#suggestions-discussion
1 messages · Page 187 of 1
post polterghast rogue weapon are just randomly super shit for some reason
the best weapon for dog is like wave pounder or something
Ye
and then post-DOG rogue suddenly go back to super tier
yeah back before arsenal weapons you had 2-3 options which i think is alright
not that I can remember any weapons in the first place
not fighting od
looking at tests only good one is jaws of oblivion, and even that one is only mildly mediocre against od
oh for dog?
even valediction is not super good for dog iirc, just mid
yeah prolly wave pounder for dog idk lmao I love my shart
i remember the general loadout being valediction, that one rogue polter weapon, the reaper if you got it
yeah post polter is generally weird
5:15 spam 3:44 stealth of valediction on dog
cosmic kunai
4:00 is killtime
didn't they say cosmic kunai
(except sacrifice for some reason, he buffed it when everyone told him it is already too good)
the one from signut
oh cosmic kunai
yeah the 1 use time weapon or smth
it's just too risky
not too risky, you need to stay near them for unreasonable period of time considering flight time to deal damage
you just have super shit damage window on OD and DOG
the only use to it was like
on DOG it just dont do enough damage
OD probably viable with adrenaline since it is still good burst on rest phase but test don't use adrenaline
"CLIMAX" moments where i had rage and adrenaline and i said to myself "fuck it, we ball" and used it on DoG
yeah post polter rogue sucks
just buff its damage
cosmic kunai don't need buff, it need nerf even
it fucks over everything except for OD and DOG basically
maybe it's more with the bosses rather than the weapons?
tldr yes
oh shit I forgot other bosses exist
cosmic kunai murders polterghast and it is already way good enough to do that, since post-polterghast weapon are what you are supposed to use on OD and DOG
just use luxors gift with it like 2018
free range :swag
and well if you kill signus first then it's good for the bosses after it
how about time bolt though
its upgrade
yucky weapon last time i used it
not surprised at all
goddamn
at this point it should just get rid of the weird time stopping debuff thing and just alter the whole time aspect to the weapon behavior instead
but of course
it's a donor
it MUST be quirky (aka bad)
Isn't this suggestion "something that requires high effort"?
that too yes
but donor item mostly
oh right the suggestion just doesn't mention point of progression so it just means the entire ranger class then yeah it definitely is too high effort
Ty english not my first language and I have trouble w it some times
Oh yeah
I could rewotf it to be just about pre yharon
But there are so many other points where this happen
Eh Ill let a mod flag it they see it fit
I'll leave it for the devs because I am biased 
Done Or shade prolly has a better idea on the scope of this
Or cog 
this feels
weird
weird sugg
i think the devs are quite aware they need to cut bloat already, and this is such a broad and sweeping gesture it might as well be nothing at all
this really does feel like a rover/dev ping
maybe later tho since i just woke up lol
ill give them time to see it thenselves
"balance the game"
"some weapon are too strong, some are too weak, please make game more balance thank you"
kind of suggestion
yeah exactly
it is like, "yeah sure we will do it, but we also already know it"
@hollow shell thoughts on this one, and also the rage one? some people said the reasoning was pretty weak but i saw you remove the exclaim i think so idk
I feel like the Ranger suggestion is touching on a legitimate issue but isn't quite articulating it correctly
It's mainly implying that having multiple weapons of the same subclass in a tier - at all - is bad, with an undertone of balance
when that's not really the issue. The issue is that the weapons function so similarly and have such a similar usecase
You can totally have multiple weapons of the same subclass on the same tier, as long as they provide variety in their existence
There's no "variety" if all the weapons are just "hold LMB on the boss to rapidly shoot damaging projectiles at them"
Yeah this is what I am trying to say
as for the rage suggestion
I don't really know how to work with it
It's definitely weird and the reasoning is minimal but it's, there
Like the alluvion phangasm situation
They are both pretty similar In function, both being rapid fire bows on the same tier
the rage one is definitely odd
I have issues wording it cus english not main language
I think the fact that the author write "because it'd be funny" kinda sent an ❗ in people's heads
rage already help you kill the normal enemy you face faster, it does not need to also make mining faster
but the overall sugg seems a bit
pointless?
especially not after changelog just decide to nerf a bunch of mining speed
You should edit your suggestion to put more emphasis on the weapons functioning similarly, and having such similar usages, cuz right now it seems like you think that it's bad just cuz they're both bows
Focus on the variety in how the player plays, how they use the weapons
No defo not that, like I am completely fine having stuff like planetary expultion and astreal defeat on the same tier
You can flag it for now, ill edit it once I get home
I think emphasizing on what parts of the game actually have a decent chunk of gameplay variety instead of just those without would be good too
Aka Focus on the specific tiers needing fixes?
The bows could have very different firing speeds, or require you to aim in different places, or have ones that focus on raw DPS while others focus on debuffing
Maybe have some that are charge-up weapons like drawing back a bowstring, instead of the usual click-to-fire
Meaningful differences are possible. Calamity is just really bad at it
because it's a mod from 2016 disguised as a mod from 2023
As we discussed earlier, donor weapons plague ranger hard
Especially on that pre yharon stage
That would be more actionable, easier for the devs to work with the suggestion
If you, say, just made it a suggestion about the bows around DoG and Yharon
Phangasm and Alluvion being too similar
damn a hit rover quote yet again
And then you could make more suggestions about other problematic ranger tiers (hint: it's all of them)
No cus there are way more stages where this happens
that's a good idea, slowly tackling on the big issue, one spot at a time
mention off hand that there's a lot of these cases, but the sugg could focus on a spot you find the most problematic at the time
Aka pre yharon cause that is by far the most problematic one
Yeah but what I'm saying is that you can make several different suggestions about the most egregious cases of it
The devs are more likely to dismiss and ignore the suggestion if it's "Fix the entire game"
but it's more inviting if you focus it on just a few weapons at a time, that feels more like something they can do
For ranger yes
a lot of things tend to be problematic in post-DoG, don't worry
do note how post-DoG is basically the place where every single accessory coalesce into 3-4 Big Fuckoff Accessories at the same time
but yeah, focusing on post-DoG for this sugg could help convincing people (and the devs)
as you're substantially reducing the scope
I dont even have to edit my main points
and examples
cus all of my examples are post dog 
Agreed. Just saying fix the entire game to the largest content mod that has so much that needs to be overhauled since it existed since 2016 is a moot point.
doesn’t help we have had to stop and port.
I think rn focus is on cleaning up summoner and rogue at least from what I’ve been following.
melee has a problem with melee speed and mage has an accessory problem
so like
i think ranger has the least issues rn lmao
Sobbing mage accessories don’t have cool gimmicks it’s just stat stuff and you have like no mage accessories
yeah now that I think about it the main issue right now is pre yharon

