#suggestions-discussion

1 messages · Page 182 of 1

swift wharf
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revive exists because uhhhh dog revives ig

sand umbra
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except that's fuckin' borin' and I much more like, say

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something like this

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like
you can't leave Silva Invulnerability as mage and summon exclusive, make it probably one of the coolest armor set effects in the entire game
and then turn around and tell me that the Nebulous Core revive isn't allowed to be cool and have side effects with a clear-cut purpose
only to constantly move the ball when we correctly hit the chip shot for a birdie and say "no you didn't, now try again"

swift wharf
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not like silva revive is very "cool"

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byeah both effects are a bit outdated imo

sand umbra
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I think bein' literally unable to die for 8 seconds is just a little bit cooler to most people than "here's an amount of health that normal post-Plantera enemies can do and no extra effects"

swift wharf
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dog doesn't have a revive mechanic since ages

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And silva is strange now because

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no longer yharon locked

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and new silva lore kind of

sand umbra
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yeah!

it's a shame that, if history is anything to go by, none of that will matter for the foreseeable future!
so, again, why not make Nebulous Core a little bit cooler and more clear-cut in its purpose in the meantime

swift wharf
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stuff that was changed without any future planning

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but for neb core I'd prob make it related to the dog fight

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wait does dog get more or less armor in phase two

sand umbra
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make it have effects relevant to DoG's fight instead of a ripped-off Spore Sac and a damage boost that your standard accessories at that point outdo

sand umbra
swift wharf
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I'm probably thinking of iban design

sand umbra
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he gets larger

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and more armored I think? based on current sprites

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I don't know

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hilariously, his actual defense stats don't change at all

swift wharf
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what I was gonna say would make sense if he lost his armor in phase two

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kill all defense after the player revives but give cool dog effects idk

sand umbra
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that'd be sick

swift wharf
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one trillion life steal

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(yum)

sand umbra
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you could also make it revive for more than 100 health if you did that

swift wharf
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or barely any health at all and let the life steal (disguised as devouring the essence of your enemies) give you health instead

sand umbra
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ooo, yesssss

swift wharf
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and give that Regen effect to the omni dash too that thing is sas

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sad

sand umbra
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God Slayer superdash when it's less practical to use than a normal dash

swift wharf
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godslayer dash should have an arrow around to let you choose where to dash better

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and murder the goofy ahh class effects wtf is this

sand umbra
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better idea:
reduce its cooldown.

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why does a dash of any kind have a 45 second cooldown

swift wharf
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i mean

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you can use other dashes with ir

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it

sand umbra
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the issue is that I've never had any reason to use the God Slayer dash in the first place

swift wharf
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it's nice for yharon

sand umbra
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because normal dashes fuflill virtually any purpose it could serve better due to not flingin' you halfway across the country the moment you pick a direction

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last I fought Yharon, I found myself not wantin' to use the God Slayer dash because the last thing I needed was to incidentally fling myself into a fireball on the opposite end of the map

swift wharf
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that's fair

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them armors do be needin tweaking

cobalt pewter
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at least visually

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I remembered him being spikier

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so that means more armor clueless

swift wharf
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darn

crude geode
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(I hate ESA I hate ESA)

sand marlin
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Ok but ESA is relevant Clueless

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Whispering Death immunity + one slot isn't horrible for summoner it's just slightly worse but uhh yeah it's bad for any other class

crude geode
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Relevant to the conversation? Or to the boss

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Cuz ESA has no relation to what is supposed to be it’s boss (LC)

tired haven
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relevant effects I presume

swift wharf
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esa being relevanat for 1 (one) class

drowsy plank
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does esa even really truly have ties to cultist anymore

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the sprite certainly doesnt

cobalt pewter
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it's still a relic of future bosses purely because of the name

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rename ESA then we can probably talk

crude geode
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I’d argue it does because all of the soul artifacts have a connected boss

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granted for some the connection is ass (dog and LC) but the overarching theme is there

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ESA is the one with the least connections to it’s boss at this point tho which sucks cuz it could make a great mage accessory

bright crag
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I honestly don't think we should care for the boss connections, at least not the original ones
The Artifacts can be given a better common identity than "outlived future bosses for some reason"

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They are pretty meh rn

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Except PSA... which is donor
Lol

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The original artifacts are currently

✨ Weird Stat Stick ✨
✨ Nohitter Bait ✨
✨ Item DLC ✨

sand marlin
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I'm fine with ESA as long as it can stay relevant as the immunity accessory

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Another boss is gonna get whispering death right

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Was it Signus or something

royal tapir
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Signus already inflicts Whispering Death

sand marlin
royal tapir
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In fact, he was the original inflictor of it

sand marlin
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Ig since Signus is as easy as it is I just never noticed

royal tapir
crude geode
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It fits so naturally compared to like 90% of dono items

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PSC I can at least know cuz it’s like shadowspec

bright crag
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True

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Since ESA involves the Signus/DoG debuff, and is called Eldritch Soul Artifact, maybe we could theme it around the Distortion

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Could probably kill DSA

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And rework ASA

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So you have a godly soul (PSA), a distortion soul (ESA) and a dragon soul (ASA)

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As themes

deft yew
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Wait, what’s DoG got to do with souls?

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I would have assumed that was only a dragon or god thing

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Of which DoG is neither

swift wharf
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he eats gods

deft yew
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That was also my thought but idk

swift wharf
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byeah calamity needs to fix its ELDRITCH theme

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empyrean armor 😭

bright crag
cobalt pewter
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I would love for them to lose the "Soul Artifact" naming, at least for the original 3

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just use the first word on each acc and expand on em

bright crag
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But you'd assume Distortion would have different beings with potentially different souls

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It is an alien environment after all

grave zincBOT
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@cosmic karma - Your suggestion has received an updated status!

[Rework the Nebulous Core]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

cosmic karma
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?

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round 2 i guess

cobalt pewter
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????

stable kiln
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bot malfunction

cosmic karma
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wholesome

distant gyro
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beep boop

golden sonnet
cosmic karma
golden sonnet
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LMAO

royal tapir
royal tapir
golden sonnet
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Wow, bullies left and right

stable kiln
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thank you cit

stable kiln
grave zincBOT
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@cosmic karma - Your suggestion has received an updated status!

