#suggestions-discussion
1 messages · Page 186 of 1
yep yeah Gunk Shot is among the two billion Calamity items that are boring and need to be made into something interesting
or removed!
The pain of
working off of a mod that was started in 2016
i know but in no part of the game have i said well lets use rocket launchers since thats an amazing option
Nah it's not that bad
if u think about it, mage has the most varied and unqiue accessories because they dont have enough stat stick accessories like melee

mage is in shambles tbh
Gunk Shot I don't find to be miserable of any sorts and would definitely do better with a rework than removal
and that have nothing to do with subclass or even accessory choices, just weapon balancing
the variedness and uniqueness of 7 mana cost reductions
shhh we dont talk about mana flower because it SUCKS
I wanted to sugg incorporating mana flower into later mage armor sets in some way or form
but it lowkey sounds kinda
bad
Idk about you guys but Ranger has the best offensive accessory variety for pre hardmode behind Rogue
thats because ✨it is✨
ture
accesories is what i feal like is the best way to buff a class since reworking an intiree section of weapons to a better state in my opinion seems like more work
ranger have some of the best accessories in the game, period
and almost all of them except quiver buff all subclass
and accessory buffing increases the chance of an accessory being ridiculously overpowered for too long
I fucking love DSO man
and I think ranger is definitely not the class that require a class wide buff, because almost always ranger have some stupid insane option at all progression
sandgun and coin gun
and I remember most rocket launchers are pretty good, just not "the best at the point"

thats true
and the tldr is just there is always only 1 "the best", so it should not be the standard of balancing because you will just end up have to power creep everything else
If I were to say, specifically buffing a subclass will most definitely break the balance and make the broken options on that subclass just outdo other top contenders
For example, Snowman Cannon
It has stupid good tracking and good aoe, the only thing it's lacking is... more damage. Which it doesn't need. It performs well because it's so easy to use
Now imagine if it did have more damage
true

the snowman cannon does not need more damage
mini nukes 
rocket ammo progression (non existent)
What good material is there post golem to lock mini nukes
scoria probably is good enough just because it is like lava ore or something
(or literally named "hydrothermic")
That'd be good then
plague nuke
post-plant to post-golem lasts like 20 minutes though 
The Hive is good enough
also we don't want a bubonic rocket that would probably break more things 

Post golem does not exist

That's vanilla tho
true, in cal it lasts 10
Incredible
FUNNI STATUS MESSAGS
Give that to the summon
plague cells
lock mininuke behind galactica singularity
Nah just lock it behind solar only and remove singularities

slightly bigger nuke
PLAGUE NUKE. PLAGUE NUKE. PLGUE NUEK. PGLEU NKUE. EGLPU UKNE.
That's what I'm sayin
Wait did my message didnot send
it didn't
Rework one of the shitty plague accs into plague rocket acc
Why?
Alchemical Flask, Plague Hive, Plague Heart
Which one

"BECAUSE EXPLOSIONS ARE [BEEP]ING AWESOME"
explosion is art.
true
Explodie?!?
the main issue with a plague nuke is not even vanilla has full functionality and interactions between all rockets and launchers
so i cant imagine calamity, a mod which adds even more, would have a fun time programming that all in
yes
Well, I wouldn't say most but a good half do
I would make them convert as well if I had to hardcode every single mf projectile variant on each launcher 
There's really only one alternative to Mini Nuke I which is Clusters and it's a shame that you can't even use that on most things
Solar eclipse is post one mech, shroomite is post golem
No
wat
shroomite isnt post golem
Shroomite is directly after plant
Post plant
is rocket 3 locked behind golem
No
No
wtf
Rocket I's are craftable somewhere around post one or two mechs
so it is immediately upgraded
No?
ROCKET 3 AND 4
You mean Rocket 3 into Mini Nuke I?
y e s
???
both cyborg and autohammer are from plant
Not kill either
I'm killing you
It can be anything but post ML
Alright then
Post-DoG it is 
less of an instant upgrade
Compromise, post prov
Deal
The Hive and Scorpio immediately lose viability 
rocket 1, 3 and mini nuke are literally the same thing except more dmg and more explosion
that is just a lie they were literally doing fine with Rocket IIIs for years
It's fine if they are spread out enough
And
The current balance is not what it was before
Rn The Hive and Scorpio are good enough to be meta
yeah rocket Is are pre-Mech, rocket IIIs are post-Plant, and then mini nukes could be post-Moon Lord instead of ALSO post-Plant
shrimply buff them 
make rocket launchers pre hardmode 5head
Make cyborg post 1 mech
rocket 1 is now post evil 2, rocket 3 is hm and mini nuke is post plant
Rocket I -> Rocket III -> Mini Nuke I
40 -> 65 -> 75
Fyi
We've solved progression
nvm mini nuke is now post pbg because of PLAGUE NUKE BARRAGE!!!!!
That's the funny thing
10 is not really a small amount
anyone else find it weird and stupid that the ammo locks for things like tungesten bullets and rocket IIIs are locked behind events being active
anyone find it weird that you need a broken hero sword for the terra blade but you dont need any other broken hero weapons to make other terra weapons?
Wdym you don't talk to all of your NPCs during an invasion?
Rocket III is not locked behind an event
Solar Eclipse is an alternative to night

