#suggestions-discussion

1 messages · Page 181 of 1

crude geode
#

I love dev communication!!!!!!

hexed hamlet
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i do wonder if im breaking some rule of this server by using spoiler talk as my calamity portfolio thing

swift wharf
#

nah

crude geode
#

Prolly not this one but dev itself? Maybe

bright crag
#

I leak stuff here sometimes, and in lore-disc

strange panther
#

ehh dont worry aboutit

cobalt heath
#

yeah back in the day commucation between devs and us was...nonexistant HDfailure

swift wharf
bright crag
#

But it's usually my stuff

wide river
hexed hamlet
#

peeposadcat i like posting there so i get feedback and opnions and also i dont like keeping my stuff secret

swift wharf
#

back in the day indev communication was

bright crag
cobalt heath
#

I am stoked for the new update mainly cus bird promised to show some of his consept art

crude geode
#

2019 and on really kickstarted dev communication for calamity tbh

cobalt heath
#

after it

strange panther
#

being secretive abt armor sprites seems so

#

ugh

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like

swift wharf
#

🦈 boss

strange panther
#

whats the point

drowsy plank
#

the dev communication in the past is that there was no dev communication

crude geode
#

Yes

hexed hamlet
#

well most armor sprites werent secretive in the old team either

cobalt heath
#

unless it was harassing dokuro

swift wharf
#

iban did show a lot of sets yeah

hexed hamlet
#

iban posted most of his stuff in cal art

cobalt heath
#

that was a thing

bright crag
#

Yeah, Iban did show a lot of stuff

strange panther
#

drool

swift wharf
#

even boss concepts

strange panther
#

leaking boss concepts is rad and cool

#

its CONCEPTS

hollow ridge
#

It's not really leaking

strange panther
#

only one of them will maybe make it

swift wharf
#

it's not leaking it's showing

crude geode
#

Has Iban mentioned any future projects or are they focusing on art for rn

deft yew
#

"leaking" is when something is shown that its owner does not intend to

cobalt heath
#

he was the lead art dev he wasn't leaking anything

swift wharf
#

uhhhhhhh

wide river
#

That was cool

cobalt heath
#

cmt exploding after it was even better

swift wharf
#

i mean there's slr ig

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which iban is a dev of

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other than that idk

strange panther
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so i can get a refeerence

#

when is “way back when” in this isntance

cobalt heath
#

what I miss the most is the almost finished cryogen sprite

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w all the runes and stuff

bright crag
#

I miss a lot of Iban's concepts

#

They were pretty awesome

cobalt heath
#

don't we all

wide river
cobalt heath
#

btw who is the dev behind yharons new design?

wide river
#

At the latest

cobalt heath
#

I assumed it was metarex

bright crag
#

I think it's Nitro

cobalt heath
#

ah

crude geode
cobalt heath
#

starlight river?

#

wut iban is making that

crude geode
#

Being a dev for it yeah

cobalt heath
#

woah I didn't know that

strange panther
#

oh wait i remmebrr that mod

crude geode
#

It finally released a playable version

strange panther
#

it was just released the last time i engaged with this game at all

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or like some boss thing was

cobalt heath
#

slr is huge tho I can't wait for it to get more content

#

stip lastly I would ask, are there plans for the p2 transition of yharon cus I again had a sugg idea for it

hexed hamlet
#

i wonder what is coming first

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yharon resprite or yharim

swift wharf
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lmao

bright crag
strange panther
#

id imagine yharim will have some attack thats like

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the spirit of yharon

hexed hamlet
#

the spirit of yharon sound like a fandom boss

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possibly not tho

strange panther
#

so if my completely made up head canon about a nonexistant hypothetica boss attack is true

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uh

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resprite

hexed hamlet
#

yharon is peepobedcat by the time we reach yharim

wide river
strange panther
bright crag
#

Tyrant Shield

hollow ridge
#

Yharim worm when

bright crag
#

Xeroc worm >>>>

strange panther
#

before the 1.4 port there was a worm boss mod

#

so tragic that true art has been lost to the sands of time

bright crag
#

I do understand your criticisms and complaints of our apparent negligence of things we decided to implement

strange panther
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wait i have a question

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before u apologize

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r devs paid

bright crag
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No

strange panther
#

like its literally free time u choose to spend engaging

bright crag
bright crag
crude geode
#

I think it’s understandable tbfh, considering how horrible porting has sounded from the pinned post in spoilers

deft yew
#

in fact, it's his only income afaik

livid coral
#

Yeah it’s his only income

strange panther
#

well yeah i imagine this mod makes a lot of patreon money

livid coral
#

Well…

strange panther
#

relativeyl****

livid coral
#

With the increasing cost of living

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It’s tough

strange panther
#

like for what it is

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i meant

livid coral
#

But manageable but yeah

strange panther
#

DO NOT SCREENSHOT i love inflation!!!!

livid coral
#

He and I split income for the apartment so it’s easier

cobalt heath
#

so calamity is his full time job is what I am hearing?

#

also that sucks

frosty trellis
#

.... Why would we ever want to remove the health and damage boosts from rev?

Wouldn't that require a complete rebalance of everything?

Like, I'm pretty sure this should be flagged for large scale because All of the weapons, armor, and accessories, are balanced around Expert-Revengence, so yeah, seems kinda like a very easy way to break everything for no reason

cobalt heath
#

also yeah hard pass on the sugg

#

adrenaline would be way too busted w/o the health and defence boosts

frosty trellis
#

Literally

strange panther
#

just rebalance adrelinine

cobalt heath
#

why it's already fine?

strange panther
#

i dont reallt see the point theyre makinf

golden tulip
#

i do not understand
why remove the health and damage boosts?

frosty trellis
#

I've already proposed to a dev on how to rebalance it to make it more fair in the early game but keep it's late game power as it's horribly overpowered early already

strange panther
#

they arent saying “make revengeance the default mode”

wide river
strange panther
#

theyre saying

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what

strange panther
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so just make revengeance “adrenaline off and on mode”

golden tulip
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this suggestion does not explain why

serene tendon
strange panther
#

yeah

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thats what im lost on

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like why

grim tusk
golden tulip
#

it just keeps going on but without a point

frosty trellis
#

Calamity does not say it's the default mode

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It's the "recommended cal experience"