[Rework the Nebulous Core]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

ashen warren
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bot moment

golden sonnet
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Plixona getting pinged like 5 times lmao

drowsy plank
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me when im nebulous core

cobalt pewter
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(rare specimen)

frosty trellis
sand marlin
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Ok but Manipulator is viable Clueless

glass arch
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viable for silly shit yeah

royal tapir
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Deals good damage and is very silly

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insert picture of comically large Polterghast clone

royal tapir
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Thank you

deft yew
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Lemme check

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!wiki lucrecia

red stormBOT
swift wharf
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it's not

deft yew
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Oh huh

swift wharf
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it's just old calamity weapon

deft yew
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I got bamboozled balenciaga

crude geode
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no you didn’t

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You’re just bad

glass arch
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got hit with that krill fishue

swift wharf
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true gif(?)

cobalt pewter
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true what

swift wharf
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jif

cobalt pewter
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the peanut butter?

fervent orbit
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someones cooking

worldly sparrow
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why do i just get the feeling this breaks the rules

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but i cant pinpoint where or how it does

north oracle
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it kinda feels like a Specific Items Suggestion

worldly sparrow
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yeah kinda

small timber
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calartserverassetsubmissionsuggestion™ no.N

north oracle
brittle charm
small timber
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it is pretty common (and) usually kind of just get a lot of votes, get approved and sit there for no one knows how long

north oracle
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the main issue with this is the spriting, not the existence of the items

small timber
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and then wait for a soon™️ date to happen only because calart have an asset submission they are satisfied with

glass arch
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yeah getting sprites is

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a good bit harder than actually implementing the item

wide river
north oracle
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lol

brittle charm
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lol alright guess I don't have to worry about this. either they're aware and working on it or it's a no

ornate slate
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we live in a society, where something like flight time meter is being worked on, but rock being gray rarity is still only approved

cobalt heath
brittle charm
drowsy plank
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is there any way to make the sulphurous sea always count as an ocean biome for the purpose of NPC happiness? i built my sulph pylon right on the edge of the water but i guess my sea was pretty wide since it didn't count as ocean, which is very weird. id make a suggestion about this but i know that tmod is weird in relation to NPC happiness rn

grim tusk
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But you’d fuck up more stuff

sand marlin
drowsy plank
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huh

worldly sparrow
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counting the abyss, he's correct

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thing is we are not counting the abyss

drowsy plank
# grim tusk The world switcher I guess

that's not what i meant lmao
i meant the idea that sulph would also count as an ocean biome
the world switcher doesn't do anything about that, because the hardcoded line of where "ocean" starts doesn't change depending on the check for which side has the abyss

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it was just weird when i built housing expecting it to be ocean bc it was on the shore and then all the NPCs called it a forest biome

grim tusk
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Wait what

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💀

drowsy plank
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im pretty sure there is a certain line where if i built in far enough into the water it would also be an ocean since the underlying line is still there

sand marlin
drowsy plank
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like i still got the sulph pylon but because of the fact that modded biome can't affect NPC happiness yet im in this weird middle ground

meager halo
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Add Garfield?

drowsy plank
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do you really think cal devs want you getting more than like +5% damage on an accessory preHM? like it has another effect, tho i am unsure if ADR is factored into the DR calculations

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also we

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don't want items to last from early until endgame

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that is like

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Bad

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Luxor's does this and it is problematic

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we want players to use new gear that's like half the point of progression

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im just gonna exclaim this until you respond since this should be a balance suggestions thing anyway, but also im pretty sure if you need hard numbers you could just ask for them from devs lmao

golden sonnet
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Flat damage is problematic and should not exist

drowsy plank
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ture!

mortal pelican
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hey! thank for the response, for builds optimizing The Bee you'd still fall off toward the end of hardmode. Flat damage increase is potentially problematic, but there are diminishing returns on effectiveness as you roll through the game to the point where it becomes useless again around when moonlord is beaten even with a Bee Build.

glass arch
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i mean

mortal pelican
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These diminishing returns are a function of weapon damage increasing drastically in calamity over time. Anyway, luxor's gift is free flat damage for an accessory slot, The Bee is flat damage if you can maintain 100% health. It would allow certain early game build options without stifling build creativity later on.

glass arch
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you shouldnt be able to use one accessory for the entire game

mortal pelican
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you wouldn't, as I said, the diminishing returns of such a small flat damage increase would fall off naturally as base damage gets much higher

drowsy plank
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a prehardmode accessory lasting until moon lord is problematic

mortal pelican
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If you specialize entirely into its strength it will last that long should you go full damage reduction, that doesn't seem problematic to me

drowsy plank
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also i get that calamity's damage does increase pretty drastically but still on things hit a lot and very fast it has nearly always been an issue (see; armor pen, which is effectively the same thing)

frosty trellis
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^

mortal pelican
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From my research it wouldn't, could you point me to the weapon it'd be problematic on?

drowsy plank
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literally any bullet hose

frosty trellis
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RTN can make a weapon from E tier to B tier and it's not even funny

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Namely: Phoenix Flame Barrage

drowsy plank
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ah that is a good one lmao

mortal pelican
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150 base damage?

frosty trellis
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PFB sucks with armor pen and gets under everything with armor pen

drowsy plank
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could you imagine 35 flat on PFB PLUS you get 50% ADR AT FULL HEALTH

frosty trellis
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Lord

mortal pelican
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35 is impossible to reach at that point (at any point but still)

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anyway at that point in the game % damage increasers would vastly outperform a base damage increase of 35

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keep in mind

drowsy plank
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it would not

mortal pelican
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you have to fully spec into it

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yes it would?

frosty trellis
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Sharpening + Ichor + RTN = 36 armor pen

drowsy plank
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it really is weapon dependant

frosty trellis
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Also base damage applies before % buffs

mortal pelican
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yes, and you can't have your cake and eat it too

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you could not get close to 35 base with meaningful damage % buffs

sleek turret
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so 18 extra damage

frosty trellis
glass arch
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%damage and flat damage value more or less depending on what weapon you use

frosty trellis
sleek turret
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ichor debuff also reduces defense too but that's defense mechanics

frosty trellis
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On fast firing weapons like Phoenix Flame Barrage and Minishark, flat damage/AP is genuinely super fucking stupid

glass arch
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like have you seen what stn did for pre rework belladonnas

sleek turret
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and dr always applies before defense i think

glass arch
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it was incredibly stupid

frosty trellis
sleek turret
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yeah belladona back then was stupid

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real stupid

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yeah I think altix posted one video of belladona just being viable for cultust + whips I think

frosty trellis
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That was Shade byeah

drowsy plank
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it was with whips yeah, since they also gave flat damage back then

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summoner "balance" :)

frosty trellis
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Byeah flat damage breaks so much shit

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That it had to be removed from whips entirely

drowsy plank
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how much DR do your tank builds usually have MPG

glass arch
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flat damage either does nothing or is the single most overpowered mechanic in the game

frosty trellis
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If you mean like, Auric, then about 32%