mage has to make up for the terrible sin that was traitorous biofusillade
If you want my two cents as a dev I can safely say things are being looked at one at a time and then after this is gonna be some overhauls for biomes and weapons/armor etc
It just gets overwhelming when like fifty million people in a discord server tell you or suggest things
?
Lmaaao

What was traitorous biofusillade?
traitorous biofusillade used to be the single most overpowered item in the game
the traitorous enchantment had a small damage number of over 500,000
before traitorous was nerfed mpg was able to oneshot exos

Why biofusillade?
it has the lowest usetime of any weapon that worked with traitrous
since traitorous procs based off uses
it was able to proc the demon a lot
this sounds like another murasama situation
Rip yeah
You can't tell me there's no video of that
oh there is one
#calamity-mod-talk message @gritty plaza

@cobalt heath Why just ranger? Also did you know the reason that tier is so bloated is to donor items
Furthermore stuff outclassing stuff is more of a balancing thing
As I stated earlier I only really understand the issue from a rangers eyes
Not because something is bad it means that it should be removed or shifted
I have not played other classes that much to understand the issue
From like melee, which has the same
Ultima and Sdfmg need a buff? Then bring it up in #1042197406776827914
No My point is to remove similar functioning weapons from the same tier
Then explain it well in your suggestion
Because that makes the weapons indivitually boring
Cuz besides Phangasm and Alluvion theres no example other than “it performs worse than the others”
also is shadow removing a thing or is that considered a dick move
also the issue with ultima isnt it's dps, its the recipe
pulse bow is a rare af item considering how you get it
You can craft pulse bow in Calamity, making it not rare as its just shroomite
but that isn't my point
Yet it's still not used anywhere
What even are the killtimes for the Ultima?
Dick move, we should try to get the item to be usable
and sdfmg is a very similar weapon to onyxia in terms of function. Both are rapid firing lmb weapons, with similar-ish dps
that's why I was up for just retiering some weapons, and that ties to dev plans
Why not just buff the weapons or change em so they feel more distinct and useful?
Nadir was a special case due to melee lacking stuff on auric tier and the arguments for shifting it there were actually pretty good
because reworking multiple weapons is too big to suggest, and having many similar functioning weapons in a tier still keeps up the same issue
"Rework multiple weapons" is at least more clear than just "fix the weapon bloat problem "
Honestly
Thats true
Although you could also suggest we rework stuff
Just not being specific
Say “rework Alluvion” and dont elaborate on how
I changed it
and no I am not for reworking these weapons, but If the dev team finds it a better idea, go for it
Ok now the suggestion is a lot better
Monsoon and Alluvion are pretty cool with their typhoon arrows and stuff but all Phangasm is, is just Phantasm 2 lmao
This goes for a lot of celestial-tier weapons too but Phangasm is an outlier
what makes it iconic?
it's iconic because phantasm is iconic and phangasm just stole its identity wholesale 
phantasm ain't even interesting
I swear the standards of Terraria players are criminally low
phangasm is iconic because its name should die in a fire iirc
Very true
Please @ me if you want to discuss this I dont check discord frequently at all
They're getting reworked
awesome
In the meantime, there's a mod that reworks it
doze our savior 🙏🙏🙏🙏🙏🙏🙏🙏
Name what you think is an interesting weapon 
(not that I'd disagree about low standards, but that's an appeal of its own because being satisfied by little things in life like minishark go brr is bliss)
cool
i just hope that they readd the claymore dash into the sword and the rest of the sword line
But anyways
Helps you find metal that's hopefully more valuable than wulfrum
sounds perfectly fine because it doesn't say that wulfrum is an underground metal
what is the modd that reworks it
i know you weren't talking to me but horsemans blade is a cool concept
combines true mele with projectiles
thank you
This is NOT in calamity, but is part of a mod I am making.
I reworked all but the first two swords in the Devil's Devastation line to be a bit more interesting. the Catastophe Claymore and it's upgrades now use souls to attack, while the Forbidden Oathblade and it's upgrades act more like Bladecrest Oathsword and Old Lord Claymore.
Timestamps:...
It's kind of ironic because phantasm and horsemans operate on the exact same principle
On hit, make homing projectile

