#suggestions-discussion

1 messages · Page 187 of 1

cobalt pewter
#

ackward -> awkward
reductant -> redundant
"...onyxia on its tier"
@cobalt heath just wanna point out some spelling mistakes

but otherwise I'm all down for cutting bloat down

small timber
#

post polterghast rogue weapon are just randomly super shit for some reason

#

the best weapon for dog is like wave pounder or something

sand marlin
#

Ye

small timber
#

and then post-DOG rogue suddenly go back to super tier

cobalt pewter
#

post polter is indeed weird for rogue

#

I can't think of anything good for od

sleek turret
#

yeah back before arsenal weapons you had 2-3 options which i think is alright

cobalt pewter
#

not that I can remember any weapons in the first place

swift wharf
#

not fighting od

small timber
#

looking at tests only good one is jaws of oblivion, and even that one is only mildly mediocre against od

cobalt pewter
#

oh for dog?

sleek turret
#

valediction and the polter rogue weapon

#

yeah for DoG

small timber
#

even valediction is not super good for dog iirc, just mid

cobalt pewter
#

yeah prolly wave pounder for dog idk lmao I love my shart

sleek turret
#

i remember the general loadout being valediction, that one rogue polter weapon, the reaper if you got it

cobalt pewter
#

yeah post polter is generally weird

small timber
#

5:15 spam 3:44 stealth of valediction on dog

swift wharf
#

cosmic kunai

small timber
#

4:00 is killtime

sleek turret
#

oh yeah cosmic kunai

#

cosmic kunai the silly, the wrinkly

small timber
#

lunar kunai is normal now

#

shade is pretty active on rogue balancing

cobalt pewter
#

didn't they say cosmic kunai

small timber
#

(except sacrifice for some reason, he buffed it when everyone told him it is already too good)

cobalt pewter
#

the one from signut

small timber
#

oh cosmic kunai

sleek turret
#

yeah the 1 use time weapon or smth

small timber
#

super strong, destroy everything, don't work on OD and DOG because no range

#

tldr

sleek turret
#

it's just too risky

small timber
#

not too risky, you need to stay near them for unreasonable period of time considering flight time to deal damage

#

you just have super shit damage window on OD and DOG

sleek turret
#

the only use to it was like

small timber
#

on DOG it just dont do enough damage
OD probably viable with adrenaline since it is still good burst on rest phase but test don't use adrenaline

sleek turret
#

"CLIMAX" moments where i had rage and adrenaline and i said to myself "fuck it, we ball" and used it on DoG

#

yeah post polter rogue sucks

swift wharf
#

just buff its damage

small timber
#

cosmic kunai don't need buff, it need nerf even

#

it fucks over everything except for OD and DOG basically

cobalt pewter
#

maybe it's more with the bosses rather than the weapons?

small timber
#

tldr yes

swift wharf
#

oh shit I forgot other bosses exist

small timber
#

cosmic kunai murders polterghast and it is already way good enough to do that, since post-polterghast weapon are what you are supposed to use on OD and DOG

swift wharf
#

just use luxors gift with it like 2018

sleek turret
#

free range :swag

swift wharf
#

and well if you kill signus first then it's good for the bosses after it

#

how about time bolt though

#

its upgrade

sleek turret
#

yucky weapon last time i used it

swift wharf
#

Time Bolt only deals 80% damage to The Old Duke

#

I wonder why clueless

sleek turret
#

never used it on od

#

always skipped od unless it was a ranger playthrough

cobalt pewter
#

time bolt seems funny

#

(I never bothered if it makes a difference)

small timber
#

time bolt is mega shit

#

like, ultra mega shit

cobalt pewter
#

not surprised at all

swift wharf
#

goddamn

cobalt pewter
#

at this point it should just get rid of the weird time stopping debuff thing and just alter the whole time aspect to the weapon behavior instead

#

but of course

#

it's a donor

#

it MUST be quirky (aka bad)

ripe owl
#

Isn't this suggestion "something that requires high effort"?

small timber
#

that too yes

#

but donor item mostly

#

oh right the suggestion just doesn't mention point of progression so it just means the entire ranger class then yeah it definitely is too high effort

cobalt heath
cobalt heath
#

I could rewotf it to be just about pre yharon

#

But there are so many other points where this happen

#

Eh Ill let a mod flag it they see it fit

swift wharf
#

I'll leave it for the devs because I am biased imstuff

cobalt heath
#

Done Or shade prolly has a better idea on the scope of this

ripe owl
#

Or cog clueless

drowsy plank
#

this feels

#

weird

#

weird sugg

#

i think the devs are quite aware they need to cut bloat already, and this is such a broad and sweeping gesture it might as well be nothing at all

#

this really does feel like a rover/dev ping
maybe later tho since i just woke up lol

#

ill give them time to see it thenselves

small timber
#

"balance the game"

"some weapon are too strong, some are too weak, please make game more balance thank you"

kind of suggestion

drowsy plank
#

yeah exactly

small timber
#

it is like, "yeah sure we will do it, but we also already know it"

drowsy plank
#

@hollow shell thoughts on this one, and also the rage one? some people said the reasoning was pretty weak but i saw you remove the exclaim i think so idk

hollow shell
#

I feel like the Ranger suggestion is touching on a legitimate issue but isn't quite articulating it correctly

It's mainly implying that having multiple weapons of the same subclass in a tier - at all - is bad, with an undertone of balance
when that's not really the issue. The issue is that the weapons function so similarly and have such a similar usecase

You can totally have multiple weapons of the same subclass on the same tier, as long as they provide variety in their existence
There's no "variety" if all the weapons are just "hold LMB on the boss to rapidly shoot damaging projectiles at them"

cobalt pewter
#

hmm

#

yeah I can see how it'd be misinterpreted

cobalt heath
hollow shell
#

as for the rage suggestion
I don't really know how to work with it
It's definitely weird and the reasoning is minimal but it's, there

cobalt heath
#

Like the alluvion phangasm situation

#

They are both pretty similar In function, both being rapid fire bows on the same tier

cobalt pewter
#

the rage one is definitely odd

cobalt heath
#

I have issues wording it cus english not main language

cobalt pewter
#

I think the fact that the author write "because it'd be funny" kinda sent an ❗ in people's heads

small timber
#

rage already help you kill the normal enemy you face faster, it does not need to also make mining faster

cobalt pewter
#

but the overall sugg seems a bit

pointless?

small timber
#

especially not after changelog just decide to nerf a bunch of mining speed

hollow shell
#

Focus on the variety in how the player plays, how they use the weapons

cobalt heath
#

No defo not that, like I am completely fine having stuff like planetary expultion and astreal defeat on the same tier

