#suggestions-discussion

1 messages · Page 197 of 1

glass arch
#

you can make things mandatory and also fun

crude geode
#

Are we just repeating the conversation about events

drowsy plank
#

such as;
-punishing you for flying
-teleporting on hit
-predictive projectile spam
-multiplying if you don't kill them fast enough

wide river
#

"Ah yes, give me homing anti-air enemies that are awful to deal with, give me teleporting projectile spammers" -Words dreamt up by the utterly deranged

drowsy plank
#

yes

worldly sparrow
#

right, deerclops still exists

wide river
#

The anti-air concept is cool but Crawltipedes suck at executing it

drowsy plank
drowsy plank
#

crawltipedes are anti-air in the fact that they just fucking oneshot you if you try to fly

worldly sparrow
flint notch
#

I just feel like the idea’s there, but… Vanilla

drowsy plank
#

oh dont forget nebula suckers giving you blindness! that's what the event needed
not being able to see shit 💀

wide river
#

Stack in the sense that they spawn really frequently

#

Oh yeah Evolution Beasts suck too
Homing projectiles that can go through walls making a hiding strategy unviable

hybrid steeple
#

if i had the patience to learn how to mod terraria id make a complete lunar events overhaul mod

torpid elm
#

I Hope all the Devs die. Shortswords were NOT meant to be removed. The Devs are not deserving of life. You will all burn in Hell.

fervent orbit
#

dont care

wide river
#

Most funny shortsword defender

coral carbon
#

this is such a petty thing to be mad about

torpid elm
north oracle
#

oh no, they removed boring and obsolete weapons

glass arch
#

yes because all the removed weapons sucked

torpid elm
#

all you newgen calamity players dont understand

north oracle
#

what a terrible terrible shame

wide river
#

Consider that the 2 weapons it added were actually good weapons and not absolute garbage

torpid elm
#

I get it

coral carbon
glass arch
north oracle
#

(i kinda am)

hybrid steeple
#

newgen

torpid elm
wide river
worldly sparrow
coral carbon
glass arch
north oracle
#

i mean i generally view old players as people that have been around longer than jupi

torpid elm
wide river
torpid elm
#

Newgen players...

coral carbon
torpid elm
#

16

coral carbon
#

wow you sure are older than me

torpid elm
#

Yeah

coral carbon
#

man im so sorry

#

I should respect my elders

fervent orbit
wide river
#

This is obviously a troll can we stop engaging

hybrid steeple
#

yeah

torpid elm
glass arch
#

as i said
cope seethe mald cry about it, we do not care

fervent orbit
#

they were shit thats why

torpid elm
#

How can I not be furious?

torpid elm
torpid elm
#

gtfo

worldly sparrow
#

also shortswords still exist (though not many)

glass arch
torpid elm
fervent orbit
flint notch
#

6 too many…

north oracle
#

TRUE

hybrid steeple
#

REAL

fervent orbit
worldly sparrow
wide river
glass arch
flint notch
worldly sparrow
#

one of them is cosmic shiv so it might as well be gone already

fervent orbit
north oracle
glass arch
north oracle
#

ele shiv could also just die, it's not interesting at all

hybrid steeple
fervent orbit
#

surely this will be an easy and possible task

torpid elm
fervent orbit
#

ok then

north oracle
#

hey @drowsy plank

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lol

glass arch
#

@hollow shell

north oracle
#

that works too

coral carbon
#

was fun while it lasted bros 💪

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I unfortunately do not think they were a troll

drowsy plank
#

@torpid elm this is going to be a warn bare minimum, firstly, don't say that word here, and secondly, definitely do not use it as an insult towards others

#

plus this aggression is totally uncalled for

worldly sparrow
# torpid elm Yeah you're definitely obese

> joins this discord after a year of not playing the mod
> complains that a bunch of garbage weapons are gone
> when told that they are garbage, calls another member obese
> gets warned

coral carbon
#

but they removed shortswords calsad

north oracle
hybrid steeple
#

coldheart icicle calsad

north oracle
#

true

#

we miss coldheart

worldly sparrow
#

coldheart should have lived

north oracle
#

i would swap coldheart for every other shortsword currently in the game

worldly sparrow
#

TRUE

hybrid steeple
#

too young to die,,

glass arch
#
Calamity Mod Wiki

The Alicorn on a Stick is a post-Moon Lord item dropped by Supreme Alchemist, Cirrus. When selected, it is held stationary in front of the player to give the illusion that they are riding the Alicorn mount. Unlike the Unicorn on a Stick, the Alicorn on a Stick can deal damage to enemies that intersect it while held. More specifically, it will de...

coral carbon
#

shoutout to calamity discord moderators 🙏 not the heroes we deserve but the heroes we get

worldly sparrow
#

calcord mods are epic

north oracle
worldly sparrow
#

interacts with community like chads

north oracle
fervent orbit
#

cirr
us

flint notch
#

Truueeee

north oracle
#

shut the fuck up noob

fervent orbit
glass arch
north oracle
fervent orbit
#

@ cog this is uhh

#

hate

wide river
fervent orbit
#

agaisnt

#

uhhh

#

british short people

glass arch
#

the british? absolutely

fervent orbit
#

or smthn

north oracle
#

hell yeah

#

we absolutely hate on the british

worldly sparrow
#

does anyone actually like the british

glass arch
north oracle
fervent orbit
wide river
#

The British are cool they have Doctor Who

north oracle
#

good point

hybrid steeple
#

i like 1 british :3

north oracle
#

i support one aspect of being british

hybrid steeple
#

@ erm

worldly sparrow
#

though i do wonder if the brits just turn off the accent when nobody's around

coral carbon
#

the british invented tea so thats cool i think

north oracle
#

and that is the fucking great accents

glass arch
hybrid steeple
#

TRUE

fervent orbit
#

octo

#

fuck you

hybrid steeple
#

WGAT

wide river
north oracle
#

noob this is why noone likes the british

fervent orbit
#

you know what you did

glass arch
hybrid steeple
#

IM SORRU
UR COOL 2

hollow shell
#

.

hybrid steeple
fervent orbit
#

SHE SAID SHE LIKES ONE BRITISH PERSON AND SAID ERM

#

LIKE

north oracle
#

hi rover
nothing to see here

fervent orbit
#

RIGHT INFRONT OF MY FACE TOO

north oracle
#

we're very on topic

hybrid steeple
drowsy plank
wide river
# hollow shell .

Sorry for being offtopic Rover
Hey everyone talk about my suggestion iirc

glass arch
drowsy plank
#

talk about how discord brought back the stars on mine again :)

hybrid steeple
#

wow what a cool suggestion

coral carbon
#

okay unironically i love the idea of plague ambience

hybrid steeple
#

o its that one

drowsy plank
#

im amazed at how the thing managed to rack up like 138 in what

glass arch
hybrid steeple
#

ya

drowsy plank
#

a day?

#

that's icicle arrow numbers fr

wide river
north oracle
hybrid steeple
#

make tgw plague have actual impact on the world

north oracle
#

i feel very strongly about this

coral carbon
#

the plague is so cool, like, its a Bio-engineered Nano-plague?! that's so cool!!! but like... you kill a few plague enemies, and fight plaguebringer goliath... then that's it. It'd be really great if there was something more

hybrid steeple
glass arch
coral carbon
#

I remember when I first got to the jungle bio-lab and read about the plague it was SO COOL i just wish there was more of an impact

flint notch
#

Btw I wrote up a rough draft for my plague idea too

#

Make Big Hive connected to the Jungle Bio Lab

The Jungle Bio Lab is the research operations center for Draedon’s experiments regarding the Plague. However the question is to be begged, where does he actually run field tests and experiment with bees and the virus. The logical solution he would have taken in my opinion, is constructing his lab right next to, or straight up connected to a hive. Now, Calamity already created a Big Hive to allow for a really easy time when fighting Queen Bee. It would make sense for Draedon to build his lab connected to the Big Hive, so that he can fulfill his research in the best way possible.