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With over 400 defense as well

sleek turret
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flat damage on shitsler 2000 with a gazillion damage vs flat damage on the silly gooby 1 use time weapon with 10 flat damage

drowsy plank
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so that's just like a free RTN + 50% ADR if we reworked bee like this

wide river
mortal pelican
drowsy plank
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armor pen and flat damage are functionally the same

frosty trellis
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ESPECIALLY WITH REAVER LIFESTEAL

swift wharf
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copper armor on minishark is a 40% damage increase

glass arch
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50 adr is extremely overpowered

frosty trellis
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More than that in practice

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It's closer to 70%

swift wharf
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not counting ammo

drowsy plank
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lul

swift wharf
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if you count ammo then yeah XD

sleek turret
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what was copper armor bonus

swift wharf
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+2 flat damage +5% damage

glass arch
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+1 flat damage atm isnt it

drowsy plank
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nah it's 2

frosty trellis
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Breaks Minishark in 7

drowsy plank
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i was using it like yesterday

swift wharf
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+1 damage would be bruh

frosty trellis
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Minishark is already kinda op regardless but it's just broken with copper armor

drowsy plank
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dont forget tin's free shark tooth as well :)

frosty trellis
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If we have vanilla weapons on the cal tierlist it would be straight into SS

swift wharf
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boomstick when the

wide river
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(Desert Prowler)

swift wharf
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what armor

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oh

sleek turret
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the silly desert armor

swift wharf
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desert prowler is based

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(risk of rain 2 reference)

drowsy plank
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funny cloud is funny yes

swift wharf
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desperadon't the funny

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lights out

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i forgot the name

drowsy plank
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regardless im suprised we never moved to #1042197406776827914 but we never really got anywhere with this sugg so i guess not bothering Ozz is fine lmao

swift wharf
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ok but when are we getting a desert prowler upgrade that's

glass arch
# swift wharf i forgot the name

lights out resets all cooldowns when you get a kill with it
desperado gives a stacking 10% damage for every kill you get with it which resets on new stages

swift wharf
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yes I corrected myself

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right above that

drowsy plank
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where would desert prowler 2 even go in progression is the main issue methinks

wide river
drowsy plank
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fair

glass arch
swift wharf
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sunken cost fallacy

sleek turret
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this entire mod

frosty trellis
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The bee needs to be reworked in full bc even in tank builds it's extremely nice at best

swift wharf
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terraria doesn't have a shield bar the bee wouldn't work...

grim tusk
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Flat dmg CirrusAnger

sleek turret
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makes shield
no shield bar

swift wharf
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sorry im playing too much bl2 pleadeline

glass arch
swift wharf
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slr consumes the calamity bl2 references

crude geode
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slr consumes bl2

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yummy

swift wharf
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slr consumes.

drowsy plank
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consumes

swift wharf
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😋

crude geode
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Con

glass arch
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c

drowsy plank
swift wharf
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C????????????

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:calamity:

grim tusk
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C#

swift wharf
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

drowsy plank
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scary

sleek turret
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code jumpscare

wide river
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I need to go get an actual suggestion idea
I don't care if it's particularly good, I kinda just want to put another suggestion out there
(Plus I still have like 7 suggestions waiting to be written)

sleek turret
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(i'll be learning python next month)

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uhh actual sugg idea

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make verdant soil blend for the love of God with certain tiles (bricks, etc) /s

swift wharf
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that takes 2 lines of suggestion just do it

crude geode
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What’s blend

swift wharf
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who the fuck is this guy

crude geode
sleek turret
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nah it would be considered sprite and tile nitpicking with my entire counterargument being "just use mudstone bricks"

crude geode
swift wharf
sleek turret
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Ok we ball

wide river
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What if I make a suggestion that only exists to make the top 20% of this batch higher :trol:
I mean that was essentially the Ink Bomb one I made, so it wouldn't be out of the question

swift wharf
sleek turret
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alr got some screenshots of it blending with different materials (including modded)

wide river
deft yew
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People are really averse to providing “Remove X” as an option, huh?

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But I agree

wide river
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The initial idea was "remove or rework", but I couldn't think of convincing evidence for a removal in this case

random pasture
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When the removal is not occurring

drowsy plank
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remove it because it fucking sucks and has no identity HDfailure

worldly sparrow
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remove it because its no longer t

drowsy plank
#

what about phantomic artifact clueless

worldly sparrow
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nah, screw it make everything an artifact

wide river
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Blasphemous Donut Artifact clueless

drowsy plank
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okay but fr phantomic is an artifact

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it uses exodium and plates just like the rest

worldly sparrow
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Dimensional Soul Artifact Artifact

wide river
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Plus Phantomic Artifact isn't crafted at a Demon Altar like the rest

deft yew
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Then make it one? clueless

wide river
#

That's a completely different suggestion idea
It wouldn't fit in the one I posted, and I don't fancy making another suggestion regarding Soul Artifacts (there's already 1 in voting and the one I posted will be a second)

drowsy plank
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artifacts are weird and i think they should all die or be rethemed to actually be consistent

deft yew
#

Remove, retheme, rework, rename, tiershift, there are a bunch of options here

swift wharf
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it's a question of effort

deft yew
swift wharf
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do you put effort into changing it or do you remove it

deft yew
#

The answer seems to have been “put in the effort” most of the time

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((Armored Digger

wide river
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Consider that a lot of the outdated content has potential to be changed :hdflr:
Not everything is just "Bad and needs removal" or "Fine and should stay"

deft yew
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Oh no, I know very well that a lot of things need to both stay and change

sleek turret
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i agree with ecIipse

swift wharf
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Everything has the potential to be bettee

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Everything

sleek turret
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a lot of shit needs really good effort to get really good

swift wharf
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But is the effort worth it

sleek turret
#

shit ain't gonna get good by themselves smh

swift wharf
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Is it worth the effort to rework Hellkite

deft yew
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It is if you give it lore!

swift wharf
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Exoblade materials

sleek turret
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idk i touched that weapon 1 year ago and i'm not sure if it barely got a change

worldly sparrow
swift wharf
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Imagine if calamity kept the removed weapons

worldly sparrow
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every item is better with lore, they say

swift wharf
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The extra port work

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Not just this port, the previous port too

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The extra effort in balance

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For spore knife

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For shinobi blade or whatever

sleek turret
#

coldheart icicle 💀

swift wharf
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Correct me and I'll hit you

deft yew
#

Shinobi Blade remains, and has been buffed

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It’s ancient shiv

swift wharf
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👊 💥

deft yew
#

(ig you can hit me now or something

sleek turret
swift wharf
#

I like ESA solely because it has eldritch on the name

deft yew
swift wharf
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But removing it is still a valid option

