#suggestions-discussion

1 messages · Page 193 of 1

hollow ridge
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The 24 frame seekers incident

halcyon zealot
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Lol

sand marlin
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4 tesla is disgusting

halcyon zealot
sand marlin
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Unsummoning and resummoning is pain so no

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I just found it to be a complete shredder on as stationary a target as possible

toxic basalt
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been trying Photo, and it is not doing good against the seekers

sand marlin
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Try Jailor, you have to be moving away from the boss for it to work though

toxic basalt
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oh god not the Jailor

halcyon zealot
grave zincBOT
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@ashen warren - Your suggestion has received an updated status!

[Remove or Redesign the Terra Weapons]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

stable kiln
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seekers shoot every 3 seconds, and if anything of this suggestion will pass its the visual indicator that they'll shoot

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a rework? no the chance of that happening is non existent

bright crag
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(And make them not fire when she's dashing)

sand marlin
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A glowup wouldn't be bad ngl

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Ares style

toxic basalt
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making them shoot slower isn't going to change much

stable kiln
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they really don't do that lol

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who said they are going to shoot slower

toxic basalt
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Mobile/Dash

stable kiln
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dashes, sure
they don't conflict with mobiles

bright crag
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Yeah, they conflict wuth the fight as much as you let them lol
Outside of dashes, that is

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^

toxic basalt
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The brimstone monsters force you into a clockwise/anti-clockwise motion

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gigas give you something to avoid that's tricky

stable kiln
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that limits your movement, doesn't mean you can't play around it

toxic basalt
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the seekers often fire a load of darts that overlap with this stuff, sometimes making certain parts feel impossible to avoid without a RoD

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You're already given enough pressure by that point

bright crag
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Not really
You can control your positioning in the fight, and since they fire on a timer it's all about not being in the worst place at the worst time

toxic basalt
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I do the same motion every single time

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but how much they fire and when they fire always feels different

bright crag
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They you are probably triggering them at different times, or your motion is more different than you think

toxic basalt
cobalt heath
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I mean

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thats on you

bright crag
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That's... very vague, you can have dozens of different motions and paces within "clockwise"

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And I go clockwise too

cobalt heath
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I do think that some indicator for them shooting would be of use

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but imo other than that it's fine as is

toxic basalt
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how do I put this, when Bh4 ends, I go between the monsters so I don't get killed by them, I used to do more wide motions but now I'm starting to do more sharp circling around the box so I'm able to go down more often

cobalt heath
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that sounds kind of bad ngl

small timber
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brimstone monster is super slower when seeker is alive

toxic basalt
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ok then, suggest how to improve it

small timber
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as in, you can stay still for a good 3 seconds it probably havent reach you if you moved from a corner to another corner

cobalt heath
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your strategy?

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I always pick one corner and start my movement there

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having the monsters be clumped

toxic basalt
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I end Bh4 in the top left

cobalt heath
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then they don't take that much space and Its easier to follow them

toxic basalt
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I used to end it in the bottom left

cobalt heath
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I don't do a set corner

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just do the one I am closest to

small timber
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I seriously don't think monster matter at all during seeker just because of how slow it is
main one is seeker fire indicator and seeker should not fire when cal is dashing OR is about to dash, and delay the seeker fire to post-dash if that is the case

cobalt heath
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and imo it insentivises more weapon choices

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which is good

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as you would like a piercing weapon for that part

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though rogue just spams it w celestus

toxic basalt
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I should of also made a suggestion on having SCal's and Brother's main attack projectiles disappear after a phase change/after death

hollow ridge
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This is still going on lol

cobalt heath
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and I do get the frustration, having been a no-hitter I malded over those fucks

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cus the indication was bad

hollow ridge
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I went to go get food and they're still going

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gg

cobalt heath
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and still is

toxic basalt
hollow ridge
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ok

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Still it's not me u have to convince

cobalt heath
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well you gonna have to do this for a long ass time

hollow ridge
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It's the pubilc

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Then the devs

cobalt heath
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cus the dev team is super happy w scal

sand marlin
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In a general sense having lingering projectiles disappear makes a lot of sense when they are already dead

cobalt heath
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just minor fixes

toxic basalt
toxic basalt
sand marlin
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You can choose when to initiate it

toxic basalt
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still shouldn't be the case

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I mean they did it for Artemis and Apollo

cobalt heath
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this is why I consider brothers to be a checkpoint cus you full heal at that part

hollow ridge
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Prolly just hellblasts

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Cus u decide when u enter the bh

toxic basalt
cobalt heath
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or dashing!

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That's when I do it

hollow ridge
cobalt heath
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this just sounds like major skill issue

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ngl

small timber
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the difference with artemis and apollo is that it is super uncontrollable due to most things happening off screen, while in a normal arena scal most things happen on screen

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"scal arena" makes gigablast explode offscreen as otherwise most of the time it chase you (which of course is way worse but yeah)

toxic basalt
sand marlin
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(I can't see most lategame bosses in my screen ever due to their forced distance, my poor res)

small timber
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though I think scal need something else that is not "delete projectile during phase change"

kind sand
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Why did they remove the option to buy potions from the NPCs?

cobalt heath
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the quote moment

sand marlin
fervent orbit
cobalt heath
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and imo the lingering projectiles is a part of scal

golden tulip
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it invalidated blood orbs which is already a decent alternative

cobalt heath
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it is the ultimate patience test

kind sand
cobalt heath
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wait for alchemist npc to update

hollow ridge
fervent orbit
hollow ridge
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Nobody is forcing u

golden tulip
cobalt heath
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and cheat sheet exists

small timber
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just from what I can recall on top of my head that scal will need:

  1. sep, just sep, you kill it in 3 second or it is suffering
  2. seeker fire indicator
  3. brother burst dart fire indicator
  4. no dash seeker fire
  5. short pause before BH start
  6. indicator of the direction BH projectiles coming from
  7. short pause after BH ends
  8. mobile fling (to like 2 arena away)
  9. brimstone monster hiding projectiles
hollow ridge
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true!

