#suggestions-discussion

1 messages · Page 202 of 1

hollow shell
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Adding a config for a small controversial change rather than just asking for a change directly

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In this case a config over a single debuff's visual effects defo seems way too minor

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@cloud surge imo It would be better if you just asked for the visual effect to get changed to something else, something that doesn't obscure NPCs so much, rather than asking for a config for something so particular

cloud surge
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would it be allowed to ask for some sort of mod call for disabling it? this is relevant to a mod im working on (that last part particularly)

hollow shell
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Again, unnecessary
Just ask them to change the effect

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if you think it's a bad effect

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There's a mod compatibility tag

cloud surge
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alright

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is that edit good?

hollow shell
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Yes much better, thank you

wintry gale
cloud surge
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nohit role (not obtainable anymore)

wintry gale
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i see

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funny
wherever i go, theres always these limited time roles

cloud surge
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not really limited time but was made unobtainable because people with them would act like they were above others

wintry gale
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What a shame

grim tusk
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As well as people stopping to nohit for fun and only for the roles which increased toxicity a lot

wintry gale
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Why am i not surprised HDfailure

undone cedar
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I need my miracle blight for funny bugs boohoo

golden sonnet
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Miracle blight is a flawless debuff with no issues The Ares Incident isn't real

golden sonnet
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I don't think images were released, but the Devs revealed that the reason Ares is immune to miracle blight is because Ares just straight up becomes invisible when inflicted with it

buoyant idol
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Oh

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I thought it'd burn your monitor to death

ashen warren
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i feel like all these qol suggestions could go better as another mod

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because having all these features would 1. interfere with the same feature from other actual qol mods and 2. be weird because calamity as a content mod should remain like that imo, and let the qol mods do the qol things

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it's the same gripe i had with alchemistnpc (not lite) but flipped on its head, it was meant to be a qol mod but added content after content until it simply didn't feel like one, more a glorified random content mod with qol sprinkled on top

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with calamity it's the other way round, the qol should stay with the qol and the content should stay with the content

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and say somebody liked cal's take on a feature, more than any other qol mod, they'd either have to play cal to get the feature, or go out and make an entire mod dedicated to ripping cal's take out of the files, which is more work than it's good for

north oracle
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Isn’t that luxors suggestion just a SIS? It’s giving the way in which the item should be reworked, and where it could be obtained

Also, summoning clones is op no matter what stage you get the item on

worldly sparrow
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honestly yeah

north oracle
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And it’s frequently worth with ranger, and situationally worth with summoner lol

worldly sparrow
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god i love uni splitter's interaction with luxors

north oracle
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Most of your reasoning is solid, except that luxors does have some extremely powerful use cases. Just be less specific lol

novel belfry
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Honestly I want a mod that’s just every single QoL change calamity does

north oracle
drowsy plank
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we had a discussion about this earlier and rover was looking at it and seemed fine with it so uh

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i guess it is fine????

north oracle
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Guh

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It’s quite SIS

drowsy plank
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i dont disagree

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esp the uh

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random move to post scourge

north oracle
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and will be denied because of that

worldly sparrow
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honestly if the rework would be like what it is in the sugg the clone better do like, 10% the damage of the actual weapon

worldly sparrow
north oracle
oblique geyser
north oracle
wide river
oblique geyser
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(I said OLC can be used to cheese pretty much every boss)

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he blocked me when I beat prime no wasd with only olc for movement

north oracle
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The Esmund experience

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He blocked me for telling him that maybe he wouldn’t be struggling on destroyer if he had wings and a dash

oblique geyser
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I can't believe he is still alive in fargocord

coral carbon
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OLC?

north oracle
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Old lord claymore

wide river
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The Calamity community when acronyms

north oracle
oblique geyser
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tbh esmund is only #2 on my "users I would ban from fargo if given the opportunity"

north oracle
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Lmao

worldly sparrow
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glad im not in fargocord

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seeing all the things ive heard

oblique geyser
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Fargocord isn't a bad server

north oracle
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I’m in the server to see the horrific calamity takes

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Not because I like the mod

wide river
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I left it recently shrimply because the art channel was a hellscape but that was the only place I was interested in

oblique geyser
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Granted I only hang out in the nohit and tester channels in Fargo

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So

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Idk we had 2 users in the nohit channel get banned for various reasons

north oracle
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I’m not in either of those
Because I don’t want to nohit that mod and it’s not enjoyable enough for me to want to test it instead of cal clueless

oblique geyser
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The Shimmer incident

worldly sparrow
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im just in terracord for the occasional update leak, tmod for updates on updates and then calcord calart and cal weapon tierlist

oblique geyser
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The meat man was certainly a user also

worldly sparrow
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thats really all im in in terms of terraria

north oracle
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I’m in a lot of calcord related servers

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I mean it’s not really that many, but it’s a lot of cal servers XD

worldly sparrow
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afaik theres like 5 calcord servers which im not in

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mostly the addons

north oracle
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5 public ones godoftroll

worldly sparrow
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and yet im in 3

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1 of which isnt even public

oblique geyser
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The best cal subserver is CC

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Because it's a subserver of a subserver

coral carbon
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everquartz server :despair:

worldly sparrow
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afaik theres calcord, calart, a few addons, ccc, nohitcord, tier list server, patreon server and dev server

north oracle
north oracle
worldly sparrow
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tf is cmtr

north oracle
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Hell

worldly sparrow
north oracle
north oracle
north oracle
wide river
oblique geyser
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CMTR is CMT Regulars

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And since the average IQ of CMT users is like 20

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Then yeah

worldly sparrow
north oracle
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Basically
Take all the most annoying and dumb people from cmt and put them in a server with nearly no moderation

oblique geyser
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Fun fact this is the second version of CMTR

worldly sparrow
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god

north oracle
oblique geyser
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Because the first one got deleted after it came out that minors were being let into some very NSFW channels

royal tapir
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ok

worldly sparrow
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right, off topic

oblique geyser
north oracle
worldly sparrow
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most on topic discussion in calcord

oblique geyser
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I would never be off topic

north oracle
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That would never happen

wide river
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I think I have a suggestion lying around somewhere, lemme see if I can find it

oblique geyser
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CIT knows this clueless

royal tapir
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This guy

worldly sparrow
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good sugg

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gehenna could also use a rework but removing is easier

wide river
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Was initially considering just merging the two then I thought "wait I don't like either of these" and just decided to suggest removing them both

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Plus, not like merging their effects is gonna make people use them

worldly sparrow
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yeah

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gehenna is bad and abbadon is incredibly situational

bright crag
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Brimmy drops Flame-Licked Shell too right

worldly sparrow
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yes

bright crag
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Good
Because every boss needs an ""Expert"" accessory

wide river
dense ferry
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@wide river I think you should suggest to merge both and add something, actually

wide river
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I'm curious as to why you think that. Mind elaborating?

golden sonnet
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wdym by add something

cold cosmos
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Just make both of them rose stone effects

worldly sparrow
wide river
cold cosmos
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Make both of their effects part of rose stone

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And it’ll still be bad

dense ferry
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Brimmy has no real accessory other than Rose Stone, which imo should be completely moved out of Brimmy's Drop Pool and given an alternate obtaniment method

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Same should be done to Flame Licked Shell imo

worldly sparrow
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but then it has no "expert" accesory

dense ferry
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Also that would leave Void Extinction with barely any components

dense ferry
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Why should we care?

