#suggestions-discussion
1 messages · Page 197 of 1
Are we just repeating the conversation about events
such as;
-punishing you for flying
-teleporting on hit
-predictive projectile spam
-multiplying if you don't kill them fast enough
"Ah yes, give me homing anti-air enemies that are awful to deal with, give me teleporting projectile spammers" -Words dreamt up by the utterly deranged
yes
right, deerclops still exists
The anti-air concept is cool but Crawltipedes suck at executing it

crawltipedes are anti-air in the fact that they just fucking oneshot you if you try to fly
holy shit i should make that
I just feel like the idea’s there, but… Vanilla
oh dont forget nebula suckers giving you blindness! that's what the event needed
not being able to see shit 💀
Don't forget how they stack :hdflr:
Stack in the sense that they spawn really frequently
Oh yeah Evolution Beasts suck too
Homing projectiles that can go through walls making a hiding strategy unviable
if i had the patience to learn how to mod terraria id make a complete lunar events overhaul mod
I Hope all the Devs die. Shortswords were NOT meant to be removed. The Devs are not deserving of life. You will all burn in Hell.
dont care
cope seethe mald cry about it
Most funny shortsword defender
L iirc
this is such a petty thing to be mad about
Its not the update removed over 30 weapons and added 2
oh no, they removed boring and obsolete weapons
yes because all the removed weapons sucked
all you newgen calamity players dont understand
what a terrible terrible shame
Consider that the 2 weapons it added were actually good weapons and not absolute garbage
I get it
how old are you (genuine question)
i assure you, we are not newgen
(i kinda am)
how old are you
If you truly believe that it's due to us being "new players", then go find the OG players and ask if they think the same as you
I'm 15.
fluffy you've been here longer than i am
i mean i generally view old players as people that have been around longer than jupi
so im older than you
So true
Newgen players...
Okay, how old is that?
16
wow you sure are older than me
Yeah
and you act like 5
This is obviously a troll can we stop engaging
yeah
I havent player calamity in over a year and I come back to find shortswords removed
as i said
cope seethe mald cry about it, we do not care
they were shit thats why
How can I not be furious?
How old are you brah
also shortswords still exist (though not many)
old enough
6 of them remain

6 too many…
TRUE
REAL
ong
yeah, sad to see it
Based
unfortunately one of them is donor so we physically cant get rid of it

one of them is cosmic shiv so it might as well be gone already
time to contact a donor then



ele shiv could also just die, it's not interesting at all

Yeah you're definitely obese
ok then
@hollow shell
that works too
@torpid elm this is going to be a warn bare minimum, firstly, don't say that word here, and secondly, definitely do not use it as an insult towards others
plus this aggression is totally uncalled for
> joins this discord after a year of not playing the mod
> complains that a bunch of garbage weapons are gone
> when told that they are garbage, calls another member obese
> gets warned
but they removed shortswords 
the calamity mod discord experience
coldheart icicle 
coldheart should have lived
i would swap coldheart for every other shortsword currently in the game
TRUE
too young to die,,
something something https://calamitymod.wiki.gg/wiki/Alicorn_on_a_Stick
The Alicorn on a Stick is a post-Moon Lord item dropped by Supreme Alchemist, Cirrus. When selected, it is held stationary in front of the player to give the illusion that they are riding the Alicorn mount. Unlike the Unicorn on a Stick, the Alicorn on a Stick can deal damage to enemies that intersect it while held. More specifically, it will de...
shoutout to calamity discord moderators 🙏 not the heroes we deserve but the heroes we get
calcord mods are epic
if only it wasn't post cirrus
interacts with community like chads
true...
cirr
us
Truueeee
shut the fuck up noob
wtf
you are biofull of shit

Among
Us
the british? absolutely
or smthn
Fuck is u talking about
does anyone actually like the british
essentially
do not use slurs

wtf youre phrasing that like u dont like the british
The British are cool they have Doctor Who
good point
i like 1 british :3
i support one aspect of being british
@ erm
though i do wonder if the brits just turn off the accent when nobody's around
the british invented tea so thats cool i think
and that is the fucking great accents
doctor who more like doctor who asked
TRUE
noob this is why noone likes the british
you know what you did
you are biofull of shit
IM SORRU
UR COOL 2
.

hi rover
nothing to see here
RIGHT INFRONT OF MY FACE TOO
we're very on topic
we r very on topic here dw
Slurs are again server policy, and there was no reason to be this aggressive over... shortswords.
Sorry for being offtopic Rover
Hey everyone talk about my suggestion iirc
did you not see the part where they're in a relationship
talk about how discord brought back the stars on mine again :)
wow what a cool suggestion
true...
okay unironically i love the idea of plague ambience
o its that one
im amazed at how the thing managed to rack up like 138 in what
discord is a fully functional application with no bugs whatsoever
ya
not telling you
c:
Better than like every other suggestion this batch in the least amount of time
it's a fucking dumb recipe
make tgw plague have actual impact on the world
i feel very strongly about this
the plague is so cool, like, its a Bio-engineered Nano-plague?! that's so cool!!! but like... you kill a few plague enemies, and fight plaguebringer goliath... then that's it. It'd be really great if there was something more
ur cool 2 asfsdg 
lots of unused potential
just like a lot of other stuff in cal
I remember when I first got to the jungle bio-lab and read about the plague it was SO COOL i just wish there was more of an impact
plague minibiome 🙏
Btw I wrote up a rough draft for my plague idea too
Make Big Hive connected to the Jungle Bio Lab
The Jungle Bio Lab is the research operations center for Draedon’s experiments regarding the Plague. However the question is to be begged, where does he actually run field tests and experiment with bees and the virus. The logical solution he would have taken in my opinion, is constructing his lab right next to, or straight up connected to a hive. Now, Calamity already created a Big Hive to allow for a really easy time when fighting Queen Bee. It would make sense for Draedon to build his lab connected to the Big Hive, so that he can fulfill his research in the best way possible.
There are a few other positives that come with this option as well, the Lab would be easier to find, as the Big Hive is marked with a giant tree on the surface, but also we have the Seeking Mechanism to find the Lab itself allowing us to find Big Hive easy enough. (If you’re worried about the fact that the Lab would be too easy to find, don’t forget that the sky lab is always directly above your spawn point, meaning the precedent of a easy to find lab is already there)
Lastly, and this is just for fun, considering the outbreak of the plague would be right next to the Big Hive, what if it turned into a plague-esque mini-biome, and that would be where you fight PBG, considering most already made an arena there for Queen Bee. Regardless, connecting the two would make much more sense lore wise, and gameplay wise, while also giving leeway to some cool ideas for the future
that's actually a pretty cool suggestion
Say, didn't a dev say that the Big Hive was relevant to the lore?
making the big hive a plague testbed,,
HMMMMMMM

