#suggestions-discussion

1 messages · Page 186 of 1

sand marlin
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Whereas literally any other type of ranger weapon can do just fine themselves but bows alone are heavily affected by gravity, velocity and accuracy issues most of the time

hollow shell
#

yep yeah Gunk Shot is among the two billion Calamity items that are boring and need to be made into something interesting

cobalt heath
#

or removed!

hollow shell
#

The pain of
working off of a mod that was started in 2016

elfin field
#

i know but in no part of the game have i said well lets use rocket launchers since thats an amazing option

sand marlin
fervent orbit
#

if u think about it, mage has the most varied and unqiue accessories because they dont have enough stat stick accessories like melee

cobalt heath
#

mage is in shambles tbh

sand marlin
#

Gunk Shot I don't find to be miserable of any sorts and would definitely do better with a rework than removal

small timber
tired haven
#

the variedness and uniqueness of 7 mana cost reductions

fervent orbit
#

shhh we dont talk about mana flower because it SUCKS

cobalt heath
#

I wanted to sugg incorporating mana flower into later mage armor sets in some way or form

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but it lowkey sounds kinda

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bad

sand marlin
#

Idk about you guys but Ranger has the best offensive accessory variety for pre hardmode behind Rogue

fervent orbit
#

thats because ✨it is✨

elfin field
small timber
#

ranger have some of the best accessories in the game, period

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and almost all of them except quiver buff all subclass

fervent orbit
#

and accessory buffing increases the chance of an accessory being ridiculously overpowered for too long

sand marlin
#

I fucking love DSO man

small timber
#

and I think ranger is definitely not the class that require a class wide buff, because almost always ranger have some stupid insane option at all progression

fervent orbit
#

sandgun and coin gun

small timber
#

and I remember most rocket launchers are pretty good, just not "the best at the point"

fervent orbit
small timber
#

and the tldr is just there is always only 1 "the best", so it should not be the standard of balancing because you will just end up have to power creep everything else

sand marlin
#

If I were to say, specifically buffing a subclass will most definitely break the balance and make the broken options on that subclass just outdo other top contenders
For example, Snowman Cannon
It has stupid good tracking and good aoe, the only thing it's lacking is... more damage. Which it doesn't need. It performs well because it's so easy to use
Now imagine if it did have more damage

elfin field
#

true

fervent orbit
#

the snowman cannon does not need more damage

swift wharf
#

mini nukes trol

fervent orbit
#

rocket ammo progression (non existent)

sand marlin
#

What good material is there post golem to lock mini nukes

small timber
#

scoria probably is good enough just because it is like lava ore or something
(or literally named "hydrothermic")

sand marlin
#

That'd be good then

fervent orbit
tired haven
#

post-plant to post-golem lasts like 20 minutes though HDfailure

sand marlin
fervent orbit
#

zbdiiwnsndjjd

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Hdusiwkdndi

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BUT BUR

tired haven
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true, in cal it lasts 10

fervent orbit
#

BUT FUNNI

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"PLAGUE NUKE BARRAGE ARMED, PREPARING FOR LAUNCH!!!"

sand marlin
#

Incredible

fervent orbit
#

FUNNI STATUS MESSAGS

sand marlin
#

Give that to the summon

swift wharf
small timber
#

lock mininuke behind galactica singularity

sand marlin
swift wharf
#

slightly bigger nuke

fervent orbit
swift wharf
#

That's what I'm sayin

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Wait did my message didnot send

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it didn't

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Rework one of the shitty plague accs into plague rocket acc

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Why?

sand marlin
#

Alchemical Flask, Plague Hive, Plague Heart
Which one

fervent orbit
swift wharf
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"BECAUSE EXPLOSIONS ARE [BEEP]ING AWESOME"

umbral gazelle
#

explosion is art.

elfin field
#

true

errant bobcat
#

Explodie?!?

drowsy plank
#

the main issue with a plague nuke is not even vanilla has full functionality and interactions between all rockets and launchers

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so i cant imagine calamity, a mod which adds even more, would have a fun time programming that all in

fervent orbit
#

most of the vanilla launchers just convert

drowsy plank
#

yes

tired haven
#

Well, I wouldn't say most but a good half do

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I would make them convert as well if I had to hardcode every single mf projectile variant on each launcher XD

sand marlin
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There's really only one alternative to Mini Nuke I which is Clusters and it's a shame that you can't even use that on most things

fervent orbit
#

can we kill rocket 3 and 4s

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dont they get immediately upgraded

golden sonnet
sand marlin
fervent orbit
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shroomite isnt post golem

sand marlin
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Shroomite is directly after plant

golden sonnet
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Post plant

fervent orbit
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is rocket 3 locked behind golem

sand marlin
golden sonnet
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No

fervent orbit
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wtf

sand marlin
#

Rocket I's are craftable somewhere around post one or two mechs

fervent orbit
#

so it is immediately upgraded

golden sonnet
#

No?

fervent orbit
#

ROCKET 3 AND 4

sand marlin
#

You mean Rocket 3 into Mini Nuke I?

fervent orbit
#

y e s

golden sonnet
#

Ok, but hear me out

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Progression breaking

fervent orbit
#

???

sand marlin
#

That's what we've been saying

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Just move Mini Nuke I's further up

fervent orbit
#

both cyborg and autohammer are from plant

sand marlin
#

Not kill either

drowsy plank
#

Mini Nukes 1 made with Luminite

sand marlin
#

It can be anything but post ML

drowsy plank
#

lmao

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it would make sense tho

wide river
drowsy plank
#

less of an instant upgrade

golden sonnet
fervent orbit
#

or yknow

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make unique rockets

wide river
sand marlin
fervent orbit
#

rocket 1, 3 and mini nuke are literally the same thing except more dmg and more explosion

drowsy plank
sand marlin
#

It's fine if they are spread out enough

sand marlin
#

Rn The Hive and Scorpio are good enough to be meta

drowsy plank
#

yeah rocket Is are pre-Mech, rocket IIIs are post-Plant, and then mini nukes could be post-Moon Lord instead of ALSO post-Plant