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We removed those for a reason

bright crag
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Consistency

cold cosmos
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Isn’t VoE… not good anyway though?

bright crag
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Every boss still has one

worldly sparrow
dense ferry
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Honestly fuck consistency, if that leads to accessory bloat it doesn't matter

bright crag
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I mean, ideally the Expert accessories would be useful

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Things like the Sabaton rework help

dense ferry
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Also if we removed Rose Stone but kept a reworked fusion of Gehenna and Abbadon, that'd be the "Expert Drop"

cold cosmos
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Just make every expert acc Shield of Cthulhu, easy

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It’s the only one anyone ever uses anyway

crude geode
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It’d be a bit weird for rose stone not to drop from Brimmy

dense ferry
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I genuinely want every Elemental Summon to be out of the actual Elemental

crude geode
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Considering every other ele accessory drops specifically from their respective elemental

worldly sparrow
crude geode
dense ferry
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Eye of the Storm is the only one I'd keep dropped by the Elemental

cold cosmos
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Demon heart isn’t an accessory though

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Neither is truffle

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And who uses worm scarf?

wide river
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It's a genuinely good accessory in vanilla

worldly sparrow
cold cosmos
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Or BoC for that matter

crude geode
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Anyone who uses it’s upgrades for melee as well

worldly sparrow
cold cosmos
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Starboard is valid though you got me there

dense ferry
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Rose Stone could go to reworked Azafure, Sand idk, Ana's would go to the Abyss

cold cosmos
wide river
worldly sparrow
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now you actually gotta nohit boohoo

dense ferry
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Sand would probably be a complex crafting now that I think about it but the other two would 100% go into the actual world

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Anyways yeah

wide river
worldly sparrow
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damn

wide river
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Ignore the poor cropping I just noticed that now

cold cosmos
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Personally I don’t think I’ve ever used worm scarf or BoC, but that might be personal preference

crude geode
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Hella personal preference

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Most of the base community likes worm scarf

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It’s just cal dilutes accessory pool

cold cosmos
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I just want move fast, why need defense if not get hit?

worldly sparrow
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yeah thats personal preference

crude geode
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Noshitters when

worldly sparrow
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most people get hit

cold cosmos
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Oh I get hit plenty

wide river
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Well I'm not one to ignore feedback on my suggestions, but I'm curious how I can change the suggestion to adapt the feedback given

worldly sparrow
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its dr is really good though especially for how early it is

cold cosmos
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But I seriously can’t play the game without at least 4 movement accessories on

worldly sparrow
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being?

crude geode
cold cosmos
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Dash, wings/double jump, boots, magiluminesence or frog leg or insignia

crude geode
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Ehhhh

cold cosmos
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All the move fast

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Preferably all of them

wide river
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I don't particularly want to ignore it, but at the same time I feel like my current suggestion is fine
But then future plans might mess with that, so I dunno

crude geode
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I feel like that feedback relies a lot on rose stone getting moved out when it’s currently pretty solidly in brimmy’s drop pool

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Unless someone else besides Rebecca confirms it’s in plans, I’m assuming it’s random dev thoughts

worldly sparrow
wide river
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There was also the fact she brought up that Void of Extinction would have an empty recipe with this change

cold cosmos
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Oh I do

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And then I use the free slot for more movement usually

worldly sparrow
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all you should ideally need for movement in post-ml or even late hardmode is just wings and a dash

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you dont really need much else

crude geode
frosty trellis
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@wide river Cool suggestion

However, slight problem:
Abaddon is actually pretty useful especially for stuff like Death Calclone since she inflicts brimstone flames

So that would need to be addressed

drowsy plank
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the main issue with suggesting to merge gehenna is

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it fucking sucks

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conceptually

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like it really is better off dead

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abaddon is fine tho

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if it is really a problem just made abaddon reduce the debuff damage/duration and let void give full immunity

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of course abaddon would need something else then but

crude geode
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Removing only gehenna could work

drowsy plank
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anything would be better than pretending gehenna's effect actually does something

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so dont just give gehenna's effect to abaddon id just say make something new XD

dense ferry
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To merge both and rework HDfailure

drowsy plank
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you dont need to merge them

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just rework abaddon and fucking kill gehenna

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forever

oblique geyser
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delete both

drowsy plank
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abaddon is fine

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it's a debuff immunity accessory people actually use

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i like that

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gehenna is just

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nothing

frosty trellis
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Yeah Abaddon is fine it's very good for death clone byeah

drowsy plank
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it should not try to be something
if brimmy needs an "expert" accessory just make something new

worldly sparrow
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what if gehenna's effect was just merged into abaddon

drowsy plank
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💥

oblique geyser
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is abaddon still used in valor

drowsy plank
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gehenna's effect is dogshit stop trying to tack filler effects onto things

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no

crude geode
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Chill cogni

wide river
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The "projectile rains from the sky" accessory trope is dead

crude geode
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It is to be fair

drowsy plank
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sorry that might have been a bit excessive in terms of langauge i just

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am annoyed i spent the last five minutes saying why wouldnt shouldnt do that

bright crag
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I personally think removing Gehenna and reworking Abaddon would be ideal
Though not sure whether Abaddon or Flame-Licked Shell should be the Expert drop

drowsy plank
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and then someone said to do that

bright crag
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Abaddon is thematically more fitting, but rn it has the Brimstone Flames immunity
Something you should be able to get pre-Brimmy

drowsy plank
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flame-licked obvs
if abaddon is keeping its recipe, at least

bright crag
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And can't just put the immunity in Flame-Licked, considering how tank-oriented it is

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It's not exactly a tame accessory

drowsy plank
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tho just shuffling that whole area around, putting abaddon on brimmy, and making a new immunity accessory for brim flames would also be fine

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since i know abaddon has lore going on

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i think

crude geode
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I keep forgetting rose stone isn’t brimmy’s expert accessory

oblique geyser
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remove flame licked when 😔

drowsy plank
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i want to forget heart and its components exist in their current state XD

wide river
oblique geyser
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tank builds need to be taken to the back alley and shot in the head 😍

cobalt pewter
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#suggestions-posting message

this is not really exactly up to cal, nor is it a massively important information to track, but a separate mod for journey research qol with this feature would be nice

drowsy plank
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counter offer we could just like chunk the defense by removing like 3/4ths

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i still like the funny shells

oblique geyser
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They're so boring though

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It's literally just defense at the cost of speed and no additional effects

drowsy plank
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does it not still have the bonus speed when hit?