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I agree with this

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But that's all on that doc isn't it

golden tulip
small timber
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though as for the difficulty of the actual attack, I don't really think any of them are in desperate need to be changed due to being too difficult

cobalt pewter
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I think some potions just need far higher yields per craft right now

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like anything that needs shark fins

sand marlin
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That was the whole deal

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Besides making them basically free

small timber
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most of the above are just unfair timing because it happen unexpectedly
(except sep, which is a gigantic problem)

cobalt pewter
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(these shits are hard to get until hm sandstorm)

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(sharks are like, insanely mystical creature (low spawnrate))

sand marlin
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Shark statue is a godsend

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I would agree shark fins are a bit hard to find without a lot of luck

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In cal you get to have zerg potion and death mode blood moon which will guarantee like a fuckton in one night if you sit by the world edge dipping your toes in water but that's obviously not pre boss or anything of the sort

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And death mode blood moon doesn't exist in rev obviously

small timber
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because you don't usually need large amount of shark fin

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it just happen that it is used in hunter potion

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which I think have more to do with potion crafting in general:

I think that since they removed cal potion shop, I think Alchemy Table should, on top of the chance to not consume ingredients, should be able to craft 2 potions per set of material by default (maybe 2 water bottle but yeah you get the idea)

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since that is likely way easier to do than improving fishing systems or herb farm or whatever

fervent orbit
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seafood

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c:

small timber
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5 for a permanent item is not really a large amount
especially since it is basically HM

sand marlin
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I can't even have a proper say in this because I don't rush anything like the typical calmain user and actually play the game!!! I properly explore a lot of the world instead of just going to find materials for the next boss. I think of future plans. Basically I'm not satisfied with just the minimum amount of things I need to do at that stage so my volume of judging whether or not the current potion crafting is tedious or not is twisted compared to the player base but I really think the players should change their way and don't think of it like a boss rush and cal shouldn't cater to them(the shop potion removal is a good thing in that sense)

small timber
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the current potion crafting is not really tedious at all, it is pretty reasonable

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but my assumption is always that you need to refill for every single retry, and if it is 10 retry per boss (minimum), in Hardmode, you can see why I want potion crafting to be easier, or the very least more efficient for the material you gathered

sand marlin
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Cal has weird recipes for some potions so those being boosted because of their tendency to be harder to craft is fine I think. Any potion you can get by just getting ingredient fish and herbs doesn't need a buff though

small timber
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I don't want to provide say an "alternative easy" way to get materials, eg: potion shop, or like, herb seller or whatever

what I want is just to get more potions from the material or make material gathering more efficient, eg: make fishing easier with fishing rod progression that make more sesne, more potion per craft etc; which don't deviate from how you originally get said materials just easier

sand marlin
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Also do you use staff of regrowth on your garden

small timber
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if you are not you are probably doing something wrong
(which is why I never thought herb is a problem yes, more often or not it is the fish)

sleek turret
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didn't ecIipse make a sugg about potions using fish having more potion amount

sand marlin
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Yeah then herb rates are completely fine with regrowth

sleek turret
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i'm not against it btw

small timber
sleek turret
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herbs are fine tbh

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the only herb i dislike is the ice one

fervent orbit
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why

sleek turret
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takes more time vs other herbs that grow and can be harvested at any time

sand marlin
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Also I completely disagree on restructuring vanilla fishing progression because it is purely built on fishing quests and not boss progression and it has worked just fine. If there's anything that needs to be changed then it should be cal's own fishing progression not vanilla things, vanilla is fine

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Things like golden fishing pole being locked behind boss progression

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That's just unnecessary

small timber
sand marlin
small timber
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currently you get first multirod at post-Plantera, then Golem, then Providence, then DOG
what I want is the first multirod (2 rod) be HM-preboss, then scale better into end game instead of multiple gigantic jumps (eg: post-Golem suddenly go to like 3-5 rods with rift reeler)

reason simply being HM pre-boss is when you need potion/fishing the most due to stat upscale and difficulty spike

sand marlin
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Ok yeah remembering the convo earlier these were mostly fine I think

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It's just the things I've said popping up was distracting me

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That is pretty good

toxic basalt
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actually I really agree with this

fervent orbit
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8really

drowsy plank
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holy orb...?

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is this another suggestion about adding a more defined barrier

sand marlin
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Holy Orbs are the ones she throws in cocoon state

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White stars

drowsy plank
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oh

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i didnt not even know those had names

small timber
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I think cocoon

drowsy plank
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lol funny star telegraph

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that sounds like a mess

small timber
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but tldr line telegraph is lame

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and in this case really really unnecessary because you will just see a literal map of lines

sand marlin
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Ye

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Too many of them

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Holy Orbs don't need telegraphs anyway

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They have a specific pattern and once you understand that you can make it out just fine

small timber
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and you dont even need to recognize the pattern to dodge
the bullet have enough gap to just react

sand marlin
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That too

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You can just sit directly on her level horizontally far away from her and just move whenever there's one coming right at you

magic plaza
sand marlin
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(I don't have the image rn)

magic plaza
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its really just my monitor

sand marlin
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You can use better zoom

magic plaza
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and I may have went mastermode summoner revengeance

sand marlin
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Cal is not balanced around master mode

magic plaza
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Providence is 200+ damage 😭

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nvm turns out my hallow is too small

stable kiln
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yeah this isnt happening lol

toxic basalt
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what I would say about the star cocoon attack is that later in the fight, the pattern she shoots them in kinda begins to break down and becomes more of a random assortment of stars everywhere

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unless that's just me

cobalt pewter
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adding telegraphs on the stars will 100% make the attack much more complicated

trust me when I say you don't want extra telegraphs

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the stars always have a certain pattern + some shooting directly at each player

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if anything requires telegraph in provi's fight, it's the holy inferno radius (which I'm not sure if implemented yet)

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maybe up the visibility on the blob thingys on the ground as well but that's prolly it

livid coral
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I never liked line telegraphing I’m more of a fan of animations like characters charging up but also this is Terraria so there’s not much in the way of that

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(Especially when half the time the boss is offscreen)

toxic basalt
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preferably keep the stars organised later in the fight, but have less gaps be available might be a good idea?

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since as well they all move at varying velocities

livid coral
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Yeah from my bullet hell experience having the bullets that aim at you be slower compared to the others is something to think about

cobalt pewter
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yeah that could be nice

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since there's little distinction between the stars that are aimed at you and the patterned stars

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giving the illusion of chaos when it's not entirely the case

livid coral
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In most bullet hell games bullets are different shapes or colors to indicate what they do

cobalt pewter
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considering provi is not entirely bullet hell and it's not like we'll be able to see different star shapes anyways, how about giving the aimed stars a trail

livid coral
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That might work

cobalt pewter
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actually fuck it imma claim that idea HDfailure

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(by suggesting it)

deft yew
sleek turret
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goo d sugg

cobalt pewter
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am having fun with hyperlinks

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(that hyperlink is totally unnecessary but I like using hyperlinks so deal with it)

sleek turret
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hyperlinks give your sugg more highlight

cobalt pewter
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myes blue good

sleek turret
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neuron activation

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me see link me click it

drowsy plank
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do people really have this much trouble dodging provi...??

glass arch
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considering the pretty much only advice for dodging stars ive ever heard is literally just

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go underneath of her

glass arch
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making it clearer which ones are actively targeted towards you vs which ones are in a regular pattern is

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really good

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like imagine if in scals bullet hells there were some extra projectiles that always targeted directly where the player is

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and there was no distinction between those and the regular projectiles

golden sonnet
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You just jump and fall

glass arch
sleek turret
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anyways

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hoping my sugg goes to dev next batch

cobalt pewter
drowsy plank
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i just go at a diagonal in one of the gaps and sometimes jump