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shrimply buff them clueless

fervent orbit
#

make rocket launchers pre hardmode 5head

golden sonnet
#

Make cyborg post 1 mech

fervent orbit
#

rocket 1 is now post evil 2, rocket 3 is hm and mini nuke is post plant

sand marlin
#

Rocket I -> Rocket III -> Mini Nuke I
40 -> 65 -> 75
Fyi

fervent orbit
#

10 extra damage

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🤯

wide river
fervent orbit
sand marlin
drowsy plank
#

anyone else find it weird and stupid that the ammo locks for things like tungesten bullets and rocket IIIs are locked behind events being active

fervent orbit
#

yes

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delete that

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cog be a smart writer and write

worldly sparrow
#

anyone find it weird that you need a broken hero sword for the terra blade but you dont need any other broken hero weapons to make other terra weapons?

wide river
sand marlin
#

Solar Eclipse is an alternative to night

fervent orbit
sand marlin
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Alongside werewolf transformation

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Yes that works

fervent orbit
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so

drowsy plank
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okay rocket IV you get the point

fervent orbit
#

blood moon isnt an event?

drowsy plank
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still dumb

sand marlin
#

Not blood moon

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Oh Rocket IV I guess

fervent orbit
#

wait wat cyborg can use night

drowsy plank
#

clusters as well

wide river
sand marlin
#

Locking dangerous stuff behind events is probably fine Idk

fervent orbit
#

terraria moment

drowsy plank
worldly sparrow
#

fr where the broken hero toilet at

swift wharf
#

night and day makes sense it's a nice way to not bloat the shop

fervent orbit
#

how to not bloat shop

make it bigger

swift wharf
#

but rocket 2 & 4 are kinda goofy because they're odd rockets but destroy block

sand marlin
drowsy plank
#

i am going to be honest cyborg is not an NPC who uses too many shop slots HDfailure

swift wharf
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i said that in general cyborg is one of the worst examples

drowsy plank
#

you could just do rocket Is, rocket IIIs, and cluster Is during the day and their destructive variants at night

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ez

swift wharf
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dryad when the

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cluster rockets look pog this is the first time I hear about them

sand marlin
#

Clusters being locked behind Martians makes them post Golem and he's kind of a space guy right he probably has some ties to that

sand marlin
drowsy plank
#

tfw clusters are post-Golem but are just worse than mini nukes HDfailure

sand marlin
swift wharf
#

yeah just make nukes post ml tbh

sand marlin
#

Should let rocket launchers properly use clusters at least

drowsy plank
#

ranger have a consistent identity impossible difficulty

drowsy plank
#

lol imagine if it only converted normal rockets like any other weapon type

drowsy plank
#

i still dont get why you care about them being post-ML

sand marlin
#

No brain cells

drowsy plank
#

brian cells HDfailure

sand marlin
#

Too late I already fixed it

drowsy plank
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yes i said it so people know what it said before you edited

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no hiding

sand marlin
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Hiding what

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A typo

fervent orbit
#

its funny because in vanilla theres individual sprites for the rocket launcher, grenade launcher and proximiry launcher rockets with every rocket ammo combination for like ??? reason

sand marlin
#

They're probably unused for whatever reason

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I bet you can go post a suggestion to Red and say to fix that

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It doesn't sound impossible

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He takes suggestions pretty well

fervent orbit
#

like look at all this

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no theyre USED

sand marlin
#

Oh so it's just sprites

swift wharf
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i don't see how that's a problem

golden sonnet
#

I think that's cool

fervent orbit
#

why would u do this

swift wharf
#

why not

drowsy plank
#

the problem is red has to resprite it for every single type of rocket and convert so some launchers just dont have converts

swift wharf
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bullets change sprites

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arrows change sprites

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why shouldn't rockets

drowsy plank
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they should but rockets change sprites AND convert

fervent orbit
#

but bullet and arrow is 1 individual sprite

sand marlin
fervent orbit
#

this is 12 sprites for 3 different items

drowsy plank
#

imagine if every convert gun had a sprite for every type of bullet

swift wharf
#

this literally does not impact gameplay

drowsy plank
#

it does not impact gameplay yes it just makes it hellish for anyone to try and interact with launchers when wanting to add more or more ammo types for them 💀

sand marlin
#

Wait nevermind I'm dumb

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Just remove conversion of sprites

drowsy plank
#

LITERALLY

golden sonnet
#

I still don't see the issue

sand marlin
#

Remove conversion of sprites but make Cluster Rocket not convert

swift wharf
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and it's only for 3 weapons

golden sonnet
#

Like, yeah it's unneeded but it doesn't effect anything

drowsy plank
swift wharf
#

unless the problem is terraria

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being poorly made

drowsy plank
#

yes

swift wharf
#

damn

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fuck this game

drowsy plank
#

xd

swift wharf
#

goofy ahh hell

fervent orbit
#

cluster rocket literally useless for celeb mk2

swift wharf
#

just make non converts use the rocket launcher sprites or sum shit

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ez

golden sonnet
#

Wait wtf why is it like that

drowsy plank
#

CLUSTER ROCKETS. LITERALLY DO NOT WORK
FOR ANY LAUNCHER
AFTER THE POINT YOU CAN OBTAIN THEM

sand marlin
# golden sonnet Like, yeah it's unneeded but it doesn't effect anything

Because if the rocket issue is to be solved either you keep consistency and make sprites for all other rocket launcher converts, or keep consistency and remove the current sprite conversions, or do not keep consistency and not remove current sprite conversions but add cluster compatibility without additional sprites to other converting rocket launchers

drowsy plank
#

💥

swift wharf
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just rewrite rocket code

sleek turret
#

rewrite the entire fucking game alredy

sand marlin
#

I forgot to mention cluster compatibility is needed for all 3 options

drowsy plank
#

terraria 2

swift wharf
sand marlin
#

Lmao

golden sonnet
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That is actually a decent video

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But the title is XD

sleek turret
#

it's satire right

fervent orbit
#

this is literallt all remember from that vid

swift wharf
#

lmao.

sleek turret
#

it's like the calamity flaws video

fervent orbit
sand marlin
#

It's actually not a bad video

swift wharf
#

call terraria a good game call terraria a great game call terraria your favorite game i don't care

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this game will never be perfect

sleek turret
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no game is perfect

golden sonnet
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True

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Just play multiplayer, zero flaws

sand marlin
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Perfect doesn't exist

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It's a ceiling

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Except it's void

sleek turret
#

thing is that we want games to be the most polished as posible

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with all the small details and stuff

swift wharf
#

anyways i'm not watching video essay about terraria I just find the title funny as fuck

sand marlin
#

By perfect you just imply that you would be COMPLETELY satisfied with it

swift wharf
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just a game that doesn't have hellish functionalities

sleek turret
#

(Terraria)

swift wharf
#

isn't there somethign about increasing rocket damage also increases other ammo damage

sleek turret
#

specialist shroomite helmet?