wide river
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35% decreased movement speed
Enemies take damage when they hit you
You move faster and lose 18 defense for 3 seconds if you take damage

bright crag
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There are definitely cooler defensive accessories

wide river
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Plus of course the 36 defense

cobalt pewter
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I'm really liking how dash distance and velocity are stats that

just can be used for accs now

drowsy plank
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of course, but i dont think flame licked is egregious in any way

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there are bigger issues out there

bright crag
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It's funny how
Cal has just a massive onslaught of defensive accessories rn

oblique geyser
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Flame licked and ursa sergeant are really boring

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Leviathan ambergris is ech

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Affliction needs a major rework since it's just a broken OP stat stick rn

cobalt pewter
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a lot of "expert" drops are just meh rn

drowsy plank
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affliction and ambergris are p bad rn

cobalt pewter
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thankfully Sabaton got based

wide river
crude geode
drowsy plank
cobalt pewter
drowsy plank
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ursa is too

worldly sparrow
drowsy plank
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but i really think flame licked is fine

oblique geyser
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Damage is more interesting than defense

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Objectively

crude geode
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noshitter when they

drowsy plank
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i cant remember if explosive bullets are dead but i liked using self damage to get the speed boost off of it

cobalt pewter
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noshitter mindset

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(both are boring)

drowsy plank
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TURE

cobalt pewter
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(movement is best)

oblique geyser
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True...

drowsy plank
wide river
worldly sparrow
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movement is nice but why not go hard glass cannon

wide river
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Even most of the user guides follow this philosophy

oblique geyser
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Playing a damage build is more interesting than a defensive build

drowsy plank
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why go hard glass cannon when you can spec entirely into movement clueless

oblique geyser
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Because it's more fun to dodge the boss than to just tank every attack

worldly sparrow
drowsy plank
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i will agree that dodging is more enjoyable than just tanking, but my brain always used flame-licked and the other shells as movement options lmfao

cobalt pewter
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idk, if the defense build is funny, it's funny

it's not related to Terraria but a fangame survivors-like I'm playing has this character with a skill that just lets you

sleep, with DR and slowing down enemies, it's genuinely amusing to watch that gameplay go down

oblique geyser
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Facetanking should just be completely removed

wide river
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I legit wish people would stop being like "You MUST spec into one stat only and nothing else" when the game exists to have build variety and let you try out new combinations

drowsy plank
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defense damage clueless

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trust

worldly sparrow
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but apparently it didnt do enough

oblique geyser
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Defense damage isn't enough

cobalt pewter
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defense damage should definitely go back up slower

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right now it's just

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beep

drowsy plank
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DR damage

cobalt pewter
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and done

worldly sparrow
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dr damage yes

oblique geyser
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Defense from all sources drastically nerfed

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Defense now scales up with your velocity

wide river
oblique geyser
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If you're not moving you get hit way harder

cobalt pewter
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defense damage removes ALL your defense and it only starts regenerating for 10s after not taking damage clueless

wide river
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Funny you should say that

worldly sparrow
drowsy plank
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i didnt even know it did that

cobalt pewter
drowsy plank
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goes to show how well it works

oblique geyser
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Or maybe just reduce defense by a lot if you're moving very little

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Tank isn't at all interesting in a single player scenario

worldly sparrow
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or just nerf defense dr and regen AGAIN

crude geode
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Myes rework defense entirely instead of buffing defense damage

cobalt pewter
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yeah as it is defense damage system just doesn't do all that much due to the little impact it has, it should do much more

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it only exists as practically flavor

oblique geyser
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The warding buff was probably too much

wide river
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Ok back on the suggestion for a moment
What was the consensus for my suggestion? I need to change it?
I'm curious about this because I saw at least 3 different opinions on how to change it

drowsy plank
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oh i was just throwing ideas out

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it's fine as is

worldly sparrow
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also damage % stat should scale down to discourage pure glass cannon setups

drowsy plank
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but feel free to use anything we talked about here

oblique geyser
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whar

worldly sparrow
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similarly to how dr loses effectiveness the more you have

wide river
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I'm not one to ignore feedback, but I really just don't know how to incorporate any of it...

oblique geyser
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hmm

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that seems not great

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that seems like soft RDR reintroduction a little bit

cobalt pewter
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additive damage stat already kinda does that to some extent

the higher you have the less impact your newer buffs will be

worldly sparrow
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well flatten the curve more than it is to make people actually care

wide river
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Eh, whatever. I'll delete it and come back to this another time

cobalt pewter
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also for the Gehenna and Abaddon sugg

yeah just fucking remove them, or rework idk

north oracle
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honestly weapons should be more powerful and you shouldn't be able to stack up to like 300% damage

oblique geyser
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well like

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damage and DR are totally different

deft yew
oblique geyser
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if you go from 90% -> 95% damage that's like a 6% increase

worldly sparrow
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meanwhile if you just have attack you still have to dodge the majority of attacks

deft yew
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if you have enough damage you also don't have to care about dodging because the boss dies first

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but that takes a lot

oblique geyser
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if you go from 90% -> 95% DR you take half the damage wires

deft yew
worldly sparrow
oblique geyser
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DR needs the scaling down because the marginal DR increases get better the higher DR gets

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marginal damage increases get worse the higher damage gets

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because damage% is multiplicative and DR% is divisive

rough harbor
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multiplicative DSA when

worldly sparrow
#

defense modifiers in general need a nerf

oblique geyser
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warding 3 defense in phm 4 defense in hardmode 5 defense in post moon lord

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when

worldly sparrow
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true

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4 def pre-hm is broken af

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you can legit tank wof lasers if you just max defense

oblique geyser
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man I remember old cal when basically everything encouraged a glass cannon build and now it's all about defense

worldly sparrow
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or something close to it

oblique geyser
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I feel like most people use warding though

crude geode
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Cal discord will never escape the glass cannon mindset

cobalt pewter
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clearly we should just nerf everything and make quick meta once again

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no damage, no defense but mad ballin

worldly sparrow
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yes please

oblique geyser
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idk why quick buff was reverted

drowsy plank
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god

worldly sparrow
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quick meta when

drowsy plank
#

quick buff calsad

oblique geyser
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Also, am I the only one who thinks glove stacking shouldn't be removed?

drowsy plank
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i dont care if you could outrun malice calbros you need to completely spec into it

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glove stacking should be patched.

deft yew
oblique geyser
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It shouldn't

cobalt pewter
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it should

drowsy plank
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it really should

oblique geyser
#

they butchered melee speed enough

worldly sparrow
cobalt pewter
#

yeah because melee speed SUCKS

drowsy plank
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melee speed is a silly stat

cobalt pewter
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let it die

oblique geyser
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Let's kill ammo

cobalt pewter
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oh yes please

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I'VE BEEN SAYING THAT SINCE AGES

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remove ammo dmg

drowsy plank
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whenever people talk about universal usespeed bonuses we always clown on it but melee just has that in vanilla and no one bats an eye

oblique geyser
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Killing melee speed makes melee = mage

