#suggestions-discussion
1 messages · Page 190 of 1
yknow i never thought about it but that was one thing emode wall did right at least
gave you a reason to actually walk back and forth when fighting it
What's that one like again?
Inspired with Bat Mox true melee video, once again.
Emode WoF true melee no-hit is... the worst challenging I had ever got at the moment.
I had to kill WoF during final phase transition before it kill me, it just impossible to approach WoF eye in final phase.
- WoF eye vuelnable ch...
Ah
I wouldn't have remembered otherwise, it's been too long since I played Eternity Mode
Cool that they managed to make it not just "run in a single direction simulator"
hey now, high difficulty WoF is only 95% "run in a single direction simulator" especially if you're too lazy to make a perfect arena. Sometimes there's maneuvering or laser dodging or trying to line up shots and then sprinting at the end.
I prefer WOF as a bullet hell boss but yeah, Emode approach works too
though Emode one still somewhat require a sizeable arena since it involve a lot of running straight line back and forth
Emode Wall of Flesh also doesn't worry about hell gen because Double Obsidian Instabridge

(sorry for late reply) how would I go about getting in contact with Gibb50?
You could dm them or ping them in this server if their dms are closed
@junior tendon may I suggest reworking final dawn to be a more simpler weapon
I can draft up the sugg and you can say if it can be posted
I would say it would make the weapon healthier overall
cus as of now it's kind of a shit show
My idea is to remove the flame functions of it and make the throwing attack the normal attack and have the dash be the stealth one
effectively removing the up functions of the weapon
do you have trouble using it or something
Not really
My reasoning is that during it's history is has been bad or op, with it i-frame piercing capabilities
and thus, it's hard to maintain it in a healthy state when it can kind of do everything
most weapons are limited in their functionality, doing their specific thing
but final dawn can do everything or nothing in it's current state
But isn't Final Dawn also an endgame-ish weapon?
it is, its a post yharon weapon
Yharon drop byeah
out of curiosity, is there a reason the alternative attacks are W + left click instead of, say, right click?
implementation I would leave to the devs as I don't think I could reimagine it to be a cool weapon
like for example you couldn't put any channeling attacks on right click
but to simply cut down it's properties in some shape or form
I am the one who coded it lmao
Does Old Lord Claymore count
huh
OLC can channel with right click to do the funny dash
it is a really cool weapon tho
as a rogue enthusiast I find it facinating, but I think it is by design broken
byeah if right click isn't as fucked anymore then byeah
Making them right click would probably help, it certainly works better with non stealth stuff
they can ask ozza and they if someone know a thing or two
Malachite is the closest, but that has a spam lc, stealth lc, and a seperate rc
hello
ive never made a suggestion before, is the formatting as simple as
<title>
<reason>
?
title (generally) is in bold
basically yes, though I recommend also reading this
to put bold letters on your sugg use double asterisk **Title**
because you will realise a lot of things you usually think is fit for suggestion actually cannot be suggsted
like "adding RPG into the game with damage 1000 usetime 20 explode 3 times per attack" is disallowed
Bold is not a requirement, people just like it for readability
that's why i put generally
yeah, I realise after I typed that
@rugged stone there is an item that prevent voodoo demon from spawning at all called voodoo demon voodoo doll
just it doesn't work in multiplayer specifically iirc
oh damn good to know
were crystal bullets purposefully left on mythril/orichalcum tier??
Yes
i see
now im checking out ammo stuff and it is very funny that mini nukes are... white rarity... truly a vanilla rarity moment
bruh
someone in the distant past or future must have had thrown them into lava and watched their hard-earned rockets disappear
also crystal bullets are post 1 mech, interesting
it's an interesting decision, bc i think the mech tiers really lack tier distinctions atm
mini nuke should be crafted at the new nuclear reactor crafting station available at post-PBG instead of post-Golem
but I want muh homing rockets 
silly but ur not even wrong because spreading out rockets and mini nukes at least a little bit would be nice
Crystal bullets being mythril anvil is vanilla
oh right mini nuke is not even post-Golem, it is shroomite
the same tier rocket become available normally
oh yeah but every other hardmode ammo is moved to normal anvils
Holy arrows
Holy is better when the stars actually land right
It's hard to have them land on non worms
iirc yes, just most of the time it don't hit
napalm almost always hit and for some reason just do a lot of damage even to not worms
Holy stars also use your weapon's damage
like it is better than ichor arrow on like arbalest somehow
So Napalm doesn't scale well into something like Tsunami
Tsunami with Holy arrows is a complete shred on Ravager
this is my record of how napalm arrow works
if they didnt change this then yeah
for reference holy arrow is 2x star at 35% damage each, 13 base damage
Ok upon revision
The holy arrow projectile uses its base damage(13) + the weapon base damage
Cal:
Hallowed Stars from Holy Arrows will deal 30% less damage. The damage penalty takes the bow's base damage into account.
And supposed hallowed stars normally use 50% of the total base damage from this, until 1.4.4 where it's 33%
wait how is this one compared to tsunami with terra arrows?
Terra was worse I think
I don't remember

What we get from this is Bow base damage + 13 = Holy arrow base damage
Holy arrow base damage * 1/2 * 7/10 = Hallowed star base damage
the math match I think
I havent update this in a while, but if there is no stealth change should still be same
meanwhile terra arrow
It's actually 14 base damage
you took off all damage increase already?
since I think 14->13 holy arrow base damage was a pretty recent nerf
The only thing I saw on vanilla changes page was -30%
I don't see that nerf in changelogs
Wait no
iirc I just tested that in game
it is just I haven't update it since (current) patch, or at least not spent significant amount of time on testing it so if there is stealth change I am not aware of it should still be accurate
28 + 13 = 41 -> 41 * 1/2 * 7/10 = 14.35
https://docs.google.com/spreadsheets/d/1zACMfBItleQBNuOXaFpY9TT8zGf8htngu07GePzvFVo/edit?usp=sharing but yeah if you have like, record on what ammo does maybe can help to check if this is accurate
Bullets
Not really a tier list, but just to give a better general expectation of the performance of each ammo (and in Discord chat it will be too messy to look at)
Each ammo do account for their progression (of when they are available) and compare to others on-tier so be aware of it
*They are n...