There are a few other positives that come with this option as well, the Lab would be easier to find, as the Big Hive is marked with a giant tree on the surface, but also we have the Seeking Mechanism to find the Lab itself allowing us to find Big Hive easy enough. (If you’re worried about the fact that the Lab would be too easy to find, don’t forget that the sky lab is always directly above your spawn point, meaning the precedent of a easy to find lab is already there)

Lastly, and this is just for fun, considering the outbreak of the plague would be right next to the Big Hive, what if it turned into a plague-esque mini-biome, and that would be where you fight PBG, considering most already made an arena there for Queen Bee. Regardless, connecting the two would make much more sense lore wise, and gameplay wise, while also giving leeway to some cool ideas for the future

hybrid steeple
#

OH

#

THATS GREAT

north oracle
#

that's actually a pretty cool suggestion

wide river
#

Say, didn't a dev say that the Big Hive was relevant to the lore?

hybrid steeple
#

making the big hive a plague testbed,,

flint notch
#

HMMMMMMM

wide river
glass arch
#

cei said they have plans for it

flint notch
#

Might as well cut to the chase HDfailure

glass arch
north oracle
jovial spire
#

We have plans for Big Hive yes

jovial spire
#

We do already have stuff we're gonna do

flint notch
#

What a tragedy

#

It’s ok 👍

north oracle
#

sadness

drowsy plank
#

so it'd just get 🔒'd if posted

jovial spire
#

yeah

coral carbon
#

oh the misery

#

understandable

flint notch
#

I am still definitely gonna build a mockup of this at some point

worldly sparrow
#

i kinda feel like suggesting something rn

#

suggested something

coral carbon
#

I agree with this so hard holy shit

north oracle
#

die random crafting materials, die

coral carbon
#

my child will be used in multiple recipes

tulip summit
#

it accidentally sent it I closed discord and it sent it before I was done

coral carbon
#

Either way I dont think there's really anything that could be done with it

drowsy plank
#

lol

tulip summit
#

the way I am suggesting is basically you hit a boss enough to fill a meter and on the next crit hit it will Stagger boss's Only for 2-4 Seconds

north oracle
#

... 2 to 4 seconds is a really fucking long time in a boss fight

glass arch
#

2-4 seconds is a massive amount of time by cal standards

drowsy plank
#

sounds bad

north oracle
#

true

drowsy plank
#

just use adrenaline lmao

glass arch
#

the only fights that it wouldnt have a major impact on are the exos and scal fights

tulip summit
#

it's a suggestion so it can change

north oracle
#

i mean it's main concept would need to change

glass arch
#

terraria wasnt made with a stagger concept in mind so it would need to have a lot of things changed

drowsy plank
#

which would make it a high effort don't clueless

glass arch
#

bosses are immune to knockback and theres only 1 boss freeze debuff for a reason

drowsy plank
#

brain of cthulhu is a boss? XD

glass arch
#

barely

#

the pretty much only reasons boc takes kb in p2 is a) massive fucking hitbox and b) no rams or dodges at that stage

golden sonnet
#

But also

#

Dev hell boohoo

fallow pumice
#

Whats your guys' recommended pre DoG summoner loadout?

fallow pumice
#

thanks!

drowsy plank
small timber
#

are you sure you didnt move so far away that you escape the ocean?

#

I don't remember leviathan despawning at all unless they changed her despawn range in the recent patch

north oracle
#

I have literally never had Levi despawn, yea

stable kiln
#

why are there so many suggestions sheesh

#

yeah I've never had Levi despawn, I'll.flag that

north oracle
#

Update released = suggestion swarm

stable kiln
#

I see

north oracle
#

People absolutely wait for an update to release to make suggestions
Along with the people that do their first pt in 6 months, have some random terrible idea, and make a suggestion

small timber
#

Make GFB's Thanatos' Beam Attack Be The Death Mode Thanatos' Beam

It is more interesting

#

soon™️ not really I dont think that will get approved

north oracle
small timber
#

I would like it to actually be implemented, but the chance is very slim

worldly sparrow
#

theres so many gfb suggs smh

golden tulip
#

i havent played gfb, what is thanatos' laser beam like there

small timber
#

er, 1 sec

#

maybe actually make it harder by a bit by making the gap less compact/more projectile|| considering there is no draedon shooting at you, and maybe make thanatos reaim like 3 times instead of infinite times, and potentially make it so it have a sharper tracking and ability to somewhat turn so you still need to stay somewhat around thanatos head but nowhere near as close as now||

hollow shell
#

Would it be more fitting as a bug report then?

thorn dock
#

I remember reaper tooth necklace gave 100 armor pen in the past

small timber
#

weapons also have like 5x base damage in the past

worn coyote
#

100 armor pen was absolutely busted

bright crag
#

More whips will come in time

#

Have some patience, please

rugged juniper
#

Okay but sniper rifle summon when

lucid marsh
#

hey the drill containment unit can't mine exodium, which it would be perfect for

#

it would be nice to have a combination of the onyx drill and DCU that lets you toggle the mining laser thing so that you can also use it for combat if you want

#

basically just a scaling DCU

cobalt pewter
#

DCU in cal should just take pick power like drill mount and turtle

lucid marsh
#

true

cobalt pewter
#

drill will still be efficient for straight lines, but DCU is generally more versatile

ashen warren
#

catalyst mod:

#

i mean the suggestion makes sense, but give the devs time

#

catalyst mod will do fine in the meantime

north oracle
#

Aren’t whips still a dont

hollow ridge
#

Yus

north oracle
#

Cool

#

Hey @elder mist can you flag this one rq

elder mist
hollow ridge
#

Waltuh

elder mist
#

can you link which one i have to flag

hollow ridge
#

This?

hollow ridge
elder mist
#

done 😁

north oracle
#

Thanks ein 😃

digital ravine
#

Yes?

#

Oh okay

#

Thank you

hollow ridge
ripe owl
#

So true bestie

hollow ridge
#

😎

stable kiln
#

no

sleek turret
#

Add UI size customization

The UIs are good features for showing certain values in-game visually. An example of showing these values is the Flight Bar, that shows the remaining flight time the player has.
Adding UI size customization would let the player personalize even more the UI elements, on par with specific UI screen placement and clicking and dragging features.

