#suggestions-discussion
1 messages · Page 202 of 1
In this case a config over a single debuff's visual effects defo seems way too minor
@cloud surge imo It would be better if you just asked for the visual effect to get changed to something else, something that doesn't obscure NPCs so much, rather than asking for a config for something so particular
would it be allowed to ask for some sort of mod call for disabling it? this is relevant to a mod im working on (that last part particularly)
Again, unnecessary
Just ask them to change the effect
if you think it's a bad effect
And I think you could report the full screen green effect in #1052323733961977947
There's a mod compatibility tag
Yes much better, thank you
srry for being offtopic but
whats this role you have?
nohit role (not obtainable anymore)
not really limited time but was made unobtainable because people with them would act like they were above others
What a shame
As well as people stopping to nohit for fun and only for the roles which increased toxicity a lot
Why am i not surprised 
I need my miracle blight for funny bugs 
Miracle blight is a flawless debuff with no issues The Ares Incident isn't real
send the fake Ares incident
I don't think images were released, but the Devs revealed that the reason Ares is immune to miracle blight is because Ares just straight up becomes invisible when inflicted with it

i feel like all these qol suggestions could go better as another mod
because having all these features would 1. interfere with the same feature from other actual qol mods and 2. be weird because calamity as a content mod should remain like that imo, and let the qol mods do the qol things
it's the same gripe i had with alchemistnpc (not lite) but flipped on its head, it was meant to be a qol mod but added content after content until it simply didn't feel like one, more a glorified random content mod with qol sprinkled on top
with calamity it's the other way round, the qol should stay with the qol and the content should stay with the content
and say somebody liked cal's take on a feature, more than any other qol mod, they'd either have to play cal to get the feature, or go out and make an entire mod dedicated to ripping cal's take out of the files, which is more work than it's good for
Isn’t that luxors suggestion just a SIS? It’s giving the way in which the item should be reworked, and where it could be obtained
Also, summoning clones is op no matter what stage you get the item on
honestly yeah
And it’s frequently worth with ranger, and situationally worth with summoner lol
god i love uni splitter's interaction with luxors
@robust cloak
Bit late, but there’s a rule that doesnt allow you to suggest super specific ways to rework/add items.
I agree that luxors needs tweaks as it’s far too situational, but you need to leave how it’s reworked up to the devs
Most of your reasoning is solid, except that luxors does have some extremely powerful use cases. Just be less specific lol
Honestly I want a mod that’s just every single QoL change calamity does
(For now @drowsy plank can it be flagged)
we had a discussion about this earlier and rover was looking at it and seemed fine with it so uh
i guess it is fine????
and will be denied because of that
honestly if the rework would be like what it is in the sugg the clone better do like, 10% the damage of the actual weapon
cuz aint no way they gonna double the damage of some weapons
Yeah, making clones of post AS weapons for mechs is the same power increase as making clones of pre-boss weapons for preboss
most of the time the elitism is totally fabricated though
Well in that case
As this will actually get to go to voting apparently, it should just be made less specific so the devs won’t just instantly deny it :p
Fabricated... like the Exo Mechs theme Inferior Fabrications?!?!?!?!
(I said OLC can be used to cheese pretty much every boss)
he blocked me when I beat prime no wasd with only olc for movement

The Esmund experience
He blocked me for telling him that maybe he wouldn’t be struggling on destroyer if he had wings and a dash
I can't believe he is still alive in fargocord
OLC?
Old lord claymore
The Calamity community when acronyms
Yeah, he got banned from here for being annoying and disruptive
And yet he’s still in fargocord doing whatever the hell he’s doing
tbh esmund is only #2 on my "users I would ban from fargo if given the opportunity"
Lmao
Fargocord isn't a bad server
I left it recently shrimply because the art channel was a hellscape but that was the only place I was interested in
Granted I only hang out in the nohit and tester channels in Fargo
So
Idk we had 2 users in the nohit channel get banned for various reasons
I’m not in either of those
Because I don’t want to nohit that mod and it’s not enjoyable enough for me to want to test it instead of cal 
im just in terracord for the occasional update leak, tmod for updates on updates and then calcord calart and cal weapon tierlist
The meat man was certainly a user also
thats really all im in in terms of terraria
I’m in a lot of calcord related servers
I mean it’s not really that many, but it’s a lot of cal servers XD
5 public ones 
everquartz server :despair:
afaik theres calcord, calart, a few addons, ccc, nohitcord, tier list server, patreon server and dev server
I still don’t know if I have any interest in joining that one ngl
I’ve started talking in nohitcord again since I stopped nohitting, but I still don’t know people there
Don’t forget cmtr and offshoots 
tf is cmtr
Hell
Do you play SCP SL
do you have the slighest idea how little that narrows it down
Nah
Weirdly it’s a game that’s been coming up all over YT for me tho lol
Calamity Coc 
Sorry
Hell but more
There’s dev and patreon servers for addons too ofc
So the Calamity subreddit
CMTR is CMT Regulars
And since the average IQ of CMT users is like 20
Then yeah
yeah that sounds like hell plus 2
Basically
Take all the most annoying and dumb people from cmt and put them in a server with nearly no moderation
Fun fact this is the second version of CMTR
god
And watch Obama absolutely go off at them 
Because the first one got deleted after it came out that minors were being let into some very NSFW channels
ok
right, off topic


most on topic discussion in calcord
I would never be off topic
That would never happen
I think I have a suggestion lying around somewhere, lemme see if I can find it
CIT knows this 
This guy
There we go
Was initially considering just merging the two then I thought "wait I don't like either of these" and just decided to suggest removing them both
Plus, not like merging their effects is gonna make people use them
Brimmy drops Flame-Licked Shell too right
yes
Good
Because every boss needs an ""Expert"" accessory
I forgot about that one
I should at least point out it exists since currently my suggestion makes it seem like it doesn't
@wide river I think you should suggest to merge both and add something, actually
I'm curious as to why you think that. Mind elaborating?
wdym by add something
Just make both of them rose stone effects
isn't that void of extinction but just earlier in progression? and no damage buffs
Give the merged thingy a new effect I assume
Brimmy has no real accessory other than Rose Stone, which imo should be completely moved out of Brimmy's Drop Pool and given an alternate obtaniment method
Same should be done to Flame Licked Shell imo
but then it has no "expert" accesory
Also that would leave Void Extinction with barely any components
I mean no offense with this, but
Why should we care?