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i recall the wiki page talking about it

sand marlin
#

Ye

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That is it

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Rocket counts as all but arrow and bullet ammo damage

swift wharf
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So if you try to modify rocket damage you also modify dart and other ammo damage, something like that

odd geyser
#

True perfection ain't real imo

sleek turret
#

perfection (a social product to describe)

odd geyser
#

And even then, it can be perfect, but for you, not for everyone

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Like

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Perfect but not absolutely for everyone

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True perfection implies it is for everyone and anything

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And that cannot be achieved

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There will always be that one person who dislikes something everyone else likes

eager bobcat
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It wasn't perfect but then they added bunny slimes

atomic shell
#

okay shotgunk actually sounds pretty badass

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i support

serene tendon
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I'm always in favor of puns

sand marlin
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I like the idea of guaranteeing 10% drops but that suggestion doesn't look good gonna be honest

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Any mention of malice probably invalidates it

grim tusk
#

Not again

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Also iirc this is an insta 🔒 lol

frosty trellis
#

Also: You would think you would have a trophy after 10 kills, but I remember on WFB that it took us what, like, over 20 plantera kills? Over 15 derrclops kills? For a trophy

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So it's not even guarenteed you can get just as cuckfucked

sand marlin
golden sonnet
#

it's the exact same odds, I don't get the point of this sugg

serene tendon
frosty trellis
#

And both can cuckfuck you so HDfailure

glass arch
frosty trellis
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It was? God damn

wide river
#

Some absurd number
I remember leaving and coming back and you were still farming it

glass arch
#

we had fucking ptsd from that shit

ashen warren
#

trophies are easier to get than reics

frosty trellis
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I thought it wasn't over 20 but I guess it never mattered that much I couldn't die anyways

sand marlin
north oracle
frosty trellis
frosty trellis
golden sonnet
#

doing a gfb with friends rn, took 43 mechdusa kills for the destroyer trophy

glass arch
ashen warren
#

i meant the opposite

grim tusk
#

Why do people still think that legendaries are mandatory

swift wharf
#

90% of terraria players quit before getting the drop they want

frosty trellis
#

They absolutely aren't lmao

glass arch
#

i can do an entire run without a single former legendary

serene tendon
grim tusk
#

I’d fucking love to just fucking nerf em to be a normal item and change their obtainment

sand marlin
north oracle
#

If you wanted, even Arbalest can be fully skipped for caustibow

sand marlin
#

Terraria drop rates are scuffed
But also
Why are you not using luck?

wide river
sand marlin
#

Literal luck stat

glass arch
#

see: coin gun

wide river
swift wharf
#

clearly you never farmed for 0.02% legendaries in bl2

north oracle
#

(Someone please nerf Arbalest)

sand marlin
north oracle
golden sonnet
wide river
glass arch
swift wharf
#

what's the rod odds

worldly sparrow
frosty trellis
grim tusk
glass arch
wide river
swift wharf
#

ROOKIE numbers

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farm more

worldly sparrow
#

clearly none of yall have gotten the dirtiest block

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1/10000

frosty trellis
swift wharf
#

ok fuck

golden sonnet
#

Unfortunately.

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Deleted 1/10th of the getfixedboi world

swift wharf
#

tbf dirtiest block can be found from any dirt

serene tendon
frosty trellis
sand marlin
swift wharf
#

unlike 0.02% legendaries from slot machines

swift wharf
#

rookie number

worldly sparrow
#

1/7500 if im not mistaken

swift wharf
#

10x easier to get

worldly sparrow
#

wait its also 1/10000 in normal mode

serene tendon
#

What about we make legendaries nohit-exclusive clueless

worldly sparrow
sand marlin
#

I made a RoD farm in vanilla at one point and got like 8+ in a few weeks

wide river
worldly sparrow
#

oh yeah did you know re-logic tried to fix afk grinding for rod of discord?

grave zincBOT
#

@lament mulch - Your suggestion has received an updated status!

[Change summoner sets to say "increased summon damage" instead of "increased minion damage"]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

sand marlin
glass arch
sand marlin
#

Problem fixed

worldly sparrow
swift wharf
#

and then there's dice rolls from bl2 dlc where the chance to get a legendary from them in a slot machine is 1/125k kinda

worldly sparrow
#

theres so many other things

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such as macros

sand marlin
#

Like walls

worldly sparrow
#

that can bypass it

swift wharf
#

there are no legendaries in this mod wake up

serene tendon
sand marlin
#

Or you're standing behind one*

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AFK farm usually has them.
Remove a part of it, problem fixed

worldly sparrow
#

also if you are in range of a shadow candle chaos elementals can still spawn

sand marlin
#

Idk what that item does I only know it exists

worldly sparrow
#

by giving you a debuff

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said debuff also happens to allow chaos elemental spawns

sand marlin
#

That is

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Hilarious

worldly sparrow
#

also being on an infinite flight mount counts as moving somehow

sand marlin
#

Oh you know why that happens

worldly sparrow
#

and dont even get me started on minecarts and conveyors

sand marlin
#

It's because you gain stacking fall damage for however long you are not on the ground

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So that counts towards movement I guess

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Fall damage is not just based on height but also timer

north oracle
#

Eyyyy

serene tendon
#

It deserved to be that quickly accepted imo

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Should I change the sugg to having the former legendaries drop every 10th kill of the boss instead?

grim tusk
#

No matter what you do its getting 🔒 afaik

distant gyro
swift wharf
#

just increase their odds lmao

sand marlin
#

Yeah I was assuming it's just one change

sand marlin
swift wharf
#

;clueless;

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turn them into normal weapons ig

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pretty sure they're balanced the same way

sand marlin
#

Legendaries don't exist
There is only weapon and weapon

swift wharf
#

no unique drops

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muahaha

drowsy plank
#

literally just make them normal drops

frosty trellis
eager bobcat
#

Fighting a boss twice is forbidden

swift wharf
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I remember the exlegendaries getting their obtainment method reworked in the future but idk if that still exists

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nor idk if it became balice

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malice

shut pollen
#

shotgunk lmao

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ok the conversation already happened but people like the pronunciation of shotgunk over gunk shot?

