#suggestions-discussion
1 messages · Page 199 of 1
just wondering, by how much, I know that oiled does +25 on any fire but I can't find info about gelled or is it the same as oiled? (probably cause no one is really gonna care about +25 dps)
slimed doubles fire debuff damage
oh really? damn
Fun fact
Megalodon inflicts Wet
It doubles electrified DoT, which has practically no use in that scenario outside of Tesla potion.
I thought it would also reduce heat DoT but there's no mention of that in the wiki so thankfully it's not counterproductive at the stage it's in
besides if you don't like self-damaging weapons maybe?
They have no other use by that point so does it really matter
maybe you dont like the exhume and want your old weapon back
Again, that old weapon is very much outclassed by several tiers
So it doesn't really have a use
Staff of the Mechworm is pretty good actually
Nvm
still
That's one thing
or you just want the staff of mechworm for apotheosis if ur lazy to grind dog
What?
i feel like just having the option to get your weapon back that is not the recrafting the entire line up to endgame would be good
OH
post Scal DoG shouldn't really be difficult to kill...?
I looked at the wiki and like, it looked pretty weird for a second then I scrolled down
Ah yes
(It's below the gif
brug
if you exhumed the staff of mechworm into metastasis, then you can "un-exhume" it back to craft the apotheosis if you are too lazy to fight dog
maybe for ppl who have massive skill issue ig
No yeah I get that you can easily get mechworm back for Apotheosis(even if it's bad) byeah wiki looked real weird so I was confused
some ppl use bad and obscure weapons
Well they aren't required, you can just use whatever's at your disposal as well but for this case I think it's better to have in be unexhumable
- as Hobbit said DoG isn't hard to kill post SCal
There's a mod that opens MGR:R when you die so that's not entirely out of the question
shared deus HP bar also opens the door for comprehensive attack patterns where they use each others attacks in synergy instead of
SpamMines.jpg
Imo is something like ground/flying AI still, but ground is invincible and cant fire projectile, flying is spam proj and mines
And the ground one actively chase after the player aggressively while the flying one always avoid hitting the player with contact by staying a fixed distance from the player
Until AI change of course where they swap what they do
Artemis and Apollo:
idk what the implication was here but yeah id prefer they be more like what exo twins is trying to do
i dont mind if they make it hard still tho, because much like sprime exo twins was prolly overnerfed
i think its that they attack in "synergy"
seems like an oversight so agreed
@oblique geyser you accidentally spelt rewired as rewirjed

No I don't think
i want legendary exoblade and legendary ark of the elements and legendar biome blade
i.e.
all the custom swing animation swords
Modifiers apply directly to useTime not like melee speed ye
Admittedly I'm not sure what purpose does allowing legendary serve if it's identical to godly on just about everything that can't get legendary normally
Outside of breaking unique cases like vampire knives
(well, breaking is a loudmouth term, it just gets firerate improved from 16 usetime being reduced to 14)
I think it's more so that it'd be consistent with other melee items, not to mention size bonuses.
spears and flails and such are affected by usetime reduction
Well, the issue is, they were balanced without it in mind
So now you'd need to token nerf flails and spears by 10%... except not spears because their piercing means you don't directly upgrade damage from faster usage, unless they shoot projectiles, et cetera
A lot of changes for a non-change
does this apply to shortswords too
No clue about that because this subclass is unfortunately neglected by both parties 
1.4 made them essentially act like spears
@bright crag @fervent orbit @fervent orbit @fervent orbit @lilac_vrt_@cursed.being @kaizo.uy @buoyant idol @worldly sparrow @rainyafternoon olligoci#0000 @lilac_vrt_olligoci#0000
ayy lets go this guy snitched on himself
...is there a reason you pinged 4 different people and failed to ping 5 others?
and pinged noob 3 times
ture
yeah what did noob do to you
A man who wants chaos and only chaos
I realized tapping names links a username
A calamity you could say
should change his pfp to jevil
Hi
fair enough
Please refrain from doing things like this
Ok
fuck off
Move on
Prepare thyself
...this really isn't what this channel is for lmao
And I am about to show speed, now go somewhere else
Well the staff had issues with this so I had to prove it
@brazen minnow @worn lily We've already told you to stop.
I am almost certain astrum deus dont "swap place", they just swap their AI
Which is relevant because it means you are damaging the same worm if you keep attacking the same one
yeah they don't "switch place"
@carmine kraken see above
should i flag this?
i wouldnt mind deus getting an animation for the color transitions but
yeah that is just objectively not true
so are you going to
fix the language in the suggestion or
In a bit
alright, ping me when you do and i can remove the flag
@drowsy plank I did 🥶
that works
👌
What about a thing where particles travel between the two worms and then when they reach each segment they change color?
That sounds like an easy way to confuse players on what counts as damage
No the particles could easily be interpreted as damage if this were to be implemented
I suppose they could also be seen as projectiles. Maybe they could even be projectiles
Perhaps those spiraly laser beams
Very minor suggestion can the developers make the Sandcastle Bucket compatible with Sulphurous Sand
and also the sunken sea sand
Do any of the devs have any opinion of the Ravager boss fight? because currently, in my opinion, it is a but projectile spammy. it is imo the weakest boss fight of the mod, all the others i enjoyed but this one left a bad taste in my mouth
i feel like just removing either the homing fists, or the blue flames would make the fight more enjoyable
ravages is going to be moved to post-provi soon, and I presume remaking much of the fight in the process
^
Seems a ton of things are being moved to post providence such as sand shark. Hopefully it doesn’t become post golem number 2.
gss will be moved there?
que?
I guess time to remember to sugg a shimmer change between light and dark shards once that change goes thru 
Post plant is already a mess anyways
Moving shit out of there is appreciated, as well as post golem
actually I wonder if there's shimmer qol mod yet
been thinking of that since shimmer randomly progression lock some transformations
Randomly?
I was thinking "why not take boss map icons, give them low opacity and some pink shade, then pop them out if a transformation cannot happen before that boss"
randomly as in no indication of whether the transformation can happen
I think I remember either a texture pack or mod for “is this shimmerable”
so if you dropped RoD into shimmer pre ML, it'll do the exact same thing, with the sole addition of the altered ML map icon from where RoD was dropped
But not exactly the same thing
I was waiting for anyone to mod it for a good while since 1.4.4 port, so I'm just gonna wait for now
but if no mods satisfy me in that regard, I might bruteforce that kinda thing myself
anyways, WILDLY off topic I spose
People have given up on terraria ever not being a wiki game
I'm curious if post provi will be another post plant if a lot of the big stuff are moved there
It’ll be hard to top post plant with the stigma around golem not being a boss and whatnot
yeah it's a mod and it also tells you the product the shimmering process gives
though I think post provi deserved a bit more being bigger than life, since she's a goddess, unlike
a plant