See this isn't too much for something like Arbalest
But then you pull up Tsunami with the cal buff
It's 27.65 base damage for both hallowed stars
It doubled in base damage after just a few tiers
I mean comparing the base damage number of weapon across different tier do not really do much, especially since bosses also gain a lot more defense
like for example skeletron prime have 24 defense on head, PBG have 50
I think the only number here that matter is just the % scaling to weapon base damage, because iirc all ammo that spawn secondary projectile scale weapon base damage in calamity
(Average defense values on these)

Also hallowed stars have more base damage than terra, terra with a modifier of 25% 2x and hallowed 35% 2x so yeah holy arrow being better than terra kinda makes sense here
ah yes I sure love ~25 defense difference on bosses of same tier
Fishron is supposed to have 50 tho
especially that PBG also have 30% DR and spawn mobs
Oh average defense
Drops to 40 phase 2, then 0 phase 3, apparently
Yeah
but yeah, if you are comparing terra to holy it probably wins when star can hit
main advantage of terra is just it almost always hit, while holy almost nearly always miss on non-static target
meanwhile napalm is just there for some reason
Ravager homie literally being stationary all the time then flying up to the stars in p2

chances are napalm somehow will be better than holy arrow on ravager
Napalm is filled with whimsical silliness
let me just grab tsunami and do it, no gaurantee will be accurate since 1 time each (too lazy to do average of 3 right now)
The damage jumping anywhere between 100-130% and 280% depending on whether your enemy slurps all the burning juice
Napalm does seem to have overall better modifier tbh
Just 2 base damage difference
(Which can be big depending on where you look at)
it also just have a high %scaling (30%, holy is 35%), 3 projectiles and due to how it work it almost always hit moving target
It lingers long enough for moving targets becoming pretty much hazardous
So the bosses just run into it
Holy arrow is gonna be totally outclassed at all stages though in 1.4.4
The -30% nerf should probably be reverted since Vanilla already does that in 1.4.4
not just that, during my testing it just hits first and then linger on the ground
so the ground damage is just double damage
From what I see, it's already undone so stars do 33%
Oh nice
supre close (and yes, tsunami is super strong as expected)
napalm is faster p1 but holy is faster p2
but yeah though this is kind of a skewed test since ravager is super ideal for holy arrow while napalm is a lot worse on it
wait no wonder it is so strong I used celestial shell, but yeah for the comparison at least it don't matter
As it should be tbh
Napalm benefits a ton from crowds since they absorb more pierce hits before projectiles expire
I'm not sure if this is appropriate to suggest, or how to properly suggest it, but I was looking through the wiki and saw that
Unlike most critters, the Piggy and Repair Unit critters need to be killed in order to have their Bestiary entries unlocked.
and I want it fixed because I don't want to have to kill the critters 😭
All critters require killing to unlock bestiary if I recall
im pretty sure you can bug net them in vanilla
according to the vanilla wiki that isn't the case, and critters count towards bestiary progress if you get close to them
That's interesting
and it's not even that it's impossible to code in, since it only applies to those two critters and not any of the others added by the mod.
That would be a fine suggestion
Repair Units also have a banner... I guess a relic of a time before they were a critter?
Oh my god that difference
that or PBG staying static to summon minion + its pattern really benefit holy arrow a lot
I don't know which to trust, Napalm 1 have higher damage than Holy 2 but somehow longer time
Minions
meanwhile Holy 1 shows that against PBG yes Holy have higher high roll potential (since PBG can randomly just decide to not charge which basically mean free hoyl arrow hit)
but do note that for napalm I just decide to not take advantage of the ground projectile at all, I am playing purely on platform
so that is just purely against a flying enemy performance
this wording look good?
Allow the Piggy and Repair Unit to be added to the Bestiary without killing them
All other critters, both in Vanilla and in Calamity, contribute to Bestiary progress simply via close proximity. The Piggy and Repair Unit, however, have to be killed to be counted towards bestiary progress. This should be modified, to allow for Bestiary completion without needing to kill critters.
let me see how strong ichor arrow is
...or does that technically count as a donor item mod, since the Piggy is a donor contribution?
uh
this is probably fine seems more like a bug/oversight tbh
honestly i wonder if you could just send this in #1052323733961977947 lol
yeah I was also wondering that
I mean can you even get PbG into the ground
okay, not immediately, but once you started to point that out
It doesn't seem practical
you can make your lowest platform on ground, which can be reasonable, you don't have to always play on the ground, PBG naturally will charge across the ground
I just decided to play completely on a sky arena
I might post it on #suggestions-posting since... okay, this is a bad suggestion and I know it's a bad suggestion, but... repair units are critters but they act like enemies (according to the wiki, they have meaningful drops and a banner and they can't be put into a jar or tank or terrarium or anything) and I would like to be able to put them into some sort of jar or tank or something but that is both a specific new item, and a new item that requires new spriting and possibly new animation. I just feel bad about killing critters okay
I think I might just post the other thing in the bug report forum though
let calart know you want a sprite because shit like terrariums is most dependent on other people doing it lol
same with walls, furniture, etc.
