#suggestions-discussion
1 messages · Page 205 of 1
They aren't going to be shown so
stars
Stars, yeah
And what might those be
Mana, and maybe some are Primordial Light
Is there a way to tell them apart
not currently i think?
How far apart are they
There could be if we could mess with star color at night 
Personally those are questions I don't think that should be answered and there is just no proper way of putting that information ingame aside from more Draedon Logs
cant wait for draedate
We don't need to detail stars properly in a universe that is essentially on middle age with the very fucking big outlier as Draedon
No. Primordial Light is its own thing.
Then what is the sun
Primordial Light
Didn't ask you.
Then why is this one star completely different from all the others
Because it's not a star
pri-
ok
This is unacceptable
The fact that the two of you can't even give me a consistent answer is part of the problem
We will have to figure this out later
I ahev specifically talked with Rebecc abaout this stuff I have no idea why she apaprently does not remember
I was just saying my own conclusions on the matter
We unfortunately do, because people will be wondering what's in "the normal dimension" when we get to the distortion
I'm not upset but I want to make sure we can all agree on what is and isn't "in terraria" from the perspective of calamity
I don't think there is anything stopping another Sun from being out there in space, but if there is or not, it doesn't matter at all for the story
Fair
Sorry for the confusion
I don't think stars need alot of specification, I am going to disagree with you on that front.
And not at all. It'd be rather hard to write the Distortion into a corner.
But I don't feel like talking about much of this right now, I am now frusterated
i didnt know the sun isnt the sun either lmao what
can you tell me if it is possible to return to the old version of the mod ? (I want to play, but another mod requires an old version of the mod)
I will eated the sun
If you're asking for Infernum purposes, then this message should have the version you need
#calamity-addon-talk message
if youre asking for infernum purposes that is already fixed
for fargo
no no the message enchi linked works
I need an old version of calamity for fargomod
oh
Let me be clear that I'm not actually upset about this lore confusion. I just think it has to be sorted out before we go too far. Sorry for causing a mess
Yeah, and since msot of use writers are just friends who casually hang out alot, I will admit that some stuff does get concepulized and then we forget to talk about the ideas we had. And I do myself accept blame for that, I should remember to communicate better about this stuff.
I need to do a better job at that.
I'm sure that it wouldn't be a problem in practice, because before we put anything major or important in game we'd discuss it extensively
That was fun to read up
istg if yharim's gift ends up being insignia upgrade after i made that exact suggestion and got rejected with the exact same idea i am going to fucking epxlode
like ill be happy it happened but
💥
Suggestion status: Yesn't
It was suggested in dev before, and there was concern about giving players infinite flight pre-Yharim
It's better off as an endgame thing
That being said, a Soaring Insignia upgrade would be great if not very powerful
Also, answering your question regarding Yharim's Gift
According to Fab, it was meant to be a gift from Yharim to Yharon
#suggestions-posting message
this is my sunken sea for example:
i've already had to patch the bottom to stop it from leaking
core still missing water
just make yharim do something about infinite flight lol
Then what would be the point of adding it pre-Yharim...?
You could suggest it and see what the others think, but I kinda doubt they'd want infinite flight available for any boss pre-Yharim
it would cause issues with exos I think
yharims gift upgrades to be prenerf soaring insignia after beating yharim himself
everyone wins
It would definitely affect Exos a lot
SCal, not as much
why not just move it to post-yharim when yharim update comes out in 20
20 Mirsario months
This was my thought, and the same way I feel about Exo Box
if exo box is broken simply make the upgrade to insignia an exhume what could possibly go wrong 
lets go we now have one thing from one boss that trivializes the other regardless of class
the issue is solved
the game is balanced
people will finally do scal first
I doubt most people even use exo box correctly
Exo box needs to be deleted
Draedon's Heart is already enough reward from exos
Not to mention all the weapons
now that i think about it
wouldn't it be cool if gfb sunken sea was on top of the gfb underground desert instead?
With all due respect, no
Why would we just delete something like that
Yes of course, let me delete content from the mod until it's perfectly balanced. The most balanced mod is one with zero pieces of content after all
Well. I guess it could be a texture pack.
the problem here, as I've said numerous times before, is scal needs better rewards
The philosophy of Stalinsort in a nutshell:
well yeah of course
most the scal weapons are eh
and then theres the problem that melee ranged and rogue dont get a single exhume besides scommunity
and then the other problem that draeheart and exo box are just better on the other boss than scal drops on exos
Locked to post SCal too since it trivializes her super hard
More than other things
exo chair is now draedon's dev item 
To be fair I think DH and ShCom are about as good as each other. Problem is, DH and regular community can be used together, so. Lmao.
It's fine for BR since BR has no semblance of balance
Exo box was concepted from day 1 as the perfect movement tool that would be useful for scal
When the item is good at what it's supposed to do and is functioning exactly as the devs intended, what do we do?
i wonder what such a thing but specialized for exos would look like
Well yeah it is perfect for SCal but it does trivialize her
fast diagonal movement?
probably an empress wing upgrade for massive vertical movement
Shattered community is good for exos (melt them harder)
ooh yeah hovering/upflight would be so good on exos
yeah, sometimes when fighting ares you just reach the bottom of the arena
Shcom is really good for just wailing on the multi mech phases to end them as fast as possible
such a thing would make going back up free
Yeah, although 3 mechs is literally free
Also
(you can run left in a straight line and you will never get hit)
yeah im glad draedon has the kindness to program his machines to hold back when together
I don't want to nerf either DH or shcom. If anything I want to buff Calamity (item)
Because these are literally end game accessories we are talking about
If they're not broken people will just use stat sticks
This is why we tried so hard with the sponge and purity to make accessories that aren't stat sticks but are extremely powerful
25% rage damage is crazy nice to have
shattered community makes you feel like god and then you have calamity doing nothing
pretty cursor
actually leveling shcom from +35% to +60% is utterly insane with damage builds
calamity as a vanity cursor when
already is
because that multiplies with all your damage stats
use it in a vanity slot
oh shit it is?
equip it in a vanity slot. it does that already
my god
True rage is multiplicative
and shcom makes rage so incredibly more accessible
I still use OSC over shcom most of the time though
what is osc
Occult skull crown
Shattered Community also gives you heart of darkness passive rage
ok but shatterd community deathrays your character and tells you level up and gives you stats
why would we as players care about the skull when shat is not only cooler but already has one of th eimportant effects.,.,.,
adren charge rate is really good if you generally know how to fight the bosses alr
also in expert- scommunity just casually adds rage
fair enough but tbh we dont think most people would get a lot of use over adrenaline eitherway
so yeah scommunity is incredibly good but just not on par with dheart
also most people dont like grinding rage damage
OSC is nice but it's basically just stress pills 2
wish the other effects mattered more, or at least, that the item in general was more useful. it's not like anyone is using it for laud despite it being part of the recipe when like 80% of the debuffs it deals with just. dont exist at post-DoG lmao
I feel like Heart of Darkness needs some tweaks, and Laudanum needs a full rework
Stress Pills are fine imo
imagine if it protected against like, dragonfire or vulnerability hex
osc would be very good
idk man all these accessories are pretty balanced if you have every single one equipped at once 
Laudanum's effects might actually go very well with a certain Purity that was added reworked in the 2nd most recent update
since Purity gives some nice benefits and nullifies the negatives of a bunch of debuffs, Laudanum could come on in and make them into buffs as well
The problem with laudanum or purity is not that they are not strong enough
The problem is not a single enemy that will not instantly die by having you accidentally stare at them at that point inflict any of those debuffs
Purity at least still cut debuff in half, the end of laudanum's effectiveness is to counter armor crunch from golem/ravager/leviathan meteor or speed abuse
@buoyant idol - Your suggestion has received an updated status!
