#suggestions-discussion
1 messages · Page 203 of 1
like, they would probably have their own unique functionality, but they would be true melee type weapons
i'd like to see them become something unique instead of still buying into the "terra" thing
praying so hard for these to get renamed
Miracle Matter 
miracle matter is just terrarians "oh, hope i dont blow up the earth with this"
Miracle Matter gets kind of a pass considering its deal is being an ultimate culmination representation of the given weapon type
so, being distinct isn't its priority as much as it is being
a cool.. summation
Apparently they're still sticking with the terra theme sadly so uh
might as well make the terra weapons earn their title
rework all the terra items to be the level of quality new terra blade is tbhngliirc
Miracle Matter reminds me of something that I need to confirm in-game
i kinda want to make a suggestion about reworking arcane to be a mana reduction modifier instead
new suggestion: rework all the terra items to be the level of quality of the new terra blade
terra weapons are cool and should exist but shouldn't be overdone
its funny because the new terra blade is really just wider "blade" projectile and also new "melee" projectile
maybe one terra weapon per class
and make the cosmic bolter and lunarian bow not suck
that would be nice
and yet that still ends up making the terra blade a really cool weapon nonetheless
The timing of this message as the user called Overdone enters the chat
A user also notorious for sometimes making absolutely copium-fueled ideas
therefore earning his name
well yeah because every melee melee weapon in vanilla aside from the terra blade line uses no extra sprites for the swing itself
nothing in vanilla did that
also fun fact: Horseman's blade also has the "melee" projectile now!
technically part of the terra blade line because of zenith 
Yeah, THAT Horseman's blade. the godfather of true melee weapons, also got one of those snazzy extended swing projectile
now we just have to wait for its calamity upgrades to get those too
sadly tho, the terratomere imo is now just boring
its terra blade 2
just old terra blade 2
it has a custom swing, yeah, but it doesn't feel strong and fun to use
if it is removed then something should take its place
byeah funnily enough vanilla did such a big lookin rework to Terra Blade that Terratomere can't really one-up it anymore
without being ridiculous
well, its kinda strong
I would not wish for its removal honestly, i just want it to look cool as hell
and how to make the other terra weapons good
we are sorry but the terrablade is just literally swing extender projectile
(idk if you've noticed but the cosmic bolter and luanarian bow kinda stink)
its very easy to one up at least mechanically
yea
in vanilla, that is
just dont get the idea that itd be hard to make something cooler for terratomere
not every weapon needs to be mechanically unique
anyways elemental weapons hahahahah
elemental weapons are just sad
thats why we want the TERRA and ELEMENTAL weapons to be SUPER
ur super cute~ <3
I agree the elemental weapons are boring and bad
not like, random sword that fires tiny sharkrons
most of them aren't very strong
elemental weapons situation is truly just
((having too many unique weapons would definitely be a preferable problem over having too few, especially for Calamity))
god bless iban
just kinda strong
that is very true
also yeah what rover says
the "elements" stuff is spread around multiple tiers, they are an upgrade to a line which the community generally doesn't like, they dont look great, and generally arent too too powerful
most weapon, regardless of what theme or reason, should not reach "very strong" in the ideal situation
"if everybody fucking sucks then everybody fucking sucks" how about that
strength of a weapon is not consideration for the theming of the weapon
ofc ofc
LMAO
without strength they're nothing, and that's the problem with their design
i wish SIS's were allowed, i'd make a fucking massive one about reworking over half of pre-hardmode summoner
if everybody is super, the uniqueness and special thing about being super is gone, yes
But everyone still IS super, so things are still "better" overall
I do like having weapons that inflict like 5 different debuffs
everyone is overall more unique, more fun, more special
the bar was just raised, so it does not look that way
which is why for the sake of fun the game will never be completely balanced even if we know the precise ways to nerf and buff every weapon to make it all on par
if everyone is mid nothing will feel faster
if a weapon is nothing without strength then that is the problem with the weapon design
it's less about coolnes negating itself with more coolness and more about just raising the bar
which is honestly needed for calamity
NOT because it is not strong
but also like, completely balancing a game to that point is basically impossible to do
Terra Blade was ORIGINALLY meant to be far and away the ultimate sword
this is what I meant
everything should fall into the range of A to D-E for it to be really well balanced
you don't want everything to be perfectly on killtime for every boss
but you also don't want lots of insane weapons carrying for half the game
ideal is A to C for all weapon
i'd say A-D
it has ultimately lost that title in even vanilla, yes, but it still got a rework to make it still feel like an ultimate weapon
(the only reason "if everyone is super nobody is" can be interpreted as a true statement is because humans adapt to change, whether positive or negative, really quickly, so what is now standard but before wasn't becomes normal and thus expected quickly
A being the hard to use weapons, C being most weapon
at min D for weapon with utility effect (eg: slick cane)
again its just
stuff like finch should stay in D
E F and Z need buffs and SS and S need nerfs
pre-boss, not really meant for bossing
thats generally how it goes
sure whatever but woulnd't raising the bar still be better than just keeping weapons lame because of some quote from a kids movie?