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😔

worldly sparrow
deft yew
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remove ammo base damage (this will totally not cause a volcanic eruption when used with ANY other mod)

cobalt pewter
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every class funnels back to ranged, except rogue because it's based

rough harbor
#

ok so. dumb idea, replace melee speed with general attack speed

oblique geyser
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melee speed is the unique gimmick of melee

drowsy plank
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that is literally the only reaosn it still exists fr

cobalt pewter
#

I mean mage

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god DAMNIT

cobalt pewter
worldly sparrow
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which is like ranged weapons

oblique geyser
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well, one of two

worldly sparrow
#

actually a lot of mage is just projectiles

deft yew
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do sentries especially?

worldly sparrow
#

summoner isnt ranged unless you really stretch it really far

drowsy plank
#

close range is the gimmick of melee we just need to tone down projectile damage
a lot of swords perform better when you hit with the blade so if we design around projectiles just patching up the damage for when you cant hit with the sword instead of being the primary damage that would be much better

cobalt pewter
#

melee speed is only fully functional on broadswords (literally the worst melee subclass please fuckin die), and cal put a bandaid for melee speed on other weapons

deft yew
#

shoutout to 1.4.4 terra line 💪

oblique geyser
#

Melee - Melee Speed, True Melee Strikes
Ranged - Ammo, Point Blank
Mage - Mana
Summoner - Minion Slots, Support Weapons
Rogue - Stealth

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Melee speed works fine on spears

worldly sparrow
#

point blank barely affects 90% of ranged weapons which is the funny part

oblique geyser
drowsy plank
#

yoyos when they get more. hangtime or distance or something

crude geode
#

Just like how mana affects like 10% of mage weapons

oblique geyser
#

no?

worldly sparrow
#

and then like 8% of the other 10% are broken at point-blank

oblique geyser
#

mana is the reason mage as a whole is the worst class

worldly sparrow
#

true

crude geode
#

I meant changes how you play with them

#

Byes

worldly sparrow
#

well specifically mana sickness

crude geode
#

Mana is inherently flawed

worldly sparrow
#

if i were to fix mana in any way i'd just make mana sickness a timer and make it so you cant use potions when sickness is active

#

also i'd remove mana flower

cobalt pewter
#

yeah pointblank is the same as melee speed (difference is that I don't immensely hate the subclasses pointblank is tied to, unlike melee speed)

oblique geyser
#

glove stacking is totally fine anyway

drowsy plank
#

not according to the devs lmao

oblique geyser
#

because the devs hate melee speed

crude geode
#

devs hate fun is what they hate /j

oblique geyser
#

melee speed is fun

cobalt pewter
#

honestly vanilla flails are so good I'd rather have them being melee's spotlight than broadswords

oblique geyser
#

being able to attack more often is more fun than just attack bigger number

cobalt pewter
#

unfortunate that they haven't bothered reworking vanilla flails

#

cal* flails

#

FUCK

#

I need to wake up properly

oblique geyser
#

sorry but vanilla flails suck

deft yew
#

??

crude geode
#

Ratio

cobalt pewter
crude geode
oblique geyser
#

they do

worldly sparrow
#

they sucked before 1.4 for sure

#

now they good

oblique geyser
#

they're flawed and they're only viable on anything because they have big number

worldly sparrow
#

like, you couldn't drop the flail on enemies or spin it around

drowsy plank
#

flow of pow is still pretty bad but that's just flow of pow being flow of pow

oblique geyser
#

I prefer weapons that aren't fundamentally flawed to use

worldly sparrow
#

it was so bad

cobalt pewter
#

flower pow is silly yes

oblique geyser
#

1.3 flails sucked

#

but 1.4 flails are better but still bad

cobalt pewter
#

damn the amount of wyvern takes in this conversation is driving me nuts HDfailure

crude geode
#

It’s pretty annoying

oblique geyser
#

Spinning it up is entirely cosmetic

crude geode
oblique geyser
#

Unless you're in true melee range but it's 60% of the damage

oblique geyser
#

The game is already basically a boss rush so at least make the bosses interesting

glass arch
#

tanking exists for a reason.

#

just because you dont like it doesnt mean others cant use it

crude geode
#

I should clarify I’m not referring to face tanking cuz that’s dumb

#

But like

oblique geyser
#

I'm referring to specifically facetanking being killed entirely

#

And then defense being nerfed across the board but not too much

drowsy plank
#

tbf cal is definetly trying to
while also keep defensive options fun

glass arch
#

you cant easily kill facetank without killing tanking entirely

drowsy plank
#

just make defense damage more punishing clueless

frosty trellis
glass arch
crude geode
#

(MPG finally enters the convo about defense)

frosty trellis
#

Facetanking is a whole different can of worms

#

Tank builds in general can be used without face tanking and face tanking is never advised unless you know what the fuck you're doing

#

Tank Builds are actually far more overpowered if you actually dodge

deft yew
deft yew
frosty trellis
#

Facetanking only works because way too many things give a shit load of iframes for no fucking reason and defense damage is a terribly executed mechanic

#

Defense Damage as a concept is a nice way to make facetanking not cheese everything

wide river
# wide river Doge

(That's it that's the mandatory typo-pointing-out done)
(Now to continue not being in this conversation)

glass arch
crude geode
#

Same

frosty trellis
#

But due to weird iframe bullshit and the fact not everything deals defense damage, And the fact it's the same amount of defense damage regardless of build, makes the mechanic actually hurt glass cannon and balanced builds way more than tank ones

Tank builds don't care about defense damage while balanced builds are hampered by it severely, if you get chain hit

glass arch
#

^

frosty trellis
#

Defense damage needs a serious overhaul

#

Might make a suggestion about that later

glass arch
#

a good chunk of tank builds dont care about most on hit effects because of increased iframes being in literally every build that isnt a nohit one

#

or pre hardmode

frosty trellis
#

Iframe stacking needs to die immediately

#

It's literally unfair regardless of build

drowsy plank
glass arch
#

iframes in general just need to die

frosty trellis
#

Rampart allows you to run through Yharon's bhs and get hit maybe once while without rampart 2-3 hits if you don't try to dodge easy

crude geode
glass arch
#

no imjacob

north oracle
#

please remove seraph iframes boohoo
and relpace them with something else that's not broken

crude geode
#

Have you seen terraria without iframes????

glass arch
#

(by that i meant iframes from accessories not every iframe

crude geode
#

Yeah that’s what mpg meant I’m fairly sure

frosty trellis
#

Yes

#

Iframe stacking

crude geode
#

Iframes period is a vastly different statement

glass arch
#

iframe stacking is horrid

frosty trellis
#

I am fine with one accessory having it but not 2 accessories and an armor like what the hell is this

cobalt pewter
# crude geode Have you seen terraria without iframes????

I removed immunity frames from Terraria, and things got pretty chaotic...

For those unfamiliar with this mechanic, after taking damage in Terraria the player/enemy will be granted a brief window of time where they're immune to all damage sources.

You can download and play this mod for yourself here (or on the Mod Browser)!
★No Immunity Mod★
►h...