#

gonna rewrite later but i want to hear y'all thoughts

buoyant idol
#

Agreed, would like to see that in game.

drowsy plank
cobalt pewter
#

isn't there only 1

#

the only mining mounts I know are drill and dcu

drowsy plank
#

i think explosives also inherent pickaxe strength? idr

fervent orbit
#

yea

crisp cobalt
#

I'm writing a suggestion to give anahita some screentime in deathmode because the music is unused in this mode
is it a valid suggestion

#

it's like having something locked behind an easier mode, which is kinda the opposite of what people would expect

drowsy plank
#

starting in combo phase is a very funny death mode moment

hearty yew
#

regarding armor pen

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part of the reason they're so weak rn is because for the longest time we had doubled armor pen as a bug

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pretty sure they should both be buffed

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however, buffing them meaningfully is always scary

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and "reworking" them when they're supposed to be straight up bland damage sticks is... Why

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What would they do, even

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There should be at least some source of armor pen lol

wide river
#

Give them each a single extra point of armor penetration
Maybe the damage boost and armor penetration boost could be rebalanced slightly? Like give more damage but less armor pen or vice versa

hearty yew
#

"rework X" (and not elaborating) is making a "suggestion" which is actually a complaint that "X sucks" (but for some reason is allowed in the suggestion channel)

#

"this accessory is BAD, I will not give constructive criticism"

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@small timber no shade towards you specifically, btw. However, I have no idea what you expect me to rework these items to when they're intended to be a linear upgrade set to Shark Tooth Necklace.

wide river
hearty yew
#

THAT'S EXACTLY WHAT I WAS THINKING OF

coral carbon
#

LOL

small timber
#

imo is to delink it from shark tooth necklace (since it was already not a stinger necklace upgrade), give sand shark tooth necklace the upgrade line

hearty yew
#

yes GOD PLEASE make this

#

stinger necklace does wat again

#

funky dead end vanilla acc that lets you stack two stns but nothing else

small timber
#

urr, 5AP + release bee + honey buff when hit or something

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yeah basically

hearty yew
#

🥱

coral carbon
hearty yew
#

1.4.4:
Have you tried combining (useless accessories) with (good accessory)?

#

No I haven't, why would I

small timber
#

the tldr is just because AP is so hard to balance it probably is better just to make its base material sand shark tooth necklace (maybe make great sand shark directly drop it or something) and give it a different offensive effect

hearty yew
#

Bonus Points: now you can't turn (good accessory) into (better accessory)

#

[Hyperlink Blocked]

small timber
#

idk AP is just wacky, give it too much it break the game, give it too little it barely matter

hearty yew
#

to be fair what do people even want for offensive effects

small timber
#

DSO and quiver of nihility like effect maybe, situational big boost

hearty yew
#

right now, actually, we are in a position where calamity has a metric fuckton of tank accessories and very few interesting mobility or damage ones. almost all of those are stat sticks. So we're trying to work on making the offensive and mobility accessories interesting

(For the purposes of this discussion, wings are mobility stat sticks, because they literally are when you think about it)

small timber
#

it is just tricky yeah, since current stat of offensive effect is pretty much emblem (or with crit) in most case

coral carbon
small timber
#

I think mobility is going in good direction tbh, the recent one are not about just add/reduce movement speed anymore, like OD scale

hearty yew
#

one of the reasons I am hesitant to make offensive accessories have unique effects is because I want most offensive gameplay to be decided by weapon choice and not by your loadout

drowsy plank
#

i remember trying to come up with new water debuffs and coming up with shark bite and while making necklace inflict that would be funny that would kind of just turn it into abyssal amulet 2

hearty yew
#

if you have these meta offensive accs and they make every single weapon do kinda the same thing

#

it would get REALLY stale really fast

drowsy plank
#

that is fair

hearty yew
#

DSO is already borderline in this position actually

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it's about as disruptive as I'm ok with things being

drowsy plank
#

rusty medallion literally just being another weapon's secondary effect on a preHM accessory XD

hearty yew
#

offensive accs have the danger zone of severely reducing playstyle variability

drowsy plank
#

make shark tooth necklace make weapons impale enemies with shark teeth on hit clueless

hearty yew
#

by changing the game such that the items you're Going To Use Anyway because they're accessories now apply gameplay design pressure on the weapon space

wide river
hearty yew
#

defensive and mobility items basically never limit weapon choice and thus don't reduce a player's options, merely increase them

#

thank you chief

wide river
#

Happy to provide suggestions shitposts

hearty yew
coral carbon
#

😭

#

Is it unironically THAT easy ?? calsad

small timber
#

imo as long as a damage accessory is not selectively only good on specific weapon it is considered a fine accessory

this is how I personally see accessory balancing, namely damage accessory:
damage accessory do not necessarily have to boost your weapon in a unique way, it just have to present a reasonable choice with other accessories and not necessarily from the same category

because to me at the end damage accessory is just a way to boost your damage, and the choice is between whether you use said slot for mobility, defense, or a different damage accessory instead

so it never really occur to me if a damage accessory will become "meta", as long as it is not overly strong over other accessories (eg: if RTN just give like 200 armor pen or something) personally I don't really see it as a problem, because there is always a choice or argument to be made for different accessory even among different category

just some example: let's say new RTN is a purely damage accessory, there is still a choice between Amalgam, class accessory, Yharim's Gift, Dark Sun Ring, The Community's varied stats, Dimensional Soul Artifact which boost it even more at a cost, even Absorber which gives you damage while giving good defense and so on

at that that is exactly why I dislike AP: because it is a very situational accessory that can vary from boosting a weapon by like 1% DPS to 100% DPS (which is exactly "selectively only good on specific weapon"), which makes it super volatile and unable to give it large numbers, which is why the suggestion is made

and at this, the suggestion actually is not asking for unique effect, it is just some generalist stuff that can improve your damage in a different way

sleek turret
#

you probably need to like learn ultra basic c# syntax and just do the stuff to make your IDE use tmodloader or smth

coral carbon
#

christ

#

I would do that as a joke but It would require me to code

grim tusk
#

I need to nerf Venerated locket

wide river
grim tusk
bright crag
deft yew
grim tusk
bright crag
grim tusk
drowsy plank
#

C# is fine it's trying to understand what the fuck terraria's codebase is doing that has always stopped me from making any significant progress in modding myself

bright crag
#

Exactly

#

I know I'm in the easy part

sleek turret
#

just learn c# to code something that isn't terraria modding

grim tusk
bright crag
#

Tbh
As much as it is hard, shaders are something I would like to learn

bright crag
sleek turret
#

if it's your goal then keep it like that

bright crag
worldly sparrow
#

i was saying X as in twitter

bright crag
#

Oh lol

#

X does not exist. 🔫

drowsy plank
#

lmao

wide river
#

There's only 25 letters of the alphabet
It ends in wyz clueless

drowsy plank
#

also looking back at the sugg

#

i dont think this one is a very good example of that tbh

#

xpc DOES brainstorm the start of some ways to improve the accessory, but suggs has always had a policy of keeping the solutions on the lighter end so the devs have room to do the brunt of the creative work themselves

#

so idk if suggs SHOULD have more involved explination on how to fix stuff then

#

id want to talk to the devs about how to change the rules to better fit what they want if this was the case

wide river
#

Be general with your suggestions, and only include what is most important when specifying what you want. Every important factor should have a reason behind it. Focus more on the problem that must be solved, rather than ideas for how exactly to solve that problem. The majority of a suggestion's content should be the reason why the suggestion should be implemented.
In short: Focus on the reason why.
Sounds about right ye

#

I'm not really one to speak on the matter though

bright crag
#

I do think this suggestion is an ok example, since it outlines the issues with the accessory (which is the most important part)

small timber
#

yeah I can't really give specific example yeah

glass arch
#

ap is way too fucky for an accessory line stretching the entire game

#

its a super volatile stat to work with

bright crag
#

I think the hardest part of dealing with such rework is figuring out what other identity we could give to the line, since the suggested possibilities aren't all that identifying considering the line's size and "lifespan"
Ironically, I think it would be more helpful to suggest more general yet meaningful identities
Though I'm not sure how that would be balanced by the "no specificity" rules

I guess we should wait for Ozz's input

drowsy plank
#

again yeah im mostly just hung up on that one comment from Ozz bc like
if this is the way he feels and something is wrong with the rules or how sugg works then like

#

i wanna know so i can talk with rover about how we could improve it to give stuff the team actually wants to see

#

lmao

bright crag
#

It's as if this suggestion was saying "Jungle attunement could be a vine whip"
While what we need is "Biome Blade could be a customizable weapon with biome-themed attunements"
You see what I mean, by "more general and more meaningful"?