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Aren't mantis shrimp abyss creatures irl

deft yew
#

One moment

swift wharf
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or am I tweaking

wide river
#

There is a difference between accessories and weapons
I'm not saying that the removed content should have stayed, but should we really justify removing stuff simply because "it might be too much effort to keep it"?
Wouldn't we then outlaw rework suggestions because they might be too much effort?

sleek turret
#

Mantis Shrimp are ocean enemies

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They deal like, 400 on contact afaik

swift wharf
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Considering calamity size

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Ywah

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btw radiant ooze lol lmao

sleek turret
#

honk mimimimimi

swift wharf
#

ampoule

sleek turret
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ampoule back then in my days (boomer moment) was one of the best items ever

swift wharf
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i ran out

sleek turret
#

they fucked up

swift wharf
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ampoule is now good for one boss on its towe

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tier*

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"good"

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<twins>

sleek turret
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because of regen right

swift wharf
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if you haven't already killed them that is

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cursed inferno resistance

sleek turret
#

ah

swift wharf
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regen when charm of myths

sleek turret
#

ampoule could be better like most stuff that deserves to be better

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like you said it's an effort issue

swift wharf
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effort is already being put in a lot of things

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things that will take years to do

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reworking it would be cool but ranged players will not miss % increased velocity

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that's my perspective of it

pine star
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when I used it against PBG

swift wharf
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ampoule was good until you got absorber which was a better ampoule

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deific was one too

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star veil + charm of myths + armor pen

pine star
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well now deific doesn't have armor pen

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and you need to kill Astrum Deus for it

swift wharf
#

before it was early hm

pine star
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yep

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current deific is ok though

swift wharf
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early hm upgrades were op

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same with pre provi

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hell

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post deus

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when seraph tracers didn't use luminite

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  • old community + old hote
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fun times

pine star
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well old hote was a major all stats up

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and iirc current community isn't much different from old community

swift wharf
#

it kinda is

pine star
swift wharf
#

idk 2017 2018

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old community when the boss buffs stacked

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I think the word is cumulative

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so beating evey boss > just beating yharon

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1% drop tho xd

pine star
#

oh

#

I entirely forgot about that

#

the boss buffs stacking

swift wharf
#

shit was mandatory

#

funny how the concept of the shattered community is also really fucking old

pine star
#

when was the concept brought up?

swift wharf
#

how it works now, idk

grim tusk
swift wharf
#

older than that

#

the idea of having something to be the embodiment of the shitty part of the community is really, really old

#

stress old, maybe older

pine star
#

probably as old as people asking for Scal theme

grim tusk
#

WhEreS sU🅱️rEme 🅱️aLamItaS?

pine star
#

lol.

#

lmao.

sleek turret
#

i forgot to put the dirt tile one but it does blend

#

fuck i forgot the picture

serene tendon
#

Hot take: Blocks blending is usually more jarring than them not blending unless they're very similarly colored and textured.

drowsy plank
#

counterpoint, if mud blends with it, vernal soil should too because it is literally just jungle mud 2

serene tendon
#

But I would prefer it if neither did, except maybe with each other

#

Do you know if specified blending is even possible though?

drowsy plank
#

¯_(ツ)_/¯

serene tendon
sleek turret
#

specified blending or some sort of thing that makes tiles unblend like a coating would be so awesome fr

serene tendon
sleek turret
#

for example in my recent buildings i hate how glass blends with certain tiles and it looks kinda bad vs unblended

serene tendon
sleek turret
#

for founding on the other hand it would just look jarring to have like grass underneath something that shouldn't have grass (vernal soil with other tiles)

serene tendon
sleek turret
#

yeah it would be really great

sleek turret
#

you should try spooky wood + brown paint

serene tendon
#

Hmm, I definitely will. Problem is that it's Post-Planterra, and you'll likely have built most, if not all, of your NPC houses by then.

sleek turret
#

generally yes you alredy have houses built but it looks so cool tho (and in my particular case i just cheat in the tile)

small timber
#

so what you mean is

#

every single boss should have 1 min RDR for boss rush

grim tusk
#

C: Buff Exo Mechs godoftroll

grim tusk
#

So people have a way to stop complaining

#

Cuz besides bug fixes we aint touching BR

small timber
#

In GFB BR all bosses have RDR equivalent to their normal fight killtime

grim tusk
#

Calm down Satan

#

We doing evil shit on GfB

#

But thats too much

#

Its also not fun and meme-y

glass arch
#

time to minmax the fuck outta damage so i kill them the exact frame the rdr lets me

ashen warren
#

every boss gets worm unraveling dr

small timber
#

I do not remember OD despawning at all unless you run more than half the sulphurous sea away (which you cant do except by expanding sulphurous sea anyway)

#

and if it is 15 seconds, it is already a very generous time compare to most bosses that actually have despawn problem

left hawk
#

15 sec is just my guess I don't know the code of the AI

I haven't modified the terrain of the sulphurous sea at all

small timber
#

if it is available to you can you record how did OD despawned?

#

I will just get my own and try to replicate a despawn, because I do not remember OD despawning at all ever since they make it more generous a long time ago

left hawk
#

OK

small timber
#

I try to fly to space during rest phase and I still cant despawn it

#

let me just turn off all mods for the sake of it

left hawk
#

I only had 2 bloodworms and I died both times lmao its like midnight so I don't feel like getting more RN

I will make the recording tomorrow if that is fine with you

I think the difference between your example and the occasions when mine despawns is the amount of time he spends offscreen (not super far offscreen, still visible on the minimap)

Since TOD can dash across over half the screen at once I try to keep him slightly outside the bounds of my screen so that I can still aim at him but he isn't close enough to hit me in one dash

I get that intentionally keeping the boss offscreen is practically begging for a despawn but given that its not that far offscreen + I'm not trying to despawn him its just me trying to not get hit I don't think the player should be punished for doing that so a slight increase in radius would be nice

#

Will try to record it in like 10 hours when I wake up 👍

#

Should clarify I meant amount of consecutive time offscreen since I think him showing up in screen even slightly resets the timer, but having him completely offscreen for like 15 sec will despawn him

cobalt pewter
#

why are you Having the boss completely offscreen for 15 seconds in a boss fight where you're horizontally extremely confined naturally?

#

unless

#

you keep it off screen for 5 seconds somehow, it rests, and you leave it there

drowsy plank
#

sounds like ur just leaving the biome tbqh

hot barn
#

Irl Calamity Plushies.