yeah fair. That part is the least important part, though. ...also, the more I look, the more I'm not sure if it should be posted there or not because:
- I have not personally verified it (I'm just reading off the wiki)
- I don't know if it's a bug per se, or just an oversight/choice that hasn't been made yet (since both "critters" do actually benefit you for killing them)
- I don't have any sort of log file to attach
You must test it first if you are to bug report
As such that's where the log file would come in
wouldnt be hard, just make a new world, find some of them (or spawn them), and check bestiary after both encountering/bugnetting and killing and see if it shows up
and then do the same with like
idk a bunny
well I guess tf do I know about ammo balance apparently
holy arrow needed highroll and then all of these just do this casually
Terra is like hitscan so that was kind of expected against other ammo which are not guaranteed hits
and ichor always coming back to be one of the best for some reason
AP is always good
They all seem relatively comparable
Man terraria's got some nice things
the thing about ichor + tsunami is that because tsunami don't have secondary projectile, mathwise supposedly anything that have 7.5 more higher base damage than ichor arrow should outclass it
and then ichor just say no anyway
I think it's because ichor scales the weapon itself
Which would usually always be a stronger option but in this case ichor is pretty minimal with just 15 defense decrease
Adds are always impacted more by defense than the weapon itself
Because they are low in damage and high in amount
If defense wasn't involved the adds would be much better off
nah AP/defense reduction pretty much just scale by how many times you hit
which is why it is quite stupid that tsunami, a weapon that is not quite high frequency at hitting, somehow still scale ichor
despite other arrow giving it secondary projectile basically
There has got to be some other factor at hand
Accuracy of secondary hits, for example
or point blank yeah
or point blank 
You're misunderstanding this
Think of it like this
also fyi holy arrow velocity sucks a lot, it is a lot slower than other arrow
10 hits with 10 base damage versus 1 hit with 100 base damage
That's the kind of comparison I am making with Ichor arrows versus other add arrows
When I first used icicle arrows, I thought I stumbled across a bug 
Adds are always lower in base damage than the main ammo itself
yes that is exactly what I describe too
but in this case it is 5 hits vs 5 hits because it is tsunami
except that it is more like 5 hits vs 15 hits if you use holy/terra/napalm and somehow ichor with 5 hits is still just as strong
I thought when you said adds you mean the PBG summons
Oh no lmao
since in RPG terms adds means side summon/minion
Adds mean additionals though it's kinda whatever
Anyway as you can see
5 hits versus 15 hits example
AP would scale better with the latter but since defense exists, terra/napalm/etc. are not as stronger than Ichor as they are supposed to be
I'm sure you could do the math here
(Damage of bow + damage of arrow) - (PBG defense / 2)
same for secondary projectiles but with respective multiplier on total damage
And write them down like
Ichor arrow: X
Holy arrow: Y
(its star): Z
Yeah
@small timber do you still have tMod on
on my setup 138 base damage on tsunami, 57% crit
Well, another practical method is getting "rho's playground" to disable damage variance, then shooting each arrow type and observing exact values
arrow base damage is:
ichor 29
terra 27
venom 34
napalm 20
holy 23
chlorophyte 30
Ichor 149
Terra 140
(extras 2 x 16)
Venom 147
Napalm 133
(extras ? x 22)
Holy 136
(extras 2 x 31)
Chlorophyte 143
Defense damage reduction rounds up
You're right it's 149
Because damage itself rounds down
We can assume Napalm as only 3 additional hits I think
2-3 would make sense
Well, from multiplying fight length of terra against ichor it gets the same ratio as the terra theoretical dps against ichor
So the two are consistent
Lemme check napalm
Weird, when taking average of 2 napalm fights, it's as if napalm secondary shots never hit at all
I guess practical variance of tests still applies 
yeah for napalm I just straight up ignore on ground by fighting in a sky arena
Well Ichor's consistency in defense calculation is confirmed now
It still should guarantee at least one hit given 3x5 shrapnels and huge hitbox
It holds up because of the fact that additionals are hurt more from defense
since I think for jungle it can be assumed that many people want to fight either in surface jungle or a dig out arena where chances are you use a platform as lower layer because of uneven ground
it usually nearly always guarantee 3 hits in air, but for math sake maybe just use 2-3 = 2.5 average
assuming ignoring on ground which make it scale up to 6 but is unreasonable
you mean it is hitting for 0 damage?
No, I mean that the fight lengths between napalm and ichor were as if napalm fires were dealing 0 dps
So either napalm fights must have been worse for a plethora of reasons like aim, or there is an extra factor making them worse
3rd napalm, nope
at this point my guess is just either:
- point blank shot
- PBG rng (because you deal way less damage when it charge compare to when it stay still and summon)
- or iframe fuckery with napalam's secondary shot and tsunami's ability to fire 5 arrows at once
So in other words: Nerf the shit outta napalm arrows
My point still stands then
(They need nerfs anyways iirc)
Well Rip
they're just creatures related to the distortion now
I think they should just be interesting
Ye, just the distortion trio
Because supposedly its adds are to hit pretty much anything without a fault for the first batch of spread
I think the concept is way too spammy to be interesting
It's just making the initial arrows explode into a fuckton more with a lot of damage to guarantee additional hits
So basically. Spam
I'd suggest a rework but I don't suggest 
Why use the suggestion channels when you can wait until a dev appears and forward it straight to them 
I can't do that too many devs alive when I sleep
make napalm apply oiled and on fire simultaneously
(and debuff build probably will still be a abit too weak on their own to stand their ground in the current stat)
currently only very few debuffs are super noticeable or can carry a (debuff focus weapon/build) weapon to viability outside of pre-HM hellfire treads
This is actually so based
Half the base damage but make it inflict Brimstone Flames and Oiled 
Void of Extinction suddenly becoming the best offensive for ranger:
isnt that a mage accesory?