[Remove contact damage from enemies when they’re passive]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[Make Accessories/Items That Give Amalgam's "Double Potion Duration/Persist on Death" Effect Earlier In Progression]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@fiery birch - Your suggestion has received an updated status!
[Add a Blood Orb recipe for Biome Sight Potions]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@oblique geyser - Your suggestion has received an updated status!
[Allow all Melee Weapons to have Legendary Reforge]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
Can't believe that suggestion made it to devs in the first place
nice
Honestly thought it would have needed more, but glad to see it got through regardless
That's gonna be a help
just wanna say spong rework is awesome
sponge rework is a great day for facetanking
(mpg finally facetanked bh5 thanks to it)
@fiery birch - Your suggestion has received an updated status!
[Add a Blood Orb recipe for Biome Sight Potions]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
That was fast
Cool
I haven't checked the other reworks on .003 yet but overall I'm liking the direction of just reworking shit
Sabaton finally getting what it deserves
I think my main (and only, really) problem accessory is Void of Extinction and its components at this point
If that gets a rework I can rest happy
All the recent reworks do be fixing the generic stat sticks
I love suggestions that take 30 seconds to implement
woah
dies
(I am not a hypocrite in any way, I have never asked for big reworks or gotten something silly like moving a boss to another point in progression into voting)

Make copper shortsword post-yharim
Avenger emblem is still a complete heresy
The entire reason it is 12% is to prevent emblem stacking, rather than because 12% all damage is powerful
Even with summoner taken into consideration if your summon scale massively from 3% damage boost at 3 slots and a 0.75x multiclass nerf it is almost entirely on the summon weapon being too good
nice, honestly wouldnt be suprised if rotten brain is the one that got reworked for this lol
Rotten Brain is so forgettable rn, double length on that would be amazing, although Bloody Worm Tooth would be disappointing without its own rework.
hey i mean bloody work scarf exists
Rotten Brain when you have to stay within a narrow portion of health to not have downsides
Bloody Worm Tooth shouldn't be a melee item to begin with, it's an expert drop.
expert drops stopped being real a while ago anyway lol
True, but as long as they exist in vanilla that's the expert drop in my eyes
Are there any other items that need help?
where's xpc's spreadsheet
How does Spectral Veil fit in right now? Normality Relocator just seems like a better version even for rogue.
TERRARIA CALAMITY - BAD/BELOW AVERAGE ACCESSORY Verdict: Accessories will be judged of 3 things, with the following consideration: Ultimately, accessories are to provide a certain “benefit”: “What” benefit does the accessory bring Be it raw stat or other benefit like debuffs or immunities “How” ...
Void of Extinction line is definitely getting a rework, best not to suggest about it.
and blazing core already has been reworked so 
Same with Sabaton
I mean
Even if I were to suggest it it wouldn't do anything :hdflr:
It just wouldn't make it to the devs, that is
I will include a GIF of Vergil for good luck
I didnt update the doc afterwards yes
Maybe add the Void of Calamity to it? It's just Gehenna + Avenger
Yeah, it's just a basic upgrade to it.
and its still just a glorified avenger emblem 
Then there's me, who unironically likes Avenger Emblem.
It now has some defense and immunities that Asgard's Valor also gives immunity to! Wow!
Accessory looks lower quality too, I legit tried to redo it for 5 minutes.
What is even supposed to be?
idk, a lot of cal accessories are like that
Gehenna Coin?
Void of Extinction may as well just be Abaddon and Void of Calamity because the rest of the effects do nothing/not enough to matter
Why is Molten Skull Rose in it anyways? That's part of the still viable boot line at this point.
Used to be either Lava Charm or Obsidian Rose, I don't remember which
Once 1.4 rolled around, it got changed or something I don't really know
Obsidian Rose I think
I think I'll suggest to remove that piece, lava immunity is easy to come by at that point.
molten rose being there is fine and definetly not the issue
Just make gehenna apply weak brimstone flame to yourself so you can trigger self applied debuff effect
Which uhhh, they just removed 1 of with OD's scales rework
At least you get crown jewel line now
in fact id argue pretty much everything else is a much bigger problem (they are boring)
I think a vague rework statement for Void of Extinction might work as a suggestion.
Would it be ok to provide vague examples of a rework for the Void of Calamity?
Yeah, adding numbers and damage values is a bad practice.
Looks good
I really hope the charge up explosion gets added since I really want to just pop a Zerg and watch as it makes fireworks out of the pumpkin moon.
Melee players likely just jump right from AotC and Zenith, to Exoblade, and instead of Violence just right to Iridescent Excalibur because it’s OP as hell lol
Void of Extinction should be cooler than it is now
Honestly, it can be 3 accessories stacked into one, so long as each accessory has a unique and rather cool effect
Gehenna is just boring as hell
iirc melee ranged and rogue are more technology and mage and summoner are more magic so Draedon is mostly for the first three and SCal is mostly for the last two
void of calamity has a really cool sprite, but it just does 12% increased damage and another brimstone fireball from the sky (except it procs on invincibility frames)
Yea
fair
abaddon is literally just an debuff immunity accessory
though like, it basically means that if you're not playing mage or summoner there's like no reason for you to do scal first
albeit one that I have had to rely on once upon a time because Calamitas Clone was at one point a true pain in the butt
i guess in death mode melee gets gael's which is crazy good on exos
but thats death
That's the point
Mage and summoner do SCal first, everyone else does Draedon first
Although I think Draedon should just be first for everyone

eh, i like them as is
just force draedon to be first-
god i can already hear the lore chat talking about if such an update would need a change in powerscaling for scal or draedon
it basically gives the current calamity mod two final bosses, up to you to decide which to face off first
(at least til we get Yharim, who will absolutely regardless of order of Scal or exo, you will face off against him last anyways)
(UNLESS you're insane)
anyways i feel like sugging something so ill do that
thats more of an issue with scal not giving enough loot compared to exos
exos have 2 weapon drops for each class that isnt named mage PLUS exo box PLUS draedons heart PLUS miracle matter
i think enchantments were supposed to patch that up but the difference is exo weapons have no downsides while enchants are... enchants
Exo mechs: Gives you a ton of weapons right off the bat, as well as allowing you to obtain Exo Prisms to create the ultimate Exo weapon of your class
yeah enchantments are situational
just stick aflame on everything
Scal: Gives you a decent variety of cool weapons... and you get the weird as hell enchantments
enchantments are cool in concept but most just dont give enough of a benefit to warrant the downsides
and the ones that DO give enough of a benefit also have nearly no downside
You're supposed to use all sorts of Enchantments... but they're all so confusing and confounding and sometimes just plain stupid, you're probably going to use Aflame instead since Weak Brimstone Flames isn't going to do shit with your endgame regeneration bonuses
and there's also exhuming too! It's a cool concept, you get to even summon the absurdly cool looking Sepulcher himself!
