#suggestions-discussion
1 messages · Page 181 of 1
i do wonder if im breaking some rule of this server by using spoiler talk as my calamity portfolio thing
nah
Prolly not this one but dev itself? Maybe
I leak stuff here sometimes, and in lore-disc
ehh dont worry aboutit
yeah back in the day commucation between devs and us was...nonexistant 
transparency
But it's usually my stuff
If you were breaking a rule you'd have been warned at this point 
i like posting there so i get feedback and opnions and also i dont like keeping my stuff secret
back in the day indev communication was
Same
I love discussing my stuff with you guys
I am stoked for the new update mainly cus bird promised to show some of his consept art
2019 and on really kickstarted dev communication for calamity tbh
after it
🦈 boss
Bird art 
whats the point
the dev communication in the past is that there was no dev communication
Yes
well most armor sprites werent secretive in the old team either
unless it was harassing dokuro
iban did show a lot of sets yeah
iban posted most of his stuff in cal art
that was a thing
Yeah, Iban did show a lot of stuff
drool
even boss concepts
It's not really leaking
only one of them will maybe make it
it's not leaking it's showing
Has Iban mentioned any future projects or are they focusing on art for rn
"leaking" is when something is shown that its owner does not intend to
he was the lead art dev he wasn't leaking anything
uhhhhhhh
Reminds me of that screenshot from way back when (I think it was in #mod-announcements) that showed Thanatos' full length
That was cool
cmt exploding after it was even better
what I miss the most is the almost finished cryogen sprite
w all the runes and stuff
don't we all
2 years ago, November 16
btw who is the dev behind yharons new design?
At the latest
I assumed it was metarex
I think it's Nitro
ah
I think that counts as a major project
Being a dev for it yeah
woah I didn't know that
oh wait i remmebrr that mod
It finally released a playable version
it was just released the last time i engaged with this game at all
or like some boss thing was
slr is huge tho I can't wait for it to get more content
stip lastly I would ask, are there plans for the p2 transition of yharon cus I again had a sugg idea for it
lmao
Not precise plans, but there was general agreement that it needs more spectacle
so if my completely made up head canon about a nonexistant hypothetica boss attack is true
uh
resprite
yharon is
by the time we reach yharim
Vision of the Tyrant part 2
yeah lol
Tyrant Shield
Yharim worm when
Xeroc worm >>>>
before the 1.4 port there was a worm boss mod
so tragic that true art has been lost to the sands of time
I do understand your criticisms and complaints of our apparent negligence of things we decided to implement
No
cause if they arent its totallt justified
like its literally free time u choose to spend engaging
Yeah, it's precisely that
But we'll be working on those things if the porting allows, it's getting very annoying
I know I'm definitely doing my best to mediate discussions, organize plans and assist in their implementation
And I don't think the other devs are any different
I think it’s understandable tbfh, considering how horrible porting has sounded from the pinned post in spoilers
fab is paid by patreon and that's it afaik
in fact, it's his only income afaik
Yeah it’s his only income
well yeah i imagine this mod makes a lot of patreon money
Well…
relativeyl****
But manageable but yeah
DO NOT SCREENSHOT i love inflation!!!!
He and I split income for the apartment so it’s easier
.... Why would we ever want to remove the health and damage boosts from rev?
Wouldn't that require a complete rebalance of everything?
Like, I'm pretty sure this should be flagged for large scale because All of the weapons, armor, and accessories, are balanced around Expert-Revengence, so yeah, seems kinda like a very easy way to break everything for no reason
also yeah hard pass on the sugg
adrenaline would be way too busted w/o the health and defence boosts
Literally
why it's already fine?
i dont reallt see the point theyre makinf
i do not understand
why remove the health and damage boosts?
I've already proposed to a dev on how to rebalance it to make it more fair in the early game but keep it's late game power as it's horribly overpowered early already
they arent saying “make revengeance the default mode”
Boy do I love just running from a boss for 20 seconds then deleting the boss's health bar from existence 
30* byeah
Totally agree
so just make revengeance “adrenaline off and on mode”
this suggestion does not explain why
That's cause Calamity says it already is
Yea they did not even consider this
it just keeps going on but without a point
Calamity does not say it's the default mode
It's the "recommended cal experience"
That isn't forced on anyone
i think any suggestion can have merit if the reason is good enough
rev is like the most balanced thing about calamity
Revengeance Mode description: "The intended Calamity experience"
so i rlly do want to hear where this come from
A bunch of people play classic or just regular expert, like
It's not forced lol
Yeah pretty much
Cal tester killtimes are longer than the vanilla ones due to several factors, such as rage and adrenaline
i would love if cal was not so egregiously self-balanced but uhh yknow
I never said it was forced
there are seven hundred and eight three weapons in the calamity mod
fun to rebalance!
I mean yeah
it's bound to get shot down on dev voting anyways
about 5% are summoner weapons 
so its a waste to argue about this but
and 80 are melee
it is very much intentional
@serene tendon hello please elaborate
Yeah
Because
That's
What
All the armor and accessories and weapons
Are balanced around
And you get all the calamity boss AI
The boosts aren't pointless if the entire game is balanced around said boosts
And a new player struggling because of them? Have you ever tried to realize that cal was never supposed to be easy? If people want an easy mod just go play fucking Thorium
i dunno if that was elitism or gatekeeping
both
And that 5% is made more of a pain in the butt due to how summoner fundamentally works. And we have not started with adding whips to the mix since they’re still bugged.
ok
but I allow it, even tho its a bad argument
cus I totally agree with the statement
Thorium is way easier than cal tbf
the way of thought is correct the argument just sucks
STILL? it has been over a year since 1.4 tml and they are still bugged?
Mainly because it is Not Balanced Whatsoever byeah
thorium is intented to be vanilla+
Some now work but the most problematic ones dont
vanilla+ and somehow breaks balance further
how is calamity whips mod doing it then
thats what happens when you add more vanilla to vanilla
Rev is a difficulty above vanilla’s standards after all
by not trying to revamp the system and using the old/vanilla system
Imo:
Complete vanilla expert first before even trying mods
or do what i did and only finish classic and then ball into rev
Cuz they are adding new things, adding whips is shrimple (thanks ExampleMod)
Fixing the vanilla whips with IL edits is not
Cal is not meant to be easy
They add difficulty modes because it adds difficulty
Adding stats to bosses for a new difficulty mode is literally what Vanilla does. Does that mean that Expert should have the same stats as Classic just with the Expert AI just because "new players won't be prepared for that?" No, that's stupid. It's a difficulty mode, any changes to make it harder is absolutely warranted and increasing the amount of damage shit deals and health everything has is apart of that, just cannot be the sole focus, which with cal's rev and vanilla's expert, both change a lot of AI's as well, so yeah
you are trying to "fix" vanilla whips?
changing tag to be multiplicative instead of additive
Yes, why would we not overhaul em when they are broken as hell atm
thats vanilla whips
I didn't say Cal was supposed to be easy, I said the intended beginner difficulty shouldn't be extremely hard for new Calamity players. Something like a medium mode.
It's not
extremely hard
Even with tag removed, Kaleidoscope’s crit is just fucking busted
an entire class that heavily benefits from even a 5 base damage increase
You're overblowing this to an extremity
Base cal is not extreme difficulty
I don't even know where you got that from at all
rev is not an equivalent to eternity mode
i wonder what problems the 6 new 1.4.5 whips will introduce for mods, even though i am looking forward to them 