interesting, might check that out
Post provi technically also already has 3 bosses it just is rarely considered 3
Nuh-uh, too specific
Oh shoot. Let me check it out, my bad
It is misplaced. It isn’t a new item, but a balance change for an existing item. I am reading the doc to figure out where it should go
a balance change?
go to #1042197406776827914
but also the sugg is too specific
the devs need some room to change something if the something doesn't work
Right. I hope to not come off as saying what should/shouldn’t. I can come up with more ideas. I just like the unique theme of the Cnidarian and don’t want to get rid of it
That isn't a Balance change
Oh?
👍
According to the what is said there, it does seem like my request is a balance request for the Cnidarian.
My issue of focus is the Cnidarian’s damage. The amount of damage it does is great, but only when tested on a dummy when you don’t have to move the Cnidarian
Without sacrificing the fishing pole w/ jellyfish theme, I tried to come up with a way that the Cnidarian could become more than just a collectors item in a run.
could it be maybe be considered that the Grax and Tectonic Truncator axes have their axe power swapped? currently the Grax sits at 180% while the Truncator is at 190% which doesn't really make sense, since the Grax is made out of uelibloom while the latter is made of Scoria, a much earlier acquired ore.
the cnidrarian's damage is actually relatively balanced
it's not too too far from where the ideal weapon would be
it's also a summoner weapon
Meaning
so you know it wont be balanced for like, months
My experience fighting bosses says it isn’t A-Tier
DPS on a dummy is not representative of actual performance, I will say that much
Or I am not using the weapon right
Don't do dummy tests
On average
Cnid contributes to 40% of a weapons damage
Until it isn't viable
Ofc
But
If you want
Feel free to redo these tests
Do on tier bosses
And record the kill times
And make sure to include ur mains weapons kill time
And use the damage calculator mod to see how much it contribed
Lemme link it
Bah, the hassle. I may get around to it
Kinda expected that
But yeah
It's not in a bad place damage wise
I still disagree. But perhaps I am using the weapon wrong
How do you use the weapon
Hold and swing, seemingly as intended. But, if deactivate and reactivate to reset swing motion, I suppose it would be more viable an option.
The deactivate/reactivate just seems like not the way the weapon was intended to be used, ya know?
ok this sugg
@keen hedge This is such a SIS
Please read the Suggestion Don'ts doc before making suggestions
and no bosses even after yharim update will be before yharim
Oh mb
Im sorry
Ima be honest i didnt know and yeah i shouldve looked there
@wide river thanks for letting me know though
bro's spittin
surely the sunken sea rework will fix
whatever the fuck is going on with early game water themed weapons
true
approvement hell
👍
(The mark of suggestion limbo)
👍
someone cover robot hell but it is development hell
Phase 3 polterghast enrage with predictive vertical shotgun blast charge soon™️
😭
also the clone will still be killable 
Just make the clone has as much hp as polterghast remaining hp when P3 start and with less defensive stat but main polterghast take half damage when clone is alive
#suggestions-posting message just me, the exo-mechs, and my 20 eye of cthulhu spawners
As I said, some measures might need to be taken in order to prevent exploitation
It could be reset once Boss Zen is applied to the player
That way constantly spawning bosses doesn't exploit the mechanism
Sounds good
@arctic barn - Your suggestion has received an updated status!
[Make shimmering exhumed items (shattered community, metastasis, etc.) return back to its original form]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
Wait, it wouldn't work
I am surprise no one has suggested for bosses to not drop hearts if other bosses is still alive
How do we solve summining 20 king slime mid scal fight to heal to full hp cheese then
Why not?
Boss zen gets removed if you're over 400 tiles away
Why dont we just have the better solution of dodge cooldown not decreasing when a boss is alive
So it would have to be "Whenever there isn't any boss alive and a boss is spawned"
hehe
just be careful and if you do get hit wait a minute and a half
maybe just unequip the dodge accessory, and equip it as soon as the fight starts
yeah, just nohit the normal enemies /j
really
That seems like overkill
It's not some silva revive levels of invincibility
It's just one dodge
Also becomes inconsistent as while vanilla doesn't have guaranteed chances, it can still proc more than once, taking away that consistency lineup just for a dodge is weird
For anti-cheese there could be something better like not letting you spawn other bosses in one fight anyway since why would you do that really besides for cheese?
Challenge ig
But that's like
Not really something to be taken into account
Although, I'm not sure how that'd work with bosses like Supreme Alchemist, since she spawns other bosses during the fight
GFB content isn't really important
If it needs to stay the same as before then that could be handled separately
Compromise: Boss summons can't be used during boss fights
That way bosses that spawn more bosses by themselves are unaffected but you can't spawn more bosses for free heart pools
Well that still allows spawning bosses via non item methods but that might be enough
oh no, im low on hearts, let me get to the codebreaker rq
Funny enough but not a good example as there is a lot of much easier options
I'm starting to realize we're overthinking this, it should just be "only main boss and stuff can summon hearts and everything else can't"
Instead of doing anything, really
Natural spawns like time-based ones, breaking environment items (Plantera Bulbs), interacting with stuff (Lihzahrd Altar, Altar of the Accursed, and such), and killing enemies (???, Hive Tumors, and Perforator Cysts)
Yeah there's plenty
Sorry, I don't quite understand what you mean by "only main boss". Could you explain?
Highest one in the boss checklist rankings probably
The boss you summoned first
If you happened to spawn a second one, the first one would persist as the main boss until it's dead then the second boss would be able to drop hearts after becoming the main boss since first one died off
Ah
Yeah actually now that I think of it that works pretty well
Because you can't summon multiple king slimes
If you summoned one, then summoned SCal at the same time, you would not be able to benefit from any further king slime kills
Other bosses aren't as convenient as king slime so just lining them up isn't really gonna be the cheese you want
So thinking of only king slime, this works pretty well Imo
wouldn't this be too much of a hassle for the devs to fix an otherwise trivial problem?
Just suggest it I guess
Cal has made hearts not drop in the past altho idk if adding checks is worthy due to lag concerns boss checklist
@river palm ftw is a meme and so it probably won't be balanced
That makes sense, but i think they should at least adjust the ftw behavior so the fight is at least physically possible
Pretty sure it should be considering inf plantera back when it was bugged was possible and it sent multiple waves of those shits
ftw plant is possible just VERY gear dependent, pretty much requires something like shpc to knock back the large crowd of tentacles
considering that an optional boss from gfb (cirrus) had received balance changes to make it beatable without cheese, i don’t see why a non-optional boss shouldn’t receive balance changes
Oh yeah so fun fact
Oh weird
My Eye of Desolation sugg apparently had been implemented, but it was still in the game
I was going to fucking flag my own Suggestion this would be so fucking funny
lmfao
lul
oh yeah the initial porting rolled back any tooltip changes for the past 3 months
was fantastic
eye of desolation included
damn
Ouchie
What was the tooltip change for Eye of Desolation?
Death
i see
the line removal for the funny tonight is horrific night bit
quite sad but I understand why it had to go
Pretty sure that one dates back to when Calamitas was legit just a Twins clone
She isn't so much anymore, despite the allegations
unique ai gif
Speaking of tooltips yeah I'm going to fucking
Go on a field trip tomorrow with these
Is it time to polish up item tooltips?
Not polish, I will more or less just look for stuff that has to be fixed due to contradictions or can use better wording
As much as I want to add Lore to items already, we have to be careful with what we put into them so I can't just go doing that on a whim
Like Exotic Pheromones and Death Whistle
Those were outdated
Exotic Pheromones referred to Dragonfolly as a "Draconic Hybrid" (which makes no sense)
And Death Whistle still talked about the whole temple fuckery and whatnot, with also some pretty poor wording imo
So I changed that one
Somehow it went from being outdated to being incorrect
It went from being incorrect, to being outdated and incorrect 
No idea why Folly was ever referred to as a Draconic Hybrid ngl
/shrug
Byeah, Folly is obvious what I changed it to be
But Death Whistle is pretty cool so I won't spoil what I was cooking
Summons a member of the murderous swarm 
back from the ol' folly clone days since
not 100% pure yharon
Yup, a typo
Well yeah but a Hybrid implies it's a mix of two species