No
It's an all class accessory
That's Sigil of Calamitas
oh huh
I wouldn't mind it having another use, honestly
Current VoE can have its Gehenna effect gone for something else prob
But it's actually in a pretty good state
Like it's better than a class emblem by miles on an effective boss like Empress
And is still a stat stick
Maybe Gehenna and Abaddon should just be combined into one accessory
Gehenna only serves as just a material you need for something else, whereas Abaddon actually has a use, niche it may be
sure, they're both pretty bad and useless
Abaddon is good immunity
Well not good immunity but like
Immunity is pretty strong
immunities are useful but the fact that it does nothing else does make it boring
and it's not exactly like an ankh shield component either
it is
More effects like Honey Dew should pop up
weird
"Damage reduction against Warrior AI" or something
actually that'd be pretty useless
Bee gets a pass because PbG
damage reduction against the undead would be strong in preHM
Can't you kill them with your broadsword already
They're easy meat until you're on death/master/ftw
situational effects that only activate in certain biomes or against certain enemies could be cool, and then you could make combined version in hardmode/post-ML with slightly weaker stat boosts that work in more or every situation
at least those stat sticks would feel more deserved in being stat stick, yknow?
feels more actually cumulative
Archaic Powder can be strong against Skeletons
Make void of extinction also apply weak brimstone flame (from that scal enchant) to you for self debuff build

Abaddon giving stuff when you're in Brimstone Crags maybe, to make it a bit more useful for when you fight Brimstone Elemental?
(Why do you need self debuff)
Old duke's scale, astral arcanum/jewel line
And I probably missed something else
That or maintain hp threshold
Concoction
I guess it can make for a great niche build
Gehenna should do that tbh since it drops meteors on you even if friendly
Same vein as regenator yes: niche but potentially viable
well gehenna having a toggle to make all attack apply brimstone flame but give yourself weak brimstone flame was my initial idea
I have decided to be bold; someone please tell me what's wrong with my suggestion?
Nothing is inherently wrong with it
However, Piggy is dedicated content, so I'm not sure if it can be a part of this suggestion without the donor's permission
If something was wrong with it, it would have an ❗ reaction
I think it's that way probably bc they have more than 5 health
Nah, its fine since its just changing bestiary, not piggy
Ah, ok. I was unsure
@cosmic canopy It should be noted that Wulfrum Controller’s right click already does this, albeit a bit slow at the stage you would use it
Ig that doesn’t necessarily make it invalid but it might be worth mentioning why it should be like this, rather than the existing option
oh yeah but my suggestion would be classless meaning someone who does not want to/prohibits himself to use stuff from other classes wouldn't have to use a summoner item
Ye, but just make sure you mention it in your sugg
TML 1.4.4 released publicly not even six hours ago
https://terraria.wiki.gg/wiki/The_Underworld
The outer edges of the Underworld features an Ash tree forest covered with Ash grass.
...is... is that not good enough for fighting WoF???
like. archaic 1.4 worldgen is dead as of today
tbf, suggestion cannot account for future content (at the time it was posted it was pre 1.4.4)
but yeah it is more that I thought this is a seed specific only feature
its fine i just read the suggestion and was scratching my head
@ancient canopy Your formatting is wrong (you need a title and a text body), and you have included no reasoning
Not to mention that why would we add a config for an intentional nerf to an accessory that would otherwise be broken for 1/3 of Calamity?
This also fits into the description of a "soft don't" in the Suggestion "Don't"s doc
okay - my bad 👍
By the way, HP upgrades are now visible.
I don't know who's in charge of the docs, so I'll write this here
I think it's primarily rover lately
@hollow shell the new cal hp bars can be removed in the doc now
what other points are moot in the doc actually
Blast is no longer a dev and this post uses discord old (for users) discrim system btw I.e #numbers
Dystopia, Monsoon’s weapon from MGRR should be added to the game in some capacity. You could also go with something similar to red sun, where it’s instead called “sands of time”. In the case of dystopia, I imagine controllable dual Sai’s with similar mechanics to the magic knife (click and it follows the cursor) possibly with a low damage lightning chain between them and the player, and with sands of time, you could have it be a magic spell that picks up and throws tanks, helicopters, and APC’s at enemies. I imagine in the case of Dystopia, it would be a pre moonlord hard mode weapon, while sands of time would likely be a post moon lord near endgame weapon
I mean it’s just an idea lol
The highlighted part is the main thing I wanna get across
The mechanics are just an idea I have in my head
Even if you can't suggest it, becoming a patron donor will allow you to get it added, although that costs money.
That's gone
Only the unimplemented donor items exist which are being implemented as time goes on
Oh, I just saw new ones added today. Isn't there a backlog that's preventing it then?
Ooh, you could also call the spell idea I came up with “Lorentz force”
Flavour text “Natures force.”
Oh I just had another (much dumber) MGRR related idea
Suggestions requesting (specific) items aren't allowed you know
No I didn’t know lol
years ago, they were allowed
but the amount of them that got accepted was like
3 out of hundreds
amazing, fuck donor items
I just find it a bit unfair that Sam, Armstrong, and sundowner all have unique items in the game but monsoon the meme man doesn’t
this tbh
Armstrong has Draedon’s heart, sundowner has red sun, and Sam has the obvious
Things like DSO are actually pretty good but yeah they tend to be left unattended and they slowly become bad or outright are already
the amount of donor items that this mod doesn't need is tremendous
the measly normal clamity items are all nerfed to include less grinding and less complexity in both recipes and their functionality, while funny donor items get to have random effects and crafting trees as large as Souls's forces
The only donor item I really like is the plushy DoG used to drop
Still does, just in Hardcore
That kills you in the dark lol
PHPR is good
FUCK
There aren't many patron items I genuinely don't like
Fuck it in cheating it in, I want my god damn plushy and I beat the fucker on infernum.
Karasawa is kind of bland I'd say
You can buy like two of those weapons right off anyway, pearl god is a little long
yes, one of worst cases!