If you want the most bullshit difficulty go try Infernum + Armaggedon + Defiled + Fargo’s Hyper mode
Yes
please do not remind me because i know that will be just hell
Moon Lord whip casually being more broken than Kaleidoscope (probably)
people who want to wanna get into rev should learn the dificulty
cant you hook arena her
i already played through revengeance + master
no thank u
well it is post game so understandable
Creative shock
the harder than expert difficulty should feel harder than expert
or well just hook to walls
and guards
and technically it is possible because 1) hooks 2) rope coils work in the garden 
Vanilla post-game stuff is the bane of modded balancing
See Zenith being moved to post-Yharon because it was as strong as Auric-tier stuff and Terraprisma being viable on Yharon or some garbage before it was nerfed
Not saying they shouldn't, just saying that WoF shouldn't take 30 tries on a cal player's first playthrough
Not only viable on Yharon, but decimated it
Good god
even with my first ever rev playthrough where i had only beaten classic i beat wof in 1 or 2 tries
yea its a double edged sword for me
i dont really care because relogic shouldnt balance with mods in mind, but yknow, for us modded players and devs it does suck
rev wof isnt exactly an extremely difficult fight
Maybe it was a bad example
rev wof is walk backwards and jump sometimes
Yeah, definitely
Lower difficulties exist to play. Furthermore, why do people feel like they have to kill a boss in 5 tries?
There's a wide range between 5 and 30
30 would still be low for later bosses
yea what youre saying doesnt make sense. if a first time player is struggling they should lower the difficulty
summons are non consumable for a reason and voodoo demon spawns are boosted pre hardmode for a reason
I’ve seen people completely mald on PBG before even hitting 20 tries
But then they don't get the new mechanics or the boss improvements
i mald on pbg after 3 tries each pt 
weird fucking sugg tbqh
1st tried calamity cause im just so good
Non-consumable summons my beloathed
(The economy collapsed after this)
(i was playing with 2 other people)
this is a horrible argument
those mechanics make the game harder and thus should be reserved for experienced players
Well Multiplayer breaks every boss fight, so that isn't surprising
i have never played calamity fully through solo
the boss improvements are there to make the bosses harder
the new mechanics are there to balance the scales a bit more
this isnt a master mode situation where the only changes are hp and damage
plus what mpg has said before this would require LITERALLY EVERYTHING to be rebalanced
Ok, so people have brought up the very good point that Adrenaline would destroy the game without the HP increases.
adrenaline destroys the game even with them
The PHM stage. Without them it'd destroy HM too
adrenaline does nothing (i keep getting hit and have not used it once)
or some crazy number
i have suggested to nerf adrenaline before but they wouldnt take me seriously because of my reputation as a nohitter
reducing the post moon lord curve in itself was a pretty massive undertaking, getting rid of hp increases would be that times at minimum 3
mhm
adren is kinda goofy i wish it was more defensive and less offensive, like maybe you get dr even if it isnt fully charged at the cost of less damage when you click it
i wish the legacy roles here would die tbh
WAIT TRUE
make adren defensive
bc rage is offensive
plus it is also dumb and pointless 
i think he meant like
pure
barely
no i am going to be completely honest i did it for the roles because i thought they look cool
me when draedon heart by default 
is it a good idea to make a "rebalance adren" sugg
!wiki draedons heart
https://calamitymod.wiki.gg/wiki/Draedon's_Heart
Not the correct result? Use !wiki page draedons heart for a direct link or !wiki search draedons heart for a list of all hits.
I mean, the player's status IS something that should be taken into account, but you're definitely in the right here, at least in PHM
mr. armstrong
you have one hit of less damage taken that takes 30 seconds of not getting hit to charge up
either way i'd like it if adren wasn't fully damage oriented
like you get slight dr increasing based on how charged the meter is
if you keep adren as it is but without the damage, it essentially becomes old bloodflare core
i mean keep the damage just lower it a lil no?
get hit slightly too often and it does nothing
get hit slightly rarely enough and you Cannot Die
Yeah, definitely. I think as well that it should be entirely survivability-based, if only so it can at least pretend to make sense.
i am pretty sure this is
already how it works
is it +200% or +100%
wajt really
i think??
no
it's 200, upgrades add 15
or at the very least someone suggested something like this before
No
the dr only applies at full charge
It has been suggested before, and should be in the game, but it isn't
i like the idea of having adren kick in after 10 seconds of not being hit and charging up to 20 seconds after that
giving some dr as it charges
like only mkaing it charge after you start dodging
instead of just having a permanent dr steroid
then at 30 seconds you get the current dr and can proc it for like +100% damage or smth
numbers can be tweaked
What if you have to activate it, at which point you get DR equal to the charge for 5 seconds or something
but thats an idea
make adren scale its DR up as it charges, remove the ability to burn it, bam you have a decent defense mechanic
but again old BFC issue
draedon's heart kinda does defensive bar already
but having it built into the damage bar is different
ig
It's also only available right before the final boss
i mean burning your dr for damage sounds fun
dheart is neat and all but guess how often you use dheart
ONE boss
And none if you're a no-hitter
1 total because they all die in 1/40th of the average killtime