cei said they have plans for it
Might as well cut to the chase 
like, right around when it was released
damn
@jovial spire is this going to directly conflict? because this is a pretty awesome idea ngl
We have plans for Big Hive yes
So, while I appricate the writeup
We do already have stuff we're gonna do
sadness
so it'd just get 🔒'd if posted
yeah
I am still definitely gonna build a mockup of this at some point
I agree with this so hard holy shit
die random crafting materials, die
my child will be used in multiple recipes
it accidentally sent it I closed discord and it sent it before I was done
Either way I dont think there's really anything that could be done with it
lol
the way I am suggesting is basically you hit a boss enough to fill a meter and on the next crit hit it will Stagger boss's Only for 2-4 Seconds
... 2 to 4 seconds is a really fucking long time in a boss fight
2-4 seconds is a massive amount of time by cal standards
sounds bad
true
just use adrenaline lmao
like
the only fights that it wouldnt have a major impact on are the exos and scal fights
it's a suggestion so it can change
i mean it's main concept would need to change
terraria wasnt made with a stagger concept in mind so it would need to have a lot of things changed
which would make it a high effort don't 
bosses are immune to knockback and theres only 1 boss freeze debuff for a reason
(p2 boc takes some kb)
brain of cthulhu is a boss? 
barely
the pretty much only reasons boc takes kb in p2 is a) massive fucking hitbox and b) no rams or dodges at that stage
This has been suggested and passed before #suggestions-voting message
But also
Dev hell 
Whats your guys' recommended pre DoG summoner loadout?
thanks!
are you sure you didnt move so far away that you escape the ocean?
I don't remember leviathan despawning at all unless they changed her despawn range in the recent patch
I have literally never had Levi despawn, yea
why are there so many suggestions sheesh
yeah I've never had Levi despawn, I'll.flag that
Update released = suggestion swarm
I see
People absolutely wait for an update to release to make suggestions
Along with the people that do their first pt in 6 months, have some random terrible idea, and make a suggestion
Make GFB's Thanatos' Beam Attack Be The Death Mode Thanatos' Beam
It is more interesting
soon™️ not really I dont think that will get approved

I would like it to actually be implemented, but the chance is very slim
theres so many gfb suggs smh
i havent played gfb, what is thanatos' laser beam like there
er, 1 sec
I find this a lot more interesting than default thanatos laser
maybe actually make it harder by a bit by making the gap less compact/more projectile|| considering there is no draedon shooting at you, and maybe make thanatos reaim like 3 times instead of infinite times, and potentially make it so it have a sharper tracking and ability to somewhat turn so you still need to stay somewhat around thanatos head but nowhere near as close as now||
Hm
Would it be more fitting as a bug report then?
I remember reaper tooth necklace gave 100 armor pen in the past
weapons also have like 5x base damage in the past
100 armor pen was absolutely busted
Okay but sniper rifle summon when
hey the drill containment unit can't mine exodium, which it would be perfect for
it would be nice to have a combination of the onyx drill and DCU that lets you toggle the mining laser thing so that you can also use it for combat if you want
basically just a scaling DCU
DCU in cal should just take pick power like drill mount and turtle
true
drill will still be efficient for straight lines, but DCU is generally more versatile
catalyst mod:
i mean the suggestion makes sense, but give the devs time
catalyst mod will do fine in the meantime
Aren’t whips still a dont

