#suggestions-discussion

1 messages · Page 199 of 1

kindred summit
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raddddd

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now I have 4 different whips and 2 non summoner weapons and a slime gun

stable kiln
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it just inflicts gelled

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which makes fire do more damage

kindred summit
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just wondering, by how much, I know that oiled does +25 on any fire but I can't find info about gelled or is it the same as oiled? (probably cause no one is really gonna care about +25 dps)

modern rapids
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slimed doubles fire debuff damage

kindred summit
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oh really? damn

sand marlin
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Fun fact

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Megalodon inflicts Wet

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It doubles electrified DoT, which has practically no use in that scenario outside of Tesla potion.
I thought it would also reduce heat DoT but there's no mention of that in the wiki so thankfully it's not counterproductive at the stage it's in

worldly sparrow
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yes, i agree with this

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though theres like, no reason to un-exhume something

sand marlin
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Yeah that

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Is exactly what I was thinking

worldly sparrow
sand marlin
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They have no other use by that point so does it really matter

golden tulip
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maybe you dont like the exhume and want your old weapon back

sand marlin
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Again, that old weapon is very much outclassed by several tiers

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So it doesn't really have a use

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Staff of the Mechworm is pretty good actually

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Nvm

golden tulip
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still

sand marlin
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That's one thing

arctic barn
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or you just want the staff of mechworm for apotheosis if ur lazy to grind dog

golden tulip
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i feel like just having the option to get your weapon back that is not the recrafting the entire line up to endgame would be good

sand marlin
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OH

coral carbon
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post Scal DoG shouldn't really be difficult to kill...?

sand marlin
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I looked at the wiki and like, it looked pretty weird for a second then I scrolled down

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Ah yes

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(It's below the gif

coral carbon
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brug

arctic barn
# sand marlin What?

if you exhumed the staff of mechworm into metastasis, then you can "un-exhume" it back to craft the apotheosis if you are too lazy to fight dog

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maybe for ppl who have massive skill issue ig

sand marlin
arctic barn
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some ppl use bad and obscure weapons

sand marlin
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Well they aren't required, you can just use whatever's at your disposal as well but for this case I think it's better to have in be unexhumable

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  • as Hobbit said DoG isn't hard to kill post SCal
wide river
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There's a mod that opens MGR:R when you die so that's not entirely out of the question

drowsy plank
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shared deus HP bar also opens the door for comprehensive attack patterns where they use each others attacks in synergy instead of

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SpamMines.jpg

small timber
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Imo is something like ground/flying AI still, but ground is invincible and cant fire projectile, flying is spam proj and mines

And the ground one actively chase after the player aggressively while the flying one always avoid hitting the player with contact by staying a fixed distance from the player

Until AI change of course where they swap what they do

drowsy plank
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idk what the implication was here but yeah id prefer they be more like what exo twins is trying to do
i dont mind if they make it hard still tho, because much like sprime exo twins was prolly overnerfed

fervent orbit
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i think its that they attack in "synergy"

crude geode
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Clearly the clone should just be invincible

golden tulip
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seems like an oversight so agreed

pine star
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iirc yoyos do get affected by melee speed

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more melee speed means longer yoyo string

buoyant idol
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@oblique geyser you accidentally spelt rewired as rewirjed

fervent orbit
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minor spelling mistake

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suggestion denied

wide river
oblique geyser
pine star
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oh

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today I learned

oblique geyser
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They maybe get longer string but that's for melee speed

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Not usetime

novel belfry
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i want legendary exoblade and legendary ark of the elements and legendar biome blade

pine star
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i.e.
all the custom swing animation swords

sand marlin
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Modifiers apply directly to useTime not like melee speed ye

tired haven
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Admittedly I'm not sure what purpose does allowing legendary serve if it's identical to godly on just about everything that can't get legendary normally

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Outside of breaking unique cases like vampire knives

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(well, breaking is a loudmouth term, it just gets firerate improved from 16 usetime being reduced to 14)

buoyant idol
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I think it's more so that it'd be consistent with other melee items, not to mention size bonuses.

oblique geyser
tired haven
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So now you'd need to token nerf flails and spears by 10%... except not spears because their piercing means you don't directly upgrade damage from faster usage, unless they shoot projectiles, et cetera

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A lot of changes for a non-change

oblique geyser
tired haven
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No clue about that because this subclass is unfortunately neglected by both parties SAD
1.4 made them essentially act like spears

brazen minnow
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@bright crag @fervent orbit @fervent orbit @fervent orbit @lilac_vrt_@cursed.being @kaizo.uy @buoyant idol @worldly sparrow @rainyafternoon olligoci#0000 @lilac_vrt_olligoci#0000

worldly sparrow
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ayy lets go this guy snitched on himself

north oracle
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...is there a reason you pinged 4 different people and failed to ping 5 others?

lavish condor
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and pinged noob 3 times

north oracle
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ture

worldly sparrow
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yeah what did noob do to you

odd geyser
brazen minnow
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I realized tapping names links a username

odd geyser
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A calamity you could say

lavish condor
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should change his pfp to jevil

worldly sparrow
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no no

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berdly suits a dumbass

undone cedar
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Hi

lavish condor
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fair enough

undone cedar
brazen minnow
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Ok

karmic stone
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Move on

brazen minnow
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That was a mistake

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@brazen minnow

worn lily
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Hi

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I'm @brazen minnow 's alternative account

odd geyser
brazen minnow
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Ok

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@worn lily is right

north oracle
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...this really isn't what this channel is for lmao

odd geyser
brazen minnow
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Well the staff had issues with this so I had to prove it

dense ferry
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@brazen minnow @worn lily We've already told you to stop.

small timber
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I am almost certain astrum deus dont "swap place", they just swap their AI

Which is relevant because it means you are damaging the same worm if you keep attacking the same one

coral carbon
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yeah they don't "switch place"

crude geode
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@carmine kraken see above

drowsy plank
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should i flag this?

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i wouldnt mind deus getting an animation for the color transitions but

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yeah that is just objectively not true

carmine kraken
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I’m not a coder 💀

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My b

drowsy plank
carmine kraken
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In a bit

drowsy plank
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alright, ping me when you do and i can remove the flag

carmine kraken
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@drowsy plank I did 🥶

drowsy plank
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that works

carmine kraken
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👌

fleet flume
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What about a thing where particles travel between the two worms and then when they reach each segment they change color?

crude geode
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That sounds like an easy way to confuse players on what counts as damage

fleet flume
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Wait the color changing is dependant on damage?

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I thought it was on a timer

crude geode
fleet flume
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I suppose they could also be seen as projectiles. Maybe they could even be projectiles

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Perhaps those spiraly laser beams

ashen warren
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Very minor suggestion can the developers make the Sandcastle Bucket compatible with Sulphurous Sand

sleek turret
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and also the sunken sea sand

drifting chasm
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Do any of the devs have any opinion of the Ravager boss fight? because currently, in my opinion, it is a but projectile spammy. it is imo the weakest boss fight of the mod, all the others i enjoyed but this one left a bad taste in my mouth

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i feel like just removing either the homing fists, or the blue flames would make the fight more enjoyable

undone holly
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ravages is going to be moved to post-provi soon, and I presume remaking much of the fight in the process

bright crag
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^

buoyant idol
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Seems a ton of things are being moved to post providence such as sand shark. Hopefully it doesn’t become post golem number 2.

cobalt pewter
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gss will be moved there?