but they also have the weird downsides that can be confusing or sometimes don't matter
oblatory and aflame are pretty much the only enchants worth using because. they have basically no downside
needless to say, enchantments really really really need a rework
#suggestions-voting message this one got a lot of votes, but unfortunately it was stacked up against other votes that had an enormous amount of votes
shame
it really ought to get voted upon by the devs
I did Scal first as ranger because I was struggling more with draedon
also I wonder if the final form of a weapon line could end up being obtained not by a final crafting recipe, but by exhuming
that would be pretty cool
I think draedon makes Scal too easy, so I force myself to Cal first
exhumes are planned to be for more lore specific things
for example braelors axe
really?
interesting
still, I think exhuming to create the final form of a weapon line would be pretty cool
@worldly sparrow i think this sugg is focusing too much on how instead of why
gotcha
dammit
it is hard to write one that is valid
honestly the issue with enchants is that
there's a lot of weapons that Will interact very funnily with enchants
and most of their drawbacks are even stronger than the benefits
to me they seem like they're never worth using
It's something that you tack on occasionally just to see what they do.
especially due to the tiering, these won't see much use often
I'd rather have a calamitas construct NPC doing the enchantment kinda deal from killing calclone, then calamitas herself nukes the construct in her place once scal dies
For such a volitile system, that'd be pain to balance.
oh right I just remember the other boss suggestion that I wanted to do
fuck it is mkv
#suggestions-posting message eh only Gehenna part of the accessory needs to be reworked the rest look just fine and it's not just an avenger emblem, that phrasing is pretty old because current VoE is a strong contender against class emblems with effective DoT damage
You also get the extra 12 defense which while is odd, sure is nice
I could not agree more with the concept of the suggestion
I think the devs did say it is explicitly intentional that it takes (a lot of) dreadon cell so yeah it is a hard sell
unless they completely changed their opinion on exo summons during the time
it still feels like an unneeded mechanic
why is it there at all is what i wonder
like i said, for veteran players its irrelevant since they know theyll need thousands by the lategame, and new players get screwed by needing to wait for literal hours
its not a fun mechanic for either group
just an arbitrary obstacle
reducing the amount needed wouldnt really fix that, although obviously new players wouldnt be screwed quite as hard
123,000 seconds or
2,050 minutes or
34 hours worth of powercells if you only have 1 factory
outside of the sugg's proposals, I can think of making the cells actually intuitive to use, like giving the related furnitures actual context behind them
e.g. in Cell Factory interface, add a hologram label that adds contextual stuff to the item, like a randomly generated serial number and the amount of cells one can get per minute
or in Charging Station interface, stuff about the currently placed chargeable item can get details like required cells
the reason newer people have absolutely zero idea about using the factory early on is because they have no idea how they work without looking up wiki
adding contextual hints would help them figure out at worst
I left a sugg at one point about making the charging stations and chargers stand out more and it got a thumbs up
currently they're like the lamest-looking furniture in the labs with no indication that they're required for progression
the only way you'd figure out their importance blind is if you looted all the furniture from the labs and saw the tooltip for them
even if they stood out more that wouldnt necessarily indicate that theyre useful for progression
the hologram machine stands out a lot but its completely irrelevant
and no matter how hard you try to indicate it, some players will not get the hints or will fail to find the labs entirely
and those players shouldnt be punished by multiple hours of waiting
I feel like removing them entirely is too big of a move, as that makes draedon arsenal weapons lose their uniqueness
Imo suggesting to remove them entirely takes away from the suggestion as a whole
theyd still need to be charged and require the relevant schematic to be decrypted to craft them
Kinda based suggestion here
I feel like it understands and lays out the problem very well
The charging stations can still charge the weapons, they just wouldn't consume batteries to do so
If you're a veteran or wiki-reading player then the gameplay is nearly identical
yeah
Seems a little weird that an old abandoned station you pick up just has infinite charge, but terraria doesn't make sense often, and it would improves gameplay
I've been convinced
heh
A potential alternative solution to the sudden pre-Draedon wait is to require batteries much earlier for something
Considering every single battery source prior to Draedon is optional
Make it so the battery discovery shock isn't for the most intensive battery sink
it would give some more warning, yes, but at the end of the day it still requires waiting with no other gameplay involved
to me, waiting without any gameplay is the main problem here
since for other forms of farming you actually get to do stuff instead of just waiting on an arbitrary timer
Make it so the Security Chests in labs have to be opened with 10 batteries
Make it so the summoning items for PBG and Aureus require 100 batteries to either craft or use
yep yes indeed
Inherent problem with the current system
Very little player engagement
hmmm
I am trying to think of ways to improve it but a lot of them just come down to "Crafting but Different" or "Enemy Killing but Different" or "This is still just Waiting"
I don't see an issue with waiting for it in general, as you can speed it up by getting more stations which is interaction. But I do see an issue with how many are needed at the end
i dont want to include too many clauses in this sugg, so should i just ditch the removal thing and go with adding some earlier warning/important progression lock that also needs the cells instead?
cuz id rather not have the sugg be "remove cells OR reduce cells needed OR make them more accessible OR give a warning"
I like that it asks for a full removal because it's bold
And if the devs see it it'll get them thinking about the value of the system as a whole
If this sugg gets rejected (likely), then you can suggest less extreme avenues
I kinda like the removal as well, at first I disagreed, but then I was convinced
can't speak for other devs, but i can say when i did my pt when coming back to cal, i immediately saw the current implementation as being problematic for the reasons listed in the suggestion
Dunno if i'd agree with a full removal, but i do think there's probably ways to make the system more intuitive and player (especially new player) friendly in that regard
The one thing I think you should edit about the sugg is that you should mention this ^ more explicitly so that people don't think you're asking for Charge to get removed too
Yep, perfect, thank you
we'll see how it goes ig, if it gets rejected i could suggest one of the alternatives suggested here at a later time
mhm
I mean isn't that the purpose of lab seekers?
but unlocking chests with cells sounds neat
though iirc cal had problems with making unique lockable chest with keys
so not sure if using cells would end up similarly
Seekers are hardly required
fair enough I spose
I feel like putting them behind a boss item especially will make them much more noticeable
i.e., exactly what happens now, Draedon
Cuz as regrettable as it is, players care about bosses more than almost anything else
If the Boss Checklist entry for PBG said "Charge the [pic] Abombination with 100 [pic] Draedon Power Cells from the [pic] Power Cell Factories"
That would inform well over half the players who normally wouldn't have known to start using factories until Draedon
im pretty sure people have wanted abombination and aureus spawn to be based on the comp for a while so it wouldnt hurt
Abyss chests… 
oh were they not referring to the astral chest? i recall there being issues with that one
That was with generating it not having them unlock and all
Which caused cal to be able to generate a world
Thought the reason it just auto unlocked after Aureus was due to the super pain of trying to gen an actual key-unlockable chest
yeah i remember that as well
Wait, I just got another schizo idea
Move Astral “Dungeon” Chests to the Astral Underground, and perhaps introduce other weapons that can appear in them
Honestly, the Astral Underground is probably the most underutilized biome in the mod
Yep and that's been talked about at length
At least make the title of the really cool song that plays down there make sense
just like you know, this is also a good idea
"Add a DOG subworld to the mod"
"Add a Yharon subworld to the mod"
"Add profaned minibiome instead of making profaned enemy spawn in hallow and underworld"
"Add Plague minibiome"
"Expand abyss to be more interesting"
you literally can just "add content to anything" and it can potentially be a good idea because everything can be considered underutilized in some way or another
"Wait, fuck, it's still Terraria"
Extra schizo idea: Just remove the chest
time for player to complete a gearless parkour challenge to obtain roxcalibur, with a hidden strength stat check on their melee damage stat at the final pedestal
I was thinking that moving the Astral Chest to the Astral Underground might be a very simple way to at least encourage players to delve into that biome
Power cells were an experiment to see if we could get players to engage with a new resource with situational application, and be willing to plan in advance for Draedon.