so
okay rocket IV you get the point
blood moon isnt an event?
still dumb
It's night
Not blood moon
Oh Rocket IV I guess
wait wat cyborg can use night
clusters as well
We do not need more Broken Hero stuff
That would further ruin the Terra Blade's uniqueness
Locking dangerous stuff behind events is probably fine Idk
terraria moment
TERRA TOILET
WOOOOOOOOOOOO
thorium terra items
(they were removed and so should cal's)
fr where the broken hero toilet at
night and day makes sense it's a nice way to not bloat the shop
how to not bloat shop
make it bigger
but rocket 2 & 4 are kinda goofy because they're odd rockets but destroy block
Shop overhaul when 
I do find that nice tho
i am going to be honest cyborg is not an NPC who uses too many shop slots 
i said that in general cyborg is one of the worst examples
you could just do rocket Is, rocket IIIs, and cluster Is during the day and their destructive variants at night
ez
So true
Clusters being locked behind Martians makes them post Golem and he's kind of a space guy right he probably has some ties to that
It's because they can't even be used for their intended purpose 
tfw clusters are post-Golem but are just worse than mini nukes 
Yeah and that's the convert spam's fault
yeah just make nukes post ml tbh
Should let rocket launchers properly use clusters at least
ranger have a consistent identity impossible difficulty
lol imagine if it only converted normal rockets like any other weapon type

Can't imagine
i still dont get why you care about them being post-ML
No brain cells
brian cells 
Too late I already fixed it
its funny because in vanilla theres individual sprites for the rocket launcher, grenade launcher and proximiry launcher rockets with every rocket ammo combination for like ??? reason
They're probably unused for whatever reason
I bet you can go post a suggestion to Red and say to fix that
It doesn't sound impossible
He takes suggestions pretty well
Oh so it's just sprites
i don't see how that's a problem
I think that's cool
why would u do this
why not
the problem is red has to resprite it for every single type of rocket and convert so some launchers just dont have converts
they should but rockets change sprites AND convert
but bullet and arrow is 1 individual sprite
Just like arrow and bullet ammunition. Right?
this is 12 sprites for 3 different items
imagine if every convert gun had a sprite for every type of bullet
this literally does not impact gameplay
it does not impact gameplay yes it just makes it hellish for anyone to try and interact with launchers when wanting to add more or more ammo types for them 💀
LITERALLY
I still don't see the issue
Remove conversion of sprites but make Cluster Rocket not convert
and it's only for 3 weapons
Like, yeah it's unneeded but it doesn't effect anything
yes
xd
goofy ahh hell
Wait wtf why is it like that
CLUSTER ROCKETS. LITERALLY DO NOT WORK
FOR ANY LAUNCHER
AFTER THE POINT YOU CAN OBTAIN THEM
Because if the rocket issue is to be solved either you keep consistency and make sprites for all other rocket launcher converts, or keep consistency and remove the current sprite conversions, or do not keep consistency and not remove current sprite conversions but add cluster compatibility without additional sprites to other converting rocket launchers
Terraria is a flawless game
💥
just rewrite rocket code
rewrite the entire fucking game alredy
terraria 2
It is my belief that Terraria is the perfect videogame, while Minecraft on the other hand missed out on the opportunity to achieve perfection.
Lmao
it's satire right
"3d sprites are easier to make than 2d ones"
this is literallt all remember from that vid
lmao.
it's like the calamity flaws video
no its serious
It's actually not a bad video
call terraria a good game call terraria a great game call terraria your favorite game i don't care
this game will never be perfect
no game is perfect
thing is that we want games to be the most polished as posible
with all the small details and stuff
anyways i'm not watching video essay about terraria I just find the title funny as fuck
By perfect you just imply that you would be COMPLETELY satisfied with it
not even that
just a game that doesn't have hellish functionalities
(Terraria)
isn't there somethign about increasing rocket damage also increases other ammo damage
So if you try to modify rocket damage you also modify dart and other ammo damage, something like that
True perfection ain't real imo
perfection (a social product to describe)
And even then, it can be perfect, but for you, not for everyone
Like
Perfect but not absolutely for everyone
True perfection implies it is for everyone and anything
And that cannot be achieved
There will always be that one person who dislikes something everyone else likes
It wasn't perfect but then they added bunny slimes
I'm always in favor of puns
I like the idea of guaranteeing 10% drops but that suggestion doesn't look good gonna be honest
Any mention of malice probably invalidates it

