wide river
# frosty trellis I don't because I am too baby of a cal player

In previous versions of the Calamity Mod, the Vehemence used to drop from the Wall of Flesh in Prepare to Die mode.
The weapon was previously referred to as "Vehemenc" in the mod's source files.
When the weapon used to drop from Wall of Flesh, the source name was properly "Vehemence". It was changed to "Vehemenc" when it was moved to drop from Supreme Calamitas in update 1.1.7.921, causing previous instances of "Vehemence" items to become invalid and unusable. This was done in order to prevent those who had obtained it before the update to suddenly have an overpowered item early.
In the 2.0.0.001 update, most source names were changed to be consistent with ingame names including changing Vehemenc back to Vehemence, meaning that if a player were to have kept an old Vehemence from before the 1.1.7.921 update then update to version 2.0.0.001 or higher, the Vehemence would remain.

#

Take from wiki's trivia

small timber
wide river
#

It's very funny

glass arch
#

i still call vehemence vehemenc because its too funny to not

hollow shell
#

"meaning that if a player were to have kept an old Vehemence from before the 1.1.7.921 update then update to version 2.0.0.001 or higher, the Vehemence would remain."
I've never read this part, this is an awesome inclusion

#

It's so implausible, I love it

wide river
frosty trellis
#

But also fair yeah vuln hex dr killing is the only thing that makes facetanking SCal at all difficult

#

No other attack comes close

small timber
novel belfry
#

ah yes, vehemence
it used to be like

It fires a calamitous energy spike, which deals more damage depending on how much HP an enemy has left, to a maximum of 1,000,000 damage.

The 1,000,000 damage cap doesn't include Critical hits, allowing this weapon to sometimes deal 2,000,000 damage.

#

oh my god thats hilarious

ripe owl
#

That's absolutely golden

cobalt pewter
novel belfry
#

imagine if calamitas just has the ability to summon this lil guy to allow her to like surveilience

ruby plover
#

supreme soul seekers if they were cool

novel belfry
#

im now calling this the BRIMSTONEBABY and there's nothing you can do to stop me

wide river
#

Something something "bring back malice mode"

novel belfry
#

you want malice mode? go play gfb on calamity

golden sonnet
#

holy shit, GFB really is just better malice

hollow shell
#

"better" is a funny word for it

glass arch
#

you want malice mode? go play release 1.5 cal and s u f f e r

novel belfry
#

just a fair warning, the bosses are stupid difficult, emphasis on "stupid"

glass arch
golden sonnet
cobalt pewter
#

at least fuckin gfb wasn't born from an otherwise innocent suggestion

novel belfry
#

Get fixed boi's name has such an hilarious origin

cobalt pewter
#

it's fully Fab's silly decision to do gfb proper

coral carbon
cobalt pewter
#

I know way too much about it

novel belfry
cobalt pewter
#

because I made that exact suggestion

glass arch
#

yeah

coral carbon
novel belfry
#

seriously?

glass arch
#

it was a sugg to make the legendary drops guaranteed via some extra challenge

hollow shell
#

Malice was an attempt to give the Legendary weapons a consistent obtainment method-

#

yeah

cobalt pewter
#

not entirely, but it took part in the birth

#

the original idea had nothing to do with make a dumb fuck difficulty mode

hollow shell
#

Then it spiraled into a full difficulty mode
Then it died

novel belfry
#

Oh, i thought you were saying that get fixed boi's absurd changes were suggested by pizza

#

not the malice mode

glass arch
#

oh no gfb was extirely dev oriented

#

they didnt have much to do during the port so

#

they shitposted

cobalt pewter
#

this shit

cobalt pewter
novel belfry
# cobalt pewter

honestly, you could still do what the suggestion stated and used "certain conditions" to grant players cool legendaries

#

but alas, malice mode.