@random talon I don't remember wulfrum ever being an underground thing
Gameplay wise horsemans definitely has more to it, but yknow
wulfrum was never underground ore
Wulfrum was never an ore period
true
w reworks i shall be downloading this mod
common dozezoze W
The last part of the suggestion is fine though it does ping more than ores
oh true
please kill every exxo avalon reference :)

even if it sounds weird as fuck (polterplasm)
also yeah phantasm is pretty boring and i think they need to add a bow for moonlord drop
lmao 
ok but fr polterplasm is kind of a shitty name
yea
I meant specifically Phangasm’s name
I hate it
ecto blood died and had a better name
i feel like the oathblade rework should be flagged
ignoring the fact that it is already planned, this suggestion is awfully specific
i think i am going to do that
mb i thought you were talking about name references like phantoplasm and stuff
not really
@languid zephyr ignoring the fact that someone already mentioned the line is already being reworked, i think the way this is phrased is far too concretely outlined. it's much better to focus on the problems and maybe offering potential solutions instead of just outlining an exact fix. i don't think it should matter too much, but yeah for the future remember that.

i thought it was an exxo avalon name reference but i guess it isn't⁉️
otherwise it sucks
As some extra notes
First point asks specifically for what it should do
Second point feels like something for #1042197406776827914
Third point is kinda just "it would be cool"
hold on one at a time
hold on gimme 20 minutes to surf the wiki to remember the names 
i did offer solutions and just went into depth on those solutions. the sword is really boring as of currently and I'm glad its getting fixed but those points that I made are still valid even if they are direct
yes that is the problem
- I'll write suggests or something else to make it less direct next time
- Mb Ill fix it
- dont really care about my third point and I don't think it holds too much value to anything I said
you should not go in depth on the solutions, you should be focusing more on identifying problems and places for things to be fixed rather than focusing on the exact details of how it could be fixed, that is in the rules, and is because it is up to the devs to come up with that
I read through the rules I didn't see stuff that you're mentioning (not saying you're making up anyting)
Well ok if its in the rules I believe you but I will saying something in response
specifics in general
What if we made like a suggestions that allowed people to go into detail. I understand that the devs should have the final say in what goes and doesn't but community suggestions can be good. Not to toot my own horn but what I said in my post would actually be a good change to the sword. But I'm not going to be upset or demand that my idea should be the final one if what I said doesn't get added. I just think giving the people a say in stuff would work too (Especially since most of us can't mod)
Take what I say with a grain of salt I'm not trying to preech anything here by saying this stuff.
Specific suggestions used to be allowed and they were not good, and you can still give specifics, just be like "it could be something like this" rather than "it should be like this".
also, the reasons they aren't allowed are explained in the pins
It's one of the first notes in "Suggestion "Don't"s", although I suppose it doesn't really appear as rules so that could have caused confusion
Yeah sorry I didn't really see that
Do give that doc a read to shape better suggestions in future
If i go back and edit my post would that be better
You can edit it yes
Will do
Thank you all for going over this with me I did edit it so it didn't sound as demanding and I hope that my suggestions do make some impact (wont care if they dont though)
Thank you for being cooperative
would a sugg on delaying the message for the correct wiki upon joining a world be valid? because like every other mod covers up instantly mainly ore excavator which is very commonly used
I see no reason why it would be invalid
It is involving of content that is in the game right now, and isn't particularly high effort
Of course no problem
uhhm uhh iddk either
maybe i thought it would be "it would only exist for the sake of crossmod support"
swords: Keybrand (the HP mechanic is mildly interesting), Terra Blade and a lot of its components (I surprisingly liked the rework a lot; they're still broadswords at their core, though, mind you),
yoyos: just no.
spears: low bar, but I really like Ghastly Glaive's use style, too bad it's not really used anywhere else outside of Sky Dragon's Fury
boomerangs: nothing really stood out for me in this department
flails: launched ones in general have been really good since 1.4 rework, adding a spin adds a lot to their design
other melee: jousting lances (probably could've been my favorite weapon type in vanilla if not for the fact that the dmg scaling sucked ass; Sky Dragon's Fury, same reason as Ghastly Glaive, also the quarterstaff use style; by that same reason, Sleepy Octopod too to a slightly lesser extent
bows: unfortunately, Stormbow because of the unique approach to arrow shooting; same reason for Aerial Bane <insert Aerial Bane copypasta here>
guns: nothing really
launchers: prox mine is wacky funny but otherwise I don't have much attachment towards these
consumables: lol
others: Dart guns are genuinely pretty gaming, if not short lived; Piranha Gun baby
wands: magic missile gang is wacky wahoo after being reworked (I remembered writing stuff in mobile with it)
magic guns: Charged Blaster Cannon could've been cool but they got rid of the locked direction?
spell books: Demon Scythe because the incremental velocity makes any use of it that doesn't involve a straight line forward while running back pretty cool; Magnet Sphere because you can make plays around the sphere instead of making the sphere play around you
other magic: if it was higher, Clinger Staff could've been interesting; Spirit Flame is pretty neat too, as they're stationary until anyone is nearby
minion summon: abigail and desert tiger due to the growth approach of multiples instead of swarm
sentry: lol
whip: don't wanna even bother
Oh good lord text wall
crab asketh, and I shall giveth
its so sad that yoyos are such an underwhelming weapon
saying that the onyx line is not cool
I dunno
i used to do yoyo tricks as a kid and theres so much you could do with them that could be implicated into the game
yeah yoyos are just sad
that said, if I HAD to include a single yoyo, it'd probably be Hive-Five
i think onyx design is the coolest part about it
Demon sythe cool lol
i wonder what red means by he is gonna give yoyos love
not sure either
Delete em?
maybe they will finnaly be different from one another
Well, nothing really for me to dispute other than cherrypicking stuff that's as mechanically simple and gameplay-agnostic as phantasm 
hopefuly its not just "oh theyre kinda viable now ig"
and maybe give them a secondary ablitiy
yoyos are like the uncoolest weapon class
crabbar this is technically fine right?
Doubled their damage
even the terrarian is just boring
No clue because I'm not really a suggestion regular
this seems like a very wholesome clip if you dont know the rest of the scene
id say its fine
It doesn't sound utterly wrong at least
I think that's the point
good ending
you're batshit insane!
That's the part where I say keybrand is less interesting than phantasm