#

You can flag it for now, ill edit it once I get home

cobalt pewter
#

I think emphasizing on what parts of the game actually have a decent chunk of gameplay variety instead of just those without would be good too

cobalt heath
#

Aka Focus on the specific tiers needing fixes?

hollow shell
#

The bows could have very different firing speeds, or require you to aim in different places, or have ones that focus on raw DPS while others focus on debuffing
Maybe have some that are charge-up weapons like drawing back a bowstring, instead of the usual click-to-fire

Meaningful differences are possible. Calamity is just really bad at it

#

because it's a mod from 2016 disguised as a mod from 2023

cobalt heath
#

As we discussed earlier, donor weapons plague ranger hard

#

Especially on that pre yharon stage

hollow shell
cobalt pewter
hollow shell
cobalt heath
cobalt pewter
#

mention off hand that there's a lot of these cases, but the sugg could focus on a spot you find the most problematic at the time

cobalt heath
#

Aka pre yharon cause that is by far the most problematic one

hollow shell
# cobalt heath No cus there are way more stages where this happens

Yeah but what I'm saying is that you can make several different suggestions about the most egregious cases of it
The devs are more likely to dismiss and ignore the suggestion if it's "Fix the entire game"
but it's more inviting if you focus it on just a few weapons at a time, that feels more like something they can do

cobalt pewter
#

post-DoG tends to be problematic in general

cobalt heath
#

For ranger yes

cobalt pewter
#

a lot of things tend to be problematic in post-DoG, don't worry

do note how post-DoG is basically the place where every single accessory coalesce into 3-4 Big Fuckoff Accessories at the same time

#

but yeah, focusing on post-DoG for this sugg could help convincing people (and the devs)

#

as you're substantially reducing the scope

cobalt heath
#

I dont even have to edit my main points

#

and examples

#

cus all of my examples are post dog KEKW

livid coral
#

Agreed. Just saying fix the entire game to the largest content mod that has so much that needs to be overhauled since it existed since 2016 is a moot point.

#

doesn’t help we have had to stop and port.

#

I think rn focus is on cleaning up summoner and rogue at least from what I’ve been following.

fervent orbit
#

melee has a problem with melee speed and mage has an accessory problem

#

so like

#

i think ranger has the least issues rn lmao

livid coral
#

Sobbing mage accessories don’t have cool gimmicks it’s just stat stuff and you have like no mage accessories

cobalt heath
#

yeah now that I think about it the main issue right now is pre yharon

fervent orbit
cobalt heath
#

with ranger

#

I don't think I am suggesting anything insane now

glass arch
livid coral
#

If you want my two cents as a dev I can safely say things are being looked at one at a time and then after this is gonna be some overhauls for biomes and weapons/armor etc

#

It just gets overwhelming when like fifty million people in a discord server tell you or suggest things

fervent orbit
gritty plaza
#

What was traitorous biofusillade?

glass arch
#

traitorous biofusillade used to be the single most overpowered item in the game

#

the traitorous enchantment had a small damage number of over 500,000

#

before traitorous was nerfed mpg was able to oneshot exos

ripe owl
gritty plaza
#

Why biofusillade?

glass arch
#

it has the lowest usetime of any weapon that worked with traitrous

#

since traitorous procs based off uses

#

it was able to proc the demon a lot

cobalt heath
#

this sounds like another murasama situation

livid coral
#

Rip yeah

cobalt heath
#

fabs biggest annoyance

#

that gitgudowo video

ripe owl
glass arch
#

oh there is one

ripe owl
grim tusk
#

@cobalt heath Why just ranger? Also did you know the reason that tier is so bloated is to donor items

#

Furthermore stuff outclassing stuff is more of a balancing thing

cobalt heath
#

As I stated earlier I only really understand the issue from a rangers eyes

grim tusk
#

Not because something is bad it means that it should be removed or shifted

cobalt heath
#

I have not played other classes that much to understand the issue

#

From like melee, which has the same

grim tusk
cobalt heath
#

No My point is to remove similar functioning weapons from the same tier

grim tusk
#

Then explain it well in your suggestion

cobalt heath
#

Because that makes the weapons indivitually boring

grim tusk
#

Cuz besides Phangasm and Alluvion theres no example other than “it performs worse than the others”

cobalt heath
cobalt heath
#

pulse bow is a rare af item considering how you get it

grim tusk
#

You can craft pulse bow in Calamity, making it not rare as its just shroomite

cobalt heath
#

but that isn't my point

ripe owl
#

What even are the killtimes for the Ultima?

grim tusk
cobalt heath
#

and sdfmg is a very similar weapon to onyxia in terms of function. Both are rapid firing lmb weapons, with similar-ish dps

#

that's why I was up for just retiering some weapons, and that ties to dev plans

grim tusk
#

Why not just buff the weapons or change em so they feel more distinct and useful?

#

Nadir was a special case due to melee lacking stuff on auric tier and the arguments for shifting it there were actually pretty good

cobalt heath
#

because reworking multiple weapons is too big to suggest, and having many similar functioning weapons in a tier still keeps up the same issue

grim tusk
#

There we go

#

Now put that on the suggestion

ripe owl
#

"Rework multiple weapons" is at least more clear than just "fix the weapon bloat problem "

#

Honestly

grim tusk
#

Thats true

#

Although you could also suggest we rework stuff

#

Just not being specific

#

Say “rework Alluvion” and dont elaborate on how

deft yew
#

“Rework or remove”

#

Honestly any one of Monsoon, Alluvion, or Phangasm could die

cobalt heath
#

and no I am not for reworking these weapons, but If the dev team finds it a better idea, go for it

grim tusk
#

Ok now the suggestion is a lot better

sand marlin
#

Monsoon and Alluvion are pretty cool with their typhoon arrows and stuff but all Phangasm is, is just Phantasm 2 lmao

deft yew
#

This goes for a lot of celestial-tier weapons too but Phangasm is an outlier

cobalt heath
#

phangasm is just reductant

#

imo

#

but It's iconic

deft yew
#

what makes it iconic?

drowsy plank
#

it's iconic because phantasm is iconic and phangasm just stole its identity wholesale clueless

cobalt pewter
#

phantasm ain't even interesting

#

I swear the standards of Terraria players are criminally low

deft yew
#

phangasm is iconic because its name should die in a fire iirc

wide river
#

Very true

languid zephyr
#

Please @ me if you want to discuss this I dont check discord frequently at all

swift wharf
#

They're getting reworked

languid zephyr
#

awesome

swift wharf
#

In the meantime, there's a mod that reworks it

glass arch
#

doze our savior 🙏🙏🙏🙏🙏🙏🙏🙏

tired haven
swift wharf
#

I don't see any problems with the pinger

#

daft name to call the item

tired haven
#

(not that I'd disagree about low standards, but that's an appeal of its own because being satisfied by little things in life like minishark go brr is bliss)

swift wharf
#

I mean if by unique you mean '"one" of its own'