that and yeah, weapon that are meant to be too easy to get and supposed to be "bridge weapon"
the terra line should be somewhat strong and fun to use. Easy but not perfectly optimal for any given thing, but not so weak that it feels bad to use
(a quote from a villain with flawed ideals, by the way)
YES!!!!!! YES!!! he was wrong
meanwhile the terra blade in 1.4.4 became crazy good at crowd control at the cost of its single target damage being thrown out the window
there should be one or two terra weapons per class and they should be the most used sublcasses from each of those classes
so its now mediocre at bosses
so if you're going to create more Terra weapons, and ESPECIALLY if you're going to create a set of Lunar Fragment-powered versions of the Terra weapons, those weapons better be absolutely epic as the reworked Terra Blade
lmao
I know the terra shiv isnt in the game anymore, but the Elemental Shiv still is for some reason
and there should be a post ML upgrade for each of those weapons that inflicts a variety of debuffs and has a way to make it easier to hit mobile enemies (like homing)
and also its now an upgrade... to Starlight. Yknow, the coolest shortsword since the copper one
honestly i dont get why any of the shivs are needed
I do think these things absolutely should exist, just that they need to have a suitable amount of effort put in to them
like there was a reason 80% of shortswords were destroyed
we would post ibans ele weapons concepts but thats just adding salt to the wound of them being bad rn
shivs should all die
I've heard that they're going to rework it and its upgrades into something more befitting an upgrade to the goddamn, absolutely fantastic Starlight
what was the idea?
donor item protection woo
melee needs less weapons not more
yeah he's demeaning the other weapons for not being as cool as Starlight
best spear in the game
smh live up to your mistakes, don't delete messages 
/s
"there are no mistakes" - oogway
Okay, I'll do that before it gets submitted
👍
Thanks for the feedback, and apolocheesegies for not getting to it earlier, my phone died
Starlight is objectively the best Terraria weapon sorry guys
actually what is the objectively best terraria weapon
vanilla? zenith
in terms of power?
How do we define best though
probably just the coollest+strongest thing
balance relative to the journey you go through to obtain it + coolness
zenith first, last prism and/or celebration 2 second
in vanilla its razorblade typhoon because we really like it
depending on class, Zenith, Celebration 2, Last Prism, and...
If we’re not talking just the biggest damage number, it’s probably Coin Gun
Oh yeah, Terraprisma
In terms of cool functional design iunno I might give it to Brand of the Inferno or something
Mechanical depth
true
i love brand of the inferno
so sad that its not the greatest in viability
I love OOA weapons as a whole they are so based
i may sound dumb, but
oh, and back to elemental weapons, elemental axe should look cooler than it is, since it HAS THE TERRAPRISMA AS A MATERIAL
whats brand of the inferno?
It's a sword dropped during the Old One's Army event in vanilla
!wiki tgc:brand of the inferno
we would say something relevant but no suggestion will fasten ele weapons being changed at all so like
sword that has block mechanic
what can we do
Imagine a ram you bought at Walmart
im gonna be fr
It's unique in that it allows you to do a quick shield "parry" that makes you invincible for a few frames
And if you manage to block an attack with it, you get a big buff
i have NEVER played OOA in a normal playthru
bro saved it as a webp
if one sugg gets enough votes they'll collapse under the demand for elemental weapon reworks
yet the elemental axe minion looks like this a solid axe-shaped rainbow thing
HEH?
WHAT?
WHY WONT IT LOAD
i would if my playgroup actually showed up for once and didnt desert immediately
yes and itll be aproved and not worked on meaningfully until 76 years down the line like always with suggs like this
Gif failure I had to do it
youre really messed up for your files to not embed.,.,
i love when its just a solid axe shape that is rainbow
anyways we think we already know what it looks like and yeah it snot great for a weapon with terraprisma in its recipe
horse
that reminds mme
I would really like if there was an explanation for crossover content and moon events
I could come up with something
crossover content shouldnt have explanations its just crossover content
Flowers of Mortality is a way cooler Elemental summoner weapon and it actually doesn't need much of a rework really
The multiplayer experience
we should not integrate the old ones army into calamity lore
Now... the moon events
god murasama gives me an excuse to write jetstream sam lore for calamity
that is stupid and a disservice to both the event AND the lore
the explanation is The vanilla devs really don't give as much of a shit about lore as the Calamity devs do
so they can just do stuff like two full dedicated events themed around holidays that are summoned with items
and nobody cares cuz it's fun
I swear you keep writing it like his name is a Krispy Kreme even if it's an accident
it is an accident
the moon events are just magical shit wdk that is vanilla so whatever explain it how you want
i would not call pumpkin and frost moon fun
it will never be integrated
crossover content is one of the big "will never be integrated into cal lore" things
yes we know we have been told this since 2018
I still find it kinda funny that Queen Slime is integrated into Calamity lore
I'd say they're at least cool, especially when playing back in 1.2
Full dedicated events with a ton of new enemy types
the moon events will probably be explained eventually
Especially especially in 1.4.4 where they’re SO much more tolerable
Didn't know 1.4.4 changed em
I genuinely hope not
sadly i just don't really like how it is just the final form of... slime god.