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i honestly find the blobs and the spears a bit harder to dodge

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note that i almost always do moonlight lmao

cobalt pewter
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blobs is the only one I'd give a complete revamp in visibility

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these mfs are terrible

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regardless of the provi fight you're doing

regal willow
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those on the ground blobs should have a light aura around it when you come near or sth
I was always too focused on provi and whatever she was shooting out

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though my mortal enemy is the holy blasts...

glass arch
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no im pretty sure its all just random

royal tapir
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There have been aimed hellblasts in BH1 since 1.5

golden sonnet
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I didn't know that actually

toxic basalt
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@small timber didn't someone have an idea on how SCal's Bhs work, like, instead of the projectiles generating based on where you are, they instead generate based on where the box is?

small timber
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current itteration means that as long as you don't move against the direction that have BH, you just never get cheap shot

toxic basalt
oblique geyser
worldly sparrow
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i liked pre-1.5 scal so i dont see the problem

bright crag
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Was that the case for pre 1.5?

toxic basalt
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I don't think so?

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Pretty sure the BHs have had the same function since 1.2

bright crag
hollow shell
drowsy plank
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im gonna flag it then

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someone said it was the stars but those are colloquially just called cocoon stars according to the wiki so

hollow shell
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@magic plaza Your suggestion definitely needs to be reworded to make what you're talking about more clear

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Providence doesn't have numbered phases
And none of her attacks are called "Holy Orb". It's especially confusing because you wrote that as singular rather than plural, i.e."where the Holy Orb is going", "so it's easier to dodge it"

worldly sparrow
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needs more reasoning than "it bugs me"

hollow shell
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Should probably explain what it currently does and why it's bothersome

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The point of impact defines the leftmost point of the tornado's waving
Not the center

bright crag
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Guh

frosty trellis
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Bruh

hollow shell
ashen warren
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i am so sorry, i just thought that the tornado should center around where the projectile lands, not the leftmost point, it makes the weapon feel awkward

hollow shell
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Yeah and I agree with you

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I'm saying that most people probably don't know that The Wand is like this

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So, you should show them how fucked up it is rn

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To make your suggestion's reasoning stronger, so more people vote on it

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((You could have edited your sugg, didn't need to delete it))

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Nice 👍 That's much clearer

ashen warren
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i fixed it 👍

worldly sparrow
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apparently sugg bot 🗜️ 'd it

hollow shell
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Ah
And now, don't mind this
It's an issue but not your fault and shouldn't be there

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@inland saddle The global user upload limit was changed to 25MB not too long ago, right?

ashen warren
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what does "clamped" mean?

worldly sparrow
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it's supposed to mean there's a formatting issue but it looks fine

hollow shell
#

For a long time, the maximum file size that you could upload to Discord as a non-Nitro user was 8 megabytes
And bots had to obey this too
So our suggestion bot was designed to consider any suggs with a file attached to it greater than 8MB as "invalid"

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However, Discord recently upped that file size limit to 25MB instead
And
I don't think the bot has been updated accordingly

cobalt pewter
hollow shell
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that Wand gif from the wiki is 9.48 MB

cobalt pewter
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your best bet is just to put up a link instead of direct upload

hollow shell
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Welp, good to remind him then. 3 and a half months later now

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In the meantime yeah

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Could remove that attachment from the message with the trash can button, and just edit in that link I sent earlier

cobalt pewter
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oh yeah TIL you can remove media in message edits now

hollow shell
ashen warren
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i tried compressing it to under 8 mb but i cant attach it to a message that was already sent, oops

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yeah i guess ill just use the link

hollow shell
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Yeah unfortunately Discord doesn't allow for attaching new files to existing message, only removing them

hollow shell
magic plaza
hollow shell
#

Let me check

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Ok, crap,
When you're right, you're right

That is the name that shows up when you die to them

magic plaza
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Still should have said cocoon stars as thats what the community goes for

grim tusk
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Maybe on gfb… like rouge

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Theres a bunch of instances where the community calls it one thing and internally its other

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Even game mechanics

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Ripper bars
Spam strikes
Yermes
Moons

deft yew
grim tusk
deft yew
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i forgor

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i did find quite an amount of "Bye lol!" on things that remove debuffs

novel belfry
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i love that infernum just says "Bye lol!" to most boss-inflicted debuffs

sand marlin
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My death messages were accurate logs

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Oh nvm I somehow skipped something

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Yea nvm it's been said

drowsy plank
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lol

sand marlin
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Oh yeah bringing up the potion crafting convo from before, vanilla buff durations got extended and I almost forgor

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That's such a nice thing

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Tbh cal should probably do that too ngl

small timber
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there are not that many calamity buff left, and most of them already last a long time

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with the exception of anehoic coating and that sulphurskin potion the rest of potion duration are decently long already

crude geode
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Pretty sure cal already extended their potions when 1.4.4 happened initially I think

distant gyro
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1.4 even (1.5 in calamity timelines)

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you know how revivify lasted 3 minutes? it used to be 15 seconds

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and that got removed in the 1.4 port

sand marlin
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Vanilla are 8m minimum tho

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Lasts nearly an entire night

tired haven
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pretty sure obsidian skin is 6 min and gills is 4

sand marlin
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Eh isn't obby 10

tired haven
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It was increased from 4 to 6

distant gyro
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combat buffs generally last pretty long

ripe owl
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Also yeah wiki says it's 6

sand marlin
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Must be nerfed then

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Weird

cobalt heath
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preparing for death threats

sand marlin
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It used to be 4m but why do I remember 10m must be some mod

hollow shell
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The current dynamic is most certainly intentional

cobalt heath
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I do understand that

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I know it's by design

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thats why it's bound to get shot down in dev voting

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but the current dynamic is heavily flawed

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imo

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it brings up the exact issues mentioned

hollow shell
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It's not as much an inherent balancing "issue" as it is
a differing opinion

You believing that each subsequent boss should be harder than the one previous
(Not an outlandish opinion to have tbf)

cobalt heath
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I mean

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gear upgrades become meaningless then

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if that doesn't happen

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there is no reason to seek these upgrades

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which is why as band aid I have disallowed use of exo tier weapons for scal and brim gear for exos

toxic basalt
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Such as Exoblade having similar dps to Nadir and Zenith

small timber
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the (intended) post-other boss killtime is only 30 seconds faster

cobalt heath
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30 seconds is huge

small timber
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eg: 6:00 for yharon (auric) tier, and if you are post-scal it is supposed to be 5:30

small timber
cobalt pewter
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I feel like the bigger issue with scal and exos tiering atm is that there's nearly little reason to do scal first

cobalt heath
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yeah that will be fixed w brimflame gear

cobalt pewter
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the game treats the two as equivalent but exos loot are much more bountiful in terms of variety

cobalt heath
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as mentioned in the sugg

cobalt pewter
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as for the stats stuff