Folly was a failed clone, where is the hybrid aspect?
yeah and since pure yharon clones didnt work, most likely other species had to be spliced in
hence hybrid
at least
that was always my assumption
I think it's a given that Rune of Kos' tooltip is probably on the hitlist of contradictory tooltips
Unless you REALLY stretch the definition that the DNA sequencing had very minor parts of other animals to complete the chain but like
That's 2% of the complete DNA at the end
the "sentinels" bit made me look like a fool the other day
It still refers to them as Sentinels?
Contains the power hunted relentlessly by the sentinels of the cosmic devourer
unm im a hybrid because I accidentally ate a cat hair one time 🥺 🥺
i just assumed calamitas and yharon's super complex and magical powers somehow prevented their whole genome from being spliced, or they lacked the abilites when cloned, so hybrid
lol
also yes they are still called sentinels
it is very silly
I don't think I caught that when I was reading
esp signus
Will change that
bruh still got it in his mf name 💀
Signus' rename relies on something from what I remember
At the very least a replacement that makes thematic sense
We are waiting for the resprite for that, yeah
you could just remove the sentinel part tbh
And we haven't come up with a proper replacement yet
Signus, of the Devourer 
because man it is annoying explaining that to people
Just calling it "Signus" is lame
Signus, Envoy of the Distortion
look you can either come up with it before the next update, leave it and confuse everyone, or just change it to signus until he gets a new title