#

Of course, they have to be very broad and general
And ideally, multiple suggestions so it's not "you should something like this and only this"

drowsy plank
#

the biggest issue with sugg-disc is that we can't send documents in chat and actually have people look at them so all suggestions have to be reduced down to the discord character limit clueless

small timber
#

if I am to give a specific example, it will be like this:

SSTN

  • 10% damage, armor crunch on hit

RTN

  • 15% damage, armor crunch on hit
  • combined with Lumenous Amulet and inherit part of its effect
  • attack inflict Crushed Depth a different on-tier debuff that is water debuff
  • OR Crushed Depth ignore enemy defense value and is buffed, and water debuff DPS multiplier as stat
  • OR inflict typeless bleeding debuff ("razorsharp")
  • potentially other effect

which I think will probably make it a lot passable since it will just be super centric on the idea I had (and that is not even that interesting)

bright crag
#

Is that... a doc?
I apologize, fellow Discord user, but

I ain't reading allat wires

drowsy plank
small timber
#

but yeah tldr is I just think SSTN/RTN should be armor crunch over AP, and then have a different benefit
instead of just damage + AP

wide river
small timber
#

that is the only main idea I had, as for the other effects I dont think my idea will be nearly as creative as what they came out with recently

sand marlin
#

AP mostly exists to make low base damage weapons viable since they are gravely affected by enemy defense. That's pretty much its purpose, beyond that are likely sideaffects of the stat existing at all

bright crag
small timber
#

yeah, which gives it option to classes with no flask, or use their flask on other things

sleek turret
small timber
#

currently armor crunch is just you either use flask or you dont have it, unless you have absorber which IDK if it stack armor crunch since that debuff seems unique

bright crag
#

(That was simultaneously a confirmation, and an example of how you could word it in a general-ish way)

sleek turret
#

gotta be my favorite types of sugg ever 🙏

drowsy plank
#

icicle arrows moment clueless

small timber
sand marlin
bright crag
#

Yeah, though it only really mentions Armor Crunch
And one debuff doesn't make a line

#

As far as identity goes

#

And identity is one of the most important aspects of accessory lines

sand marlin
#

Armor Crunch is -15%, Absorber Affliction is -30%

small timber
#

yeah I think I should had explained it more clearly

wide river
#

If you want identity you'd ideally want a unique debuff
But debuffs that only exist on like two items are kinda... eh.

#

Sometimes they can be eh, but when done well are quite good

small timber
#

what it actually means is basically "instead of only giving AP + damage and nothing else because otherwise it will break the game, what if we make it damage + armor crunch while still able to add other stuff to it without making it broken"

wide river
#

I think if you want Armor Crunch on the Shark Tooth Necklace line you'd (probably) want it to be gone from Rotten Dogtooth in turn

sand marlin
#

Oh yeah I just realized you can get -95% DR reduction by stacking Marked for Death, Absorber Affliction and Armor Crunch

#

That's totally not gonna break something

small timber
#

I was surprise Absorber's debuff is that strong yeah

coral carbon
small timber
#

since its baseline item is armor crunch only, and because of that dont stack with other armor crunch

sand marlin
#

I don't really get what that means

small timber
#

Absorber's material Baroclaw only give Armor Crunch to enemy when hit, but Absorber not only apply a stronger version (30%), but it not being Armor Crunch also means you can stack Armor Crunch on it

sand marlin
#

Oh okay yeah I was confused because of the wording I thought you were saying Armor Crunch and Absorber Affliction don't stack but you meant otherwise. Yep.

#

That's how you would get -95%

distant gyro
#

-95%?

#

it's 0.2975x

drowsy plank
#

maf

coral carbon
#

This is easily solved by basic reading comprehension

pine star
#

is the original poster blind?

errant bobcat
#

I think what they’re saying is since it doesn’t work in honey shimmer or lava only water

wide river
#

That is the case yes
I recall them bringing this up in a different chat

#

I would have to confim myself though

#

Ah ye, look at the Notes
It's possible that it's outdated, but until proven otherwise the suggestion is valid

bright crag
#

@paper torrent Too specific for no reason, so I'm flagging that

#

Besides, we do plan on reworking flamethrowers, with the 1.4.4 touch

wide river
#

I'm a bit confused why it brings up Terratomere and not flamethrowers, since that's the focus of the suggestion 'n' all
(There's also some concept art Bird posted over in Calart of potential flamethrower glowups iirc)

crude geode
#

I mean it makes some sense with the second half of the sentence

#

It just doesn’t spell out the point

#

That being if the terratomere was reworked cuz of terra blade reworks, then cal’s flamethrowers should also be adjusted cuz of the vanilla ones

deft yew
paper torrent
small timber
#

I think that is pretty much on the line of SIS yes

paper torrent
#

Though I do suppose that just the 1.4.4 touch is good enough. But noted. I mostly added the ideas because I was worried that you'd ask me or something.

small timber
#

when too many examples are laid out like that as the main point of the suggestion, even if it is just an example, it do make it pretty SIS-ish

bright crag
#

The ideas don't really need to be there, saying "rework flamethrowers" and presenting your reasoning would've sufficed
Doesn't help that your ideas are really specific

small timber
#

yeah, the suggestion should probably had been focued on "rework flamethrowers" rather than the ideas given to rework each flamethrowers

north oracle
#

as it was released for the 1.4.4 port

paper torrent
#

For not providing enough information.

hollow shell
#

Tomer are you playing on 1.4.4?

pulsar rock
paper torrent
#

Though if I remove the ideas in an edit, will it be unflagged?

hollow shell
hollow shell
#

Would be good to replace the specific examples with further emphasis on how boring the current ones are

paper torrent
#

Fair.

#

There.

hollow shell
#

sure that's fine

#

tho I would include one or two more lines in there to explain what the "1.4.4 touch" means
As in, describe how the vanilla flamethrowers got unique conical spread graphics, while all the ones in Calamity still use a line of dust

paper torrent
#

Even if they got the 1.4.4 style, all I see those flamethrowera being are mere stepping stones for the Photoviscerator, which IS interesting to use.

#

Sure.

#

There we go.

#

@bright crag Fixed it.

bright crag
#

Looks good

#

@hollow shell Could you remove the exclamation?

hollow shell
#

Nice that's much better

bright crag
#

Alright, thank you!

grave zincBOT
#

@cobalt heath - Your suggestion has received an updated status!

[Remove Meld Construct's]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@unreal orbit - Your suggestion has received an updated status!

[Make Calamity's Astral Infection Vines Be Affected By Player Movement Or Wind]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@sleek turret - Your suggestion has received an updated status!

[Credit Devs In A More Visible Way]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Rework the Old Power Cell]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

sleek turret
#

YEAAAAAA

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Move Golden Furniture to the Pirate's Shop]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@glass arch - Your suggestion has received an updated status!