Well if it's just the crafting tree I guess that's a lot but the weapon is good
PHPR ^
3 lead core 3 star cloak incidents
Universal Genesis moment
Yea that
another one
Hold up what's that
2 Crafting trees, jungle key as well!
exo weapons: repeatedly nerfed to only have 3-4 items in them
dragon flail: seven flails
Yeah but dragon pow is actually really strong
At least that's just a case of zenith tree instead of random items
Is it good at least
I’m currently using it for mechs in infernum
I am not arguing about their strength
I can’t wait to get the damn halibut cannon
I’m aware it probably won’t trivialize boss rush like in normal calamity
But it will probably make infernum boss rush… moderately more bareable
I am arguing about how donator items get to be as complex as they want
uhm question
Drataliornus
my sugg (#suggestions-voting message) should be delivered the day 2nd of august to be delivered to dev or do i have to wait to this week's friday to get it delivered?
while exo weapons and other endgame weapons get cut down in complexity with each major update
Official wiki: https://calamitymod.wiki.gg/
It will no longer be updated nor maintained, and it is heavily vandalized with fake information.
Use the official Calamity Mod Wiki here at wiki.gg instead.
I was trying to post a link to “the verboten one” to show how the fandom wiki just one day got jealous of the soul of eternity and said “fine I’ll do it myself!”
This shouldn't include the Nuclear fury
More like
The worst case of patreon item in general
Literally remove the item from the game
Gotta wonder what the fuck the people working on the fandom wiki are smoking lol
It really is, it's the only item I genuinely hate
The recipe is an abomination, the weapon itself is stupid
Part of the patreon weapons being Like That is probably a remnant of when a lot of endgame Cal items were also Like That
It has a dumb crafting tree, takes a nuclear fury and copper shortsword then is just a lame projectile sword that uses mana
Force donors to make not stupid recipes :3
Normal cal items can be changed as the devs see fit but they can’t really do the same with donor items
exactly
uses dumb items that are used in many other crafting lines
doesn't even have a fun gimmick to it
Also it's a D tier weapon
i don't see consistency in trump's card but what irritates me more than it it's another donor item
we already have a 'haha mage melee' weapon, we don't need a second one
(the first one being burning sky)
r e f e r e n c e s
I'm gonna go learn code, join the dev team and prank this item brb
like with dragon pow, it at least has projectile spam as its gimmick
while is at least thematic with how launched flails operate like flairon
I'm not a huge fan of the dragon pow but it's not bad
The lamest donor item by far is the Marksman Bow just firing jester arrows
lamest donor item for me is the thank you painting tbh but due to many reasons i'll not go over because it'll bloat the channel with discussions
it's a post plantera bow that converts wooden arrows into jester arrows
so uh
i have a question
but why
most donor content is either references or made for funny gimmicks
Ask the patron donor
Marksman Bow has
Uh
it's so incoherent and uncreative in today's standarts but it was probably requested in a time where bow changes arrow time to another was the kind of weapon there was
idk when was this introduced so take that with a pinch of salt
Rust and dust, exactly 3 years ago
We're allowed to suggest changes to them if we ask them
do you know what else was added in rust and dust
the final dawn
so yeah 
fun weapons were added at that time
or with interesting gimmicks like abyss shocker chain lightning
marksman bow had arrow changing
mm rusty water
very drinkable
Programming language and remains of the past?
https://calamitymod.wiki.gg/wiki/The_Maelstrom
at least this one has fun thing attached to it, reaper sharks, because sharks are awesome
The Maelstrom is a craftable post-Moon Lord bow. When used, it slowly and accurately fires charged reaper sharks which inflict the Crush Depth debuff and are not affected by gravity. Upon contact with enemies or solid tiles, the shark bursts into visual gores and a damaging water explosion.
if i were to make marksman arrow i'd make it shoot 1 special arrow that summoned small spirits that tracked enemies
like how tboi handles spirits i think
The storm is a questionable item to have in its recipe but otherwise a good item all around
Marksman bow throws coins
Me on my way to make Thorium's Man Hacker the Attractor Sawblade Launcher
ok maybe that one can pass because thorium doesn't have like a billion references to stuff atleast from what i've seen
Honestly it'd provide some use to a weapon that got 6 ammos and is used like twice
Anyways, somebody should find the Trump Card owner and request a change
ask them if they're fine with fully changing the donor item to something that isn't bad :3
at least thorium donator stuffs wins by having majority of thorium content being so boring that weapons with behavior that is not vanilla wins the duel
the best thorium donor item is smooth wood tbh
Shoutout to healer for not having a unique mechanic and you needing to use ammo or magic so you waste a slot for the mana flower
There’s like a billion healer accessories
The scythes are cool too bad healer is the squishiest class so good luck using those on bosses
mana flower is bad not because mana regen is better but because quick mana hotkey is a thing 
I remember playing like 5 years ago when fallen paladin set was a thing. Couldn't be further from truth on that specific tier 
I think at one point I put my mana hot key as the same as the potion one cause I got tired of forgetting where all my binds were
Yeah paladin is the sole exception
but that requires timing to be efficient! which is horrible because I want to attack without thinking and stopping to restore resources!