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I mean.

small timber
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the current problem is more that currently:

Exo = 6:00 auric gear
Exo = 4:00 post-Scal gear

Scal = 5:00 auric gear
Scal = 1:15 (5 bullet hell 15 seconds each) + the rest of time x 0.5 because scal stop existing

hollow shell
# cobalt heath gear upgrades become meaningless then

On the contrary, you could say the current system makes the gear rewards feel even more rewarding, as they make the next boss feel a bit easier and so you feel stronger,

as opposed to if there was a Mechs-like buffing system that instead made the upgrades feel mandatory and just part of the usual RPG power scaling

toxic basalt
small timber
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yeah

toxic basalt
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But SCal also has the benefit of Exhumed weaps

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which uh

small timber
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I think the tldr is just post-scal/exo is not supposed to be a gigantic power up over auric gear, it is more intended as side grade/small upgrade

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but currently balance wise it is just super gigantic upgrade

toxic basalt
hollow shell
cobalt heath
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(which is to be fixed w brimflame)

small timber
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scal also have some super cracked items for exo, but scal drops are more balanced at the minute for the most part

cobalt heath
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I would get the current system IF yharim existed

small timber
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brimflame/exo armor are not supposed to be an upgrade over auric tesla armor

cobalt heath
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but that's not the case as of now

small timber
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it is just a more offensive/defensive variant of auric, while auric is balanced

cobalt heath
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future armor set

toxic basalt
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I only know that Gem tech exists for Exos

small timber
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I assume he is referring to the soon™️ scal armor

toxic basalt
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oh right

hollow shell
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Demonshade.

sleek turret
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demonshade rework armor

small timber
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exo also will have a new set, gem tech is donor and is not exo

cobalt heath
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oh it's demonshade

toxic basalt
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So Demonshade is being reworked into a Post-SCal armor, instead of an endgame armor?

cobalt heath
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yep

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it will be the dps set

toxic basalt
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so what's going to take Demonshade's place as the endgame armor?

cobalt heath
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which I love btw I love the current idea of them

toxic basalt
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right...

hollow shell
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That was the plan yeah
Demonshade becoming SCal rather than Shadowspec, and getting class helmets

Even had sprites made for it, though the spriter who made em was part of the 22 Incident so things may have changed

cobalt heath
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auric, demonshade and exo will share the tittle

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but the plans by the sounds of it have stayed the same

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as triangle has been making the exo set

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which we have got sneakpeaks for

small timber
#

but yeah tldr:

#

I think the main problem with the suggestion is that it basically make it so obtaining upgrades from the other boss first basically just turn irrelevant, because the other boss have its stat upscaled
and of course making auric tier gear more obsolete

#

so instead of beating the other boss being too impactful, it just now basically does nothing other than you do not really get an upgrade anymore

#

especially considering the (current) plan, iirc, can ask beta testers, is to make it so post-Scal/Exo is only a small upgrade/sidegrade over Auric tier; just balance-wise not achieved yet

fervent orbit
#

surely all of this will be fixed when future content is added right?

sleek turret
#

plans.docx

small timber
#

if future content is added they can just make new material that take both exo and scal material to take a new tier

cobalt heath
#

if thats the case, the balacing should fit it

#

where exo and demonshade is just optional gear

small timber
#

they are supposed to be sidegrade yes

#

exo being a full defensive alternative to auric, and demonshade being much more offensive alternative to auric

cobalt heath
#

(aka the upgrade should be like 5% max)

#

but rn it's a fucking tactical nuke in terms of the gear ur getting

fervent orbit
#

demonshade becomes all class chaos stone/brimflame

small timber
#

the current balance plan is supposedly 10%, assuming 6:00 exo to 5:30

fervent orbit
#

you now kill yourself

cobalt heath
#

yeah which is a totally new tier

small timber
#

which I think is reasonable considering you are supposed to kill a boss that is intended to be equally as difficult

fervent orbit
#

also wont exo armour have an offensive ability

crude geode
golden tulip
#

exo box was a mistake lmao

sand marlin
#

Giga chad gamer chair

drowsy plank
#

this change sounds utterly pointless

#

we dont so it for plantera/calclone idk why we'd start doing it now

technically the same situation for WoF and slime god of all things as well

dont forget moon lord and deus

the old boss alts are still there and on the same tier, but we dont do this for them, idk why we'd start doing it now

#

mechs is the exception not the rule

cobalt pewter
#

plant and calclone is definitely

weird

#

calclone never felt like an alt

frail mantle
#

well it's kinda different for slime god/wall and ML/deus because the changes that happen after slime god and deus die aren't as major as the ones after wall and ML die

cobalt pewter
#

it's just felt like another boss between mechs and plant

frail mantle
#

maybe for plant and clone too idk i forgor

sand marlin
#

Same thing with plant calclone

cobalt pewter
#

any bosses that try to be the "alt" of vanilla milestone bosses will never be one

#

also why the mech alts are effectively independent bosses now

small timber
#

it is also the least interesting way to do it: by making it so the upgrade you get for supposedly beating the other boss of equal difficulty pointless while overstating auric tier item

#

it is a balance problem in that post-scal/exo weapon are stronger than they are supposed to be, not "scal/exo need a stat boost for beating the other one first"

cobalt heath
#

yeah, which is why it's in extra

#

It's what I would do

#

Thus, I suggest taking a re look at it. The fundumental balancing issue could be fixed in many different ways, and the dev team will ultimately find their own solution for this.

small timber
#

the problem is that the main point of the suggestion is "balance the game", while the only extra/alternative option suggested is a stat boost that do not feel good

grim tusk
cobalt heath
#

Read the earlier convo for my thoughts on this

small timber
#

like for example currently the suggestion is like this:

Buff Underpowered Weapon and Nerf Overpowered Weapon

Some weapons feel really bad to use and should be buff, some overpowered weapon should be nerfed. Currently it just doesn't feel good that when you craft a weapon you discovered that it is worthless or use another and suddenly the fight is invalidated.