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que?

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I guess time to remember to sugg a shimmer change between light and dark shards once that change goes thru HDfailure

crude geode
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Post plant is already a mess anyways

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Moving shit out of there is appreciated, as well as post golem

cobalt pewter
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actually I wonder if there's shimmer qol mod yet

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been thinking of that since shimmer randomly progression lock some transformations

regal willow
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Randomly?

cobalt pewter
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I was thinking "why not take boss map icons, give them low opacity and some pink shade, then pop them out if a transformation cannot happen before that boss"

cobalt pewter
crude geode
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I think I remember either a texture pack or mod for “is this shimmerable”

cobalt pewter
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so if you dropped RoD into shimmer pre ML, it'll do the exact same thing, with the sole addition of the altered ML map icon from where RoD was dropped

crude geode
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But not exactly the same thing

cobalt pewter
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I was waiting for anyone to mod it for a good while since 1.4.4 port, so I'm just gonna wait for now

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but if no mods satisfy me in that regard, I might bruteforce that kinda thing myself

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anyways, WILDLY off topic I spose

crude geode
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People have given up on terraria ever not being a wiki game

cobalt pewter
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I'm curious if post provi will be another post plant if a lot of the big stuff are moved there

crude geode
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It’ll be hard to top post plant with the stigma around golem not being a boss and whatnot

sleek turret
cobalt pewter
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though I think post provi deserved a bit more being bigger than life, since she's a goddess, unlike

a plant

crude geode
cobalt pewter
crude geode
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Post provi technically also already has 3 bosses it just is rarely considered 3

drifting chasm
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what do you mean

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oh are you talking about the exo mechs

drowsy plank
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what

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no the """sentinels"""

ripe owl
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Nuh-uh, too specific

hollow ridge
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@astral python

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From the dont doc in the pins

astral python
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Oh shoot. Let me check it out, my bad

worldly sparrow
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dammit im late

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yeah its a sis

astral python
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It is misplaced. It isn’t a new item, but a balance change for an existing item. I am reading the doc to figure out where it should go

worldly sparrow
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a balance change?

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but also the sugg is too specific

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the devs need some room to change something if the something doesn't work

astral python
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Right. I hope to not come off as saying what should/shouldn’t. I can come up with more ideas. I just like the unique theme of the Cnidarian and don’t want to get rid of it

hollow ridge
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That isn't a Balance change

astral python
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Oh?

hollow ridge
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That would be tweaking the damage

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And the like

astral python
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So… a balance change

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Or I define balance differently from you

hollow ridge
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Refer to this probably

astral python
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👍

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According to the what is said there, it does seem like my request is a balance request for the Cnidarian.
My issue of focus is the Cnidarian’s damage. The amount of damage it does is great, but only when tested on a dummy when you don’t have to move the Cnidarian

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Without sacrificing the fishing pole w/ jellyfish theme, I tried to come up with a way that the Cnidarian could become more than just a collectors item in a run.

drifting chasm
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could it be maybe be considered that the Grax and Tectonic Truncator axes have their axe power swapped? currently the Grax sits at 180% while the Truncator is at 190% which doesn't really make sense, since the Grax is made out of uelibloom while the latter is made of Scoria, a much earlier acquired ore.

worldly sparrow
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it's not too too far from where the ideal weapon would be

hollow ridge
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BTW it's a support weapon

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And it's A tier

worldly sparrow
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it's also a summoner weapon

hollow ridge
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Meaning

worldly sparrow
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so you know it wont be balanced for like, months

astral python
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DPS on a dummy is not representative of actual performance, I will say that much

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Or I am not using the weapon right

hollow ridge
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On average

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Cnid contributes to 40% of a weapons damage

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Until it isn't viable

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Ofc

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But

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If you want

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Feel free to redo these tests

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Do on tier bosses

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And record the kill times

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And make sure to include ur mains weapons kill time

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And use the damage calculator mod to see how much it contribed

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Lemme link it

astral python
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Bah, the hassle. I may get around to it

hollow ridge
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But yeah

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It's not in a bad place damage wise

astral python
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I still disagree. But perhaps I am using the weapon wrong

hollow ridge
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How do you use the weapon

astral python
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Hold and swing, seemingly as intended. But, if deactivate and reactivate to reset swing motion, I suppose it would be more viable an option.

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The deactivate/reactivate just seems like not the way the weapon was intended to be used, ya know?

hollow ridge
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Ask a dev ig

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first try

worldly sparrow
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ok this sugg

wide river
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@keen hedge This is such a SIS

worldly sparrow
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that

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and no bosses will be added until yharim

wide river
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Please read the Suggestion Don'ts doc before making suggestions

worldly sparrow
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and no bosses even after yharim update will be before yharim

keen hedge
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Oh mb

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Im sorry

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Ima be honest i didnt know and yeah i shouldve looked there

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@wide river thanks for letting me know though

undone cedar
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Yeah theres rules to suggestions

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Make sure to check pins and all that clueless

keen hedge
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Will do next tome

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Bruh

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Time

drowsy plank
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bro's spittin

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surely the sunken sea rework will fix

whatever the fuck is going on with early game water themed weapons

worldly sparrow
small timber
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Ah right

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What happened to the stardust rename suggestion

worldly sparrow
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approvement hell

wide river
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👍

small timber
wide river
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(The mark of suggestion limbo)

small timber
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👍

drowsy plank
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someone cover robot hell but it is development hell

small timber
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Phase 3 polterghast enrage with predictive vertical shotgun blast charge soon™️

halcyon zealot
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😭

drowsy plank
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also the clone will still be killable clueless

small timber
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Just make the clone has as much hp as polterghast remaining hp when P3 start and with less defensive stat but main polterghast take half damage when clone is alive

coral carbon
drowsy plank
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20 spawners?

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they're non consumable ultimatesmug

coral carbon
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shit

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i've been exposed as a fraud

bold wave
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As I said, some measures might need to be taken in order to prevent exploitation

wide river
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It could be reset once Boss Zen is applied to the player
That way constantly spawning bosses doesn't exploit the mechanism

grave zincBOT
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@arctic barn - Your suggestion has received an updated status!