Waltuh
can you link which one i have to flag
@digital ravine
done 😁
Thanks ein 😃
So true bestie
😎
no
Add UI size customization
The UIs are good features for showing certain values in-game visually. An example of showing these values is the Flight Bar, that shows the remaining flight time the player has.
Adding UI size customization would let the player personalize even more the UI elements, on par with specific UI screen placement and clicking and dragging features.
gonna rewrite later but i want to hear y'all thoughts
Agreed, would like to see that in game.
we dont need to add an upgrade, DCU should just have pickaxe inheretance like every other mining mount tho lmao
i think explosives also inherent pickaxe strength? idr
yea
I'm writing a suggestion to give anahita some screentime in deathmode because the music is unused in this mode
is it a valid suggestion
it's like having something locked behind an easier mode, which is kinda the opposite of what people would expect
starting in combo phase is a very funny death mode moment
regarding armor pen
part of the reason they're so weak rn is because for the longest time we had doubled armor pen as a bug
pretty sure they should both be buffed
however, buffing them meaningfully is always scary
and "reworking" them when they're supposed to be straight up bland damage sticks is... Why
What would they do, even
There should be at least some source of armor pen lol
Give them each a single extra point of armor penetration
Maybe the damage boost and armor penetration boost could be rebalanced slightly? Like give more damage but less armor pen or vice versa
"rework X" (and not elaborating) is making a "suggestion" which is actually a complaint that "X sucks" (but for some reason is allowed in the suggestion channel)
"this accessory is BAD, I will not give constructive criticism"
@small timber no shade towards you specifically, btw. However, I have no idea what you expect me to rework these items to when they're intended to be a linear upgrade set to Shark Tooth Necklace.
If I had any semblance of editing skills I would make an image that says this as a counterpart to the "This mod is crashing, I will not give crashlog" image
THAT'S EXACTLY WHAT I WAS THINKING OF
LOL
imo is to delink it from shark tooth necklace (since it was already not a stinger necklace upgrade), give sand shark tooth necklace the upgrade line
yes GOD PLEASE make this
stinger necklace does wat again
funky dead end vanilla acc that lets you stack two stns but nothing else
🥱
I feel like I know what you're talking about but I cant find it
1.4.4:
Have you tried combining (useless accessories) with (good accessory)?
No I haven't, why would I
the tldr is just because AP is so hard to balance it probably is better just to make its base material sand shark tooth necklace (maybe make great sand shark directly drop it or something) and give it a different offensive effect
Bonus Points: now you can't turn (good accessory) into (better accessory)
[Hyperlink Blocked]
idk AP is just wacky, give it too much it break the game, give it too little it barely matter
to be fair what do people even want for offensive effects
DSO and quiver of nihility like effect maybe, situational big boost
right now, actually, we are in a position where calamity has a metric fuckton of tank accessories and very few interesting mobility or damage ones. almost all of those are stat sticks. So we're trying to work on making the offensive and mobility accessories interesting
(For the purposes of this discussion, wings are mobility stat sticks, because they literally are when you think about it)
it is just tricky yeah, since current stat of offensive effect is pretty much emblem (or with crit) in most case
mr calamity dev please add a prehm accessory with +50% melee damage and when you use the nights edge specifically you inflict every debuff 🥺 🥺 🙏
I think mobility is going in good direction tbh, the recent one are not about just add/reduce movement speed anymore, like OD scale
one of the reasons I am hesitant to make offensive accessories have unique effects is because I want most offensive gameplay to be decided by weapon choice and not by your loadout
i remember trying to come up with new water debuffs and coming up with shark bite and while making necklace inflict that would be funny that would kind of just turn it into abyssal amulet 2
if you have these meta offensive accs and they make every single weapon do kinda the same thing
it would get REALLY stale really fast
that is fair
DSO is already borderline in this position actually
it's about as disruptive as I'm ok with things being
rusty medallion literally just being another weapon's secondary effect on a preHM accessory 
offensive accs have the danger zone of severely reducing playstyle variability
make shark tooth necklace make weapons impale enemies with shark teeth on hit 
by changing the game such that the items you're Going To Use Anyway because they're accessories now apply gameplay design pressure on the weapon space
Good enough
defensive and mobility items basically never limit weapon choice and thus don't reduce a player's options, merely increase them
thank you chief
Happy to provide suggestions shitposts
every single debuff including miracle blight
you know actually you could probably code this yourself in an hour or so even if you've never modded terraria before
imo as long as a damage accessory is not selectively only good on specific weapon it is considered a fine accessory
this is how I personally see accessory balancing, namely damage accessory:
damage accessory do not necessarily have to boost your weapon in a unique way, it just have to present a reasonable choice with other accessories and not necessarily from the same category
because to me at the end damage accessory is just a way to boost your damage, and the choice is between whether you use said slot for mobility, defense, or a different damage accessory instead
so it never really occur to me if a damage accessory will become "meta", as long as it is not overly strong over other accessories (eg: if RTN just give like 200 armor pen or something) personally I don't really see it as a problem, because there is always a choice or argument to be made for different accessory even among different category
just some example: let's say new RTN is a purely damage accessory, there is still a choice between Amalgam, class accessory, Yharim's Gift, Dark Sun Ring, The Community's varied stats, Dimensional Soul Artifact which boost it even more at a cost, even Absorber which gives you damage while giving good defense and so on
at that that is exactly why I dislike AP: because it is a very situational accessory that can vary from boosting a weapon by like 1% DPS to 100% DPS (which is exactly "selectively only good on specific weapon"), which makes it super volatile and unable to give it large numbers, which is why the suggestion is made
and at this, the suggestion actually is not asking for unique effect, it is just some generalist stuff that can improve your damage in a different way
you probably need to like learn ultra basic c# syntax and just do the stuff to make your IDE use tmodloader or smth
And then rogue and summoner have a lot of these… fun
I need to nerf Venerated locket
That one pin over in #voice-chat-4 is still relevant despite being two years old I see
https://cdn.discordapp.com/attachments/803805351786840125/838283841109098527/unknown.png i think its the only one left from this image lol
And weapon effect variability to some extent
Can't use a weakspot gimmick in a weapon, because the DSO synergy would be disgustingly powerful
Equipment design is so, so, so much easier in any game that’s not Terraria and any mod that’s not Calamity
Because the scope of things you work with and have to think about is like 10x smaller lol
Others to note:
Glove of Precision (cant wait for attack speed no longer affecting stealth)
Rotten dog tooth (debuff might need nerf or to be changed but hey at least its no longer better than filthy glove and lasts the whole game right?)
Coin of deceit line
Comments like these are slightly reassuring
Started to look into C# today, and it's a bit intimidating tbh
But I'll keep going
Coding it yes
Making it balanced? HAHAHAHAH no
C# is fine it's trying to understand what the fuck terraria's codebase is doing that has always stopped me from making any significant progress in modding myself
just learn c# to code something that isn't terraria modding
shaders 
Tbh
As much as it is hard, shaders are something I would like to learn
Not really much purpose, my goal with learning this is to (help) mod Terraria
X does suck though???
if it's your goal then keep it like that
Yeah, but consider that knowing something is bad while also not knowing what to do about it/what has to be improved isn't exactly helpful
i was saying X as in twitter
lmao
There's only 25 letters of the alphabet
It ends in wyz 
also looking back at the sugg
i dont think this one is a very good example of that tbh
xpc DOES brainstorm the start of some ways to improve the accessory, but suggs has always had a policy of keeping the solutions on the lighter end so the devs have room to do the brunt of the creative work themselves
so idk if suggs SHOULD have more involved explination on how to fix stuff then
id want to talk to the devs about how to change the rules to better fit what they want if this was the case
Be general with your suggestions, and only include what is most important when specifying what you want. Every important factor should have a reason behind it. Focus more on the problem that must be solved, rather than ideas for how exactly to solve that problem. The majority of a suggestion's content should be the reason why the suggestion should be implemented.
In short: Focus on the reason why.
Sounds about right ye
I'm not really one to speak on the matter though
I do think this suggestion is an ok example, since it outlines the issues with the accessory (which is the most important part)
yeah I can't really give specific example yeah
ap is way too fucky for an accessory line stretching the entire game
its a super volatile stat to work with
I think the hardest part of dealing with such rework is figuring out what other identity we could give to the line, since the suggested possibilities aren't all that identifying considering the line's size and "lifespan"
Ironically, I think it would be more helpful to suggest more general yet meaningful identities
Though I'm not sure how that would be balanced by the "no specificity" rules
I guess we should wait for Ozz's input
again yeah im mostly just hung up on that one comment from Ozz bc like
if this is the way he feels and something is wrong with the rules or how sugg works then like
i wanna know so i can talk with rover about how we could improve it to give stuff the team actually wants to see
lmao
It's as if this suggestion was saying "Jungle attunement could be a vine whip"
While what we need is "Biome Blade could be a customizable weapon with biome-themed attunements"
You see what I mean, by "more general and more meaningful"?
Of course, they have to be very broad and general
And ideally, multiple suggestions so it's not "you should something like this and only this"
the biggest issue with sugg-disc is that we can't send documents in chat and actually have people look at them so all suggestions have to be reduced down to the discord character limit 
if I am to give a specific example, it will be like this:
SSTN
- 10% damage, armor crunch on hit
RTN
- 15% damage, armor crunch on hit
- combined with Lumenous Amulet and inherit part of its effect
- attack inflict
Crushed Deptha different on-tier debuff that is water debuff - OR Crushed Depth ignore enemy defense value and is buffed, and water debuff DPS multiplier as stat
- OR inflict typeless bleeding debuff ("razorsharp")
- potentially other effect
which I think will probably make it a lot passable since it will just be super centric on the idea I had (and that is not even that interesting)
Is that... a doc?
I apologize, fellow Discord user, but
I ain't reading allat 