phantasm is actually dope
true
!
purely numerical change < projectile spam
and phangasm is a really old weapon
Keybrand vs Golem is such a funny experience
so it has ⭐ history ⭐
since the hands are faster the lower their HP and Keybrand's stronger the lower the enemy's HP
True
Still need to think about that, Phantoplasm rename kinda came out of nowhere
I'll drop my 2 cents on this
I grow in an environment where just 1 too much particle will make everything shit itself, so I've grown to like projectile spam less
phantasm couldve been like
the coolest thing
but instead it was more like an orgasm
It's painful to see how Mage, despite being the least limited class, is relatively generic
fr
I think maybe it's too rooted in the suffix of "plasm"
I can get why it would keep that, since Phantoplasm is kinda just Ectoplasm 2, but it limits the names that could come for a rename of said material
convinced red hates mage
its magic and like most of the unique weapons are just not that good
like im so hyped to use ravorblade typhoon its so unqiue and cool guys
I feel like Mage has an overreliance in cool concept and "detached" gimmicks sometimes
You have a weapon that's conceptually cool, or has this very cool way of being used.... but it ultimately is "hold lmb, sometimes without even aiming"
like the typhoons
While I think there should definitely be weapons like that, I hope the more complex weapons I write get to break that trend
they couldve been like a vortext thats stationary or something unique but nope just homing
I do think Typhoon is good as it is - but yes, mechanically it's pretty basic
Well, stuff like demon scythe boils down to holding lmb but is ultimately more complex to use than good 70% of weapons due to funky projectile interactions
I think there's definitely a good ratio for unique weapons x filler weapons in the game, and vanilla to me is heavily weighted towards the latter
All 50 standard broadswords 
Demon Scythe ended up being hold lmb because for the most part, the point where you'd use this weapon the most is ironically the boss where you're forced to walk a single line
Yes
Demon Scythe is a great example of mechanically simple, functionally complex
As far as vanilla goes
Myeah
But yeah, it's kinda used in a boss where the complexity is nullified
solution: use it to dab on early hm as well 
I think more positioning-based weapons like Demon Scythe would be cool
Off the top of my head there aren't too many of those
I will admit, Aerialite Mage weapons are both quite basic but
Hopefully the Cryonic and Hydrothermic ones won't be as basic
obligatory hyphae rod mention
I have a weak spot for it
there were stuff I initially wanted to include because they look cool (like Nightglow) but I gotta remind myself of the point of writing that wall of text 
(EoL stuff are pretti....)
Hyphae Rod strat for SG Core 
Imma be honest I haven't fought Crabulon for his drops in like a year so I forgot that existed
It's a sad state of affairs, truly
if Cal eventually adds a rogue drop from EoL I want it to look berry pretty 💅
Hmm, speaking of which
I probably need to discuss a functionality my dev weapon
Nightglow reminds me we should probably invest into weapons designs that adapt the boss attacks 
TRUE
PLEASE
that would be based
DO THAT
"Overuse of this weapon exhausts you, reducing its damage"
shiny stone synergy
a mimir
OD bone banhammer
byeah some more weapons that reflect boss attacks are generally very cool
it's like owning a piece of the boss itself
Speaking of which, hammer enjoyers will be feasting soon
Home Depot collab!?
Has a small chance to play the Home Depot theme for 10 hours upon use
I wonder which hammer should be bestowed such a blessing
Pokemón crossover ft. Tinkaton
There's this funny little secret, a cheat code, even
To make the most basic weapons not seem basic
And that is to make them pretty
Never faips
fails*
And another trick called making them feel powerful
I'm aware
In fact, Aerialite whip is simple but
It will feel pretty rad
if you remove zeniths makeup it's a boomerang
but it looks cool
People like weapons such as Wave Pounder for a reason
It's a mix of vfx, sfx and occasionally screenshake
I wonder if there will be weapons that have similar shockwaves
That can make a simple weapon feel good
pretty things distract pretty well after all
"if it looks pretty, who cares if its bad!"
That brings us to a potential functionality for my dev item 
Wave Pounder my beloved (shart)
metroid bomb
Oppenheimer (2023)
I wonder where I can discuss my item with some of you, because I do need some opinions
me.. le bomb.. killed ... le people
..
Oh yeah, while you're here Stip
Thoughts on changing Violence (The Supreme Calamitas melee drop) to not be a glorified yoyo?
The idea behind its current rendition is cool and all, but I think it's currently just "screenwide yoyo with big hitbox"
I had a random idea of reworking it into a warhammer to match Exos dropping an axe (Photon Ripper), but I didn't know how good of an idea that would be
this is the effects department here to contact you that
make violence more violent
make it stop spinning for a bit as it hits enemies
add chunky sounds for when it does that
and spill blood everywhere
thank you for coming to my ted talk
anywhere that is not a modded terraria subserver 
about the revisit pre-yharon ranger sugg, honestly ranger as a whole needs to be revisited
almost all guns and bows function the same
Wdym we need to continue reworking melee 
truly a re-logic moment
Next up is the long awaited Tin Broadsword rework
ooh, and lemme guess
after that they're gonna rework the first fractal
even though its not even in the game
and while re-logic is at it, just give summoner more tools that totally will not be imbalanced
Since Wulfrum is no longer found underground
Wulfrum could be found underground??
No
It’s a reference to the fact Wulfrum is a
metal
then the suggester might be confused ig
erm just join CCC 
Seeing another calamity subserver emerge makes me feel old as fuck
emerge?
this has been a pretty old one
also what if we renamed phantoplasm something more fitting like. hm. idk it comes from corpses and involves ghosts so what about ectoblood 