Aaanyway
New suggestion time (if I can find one)
lasagna
ah yes,
signus, of the devourer OR
signus, the devourer
Signus, the
Does this make sense/is it actually factual
Rework Blood Pact
Blood Pact is an accessory dropped by Ravager which focuses on the whole risk-reward aspect of combat. However, it leans too much into the risk side of things for the rewards to be worth using this. For example, the self- crit mechanic can sometimes have the player die to attacks that wouldn't have killed them normally, even without the doubled health. This essentially makes wearing the Blood Pact sometimes more detrimental than having an empty slot. While it could be argued "just don't get hit", that's a horrible counterargument to an accessory that doesn't provide any benefit for dodging. Its whole gimmick relies on getting hit, so having such an immense downside puts players off from equipping it. Thus, with all this in mind, reworking Blood Pact would be for the better.
I think Blood Pact could do with a cooldown based system like dodges at the very least
and Bloody Boost could be a temporary transformation buff which would be infinitely more interesting than stats
I don't like how dodges are universally just 90 sec cooldowns
like, i get it works when your in like, at most, hardmode
but you STILL GET 90 sec cooldowns even in post-DoG items
and yet the only dodge iirc that goes below 90 secs is the Counter Scarf dodge
And that's like a late pre-HM item
and here's a bit of my unpopular opinions, i don't think the dodge cooldown should even be that high when goddamn Asgard's Valor and its upgrades can OUTRIGHT nullify any damage by ramming into enemies, basically making stuff like the Stasis Belt completely pointless
at least the counter scarf is justified because you have to dash to get the dodge
so like, this is incredibly sis so i am not actually suggesting but
- Changed proc condition of Critical Hits from 25% chance on taking damage to 100% chance every 25s (which starts when Bloody Boost ends)
- Bloody Boost transforms the player into a bloodied hound creature
- Bloody Boost lasts a bit shorter (from 10 to 8 seconds)
- Stats provided by Bloody Boost are changed to:
Doubled iframes (same from before)
+20% dash distance and velocity
+35% healing from all sources (previously +50% only from healing potions)
and now I can actually reply to those dodge cooldown things
yeah this is weird
also it seems like rams still apply debuffs, but for the most part they're definitely strong yea
there's a big reason why most people prefer rams over other dashes
but why is the Post-DoG Statis' Void Sash, the final form of the original alternative dash accessory, just gets outright useless because the dodge cooldown is still 90 secs
while with the rams, you just double click A or D and dash into enemy
or use a keybind because that's a thing
I think for dodges not tied to the dash it should be lower in CD yea
Probably because the ram dashes have a stupid amount of stats thrown on them
Defense, life regen (on later ones), debuff immunity, and (formerly) the Elysian Guard buff
AND BAM, YOU GET THE BASICALLY SAME BENEFITS OF A DODGE, WITHOUT HAVING TO WAIT 90 SECS
ITS SO STUPID
to be fair outright ignoring contact dmg 98.75% of the time is definitely pretty strong, but yeah the stats are absurd too
WHY CAN'T DODGES GET A BREAK
Elysian Guard being moved to a different accessory and reworked was honestly for the best
WHY CAN'T THEY BE ALLOWED TO SHINE MOST OF THE TIME, WHILE RAMS GET TO HAVE ALL THEIR COOL SHIT
Shield of the Ocean is dying iirc so that'll be the water buff gone
It's the absolute worst example of a double standard in this entire mod
like when previously vanilla items got often nerfed to the ground, but then you also got super absurd items as well
at least such examples in modern day calamity are more because calamity weapons are just, more well designed and interesting
but this is just stupid
actually I wanted to suggest something but I forgot
does anyone have testing times on dumbbell
this thing SUCKS (at least on stealth)
it's so half baked design wise
well yeah, I'm not suggesting a rebalance
oh, i see
just making sure if the item has some reputable performance or some kind
because last time I tried on od this thing just feels
terrible
not even on the stats, I have no idea when to stop flexing
the throw itself feels weak despite being a dumbbell
The new tierlist hasn't had it tested yet and the old one doesn't have times iirc
There's probably times for the 2.0.2.3 iteration of it but I don't have access to it
okay so it sucks and I might sugg to rework it wheeze
Unfortunately: Donor item
You'd need to go check if they're contactable or something
Was gonna suggest the Blood Pact thing tonight but now it's too late
Ig I'll suggest it tomorrow if I remember
Iirc it's fine spamwise and has been for awhile but after the stealth multiplier got nerfed from 1.4x to .3x the stealth and flex stealth have just been complete and utter dogshit
1.3x or 0.3x
Ik the stealth multiplier is now currently 0.3x
I remember the day it was nerfed
As DSD used to be meta for a long ass fucking time
DSD's concept is interesting but I feel like there should be more risk to flexing
Silly item idea: armor piece with 0 defense but +100% critical strike chance
silly "nohitter's wet dream" item idea
Make it a summoner armorset 

As a nohitter, I would destroy this item singlehandedly
right.
that's interesting to say the least
I might make my suggestion soonish
a bit under the weather
Revamp Deep Sea Dumbbell's stealth strike and flexing.
Deep Sea Dumbbell's stealth strike as well as its flexing feels really ancient. It's highly unintuitive, non-satisfying and is overall bad. In case of intuitiveness, there's really no real way of knowing whether you've flexed enough to cap out the damage bonus. And the stealth strike doesn't really actually change how the weapon works, as the projectile behaves exactly the same as it does normally.
Revamping the stealth strike entirely while still focusing on the flexing aspect of the weapon would make it much more interesting and nicer to look at.
there we go
@hollow shell do you have contacts for the donor of this weapon?
yes one sec
ahh
Nevermind
Their account got deleted
The doc rules are that the weapon must remain as it is if the donor cannot be contacted, unless the change is just for balancing
I guess you could suggest that the core functionality remain exactly the same but just make the UX n aesthetic more modernized
Like
"there's really no real way of knowing whether you've flexed enough to cap out the damage bonus"
this in particular could just use some additional text or graphics to convey that to the player
aight
I have a great suggestion in https://discordapp.com/channels/225030931008847874/699359022364491868
1- Title doesn't display what the main suggestion is
@brazen minnow "number of weapon" is as pointless as it is literally: it is just a number
who cares if you have 50000 melee weapons if 49000 of them are literal wooden broadsword copy of different weapon size and damage
at that rogue weapon at the very least, for the most part, have by far the more unique weapon due to most of them having a stealth strike function which basically make them work in 2 ways, or at the very least more unique than "funni fast firing gun no.50 or fast swinging broadsword no.200"
and the suggestion scope is too big because turns out adding weapon to literal all points of progression is a big deal and further causing weapon bloat
2- Let xpc take care of the rest 
It's funny because stealth strikes means the weapons are pretty much two in one
Final Dawn is like 3 in one literally
if you want to suggest something like this, focus on specific point of progression where there is a significant lack of rogue weapon compare to other classes, such as exactly post-Moon Lord (I am unsure if this is still true but probably is)
instead of asking for "add a lot more rogue weapon to all progression"
No It's just filling the gap in rogue for night's, terra, elemental, and exo.
Terra line is not good tho
that is also called literally the entire progression
it should still be true, elem disk, knife, lunar kunai, celestial reaper, and hell's sun
that's it
Or if I rephrase it
There don't need to be more terra
So my suggestion is bad?
Well the scope is too big so that's just a no outright
if your focus is on specifically nights -> terra -> elemental -> exo line, then the suggestion should said so
the suggestion (currently) only implies that you want to add rogue weapon everywhere way just because it is lesser in number compare to other classes
yes, main issue is scope is way too big
@brazen minnow "please fix all of rogue right now also here are twelve specific item ideas"
like i think calamity knows rogue is lacking in weapons, i already sent a sugg in ancient times about fixing post-ML tier which is an actual problem, but you then randomly ask for some accessory and then also adding a terra line (which are dying anyway)
Do the rules say no general suggestions on a large scope?
like xpc said this is scope but also specific item suggestions
"anything that would take an excessive amount of effort"
Not that specific
Refer to the dont doc in this channels desc for the sis thingy
No, just as a guideline for the devs to take in mind for future updates
yes it is you literally lay out their functionality you dont get to decide if something is an SiS or not 
also adding 12 specific weapons would be a lot of effort for devs (especially rogue ones)
also true!
SiS?
specific item suggestion
plus, like i mentioned, the night/terra/ele/exo/whatever lines are probably hopefully dying anyway so making another is very silly
cant wait for terra's death
like the weapons will still exist they just wont all be themed that exact way
You should add more rogue weapons... NOW!
lmao
ok even better
my child lives
hell yeah
death of terra line likely means terra blade can finally be moved to post-golem
night's ele and exo tiers also deserve to die but like, terra's the biggest offender
Mfw the class that is entirely from modded has more weapons than the other classes that have both vanilla and modded content
mfw??
my face when
oh
except it doesnt because cal adds about the same amount of melee weapons as there are in vanilla
apparently my suggestion is
unpopular
calamity dev is lazy, so little rogue weapon added
should had just do it the vanilla style and add 50 more variants of spike balls crafted from wood, stone, sand, randomly dropped from slime and goblin and shadow balls, sulphuric sand, thrasher, bone dust, bone...
it kinda breaks like 3 rules
well turns out "just add like 100 weapons with these ideas" is not exactly a valid transaction
That's one on my first suggestions
excuse me
when it is difficult to get suggestion to sugget for adding a single (1) weapon, with a single specific function
but yeah, if you lower the scope it definitely can work
I mean wood spike is a thing so uhhhhhhhh
just focus on the point of progression that is by far the least lacking (like previously mentioned exactly after Moon Lord) or some other point
(though it's post golem)
Metal Monstrosity upgrade but with Lihzahrd Bricks + Wooden Spikes >>>>
lmao?
whats metal monstrosity