The answer to both questions is a resounding "no". Many players will never see Arsenal content until they check Boss Checklist and it tells them to make this Thing (the Codebreaker) they've never heard of. And sure, summoning Draedon boils down to a fetch quest even if you delete batteries from the game.
Another angle is to provide batteries immediately while also requiring them immediately (e.g. opening security chests). This shows the player they're useful right off the bat.
Charging stations charging without consuming anything is also totally fine. The current requirement for power cells is meaningless if you set up at least 3 factories and obtuse otherwise.
In Terraria, the second you tell anyone "You have to do X to use weapon Y" they will balk, quit, bitch about it for fifteen seconds, and then take Megashark out of their Magic Storage. You have failed as a game designer because you didn't make the game they wanted to play.
You can't justify it with increased performance for effort input either. The whole school of thought about "hard to get = better" is diseased and encourages the same flavor of tedium as fishing based buff potions.
Now, hell, I'd even say that charge is not an interesting mechanic. But at some level it was meant to be inconvenient and obtuse. To make the weapons really feel like lab prototypes you're not supposed to use in real combat.
You're jury rigging something together with piecemeal infrastructure to even be able to use them.
Extra schizo idea: Just remove the chest
Nope that was a 1.3 problem it's easy now
This message was very delayed because I’m in the car on a mountain
The whole school of thought about "hard to get = better" is diseased and encourages the same flavor of tedium as fishing based buff potions.
that reminds me that I should probably sugg to make craft yields for harder to get potions higher because it's so silly.
(also I wish discord mobile lets me select text straight from the message)
ahh gotcha
either that or you are just in the middle of the Australian capital city
There was 2 of the same message
oh
A corollary of your own famous maxim.
If we want players to interact with it, it has to be on Boss Checklist.
Calamity is a boss mod. Everything else supports the bosses whether we like it or not. The lore only exists to make the bosses seem cooler. It's all a farce
this is the 1.3 problem I was talking about
I'm inclined to disagree. But if that is true then Calamity exacerbates the problem heavily by nearly doubling the boss density
I jest, but terraria strikes a somewhat tolerable balance for me between a combination of random stuff to do (I was quite fixated on golf for a while) and boss fights
when a minigame is fun it's easy for me to get hooked, even if it virtually has no rewards
unlike fishing ahem
id consider it a bit of the opposite, you can very easily rush vanilla terraria already, but at least cal forces you to bash your head against a few more bosses on average if you really want that 100% boss completion stat which might actually get people to slow down a bit and, yknow, actually learn the other systems
or you download boss rush mod idfk
cant do anything about that
vanilla terraria isn't. On that I'll agree. Sorry, I'll correct myself to "Calamity turns Terraria into a game almost solely about bosses"
btw Thank you for your as-usual cynical and honest evaluations Ozza
This is probably why I really like that early hard mode rework calamity does, even if I try to get around it by fishing
(This isn't sarcastic, I do like hearing you speak about the game this way)
Only a little cynical. As the guy who made a lot of this originally (hell, you were there) I'm actually relieved to see it's finally being called into question
oh I just realized I'm not in #1042197406776827914
real
cal may be a boss rush game rn, but if the biome reworks do actually work out im hoping that will change at least some people's minds
no what the heck I thought this was balance thread as I was juggling between 4 servers
my memory is fading
lol
wake up
that is true
what a nightmare
To be fair I don't think fishing crates are supposed to give the ores early
Calamity does do some good biome stuff, it's not all boss
Does balance out the boss density problem a bit
I have a very crackhead idea regarding Draedon Power Cells
Maybe have some Codebreaker parts use them in their recipes to get players to notice them more easily?
Because most new players use Recipe Browser really, they'd find Mysterious Circuitry/Dubious Plating and put it in Recipe Browser, and then see Draedon Power Cells in some of the recipes
Could even add some flavor text to Draedon Power Cells saying where they originate from, something like "Formed by the power generators of Draedon's Labs"
That’s a pretty good idea
That
Makes
A lot of sense
Can use the power cells in the recipe instead of the whole decrypting thing
And then you just put the finished schematic into the computer, it gives you new recipes and you can just read the log. The little side log thing should also tell you that new shit can be made as that can help
Aw, idk about replacing decrypting with crafting, that feels lame
Does it? Yes
But is it also a hell of lot more new player friendly? Yeah
And it doesn't need to be instantaneous it can take like 10-15 seconds
Just not like, 6 minutes
Also power cells can be used to fuel the extractinator
Ench's idea is good though
I could have sworn that at least one of the components used batts in the recipe already, but no, only furniture does
And yes please do that tooltip thing
I literally had to look up how to do the computer shit like many others. Hell, in my first pt that I fought Exos I just cheated in the cooling cell because it was just really confusing
But the chances of getting scrap parts and circuits are SOOOO LOW that it’s infuriating
2.5% chance to get 1 scrap/circuit
The schematics after decrypting gives you a little thing telling you what you can make now
But I feel like the computer telling you that outright and having the schematic as the reminder would be better
when are we getting 0.001% or smthn chance of getting suspicious scrap from extracting power cells fr
Maybe someday I'll write that suggestion
Drastically increase the amount of Mysterious Circuitry and Dubious Plating you can obtain from using Draedon Power Cells on the Extractinator
Yes, you can in fact, use Draedon Power Cells on the Extractinator, to obtain the two key materials of almost everything related to Draedon. Unfortunately, the chances of obtaining one of these two is a minimal 2.5% chance. Even worse, if this chance procs, you only obtain 1 Plating/Circuitry. This makes using the Extractinator to obtain Plating/Circuitry worthless in comparison to other methods.
I propose therefore that the chances of obtaining Plating/Circuitry from an Extractinator be drastically increased, in order to give players a pretty reliable method of acquiring these important materials.
This is astounding to me, because this was the other experiment!
Seeing whether people were willing to start something in the background and let that make progress while they did something else.
The answer was a resounding "no".
People are willing to wait 3 minutes for their food in the microwave, but apparently even 1 minute 30 seconds of decryption time is anathema.
And then 15 second ads that are the bane of the internet
Wait, you’re telling me this entire Draedon-related series of updates… was a bunch of experiments?
