#suggestions-discussion
1 messages · Page 179 of 1
while flight time goes as far as 0.1s accuracy (at least effectively judging from wing time mods I used), it's much harder to track down in comparison to cloud jumps
and yeah, the wing tap makes it less consistent to memorize too
simply put, how wing flight time works is far less binary than cloud jumps in this example
and such niche "skill" like that is honestly only relevant to nohitting
the average player (even those that bragged to play on malice (ew)) are not precise enough to be needing such "skill"
I'm against this sugg mostly because other mods that achieve the same purpose exist and cal's approach to this is terrible

their planned for the suggestion is to 🔒 it
that or 🏁
Tbh even nohitters would rather avoid running out in first place by placing a copious amount of stuff to hook to 
precisely

I didn't say it'd be useful for nohitters, I just said it'd be relevant
Ye
this one is weird
hooks arent THAT intergral and i never design my arenas around how long my hook is on a diagonal so idk how necessary this is lol
plus i feel like it would look very weird
cant you just measure it yourself
i completely agree and i was contemplating flagging it for those reasons, but at the same time i dont think theres a reason to flag it besides "i think its weird"
and, yeah lol
lmao
and how do you display it without just being like, a gigantic toggleable circle around your character
unless it is like "hold E to show hook range" or something
laser pointer type of thing
true....
Could is just be that the hook would go off but no movement?
but why
I minmax arenas around hook length cus I hate wings In general
Would be pretty nice know where to put the next layer
minmaxers...............
even if you dont use wings you can use like, double jumps
There's also RoD
I think a fine middle ground to that hook sugg is that there will be a marker that points to the final travel point of the hook
I don't care about length, but I do care about where my hook will possibly land
and with most hooks before bobbit, you'll be able to actually see the marker for a moment nearly everytime
if we wanna add that I think that something like the laser pointer from SLR would work
an item that you could favorite in your inventory and it would show the trajectory of your current equiped hook
and then you can just activate the ruler
Just make calamity starlight river
^
SO TRUE
Also just food for thought, hook range depends on your position so if you move during hook being shot, you inadvertently change its target range which makes the circle even harder to get a use out of
honestly you could do this the way modern games do grappling hooks like pathfinder in apex and sekiro, where there is some sort of indicator of whether your grapple is gonna hit and how close you are
While I don’t see much use for this, at least given Cal already tells you exact hook stats, it does give me an idea
Yeah
I don't see a need for this when cal gives hook stats lol
Also mentioning earlier that you don't like using wings and make your arenas around not using them is like, a self limitation that should not be balanced around so 
Why is vertical speed of all things the only accessory stat that’s not specified in numbers, ever?
That
Is a good question
Would be very helpful yeah
this is #suggestions-discussion
I would too
well, that makes two of us, but i think we're in the minority and its already planned so. 
The way you argue for your point doesn’t really make a lot of sense
in my mind at least
a skill you must learn and such a meter would just make it so much easier
So why would adding this be a bad thing???
I mean, I don't reallly see a need? If you actually pay attention to your flight time you get a pretty good idea of how long you can last
And can just... Get flight time increasing shit if you really need
This may be a thing that only I'm bugged by but i dont think that shadowspec armor should represent scal's armor
It's... Supposed to be
And it's getting changed to post-scal in the future
Instead of endgame
So excluding exo prisms?
It's nto being made out of shadowspec later
It's eventually moving down to be made with ashes of annihilation
Oh, so a complete material rework pushing it out of dev tier?
Yea
Well that does it
yes demonshade will be reworked to scal tier and will be class specific (opposed to the generic exo armour)
This is being made in accordance to the new exo set i suppose
This sounds very far fetched but having an armor set thats post aew sounds like something that would add a purpose to kill eow besides getting halibut cannon
Although
aew as is doesnt need a purpose to kill becuase its sole purpose is to be a "post game superboss"
3 sets of endgame armor separated by a single boss doesnt sound very balanced
Dear god no
AEW isn't supposed to have any relevance in progression
Locking an armor set behind it is a direct contradiction of that
We already have other plans for AEW
Oh?
post game hidden boss