▶ Play video
crude geode
#

Cross necklace being in good combination acc. Was a mistake

#

Yes there it is

#

The funny

frosty trellis
#

You can get 150 iframes from having Seraph Tracers, Rampart and Rogue Godslayer/Auric

That's 2 and a half fucking seconds of iframes

#

FOR PLAYING ROGUE

glass arch
#

deific amulet has 10 iframes
might not seem like much, but thats an extra sixth of a second from sticking on a single accessory

frosty trellis
#

And using zero downside on tier accessories

glass arch
frosty trellis
#

This isn't tank build shit this is absurd iframes in literally any rogue build ever

cobalt pewter
#

rampart is broken
rogue has way too much iframes effects

drowsy plank
#

look idc if cross necklace is in a good accessory
it's just the fact the upgrades have bigger durations and there are items other than cross necklace

#

it is so silly

frosty trellis
cobalt pewter
#

tracers should never had the iframes to begin with

glass arch
crude geode
#

If melee gloves and summon slot stacking had to go, so should Iframe stacking

glass arch
#

it makes it sound like it has 10 iframes instead of the 40+10

cobalt pewter
#

nerf the sources in general I think

#

like for Tarragon rogue, it should just be healing instead of iframes because why the fuck

#

give Tarragon rogue something like 50-70 healing per proccing the set bonus instead of 3s of iframes

#

even after nerfed Tarragon rogue is still way too strong

crude geode
#

It was an attempt to make tarragon rogue’s set bonus meaningful (it did not work in the intended way)

wide river
glass arch
#

yes

#

but it doesnt tell you how much it has in total and the vanilla wiki doesnt say how many iframes cross necklace has either

royal tapir
frosty trellis
#

It's 40 base and then cross adds another 40

crude geode
#

So you gonna make that Sugg mpg

oblique geyser
#

I think defense should be nerfed across the board because it's too strong

crude geode
frosty trellis
crude geode
#

Food moment

frosty trellis
# oblique geyser I think defense should be nerfed across the board because it's too strong

Across the board? No
Nerf the Obviously Way To Strong Shit? Yeah
Rampart needs it's iframes reduced and the frozen shield effect nerfed
Ambergris is broken. Just broken. Kill it
Flame-Licked needs to die it's too good of a benefit like 36 defense post 2 Mechs is absurd
Ursa Sergeant needs to be moved to post Mechs
Affliction needs an overhaul it's a broken ass stat stick with too many good defensive benefits

#

And ofc reaver tank lifesteal

oblique geyser
#

Nerf warding

oblique geyser
#

but overall defense is a broken stat because it stacks subtractively

crude geode
#

Ambegris technically needs to exist bc water arenas need it or something, and also bc expert accessory from levi and ana

deft yew
#

cal makes there no such thing as expert drops

ripe owl
#

water arenas

deft yew
#

why? how am i supposed to know

worldly sparrow
#

in the devs minds

oblique geyser
#

hold on

#

I'm cooking

#

What if DR gets heavily nuked from most sources (either removed or heavily nerfed)

#

and then defense becomes more like hypixel skyblock defense

#

Where DR is

#

obviously the numbers would be different but it could make defense a bit less weird

worldly sparrow
#

that has a chance at working

frosty trellis
#

Hmmmm

#

Actually

#

Actually wait yeah that would be

#

Really good

#

Would also means if we killed most DR sources that we woudn't need the formula anymore bc there isn't enough sources for it to matter

#

And then yeah you don't just get a bunch of free DR still

#

Also means we can probably kill ADR as well

crude geode
#

There’s so many sources of dr in cal it’s absurd

novel belfry
#

uh, what do ya'll think about the 90 sec long dodge cooldown that STILL remains 90 secs even in post-Devourer of Gods accessories

#

i don't get it

#

like, why is the only dodge accessory that has a lower cooldown than this, Counter Scarf, (and yes Evasion before ya'll murder me), pre-Hardmode?

#

i get that the counter scarf is more skilled

#

but why does the Statis' Void Sash STILL HAVE THE 90 SEC COOLDOWN, despite it being a post-DoG item?

drowsy plank
#

yes

#

that makes total sense

crude geode
drowsy plank
#

i am not being ironic

#

lmao

#

the scarfs are more of an outlier

#

im trying to remember how we previously wanted to try and change dodges

crude geode
#

In one of the like ten convos about it

novel belfry
#

No but I EXPECT the dodge cooldowns to go down as you progress through the game

crude geode
#

I think it was xpc wanting to change dodge cooldown with damage you dodged

drowsy plank
#

yeah

#

which got rejected

#

sad!

crude geode
#

sad!

#

I don’t even remember what the reason was

novel belfry
#

Should I honestly make a suggestion that asks for the dodge cooldowns of non-scarf accessories to slowly go down as you progress through the game instead of being ONLY 90 SECONDS

crude geode
#

Ask for dodges to be re-evaluated progression wise

#

Instead of that specific answer

#

cuz if you ask for that it’s more likely to get denied and we go nowhere with the discussion

novel belfry
#

Oh and i also forgot, a message from a few days ago when i was talking about this

and here's a bit of my unpopular opinions, i don't think the dodge cooldown should even be that high when goddamn Asgard's Valor and its upgrades can OUTRIGHT nullify any damage by ramming into enemies, basically making stuff like the Stasis Belt completely pointless

cobalt pewter
#

just sugg to reevaluate dodges in general yea

crude geode
#

Oh yeah that discussion as well

novel belfry
#

iframes my beloved

#

you literally just have to watch any Infernum DoG video to see why Asgard's Valor/Elysian Aegis completely nullify any reason to even use Statis belts or even any dodge

cobalt pewter
#

I was going to write a silly idea about how dodge cooldown could be conditionally raised to defense but it's a bit too specific and undercooked of an idea atm

#

(the idea is to lower down dodge cooldown across the board alongside that)

crude geode
#

There was a discussion on making rams more inherent to dashes

novel belfry
#

i remember when statis void belt was a rogue/summoner mixed accessory

crude geode
#

And making the difference between scarves/belts and shields be their defensive values (dodge or defense/regen/whatever)

#

Not sure if that idea went anywhere

frosty trellis
#

Dodge cooldown is balanced around endgame because having a 60 second dodge on a 5-6 minute fight means you are taking about 6 less hits per battle While also keeping your adrenaline

novel belfry
#

Hmm, I can understand that

crude geode
frosty trellis
#

Xpc tried that, rejected

novel belfry
#

counter scarf is rather interesting though, it's the only one with less seconds than 90 (30!), because you have to actually do something risky to get the dodge

crude geode
novel belfry
#

the majority of dodges just occur whether you get hit

wide river
#

I think an inherent issue with dodge cooldowns is that because of the fact that lower-tier cooldowns exist, you can exploit those in the late-game to have significantly lower dodge cooldowns than you would with an on-tier accessory

cobalt pewter
#

also it would be naturally nerfed on defense-oriented builds in the first place godoftroll

oblique geyser
#

Rams take skill

novel belfry
#

thats what im thinking

worldly sparrow
#

rams my beloved

cobalt pewter
#

you literally just press a button (or direction buttons twice)

novel belfry
#

so maybe more counter scarf-esque dodges?