but yeah tldr is I just think SSTN/RTN should be armor crunch over AP, and then have a different benefit
instead of just damage + AP
Discord users when the suggestions are longer than two sentences (this is outrageous)
that is the only main idea I had, as for the other effects I dont think my idea will be nearly as creative as what they came out with recently
AP mostly exists to make low base damage weapons viable since they are gravely affected by enemy defense. That's pretty much its purpose, beyond that are likely sideaffects of the stat existing at all
So, essentially
Turn it into a line that combines crippling debuffs
yeah, which gives it option to classes with no flask, or use their flask on other things
i love suggs that request incredibly minimal or small things into the mod
currently armor crunch is just you either use flask or you dont have it, unless you have absorber which IDK if it stack armor crunch since that debuff seems unique
(That was simultaneously a confirmation, and an example of how you could word it in a general-ish way)
gotta be my favorite types of sugg ever 🙏
icicle arrows moment 
I think armor crunch is mentioned in the suggestion yeah
So true
Absorber uses a different debuff
Yeah, though it only really mentions Armor Crunch
And one debuff doesn't make a line
As far as identity goes
And identity is one of the most important aspects of accessory lines
Armor Crunch is -15%, Absorber Affliction is -30%
yeah I think I should had explained it more clearly
If you want identity you'd ideally want a unique debuff
But debuffs that only exist on like two items are kinda... eh.
Sometimes they can be eh, but when done well are quite good
what it actually means is basically "instead of only giving AP + damage and nothing else because otherwise it will break the game, what if we make it damage + armor crunch while still able to add other stuff to it without making it broken"
I think if you want Armor Crunch on the Shark Tooth Necklace line you'd (probably) want it to be gone from Rotten Dogtooth in turn
Oh yeah I just realized you can get -95% DR reduction by stacking Marked for Death, Absorber Affliction and Armor Crunch

That's totally not gonna break something
I was surprise Absorber's debuff is that strong yeah
youtube commenters when they see more then 5 words in a comment "I aint reading allat"
since its baseline item is armor crunch only, and because of that dont stack with other armor crunch
I don't really get what that means
Absorber's material Baroclaw only give Armor Crunch to enemy when hit, but Absorber not only apply a stronger version (30%), but it not being Armor Crunch also means you can stack Armor Crunch on it
Oh okay yeah I was confused because of the wording I thought you were saying Armor Crunch and Absorber Affliction don't stack but you meant otherwise. Yep.
That's how you would get -95%
maf
is the original poster blind?
I think what they’re saying is since it doesn’t work in honey shimmer or lava only water
That is the case yes
I recall them bringing this up in a different chat
I would have to confim myself though
Ah ye, look at the Notes
It's possible that it's outdated, but until proven otherwise the suggestion is valid
@paper torrent Too specific for no reason, so I'm flagging that
Besides, we do plan on reworking flamethrowers, with the 1.4.4 touch
I'm a bit confused why it brings up Terratomere and not flamethrowers, since that's the focus of the suggestion 'n' all
(There's also some concept art Bird posted over in Calart of potential flamethrower glowups iirc)
I mean it makes some sense with the second half of the sentence
It just doesn’t spell out the point
That being if the terratomere was reworked cuz of terra blade reworks, then cal’s flamethrowers should also be adjusted cuz of the vanilla ones
Of course I like Bird art, but that was more just for visuals to get them in line with 1.4.4, not about mechanics
That's why I said to maybe rework them with unique effects and gave some ideas. I take it if I didn't add ideas to make each one unique, it wouldn't be flagged? I don't want to come off sounding like I'm mad or upset. Because I want confirmation as to where that line for SIS is.
I think that is pretty much on the line of SIS yes
Though I do suppose that just the 1.4.4 touch is good enough. But noted. I mostly added the ideas because I was worried that you'd ask me or something.
when too many examples are laid out like that as the main point of the suggestion, even if it is just an example, it do make it pretty SIS-ish
The ideas don't really need to be there, saying "rework flamethrowers" and presenting your reasoning would've sufficed
Doesn't help that your ideas are really specific
yeah, the suggestion should probably had been focued on "rework flamethrowers" rather than the ideas given to rework each flamethrowers
@pulsar rock if that is indeed happening that belongs to #1052323733961977947
as it was released for the 1.4.4 port
For not providing enough information.
Tomer are you playing on 1.4.4?
I think so yeah
Though if I remove the ideas in an edit, will it be unflagged?
Would be good to check the main menu to be sure
I think the last person that reported this was still on 1.4.3
Yeah
Would be good to replace the specific examples with further emphasis on how boring the current ones are
sure that's fine
tho I would include one or two more lines in there to explain what the "1.4.4 touch" means
As in, describe how the vanilla flamethrowers got unique conical spread graphics, while all the ones in Calamity still use a line of dust
Even if they got the 1.4.4 style, all I see those flamethrowera being are mere stepping stones for the Photoviscerator, which IS interesting to use.
Sure.
There we go.
@bright crag Fixed it.
Nice that's much better
Alright, thank you!
@cobalt heath - Your suggestion has received an updated status!
[Remove Meld Construct's]
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[Make Calamity's Astral Infection Vines Be Affected By Player Movement Or Wind]
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[Credit Devs In A More Visible Way]
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@drowsy plank - Your suggestion has received an updated status!
[Rework the Old Power Cell]
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YEAAAAAA
@drowsy plank - Your suggestion has received an updated status!
[Move Golden Furniture to the Pirate's Shop]
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[Make Uelibloom Bars be crafted at Ancient Manipulator instead of a Hardmode Forge]
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@lament phoenix - Your suggestion has received an updated status!
[Make every post Moonlord Summon helmet/armor grant 1 sentry slot]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@wet gust - Your suggestion has received an updated status!
[Make that Astral Beacon can't spawn near NPC or Chests]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
at least 2 suggestions 
this is the power of top 20%..,.,.
also tfw the only person to get 2 in in one batch 
nice
cog W
i'm happy with my sugg going to dev
turns out that suggesting a lot means that theres more in the top 20%
which means more suggestions potentially getting in the game
Time to submit low tier suggestions twice a day to get more to the devs 
But also the more suggs that get in the top 20% then necessarily there is more suggs that got in the bottom 80%
Mediocrity-based economy
time for one of those to get 300 votes for no fucking reason
i mean,
it's the small things that add up to the final product, isn't it?
time to cap 2 suggestions per day limit with super shitty suggestion so that more suggestions get sent at the end of the weak
The suggestion has to thread the needle
"I dont like this weapon. okay remove it please!!!"
Between being an actual good suggestion and getting flagged
Gotta be garbage enough to not get votes but good enough to not get flagged
"Nerf Plantera's Spore Attack"
I dont mean the one that release poison cloud, I mean the one that just move around where previously can be destroyed with damage, that one where its entire purpose of living is just cheap shot you. That attack is very annoying and hard to deal with (barely visible) along other Plantera attacks nerf please
honestly yea
boss hard pls nerf 
they bring little to the table
Rework SCal entirely suggestions
Meld Construct, Pirate Shop and Sentry Slot ae probably gonna get denied
Or just suggest Shotgunk type stuff
oh, so anything about nerfing stuff
Wait that got votes fsr
rename Gunk Shot to Shot
because that's all it does 🔥
rename gunk shot to nothing because it doesn't exist anymore
err what othre shitty suggestion I can make
oh i have an idea
Anything relating to sex
if you want a suggestion that won't get votes, suggest to nerf things
"Buff King Slime's Crown Jewel's HP" ?
It is way too squishy you kill it in 2 seconds and the rest of the fight become a joke.
(I think that would get flagged)
(things that arent weapons, accesories or armor)
Ooh I've got one
nah, just literally anything
"Make Ravager's Head Invincible Again"
(c tracers nerf sugg)
reversion sugg
i will kill you
But balance stuff gets flagged