1.3 moons were something else man
Cei found a way to make them non-canon iirc
Lemme find it
im super infuriated by that
love randomly making gameplay elements required for progression not canon
oh yeah, theyre neat in concept
theres a reason that achievement was one of the hardest
but in gameplay? theyre just random bullshit spam
before 1.4
by the end especially, yeah..
me when the 17 pumpkings softlock me for the night and massacre my npcs
slime god deserves better than to get fucking strapcked inside a mediocre boss
(fun and fair)
eesssk
anyway we're kinda getting off track
Terraria talk good but iunno if any of this convo has to do with an imminent or existing suggestion
if the queen slime was actually a cool boss
right, elemental weapons
idk i feel like it fits for him being one of the weakest gods but 🤷♂️
they suck
night and terra tier need to fucking explode and stop being a connected weapon set, and elemental is on life support (ark)
wdk write a elemenetal weapons bad please change sugg
see it get voted into green checkmark
nothing happens for a year
i dont like the idea of "dertailing"
I probably would have made a suggestion out of this but unfortunately I can't salvage anything from here without possibly breaking a rule
Lunarian Bow and its upgrades should probably be prioritized when reworking one of these "legendary" weapons
Dead horse hall of fame
oh no the sequel to 22
22 2
You could literally in fact just make them charged up bows like the Clockwork bow and the Heavenly Gale
21* (26 and counting anyway)
moment we think
Albeit probably a single, albeit rather strong laser arrow honestly
@hollow shell i changed it, what do ya think?
Yeah that's better, thank you
you gotta admit its a fun horse to beat around
undead horse
sadly
Pumpkin moon got a system rehash that makes it more similar to frost moon, meaning you only get one of each boss at a time and they take up way more slots + grant way more points
Plus drop rates for both now scale more linearly
It maayy sound too condescending, buut
its fine
if anyone feels personally insulted by you calling some old weapons bad wdk honestly its not like
right yeah, Pumpkin Moon always ended up way more spammy than Frost for some reason
So, nice that that's fixed
they were made by any of the current devs
Ok I was wrong ye
and remove stuff, a lot of it is preeetttyyy bad and just bloat
i've heard they're reworking the biomes slowly over time
the sunken sea will get its rework the next major update
i was mainly talkin about bosses, ik about the biome reworks and im hyped
honestly biome updates should also come with major touchups to "uncategorized" content
Calamity has indeed been constantly trying to improve all of its old stuff
Information flow is slow as Christmas around here
for the past uhhh its entire lifetime
which is great and i love it
of the 200 calamity brodswoards most do not belong to a specific set
since it was created in 2016
im in a server related to the game and the dev is terrible at managing things
I am now obligated to post the thing
probably
the thing
calfolder addition
a rarity these days
specially with no future document material
they make a new character, dont finish it, start a new one, dont finish it, oops! entire dimension was added, another fucking game was added too, entire balance overhaul, more moves for a character that was already powerful, make a new character
thats basically it
its horribly balanced too
the instakill move has the biggest hitbox and is uninterruptable
The word “rework” slowly crumbles into a redundant nothingness
sounds familiar
really a halt to new content development would be very much needed
but that is hard to do
what mod is this?
what one?
is it AA
you were talking about a server related to this game
which implies you were talkin about a mod
its about a roblox fighting game
Exxo Avalon
ah
Get out of bed
exxo avalon and it's consequences to the new modding wave of 2015
btw before I forget
@bright crag @livid coral What's the consensus on a Don'ts doc meeting
Been a few days
It has been there was discussion and then it got put aside briefly. It's late for me, so I'll have Amber and Stip cover this, I've. Been having a few days.
hmm
can i be on the dont doc meeting

im joking obviously
during my banishement i have reread the donts doc many a time
i have become enlightened
i know what to ❗ and what not to
Sorry but are you fucking stupid?
reb you should calm down a bit
We just got out of a 4 month port
Watch the harshness
We ALREADY had a halt
alright
reb calm down if a mod is seen doing this people wont like that
Sorry for my language there
instead let me do it
im wondering if the Axe of Regrowth should become a part of the Axe upgrade line
you know that one
I was thinking of that, actually
1 month mute in 5
and its abilities are inherited throughout it (come on man, the ability to plant ACORNS in the same spot where you cut down the tree is SO AMAZING)
you act like i would care
aweee.... 3: I would care...~~ <33 
well you would keep asking people in ccc to forward your messages so yes
And also give that acorn-planting ability to the Feller of Evergreens, which should replace the copper axe in the axe of regrowth's materials
look it was nearly a week and i couldnt see people suffering under the grasps of stupidity any longer
So
We talked about it briefly in dev, and we'd like to to have that discussion
We didn't really decide on how it would be set up, but there were some suggestions about where we could discuss it
ok now imagine 4x that
Alright
hmm
It doesn't need to be soon soon, I just don't want it to get forgotten about
im going to format that sugg real quick
Of course yeah
wait, is basically writing two suggs in one, even if they both compliment each other really well, a Don't?
lemme check reall quick
Uh
depends?
Generally not ideal cuz people could agree with one half and not the other
depends
^^
if you really want two ideas, it should be two different suggs
unless theyre like very closely linked to the point of being the same sugg
like
uhm
Not what we meant; a willing new content dev halt where all focus is put into revising existing stuff
"improve boss x summon" and "improve boss y summon" can just be "improve certain lacking summons" and in the sugg meantion x and y
indeed
im
REALLY
REALLY
REALLY
trying to use ALL my brain power
Noob calm down
trying to understand the stupidity of that comment
nah cutie is right chat
I dont understand wtf they mean
Hobbit can you stop with the weird comments about Noob
the devs have to balance revisiting old content with adding new content
not like y is a more important and relevant problem
And yeah Noob you calm down too
Damn, I walked into average day in suggestion discussion
an average day when noob is here
add senator amstrong
It's sometimes worse
What
That is in fact what average means
GOOD go to SLEEP
well "average day" implies that some days are better and others are worse
When was that ever said
Sunken Sea overhaul is going to naturally have reworks to stuff. And also like. New stuff. because it's an overhaul. There's gonna be new stuff
you should go to sleep NOW. And get some of that rest, that the bed provides, I mean that 100%, 1000%.