true
True
what about like
(scal and her 1:15 worth of bullet hell carry half that number)
lol
making adren charge like this with building dr, but when you proc it you gain +150% and lose 10-25% dr
so you're taking more damage when you proc it but less when you charge it
Why does it need to do damage at all? Rage already exists
because there should be a reward for charging it all the way
Adren has been stealing its thunder from the dawn of time
The reward is more DR
Adrenaline is fine as is
whiel rage is a passive increase
Rewarding high skill with very high damage increase
yeah
i like the idea of making it more dynamic but keeping the core mechanic
but idk
i dont charge it anyways (i have a skill issue)
wack
does auric even actually have frost's effects?
also didnt we already do this or am i just stupid
Lemme load up the game for absolute confirmation, but wiki says it's still there
no i mean like
changelogs
next update
but also yeah im suprised that auric actually has the effects because it is so
nothing
It appears it has been mentioned in two changelogs ever
For versions 1.2.3.001 and 2.0.1.001
Neither of which mention removing it from Auric Tesla
sad!
From a quick search of #suggestions-voting, looks like there's been two attempts to rework Frost Barrier, two attempts to remove it entirely, two attempts to make it easier to get, and two attempts to remove it from Auric Tesla (along with the other accessories)
I think by just asking for Frost Barrier to be removed, it'll have a higher chance of passing (plus the other attempts were from when Psychotic Amulet was still a thing)
aquatic heart is a better barrier btw
Ture
ughguh frost barrier is kinda cool tho too bad it's useless
I’d say if it were to get either reworked it could be a cool concept
I used it for a while pre boss but never saw it do anything at all
it could very much be an indirect upgrade to the clam pearl
I agree with the frost barrier, no comments
Does anyone else's computer just... die during the DoG fight when it does laser telegraphs?
A "Make the DoG laser telegraphs less laggy" suggestion sounds kind of weird but I had to go all the way down from death to expert just to have a fair shot because the fight was just so damn laggy
Could try messing with the mod configs and your graphics settings, plus putting the game in Fullscreen vs borderless
changelogs already do this exact thing for next update
raesh we are playing amogus get off calmain
you are too smh
we're all dead it doesnt matter
Oh hell teah
@wide river erm. acktyually its "for no apparent reason", if it was for some apparent reason then the reason would be apparent and thus the suggestion would be unnecessary 🤓
Oh for God's sake
@silver flax Specific Item Suggestion, plus your reasoning is nothing but "it would be cool"
@errant cradle can you flag #suggestions-posting message this pls
ants 
@fleet igloo - Your suggestion has received an updated status!
[Play the intro of Forbidden Lullaby in between Anahita leaving and Leviathan spawning, similarly to DoG’s phase transition]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@small timber - Your suggestion has received an updated status!
[In the Anahita & Leviathan Fight, Make Killing Leviathan First Continue To Use The Leviathan's Theme]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Oh right I completely forgot about this suggestion, it also didn't got enough vote
live sounds
the most efficient showcase ever
Is the health bar new too
has the vanilla boss and player health bar
the blue thing
oh did cal actually use shield hp on other things now
the blue thing is vanilla way to show shields
because the only instance those are used is on pillars
....Rod of Discord has a teleport button?
what input even conflict with teleport key
like, recalling?
or using a weapon that get you stucked like The Wand I guess? even that I don't remember them blocking normality relocator
doing literally anything when you use the rod of discord hotkey causes it to not teleport you
and i mean LITERALLY ANYTHING
did you use any external mods to get rod button
rod of discord "hotkey" is literally switching to the item, so it is subjected to the usual "switch item input delay" if some item have long usetime, it is normal
because yeah it's not supposed to have that
thats true i forgot
ah
Happens
yea
i knew there was one for the normality relocator in cal so i mustve thought there was one for the RoD too
Welp I guess I will be using a music box instead
Just doesn't look necessary to me
BASED
that would kind of remove the point of normality relocator 
you do get fast fall as well, which can be useful in some situations
GOOD
secretly make NR not work I'll pay you
you can also do that by holding S or having a mount 
NR increases max fall speed + it stacks
That's what I remember from using slime mount and NR together on Yharon
make it give you fall damage
I think NR is fine as is, a longer cooldown alternative to RoD
Yeah it's fine currently
20$
plus it has an even longer cooldown during boss fights
as it stands, it fits perfectly as a sidegrade
ok my bad👍
wasnt this already a thing? i swear this was already a thing
pay at least 20 times as much as the original dono
so 1000 bucks
💯
YOOO IT BECAME REAL
Was surprised about the sudden ping from nowhere, but better late than never
The things “straight” people will do for 20$
❓
Like pasta, straight until the temperature rises