[Make shimmering exhumed items (shattered community, metastasis, etc.) return back to its original form]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

bold wave
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Wait, it wouldn't work

small timber
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I am surprise no one has suggested for bosses to not drop hearts if other bosses is still alive

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How do we solve summining 20 king slime mid scal fight to heal to full hp cheese then

wide river
bold wave
small timber
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Why dont we just have the better solution of dodge cooldown not decreasing when a boss is alive

bold wave
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So it would have to be "Whenever there isn't any boss alive and a boss is spawned"

novel belfry
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hehe

drifting chasm
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just be careful and if you do get hit wait a minute and a half

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maybe just unequip the dodge accessory, and equip it as soon as the fight starts

worldly sparrow
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yeah, just nohit the normal enemies /j

drifting chasm
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really

sand marlin
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It's not some silva revive levels of invincibility

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It's just one dodge

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Also becomes inconsistent as while vanilla doesn't have guaranteed chances, it can still proc more than once, taking away that consistency lineup just for a dodge is weird

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For anti-cheese there could be something better like not letting you spawn other bosses in one fight anyway since why would you do that really besides for cheese?

wide river
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Challenge ig
But that's like
Not really something to be taken into account

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Although, I'm not sure how that'd work with bosses like Supreme Alchemist, since she spawns other bosses during the fight

sand marlin
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GFB content isn't really important

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If it needs to stay the same as before then that could be handled separately

wide river
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Compromise: Boss summons can't be used during boss fights

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That way bosses that spawn more bosses by themselves are unaffected but you can't spawn more bosses for free heart pools

sand marlin
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Well that still allows spawning bosses via non item methods but that might be enough

coral carbon
sand marlin
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Funny enough but not a good example as there is a lot of much easier options

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I'm starting to realize we're overthinking this, it should just be "only main boss and stuff can summon hearts and everything else can't"

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Instead of doing anything, really

wide river
wide river
bold wave
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Highest one in the boss checklist rankings probably

sand marlin
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If you happened to spawn a second one, the first one would persist as the main boss until it's dead then the second boss would be able to drop hearts after becoming the main boss since first one died off

wide river
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Ah

sand marlin
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Yeah actually now that I think of it that works pretty well

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Because you can't summon multiple king slimes

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If you summoned one, then summoned SCal at the same time, you would not be able to benefit from any further king slime kills

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Other bosses aren't as convenient as king slime so just lining them up isn't really gonna be the cheese you want

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So thinking of only king slime, this works pretty well Imo

drifting chasm
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wouldn't this be too much of a hassle for the devs to fix an otherwise trivial problem?

grim tusk
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Just suggest it I guess

grim tusk
oblique geyser
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@river palm ftw is a meme and so it probably won't be balanced

river palm
frosty trellis
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Pretty sure it should be considering inf plantera back when it was bugged was possible and it sent multiple waves of those shits

restive kraken
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ftw plant is possible just VERY gear dependent, pretty much requires something like shpc to knock back the large crowd of tentacles

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considering that an optional boss from gfb (cirrus) had received balance changes to make it beatable without cheese, i don’t see why a non-optional boss shouldn’t receive balance changes

dense ferry
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Oh yeah so fun fact

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Oh weird

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My Eye of Desolation sugg apparently had been implemented, but it was still in the game

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I was going to fucking flag my own Suggestion this would be so fucking funny

north oracle
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lmfao

dense ferry
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Anyways yeah

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Eye of Desolation Tooltip is kill

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I literally just deleted it

drowsy plank
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lul

distant gyro
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oh yeah the initial porting rolled back any tooltip changes for the past 3 months

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was fantastic

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eye of desolation included

worldly sparrow
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damn

dense ferry
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Ouchie

coral carbon
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What was the tooltip change for Eye of Desolation?

royal tapir
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Death

coral carbon
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i see

distant gyro
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the line removal for the funny tonight is horrific night bit

coral carbon
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quite sad but I understand why it had to go

wide river
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Pretty sure that one dates back to when Calamitas was legit just a Twins clone

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She isn't so much anymore, despite the allegations

oblique geyser
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unique ai gif

dense ferry
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Speaking of tooltips yeah I'm going to fucking

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Go on a field trip tomorrow with these

wide river
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Is it time to polish up item tooltips?

dense ferry
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Not polish, I will more or less just look for stuff that has to be fixed due to contradictions or can use better wording

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As much as I want to add Lore to items already, we have to be careful with what we put into them so I can't just go doing that on a whim

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Like Exotic Pheromones and Death Whistle

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Those were outdated

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Exotic Pheromones referred to Dragonfolly as a "Draconic Hybrid" (which makes no sense)

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And Death Whistle still talked about the whole temple fuckery and whatnot, with also some pretty poor wording imo

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So I changed that one

wide river
dense ferry
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It went from being incorrect, to being outdated and incorrect HDfailure

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No idea why Folly was ever referred to as a Draconic Hybrid ngl

wide river
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/shrug

dense ferry
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Byeah, Folly is obvious what I changed it to be

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But Death Whistle is pretty cool so I won't spoil what I was cooking

wide river
drowsy plank
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not 100% pure yharon

royal tapir
dense ferry
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Well yeah but a Hybrid implies it's a mix of two species

royal tapir
dense ferry
dense ferry
drowsy plank
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hence hybrid

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at least

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that was always my assumption

wide river
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I think it's a given that Rune of Kos' tooltip is probably on the hitlist of contradictory tooltips

dense ferry
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Unless you REALLY stretch the definition that the DNA sequencing had very minor parts of other animals to complete the chain but like

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That's 2% of the complete DNA at the end

coral carbon
dense ferry
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It still refers to them as Sentinels?

wide river
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Contains the power hunted relentlessly by the sentinels of the cosmic devourer

coral carbon
drowsy plank
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i just assumed calamitas and yharon's super complex and magical powers somehow prevented their whole genome from being spliced, or they lacked the abilites when cloned, so hybrid

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lol

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also yes they are still called sentinels

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it is very silly

dense ferry
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I don't think I caught that when I was reading

drowsy plank
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esp signus

dense ferry
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Will change that

drowsy plank
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bruh still got it in his mf name 💀

wide river
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Signus' rename relies on something from what I remember
At the very least a replacement that makes thematic sense

dense ferry
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We are waiting for the resprite for that, yeah

drowsy plank
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you could just remove the sentinel part tbh

dense ferry
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And we haven't come up with a proper replacement yet

drowsy plank
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i dont think anyone would miss it

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for now i mean

wide river
drowsy plank
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because man it is annoying explaining that to people

dense ferry
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Just calling it "Signus" is lame

royal tapir
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Signus, Envoy of the Distortion

drowsy plank
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look you can either come up with it before the next update, leave it and confuse everyone, or just change it to signus until he gets a new title

royal tapir
wide river
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Aaanyway
New suggestion time (if I can find one)

coral carbon
worldly sparrow
wide river
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Signus, the

worldly sparrow
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signus,

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just rename signus to

wide river
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Does this make sense/is it actually factual

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Rework Blood Pact

Blood Pact is an accessory dropped by Ravager which focuses on the whole risk-reward aspect of combat. However, it leans too much into the risk side of things for the rewards to be worth using this. For example, the self- crit mechanic can sometimes have the player die to attacks that wouldn't have killed them normally, even without the doubled health. This essentially makes wearing the Blood Pact sometimes more detrimental than having an empty slot. While it could be argued "just don't get hit", that's a horrible counterargument to an accessory that doesn't provide any benefit for dodging. Its whole gimmick relies on getting hit, so having such an immense downside puts players off from equipping it. Thus, with all this in mind, reworking Blood Pact would be for the better.