#

Idk if thats a good idea

#

Cuz idk if they'll be able to keep up the production

#

Or even afford it

#

But i think everyone would love to see a calamitt plushie

#

Like a Yharon plushie

#

I rly need someone to tell me if that's even a good idea

sand marlin
#

That's a bug which will be fixed anyway

#

^ @feral gulch

#

@errant cradle you can probably flag that right

errant cradle
#

👍

sand marlin
#

Ty

oblique geyser
#

Would it be a valid suggestion to suggest removing the progression rework config

vagrant spindle
#

maybe

oblique geyser
#

As in, forcing the progression rework

sand marlin
#

I think it's too big a change to vanilla progression that's why it's a config

oblique geyser
#

It's a big change which is why it shouldn't be a config

sand marlin
#

It's a big change to vanilla

#

That perspective matters

hot barn
oblique geyser
sand marlin
#

Even the base stat changes are a config

#

It doesn't change the fact that it's a big rework to vanilla progression

#

Actually what's the biggest other thing

#

Personally don't care about the config but I can see why it's a. thing

oblique geyser
#

I guess that makes sense but it is still a mod, so idk why there should be a config to remove the modification to vanilla progression

frosty trellis
sand marlin
#

Yea I also just looked at the thing

A config suggestion will typically not get shut down if it concerns cross-mod compatibility, such as an unavoidable Calamity change to vanilla mechanics. Those are the most appropriate cases in which a config will actually be welcome.

#

So the config staying is encouraged

feral gulch
oblique geyser
#

Yeah okay

drowsy plank
#

yeah the config is really and truly only for mod compat

#

this is why i think they should also rework plant to pillars progression godoftroll

ripe owl
bright crag
small timber
#

rework preHM ore progression
you only have up to iron/lead tier at the start,
killing King Slime (which have increased chance of spawning if you have more than 5 defense) unlock silver and tungsten into the world
killing EOC unlock gold and platinum
killing Evil1 give demonite/crimtane but nightmare and deathbringer pickaxes cannot break hellstone
hellstone is instead only breakable through a special new tier of pickaxe crafted from bones and can also be looted from dungeon chests

everyone will love these changes #trustme

swift wharf
#

minecraft

rugged finch
#

Facts

hollow ridge
#

This one kinda seems like a ❗ cus of the idea

#

But I like the base of it

hollow ridge
#

Whar

grave zincBOT
#

@small timber - Your suggestion has received an updated status!

[Make Post-Moon Lord Melee Armors Have Melee Speed]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

north oracle
#

Based

ripe owl
small timber
#

ok they actually did it before the post-ML melee rebalance

#

(that or they make melee speed so useless that having them on post-ML armors do not matter whatsoever)

distant gyro
#

i forgot everything on that list but xyk calamitymod melee did nuke celestial shell to compensate

#

and food buffs and others

#

ok there's a couple more

small timber
#

I have a feeling this will make melee speed buff even more impactful
but yeah in that case gauntlet stacking probably have to be gone

drowsy plank
#

it's probably not going to be a lot and also like Literally Every Other Source of melee speed has died basically

distant gyro
#

auric melee gives 28% that is a decent bit i think

left hawk
# cobalt pewter you keep it off screen for 5 seconds somehow, it rests, and you leave it there

Yeah it usually happens when it does one of those attacks where it stays relatively in place and then rests immediately afterwards (ex. the spiky urchin attack or the vortex summoning one) and I don't want to be close to the boss when it finishes resting since it'll immediately dash into me

I'm not actively running away from it while its doing that though im just kind of sitting a little ways away while it is still visible on the minimap

left hawk
small timber
#

15 seconds is a very generous time especially for a boss that, for the most part, definitely do not require you to stay as far away as you claim for it especially after the nerf on shark debris

#

it is difficulty to just outrun for 15 seconds continuously on a normal setup even, as shown in the video I try to drag as much distance as possible yet it is still not 15 seconds

cobalt pewter
#

15 consecutive seconds is certainly possible when the mf is resting

small timber
cobalt pewter
#

just need to account for the 5s

#

hmm

small timber
#

I wait for it to rest, zoom from the bottom of my arena all the way to the top layer of space in a large world, and it is not 15 seconds

cobalt pewter
#

interesting

small timber
#

and it is on expert Rev, let alone Death/FTW where it charges faster or have shorter rest phase

#

and that point then yes, I will say old duke's despawn is an anti-cheese mechanic if it is this difficult to outrun it for 15 seconds with a normal setup

#

for comparison a boss that is notorious and have actual despawn issue is Plantera

it instantly despawn if it is out of your screen (yes, literally just out of it) for around 3 seconds, it literally despawn when you try to drag it to your arena

cobalt pewter
#

truly a plant moment

left hawk
#

I didn't have any issues with Plantera despawning I'm assuming because I just summoned and fought it in Vernal Pass

left hawk
#

I'm playing melee so I'm not even keeping as much distance as I would as say, ranger

drowsy plank
small timber
#

because phase 3 teleport is not supposed to be an anti-cheese, it is supposed to be an attack that just happens to teleport to you, which happens to just allow you to outrun it anyway because it do not really stop you from outrunnning but just feed more into the cheese strat by preventing itself from despawning

like I said, if it is this difficult to outrun it in a normal situation, you almost certainly have to be deliberately doing something, with the intention of cheesing it in mind, for it to be out of your screen consistently for 15 seconds, at that point yes the boss will despawn

#

if you want to prove that it is very easy to do this (outrun it consistently for 15 seconds, without specific setup), just record it, because I think you need at least 150% movement speed (which most build do not have unless with full quick, which will still be difficult without +1/2 movement accessory) just to outspeed it even with constant dash, or have absurdly large arena for the fight

and of course the "10 min long fight" not sure if it is overexaggeration or not, because in my experience only FTW take that long which at that point the "forced to be far away from OD" part is certainly expected because you signed up for FTW, because in its current non-ftw state the fight definitely do not requi you to be far away from OD always, like at all

left hawk
#

I just have a skill issue then lol IDK I'm not playing FTW and have no quick modifiers (although I do have swiftness potion always active)