Also: You would think you would have a trophy after 10 kills, but I remember on WFB that it took us what, like, over 20 plantera kills? Over 15 derrclops kills? For a trophy
So it's not even guarenteed you can get just as cuckfucked
Make trophies guaranteed after 10 kills if I recall 
it's the exact same odds, I don't get the point of this sugg
The point is if you get either one than you can get the weapon
And both can cuckfuck you so 
it was over 20 for deers trophy i remember that much
It was? God damn
Some absurd number
I remember leaving and coming back and you were still farming it
we had fucking ptsd from that shit
trophies are easier to get than reics
I thought it wasn't over 20 but I guess it never mattered that much I couldn't die anyways
+900% grindset
You had to fight deer 20 times? That’s a traumatic experience
Relics are guarenteed
TRUEEEEEEEE
Just in general
doing a gfb with friends rn, took 43 mechdusa kills for the destroyer trophy
20 times at 10x hp
i meant the opposite
: )
Why do people still think that legendaries are mandatory
90% of terraria players quit before getting the drop they want
They absolutely aren't lmao
i can do an entire run without a single former legendary
They're not, but people who want them should be able to get them more consistently
I’d fucking love to just fucking nerf em to be a normal item and change their obtainment
Add miner dude here
If you wanted, even Arbalest can be fully skipped for caustibow
Terraria drop rates are scuffed
But also
Why are you not using luck?
I know a few former legendaries have either already gotten that treatment or are planned to
Literal luck stat
YES DO THIS RARITY DOESNT EXCUSE POWER
see: coin gun
I wouldn't mind if the rest had that happen too
clearly you never farmed for 0.02% legendaries in bl2
(Someone please nerf Arbalest)
The RoD farming gigachads:
^
There’s no reason this thing should be better than astral bow
It's nerfed when the clockwork glitch is fixed
Fryzahh:
ah so ench and fryzahh
what's the rod odds
thank fuck i got my weapon low% done before this inevitably happens
Just... Don't do the same thing y'all did to SHPC's obtainment, gotta be one of my least favorite items to get legitimately
Aka: it has already been 
its like 1% from chaos elementals
0.2%
Rises to 0.25% in Expert Mode
Further rises to 1% on the CelebrationMk10 seed
Based
yeah shpc is brutal to get legit
I don't like a method of obtainment being purely RNG based with a structure that you're going to spend probably way too long finding more than 4 of anyways
ok fuck
I have.
Unfortunately.
Deleted 1/10th of the getfixedboi world
tbf dirtiest block can be found from any dirt
RoD is rarer because of how many times per second you can roll the dice
Yeah
I genuinely cheat it in every pt I do that I want it in as it's the only item I don't have the patience to get
The 4k hours RoD grinders without a single drop:
unlike 0.02% legendaries from slot machines
slime staff then
rookie number
1/7500 if im not mistaken
10x easier to get
wait its also 1/10000 in normal mode
What about we make legendaries nohit-exclusive 
that doesn't sound like a problem at all
i would rather kill you
I made a RoD farm in vanilla at one point and got like 8+ in a few weeks
Polarities when it (I think Polarities does this anyway)
oh yeah did you know re-logic tried to fix afk grinding for rod of discord?
@lament mulch - Your suggestion has received an updated status!
[Change summoner sets to say "increased summon damage" instead of "increased minion damage"]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
It'd be fine if nohitting them was truly challenging
But it's not that bad and you get pretty broken items
yep polarities has nohit rewards
And I just added a permanent hoik
Problem fixed
they made it so chaos elementals wont spawn if you havent moved for 5 seconds
and then there's dice rolls from bl2 dlc where the chance to get a legendary from them in a slot machine is 1/125k kinda
yeah thats why i said they TRIED to fix it
theres so many other things
such as macros
Like walls
that can bypass it
Implementation
there are no legendaries in this mod wake up
frog leg
If you have background walls, Chaos Elementals and Enchanted Swords cannot spawn
Or you're standing behind one*
AFK farm usually has them.
Remove a part of it, problem fixed
also if you are in range of a shadow candle chaos elementals can still spawn
Idk what that item does I only know it exists
it removes peace of towns
by giving you a debuff
said debuff also happens to allow chaos elemental spawns
also being on an infinite flight mount counts as moving somehow
Oh you know why that happens
and dont even get me started on minecarts and conveyors
It's because you gain stacking fall damage for however long you are not on the ground
So that counts towards movement I guess
Fall damage is not just based on height but also timer
Lol that was quick
Eyyyy
It deserved to be that quickly accepted imo
Should I change the sugg to having the former legendaries drop every 10th kill of the boss instead?
No matter what you do its getting 🔒 afaik