That isn't forced on anyone

strange panther
#

i think any suggestion can have merit if the reason is good enough

cobalt heath
#

rev is like the most balanced thing about calamity

serene tendon
#

Revengeance Mode description: "The intended Calamity experience"

strange panther
#

so i rlly do want to hear where this come from

frosty trellis
#

A bunch of people play classic or just regular expert, like

It's not forced lol

frosty trellis
grim tusk
#

Cal tester killtimes are longer than the vanilla ones due to several factors, such as rage and adrenaline

deft yew
#

i would love if cal was not so egregiously self-balanced but uhh yknow

deft yew
#

there are seven hundred and eight three weapons in the calamity mod
fun to rebalance!

cobalt heath
#

it's bound to get shot down on dev voting anyways

golden tulip
cobalt heath
#

so its a waste to argue about this but

golden tulip
#

and 80 are melee

cobalt heath
#

it is very much intentional

golden tulip
#

@serene tendon hello please elaborate

frosty trellis
# serene tendon Revengeance Mode description: "The intended Calamity experience"

Yeah
Because
That's
What
All the armor and accessories and weapons
Are balanced around

And you get all the calamity boss AI

The boosts aren't pointless if the entire game is balanced around said boosts

And a new player struggling because of them? Have you ever tried to realize that cal was never supposed to be easy? If people want an easy mod just go play fucking Thorium

swift wharf
#

i dunno if that was elitism or gatekeeping

cobalt heath
#

both

grim tusk
swift wharf
#

damn

#

go play another mod is truly the argument

strange panther
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ok

cobalt heath
#

but I allow it, even tho its a bad argument

strange panther
#

not to disagre

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but i struggled really hard with thorium at points

cobalt heath
#

cus I totally agree with the statement

strange panther
#

so if you could lay off for a second

#

taht would be great

frosty trellis
swift wharf
#

the way of thought is correct the argument just sucks

golden tulip
frosty trellis
#

Mainly because it is Not Balanced Whatsoever byeah

cobalt heath
#

thorium is intented to be vanilla+

grim tusk
fervent orbit
golden tulip
glass arch
grim tusk
fervent orbit
grim tusk
#

Imo:
Complete vanilla expert first before even trying mods

glass arch
#

or do what i did and only finish classic and then ball into rev

grim tusk
frosty trellis
#

Cal is not meant to be easy

They add difficulty modes because it adds difficulty

Adding stats to bosses for a new difficulty mode is literally what Vanilla does. Does that mean that Expert should have the same stats as Classic just with the Expert AI just because "new players won't be prepared for that?" No, that's stupid. It's a difficulty mode, any changes to make it harder is absolutely warranted and increasing the amount of damage shit deals and health everything has is apart of that, just cannot be the sole focus, which with cal's rev and vanilla's expert, both change a lot of AI's as well, so yeah

golden tulip
#

you are trying to "fix" vanilla whips?

glass arch
#

changing tag to be multiplicative instead of additive

fervent orbit
#

so imagine ichor

#

now put that on an entire class throughout the entire game

grim tusk
fervent orbit
#

thats vanilla whips

serene tendon
glass arch
#

its

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not

frosty trellis
#

It's not

glass arch
#

extremely hard

grim tusk
#

Even with tag removed, Kaleidoscope’s crit is just fucking busted

fervent orbit
frosty trellis
#

You're overblowing this to an extremity

#

Base cal is not extreme difficulty

#

I don't even know where you got that from at all

glass arch
#

rev is not an equivalent to eternity mode

fervent orbit
#

expert rev is a step up to expert, as intended

#

its not a giant jump

golden tulip
fervent orbit
grim tusk
#

If you want the most bullshit difficulty go try Infernum + Armaggedon + Defiled + Fargo’s Hyper mode

frosty trellis
#

Isn't IAD alone literally impossible?

#

Because of Providence?

grim tusk
#

Yes

fervent orbit
wide river
swift wharf
#

people who want to wanna get into rev should learn the dificulty

glass arch
strange panther
#

no thank u

golden tulip
grim tusk
swift wharf
#

the harder than expert difficulty should feel harder than expert

glass arch
deft yew
wide river
# golden tulip well it is post game so understandable

Vanilla post-game stuff is the bane of modded balancing
See Zenith being moved to post-Yharon because it was as strong as Auric-tier stuff and Terraprisma being viable on Yharon or some garbage before it was nerfed

serene tendon
glass arch
#

it

#

really doesnt

grim tusk
wide river
#

Good god

glass arch
golden tulip
glass arch
#

rev wof isnt exactly an extremely difficult fight

serene tendon
fervent orbit
#

rev wof is walk backwards and jump sometimes

serene tendon
#

Yeah, definitely

grim tusk
serene tendon
grim tusk
#

30 would still be low for later bosses

golden tulip
#

yea what youre saying doesnt make sense. if a first time player is struggling they should lower the difficulty

glass arch
#

summons are non consumable for a reason and voodoo demon spawns are boosted pre hardmode for a reason

grim tusk
#

I’ve seen people completely mald on PBG before even hitting 20 tries

serene tendon
tired haven
drowsy plank
#

weird fucking sugg tbqh

strange panther
#

1st tried calamity cause im just so good

wide river
strange panther
#

(i was playing with 2 other people)

glass arch
golden tulip
serene tendon
strange panther
#

i have never played calamity fully through solo

glass arch
#

the boss improvements are there to make the bosses harder
the new mechanics are there to balance the scales a bit more

#

this isnt a master mode situation where the only changes are hp and damage

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plus what mpg has said before this would require LITERALLY EVERYTHING to be rebalanced

serene tendon
#

Ok, so people have brought up the very good point that Adrenaline would destroy the game without the HP increases.

drowsy plank
#

adrenaline destroys the game even with them

serene tendon
strange panther
#

adrenaline is a little strong

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isnt it like a

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300% increase

marble moat
#

adrenaline does nothing (i keep getting hit and have not used it once)

strange panther
#

or some crazy number

golden tulip
#

i have suggested to nerf adrenaline before but they wouldnt take me seriously because of my reputation as a nohitter

glass arch
fervent orbit
marble moat
#

adren is kinda goofy i wish it was more defensive and less offensive, like maybe you get dr even if it isnt fully charged at the cost of less damage when you click it

deft yew
#

WAIT TRUE

#

make adren defensive

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bc rage is offensive

drowsy plank
golden sonnet
#

50% DR when

drowsy plank
#

i think he meant like
pure

glass arch
golden tulip
drowsy plank
#

me when draedon heart by default clueless

marble moat
#

is it a good idea to make a "rebalance adren" sugg

fervent orbit
red stormBOT
marble moat
#

ah

#

right

serene tendon
marble moat
#

mr. armstrong

glass arch
# glass arch barely

you have one hit of less damage taken that takes 30 seconds of not getting hit to charge up

marble moat
#

either way i'd like it if adren wasn't fully damage oriented

#

like you get slight dr increasing based on how charged the meter is

deft yew
#

if you keep adren as it is but without the damage, it essentially becomes old bloodflare core

marble moat
#

i mean keep the damage just lower it a lil no?