👁️👄👁️
@pulsar bronze @sour aurora no joke suggestions thanks
pizza rolls will not be added to calamity
well i was being serious when i said i wanted pizza rolls in calamity.
k
Follow up to any meme sugg “I was being serious tho”
i think "lol lmao" is a better response personally
I think I should start replying joke suggs with jokes, like I did for the Weezer one
I feel that more I’ve been here the sassier I’ve gotten
you should do that
What the Cal discord does to a mf
Fr
You can only handle so much of people refusing to read in 6 different channels
“We cannot reference pizza bites due to a lawsuit from Totino’s Pizza Rolls that is only held back by a contract saying we do not have any items in game referencing it’s company products”
i swear to god the next time someone asks a question about infernum in cmt
whats worse is people going into #1042197406776827914 out there saying that an above average weapon is underpowered (its because they dont use it properly)
speaking of infernum, i'm finally getting around to fighting infernum bosses on-tier
i've only started it in very early hardmode, but I am enjoying these higher quality fights
#help-advice-read-pins users asking for gear loadouts or anything In the pins (it's in the fucking name)
Every channel except #calamity-addon-talk asking about add-ons:
Every channel using fandom wiki:
#1052323733961977947 users not following formatting or reporting a known issue (literally the fucking name, read the pins)
change it to "Read-pins-help-advice"
#suggestions-posting users using bad formatting and with the reasoning "it would be cool"
gets the point across
yes
new people in #lore-discussion try not to ask about gods challenge (impossible)
people in #multiplayer-looking-to-play unironically wanting 10 people to sign up for a legendary ftw master death infernum eternity masochist copper shortsword only playthrough
and #suggestions-discussion being on topic

we always get off topic lmao
oh yeah and then theres #1042197406776827914 folks as someone calls a perfectly balanced weapon underpowered (the killtimes show its just as the devs intended)
but if it's not op it's underpowered 
mfw when the select group of SSSSS tier weapons existing means they need to be nerfed, and not that every other weapon is bad
copper short sword is too OP please nerf
1,000,000th person claiming contagion is broken (THEY KNOW)
just make death mode malice mode and then balance the game around it
people will love it
50% movement speed per accessories and balloons with 5 jumps
buff draedons heart, seperate adren from nanobots
speaking of bug-reports 
why must you make me aware of such things
It's only really painful when people just refuse to follow the instructions even after being told about it
It's even worse when people unfollow their own bug reports immediately 
Imagine if someone posts a very stupid suggestion, you ping them to address than, and instead of a normal answer you get the Biden Blast image
i'm doing this

the blue thing
the suggestion
SHPC m2 is kinda trash
yes SHPC is currently influenced by the pierce bug, hopefully it should be addressed next update
M2 is fine what
M1 pierce bug makes it trash on worms but other than that it's great
M1 is especially comedy in post Calclone abyss
I bet they tested it on dummies
I honestly thought the M2 wasn't that good outside of really fast targets like The Twins, but I wasn't a big fan of it so I'm likely biased.
M2 has always been the "less skill needed but still strong" version of it all
Less skill? I feel like the bombs are easier to use.
Not necessarily
Especially on fast moving targets like Twins, p2 plantera or Calclone
From my experience
Since keeping them in the explosions is also something you want to do to maximize damage
While m2 is just point and shoot and it's very high velocity
Fair, I guess my aiming isn’t too good for it so I take a moment to start getting hits.
@oblique geyser - Your suggestion has received an updated status!
[Remove/Retheme the Terra Set]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@cosmic karma - Your suggestion has received an updated status!
[Rework the Nebulous Core]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@high nest - Your suggestion has received an updated status!
[Remove the Perforator and Hivemind Surface Enrage]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
Eyyyy
Glad to see that the Terra set one didn't get killed from conflicting votes