How fitting
That was also an experiment, to try and make the side labs worth it. Evidently nobody wants that either
Yes, actually
This isn't a "haha all planned" meme
It actually was
Should just add a message when decryption begins that outright says "Close this menu and go do something else while this runs. It'll continue decrypting even while you're somewhere else in the world, don't worry."
I feel like people might be under the impression that they need to leave the Codebreaker screen open
wat if decrypts took longer, but in excahnge decrypts are avaible earlier than the crafting recipes it unlocks?
Yeah I think at the end of the day a lot of this is a USER EXPERIENCE problem
It's a case of a lot of these things being badly executed
not that they are necessarily bad ideas
indeed
Inconvenience is something that players generally attempt to get rid of when they use mods
I am not innocent of this, either
this might had been mentioned before but I think one of the more intuitive way to make player realise draedon arsenal/power cells exist is to have abandoned surface lab
because surface is the first biome the player try to explore, instead of relying on randomness for player to discover the underground labs or the biome labs it is probably easier to just stuff one that is abandoned on the surface
Actually, there’s a random structure recently added that’s just the Mechanic’s old house
In vanilla Terraria’s (apparently bad) lore, it was the mechanic who was made to build the mech bosses
Perhaps a fun reference could be made to that by having the chest in that structure contain a few Draedon related items
And it must absolutely have Sus scrap
not the worst idea
Having a single deactivated power cell factory in the Mechanic's Shed structure could help immensely
no vanillas lore is nonexistent
its not that its contradictory, its just that everything "official" is basically a massive shitpost
Exploring the surface is 1-dimensional, left-right
Exploring the underground is 2-dimensional, left-right-up-down
way easier to find stuff on the surface as a result
Plus the surface being comprised of walkable air while the underground must be chiseled out of rock
I am NOT forcing the (not official apparently) vanilla lore into the calamity mod, I merely wanted to reference it
nah i wasnt talking about that part
i was talking about the "contradictory and therefore bad" part
it would still make sense in cal lore due to the mechanic being one of the most technologically advanced people in game aside from draedon himself
The few little bits of organized lore Terraria ever had are pretty coherent imo
i mean i dont mind it, making side labs worth it is nice but like, with the addition of lab turrets. which use sus scrap as part of it. there are only so many side labs in a world, and it's hard to find them, and there's NO renewable ways to get it besides making a new world
like idk it doesnt feel great
there's a reason i said to make it so rare
so ur incentivized to use the labs still
¯_(ツ)_/¯
I mean, fuck vanilla lore, who says the Mechanic wouldn't have messed with Draedon's stuff too
I am not sure why it's that way...
the funniest part is
while i have not finished the page
i dont even think lab turrets are worth it
like
you literally get all the elemental options too like why would u waste it on this
ah yeah these don't require sussy scrap
Was sus scrap just used as the "lab material that only appears in non-specific labs"?
The devs not realizing that it is a world-limited resource?
i can only assume so
sus scrap is clearly a mess of its own, independently of power cells
stopgap fixing it by making it extractinate is not helpful
fair enough
I've heard that they're reworking the Armored Digger to become a series of mechanical worm minibosses
you could have the Sus scrap drop from these lads
That, might help with these lab-based issues
Not inherently, but, they could do something else helpful on top of being redesigned
actually yknow what
maybe you could grind them for cells
so you'd have a good option other than waiting for factories
instead you're waiting for armored diggers
there's technically three other "mechanical bosses made by draedon" in hardmode (CalClone, Astrum Aureus, and Plaguebringer Goliath)
the sus scrap could also drop from these guys
I guess I'll write this up as a suggestion
Though obviously I'll post it at a later date once the current Draedon Power Cell suggestion goes through voting
waiting for the computer to decrypt is absolutely horrible
though honestly if it was faster i would barely mind
Thus people suggesting a battery pack so often til it became a dont
If I’s ever add that I’d make it require charge to work so you still have to engage with the mechanic. Maybe also make it either: you need to open an UI just like a regular charging station OR hold it in the inventory and passively charge the weapons (will not work during boss fights unless I make it an accessory)
instead of removing charging for exos because its not clear youre supposed to do that why not just make it more clear
well that was probably already discussed so nvm
holy shit a battery pack was a don't?
that's very interesting
"remove mechanic"
"no"
idk who is even right in that situation
Yea it's been a Don't for a few months
There was a random influx of suggestions asking for a way to bypass the charge mechanic, so much so to the point where it was put on Frequently Suggested on the Don'ts doc
byeah
honestly id hate to see it getting changed to something simpler just because this is like, the first boss summoning method that is so completely unique
i agree with this point a lot
Indeed it is a hell of a lot better than just clicking an item you hold in your hand
i feel like people would check out labs more if there were more indicators that labs exist because i feel they're too ambiguous currently
that was part of the other thing, we were not going to accept "hold up item" for draedon
and we are looking into ways to exterminate "hold up item" for other bosses too
that is great to hear
pog
(kinda hard for me to feel pog about it considering it's something I've been advocating for years and is only getting done after I left the team
along with Absorber getting reworked, and similar
but
I will try not to be petty)
Aureus could use another codebreaker like item to summon him. Perhaps using the codebreaker in the astral infection would work since it'd recognize its former master's radio waves.
There’s plenty or reasons why that would not be ideal
Although changing the summon item to something draedon related would be very good
But not codebreaker 2
True, tying too many things to it would be lazy, but it'd help the "Who's Draedon" problem by locking a much earlier boss behind it.
everything draedon related gets a codebreaker
aureus, pbg too 
Plague could use a different means since it's quite mechanically different from the other machinations.
Maybe a structure powered by plague cells found in the jungle lab, a recall device of sorts for it.
How would this fit as a suggestion?
Add a way to convey that Supreme Calamitas summons the projectiles during the bullet phases
Anybody who has fought Supreme Calamitas can attest to how the bullet rains suddenly start and stop. The only way to tell is the small ring of dust that emanates from her when it starts. For such a powerful attack, there isn't any build up to it. No casting, no noises, just a ring of dust and a pause. Something more impactful such as a large ring of (harmless) fire that encompasses the whole arena for a moment or a bunch of magic circles flying outside of the arena's borders, anything to explain where they come from. Compared to the recent visual overhaul the fight got, it's rather surprising nothing has been changed about it.
"recent" like 2 years ago (just a small nitpick dont mind me)
Iban left the team almost a full year ago now

almost I think (november 2021)
but uh yeah
Having a visual indicator on the edge of the screen showing where the bullet hells are coming from would be nice for clarity yeah
suggestion to finally update moon hages
Even more so than a full screen effect showing when the bullet hell phases start and stop
You could have it appear on the specific edge that the bullets are going to come from, and do that for each new wave of them
Unfortunately
That doesn't work
Because the bullets can spawn onscreen either in multiplayer or if you are failing about too fast
As I have a lot of experience with
No I don't mean each individual bullet, I just mean the general direction
If there's a wave that has bullets spawning from the left which travel to the right, it will be preceded by a big glow/flash on the left side of the screen
Which, would also mean that bullets would have to spawn there client side which might cause a few issues
n
no
Leave everything about SCal exactly as it is
except add these big flashes
is what I'm saying
It's just to show new players what direction the next Hell wave is coming from
so that they don't need to commit it to rote memorization or pure reaction
(along with being more visually appealing/indicative, as right now when SCal reaches an HP threshold she just stops in place and the hells start)
How would that work with suff like this though?