true
We're coming up with intentionally bad suggestions
Calamitas' Hot Coffee.
yes
but i will still kill you
Iykyk.
Cal try to remove stuff challenge (impossible)
Maid Calamitas shimmer skin
YES
epic sugg: give sepulcher contact damage
No
instantly flagged
Infernum reference
Flagged because Fabsol hates infernum
good idea

epic sugg: replace all boss ai with infernum ai
add infernum to the calamity mod
replace all ai with fighter ai
Readd Malice
fighter ai is superior
Exodus Mod
It's moreso that we already plan to change Meld in general
So we could find an use for Meld Construct
If not, yeah, we'd delete it
remove old duke
true
balance old duke
what the fuck is an exodus
Move OD post-DoG
remove every boss not directly required to beat the game
Meld is basically the "celestial fragment" for the rogue class.
(the sugg is just removing the predictive dashes)
Mfw suggestions never get implemented bc “plans are already in place”
Old crappy 1.3 mod that had actual fighter AI bosses
wa
why would anyone do that
Make the Exo Mechs visibly catch flames when low on hp (Would this be allowed?)
No
Remove the Exo Mechs 💪🏻
sad! pirate relegated to do nothing FOREVER
make the exo mechs death sound a metal pipe falling in gfb
Plans aren't really concrete, if they were we'd give a definitive answer
And it's not like we're doing nothing
Sentry Slot at least makes sense balance wise
Okay but this one is good
(Sentries try not to be a balance headache moment)
with the current balance if anything removing stardust's sentry slot make more sense than adding more
Remove sentries
because it will probably take a really long time before they balance summoner + whips before even getting to sentries
nice, ill sugg it
I'd actually like to see the exo mechs catch flames when low on hp, the first time I saw them I thought they caught flames when low but it turns out it was just the aflame enchantment 
Metal pipe falling is really funny
die
Hasn’t summoner + whips been in balancing hell for more than a year funnily enough
but how would i ever give a reasoning beyone "it would be funny"
sdr eow
actually perish
screw it imma do it
Idk just think of something
turns out reworking the entirety of summoner balance will take a year
and i bet it ain't even close atm
Probably not
it will take a lot of time yes
especially if they still plan to do the minion slot amount rework thing
this community needs new jokes fr
Yeah maid Calamitas is painfully unfunny
every big fandom will always have jokes that they regurgitate 24/7
you see fab is my uncle and he told me shimmer scal is gonna be butler scal
wow!!! you get it????? its like, a female character!!!! wow!!!!! that's the joke!!!! maid!!!!
noob you're british your opinion doesnt count
^
okay tbh girls in suits > girls in maid outfit
and that's a fact that I'm not willing to argue
What if gfb Draedon's pulse rifle was an actual pulse rifle and had a line telegraph instead? (It'll definitely not chain between players)
making jokes about british is funny but also I feel like in this server some people just use it as an excuse to be obnoxious to specific people 💀
Shimmer SCal is just gonna be the big eye sprite
bri'ish been the butt of the joke to everyone really
Yeah
ive done it
no you see it a lot here because i say it a lot
im coming for you, your friends and your family
you should accept your britishness noob
???
Damn it we really are having a new wave of "meme suggestions but it's fine because it's GFB right?" suggestions aren't we