I dunno
I just find the idea of a pure shadowspec armor set cool
Matte black accompanied by hints of purple
Ozz mentioned forever ago that there might be a Nanoblack set
…Which, if you ask me, would be a questionable addition tbh
shadowspec is a postgame dev items tier, it wont get an armor unless someone wants to make their dev item an armor set
and idk if thats needed at all
Make Gemtech postgame smh
postgame things are cool but it doesnt need to be bloated, and its Really bloated
Gemtech doesnt look like it would stem from exos solely
It looks like a culmination of both the scal hood and exo prisms
Yes well donor item and such
A reference to the donor's OC iirc
What? No.
I never applied in the first place
oh i thought you meant eciipse
I still think all wings post-ml should have hover with down+space
but I suggested it once and I think it got ❗ed
Nvm i mixed enchi up with someone else entirely lol
That would make shit miles easier
And make bosses such as dog a breeze
At least in his chaser phase
im not a fan of that idea
if anything maybe give it to one set of wings, definitely not to all
Wings? Hell no
Tracers? That could be cool
isnt the infernum aew gear just two mage weapons
It is
Seraph Tracers need some sort of viabilty post provi and having the hover niche could be cool
Are you saying they dont have viability.....?
Pick a wing to grant the boost ability 
seraph and elysian tracers as a whole need to get a rebanalncing imo
Same with having the hover for Elysian Tracers as Elysian Tracers are just flat out bad rn
they run fast that is it
elysian tracers are just not in a good state at all imo
seraph tracers are fine
i never see myself using elysian tracers
Should just turn them into the fabled God Slayer Jetpack smh
What do you use instead
Elysian needs to moved sooner because it's always gonna be worse on Yharon due to how the fight is layed out
Seraph is fine for the most part, maybe 10 extra frames of flight time
It is literally not possible to make Elysian Tracers good with where they are
Elysian being post sentinels would be kinda nice
I get that you can replace the wings part with elysian wings but what about the running
It would be very funny if Seraph was moved earlier, like post-Cultist, and Elysian was post-Provi or something
I would be down with using Elysian Tracers on something like DoG
Seraph being moved to post cultist would be interesting
Considering it would be really nice for Deus
i usually use wings with angel treads in post moon lord
i enjoy that movement the most
I do as well until post dog
Even when testing shit
Post dog is Silva Wings/Drews/C.Tracers and by that pont I don't need angel treads mobility anymore
Are angel treads faster than seraph?
Tracers being moved earlier would probably make Seraph great and Elysian actually usable
So you just do it for the wing boost
no
I dont think that seraph tracers should be made with wings at all
i do it because i enjoy that amount of movement speed the most
the whole point of seraph tracers is that they act as wings
we're going to get a boot alt line Eventually™️ we dont need to rework tracers
Tracers don't need a rework they need to not suck
Elysian needs to move
And seraph could use 130 over 120 flight time
Also a question for dumbne
Its not news that DoG is getting reworked
But
Is the fight becoming any less projectile heavy?
I can't fight him whatsoever because of his laser spam attacks and the laser grid
im pretty sure if DoG does recieve AI changes with his inevitable resprite i dont think the fight is going to change too much
DoG could use more synergestic projectiles rather than less tbh
You know maybe I can make a sugg about this later on
i have no clue what any of the DoG rework is going to be at the moment
Also the laser walls thing is like, some computers like it, some don't it's weird
My laptop handles the laser walls fine
another dog rework tm
My laptop gets crushed by all laser attacks
Some people run base walls fine and Infernum walls kinda badly
Others run Infernum walls fine and base walls horribly 
What in the world is wrong with base walls
It would be nice if the dog fight was more worm than dumb laser spam
Sounds like a potato pc problem more than a cal problem
tMod 1.4 requires better software than 1.3 to run tbf
The telegraphs are horribly optimized
Infernum tried that
It sucked
Oh great, here we go
Infernum dog looks miles more fun than vanilla imo
I take it that this is not an uncommon discussion
I can speak from personal experience that it's a boring ass boss because it has 3 attacks and a total of none of them are interesting while massively limiting build variety
Bring up DoG in any form in the slightest degree and this is literally guaranteed to happen