We removed those for a reason
Consistency
Isn’t VoE… not good anyway though?
Every boss still has one
it's like, alright
Honestly fuck consistency, if that leads to accessory bloat it doesn't matter
I mean, ideally the Expert accessories would be useful
Things like the Sabaton rework help
Also if we removed Rose Stone but kept a reworked fusion of Gehenna and Abbadon, that'd be the "Expert Drop"
Just make every expert acc Shield of Cthulhu, easy
It’s the only one anyone ever uses anyway
It’d be a bit weird for rose stone not to drop from Brimmy
I genuinely want every Elemental Summon to be out of the actual Elemental
Considering every other ele accessory drops specifically from their respective elemental
celestial starboard, demon heart, worm scarf, sometimes boc
shrimpy truffle & broom are good too
That’s a different point entirely
Eye of the Storm is the only one I'd keep dropped by the Elemental
It's a genuinely good accessory in vanilla
a lot of people its very good
Or BoC for that matter
Anyone who uses it’s upgrades for melee as well
daytime empress
Starboard is valid though you got me there
Rose Stone could go to reworked Azafure, Sand idk, Ana's would go to the Abyss
Doesn’t that not work anymore?
1.4.4 when it makes that not work (or it was one of the subsequent patches but still)
oh damn they patched that?
now you actually gotta nohit 
Sand would probably be a complex crafting now that I think about it but the other two would 100% go into the actual world
Anyways yeah
Yea 1.4.4 changelogs on the wiki
damn
Ignore the poor cropping I just noticed that now
Personally I don’t think I’ve ever used worm scarf or BoC, but that might be personal preference
Hella personal preference
Most of the base community likes worm scarf
It’s just cal dilutes accessory pool
I just want move fast, why need defense if not get hit?
yeah thats personal preference
Noshitters when
most people get hit
Oh I get hit plenty
Well I'm not one to ignore feedback on my suggestions, but I'm curious how I can change the suggestion to adapt the feedback given
its dr is really good though especially for how early it is
But I seriously can’t play the game without at least 4 movement accessories on
being?
What feedback in particular?
(Also #calamity-mod-talk or something pls)
.
Dash, wings/double jump, boots, magiluminesence or frog leg or insignia
Ehhhh
I don't particularly want to ignore it, but at the same time I feel like my current suggestion is fine
But then future plans might mess with that, so I dunno
I feel like that feedback relies a lot on rose stone getting moved out when it’s currently pretty solidly in brimmy’s drop pool
Unless someone else besides Rebecca confirms it’s in plans, I’m assuming it’s random dev thoughts
if you really can't play without boots then i unironically reccomend using tracers post-ml in cal
There was also the fact she brought up that Void of Extinction would have an empty recipe with this change
all you should ideally need for movement in post-ml or even late hardmode is just wings and a dash
you dont really need much else
Empty? It would still be pretty decent recipe wise
@wide river Cool suggestion
However, slight problem:
Abaddon is actually pretty useful especially for stuff like Death Calclone since she inflicts brimstone flames
So that would need to be addressed
the main issue with suggesting to merge gehenna is
it fucking sucks
conceptually
like it really is better off dead
abaddon is fine tho
if it is really a problem just made abaddon reduce the debuff damage/duration and let void give full immunity
of course abaddon would need something else then but
Removing only gehenna could work
anything would be better than pretending gehenna's effect actually does something
so dont just give gehenna's effect to abaddon id just say make something new 
delete both
abaddon is fine
it's a debuff immunity accessory people actually use
i like that
gehenna is just
nothing
Yeah Abaddon is fine it's very good for death clone byeah
it should not try to be something
if brimmy needs an "expert" accessory just make something new
what if gehenna's effect was just merged into abaddon
💥
is abaddon still used in valor
Chill cogni
The "projectile rains from the sky" accessory trope is dead
It is to be fair
sorry that might have been a bit excessive in terms of langauge i just
am annoyed i spent the last five minutes saying why wouldnt shouldnt do that
I personally think removing Gehenna and reworking Abaddon would be ideal
Though not sure whether Abaddon or Flame-Licked Shell should be the Expert drop
and then someone said to do that
Abaddon is thematically more fitting, but rn it has the Brimstone Flames immunity
Something you should be able to get pre-Brimmy
flame-licked obvs
if abaddon is keeping its recipe, at least
And can't just put the immunity in Flame-Licked, considering how tank-oriented it is
It's not exactly a tame accessory
tho just shuffling that whole area around, putting abaddon on brimmy, and making a new immunity accessory for brim flames would also be fine
since i know abaddon has lore going on
i think
True
I keep forgetting rose stone isn’t brimmy’s expert accessory
remove flame licked when 😔
i want to forget heart and its components exist in their current state 
The only "lore" it has is that its name is something from the Bible
That's about it from what I can tell
tank builds need to be taken to the back alley and shot in the head 😍
this is not really exactly up to cal, nor is it a massively important information to track, but a separate mod for journey research qol with this feature would be nice
MPG will kill you
counter offer we could just like chunk the defense by removing like 3/4ths
i still like the funny shells
They're so boring though
It's literally just defense at the cost of speed and no additional effects
does it not still have the bonus speed when hit?