The stuff that spawned on screen due to moving around fast?
That is the issue I have with that kind of thing is that it can flash on the side and spawn almost on top of you because of that
I'm sorry if I'm not communicating my idea well enough but I don't know how I can be more clear
The direction the projectiles come from is baked into the fight
I'm trying to inform about sequences like these
Nope I don't nohit scal I never had the need
I am in nohitcord I haven't gotten close to scal
Leviana is too much of a pain haven't wanted to try again and have to redo aureus bc I lost the recording due to a laptop brick
Exactly why I think something like this would be needed 
Most players will just dodge the projs as they come and have no idea bout the sequence of it
the directions of the bullet hells fucked me up so much
So it would flash once or repeating is my question
once at the beginning of the sequence probably?
i agree with rover and the suggestion here, that is a good idea
if it was repeating it might just be distracting more than helpful
Fair
do you guys know the telegraph of infernum guards dashing?
i dont think there is one
Yes those are literal lines across the screan
Well, rectangles
But you get the point
its very clear though
Yeah
The thing I am worried about is I don't know exactly how those screen flashes would help convey bullet hell stuff if it comes from everywhere at once
It would seem more theatrical rather than practical in the heat of the moment
It could be a constant burning effect on the side of the screen while bullets are spawning from that side
At least the way I imagine it, it's not gonna be like a... the bullet hell starts and it goes LEFT-RIGHT-UP-UP quick, and then leeeft comes out and riiiight comes out and etc, so you need short-term memory
Nah
I mean like just showing where the bullets are coming from at any given time, preferably starting slightly before they actually come out, as a forewarning
Sorta like Asgore's spear attack telegraph?
Yeah I don't want it to be like that lol
i'd prefer if it flashed when it changed direction
Ok cool
also can any devs confirm moon hages are still being resprited or is that suggestable
It works for Asgore cuz the telegraphs are just as fast as the attacks themselves
because then you dont need to memorize during a boss
Flash when it starts, then a constant, less bright indicator for the rest of it would be ideal I’d say
yes
Ic
Would it be the entire side of the screen or just the small part where the bullet comes from
Because the latter has edge case problems
also such a change would add a tiny touch of visual flare to the scal fight so that'd be cool too
scal was supposed to light all the walls on fire with a giant cosmetic attack or emit some huge pillar of hellfire while stationary or SOMETHING to indicate that something was happening but that never happened
I guess I want it to serve the same kind of purpose that the Beep-Beep-Beep-CHUNK has in Beat Block Galaxy
https://youtu.be/EN4X7x4w65Q?t=184
Super Mario Galaxy Runthrough #21
BLEEP BLEEP! "OH NO! My batteries are running low!" Better go change them after this... oh wait.... (rechargeable without a recharger... lol). Just bare with me as these next few videos may have this agonizing alarm...
Anyway, I borrowed some bits earlier from the Bank. I now feel compelled to give back, i...
Oh god that level
Yeah I see where you're going with this
I don't even need to watch i know exactly what you're referring to 
subtract by eight
byeah
Overall I dunno how much this is needed considering players have been reacting to the bullets as they come in just fine. Mostly fine.
I don't want to create the same kind of problem that having a line telegraph for a slow-moving projectile has (exo mech clusterfuck)
But I do feel like it'd be an improvement
Am I the only one confused on what rover means here? (I know jack shit about mario so yeah)
Yes
I wish I had a competent video editing software so I can make a mock-up of what I mean in practice
i assume he means the blocks flashing
Me remembering the double time version of that level
Anyway
i really dont know how to explain it better. it has been explained multiple times in the last 10 minutes 
I love Exos telegraphs I love being useless
Line telegraphs, that is
Ares’s arm charge things help a lot
Oh they do? I never noticed lmao
Okay so that bring me back to this question that no one answered
It’s a music sync gimmick in the case of Mario levels
why would you light up the entire screen if the telegraph is for the one side where the bullets come from
don't remind me 
the entire
side ofthe screen
my bad
Because unfortunately bullets can spawn on your screen if you move around too much which uh, can cause some weird problems if you want to do stuff like that unless the small portion of the screen thing only comes if a bullet actively collides with it which sounds like a nightmare to code
i think youre thinking too hard about this
just light up the corresponding wall before firing
No I just have experience with the bullets spawning on my screen in bh5

i give up
In Beat Block Galaxy, there are yellow and green blocks, and only one of the two are active at a time. When one's active, the other is invisible & intangible.
They switch their tangibility on a consistent timer. The switch is forewarned by the music going "Beep Beep Beep", and the switch happens on the subsequent beat with a "CHUNK" sound. So the level is this musical alternation between the yellow and green blocks.
In this analogy with SCal, the "Beep Beep Beep" equivalent would be one side of the screen glowing slightly brighter to show that a bullet hell wave is about to come from the direction of the glowing side,
and the "CHUNK" (the blocks switching) would be a brighter flash or constant fire, on that same side of the screen as was indicated, with the actual bullets starting to come out from that direction
Entire side of the screen in this situation for those waves, alright fair that makes the edge case not really an issue
That makes more sense and I get where you are coming from there and what I thought you meant originally and was just trying to see exactly how that work work. Since it's in waves I can see how that kind of thing just visually instead of music sync could work
Aight cool
lol

Also can be seen in Celeste's timed block puzzles. The music stops and is replaced with a metronome that makes it clear how to do the timing puzzles
Yeah true
I feel like Beat Block is a bit more apt considering it's slower paced than Celeste's,
and in Beat Block there's gaps when the telegraph beeps aren't playing and it's just music, whereas in Celeste it's more continuous
I entirely agree with the power cell suggestion I HATE waiting 😭
(There is probably a way more apt video game comparison I could be making, that is more visual and doesn't have to do with music sync)
(The Undertale flashing ❕ boxes from the Asriel and Sans fights came to mind
Especially Sans considering when he changes gravity around, the danger zones appear on the different sides of the box)
(cept those're more fast paced and per-attack compared to what I'm imagining for SCal)
they're much closer to what you mentioned with asgore
(obviously. because they are from the same game.)
Asgore does have a move where the danger zones indicate like
a stream of fireballs
doesn't he
That's closer
Yes
He fills one side of the box with a chaotic spray of fireballs and it gives frantic warnings right before that happens
truly one of the calamities of all time was the human-monster war
Hehe
Undertale attacks are cool and good inspiration for calamity bosses
Yharon's fire ring attack could be way cooler if it gave you infinite flight and was longer, acting like that one asgore attack
Wait this is actually like two different attacks I'm thinking of
Which sort of resemble it in different ways
not like the bullet hells need inf flight 
Infernum Polterghast has an attack like that, doesn't it?