As an alternative option we should readd Timed DR to bosses because it make balancing overpowered weapon easier.

sand marlin
#

TDR Clueless

small timber
#

the main point of the suggestion is already something the devs are actively trying to do, the 2nd point is super unlikely to be implemented just because it feels bad

#

but yeah tldr is just: if you beat scal/exo it is supposed to make the other easier, just not by the current margin because most of their loot are still too powerful for the other: which is a balance question

sand marlin
#

Funny enough TDR doesn't even guarantee killtimes

small timber
#

it took malice 100% TDR to do it yes

sand marlin
#

Even then there were plenty ways or occasions that would bypass TDR

grim tusk
#

Altho now in 1.4.4 you could bypass it due to it forcing enemies to take at least 1 dmg

cobalt heath
#

then the other way is making exo weapons around 2% better than auric ones

#

making the upgrade small enough where the balancing doesn't become an issue

#

where yes, it would be easier, but by such a small marging you could call it the same tier

small timber
#

according to the current killtime supposedly it is 10% better

cobalt heath
#

and that is a major issue

#

it's a full tier above auric

small timber
#

because 2% upgrade is ridiculous when you beat a fight that is supposedly the equal to the other boss

sand marlin
#

Some auric weapons by nature should/will be better by nature and honestly that only makes sense and should stay that way

#

They also have plenty utility like TE permashred and marked for death

#

Or The Wand on occasion

cobalt heath
#

welp ig Ill just need to keep using the bandaid solution

grim tusk
sand marlin
#

No... please... not TE

#

It requires skill...

grim tusk
#

You will be forced to use Ace’s high

#

Cry about it

sand marlin
#

I'll just use Nanogun Clueless

cobalt heath
#

Welp, ill just keep treating exos as dev weapons

#

but fine, I gues

#

the balacing could be done better though coming closer to a 5% increase, where you go up half a tier

#

cus things like celestus outclass auric tier rogue weapons by a mile

small timber
#

have you just not read like, what people talked above

cobalt heath
#

yes

#

I did

small timber
#

the current problem is not that "exo weapon is a 10% increase to auric" and invalidate scal
the current problem is that the current exo weapon is about a 30-50% increase to auric because balance problem and invalidate scal

#

which is an issue with weapon balance, not "10% is too much of an upgrade"

distant gyro
#

the problem arises when a weapon should be better than a previous tier but no 2 sets of weapons are the same

drowsy plank
#

we dont need to do anything except actually balance the weapons HDfailure

distant gyro
#

this was not much of an issue back in the day because the power curve went so high it's impossible to get a post dog weapon to reasonably kill exos or scal

#

defeating a boss ensures an upgrade that is satisfying to the player

#

even if it's in the realm of absurdity

#

it tends to suck when you pick up a weapon in terraria and it turns out the thing you were holding 2 tiers below does better

cobalt heath
#

imo the current system is just bad

#

I do get the idea

#

but in a game like this where scaling between mainbosses is key, it doesn't work from a fundumental standpoint

#

though you could argue that in vanilla, bosses like fish do it

#

and yes, it does, but fishron doesn't unlock the next tier of progression, just absurd weapons

distant gyro
#

a challenge boss is an even more radical application i feel

cobalt heath
#

but fabsol will never give up on the current system

distant gyro
#

consider the number one complaint of old duke is that it is never worth fighting

#

and the point that it is probably means yharon viable

cobalt heath
#

(well I personally don't fight it cus I think the boss sucks as a boss and don't want to suffer )

distant gyro
#

which you can decide for yourself if doing that is a good idea

#

for fishron to be worth it it had to be doable as far back as early hardmode and be a skip to golem progression so this wasnt super out of line

cobalt heath
#

Well w fishron

#

fishron is miles harder than golem

#

so to make it work in calamity, boomer fish would have to be nearing scals difficulty

#

and no we don't want that

#

I think it's mostly that boomer fishes drops are not good for dog

#

as they don't perform in that kind of fight

distant gyro
#

for multiple versions that has been false

sand marlin
#

OD definitely has good weapons for DoG

cobalt heath
#

(my understanding is limited to ranger and rogue, don't know about others)

distant gyro
#

there was a time where od weapons were actually viable against yharon

sand marlin
#

Melee

cobalt heath
#

and altix, I do remember that time

#

I was a no hitter during that era

cobalt pewter
#

fishron is massively flawed

it's an unpopular opinion of mine but with how bananas hm powerscaling is in vanilla, beating fishron pre mech is less of a challenge and more of a fast pass through the rest of HM

#

if hm has phm powerscaling fishron being available immediately wouldn't be such a problem

sand marlin
#

Fishron was pretty damn hard back in the day

livid coral
#

Question

cobalt pewter
#

answer

livid coral
#

How many hours y’all have playing this mod?

cobalt heath
#

Around 300 ish

#

kind of rookie numbers imo but id digress

cobalt pewter
livid coral
#

I wouldn’t consider it a rookie number it’s still a lot of hours

#

What in the

sand marlin
livid coral
#

So there’s one thing I usually try and press people to keep in mind is we all have very varied amount of hours and as a consequence skill sets.

cobalt heath
#

Over half of those were no hitting during 1.4-1.5 of calamity

livid coral
#

This is a problem we have testing Star of Providence (another game I beta test) in that at this point y’all are pretty far to the right of the bell curve so to speak

cobalt pewter
#

I've read wikis an ungodly lot since mobile 1.2, and I'm already questioning the common notion to do fishron pre mech judging by the numbers

only after trying it in vanilla pc myself my opinion is solidified

gap between Fishron being available to fight and Fishron's intended fight point is too big, while there are less extreme csses by 1.4 like EoL

cobalt heath
#

so what you saying is that we are in a way biased due to our skill level?

sand marlin
livid coral
#

For people as experienced as us, fishron being readily available is a no brainer

fervent orbit
#

im pretty good at the game

i also do stupid mistakes 80% of the time

livid coral
#

It’s rough to think that way but yeah lol

cobalt heath
#

I do get that I am sort of an elitist in terms of calamity

#

as a former no hitter and still a huge optimiser, I view it a certain way

#

and now as a souls enjoyer

cobalt pewter
#

no I am not saying Fishron pre mech is easy, hell I think my first tries on Fishron pre mech in pc was pretty silly (I think I used mage back then and I never done pre mech again ever since)

it's just him being available way too early to me

livid coral
#

You gotta think about how a newcomer or casual player would feel in terms of balancing.

cobalt heath
#

that's why I miss 1.4 calamity, things were much simpler

#

it was straight forward

#

you followed a set path to scal

sand marlin
cobalt heath
#

pizza you do get that fishron w early hm gear is super hard for the average player?