35% decreased movement speed
Enemies take damage when they hit you
You move faster and lose 18 defense for 3 seconds if you take damage
There are definitely cooler defensive accessories
Plus of course the 36 defense
I'm really liking how dash distance and velocity are stats that
just can be used for accs now
of course, but i dont think flame licked is egregious in any way
there are bigger issues out there
It's funny how
Cal has just a massive onslaught of defensive accessories rn
Flame licked and ursa sergeant are really boring
Leviathan ambergris is ech
Affliction needs a major rework since it's just a broken OP stat stick rn
a lot of "expert" drops are just meh rn
affliction and ambergris are p bad rn
thankfully Sabaton got based
Affliction is not bad wdym
It’s because people never value defense in this community
bad in terms of design philo
conceptually it's garbage, but statistically it's broken
ursa is too
"big damage let kill boss fast so no get hit" - a lot of people probably
but i really think flame licked is fine
noshitter when they
i cant remember if explosive bullets are dead but i liked using self damage to get the speed boost off of it
TURE
(movement is best)
True...

Indeed
I never see anyone recommend defensive builds in help-advice, they're always like "Here's the optimal damage loadouts and nothing else"
movement is nice but why not go hard glass cannon
Even most of the user guides follow this philosophy
Playing a damage build is more interesting than a defensive build
why go hard glass cannon when you can spec entirely into movement 
Because it's more fun to dodge the boss than to just tank every attack
true, someone make a tank guide for melee
i will agree that dodging is more enjoyable than just tanking, but my brain always used flame-licked and the other shells as movement options lmfao
idk, if the defense build is funny, it's funny
it's not related to Terraria but a fangame survivors-like I'm playing has this character with a skill that just lets you
sleep, with DR and slowing down enemies, it's genuinely amusing to watch that gameplay go down
Facetanking should just be completely removed
I legit wish people would stop being like "You MUST spec into one stat only and nothing else" when the game exists to have build variety and let you try out new combinations
thats why defense damage was invented
but apparently it didnt do enough
Defense damage isn't enough
DR damage
and done
dr damage yes
Defense from all sources drastically nerfed
Defense now scales up with your velocity
If you're not moving you get hit way harder
defense damage removes ALL your defense and it only starts regenerating for 10s after not taking damage 
Funny you should say that
tank-speed hybrid builds are gonna thrive
honestly that's not a bad idea for an acc
goes to show how well it works
Or maybe just reduce defense by a lot if you're moving very little
Tank isn't at all interesting in a single player scenario
or just nerf defense dr and regen AGAIN
Myes rework defense entirely instead of buffing defense damage
yeah as it is defense damage system just doesn't do all that much due to the little impact it has, it should do much more
it only exists as practically flavor
The warding buff was probably too much
Ok back on the suggestion for a moment
What was the consensus for my suggestion? I need to change it?
I'm curious about this because I saw at least 3 different opinions on how to change it
also damage % stat should scale down to discourage pure glass cannon setups
but feel free to use anything we talked about here
? wdym
whar
similarly to how dr loses effectiveness the more you have
I'm not one to ignore feedback, but I really just don't know how to incorporate any of it...
additive damage stat already kinda does that to some extent
the higher you have the less impact your newer buffs will be
well flatten the curve more than it is to make people actually care
Eh, whatever. I'll delete it and come back to this another time
also for the Gehenna and Abaddon sugg
yeah just fucking remove them, or rework idk
honestly weapons should be more powerful and you shouldn't be able to stack up to like 300% damage
as a nohitter, I'M KILLING Y
it's objectively true though, if you have enough defense you don't have to care about dodging and that is less interesting
if you go from 90% -> 95% damage that's like a 6% increase
meanwhile if you just have attack you still have to dodge the majority of attacks
if you have enough damage you also don't have to care about dodging because the boss dies first
but that takes a lot
if you go from 90% -> 95% DR you take half the damage 

that takes like, being near the complete extreme of glass cannon setups
DR needs the scaling down because the marginal DR increases get better the higher DR gets
marginal damage increases get worse the higher damage gets
because damage% is multiplicative and DR% is divisive
multiplicative DSA when
defense modifiers in general need a nerf
true
4 def pre-hm is broken af
you can legit tank wof lasers if you just max defense
man I remember old cal when basically everything encouraged a glass cannon build and now it's all about defense

and yet 80% of the playerbase uses glass cannon
or something close to it
I feel like most people use warding though
Cal discord will never escape the glass cannon mindset
clearly we should just nerf everything and make quick meta once again
no damage, no defense but mad ballin
yes please
idk why quick buff was reverted
god
quick meta when
quick buff 
Also, am I the only one who thinks glove stacking shouldn't be removed?
i dont care if you could outrun malice calbros you need to completely spec into it
glove stacking should be patched.
the attempt to balance a game with five morbillion stacking buff elements and quirks is mostly a fruitless one
It shouldn't
it should
it really should
they butchered melee speed enough
yeah, theres a reason re-logic only ever butchers the meta
yeah because melee speed SUCKS
melee speed is a silly stat
let it die
Let's kill ammo
whenever people talk about universal usespeed bonuses we always clown on it but melee just has that in vanilla and no one bats an eye
official news: ranger is dead
remove ammo base damage (this will totally not cause a volcanic eruption when used with ANY other mod)
every class funnels back to ranged, except rogue because it's based
ok so. dumb idea, replace melee speed with general attack speed
melee speed is the unique gimmick of melee
that is literally the only reaosn it still exists fr
literally no
mage fires projectiles from staves sometimes
which is like ranged weapons
well, one of two
actually a lot of mage is just projectiles
does summoner?
do sentries especially?