Vanilla is better
It sucks in infernum
By a long shot
i think vanilla DoG is good, i think infernum DoG is good
Endgame worm bosses are just really sucky in general
i have problems with both but the entire "DoG sucks, should be entirely rethemed" talks are old as fuck and tbh pretty annoying to bear at this point
Except storm weaver
what
Can we please just not do this, at least somewhere else or something
lmao
I think infernum is just really boring
It's literally:
Ram Spam
Ram Spam (But pretty)
Boring ass laser walls you can't even dodge by going superspeed anymore
Oh boy are we talking about a subjective opinion yet again?
Fun! /s
The /s is not necessary
scal and yharon are like, some of the best and most polished bosses in the mod
Yeah no kid
I forgot the word worm
SCal and Yharon are great. I hate scal but she is an amazing fight
Exos.... Needs a lot of polish
You huh?
I love yharon
Done do you have any idea why Exo twins were nerfed?
I'd love him even more if he didn't lag my pc to the point of having less than a single frame per second
How does “I hate X but X is amazing” work
done when will you rework dog 
I hate SCal mainly bc I hate bh's in general
But I cannot deny that she is a great and well crafted fight that works really well
I’d take release Artpollo but with longer Artemis telegraphs and that would be fine by me
Done, the sole cal dev
i need to suggest some buffs
uhhh
after i beat all of pml infernum with minishark
I've done them with several true melee weapons they are fine
Nah that's Fabsol according to the subreddit
Lmao
True
Though... I don't think retheme is the right word
The name exo twins should be replaced with The Hunters imo
It matches the origins of their names since both Apollo and Artemis (in mythology) are hunters
Because uh
Current DoG is a very poor implementation of the character
God-eating teleporting worm that... doesn't eat or teleport...?
He does eat
If he calls himself “Devourer of Gods” and he’s so famously arrogant then why do his attacks consist of drifting around and spamming 2mph laser beams
But only when he rams you head on
The attacks just don't go with DoG's characterization much
both thanatos and twins were nerfed a bit too much and are in need of some tweaks to make them harder, not as hard as they used to be in the old patches but definitely more than they are now
infernum dog does devourer
you mean devour? stupid
you will be eaten
oh yeah? by who
infernum devour
guh
Yeah, Infernum's thematic approach is good
But its flaws lie on gameplay, since it kinda forces rams (which wouldn't be ideal for Calamity) and I've heard repeatedly that the fight is mostly glorified ram spam
i think that the point of the boss is ramming
Yeah, but unless your mod has a hyperfocus on difficulty, forcing the usage of rams isn't good
If you want to take a stance on a boss, I recommend fighting the boss
the boss is definirely beatable without rams as well
Eh, that’s a long story
Beatable, but is that a main strategy or a challenge?
I think the only time ive legitimately beaten master death dog was when Sirius scaled with minion slots used and when momentum capacitor was allowed during bossfights
Other than that, shit optimization, shitty design
master
Yup
I found normal death boring and infernum too laggy
So i settled for the next best thing
if you hate the boss just dont fight it 👍
calamity community loves to mald about what theyre doing while still doing it
I could bring up what I think about DoG
There are things I like, there are things I dislike, there are things I find inherently impossible to make good
But talking about him never goes any direction for anyone that isn’t towards pure angst and division so I can it whenever possible
play rev because death is ble