cobalt pewter
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we should just

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isolate titles from names

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idk put the titles somewhere else

cobalt pewter
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and Bloody Boost could be a temporary transformation buff which would be infinitely more interesting than stats

novel belfry
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I don't like how dodges are universally just 90 sec cooldowns

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like, i get it works when your in like, at most, hardmode

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but you STILL GET 90 sec cooldowns even in post-DoG items

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and yet the only dodge iirc that goes below 90 secs is the Counter Scarf dodge

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And that's like a late pre-HM item

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and here's a bit of my unpopular opinions, i don't think the dodge cooldown should even be that high when goddamn Asgard's Valor and its upgrades can OUTRIGHT nullify any damage by ramming into enemies, basically making stuff like the Stasis Belt completely pointless

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at least the counter scarf is justified because you have to dash to get the dodge

cobalt pewter
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so like, this is incredibly sis so i am not actually suggesting but

  • Changed proc condition of Critical Hits from 25% chance on taking damage to 100% chance every 25s (which starts when Bloody Boost ends)
  • Bloody Boost transforms the player into a bloodied hound creature
  • Bloody Boost lasts a bit shorter (from 10 to 8 seconds)
  • Stats provided by Bloody Boost are changed to:

Doubled iframes (same from before)
+20% dash distance and velocity
+35% healing from all sources (previously +50% only from healing potions)

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and now I can actually reply to those dodge cooldown things

cobalt pewter
cobalt pewter
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there's a big reason why most people prefer rams over other dashes

novel belfry
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but why is the Post-DoG Statis' Void Sash, the final form of the original alternative dash accessory, just gets outright useless because the dodge cooldown is still 90 secs

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while with the rams, you just double click A or D and dash into enemy

cobalt pewter
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or use a keybind because that's a thing

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I think for dodges not tied to the dash it should be lower in CD yea

wide river
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Defense, life regen (on later ones), debuff immunity, and (formerly) the Elysian Guard buff

novel belfry
#

AND BAM, YOU GET THE BASICALLY SAME BENEFITS OF A DODGE, WITHOUT HAVING TO WAIT 90 SECS

#

ITS SO STUPID

cobalt pewter
#

to be fair outright ignoring contact dmg 98.75% of the time is definitely pretty strong, but yeah the stats are absurd too

novel belfry
#

WHY CAN'T DODGES GET A BREAK

wide river
#

Elysian Guard being moved to a different accessory and reworked was honestly for the best

novel belfry
#

WHY CAN'T THEY BE ALLOWED TO SHINE MOST OF THE TIME, WHILE RAMS GET TO HAVE ALL THEIR COOL SHIT

cobalt pewter
#

definitely

#

now we just need to destroy Valor and its upgrades

wide river
#

Shield of the Ocean is dying iirc so that'll be the water buff gone

novel belfry
#

It's the absolute worst example of a double standard in this entire mod

#

like when previously vanilla items got often nerfed to the ground, but then you also got super absurd items as well
at least such examples in modern day calamity are more because calamity weapons are just, more well designed and interesting

#

but this is just stupid

cobalt pewter
#

actually I wanted to suggest something but I forgot

does anyone have testing times on dumbbell

#

this thing SUCKS (at least on stealth)

#

it's so half baked design wise

cobalt pewter
#

well yeah, I'm not suggesting a rebalance

novel belfry
#

oh, i see

cobalt pewter
#

just making sure if the item has some reputable performance or some kind

#

because last time I tried on od this thing just feels

terrible

#

not even on the stats, I have no idea when to stop flexing

#

the throw itself feels weak despite being a dumbbell

wide river
#

There's probably times for the 2.0.2.3 iteration of it but I don't have access to it

cobalt pewter
#

okay so it sucks and I might sugg to rework it wheeze

wide river
#

Unfortunately: Donor item
You'd need to go check if they're contactable or something

cobalt pewter
#

command grab

#

I'll ping rover when my sugg is done and ready to be thrown

wide river
#

Was gonna suggest the Blood Pact thing tonight but now it's too late
Ig I'll suggest it tomorrow if I remember

frosty trellis
drowsy plank
#

1.3x or 0.3x

frosty trellis
#

Ik the stealth multiplier is now currently 0.3x

#

I remember the day it was nerfed

#

As DSD used to be meta for a long ass fucking time

crude geode
#

DSD's concept is interesting but I feel like there should be more risk to flexing

lucid marsh
#

Silly item idea: armor piece with 0 defense but +100% critical strike chance

small timber
#

silly "nohitter's wet dream" item idea

lucid marsh
#

Yeah

#

You also lose out on armor set bonuses

#

And stats

halcyon zealot
ripe owl
deft yew
cobalt pewter
#

that's interesting to say the least

#

I might make my suggestion soonish

#

a bit under the weather

cobalt pewter
#

Revamp Deep Sea Dumbbell's stealth strike and flexing.

Deep Sea Dumbbell's stealth strike as well as its flexing feels really ancient. It's highly unintuitive, non-satisfying and is overall bad. In case of intuitiveness, there's really no real way of knowing whether you've flexed enough to cap out the damage bonus. And the stealth strike doesn't really actually change how the weapon works, as the projectile behaves exactly the same as it does normally.

Revamping the stealth strike entirely while still focusing on the flexing aspect of the weapon would make it much more interesting and nicer to look at.

#

there we go

cobalt pewter
hollow shell
#

yes one sec

cobalt pewter
hollow shell
#

ahh
Nevermind
Their account got deleted

#

The doc rules are that the weapon must remain as it is if the donor cannot be contacted, unless the change is just for balancing

#

I guess you could suggest that the core functionality remain exactly the same but just make the UX n aesthetic more modernized

Like
"there's really no real way of knowing whether you've flexed enough to cap out the damage bonus"
this in particular could just use some additional text or graphics to convey that to the player

cobalt pewter
#

damn.

#

well I spose I'll do that in a couple hours

hollow shell
#

aight

brazen minnow
sand marlin
#

1- Title doesn't display what the main suggestion is

small timber
#

@brazen minnow "number of weapon" is as pointless as it is literally: it is just a number
who cares if you have 50000 melee weapons if 49000 of them are literal wooden broadsword copy of different weapon size and damage

at that rogue weapon at the very least, for the most part, have by far the more unique weapon due to most of them having a stealth strike function which basically make them work in 2 ways, or at the very least more unique than "funni fast firing gun no.50 or fast swinging broadsword no.200"

and the suggestion scope is too big because turns out adding weapon to literal all points of progression is a big deal and further causing weapon bloat

sand marlin
#

2- Let xpc take care of the rest Clueless

#

It's funny because stealth strikes means the weapons are pretty much two in one

#

Final Dawn is like 3 in one literally

small timber
#

if you want to suggest something like this, focus on specific point of progression where there is a significant lack of rogue weapon compare to other classes, such as exactly post-Moon Lord (I am unsure if this is still true but probably is)

instead of asking for "add a lot more rogue weapon to all progression"

brazen minnow
#

No It's just filling the gap in rogue for night's, terra, elemental, and exo.