how old is it
Says the guy who joined this server only last year

when it sstarted
erm you're pretty much new
newer than broskies
What is that?
where are my broskies at
Then how have you been in it since 2017
@ philo
is erm new though?
because old server that i repurposed
also get owned librales
i was making a joke, it's a server that few mods and devs are in, like me, fryzahh, rebecca, cei, and a bunch of sugg regulars and a sprinkling of other peeps
Would be interesting, but I'm not sure banhammer would be a Cal thing
saying that devs r in there is weird but technically is true
Oh, I'm aware it was a joke, but I was interested nonetheless
holy shit eclipse wasnt a wiki user
Yeah, pitchfork is awesome
but do make it chunky aha
Also I love the way this sugg is phrase
organic tagging is so fucking weird
as in meat punching noises
violence uses v*nilla noises ew
When the
Half the items in this game do
ew
You’re ew
i remember writing that
good times 
Fake news
New suggestion time, I think feedback is needed
Remove redundant Biome Key drops from bosses
Biome Keys are incredibly rare drops that can only drop from enemies in their respective biomes. To make them easier to get, Calamity made it so several vanilla and Calamity bosses could drop the keys. However, Calamity also added several of the Biome Keys to Shrines, which are unique structures that generate in various biomes. This, of course, creates a redundancy, as the Great Sand Shark, Cryogen, and Wall of Flesh all drop a Biome Key (or two, in Wall of Flesh's case), yet the Desert, Tundra, and Evil Biome Shrines respectively contain those same Biome Keys. Because of this, I propose we remove the Biome Key drops from the aforementioned bosses to encourage the player to explore more of their world. While we could alternatively remove the Biome Keys from the Shrine loot pools instead, this is the worse option of the two as it encourages boss farming, which Calamity has been trying to move away from for years now. Why have I not mentioned the Jungle and Hallow Keys, you may ask? Well, the Hallow Key has no non-boss sources it could be moved to, as there are no structures that spawn in the Hallow due to its nature, and the Jungle Key could be moved to the Vernal Pass or Giant Bee Hive structures, as these are significant enough that a player would attempt to seek them out, as opposed to simply defeating a boss that all players fight anyway.
tl;dr: Most of the Biome Keys have redundant methods of being obtained, and the boss drop methods should be removed in favor of exploration.
I don't see how multiplayer is relevant here
hey shoudlve this been posted in the other channel
no offense
They posted here first for feedback
.
Oh wait right you can't normally get more biome chest weapons can you
Let me check again
Correct
i think that them dropping from bosses is waaay better than gridning in their respective biomes, maybe making them a craftable that has a material dropped by golem only to craft.
It's fine since the shrines give you those keys
But uh
What about counterpart evil?
Thing is, shrines are currently not intended to be mandatory, and things you just happen to find. I feel like this goes against that ideology, besides that I like this sugg
I think that should be left out until the island is reworked into something else
island is dying
it helps exploration i guess
Counterpart Evil I could see maybe having a Graveyard recipe to swap the keys
So if you have a Corruption Key you could turn it into a Crimson Key in a Graveyard or something
actually yeah that's still future
That wouldn't make sense considering you have both chests but can only choose one
I think just leave it to a future version containing counterpart shrine in said counterpart biome
There's always just... farming the keys
It's not like the normal method is removed
I think this alongside a buff to key drops would be perfect
Moves it away from bosses, while not making shrines needed
See, I tried that before
#suggestions-voting message
Didn't do too well as you can see
Calamity players when grind
The idea of relying on normal enemy farming doesn't sit well with the community probs
#suggestions-voting when you suggest a change that is negative for the player
L community moment
It is a community L moment
I love removing the grind instead of making it less annoying
!!!
well i mean yeah as a casual player with not a lot of time on my hands this makes it better
but the key drops are quite absurd sometimes
well you see thats cheating 
people will always fight the bosses anyway so it's pretty much a free weapon with 0 effort into getting it
That's not something the mod should do for them, that's something they should use QoL mods for if they really want to speed it up
Spawn it in with glitches then
That's just so much better
This exactly
I think someone made the funky statue glitch work in cal
i dont think it matters much what mod does what as long as its benefical to the gameplay expereince
I think the ultimate solution is to [insert XPC copypasta here]
since its in the game its not cheating
so therefore its ok
It's half beneficial half detriment
It's a benefit to the player but it's not a benefit to the gameplay
Yeah, bast statue glitch has existed since bast statue has, even in cal
how so
well i agree with this on things like rod of discord
You're appealing to casual players who want to speedrun the game
In turn you are just making the game faster for those who otherwise want to have a slow playthrough
Casuals can just go use QoL instead
but grinding just feels lengthy and not fun most of the time unless you're doing something fun in that grind
like fighting a boss or doing an event
This, same reason potion shops were removed
i dont mind grinding bosses just as long as their fun
There is always the option to make the grind fun but that is more complicated
Outright removing the grind even if it's not fun for everyone involved is not the way to go about it
The players can do that themselves
to be fair you're right
but it doesnt bother me because i never like gridning
so i wont ever see it from your prespective
That's fine
Take the evil weapon keys for example
They drop from WoF
A player in post plantera gear can easily get them in 2 minutes
i did notice that and was confused on why they did drop so early
Ignoring the chance of you getting the key from WoF on your first kill
Here's an idea
How about we reduce the Biome Key boss drop chances to 0.04% 
Problem solved!
they shoudlve just made a crafting method like the other changes
no
0.05%