Make the Axe of Regrowth a part of the Axe upgrade line, and make Feller of Evergreens a "downgrade" of it.
The Feller of Evergreens... doesn't have much of an identity whatsoever, aside from being a material for an admittedly very cool axe. But you know what other axe in Pre-Hardmode is really cool? The Axe of Regrowth, thanks to it having a unique property not exhibited in its materials: the ability to plant new saplings in the same spot where it cuts down a tree. This is such a cool ability that honestly it's a shame that it doesn't appear in any other axe. So, perhaps to make the Feller more interesting, perhaps it could gain this functionality.
Futhermore, with this functionality, it could also replace the Copper/Tin Axe as a material in the Axe of Regrowth, which might lead to it becoming a material for the Axe of Purity, and perhaps have it and its own upgrades inherit that epic acorn planting ability.
okay this sucks
the devs cant reasonably only focus on either only revising old content or only adding new content
they just have too much stuff that needs to be added for them to completely ignore it
but i need help sorting the garbage out
for example the donor items
We agree it sucks but because he axe line is just bad
The amount of these left isn't infinite so not really?
hmm, i think someone else should rewrite this sugg in their own way
im not cut out for this sorta writing yet
no, its not infinite, but those donors have been waiting actual years for their items that they paid to get in to get in
And even after the donor items, the only we agree they need to be added because, you know, moral contract, there's nothing else that "needs" to be added
Our point is that you can finish donors off and do what we said
It is, in fact, possible to focus on both new and existing content
Is it really
the point is there is so much shit that cal has promised to add thats been sitting around for so long that its not reasonable to only focus on making old stuff better
you can add both new content and revisit old content at the same time
see: the absorber reworks
Most of the reworks are happening in between new assets coming in for Sunken Sea, so.
we think improving old content is actually more important than fulfilling promises that aren't set in stone anyway tbh
We already talked about those
What do you even think we are doing?
What do you think the 54 biome overhauls are for?
We already have a roadmap regardless.
the biome overhauls are obviously obligued to add content because they're, well, overhauls
They also don't have random offthemed weapon #67 in their rework scope, this is the content we're talking about
Ender you need to stop thinking in terms of literal extremes here
there's also a few programmers on the side reworking a weapon every so often
its not a one or the other situation
Infact, most of what has been popping up on the Changelogs has been reworks
Count how many Accessories and Weapons have been reworked just in the last two updates
you dont have to make the choice between only adding new stuff and only redoing old stuff, you can do both
I feel like giving a rough roadmap for the calamity community could be quite nice
We already did
people work on what they excel at and when they feel like it
not gonna make worldgen guy suddenly become a weapon rework guy
but what i mean is, an image that helps show what can be expected
(but also a very massive text that says "There is no specific dates for each update. Don't ask.")
There's your roadmap
and then it repeats another time but shorter for noxus and xeroc
kek
sugg time hehe
(content -> hotfixes -> biome rework -> hotfixes and more content) * 23 = Yharim
anyways now that i took a small break i think im gonna write a sugg ive been procrastinating on for a while
would be asking for too much adding a demon scythe obtainment method
ye
hm
no not really but youd have to give VERY GOOD reasoning
and perhaps a way to not make it simple and possibly not avaible until some time post evil 1
because its supposed to be post evil 1 and grinded slightly for
ends up in recitation of the beast weapon (post-dog), and a nice weapon for mages in pre-hm
nah i'd keep it consistent with it's theme
yeah let's put unrelated Shit on places that doesn't have relation to or barely has relation

the only relation would be shadow chests because shadow key
archives is like
meant to be a collection of knowledge
from different places
so its not weird to think theyd collect a demon scythe tome
ok maybe that'd work ye
tho this isnt ingame and is just some of lore writers wishes
its not anything concrete rn
placeable weapon book tiles 
it would be awesome
it would be cool similar to water bolt which is a book that originally is placeable and never again
Just mske it drop from hellcrates
replace the grindy method with an even more grindy method:
Do you really want to render the original obtainment method absolutely uselesd
Nobody is talking about replacing
i literally said to put it past evil 1 so grinding for it isnt invalidated
It's still invalidated just not if you go really out of your way
make it a shadow chest weapon because it shares similarities to dark lance in terms of sprite (similar colors)
the same case when people complain about bugs in a game towards an artist
yeah bro an artist DEFINITELY knows coding
is demon scythe a material?
mhm
ye
anything is calamity has a 85% chance of being a material
could give it the dungeon items treatment and make it sold by wizard or something
anything is calamity
personally i just make shit up
It actually shares id spot with dark lance and nights edge, ao yeah demon scythw was probably meant to go to shadow chest at some point
they don't know what they're talking about anyway :p
I dont think that's true
ye i agree with ender here
not in cal
in cal its tiered post evil 1
Its true
crates are for non-renewable items
Npbody talked about tiering what
demon scythe is very renewable
becuase for some reason evil 1 and post skeletron hell trips are meant to be the same in vanilla
lol?