novel belfry
#

all to get no damage

#

plus all rams are also shields with some serious defenses so

drowsy plank
#

like that's just how most terraria items work

worldly sparrow
#

and then when an item isnt just pressing a people freak out because its too complicated

novel belfry
#

i am a freak cause I don't press a button and just do direction buttons twice

frosty trellis
novel belfry
#

ouch

frosty trellis
#

Also reducing dodge cd means rams become more overpowered bc you have a backup way faster if you mistime your ram

worldly sparrow
#

rams are bad at a lot of bosses but are incredibly good at some

worldly sparrow
#

though like sometimes my hands slip and press the button twice by accident

frosty trellis
#

I've played terraria for too long I physically cannot rewire my brain

worldly sparrow
#

its annoying

frosty trellis
#

Which is weird bc i use shift in genshin byeah

regal willow
halcyon zealot
hybrid steeple
odd geyser
#

🐱

golden tulip
#

i dont like the carpet effect either but i dont think config suggs are allowed

#

i mean i guess they are allowed they just never get through so basically theyre not allowed :lol:

#

wait you dont need a config for this nevermind me

#

just some other kind of toggle

#

(why is the carpet even a thing on auric armor are there actually people who like it)

burnt beacon
# golden tulip (why is the carpet even a thing on auric armor are there actually people who lik...

precisely lmao, i can maybe see how it could potentially be handy on exo mechs? maybe? but on scal it gets me hit way way more than it helps me. im not really sure how you could toggle it tbf tho, its not an accessory so you cant just have a visibility toggle like etherial talisman's mana flower for example. maybe seperate it into an auric flying carpet item that works from the inventory or in vanity slots, or maybe make 2 versions of the auric leggings or be able to right click the auric leggings to toggle the effect

stable kiln
#

i proposed a change for the auric carpet thing a while ago, if it ever ends up getting implemented (which i have no idea if it will) it wont be a part of auric armor, and it'll be a toggle

tired haven
novel belfry
#

What if you just made the Auric Tesla “carpet” instead give hover mechanics to every wing

#

There, that’s your daily overdone’s schzio idea for the day

golden sonnet
#

That would be so incredibly broken

#

Like, almost as broken as soaring insignia, maybe even more

#

To be fair it doesn't work on SCal, one of the 2 bosses at that tier, but it still makes exo mechs and boss rush even more of a joke

drowsy plank
#

carpet will die we just need to wait

lucid flare
#

regarding frost barrier though - hey i finally got what i wanted

stable kiln
#

i never do but id like to

golden tulip
#

we'll probably see it during the famed auric armor rework

ashen warren
#

Cal only has one menu style no? The rest are added by VCMM

neon tree
#

Tf is VCMM

neon tree
#

I've got so many Calamity QOL mods I can't even tell which is base Calamity atp

grim tusk
neon tree
#

Damnit

willow rose
grim tusk
#

Anyways this is a specific item suggestion

willow rose
#

the rest are from the addon

neon tree
ashen warren
#

Yeah Calamity has only one menu screen, any others you see are from addons

willow rose
willow rose
#

but your suggestion could work

#

maybe instead of specifying it

grim tusk
#

Just dont make it specific ^

willow rose
#

make it as "A new theme"

#

and provice some ideas ig

neon tree
#

Why can't I make it specific?

#

I've only ever been told to make it specific

#

It gives a solid reason to do so

sleek turret
#

maybe the yharim mousepad theme would be pretty cool as a menu theme

willow rose
sleek turret
#

or the sunken sea one

deft yew
ashen warren
neon tree
#

Maybe it could be like, old Void themed or something

#

Idfk

willow rose
#

which could help with eye strain

neon tree
#

Ok

willow rose
#

if you really want to suggest

grim tusk
#

There will probably be new themes in the future

willow rose
#

new themes are always cool

#

the infernum was a surprise but epic and the other three are good too

sleek turret
neon tree
#

Done

willow rose
#

so seeing more official ones sounds great

neon tree
sleek turret
#

ok 👍

willow rose
#

u still gotta remove this bit i think

neon tree
grim tusk
#

@zenith hazel could you remove reactions on latest sugg

neon tree
grim tusk
willow rose
#

oh

neon tree
zenith hazel
#

there

willow rose
#

yep

#

discord issue

fickle flume
#

Can someone help me with this issue im having with my calamity world

grim tusk
hollow shell
#

This title suggestion seems
quite weak

#

Even if we had a darker title screen, wouldn't you still get subjected to bright colors as soon as you joined a world and saw the daylight sky?

neon tree
#

Yeah but that's not as flashbangy as the title screen if that makes sense

drowsy plank
#

calamity dark mode pogfish

#

lmao

#

im gonna be honest the actual cal title screen is pretty dim already

drowsy plank
# neon tree Yeah but that's not as flashbangy as the title screen if that makes sense

also this doesnt make sense; the relogic logo already is super bright regardless of the theme, the tmod loading screen will still have the default terraria sky loading screen and there is absolutely nothing we can do about that, and once you reach the actual game screen you'd need to enable calamity and then also switch to the theme, and sure, it would persist after you set it to that, but it doesn't change the fact that the previous two loading screens are still very bright and we have absolutely no control over that

the suggestion in its current form just feels very pointless

#

plus like rover said then you just have to deal with the game itself doing the same thing when you spawn in lmao

wide river
neon tree
#

Jesus chriet bro wanted to make a book over a suggestion

drowsy plank
#

im giving feedback

#

that's the point of this channel

#

i was going to exclaim it for lacking reasoning so i need to be thorough

#

if you can improve it with more of a reason why cal needs a second title screen i can remove the hold, but if im going to block it from voting, i gotta explain to you why

hollow ridge
#

This sugg has no reasoning

glass arch
#

the message was added for a reason

#

as they said

#

it can be removed via config

cobalt pewter
#

kinda weirdge to state that the config exists only to disregard it in the sugg

drowsy plank
#

@visual sedge if you know it can already be disabled in the config menu, and it's bothering you, just use the config...? there's no reason for cal to remove or make it only appear once, because it only takes moderating this server for a day to figure out that it is VERY MUCH still needed, and we... added the config to fix any issue you might be having with it anyway so...?

cobalt pewter
#

no, fandom will never be real, grow up

glass arch
#

hell the message needs to be even clearer (or on a delay from when you join the world) bc iirc the ore excavator one overtakes it

visual sedge
#

For some reason mods started spamming walls of text to chat after update to 1.4, which is kind of annoying

visual sedge
cobalt pewter
#

also the font color should be changed imo, in context of spawning in a fresh world, most of the time the text won't even be visible as they're overlayed on the ground

cobalt pewter
wide river
glass arch
cobalt pewter
#

oh is it bugged?