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maybe it’s cause of the Pokémon move but gunk shot sounds way better

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the last point is good though

worldly sparrow
drowsy plank
#

gunk shot is a good name for a pokemon move, but shotgunk is a better name for what is quite literally a shotgun

ornate kestrel
#

I like shotgunk

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I'm also surprised the chaos thing passed

drowsy plank
#

chaos?

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oh chaos stone

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yeah it's just a suggestion of an upgrade, not an explict declaration of an item, it's trying to address a problem so im cool with it

wide river
#

I don't see why it wouldn't pass
I guess it might be seen as a bit of a SIS, but it's well within the rules of suggesting

shut pollen
#

saying it rolls off the tongue when it feels way worse to say is a no

worldly sparrow
#

it really does roll off the tongue better man

cobalt pewter
#

I'd rather they remove the pokemon reference if they ain't gonna do anything with it

worldly sparrow
#

fr

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  • if you're gonna reference pokemon, reference a more known move at least
wide river
#

Imma be honest I didn't know Gunk Shot was a move
There's too many of them HDfailure

glass arch
#

i knew gunk shot was a move i just never connected it and gunk shot

worldly sparrow
#

plus im not gonna use a weapon named gunk shot

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but on the other hand i'd totally use a weapon named hyper beam

glass arch
#

like fuckin leeching seed from ror2 is a great pokemon reference because its an actually known move

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even tho the item is mid as hell

worldly sparrow
glass arch
#

the main with with leeching seed is you only really take it if you have high attack speed and/or no healing whatsoever

sleek turret
glass arch
sick belfry
#

rex likes it

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that's kinda it

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no wait

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mul-t

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only really mul-t

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unless you go duel rebar

worldly sparrow
#

id take a half-good pun over an extremely obscure reference any day

golden tulip
#

cant you just equip gear to extend the time poison sets in

sand marlin
#

Effigy of Decay, Sulphurskin potion, probably Sulphurous armor, just airholes, really there's a lot you can do to prevent Sulphuric Poisoning

tired haven
#

Also you can make air pockets to reset poisoning
And it's not like you have to spam them either

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wait, it was already mentioned XD

crude geode
#

Crabbar can’t read confirmed

bold wave
#

Opinions abt making Fearmonger Armor give immunity to Dragonfire and Vulnerability Hex?

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Cuz otherwise I feel the tooltip saying "Immunity to all forms of frost and flame" is false advertising

small timber
#

no reaction moment

bold wave
#

And b4 you say Vulnerability Hex isn't a "flame"...

small timber
#

they will probably not give you vulnerability hex immune just because it is a huge part of Scal's damage balancing

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they massively nerfed her damage output but give her vulnerability hex which can reduce your damage to punish you for taking hits repeatedly

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it inherently serves a different function compare to other debuff (which is just burn damage); vulnerability hex have the important function of countering defense and DR/facetanking

bold wave
#

At least make it negate the damage

small timber
#

you can already negate the damage with astral arcanum

bold wave
#

Sure

small timber
#

the only thing that makes it a "fire" debuff is just because it is classified as fire under the elemental resistance, which does not have any effect on the player

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tldr is it is basically a "curse" not a "burn", therefore there is no reason for fearmonger to gain immunity to it (even if just the damage part)

bold wave
small timber
#

the fireblast applies a curse to you, otherwise why should the hellblast also apply the same thing

small timber
bold wave
#

C'mon, the only part of it that isn't fire/flames is the name

bold wave
#

According to the wiki

small timber
#

it is not a matter of "theming", it is a matter of balancing
dps debuff serves the very important role of stopping the player on face tanking with just high regen, which you can already do even without immunity to vul hex/its damage over time effect currently

which is why most debuff resistance is so out of the way most of the time (except holy inferno/nightwither which they basically screwed up and now providence just stop dealing actual damage), while God Slayer Inferno immune straight up is unobtainable before DOG and Dragonfire immune is locked on a ranger accessory

#

I agree with Fearmonger giving immunity to Dragonfire because 1) there is no excuse, it literally have fire in the name, and 2) there is already option for it

vulnerability hex on the other hand currently doesn't have either

bold wave
#

So if they don't make it give immunity to it, they either need to reflavour the debuff, or make the Fearmonger Armor tooltip say smth abt it

small timber
#

well they can also just change fearmonger tooltip to say "immunity to most forms of frost and flames", but yeah

bold wave
#

I agree

small timber
#

for vulnerability hex I think for balancing reason it is enough if they just change the death message (which was referred to abyssal flame basically) but yeah it is kind of out of the way which is why it was not paid attention to for so long

sand marlin
#

(+30 defense)

#

Referring to recent sugg

bold wave
cobalt heath
sand marlin
#

Also Yharim's Gift is exclusive so can't remove that

#

Best case is rework

small timber
#

because I am 99% sure elemental resistance only apply to the enemy, so oiled only have a function on enemy
(since the counterpart Miracle Blight from Exo is intentionally made to have no type and unscalable but also not resisted by anything)

cobalt heath
#

Yeah that's why sugg was for a rework

#

it's a sad item imo

small timber
#

it is an ok item, pretty good even, just boring

sand marlin
#

"I would be up for flat out removing the item" as such that part is not really necessary

#

Just a negative on your sugg if anything

#

That looks better

cobalt heath
#

the stat boost is nice as a game optimiser

#

I almost always use it instead of wings cus wing = bad

#

but it could be so much more

cobalt heath
#

than just 15% dmg and speed and 30 defence

sand marlin
#

What does wings have to do with this

cobalt heath
#

no I just said it it has nothing to do w it

cobalt pewter
#

remnants of the time when cal cared about adding expert mode items

#

(and oldlamity relic in general)

bold wave
#

First draft:
Make Fearmonger Armor's tooltip accurate

Currently, the tooltip states that it gives "immunity to all forms of frost and flame". However, Dragonfire and Vulnerability Hex aren't included, making the tooltip inaccurate.

In the case of Dragonfire, the issue is obvious. A player will always intuit that a debuff with such a name should count as a flame debuff.

The issue with Vulnerability Hex is subtler. While its name doesn't suggest it being a flame, it's otherwise flavored as if it was. For example, its death message; a player wearing armor that gives them "immunity to all forms of frost and flame" will feel like they've been tricked when they are "charred by the brimstone inferno".