It was too wide of a scope, and was requesting the same thing as another suggestion
I get that it might've been better to pass, but it wouldn't have had good chances in dev voting, in my opinion
fair
this is why thomas fell behind times
the real way to implement suggs like that is to have connections 
(but yeah the sugg is too wide to have a solid amount of votes)



denied 
see i just made a suggestion, ignored the nuance of the issue i addressed, and am letting dev voting sort that out
real talk mine probably only passed cause of the meme line it opened with
@jaunty bane wait until the update actually comes out to suggest this
I think you can still suggest that but just not mention the update
Yea that makes sense, never sent a suggestion through before
Technically if you actually make a full sugg yeah it should be valid
check the pins so you send one with the valid formatting btw
👍
i was under the assumption that drew's wings are dropped from the bag ngl
how is this not 🗜️?
It has a line break somewhere
I think the bot only checks for that
oh
My current concern is that the reasoning feels weak at the moment
Sure, it says why it should be changed, but it doesn't make me think that it should just by saying what is essentially "This is how it should be but it's not"
I agree with that comment, I wasn't really sure of a good line of reasoning, other than that it just makes sense
My original (incorrectly formatted suggestion), has this playing off of changelog item 171, where a similar change is implemented for Providence with the wings/aegis. This would help increase parity between the two bosses and these drops
You could argue that because of the fact that it only drops one Drew's Wings per kill, it'd be incredibly tedious for every subsequent refight to only get one, especially when there are more than two players
Drew's Wings could also be moved to the Treasure Bag in Expert Mode, since it doesn't appear to be currently (maybe this is wrong, idk)
Alternatively, if you feel that changelog is necessary for the reasoning, you could wait until after the port to suggest it
Could wording along the lines of "To increase the parity with the planned change with Providence's Wings/Aegis" work?
Or at least be more likely to be accepted
You could argue that because of the fact that it only drops one Drew's Wings per kill, it'd be incredibly tedious for every subsequent refight to only get one, especially when there are more than two players
I think you could add this to it
And if it doesn't get enough votes, post it again after the port/update
Suggestions aren't supposed to reference future changes at all, even if they're in the next update
Think of a suggestion as asking for what you'd want in the current version, disregarding updates for a moment
looks good
that grammar is horrid but i get what they're saying
i think tmod doesnt have support for it yet tho?
If it's requesting that some NPCs like the Calamity biomes, then yeah I don't think tModLoader fully supports happiness yet
We got:
Infected Wasteland
Radiated Wasteland
Brimstone Wasteland
The exception:
Sunken Sea
And there’s pylons for these already
I mean... the wizard can like the ridiculous amount of star energy, Amidas can like the stones and that his home survived even if it got extra salt, maybe the tax old man can like hell city and the angler can like the acid fish
And before Pylons we had teleporters, Astral Arcanum, Momentum Capacitor, Relic of Deliverance, minecrarts
bc idk, tasty?
yeah, they finished development
And people were toxic as shit so locked
so, the mods closed, no more bugfixed
To be fair some of those wastelands can be profitable
So Bandit on Crags due to how much many she can loot?
We probably should make NPCs interact with Cal biomes more, and it was a topic of discussion in dev not too long ago
and the wizard is magic, so maybe he can love the starlight zone
Thing is hallow already is magic and rainbows, and he loves it already
Altho there could be a likes system for em, question would be how
I mean, the magicians use the arcane on the stars, no?
maybe the ice wizard can also love an astral thundra :l
I remember Cei bringing up the idea a while back in #lore-discussion about what NPCs might like Calamity biomes
Making the NPCs actually acknowledge the world would be good though
Agreed
^
@cobalt heath I think only keep the "increase drop chance" part and it will be fine
chances of them implementing a "rare drop swap" is like nearly none
the main reason they are "rare drop" is just because they are previously malice mode drop, but in essence they pretty much do not really have a reason to be stronger than other weapons balance-wise (other than the fact that they havent' been tuned down)
@jaunty bane it drops from the treasure bag already
Or someone who can check the code
this sounds like a mutant thing
I literally went ahead and tried it earlier
It drops from treasure bag
Wonderful
so who do we ping to get this flagged
Can mods do it
@elder mist hi can you flag this #suggestions-posting message it's already a thing
/Drew's drops from bag already
trolled
also yeah although this sounds like a mutant thing
that is an interesting way to fix shitty rng
EcIipse jumpscare
No cus my full point is to remove the rng around these, while keeping them powerfull
I think them as like you dedicated effort into these bosses
well then they are gonna stay rare, as simple as it is
yep and thus I wanted more than less than 10% odds for the statues
Cus with my sugg, its guaranteed 5%
prolly will get shot down at dev voting
but it's fine
are required gear
What
It will :)
You know that the relic always drops on revengeance
So thats literally false
You’re killing em some times instead of more
So you’re literally reducing the effort
Thats... Literally my point
My goal is to guarantee the item after you do double the odds
Anyways
Instead of Crystal, Aetherflux exists
And Cosmic Discharge is known to be quite bad, and Excelsus and that true melee sword exist
Fair point
Thats what the full sugg is about idk what u arguing w
These items are not mandatory to play the game unlike you argue
I will fix that
This is a neat idea to think about
And it makes sense
It's kind of those pity rng systems
Probably doesn't fit in cal tho
calamity gacha
Yea last time we tried a way to get guaranteed legendaries based on a suggestion…
It was not good
please do not remind me.