summoner isnt ranged unless you really stretch it really far
close range is the gimmick of melee we just need to tone down projectile damage
a lot of swords perform better when you hit with the blade so if we design around projectiles just patching up the damage for when you cant hit with the sword instead of being the primary damage that would be much better
melee speed is only fully functional on broadswords (literally the worst melee subclass please fuckin die), and cal put a bandaid for melee speed on other weapons
shoutout to 1.4.4 terra line 💪
Melee - Melee Speed, True Melee Strikes
Ranged - Ammo, Point Blank
Mage - Mana
Summoner - Minion Slots, Support Weapons
Rogue - Stealth
Melee speed works fine on spears
point blank barely affects 90% of ranged weapons which is the funny part
see then you kill melee damage builds
^^^^^
yoyos when they get more. hangtime or distance or something
Just like how mana affects like 10% of mage weapons
no?
and then like 8% of the other 10% are broken at point-blank
mana is the reason mage as a whole is the worst class
true
well specifically mana sickness
Mana is inherently flawed
if i were to fix mana in any way i'd just make mana sickness a timer and make it so you cant use potions when sickness is active
also i'd remove mana flower
yeah pointblank is the same as melee speed (difference is that I don't immensely hate the subclasses pointblank is tied to, unlike melee speed)
glove stacking is totally fine anyway

not according to the devs lmao
because the devs hate melee speed
devs hate fun is what they hate /j
melee speed is fun
honestly vanilla flails are so good I'd rather have them being melee's spotlight than broadswords
being able to attack more often is more fun than just attack bigger number
unfortunate that they haven't bothered reworking vanilla flails
cal* flails
FUCK
I need to wake up properly
sorry but vanilla flails suck
??
Ratio

they do
they're flawed and they're only viable on anything because they have big number
like, you couldn't drop the flail on enemies or spin it around
flow of pow is still pretty bad but that's just flow of pow being flow of pow
I prefer weapons that aren't fundamentally flawed to use
you could only throw it
it was so bad
flower pow is silly yes
damn the amount of wyvern takes in this conversation is driving me nuts 
It’s pretty annoying
Spinning it up is entirely cosmetic
Like this essentially boils down to “I like dodging, therefore tanking is inherently flawed as a mechanic”
Unless you're in true melee range but it's 60% of the damage
Dodging the boss is more interesting than standing still yes
The game is already basically a boss rush so at least make the bosses interesting
tanking exists for a reason.
just because you dont like it doesnt mean others cant use it
I'm referring to specifically facetanking being killed entirely
And then defense being nerfed across the board but not too much
tbf cal is definetly trying to
while also keep defensive options fun
you cant easily kill facetank without killing tanking entirely
just make defense damage more punishing 
If that were true why would I not feel all the power coursing through my veins as I realize I am fucking invincible against Exos
facetanking is to tanking as nohit build is to a more damage focused build
(MPG finally enters the convo about defense)
Facetanking is a whole different can of worms
Tank builds in general can be used without face tanking and face tanking is never advised unless you know what the fuck you're doing
Tank Builds are actually far more overpowered if you actually dodge
shoutout to prehardmode worm boss bodies not dealing it at all, or any damage at all, allowing every class to facetank them entirely
Doge

Facetanking only works because way too many things give a shit load of iframes for no fucking reason and defense damage is a terribly executed mechanic
Defense Damage as a concept is a nice way to make facetanking not cheese everything
(That's it that's the mandatory typo-pointing-out done)
(Now to continue not being in this conversation)
unfortunately it regens way too fucking fast and iframe spam
Same
But due to weird iframe bullshit and the fact not everything deals defense damage, And the fact it's the same amount of defense damage regardless of build, makes the mechanic actually hurt glass cannon and balanced builds way more than tank ones
Tank builds don't care about defense damage while balanced builds are hampered by it severely, if you get chain hit
^
a good chunk of tank builds dont care about most on hit effects because of increased iframes being in literally every build that isnt a nohit one
or pre hardmode
Iframe stacking needs to die immediately
It's literally unfair regardless of build
you really should
i would but you know it better
iframes in general just need to die
Rampart allows you to run through Yharon's bhs and get hit maybe once while without rampart 2-3 hits if you don't try to dodge easy
Are you high
no imjacob
please remove seraph iframes 
and relpace them with something else that's not broken
Have you seen terraria without iframes????
(by that i meant iframes from accessories not every iframe
Yeah that’s what mpg meant I’m fairly sure
Iframes period is a vastly different statement
iframe stacking is horrid
I am fine with one accessory having it but not 2 accessories and an armor like what the hell is this
I removed immunity frames from Terraria, and things got pretty chaotic...
For those unfamiliar with this mechanic, after taking damage in Terraria the player/enemy will be granted a brief window of time where they're immune to all damage sources.
You can download and play this mod for yourself here (or on the Mod Browser)!
★No Immunity Mod★
►h...
Cross necklace being in good combination acc. Was a mistake
Yes there it is
The funny
You can get 150 iframes from having Seraph Tracers, Rampart and Rogue Godslayer/Auric
That's 2 and a half fucking seconds of iframes
FOR PLAYING ROGUE
deific amulet has 10 iframes
might not seem like much, but thats an extra sixth of a second from sticking on a single accessory
And using zero downside on tier accessories
and it only gets worse from there
This isn't tank build shit this is absurd iframes in literally any rogue build ever
rampart is broken
rogue has way too much iframes effects
look idc if cross necklace is in a good accessory
it's just the fact the upgrades have bigger durations and there are items other than cross necklace
it is so silly
No it has 50 lmao
It has 10 more than Cross which is 40
tracers should never had the iframes to begin with
oh bruh i gotta reword the wiki on that one
If melee gloves and summon slot stacking had to go, so should Iframe stacking
it makes it sound like it has 10 iframes instead of the 40+10
nerf the sources in general I think
like for Tarragon rogue, it should just be healing instead of iframes because why the fuck
give Tarragon rogue something like 50-70 healing per proccing the set bonus instead of 3s of iframes
even after nerfed Tarragon rogue is still way too strong
It was an attempt to make tarragon rogue’s set bonus meaningful (it did not work in the intended way)
It directly inherits the effects of the Cross Necklace and Philosopher's Stone. It additionally grants 1 life regen and 10 extra immunity frames when struck for more than one damage and 5 when struck for one damage
yes
but it doesnt tell you how much it has in total and the vanilla wiki doesnt say how many iframes cross necklace has either
It's 40 base and then cross adds another 40
I think defense should be nerfed across the board because it's too strong
Actually would both of those count as #1042197406776827914 ?