[Make Uelibloom Bars be crafted at Ancient Manipulator instead of a Hardmode Forge]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@lament phoenix - Your suggestion has received an updated status!

[Make every post Moonlord Summon helmet/armor grant 1 sentry slot]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@wet gust - Your suggestion has received an updated status!

[Make that Astral Beacon can't spawn near NPC or Chests]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

glass arch
#

yknow

#

i forgot there were like 50 suggs last period

drowsy plank
#

at least 2 suggestions clueless

#

this is the power of top 20%..,.,.

#

also tfw the only person to get 2 in in one batch CalSmug

worldly sparrow
#

nice

north oracle
#

cog W

sleek turret
#

i'm happy with my sugg going to dev

worldly sparrow
#

turns out that suggesting a lot means that theres more in the top 20%

#

which means more suggestions potentially getting in the game

buoyant idol
#

Time to submit low tier suggestions twice a day to get more to the devs godoftroll

hollow shell
#

But also the more suggs that get in the top 20% then necessarily there is more suggs that got in the bottom 80%

#

Mediocrity-based economy

north oracle
sleek turret
#

i mean,
it's the small things that add up to the final product, isn't it?

small timber
#

time to cap 2 suggestions per day limit with super shitty suggestion so that more suggestions get sent at the end of the weak

oblique geyser
#

The suggestion has to thread the needle

coral carbon
oblique geyser
#

Between being an actual good suggestion and getting flagged

#

Gotta be garbage enough to not get votes but good enough to not get flagged

small timber
#

"Nerf Plantera's Spore Attack"

I dont mean the one that release poison cloud, I mean the one that just move around where previously can be destroyed with damage, that one where its entire purpose of living is just cheap shot you. That attack is very annoying and hard to deal with (barely visible) along other Plantera attacks nerf please

cobalt pewter
#

honestly yea

north oracle
#

boss hard pls nerf SAD

cobalt pewter
#

they bring little to the table

oblique geyser
#

Rework SCal entirely suggestions

bright crag
#

Meld Construct, Pirate Shop and Sentry Slot ae probably gonna get denied

oblique geyser
#

Or just suggest Shotgunk type stuff

north oracle
oblique geyser
#

Wait that got votes fsr

small timber
#

Rename Gunk Shot to Gunkshot

#

either gonna get 50 votes or 300 votes

cobalt pewter
#

rename Gunk Shot to Shot

because that's all it does 🔥

oblique geyser
#

Remove Gunk Shot 💪🏻

#

That one would probably get sent though

north oracle
#

rename gunk shot to nothing because it doesn't exist anymore

small timber
#

err what othre shitty suggestion I can make

worldly sparrow
#

oh i have an idea

oblique geyser
#

Anything relating to sex

north oracle
#

if you want a suggestion that won't get votes, suggest to nerf things

small timber
#

"Buff King Slime's Crown Jewel's HP" ?

It is way too squishy you kill it in 2 seconds and the rest of the fight become a joke.

oblique geyser
#

(I think that would get flagged)

worldly sparrow
oblique geyser
#

Ooh I've got one

north oracle
oblique geyser
#

"Make Ravager's Head Invincible Again"

north oracle
#

(c tracers nerf sugg)

north oracle
glass arch
oblique geyser
bright crag
north oracle
oblique geyser
paper torrent
glass arch
paper torrent
#

Iykyk.

crude geode
oblique geyser
#

Maid Calamitas shimmer skin

paper torrent
#

YES

worldly sparrow
#

epic sugg: give sepulcher contact damage

oblique geyser
#

No

glass arch
oblique geyser
#

Flagged because Fabsol hates infernum

worldly sparrow
north oracle
worldly sparrow
#

epic sugg: replace all boss ai with infernum ai

north oracle
#

add infernum to the calamity mod

fervent orbit
#

replace all ai with fighter ai

oblique geyser
#

Readd Malice

fervent orbit
#

fighter ai is superior

oblique geyser
bright crag
north oracle
#

remove old duke

oblique geyser
#

Remove crabulon

north oracle
#

true

worldly sparrow
#

balance old duke

fervent orbit
oblique geyser
#

Move OD post-DoG

north oracle
#

remove every boss not directly required to beat the game

paper torrent
#

Meld is basically the "celestial fragment" for the rogue class.

worldly sparrow
crude geode
oblique geyser
fervent orbit
#

why would anyone do that

buoyant idol
#

Make the Exo Mechs visibly catch flames when low on hp (Would this be allowed?)

paper torrent
#

No

oblique geyser
#

Remove the Exo Mechs 💪🏻

drowsy plank
worldly sparrow
#

make the exo mechs death sound a metal pipe falling in gfb

bright crag
crude geode
#

Sentry Slot at least makes sense balance wise

oblique geyser
crude geode
#

(Sentries try not to be a balance headache moment)

small timber
#

with the current balance if anything removing stardust's sentry slot make more sense than adding more

oblique geyser
#

Remove sentries

small timber
#

because it will probably take a really long time before they balance summoner + whips before even getting to sentries

worldly sparrow
buoyant idol
#

I'd actually like to see the exo mechs catch flames when low on hp, the first time I saw them I thought they caught flames when low but it turns out it was just the aflame enchantment boohoo

oblique geyser
#

Metal pipe falling is really funny

cobalt pewter
crude geode
worldly sparrow
#

but how would i ever give a reasoning beyone "it would be funny"

oblique geyser
cobalt pewter
worldly sparrow
#

screw it imma do it

oblique geyser
#

Idk just think of something

small timber
cobalt pewter
crude geode
#

Probably not

small timber
#

it will take a lot of time yes

#

especially if they still plan to do the minion slot amount rework thing

coral carbon
oblique geyser
cobalt pewter
fervent orbit
#

you see fab is my uncle and he told me shimmer scal is gonna be butler scal

coral carbon
glass arch
#

noob you're british your opinion doesnt count

crude geode
#

^

cobalt pewter
buoyant idol
#

What if gfb Draedon's pulse rifle was an actual pulse rifle and had a line telegraph instead? (It'll definitely not chain between players)

coral carbon
#

making jokes about british is funny but also I feel like in this server some people just use it as an excuse to be obnoxious to specific people 💀

crude geode
#

Shimmer SCal is just gonna be the big eye sprite

cobalt pewter
#

bri'ish been the butt of the joke to everyone really

crude geode
#

Yeah

worldly sparrow
#

ive done it

cobalt pewter
#

you just see it alot here because you're here a lot

#

bo'oh o' wo'oh

glass arch
#

no you see it a lot here because i say it a lot

fervent orbit
north oracle
fervent orbit
hollow shell
#

Damn it we really are having a new wave of "meme suggestions but it's fine because it's GFB right?" suggestions aren't we

north oracle
crude geode
#

Yes

#

GFB just needs to be banned

cobalt pewter
worldly sparrow
oblique geyser
#

That's actually good suggestion reasoning though

north oracle
#

and it would be funny

coral carbon
cobalt pewter
#

honestly just

ban gfb suggs from suggs channels and just redirect them to Fab, see how that goes

buoyant idol
#

Better suggest mine before it gets banned

worldly sparrow
#

at least ban them after mine gets through and voted on

#

ok thanks

drowsy plank
cobalt pewter
#

to my knowledge recent changes in sugg system would only apply to suggs submitted since then