deft yew
#

get hit slightly too often and it does nothing
get hit slightly rarely enough and you Cannot Die

serene tendon
drowsy plank
marble moat
#

is it +200% or +100%

marble moat
drowsy plank
#

i think??

glass arch
#

no

deft yew
drowsy plank
#

or at the very least someone suggested something like this before

glass arch
serene tendon
#

It has been suggested before, and should be in the game, but it isn't

marble moat
#

i like the idea of having adren kick in after 10 seconds of not being hit and charging up to 20 seconds after that

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giving some dr as it charges

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like only mkaing it charge after you start dodging

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instead of just having a permanent dr steroid

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then at 30 seconds you get the current dr and can proc it for like +100% damage or smth

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numbers can be tweaked

serene tendon
marble moat
#

but thats an idea

deft yew
#

make adren scale its DR up as it charges, remove the ability to burn it, bam you have a decent defense mechanic
but again old BFC issue

marble moat
#

but having it built into the damage bar is different

#

ig

serene tendon
marble moat
deft yew
#

ONE boss

marble moat
#

nah i use it for like 40

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(boss rush)

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nah i get it tho

serene tendon
deft yew
marble moat
#

true

marble moat
#

what about like

deft yew
#

(scal and her 1:15 worth of bullet hell carry half that number)

serene tendon
#

lol

marble moat
#

so you're taking more damage when you proc it but less when you charge it

serene tendon
marble moat
#

because there should be a reward for charging it all the way

serene tendon
#

Adren has been stealing its thunder from the dawn of time

serene tendon
marble moat
#

nah

#

you lose it in one hit anyways

#

adren is supposed to be

#

skill rewarding no?

oblique geyser
#

Adrenaline is fine as is

marble moat
#

whiel rage is a passive increase

oblique geyser
#

Rewarding high skill with very high damage increase

marble moat
#

yeah

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i like the idea of making it more dynamic but keeping the core mechanic

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but idk

#

i dont charge it anyways (i have a skill issue)

hollow shell
#

wack

drowsy plank
#

does auric even actually have frost's effects?

#

also didnt we already do this or am i just stupid

wide river
#

Lemme load up the game for absolute confirmation, but wiki says it's still there

drowsy plank
#

no i mean like

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changelogs

#

next update

#

but also yeah im suprised that auric actually has the effects because it is so

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nothing

golden sonnet
#

Remove frost barrier entirely

#

Kill.

deft yew
#

you do still need it

#

and it gives the freeze effect but not the chilled immunity

wide river
#

Neither of which mention removing it from Auric Tesla

drowsy plank
#

sad!

wide river
#

From a quick search of #suggestions-voting, looks like there's been two attempts to rework Frost Barrier, two attempts to remove it entirely, two attempts to make it easier to get, and two attempts to remove it from Auric Tesla (along with the other accessories)
I think by just asking for Frost Barrier to be removed, it'll have a higher chance of passing (plus the other attempts were from when Psychotic Amulet was still a thing)

swift wharf
#

aquatic heart is a better barrier btw

wide river
#

Ture

swift wharf
#

ughguh frost barrier is kinda cool tho too bad it's useless

undone holly
#

I’d say if it were to get either reworked it could be a cool concept

#

I used it for a while pre boss but never saw it do anything at all

swift wharf
#

it could very much be an indirect upgrade to the clam pearl

eager bobcat
#

I agree with the frost barrier, no comments

tropic yoke
#

Does anyone else's computer just... die during the DoG fight when it does laser telegraphs?

#

A "Make the DoG laser telegraphs less laggy" suggestion sounds kind of weird but I had to go all the way down from death to expert just to have a fair shot because the fight was just so damn laggy

eager bobcat
#

Could try messing with the mod configs and your graphics settings, plus putting the game in Fullscreen vs borderless

golden sonnet
fervent orbit
#

raesh we are playing amogus get off calmain

golden sonnet
glass arch
#

we're all dead it doesnt matter

hybrid steeple
#

@wide river erm. acktyually its "for no apparent reason", if it was for some apparent reason then the reason would be apparent and thus the suggestion would be unnecessary 🤓

wide river
#

Oh for God's sake

ripe owl
#

@silver flax Specific Item Suggestion, plus your reasoning is nothing but "it would be cool"

glass arch
eternal escarp
#

calamity adds does add some bait btw

#

but yeah that is pretty much reasonless

stable kiln
#

ants TE_DrakeClap

grave zincBOT
#

@fleet igloo - Your suggestion has received an updated status!

[Play the intro of Forbidden Lullaby in between Anahita leaving and Leviathan spawning, similarly to DoG’s phase transition]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@small timber - Your suggestion has received an updated status!

[In the Anahita & Leviathan Fight, Make Killing Leviathan First Continue To Use The Leviathan's Theme]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

small timber
#

Oh right I completely forgot about this suggestion, it also didn't got enough vote

distant gyro
swift wharf
#

no way

#

mana star

#

upgrade thing

sleek turret
#

live hud reaction

#

(it's coolio)

distant gyro
#

the most efficient showcase ever

swift wharf
#

Is the health bar new too

distant gyro
#

has the vanilla boss and player health bar

swift wharf
#

the blue thing

cobalt pewter
#

oh did cal actually use shield hp on other things now

tired haven
#

the blue thing is vanilla way to show shields

cobalt pewter
#

because the only instance those are used is on pillars

swift wharf
#

oh

#

neat

cobalt pewter
#

....Rod of Discord has a teleport button?

small timber
#

what input even conflict with teleport key

#

like, recalling?