correct i am extremely clueless i dont play rogue
it breaks the rules which you seemingly still havent read because i flagged it, told you what rules it broke, and you still haven't asked how to change it to make it valid or anything (i dont think you can but idk)
Metal Monstrosity goes hard
oh my god you edited it to ask if your suggestion was really that bad but not to fix any of the issues 
This suggestion is just asking for too much, not to mention that the problem it highlights has a very good reason for existing
k
actually if rogue was a vanilla class it would be the biggest
but like, of course the modded class that adds other weapons has less weapons
and conveniently im pretty sure rogue weapons are the hardest to code (could be wrong tho, summoner looks hard)
bro spawned a wall of text
hopefully there should be as many rogue weapons in calamity as calamity swords
jesus christ
thats the exact fuckin opposite of what should happen
yeah, infact id go out on a limb and say there should be less melee weapons
we need less usestyle1 broadswords, not for every class to have the same number of weapons
time to add 50 minisharks 
implying there arent 50 ranged weapons that function the same as minishark
also rogue might as well have a normal amount of weapons considering how some of the stealth strikes function like another weapon
yeah that too
every rogue weapon is more like 2 weapons in 1 because of stealth strikes
ironically enough, there probably arent
now, 50 true melee swords or beam swords....
yeah, almost half of vanilla melee weapons are just swing or swing + single projectile
i dont see how this part is an issue, only melee and mage have a night equivalent and rogue is meant to be unique, like how doesnt even have its own pillar
that part is not the issue, the rest of the suggestion is
ranged has lunarian bow which is its night's edge equivelant
summoner has eye of night
rogue doesn't need it
nor does any other classes that aren't melee (which was from vanilla to begin with)
uniqueness isnt the reason rogue doesnt have a pillar 
5th pillar 
@wintry moon if you haven't read the pins yet, you gotta have a proper argument to the suggestion beyond "it'd be cool"
Oh alright
what would adding minibosses actually add to the already messy BR, for instance
Idk
^ was boutta say the same
no one wants to test BR because it takes an incredibly long ass time to do just one session
Alright thanks for the input
I'm gonna rant about BR regardless because hue
I really do feel like the ancient approach to BR isn't really engaging unless you're an incredibly boring person who finds hours of straight boss fights without reasonable breaks fun
Pantheon 5 in HK's Godhome is spectacularly annoying
and the whole Godhome content is specifically geared and balanced for Boss Rush
unlike Cal's BR
25 minutes is balanced for br
25 minutes
Half an hour
just for one entire session
yup
sometimes its more if you're testing a bad one
unnerfed death's ascension took 35
boss rush minibosses would be neat if boss rush was most like kirby's and less like. whatever it is now. but it is not so there is no point
which is better than apotheosis
kirby boss rushes only work because there's not many bosses
what's kirby boss rush
you fight all of the upgraded bosses and minibosses
ah
which is usually like ~15 for any given game
Kirby Boss Rush can’t really be translated into terraria, just like godhome’s boss rush can’t be
since there's nothing like regen you go through a gauntlet of all the bosses and small rushes of minibosses with limited healing resources between the fights
yeah
still haven't beat the robobot true arena after like, 7 years of the game's existence
the only boss rush content that I'm not feeling like chopping my own head off is Dead Cells (granted my experience with BR in general is limited and I barely touch DC's boss rush in the first place)
but at least it's trying to be something that isn't "here's all the bosses, fuck em up or something idk"
but even kirby boss rushes have problems
like, if you're not using a HEAVILY attack-focused ability it's gonna take like an hour
to complete
im more of a material bloat hater myself
i'm a terraria hater
I hate all bloat
okay
me when the suggestion is 12 SiSses in one
(Considering the suggestion's been beaten to death already, I probably shouldn't say this, but:)
Rogue already has a weapon for most of the Night's>Terra>Elemental>Exo line
OH MY GOD
lol
lmao
Yea pretty much only Night’s is missing
Terra disk
Elemental Disk
Celestus
honestly dont even delete the sugg, let it get auto-deleted so we have more time to laugh at it
I should save it and post it two weeks later for comedic effect
"Calamity's worst suggestion"
anywhere between 15-25 minutes… BR is fucked and will not be unfucked due to how low priority it is and then people suggest to make it like Hollow Knight Pantheons
Nah this is nowhere near close
sometimes it takes more
No suggestion will fucking be worse than Fogbound
Fogbound?
Wh- What’s … Fogbound?
i never saw that sugg but like, yeah fogbound
What is it?