There are multiple solutions to this. One is to make the armor give immunity to said debuffs, or at least their damage. Alternatively, if such changes are deemed imbalanced, it's possible to change the tooltip of Fearmonger Armor to read something like "Immunity to most forms of frost and flame". Lastly, in the case of Vulnerability Hex, it's possible to change its flavor so that it couldn't be interpreted as a flame debuff.

swift wharf
#

hex is wack

#

shoudn't be a flame debuff imo but that's a story for another day

neat linden
#

where it isn't a debuff of any type

#

it's just a debuff

cobalt pewter
#

yeah it doesn't need to deal dot if all it does is increasing dmg taken

#

wait

#

I misread that

#

but yeah I agree

#

Hex could be a nothing type

drowsy plank
#

i suppose it is already strong enough that you wouldnt really need to use debuff modifiers

bold wave
#

Yeah I agree, it's supposed to be a hex

wide river
#

@outer elbow Please read the suggestion rules in the pins
This violates several of the Don'ts listed there, including the Specific Item Suggestion and "Reference for the sake of a reference" Don'ts

swift wharf
#

The fuck is an infernal suevite

wide river
#

The new name of Charred Ore

swift wharf
#

Bruh

#

Using funny words to appear smart I see trollmoderate

gilded scroll
#

also, DMC overrated anyways

fervent orbit
#

writes whole ass paragraphs but cant be fucked reading pins

drowsy plank
#

oh dante dmc2

#

binny blease play dmc2

#

i thought this was an OC or something

#

also lol xd this is just like exoblade but worse i think

gilded scroll
#

ah well, anyways, suggestion bad

swift wharf
#

sis bad go home now

#

🧹 out of my lawn

fervent orbit
#

idk about u but when dante is mentioned on the internet one or my nuerons think "dmc", despite never consuming dmc content

#

i just know dante is a dmc person and dmc is memed

gilded scroll
#

i feel motivated seeing this bad suggestion to make a suggestion

fervent orbit
#

ah yes lets flag the sugg it can totally be saved

bold wave
#

You know, a single exclamation mark indicates a good move in chess notation

gilded scroll
#

but what issues with that mod do i have after not playing for months?

undone cedar
#

there aren’t many reference weapons in the mod

#

SO TRUE

#

Best suggestion

gilded scroll
crude geode
fervent orbit
#

despite every other naturaly spawning astral biome block can be clentamimated

gilded scroll
#

(im totally not waiting for Calam GFB to be done so i can make my friend suffer)

outer elbow
gilded scroll
#

In my opinion, yes it is

fervent orbit
swift wharf
#

you can't clentaminate iron into crimtane

fervent orbit
#

or mayb 11

gilded scroll
fervent orbit
undone cedar
#

I feel like

fervent orbit
#

iron doesnt convert into crimtane naturally

undone cedar
#

This is a joke suggestion

#

it has to be fr

gilded scroll
worldly sparrow
#

crazy how this man got his sugg flagged for breaking mot of the rules, then only came into sugg discussion once dmc was called out

undone cedar
outer elbow
#

It's not.

gilded scroll
swift wharf
#

Why delete it when I can watch it get deleted instead

fervent orbit
swift wharf
#

Anyways the suggestion breaks the rules blah blah blah

#

Now get out

#

🧹

gilded scroll
#

to the bin, it goes

worldly sparrow
#

to the incenerator

outer elbow
#

Incinerator*

fervent orbit
#

💥

swift wharf
#

I'm going to hit you people with a broom

worldly sparrow
outer elbow
#

That's prison, not fire.

fervent orbit
#

guess it gets added since its clearly not a joke sugg

worldly sparrow
swift wharf
outer elbow
#

Why would my suggestion be added if it's bad?

swift wharf
#

This isn't going anywhere

gilded scroll
#

just get rid of it, ffs

glass arch
#

"there arent that many reference weapons" my brother in christ theres like 30 touhou reference weapons ALONE

gilded scroll
#

i bet i could do it better anyways ultimatesmug

bold wave
#

So many ppl think it's good (they reacted with ❗)

outer elbow
#

What's Touhou?

worldly sparrow
#

lmfao

gilded scroll
#

a good game series, very fun

swift wharf
#

Ganging up on ! suggestion is 2022 go home

bold wave
#

What's meta gear rise revenge?

outer elbow
#

No, I actually don't know what Touhou is.

bold wave
#

Me neither, I've only heard of it in the context of calamity 😭

glass arch
#

a very popular series of bullet hell games

gilded scroll
#

with everyone being pretty much overpowered to hell

bold wave
#

Well, not popular enough for me to know it BrimSmug

outer elbow
#

Ok.

buoyant idol
#

1/1,000,000,000 is basically none

#

That's rarer than the old halibut cannon

#

This is a joke for all intents and purposes, this thing is more complicated than AOTC and instakills bosses on top of being an SIS

#

Should I ping Cog?

hollow ridge
#

Isn't this the toxic community guy

#

Tbh tbh

gilded scroll
#

yay, its gone

swift wharf
#

Ig people will complain less about something that literally does not affect them so I booted it

crude geode
#

Yes

hollow ridge
#

Bored

odd geyser
#

idk about the game but my god the memes are everywhere

#

it was slightly funny at first but it got so

#

damn

#

the only thing funny about them is if they mix the plushie in my pfp's theme with bury the light

#

and that'll be the last time I laugh at anything DMC related if it ever happens

crude geode
#

Anything can be overrated if it’s over saturated

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Most Hardmode Yoyos More Agile and Have Infinite Duration]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@sleek turret - Your suggestion has received an updated status!

[Make Vernal Soil Blend With All Tiles]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

grizzled dome
#

I only now saw the "shotgunk" vote and... gunk shot is already a reference. It's the name of a pokemon move. I missed when it was first discussed, though.