#

then minishark is unique

languid zephyr
#

i just hope that they readd the claymore dash into the sword and the rest of the sword line

swift wharf
#

because it is the only weapon that does its thing

#

They probably will

swift wharf
languid zephyr
#

what is the modd that reworks it

languid zephyr
languid zephyr
#

combines true mele with projectiles

swift wharf
tired haven
swift wharf
#

@random talon I don't remember wulfrum ever being an underground thing

tired haven
#

Gameplay wise horsemans definitely has more to it, but yknow

sleek turret
#

wulfrum was never underground ore

swift wharf
#

Wulfrum was never an ore period

sleek turret
#

true

languid zephyr
#

w reworks i shall be downloading this mod

golden sonnet
#

common dozezoze W

swift wharf
#

The last part of the suggestion is fine though it does ping more than ores

sleek turret
swift wharf
sleek turret
#

even if it sounds weird as fuck (polterplasm)

languid zephyr
#

also yeah phantasm is pretty boring and i think they need to add a bow for moonlord drop

golden sonnet
swift wharf
#

ok but fr polterplasm is kind of a shitty name

languid zephyr
#

yea

deft yew
#

I hate it

swift wharf
#

ecto blood died and had a better name

drowsy plank
#

i feel like the oathblade rework should be flagged

#

ignoring the fact that it is already planned, this suggestion is awfully specific

#

i think i am going to do that

sleek turret
swift wharf
#

and yeah phangasm is also cringe name wise

#

haha SEX

drowsy plank
#

@languid zephyr ignoring the fact that someone already mentioned the line is already being reworked, i think the way this is phrased is far too concretely outlined. it's much better to focus on the problems and maybe offering potential solutions instead of just outlining an exact fix. i don't think it should matter too much, but yeah for the future remember that.

sleek turret
#

i thought it was an exxo avalon name reference but i guess it isn't⁉️

#

otherwise it sucks

wide river
#

As some extra notes
First point asks specifically for what it should do
Second point feels like something for #1042197406776827914
Third point is kinda just "it would be cool"

languid zephyr
#

hold on one at a time

cobalt pewter
languid zephyr
drowsy plank
#

yes that is the problem

languid zephyr
drowsy plank
#

you should not go in depth on the solutions, you should be focusing more on identifying problems and places for things to be fixed rather than focusing on the exact details of how it could be fixed, that is in the rules, and is because it is up to the devs to come up with that

languid zephyr
fervent orbit
#

specific item suggestions

#

or just

languid zephyr
fervent orbit
#

specifics in general

languid zephyr
#

What if we made like a suggestions that allowed people to go into detail. I understand that the devs should have the final say in what goes and doesn't but community suggestions can be good. Not to toot my own horn but what I said in my post would actually be a good change to the sword. But I'm not going to be upset or demand that my idea should be the final one if what I said doesn't get added. I just think giving the people a say in stuff would work too (Especially since most of us can't mod)

#

Take what I say with a grain of salt I'm not trying to preech anything here by saying this stuff.

golden sonnet
#

Specific suggestions used to be allowed and they were not good, and you can still give specifics, just be like "it could be something like this" rather than "it should be like this".

#

also, the reasons they aren't allowed are explained in the pins

tired haven
languid zephyr
tired haven
#

CirrusLoveBlue Do give that doc a read to shape better suggestions in future

languid zephyr
wide river
#

You can edit it yes

languid zephyr
#

Thank you all for going over this with me I did edit it so it didn't sound as demanding and I hope that my suggestions do make some impact (wont care if they dont though)

wide river
#

Thank you for being cooperative

fervent orbit
#

would a sugg on delaying the message for the correct wiki upon joining a world be valid? because like every other mod covers up instantly mainly ore excavator which is very commonly used

wide river
languid zephyr
fervent orbit
#

maybe i thought it would be "it would only exist for the sake of crossmod support"

cobalt pewter
# tired haven Name what you think is an interesting weapon <:HDfailure:482263678150770729>

swords: Keybrand (the HP mechanic is mildly interesting), Terra Blade and a lot of its components (I surprisingly liked the rework a lot; they're still broadswords at their core, though, mind you),

yoyos: just no.

spears: low bar, but I really like Ghastly Glaive's use style, too bad it's not really used anywhere else outside of Sky Dragon's Fury

boomerangs: nothing really stood out for me in this department

flails: launched ones in general have been really good since 1.4 rework, adding a spin adds a lot to their design

other melee: jousting lances (probably could've been my favorite weapon type in vanilla if not for the fact that the dmg scaling sucked ass; Sky Dragon's Fury, same reason as Ghastly Glaive, also the quarterstaff use style; by that same reason, Sleepy Octopod too to a slightly lesser extent

bows: unfortunately, Stormbow because of the unique approach to arrow shooting; same reason for Aerial Bane <insert Aerial Bane copypasta here>

guns: nothing really

launchers: prox mine is wacky funny but otherwise I don't have much attachment towards these

consumables: lol

others: Dart guns are genuinely pretty gaming, if not short lived; Piranha Gun baby

wands: magic missile gang is wacky wahoo after being reworked (I remembered writing stuff in mobile with it)

magic guns: Charged Blaster Cannon could've been cool but they got rid of the locked direction?

spell books: Demon Scythe because the incremental velocity makes any use of it that doesn't involve a straight line forward while running back pretty cool; Magnet Sphere because you can make plays around the sphere instead of making the sphere play around you

other magic: if it was higher, Clinger Staff could've been interesting; Spirit Flame is pretty neat too, as they're stationary until anyone is nearby

minion summon: abigail and desert tiger due to the growth approach of multiples instead of swarm

sentry: lol

whip: don't wanna even bother

wide river
#

Oh good lord text wall

fervent orbit
#

i wish there was a .txt but better

#

for

#

this exact thing

cobalt pewter
#

crab asketh, and I shall giveth

fervent orbit
#

also wtf

#

"other ranger" doesnt include sandgun

#

so

#

fuck you

languid zephyr
cobalt pewter
#

sandgun is spammy, unfortunately

#

i do not want to clean up the mess

cobalt heath
#

I dunno

languid zephyr
#

i used to do yoyo tricks as a kid and theres so much you could do with them that could be implicated into the game

fervent orbit
#

onyx blaster is just shotgun + projectile

cobalt heath
#

still

#

its

#

STONE

cobalt pewter
#

yeah yoyos are just sad

#

that said, if I HAD to include a single yoyo, it'd probably be Hive-Five

languid zephyr
hollow ridge
#

Demon sythe cool lol

fervent orbit
cobalt pewter
#

not sure either

hollow ridge
#

Delete em?