We're talking their numerical ids, demon scythe, by id order, is just beside other dark purple hell weapons, hinting at all of them being related originally
tbf the enemies down there are like post-skeletron strength
u said they share the same spot
also this is something regarding the vanilla game which like, we dont know???? why say its true??? go ask redigit
id spot
bro
ah
wrong
exo balls has been discriminated for far too long

being added at the same time does not mean the same tier, just the same color scheme which doesn't mean much
It's speculation but it's reasonable
(And its id being right next to eachother is true
yeah its true but it doesnt matter
terra blade is next to like the fucking glass door
Do you not know that terraria's ids are numerical and thus deterministic of addition order
so we can conclude terra blade was originally crafted at glass kiln
.
true...
ID only indicates the order of addition, it doesn't always mean that there will always be a specific order of many things
we should change it to that, it's clearly what vanilla intended
yeah that means the terra blade was gonna be crafted at the glass kiln
vilethorn and starfury are next to eachother
this conversation has severly derailed and should probably just die
They're all hell items that were added around thee same time anss have thee exact theming and pallete anyway so like what are you guys arguing against
they have the same pallete because they have the same origin???
Because you have no idea what you're talking about and are spewing nonsense
The suggestions-discussion experience Ok I keep saying this it's not actually amounting to anything
Byeah this is going nowhere
kaizo said the extremely true thing it could be added to shadow chest and it's thematically fitting the whole point of our argument
dude wtf i made an statement based on sprite similarity and y'all just derail the entire shit
we dont need shadow chests to have more items
especially one that couldve been obtained earlier
shouldve*
actually
What the fuck is even going on
also starfury and vilethorn being next to eachother is actually also related, they're both weapons that used mana before damage classes existed
if you want it to put it on post-evil 1 idk put it on the brimstone crag chests where 2 items (bladecrest and old oath) are
they're both weapons that used mana!!! they're related!!!
that could be good because they have set items inside
if it was intended for post-skeletron then i'd put it on shadow chests
Kaizo wants a guaranteed way to get it because of it being a material and putting it in shadowchests is a nice way to compromise while not invalidating the original thing probably wdk wdc
A discussion about how Demon Scythe should be in Shadow Chests because in the game code it's next to the Dark Lance and Night's Edge in terms of item IDs
someone said Demon scythe should be added to shadow chests because of their theming, and now people are arguing over item Id's
shadow chests cant really be changed without yknow
changing shadow chests generation
raesh that's one of the arguments
the main point of the sugg was to have a guaranted way to get the item
wdym?
getting a specific item in a shadowchest is alr annoying we dont need to bloat it with a post evil 1 weapon
it doesn't specifically mean i'm wanting to put the item on the chests, i just gave an idea and made a reason about it
a 3rd crag chest would be the best fit
Wasn't trying to blame you and sorry if I over simplified, was just trying to explain the context
👍
Oh boy I cant wait to get a hellwing bow!
stupid fucking magnet.
stupid fucking magnet.
flamelash.
stupid fucking magnet.
stupid fucking magnet.

the shadow chest experience
i HATE the treasure magnet
Hey, magnet is good! the first time
At least some mod lets you craft every other drop with the magnet
the magnet is a recipe to the best building related item in the game so it can stay
it can stay....but you said nothing about changing where it is

🔥
that's a you problem
it's the same thing with like hermes boots in vanilla because you don't know if the first chest is an hermes or it's a band of regeneration
TRUE
but atleast gold chests are good items you can get for the rest of the early game


Shoe spikes haters when the donor armor that needs 3 of them to craft the boots drops
and shadow chest items are the same thing which means...
Kaizo youre so true
(You could add demon scythe as secondary loot and literally negate this entire discussion
Yeah true
i feel like im forgetting something
oh wait
didnt they make treasure magnet secondary in 1.4.4
let me check Real Quick here
i remember hearing smthn about treasure magnet not be annoying as shit and idk if its secondary or lower drop rate
at least its not as bad as when I would instinctively say swag or put a skull emoji at the end of every sentence
huh

yea id imagine that swag was kinda cringe 💀
YOU
so true cutie
Eyebrow raise
u liked it though ...... mf....
WAT

My Friend 
yeah treasure magnet is secondary loot
dw about it <3
shares the spot with demonic hellcart, and the 2 pet items

"let me check rq here" proceeds to take 5 minutes
yeah because not everyone has the pc of the year
i dont either?
or a 3rd crag chest
let it sit with its sword brothers
actually wait no
its not even that
idk why i thought olc was in there
its ashen stalactite
i've never found those
yes
theres 2 of them
there's like..... a single one under the bridge
its one?
I feel like I only ever find one, but there might be two
im wondering to myself why isnt the chests placement documented when theres just an image of the entire biome
im so fucking stupid
nyeah baka

uhh raesh can u send an image eq
of?
wait fuck
oh thats why i never found them because i remembered them being like little houses😭
a third for demon scythe would just make sense
Yep
Zooming in on the image shows the chests more clearly
There's one in the bottom left corner
yea i could see 2x2 stuff but i wasnt sure theyre chests
no
Those aren't chests
those arent chests
there are only 2 as circled here
What are they if not chests?