Yes
Just uh
Not RN since I need to eat lmao
Food moment
Across the board? No
Nerf the Obviously Way To Strong Shit? Yeah
Rampart needs it's iframes reduced and the frozen shield effect nerfed
Ambergris is broken. Just broken. Kill it
Flame-Licked needs to die it's too good of a benefit like 36 defense post 2 Mechs is absurd
Ursa Sergeant needs to be moved to post Mechs
Affliction needs an overhaul it's a broken ass stat stick with too many good defensive benefits
And ofc reaver tank lifesteal
Nerf warding
just remove ambergris ye
but overall defense is a broken stat because it stacks subtractively
Ambegris technically needs to exist bc water arenas need it or something, and also bc expert accessory from levi and ana
cal makes there no such thing as expert drops
why? how am i supposed to know
for the sake of consistency they still exist
in the devs minds
hold on
I'm cooking
What if DR gets heavily nuked from most sources (either removed or heavily nerfed)
and then defense becomes more like hypixel skyblock defense
Where DR is
obviously the numbers would be different but it could make defense a bit less weird
that has a chance at working
Hmmmm
Actually
Actually wait yeah that would be
Really good
Would also means if we killed most DR sources that we woudn't need the formula anymore bc there isn't enough sources for it to matter
And then yeah you don't just get a bunch of free DR still
Also means we can probably kill ADR as well
There’s so many sources of dr in cal it’s absurd
uh, what do ya'll think about the 90 sec long dodge cooldown that STILL remains 90 secs even in post-Devourer of Gods accessories
i don't get it
like, why is the only dodge accessory that has a lower cooldown than this, Counter Scarf, (and yes Evasion before ya'll murder me), pre-Hardmode?
i get that the counter scarf is more skilled
but why does the Statis' Void Sash STILL HAVE THE 90 SEC COOLDOWN, despite it being a post-DoG item?
We’re not legally allowed to murder people in this chat (based)
i am not being ironic
lmao
the scarfs are more of an outlier
im trying to remember how we previously wanted to try and change dodges
In one of the like ten convos about it
No but I EXPECT the dodge cooldowns to go down as you progress through the game
I think it was xpc wanting to change dodge cooldown with damage you dodged
Should I honestly make a suggestion that asks for the dodge cooldowns of non-scarf accessories to slowly go down as you progress through the game instead of being ONLY 90 SECONDS
Ask for dodges to be re-evaluated progression wise
Instead of that specific answer
cuz if you ask for that it’s more likely to get denied and we go nowhere with the discussion
Oh and i also forgot, a message from a few days ago when i was talking about this
and here's a bit of my unpopular opinions, i don't think the dodge cooldown should even be that high when goddamn Asgard's Valor and its upgrades can OUTRIGHT nullify any damage by ramming into enemies, basically making stuff like the Stasis Belt completely pointless
just sugg to reevaluate dodges in general yea
Oh yeah that discussion as well
iframes my beloved
you literally just have to watch any Infernum DoG video to see why Asgard's Valor/Elysian Aegis completely nullify any reason to even use Statis belts or even any dodge
I was going to write a silly idea about how dodge cooldown could be conditionally raised to defense but it's a bit too specific and undercooked of an idea atm

(the idea is to lower down dodge cooldown across the board alongside that)
There was a discussion on making rams more inherent to dashes
i remember when statis void belt was a rogue/summoner mixed accessory
And making the difference between scarves/belts and shields be their defensive values (dodge or defense/regen/whatever)
Not sure if that idea went anywhere
As someone who uses Statis's Void Sash religiously
Making it less would break it in 17 the dodge is already amazing as is lmao
Dodge cooldown is balanced around endgame because having a 60 second dodge on a 5-6 minute fight means you are taking about 6 less hits per battle While also keeping your adrenaline
Hmm, I can understand that
Like I said
Xpc tried that, rejected
counter scarf is rather interesting though, it's the only one with less seconds than 90 (30!), because you have to actually do something risky to get the dodge
I though he only asked for this
the majority of dodges just occur whether you get hit
I think an inherent issue with dodge cooldowns is that because of the fact that lower-tier cooldowns exist, you can exploit those in the late-game to have significantly lower dodge cooldowns than you would with an on-tier accessory
actually that was my intended goal with tying dodge cooldowns of specific items with defense
no matter if you're a glass cannon or a tanker, your defense naturally evolves, and by tying this defense growth to dodge cooldowns, you can make these work just fine on tier while they naturally become irrelevant later on due to the increasingly inflated cooldown
also it would be naturally nerfed on defense-oriented builds in the first place 
Dodges just happen
Rams take skill
thats what im thinking
rams my beloved
I wouldn't say that it takes that much of a skill to have that much of gap in benefits
you literally just press a button (or direction buttons twice)
so maybe more counter scarf-esque dodges?