languid zephyr
tired haven
fervent orbit
#

hopefuly its not just "oh theyre kinda viable now ig"

languid zephyr
#

and maybe give them a secondary ablitiy

cobalt heath
#

yoyos are like the uncoolest weapon class

fervent orbit
hollow ridge
#

Doubled their damage

languid zephyr
#

even the terrarian is just boring

tired haven
fervent orbit
hollow ridge
#

id say its fine

tired haven
#

It doesn't sound utterly wrong at least

cobalt pewter
tired haven
cobalt heath
#

phantasm is actually dope

tired haven
#

purely numerical change < projectile spam

cobalt heath
#

and phangasm is a really old weapon

cobalt pewter
#

Keybrand vs Golem is such a funny experience

cobalt heath
#

so it has ⭐ history ⭐

cobalt pewter
#

since the hands are faster the lower their HP and Keybrand's stronger the lower the enemy's HP

cobalt heath
#

Back in my days when it has polter tier dps for pre yharon HDfailure

#

those were good times

bright crag
fervent orbit
#

necroplasm

cobalt pewter
cobalt heath
#

that would indicate them having no souls

#

or being demon creatures

languid zephyr
#

phantasm couldve been like

#

the coolest thing

#

but instead it was more like an orgasm

bright crag
languid zephyr
#

fr

wide river
fervent orbit
#

convinced red hates mage

languid zephyr
#

its magic and like most of the unique weapons are just not that good

#

like im so hyped to use ravorblade typhoon its so unqiue and cool guys

bright crag
#

I feel like Mage has an overreliance in cool concept and "detached" gimmicks sometimes

You have a weapon that's conceptually cool, or has this very cool way of being used.... but it ultimately is "hold lmb, sometimes without even aiming"

bright crag
#

While I think there should definitely be weapons like that, I hope the more complex weapons I write get to break that trend

languid zephyr
#

they couldve been like a vortext thats stationary or something unique but nope just homing

bright crag
#

I do think Typhoon is good as it is - but yes, mechanically it's pretty basic

tired haven
cobalt pewter
#

I think there's definitely a good ratio for unique weapons x filler weapons in the game, and vanilla to me is heavily weighted towards the latter

wide river
#

All 50 standard broadswords taxevasion

cobalt pewter
#

Demon Scythe ended up being hold lmb because for the most part, the point where you'd use this weapon the most is ironically the boss where you're forced to walk a single line

bright crag
#

As far as vanilla goes

tired haven
#

Myeah

bright crag
#

But yeah, it's kinda used in a boss where the complexity is nullified

tired haven
#

solution: use it to dab on early hm as well HDfailure

wide river
#

I think more positioning-based weapons like Demon Scythe would be cool
Off the top of my head there aren't too many of those

bright crag
#

I will admit, Aerialite Mage weapons are both quite basic but
Hopefully the Cryonic and Hydrothermic ones won't be as basic

tired haven
#

I have a weak spot for it

cobalt pewter
#

there were stuff I initially wanted to include because they look cool (like Nightglow) but I gotta remind myself of the point of writing that wall of text HDfailure

#

(EoL stuff are pretti....)

bright crag
#

Hyphae Rod strat for SG Core armsmirk

wide river
cobalt pewter
#

if Cal eventually adds a rogue drop from EoL I want it to look berry pretty 💅

bright crag
#

Hmm, speaking of which
I probably need to discuss a functionality my dev weapon

tired haven
#

Nightglow reminds me we should probably invest into weapons designs that adapt the boss attacks wires

bright crag
#

TRUE

wide river
#

PLEASE

cobalt pewter
#

that would be based

wide river
#

DO THAT

cobalt pewter
#

an OD weapon that forces you to rest after using it 10 times

wide river
#

"Overuse of this weapon exhausts you, reducing its damage"

tired haven
cobalt pewter
bright crag
#

OD bone banhammer

cobalt pewter
#

byeah some more weapons that reflect boss attacks are generally very cool

#

it's like owning a piece of the boss itself

bright crag
#

Speaking of which, hammer enjoyers will be feasting soon

cobalt pewter
#

Home Depot collab!?

wide river
tired haven
bright crag
swift wharf
#

Never faips

#

fails*

bright crag
#

And another trick called making them feel powerful
I'm aware

#

In fact, Aerialite whip is simple but
It will feel pretty rad

swift wharf
#

if you remove zeniths makeup it's a boomerang
but it looks cool

bright crag
#

People like weapons such as Wave Pounder for a reason

#

It's a mix of vfx, sfx and occasionally screenshake

swift wharf
#

I wonder if there will be weapons that have similar shockwaves

bright crag
#

That can make a simple weapon feel good

cobalt pewter
fervent orbit
#

"if it looks pretty, who cares if its bad!"

bright crag
cobalt pewter
swift wharf
#

metroid bomb

cobalt pewter
#

Oppenheimer (2023)

bright crag
#

I wonder where I can discuss my item with some of you, because I do need some opinions

swift wharf
#

me.. le bomb.. killed ... le people
..

wide river
#

Oh yeah, while you're here Stip
Thoughts on changing Violence (The Supreme Calamitas melee drop) to not be a glorified yoyo?
The idea behind its current rendition is cool and all, but I think it's currently just "screenwide yoyo with big hitbox"
I had a random idea of reworking it into a warhammer to match Exos dropping an axe (Photon Ripper), but I didn't know how good of an idea that would be

swift wharf
#

this is the effects department here to contact you that

#

make violence more violent

#

make it stop spinning for a bit as it hits enemies

#

add chunky sounds for when it does that

#

and spill blood everywhere

#

thank you for coming to my ted talk

swift wharf
worldly sparrow
#

about the revisit pre-yharon ranger sugg, honestly ranger as a whole needs to be revisited

#

almost all guns and bows function the same

crude geode
#

Wdym we need to continue reworking melee clueless

worldly sparrow
wide river
#

Next up is the long awaited Tin Broadsword rework

worldly sparrow
#

ooh, and lemme guess

#

after that they're gonna rework the first fractal

#

even though its not even in the game

#

and while re-logic is at it, just give summoner more tools that totally will not be imbalanced

novel belfry
#

Since Wulfrum is no longer found underground
Wulfrum could be found underground??

swift wharf
#

No

crude geode
#

It’s a reference to the fact Wulfrum is a
metal

novel belfry
#

then the suggester might be confused ig

fervent orbit
#

erm???

#

like erm the lore disc regular??