#

or using a weapon that get you stucked like The Wand I guess? even that I don't remember them blocking normality relocator

narrow sandal
#

doing literally anything when you use the rod of discord hotkey causes it to not teleport you

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and i mean LITERALLY ANYTHING

small timber
#

that is because rod of discord dont have a hotkey

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normality relocator has

cobalt pewter
#

did you use any external mods to get rod button

small timber
#

rod of discord "hotkey" is literally switching to the item, so it is subjected to the usual "switch item input delay" if some item have long usetime, it is normal

cobalt pewter
#

because yeah it's not supposed to have that

swift wharf
#

fargo has a hotkey

#

might be that

narrow sandal
#

thats true i forgot

cobalt pewter
#

ah

narrow sandal
#

ill delete it

swift wharf
#

Happens

narrow sandal
#

yea

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i knew there was one for the normality relocator in cal so i mustve thought there was one for the RoD too

sand marlin
#

Just doesn't look necessary to me

ripe owl
drowsy plank
ashen warren
#

you do get fast fall as well, which can be useful in some situations

swift wharf
#

secretly make NR not work I'll pay you

drowsy plank
sand marlin
#

NR increases max fall speed + it stacks

drowsy plank
#

huh

#

didnt know it stacked

sand marlin
#

That's what I remember from using slime mount and NR together on Yharon

swift wharf
#

make it give you fall damage

golden sonnet
#

I think NR is fine as is, a longer cooldown alternative to RoD

dense ferry
#

Yeah it's fine currently

swift wharf
#

20$

toxic basalt
#

as it stands, it fits perfectly as a sidegrade

golden tulip
cobalt pewter
#

so 1000 bucks

#

💯

swift wharf
#

4.8k R$

#

The offer is still up.

fleet igloo
#

Was surprised about the sudden ping from nowhere, but better late than never

crude geode
sand marlin
#

swift wharf
#

Like pasta, straight until the temperature rises

deft yew
golden sonnet
#

👁️👄👁️

swift wharf
#

@pulsar bronze @sour aurora no joke suggestions thanks

worldly sparrow
#

pizza rolls will not be added to calamity

pulsar bronze
swift wharf
#

k

crude geode
#

Follow up to any meme sugg “I was being serious tho”

cold cosmos
#

i think "lol lmao" is a better response personally

grim tusk
#

I think I should start replying joke suggs with jokes, like I did for the Weezer one

#

I feel that more I’ve been here the sassier I’ve gotten

north oracle
#

you should do that

golden sonnet
crude geode
#

Fr

golden sonnet
#

You can only handle so much of people refusing to read in 6 different channels

crude geode
worldly sparrow
#

i swear to god the next time someone asks a question about infernum in cmt

crude geode
#

Imagine going into cmt

worldly sparrow
#

whats worse is people going into #1042197406776827914 out there saying that an above average weapon is underpowered (its because they dont use it properly)

novel belfry
#

speaking of infernum, i'm finally getting around to fighting infernum bosses on-tier
i've only started it in very early hardmode, but I am enjoying these higher quality fights

crude geode
golden sonnet
novel belfry
#

change it to "Read-pins-help-advice"

worldly sparrow
novel belfry
#

gets the point across

worldly sparrow
#

people in #multiplayer-looking-to-play unironically wanting 10 people to sign up for a legendary ftw master death infernum eternity masochist copper shortsword only playthrough

small timber
crude geode
#

Imagine being part of the problem

#

Couldn’t be me

worldly sparrow
#

we always get off topic lmao

#

oh yeah and then theres #1042197406776827914 folks as someone calls a perfectly balanced weapon underpowered (the killtimes show its just as the devs intended)

north oracle
#

but if it's not op it's underpowered clueless

golden sonnet
lost tusk
#

copper short sword is too OP please nerf

worldly sparrow
#

1,000,000th person claiming contagion is broken (THEY KNOW)

small timber
#

just make death mode malice mode and then balance the game around it

#

people will love it
50% movement speed per accessories and balloons with 5 jumps

worldly sparrow
#

buff draedons heart, seperate adren from nanobots

golden sonnet
halcyon zealot
#

I gave up on that channel

#

woe is shade to bear such pain and suffering

wide river
ripe owl
#

Imagine if someone posts a very stupid suggestion, you ping them to address than, and instead of a normal answer you get the Biden Blast image

north oracle
#

i'm doing this

gritty acorn
dense sable
#

the suggestion

fossil lagoon
#

SHPC m2 is kinda trash

drowsy plank
#

yes SHPC is currently influenced by the pierce bug, hopefully it should be addressed next update

frosty trellis
#

M2 is fine what

#

M1 pierce bug makes it trash on worms but other than that it's great

#

M1 is especially comedy in post Calclone abyss

wide river
#

I bet they tested it on dummies

buoyant idol
#

I honestly thought the M2 wasn't that good outside of really fast targets like The Twins, but I wasn't a big fan of it so I'm likely biased.

frosty trellis
#

M2 has always been the "less skill needed but still strong" version of it all

buoyant idol
#

Less skill? I feel like the bombs are easier to use.

frosty trellis
#

From my experience

#

Since keeping them in the explosions is also something you want to do to maximize damage

#

While m2 is just point and shoot and it's very high velocity

buoyant idol
grave zincBOT
#

@oblique geyser - Your suggestion has received an updated status!

[Remove/Retheme the Terra Set]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@cosmic karma - Your suggestion has received an updated status!

[Rework the Nebulous Core]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@high nest - Your suggestion has received an updated status!

[Remove the Perforator and Hivemind Surface Enrage]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

high nest
#

Eyyyy

wide river
#

Glad to see that the Terra set one didn't get killed from conflicting votes

timber temple
drowsy plank
#

disappointed thomas's didn't pass tbh but eh

#

this is still good

wide river
drowsy plank
#

fair

cobalt pewter
#

this is why thomas fell behind times

the real way to implement suggs like that is to have connections clueless

#

(but yeah the sugg is too wide to have a solid amount of votes)

cobalt pewter
pine star
swift wharf
#

denied trol

high nest
#

see i just made a suggestion, ignored the nuance of the issue i addressed, and am letting dev voting sort that out

#

real talk mine probably only passed cause of the meme line it opened with

crude geode
#

@jaunty bane wait until the update actually comes out to suggest this

swift wharf
#

I think you can still suggest that but just not mention the update

jaunty bane
#

Yea that makes sense, never sent a suggestion through before

crude geode
#

Technically if you actually make a full sugg yeah it should be valid

swift wharf
#

check the pins so you send one with the valid formatting btw

jaunty bane
#

👍

stable kiln
#

i was under the assumption that drew's wings are dropped from the bag ngl

blazing kettle
#

how is this not 🗜️?

wide river
#

It has a line break somewhere
I think the bot only checks for that

blazing kettle
#

oh

wide river
#

My current concern is that the reasoning feels weak at the moment
Sure, it says why it should be changed, but it doesn't make me think that it should just by saying what is essentially "This is how it should be but it's not"

jaunty bane
#

I agree with that comment, I wasn't really sure of a good line of reasoning, other than that it just makes sense

#

My original (incorrectly formatted suggestion), has this playing off of changelog item 171, where a similar change is implemented for Providence with the wings/aegis. This would help increase parity between the two bosses and these drops

wide river
#

You could argue that because of the fact that it only drops one Drew's Wings per kill, it'd be incredibly tedious for every subsequent refight to only get one, especially when there are more than two players
Drew's Wings could also be moved to the Treasure Bag in Expert Mode, since it doesn't appear to be currently (maybe this is wrong, idk)
Alternatively, if you feel that changelog is necessary for the reasoning, you could wait until after the port to suggest it

jaunty bane
#

Could wording along the lines of "To increase the parity with the planned change with Providence's Wings/Aegis" work?