sand marlin
#

Terra line is not good tho

small timber
#

that is also called literally the entire progression

cobalt pewter
sand marlin
#

There don't need to be more terra

brazen minnow
#

So my suggestion is bad?

sand marlin
#

Well the scope is too big so that's just a no outright

small timber
#

if your focus is on specifically nights -> terra -> elemental -> exo line, then the suggestion should said so

the suggestion (currently) only implies that you want to add rogue weapon everywhere way just because it is lesser in number compare to other classes

small timber
drowsy plank
#

@brazen minnow "please fix all of rogue right now also here are twelve specific item ideas"

#

like i think calamity knows rogue is lacking in weapons, i already sent a sugg in ancient times about fixing post-ML tier which is an actual problem, but you then randomly ask for some accessory and then also adding a terra line (which are dying anyway)

brazen minnow
#

Do the rules say no general suggestions on a large scope?

drowsy plank
#

like xpc said this is scope but also specific item suggestions

drowsy plank
brazen minnow
#

Not that specific

hollow ridge
#

Refer to the dont doc in this channels desc for the sis thingy

brazen minnow
#

No, just as a guideline for the devs to take in mind for future updates

drowsy plank
#

yes it is you literally lay out their functionality you dont get to decide if something is an SiS or not LeviKek

worldly sparrow
#

also adding 12 specific weapons would be a lot of effort for devs (especially rogue ones)

drowsy plank
#

also true!

brazen minnow
#

SiS?

worldly sparrow
#

specific item suggestion

drowsy plank
#

plus, like i mentioned, the night/terra/ele/exo/whatever lines are probably hopefully dying anyway so making another is very silly

frail mantle
#

🙏

#

plantation staff dying is sad but i'm biased

worldly sparrow
#

cant wait for terra's death

drowsy plank
#

like the weapons will still exist they just wont all be themed that exact way

royal tapir
#

You should add more rogue weapons... NOW!

drowsy plank
#

lmao

frail mantle
#

my child lives

worldly sparrow
#

death of terra line likely means terra blade can finally be moved to post-golem

#

night's ele and exo tiers also deserve to die but like, terra's the biggest offender

bright crag
#

Mfw the class that is entirely from modded has more weapons than the other classes that have both vanilla and modded content

brazen minnow
#

mfw??

undone holly
#

my face when

brazen minnow
#

oh

glass arch
brazen minnow
#

apparently my suggestion is
unpopular

small timber
#

calamity dev is lazy, so little rogue weapon added

should had just do it the vanilla style and add 50 more variants of spike balls crafted from wood, stone, sand, randomly dropped from slime and goblin and shadow balls, sulphuric sand, thrasher, bone dust, bone...

worldly sparrow
small timber
brazen minnow
#

That's one on my first suggestions
excuse me

small timber
#

when it is difficult to get suggestion to sugget for adding a single (1) weapon, with a single specific function

#

but yeah, if you lower the scope it definitely can work

cobalt pewter
small timber
#

just focus on the point of progression that is by far the least lacking (like previously mentioned exactly after Moon Lord) or some other point

cobalt pewter
#

(though it's post golem)

#

Metal Monstrosity upgrade but with Lihzahrd Bricks + Wooden Spikes >>>>

sleek turret
#

lmao?

cobalt pewter
glass arch
#

correct i am extremely clueless i dont play rogue

drowsy plank
# brazen minnow apparently my suggestion is unpopular

it breaks the rules which you seemingly still havent read because i flagged it, told you what rules it broke, and you still haven't asked how to change it to make it valid or anything (i dont think you can but idk)

royal tapir
#

Metal Monstrosity goes hard

hollow ridge
#

Hmm

#

All these issues with rogue

#

Let's js remove it

drowsy plank
#

oh my god you edited it to ask if your suggestion was really that bad but not to fix any of the issues wires

worldly sparrow
#

this is a lost cause

#

its not savable

bright crag
#

This suggestion is just asking for too much, not to mention that the problem it highlights has a very good reason for existing

brazen minnow
#

k

worldly sparrow
#

actually if rogue was a vanilla class it would be the biggest

#

but like, of course the modded class that adds other weapons has less weapons

cobalt pewter
#

I just rechecked the sugg and holy fuck

#

I almost choked

worldly sparrow
#

and conveniently im pretty sure rogue weapons are the hardest to code (could be wrong tho, summoner looks hard)

cobalt pewter
#

bro spawned a wall of text

glass arch
#

hopefully there should be as many rogue weapons in calamity as calamity swords
jesus christ

#

thats the exact fuckin opposite of what should happen

worldly sparrow
#

yeah, infact id go out on a limb and say there should be less melee weapons

glass arch
#

we need less usestyle1 broadswords, not for every class to have the same number of weapons

drowsy plank
#

time to add 50 minisharks ultimatesmug

glass arch
#

implying there arent 50 ranged weapons that function the same as minishark

worldly sparrow
#

also rogue might as well have a normal amount of weapons considering how some of the stealth strikes function like another weapon

glass arch
#

yeah that too

#

every rogue weapon is more like 2 weapons in 1 because of stealth strikes

tired haven
#

now, 50 true melee swords or beam swords....

sand marlin
#

You could just make it like colored strings and phase sabers

worn coyote
#

yeah, almost half of vanilla melee weapons are just swing or swing + single projectile

rough harbor
#

i dont see how this part is an issue, only melee and mage have a night equivalent and rogue is meant to be unique, like how doesnt even have its own pillar

small timber
#

that part is not the issue, the rest of the suggestion is

worldly sparrow
#

summoner has eye of night

cobalt pewter
#

rogue doesn't need it

nor does any other classes that aren't melee (which was from vanilla to begin with)

golden tulip
grim tusk
#

5th pillar BirbDisgust

cobalt pewter
#

@wintry moon if you haven't read the pins yet, you gotta have a proper argument to the suggestion beyond "it'd be cool"

wintry moon
#

Oh alright

cobalt pewter
#

what would adding minibosses actually add to the already messy BR, for instance

wintry moon
#

Idk

cobalt pewter
#

no one wants to test BR because it takes an incredibly long ass time to do just one session

wintry moon
#

Alright thanks for the input

cobalt pewter
#

I'm gonna rant about BR regardless because hue

I really do feel like the ancient approach to BR isn't really engaging unless you're an incredibly boring person who finds hours of straight boss fights without reasonable breaks fun

#

Pantheon 5 in HK's Godhome is spectacularly annoying

#

and the whole Godhome content is specifically geared and balanced for Boss Rush

#

unlike Cal's BR

worldly sparrow
cobalt pewter
#

25 minutes

crude geode
#

Half an hour

cobalt pewter
#

just for one entire session

worldly sparrow
#

yup

#

sometimes its more if you're testing a bad one

#

unnerfed death's ascension took 35

drowsy plank
#

boss rush minibosses would be neat if boss rush was most like kirby's and less like. whatever it is now. but it is not so there is no point

worldly sparrow
#

which is better than apotheosis

#

kirby boss rushes only work because there's not many bosses

cobalt pewter
#

what's kirby boss rush

drowsy plank
#

that is not true for some of the games

#

The True Arena

worldly sparrow
cobalt pewter
#

ah

worldly sparrow
#

which is usually like ~15 for any given game

crude geode
#

Kirby Boss Rush can’t really be translated into terraria, just like godhome’s boss rush can’t be

drowsy plank
#

since there's nothing like regen you go through a gauntlet of all the bosses and small rushes of minibosses with limited healing resources between the fights