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Prevent Starting Tools/Starting Bag Tools From Having Negative Modifiers]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

wide river
#

Pleasantly surprising, that

crude geode
atomic shell
crude geode
#

and also references bad iirc tbh tbh

glass arch
#

gunk shot doesnt even make sense to be a reference to gunk shot, its hardly reminiscent of the move in the first place

ripe owl
#

What's the point of a reference if it doesn't reference the object of reference?

deft yew
#

gunk shot doesn't even shoot gunk, bad weapon

ripe owl
#

Ture

atomic shell
#

make gunk shot shoot a large slightly inaccurate purple ball that deals 120 damage

deft yew
#

SIS, out the door

atomic shell
#

i know it’s SIS but my toxicroak can learn it clueless

ashen warren
#

Shotgunk is a funny ass name, I really hope it gets accepted

worldly sparrow
#

i dont hope shotgunk gets accepted

#

i hope it gets implemented

ashen warren
#

Ain't that the same thing? If they accept the suggestion they implement it right

worldly sparrow
#

accepted suggestions are basically just implemented suggs but coming at a slightly later date

ashen warren
#

Fug

ripe owl
#

Altix please bless us with an "It has been officially implemented"

#

:prayge:

bright crag
halcyon zealot
#

Goofy ah name
Maybe add a tooltip: "Shotgunk if you will"

crude geode
#

No

small timber
#

I mean before you "increase the variety of defensive accessories between post-ML and post-DoG", it probably should be "increase the variety of accessories between post-ML and post-DoG"

north oracle
#

Lmao

#

True

sand marlin
#

I mean

#

There is variety, most of them are just incredibly niche or suck

small timber
#

iirc yeah basically only mele have some options

sand marlin
#

Blazing Core rework when

north oracle
#

Ranger gets both DSO and QoN then at least

small timber
#

other class namely ranger have daawnlight spirit origin which is relevant, mage lmao, rogue surprisingly only has that signus drop and moonstone crown? and summoner surprisingly also only have like 1 relevant?

sand marlin
#

Also DFolly upgrade to the dash

#

Rogue ^

small timber
#

ok ranger also have quiver of nihility, summoner has phantomic artifact (which will finally be usable next patch with buff slots)

frosty trellis
#

(I was more just focusing on one aspect because well.... Say too much and it could get flagged for large scope)

north oracle
#

True

sand marlin
#

Just make 6 suggestions, 5 about class specific accs and 1 about tank accs

#

Ok not 5

frosty trellis
#

Bruhhhhhh

small timber
#

10 different suggestions to add 10 different mage accessories at specific point of progression

frosty trellis
#

LMAO

sand marlin
#

True

dull prairie
#

Honestly, real lol

small timber
#

now waiting for 9 more

frosty trellis
#

Why 9?

small timber
#

but instead nooooo we must have shotgunk instead

frosty trellis
#

OH

#

Lol

small timber
#

this was rejected (they prefer other approach) but 1 day it will happen

#

0 copium

cobalt pewter
#

(I like both suggs but it's clear that renaming gunk shot is far simpler)

small timber
#

the thing is I don't even like the name shotgunk over gunk shot, it just sounds way too basic and basically like, have nothing?
because this rename make the weapon "name identity" lose any meaning when it is renamed, people will just think shotgunk is "shotgun + k" instead of an alternative naming to gunkshot (the weapon property being literally a shotgun and nothing else doesn't help either)

this is like the same as skynamite rename: it is now just a dynamite that float in the sky, the naming become literal

halcyon zealot
#

Wasn't there something planned for YhGift already

small timber
#

suggestion usually don't account for future content unless it is 100% confirmed

#

or the devs can always put the 🔒 symbol if they already have plan for it

stable kiln
#

yharims gift rework is planned, so a suggestion isn't needed

#

it's just rhat no one really has an idea as to what now

grave zincBOT
#

@cobalt heath - Your suggestion has received an updated status!

[Rework Yharims gift]

It has been decided that your suggestion can neither be passed nor denied; either the devs have already made plans that conflict with it, or they have decided to implement an altered version.
You can check out your suggestion again here: #suggestions-voting message

stable kiln
#

(and I didn't see it earlier which is why I didn't flag it or something

fleet igloo
#

Yharim’s gift getting removed as well?

cobalt pewter
#

read again

small timber
#

move the entire silva revive to yharim's gift and give silva a different set bonus

#

nothing broken about an accessory having silva revive at all

sand marlin
sand marlin
#

Surely a revive can't be bad right
Nebulous Core:

bold wave
#

Permafrost's Concoction 😭

#

It's okay for multiplayer

sand marlin
#

Permafrost's Concoction is actually fine

#

It gives you ADR

small timber
#

permafrost concoction is good because of the wrong reason
its mana stat is quite stupid

#

on singleplayer unless it is a relatively passive or low hit frequency boss (eg: let's say calclone) most of the time you just die with the ADR

bold wave
small timber
#

on some bosses you might live though, like deus (outside of contact damage)

bold wave
#

Sure

sand marlin
#

Well I remember surviving about half of my revives because I'm not squishy as fuck

#

Though I'd still forfeit those runs simply because they were just bad runs in general

small timber
#

but yeah, you use it mainly because mana stat, the revive is a side additional benefit that may or may not let you continue to live which is good enough

bold wave
#

Yeah it gives a lot of mana usage reduction

sand marlin
#

What's the point of having more max mana from side things if you scale enough into late game for mana potions?

small timber
#

if you are using it when you are tanky chances are you probably don't need the revive anyway

sand marlin
#

I feel like there's max mana bloat + the cap makes it worse

small timber
#

it is mostly mana cost reduction and max mana at that point, it is still basically serve as a small damage boost basically because mana potion decrease damage

#

but yeah, most weapons don't have mana issue anyway

sand marlin
#

Oh no I definitely find the cost reduction great

#

It's just the max mana looks off there

small timber
#

the only case I found it super useful is in my yharim's crystal mana cost reduction build, where it allow you to have below 5 seconds mana sickness which massively boost the damage

small timber
sand marlin
#

Oh I wasn't talking about that
The cap only matters important post ML

small timber
#

like say 200 base + 1 perma upgrade = 50, +100 from armor, is only 350; if your accessory also give mana chances are even if 100 you only have 450; 550 is cap

sand marlin
#

It's just something like permafrost concoction still not being a bad accessory later on but the max mana not really being necessary and issues with mana cap

bold wave
#

Does calamity increase max mana cap?

small timber
#

I mean permafrost' concoction is post-Cryogen (which is pre-mech tier/mech 1)

#

if you are still using it at post-ML it probably is good enough

sand marlin
#

Oh god

#

I just realized

#

This is an issue of mage not having many accs again

bold wave
#

Yeah it sucks

sand marlin
#

HUH

#

It's not just ADR???