make a mod that emits a loud incorrect buzzer sound effect each time mana is lower than the mana potion mana amount you have in your inventory
Inventory management what is that
Only time I wanna manage mana is in The Knight Witch at least you have cool options to restore mana
Than just lol pick up stars recover mana potion blah blah
not even mana potion and pick up stars when you can get free mana just by getting hit
mana cuffs my hatred
my beloved
erases the social barrier between you and tank mage 
Lmao
But seriously mana is mostly treated how it’s like in a JRPG and Terraria is not a JRPG
it's so fucked up
After playing games that have a more clever mana system it’s like man you could do cool shit with this
me when the difference between toughness of classes in armor sets is 20 less damage at its best
defense is, in fact, not a melee exclusive mechanic, yeah
nao
only if you play deep rock galactic :3
the amount of times i've seen people think tanking is only really viable as melee
is worrisome
Submarine
Head in hands don’t make me think of Submarayne that is the most nightmarish part of the game
not just prevented, the whole dono item system is basically replaced for beta access
even with 50 buckaroos there's still way too much backlogs
to be fair if you can convince the donor, cutting down on recipes should be possible
i did it with Kelvin Catalyst
but of course every donor is different
...if the donor could be ever found
again, every donor is different
the one responsible for Kelvin was fortunately around
but are those examples of yours of non-existent donors
out of 100 donated items currently existing
There’s only one exception to not being able to contact a donor
ROCK N STONE
sometimes the reason of the dumb design is usually the person's view of the item at the time
NR will forever plague the game, but if you have solid suggestions to change aspects of the donor thing and you can convince the guy paying money for it, go try
remember, a lot of recently added donor items are of age-old backlog
Question, are GFB suggestions accepted or no?
uhhhhhhhh
I don't think there has been a consensus agreed upon yet?
I'd lean towards no just because I don't think anyone has talked about suggesting it yet
No there hasn’t really and mostly cause gfb is a huge meme anyway
the update was released like 10 hours ago
shouldnt this grace period be a property of the rage meter itself instead of its audio cue
does the "1 week cooldown" rule still exist?
as in you need at least 1 week before suggesting about new big patch content
Pretty sure it does
so I think a week should pass so players have fully experienced it oh so there is a rule like that
i want to suggest that not picking a exo mech in the boss rush would just summon hekate instead lol
Oh no I doubt we’ll be accepting those types of gfb suggestions the entire seed is fucked up as it is
that will not happen for the simple reason that gfb stuff belongs to gfb
Yep
gfb stuff are funny exactly because it belongs to a special seed that is pretty obviously design to be absurd and memey
when you make those stuff into actual normal gameplay experience it just become frustration
@cosmic canopy not sure if anyone already said this, but you can regen it using the wulfrum summon's right click
i think it has been said
ah sick as
wow that was my first message in like a month and a half
welp, time to lurk for the next month and a half
Ah right I suppose the pin here about not making 1.4.4 related suggestions can get unpinned now
Wand of Frosting? That's an item?
yup
yeah 1.4.4 item
it's wand of sparking but it shoots blue fire that inflicts frostburn and deals more damage
Do not make suggestions about vanilla's 1.4.5 update until both tModLoader and Calamity become compatible with it.
lol
Can't wait until the next installment where we get "Do not make suggestions about vanilla's 1.5 update until both tModLoader and Calamity become compatible with it."
and then the third iteration, "Do not make suggestions about vanilla's 1.5 update until Calamity gets ported over"
Sure hope 1.4.5 won't cause more porting hell
Surely 
from the looks of it, it seems to be as big as labor of love, maybe a bit smaller
1.4.5 is significantly smaller than 1.4.4
Actually there is not even a comparison
"Trust us guys this is gonna be a smaller update"
8 months later:
though actually 1.4.4 only took long because tmod changed something important
and whatever wacky and crazy cotnent they decide to add last second
and also a lot of new stuff for UI menus
moon lord set 
and also ... (add anything i forgot)
7 whips seem like a lot from a balancing perspective but in reality it's just 7 more items 
The Axerang or whatever is fucking cool though
7 more whips distributed evenly makes summoner have like a whip for almost each stage I think
did they actually show it off?
There was one clip if I recall
Thrown and cuts trees on the way
holy swag
new seed combination probably
prolly a new secret seed
since there's 128 seeds combination posibilities now
The old man quote is not making it in but that looks like a seed combination dungeon
i wasnt talking about the quote lol
Probably drunk + not the bees
jungle dungeon looks cool though
isnt drunks dungeon underground though
or is that another seed
I mean
The jungle grass getting inside the dungeon gives me the feeling that the dungeon is still some distance into the underground
Maybe not
of course it will be
the vanilla update might be not much
but tML could just refactor some small thing that BREAKS THE ABI/THE API/THE ENTIRE FOUNDAMENT OF THE GAME
and everyone is screwed because no mods will be compatible of this little change
ever
Why was 1.4.4 so long anyways?
Unpaid employment
tmod team changed something significant
idk what it was
but it was significant
reworked the damage formula
So nothing was able to deal damage?
they also reworked gore, which made slr instantly crash when you killed literally anything
Average tModLoader decision
when C++ committee does something useful to the language
Which Blast? There are two.
Both on them? I see that neither have the dev role
and yeah mb about the discrims, I updated the one in the thread but not out here
👍 removed

(Poor CIT)
ah shit i forgot to mention this, sorry
though i never got pinged anyway so no issue there ig 
the answer is both btw
Isn’t the lore behind it that it’s a murasama knockoff?
Wait looking at wrong messages sorry
phaseslayer? only originally but im pretty sure that lore is dead
not 100% sure atm tho
murasama isnt in the lore anymore so
yeah would make sense
unless phaseslayer was forgotten
It’s still there
references aren't neccesarily non-canon
it is neccesarily non canon
im sure of that
It's non-canon yeah
well yeah that part isnt canon anymore
Would suggesting to remove or retheme murasama be allowed?
the weapon itself is still canon though
yeah
technically i think so but it prolly wont pass
most direct-references werent ever canon except mura iirc
the only things that are explicitly non-canon are dedicated content, crossover content, and game mechanics iirc
most aspects that are just for the gameplay could just be seen as non canon because it means nothing anyway
only few weapons have lore indications and etc
I meannn… references kinda are on the line of crossover (just not reciprocated) and dedicated (to the franchise???)