Another created 
1/2500 -> 1/2000 we did it
We have solved Terraria
Everyone can go home now
And crafting isn't a good method either
unless you make it need 1250 jungle spores and 200 of each soul
then it's no longer rng grinding 
just make it guranteed drop after x kills smh
Make it also require 3000 Ice Blocks and 3000 Sand Blocks 
make it locked behind 50% bestiary completion 
So many good solutions here smh (/s)
huh?
but
we alr did that with monstrous knives
Hey maybe people will use Rainbow Gun now 

I can't imagine what would happen if even Piranha Gun was retiered
Given it can't go later, it can only come sooner
rainbow gun is not a weapon
who said you can't also re-tier barracuda gun?
Same issue
Moving these anywhere WILL break something
Considering stuff are already broken around them
Talking about the Biome Chest weapons reminded me of something
Desert Tiger Staff is the only one without an upgrade
Not necessarily saying it needs one though
It certainly does not need one
just insert the weapon into a random miracle matter weapon
(Killing the islands should be very easy to implement, it may even have been implemented already)
I definitely disagree with the keys being dropped by bosses, it just doubles down on "everything besides bosses is near irrelevant"
1- It would murder Weaver
2- It would not work on DoG because Idk why doesn't it work
we DO need to make less shit dependant to bosses yes
slowly teach the community that there's less to kill boss farm gear for next boss kill boss
This theoretical Desert Tiger Staff upgrade wouldn't need to function identically to its predecessor
Take Endo Hydra Staff, it's not a sentry like Frost Hydra Staff, but is still a summon weapon
I never thought those were related
they both summon hydras
one of the 2 major flaws in vanilla's progression
the other major flaw in vanilla's progression is the lack of use most post-plant weapons get
Yes but Endo Hydra Staff is objectively cooler (totally not biased
)
yeah but golem is so easy most of the time all you need is one easy to get weapon
Frost Hydra is a pretty good sentry for vanilla but it's pretty boring on cal and who even uses this
Endo Hydra is cool as shit and it's a overhead so bonus points
"pretty good sentry"