Dodge cooldowns: 90
the effective cooldown of rams: around a second or two
all to get no damage
plus all rams are also shields with some serious defenses so
pressing a button is literally the further extent of skill expression in this game lmfao
like that's just how most terraria items work
and then when an item isnt just pressing a people freak out because its too complicated
i am a freak cause I don't press a button and just do direction buttons twice
I absolutely fucking hate this argument
Because what the hell are you ramming against oh idk, SCal, or Ares, or Exo Twins, or Providence? I could go on
Like, that argument loses ground real quick when there are plenty of fights where ramming is either not required, rare, or just straight up doesn't fucking happen because of how the fight works
ouch
Also reducing dodge cd means rams become more overpowered bc you have a backup way faster if you mistime your ram
rams are bad at a lot of bosses but are incredibly good at some
BASED
AND
FUCKING
REAL
oh yeah same, i dont see a need for a hotkey
though like sometimes my hands slip and press the button twice by accident
I've played terraria for too long I physically cannot rewire my brain
its annoying
Which is weird bc i use shift in genshin byeah
such is Terraria



🐱
i dont like the carpet effect either but i dont think config suggs are allowed
i mean i guess they are allowed they just never get through so basically theyre not allowed :lol:
wait you dont need a config for this nevermind me
just some other kind of toggle
(why is the carpet even a thing on auric armor are there actually people who like it)
precisely lmao, i can maybe see how it could potentially be handy on exo mechs? maybe? but on scal it gets me hit way way more than it helps me. im not really sure how you could toggle it tbf tho, its not an accessory so you cant just have a visibility toggle like etherial talisman's mana flower for example. maybe seperate it into an auric flying carpet item that works from the inventory or in vanity slots, or maybe make 2 versions of the auric leggings or be able to right click the auric leggings to toggle the effect
i proposed a change for the auric carpet thing a while ago, if it ever ends up getting implemented (which i have no idea if it will) it wont be a part of auric armor, and it'll be a toggle
I think that's especially ironic considering summoner. Class that requires you to weave movement to land hits instead of pressing a button is instantly labeled as unplayable and given a load of guaranteed to hit options, which only further played into "just dodge" bias 
What if you just made the Auric Tesla “carpet” instead give hover mechanics to every wing
There, that’s your daily overdone’s schzio idea for the day
That would be so incredibly broken
Like, almost as broken as soaring insignia, maybe even more
To be fair it doesn't work on SCal, one of the 2 bosses at that tier, but it still makes exo mechs and boss rush even more of a joke
carpet will die we just need to wait
don't count on it
first it was psycho amulet, then frost barrier, and then flying carpet....?
maybe one day i'll live to see auric tesla armor be unique...? who knows
regarding frost barrier though - hey i finally got what i wanted
we'll probably see it during the famed auric armor rework
Cal only has one menu style no? The rest are added by VCMM
Tf is VCMM
I've got so many Calamity QOL mods I can't even tell which is base Calamity atp
Vanilla Calamity Mod Music
Damnit
the only base calamity one is the "calamity style" i think its called
Anyways this is a specific item suggestion
the rest are from the addon
Uh huh I kinda was already told that
Yeah Calamity has only one menu screen, any others you see are from addons
ye
You just said that
Just dont make it specific ^
Why can't I make it specific?
I've only ever been told to make it specific
It gives a solid reason to do so
maybe the yharim mousepad theme would be pretty cool as a menu theme
specific but not every detail
or the sunken sea one
My art senses are tingling…
Read the doc pinned in #suggestions-voting
just say "A New Title Theme" and then say that the game requires a new title theme and that this one could be darker to contract the first one which is bright
which could help with eye strain
Ok
if you really want to suggest
There will probably be new themes in the future

new themes are always cool
the infernum was a surprise but epic and the other three are good too
Done
so seeing more official ones sounds great
Yeah, I read it.
ok 👍
u still gotta remove this bit i think
I had the Omori title theme over it so it made it so much better too
@zenith hazel could you remove reactions on latest sugg
Dude did you even read the new one I posted?
Your discord has not updated
oh
there
Can someone help me with this issue im having with my calamity world
This title suggestion seems
quite weak
Even if we had a darker title screen, wouldn't you still get subjected to bright colors as soon as you joined a world and saw the daylight sky?
Yeah but that's not as flashbangy as the title screen if that makes sense
calamity dark mode 
lmao
im gonna be honest the actual cal title screen is pretty dim already
also this doesnt make sense; the relogic logo already is super bright regardless of the theme, the tmod loading screen will still have the default terraria sky loading screen and there is absolutely nothing we can do about that, and once you reach the actual game screen you'd need to enable calamity and then also switch to the theme, and sure, it would persist after you set it to that, but it doesn't change the fact that the previous two loading screens are still very bright and we have absolutely no control over that
the suggestion in its current form just feels very pointless
plus like rover said then you just have to deal with the game itself doing the same thing when you spawn in lmao
The Re-Logic jumpscare cannot be avoided
Jesus chriet bro wanted to make a book over a suggestion
im giving feedback
that's the point of this channel
i was going to exclaim it for lacking reasoning so i need to be thorough
if you can improve it with more of a reason why cal needs a second title screen i can remove the hold, but if im going to block it from voting, i gotta explain to you why
This sugg has no reasoning
kinda weirdge to state that the config exists only to disregard it in the sugg
@visual sedge if you know it can already be disabled in the config menu, and it's bothering you, just use the config...? there's no reason for cal to remove or make it only appear once, because it only takes moderating this server for a day to figure out that it is VERY MUCH still needed, and we... added the config to fix any issue you might be having with it anyway so...?
hell the message needs to be even clearer (or on a delay from when you join the world) bc iirc the ore excavator one overtakes it
For some reason mods started spamming walls of text to chat after update to 1.4, which is kind of annoying
This is understandable though
also the font color should be changed imo, in context of spawning in a fresh world, most of the time the text won't even be visible as they're overlayed on the ground
#1052323733961977947 might be more appropriate in that case then
Make it purple like boss summon messages
no thats just ore excavators wall of text
oh is it bugged?
no
dw we also hate what ore excavator is doing 
not bugged
it is very much intentional design by them
idk why
Magic Storage has one too now from what I remember, ever since that dependency got added
its just a fuckin massive text wall
i dont think its as big as oe
when do mods start posting the entirety of the lord of the rings in chat upon joining a world
🏴☠️
I would pay for a mod like this
Almost unironically
im pretty sure that would crash the game
but one that just posts the whole book
line by line
during a playthrough
would be pretty funny tbh
With at least 5 second delay between every line
And if you leave the world it starts from the beginning
To get the entire thing you must leave the game running for actual weeks
or the Star Wars intro text
line per line
also while playing the theme
1.5 changelog text crawl
Make it separate from the chatlog and have it play in the middle of your screen for the bext experience
TRUE
@bright crag your time to shine
Is this gonna be your dev item tooltip
Should more of the set bonuses use double tap down to activate? I think they should
I'm running out of keys to bind stuff to
How are you running out of keys?