#

that is also in ccc?????

swift wharf
#

Seeing another calamity subserver emerge makes me feel old as fuck

fervent orbit
#

this has been a pretty old one

drowsy plank
#

also what if we renamed phantoplasm something more fitting like. hm. idk it comes from corpses and involves ghosts so what about ectoblood cluelessclueless clueless clueless

swift wharf
#

how old is it

crude geode
fervent orbit
#

when it sstarted

swift wharf
#

that's

#

pretty much new

fervent orbit
#

its older than ccr

drowsy plank
#

erm you're pretty much new

swift wharf
#

newer than broskies

bright crag
swift wharf
#

where are my broskies at

wide river
swift wharf
#

@ philo

worldly sparrow
fervent orbit
swift wharf
#

also get owned librales

drowsy plank
# bright crag What is that?

i was making a joke, it's a server that few mods and devs are in, like me, fryzahh, rebecca, cei, and a bunch of sugg regulars and a sprinkling of other peeps

bright crag
fervent orbit
#

saying that devs r in there is weird but technically is true

bright crag
swift wharf
#

the pitchfork is a cool design

#

still you should make it gory aha

fervent orbit
swift wharf
#

wait it already does that

#

PARDON me i'm stupid

fervent orbit
#

pardon not excused

bright crag
#

Yeah, pitchfork is awesome

swift wharf
#

but do make it chunky aha

crude geode
#

Also I love the way this sugg is phrase

drowsy plank
#

organic tagging is so fucking weird

swift wharf
#

as in meat punching noises

crude geode
#

bc it’s so dramatic for no reason

swift wharf
#

violence uses v*nilla noises ew

wide river
crude geode
swift wharf
#

ew

crude geode
#

You’re ew

swift wharf
#

i hate mageWeaponUse

#

you are literally deathWhistle.wav

drowsy plank
royal tapir
wide river
#

New suggestion time, I think feedback is needed

#

Remove redundant Biome Key drops from bosses

Biome Keys are incredibly rare drops that can only drop from enemies in their respective biomes. To make them easier to get, Calamity made it so several vanilla and Calamity bosses could drop the keys. However, Calamity also added several of the Biome Keys to Shrines, which are unique structures that generate in various biomes. This, of course, creates a redundancy, as the Great Sand Shark, Cryogen, and Wall of Flesh all drop a Biome Key (or two, in Wall of Flesh's case), yet the Desert, Tundra, and Evil Biome Shrines respectively contain those same Biome Keys. Because of this, I propose we remove the Biome Key drops from the aforementioned bosses to encourage the player to explore more of their world. While we could alternatively remove the Biome Keys from the Shrine loot pools instead, this is the worse option of the two as it encourages boss farming, which Calamity has been trying to move away from for years now. Why have I not mentioned the Jungle and Hallow Keys, you may ask? Well, the Hallow Key has no non-boss sources it could be moved to, as there are no structures that spawn in the Hallow due to its nature, and the Jungle Key could be moved to the Vernal Pass or Giant Bee Hive structures, as these are significant enough that a player would attempt to seek them out, as opposed to simply defeating a boss that all players fight anyway.

tl;dr: Most of the Biome Keys have redundant methods of being obtained, and the boss drop methods should be removed in favor of exploration.

sand marlin
#

I see two things here

#

1- Shrines being annoying to find
2- Multiplayer

golden sonnet
#

I don't see how multiplayer is relevant here

languid zephyr
#

no offense

golden sonnet
languid zephyr
#

oh ok

#

my bad

sand marlin
#

Let me check again

languid zephyr
#

i think that them dropping from bosses is waaay better than gridning in their respective biomes, maybe making them a craftable that has a material dropped by golem only to craft.

sand marlin
#

It's fine since the shrines give you those keys

#

But uh

#

What about counterpart evil?

golden sonnet
#

Thing is, shrines are currently not intended to be mandatory, and things you just happen to find. I feel like this goes against that ideology, besides that I like this sugg

sand marlin
#

I think that should be left out until the island is reworked into something else

swift wharf
#

island is dying

languid zephyr
wide river
#

Counterpart Evil I could see maybe having a Graveyard recipe to swap the keys
So if you have a Corruption Key you could turn it into a Crimson Key in a Graveyard or something

sand marlin
#

The idea

swift wharf
#

actually yeah that's still future

sand marlin
#

I think just leave it to a future version containing counterpart shrine in said counterpart biome

wide river
#

There's always just... farming the keys
It's not like the normal method is removed

sand marlin
#

Well this is obvious but like

#

Farming keys is

golden sonnet
#

I think this alongside a buff to key drops would be perfect

#

Moves it away from bosses, while not making shrines needed

wide river
#

Didn't do too well as you can see

swift wharf
#

Calamity players when grind

sand marlin
#

The idea of relying on normal enemy farming doesn't sit well with the community probs

golden sonnet
swift wharf
#

It is a community L moment

#

I love removing the grind instead of making it less annoying

#

!!!

languid zephyr
#

but the key drops are quite absurd sometimes

golden sonnet
#

Cheat it in then

languid zephyr
swift wharf
#

people will always fight the bosses anyway so it's pretty much a free weapon with 0 effort into getting it

sand marlin
golden sonnet
sand marlin
#

That's just so much better

swift wharf
languid zephyr
wide river
#

I think the ultimate solution is to [insert XPC copypasta here]

languid zephyr
#

so therefore its ok

sand marlin
swift wharf
#

It's a benefit to the player but it's not a benefit to the gameplay

golden sonnet
swift wharf
#

goddamn

#

I thought it was 1.4.4 magic

swift wharf
#

(red code sorcery)

#

Because instead of easing the grind, you're removing it

languid zephyr
sand marlin
#

You're appealing to casual players who want to speedrun the game
In turn you are just making the game faster for those who otherwise want to have a slow playthrough

#

Casuals can just go use QoL instead

languid zephyr
#

but grinding just feels lengthy and not fun most of the time unless you're doing something fun in that grind

#

like fighting a boss or doing an event

golden sonnet
languid zephyr
#

i dont mind grinding bosses just as long as their fun

swift wharf
#

There is always the option to make the grind fun but that is more complicated

sand marlin
#

Outright removing the grind even if it's not fun for everyone involved is not the way to go about it

#

The players can do that themselves

languid zephyr
#

but it doesnt bother me because i never like gridning

#

so i wont ever see it from your prespective

sand marlin
#

That's fine

swift wharf
#

Take the evil weapon keys for example

#

They drop from WoF

#

A player in post plantera gear can easily get them in 2 minutes

languid zephyr
#

i did notice that and was confused on why they did drop so early

swift wharf
#

Ignoring the chance of you getting the key from WoF on your first kill

wide river
#

Here's an idea
How about we reduce the Biome Key boss drop chances to 0.04% clueless

#

Problem solved!