#

You also get 30 defense???

bold wave
#

Yup

#

30 adr 30 defense 3 seconds

sand marlin
#

Okay yeah this is actually

#

This should be considered in a tank setup

#

@frosty trellis I leave it to you

tired haven
#

the 3 seconds of tanking with 100 hp remaining
yeaaah

sand marlin
tired haven
#

120 hp wires

bold wave
#

166

sand marlin
#

It can be more! Later on

tired haven
#

emphasis is on 3 seconds anyway but ye

bold wave
#

It used to be 5

sand marlin
#

That nerf was probably because people were annoyed and not because it was op

bold wave
#

It also gives an okay amount of life regen

small timber
#

basically heavily depend on the boss yes

sand marlin
#

Budget Astral Arcanum until actual late game

small timber
#

if you have a plantera having its hitbox stucked inside you or fishron charging you 5 times in a row you will not live, but a calclone shooting you every once in a full moon you will live

#

and then here comes star veil and it dont matter anyway

bright crag
fleet igloo
# cobalt pewter read again

The last time I remember this happening is the suggestion calling for the renaming of Excalibur Shortsword

#

Said shortsword got removed shortly after

ripe owl
#

Simply a coincidence, nothing much

royal tapir
#

Yharim's Gift rework with a lock emoji

#

On god?

thorn dock
#

I would love to see a new defensive item that uses ursa sergeant

#

Some specualtions about regenator builds are also going on 🤔 ursa would fit into that

small timber
#

hero shield upgrade with ursa sergeant and flamelicked skull

#

"+100 defense, you can't move"

frosty trellis
#

Bold of you to assume i need to move

ashen warren
#

mpg: i see no problem with this

frosty trellis
#

🐌

ashen warren
#

:c

ripe owl
#

Nonono

#

MPG depicted himself through this snail emoji

#

So don't be sad

frosty trellis
#

LOL

#

I mean fair enough

ripe owl
#

A slowly moving yet very damn protected living being

#

(that more applies to the turtle but you get it)

ashen warren
#

at the first sign of danger, the wild mpg will retreat back into its reaver shell

frosty trellis
glass arch
golden sonnet
ashen warren
#

its fine mpg has arcanum theyll just outheal the debuff

glass arch
#

:true:

frosty trellis
#

I love it when my random post sentiels accessory can let me have positive life Regen through SCal's debuff!!!!

small timber
#

I mean the DPS part is kind of not the main point of Scal's debuff

#

it is the flight reduction + defense reduction, but yeah

#

otherwise the DPS of vul hex should be at minimum 15-18, since God Slayer Inferno is 15 health/s and Dragonfire is 18/s, both of which is to just deal a lot of damage

hollow shell
#

@surreal pond Wait until Calamity is on 1.4.4 before making suggestions about 1.4.4

surreal pond
#

oh

#

sorry

hollow shell
#

It's aight

hollow shell
#

@gentle chasm Is this a serious suggestion

gentle chasm
#

yes

hollow shell
#

ok

#

You need a better reason than that if so

#

It's kinda hard to justify giving Rage a world-exploration purpose like that when its current function is so intrinsically tied with combat, getting close to enemies

gentle chasm
#

sometimes the rage meter fills up when you aren't specifically fighting enemies, like, for example, when you're terraforming

hollow shell
#

You should mention that in your suggestion

gentle chasm
#

yeah i should

hollow shell
#

Try and justify why this would be a good change other than just "itd give it another purpose"

#

feels weird to be talking with you like you're a first-time suggester when you've been around since 2017, how

gentle chasm
#

i don't do this often, and tbh i've always sucked at suggesting

drowsy plank
#

the use for rage when exploring is dealing with fodder enemies

#

this is a lot more apparent in modes like death

grim tusk
#

^

#

fuck UG desert

#

rage helps to deal with that :D

swift wharf
#

angry mining

random pasture
#

You hit the rocks 10% harder

#

It doesnt actually increase mining speed, but you do hit them harder

worldly sparrow
#

surely this is satire

#

right?

#

right?

crude geode
#

@drowsy plank kill

bold wave
#

Real funny

noble jewel
#

hello moderation!

noble jewel
#

ain't that XQC typing

worldly sparrow
#

where is the cog when you need him

noble jewel
#

⚙️

worldly sparrow
noble jewel
#

might go FULL odech mode on THIS guy....

glass arch
#

@drowsy plank we got a jokester

noble jewel
#

ain't that a jojo reference

small timber
#

"Please add my super specific item suggestion it is a super good idea I swear"

"Item: Identity Crisis"

"Effect: all class specific damage become all damage increase instead, all classes use mana, ammo (gun, bow, rocket ammo all at the sametime), scale melee speed, use stealth strike damage and max stealth and also tag damage work on all weapons as flat damage increase; as a tradeoff your total damage output is x0.5

it is a good idea that is completely balanced and 100% definitely is not a joke I am 100% serious"

small timber
#

no-read-pins suggestion example no.N

worldly sparrow
noble jewel
#

boy why you so Yharon the Dragon 😭

hollow ridge
#

Godoftroll

#

?

frosty siren
noble jewel
#

XF-09 "Ares"

worldly sparrow
#

what was the theme

noble jewel
#

XF-09 "Ares"

worldly sparrow
#

sir i know hypixel build battle when i see it

drowsy plank
#

what even

bold wave
worldly sparrow
#

finally the mod has arrival

noble jewel
#

Hello, moderation!

glass arch
worldly sparrow
#

oh cool its deleted

small timber
#

I will be honest the rage suggestion feels like abit exclaimable

#

like the rage filled up so.... you can use it to kill the enemy you encounter faster?

#

why does it need to boost mining speed, especially after they plan to nerf a lot of mining speed next patch?

crude geode
#

People hate mining

small timber
#

yeah, though they have another option, like this perfect QoL mod people created in 2050

#

ok found it, perfect for mining hating people

drowsy plank
#

it was already ! and rover unexclaimed it so

#

idk

cobalt pewter
#

I keep forgetting I have an entire folder dedicated to this single image

fervent orbit
drowsy plank
#

i mean it does have an (edited) but if it is still bad i can flag it again ig

sand marlin
#

Good sugg

#

Though the dash isn't really bad besides not being able to ram

#

In fact it's better than shit like Statis' Belt

dim snow
#

the dash itself is perfectly fine, but i feel like ramming is a very large appeal of dashes especially when going up against something like folly

#

i just think it feels unreasonably worse

#

my personal choice would probably be to make other dash accessories override it

#

so it still has something unique to the armor set but if you wanna ram specifically you can use an accessory slot to change it

sand marlin
#

Well I get it but ram isn't a requirement it's just a convenience and you're certainly not that worse off if you just don't try to ram with it

dim snow
#

i think for folly specifically (one of the 3 bosses youd use lunar armor on) it makes avoiding the dashes substatially more annoying for no reason compared to other classes