#

well not super hard

#

but takes time

livid coral
distant gyro
#

player behavior is not always a constant and that's always a thing that has to be dealt with

livid coral
#

Yep

cobalt heath
#

which is why I am not a game balancer

distant gyro
#

i remember back in the day where calamity is supposed to be the hardest mod and everything is made with the brutality of an iron fist

cobalt heath
#

I would make the game as hard as feasible, as that's the way I like my games

distant gyro
#

every stat in the universe got capped like dr and damage and crit

small timber
#

theoritically beating yharon at pre-ML is a super viable strat to blitz through the rest of pre-Yharon

livid coral
#

I don’t really miss the hard for the sake of hard period Cal had

cobalt heath
#

I loved it

distant gyro
#

it's also inherently kinda harmful

cobalt heath
#

it was brutal and the word skill issue was norm

small timber
#

old system was balanced because there is no option

#

you have about 2 weapon per class viable for scal, and thats about it

livid coral
#

Hoping things will get expanded for PML I really wanna work on distortion stuff lmaaao

distant gyro
#

difficulty focus tends to veer strongly towards elitism

livid coral
#

But also yeah

#

Speaking as someone who plays roguelikes it’s uh. Yeah.

small timber
#

(partially because many of the beta tester are current/previously nohitter that completed an entire journey but yeah)

distant gyro
#

that's partially why as much as i want to gut a lot of things like contemporary defense

sand marlin
#

You should add me I have the ability to play intentionally bad ultimatesmug

small timber
#

but you also cannot balance weapons around too casually, because it just mean anyone who play above average will blitz through it with the weapon

distant gyro
#

it still feels somewhat fine

livid coral
#

Man game dev is hard sobs

small timber
#

I think the main part I dislike defense is just how fast defense damage regen to the point of basically having no impact despite being the mechanic to balance higher defense

cobalt heath
#

imo the difference between death and rev should be bigger, but then we get the malice issue all over again

small timber
#

defense itself, for the most part, unless you go 6 tank accessory is fine for normal player

livid coral
#

People want harder modes and stupid challenges

sand marlin
cobalt heath
#

death should be brutal, rev should be that expert tier of calamity

livid coral
#

In the end the thing that should also be asked is: are you having fun?

sand marlin
#

Because obviously there are less people who are above average

small timber
#

urr, if I just want to use a random example, tyranny's end is a balanced weapon if you miss 50% of the shot

#

if you hit 90% then suddenly boom

cobalt pewter
livid coral
#

we’re getting there

sand marlin
#

Stealth is getting reworked?

livid coral
#

Alright rogue time for your annual rework

#

Rogue: ok mom

cobalt heath
#

no I need lorde to one shot me and half my movement speed in half

cobalt pewter
#

stealth formula is my mark in the mod, even if it's just numbers and numbers

cobalt heath
#

thats when I would have fun

small timber
#

for current difficulty:
I think Rev is fine, Death don't have to be brutal but it should be 2 step above rev while being more interesting in some way

distant gyro
#

agreed i cannot rest easy without seeing flurry get added to the game clueless

livid coral
#

Alright I gotta get back to work y’all have fun

cobalt pewter
cobalt heath
#

Death could be harder

cobalt pewter
#

(I think the only thing I remember outta the next rework is a whole ass rename)

cobalt heath
#

To cater more for elitists

sand marlin
cobalt heath
#

W/o not being malice

sand marlin
#

Remember when Melee was just better Rogue

cobalt heath
#

Me when every rogue weapon had a melee version

sand marlin
#

Exactly

drowsy plank
#

we dont need harder modes we have gfb at this point HDfailure

cobalt heath
#

And melee was always better cus you got melee speed

sand marlin
#

(I still haven't started it

cobalt heath
#

And rogue lacked attack speed modifiers

drowsy plank
#

if people want a wall to smack their head against we got that

frankly their are very few things i think cal isn't doing a good job at handling rn

#

my only criticism is events but blame vanilla for that

cobalt heath
#

Just remove events

drowsy plank
#

that's stupid

sand marlin
#

Martians are pretty cool fuck the sentries though

cobalt pewter
#

there was an events discussion here

drowsy plank
#

we came up with some honestly fairly interesting reworks just yesterday the main problem is that reworking all the events to be unique is a lot of work when the biome reworks seem way more relevant, on top of EVERYTHING else planned

cobalt pewter
#

but yeah it's a core vanilla problem that I doubt cal can fully untangle

cobalt heath
#

Wait are you a dev now cog

sand marlin
#

Not a cal dev

cobalt pewter
#

mod

drowsy plank
#

no just a moderator here

cobalt heath
#

Damm

drowsy plank
#

when saying we i meant this chat

cobalt heath
#

Cog for dev when

golden sonnet
#

So true

fervent orbit
#

in 2 fargoyears

sand marlin
drowsy plank
#

ur in CCC right im pretty sure i messagelinked in there
if not just search for goblin army in here im sure u will be able to find it with that

#

bc who else talks about them XD

cobalt heath
#

Alright I got my next movement

#

Cog for dev

fervent orbit
#

oh yea

#

ive been writing my item for that thing

sand marlin
drowsy plank
#

kk

steel minnow
#

Imo theres no logical reason to play mage, ranged or rogue because they all suck compared to the melee. Melee and all other classes do +- same damage but the only difference is that u dont get one shot with melee. Melee has like 3x more defense. So i think what calamity devs should do is boost mage class damage like atleast 1.5x to compensate for the lack of defense.

fervent orbit
#

god

steel minnow
#

also would like to see true melee buffs

sand marlin
#

Yea I see it

fervent orbit
#

this guy was sent here

sand marlin
#

They really went for it

cobalt heath
#

Dear god

#

Shade what are plans for mage rework, if there are any

grim tusk
grim tusk
cobalt heath
#

Stip report

steel minnow
#

just keep it simple

cobalt heath
#

Well no

#

Mage is fundumentally flawed

#

It needs a rework, no denying that

timber temple
#

i dont see how you have any proof of this that it needs a "buff" its just as viable as any other class out there

timber temple
steel minnow
#

it has already alot of cool and unique weapons compared to other classes

cobalt heath
#

Mana is a shitty system

fervent orbit
#

because mana is a flawed system by itself

steel minnow
#

just balance out the numbers

fervent orbit
#

mf

#

you dont even know the "numbers"

cobalt heath
#

Having one class totally rely on a finite system while others dont

grim tusk
#

Mana is shitty indeed, and the ways to mess with it atm are either basic, tedious and/or risky

fervent orbit
cobalt heath
#

Ranger kind off but just

#

Arrows and bullets

#

Its not the same

steel minnow
fervent orbit
sand marlin
cobalt heath
#

And get 50% dmg reduction

fervent orbit
#

do you know what a mana potion does

steel minnow
#

and everything will be alright

cobalt heath
#

Because mana sickness babyy

steel minnow
#

mana shitness

grim tusk
cobalt heath
#

Aka fix the issue with a bandaid

fervent orbit
steel minnow
timber temple
#

what?

steel minnow
#

its squishy asf

fervent orbit
#

its actually balanced N O W

steel minnow
#

and it would do damage

fervent orbit
#

it does do damage now

timber temple
#

it does do damage?