just increase their odds lmao
Yeah I was assuming it's just one change
👆
;clueless;
turn them into normal weapons ig
pretty sure they're balanced the same way
literally just make them normal drops
Fair enough
Fighting a boss twice is forbidden
I remember the exlegendaries getting their obtainment method reworked in the future but idk if that still exists
nor idk if it became balice
malice
shotgunk lmao
ok the conversation already happened but people like the pronunciation of shotgunk over gunk shot?
maybe it’s cause of the Pokémon move but gunk shot sounds way better
the last point is good though
it really doesn't sound better
gunk shot is a good name for a pokemon move, but shotgunk is a better name for what is quite literally a shotgun
chaos?
oh chaos stone
yeah it's just a suggestion of an upgrade, not an explict declaration of an item, it's trying to address a problem so im cool with it
I don't see why it wouldn't pass
I guess it might be seen as a bit of a SIS, but it's well within the rules of suggesting
yeah the last point is good
saying it rolls off the tongue when it feels way worse to say is a no
it really does roll off the tongue better man
I'd rather they remove the pokemon reference if they ain't gonna do anything with it
Imma be honest I didn't know Gunk Shot was a move
There's too many of them 
i knew gunk shot was a move i just never connected it and gunk shot
plus im not gonna use a weapon named gunk shot
but on the other hand i'd totally use a weapon named hyper beam
like fuckin leeching seed from ror2 is a great pokemon reference because its an actually known move
even tho the item is mid as hell
ay, mid is still better than bad
the main with with leeching seed is you only really take it if you have high attack speed and/or no healing whatsoever
never knew the item was a pokemon reference until now LMAO
other than that its a free green scrap
rex likes it
that's kinda it
no wait
mul-t
only really mul-t
unless you go duel rebar
id take a half-good pun over an extremely obscure reference any day
cant you just equip gear to extend the time poison sets in
Effigy of Decay, Sulphurskin potion, probably Sulphurous armor, just airholes, really there's a lot you can do to prevent Sulphuric Poisoning
Also you can make air pockets to reset poisoning
And it's not like you have to spam them either
wait, it was already mentioned 
Crabbar can’t read confirmed
Opinions abt making Fearmonger Armor give immunity to Dragonfire and Vulnerability Hex?
Cuz otherwise I feel the tooltip saying "Immunity to all forms of frost and flame" is false advertising
And b4 you say Vulnerability Hex isn't a "flame"...
they will probably not give you vulnerability hex immune just because it is a huge part of Scal's damage balancing
they massively nerfed her damage output but give her vulnerability hex which can reduce your damage to punish you for taking hits repeatedly
it inherently serves a different function compare to other debuff (which is just burn damage); vulnerability hex have the important function of countering defense and DR/facetanking
At least make it negate the damage
you can already negate the damage with astral arcanum
Sure
the only thing that makes it a "fire" debuff is just because it is classified as fire under the elemental resistance, which does not have any effect on the player
tldr is it is basically a "curse" not a "burn", therefore there is no reason for fearmonger to gain immunity to it (even if just the damage part)
In addition:
-It's inflicted by things such as:
Brimstone Fireblast
Brimstone Hellblast
Brimstone Flame Skull
The Torch god
-oiled increases the damage
-when you die to it, it says "<PlayerName> was charred by the brimstone inferno."
the fireblast applies a curse to you, otherwise why should the hellblast also apply the same thing
that one was in fact probably due to abyssal flame which was one of scal's old debuff that they just didn't change the death message because it doesn't matter
C'mon, the only part of it that isn't fire/flames is the name
They added that b4 Abyssal Flames were removed
According to the wiki
it is not a matter of "theming", it is a matter of balancing
dps debuff serves the very important role of stopping the player on face tanking with just high regen, which you can already do even without immunity to vul hex/its damage over time effect currently
which is why most debuff resistance is so out of the way most of the time (except holy inferno/nightwither which they basically screwed up and now providence just stop dealing actual damage), while God Slayer Inferno immune straight up is unobtainable before DOG and Dragonfire immune is locked on a ranger accessory
I agree with Fearmonger giving immunity to Dragonfire because 1) there is no excuse, it literally have fire in the name, and 2) there is already option for it
vulnerability hex on the other hand currently doesn't have either
That's a fair argument. I'm just saying that it makes the player feel bad when they're "charred by the brimstone inferno", when their armor supposedly gives them "immunity to all forms of frost and flame"
So if they don't make it give immunity to it, they either need to reflavour the debuff, or make the Fearmonger Armor tooltip say smth abt it
well they can also just change fearmonger tooltip to say "immunity to most forms of frost and flames", but yeah
I agree
for vulnerability hex I think for balancing reason it is enough if they just change the death message (which was referred to abyssal flame basically) but yeah it is kind of out of the way which is why it was not paid attention to for so long
If they go that route I think they also need to make it not affected by oiled
ty for reminding me
that one was probably just so you can scale the debuff considering it is available so late
because I am 99% sure elemental resistance only apply to the enemy, so oiled only have a function on enemy
(since the counterpart Miracle Blight from Exo is intentionally made to have no type and unscalable but also not resisted by anything)
it is an ok item, pretty good even, just boring
"I would be up for flat out removing the item" as such that part is not really necessary
Just a negative on your sugg if anything
That looks better
the stat boost is nice as a game optimiser
I almost always use it instead of wings cus wing = bad
but it could be so much more
than just 15% dmg and speed and 30 defence
What does wings have to do with this
no I just said it it has nothing to do w it
remnants of the time when cal cared about adding expert mode items
(and oldlamity relic in general)
First draft:
Make Fearmonger Armor's tooltip accurate
Currently, the tooltip states that it gives "immunity to all forms of frost and flame". However, Dragonfire and Vulnerability Hex aren't included, making the tooltip inaccurate.
In the case of Dragonfire, the issue is obvious. A player will always intuit that a debuff with such a name should count as a flame debuff.
The issue with Vulnerability Hex is subtler. While its name doesn't suggest it being a flame, it's otherwise flavored as if it was. For example, its death message; a player wearing armor that gives them "immunity to all forms of frost and flame" will feel like they've been tricked when they are "charred by the brimstone inferno".
There are multiple solutions to this. One is to make the armor give immunity to said debuffs, or at least their damage. Alternatively, if such changes are deemed imbalanced, it's possible to change the tooltip of Fearmonger Armor to read something like "Immunity to most forms of frost and flame". Lastly, in the case of Vulnerability Hex, it's possible to change its flavor so that it couldn't be interpreted as a flame debuff.
late reply but imo it could act like miracle blight
where it isn't a debuff of any type
it's just a debuff
yeah it doesn't need to deal dot if all it does is increasing dmg taken
wait
I misread that
but yeah I agree
Hex could be a nothing type
i suppose it is already strong enough that you wouldnt really need to use debuff modifiers
Yeah I agree, it's supposed to be a hex
@outer elbow Please read the suggestion rules in the pins
This violates several of the Don'ts listed there, including the Specific Item Suggestion and "Reference for the sake of a reference" Don'ts
The fuck is an infernal suevite
The new name of Charred Ore
also, DMC overrated anyways
writes whole ass paragraphs but cant be fucked reading pins
oh dante dmc2
binny blease play dmc2
i thought this was an OC or something
also lol xd this is just like exoblade but worse i think
ah well, anyways, suggestion bad
idk about u but when dante is mentioned on the internet one or my nuerons think "dmc", despite never consuming dmc content
i just know dante is a dmc person and dmc is memed
i feel motivated seeing this bad suggestion to make a suggestion
You know, a single exclamation mark indicates a good move in chess notation
but what issues with that mod do i have after not playing for months?
touhou totally doesnt have like- 6 refrence weapons in the mod