[I call it the FogBound](#calamity-mod-talk message)
fogbound is quite the thing
Now the question is… what movie poster inspired this abomination?
<><><><><><><><><><><><><><><><><><><><><><><><><><><><>
idk the elephant one is up there
The elephant?
There was also the Ultimate Plantera one (deleted but was basically like fogbound sugg)
i dmed it to you
Elephant???
I should have screenshotted ultimate plantera tbh
Its lost media now
Unlike elephant and fogbound
Weapon suggestions were 
might be in delete logs somewhere
Like they were so specific
unless the bot got it
I know I don’t like AI generated content anymore, but imagine what abomination would be spout out of chatgpt if I fed(?) it these terrible boss suggestions

Imagine it somehow follows the rules better
Grand Yharon sweeps
there's also Calamity GOD
Ranger also has lunarian bow
Summoner has eye of night etc.
Unless I'm completely taking this in the wrong way 
#suggestions-discussion message i think these were the reactions to it but im not sure
they're not, that was some alch npc boss crossover suggestion 
Well its lost media I guess
the bloodstone is only earnable in the brimstone crag by mobs?
ravager is the most efficent i think
also this isnt really the channel to ask that lol
#help-advice-read-pins or #calamity-mod-talk would suit better
sorry
no worries lol
Cog found it, it was true planterra and not ultimate plantera
a special crafting station for items that alter gameplay 

why does Meld Bar (meld construct) look like a victory shard (pearl shard) here?
Probably part old Calamity sprites being similar to each other
@novel belfry Official wiki: https://calamitymod.wiki.gg/
It will no longer be updated nor maintained, and it is heavily vandalized with fake information.
Use the official Calamity Mod Wiki here at wiki.gg instead.

okay i was looking up old sprite for the meld bar, which I SWEAR looked cool, and i found this
BRUH I WANTED TO SHOW MARS BAR
alright just have the image here
🤷 No result for your query could be found.
okay but what was up with the future bosses?
theyre past bosses now
lol
Something something old lore
They aged really poorly
but jokes aside what was up with the future bosses? apparently they were removed due to backlash, but they got removed only like, two updates after their introduction
they sucked lmao
I would have to assume that fighting The Same Boss But Harder With No Extra Changes™️ probably wasn't a very good concept
And killing them gave no loot, just an incredibly marginal stat boost
Well, at least no exclusive loot, anyway
that's my main guess, they probably weren't that interesting
Oh wait literally like no loot
Just freaking healing potions
although i still wonder if they were executed better?
Even were they executed better, they still wouldn't be around today
All three of them make no sense nowadays in lore
Dragon God, Yharon 
What is the Ancient Doomsayer supposed to be?
Devourer of Universes could work, (apparently he ate the Storm Weaver and now he can eat universes) but the current focus of its story is more so on Noxus
Dragon God would probably fit Zeratos better? His death is outright considered to be the point where things went horribly wrong, even before Yharim came around. At least Yharon canonically had a really important role in resurrecting his Auric kin, but since most of them are either eaten or they're the Primordial Wyrm, I don't know?
Frankly I can't even begin to explain them
Unironically a Zeratros fight would be really cool but I have no idea how it would even make sense in lore
For one: Why would they fight you?
For another: How would you fight them?
Ok
(Keep in mind that Future bosses were based on old lore)
Ancient Doomsayer was Lunatic Cultist after absorbing all of ML's power
Devourer of Universes was DoG after consuming Providence and the Sentinels
Dragon God, Yharon was Yharon after realizing his full potential
Yeah, this
makes sense
Dragon God is so funny in hindsight
indeed, its such a juxtaposition if you know
It's so absurd that it only works with a certain long dead dragon of primordial light
Not really
A God is a being who killed a Dragon and absorbed its Auric Soul so
It is really weird to have both things in a name
But yeah, using it in the sense of "deity", like in Astrum Deus, would work
Though tbf
Yharon isn't insanely far from Zeratros in power
Zeratros is the only dragon more powerful than Yharon actually
so what's up with the AEW (or now the Primordial Wyrm)?
its bestiary entry
"The first Wyrm, blessed by the Goddess of Life, held staggering power that surpassed nearly all of its auric brethren. It held a deep hatred for any sign of usurped light, and would have attempted to strike down even the wielder of Primordial Light had they returned to reclaim their artifact. And yet, despite its immense power, it never would have stood a chance."
AEW isn't really a dragon, it's a draconic offshoot
And its incredible power comes from a mixture of already being pretty strong as the first Wyrm, and being blessed by Silva
For further questions it may be best to move to #lore-discussion as this isn't really suggestion-related anymore
^
"realizing his full potential" what is bro waffling about
what the fuck is that suggestion
honestly with updated lore and total fight reworks the future bosses could've been alright at best
concept would still suck ass
Can we make this the most exclaimed suggestion in suggestion history, is the question
27 seems pretty high
bro is about to partake in the Tornado of Creation
I pointed it out yet nothing changed
True tbh
But they'd still be awkward