time to ban simple suggs and only let in suggs that are made by the galaxy brained individuals
look it aint against the rules yet
That's actually good suggestion reasoning though
and it would be funny
simply disallow gfb suggestions
honestly just
ban gfb suggs from suggs channels and just redirect them to Fab, see how that goes
... :V
Better suggest mine before it gets banned
Based.
it's your call, man
i mentioned this being an issue day one, so ban gfb suggs when you find it applicable lol
to my knowledge recent changes in sugg system would only apply to suggs submitted since then
so yeah, go throw em now 
gfb aside
are we even sure "suggestion for the sole purpose of 'it would be funny' " is allowed to be suggested? even for gfb
so yeah, it should be flagged regardless, even for gfb
like yeah
its gfb
the entire seed is a meme
but the regular rules should still apply
My GFB sugg kinda went through to get voted on. So yay.
shit gotta add reasoning to my sugg other than two "it would be funny" in a trench coat
I think it slipped pass yes
There haven't been any clarifications for the GFB rules, which certainly is not a good thing and should be done sooner than later
I still think Brimspoon Elemental is a missed opportunity.
there haven't been any clarification for the GFB rules, but there is explicit clarification against "it is funny" suggestion
it is just somehow suddenly suggestion rule don't apply to GFB because
#suggestions-posting message
honestly most of Amalgam's effects still need a rework, shaderain bs is so dumb
but yes give the potion thing earlier
Machine, it's called an oar, please stop calling it a "comically large spoon"
you know what let me just post this at this point
But yeah, GFB suggs should be banned sooner rather than later, as an addendum to the 'because it would be funny' rule.
"machine... I'm going to .... ultrakill.. myself..."
also I wanted to sugg something about Elec Glove
basically retiering it to post-Martians (aka post golem)
why? idk the gap between the gloves would be a bit more balanced, I spose?
The potions between deaths actually hurts since they'll run out mid boss so you have to rebuff every minute.
honestly with this one im pushing my luck
idk how good it is currently
alr have 2 in this batch
On we sweep, with threshing oar
(Maybe the amount should be moved from 20% to 33%)
what kinda logic is that
if you die the buff is wasted entirely
so I'd rather take my buff dying in the 2nd or 3rd attempt than having to redrink them every attempt
Yes, but would you like to find out your rage and wrath ran out mid boss without your knowledge?
literally quick buff
using that effect would significantly reduce the amount of potions you need to drink in boss attempts
So you still spend a second potion for a second attempt
you can literally just redrink potion yes
i swear if my gfb sugg is the first one of mine to get to dev voting and not the 2 good ones
I swear do I have to make a time chart
I know, but I'd have to press it every so often. I know this sounds dumb but it really did get annoying. Perhaps I should just be more careful using it.
it is quite dumb
you just press the button when you spawn
did they removed the "quick buff automatically use all potions" function?
IT'S LITERALLY MORE OFTEN TO QUICK BUFF EVERY TIME YOU DIED????
the effect would reduce the amount of times you'd quick buff from once every attempt to once every a few deaths
When every buff is a different length, it doesn't work so simply.
Perhaps a chance to not consume potions would be better? I'd pretty bad at explaining it and it seems to be a me issue.
no fuck rng
it make potion by default last 2x the duration yes
^^^^^^^
Fair enough
you get double duration AND much less potion consumption overall
I like the double duration, but the save between deaths trips me up sometimes. I guess I'll check my buffs after I die to see if I need to reset them.
It’s literally a beneficial effect
DONT YOU FUCKING DARE
it will
pretty sure it will
we live in a it-would-be-cool society

Perhaps I should explain the issue I had specifically.
Fights a boss, dies.
Insert other buffs here have 10 min+ durations
Rage and wrath have 1, but I don't notice
Fights next boss with rage and wrath running out instantly but I don't notice
generally I'd like to know immediately that my buffs are down, but that's a qol thing separate from this
daniel: "it would be cool"
the cooler daniel: "it'd keep consistency with x and y"
Maybe it pauses buff duration during bosses for select buffs (duration 30 second plus)
Nvm sounds like a bad plan
yeah the poison meter should be removed, you should just take 40 damage per second for being far away from the head