pre hm ore cant be clentaminated into astral ore
despite every other naturaly spawning astral biome block can be clentamimated
(im totally not waiting for Calam GFB to be done so i can make my friend suffer)
No it's not.
In my opinion, yes it is
isnt it like 9, being the most referenced series
you can't clentaminate iron into crimtane
or mayb 11
we OBVIOUSLY need more
uhm
I feel like
iron doesnt convert into crimtane naturally
if it was a joke, why is it in such detail?
crazy how this man got his sugg flagged for breaking mot of the rules, then only came into sugg discussion once dmc was called out
.
Because its a joke
It's not.
man just couldnt handle the fax
Why delete it when I can watch it get deleted instead
chaos elemental sugg:
to the bin, it goes
to the incenerator
Incinerator*
I'm going to hit you people with a broom
*Incarcerator
That's prison, not fire.
guess it gets added since its clearly not a joke sugg
your sugg is going to prison, not fire.

Why would my suggestion be added if it's bad?
This isn't going anywhere
just get rid of it, ffs
"there arent that many reference weapons" my brother in christ theres like 30 touhou reference weapons ALONE
i bet i could do it better anyways 
So many ppl think it's good (they reacted with ❗)
What's Touhou?
lmfao
a good game series, very fun
So yeah stop with it
Ganging up on ! suggestion is 2022 go home
What's meta gear rise revenge?
No, I actually don't know what Touhou is.
Me neither, I've only heard of it in the context of calamity 😭
a very popular series of bullet hell games
with everyone being pretty much overpowered to hell
Well, not popular enough for me to know it 
Ok.
1/1,000,000,000 is basically none
That's rarer than the old halibut cannon
This is a joke for all intents and purposes, this thing is more complicated than AOTC and instakills bosses on top of being an SIS
Should I ping Cog?
Isn't this the toxic community guy
Someone didnt read #rules
Or the channel desc in #suggestions-posting
Or the channel desc in #suggestions-discussion
Or the channel desc in #suggestions-voting
Or the pins in #suggestions-voting
Or the pins in #suggestions-posting
Or the pins in #suggestions-discussion
Or the message 3 messages above in #suggestions-posting
Someone get an admin to change #suggestions-posting to suggestions-posting-read-pins
Tbh tbh
yay, its gone
Ig people will complain less about something that literally does not affect them so I booted it
Yes
Bored
the memes kinda are atleast
idk about the game but my god the memes are everywhere
it was slightly funny at first but it got so
damn
the only thing funny about them is if they mix the plushie in my pfp's theme with bury the light
and that'll be the last time I laugh at anything DMC related if it ever happens
Anything can be overrated if it’s over saturated
@small timber - Your suggestion has received an updated status!
[Make Most Hardmode Yoyos More Agile and Have Infinite Duration]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@sleek turret - Your suggestion has received an updated status!
[Make Vernal Soil Blend With All Tiles]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
I only now saw the "shotgunk" vote and... gunk shot is already a reference. It's the name of a pokemon move. I missed when it was first discussed, though.
@drowsy plank - Your suggestion has received an updated status!
[Prevent Starting Tools/Starting Bag Tools From Having Negative Modifiers]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
Pleasantly surprising, that
hooray!!
None of the reasoning for shotgunk revolves around it being a reference
as a yoyo fan I am ecstatic
and also references bad iirc tbh tbh
gunk shot doesnt even make sense to be a reference to gunk shot, its hardly reminiscent of the move in the first place
Ture
make gunk shot shoot a large slightly inaccurate purple ball that deals 120 damage
SIS, out the door
i know it’s SIS but my toxicroak can learn it 
Shotgunk is a funny ass name, I really hope it gets accepted
Ain't that the same thing? If they accept the suggestion they implement it right
accepted suggestions are basically just implemented suggs but coming at a slightly later date
Fug
Well, depends on the suggestion
A name change like this would probably get implemented fast
Goofy ah name
Maybe add a tooltip: "Shotgunk if you will"
No
I mean before you "increase the variety of defensive accessories between post-ML and post-DoG", it probably should be "increase the variety of accessories between post-ML and post-DoG"
iirc yeah basically only mele have some options
Blazing Core rework when