steel minnow
#

the high damage would pay for its squishiness

cobalt heath
#

Mage deals insane damage, on paper

#

Mana is the limiting factor

#

Its the only reason why mage isnt the most absurd class

grim tusk
steel minnow
#

dont drink mana potions idk im not a mage XD

golden tulip
#

bro didnt even think of summoner

tired haven
sand marlin
#

Which is not something you can do with other classes

timber temple
#

so how do you make mana better then? (this is a genuine question

tired haven
#

On most other situations infinite mana equals to 1.1x dps or less

cobalt heath
#

@bright crag how fix mana

steel minnow
sand marlin
#

Already pinged bro

cobalt heath
#

And pixl would know how to answer

grim tusk
timber temple
cobalt heath
#

Pixl and her mana rework calsad

grim tusk
#

Gatling laser with chaos stone is no fucking joke

fervent orbit
#

mana sickness is multiplicative so

#

thats gonna change a fuckton

tired haven
sand marlin
#

Bro

cobalt heath
#

Like being able to spam current mage weapons

sand marlin
#

Another one

fervent orbit
#

also

cobalt heath
#

All hell would break loos

fervent orbit
#

with no mana sickness, mana flower

#

becomes useless

tired haven
#

It's literally just prisms, some prehm weapons (because potions there are bad), and other very rare occasions

timber temple
#

not really?

steel minnow
#

imo they should add "daddy calamitas" into the game

grim tusk
fervent orbit
timber temple
#

it would just become an autoclicker with "% mana reduction"

hollow shell
#

Neither of those are how you write suggestions @steel minnow

They have to be formatted in a certain way for the bot to even be able to send them to #suggestions-voting

grim tusk
hollow shell
#

But
The former's scope is also way too huge and the latter doesn't have much substantial reasoning behind it

cobalt heath
#

Also plans

sand marlin
cobalt heath
#

Omg he is here!

timber temple
#

you scared stip away smh

cobalt heath
#

But the bar to rework mage is set insanly high

#

So reworking it?

#

Good luck devs

grim tusk
#

And we have 2 other classes to rework anyways

#

3 with true meme

timber temple
#

summoner and uhhh... rogue?

grim tusk
#

Yes

fervent orbit
#

wats a true melee i only know heroic melee

sand marlin
#

True melee just becomes something else entirely right

cobalt heath
#

Ah shit not again

bright crag
sand marlin
#

I think

grim tusk
#

/j ?

bright crag
grim tusk
#

Honestly no clue if we gave mycorrot and cosmic kunai that

bright crag
#

Adding more gear that interacts with mana in unique ways too

timber temple
#

arcane rework LETSFUCKINGGOOOO

eternal escarp
cobalt heath
#

Ironically that was a reply to me

fervent orbit
#

arcane is just gonna be mana reduction clueless (i hope not id rather it be mana regen)

sand marlin
grim tusk
#

Theres also terror talons which I want to rework into a weapon similar to those 2 but make the stealth strike more of a tool instead of fat as shit dmg

fervent orbit
timber temple
#

terror talons

steel minnow
#

rogue class sucks

eternal escarp
#

ok

timber temple
#

isnt that just the redundant crafting tree?

cobalt heath
#

You suck

eternal escarp
#

terror talons has no tree iirc

#

its just a weapon you craft

drowsy plank
#

<><><><><><><><>

sand marlin
#

Crushsaw + something right

fervent orbit
#

chloro and leather

eternal escarp
#

unless it changed it was feral claws and chloro iirc

grim tusk
fervent orbit
#

thats all terror talons is

timber temple
#

oh im thinking of totality breakers

sand marlin
#

Nvm

eternal escarp
#

it did change it seems

grim tusk
#

Damn i got beaten to it

timber temple
#

riiight

fervent orbit
sand marlin
#

I confused it with Bloodsoaked Crasher

#

I might be biased

mystic sandal
#

hey, just asking for a suggestion im about to make, how does the murasama work internally?

cobalt heath
#

Its time for the yearly rogue rework (rogue was a mistake)

eternal escarp
#

its not biased if terror talons fucking suck

mystic sandal
#

like are the pre-yharon and post-yharon versions the same item or are they different ids

eternal escarp
#

its just fact

grim tusk
steel minnow
#

add league of legends items as a weapons into calamity

fervent orbit
#

its one hitbox with different animations

fervent orbit
#

oh u meant

#

the lock

grim tusk
mystic sandal
#

got it, thanks

timber temple
#

boolean? im guessing

fervent orbit
#

yes

steel minnow
#

add items from binding of isaac as a accessories into cala

sand marlin
hollow shell
red stormBOT
grim tusk
#

(Until it got reworked lol)

eternal escarp
#

old die is an isaac reference?

timber temple
#

ok now gungeon item when smh

mystic sandal
#

you guys should add my oc(blade the pikachu) to calamity because hes really cool and awesome

eternal escarp
timber temple
#

thats a donor weapon

grim tusk
steel minnow
eternal escarp
#

still a gungeon item

timber temple
#

fair enough

eternal escarp
#

'Lucky for you, the curse doesn't affect you. Mostly'
?

grim tusk
#

Oh it was changed i forgor

eternal escarp
drowsy plank
#

hategun full of shot

timber temple
#

full of shothate

#

gun

eternal escarp
#

shutup full of you suck

drowsy plank
fervent orbit
#

nono no no no no

timber temple
#

noob what do you mean nono no no no no

fervent orbit
#

i will not shut up

timber temple
#

oh

cobalt heath
#

Hey pizza

fervent orbit
#

we got a real smart bucko here

#

he put "the idea" as a title for a sugg

timber temple
#

shut up means verbally

fervent orbit
#

rover do ur job

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thanks

eternal escarp
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at that point just remove the suggestions tbh HDfailure

drowsy plank
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@steel minnow please stop sending joke suggestions

fervent orbit
#

oh that wasnt rover

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that was cog

cobalt heath
#

Verbal given

steel minnow
hollow shell
#

@steel minnow I may have spoke too soon.
Events are not something you're allowed to suggest.

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Scope too large

drowsy plank
# steel minnow bro how do i make it appear in <#263382359397761025>

Your suggestions will not appear in #suggestions-voting because your suggestions are jokes. Regardless, if you go and actually read the rules, it requires an entire day to pass without having a formatting or rule violation flag (the 🗜️ or ❗) and then they will be passed into voting where users vote on them, and then the highest every 2 weeks are passed to the devs who then vote on them again to decide if they like the idea or not.

cobalt heath
#

Btw lilac ur wonderfull, because of you I got a New sugg idea

fervent orbit
#

theyre offline

cobalt heath
#

Ik

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Still

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They are wonderfull

timber temple
#

+0 brownie points

cobalt pewter
#

256 is my cal charm number

cobalt heath
#

Hey pizza

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Want to hear a sad story

cobalt pewter
#

I mean

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why not

cobalt heath
#

Your malice mode suggestion

cobalt pewter
#

fuck off HDfailure

royal tapir
#

lol?