like most classes can use a pre-plant weapon on golem in vanilla and it works crazy well
Elaborate
thats because golem sucks.....
it took me 5 minutes to kill golem with that shit
any time i hear that sound effect i get ptsd
When the powercreep game
Either powercreeps to oblivion
Or contains the powercreep enough to make upgrading irrelevant
golem sucking is a pretty damn big issue with vanilla
You did vanilla testing without cal?
why are you using a sentry to kill a boss...
to test it
Pretty good sentry for vanilla
sentry testing is always scuffed because sentries
5 minutes sounds pretty good for a support weapon
mrjfl is in his grave rn
It is always one of these two
Almost never anything else
scaling causes no problems in video games
This is kinda the inherent problem with designing a game around powercreep
(Which I'm not questioning because, admittedly, I absolutely see the appeal)
You have to make sure upgrades are significant enough to matter, but contained enough to not leave previous content in the dust
idk bl2 scaling is kinda good ... . . .. ....
Which is a tricky balance
it is EXTREMELY tricky
and the other where the player is left where they can use the same weapon for the entire game
BR is the most blatant display of AI powercreep
See how jumpy slime fares against a player that can fly, move at lightspeed, put out insane bursts of damage, tank a fucking nuke, and build gargantuan arenas
AI powercreep exists in almost every game that has a boss rush
rarely are boss rushes preformed that well
just dont allow the movement to be upgraded
either this or just throw new players into the deep end on the first boss 
because it's a boss rush but you start with no new gear
hk is like the one exception where having upgraded movement doesnt completely break old bosses
mega man does boss rushes somewhat well, but the game is designed with the boss rush in mind
Yeah
boss rushes won't work with powercreep is the issue
unless you limit the bosses
and then if you limit the bosses hate comes in
i cannot stress this enough why the FUCK do we need to fight KS in ENDGAME
Boss Rushes require, mostly, two things
An extremely contained player progression, where an endgame player doesn't completely nullify the challenge of the earliest bosses (like HK)
A very small amount of bosses, which allows you to give each boss more time in the spotlight (like SLR)
Unfortunately Calamity's boss rush does neither of those things
and 3rd option of non endgame boss rushes
Isn't the only reason cal boss rush exists is to have fun with postgame gear
like the fiend folio gauntlet ig
or a boss rush that increases in bosses as the game progresses
isaac BR also suffers from powercreep now that i think about it
but thats because isaac balancing is scuffed
actually that is the powercreep oop
True
(But a boss rush usually has to be endgame, otherwise you either exclude bosses, or allow players to fight a boss earlier than in normal progression - both awkward options)
Gungeon does it really well
LETS JUST GET RID OF WINGS
you fight the first floor bosses, get some gear, then fight the next boss and so on
Defiled mode is back
it's a separate thing
In Boss Rush, each floor only contains an entrance, boss rooms, and an exit. Bosses do not have a damage per second cap in Boss Rush. Boss rewards are the same as the main game, including Master Rounds should a boss be killed without taking damage, though refraining from picking up a gun on the floor will not guarantee gun drops from later bosses on the floor. Defeated bosses will not drop Hegemony Credit during this mode.
anyways might write that sugg on the wiki status message now or smthn
not really a traditional boss rush but pizza tower does it well at the third phase of the final boss
So it's essentially a more boss-centered version of normal gameplay? In the sense that your player's gear progresses within the Boss Rush
its more or less a test of "do you still remember the bosses attack patterns"
No normal rooms just the bosses
fiens folio has a decent ish boss rush mode as well
solution to cal's boss rush: we have too many bosses, scrap some 
no problems whatsoever would come from this
it's a main room with upgrades that you can buy with money
then there are normal rooms from multiple floors from tboi, and rooms that lead into the modded bosses
the bosses drop keys and coins, the former to unlock several gates for the next floor
that is one of the good solutions yes
the only problem is people will complain
fr
but we already complain so no loss xd
geldon, a boss that was widely considered "horrendous" became beloved when removed
sacrifices must be made
terraria players will kill a bosses within 3 frames and consider that fun
so imagine the amount of hate it would come from scrapping another boss since quality standards are higher nowadays
if you want to fight the boss just fight the boss... no need for boss rush...
or make a config called better boss rush that only keeps the major lore bosses in br
or make boss rush customizable
or that ig
I say lore relevant bosses but I mean post ML ones
ok that could actually work
throw every prehm boss at once
deathbringer fairy EX
then wall then queen slime then mech trio then alt mech trio then calamitas and plantera then golem ravager etc etc
i love how the best actual solution thus far is probably just making it post-ml only
I mean is it not
team ups could have stupid overlap
@random talon "This tooltip is from a time where Wulfrum was found underground"
Ahh so it was from Never?
(sorry that's rude but
Yeah wulfrum was literally never an ore)
Yeah the sugg seems confused on why the Wulfrum tooltip is what it is
It’s cuz Wulfrum is in fact metal and it helps you find other metals such as ores
Sure it can find other “treasure” but that feels like semantics at some point
hollow knight mindset
I see. Thank you for saying such
idk if I would say it has no reason to exist just cuz Wulfrum isn't underground
cuz
Wulfrum is still a metal
And the item helps you find metal (among other things but primarily metal)
🤔
I'd suggest removing the mentions of finding Wulfrum and changing the word "metal" to something more accurate
The tooltip never actually states that it finds Wulfrum, it states that it finds metal that's "hopefully more valuable than Wulfrum"
Just a minor nitpick I had with the suggestion
pots can have metal in them
idk about desert fossils tho
theres iron in the bones
can be extractinated into ore
💥
ture
Plus pots can contain coins which are metal so ye
What would y'all think abt making the end of the boot line make more sense flavor wise? (Seraph tracers don't look angelic but have an angelic name, while celestial tracers look angelic but don't have an angelic name)
it will require either a name change or a sprite change
sprite change is probably not happening, for name change it is a bit ehh
like, what name are you supposed to give to this
Infinity Boots 
Celestial tracers 😭
That bitch has no relation to astronomy or the heavens
At least it's made with luminite
it should be named terraspark boots, I think it fit quite nicely
Facts
Cuz what I'm saying is it doesn't have anything whatsoever to do with angels
Other than its downgrade being called "angel treads"
it is named to the secret background lore of cthulhu possibly being hinted as one of the fallen angels from heaven
obviously
Ah sorry I should have known that
(I made that up)
Ik
Thing is, I've already suggested swapping the names
It got approved and nothing happened
🛠️ hell
I would imagine such a change would be relatively easy to program
So I doubt they decided not to bc of that
Like they changes the names of things all the time
Do you have the message link of the sugg
Also, what happened to this sugg's reactions? #suggestions-voting message
Damn that’s a long time ago
Indeed
it should be named Throwback Thursday
Moon shoes
Hey @distant gyro could you implement this please? Thanks in advance
Mans held a grudge that’s for sure
I take my time, alright?
those boots need a fucking resprite so bad
tbqh that can be said for most calwings except the most recent stuff like im pretty sure drew's are still just a solar recolor?
yes because animating feathers
Hey, in that case you could kill two birds with one stone
this is also the pretty much #1 reason why yharons new sprite had to be simplified, theres so many goddamn feathers
When we can’t even get godslayer wings good luck getting resprites on old wings
i started an attempt at godslayer hoverboard
that did start looking pretty good
i still need to do the animations and inventory sprite but if there's one thing that gets people started it's doing something very wrong so worse case scenario someone else might finally do it after i post it
revote 