Plan on recording it today but I use a laptop and can't record on battery and don't want it plugged in at 100% so I need to wait for the battery to drain some

left hawk
#

...This is embarrasing but I managed to kill it twice without it despawning lmao

IDK what was going on last night

I deleted my original post since it doesn't seem like its an actual issue

drowsy plank
#

lol

pine star
#

so yeah

#

basically all other ways to get melee speed are dead

sick belfry
#

the changes for melee speed flightly overtuned

fervent orbit
sick belfry
#

imo, but that's me

drowsy plank
#

I do not think you have any idea what you are talking about tbqh

sick belfry
#

fair

drowsy plank
#

mostly talking about passafam but the only thing i disagreed with here is the berserker's glove one lol

deft yew
#

the feral and power 2% nerfs do feel pretty useless in retrospect

fervent orbit
#

every cal projectile sword is based on melee swing, not a cd

deft yew
#

that is

pine star
deft yew
#

2 (two) percent

fervent orbit
#

ok but 12 was ugly

drowsy plank
deft yew
#

stacking that might cut off 1 extra usetime

sick belfry
#

shell makes sense, for a effective DoG tier item that early

deft yew
sick belfry
#

not ok

deft yew
#

community giving any stat that only works for one class is a little goofy tbh

#

(give it summon damage or something to compensate for crits XD

fervent orbit
#

lol no

deft yew
#

clockwork weapons when i show them attack speed: [explodes]

pine star
#

note:
attack speed is still useless for summoners

sick belfry
#

I like worm tooth/scarf, losing 7% AS for 3% damage, could be worse

deft yew
#

also true

fervent orbit
deft yew
#

vanguard spam

distant gyro
#

titanium gives 9 and solar flare gives 15 (adamantite gives 20 and beetle gives up to 36 but those are anomalies)
giving auric 8 is an outright deprogression

deft yew
fervent orbit
#

the fucking clueless

pine star
sick belfry
#

it could just have removed attack speed and give BWS/T nothing, the bad ending

fervent orbit
pine star
distant gyro
#

elemental gauntlet hardly increase attack speed (from fire gauntlet)

fervent orbit
#

and we are removing that neccessity to be on accessories

distant gyro
#

and there are no other sources of global attack speed boosts in this mod or vanilla

pine star
#

it's being moved from accessories to armor

sick belfry
#

Worm Tooth/scarf is at least better on weapons that don't care for AS (even if it's just +3% damage)

oblique geyser
#

heck no

#

celestial shell is absurd

sick belfry
#

CShell is DoG level of power

#

at golem

#

right?

fervent orbit
#

yes

sick belfry
#

then that makes a lot of sense

fervent orbit
#

pretty much equivalent to ele gauntlet

#

it doesnt need one

sick belfry
#

Elemental gauntlet is better fire gauntlet

#

so it doesn't really need a charge

distant gyro
#

yeah

fervent orbit
#

is ur only solution "buff it" or wat???

sick belfry
#

but when a golem tier item is equal to it, that's no balanced

distant gyro
#

elemental gauntlet is better than fire gauntlet

#

but auric melee is arguably worse than solar flare

#

where the tip is headed towards seems clear here

fervent orbit
#

in favour

sick belfry
#

I'm just sad my funny worm got hurt in the AS crossfire

distant gyro
#

and the 3 other melee armors before auric is just out right worse than solar

fervent orbit
#

just change shields adr to dr this will surely have no consequences

distant gyro
#

dr but different

fervent orbit
#

alternate damage reduction

#

cool dont care

#

u do realise this is going to be a nerf overall until auric

#

WE JUST DID

drowsy plank
#

me when infernum player makes calls on vanilla balance
and also says celestial shell is fine
XD

distant gyro
#

balance the weapons actually

deft yew
#

as an infernum player celestial shell is Not fine

fervent orbit
#

this is you

distant gyro
#

just saying it out there that if you think your way of balancing is "the right way" then that is highly delusional

drowsy plank
fervent orbit
#

youve kept fucking saying to "balance this and that" with your only thought of balance is to overbuff everything

sick belfry
#

Badge not giving any AS even if it uses feral claw is kinda weird, but not outright bad

deft yew
# drowsy plank

the sugg voting population concisely summed up in one image

#

but that's what balance thread is for

sick belfry
#

could just spawn feral claw with like melee emblem in recipe

#

wouldn't change anything

deft yew
sick belfry
#

but just make it look slightly more better in what you get out and give in

deft yew
#

like why is it even a thing

sick belfry
fervent orbit
random pasture
#

Anyway unnerf yoyos pls

deft yew
blazing kettle
#

what even is badge of bravery

drowsy plank
fervent orbit
#

that

#

weird
thing

sick belfry
#

it's just a feral claw with + 3 AS 5 damage, 5 crit and 5 armor piercing, a weird thing

pine star
#

seems a bit weird now that I think about it

deft yew
#

melee stat stick #982

blazing kettle
#

why is it post ml

drowsy plank
#

stats :)

random pasture
#

Cringe

deft yew
#

actually why not just

random pasture
#

You know we could uh

#

Ahem

#

Delete

drowsy plank
#

it's gonna be a melee sniper scope now so i think replacing the feral claws would be a good idea, but i dont mind the item existing, it just needs to have a more focused identity

#

some day glove stacking will die and when it does badge will be good probably

sick belfry
#

just make it use melee emblem instead of feral claws clueless

random pasture
#

True!

frosty trellis
sick belfry
#

will look better then giving using an item with AS as it's whole thing suddenly become more raw damage and crit focused for some reason.

frosty trellis
drowsy plank
#

lul

sick belfry
#

armor pen ❤️

frosty trellis
#

I remember using that shit with pre-reworked Terretomere and it was a 30 second kt difference between BWS and BOB

#

It was Horrific

#

That thing is genuinely broken rn

#

It's on the doc I made awhile back of broken accessories that was made even before I did the BLENDER facetank

#

And started my escapade into tank madness

sick belfry
#

to live forever

frosty trellis
#

5% dmg and crit, as much melee speed as shell AND armor pen is Slightly overpowered

sick belfry
#

ye

#

now it'll still be great

#

10% dmg and crit and +5 armor pen

frosty trellis
#

Yeah

oblique geyser
#

i love armor pen

#

still can't make dank staff viable tho

frosty trellis
#

It might end up having to lose the AP though

#

That AP is dumb

sick belfry
#

how many accessories (other then the shark tooth lines) give AP

#

is it just it

frosty trellis
#

BOB is the only other accessory I can think of, although two armors give AP

sick belfry
#

oh yeah rogue glove

#

also gives AP but only to stealth strike

frosty trellis
#

Yeah

sick belfry
#

so yeah it's the only other item that's not part of the shark tooth lines to give AP always

#

kinda (maybe a lot) overpowered

#

I'm just sad for my worm items

#

maybe give it like a bit more defense +1 or +2 as well as the damage, or would that not be balanced

#

from giving 7DF, 7DR, 7AS, and 7%DMG to 7DF, 7DR, and 10%DMG just looks slightly weird imo but not bad

pine star
#

dumb idea:
give 7% MS

#

instead of increasing the damage

#

so that it can stay all sevens

deft yew
#

shrimply

#

any issues with this one?