Calamity adds 15 keybinds by itself, but there's almost no way you'd have all of them available at the same time
Actually no
There's physically no way to have all of them available at the same time without external mods
to be fair there is an exessive amount of keybinds
You could bind stuff to the same key, but that adds confusion with activating them
It was apparently said that it was just not SIS enough to pass through
even then it is a horrible idea but i guess that doesnt hold enough ground to be invalidated
Its likely gonna be insta rejected
Venerated Locket is enough of a problem already lol
And as I said: If the problem is that the minion is sluggish and inconsistent; just buff the minion?
that would work but i also just want luxors to be reowrked
I think Cryogen should have an effect such as a small blue ripple akin to that of the Gauss Nuke, would that work out?
Yeah, that’s what I figured… shame though, their reasoning for why it should be changed wasn’t awful. They just then wrote an SIS
any new title theme should just be pitch black with occasional flashes of the entire calamity lore
damn all 100 pages dropped at once?
yes
Just make the title theme bright white and the bg music is one of those ear damaging sounds
vine boom
Every boss you kill, you get to read a chapter or two of LOTR
incredible
how many chapters does LotR have?
So it would have to be multiple, even for Calamity
Just divide the words by 22 and give each section to a boss, the remainder goes to the last boss killed.
right clicking distress beacon could be nice for this purpose
favoriting is a thing of the past
since vanilla uses right click to toggle inventory items
Will do fine, Im just tired of kicking Martians after each Zerging sesssion
fine enough yes
very good sugg
also i really like the journey mode completion progress sugg that is in voting
Fuck I wish I gave the auric carpet sugg the same rundown I gave the miracle blight sugg
just do a fargo souls and give a keybind for literally everything
i will kill you
keybinds moving the mouse by 1 px 
The upcoming Stress Ball is keybinding it to nothing
unironically useful for some games like Bloons TD6
Should i re sugg
Change Elemental Axe's summons to be stationary when idle
Elemental Axe is a post-Moon Lord summon weapon that summons powerful axes to fight for the player.
These axes normally fly and flail around the player when they're idle. But this combined with the flashy, colorful effects of the summoned axes :
-
Makes it hard to count how many minions you have
-
Can confuse the player while building
-
Makes it hard to read the attacks of certain bosses that become invulnerable in certain attacks (Example: Providence, Ceaseless Void)
-
Generally creates visual pollution and strains the eyes
And so for these reasons i suggest we change the summons of the Elemental Axe to be stationary when they're idle (a.k.a when not attacking).
Also stationary sword-like summons or summon weapons that summon middle-age themed weapons are common both in vanilla Terraria and Terraria calamity mod (Example: Blade Staff, Terraprisma, Dazzling Stabber Staff, Virid Vanguard, Mirror of Kalandra) so i believe making Elemental Axe's summons stationary would fit this theme more.
If it's died out I think yeah
me when the "Please do not advertise your suggestion or complain about its star amount, these channels are meant to gauge public reaction passively. Feel free to repost in a weeks time if you feel timing was the issue."
🤓
fr
eh, there's an opportunity here to rework both of these
plus the minion (and the old sprite) looks cool
i feel like both weapons are horribly uninteresting
DevPlans.png will strike
Looks should never be a reason to keep something
even if you could rework it its still ultimately a crimson variant of a tier of item that isnt even corruption themed
oyeah, apparently the reason why is because Crashsaw Crusher's claw thing is also swung
although im pretty sure NOBODY does that
@robust cloak Pretty sure the reasoning is that you're using the glove to throw the axes
Like these
https://terraria.wiki.gg/wiki/Ale_Tosser
https://calamitymod.wiki.gg/wiki/Mad_Alchemist's_Cocktail_Glove
The Ale Tosser is a ranged weapon which allows the player to throw Ale. It has a 1/6 (16.67%) chance of dropping from the Tavernkeep NPC upon his death.
The Mad Alchemist's Cocktail Glove is a craftable post-Moon Lord magic weapon. When the primary-fire (left click) is used, a sequence of four flasks are thrown out towards the cursor. The different colors of flasks include red, blue, green, and purple respectively which will each contain unique on-hit effects. After all four flasks have been fir...
Problem, those two either use ammo or have an ingredient that shows said item.
i meant to say that the swing of the Crashsaw claw actually DOES DAMAGE
which is still weird because the only two other rogue weapons that are like melees are
1 - A cane that can be used to make free money
2 - Dan Yami's epic donator scythe that he coded himself. Yeah, he coded his own donator item!
Final dawn is honestly amazing, time to add that to the list of reasons why it’s good.
Ah
That doesnt happen
(Or well yet at least if I go that path when reworking the item)
It's a retheming of the sprite isn't it
I don't quite understand the suggestion. It's just a single incoherent sentence. From what I understand it's about the claws shooting axes instead of who-knows-what.
Plus the format is wrong on the header.
Format isn't wrong, it just needs a clearer title and some more reasoning
From what I see it's just asking for the thrown projectile to fit the weapon
Yeah. I think it should have an exclamation mark. I get that suggestions aren't supposed to be specific, but they should give it some clarity.
Oh for sure as it is rn it's never making it in
It doesn't technically break the rules, but it goes near a line for me.
(For me it crosses it actually, and that's probably the same for most other people, so it won't be voted for sure.)