Ranger gets both DSO and QoN then at least
other class namely ranger have daawnlight spirit origin which is relevant, mage lmao, rogue surprisingly only has that signus drop and moonstone crown? and summoner surprisingly also only have like 1 relevant?
ok ranger also have quiver of nihility, summoner has phantomic artifact (which will finally be usable next patch with buff slots)
(I was more just focusing on one aspect because well.... Say too much and it could get flagged for large scope)
True
Just make 6 suggestions, 5 about class specific accs and 1 about tank accs

Ok not 5
Bruhhhhhh
10 different suggestions to add 10 different mage accessories at specific point of progression
LMAO
True
Honestly, real lol
now waiting for 9 more
Why 9?
but instead nooooo we must have shotgunk instead
expecting larger suggestions like that to go through against a rename sugg? boy 
(I like both suggs but it's clear that renaming gunk shot is far simpler)
the thing is I don't even like the name shotgunk over gunk shot, it just sounds way too basic and basically like, have nothing?
because this rename make the weapon "name identity" lose any meaning when it is renamed, people will just think shotgunk is "shotgun + k" instead of an alternative naming to gunkshot (the weapon property being literally a shotgun and nothing else doesn't help either)
this is like the same as skynamite rename: it is now just a dynamite that float in the sky, the naming become literal
Wasn't there something planned for YhGift already
suggestion usually don't account for future content unless it is 100% confirmed
or the devs can always put the 🔒 symbol if they already have plan for it
yharims gift rework is planned, so a suggestion isn't needed
it's just rhat no one really has an idea as to what now
@cobalt heath - Your suggestion has received an updated status!
[Rework Yharims gift]
It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message
(and I didn't see it earlier which is why I didn't flag it or something
Yharim’s gift getting removed as well?
read again
move the entire silva revive to yharim's gift and give silva a different set bonus
nothing broken about an accessory having silva revive at all

Ah yes give tank more ways to be impenetrable

Nebulous Core
Surely a revive can't be bad right
Nebulous Core:
permafrost concoction is good because of the wrong reason
its mana stat is quite stupid
on singleplayer unless it is a relatively passive or low hit frequency boss (eg: let's say calclone) most of the time you just die with the ADR
Yeah but you'll probably still die if the boss focuses on you
on some bosses you might live though, like deus (outside of contact damage)
Sure
Well I remember surviving about half of my revives because I'm not squishy as fuck
Though I'd still forfeit those runs simply because they were just bad runs in general
but yeah, you use it mainly because mana stat, the revive is a side additional benefit that may or may not let you continue to live which is good enough
Yeah it gives a lot of mana usage reduction
What's the point of having more max mana from side things if you scale enough into late game for mana potions?
if you are using it when you are tanky chances are you probably don't need the revive anyway
But also it's quite easy to hit the cap anyway
I feel like there's max mana bloat + the cap makes it worse
it is mostly mana cost reduction and max mana at that point, it is still basically serve as a small damage boost basically because mana potion decrease damage
but yeah, most weapons don't have mana issue anyway
Oh no I definitely find the cost reduction great
It's just the max mana looks off there
the only case I found it super useful is in my yharim's crystal mana cost reduction build, where it allow you to have below 5 seconds mana sickness which massively boost the damage
you usually will not yet reached mana cap at the time permafrost concoction is available
Oh I wasn't talking about that
The cap only matters important post ML
like say 200 base + 1 perma upgrade = 50, +100 from armor, is only 350; if your accessory also give mana chances are even if 100 you only have 450; 550 is cap
It's just something like permafrost concoction still not being a bad accessory later on but the max mana not really being necessary and issues with mana cap
Does calamity increase max mana cap?
I mean permafrost' concoction is post-Cryogen (which is pre-mech tier/mech 1)
if you are still using it at post-ML it probably is good enough
Yeah it sucks
Okay yeah this is actually
This should be considered in a tank setup