Imo
references arent really crossover since the thing they're referencing likely doesn't know of its existance, and dedicated content is for devs and donors only (with the exception of the zenith and dev sets, which are the vanilla devs items)
(the zenith is seen as one of red's dev items)
It’s probably easier to just blanket statement, “references aren’t canon” than trying to accommodate for every single instance
well for now references are indeed canon because they arent stated anywhere to be non-canon
thats not really how it works
if anything its the other way around probably
if its not given anything that indicates canon its probably non canon / doesnt matter
yeah now that applies to a fuck ton of shit
well yeah
boreal bow probably isnt neccesarily some canon event the player always crafts 
most weapons are gameplay only
there is no actual canon events except for the player spawning into the world
and also fighting all the mandatory bosses
and actually the definition of mandatory boss is questionable at the moment since there are 2 final bosses
so if you're going for one the bosses needed for the other arent canon
yeah this is complicated
Wouldn’t the canon be both?
things are canon to different worlds
I think it comes down to individual stories and preferences than anything else
it comes down to what the player actually does in their own world
If Murasama is important to your character then it’s canon for your story
I think that’s where the line of gameplay and lore try to align
Canon events be like:
though if you use a shadowspec tier item then that is not canon
or a donor item
or a crossover item
wait deerclops isnt canon
lets go
Well OOA or at least the tavernkeep is canon due to the Dryad
OOA is completely non-canon
Oh, not even some of the items I assume?
Oh wait I thought we were talking about terraria in general
yeah, if you're wearing a ooa armor set and weilding a ooa weapon you canonically have nothing
Yeah they aren’t to Calamity
Here we go, dev statement that the Murasama isn't canon
I'll just settle that debate since I can

This was in #lore-discussion
Alright there we go I fixed the balancing thread pins
@distant gyro @ashen warren 👍 Thank you
rover, question
is it ok to suggest dialogue changes for gfb dog to use the future boss dog from old calamity?
i have just realized gfb suggs are going to be a real thing im going to make calls on 💥

have fun
i'm going to have to try and talk about them without being rude about how absurd they are
Just ban it from suggs smh my head
I feel like the reasoning on either side is going to be. difficult.
exactly lol
It's gonna be really difficult for them to not be immediately dubbed meme suggestions
But at the same time, the seed is supposed to be meme-y, so I dunno
just say all gfb suggestions end up being memes anyway
there's gonna be a lot of memey sugtgestions in gfb lol
they are therefore meme suggestions
i thought it would be funny to get my nickname changed to weed
fair enough
topkek
okay
for future reference
make sure users don't use the title formatting
good to know
ah, that's what that is
At least we now know that the bot can handle it
I remember that being a question from when we first saw that feature
yeah I feel like gfb suggs should be, at least, frequently suggested
because my incredible oracle powers predict that it WILL become a frequent topic

time will solve it for us 
I still want an extra acc in master mode post ML
time will not heal all wounds 
alas
bots are, for the most pretty capable of handling that kinda thing, since they read the raw message without any formatting
Ah, mmk
(The port just reminded me of a suggestion I was gonna make, hold on while I write it up)
Here we go, Suggestion Mk1™️
Rename "The Dragonfolly" to "Dragonfolly"
The Dragonfolly is a post-Moon Lord boss who, quite recently might I add, got some lore changes in a few updates. In these lore changes, it was confirmed that there are multiple of The Dragonfolly, which makes the "The" part make it seem like there is just one. Due to this, I propose we rename it to "Dragonfolly", to properly reflect the new lore.
I think it should just be called Dragonfolly
The boys
Hmm
Good point
please tell me the bestiary entry doesn't have a typo in it
oh it doesn't mention it by name in the entry, phew
Nah, it doesn't. I just was thinking of "A Dragonfolly" due to how there's multiple, but your idea is better
cheers
I try my best
Btw you did some great work on the Bestiary, I don't think it would have been able to get done by the port without you
My thanks go to you and the rest of the lore team 
❤️
So true
@jovial spire are these the sort of suggestions that can get autopassed
oh yeah huh i guess it was never changed
well guess what i can change it myself now
Death messages for Birb and Folly were supposed to be updates
with "The Profaned Guardians have been defeated" for the guardians' death message and
"A Dragonfolly has been defated" for Folly's message
defated the folly
Byeah will see if I can change it myself later or tomorrow
nah i think that's happened before 
i feel like this could be slapped onto stat meter
But aren't stat meters dead?
class specific ones are
not the main one
how long has it even been since proficiency got removed?
Those were level meters not stat meters
Yeah, stat meter exists
Hm
I think at least
I thought stats meters were removed, yah
!wiki stat meter
Level meters were removed, not the singular stat meter
Last one is already implemented on calamity permanent powerups
There wouldn't really be a reason not to
i agree with this sugg
@rain rampart frequently asked, not allowed
should i delete the suggestion
Yeah, it’s likely to get ❗ ed
What was it
Celestial onion giving 8th slot on legendary
Oh
That’s a def ❗️ I think
Another example of Calcord users not knowing how to read 
I agree
but just install wingslot after you beat moon lord
Real
it's cringe that you have to do that
but I don't make the rules, and we sure as hell have to follow them
@cobalt heath only lesser healing and mana potions can be placed so this is actually inconsistent with vanilla
arent they also exclusive to rubblemaker or worldgen or something like that
not anymore
@hollow shell exclam or nah?
everyone here is wrong according to the wiki
potions are still entirely unplacable in any capacity
besides being generated in the dungeon
wut am I having some dementia then?