Uhmmmm shade cosmic discharge has a lower kt than GSoB
Wait does it?
so what you mean is, we should make it so rare drops are 1% and we make them 5% stronger than average weapon on tier
ye thanatos I guess though dragon rage probably outclass it at some purpose
(Although drage exists for thana)
It’s basically unusable for other bosses, but it’s slightly faster on yharon than blah
Cant you just make a crafting recipe?
Terraria is a cruel game, sometimes you don’t get exactly what you want. I don’t think making it any easier would bode well with the devs since the rng forces you to try new things.
Try new things? Killing bosses in less than one second and being unable to spawn more than one at a time is the best you're getting with just calamity. There is no finding new things with that
I remember when Yharim's Crystal was 1% drop and my friend quite literally went overodds and never got it so he cheated it in later because bruh
I think we need a new system for rare weapon, hear we out
basically, every single boss drops have a 0.01% chance to drop as a "rare" variant
like for example crabulon drop mycoroot at their usual chance, and that drop have a 0.01% chance to roll rare
and a rare version have 5% more damage
and we do this for every single boss drop in the game and potentially expand it to normal enemy drops
it is a perfect plan I swear
This will cause absolutely no issues 
why try new things when 80% of weapons in the game are the exact same thing (broadswords)
Calamity deviated from Terraria enough in terms of gameplay loop elements
"try new things" makes sense on games like Dead Cells where most weapons are distinct from each other, and there's a handful of "default" weapons
but on Terraria it barely matters because:
- as said earlier, most things in Terraria by class are the same, and
- the class system basically gets rid of a lot of choices in the first place
it is up to the player's decision anyway
the real way to get suggs implemented is to implement them yourself in a different mod 
byeah, didn't really figure my initial pitch would pass. still a bit rusty with the actual wordin' of suggs
and perhaps the re-evaluation of 3 whole-ass sets was. a bit much for my first sugg back after an incredibly long absence from suggestion land
I remember getting at least 600k DPS with adren on Infernum Thanatos 
Nanogun trolling
Ohh boy where do I even start 
@proud nimbus Your suggestion has absolutely no reasoning present. As such, it stands no chance of passing through here
You also need proper formatting, as improper formatting also prevents suggestions from passing to voting
Nadir is also being moved to Auric tier after the port (allegedly), so there'd be very little room for an upgrade, even if this did pass
you're right that was a stupid suggestion to make based on just personal opinions sorry
Possibly the hardest screenshot of 2023
Yeah no that wouldn't work anyway
Cus it's moving up a tier (?)
Yes, it will be moving a tier
A suggestion passed requesting it to be moved to Auric tier for consistency with the Zenith, since Nadir and Zenith are antonyms of each other
Just recently, it was revealed that it will be in the next update
It's already been suggested to be moved up to Auric anyways
2018 suggestions in a nutshell
average calamity suggestion
"Make Crystal Assassin Armor Crafted From Ninja Armor + Sparkle Slime Balloon"
'so that ninja armor can finally be useful'

give ninja armor a dash 
100% agree
Fuck getting tiny swords
Or broken staves
At least rogue doesnt have to deal with reforges 
Inferno is vanilla so we cant do nothing about it
For tesla sure
are you referring to the opacity thing or the starter bag thing
the opacity thing
yeah it's a config slider
it also works for summons too
what do the reactions mean in #suggestions-posting
i know❗means a problem with the suggestion, but others are unclear
nevermind its in the pins

Rare footage of a Cal user reading the pins
canon event disrupted
FINALLY, someone read the pins
PLEASE MORE WHIPS i been playing and i dont think that a kaleidoscope will be enough to beat sCal
Calamity will eventually add more whips though, and vanilla is also adding more in 1.4.5
i mean, its taken so long to balance out the whips
it surely, SURELY can't be that difficult?
Oh,
It is
(Bold of you to assume the dev team has had the time for that)
(Porting hell)
i mean, obviously
(And deleting half of the broken melee shit to exist off the planet)
But yes whips are horrible and beyond overpowered
Snapthorn is genuinely good on WoF and that shit is preboss
Kaleidescope crits fuck EVERYTHING
Disregarding porting for a moment, part of the reason why whips are so obnoxiously hard to balance is because they need to be not powerful enough to overshadow summons, but not weak enough that they're unusable
Which is an incredibly specific point
kaleido crits either fuck everything or get fucked by everything
(this is in fact a reference to the fact that kaleido crits dont work with starbuster core and upgrades)
forget deleting half the broken melee stuff, delete half the melee stuff in general

@grim tusk did the changes
I think 1.1x dps multiplier being called that, is a mild overreaction 
(now, with everything else that whip would provide, it gets dubious indeed. but crit is a small part)
You'd imagine the reaction would be well balanced 

honestly, why does Kaledioscope HAVE to have crits?
just replace it with a cool effect
or somethin'
replace it with a new cool effect like enemy take 10% more damage from all summon sources

I would rather make it "on a summon hit, there is a 10% chance a beam of rainbow light will strike the foe for 100% of hit's damage"

0.1% chance for your summon to summon a traitorous demon that deal 10000% of hit's damage