#

so yeah, go throw em now godoftroll

small timber
#

gfb aside

#

are we even sure "suggestion for the sole purpose of 'it would be funny' " is allowed to be suggested? even for gfb

glass arch
#

it isnt

#

its explicitly disallowed in the rules doc iirc

small timber
#

so yeah, it should be flagged regardless, even for gfb

glass arch
#

like yeah

#

its gfb

#

the entire seed is a meme

#

but the regular rules should still apply

paper torrent
#

My GFB sugg kinda went through to get voted on. So yay.

worldly sparrow
#

shit gotta add reasoning to my sugg other than two "it would be funny" in a trench coat

small timber
#

I think it slipped pass yes

ripe owl
paper torrent
#

I still think Brimspoon Elemental is a missed opportunity.

small timber
#

it is just somehow suddenly suggestion rule don't apply to GFB because

cobalt pewter
#

#suggestions-posting message
honestly most of Amalgam's effects still need a rework, shaderain bs is so dumb

but yes give the potion thing earlier

ripe owl
small timber
#

you know what let me just post this at this point

paper torrent
#

But yeah, GFB suggs should be banned sooner rather than later, as an addendum to the 'because it would be funny' rule.

coral carbon
cobalt pewter
#

also I wanted to sugg something about Elec Glove

#

basically retiering it to post-Martians (aka post golem)

#

why? idk the gap between the gloves would be a bit more balanced, I spose?

buoyant idol
worldly sparrow
#

honestly with this one im pushing my luck

cobalt pewter
#

idk how good it is currently

worldly sparrow
#

alr have 2 in this batch

bright crag
buoyant idol
#

(Maybe the amount should be moved from 20% to 33%)

cobalt pewter
#

so I'd rather take my buff dying in the 2nd or 3rd attempt than having to redrink them every attempt

buoyant idol
#

Yes, but would you like to find out your rage and wrath ran out mid boss without your knowledge?

cobalt pewter
#

literally quick buff

#

using that effect would significantly reduce the amount of potions you need to drink in boss attempts

ripe owl
small timber
#

you can literally just redrink potion yes

worldly sparrow
#

i swear if my gfb sugg is the first one of mine to get to dev voting and not the 2 good ones

cobalt pewter
#

I swear do I have to make a time chart

buoyant idol
#

I know, but I'd have to press it every so often. I know this sounds dumb but it really did get annoying. Perhaps I should just be more careful using it.

small timber
#

you just press the button when you spawn

#

did they removed the "quick buff automatically use all potions" function?

cobalt pewter
buoyant idol
#

When every buff is a different length, it doesn't work so simply.

cobalt pewter
#

I don't understand the logic against this effect

#

it's 100% beneficial

buoyant idol
#

Perhaps a chance to not consume potions would be better? I'd pretty bad at explaining it and it seems to be a me issue.

cobalt pewter
#

no fuck rng

small timber
#

it make potion by default last 2x the duration yes

crude geode
buoyant idol
cobalt pewter
#

you get double duration AND much less potion consumption overall

buoyant idol
#

I like the double duration, but the save between deaths trips me up sometimes. I guess I'll check my buffs after I die to see if I need to reset them.

crude geode
#

It’s literally a beneficial effect

deft yew
#

pretty sure it will

#

we live in a it-would-be-cool society

worldly sparrow
buoyant idol
#

Perhaps I should explain the issue I had specifically.

Fights a boss, dies.
Insert other buffs here have 10 min+ durations
Rage and wrath have 1, but I don't notice
Fights next boss with rage and wrath running out instantly but I don't notice

cobalt pewter
sleek turret
buoyant idol
#

Maybe it pauses buff duration during bosses for select buffs (duration 30 second plus)

#

Nvm sounds like a bad plan

small timber
#

yeah the poison meter should be removed, you should just take 40 damage per second for being far away from the head

crude geode
buoyant idol
#

That's worse than Providence's holy inferno isn't it?

novel belfry
#

at least with providence, the radius is big enough

#

this radius is actually too small

small timber
#

now how many suggestion rules did I violate

crude geode
#

Idk

#

Anyways I love GFB difficulty Nerf suggs as if GFB isn’t meant to be a massive fuck you to the player for existing

small timber
#

idk I am waiting for GFB Scal buff

#

GFB Scal is way too easy right now

worldly sparrow
#

yeah gfb scal is incredibly disappointing

drowsy plank
#

that's just cirrus clueless

novel belfry
#

its the sisyphus seed

worldly sparrow
#

yeah but i talkin about scal

pine star
small timber
#

waiting for the 30 seconds bullet hell 10 bullet hell per fight GFB Scal with every single hellblast replaced with gigablast in BH10

#

and 1% HP desperateion phase Sep3 with BH happening for the rest of the fight

novel belfry
#

had to literally beat MECHDUSA first, i might have to go for cal clone too

worldly sparrow
#

when gfb changes were first being made i was thinkin like, the bullet hells persisted through any phase that isnt damage

crude geode
wide river
#

🧯

small timber
#

if there is nothing else wrong about the suggestion I will just put it there first
and hope there is no 500 different comments about how we should just add Dreadon firing at player with m134 minigun for the entire Thanos beam duration in Death Mode instead

pine star
cobalt pewter
#

I was wondering if this gfb thana attack is much different but this is pretty much what brimmy has set precedence on

slightly less crazy bullets would work in dmode I spose

unreal orbit
novel belfry
#

okay it turns out that bloodflare core practically nullifies the boosted poison meter

#

so i beat him
PHEW MY GOD

cobalt heath
small timber
#

@frank viper reference suggestion is disallowed, and also what does overwatch have to do with terraria, in particular a terraria mod?

frank viper
small timber
#

"it will be funny" is a reason that is explicitly stated as disallowed for suggestion

frank viper
#

oh

#

casually deletes it

small timber
#

but yeah, it is also because overwatch really have nothing to do with terraria at all

frank viper
#

fabsols status really fits up with the suggestion

stable kiln
#

you are leaving the ocean

#

that is not how you are supposed to fight the boss

#

if you just run away from the boss nonstop, obviously it'll despawn

north oracle
#

^

#

Just… don’t leave the biome where the boss is meant to be fought

ashen warren
#

oh, when i finally killed it i was in the crimson

stable kiln
#

why do you fight the boss like that..?

ashen warren
#

dont they get engraged anyway

#

in deathmode

stable kiln
#

no

cobalt heath
#

enrages got removed

stable kiln
#

thats malice

north oracle
#

No
They enrage when you leave the biome they’re meant to be fought in

stable kiln
#

no they didnt

cobalt heath
#

ah

fleet flume
#

That's odd. I can see some edge cases where that makes sense, but not really much else. Why were they removed? Find out in part 2!

stable kiln
#

they were not removed

#

some boss area enrages were removed

#

most of them are still in the game

cobalt heath
#

kill enrages for most bosses

stable kiln
#

no

#

there is a reason area enrages exist

cobalt heath
#

(to be a pain in the ass for no-hitters)

stable kiln
#

the nohit rules dont allow you to just use the entire world for a nohit

cobalt heath
#

ik but arena creation for no hitting is a pain in the ass. Though I just use premade world files

stable kiln
#

thats why there is a nohit world

ashen warren
cobalt heath
#

nope

ashen warren
#

i kind of destroyed my ocean biome

stable kiln
#

they get faster

cobalt heath
#

you know when it happens

stable kiln
#

if you use the calamity healthbar instead of the vanilla healthbar, the health bar goes red instead of white when bosses enrage

cobalt heath
#

because like yharon becomes a race car

ashen warren
#

they really werent that hard to kill idk then

#

though i did use the plagued smg with the drones tho cuz i was tired of waiting for them to spawn in my 8 block or so deep ocean

ashen warren
bright crag
#

Can't you move the flight bar?

hollow shell
#

What am I looking at

#

in that sugg

north oracle
#

So I’m confused what the second half of this is even talking about

#

But you can move the bar

#

It would be nice to have it toggle to horizontal tho

bright crag
hollow shell
north oracle
#

hence why this new sugg asking to change the appearance or smthing is just bizzare

#

I might actually write a sugg at somepoint about adding an option for turning the bar horizontal

hollow shell
north oracle
#

Because I would like to put it above my character

hollow shell
#

Half your sugg seems to be about the bar being in an inconvenient location but if you can move the location then that's moot

cobalt heath
#

I would personally have it be similar to the stealth meter, where it follows the player

north oracle
#

If you move it to right next to the player, that’s what it does

cobalt heath
#

oh

#

Nice!