glass arch
#

no

drowsy plank
#

not bugged

#

it is very much intentional design by them

#

idk why

wide river
#

Magic Storage has one too now from what I remember, ever since that dependency got added

glass arch
#

its just a fuckin massive text wall

frail mantle
#

when do mods start posting the entirety of the lord of the rings in chat upon joining a world

glass arch
#

🏴‍☠️

wide river
drowsy plank
#

im pretty sure that would crash the game

#

but one that just posts the whole book

#

line by line

#

during a playthrough

#

would be pretty funny tbh

wide river
#

With at least 5 second delay between every line
And if you leave the world it starts from the beginning

#

To get the entire thing you must leave the game running for actual weeks

cobalt pewter
#

also while playing the theme

frail mantle
#

1.5 changelog text crawl

wide river
#

Make it separate from the chatlog and have it play in the middle of your screen for the bext experience

royal tapir
stable kiln
bright crag
#

It shall be done

oblique geyser
bright crag
#

Perhaps

#

(No, of course not)

lucid marsh
#

Should more of the set bonuses use double tap down to activate? I think they should

#

I'm running out of keys to bind stuff to

wide river
#

How are you running out of keys?
Calamity adds 15 keybinds by itself, but there's almost no way you'd have all of them available at the same time

#

Actually no
There's physically no way to have all of them available at the same time without external mods

golden tulip
#

to be fair there is an exessive amount of keybinds

wide river
#

You could bind stuff to the same key, but that adds confusion with activating them

golden tulip
#

yea

#

how did the luxors sugg get to voting. that is a horrible idea CompleteFailure

wide river
golden tulip
#

even then it is a horrible idea but i guess that doesnt hold enough ground to be invalidated

grim tusk
#

Its likely gonna be insta rejected

#

Venerated Locket is enough of a problem already lol

#

And as I said: If the problem is that the minion is sluggish and inconsistent; just buff the minion?

golden tulip
#

that would work but i also just want luxors to be reowrked

buoyant idol
#

I think Cryogen should have an effect such as a small blue ripple akin to that of the Gauss Nuke, would that work out?

north oracle
fossil finch
#

any new title theme should just be pitch black with occasional flashes of the entire calamity lore

worldly sparrow
fossil finch
#

yes

buoyant idol
#

Just make the title theme bright white and the bg music is one of those ear damaging sounds

livid coral
#

vine boom

serene tendon
drowsy plank
#

incredible

pine star
#

how many chapters does LotR have?

glass arch
#

first book has 24

#

or no 22

serene tendon
#

So it would have to be multiple, even for Calamity

buoyant idol
#

Just divide the words by 22 and give each section to a boss, the remainder goes to the last boss killed.

cobalt pewter
#

right clicking distress beacon could be nice for this purpose

#

favoriting is a thing of the past

#

since vanilla uses right click to toggle inventory items

thick coyote
cobalt pewter
#

fine enough yes

sleek turret
#

very good sugg

#

also i really like the journey mode completion progress sugg that is in voting

hollow shell
#

Fuck I wish I gave the auric carpet sugg the same rundown I gave the miracle blight sugg

glass arch
#

i like the sugg

#

(i have a hate/hate relationship with auric carpet)

fervent orbit
#

just do a fargo souls and give a keybind for literally everything

glass arch
#

i will kill you

drowsy plank
#

keybinds moving the mouse by 1 px clueless

buoyant idol
#

The upcoming Stress Ball is keybinding it to nothing

hollow shell
rugged juniper
#

Should i re sugg

rugged juniper
#

Change Elemental Axe's summons to be stationary when idle

Elemental Axe is a post-Moon Lord summon weapon that summons powerful axes to fight for the player.

These axes normally fly and flail around the player when they're idle. But this combined with the flashy, colorful effects of the summoned axes :

  • Makes it hard to count how many minions you have

  • Can confuse the player while building

  • Makes it hard to read the attacks of certain bosses that become invulnerable in certain attacks (Example: Providence, Ceaseless Void)

  • Generally creates visual pollution and strains the eyes

And so for these reasons i suggest we change the summons of the Elemental Axe to be stationary when they're idle (a.k.a when not attacking).

Also stationary sword-like summons or summon weapons that summon middle-age themed weapons are common both in vanilla Terraria and Terraria calamity mod (Example: Blade Staff, Terraprisma, Dazzling Stabber Staff, Virid Vanguard, Mirror of Kalandra) so i believe making Elemental Axe's summons stationary would fit this theme more.

sand marlin
#

If it's died out I think yeah

scenic pine
#

I second this

#

Please vote for this

hollow shell
#

:\

#

Let it get votes naturally

fervent orbit
#

me when the "Please do not advertise your suggestion or complain about its star amount, these channels are meant to gauge public reaction passively. Feel free to repost in a weeks time if you feel timing was the issue."

rugged juniper
#

🤓

rugged juniper
novel belfry
#

eh, there's an opportunity here to rework both of these

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plus the minion (and the old sprite) looks cool

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i feel like both weapons are horribly uninteresting

grim tusk
#

DevPlans.png will strike

deft yew
glass arch
novel belfry
#

oyeah, apparently the reason why is because Crashsaw Crusher's claw thing is also swung

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although im pretty sure NOBODY does that

hollow shell
#

@robust cloak Pretty sure the reasoning is that you're using the glove to throw the axes

#
Terraria Wiki

The Ale Tosser is a ranged weapon which allows the player to throw Ale. It has a 1/6 (16.67%) chance of dropping from the Tavernkeep NPC upon his death.

Calamity Mod Wiki

The Mad Alchemist's Cocktail Glove is a craftable post-Moon Lord magic weapon. When the primary-fire (left click) is used, a sequence of four flasks are thrown out towards the cursor. The different colors of flasks include red, blue, green, and purple respectively which will each contain unique on-hit effects. After all four flasks have been fir...

buoyant idol
#

Problem, those two either use ammo or have an ingredient that shows said item.

novel belfry
fervent orbit
#

just make crashsaw change the appearence of the users hand while held

novel belfry
#

which is still weird because the only two other rogue weapons that are like melees are
1 - A cane that can be used to make free money
2 - Dan Yami's epic donator scythe that he coded himself. Yeah, he coded his own donator item!

buoyant idol
#

Final dawn is honestly amazing, time to add that to the list of reasons why it’s good.

grim tusk
#

(Or well yet at least if I go that path when reworking the item)

ripe owl
#

I think this deserves and exclamation

#

Wait shit that's not it

fervent orbit
#

its not poor quality

#

its just a resprite on something that lacks sense

ripe owl
#

Yeah yeah

#

But even then it asks for a redesign which is

#

Idk

fervent orbit
#

actually its not even a resprite

#

its just a change of sprite

sand marlin
#

It's a retheming of the sprite isn't it

fleet flume
#

I don't quite understand the suggestion. It's just a single incoherent sentence. From what I understand it's about the claws shooting axes instead of who-knows-what.