Its like playing chess with someone and your opponent throws boiling water at you
idk usually when someone says shitty design it makes me think they dont like a fight
death dog has one cool think and it's the black sky
Yeah I just whip out the butcher tool whenever I get to DoG with a subclass 
I should reword that
other than that it's faster boss faster attack
DoG is the boss with the, hands down, worst optimization in the entire mod
and i personally dislike that
oh that's fair
i can't think of a boss with similar lag
shoutout to that one patch where deus literally killed every FUCKING frame
And i think that should be accounted for considering that not every calamity player has an outstanding pc
Plus
Saykng
Saying
"get a better pc"
Is insanely bold to say
AD lag was caused by it recalculating speed every frame, right?
And I think the current DoG lag is caused by lasers/their telegraphs drawing twice
and then you add that to ttides and you have
What you're implying is that your game should only be sold to a demographic able of purchasing an incredibly powerful pc
powerpoint presentation
Yharon has some pretty laggy attacks too
The spinny bullet hell
Not the one where he shoots out a few fireballs
But the one where he loses a little bit of his hp
ik the one
Its so badly optimized.... M
And you cant even argue for it
Its not even something you can optimize
Its a lazy attack
the configs do help
What configs?
to reduce lag
The ones i already have set to 0?
I even have a mod called
not incredibly powerful but yes 
anti lag
lag remover
dam
You cant optimize an attack that SOLELY RELIES ON SPAMMING PROJECTILES AT THE PLAYER
you should not play noxus then 
Noxus?
?
like im sorry but it isn't calamity's problem to fix that fact that terraria in general is not well optimized and id rather they focus on making the game fun than making it run well. obviously that should still be considered but this isn't a team of fan's responsibility
Terraria is pretty well optimized
If people provide arguments, it's fairly easy to distinguish between subjectivity and objectivity
If they don't provide arguments, it's not constructive criticism
ture
Noxus seems awesome, though the line attacks seem a bit too fast
I need to fight it at some point
noxus is awesome top 5 modded terraria bosses
number one starlight river number two starlight
Who the fuck is noxus 
#lore-discussion moment
evil dead god nuke
The Noxus mod is based on old plans, yeah
But it's important to make the distinction clear
this noxus do be based on fandom type boss 
Current lore Noxus isn't related to Noxus mod
I remember one time where a new player came into cmt asking who entity blahblah was and how to summon it
when cal makes its own noxus i hope this one gets renamed bc it's a cool boss but that is going to be Very Confusing
do not question the origins
question the implementation
We asked them what they were talking about
:social_credit:
They sent a fandom wiki link
It was promptly
Blocked.
But they insisted on it being a real boss and even went as far as to accuse us of
Idk
Lying to them
Another case was with the wuflrum digger
quality wise, better than official
i need to fight excavator eventually
eventually
Luckily the person that asked about the boss actually listened when told that fandom isn't a credible source of information
anyway i want to get my two cents in on DoG since i missed that convo but i think DoG is Very Lame when Providence is like Right There because he is still fundementally just Super Destroyer and i hope he moves away from that some day
i don't have a lot of hopes for the future dog rework tbh
but shrug
i dont expect one but it would be cool and id like it
especially if he finally breaks the shackles of his origin of being Destroyer Again
fab likes destroyer too much
destroyer when fab is pretty much the only person that likes it

projectile spam bad except when its fun and engaging instead of fuck you lasers everywhere
the fact fabsol likes deathstroyer tells us everything we need to know

I wish there were more people interested in boss design in dev
can't blame them tbh