#

yeah

worldly sparrow
#

still haven't beat the robobot true arena after like, 7 years of the game's existence

cobalt pewter
#

the only boss rush content that I'm not feeling like chopping my own head off is Dead Cells (granted my experience with BR in general is limited and I barely touch DC's boss rush in the first place)

#

but at least it's trying to be something that isn't "here's all the bosses, fuck em up or something idk"

worldly sparrow
#

but even kirby boss rushes have problems

#

like, if you're not using a HEAVILY attack-focused ability it's gonna take like an hour

#

to complete

cobalt heath
#

quality over quantity

#

I am a big weapon bloat hater

worldly sparrow
#

im more of a material bloat hater myself

frail mantle
#

i'm a terraria hater

golden sonnet
#

I hate all bloat

frail mantle
#

get on my level

worldly sparrow
cobalt heath
#

me when the suggestion ends in

#

is it that bad

worldly sparrow
#

me when the suggestion is 12 SiSses in one

wide river
#

(Considering the suggestion's been beaten to death already, I probably shouldn't say this, but:)
Rogue already has a weapon for most of the Night's>Terra>Elemental>Exo line

brazen minnow
#

OH MY GOD

drowsy plank
#

lol

worldly sparrow
#

lmao

grim tusk
#

Terra disk
Elemental Disk
Celestus

worldly sparrow
#

honestly dont even delete the sugg, let it get auto-deleted so we have more time to laugh at it

brazen minnow
#

I should save it and post it two weeks later for comedic effect

#

"Calamity's worst suggestion"

grim tusk
grim tusk
grim tusk
#

No suggestion will fucking be worse than Fogbound

brazen minnow
#

Fogbound?

novel belfry
#

Wh- What’s … Fogbound?

worldly sparrow
brazen minnow
#

What is it?

worldly sparrow
brazen minnow
grim tusk
worldly sparrow
#

fogbound is quite the thing

brazen minnow
#

Overspecification

#

At least I was vague

novel belfry
#

Now the question is… what movie poster inspired this abomination?

frail mantle
#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><>

ashen warren
grim tusk
#

The elephant?

#

There was also the Ultimate Plantera one (deleted but was basically like fogbound sugg)

ashen warren
#

i dmed it to you

novel belfry
#

Elephant???

grim tusk
#

I should have screenshotted ultimate plantera tbh

#

Its lost media now

#

Unlike elephant and fogbound

quiet kernel
#

Weapon suggestions were wires

frail mantle
#

might be in delete logs somewhere

quiet kernel
#

Like they were so specific

frail mantle
#

unless the bot got it

novel belfry
#

I know I don’t like AI generated content anymore, but imagine what abomination would be spout out of chatgpt if I fed(?) it these terrible boss suggestions

frail mantle
wide river
royal tapir
#

Grand Yharon sweeps

frail mantle
#

there's also Calamity GOD

sand marlin
#

Summoner has eye of night etc.

#

Unless I'm completely taking this in the wrong way taxevasion

grim tusk
ashen warren
grim tusk
#

Well its lost media I guess

pale ingot
#

the bloodstone is only earnable in the brimstone crag by mobs?

hollow ridge
#

also this isnt really the channel to ask that lol

pale ingot
#

sorry

hollow ridge
#

no worries lol

grim tusk
drowsy plank
#

you guys wanna some something very funny i also found

worthy lintel
#

a special crafting station for items that alter gameplay wires

grim tusk
novel belfry
# drowsy plank

why does Meld Bar (meld construct) look like a victory shard (pearl shard) here?

wide river
#

Probably part old Calamity sprites being similar to each other

pale nacelleBOT
#

@novel belfry Official wiki: https://calamitymod.wiki.gg/

**Do not use the Fandom wiki**

It will no longer be updated nor maintained, and it is heavily vandalized with fake information.

Use the official Calamity Mod Wiki here at wiki.gg instead.

grim tusk
novel belfry
#

okay i was looking up old sprite for the meld bar, which I SWEAR looked cool, and i found this
BRUH I WANTED TO SHOW MARS BAR

#

alright just have the image here

red stormBOT
#

🤷 No result for your query could be found.

novel belfry
#

okay but what was up with the future bosses?

hollow ridge
#

theyre past bosses now

novel belfry
#

lol

hollow ridge
#

🔥 🖋️

#

there is absolutely nothing up with them though

wide river
novel belfry
#

but jokes aside what was up with the future bosses? apparently they were removed due to backlash, but they got removed only like, two updates after their introduction

drowsy plank
#

they sucked lmao

wide river
#

I would have to assume that fighting The Same Boss But Harder With No Extra Changes™️ probably wasn't a very good concept

#

And killing them gave no loot, just an incredibly marginal stat boost

#

Well, at least no exclusive loot, anyway

novel belfry
#

that's my main guess, they probably weren't that interesting

wide river
novel belfry
#

although i still wonder if they were executed better?

wide river
#

Even were they executed better, they still wouldn't be around today

#

All three of them make no sense nowadays in lore

#

Dragon God, Yharon XD

novel belfry
#

What is the Ancient Doomsayer supposed to be?
Devourer of Universes could work, (apparently he ate the Storm Weaver and now he can eat universes) but the current focus of its story is more so on Noxus
Dragon God would probably fit Zeratos better? His death is outright considered to be the point where things went horribly wrong, even before Yharim came around. At least Yharon canonically had a really important role in resurrecting his Auric kin, but since most of them are either eaten or they're the Primordial Wyrm, I don't know?

wide river
#

Frankly I can't even begin to explain them

wide river
#

For one: Why would they fight you?
For another: How would you fight them?

brazen minnow
#

Ok

bright crag
bright crag
#

Dragon God is so funny in hindsight

novel belfry
#

indeed, its such a juxtaposition if you know

#

It's so absurd that it only works with a certain long dead dragon of primordial light

bright crag
#

Not really

novel belfry
#

more as a title

#

ala astrum deus

bright crag
#

A God is a being who killed a Dragon and absorbed its Auric Soul so
It is really weird to have both things in a name

But yeah, using it in the sense of "deity", like in Astrum Deus, would work

#

Though tbf
Yharon isn't insanely far from Zeratros in power

#

Zeratros is the only dragon more powerful than Yharon actually

novel belfry
#

so what's up with the AEW (or now the Primordial Wyrm)?