halcyon zealot
worldly sparrow
#

kinda wanna make a sugg about how the exo box trivializes scal and how to fix it

worldly sparrow
#

cool, ill make sure to include that

deft yew
#

brimrose is far worse than exo box simply because it has momentum

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exo box's control is perfect

worldly sparrow
#

ive never used brimrose so ill take your word for it

deft yew
#

also brimrose goes different speeds in different directions which annoys me XD

halcyon zealot
#

yeah gamer chair could be nerfed to half the max speed of brimrose but the instant accel/deceleration is still a dealbreaker

deft yew
#

retheme it and make it shadowspec or something idk

worldly sparrow
#

shadowspec is dev tier

deft yew
#

i am aware

wide river
#

Get a dev to make it their dev item clueless

worldly sparrow
#

draedon's dev item

fervent orbit
#

i declare thee a dev item now

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fuck you

halcyon zealot
sleek turret
#

dedicate time into coding awesome sauce stuff, get dev item, leave the mod

halcyon zealot
#

dev item any%

worldly sparrow
#

it's just draedon's dev item now

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because as you all know ai helped along the way

sleek turret
#

optional task: work on other mods or create an addon

wide river
worldly sparrow
#

early post-ml is already cluttered

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no need for more bosses shoved in there

cobalt heath
#

no the event would stay the exact same

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in terms of power

glass arch
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the issue with this is

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well isnt it just asking for it to be there for old duke to be available sooner

cobalt heath
#

yep

sand marlin
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OD is already available right

glass arch
#

if thats the case, bloodworms exist

worldly sparrow
#

yeah

cobalt heath
#

yeah but the hole event

worldly sparrow
#

why do you need the entire t3 shoved in there?

cobalt heath
#

because it would offer a fun challenge to be done and there is quite literally no reason to keep the rain polter locked if duke is already available to be fought right from the start

worldly sparrow
#

you see its on the tier on which old duke is meant to be fought

glass arch
#

polter isnt even that hard to do right off post moon lord

worldly sparrow
#

for a reason

deft yew
worldly sparrow
#

imagine you've just finished it pre-provi and then old duke comes in

glass arch
cobalt heath
#

beating it doesn't unlock tier 3 abyss

drowsy plank
#

If you want to have Bloodworms able to be obtained sooner
sure whatever
but moving the whole acid rain event? seems like a bit much tbh

cobalt heath
#

no, unlocking it

deft yew
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i could have sworn bloodworms spawn at any time

glass arch
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bloodworms dont need to be able to obtained sooner

cobalt heath
#

not balancing

glass arch
deft yew
#

m

drowsy plank
#

unlocking the event is the same as moving it because it's not like you can undo it wires

glass arch
sand marlin
drowsy plank
#

so every once and a while you would just
lose the sulphurous sea if we moved the whole event

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which does not sound fun

glass arch
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it wouldnt be

sand marlin
#

Caustic Tear byeah the idea doesn't really work

glass arch
#

it would be like moving martians to post mechs and not adjusting the power level of them at all

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it just

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doesnt work

drowsy plank
#

here's a hypothetical; you just beat storm weaver, but you never went to the abyss before
you want to craft megalodon, but you need archerfish
you go to the sulph sea, and suddenly, T3 acid rain procs
you then spend the next 20 minutes trying to clear the event just so you can even have a chance to reach the torrential tear to toggle it, or the actual item you wanted to get, which you now can't even fish for because you keep dying

halcyon zealot
#

wholesome

sand marlin
#

You mean Sea Dragon? Or whatever it's called

drowsy plank
#

yeah i mean it needs megalodon so it's the same idea

glass arch
drowsy plank
#

^ lol was just about to say that

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like sure you could bash your head against the wall enough to eventually do it but

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that just dont sound fun

glass arch
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once you're at that point theres no way to go back

sand marlin
#

The moons are actual nightmare when you're not prepared

drowsy plank
#

gfb changes?

worldly sparrow
#

so shall this sugg be flagged?

drowsy plank
#

unsure

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i could flag it under excessive work maybe

glass arch
#

well

worldly sparrow
drowsy plank
#

it does have some straight up inaccuracies since u can just do old duke early anyway with bloodworms

worldly sparrow
#

yeah

glass arch
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its not even asking for any work to be done on it except for moving the flag for t3 to moon lord

drowsy plank
#

yeah but let's be honest for the reasons i explained previously it

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would not be that simple

worldly sparrow
#

would need a fuck ton of balance work

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and minor tweaks

drowsy plank
#

not even balance work, if you just wanted it to be accessible early it's more about

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how do you not make this SUPER disruptive to the average player

worldly sparrow
#

i could imagine that would be hard

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acid rain is already somewhat disruptive on tier

stable kiln
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this wont happen

small timber
#

Bloodworm is already postML right?

stable kiln
#

doesnt really clash with donts, but this isnt happening

small timber
#

And for that simple fact the suggestion shpuld. E flagged

worldly sparrow
wide river
#

Bloodworms spawn at any point after the Moon Lord is defeated

small timber
#

Because the suggestion is already based on something wrong (OD being only post-polter)

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And of course you will have to rebalance the entire arsenal of tier 3 acid rain normal enemy/miniboss drop too

stable kiln
#

that isnt as big of a problem as the fact that it just Wont work

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but yeah ill flag it

small timber
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And the enemies so that they are not a complete slog to fight postML

stable kiln
#

suggestions that are asking for a gigantic rework of giant points in progressions are my favorite

wide river
#

"Please rework Post-Moon Lord progression"

small timber
#

Move moon events to start of hardmode as a challenge event

drowsy plank
#

move scal to preHM
just in case

small timber
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"people beat duke fishron start of HM to get powerful drop why not do the same for moon events"

small timber
#

Nein, you dont get to have the finishing satisfaction of beating gfb bosses

worldly sparrow
#

yeah

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especially the hidden ones

ashen warren
small timber
#

Instead they should just give you celestial onion instead

worldly sparrow
#

also spoiler the bosses man

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theres oblivious people

small timber
#

Like all 3 of those bosses just drop 9500-9999 celestial onion

quiet kernel
#

Mechdusa doesnt have a relic right

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And thats vanilla gfb boss

worldly sparrow
#

it has the draedon relic

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well exo mechdusa has

wide river
#

Normal Mechdusa lacks a relic, yes

worldly sparrow
#

would be funny if they dropped an ocram relic tho

eternal escarp
#

so by consistency they dont need a relic HDfailure

worldly sparrow
#

the hidden bosses dont need relics

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especially cirrus

eternal escarp
#

and like its a meme boss i dont think they should get non-meme reasons to fight them imo

worldly sparrow
#

you aint getting that shit

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unless you cheat

wide river
#

Primordial Wyrm is also a hidden boss and it doesn't have a relic
There's more precedent for them to not have relics than to have relics

worldly sparrow
#

cool, now we wait for the flaggage

eternal escarp
#

if they find some better reasoning its a valid sugg itd just prolly not pass

wide river
#

Even if this was valid it still lacks reasoning so HDfailure

worldly sparrow
#

also posting a sugg and not checking the discussion of it

small timber
#

Which is why I vote for celestial onion drop yes, 9999x of them per kill to be exact

ashen warren
#

why would we give the lorde a relic HDfailure

worldly sparrow
eternal escarp
#

someone claiming to be a masochist but is actually a clout chaser