#

armor set buffs should never have unavoidable downsides if there isnt alternatives imo

sand marlin
#

I think that's just your playstyle not accounting for normally dodging Folly dashes and instead playing like you can always ram it

dim snow
#

yes, but im saying i dont think not being able to ram it logically makes sense for only one specific class

sand marlin
#

Well the reason for this is if you make folly seem like it's a dash intensive boss the sugg won't look good

#

Things like that

dim snow
#

wdym

sand marlin
#

You're trying to set a standard that folly is a dash intensive boss which means the solar being unable to ram matters which is not really the case

sand marlin
#

But folly example was off

dim snow
#

i wasnt meaning it specifically to be about folly i just think that a dash that cant ram and cant be toggled off without losing the set itself wasnt good

#

idk if that point got across

sand marlin
#

You said it was the main reason hdflr

dim snow
#

it was the main example

#

i dont feel as if thats very different idk

sand marlin
#

Yeah

#

So it matters

fervent orbit
#

and also needs a solar charge too but like you pretty much always have them

crude geode
#

I swear this has come up before

#

Yes it has lmao

neat linden
#

every other ram has 12 iframes, so the solution is simple HDfailure

#

b'yeah i agree with the sugg

sand marlin
#

I disagree with Clockwork being irrelevant but for the most part while this is necessary, melee needs this over ranger if anything

cobalt heath
#

Why not have both?

sand marlin
#

Too big scope

cobalt heath
#

I dont really understand melee in the same way

#

so I am not suggesting it

sand marlin
#

They are also just, bad

cobalt heath
#

I am ranger tard and I dont want to suggest something I havent looked into

sand marlin
#

That's fine

#

Understandable

cobalt heath
sand marlin
#

It's Phangasm not Phantasm

sand marlin
#

Clockwork Bow is pretty good

#

Has no relation to bows really

#

Besides just being a bow

cobalt heath
#

its more of a shotgun

sand marlin
#

That's really not it

#

Idk where you're going with this

cobalt heath
#

Yeah the point is semi irrelevant

sand marlin
#

Also I think Astreal Defeat is also viable on Prov

#

Though it's weird

cobalt heath
#

cus we are not talking about clockerk being bad, it is the structure of late game ranger being kinda

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bad

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man I feel so bad for ultima for example

sand marlin
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Well then you should talk about that, not the wrong examples

cobalt heath
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it is such a cool weapon

sand marlin
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That'll help your sugg look better

swift wharf
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TRUE suggestion

sand marlin
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I want to make suggestions

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But

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I don't want to make suggestions

swift wharf
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same

cobalt heath
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someone can do the same for melee

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if they want

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cus Ik there is an issue there but I have no clue which weapon is outshined

swift wharf
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post ml melee is so fucking funny why does calamity add 7 weapons when vanilla already has 3

small timber
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the part where the problems comes with the suggestion is that 90% of said weapon redundancy is donor weapon

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aka to remove the redundacy you are basically forced to remove the cal added non-donor one, which usually get more interesting rework

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eg: clockwork bow

cobalt heath
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oh fuck donor weapons

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those are so stupid I hate them

sand marlin
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Will donor weapons really continue to ruin cal

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Like

small timber
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and let me just put it this way: they literally can't remove donor weapon

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and for some reason many donor just like post-DoG ranger

sand marlin
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If you can't remove it can't you just make it good and interesting at least

cobalt heath
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stuff like sevens stikers could just go

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but cant they like shadow remove them

swift wharf
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not counting meowmere, star wrath and terrarian

sand marlin
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Zenith Clueless

swift wharf
cobalt heath
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it defo would be a dick move but still an option

swift wharf
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The horrific realization that

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eventually you will not be able to remove anything anymore

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but the bloat will still exist

sand marlin
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Make the bloat good

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Shrimple

swift wharf
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because of donor weapons

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and the actual weapons to be added

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just make every weapon unique and fun to use ez

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or better

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make a "calamity 2" with no donor items

cobalt heath
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donor items is up there as one of the worst things to happen to calamity

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top 3 along side malice

swift wharf
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Everyday I wait for a team of people with way to much free time to make a fork of calamity

sleek turret
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2Calami2

swift wharf
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It will literally never happen but I can dream

sand marlin
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Devastation is pretty bad right

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And it doesn't seem to be donor

swift wharf
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only rems revenge is donor there

swift wharf
sleek turret
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rem's revenge is melee though?

fervent orbit
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DELETE

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THE

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ELEMENTAL WEAPONS

swift wharf
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keep aote aha 😊

sand marlin
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Ok who's gonna suggest to add a Skeletron check to Sulph Crates for post Skele abyss loot Clueless or just move it to Skeletron Clueless

swift wharf
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not me imstuff

fervent orbit
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you will

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go on habble

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its 2 sentences

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and ull get 3 fargo stars

sand marlin
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Hm

cobalt heath
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make the melee suggestion then

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cus I have no clue what is even melee progession

sand marlin
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Nah for melee thing I'd need to type out a lot of things

cobalt heath
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all my no hit runs have been on ranger so I have a semi good idea on ranger

swift wharf
sleek turret
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lmao image

sand marlin
small timber
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I will be honest I never care about having too much weapon, it is just balance issue but you can also just balance every weapon

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it is more of an issue where there is a lack of weapon at a tier, which is apparently the exact opposite for the most part

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at least if the weapon are distinct enough from each other then I dont care at all

and if we have a bow that shoot 1 strong arrow and a bow that shoot 5 arrow it is already difference to me; it just should not be 2 bows that shoot 5 arrow in the exact same way but one shoot faster one shoot with more damage

sand marlin
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This is completely personal but I hate having to work my ass off for gathering a variety of weapons just to realize a bunch of them are just boring and bad ngl

small timber
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and that is like I said the problem with balancing

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assuming the perfect scenario where every weapon is viable you only have to craft 1 to use it, or to craft the ones you are interested in, thats it, and not all of them

swift wharf
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There should definitely be enough weapons for a tier

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take post ml rogue for example where there is too little

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but for post ml melee they're not very unique

sand marlin
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Oh yeah is there even a viable rogue weapon for OD

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I couldn't find any good ones

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Jaws of Oblivion seemed to be alright but it really didn't seem to have anything spectacular