languid zephyr
#

they shoudlve just made a crafting method like the other changes

sand marlin
swift wharf
#

1/2500 -> 1/2000 we did it

wide river
swift wharf
#

And crafting isn't a good method either

#

unless you make it need 1250 jungle spores and 200 of each soul

#

then it's no longer rng grinding trollmoderate

fervent orbit
#

just make it guranteed drop after x kills smh

wide river
worldly sparrow
#

make it locked behind 50% bestiary completion clueless

wide river
#

So many good solutions here smh (/s)

worldly sparrow
#

wait no

#

re-tier the biome chest weapons

#

problem solved

sand marlin
#

Do not retier Vamp Knives HyperFailure

#

And Desert Tiger

fervent orbit
#

but

#

we alr did that with monstrous knives

wide river
#

Hey maybe people will use Rainbow Gun now clueless

fervent orbit
sand marlin
#

I can't imagine what would happen if even Piranha Gun was retiered

#

Given it can't go later, it can only come sooner

swift wharf
#

rainbow gun is not a weapon

worldly sparrow
sand marlin
#

Moving these anywhere WILL break something

#

Considering stuff are already broken around them

worldly sparrow
#

i love breaking things

#

do it

#

right now

wide river
#

Talking about the Biome Chest weapons reminded me of something
Desert Tiger Staff is the only one without an upgrade
Not necessarily saying it needs one though

sand marlin
#

It certainly does not need one

worldly sparrow
bright crag
# swift wharf actually yeah that's still future

(Killing the islands should be very easy to implement, it may even have been implemented already)

I definitely disagree with the keys being dropped by bosses, it just doubles down on "everything besides bosses is near irrelevant"

sand marlin
#

1- It would murder Weaver
2- It would not work on DoG because Idk why doesn't it work

swift wharf
#

we DO need to make less shit dependant to bosses yes

#

slowly teach the community that there's less to kill boss farm gear for next boss kill boss

wide river
sand marlin
#

I never thought those were related

swift wharf
#

they both summon hydras

worldly sparrow
#

the other major flaw in vanilla's progression is the lack of use most post-plant weapons get

wide river
swift wharf
#

I mean for post plant you get

#

golem fishron moons eol

worldly sparrow
#

yeah but golem is so easy most of the time all you need is one easy to get weapon

sand marlin
#

Frost Hydra is a pretty good sentry for vanilla but it's pretty boring on cal and who even uses this
Endo Hydra is cool as shit and it's a overhead so bonus points

worldly sparrow
sand marlin
swift wharf
#

thats because golem sucks.....

fervent orbit
#

any time i hear that sound effect i get ptsd

bright crag
#

When the powercreep game

Either powercreeps to oblivion
Or contains the powercreep enough to make upgrading irrelevant

worldly sparrow
sand marlin
fervent orbit
#

no

#

cal testing

swift wharf
#

why are you using a sentry to kill a boss...

fervent orbit
#

to test it

sand marlin
#

Pretty good sentry for vanilla

swift wharf
#

sentry testing is always scuffed because sentries

#

5 minutes sounds pretty good for a support weapon

worldly sparrow
wide river
swift wharf
#

add scaling to everything

#

everything will be equaly as viable

#

:cluebed:

worldly sparrow
#

scaling causes no problems in video games

bright crag
#

This is kinda the inherent problem with designing a game around powercreep
(Which I'm not questioning because, admittedly, I absolutely see the appeal)

You have to make sure upgrades are significant enough to matter, but contained enough to not leave previous content in the dust

swift wharf
#

idk bl2 scaling is kinda good ... . . .. ....

bright crag
#

Which is a tricky balance

swift wharf
#

it is EXTREMELY tricky

worldly sparrow
#

scaling can go 2 ways

#

one where it works

swift wharf
#

because if you put too much care into it

#

it will be good way beyond its tier

worldly sparrow
#

and the other where the player is left where they can use the same weapon for the entire game

swift wharf
#

the shit we goth with the flattening of the post ml curve

#

goth

#

🐈‍⬛

bright crag
#

BR is the most blatant display of AI powercreep
See how jumpy slime fares against a player that can fly, move at lightspeed, put out insane bursts of damage, tank a fucking nuke, and build gargantuan arenas

worldly sparrow
#

AI powercreep exists in almost every game that has a boss rush

#

rarely are boss rushes preformed that well

swift wharf
#

that is correct

#

endgame boss rushes suck

fervent orbit
#

just dont allow the movement to be upgraded

swift wharf
#

unless it's hk tbh tbh

#

and gungeon I think

worldly sparrow
swift wharf
#

because it's a boss rush but you start with no new gear

fervent orbit
#

hk is like the one exception where having upgraded movement doesnt completely break old bosses

swift wharf
#

and the arenas also help with that

#

with hazards

worldly sparrow
#

mega man does boss rushes somewhat well, but the game is designed with the boss rush in mind

swift wharf
#

Yeah

#

boss rushes won't work with powercreep is the issue

#

unless you limit the bosses

worldly sparrow
#

and then if you limit the bosses hate comes in

swift wharf
#

i cannot stress this enough why the FUCK do we need to fight KS in ENDGAME

bright crag
#

Boss Rushes require, mostly, two things
An extremely contained player progression, where an endgame player doesn't completely nullify the challenge of the earliest bosses (like HK)
A very small amount of bosses, which allows you to give each boss more time in the spotlight (like SLR)

wide river
#

Unfortunately Calamity's boss rush does neither of those things

swift wharf
#

and 3rd option of non endgame boss rushes

sand marlin
#

Isn't the only reason cal boss rush exists is to have fun with postgame gear

swift wharf
#

like the fiend folio gauntlet ig

worldly sparrow
#

or a boss rush that increases in bosses as the game progresses

swift wharf
#

isaac BR also suffers from powercreep now that i think about it

#

but thats because isaac balancing is scuffed

#

actually that is the powercreep oop

bright crag
#

True
(But a boss rush usually has to be endgame, otherwise you either exclude bosses, or allow players to fight a boss earlier than in normal progression - both awkward options)

swift wharf
#

Gungeon does it really well

fervent orbit
#

LETS JUST GET RID OF WINGS

swift wharf
#

you fight the first floor bosses, get some gear, then fight the next boss and so on

sand marlin
swift wharf
#

it's a separate thing

#

In Boss Rush, each floor only contains an entrance, boss rooms, and an exit. Bosses do not have a damage per second cap in Boss Rush. Boss rewards are the same as the main game, including Master Rounds should a boss be killed without taking damage, though refraining from picking up a gun on the floor will not guarantee gun drops from later bosses on the floor. Defeated bosses will not drop Hegemony Credit during this mode.