LMFAO
this is a fine line
It seems like it's just me at times, besides Fab of course
tbh the best advice for boss design is to experiment in dev with many ideas
i just noticed we have 3 fucking destroyers
Death-stroyer, Devourer of Gods, and Thanatos
4
deus
and healthy talk about what can be implemented or not
Eh, I dunno
I definitely let my criticisms of Guardians rework be known, and Fab was pretty chill discussing it with me
at least deus feels different
I must remind you of the 3 armored diggers
💥
you cannot have like ideas up the air and just compare them based on theory and not practice
i must remind you of [UNIMPLEMENTED FEATURE]
does it really though
I hope armored diggers won't be destroyer copies and will have unique attacks
Barely.
the bar isnt high
we all hope shit is actually different than destroyer/eow copy with slight changes to make it appear different nª 2039
What do you all think of Guardians rework btw
We all believe in change
AD, simplified, is revstroyer except there are two of them and everything they shoot lingers
very good
I would like to hear your opinions since, well, I was tasked with making sure it was great
haven't seen or fought them but from what i've heard it's nice
SEE this is what happens when it's not just ONE person working on MAIN GAME FEATURES
havent actually fought it even though i was there on wfb when we did guardians and provi
⚡
i still need to learn their patterns better but i really like how they introduce Providence's attacks in a less dangerous way
You know, in the current state, it just seems like lack of interest
Fab has been pretty open to criticism
Love it, it's not nearly as awful as the old one was
It's far better as a buildup to Providence, since it actually incorporates her attacks
commander's dashes are a bit wonky, but that's like my only criticism
It's just that people don't discuss it 🥹
spoiler channel tells otherwise 
i hope so
my other one is with the new design they feel like they should drop more bc they're so much more complex now but
¯_(ツ)_/¯
How so?
Me when I mention a new changelog and am met with appeal to authority
i hope fab changed instead of 2019 yt comment about calamitas bossfight
(for context there are several cal weapons that spwn projectiles on or near the cursor and have infinite range that can be exploited very easily with boss spectate)
you can't say anything, you ain't a dev
Boss sugg rn: give scal a small break before continuing her attack pattern after bullet hells
I AM DEV DOCTOR HAN I AM A DEV
lmao
To be fair, it depends on how you are disagreeing
"X feature bad grrr" will definitely be annoying
Actually discussing your points usually goes well in my experience
cog you need to see the video
wait there's a video
yeah ecIipse made it
link
Alas, a good amount of people just say the first one and refuse to elaborate
Doesn't help their case whatsoever
God Discord took way too long to send that
I do think Guardians could be more coordinated
And that their parts in the fight (Commander, Defender, Healer) could have more depth and personality
i feel like instead of attacking by saying "you ain't a dev" just question their argument by using actual debate
^^^^^^^^^^^^^^
like seriously you're just using fallacies to get away with an argument by someone
they do a far better job than a lot of multi entity bosses rn so at least u have that going for u
this is like the 2024 copypasta being used as an strawman to draw the main point of attention because the 2024 copypasta is a satire copypasta critizing mods having too many qol features that make the game a boss rush
True, they are at least more coordinated than other multi-boss fights
Though that isn't a high bar in some instances
comparatively, guardians are really good
the can of worms
qol is a fucking
menace
double edged sword
terraria shouldn't be a boss rush vs here's giant bee arena for example
calamity base stat changes causing me to feel like i received a slap to the face when i change from a mod to another
the rise of modular qol mods are a consequence of that
SWORDS?? BROADSWORDS??? 
theres a mod that literally just makes boss summons unconsumable
i just heard my coworker saying "i bought terraria"
broadswords do be pretty double edged
to the point where sometimes you are better off being pacifist than using them at all
or one that buffs your move speed
it's not a bad change tbh but I personally like mods that keep the vanilla stats and just give the player like really basic shit to begin with
UNDERTA- (I am shot dead)
a worthy sacrifice
thankfully the config(s) exists
the only cal changes i absolutely cannot live with are hm rework and base ms buff
perhaps I misjudged the 
thankfully it's a config
"Perhaps I judged you too harshly"
Make each Guardian stand out on their own and develop their traits more in a fight environment
Current Guardians take an important step towards that but it's still not enough to make them feel individually interesting
but i do not endorse having 3000 configs in the game too
yeah actually
In case of movement speed it kind of ought to be a mechanic instead of an item because the change is so severe it'd feel like a force pick
I think Cal really goes too far with QoL at times
adding a config is not the solution to all issues
THANKFULLY dead
Same, which unfortunately I have very little understanding and patience to articulate at times
potion shops are the bandaid of the bandaid
hell even stuffed fish exist so that potion making doesn't suck so much with herbs
Yeah
I also forwarded a discussion about the big hive and whether it's really necessary to have
and even then you should have a ton of herb seeds and herbs because main planetoid having a whooping 20 herb bags
I'd rather just make regular hives a bit bigger if that is the issue people have
i think big hive as is is lame but i think the concept of a more dangerous, bigger, complex hive, is a really cool idea
there are eighty seven vanilla behavior broadswords in the cala
Yeah, that is the option most people voted on in Dev
"Complex"