That's worse than Providence's holy inferno isn't it?
at least with providence, the radius is big enough
this radius is actually too small
now how many suggestion rules did I violate
Idk
Anyways I love GFB difficulty Nerf suggs as if GFB isn’t meant to be a massive fuck you to the player for existing
yeah gfb scal is incredibly disappointing
that's just cirrus 
sisyphus
its the sisyphus seed
yeah but i talkin about scal
one must imagine him to be happy
waiting for the 30 seconds bullet hell 10 bullet hell per fight GFB Scal with every single hellblast replaced with gigablast in BH10
and 1% HP desperateion phase Sep3 with BH happening for the rest of the fight
had to literally beat MECHDUSA first, i might have to go for cal clone too
when gfb changes were first being made i was thinkin like, the bullet hells persisted through any phase that isnt damage
more like sussyphus
🧯
if there is nothing else wrong about the suggestion I will just put it there first
and hope there is no 500 different comments about how we should just add Dreadon firing at player with m134 minigun for the entire Thanos beam duration in Death Mode instead
I like the idea of making the pulse rifle accurate to the game
I was wondering if this gfb thana attack is much different but this is pretty much what brimmy has set precedence on
slightly less crazy bullets would work in dmode I spose
I’m happy that my chronic detail to attention has made it to the devs also thanks for the stars people!
okay it turns out that bloodflare core practically nullifies the boosted poison meter
so i beat him
PHEW MY GOD
Sadge the rework of obtaining blobs didnt go trough
@frank viper reference suggestion is disallowed, and also what does overwatch have to do with terraria, in particular a terraria mod?
it was just something i thought of
"it will be funny" is a reason that is explicitly stated as disallowed for suggestion
but yeah, it is also because overwatch really have nothing to do with terraria at all
fabsols status really fits up with the suggestion
@north oracle
you are leaving the ocean
that is not how you are supposed to fight the boss
if you just run away from the boss nonstop, obviously it'll despawn
oh, when i finally killed it i was in the crimson
why do you fight the boss like that..?
no
enrages got removed
thats malice
No
They enrage when you leave the biome they’re meant to be fought in
no they didnt
ah
That's odd. I can see some edge cases where that makes sense, but not really much else. Why were they removed? Find out in part 2!
they were not removed
some boss area enrages were removed
most of them are still in the game
kill enrages for most bosses
(to be a pain in the ass for no-hitters)
the nohit rules dont allow you to just use the entire world for a nohit
ik but arena creation for no hitting is a pain in the ass. Though I just use premade world files
thats why there is a nohit world
do they look any different when they get enraged
nope
i kind of destroyed my ocean biome
they get faster
you know when it happens
if you use the calamity healthbar instead of the vanilla healthbar, the health bar goes red instead of white when bosses enrage
because like yharon becomes a race car
they really werent that hard to kill idk then
though i did use the plagued smg with the drones tho cuz i was tired of waiting for them to spawn in my 8 block or so deep ocean
forgot that u could turn on the mgr healthbar in the settings until a few hours ago lol
is he even enraged here? he really didnt seem that fast
Can't you move the flight bar?
So I’m confused what the second half of this is even talking about
But you can move the bar
It would be nice to have it toggle to horizontal tho
Yeah, definitely seems like it
(Oh I've actually never seen the new flight time bar before. Looks quite pretty)
hence why this new sugg asking to change the appearance or smthing is just bizzare
I might actually write a sugg at somepoint about adding an option for turning the bar horizontal
@fleet flume ^
Because I would like to put it above my character
Half your sugg seems to be about the bar being in an inconvenient location but if you can move the location then that's moot
I would personally have it be similar to the stealth meter, where it follows the player
If you move it to right next to the player, that’s what it does
What? That's strange. Another problem I was interested in though is the fact that the flight time meter decreases as soon as you press space, which is why I suggested that it be in units.
wdym? Should it not start decreasing as soon as you press space?
bro flight time meter just got put in
they might mean it starts when you jump, when you don't fly
I think it feels wrong to know exactly when it happened, and to have the flight time just 2% lower than 100% just bothers me. Having cells would be a way to purposely reduce the clarity and not get in the way and have you micromanage every 0.2 percent of the flight time.
That would be a very hard sell
Trying to convince people to have information be taken away from them
I suppose so. I'm new to game design, but I know it's important to take risks. An alternative would be to have it go slightly out of the window, so that when it's only slightly empty, it won't show because the empty bit is obscured.
Can you elaborate more on this issue of the flight time only being slightly depleted?
I mean why remove information
Like, is it some jank or unintended interaction? I'm having a hard time imagining why it's a problem that... flight time starts to deplete when you start flying
considering wings replace your jump with flight
^^^^^
I saw it first when I was using the hook, where when I pressed space for a single frame the flight time depleted immediately
It reduces when canceling the hook, because you fly for a single frame
Or even longer
Well, no, because afaik when you equip wings there is no "jumping" anymore. It's all flying now
well that's intentional
yeah
Exactly
you fly
That little bit of flight did indeed deplete your flight time
Yeah it did, and that's not the problem. The problem is that it shows, for everyone to see. It looks extremely unpolished, and it bothers me a lot.
How?
I don't know what you're even talking about anymore, and neither do you know what I'm talking about.
Is your real problem that there isn't a way to disengage a hook without starting to fly?
Yeah I wasn't considering it 
So what you actually want to make a suggestion about is to make cancelling a grapple not consume flight
No, that's not really what I ---- wait a minute.
That just might work
Maybe you can fly for, say, a quarter second without consuming flight time, but then it deplets
*depletes
Fledgling and Skyline wings would need a change though
Hm
I suppose the quarter of a second from earlier could be a stat added to each pair of wings.
I feel like
- This may just be a bother for you that isn't shared by most other people
- The 'best' solution here would be to make wings not replace your jump, they'd either activate at the height of your jump, or work like any other double jump or rocket boot and only start if you press space again while in the air.
But that would uhh, kinda fundamentally change a pretty integral mechanic of 2/3rds of the game
I have a feeling 1 is the true answer
I do understand why, because having wings replace jump sometimes doesn’t make sense, but at the same time I’d rather get the speed from wings immediately without having to break my thumb
I don't think changing things like a quarter of a second of flight time would affect most of the community.
People could complain about the exact opposite of what you're complaining about now, if we changed it 👀
"Why doesn't flight time on the meter immediately start depleting? It's frozen at the top for a few frames"
^^^^
and you need to make changes in mind with your average consumer, otherwise the product dies
Huh. I suppose that could be annoying. What a dilemma.
Well more importantly, suggestions are voted on by the public 
And the less people share Nlqas's pet peeve, the less stars their sugg will get
Yeah, I think you'd have to do that anyway
It was a bit of an overdesigned solution
Yeah.
I mean you can try to program the idea into your own mod, and present it later on?
Heard you make game design
(Game design =/= programming)
I assumed they program
I don't do much of that
I don't have ANY Terraria modding experience, only game design stuff. I don't even know the language that Terraria uses, or any of its features.
Alright this suggestion is better
(Terraria is programmed in C# (C Sharp)
using the now-deprecated Microsoft XNA Framework) 👀
Wait a minute... Do you have emojis for every single Calamity item? Every, single, one? Or is that one an exception?
((aka it's a very aged framework))
"but the problem is that other solutions have the opposite problem, where it doesn't deplete"
This line in the sugg may not make any sense to people who weren't here for this conversation
? Did someone send an emoji of a Calamity item?
@ Piky, Biggest Dork has some sort of Terraria item on their custom status. *Please note that the space there was intentional, as to not ping someone irrelevant to this conversation on the current level.
Ah nah they have Nitro so they probably just have that in their own server
I don't think that is even an item, yet
iirc it's the dev item that they want to eventually have implemented
isnt it in infernum
If it is
neat!
i forgor tbh