#

Or at least be more likely to be accepted

swift wharf
#

You could argue that because of the fact that it only drops one Drew's Wings per kill, it'd be incredibly tedious for every subsequent refight to only get one, especially when there are more than two players
I think you could add this to it

#

And if it doesn't get enough votes, post it again after the port/update

wide river
jaunty bane
#

Yea that makes sense

#

Edit 1 made to suggestion

swift wharf
#

looks good

drowsy plank
#

that grammar is horrid but i get what they're saying

#

i think tmod doesnt have support for it yet tho?

wide river
#

If it's requesting that some NPCs like the Calamity biomes, then yeah I don't think tModLoader fully supports happiness yet

grim tusk
#

@tidal epoch ^

#

Also like why the fuck would anyone like these biomes

tidal epoch
#

???

#

IDK

#

quick transport???

grim tusk
#

We got:
Infected Wasteland
Radiated Wasteland
Brimstone Wasteland

#

The exception:
Sunken Sea

grim tusk
tidal epoch
#

I mean... the wizard can like the ridiculous amount of star energy, Amidas can like the stones and that his home survived even if it got extra salt, maybe the tax old man can like hell city and the angler can like the acid fish

grim tusk
#

And before Pylons we had teleporters, Astral Arcanum, Momentum Capacitor, Relic of Deliverance, minecrarts

tidal epoch
#

bc idk, tasty?

grim tusk
#

Used to have

#

Closed

tidal epoch
#

yeah, they finished development

grim tusk
#

And people were toxic as shit so locked

tidal epoch
#

so, the mods closed, no more bugfixed

grim tusk
#

Well this aint the place for it

bright crag
grim tusk
#

So Bandit on Crags due to how much many she can loot?

tidal epoch
#

True, star powder can give wizards unlimited stars

#

the merchant can love that

bright crag
#

We probably should make NPCs interact with Cal biomes more, and it was a topic of discussion in dev not too long ago

tidal epoch
#

and the wizard is magic, so maybe he can love the starlight zone

grim tusk
#

Altho there could be a likes system for em, question would be how

tidal epoch
#

I mean, the magicians use the arcane on the stars, no?

#

maybe the ice wizard can also love an astral thundra :l

wide river
bright crag
#

Agreed

sand marlin
#

Doesn't Drew's drop from bag

#

Yeah Idk what that's about

small timber
#

@cobalt heath I think only keep the "increase drop chance" part and it will be fine

chances of them implementing a "rare drop swap" is like nearly none

#

the main reason they are "rare drop" is just because they are previously malice mode drop, but in essence they pretty much do not really have a reason to be stronger than other weapons balance-wise (other than the fact that they havent' been tuned down)

crude geode
#

@jaunty bane it drops from the treasure bag already

#

Or someone who can check the code

cobalt pewter
#

this sounds like a mutant thing

sand marlin
#

It drops from treasure bag

crude geode
#

Wonderful

north oracle
#

so who do we ping to get this flagged

sand marlin
north oracle
#

yeh

#

i usually ping cog but he's dead rn

sand marlin
#

/Drew's drops from bag already

swift wharf
#

trolled

#

also yeah although this sounds like a mutant thing

#

that is an interesting way to fix shitty rng

sand marlin
#

EcIipse jumpscare

cobalt heath
#

I think them as like you dedicated effort into these bosses

small timber
#

well then they are gonna stay rare, as simple as it is

cobalt heath
#

yep and thus I wanted more than less than 10% odds for the statues

#

Cus with my sugg, its guaranteed 5%

#

prolly will get shot down at dev voting

#

but it's fine

grim tusk
#

are required gear
What

grim tusk
grim tusk
#

So thats literally false

#

You’re killing em some times instead of more

#

So you’re literally reducing the effort

cobalt heath
#

Thats... Literally my point

#

My goal is to guarantee the item after you do double the odds

grim tusk
#

Anyways
Instead of Crystal, Aetherflux exists
And Cosmic Discharge is known to be quite bad, and Excelsus and that true melee sword exist

cobalt heath
#

Thats what the full sugg is about idk what u arguing w

grim tusk
#

These items are not mandatory to play the game unlike you argue

cobalt heath
#

I will fix that

swift wharf
#

This is a neat idea to think about

#

And it makes sense

#

It's kind of those pity rng systems

#

Probably doesn't fit in cal tho

cobalt pewter
#

calamity gacha

grim tusk
#

Yea last time we tried a way to get guaranteed legendaries based on a suggestion…
It was not good

cobalt pewter
#

calamity impact

#

fuck you

north oracle
grim tusk
small timber
#

so what you mean is, we should make it so rare drops are 1% and we make them 5% stronger than average weapon on tier

north oracle
#

Yeah lol

#

With aggressive play it’s a little better

small timber
#

cosmic discharge is crack on yharon but only yharon

#

and then it cant hit bosses

north oracle
#

And Thanatos

#

After that, yeah

small timber
#

ye thanatos I guess though dragon rage probably outclass it at some purpose

north oracle
#

(Although drage exists for thana)

#

It’s basically unusable for other bosses, but it’s slightly faster on yharon than blah

cobalt heath
buoyant idol
#

Terraria is a cruel game, sometimes you don’t get exactly what you want. I don’t think making it any easier would bode well with the devs since the rng forces you to try new things.

sand marlin
#

Try new things? Killing bosses in less than one second and being unable to spawn more than one at a time is the best you're getting with just calamity. There is no finding new things with that