cobalt pewter
#

well legendaries are dead now

novel belfry
#

yep, dead as hell

hollow shell
#

"We need a way for Legendaries to be consistently obtainable"
'I know, they can drop from enraged bosses. I'll make this item that makes bosses always enraged'
"Well, it would be kinda weird if only some bosses got drops when enraged. Oh right, we can put RIVs behind it too!"
'Well, if every single boss has this increased aggressive behavior toggled by an item, this is basically a difficulty mode, right?'
"Sure! ... wait. We made it so very few items were locked behind difficulty modes already, because our philosophy is that difficulty modes should just be the level of challenge the player is comfortable with, and it leads to questionable balance locking things like dashes or extra acc slots behind experiences that are supposed to be harder"
'You're right. Let's remove all those exclusive items from Malice Mode.'
[ORIGINAL PURPOSE DESTROYED]
[NET RESULT IS HAVING A DIFFICULTY MODE HIGHER THAN DEATH FOR NO REASON]
"We should probably just get rid of this thing huh."
'Yeah...'

cobalt pewter
#

AMAZING

#

the lore

worldly sparrow
#

great thought

hollow shell
#

iirc this is exactly what happened

#

Over the course of like, a year?

novel belfry
#

i know infernum has a few stuff locked behind doing challenges (try not to exceed 50% on the sulphur meter while fighting Aquatic Scourge to get a cute doggo pet you can actually pet, and defeat night providence to get a stupid strong accessory)

ruby plover
#

difference being its a unique challenge for each lul

#

malice was cool while it lasted, ish, but it was kinda destined to die once the special drops got murdered

novel belfry
#

i remember there was that really cool playthrough someone did

small timber
#

what we should do is lock every post-ML material to Revengeance and Death Mode since post-ML gears are good enough to beat post-ML bosses in normal and Expert

novel belfry
#

the mad mode series

small timber
#

problem solved world peace is achieved once again

cobalt pewter
coral carbon
small timber
#

there are no "a few items are locked behind difficulty mode"
if majority of items are locked behind difficulty mode

novel belfry
#

and iirc at the end he decided that malice mode should probably not be removed

hollow shell
#

Make it so some items are locked behind higher difficulty modes while others are locked behind lower difficulty modes

Make it so your essentially playing Eversion with the difficulty mode items, where you're changing between more peaceful and more aggressive levels of reality in order to reach your end goal

frosty trellis
#

I absolutely fucking Despise the philosophy that higher difficulty MUST come with higher rewards

There is nothing wrong with difficulty just for the sake of difficulty so long as the officially supported ones and not the meme ones are fair

Malice if it was balanced could've frankly stayed and nothing would be wrong with it just being difficult for the sake of being diffuclt, that's what a difficulty mode is, to make things more difficult

There does not need And shouldn't be an insensitive to play harder difficulty modes outside of personal player achievement. Rev doesn't need exclusive items to help people out it's a difficulty mode if it's gonna be harder you know what you're signing up for, same with death. Death mode is a great example of this

That's just my take byeah

small timber
#

lower difficulty gets the defensive items so you can't die
higher difficulty gets all the offensive weapon so you can just dodge and don't get hit

#

perfect system with 0 flaws whatsoever

ruby plover
#

i just kinda like higher difficulties having some kind of rewards at certain points, no matter what they are, just to be like oo nice

#

feelsgood

frosty trellis
#

If it's cosmetic it's whatever

golden sonnet
#

^

frosty trellis
#

But it really shouldn't be like fucking Sealocket in infernum

#

You do a challenge and then you suddenly cannot die

ruby plover
#

isnt that a balance issue and not a difficulty challenge lock issue

golden sonnet
#

infernum challenge drops are ridiculous

#

they were like not balanced at all

ruby plover
#

hello

hollow shell
frosty trellis
ruby plover
#

yeah thats the very unideal way to treat it

ruby plover
#

you dont play the mod without the mode

cobalt pewter
small timber
#

what does sealocket do again, like halved a hit taken every 30 seconds?

ruby plover
#

its a large amount of DR for 2 hits, every 90 secs

novel belfry
#

was it the "expert" drop of him

hollow shell
#

So a Flesh Totem x2?