It would be interesting if an emoji existed for every item, but it could just be that Discord doesn't have those capabilities. Plus, it might be hard to find the other emojis. Perhaps something like item_trapper_bulb would work.
Oh yeah would ya look at that, it's on the WIP wiki
https://infernummod.wiki.gg/wiki/Items
yep
discord has an emoji limit
You could definitely do it with enough servers to fill up emojis slots with
It'd be a project though
Either way, this is offtopic
shift clicking an item in discord chat lmao
Alt-clicking
flying. We were having a long and detailed, and probably boring to the average person conversation about flight
byeah
The suggestion you have right now works fine and will get into voting in 24 hours
I do think this line would be weird to the average reader
but if you don't wanna remove it or can't think of anything to change it to, then, that's ok
Ah I just figured out what that was. And I can't really think of much else. I'll spend a minute on it.
Does that seem better?
How about
"... but it really bothers me. Initially, I thought that the developers could solve this by making it so the first few frames of flight don't deplete the meter. But when other people realise that the flight time doesn't deplete for a second, they might get annoyed as well."
(I don't mean to backseat, I just thought I'd help out with how to provide context)
I just had another idea, that would make things even worse!
What if, when you're close enough to the ground, flight time resets?!
Maybe a few pixels
Another, mostly unrelated concern I have about flying in video games
I could go all day about flight in Terraria if I really felt like it.
Until it escalates to suggestions for suggestions for suggestions for * * * * * .
That would indeed be even worse because it wouldn't even solve your unhooking issue 
Yeah. It would be a completely different thing. Perhaps rework the entire flying system! Certainly not a suggestion that violates any rules and doesn't get the interest of much of the community!
No this is definitely, definitely interesting and compliant with the rules.
- having wings don't really "replace your jump", if you jump your normal jump height distance it don't consume flight
- in fact with balloon if you dont hold the space button it don't even start consume your flight
- "canceling hooks" deplete flight time because you used flight to boost yourself after the hook canceling (for this you should blame hook cancel being on same button as fly/jump if anything else), flight time is consumed when you are flying
there is no "using wings replace your jump" or something like that, if your jump is still within jump height it don't consume flight, if you used flight you use flight time, as simple as that
it is just you assumed a lot of action "is not really flying" when infact you did fly
I don't get your point
Also a completely different note, how have you not chopped down a tree yet?
The power of not doing playthroughs
The real secret behind the achievement percentages on Steam
tldr is for the suggestion, your flight time decreased after you cancel hook is not because of "your flight not refilling to the max", you in fact did fly for a bit during cancelling hook
and "flight time refuse to deplete on demand" is because you are still within your jump height distance
both of which are not "unintruisive", that is literally how it works: you used flight therefore flight time deplete, you don't use flight therefore it don't deplete
it has nothing to do with flight metter being unintruisive, it just shows how many flight time you have left
I think I get it a little more. The place I found annoyance at is where the flight meter slightly depletes no matter what you do when you cancel a hook and have wings on.
it depletes because you did indeed fly during the hook cancelling, because the hook cancel and jump/fly is on the same button
So we're talking about what's purely on a technical level now?
Last time we changed the vanilla controls, a bunch of people got confused. When they find out that their ungrapple button isn't working, it would get a lot worse.
hook cancelling with/without wings comparison
when you press hook cancel/space, it automatically use flight, you can see that with a wings even if I press hook cancel the same way with wings it fling be way lesser because it is attempting to use my skyline wing to change the momentum
so tldr is "your flight bar decrease after hook cancelling" is in fact intentional, because you did fly during the small time, not that "hook cancelling don't refill your bar to max"
Where did you get that quote from at the end?
so it have nothing to do with flight time bar being unintruisive, it is literally just showing how many flight time you have left
your suggestion is focus on "flight time" and the "meter", I will assume you are talking about flight time meter
No the other one
so if anything the suggestion should be "rework hook cancelling automatically spend your flight" or something, or "an option to not automatically spend flight after hook cancelling" something like that
Maybe it should be an edge case scenario to not consume flight time for a few frames after cancelling the hook. Perhaps something hardcoded.
it is both intentional and unintentional, intentional because spending flight automatically on hook cancel means you can change direction immediately without having to press space bar twice (which makes movement more controllable)
unintentional in that the game don't really offer an option if you dont want to do that
I'm not sure which universe we'd have to press [SPACE] twice to change directions. I was just thinking that flight time wouldn't go down in that period.
flight time go down during that period because you flied after hook cancelling
after hook cancelling (which uses Spacebar), it automatically go into flying mode and spend your flight time, which is why the meter goes down
Perhaps wings could only consume flight when the speed isn't much higher than the vertical speed. Something where flying wouldn't matter.
the problem here is that there is no option to "not go into flying mode automatically after hook cancelling", not "flight time meter goes down after hook cancelling"
I'm not talking about the meter.
I'm going to go afk for a few minutes.
Feel free to talk about flight without me in that time
Please don't narrate stuff like this 😭
Mfw we’re one step away from ‘dead chat’
That happens every now and then.
You may have a better chance asking redigit on X to tweak flight
I don't have X. It's a new thing right?
Out of all the letters in the alphabet, X is one of my least favorites. It's basically useless for all things, and I know there is xyz, but we could just use zyw instead.
Ecks gotta be a letter
It's just twitter 
I know. I'm just bothered by the change
Valid, it became one step closer to being a porn site
There's no real reason to name it to X. None at all!
It's Elon Musk being obsessed with that letter
jus call it twitter
You're right but also no 
Hover wings on their way to become op as shit again
what the fuck is this suggestion even asking at this point
all im hearing so far is the bar is working as intended and that is annoying the guy, which seems like this would be way too much work to fix something that just is not an issue
maybe if wing flight had a sound like rage but
cant you just disable the meter if it bothers you this much
i figured
Has anyone suggested to make the Perforators invulnerable when one of its worms is alive?
That's how it used to be
It was only with the large Perf but yeah
Cause that was weird and boring and why was it even a thing
I think around 1.5.1.3 they made several changes to remove invulnerabilities from bosses
This post is underrated, the Plague NEEDS more themed things to it and ambience. Plaguebringer goliath could even be fought in a plagued hive/workshop thing. I just think this is a wonderful idea.
That's it
Almost like a miniature astral infection but underground jungle. Or at least a nudge in that direction.
plague minibiome is planned
How do you know?
the developer said themselves it is planned at some point
unless their plan change in the future
there wont be a plague subworld no
as for overall, distortion will be a subworld when that is worked on
#suggestions-posting message you can just cancel hook by hooking again without pressing space/jump.
GP did this on jumpless, you just hook to somewhere that your hook won't reach and you will have already cancelled your previous hook
I think holding S then jumping works too
@ashen warren You can buy the marrow from the Skeleton Merchant I'm pretty sure.
yeah its really rare and chance based to find him though i said in the post
when you find the merchant im pretty sure its still rng if he even has it
skeleton merchant is not that rare at all
It's 100%, also a zerg potion and hunter potion make him incredibly common.
if you want to you can even pop a zerg (I think it still work) and it spawn in like 30 seconds
yeah
Lifeform Analyzer arrow from alch npc works too if you use that, but it's still useful otherwise.
ive used tons of zergs but never found him
There's only been one item that I though was unfair and that was the frost barrier.
Were you using an analyzer and/or hunter potion?
yeah and battle potion to make the spawn rates even higher
just generic cave enemies
it was the stone background (cavern)
How deep? Lava layer?