#

I remember when Yharim's Crystal was 1% drop and my friend quite literally went overodds and never got it so he cheated it in later because bruh

buoyant idol
#

Halibut 1/1000000 exists too

#

It used to at least

small timber
#

I think we need a new system for rare weapon, hear we out

basically, every single boss drops have a 0.01% chance to drop as a "rare" variant
like for example crabulon drop mycoroot at their usual chance, and that drop have a 0.01% chance to roll rare

and a rare version have 5% more damage
and we do this for every single boss drop in the game and potentially expand it to normal enemy drops
it is a perfect plan I swear

buoyant idol
#

This will cause absolutely no issues clueless

cobalt pewter
#

Calamity deviated from Terraria enough in terms of gameplay loop elements

#

"try new things" makes sense on games like Dead Cells where most weapons are distinct from each other, and there's a handful of "default" weapons

#

but on Terraria it barely matters because:

  1. as said earlier, most things in Terraria by class are the same, and
  2. the class system basically gets rid of a lot of choices in the first place
distant gyro
#

it is up to the player's decision anyway

sand umbra
#

byeah, didn't really figure my initial pitch would pass. still a bit rusty with the actual wordin' of suggs

#

and perhaps the re-evaluation of 3 whole-ass sets was. a bit much for my first sugg back after an incredibly long absence from suggestion land

deft yew
oblique geyser
#

Nanogun trolling

worldly sparrow
#

❗ ❗ ❗ ❗ 🗜️ 🗜️ 🗜️

#

moment

wide river
#

Ohh boy where do I even start XD
@proud nimbus Your suggestion has absolutely no reasoning present. As such, it stands no chance of passing through here
You also need proper formatting, as improper formatting also prevents suggestions from passing to voting
Nadir is also being moved to Auric tier after the port (allegedly), so there'd be very little room for an upgrade, even if this did pass

proud nimbus
hollow ridge
#

Possibly the hardest screenshot of 2023

#

Yeah no that wouldn't work anyway

#

Cus it's moving up a tier (?)

wide river
#

Yes, it will be moving a tier
A suggestion passed requesting it to be moved to Auric tier for consistency with the Zenith, since Nadir and Zenith are antonyms of each other
Just recently, it was revealed that it will be in the next update

frosty trellis
#

It's already been suggested to be moved up to Auric anyways

neat linden
ashen warren
#

average calamity suggestion

small timber
#

"Make Crystal Assassin Armor Crafted From Ninja Armor + Sparkle Slime Balloon"

'so that ninja armor can finally be useful'

frosty trellis
deft yew
#

give ninja armor a dash cluebed

sleek turret
#

this is a very Ture suggestion

#

very good

grim tusk
#

100% agree

#

Fuck getting tiny swords

#

Or broken staves

#

At least rogue doesnt have to deal with reforges BanditHueh

#

Inferno is vanilla so we cant do nothing about it

#

For tesla sure

eternal escarp
#

fargo mutants has this aswell

#

can just use that mod

drowsy plank
eternal escarp
#

the opacity thing

drowsy plank
#

huh

#

never knew that

sleek turret
#

yeah it's a config slider

eternal escarp
#

im prty sure its just part of the proj opacity

#

so ye

sleek turret
#

it also works for summons too

eternal escarp
#

ye

#

its super handy

#

also works for mp for the most part

#

another fargo w

lapis gyro
#

i know❗means a problem with the suggestion, but others are unclear

#

nevermind its in the pins

ashen warren
golden sonnet
#

Rare footage of a Cal user reading the pins

atomic shell
#

canon event disrupted

novel belfry
#

FINALLY, someone read the pins

lean peak
#

PLEASE MORE WHIPS i been playing and i dont think that a kaleidoscope will be enough to beat sCal

drowsy plank
#

we need to balance them first but also

#

kalei is more than enough for scal LeviKek

wide river
#

Calamity will eventually add more whips though, and vanilla is also adding more in 1.4.5

novel belfry
#

i mean, its taken so long to balance out the whips

#

it surely, SURELY can't be that difficult?

wide river
#

Oh,
It is

novel belfry
#

i need a primer on why

#

cause i cant seem to grasp why it is taking this long

frosty trellis
#

(Porting hell)

novel belfry
#

i mean, obviously

frosty trellis
#

(And deleting half of the broken melee shit to exist off the planet)

#

But yes whips are horrible and beyond overpowered

#

Snapthorn is genuinely good on WoF and that shit is preboss

#

Kaleidescope crits fuck EVERYTHING

wide river
#

Disregarding porting for a moment, part of the reason why whips are so obnoxiously hard to balance is because they need to be not powerful enough to overshadow summons, but not weak enough that they're unusable

#

Which is an incredibly specific point

glass arch
#

(this is in fact a reference to the fact that kaleido crits dont work with starbuster core and upgrades)

deft yew
cobalt heath
#

@grim tusk did the changes

tired haven
#

(now, with everything else that whip would provide, it gets dubious indeed. but crit is a small part)

crude geode
#

MPG is a balance nerd they overreact naturally

tired haven
#

You'd imagine the reaction would be well balanced godoftroll

crude geode
novel belfry
#

honestly, why does Kaledioscope HAVE to have crits?

#

just replace it with a cool effect

#

or somethin'

small timber
#

replace it with a new cool effect like enemy take 10% more damage from all summon sources

crude geode
tired haven
#

I would rather make it "on a summon hit, there is a 10% chance a beam of rainbow light will strike the foe for 100% of hit's damage"

small timber
#

0.1% chance for your summon to summon a traitorous demon that deal 10000% of hit's damage

frosty trellis
glass arch
#

yknow

#

you can always make a mod that changes the damage of traitorous monster back to 156k

frosty trellis
#

It's 165k base you swine

glass arch
#

lets just say it was a typo

#

lets go with that answer yeah

sand marlin
#

You can't assign a combined hotkey anyway I think

worldly sparrow
#

^
yeah, instead set up a macro to press the normal input and bind that to whatever u want it to be

hollow shell
#

@karmic nexus To be clear, you do know that Calamity allows you to change the double-tap dash into a keybind-press dash, correct?

#

I can't tell if you're asking for the thing that's already in the game,
or if you're specifically asking for the capability to hold a button and press a key to dash instead of just hitting a key

karmic nexus
#

@hollow shell Second suggest is correct

crude geode
#

that should be specified then

#

and you'd need good reason for why it should be implemented, since keybind dash is already pretty convenient

north oracle
#

So to me it seems like this would be used the exact same way as a keybind; moving normally then tapping the hotkey to dash

karmic nexus
#

@north oracle Yep, that's what i asked.

north oracle
#

Yeah

#

So that’s what the keybind, that cal already has, does

karmic nexus
#

@north oracle I checked in calamity controls and it is. I just dont seen that thing before, thanks.

north oracle
#

Alg

hollow ridge
#

Uh I thought u couldn't sugg about subclasses no?