novel belfry
#

also during the dr you get 12% increased damage

ruby plover
#

yep

#

i think challenge drops can be done well

novel belfry
#

still didn't help me against the nightmare that was Profaned Guardians

small timber
#

I think it is the fact that the devs didn't say "it is an unfair mode, deal with it" which is why Malice didn't work

cobalt pewter
#

sounds more of a balance issue to me

ruby plover
#

and they can be better if they are not so strongly tailored to being offensive

#

or defensive, whatever

small timber
#

because it is advertised as "it is hard for normal player, and you probably should come back off-tier"

#

which implies "it is balanced for good player on-tier"

frosty trellis
# ruby plover you dont play the mod without the mode

Okay? And what about it?
It doesn't justify having crazy items like Sea Locket and BCS

Stuff like the Blahaj pet and all is fine you get a nice cosmetic reward for a challenge. It's something you get for personal achievement not because you know there is an op item behind it that defeats the purpose of a higher diffucilty or challenge is locking out higher tier equipment behind it

nimble notch
#

wait what was added in 2.0.3.3 and 2.0.3.4

ruby plover
#

they can also be better and more of an accomplishment thing if you need to do somethin specific to get it

#

i mean achievements

hollow shell
#

That later turned into literally calling the mode "subjective" in red text

novel belfry
#

poor wording honestly

cobalt pewter
nimble notch
#

sick ty

frosty trellis
#

I just hate the premise

ruby plover
#

like, we can maybe nerf them a bit

#

okay? and we dont

golden sonnet
#

"we"

ruby plover
#

infernum

#

for the items we add anyway

#

which is like none

novel belfry
ruby plover
#

i dont see BV drops as challenge drops

#

its an entire boss

novel belfry
#

which is such a stupid concept at all that I am baffled the devs even thought it was a good idea

cobalt pewter
north oracle
cobalt pewter
#

when they don't bother enforcing that fact ingame

ruby plover
#

yeah cos i nerfed it to be NORMAL

#

yippo

north oracle
#

Myrandiel (is that how it’s spelt?) is still a bit op

novel belfry
#

no amount of reasoning will convince me that the devs seriously could not figure out why RDR was a bad idea from the start

north oracle
#

And glassblower is just strong iirc

small timber
#

they should literally just make Malice Mode tooltip this:

This Mode is aimed to be purely an optional challenges for those who seek a higher difficulty
Play at your own discretion

or something along the line

ruby plover
#

i have plans for myrindael as well, so i dont see it staying as strong for the future

north oracle
#

That’s good

cobalt pewter
small timber
cobalt pewter
north oracle
#

BCS is still a bit absurd in general lol

small timber
#

if a mode is meant to be an optional difficulty purely for challenge, the enemy don't get deleted in 1 second should be part of it

hollow shell
ruby plover
#

BCS is inherently busted, if its nerfed too much its just not an item youll ever use

frosty trellis
#

Nerfing doesn't change the fact that it isn't really good game design
We all know Infernum is harder than Death it's advertised as such it's hard and hate it or not it being a higher difficulty mode that changes bosses drastically conceptually is a great idea to give a taste of other ideas for things

And no, I don't count Berefet Vassel stuff as that's a new boss and new content so new drops from that is fine so long as they are balanced it's an intended boss you are meant to fight

The problem I have is locking behind BCS and Sealocket and all that shit for what is literally just something you can come back to later and get them for free when you have a tier or 2 better gear or just a really hard challenge that shouldn't lock behind something strong it should literally be an achievement or cosmetic I do not see the reasoning behind adding that shit

hollow shell
#

Exact quote was "This mode is subjective, play how you want, don't expect to live."

small timber
ruby plover
#

go to dms or sumin you dont need to infernum vent here really, surely

hollow shell
#

hm

#

I hope that a heated conflict doesn't emerge in the next 20 seconds

novel belfry
#

It was terrible

small timber
#

the entire "do it off-tier" is literally an excuse to make malice sounds more reasonable (or "if you cant do it it is probably just you need better gear")

instead of just say "ya we didn't balance this have fun LOL"

wide river