i love how instead of trying to resolve the issues with his suggestion he just added "is my suggestion bad or something?"
before removing it
Now it's "Gel dart upgrade please"
which is still a SiS
I should suggest something so this chat stops beating the poor thing to death
but kicking someone while they're down is fun
(i should also probably suggest something)
I'll just put that there so people can see it
Was gonna suggest this yesterday but timing was wrong (it was late so going to sleep would be bad suggestion practice)
yeah i saw your draft for that yesterday
dumb idea
just make it do really high damage
so it has a very strong DPS, at the cost of your wrist hurting
thats more of a balancing thing and wouldn't solve wrist pains at all
the wrist pains become the downside of the weapon
physical pain should never be the downside of anything in a game
like, how many people have gotten carpal tunnel from mario & luigi rpgs because of all the mashing attacks
and get this, enough wrist pains can turn into carpal tunnel
Me when rogue supposedly has "No weapons on the Night's->Tera->elemental->exo line", except it has ones at every tier of that line but Night's.
(the night's tier is quite possibly the worst of the few imo)
terra is also really bad but i just feel the night's ones feel more ripoff-y
night ones are based on the idea of night being corruption/crimson themed therefore causing to stuff like carnage ray/night ray existing tbh
there's not a lot that a rouge night tier could be made out of anyway
true
when in reality it's just hell shadow chest themed 
see dark lance (vanilla), nocturne (bard weapon, thorium) as an examples
in part because it finally allows the devs to push terra blade to post-golem
maybe demon scythe
(which it probably will be)
like, you get to use true night's edge and true excal for 1 boss before terra blade
so terra blade is going to be in competition with influx waver
which is sad because the 2 weapons are so cool
interesting
always has been
until 1.4.4
^
when influx waver didnt get the cool effect
influx weaver was the "better terra blade" until 1.4.4
well by "in competition" I meant "occupying same stage of progression"
im biased because terra ray is a fun weapons to use but outside of plantation staff and maybe cosmic bolter which could be shifted around
(terra ray is only fun because its broken, otherwise it just shoots a beam that does damage)
(maybe so)
"Shoots a beam that does damage" applies to a solid 40% of weapons in this game
some aren't beams