fervent orbit
#

anyways might write that sugg on the wiki status message now or smthn

worldly sparrow
#

not really a traditional boss rush but pizza tower does it well at the third phase of the final boss

bright crag
#

So it's essentially a more boss-centered version of normal gameplay? In the sense that your player's gear progresses within the Boss Rush

worldly sparrow
#

its more or less a test of "do you still remember the bosses attack patterns"

swift wharf
#

fiens folio has a decent ish boss rush mode as well

worldly sparrow
#

solution to cal's boss rush: we have too many bosses, scrap some clueless

#

no problems whatsoever would come from this

swift wharf
#

it's a main room with upgrades that you can buy with money
then there are normal rooms from multiple floors from tboi, and rooms that lead into the modded bosses
the bosses drop keys and coins, the former to unlock several gates for the next floor

#

that is one of the good solutions yes

#

the only problem is people will complain

worldly sparrow
#

fr

swift wharf
#

but we already complain so no loss xd

worldly sparrow
#

geldon, a boss that was widely considered "horrendous" became beloved when removed

swift wharf
#

sacrifices must be made

#

terraria players will kill a bosses within 3 frames and consider that fun

worldly sparrow
#

so imagine the amount of hate it would come from scrapping another boss since quality standards are higher nowadays

swift wharf
#

if you want to fight the boss just fight the boss... no need for boss rush...

worldly sparrow
#

just make the boss rush post-ml only

#

the rest are irrelevant

swift wharf
#

or make a config called better boss rush that only keeps the major lore bosses in br

worldly sparrow
#

or make boss rush customizable

swift wharf
#

or that ig

worldly sparrow
#

or make the earlier bosses team up

#

just two or three at the same time

swift wharf
#

I say lore relevant bosses but I mean post ML ones

#

ok that could actually work

#

throw every prehm boss at once

sleek turret
#

deathbringer fairy EX

swift wharf
#

then wall then queen slime then mech trio then alt mech trio then calamitas and plantera then golem ravager etc etc

worldly sparrow
#

i love how the best actual solution thus far is probably just making it post-ml only

swift wharf
#

I mean is it not

worldly sparrow
#

team ups could have stupid overlap

swift wharf
#

they already use stupid AI

#

(malice

worldly sparrow
#

ah right

#

the last remnant of malice in the mod

hollow shell
#

@random talon "This tooltip is from a time where Wulfrum was found underground"
Ahh so it was from Never?

#

(sorry that's rude but
Yeah wulfrum was literally never an ore)

crude geode
#

Yeah the sugg seems confused on why the Wulfrum tooltip is what it is

#

It’s cuz Wulfrum is in fact metal and it helps you find other metals such as ores

#

Sure it can find other “treasure” but that feels like semantics at some point

glass arch
random talon
hollow shell
#

idk if I would say it has no reason to exist just cuz Wulfrum isn't underground

#

cuz
Wulfrum is still a metal

#

And the item helps you find metal (among other things but primarily metal)

#

🤔

wide river
#

I'd suggest removing the mentions of finding Wulfrum and changing the word "metal" to something more accurate
The tooltip never actually states that it finds Wulfrum, it states that it finds metal that's "hopefully more valuable than Wulfrum"
Just a minor nitpick I had with the suggestion

crude geode
#

The entire suggestion is a minor nitpick

#

Fight fire with fire

fervent orbit
#

you can nitpick every line of the suggestion

drowsy plank
#

pots can have metal in them
idk about desert fossils tho

swift wharf
#

theres iron in the bones

fervent orbit
#

💥

drowsy plank
#

ture

errant bobcat
#

Plus pots can contain coins which are metal so ye

bold wave
#

What would y'all think abt making the end of the boot line make more sense flavor wise? (Seraph tracers don't look angelic but have an angelic name, while celestial tracers look angelic but don't have an angelic name)

small timber
#

it will require either a name change or a sprite change

#

sprite change is probably not happening, for name change it is a bit ehh

#

like, what name are you supposed to give to this

wide river
#

Infinity Boots clueless

crude geode
#

So true tho

bold wave
crude geode
#

That bitch has no relation to astronomy or the heavens

bold wave
#

At least it's made with luminite

small timber
#

it should be named terraspark boots, I think it fit quite nicely

crude geode
#

Facts

bold wave
#

Cuz what I'm saying is it doesn't have anything whatsoever to do with angels

#

Other than its downgrade being called "angel treads"

small timber
#

it is named to the secret background lore of cthulhu possibly being hinted as one of the fallen angels from heaven

#

obviously

bold wave
#

Ah sorry I should have known that

small timber
#

(I made that up)

bold wave
#

Ik

#

Thing is, I've already suggested swapping the names

#

It got approved and nothing happened

crude geode
#

🛠️ hell

bold wave
#

I would imagine such a change would be relatively easy to program

#

So I doubt they decided not to bc of that

#

Like they changes the names of things all the time

crude geode
#

Do you have the message link of the sugg

bold wave
crude geode
#

Possible visual glitch

#

That or pisscord

crude geode
#

Damn that’s a long time ago

bold wave
#

Indeed

deft yew
bold wave
#

Moon shoes

crude geode
deft yew
#

TWO AND A HALF YEARS

crude geode
#

Mans held a grudge that’s for sure

bold wave
#

I take my time, alright?

drowsy plank
#

those boots need a fucking resprite so bad

#

tbqh that can be said for most calwings except the most recent stuff like im pretty sure drew's are still just a solar recolor?

glass arch
#

yes because animating feathers

bold wave
#

Hey, in that case you could kill two birds with one stone

glass arch
crude geode
drowsy plank
#

i started an attempt at godslayer hoverboard

north oracle
#

that did start looking pretty good

drowsy plank
#

i still need to do the animations and inventory sprite but if there's one thing that gets people started it's doing something very wrong so worse case scenario someone else might finally do it after i post it

distant gyro
#

revote clueless

crude geode
#

fuck

#

truly a clueless moment

ripe owl
#

Wasn't there one recently?