@frosty trellis I leave it to you
the 3 seconds of tanking with 100 hp remaining
yeaaah
30% max health
120 hp 
166
It can be more! Later on
emphasis is on 3 seconds anyway but ye
It used to be 5
It also gives an okay amount of life regen
basically heavily depend on the boss yes
Budget Astral Arcanum until actual late game
if you have a plantera having its hitbox stucked inside you or fishron charging you 5 times in a row you will not live, but a calclone shooting you every once in a full moon you will live
and then here comes star veil and it dont matter anyway
Don't worry, even if it doesn't pass, the desire to make a Chaos Stone upgrade is evident
The last time I remember this happening is the suggestion calling for the renaming of Excalibur Shortsword
Said shortsword got removed shortly after
I would love to see a new defensive item that uses ursa sergeant
Some specualtions about regenator builds are also going on 🤔 ursa would fit into that
hero shield upgrade with ursa sergeant and flamelicked skull
"+100 defense, you can't move"
Bold of you to assume i need to move
mpg: i see no problem with this
🐌
:c
A slowly moving yet very damn protected living being
(that more applies to the turtle but you get it)
at the first sign of danger, the wild mpg will retreat back into its reaver shell
I unironically use turtle armor so that works
LOL
me entering with a bucket of road salt:

its fine mpg has arcanum theyll just outheal the debuff
:true:
I love it when my random post sentiels accessory can let me have positive life Regen through SCal's debuff!!!!
I mean the DPS part is kind of not the main point of Scal's debuff
it is the flight reduction + defense reduction, but yeah
otherwise the DPS of vul hex should be at minimum 15-18, since God Slayer Inferno is 15 health/s and Dragonfire is 18/s, both of which is to just deal a lot of damage
nice
@surreal pond Wait until Calamity is on 1.4.4 before making suggestions about 1.4.4
It's aight
@gentle chasm Is this a serious suggestion
yes
ok
You need a better reason than that if so
It's kinda hard to justify giving Rage a world-exploration purpose like that when its current function is so intrinsically tied with combat, getting close to enemies
sometimes the rage meter fills up when you aren't specifically fighting enemies, like, for example, when you're terraforming
You should mention that in your suggestion
yeah i should
Try and justify why this would be a good change other than just "itd give it another purpose"
feels weird to be talking with you like you're a first-time suggester when you've been around since 2017, how
i don't do this often, and tbh i've always sucked at suggesting
the use for rage when exploring is dealing with fodder enemies
this is a lot more apparent in modes like death
angry mining
You hit the rocks 10% harder
It doesnt actually increase mining speed, but you do hit them harder
@drowsy plank kill
Real funny
hello moderation!
ain't that XQC typing
where is the cog when you need him
⚙️
thats a gear, not a cog
@drowsy plank we got a jokester
ain't that a jojo reference
"Please add my super specific item suggestion it is a super good idea I swear"
"Item: Identity Crisis"
"Effect: all class specific damage become all damage increase instead, all classes use mana, ammo (gun, bow, rocket ammo all at the sametime), scale melee speed, use stealth strike damage and max stealth and also tag damage work on all weapons as flat damage increase; as a tradeoff your total damage output is x0.5
it is a good idea that is completely balanced and 100% definitely is not a joke I am 100% serious"