hive subworld from remnants
something something remnants hive subworld
🐌
i did not know about that lol
DAMN YOU ECLIPSE
it's just an arena last time I checked
while a giant hive has some decent potential, especially if you build a qb rework around it
cal giant hive would be far better off just Not Existing
You know, some devs have suggested making that hive the center of a Plague minibiome
And I'm like...
"It's fucking open space. How interesting is that?"
COG I ALREADY GOT SNAILED
:)
i painted your snail
make grinding more ACTIVE than "start a seasonal moon and drink a zerg"
what in the fuck is that
Yeah, my philosophy is basically to make activities engaging instead of non-existent
money isn't hard to get in calamity why should have a enourmous hive
you could yknow buy a lot of dynamite
onyx excavator 
and since boss summons are unconsumable you get access to infinite gel
Hmm, that does make me wonder
How many of you make houses and beds in places across the world, for setting spawn in a place you need to stay in?
(btw I would tune the excavator a bit because of how good it is)
((it's great to use but 100% too fast))
ye
i usually just use pylons
I just use pylons
i use pylons and potions of return if you consider that too
generally if i know the bossfight is gonna be hard i just place a bed/spawn point
prePylons they were more important but now it's mostly pylons
the only places i might use it is like. jungle temple
So, you don't usually bother creating houses for spawn points right
I use pylons and the only 2 exceptions of beds I can remember are early jungle and very specific locations like PML dungeon
i don't bother unless i feel it's necesary
not typically
i used to use houses with beds
I'M AM A MAN'T I WALK TO THE DUNGEON INSTEAD OF PUTTING A BED THERE 💪💪💪💪
but i entirely stopped playing base cal a while back so now i just use wayfinder lol
imagine not just using sulphur sea pylon
I also do that but sometimes it gets old 
ok maybe if i had the energy to do it i could make a teleport system in my world so i could get all the main points of the world to get there easily
mainly when polter is being more naughty than usual
teleport system do take a giganormous effort (and money)

how does one die to polter
like moneys an issue in cal
I wonder what you all will think of a certain item that'll be added
farming phantoplasm
by not playing a tank I suppose
pylons + momentum capacitor
having a big arena and getting tokyo drifted into ig 
multiplayer can also contribute
matter manipulator on polterghast trolling
curious
holy shit bed teleporter
eepynator
Speaking of which
Thank God Potions of Return are no longer sold
I hated that so much
Potions of Return are really fucking useful
i use potions of return when i'm building because i have all the stations grouped in 1 single place
For general exploration
changelog 141 is however something