i like
pretty much literally said that
cus I clearly remember placing these
i didnt remember if they put the potions into rubblemaker or not
sadly no
alrighty then
it is very weird
yeah only lesser health and mana can be placed
yeah ig flag sug then
no we
Having dementia moment
we just did this lesser and mana can only be generated by the world
it would be cool but also i think there are other mods for this
the situation is weird
I am just having dementia ig
would be cool tho
in general
but sounds like a hassle if it's not a vanilla feature
ive always wondered why vanilla doesnt let you place healing and mana pots normally
if you want to reword the suggestion to ask for placable potions for all potions, including vanilla that... is something i guess you could do
i dont think it would violate any rules
like.
iirc arent they going to make the healing and mana pots placable in 1.4.5
fun fact; rubblemaker has an ability to place pots but it is currently locked off and labbled "ForModders_AddPotsToWand"
Ill do that real quick
incredibly so
even if "we couldnt make it a way to not have infinite money glitch"
just
make a copy variant
where it doesnt drop stuff
btw ping me when you do change/rewrite it bc for now i am going to flag it until it is updated
just so we dont have another case of someone saying "oh ill change it" and then never changing it and it gets into voting that way 
@drowsy plank I was fast w it
yeah cool that works
unless some dev runs by and says it's too much effort i think it's fine like that since it is an aesthetic thing and those are hard to justify reasons for since. they're aesthetic
yeah
I am big on the fancy
cog you violated a rule yourself there
no it's just bad suggestion practice
@drowsy plank
Placeable Health potions and Placeable Mana potions are a thing
heavy workbench + lesser potion
oh lmfao
they're
another item
that's so normal
thank you terraria
tfw "Decorative Healing Potion"
okay so it is a 1.4.4 thing
good to know ig
if you're talking about the "it would be nice", this is an aesthetic thing so it's more permissible
no
- "Chaining suggestions", posting a suggestion that references a separate suggestion posted just before.
yeah dw about it
and this function is disabled because???
no idea
i gave my own theory but it could entirely be wrong considering the fix is easy af
Yes. 
my only guess is the pots still drop stuff which could be problematic but i can't imagine it would be impossibly difficult to just mark them as something else or add some flag or exception so they either; 1. don't drop anything or 2. don't break (which is preferable because this is for builds [also i meant by shooting at them, you could still mine them, and they'd just break with no fanfare])
or make a copy version of the pot that doesnt drop stuff if u cant flag them with smthn
I just had a terrible and hilarious thought: what if the "rename the Rune of Kos" suggestion goes through, it gets approved by the devs, and then the item gets renamed to the Rune of Kosm. I do not think this will happen. I profoundly hope this doesn't happen. But it would be very funny if it did.
We should do that
Rune o' Kos
Kos Rune
Rune of Orphan
Are you in the wrong channel?
If that's meant as an actual suggestion, that wouldn't pass anyway. It breaks several suggestion rules
this all looks pretty AI-generated to me tbh
The text too tbh, not just the art
that's what i meant yeah
They've also posted this in... 3 other channels, being CMT, CAT, and gen-talk, despite having joined just today, so chances are this is probably the only reason they joined, to post that and nothing else
should we get the mods or?
reported for spam, now we wait
aight
Mmk
This channel's been quite quiet today, so it's not like no one's gonna notice it
yeah, this channel tends to have either crazy active days or ones where nothing happens
rarely anywhere in between
@raven fulcrum hey buddy, if you do want to share this, you probably dont need to post it in 4 different channels. don't do that again please.
Thanks Cog
This is something between a suggestion and a personal gripe
But I feel like the recent sprite update has kind of broken immersion
Take a look at the exoblade here
Its art style doesn't match the rest of the game
i agree but i can smell this suggestion getting torn to pieces from a mile away
Even the Earth on the right, which is from the same mod, looks like it's from a different game
all exo weapon are supposed to have their style changed to similar to the current exoblade
yeah
It looks like a PNG
well it is
You know what I mean
It doesn't have the same pixely aesthetic as the rest of the game
they cant be going around adding jpegs to the game
Its edges are way too smooth
idk what to tell ya ¯_(ツ)_/¯
that's kinda what all the recent sprites and calamity in general has been working towards tbfh
yeah, its rapidly becoming the quality standard
The other stuff looks like pixel art; the new sprites look like HD art that was compressed
I dunno why
It sticks out like a sore thumb
it's because it's iconic
because the devs and many people in the community agree that it looks good
What's this about?
Are you complaining that Calamity sprites look good?
there's gonna be more updated in the same style soon
I'm complaining that they don't look consistent with the rest of the game
Yes, they look good
The problem is they look too good for the rest of the game
consistancy in a what, 6 year old mod is hard to do man
vanilla style vs calamity style moment
Good thing they’re going to update the old sprites too isn’t it
(there's even a texture pack for the vanilla game to look more like calamity)
if you want them to look consistent with vanilla just use one of the many texture packs out there that makes things more hd
The only solutions in this situation are to make every sprite better, or make the good sprites worse to match the rest
And Calamity is aiming for the first one
I wish they would implement the second option, there's a certain charm to the classic style
making the higher standard things worse is never the way to go about something
my issue has nothing to do with quality, it's a great sprite objective quality-wise
(Mostly I think it's because the "compressed HD" look has become the standard nowadays and it feels kinda generic)
all thatll happen is things will get brought to the lowest common denominator
galactus blade 
Like
Pretty much every pixelated indie game has the new Calamity aesthetic nowadays
where it's just HD art that's been slightly bitcrushed
and half of the other weapons in cal arent the same
and remember
just because everyone else is doing it doesnt always mean its a bad thing
Yeah, but it sure does mean I'm completely sick and tired of it
oh well then
i never said that
which is a personal opinion
i wasnt saying that to you i was saying it to troller
this has devolved into just talking about the mod in general
sugg wise I think we've shut it down mostly
I'm just saying, people might like having a "classic style" texture pack for Calamity
i dont like this new exoblade
🔪