#

i forgot yharim's insignia while typing this and it would probably be good to bring up XD

sick belfry
#

I think the changes they are saying (to make do more crit and attack) is good to, a melee sniper scope isn't bad

#

maybe will need to remove the AP

#

the only other item in the game to give constant AP on an accessory minus the shark tooth tree

drowsy plank
#

it's like that way for a reason HDfailure

#

i think the suggestion looks fine, and while i would like Badge to be reworked because L O R E with Braelor, id be equally happy to get a better item to connect with him and finally letting Badge die like it should've when the rest of the culling happened

sick belfry
#

that's related to Braelor, how?

drowsy plank
#

tarragon is like. braelor's armor set. or like. it was. and badge was related to that

#

idk in new lore

sick belfry
#

didn't know, thought his armor be similar to statis in some way tbh

drowsy plank
#

¯_(ツ)_/¯

#

statis is a ninja and braelor was a warrior

#

i think it would be weird if they had similar armor tbqh

sick belfry
#

they were the bromies but it makes sense

wide river
drowsy plank
#

lol

oblique geyser
#

Isn't Tarragon itself getting removed

wide river
#

Yes, it will be entirely replaced with some Profaned-themed stuff iirc

deft yew
#

arsenal and profaned guardians armor

#

i believe

wide river
#

That sounds right

small timber
#

Have anyone tested AP outside of the few weapon like slithering eel and minishark (or generally preHM) that benefit way too much from it?

Because at one point AP was twice as good which makes it overpowered, but right now 5 AP on 99% of non-preHM weapon should not matter whatsoever especially a 5AP at post-ML

bright crag
#

Well, be replaced with a more thematically fitting set

oblique geyser
#

What about other uelibloom

bright crag
#

Wdym?

grim tusk
oblique geyser
#

Like weapons

bright crag
#

The entire Uelibloom set wil die afaik

oblique geyser
#

Dang

#

What about stuff like Virid Vanguard

#

actually that's the only interesting weapon in that set

bright crag
#

We'll see

#

Haven't gotten there yet

oblique geyser
#

Lol yeah everything except virid could die and nobody would care

#

Verdant frickin sucks

wide river
#

MPG would care if Biofusillade was killed (probably)

crude geode
#

uelibloom when it's the blandest thing on the fucking planet

#

(who knew having 3 different plant themed sets would make a majority of them boring af)

drowsy plank
#

blossom pickaxe and early bloom rod dying would be a comedy for tool progression tho fr

crude geode
#

it would be funny

wide river
#

To everyone complaining about the last main set of tools being post-Providence: We heard you, we made the last set post-Moon Lord instead by removing the post-Providence tools XD

oblique geyser
#

Based

tired haven
crude geode
#

zamn

eager bobcat
#

Please don't take away my multi poles

bright crag
#

They'd just be replaced with another pickaxe and fishing rod, with a more adequate theme

#

Think of Uelibloom rework as a reboot

#

It's still a set, with weapons, armor, tools
The thing is, materials, theme, weapon and armor design will be changed

#

So far, what we have as most concrete are the armors, which will be based on the Guardians
And I will say, they look cool af

fervent orbit
#

can virid stay, i think its cool and it only got reworked recently (with the retheme obviously)

bright crag
#

I would like Virid to stay too

#

We'll see how when we get there

swift wharf
#

virid can just get resprited for that matter

fervent orbit
#

just give it a resprite smh

#

(and change the word virid)

bright crag
#

It would either be disconnected from new Uelibloom, or resprited to fit in it

swift wharf
#

dss might be a problem

#

the provi blade staff

bright crag
#

Why?

#

Simular functionality?

#

Because it is a Providence drop, so separate from Uelibloom

swift wharf
#

would be a bit funky to have two somewhat similar weapons on the same tiee

#

if vanguard becomes profaned themed that is

bright crag
#

Yeah
Which is why I'm unsure if it's the way to go

swift wharf
#

Mhm

#

Merge both into one item it will have no issues I swear

ashen warren
#

damn i have this sick suggestion but i can't say it because it's also about sepulcher being connected to the brim hearts 😔

fervent orbit
#

wat

#

ones a small blade another is giant blade

#

i dont see any problem

swift wharf
#

two will be both profaned themed and post provi

ashen warren
#

wait a minute it's not in sugg posting so i'm good whether you like it or not

weary bane
#

combine both and turn them into flying medium blades

ashen warren
#

what about blades

#

what's going on

weary bane
#

uelibloom items getting turned into profaned themed items

#

which would turn the virid vanguard into a second profaned themed blade summoning weapon

ashen warren
#

true

#

just make it a whip clueless

swift wharf
#

whip blade

ashen warren
#

durendal

weary bane
#

replace dazzling stabber staff with a whip that releases small short-lived homing blades

drowsy plank
#

sepulcher sheild when i

livid coral
#

I cast ultra sword

#

Sorry I saw a Kirby reference and my brain was like haha

ashen warren
#

neuron activation

livid coral
#

How to summon lilac 101

swift wharf
#

@solar arrow specific item suggestions/references are not allowed, please read the pins

solar arrow
#

Ok sorry

hollow shell
#

@neon tree ?? Are plushies a Calamity Vanities thing?

neon tree
#

Yeah, I forgot to add that part

hollow shell
#

We don't own Calamity Vanities

neon tree
#

Then who does

hollow shell
#

That's a separate unofficial mod

neon tree
#

Damnit

hollow shell
neon tree
#

Alright

#

Thanks

hollow shell
#

👍

deft bison
willow widget
#

thoughts on moving plague hive to pre cultist

#

cuz i feel like its kinda stupid to lock it to post cultist

#

i don't feel like there is really a point to lock it to post cultist (ancient manipulator)

wide river
#

Hmm
I could see merit in that, depending on how strong it is currently

willow widget
#

not very from the seems of it

wide river
#

Hmm
Then seems fine

drowsy plank
#

remove plague hive

#

it's literally useless

#

why does plague hive exist

#

it either needs a buff or to just die tbqh

#

or make it the default and kill alch flask idk tbqh

wide river
#

I'm in favor of removing it personally
Since there's canonically only one of each of Elemental, it makes literally no sense to exist

drowsy plank
#

heart of the elements is fine you just need to make the elementals not shit

#

and if you make the elementals not shit it might get too strong but then you can just move it to. where the rest of the elemental items are anyway so like