#

its bestiary entry

"The first Wyrm, blessed by the Goddess of Life, held staggering power that surpassed nearly all of its auric brethren. It held a deep hatred for any sign of usurped light, and would have attempted to strike down even the wielder of Primordial Light had they returned to reclaim their artifact. And yet, despite its immense power, it never would have stood a chance."

bright crag
#

AEW isn't really a dragon, it's a draconic offshoot
And its incredible power comes from a mixture of already being pretty strong as the first Wyrm, and being blessed by Silva

wide river
#

For further questions it may be best to move to #lore-discussion as this isn't really suggestion-related anymore

bright crag
#

^

deft yew
north oracle
#

what the fuck is that suggestion

crude geode
#

A fitting suggestion for someone with a berdly pfp

worldly sparrow
#

concept would still suck ass

wide river
#

27 seems pretty high

frail mantle
north oracle
#

Also are they unaware of the existence of terra and elemental disk

#

Lol

wide river
#

I pointed it out yet nothing changed

bright crag
north oracle
worldly sparrow
#

i love how instead of trying to resolve the issues with his suggestion he just added "is my suggestion bad or something?"

#

before removing it

wide river
#

Now it's "Gel dart upgrade please"

worldly sparrow
#

which is still a SiS

wide river
#

I should suggest something so this chat stops beating the poor thing to death

worldly sparrow
#

but kicking someone while they're down is fun

#

(i should also probably suggest something)

wide river
#

I'll just put that there so people can see it
Was gonna suggest this yesterday but timing was wrong (it was late so going to sleep would be bad suggestion practice)

worldly sparrow
#

yeah i saw your draft for that yesterday

pine star
#

dumb idea
just make it do really high damage

#

so it has a very strong DPS, at the cost of your wrist hurting

worldly sparrow
#

thats more of a balancing thing and wouldn't solve wrist pains at all

pine star
worldly sparrow
#

like, how many people have gotten carpal tunnel from mario & luigi rpgs because of all the mashing attacks

#

and get this, enough wrist pains can turn into carpal tunnel

weary ledge
#

Me when rogue supposedly has "No weapons on the Night's->Tera->elemental->exo line", except it has ones at every tier of that line but Night's.

worldly sparrow
#

(the night's tier is quite possibly the worst of the few imo)

#

terra is also really bad but i just feel the night's ones feel more ripoff-y

sleek turret
#

night ones are based on the idea of night being corruption/crimson themed therefore causing to stuff like carnage ray/night ray existing tbh

ashen warren
#

there's not a lot that a rouge night tier could be made out of anyway

worldly sparrow
#

true

sleek turret
#

when in reality it's just hell shadow chest themed HDfailure

worldly sparrow
#

yeah

#

but honestly i cant wait for night's-terra-elemental-exo line to die

sleek turret
#

see dark lance (vanilla), nocturne (bard weapon, thorium) as an examples

worldly sparrow
#

in part because it finally allows the devs to push terra blade to post-golem

sleek turret
#

maybe demon scythe

worldly sparrow
#

like, you get to use true night's edge and true excal for 1 boss before terra blade

pine star
#

so terra blade is going to be in competition with influx waver

worldly sparrow
#

which is sad because the 2 weapons are so cool

pine star
#

interesting

worldly sparrow
#

until 1.4.4

ashen warren
#

^

worldly sparrow
#

when influx waver didnt get the cool effect

ashen warren
#

influx weaver was the "better terra blade" until 1.4.4

pine star
#

well by "in competition" I meant "occupying same stage of progression"

worldly sparrow
#

yeah

#

but terra blade was always post-golem levels of power

#

possibly more

ashen warren
#

im biased because terra ray is a fun weapons to use but outside of plantation staff and maybe cosmic bolter which could be shifted around

worldly sparrow
#

(terra ray is only fun because its broken, otherwise it just shoots a beam that does damage)

ashen warren
#

(maybe so)

wide river
crude geode
worldly sparrow
#

some are swords

serene tendon
#

Some are bullet streams

worldly sparrow
#

those are ranged projectiles

ashen warren
#

some are beam swords

worldly sparrow
#

thus every class but summoner is ranged in a trench coat

sleek turret
#

the class consistency echo chamber

worldly sparrow
#

sometimes the trench coat hides the fact better on certain classes

wide river
worldly sparrow
#

true

ashen warren
#

all summons are just skins for chlorophyte bullets

serene tendon
sleek turret
#

autonomous ranger

worldly sparrow
#

throwing is literally just ranged (rip throwing class)

#

classless shoots ranged projectiles

weary ledge
ashen warren
weary ledge
#

Yeah

wide river
sleek turret
#

it's just inconsistent

weary ledge
sleek turret
#

to create a night's tier weapon you'd have to make it a shadow chest item tbh

serene tendon
#

I'd say each class has at least one big mechanic that differentiates it from the others, but when it comes to range, pretty much every one has to be long ranged due to how Terraria bosses are designed.

worldly sparrow
#

ooh good idea

#

lets create a night's boomerang

wide river
worldly sparrow
sleek turret
#

yeah dark lance moment

ashen warren
#

i guess it doesn't have to, mage doesn't exactly follow that sysyem

sleek turret
#

imagine having like biome lances and having to craft dark lance at the end

weary ledge
ashen warren
#

but even then you have very limited options

sleek turret
#

lol, lmao?

worldly sparrow
#

just give every subclass a night's thing

pine star
wide river
#

I love instant upgrades!!!

serene tendon
#

Melee has extra damage at close range, ranged has ammo variety, Mage has mana (although it's far from a perfect system) Summoner has using summons and whips together, and Rogue has the stealth meter

sleek turret
#

kill all night's item, nerf them, put them on shadow chests or some shit like that

weary ledge
sleek turret
#

since shadow chests are post skelly and night's edge are like post-sg balance

ashen warren
worldly sparrow
#

lock shadow chests behind sg imo

ashen warren
#

but that's a valid point too

serene tendon
sleek turret
#

it could be an idea too

worldly sparrow
#

like, you use blue moon for 5 seconds

#

before sunfury

weary ledge
#

Magic Missile stands on it's own

ashen warren
worldly sparrow
#

muramasa for 5 seconds before night's edge

serene tendon
worldly sparrow
ashen warren
#

i totally see what you're saying

sleek turret
#

magic missile dies after flamelash ye

weary ledge
worldly sparrow
#

its better

sleek turret
#

but other uses are for sky fracture

weary ledge
#

and in cal MM shoots 2 missiles per cast

sleek turret
#

which is a silly mage weapon

serene tendon
#

Sunfury would be perfect there

worldly sparrow
#

so yeah post-skeletron weapons love being outclassed by shadow chest weapons WHICH ARE ALSO POST-SKELLY

pine star
weary ledge
#

MM is like just as good as Flamelash in Cal, just for a different purpose

worldly sparrow
#

jesus

sleek turret
#

valor getting outclassed by cascade

#

lmao

weary ledge
pine star
#

muramasa upgrades into night's edge

sleek turret
#

cobalt shield -> obsidian shield

serene tendon
weary ledge
#

Water bolt getting outclassed by... Wait never mind water bolt is amazing

worldly sparrow
sleek turret
#

water bolt is it's own thing really

ashen warren
#

water bolt getting outclassed by water bolt

worldly sparrow
#

someone suggest a re-tiering of shadow chests

weary ledge
#

Yeah Flame Bolt honestly feels worse than water bolt

sleek turret
#

i'd suggest it rn but i'm working out

serene tendon
#

Those are Cal ripoffs tho

sleek turret
#

frost bolt and flame bolt have different pierce amount i believe

#

vs water bolt

wide river
serene tendon
serene tendon
#

apart from that minor difference

worldly sparrow
#

thats where i figured they could be re-tiered to

sleek turret
#

i agree with you with that one ye

#

they're just ripoffs without anything else to it

#

boooring zzzzzz

serene tendon
#

I don't mind though, Water Bolt is a fun projectile to use

worldly sparrow
#

yeah imma just suggest shadow chest re-tiering

sleek turret
#

anyways back to calf raises set number 3, 30 reps

worldly sparrow
#

wait no

#

it feels weird to sugg 2 things in a row

#

i aint doin it

weary ledge
#

Mage has like no cool accessories.