#

I coulda sworn to god someone suggested it not too long ago

glass arch
#

if by recently you mean right around when calart started the new voting system yes

#

unless this isnt about calart in which case im being cluelessed

ripe owl
#

What fhd whdkGdiz

#

How is that related to calart of all things

glass arch
#

and thought altix was talking about revoting on rejected godslayer wing sprites :hdflr:

ripe owl
mortal rock
#

just do a recolor of the shroomite hover board smh

#

and slap on godslayer hover board on it

glass arch
#

that would get rejected so fucking hard

mortal rock
#

it's that shrimple clueless

glass arch
#

the only recolored wings i know of are drews wings and thats only because animating feathers is absolute hell in pixel art

mortal rock
#

which is why yharon hasn't been resprited

crude geode
#

I'd take recolors over never getting godslayer wings literally ever

cobalt heath
#

I liked the ones with the halo

#

in cal art

drowsy plank
#

i thought aew's telekinesis already died

small timber
#

I thought it only do that when enraged yeah

#

that or it is the small eidolon wyrm doing it

ripe owl
golden sonnet
#

@quartz dew it only does that when enraged

quartz dew
sand marlin
#

Huh

#

If it's only on enrage why does it matter

small timber
#

it literally only enraged on the surface

#

which is where you are not supposed to fight it, hence why it enrage

fervent orbit
#

boss is stupidly hard when you enrage it

#

🤯

golden sonnet
#

Plantera regens over half the damage you deal

#

Providence forces you to fight her for 4 mins and deals double damage

#

Enrages are not supposed to be fun

fervent orbit
drowsy plank
#

empress effectively oneshots you clueless

fervent orbit
#

one shots your soul when you realise she was given rdr too

drowsy plank
#

i mean 800 damage is probably going to kill most players

#

it just isn't 1500 or something like in vanilla

fervent orbit
#

DIDNT STOP WARDING SUMMONER ON WFB

golden sonnet
#

Providence becomes fucking intangible if you trigger her biome enrage

drowsy plank
#

so glad biome enrage dies next update 🙏

fervent orbit
#

ugmm uhhhh

#

thtas because

#

she alr had an enrage

#

aand she isnt tied to hallow or hell

#

anymore

#

or some shit

golden sonnet
#

I agree with it too yeah

#

Biome enrage was cringe

tired haven
#

30 something on contact

#

Or maybe I got them vice versa
Nonetheless, vast overkill

wide river
#

Do we really need to add more stuff to Auric Tesla?

swift wharf
#

lord almighty

rugged juniper
#

I would really love to not grind for silva armor

wide river
#

What part of it makes it "grindy"?

bold wave
#

Your suggestion's title reads as if you would need fearmonger in addition to silva

golden sonnet
#

By the time you are making auric isn't Silva really easy to get?

swift wharf
#

also silva is already the godslayer alt

#

and fearmonger is multiclass

#

not just summone

#

r

wide river
#

The only part that might be remotely grindy is the Effulgent Feathers, but you already get enough of those for the whole set from a single Dragonfolly kill

swift wharf
#

and my god auric tesla doesn't need more effects

wide river
#

Even in Normal Mode, chances are you'll have enough feathers to make the full set with both helmets

bold wave
#

While we're at it we should add Omega Blue too /j

rugged juniper
#

Maybe im just lazy

wide river
#

This whole suggestion really is "I don't like Silva armor", isn't it

rugged juniper
#

No not really

#

I prefer fearmonger armor

#

When playing summoner

#

Silva when mage

swift wharf
#

That is fine

#

Doesn't really mean that fearmonger should be in auric tesla

golden sonnet
#

You can argue the same for prismatic armor for mage, and omega blue for any class

grim tusk
#

No

#

just no

golden sonnet
rugged juniper
grim tusk
#

yes and Omega Blue is even viable on Yharon, perhaps Exos

golden sonnet
golden sonnet
rugged juniper
grim tusk
#

and besides this will get not only an ❗ but if it passed its an insta 🔒 lol

swift wharf
#

auric needs less armors in it

grim tusk
#

We're looking into making auric not a mishmash of all armors instead of adding more armors

rugged juniper
bold wave
#

Hot take, I think same armor different helmet armors are boring 😭

thorn dock
#

Chances to see new omega sprite?
👀

grim tusk
#

what

rugged juniper
grim tusk
#

also why do people keep forgetting that Fearmonger is an all-class armor not summoner exclusive

swift wharf
#

fat summoner buffs
spooky armor recipe

grim tusk
#

yes one patch by mistake it gave too many minion slots but like cmon that was ages ago

swift wharf
#

idk

rugged juniper
wide river
bold wave
#

I'd say it's best on summoner and mage

swift wharf
#

and also the fact that it is made with a summoner armor .,.,

grim tusk
grim tusk
#

should be made just an all class boost but lesser and on-hit effect removed

swift wharf
#

It's made with a summoner armor ofc people will think it's summoner

rugged juniper
#

It could be worked to be more all-class instead altough i wouldnt like it lol

grim tusk
#

but we'll have to wait til Distortion update hage

swift wharf
#

Doesn't matter the context

rugged juniper
#

Distortion?

#

Never heard of that

worldly sparrow
sleek turret
#

yeah upcoming subworld i think

rugged juniper
#

fr?

sleek turret
#

coming eventually™️

worldly sparrow
rugged juniper
#

Whens noxus and xeroc coming lol

glass arch
grim tusk
glass arch
#

theyll be last bosses in the mod

swift wharf
rugged juniper
glass arch
wide river
worldly sparrow
#

the superbosses are currently the last things planned for the mod

rugged juniper
#

Thought yharim was the last boss

glass arch
#

yes

hollow ridge
#

No romulus

glass arch
#

noxus and xeroc are post game superbosses

swift wharf
#

raid boss in real

rugged juniper
worldly sparrow
#

calamity raid bosses gone

glass arch
swift wharf
#

You can play the unofficial noxus mod right now

rugged juniper
#

Yep

swift wharf
#

And a unofficial 'xeroc' will be released aswell

rugged juniper
#

Does xeroc actually create while fighting or??

sleek turret
#

it's based on old lore

rugged juniper
#

So primordial light

worldly sparrow
rugged juniper
#

I hope he throws rocks at us

worldly sparrow
rugged juniper
#

i guess so lol

glass arch
#

they could create light constructs
but they arent the creator god anymore

swift wharf
#

xeroc throws a fucking planet at you

sleek turret
#

throw rocks to your window

rugged juniper
#

Big rock

swift wharf
#

i dont doubt dom doing smth like that

glass arch
#

yeah it wouldnt be surprising

rugged juniper
#

Pardon my stupidness but who is dom

#

Devourer od the multiverse or smth

wide river
#

Dominic Karma
Creator of Infernum and former Calamity dev

sleek turret
#

yea

glass arch
#

Dominic Karma, former caldev, infernum and noxus mod creator

rugged juniper
#

Oh okay

#

I see now

worldly sparrow
#

when the cal bestiary is being worked on

neon tree
#

Yeah but there's still the lore pieces you get

#

They literally have their own trophies.

worldly sparrow
#

cataclysm and catastrophe aren't relevant enough to get their lore items

neon tree
#

Then why do they get trophies.

worldly sparrow
#

trophies are not lore related

north oracle
neon tree
#

But they're relevant to get their own trophies but not even to get a but of lore?

north oracle
#

Dark mage gets a trophy and no lore

neon tree
worldly sparrow
neon tree
#

Okay so the Void can get their own but the literal Brothers of the final boss of the game don't?

bold wave
neon tree
#

The what?

north oracle
#

Cosmic elemental will never get lore HyperFailure