oh dead man's chest changes
It certainly is
yeah that might be a thing
breaking 3 dynamite and placing 5 tiles is too hard
Maybe it's just me but
I never found Dead Man's Chests dangerous
they're not
in all fairness aside from no traps dead mans chests arent exactly common
toddler change because I have no better word for this, cry about it
its one of those "if you know they dont matter"
they require like 5 seconds of screen time attention
Funny part is, I think I can count amount of times I used return potion on fingers of one hand
SURELY people will see the 4 dynamite 3 boulders and 5 dart traps once and be carefully after
SURELY
which sadly isn't what the average calamity player is able to obtain while playing the game...
i can count it on no hands (i dont even know what return potions do)
they are dangerous ONCE and then never again
I recognise its power but struggle to find a use for it aside from "oh shit, I walked like 3 minutes to wof arena edge and forgot X item"
I can't count the amount of times I used Return Potion, even in vanilla where they are kinda hard to get
the most noticable trap is darts tbh
they may not be common but they are literally easier to see than other chests and easier to disarm than other traps
unless you're braindeading your game (me)

there's 3-5 dart traps
hey is there any way I can make Wave Pounder not completely destroy my game? If not I need to make a sugg
"but 5 holy arrows isn't a lot" then why add it on the first place
cover yourself in stone and remove the explosives
literally
dead man's chests are noticeable because they don't have a CTP resprite 
(I disagreed with that change too)
But ultimately, if it's balanced, 
lmaoooooo
It does contribute to a bit of strategy
yea
holding a pressure plate in your hand
dangersense potions so true
having e y e s
again
there arent many dead mans chests in a single world aside from no traps
so like you get hardmode loot but its extremely limited
Having eyes is all you need
i just dislike changes for the sake of it
holy arrows gonna go brazy in gfb
actually let me fix this sentence
personally i just know i wont use it because Too Good to Use Syndrome
Same, heh
it's actually paying attention to the screen and your surroundings
its like purified jam but for bows
The only thing I would change from dead man chests would make regular loot a guarantee
this is true
because having a trapped chest with nothing but vanity is kinda trolley
Unholy Arrows atleast are like
yeah sure you dont actively make them but they arent too good that youd wanna keep them / can craft more of them
Is sweater not a secondary loot nowadays? Could have sworn it was
i think it is?
sweater doesn't always appear
oh
it's secondary i think
sometimes i Just got sweater and no good gear
I think the better potions are ok
The arrows are ech
yeah
for example hardmode ores in ftw planetoids
you have access to it but you need to be careful with how you use it
unless this is gold chest moment in general
Same
gold chests always have some primary loot
It might be
you can get trolled by getting an extractinator as primary loot
it was a gold chest moment in #general-talk
(this happened to me once)
ok but to be fair extractinators are kinda useful
extractinator??? i litterally never find one 😭
having the chance to get shoe spikes or flare gun instead of anything else here is
trolley
they are useful yes
It's one of my favorites from that chest because they are painfully rare and enable a ton of gem economy
shoe spikes 😭
you play calamity it's impossible not to find one (hell lab)

Plus desert gear is locked behind it
i havnt played in half a year
only recently have i started playing again to break my burn out 
didnt even know hell lab has an extractinator
There are exactly 2 items I'd prefer over (first) extractinator 
chisel 🙏
this reminds me of another sugg i need to make
same with hand of creation, really love this item
but i'll let the wing one go through first
- it's stackable with gizmo and chisel for extra stats
just dm me trol
fair tbh
posts suggestion
disable notifs
close discord
demik on it's way to make the most starred sugg ever (it's literally a 2 minute task)
is icicle arrow really the most popular sugg in cal history
pretty sure
afaik it is unless something else took the place
How did that happen
rage rework is up there somewhere
i love terraria!
hollup, rage rework?
0 downsides
no reasonable "but NOO!!!"
rage rework made by philo
the rage rework was made because of a sugg?
yes
well
it's a pillar in sugg history
yes and no iirc
rage was known to be shitty and was going to get reworked eventually i think, the sugg just made that happen faster?
i dont know actyually
@tawny garden

hi what update is calamity mod currently on?
wait rage rework was made by pholo?
refer to what blast said
philo
was suggested by philo, at least
please forgive me I'm on mobile
common philo W
it just made the rework occur faster
idk what was happening in dev during that time (probably hell) so this is just an assumption
anyways this was a nice talk
2.0.2.002
For tMod 1.4.3
hi that's me
big fan btw
yes
it was in the books already
That's music mod, main mod is 2.0.2.3