#

Not like I disagree with the sugg

#

Cus yoyos 💀

north oracle
#

You can’t suggest “add ___ subclass weapon to make the pt possible”

small timber
#

you cant suggest subclass for the sake of making a subclass pt possible

north oracle
#

You can suggest “make these weapons usable”

small timber
#

yeah that

#

or "make this subclass more polish"

halcyon zealot
#

short range + agile or long range + not agile might be a cool balance to strike

small timber
#

the reality is that yoyo need both to be functional, short range is literally unusable and not agile just mean it cant be use on quick target

#

if they want to do that dynamic they need to massively buff all yoyo damage to make them all basically sulphurous grabber in power on tier (which of course will not happen), at least for the short range ones

halcyon zealot
#

I'm assuming not agile/agile is not necessarily binary, it can be adjusted on a spectrum
I would agree that the nonagile yoyos need to have a buff overall (damage or agility)

halcyon zealot
small timber
#

generally it is the short range ones that are unusable due to the nature of yoyos only having damage uptime on screen; non agile geenrally is just if feels really bad to use but for the most part they will still be usable

#

luckily as of currently almost all yoyos have long range (for bosses on tier), just the current yoyo balancing is basically they deal no damage while having on screen limited range (which is already "long range") and lack agility

so they just have nothing basically when compare to anything that can hit off screen

halcyon zealot
#

common yoyo L SAD

sleek turret
#

zazed suggestion

wide river
swift wharf
#

ill just delete that

worldly sparrow
wide river
#

How do I get Staff of Necrosteocytes? I killed over 200Dark Casters

worldly sparrow
#

lmfao

#

ah yes

#

my suggestion

#

a question

oblique geyser
#

Yoyos are either unviable or Sulphurous Grabber

#

No in between

random pasture
#

No one cares about yoyos

sleek turret
#

yoyos were an attempt to make flails better for a while but when they made flails zazed the use rate of yoyos decreased

swift wharf
#

yoyos shouldve been thrower middle text bottom text

sleek turret
#

TRUE

ashen warren
#

nuh uh

#

i mean i don't think the abyss is a biome meant to be built in

#

so cope ig clueless

#

but seriously allowing the player to build there would undermine why the rule was made in the first place

robust parcel
#

yeah i dont think you read the whole thing

#

im talking like, a drop from the eidolon worm or something

sand marlin
robust parcel
#

does it get rid of the damage when youre not in water?

sand marlin
#

Underwater furniture isn't really a bad theming

#

In fact my friend has made a cool abyss base before

brazen star
#

are you able to make houses ?

#

or do the background walls prevent that

sand marlin
sleek turret
#

you can make decorative houses

robust parcel
sand marlin
#

In water or out of water

robust parcel
#

yeah i dont need npcs

sand marlin
#

Welp I'd just say give it a try

#

Shrine of Respiration is post AEW so you're better off just cheating it in early on

robust parcel
#

what does that do?

sand marlin
#

Fixed, just the same thing

robust parcel
#

oh

#

i cant find vanities

#

is it on 1.4?

sand marlin
#

Yes

#

Try typing in CalVal to mod browser

robust parcel
#

k

#

found it thanks

#

it doesnt work

#

dang

deft yew
sand umbra
#

a bit late, but
Fault Line in particular has always had weirdly low duration for its tier, and I've never quite understood why

#

7 seconds is a very short time for a post-Golem throw to be out, given how yo-yos work

#

also, weird thing: those two don't have infinite dura

#

but God's Gambit does

drowsy plank
#

most consistent calamity behavior

sleek turret
#

LMAO

#

yeah it's just so weird

#

even post mechs yoyos have infinite duration?

sand umbra
sleek turret
#

code 2 especifically

sand umbra
#

take a look at the airtime column and make this make sense

sleek turret
#

they're intercalated darylsweating

#

otherwise it doesn't make sense really

sand umbra
#

every single yo-yo without infinite dura in this image has a same-rarity contemporary with it

drowsy plank
#

why does god's gambit have the same rarity as yin-yo BirbDisgust

sand umbra
#

that's a very good question

#

one I wish I had an answer to

sleek turret
#

yinyo should be pink ye

#

since hm weapon consistency

sand umbra
#

yeah, shouldn't Yin-Yo be pink?

#

given I think that's what all the other shard weps have

sleek turret
#

wait let me check many weapons at the same stage

#

fuck both vanilla and modded inconsistency

sand umbra
#

earliest infinite dura in vanilla is Code 2, which comes from Traveling Bastard after a Mech is dead

#

(for some reason, Yelets, obtainable at the same stage, has finite dura, so this isn't even strictly a Calamity thing)

sleek turret
#

dao of pao (pink), crystal storm (light red)

sand umbra
#

Dao of Pao is the best comparison because it also uses Light and Dark Shards

sleek turret
#

yeah

#

most consistent terraria issue ever wires

sand umbra
#

the larger annoyance

wide river
sand umbra
#

is that Sky Fracture and Onyx Blaster both have Light Red

sleek turret
#

yea

sand umbra
#

even though those two also make up the vanilla weapon trio made with those shards

sleek turret
#

tbf this makes pink rarity be hallowed tier

#

or post 1 mech (vanilla)

sand umbra
#

which then doesn't make sense
because Dao of Pow (IN VANILLA) doesn't require a mech

sleek turret
#

ye

#

dao of pow in calamity isn't post mech either

sand umbra
#

this is only scratchin' the surface, by the by

#

there are countless instances of inconsistent rarities all across the early Hardmode board in particular

#

post-Plantera is also pretty bad about it, flip-floppin' between Lime and Yellow
but not as much so, I find, as early Hardmode likes to flop between Orange (very occasionally, if memory serves), Light Red, and Pink

sleek turret
#

rarely the purple tier

#

the light purple one

swift wharf
#

please don't mention accessory rarity

sleek turret
#

(unholy trident)

sand umbra
#

Light Purple barely gets used

#

at a use count of only 46 of the 5k+ items in the game

sleek turret
#

yeah the best example for light purple is the death scythe tbh

swift wharf
#

sickle

sleek turret
#

Fuck.