This is a pointless discussion though and we probably shouldn't dwell on this suggestion.
pick power scaling tbh
while slower, DCU provides omnidirectional control (and wall clearing) which doesn't exist on onyx drill
I was a bit concerned that if I made the suggestion just about making it scale that it might lean too much into the scaling items Don't
So I left it as merely an option, with another potentially less-rule-breaking option there as well
fair
also turtles' scaling sucks so bad
it stops post 1 mech (iirc)
I wanna use my tutels to erase the world god DAMNIT
"wulfrum is cheap early game stuff it shouldn't be viable till late game!!!!"
shut your blabbermouth I wanna raid the world with my beloved turtles
agreed i would like the 2nd option
wulfrum acrobat pack
glorious end
fastest movement tech in the game
#suggestions-posting message isnt something similar to this planned
or am I just remembering incorrectly
it is similar to what is planned
elemental line will eventually die and the weapons will be rethemed/reworked
so will night's and terra
™️
soon™️
Elemental…
new suggestion: rework 10 weapons please
Honestly I'm just going to flag this one
It goes into details as to how they should be reworked too, it's planned™️ and too much fucking effort
It's a larger suggestion but I don't think it's so large that it warrants falling under Extreme Effort Don't
That Don't is meant for like, reworking an entire class or significantly altering a progression stage
it is proposing to rework all the elemental weapons :/
Yeah, it's not a "lmao rebalance the entire fucking game" but the effort paired with the slight SIS and the fact that it's already sorta planned kind of put the nail on the coffin
Is it already planned
I'd say so? Nothing concrete but changing Elemental weapons has been a goal for a while now afaik
90% sure death of elemental line is planned eventually™️
and for the weapons to be rethemed/reworked
Okay so it falls into the same category as every other item in the mod 
we could prolly just wait and 🛠️ it then
True 
But yeah my main problem is how it barely treads the line of SIS
It's literally almost just saying "do this with the weapon please"
Not even joking about that really
Using "it's already planned" isn't a good argument when so so many things are on the dev's vague checklist of "we should get to this at some point"
I'm tempted to call Shade here to decide this
as one who has reread donts alot recently, the best course of action is just to wait and 🛠️ this imo
what a wise piece of advice :3
if everything is planned but nothing is known, why make any suggestions

For the exhilarating feeling of randomly guessing what's on devplans.png, clearly
Sugg battleship moment
(I do think the suggester is totally on track with the weapons' theming having almost nothing to do with their functionality)
(with the important exception of Elemental Ray, that is by far the best example of the weapon set using the theme as part of the function, even more so than Ark)
its a good arguement when used for "should i make a sugg on x" but not when someone has alr typed out the majority/sent their sugg
ark doesn't use the theme tbh
Ark gets a pass cuz it's fucking sick
ray very much does, but it's kinda functionally redundant
Ark of the devious amount of tomfoolery
it is still at its core a point and click weapon
ark could just... not be "Elements"
byeah there's not much strategizing you can do with Ray's various different, rays
and it would be totally fine
maybe instead of cycling rays automatically, u can choose one specific ray and the different rays are unique in some way
pull an ada accelerator and make only one ray fired at a time but each buffs the effects of the next
Its arc-word could be changed from "Elemental" to like
"Celestial", as that's the typical name used for the pillars which its deriving from
or if it wants to be distinct from the pillar weps themselves then it could get a unique term like
"Pillarforged"
what kind of a name is pillarforged
pillarforged sounds cool
pillarforged just sounds like its pre ml
cuz yeah the suggestion is operating under the assumption that "Elemental" means like
the typical fantasy Avatar definition of Earth Wind Fire and Water
when it isn't
It's Terraria's four space fragments
this is very funny when
heart of the elementals is right there
truly one of the most cohesive tiers of themeing ever 
I think one of the main problem with the suggestion is that the suggested example still have nothing to do with elemental theme
what is? what's heart of the elements? never heard of such a thing
Which basically make it just "rework into my example idea because I feel my idea is more unique"
dont forget the rest of the elemental accessories being post DoG too
it really is just a shitshow going on there xd

Yeah to make matters confusing
It uses the Celestial Elemental palette for its item, but summons worldly elementals
elemental is just an overused theme rn
"Elemental" when the term literally doesn't apply to a single tier of items
dont forget the elemental gauntlet and quiver
isnt ele accs getting renamed
he didn't :P
I hope so
A suggestion passed recently regarding that yes
name any theme in terraria and chances are cal overuses it
🐌
2 years ago:
It was accepted and is likely in 👍 hell
like pick one? u cant just be elementals the beings, elementals the fragments and elementals the distortion mats
awe... but can I be elemental :3333
it just dawned on me that the list of things that will probably be implemented eventually™️ is like 100% colossal
replace elemental tier's themeing with stratus 
Mhm April of this year do be 2 years ago
#suggestions-discussion message
(it takes a lot of things to have suggs in approval hell for this long)
cuteness elemental
well i didnt exist until august 7th 
awawawwaaw tysmsmmsmsm... :333333 <3333
holy shit you havent existed for a year yet
the duality of man
and you know english
alright so
@alpine dawn A few things
You should probably de-emphasize your specific examples, as we are pretty heavily averse to users suggesting specific ideas for how to execute something. If you wanna keep examples then you should condense em all into just one sentence.
And
The "Elemental" theming of the weapons doesn't refer to the usual Avatar elements of Fire and Earth and such. It refers to Terraria's four celestial pillars, i.e. Stardust and Vortex and such. Elemental Ray is the best example of using this theme as part of the weaponry.
You're totally correct that the rest of the weapons have really indistinct functions that have nothing to do with their theme, but you should probably change your proposed direction for them a bit.
me replying to anyone else vs me replying to noob
rover critique W
(something's functionality having almost nothing to do with the theme, beyond a color difference and debuff infliction, is actually a problem that plagues a lot of Calamity, even some bosses)
Meld
(A lot of the really old Calamity content falls into this.
Generally the developers have gotten more creative with time and modding technology has gotten better with time, so newer content "cares" more about functioning more like its theme suggests it should)