#

two birds one stone

#

yknow?

royal tapir
drowsy plank
#

okay but i am the number 1 defender of pre-1.5 plague hive because at least it DID SOMETHING

bright crag
#

Them being the Elementals is awkward and illogical

wide river
#

Yeah, definitely

buoyant idol
#

Hote almost seems like a fan service thing for the most part, it needs a rework.

lavish condor
#

@neon tree Infernum suggs don't go here

#

Infernum's not being updated anymore except for minor patches

neon tree
#

FUCK

grim tusk
#

Oh god now not here too

neon tree
#

Of course

drowsy plank
neon tree
#

Whatever

#

It's a cool idea though

drowsy plank
#

ok i dont even know what this is tbqh

neon tree
#

What?

grim tusk
drowsy plank
#

no i meant the bud i knew it was from infernum

#

bloom

#

whatever

neon tree
#

The bug is one of the Dev Wishes

drowsy plank
#

i know it exists idk what it does

lavish condor
#

Just a vanity thing

drowsy plank
#

the bug
HDfailure

wide river
neon tree
#

Spawns petals around the player if in vanity

neon tree
#

Omg Omori

grim tusk
#

Oh well at least those aint my problem

#

Suggs and especially bugs forum tho

drowsy plank
#

oh we already get inf modmails

#

mostly inf bug reports

grim tusk
wide river
north oracle
wide river
#

Infernum has left a mark on the Cal community
Apparently everyone thinks it's official for some reason :hdflr:

north oracle
#

it's really weird lol

deft yew
#

live reaction

glass arch
cobalt pewter
#

no wonder people thought Infernum is official

eager bobcat
#

All this makes sense when you realize that the average calamity player is 12 and can't read

pine star
#

more like won't read

worldly sparrow
#

god this suggestion

hollow shell
#

@sage iron "the only radioactive isotopes of sulfur are incredibly short lived."
The sea doesn't just have sulfur in it, it was also polluted by Draedon the mad scientist turbo-engineer

that's why piles of rusted scrap metal and laboratory furniture generate on the ocean floor in-game

#

also "radiation also doesn't go well with life."
fantasy game

worldly sparrow
#

also this would be a huge change to the mod

#

and would probably require months of effort to make

glass arch
#

"radiation doesnt go well with life" you can quite literally live in both hell and space in this game

drowsy plank
#

me, standing in the lava pools in hell

"but how are there living organisms in the sulphurous sea"

worldly sparrow
#

also idk why this man is comparing the sulphurous sea to the brimstone crags

hollow shell
#

also I kinda like that the mythical brimstone and the scientific sulfur are connected, with the Crags being below the Sea
Like, two sides of the same coin

worldly sparrow
#

the two have barely any similarities

#

if any

hollow shell
drowsy plank
#

tbqh i feel like flagging this because

worldly sparrow
#

oh cool

pine star
#

and what rover said

small timber
#

I mean this 100% have to be flagged already just because it conflict with current lore and future lore and any future biome rework

drowsy plank
#

it's weird having two sulfur/brimstone biomes and neither of them matching in any way.
brim literally cause sulf with the pollution from azafure like what

#

yeah

small timber
#

by asking the entire biome to be rethemed

wide river
swift wharf
#

I don't think they know about the new lore judging by this

drowsy plank
#

probably

worldly sparrow
#

also this would require such a long amount of time it completely breaks the rule about "- Any suggestions which will take an extreme amount of time, effort, and long-term commitment to execute
"

swift wharf
#

I don't think this makes sense even with the old lore

drowsy plank
#

still it is very silly to just be like "please retheme everything because it isn't scientific"

#

LOL

crude geode
#

when terraria isn’t scientific

drowsy plank
#

terraria doesn't already have acid themed stuff, besides acid venom and some dyes.
this was the part that really got me tho

#

like

deft yew
#

this is strange

drowsy plank
#

YEAH???

#

that is the point???

urban relic
#

caustic ions homie wdym its not believable

drowsy plank
#

we're adding content that terraria doesn't already have

wide river
swift wharf
#

Are we bringing both magic and science against the suggestion

drowsy plank
#

you want more fucking ice weapons or something we already got 4 sets of those on top of vanilla's

#

like

crude geode
small timber
#

I think we should just add evil 3 and hallow 2, dungeon 2 and jungle temple 2

#

and pillars but underworld

swift wharf
#

mein got

worldly sparrow
#

if the game should be more scientific, then remove hell altogether, make the sulphurous sea into a normal one, get rid of all the fantasy elements, and then we'll be good

urban relic
#

I want sand weapon that throws sand, suffocating all mobs in effected area

crude geode
#

Thanos Snap Ice, Fire, and Ice/Fire Items

They deserve it

#

New sugg concept

wide river
worldly sparrow
sage iron
swift wharf
#

it's all molten metal and it makes your world load twice slower because fluids

worldly sparrow
urban relic
worldly sparrow
#

although some enemies cant take suffocation damage

sage iron
glass arch
sage iron
swift wharf
#

Huh

worldly sparrow
#

also a bestiary rewrite would be needed for a few mobs but thats minor

sage iron
glass arch
glass arch
bright crag
#

The radiation isn't from the sulphur, but simultaneously, being sulphuric is the oldest, most famous trait of that seaside

hollow shell
small timber
wide river
sage iron
glass arch
#

sulphur and radiation is so deeply baked into sulphur sea's identity that it cant be rethemed easily

worldly sparrow
#

yeah the sulphurous sea fills the niche???

sage iron
bright crag
#

(And how are we avoiding an acid theme? There's literally Acid Rain)

sage iron
glass arch
worldly sparrow
swift wharf
#

I am not following it

sage iron
royal tapir
small timber
#

so let me put it this way: what you want is for brimstone biome to be the "acid themed" biome?

worldly sparrow
glass arch
swift wharf
#

sulfuric acid

hybrid steeple
sage iron
hollow shell
# sage iron I NEVER DID I SAID TO LEAN MORE INTO THE ACID THEME.

The event that takes place in the biome is "Acid Rain"
When you swim in the water of the biome, a damaging Acid Meter appears on your screen
The bubbles that rise up from the biome's vent objects are Sulphuric Acid Bubbles
The wood in the biome is called Acidwod

#

Aquatic Scourge uses acid mist as an attack

worldly sparrow
# sage iron not at all.

"rename the sulfurous sea, and make it not radiation themed."
what part of this is not a proposed retheming

glass arch
#

theres a weapon from the sulphur sea literally called Acid Gun

sage iron
worldly sparrow
#

it literally says to not make it radiation themed

glass arch