sand umbra
#

because if I get started on it, I won't stop for an hour

swift wharf
#

accessory rarity more like

#

accessory complexity

sleek turret
#

frozen shield (pink), paladin shield (yellow)

swift wharf
#

no way

#

GO FUCK YOURSELF

sleek turret
#

yeah this is just

swift wharf
sleek turret
#

????????? I'm gonna complain about something else now

#

why the fuck every single tree in calam drops almost everytime food items

#

free well fed buff all times

swift wharf
#

yeah

#

well you see yellow becomes pink because seraph is above legendary

#

anyways I don't remember why that is a thing

sleek turret
#

yeah it does that

sand umbra
#

just learned that that's also true of Hero Shield :)

grim tusk
sand umbra
#

and both are made primarily with the YELLOW RARITY PALADIN'S SHIELD--

grim tusk
sleek turret
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thanks I was going to simulate 50 trees drops

swift wharf
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me opening the pandora's box of accessory rarity and unleashing unspeakable horrors into the world

sleek turret
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never ending consistency issues

swift wharf
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(Why Terraria is a perfect game and (And why Minecraft will never be))

zinc horizon
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Okay I dunno if anyone has thought like this as well but doesn’t it feel like there’s typically only one good version of the galaxia/biome blade tree each upgrade of it?

Broken Biome Blade: Arid Grandeur is really the only one that can keep up with the DPS and usability of other melee weapons at the stage of the game you have it at, as you can soon get things like the two melee drops in hell. I think that a lot of them could maybe keep up better if the movement things were removed(mainly the jungle biome whip moving you around when you’re trying to space things out). I think the ice one’s okay and has more use while moving around looking for an opening to use arid grandeur, the crimson and corruption versions are just awful because of how much it moves you around and it makes everything really hard to dodge and hit consistently without getting launched towards danger. The grass one is okay but I feel like the projectile could be better cause why would you use that when you can use the Bladecrest Oathsword for large amounts of homing projectiles that do even arguably more damage, and that sword is a pretty easy drop to obtain.

I have more to say on this for the other ones but I gotta think of some names and stuff, I especially have a bone to pick with the astral biome attunements and still the unnecessary forced movement of some attunements

north oracle
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no, it certainly doesn't seem that way with BBB

grave zincBOT
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@high nest - Your suggestion has received an updated status!

[Remove the Perforator and Hivemind Surface Enrage]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@cosmic karma - Your suggestion has received an updated status!

[Rework the Nebulous Core]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

grave zincBOT
#

@oblique geyser - Your suggestion has received an updated status!

[Remove/Retheme the Terra Set]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

oblique geyser
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Why does terra set get to live

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😔

bright crag
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We will probably rework it

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Since you specified "remove or retheme", we voted no :p

cosmic karma
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couldve been a 🔒 then but i get it

bright crag
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Not really
Because there are no plans rn

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Just ideas

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Ultimately it's a bit early for conclusions
As I've said in this channel a few times, Terra set is pretty close to Perennial set
And the Perennial set will demand a lot of discussion before reaching a verdict

oblique geyser
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True makes sense

high nest
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I'm kinda surprised perf/hive enrage was the only one through this week

bright crag
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But the idea of deleting Reaver weapons, then merging Terra and what remains of Perennial seems popular among devs
Of course, the weapons need to be reworked, they're not exactly in pristine condition rn

zinc horizon
small timber
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How will the "default" difficulty of perforator and hive mind work now, since the surface enrage is not really a "real enrage" to begin with

Will the fight be based on its current surface or underground difficulty?

zinc horizon
small timber
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Because currently underground hive mind and perforator is a snooze feista due to them being needlessly nonaggressive and slow

pine star
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because most people fight on surface

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as evidenced by how people were like "wait what there's a surface enrage"

spark ravine
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I get most of the little icons, but what do the 🛠️ and 🔒 icons mean?

pine star
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tools means "it is on the devs' to-do list"
i.e. "they're working on it"
lock means "this is neither approved or denied"
i.e. "a different plan will be done"

spark ravine
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@pine star thx

novel belfry
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It could've been so much greater

zinc horizon
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Also are there videos of these tests at all?

north oracle
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noone videos tests

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that would be dumb, there'd be over 1000

north oracle
zinc horizon
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What about the loadout used for the stuff?

north oracle
zinc horizon
small timber
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the point is that they are situational yes

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in fact that is almost the entire point of the weapon: to mix in situational effect without making the weapon useless by still giving it some "normal" options

zinc horizon
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My biggest one being the Grovetender's Touch pulling you where ever the tip hits on the ground just feels annoying and really messes with spacing unless you have a really big arena it

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The one that you almost never use is the astral one though

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The slam one, including galaxia's version of it

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I feel like they tried to make it big to compensate for how out of the way you have to go to slam said thing in the ground

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I don't think it gives you I frames when you slam with the weapon really though

north oracle
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That is the point
It has some that are very situational and not applicable for actual combat except for very specific scenarios, and some that are powerful and should be used for the actual fights

ashen warren
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regular biome blade jungle is underrated and i will stand by that

north oracle
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lmao

ashen warren
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shhhh

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c:

north oracle
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Hey it’s under Calclone kt

ripe owl
ashen warren
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yes

north oracle
zinc horizon
north oracle
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Just enjoy it being cool, not every part has to be viable on a boss

crude geode
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mfw not every weapon is under the expected kt on a boss (it is useless and needs a buff)

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insert blast barrel buff sugg

small timber
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blast barrel is in fact top tier for bosses

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if you use it in a specific way

crude geode
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It’s a random example

ripe owl
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The barrel is good for crowd control

bright crag
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Though I agree that the Spore Sac projectiles are weird and should be killed

novel belfry
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i mean, that should stay
but it should also have more interesting side effects as well
not yknow, Spore Sac 2.0

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something cool in general, and more DoG themed too

bright crag
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It has the revive though
You are just ignoring its main feature :p

cobalt pewter
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I'd honestly say to completely get rid of Neb Core's side effects

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or integrate the spore sac things better into the main function

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maybe instead of pure damaging thing, initiating a revive launches cosmic orbs all over the place that give a bit of extra health and iframes upon pick-up

just some silly example but you get the idea

drowsy plank
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i think the point was neb core should focus more on the revive instead of just being this weird spore sac upgrade

wide river
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Aye
The Spore Sac part has always been tacked on, it never really felt necessary
Make it not have the damage boost as well, as it shouldn't be both a survivability accessory and an offensive accessory in one
It should focus solely on the revive, nothing more

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(In my opinion, at least)

oblique geyser
north oracle
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yep

cobalt heath
sand umbra
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the Spore Sac ripoff doesn't fit
the damage boost doesn't fit unless you were to change it to be a general buff upon revive