#BringBackMyBoiUnnerfedTraitorous
yknow
you can always make a mod that changes the damage of traitorous monster back to 156k
It's 165k base you swine
You can't assign a combined hotkey anyway I think
^
yeah, instead set up a macro to press the normal input and bind that to whatever u want it to be
@karmic nexus To be clear, you do know that Calamity allows you to change the double-tap dash into a keybind-press dash, correct?
I can't tell if you're asking for the thing that's already in the game,
or if you're specifically asking for the capability to hold a button and press a key to dash instead of just hitting a key
@hollow shell Second suggest is correct
that should be specified then
and you'd need good reason for why it should be implemented, since keybind dash is already pretty convenient
So to me it seems like this would be used the exact same way as a keybind; moving normally then tapping the hotkey to dash
@north oracle Yep, that's what i asked.
@north oracle I checked in calamity controls and it is. I just dont seen that thing before, thanks.
Uh I thought u couldn't sugg about subclasses no?
Not like I disagree with the sugg
Cus yoyos 💀
You can’t suggest “add ___ subclass weapon to make the pt possible”
you cant suggest subclass for the sake of making a subclass pt possible
You can suggest “make these weapons usable”
short range + agile or long range + not agile might be a cool balance to strike
the reality is that yoyo need both to be functional, short range is literally unusable and not agile just mean it cant be use on quick target
if they want to do that dynamic they need to massively buff all yoyo damage to make them all basically sulphurous grabber in power on tier (which of course will not happen), at least for the short range ones
I'm assuming not agile/agile is not necessarily binary, it can be adjusted on a spectrum
I would agree that the nonagile yoyos need to have a buff overall (damage or agility)
I believe this assumes that agility is binary (which it currently seems to be in Cal)
generally it is the short range ones that are unusable due to the nature of yoyos only having damage uptime on screen; non agile geenrally is just if feels really bad to use but for the most part they will still be usable
luckily as of currently almost all yoyos have long range (for bosses on tier), just the current yoyo balancing is basically they deal no damage while having on screen limited range (which is already "long range") and lack agility
so they just have nothing basically when compare to anything that can hit off screen
common yoyo L 
zazed suggestion
@sharp saddle Not what this channel is for, go ask in #help-advice-read-pins
ill just delete that
what do you have to post in suggestions to get redirected to #help-advice-read-pins 
How do I get Staff of Necrosteocytes? I killed over 200Dark Casters
No one cares about yoyos
yoyos were an attempt to make flails better for a while but when they made flails zazed the use rate of yoyos decreased
yoyos shouldve been thrower middle text bottom text
TRUE
nuh uh
i mean i don't think the abyss is a biome meant to be built in
so cope ig 
but seriously allowing the player to build there would undermine why the rule was made in the first place
yeah i dont think you read the whole thing
im talking like, a drop from the eidolon worm or something
Calamity Vanities mod has a shrine that lets you breath infinitely in abyss
does it get rid of the damage when youre not in water?
Uhhhhhhhhhhhhhh Idk about that but Idk why you would want to be out of water
Underwater furniture isn't really a bad theming
In fact my friend has made a cool abyss base before
NPC housing no
you can make decorative houses
yeah but i was going for something like a subnautica vibe
I'm pretty sure any town NPC in abyss would rapidly start perishing
In water or out of water
yeah i dont need npcs
Welp I'd just say give it a try
Shrine of Respiration is post AEW so you're better off just cheating it in early on
what does that do?
Fixed, just the same thing
i just house amidias at the very top and maybe build a lumenyl farm there too
a bit late, but
Fault Line in particular has always had weirdly low duration for its tier, and I've never quite understood why
7 seconds is a very short time for a post-Golem throw to be out, given how yo-yos work
also, weird thing: those two don't have infinite dura
but God's Gambit does
code 2 especifically
take a look at the airtime column and make this make sense
every single yo-yo without infinite dura in this image has a same-rarity contemporary with it
why does god's gambit have the same rarity as yin-yo 
yeah, shouldn't Yin-Yo be pink?
given I think that's what all the other shard weps have
wait let me check many weapons at the same stage
fuck both vanilla and modded inconsistency
earliest infinite dura in vanilla is Code 2, which comes from Traveling Bastard after a Mech is dead
(for some reason, Yelets, obtainable at the same stage, has finite dura, so this isn't even strictly a Calamity thing)
dao of pao (pink), crystal storm (light red)
Dao of Pao is the best comparison because it also uses Light and Dark Shards
the larger annoyance
A lot of Statigel stuff has the same rarity as early Hardmode stuff
I mean like really early Hardmode stuff, like all the pre-Mech stuff in vanilla
is that Sky Fracture and Onyx Blaster both have Light Red
yea
even though those two also make up the vanilla weapon trio made with those shards
which then doesn't make sense
because Dao of Pow (IN VANILLA) doesn't require a mech
this is only scratchin' the surface, by the by
there are countless instances of inconsistent rarities all across the early Hardmode board in particular
post-Plantera is also pretty bad about it, flip-floppin' between Lime and Yellow
but not as much so, I find, as early Hardmode likes to flop between Orange (very occasionally, if memory serves), Light Red, and Pink
please don't mention accessory rarity
(unholy trident)
yeah the best example for light purple is the death scythe tbh
sickle
Fuck.
accessory rarity is an entirely different beast and I'd prefer not to touch it
because if I get started on it, I won't stop for an hour
frozen shield (pink), paladin shield (yellow)
yeah this is just