🐌
Well it was deleted
nyeah... baka just snailed u..
I just deleted it because it wasn't needed
🐌

You have no proof it was there 
What about you? 🐌
me going to get a discord plugin to see deleted messages:
so uh, back to an extra chest in the crags (it is impressive how off topic this channel is)
itd make sense since post evil 1 tiered stuff r already there of 2 other classes
and ig dragoon is also there but obtained via fishing instead
summoner gets no cool crag stuff pre hm
Rework the Caustic Croaker Staff to not be a Sentry.
Not only is it not exactly a great sentry at all (it literally destroys itself, forcing you to constantly summon it, and it doesn't even do much damage to warrant using it), but there's also ANOTHER sentry in the Sulphurous Sea, the Rusty Beacon Prototype, that is much better and can even be obtained in a rusty chest BEFORE even killing EoC. Plus, why is it a sentry in the first place, when a weapon like this would normally not take up any minion/sentry slots?
Might as well make it a non-slot summoner weapon, so that the Caustic Croaker can be used more often.
Reworking it into an active summon would be better if it didn’t directly clash with cnidarian
Maybe just rework it so it doesn’t need constant Resummoning?
Cnidarian sucks too honestly
rbp is pre-Boss, caustic is post 
but that's a different story
And croaker isn’t worse than RBP :p
i think it has a fine premise
They’re both SS, I think they might need nerfs
maybe buff the Caustic Croaker?
In which case RBP is group damage, polyp is single target, and croaker is high maintenance
They do kinda work, but croaker is too high maintenance to allow proper snapthorn use atm
And… you should kinda always use snapthorn
croaker is also kinda AP hell
9 projectiles 8 damage
whack a snapthorn on it and add a stn
precedent isn't great anyway considering slime puppet and borealis bomber are detached magic missiles on a summoning stick
slime puppet is also just absurd
slime puppet is unironically pretty close to a flamelash statwise
with half the mana cost and like a bit less damage
Holy hell the amount of convo that happened here over one suggestion
Sounds like a classic
The good part of the suggestion is having a reason to fit the weapon functionality into its theming
The rest I wouldn't comment on
Suggestion idea I'm too tired to write out:
Astrum deus phase where the two halves circle around you in a double ouroboros pattern and fire laser projectiles like a mini version of the DoG and Providence bullet hell phases
Or the calamitas one
This would make the fight more interesting
yeah it would be nice
me when someone makes a questionable argument and the entire sugg convo derails into nothingness based on the questionable argument while we forget what the main point of the suggestion is
not to blame anyone but it's True
@lucid marsh that could be a good revengance (or death mode) unique attack
@hollow shell can you approve my ele suggestion to voting?
There are no emoji reactions on it, so it's already approved
They are put in #suggestions-voting by the bot after 24 hours
Sounds like someone hasn't read sugg rules
give pins a read or scroll to the top in #suggestions-posting
the suggestion is fine but requesting a rework of an entire line is just
a bit grand
yeah
His wish kinda is fulfilled thanks to the art submission
Ultrakill sawblade launcher
Permafrosts isn't useless what????
The revive itself yeah even with the 30 ADR you kinda need to invest defensively to make use of it past Mechs
But it's main use isn't the revive, it's the fact.it reduces Mana usage and increases Mana Regen significantly which allows it to be a staple for Mana Regen builds or just minmaxing Mana cost reduction for stuff like prisms if you don't want to use Chaos Stone while still not wanting to chug through hundreds of mana pots per fight
@paper torrent
Also the life regen is nice
Oh yeah, I forgot about that.
When the revive accessory is more useful for its filler stats
I'm going to rename it, then. And edit it to be more focused on the revive. Or just remove it entirely.
Yeah
Because it's STILL infuriating.
Making the revive either actually useful or reworking it would be best I think
I mean it's somehow worse as a revive accessory than Nebulous Core and that accessory is already very much borderline only really good for challenge runs most of the time already
The two sides of the revive spectrum
Borderline garbage (Permafrost's Concoction)
Absurdly busted (Silva revive)
There we go.
thats because of the ability to move or not while having immunity from the revive
and the fact that silva revive heals you to 50% with the wing bonus
It's at least admirable for managing to be trash despite being a revive that you get as early as Cryo
it certainly makes sense, given when you obtain the concoction
(this isn't a sarcastic comment)
It COULD certainly be better tho, i do feel infuriated whether the revive only ends up delaying the inevitable
sometimes delaying the inevitable is all u need
That's not very common
I sent a rework idea in dev that was generally pretty accepted
We'll see how that goes ig
I do like how Permafrost's Concoction gives more life regen when under a fire debuff
Sorta a callback to his relationship with Calamitas
That feels pretty left-field to put it lightly
I can see it though
(The fire resistance existed LONG before Perma had anything to do with Cal anyway)
Before, it reduced the duration of a few specific debuffs, including Poisoned
perma revive is cool it just needs to be balanced more to give the player agency and then people will prolly stop complaining even if it itself will need to be weakened
Imo, nebulous core is good, not great, but useful. The stats are nice and it wouldn't be good without the stats being there as well.