#

haven't gotten that far in my update playtrough yet to have wings

fleet flume
#

What? That's strange. Another problem I was interested in though is the fact that the flight time meter decreases as soon as you press space, which is why I suggested that it be in units.

hollow shell
hollow shell
slow snow
#

bro flight time meter just got put in

cobalt heath
#

they might mean it starts when you jump, when you don't fly

fleet flume
#

I think it feels wrong to know exactly when it happened, and to have the flight time just 2% lower than 100% just bothers me. Having cells would be a way to purposely reduce the clarity and not get in the way and have you micromanage every 0.2 percent of the flight time.

hollow shell
#

That would be a very hard sell
Trying to convince people to have information be taken away from them

cobalt heath
#

I mean having exact numbers is why the bar is so great

#

it's not guessing anymore

fleet flume
#

I suppose so. I'm new to game design, but I know it's important to take risks. An alternative would be to have it go slightly out of the window, so that when it's only slightly empty, it won't show because the empty bit is obscured.

hollow shell
#

Can you elaborate more on this issue of the flight time only being slightly depleted?

cobalt heath
#

I mean why remove information

hollow shell
#

Like, is it some jank or unintended interaction? I'm having a hard time imagining why it's a problem that... flight time starts to deplete when you start flying
considering wings replace your jump with flight

crude geode
#

^^^^^

fleet flume
#

I saw it first when I was using the hook, where when I pressed space for a single frame the flight time depleted immediately

cobalt heath
#

so it reduces while jumping?

#

that's what I am getting

#

that sounds like a bug

fleet flume
#

It reduces when canceling the hook, because you fly for a single frame

#

Or even longer

hollow shell
#

Well, no, because afaik when you equip wings there is no "jumping" anymore. It's all flying now

cobalt heath
#

well that's intentional

cobalt heath
#

you fly

hollow shell
#

That little bit of flight did indeed deplete your flight time

fleet flume
#

Yeah it did, and that's not the problem. The problem is that it shows, for everyone to see. It looks extremely unpolished, and it bothers me a lot.

crude geode
#

How?

fleet flume
#

I don't know what you're even talking about anymore, and neither do you know what I'm talking about.

hollow shell
#

Is your real problem that there isn't a way to disengage a hook without starting to fly?

fleet flume
#

Yeah.

#

And please don't add a keybind to do that

hollow shell
#

Yeah I wasn't considering it HDfailure

north oracle
#

So what you actually want to make a suggestion about is to make cancelling a grapple not consume flight

fleet flume
#

No, that's not really what I ---- wait a minute.

#

That just might work

#

Maybe you can fly for, say, a quarter second without consuming flight time, but then it deplets

#

*depletes

#

Fledgling and Skyline wings would need a change though

hollow shell
#

Hm

fleet flume
#

I suppose the quarter of a second from earlier could be a stat added to each pair of wings.

hollow shell
#

I feel like

  1. This may just be a bother for you that isn't shared by most other people
  2. The 'best' solution here would be to make wings not replace your jump, they'd either activate at the height of your jump, or work like any other double jump or rocket boot and only start if you press space again while in the air.
#

But that would uhh, kinda fundamentally change a pretty integral mechanic of 2/3rds of the game

crude geode
#

I have a feeling 1 is the true answer

#

I do understand why, because having wings replace jump sometimes doesn’t make sense, but at the same time I’d rather get the speed from wings immediately without having to break my thumb

fleet flume
#

I don't think changing things like a quarter of a second of flight time would affect most of the community.

cobalt heath
#

yeah exactly

#

it would not affect the average player

hollow shell
#

People could complain about the exact opposite of what you're complaining about now, if we changed it 👀
"Why doesn't flight time on the meter immediately start depleting? It's frozen at the top for a few frames"

crude geode
#

^^^^

cobalt heath
#

and you need to make changes in mind with your average consumer, otherwise the product dies

fleet flume
#

Huh. I suppose that could be annoying. What a dilemma.

hollow shell
#

And the less people share Nlqas's pet peeve, the less stars their sugg will get

fleet flume
#

That's true.

#

I think I'll have to change the suggestion to something else entirely.

hollow shell
#

Yeah, I think you'd have to do that anyway
It was a bit of an overdesigned solution

fleet flume
#

Yeah.

cobalt heath
#

I mean you can try to program the idea into your own mod, and present it later on?

#

Heard you make game design

hollow shell
#

(Game design =/= programming)

cobalt heath
#

I assumed they program

fleet flume
#

I don't do much of that

#

I don't have ANY Terraria modding experience, only game design stuff. I don't even know the language that Terraria uses, or any of its features.

hollow shell
#

Alright this suggestion is better

hollow shell
fleet flume
#

Wait a minute... Do you have emojis for every single Calamity item? Every, single, one? Or is that one an exception?

cobalt heath
#

((aka it's a very aged framework))

hollow shell
#

"but the problem is that other solutions have the opposite problem, where it doesn't deplete"
This line in the sugg may not make any sense to people who weren't here for this conversation

hollow shell
fleet flume
#

@ Piky, Biggest Dork has some sort of Terraria item on their custom status. *Please note that the space there was intentional, as to not ping someone irrelevant to this conversation on the current level.

hollow shell
#

Ah nah they have Nitro so they probably just have that in their own server

#

I don't think that is even an item, yet
iirc it's the dev item that they want to eventually have implemented

golden tulip
#

isnt it in infernum

hollow shell
#

If it is
neat!

golden tulip
#

i forgor tbh

fleet flume
#

It would be interesting if an emoji existed for every item, but it could just be that Discord doesn't have those capabilities. Plus, it might be hard to find the other emojis. Perhaps something like item_trapper_bulb would work.

hollow shell
golden tulip
#

yep

hollow shell
#

Either way, this is offtopic

golden tulip
#

shift clicking an item in discord chat lmao

fleet flume
#

Alt-clicking

golden tulip
#

ye

#

anyway

fleet flume
#

flying. We were having a long and detailed, and probably boring to the average person conversation about flight

hollow shell
#

byeah

The suggestion you have right now works fine and will get into voting in 24 hours

hollow shell
fleet flume
#

Ah I just figured out what that was. And I can't really think of much else. I'll spend a minute on it.

#

Does that seem better?

hollow shell
#

How about
"... but it really bothers me. Initially, I thought that the developers could solve this by making it so the first few frames of flight don't deplete the meter. But when other people realise that the flight time doesn't deplete for a second, they might get annoyed as well."

#

(I don't mean to backseat, I just thought I'd help out with how to provide context)

fleet flume
#

I just had another idea, that would make things even worse!