????????? I'm gonna complain about something else now
why the fuck every single tree in calam drops almost everytime food items
free well fed buff all times
yeah
well you see yellow becomes pink because seraph is above legendary
anyways I don't remember why that is a thing
what.
yeah it does that
just learned that that's also true of Hero Shield :)
This is being reduced thankfully
and both are made primarily with the YELLOW RARITY PALADIN'S SHIELD--
Its on #changelogs
thanks I was going to simulate 50 trees drops
me opening the pandora's box of accessory rarity and unleashing unspeakable horrors into the world
never ending consistency issues
(Why Terraria is a perfect game and (And why Minecraft will never be))
Okay I dunno if anyone has thought like this as well but doesn’t it feel like there’s typically only one good version of the galaxia/biome blade tree each upgrade of it?
Broken Biome Blade: Arid Grandeur is really the only one that can keep up with the DPS and usability of other melee weapons at the stage of the game you have it at, as you can soon get things like the two melee drops in hell. I think that a lot of them could maybe keep up better if the movement things were removed(mainly the jungle biome whip moving you around when you’re trying to space things out). I think the ice one’s okay and has more use while moving around looking for an opening to use arid grandeur, the crimson and corruption versions are just awful because of how much it moves you around and it makes everything really hard to dodge and hit consistently without getting launched towards danger. The grass one is okay but I feel like the projectile could be better cause why would you use that when you can use the Bladecrest Oathsword for large amounts of homing projectiles that do even arguably more damage, and that sword is a pretty easy drop to obtain.
I have more to say on this for the other ones but I gotta think of some names and stuff, I especially have a bone to pick with the astral biome attunements and still the unnecessary forced movement of some attunements
Broken Biome Blade
Pure Clarity:
Queen Bee - 0:25
Deerclops - 0:52
Skeletron - 0:46
Biting Embrace:
Queen Bee - 0:16
Deerclops - 0:38
Skeletron - 0:47
Arid Grandeur:
Queen Bee - 0:33
Deerclops - 0:33
Skeletron - 0:22
Decay's Retort:
Queen Bee - 0:29
Deerclops - 0:59
Skeletron - 0:49
Grovetender's Touch:
Queen Bee - 0:51
Deerclops - 2:22
Skeletron - 1:35
no, it certainly doesn't seem that way with BBB
@high nest - Your suggestion has received an updated status!
[Remove the Perforator and Hivemind Surface Enrage]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@cosmic karma - Your suggestion has received an updated status!
[Rework the Nebulous Core]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
tragic
@oblique geyser - Your suggestion has received an updated status!
[Remove/Retheme the Terra Set]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
much more tragic
couldve been a 🔒 then but i get it
Not really
Because there are no plans rn
Just ideas
Ultimately it's a bit early for conclusions
As I've said in this channel a few times, Terra set is pretty close to Perennial set
And the Perennial set will demand a lot of discussion before reaching a verdict
True makes sense
I'm kinda surprised perf/hive enrage was the only one through this week
But the idea of deleting Reaver weapons, then merging Terra and what remains of Perennial seems popular among devs
Of course, the weapons need to be reworked, they're not exactly in pristine condition rn
It’s just an unknown channel
How will the "default" difficulty of perforator and hive mind work now, since the surface enrage is not really a "real enrage" to begin with
Will the fight be based on its current surface or underground difficulty?
Why did it work right after I replied to that 😭
Because currently underground hive mind and perforator is a snooze feista due to them being needlessly nonaggressive and slow
I presume it will be surface difficulty
because most people fight on surface
as evidenced by how people were like "wait what there's a surface enrage"
RIP
I get most of the little icons, but what do the 🛠️ and 🔒 icons mean?
tools means "it is on the devs' to-do list"
i.e. "they're working on it"
lock means "this is neither approved or denied"
i.e. "a different plan will be done"
@pine star thx
Really?
It could've been so much greater
What's BBB?
Also are there videos of these tests at all?
broken biome blade
What about the loadout used for the stuff?
pinned in #1042197406776827914
I'm mainly pointing out that the situational stuff of some of the blade is too situational
the point is that they are situational yes
in fact that is almost the entire point of the weapon: to mix in situational effect without making the weapon useless by still giving it some "normal" options
My biggest one being the Grovetender's Touch pulling you where ever the tip hits on the ground just feels annoying and really messes with spacing unless you have a really big arena it
The one that you almost never use is the astral one though
The slam one, including galaxia's version of it
I feel like they tried to make it big to compensate for how out of the way you have to go to slam said thing in the ground
I don't think it gives you I frames when you slam with the weapon really though
That is the point
It has some that are very situational and not applicable for actual combat except for very specific scenarios, and some that are powerful and should be used for the actual fights
regular biome blade jungle is underrated and i will stand by that
Hey it’s under Calclone kt
BHs are accounted right?
yes
Yep
It’s just Nycros time at the end of the fight
But what I'm saying about the slam is that it has zero use but it looks so cool and it makes me sad that it has no use
Just enjoy it being cool, not every part has to be viable on a boss
mfw not every weapon is under the expected kt on a boss (it is useless and needs a buff)
insert blast barrel buff sugg
It’s a random example
Meh, I found the Fuel Container more useful in that extent
The barrel is good for crowd control
(How is the revive not good?)
Though I agree that the Spore Sac projectiles are weird and should be killed
i mean, that should stay
but it should also have more interesting side effects as well
not yknow, Spore Sac 2.0
something cool in general, and more DoG themed too

It has the revive though
You are just ignoring its main feature :p
I'd honestly say to completely get rid of Neb Core's side effects
or integrate the spore sac things better into the main function
maybe instead of pure damaging thing, initiating a revive launches cosmic orbs all over the place that give a bit of extra health and iframes upon pick-up
just some silly example but you get the idea
i think the point was neb core should focus more on the revive instead of just being this weird spore sac upgrade
Aye
The Spore Sac part has always been tacked on, it never really felt necessary
Make it not have the damage boost as well, as it shouldn't be both a survivability accessory and an offensive accessory in one
It should focus solely on the revive, nothing more
(In my opinion, at least)
was this me who wrote this
yep
qiqidi
literally the entire argument about Nebulous Core has been that the accessory should lean more into its main feature --- the revive --- instead of tryin' to do shit that doesn't fit said feature
the Spore Sac ripoff doesn't fit
the damage boost doesn't fit unless you were to change it to be a general buff upon revive