#

Plus the format is wrong on the header.

sand marlin
#

Format isn't wrong, it just needs a clearer title and some more reasoning

#

From what I see it's just asking for the thrown projectile to fit the weapon

fleet flume
#

Yeah. I think it should have an exclamation mark. I get that suggestions aren't supposed to be specific, but they should give it some clarity.

sand marlin
#

Oh for sure as it is rn it's never making it in

fleet flume
#

It doesn't technically break the rules, but it goes near a line for me.

#

(For me it crosses it actually, and that's probably the same for most other people, so it won't be voted for sure.)

#

This is a pointless discussion though and we probably shouldn't dwell on this suggestion.

cobalt pewter
#

pick power scaling tbh

#

while slower, DCU provides omnidirectional control (and wall clearing) which doesn't exist on onyx drill

wide river
#

I was a bit concerned that if I made the suggestion just about making it scale that it might lean too much into the scaling items Don't

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So I left it as merely an option, with another potentially less-rule-breaking option there as well

cobalt pewter
#

fair

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also turtles' scaling sucks so bad

#

it stops post 1 mech (iirc)

#

I wanna use my tutels to erase the world god DAMNIT

wide river
#

160% pickaxe power is their cap

cobalt pewter
#

"wulfrum is cheap early game stuff it shouldn't be viable till late game!!!!"

shut your blabbermouth I wanna raid the world with my beloved turtles

golden tulip
#

agreed i would like the 2nd option

glass arch
coral carbon
#

or am I just remembering incorrectly

worldly sparrow
#

it is similar to what is planned

#

elemental line will eventually die and the weapons will be rethemed/reworked

#

so will night's and terra

coral carbon
#

soon™️

flint notch
#

Elemental…

dense ferry
#

My brother in Christ

#

You don't just suggest "rework 10 weapons please"

coral carbon
#

new suggestion: rework 10 weapons please

dense ferry
#

Honestly I'm just going to flag this one

hollow shell
#

mmm

#

idk

dense ferry
#

It goes into details as to how they should be reworked too, it's planned™️ and too much fucking effort

hollow shell
#

It's a larger suggestion but I don't think it's so large that it warrants falling under Extreme Effort Don't
That Don't is meant for like, reworking an entire class or significantly altering a progression stage

worldly sparrow
#

it is proposing to rework all the elemental weapons :/

dense ferry
#

Yeah, it's not a "lmao rebalance the entire fucking game" but the effort paired with the slight SIS and the fact that it's already sorta planned kind of put the nail on the coffin

hollow shell
#

Is it already planned

worldly sparrow
#

which is high effort

#

i wouldn't say extreme but high

dense ferry
worldly sparrow
#

90% sure death of elemental line is planned eventually™️

#

and for the weapons to be rethemed/reworked

hollow shell
drowsy plank
dense ferry
#

True HDfailure

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But yeah my main problem is how it barely treads the line of SIS

#

It's literally almost just saying "do this with the weapon please"

hollow shell
#

Not even joking about that really
Using "it's already planned" isn't a good argument when so so many things are on the dev's vague checklist of "we should get to this at some point"

dense ferry
#

I'm tempted to call Shade here to decide this

fervent orbit
#

as one who has reread donts alot recently, the best course of action is just to wait and 🛠️ this imo

coral carbon
deft yew
wide river
crude geode
#

Sugg battleship moment

hollow shell
#

(I do think the suggester is totally on track with the weapons' theming having almost nothing to do with their functionality)

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(with the important exception of Elemental Ray, that is by far the best example of the weapon set using the theme as part of the function, even more so than Ark)

fervent orbit
deft yew
#

ark doesn't use the theme tbh

hollow shell
#

Ark gets a pass cuz it's fucking sick

deft yew
#

ray very much does, but it's kinda functionally redundant

flint notch
#

Ark of the devious amount of tomfoolery

deft yew
#

it is still at its core a point and click weapon

north oracle
#

ark could just... not be "Elements"

hollow shell
#

byeah there's not much strategizing you can do with Ray's various different, rays

north oracle
#

and it would be totally fine

fervent orbit
#

maybe instead of cycling rays automatically, u can choose one specific ray and the different rays are unique in some way

deft yew
#

pull an ada accelerator and make only one ray fired at a time but each buffs the effects of the next

hollow shell
#

Its arc-word could be changed from "Elemental" to like
"Celestial", as that's the typical name used for the pillars which its deriving from

or if it wants to be distinct from the pillar weps themselves then it could get a unique term like
"Pillarforged"

deft yew
#

what kind of a name is pillarforged

drowsy plank
#

pillarforged sounds cool

fervent orbit
#

pillarforged just sounds like its pre ml

hollow shell
#

cuz yeah the suggestion is operating under the assumption that "Elemental" means like
the typical fantasy Avatar definition of Earth Wind Fire and Water

when it isn't
It's Terraria's four space fragments

drowsy plank
#

this is very funny when

#

heart of the elementals is right there

#

truly one of the most cohesive tiers of themeing ever clueless

small timber
#

I think one of the main problem with the suggestion is that the suggested example still have nothing to do with elemental theme

deft yew
#

what is? what's heart of the elements? never heard of such a thing

small timber
#

Which basically make it just "rework into my example idea because I feel my idea is more unique"

drowsy plank
#

dont forget the rest of the elemental accessories being post DoG too

#

it really is just a shitshow going on there xd

deft yew
hollow shell
fervent orbit
#

elemental is just an overused theme rn

wide river
#

"Elemental" when the term literally doesn't apply to a single tier of items

worldly sparrow
fervent orbit
#

isnt ele accs getting renamed

hollow shell
#

I hope so

wide river
deft yew
fervent orbit
coral carbon
wide river
#

It was accepted and is likely in 👍 hell

fervent orbit
coral carbon
worldly sparrow
#

it just dawned on me that the list of things that will probably be implemented eventually™️ is like 100% colossal

drowsy plank
#

replace elemental tier's themeing with stratus ultimatesmug

wide river
worldly sparrow
fervent orbit
coral carbon
coral carbon
fervent orbit
worldly sparrow
#

the duality of man

fervent orbit
#

and you know english

hollow shell
#

alright so
@alpine dawn A few things

You should probably de-emphasize your specific examples, as we are pretty heavily averse to users suggesting specific ideas for how to execute something. If you wanna keep examples then you should condense em all into just one sentence.
And
The "Elemental" theming of the weapons doesn't refer to the usual Avatar elements of Fire and Earth and such. It refers to Terraria's four celestial pillars, i.e. Stardust and Vortex and such. Elemental Ray is the best example of using this theme as part of the weaponry.
You're totally correct that the rest of the weapons have really indistinct functions that have nothing to do with their theme, but you should probably change your proposed direction for them a bit.

coral carbon
worldly sparrow
#

rover critique W

hollow shell
#

(something's functionality having almost nothing to do with the theme, beyond a color difference and debuff infliction, is actually a problem that plagues a lot of Calamity, even some bosses)

wide river
#

Meld

hollow shell
#

(A lot of the really old Calamity content falls into this.
Generally the developers have gotten more creative with time and modding technology has gotten better with time, so newer content "cares" more about functioning more like its theme suggests it should)