#

What if, when you're close enough to the ground, flight time resets?!

#

Maybe a few pixels

#

Another, mostly unrelated concern I have about flying in video games

#

I could go all day about flight in Terraria if I really felt like it.

#

Until it escalates to suggestions for suggestions for suggestions for * * * * * .

hollow shell
fleet flume
#

Yeah. It would be a completely different thing. Perhaps rework the entire flying system! Certainly not a suggestion that violates any rules and doesn't get the interest of much of the community!

#

No this is definitely, definitely interesting and compliant with the rules.

small timber
#
  1. having wings don't really "replace your jump", if you jump your normal jump height distance it don't consume flight
  2. in fact with balloon if you dont hold the space button it don't even start consume your flight
  3. "canceling hooks" deplete flight time because you used flight to boost yourself after the hook canceling (for this you should blame hook cancel being on same button as fly/jump if anything else), flight time is consumed when you are flying
#

there is no "using wings replace your jump" or something like that, if your jump is still within jump height it don't consume flight, if you used flight you use flight time, as simple as that

#

it is just you assumed a lot of action "is not really flying" when infact you did fly

fleet flume
#

I don't get your point

#

Also a completely different note, how have you not chopped down a tree yet?

north oracle
#

The power of not doing playthroughs

fleet flume
#

The real secret behind the achievement percentages on Steam

small timber
#

tldr is for the suggestion, your flight time decreased after you cancel hook is not because of "your flight not refilling to the max", you in fact did fly for a bit during cancelling hook

and "flight time refuse to deplete on demand" is because you are still within your jump height distance

#

both of which are not "unintruisive", that is literally how it works: you used flight therefore flight time deplete, you don't use flight therefore it don't deplete
it has nothing to do with flight metter being unintruisive, it just shows how many flight time you have left

fleet flume
#

I think I get it a little more. The place I found annoyance at is where the flight meter slightly depletes no matter what you do when you cancel a hook and have wings on.

small timber
#

it depletes because you did indeed fly during the hook cancelling, because the hook cancel and jump/fly is on the same button

fleet flume
#

So we're talking about what's purely on a technical level now?

#

Last time we changed the vanilla controls, a bunch of people got confused. When they find out that their ungrapple button isn't working, it would get a lot worse.

small timber
#

hook cancelling with/without wings comparison

#

when you press hook cancel/space, it automatically use flight, you can see that with a wings even if I press hook cancel the same way with wings it fling be way lesser because it is attempting to use my skyline wing to change the momentum

#

so tldr is "your flight bar decrease after hook cancelling" is in fact intentional, because you did fly during the small time, not that "hook cancelling don't refill your bar to max"

fleet flume
#

Where did you get that quote from at the end?

small timber
#

so it have nothing to do with flight time bar being unintruisive, it is literally just showing how many flight time you have left

#

your suggestion is focus on "flight time" and the "meter", I will assume you are talking about flight time meter

fleet flume
#

No the other one

small timber
#

so if anything the suggestion should be "rework hook cancelling automatically spend your flight" or something, or "an option to not automatically spend flight after hook cancelling" something like that

fleet flume
#

Maybe it should be an edge case scenario to not consume flight time for a few frames after cancelling the hook. Perhaps something hardcoded.

small timber
#

it is both intentional and unintentional, intentional because spending flight automatically on hook cancel means you can change direction immediately without having to press space bar twice (which makes movement more controllable)

unintentional in that the game don't really offer an option if you dont want to do that

fleet flume
#

I'm not sure which universe we'd have to press [SPACE] twice to change directions. I was just thinking that flight time wouldn't go down in that period.

small timber
#

flight time go down during that period because you flied after hook cancelling

#

after hook cancelling (which uses Spacebar), it automatically go into flying mode and spend your flight time, which is why the meter goes down

fleet flume
#

Perhaps wings could only consume flight when the speed isn't much higher than the vertical speed. Something where flying wouldn't matter.

small timber
#

the problem here is that there is no option to "not go into flying mode automatically after hook cancelling", not "flight time meter goes down after hook cancelling"

fleet flume
#

I'm not talking about the meter.

#

I'm going to go afk for a few minutes.

#

Feel free to talk about flight without me in that time

fleet flume
#

This conversation is over?

#

I guess it is

halcyon zealot
crude geode
#

Mfw we’re one step away from ‘dead chat’

fleet flume
#

That happens every now and then.

halcyon zealot
fleet flume
#

I don't have X. It's a new thing right?

#

Out of all the letters in the alphabet, X is one of my least favorites. It's basically useless for all things, and I know there is xyz, but we could just use zyw instead.

buoyant idol
#

Ecks gotta be a letter

halcyon zealot
fleet flume
#

I know. I'm just bothered by the change

halcyon zealot
#

Valid, it became one step closer to being a porn site

fleet flume
#

There's no real reason to name it to X. None at all!

odd geyser
#

It's Elon Musk being obsessed with that letter

halcyon zealot
grim tusk
drowsy plank
#

what the fuck is this suggestion even asking at this point

#

all im hearing so far is the bar is working as intended and that is annoying the guy, which seems like this would be way too much work to fix something that just is not an issue

#

maybe if wing flight had a sound like rage but

#

cant you just disable the meter if it bothers you this much

#

i figured

round ravine
#

Has anyone suggested to make the Perforators invulnerable when one of its worms is alive?

golden sonnet
#

That's how it used to be

royal tapir
#

It was only with the large Perf but yeah

ripe owl
#

Cause that was weird and boring and why was it even a thing

royal tapir
#

I think around 1.5.1.3 they made several changes to remove invulnerabilities from bosses

ripe owl
#

Yeah

#

I remember when Rev EoC became invincible during day

brazen minnow
#

This post is underrated, the Plague NEEDS more themed things to it and ambience. Plaguebringer goliath could even be fought in a plagued hive/workshop thing. I just think this is a wonderful idea.

quiet kernel
#

I mean jungle lab is plague themed

#

And stuff

#

So it could be extended

brazen minnow
#

That's it

#

Almost like a miniature astral infection but underground jungle. Or at least a nudge in that direction.

small timber
#

plague minibiome is planned

brazen minnow
#

How do you know?

small timber
#

the developer said themselves it is planned at some point

#

unless their plan change in the future

brazen minnow
#

ok

#

I wonder if they'll ever add a subworld

stable kiln
#

there wont be a plague subworld no

#

as for overall, distortion will be a subworld when that is worked on

sand marlin
#

GP did this on jumpless, you just hook to somewhere that your hook won't reach and you will have already cancelled your previous hook

halcyon zealot
#

I think holding S then jumping works too

buoyant idol
#

@ashen warren You can buy the marrow from the Skeleton Merchant I'm pretty sure.

ashen warren
#

when you find the merchant im pretty sure its still rng if he even has it

small timber
#

skeleton merchant is not that rare at all

buoyant idol
small timber
#

if you want to you can even pop a zerg (I think it still work) and it spawn in like 30 seconds

#

yeah

buoyant idol
#

Lifeform Analyzer arrow from alch npc works too if you use that, but it's still useful otherwise.

ashen warren
buoyant idol
#

There's only been one item that I though was unfair and that was the frost barrier.

buoyant idol
ashen warren
#

yeah and battle potion to make the spawn rates even higher

#

just generic cave enemies

buoyant idol
#

Were the background walls brown?

#

I doubt this is a case of bad RNG.

ashen warren
buoyant idol
#

How deep? Lava layer?