Like, almost the exact same as you describe it
inf polter has some asgore rings, yeah
ok I am not sure how much this suggestion make sense because there are definitely other mods that provide it, but I think this function just make sense
and because they just added flight time bar and I feel the fact that terraria somehow don't have this (yet) is super weird
(Those two are quite comparable actually..)
still gotta play Infernum
Sorry what exactly are you talking about
wait I haven't posted the suggestion, 1 moment
heh
Oh looking at the storm weaver thing
Maybe
Just Maybe
Make storm weave and LC's lighting balls client side like empresses spear's are in vanilla
Where every player in multiplayer get their own set to dodge independent and uninteractable from another player
ok done
The video is too big
ok I thought below 8MB is good enough
yeah, seems like the limit is even lower now
7.7 it says
Should've become higher though
@inland saddle your bot seems to fuck things up again
my previous ML one was below 6MB
👍
ye
Discord allows 25MB by default now
(also what mod is that that you are using to show the bars and potion cooldown?)
(I used one in the past but it sucked a lot more than that one looks like it does)
Lan's Simple Healthbar
there is 1 more that also do the same called HP Awareness, but that one I don't think show HP potion CD
nice thank you
ok should be less than 5MB now
also Hadal Stew apparently is 60 seconds potion sickness eventhough tooltip explicitly stated 50 seconds, but I haven't confirmed if other people is the same so I haven't reported in bug report or is just wrong tooltip
(The one I used was Widgets back on 1.3 https://forums.terraria.org/index.php?threads/widgets.86857/
and it was not programmed well, half the configs didn't work and stuff would appear and disappear randomly, or not obey your repositioning)
I'll see if the source reveals anything
I haven't actually downloaded the .003 source yet so gimme a minute
Should probably do .004 source since that's the current version
Plat armor was too absurd
It was released yesterday, yea
alright
For if you weren't aware what the plat armor bug was, it gave 10% damage per defense instead of .1% damage per defense
Needless to say that needed to be patched immediately
lol
400% damage was a smidge strong as you might expect
great sugg
Okay yes looking in the source it is indeed meant to have a different potion sickness duration, so that's a bug rather than an incorrect tooltip
this is an amazing suggestion
LOL
lmao at least most people couldn't discover wulfrum glitch by accident
@civic ruin apart from the... other issues with this suggestion, there is a rule that explicitly doesn't allow suggesting to readd old content
The suggestion of all time
this is so persuasive i thi nk fabsol shouold listen to it
rip its gone
It appears it was deleted immediately
dead
Sorry but that is not going to be re-added for a number of reasons
where are the old wulfrum armor sets
(by me cuz I knew 50 people were going to laugh at it)
1.3 tMod
I figured
the first example 
As well as malice mode
Which is the easiest way to play Malice probably
1.3 tMod is really the answer to a lot of the re-addition suggestions
Gone, but they were quite boring regardless, mono-color in appearance and minor stat buffs as their only benefit
"Add Malik Mod which resprites Yharon as Winged Dragon of Ra"
you want something readded? Play on the version where it exists
so based
EXACTLY
JUST TELL THEM TO GO BACK
IF THEY DON'T LIKE IT THERE ARE PLENTY OF WAYS TO GO BACK TO THE OLD SHIT
This isn't a live service gacha game older versions exists and are perfectly playable
I ACTIVATE POT OF PAIN, IT ALLOWS ME TO DRAW
FRICK YOU
coldheart my beloved
Sometimes that's not very convincing though
I remember seeing a person in a different server ask if someone could make a mod that removes 1.4 features, and when they were told to play 1.3 instead, they simply refused

I still refer to Vehemence as "Vehemenc" in my head
yo I just noticed pot of pain is the self debuff item we need all along the way for Purity
same
vehemenc 
I don't because I am too baby of a cal player
just have to cope with 16 minutes of vulnerability hex
and beat Hekate
1.5.1.6 start me baby compared to the rest of y'all
That's like
Not even half bad bc vuln hex does 0 dot
In previous versions of the Calamity Mod, the Vehemence used to drop from the Wall of Flesh in Prepare to Die mode.
The weapon was previously referred to as "Vehemenc" in the mod's source files.
When the weapon used to drop from Wall of Flesh, the source name was properly "Vehemence". It was changed to "Vehemenc" when it was moved to drop from Supreme Calamitas in update 1.1.7.921, causing previous instances of "Vehemence" items to become invalid and unusable. This was done in order to prevent those who had obtained it before the update to suddenly have an overpowered item early.
In the 2.0.0.001 update, most source names were changed to be consistent with ingame names including changing Vehemenc back to Vehemence, meaning that if a player were to have kept an old Vehemence from before the 1.1.7.921 update then update to version 2.0.0.001 or higher, the Vehemence would remain.
Take from wiki's trivia
vulnerability hex cut your defense and DR and then cut your flight time in half
It's very funny
i still call vehemence vehemenc because its too funny to not
"meaning that if a player were to have kept an old Vehemence from before the 1.1.7.921 update then update to version 2.0.0.001 or higher, the Vehemence would remain."
I've never read this part, this is an awesome inclusion
It's so implausible, I love it
But the life regen
Someone would have to not play Calamity for over 6 years for that to work
The fact that it does though is amazing
But also fair yeah vuln hex dr killing is the only thing that makes facetanking SCal at all difficult
No other attack comes close
ok yeah got sidetracked, then I will bug report it
ah yes, vehemence
it used to be like
It fires a calamitous energy spike, which deals more damage depending on how much HP an enemy has left, to a maximum of 1,000,000 damage.
The 1,000,000 damage cap doesn't include Critical hits, allowing this weapon to sometimes deal 2,000,000 damage.
oh my god thats hilarious
That's absolutely golden
baby
imagine if calamitas just has the ability to summon this lil guy to allow her to like surveilience
supreme soul seekers if they were cool
im now calling this the BRIMSTONEBABY and there's nothing you can do to stop me
what was this suggestion?
Something something "bring back malice mode"
you want malice mode? go play gfb on calamity
holy shit, GFB really is just better malice
"better" is a funny word for it
you want malice mode? go play release 1.5 cal and s u f f e r
just a fair warning, the bosses are stupid difficult, emphasis on "stupid"
i mean
its malice
but funnier
both are stupid and "difficulty" based, while GFB is funny too
at least fuckin gfb wasn't born from an otherwise innocent suggestion
Get fixed boi's name has such an hilarious origin
it's fully Fab's silly decision to do gfb proper
oh im not aware of the origins of malice mode
I know way too much about it
because I made that exact suggestion
yeah
oh.
seriously?
it was a sugg to make the legendary drops guaranteed via some extra challenge
Malice was an attempt to give the Legendary weapons a consistent obtainment method-
yeah
not entirely, but it took part in the birth
the original idea had nothing to do with make a dumb fuck difficulty mode
Then it spiraled into a full difficulty mode
Then it died
Oh, i thought you were saying that get fixed boi's absurd changes were suggested by pizza
not the malice mode
oh no gfb was extirely dev oriented
they didnt have much to do during the port so
they shitposted
oh that message
I implied that malice was made that way and not gfb
honestly, you could still do what the suggestion stated and used "certain conditions" to grant players cool legendaries
but alas, malice mode.
well legendaries are dead now
yep, dead as hell
"We need a way for Legendaries to be consistently obtainable"
'I know, they can drop from enraged bosses. I'll make this item that makes bosses always enraged'
"Well, it would be kinda weird if only some bosses got drops when enraged. Oh right, we can put RIVs behind it too!"
'Well, if every single boss has this increased aggressive behavior toggled by an item, this is basically a difficulty mode, right?'