It should be better or be a material in something else
I would have made a joke about Universal Genesis but that recipe's been removed for a while
Imo they need to buff yoyos, ive been doing a yoyo only run and ive been stuck on the DOG (death mode) for 4h now the farthest ive gotten it down to is 500k hp. yoyos do not even come close to comparable to just normal weapons (swords, magic, summoner, ranged) at almost every point in the game yoyos are just dealing way less damage than any other weapon. Going back about the DOG, the yoyo you get right before fighting it legit says and I quote "someone thought this was a viable weapon against the DoG lol"
you would love the latest vanilla spoiler
seen the latest 1.4.5 spiler?
no
see it then
i cant even tell what it does from the video but it does something
the yoyo detaches and bounces around when you let go
alr ill take a look at the spoiler
that's, pretty good for quirky yoyos?
otherwise its just a goblin spiky ball
that might not even pierce
Nah
well yeah also most yoyos are viable with cal buffing the vanilla ones
Some vanilla ones are surprisingly not garbage
yoyos arnt awful just I see tons of other weapons that far out damage them to the point where why would you use a yoyo if you could easily just grab a weapon that deals like 3x its damage
and lacerator will never be buffed in any direct way
its intended for that shit to stay a meme
they should make a yoyo mod like they did with flamethrowers and whips that would unironically go so hard
Then that can merge with catalyst too 
that's not even true there just isn't one for DoG lmao
Really? Oh, terrarian got good again at least didn’t it
Even obliterater and oracle combine for exos now
all the yoyos except wooden are C or higher rn
Damn
there's still a handful that need to be tested/tiered but like
yoyos do NOT need buffs
Oh that’s for sure
how does a c tier yoyo not need a buff
Whar
c tier means viable
C tier is perfect iir
aka on kill time
that is a weird rating system
then ok yea theyre fine
everything above is an issue and needs to be nerfed, starting with SS, and everything below needs to be buffed, starting with. Z 
the rating system is
SS and S - nerf
A-D - keep as is unless its a rare case
E/F - buff
Z - keep as is unless its not a meme
Eventually everything should end up in A-D
Summoner is totally fucked in that regard btw
@ shmoovil
I tested one prehardmode weapon that belongs in C, and that was an OOA sentry
i see
anyway, firstly, weapon balance is for #1042197406776827914 not here, secondly, this is a subclass suggestion, and henceforth, irrelevant for balance. you're purposefully subjecting yourself to a challenge, that's just how it is. the average player will swap between a lot of weapons, so there's no reason to make it so every tier has every type of weapon and they're all viable on the boss. that would just ruin diversity, and lastly... i mean you did read the tooltip on lacerator, right?
yea im not using the lacerator
okay but that is arguably worse because every other yoyo is weaker than it 
the point is this is just where yoyo subclass runs usually die in cal
along with a lot of subclass runs
anyway lacerator really should get its aura back seriously why tf did they remove that 💥
I still think it should be post polter
yeah but that would also mean moving the rest of the bloodstone crafts to post polter
which yknow
not a completely bad thing
bloodstone should just be reworked when it finally gets moved to ravager
there's 0 reason bloodstone should have polterplasm in it fr
never understood that tbh
why is polterplasm even pre-Polter!!!
obtainable post provi from a random previous boss but can’t be utilized till post polter?
oh i meant ruinous souls
cus like also 80% of the bloodstone core weapons are
not good at all
so armor is mostly what it’s used for
and blood boiler troll
atm i feel like bloodstone cores, perennial, and uelibloom are all very odd resources that don’t fit into the game well
you guys wanna see all the things you can make with polterplasm pre-Polter?
behold;
bloodstone core (why)
necroplasmic beacon (sure)
cosmic worm (huh??)
sea dragon (this already needs armored shells...)
statis' ninja belt (again, why)
eldritch soul artifact (i hate you <3)
polterplasm dye (ok)
supreme mana potions (sure, i guess)
yes i know
why the fuck is polterplasm in it
what connection does DoG have with polter
old cal or something
you could just leave it as luminite and galactica sings and it would literally be exactly the same
Imo its more
SS - NERF NOW
S - Nerf it
A - needs a nerf but its not concerning enough
B- probably fine
C- totally fine
D- maybe buff
E- buff
F- BUFF
Z- Lmao
ok but galactica is getting dropped off a boat with 70 pounds of concrete strapped to it at point nemo
Shade please go through pre-hardmode summoner and do this thank you -w-
idk there's gotta be something better than polterplasm
@ memes
thats more accurate
I just want uh
Pre skeletron to not be literally just seabound and post skeletron to not be completely broken
B tier description goes so hard

Dev tier: its dev tier its not going to be balanced due to lack of priority (and boss rush being so long)
B ext. Its likely accessories, mechanics (point blank causing so that Yharon needs at least 3 testers) or playstyle (stealth, mana management, aggressiveness) being silly
D and E. Some weapons such as very early pre-boss (low tier ore bows, wulfrum, starter bag items, etc are intentionally kept here to incentivize looking for better stuff)
Can we leave puff shroom there forever :p
(Screw you puff shroom)
Wouldn’t it be better to test dev items on the bosses below? Scal and Exo Mechs in 3 minutes could be a benchmark to make it genuinely possible.
Thanathos, hearts, seekers and Ares in question
Also they will get tiershifted to post-Yharim
The 4 horsemen of skewing tests
True, best to ignore them until Yharim comes
so basically we ignore them for all of eternity
@lucid marsh - Your suggestion has received an updated status!