some are swords
Some are bullet streams
those are ranged projectiles
some are beam swords
thus every class but summoner is ranged in a trench coat
the class consistency echo chamber
sometimes the trench coat hides the fact better on certain classes
The summons are projectiles which go after enemies
Thus, Summoner is Ranger with homing 
true
all summons are just skins for chlorophyte bullets
with... varying tracking abilities
autonomous ranger
throwing is literally just ranged (rip throwing class)
classless shoots ranged projectiles
The dungeon, evil, hellstone, and jungle weapons for Rogue are Shinobi blade, Tooth/Rot balls, Infernal Kris, and Poison Pack respectively, which is such a varied group of weapons the final result would have to be totally disconnected from it's ingredients.
the final result would have to be a boomerang like terra/elemental disk
Yeah
Dagger + Spiky Ball + Dagger + Spiky Ball
The logical result is clearly a bomb /s
it's just inconsistent
and NONE of the components are boomerangs
to create a night's tier weapon you'd have to make it a shadow chest item tbh
I'd say each class has at least one big mechanic that differentiates it from the others, but when it comes to range, pretty much every one has to be long ranged due to how Terraria bosses are designed.
Wait no Rot/Tooth Balls aren't spiky
Argument destroyed
Dark Lance moment 
and night's flail
yeah dark lance moment
i guess it doesn't have to, mage doesn't exactly follow that sysyem
imagine having like biome lances and having to craft dark lance at the end
Yeah actually why aren't the rot and tooth balls spiky balls wth?
but even then you have very limited options
lol, lmao?
just give every subclass a night's thing
angry sunfury noises
I love instant upgrades!!!
Melee has extra damage at close range, ranged has ammo variety, Mage has mana (although it's far from a perfect system) Summoner has using summons and whips together, and Rogue has the stealth meter
kill all night's item, nerf them, put them on shadow chests or some shit like that
Yeah but mage basically has no true subclasses really. Magic guns, Staves, Wands, and Tomes have no fundemental differences other than appearance
since shadow chests are post skelly and night's edge are like post-sg balance
i meant more of, doesnt follow the hell/jungle/corruption/dungeon thing
lock shadow chests behind sg imo
but that's a valid point too
Remove Sunfury from shadow chests and make it an upgrade to Ball o Hurt or Meatball with hellstone bars
it could be an idea too
Oh
I see
skeletron loves weapons that get outclassed instantly
like, you use blue moon for 5 seconds
before sunfury
Magic Missile stands on it's own
but that's still a very valid point
muramasa for 5 seconds before night's edge
Flamelash
flamelash
i totally see what you're saying
magic missile dies after flamelash ye
Flamelash is much slower
its better
but other uses are for sky fracture
and in cal MM shoots 2 missiles per cast
which is a silly mage weapon
And Post-Evil boss doesn't have a flail
Sunfury would be perfect there
so yeah post-skeletron weapons love being outclassed by shadow chest weapons WHICH ARE ALSO POST-SKELLY
handgun for 5 seconds before phoenix blaster
MM is like just as good as Flamelash in Cal, just for a different purpose
so like, move shadow chests forward
jesus
Literally upgrades into it
cobalt shield -> obsidian shield
Or just tweak the weapons to make them actual interesting sidegrades
Water bolt getting outclassed by... Wait never mind water bolt is amazing
honestly sounds good
water bolt is it's own thing really
water bolt getting outclassed by water bolt
someone suggest a re-tiering of shadow chests
Yeah Flame Bolt honestly feels worse than water bolt
i'd suggest it rn but i'm working out
Frost Bolt, Flare Bolt
Those are Cal ripoffs tho
The only place Shadow Chests can be moved to before being outclassed themselves is post-Slime God, no?
yes
Well yeah, but they're basically the same projectile
yes
apart from that minor difference
thats where i figured they could be re-tiered to
i agree with you with that one ye
they're just ripoffs without anything else to it
boooring zzzzzz
I don't mind though, Water Bolt is a fun projectile to use
yeah imma just suggest shadow chest re-tiering
anyways back to calf raises set number 3, 30 reps
Mage has like no cool accessories.
It gets like, 1 accessory line that isn't devoted almost exclusively to mana restoration (the Sigil of Calamitas). And Sigil of Calamitas and Ethereal Talisman are really just stat balls.
Everything else is Chaos Stone (Which is pretty cool ngl), Mana Flower, or Magic Cuffs.
how have calf raises been so far
pain but it's worth it
Also Mana Polarizer but that sucks
I have an idea for a suggestion but I'm unsure if it's too large scale. What if more enemies dealt extra knockback, such as Ravager punches and Apollo rams? Seems kinda lame that all attacks from tiny brimstone darts to a literal nuke deal the same knockback.
the problem is more that nobody cares
in the sense that everybody would use a shield
Knockback immunity is too big of a staple for most players unless you're nohitting
and if you're nohitting you won't take knockback because if you do you're dead
if a small hit can destabilize your entire precise movement a big hit would just fuck you up
(in some cases)
True, but what about using it as a means to prevent comboing on the other hand?
that'd be nice
Perhaps that could be used for things like Leviathan where getting trapped inside is a death sentence.
random idea came in my head about big damage having big knockback and bosses having special combo attacks based on the knockback you receive
Boss teleports below you and hits you upwards
Proceeds to do Super Smash Bros Ultimate attack that at least 7 fighters share
idk bomb explodes in your front -> get big knockback -> you have to dodge the bosses big beam or whatever attack that follows up with the big knockback
it would be so good and funny but sadly Gives you knockback immunity accs
What bosses could benefit from having some attacks have massive kb (maybe even bypass kb resist?)
Wait...
Dementia on my end
Yharim auric rejecting you would be awesome
golem fists feel like it's a big knockback attack considering the golem's fist weapon having insane knockback
Would it be too large of a change though?
tbh it would enter the too much effort to do zone
it's like asking to remove base movement and building changes off calamity
and what if, shields gave immunity to "small/medium" attacks and "big" attacks have slightly reduced knockback
Atlases already do it, so the code is there.
oh right
Good idea, give it weight classes
add shield variety 
Yes, that'd work with ankh separation
(Trust me I would love that)
Is that confirmed to happen or should I not mention it?
shields like paladin shield stuff trade off movement with higher knockback resistance to big attacks, medium shields like idk asgard line have 50/50 stats and small shields have more movement options but let you vulnerable to big knockback and maybe medium knockback
It's not been confirmed at all
Suggestions for that exact purpose haven't reached devs, and I think a dev even said that it's unlikely to happen
Ah
shield separation with debuff immunity line of shields and ram side shields
the melee gloves are very thouroughly stat balls
Yharon would feel really epic with it
yharim boxing technique where he knocks you out into the wall, you bounce against the wall and he combos your face like Creed vs Drago scene
I know but also the autoswing property makes them more interesting
1.4.4
afaik the vast majority of weapons have autoswing now
Oh right
And you can make all of them have it with a simple menu setting
Now that I think about it, I do think Melee could use some love in the non-stat ball department, too.
Give some enemy attacks higher knockback
Gauss Nukes and Crab Shrooms deal the same amount of knockback currently, which is rather odd. Giving different attacks different knockback values allows more varied forms of attack outside of damage and defense damage. Take Ravager's punch, it's easy to dodge but punishing if it lands. By pushing the player further than a measly three blocks, it gives more recovery time to the player. This opens the door to two major design decisions to the attack creation toolbox.
-
It allows attacks based around knockback to be made. An example could be made of Yharon, who could try and hit you into the border walls to deal massive damage.
-
It prevents unintended comboing. The Leviathan has a massive hitbox that can easily trap and kill the player if they lack KB resist or run out of flight time. By giving a large amount of knockback to the attack, it can reposition the player to a safer position to give them time to recover.
With such a change, it would have to ignore knockback immunity to some degree to make it work, but could make more interesting bosses if used. Not to mention, the code exists already thanks to the Atlas, which would lead to easy implementation.
Are the examples too specific?
Wrong channel 
Correct Channel, check the bottom.
oh
No its ok, people ask here about a sugg to get feedback before posting
I'm stupid
It’s arguably outdated at this point
What is?
Judging by the fact I haven't been instantly dogpiled on, I think it's ok to send.
Yea
I should've attached a gif of potential implementation to win in voting 
Add Vergil 
Add a metal gear rising gif to make it clear 
No reason, just unrelated. I wonder if that'd be ❗if I put Vergil or Raiden
looks fine to me
Sugg looks fine
And a MS Paint drawing and a fucking at least 2 pages APA format word doc
The ms paint drawings are always my favorite
it needs introduction, crediting, preface
Complete with sources section at the end
|| https://cdn.discordapp.com/attachments/1143992478685474846/1143992533215621140/THE_ANCIENT_TEXTS.PNG || example with one of the suggs of all time
Truly one of the suggs of all time
"Information sourced from the Calamity wiki found at calamity.fandom" or whatever (I know the link I'm just doing this to not get bot sniped)
Incredible file name
not to be rude with the person but that drawing looks like how i draw biology stuff like adn and cells
That’s how every ms paint drawing goes it’s great

why was this rejected 
idk
Fogbound and Elephant are still better
can't see any issues with that sugg tbh
Or the Alch NPC crossover one
This thing here looks like an Among Us
GETOUTOFMYHEAD

what part does ?
what was the alchnpc crossover boss
I can’t remember elephant
One of the joke suggs ever
You know technically that came to fruition because of Supreme Alchemist 
In a very roundabout way

Truly a beautiful moment
"guys can you please add the tremors boss frost king 🥺 🥺 this is what he looks like"
One of the suggestions of all time
if you need me to remove anything i will 🥺 🥺
"Is this a good suggestion?"

We need a suggestion hall of fame for stuff like this
every 1st of april during april fools we should make joke suggs with proper format
what kind of insane person would make this
Hall of shame*