"Sure! ... wait. We made it so very few items were locked behind difficulty modes already, because our philosophy is that difficulty modes should just be the level of challenge the player is comfortable with, and it leads to questionable balance locking things like dashes or extra acc slots behind experiences that are supposed to be harder"
'You're right. Let's remove all those exclusive items from Malice Mode.'
[ORIGINAL PURPOSE DESTROYED]
[NET RESULT IS HAVING A DIFFICULTY MODE HIGHER THAN DEATH FOR NO REASON]
"We should probably just get rid of this thing huh."
'Yeah...'
great thought
i know infernum has a few stuff locked behind doing challenges (try not to exceed 50% on the sulphur meter while fighting Aquatic Scourge to get a cute doggo pet you can actually pet, and defeat night providence to get a stupid strong accessory)
difference being its a unique challenge for each 
malice was cool while it lasted, ish, but it was kinda destined to die once the special drops got murdered
i remember there was that really cool playthrough someone did
what we should do is lock every post-ML material to Revengeance and Death Mode since post-ML gears are good enough to beat post-ML bosses in normal and Expert
the mad mode series
problem solved world peace is achieved once again
that is exactly what I had in mind back then
damn
the GP in question
there are no "a few items are locked behind difficulty mode"
if majority of items are locked behind difficulty mode
and iirc at the end he decided that malice mode should probably not be removed
Make it so some items are locked behind higher difficulty modes while others are locked behind lower difficulty modes
Make it so your essentially playing Eversion with the difficulty mode items, where you're changing between more peaceful and more aggressive levels of reality in order to reach your end goal
I absolutely fucking Despise the philosophy that higher difficulty MUST come with higher rewards
There is nothing wrong with difficulty just for the sake of difficulty so long as the officially supported ones and not the meme ones are fair
Malice if it was balanced could've frankly stayed and nothing would be wrong with it just being difficult for the sake of being diffuclt, that's what a difficulty mode is, to make things more difficult
There does not need And shouldn't be an insensitive to play harder difficulty modes outside of personal player achievement. Rev doesn't need exclusive items to help people out it's a difficulty mode if it's gonna be harder you know what you're signing up for, same with death. Death mode is a great example of this
That's just my take byeah
lower difficulty gets the defensive items so you can't die
higher difficulty gets all the offensive weapon so you can just dodge and don't get hit
perfect system with 0 flaws whatsoever
i just kinda like higher difficulties having some kind of rewards at certain points, no matter what they are, just to be like oo nice
feelsgood
If it's cosmetic it's whatever
^
But it really shouldn't be like fucking Sealocket in infernum
You do a challenge and then you suddenly cannot die
isnt that a balance issue and not a difficulty challenge lock issue
hello
There is something of an issue with Malice staying even with no rewards because then the dev team has an entire mode they need to upkeep with balance
The devs tried to leave it unbalanced and say "It's just the unfair mode, deal with it" but that didn't work
It doesn't matter difficulty should not lock items with a higher power level
If they want to lock anything behind a difficulty it should be like Cosmic Plushie where it's purely cosmetic and doesn't affect gameplay
yeah thats the very unideal way to treat it
except that you literally cant fight argus without infernum
you dont play the mod without the mode
second sentence became gfb in the end, which is still funny
what does sealocket do again, like halved a hit taken every 30 seconds?
its a large amount of DR for 2 hits, every 90 secs
was it the "expert" drop of him
So a Flesh Totem x2?
also during the dr you get 12% increased damage
still didn't help me against the nightmare that was Profaned Guardians
I think it is the fact that the devs didn't say "it is an unfair mode, deal with it" which is why Malice didn't work
sounds more of a balance issue to me
and they can be better if they are not so strongly tailored to being offensive
or defensive, whatever
because it is advertised as "it is hard for normal player, and you probably should come back off-tier"
which implies "it is balanced for good player on-tier"
Okay? And what about it?
It doesn't justify having crazy items like Sea Locket and BCS
Stuff like the Blahaj pet and all is fine you get a nice cosmetic reward for a challenge. It's something you get for personal achievement not because you know there is an op item behind it that defeats the purpose of a higher diffucilty or challenge is locking out higher tier equipment behind it
wait what was added in 2.0.3.3 and 2.0.3.4
they can also be better and more of an accomplishment thing if you need to do somethin specific to get it
i mean achievements
Yes indeed that was the original uhh excuse
That later turned into literally calling the mode "subjective" in red text
poor wording honestly
cal now asks for social security number to verify your raw skills before proceeding
sick ty
💀 whatever man
I just hate the premise
"we"
and even if you went off tier, this was also the update that added the horror that was...
Reactive Damage Reduction
which is such a stupid concept at all that I am baffled the devs even thought it was a good idea
the fact that they tried to spin malice as The rematch mode was honestly so incredibly funny
And it’s less of an issue now that the mage drop isn’t the best weapon for polter 
when they don't bother enforcing that fact ingame
Myrandiel (is that how it’s spelt?) is still a bit op
no amount of reasoning will convince me that the devs seriously could not figure out why RDR was a bad idea from the start
And glassblower is just strong iirc
they should literally just make Malice Mode tooltip this:
This Mode is aimed to be purely an optional challenges for those who seek a higher difficulty
Play at your own discretion
or something along the line
i have plans for myrindael as well, so i dont see it staying as strong for the future
That’s good
that's rich
you think terraria players read anything in this game?
I don't care about Reactive Damage Reduction whatsoever

BCS is still a bit absurd in general lol
if a mode is meant to be an optional difficulty purely for challenge, the enemy don't get deleted in 1 second should be part of it
That's basically what we/they did do
jsut phrased a little more poorly
BCS is inherently busted, if its nerfed too much its just not an item youll ever use
Nerfing doesn't change the fact that it isn't really good game design
We all know Infernum is harder than Death it's advertised as such it's hard and hate it or not it being a higher difficulty mode that changes bosses drastically conceptually is a great idea to give a taste of other ideas for things
And no, I don't count Berefet Vassel stuff as that's a new boss and new content so new drops from that is fine so long as they are balanced it's an intended boss you are meant to fight
The problem I have is locking behind BCS and Sealocket and all that shit for what is literally just something you can come back to later and get them for free when you have a tier or 2 better gear or just a really hard challenge that shouldn't lock behind something strong it should literally be an achievement or cosmetic I do not see the reasoning behind adding that shit
Exact quote was "This mode is subjective, play how you want, don't expect to live."
okay
aint readin allat
phrased a lot more poorly, like, absurdly more poolry
because the previous wording make it sound like "yeah this is a step above Death Mode, you have to be good to play it"
instead of like
"we didn't balance this whatsoever LMAO"
go to dms or sumin you dont need to infernum vent here really, surely
Problem is, Malice Mode once told you to go off tier and treat the mode as a rematch mode
but by the time you come in and attempt to rematch, say malice Destroyer, TDR completely neutered your damage
It was terrible
that is the problem, it is an excuse
the entire "do it off-tier" is literally an excuse to make malice sounds more reasonable (or "if you cant do it it is probably just you need better gear")
instead of just say "ya we didn't balance this have fun LOL"
I feel like suggestions regulars and Infernum do not mix unfortunately
Whenever Infernum is brought up here it's very rare to not have a massive argument start