It gets like, 1 accessory line that isn't devoted almost exclusively to mana restoration (the Sigil of Calamitas). And Sigil of Calamitas and Ethereal Talisman are really just stat balls.

Everything else is Chaos Stone (Which is pretty cool ngl), Mana Flower, or Magic Cuffs.

pine star
sleek turret
#

pain but it's worth it

weary ledge
buoyant idol
#

I have an idea for a suggestion but I'm unsure if it's too large scale. What if more enemies dealt extra knockback, such as Ravager punches and Apollo rams? Seems kinda lame that all attacks from tiny brimstone darts to a literal nuke deal the same knockback.

pine star
wide river
#

Knockback immunity is too big of a staple for most players unless you're nohitting

worldly sparrow
#

and if you're nohitting you won't take knockback because if you do you're dead

sleek turret
#

if a small hit can destabilize your entire precise movement a big hit would just fuck you up

#

(in some cases)

buoyant idol
#

True, but what about using it as a means to prevent comboing on the other hand?

sleek turret
#

that'd be nice

buoyant idol
#

Perhaps that could be used for things like Leviathan where getting trapped inside is a death sentence.

sleek turret
#

random idea came in my head about big damage having big knockback and bosses having special combo attacks based on the knockback you receive

wide river
sleek turret
#

idk bomb explodes in your front -> get big knockback -> you have to dodge the bosses big beam or whatever attack that follows up with the big knockback

#

it would be so good and funny but sadly Gives you knockback immunity accs

buoyant idol
#

What bosses could benefit from having some attacks have massive kb (maybe even bypass kb resist?)

#

Wait...

flint notch
#

Yharim auric rejecting you would be awesome

sleek turret
#

golem fists feel like it's a big knockback attack considering the golem's fist weapon having insane knockback

buoyant idol
#

Would it be too large of a change though?

sleek turret
#

tbh it would enter the too much effort to do zone

#

it's like asking to remove base movement and building changes off calamity

#

and what if, shields gave immunity to "small/medium" attacks and "big" attacks have slightly reduced knockback

buoyant idol
sleek turret
#

oh right

buoyant idol
sleek turret
#

add shield variety HDfailure

buoyant idol
#

Yes, that'd work with ankh separation

wide river
buoyant idol
#

Is that confirmed to happen or should I not mention it?

sleek turret
#

shields like paladin shield stuff trade off movement with higher knockback resistance to big attacks, medium shields like idk asgard line have 50/50 stats and small shields have more movement options but let you vulnerable to big knockback and maybe medium knockback

wide river
buoyant idol
#

Ah

sleek turret
#

shield separation with debuff immunity line of shields and ram side shields

north oracle
#

the melee gloves are very thouroughly stat balls

sleek turret
#

titan glove is barely unique

#

anyways I do agree with this sugg

serene tendon
sleek turret
#

yharim boxing technique where he knocks you out into the wall, you bounce against the wall and he combos your face like Creed vs Drago scene

weary ledge
north oracle
#

afaik the vast majority of weapons have autoswing now

weary ledge
serene tendon
weary ledge
#

Now that I think about it, I do think Melee could use some love in the non-stat ball department, too.

buoyant idol
#

Give some enemy attacks higher knockback

Gauss Nukes and Crab Shrooms deal the same amount of knockback currently, which is rather odd. Giving different attacks different knockback values allows more varied forms of attack outside of damage and defense damage. Take Ravager's punch, it's easy to dodge but punishing if it lands. By pushing the player further than a measly three blocks, it gives more recovery time to the player. This opens the door to two major design decisions to the attack creation toolbox.

  • It allows attacks based around knockback to be made. An example could be made of Yharon, who could try and hit you into the border walls to deal massive damage.

  • It prevents unintended comboing. The Leviathan has a massive hitbox that can easily trap and kill the player if they lack KB resist or run out of flight time. By giving a large amount of knockback to the attack, it can reposition the player to a safer position to give them time to recover.

With such a change, it would have to ignore knockback immunity to some degree to make it work, but could make more interesting bosses if used. Not to mention, the code exists already thanks to the Atlas, which would lead to easy implementation.

Are the examples too specific?

buoyant idol
weary ledge
#

oh

grim tusk
weary ledge
#

I'm stupid

crude geode
#

It’s arguably outdated at this point

weary ledge
#

What is?

crude geode
#

Posting a sugg here

#

It’s still okay I just prefer seeing suggs in posting

buoyant idol
#

Judging by the fact I haven't been instantly dogpiled on, I think it's ok to send.

crude geode
#

Yea

buoyant idol
#

I should've attached a gif of potential implementation to win in voting XD

coral carbon
#

Add a metal gear rising gif to make it clear XD

buoyant idol
#

No reason, just unrelated. I wonder if that'd be ❗if I put Vergil or Raiden

drowsy plank
#

looks fine to me

grim tusk
#

Sugg looks fine

grim tusk
crude geode
#

The ms paint drawings are always my favorite

sleek turret
#

it needs introduction, crediting, preface

wide river
#

Complete with sources section at the end

sleek turret
grim tusk
crude geode
#

Truly one of the suggs of all time

wide river
sleek turret
#

not to be rude with the person but that drawing looks like how i draw biology stuff like adn and cells

crude geode
#

That’s how every ms paint drawing goes it’s great

north oracle
#

idk

grim tusk
#

Fogbound and Elephant are still better

north oracle
#

can't see any issues with that sugg tbh

grim tusk
#

Or the Alch NPC crossover one

wide river
grim tusk
weary ledge
coral carbon
crude geode
#

That shit looks like the battle pass

drowsy plank
crude geode
grim tusk
#

One of the joke suggs ever

wide river
#

In a very roundabout way

crude geode
crude geode
#

Truly a beautiful moment

coral carbon
wide river
coral carbon
#

if you need me to remove anything i will 🥺 🥺

wide river
#

"Is this a good suggestion?"

wide river
#

We need a suggestion hall of fame for stuff like this

drowsy plank
#

IT DROPS A WHIP

sleek turret
#

every 1st of april during april fools we should make joke suggs with proper format

lucid marsh
#

what kind of insane person would make this

grim tusk