Wasn't there one recently?
I coulda sworn to god someone suggested it not too long ago
if by recently you mean right around when calart started the new voting system yes
unless this isnt about calart in which case im being cluelessed
i saw this
and then i saw this
and thought altix was talking about revoting on rejected godslayer wing sprites :hdflr:

just do a recolor of the shroomite hover board smh
and slap on godslayer hover board on it
that would get rejected so fucking hard
it's that shrimple 
the only recolored wings i know of are drews wings and thats only because animating feathers is absolute hell in pixel art
which is why yharon hasn't been resprited
I'd take recolors over never getting godslayer wings literally ever
i thought aew's telekinesis already died
I thought it only do that when enraged yeah
that or it is the small eidolon wyrm doing it
Even then it's pretty lame
@quartz dew it only does that when enraged
yeah but still its stupid
it literally only enraged on the surface
which is where you are not supposed to fight it, hence why it enrage
Empress literally one shots you when enraged
Plantera regens over half the damage you deal
Providence forces you to fight her for 4 mins and deals double damage
Enrages are not supposed to be fun
not anymore
empress effectively oneshots you 
one shots your soul when you realise she was given rdr too
i mean 800 damage is probably going to kill most players
it just isn't 1500 or something like in vanilla
Providence becomes fucking intangible if you trigger her biome enrage
so glad biome enrage dies next update 🙏
ugmm uhhhh
thtas because
she alr had an enrage
aand she isnt tied to hallow or hell
anymore
or some shit
In vanilla it's 10k projectile 
30 something on contact
Or maybe I got them vice versa
Nonetheless, vast overkill
Do we really need to add more stuff to Auric Tesla?
lord almighty
I would really love to not grind for silva armor
What part of it makes it "grindy"?
Your suggestion's title reads as if you would need fearmonger in addition to silva
Okay sorry
Hold on
By the time you are making auric isn't Silva really easy to get?
also silva is already the godslayer alt
and fearmonger is multiclass
not just summone
r
The only part that might be remotely grindy is the Effulgent Feathers, but you already get enough of those for the whole set from a single Dragonfolly kill
and my god auric tesla doesn't need more effects
Even in Normal Mode, chances are you'll have enough feathers to make the full set with both helmets
Yeah 😭
While we're at it we should add Omega Blue too /j
Maybe im just lazy
This whole suggestion really is "I don't like Silva armor", isn't it
No not really
I prefer fearmonger armor
When playing summoner
Silva when mage
You can argue the same for prismatic armor for mage, and omega blue for any class
This would set a precedent for like 7 alternative crafts of Tesla
Isnt omega blue available pre- DoG?
I agree
yes and Omega Blue is even viable on Yharon, perhaps Exos
solar trol
It's an alternative to bloodflare, which is used in Tesla
or Fearmonger armor even
I didn't mention that because that's what started this
Gosh thats right
and besides this will get not only an ❗ but if it passed its an insta 🔒 lol
auric needs less armors in it
We're looking into making auric not a mishmash of all armors instead of adding more armors
Yeah i would agree
Okay epic ty
Hot take, I think same armor different helmet armors are boring 😭
Chances to see new omega sprite?
👀
what
I was thinking of demonshade having helmet types lol
also why do people keep forgetting that Fearmonger is an all-class armor not summoner exclusive
fat summoner buffs
spooky armor recipe
yes one patch by mistake it gave too many minion slots but like cmon that was ages ago
idk
Silva feels too much of a glass cannon to me when playing summoner i like the immunities and the armor
I think it's perceived like that because of the 30% summon damage boost it gives as well as the on-hit effect that it gives to minions
And that yeah
I'd say it's best on summoner and mage
and also the fact that it is made with a summoner armor .,.,
spooky armor is probably cuz of the pumpkin moon connection the tier has
oh right those
should be made just an all class boost but lesser and on-hit effect removed
It's made with a summoner armor ofc people will think it's summoner
It could be worked to be more all-class instead altough i wouldnt like it lol
but we'll have to wait til Distortion update 
Doesn't matter the context
that doesn't sound suspicious, having to wait for distortion to rework armor set
yeah upcoming subworld i think
fr?
coming eventually™️
fr.
Whens noxus and xeroc coming lol
i remember when i started playing i though fearmonger was the mage and summoner alt to god slayer instead of silva
well the armor rn stands with Nightmare fuel being a thing; once it gets changed to be a distortion thing, then what happens to fearmonger
theyll be last bosses in the mod
officially, in a long time
Along with yharim im guessing?
after yharim
I can see a bit of reason behind getting it reworked before then, but waiting til then may be preferable
Fearmonger's in a bit of a weird spot, hopefully it gets fixed at some point
Maybe I'll try making a suggestion if I can find reasoning for sooner than that, or maybe I won't
the superbosses are currently the last things planned for the mod
Thought yharim was the last boss
yes
No romulus
noxus and xeroc are post game superbosses
raid boss in real
Ooh i see
calamity raid bosses 
shrimply play 11 player death mode 900% hp boost to have that experience
So true
You can play the unofficial noxus mod right now
Yep
And a unofficial 'xeroc' will be released aswell
Does xeroc actually create while fighting or??
it's based on old lore
So primordial light
well he could create while fighting since his domain is light
I hope he throws rocks at us
like dwayne?
i guess so lol
they could create light constructs
but they arent the creator god anymore
xeroc throws a fucking planet at you
throw rocks to your window
Big rock
i dont doubt dom doing smth like that
yeah it wouldnt be surprising
Dominic Karma
Creator of Infernum and former Calamity dev
yea
Dominic Karma, former caldev, infernum and noxus mod creator
when the cal bestiary is being worked on
Yeah but there's still the lore pieces you get
They literally have their own trophies.
cataclysm and catastrophe aren't relevant enough to get their lore items
Then why do they get trophies.
trophies are not lore related
Idk, maybe you should suggest to remove those 
But they're relevant to get their own trophies but not even to get a but of lore?
Dark mage gets a trophy and no lore
I like them though
That's also vanilla.
they legit have more lore than 90% of the enemies in the mod
Okay so the Void can get their own but the literal Brothers of the final boss of the game don't?
I love the Cosmic Elemental lore
The what?
Cosmic elemental will never get lore 