tldr: 
no-read-pins suggestion example no.N
🎙️ alright so what was going through your head when you were making that suggestion?
boy why you so Yharon the Dragon 😭
there's a place perfect for this kind of calamity content, I'll dm you so you dont have to continue here
what was the theme
XF-09 "Ares"
sir i know hypixel build battle when i see it
what even
Stop engaging
finally the mod has arrival
Hello, moderation!
hi cog
oh cool its deleted
I will be honest the rage suggestion feels like abit exclaimable
like the rage filled up so.... you can use it to kill the enemy you encounter faster?
why does it need to boost mining speed, especially after they plan to nerf a lot of mining speed next patch?
People hate mining
yeah, though they have another option, like this perfect QoL mod people created in 2050
ok found it, perfect for mining hating people
I keep forgetting I have an entire folder dedicated to this single image
they said theyll fix it
i mean it does have an (edited) but if it is still bad i can flag it again ig
Good sugg
Though the dash isn't really bad besides not being able to ram
In fact it's better than shit like Statis' Belt
the dash itself is perfectly fine, but i feel like ramming is a very large appeal of dashes especially when going up against something like folly
i just think it feels unreasonably worse
my personal choice would probably be to make other dash accessories override it
so it still has something unique to the armor set but if you wanna ram specifically you can use an accessory slot to change it
Well I get it but ram isn't a requirement it's just a convenience and you're certainly not that worse off if you just don't try to ram with it
i think for folly specifically (one of the 3 bosses youd use lunar armor on) it makes avoiding the dashes substatially more annoying for no reason compared to other classes
armor set buffs should never have unavoidable downsides if there isnt alternatives imo
I think that's just your playstyle not accounting for normally dodging Folly dashes and instead playing like you can always ram it
yes, but im saying i dont think not being able to ram it logically makes sense for only one specific class
Well the reason for this is if you make folly seem like it's a dash intensive boss the sugg won't look good
Things like that
wdym
You're trying to set a standard that folly is a dash intensive boss which means the solar being unable to ram matters which is not really the case
You could say not being able to properly ram, like this, when it's supposed to be a ram doesn't make sense
But folly example was off
ah
i wasnt meaning it specifically to be about folly i just think that a dash that cant ram and cant be toggled off without losing the set itself wasnt good
idk if that point got across
You said it was the main reason 
it can ram its just 4 iframes
and also needs a solar charge too but like you pretty much always have them
every other ram has 12 iframes, so the solution is simple 
b'yeah i agree with the sugg
I disagree with Clockwork being irrelevant but for the most part while this is necessary, melee needs this over ranger if anything
Why not have both?
Too big scope
Broadswords with no interesting or unique purposes
They are also just, bad
I am ranger tard and I dont want to suggest something I havent looked into
and it irrelevant, due to bows being bad in general that tier
It's Phangasm not Phantasm
No
Clockwork Bow is pretty good
Has no relation to bows really
Besides just being a bow
its more of a shotgun
Yeah the point is semi irrelevant
cus we are not talking about clockerk being bad, it is the structure of late game ranger being kinda
bad
man I feel so bad for ultima for example
Well then you should talk about that, not the wrong examples
it is such a cool weapon
That'll help your sugg look better
TRUE suggestion
same
someone can do the same for melee
if they want
cus Ik there is an issue there but I have no clue which weapon is outshined
post ml melee is so fucking funny why does calamity add 7 weapons when vanilla already has 3
the part where the problems comes with the suggestion is that 90% of said weapon redundancy is donor weapon
aka to remove the redundacy you are basically forced to remove the cal added non-donor one, which usually get more interesting rework
eg: clockwork bow
and let me just put it this way: they literally can't remove donor weapon
and for some reason many donor just like post-DoG ranger
If you can't remove it can't you just make it good and interesting at least
mfw ark of the elements, devastation, elemental lance, elemental shiv, greatsword of judgment, plague keeper, rems revenge, solstice claymore, stellar contempt & stellar striker
not counting meowmere, star wrath and terrarian
Zenith 

it defo would be a dick move but still an option
The horrific realization that
eventually you will not be able to remove anything anymore
but the bloat will still exist
because of donor weapons
and the actual weapons to be added
just make every weapon unique and fun to use ez
or better
make a "calamity 2" with no donor items

donor items is up there as one of the worst things to happen to calamity
top 3 along side malice
Everyday I wait for a team of people with way to much free time to make a fork of calamity
2Calami2
It will literally never happen but I can dream
only rems revenge is donor there
Neo Calamity real (forge reference
rem's revenge is melee though?
.
keep aote aha 😊
Ok who's gonna suggest to add a Skeletron check to Sulph Crates for post Skele abyss loot
or just move it to Skeletron 
not me 
Hm
all my no hit runs have been on ranger so I have a semi good idea on ranger
lmao image
OMG HE'S JUST LIKE ME FR
I will be honest I never care about having too much weapon, it is just balance issue but you can also just balance every weapon
it is more of an issue where there is a lack of weapon at a tier, which is apparently the exact opposite for the most part
at least if the weapon are distinct enough from each other then I dont care at all
and if we have a bow that shoot 1 strong arrow and a bow that shoot 5 arrow it is already difference to me; it just should not be 2 bows that shoot 5 arrow in the exact same way but one shoot faster one shoot with more damage
This is completely personal but I hate having to work my ass off for gathering a variety of weapons just to realize a bunch of them are just boring and bad ngl
and that is like I said the problem with balancing
assuming the perfect scenario where every weapon is viable you only have to craft 1 to use it, or to craft the ones you are interested in, thats it, and not all of them