[Add Wulfrum Platforms]
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[Make Accessories/Items That Give Amalgam's "Double Potion Duration/Persist on Death" Effect Earlier In Progression]
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[Allow all Melee Weapons to have Legendary Reforge]
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[Add a Blood Orb recipe for Biome Sight Potions]
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[Make the dodge cooldown reset when a boss spawns]
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[Remove Trapper Bulbs]
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[Remove contact damage from enemies when they’re passive]
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I made this to make the batch larger, but it seems it got through. That's nice, hope it doesn't die thanks to the Sunken Sea having 3 enemies who are always passive.
It was #1 in the batch, that's suprising.
hell yeah
as the suggestion pointed out: the other stat of the item is good
so the revive is literally just an added benefit for chance of surviving
potential for material bloat to be very slightly reduced
and it do work for many bosses, it only don't work against bosses that is heavy contact damage (eg: standing in Fishron's tornado/Ravager hitbox when you die)
against most projectile boss like EOL even your chance of survival is quite high because the revive (when you are unable to move) also gives you a lot of defensive stats
Let's hope it does something unlike its predecessor
the dodge one is bad but the rest are good
Why?
I've found it to be very annoying when you are on your way to a boss arena and get hit by something on the way, then you have to wait a full minute to summon the boss or else you're being suboptimal
Often by a random harpy or slime for this
Another solution would be to make dodges not activate on attacks that would deal less than 10 damage, or something like that
Because what happens when you summon another boss 
I dont think the dodge one can work tbh
You could make the boss zen buff refresh your dodge when first applied
Or you could do the thing I suggested and ignored the lowest damage hits for dodges and have it not activate
one already passed for trapper bulb, it's just in dev hell
two is company
A dev deadline should be enlisted to remove the void
2-3 bussiness days
lets give them a deadline to finish everything currently in 👍 hell
that totally wont increase stress by 1000%

personally a dev deadline should be enlisted to remove old d
(do not put deadlines to anything like why
thats generally an AAA game thing, and nowadays they're kinda hemorhaging reputation soooooo
I wonder what kinds of changes would make me want to build more?
I did a substantial amount of building in the vernal pass, sort of
Made a town there
Unfortunately I'll probably be less interested in doing that in subsequent playthroughs
Some kind of new game plus might be nice, where sections of a world are copied to a new world
I'm fully expecting a reject, but one can hope
I mean at least Concoction revive is a massive tank utility
It has that ONE niche

If it freezes you in place, it isn't really as good, because if you get hit like 10x more than normal, that cancels out taking 10x less damage
As an example, not exact numbers
No not really
It is not comparable the amount you can tank with a tank build in revival state
You get 30 defense and 30% ADR in revival state
With a balanced build, this may not look as much
But in a tank build, you are unkillable pretty much
That's the point
You can't die while frozen you have a tank build
You are tanky as fuck
We need an MPG clip with frozen state against blender tbh
The way someone else was talking about it made me think that you would sometimes
Xpc? That wasn't with a tank build in mind obviously, in casual play only balanced builds are considered
Though those bosses can still be troublesome
Most times you'd want a revive is for a boss
I said "those bosses" not just bosses
That would require me dying during blender
Why would you assume that's a possiblity
with sponge gone you lose a surprising amount of tankiness on full tank
and elysian guard is gone
Script
but yeah, just pop a healing pot with new absorber and should be fine for the most part
I'm excited to see how new sponge works
Tbh it prob should have been a completely new accessory instead of being a replacement
Doesn't really make a difference
Yeah I guess
As much as I like and understand the new accessory system, it is a little sad to lose the classic mega accessories
The new way is better...
But still
Imo mega accessories should still be relevant as a way to upgrade weaker versions of the effects which are pretty cool
Having indirect upgrades feel off in that sense
There probably isn't any rn though I can't think of one off the top of my head
the only worry is now post-ML defensive accessory option is abit lacking, but post-cultist is overstacked
though you still have rampart and core of the blood god post-DOG I guess
Isn't Blazing Core viable now
it is a weird kind of defensive, I mean is like generic tank stat one
Rework Bloodpact when
I can't believe this died because of stars
@wide river you wanna resugg rework blood pact?
Oh damn yeah I missed that
Blood pact SUCKS right now
A thought
The supreme calamitas fight is short enough that the music usually doesn't play all the way through each phase
So you end up missing segments
I mean, you get each phase, but you miss some really good parts of the themes of those phases
Oh yeah and how the heck does the music swap seamlessly from phase to phase? Last I noticed it felt seamless, anyways
Maybe the fight could have some pauses added between phases for the music to last just a bit longer...
Oh yeah also it sucks when the projectiles go so far off screen that they kill your NPCs like 70 blocks away from the arena
Fadeout -> Fadein
Oh I see, that makes sense but it's not as impressive as I thought it would be with like, waiting for the current... Segment to finish
Or maybe each segment was designed with timing to be able to fade to the next one seamlessly?
This has no purpose whatsoever even for the music it's unnecessary
Yeah that's pretty much what I meant
In my opinion, timed boss fights should match their music tracks
Scal is like, half timed
Nah SCal isn't timed
Anyways yeah the second half of each phase of the Scal fight themes usually don't play because you win so fast or die