minor inconsistency suggestion (one calamillion upvotes)
So true
I dont see a point in removing the jetstream sam easter egg
Its an easter egg for a reason, if people choose to abuse it instead of playing the game thats their choice
I can go on a power trip early game 🙂
yeah you can do that with cheat sheet butcher ok
That involves another mod...
guess what calamity needs music mod so that's two mods w/e
sad but true
the point is that this isn't necessary at all
I mean yeah its not necessary, but i like the small unnecessary things
It gives the game some character
The Easter Egg only serves to just delete earlygame bosses
That's all it is, is essentially Cheat Sheet butcher tool up until post-Moon Lord
An Easter Egg shouldn't provide massive benefits like this, not at all. It'd be like if having "Redigit" as your name just gave you the Zenith upon spawning
im suprised my DS sugg is performing so poorly
i felt like most people disliked victide's nothing recipe tbh
I think it's a combo of people liking that bosses drop everything + other suggestions overshadowed it
I personally think it was a good idea, since there's no reason why DS should drop that stuff
But seriously though
This is like the equivalent of Yharon dropping Auric Ore
honestly not a bad idea
That works yeah
Gives Sunken Sea more relevancy while not making Giant Clam useless
(Useless for the first time you get it, anyway)
I never thought that Giant Clam dropping Amidias made any sense in the first place, since I don't think there's really a reason why he's in there
Agreed
It's goofy and unfitting
Though I do know not everyone in the dev server agrees
I do see a part of their argument - Victide being pre-Sunken Sea makes it so that you have underwater armor before the underwater biome
But honestly, I just think that should be the role of Ocean Crest - and Victide would be a "you conquered this biome, have a gift!"
because we clearly need victide to deal with. The Sunken Sea 
world's most hostile biome, obviously
So true
perhaps if victide was closer to the abyss its water bonuses would make more sense but that entire section of progression is just a massive mess
especially the whole remnants of victory shards still muddying the messaging
It's not like current swimming gear is OP and easily gives you full bonuses for everywhere except the Abyss right (
)

I hope to make Ocean Crest have a cool useful bonus, like increasing the number of bubbles in your breath meter
Though, there is the problem of Water Breathing Potions....
That's the problem, vanilla doesn't give a shit about underwater content
So stuff like this is perfectly fine to them
if we're gonna nerf rage and wrath we can nerf gills
A preboss potion that gives you full underwater breathing
Yeah, maybe those potions should have a more tame effect
I wonder how one would nerf Gills
Just make it slow breath loss instead?
that's literally what it does in the abyss already
like if it's too strong in the abyss, maybe those nerfs should just be applied to everywhere
Reminds me of that one time obsidian skin potion was nerfed
lethal lava in real life
it was?
oh wait was that when death mode had the temperature system where the underworld as a whole required obsidian skin potions / obby skulls and then obsidian skin was like a lava charm?
yeah
good stylist name
cryogen is derping out!
True
History pages
the one "joke" line i wish still remained
it only exists as a rare line
that gets a marginally higher chance to appear on april fools day
it's 1% compared to I think 5%
Hmm, nothing to say on the fight thematically (eg: make it more coordinate, make each guardians more stand out) and also what I think probably will largely different on that, but mechanically for the fight I do have somethings to say
(Sorry if below are not very descriptive, I don't know how to describe them)
General:
- I feel this fight will benefit much more if it is either arena limited or apply a run speed/horizontal speed down debuff on the player, a lot of their attacks get trivialized by moving around as much as possible rather than dodging them (but of course this is not happening so just ignore this)
(all following are assuming you don't trivialize all attacks just by running really fast and really far that all attacks simply can't catch up)
Phase 1:
- (also applicable to Phase 2), Guardians always have this "change side" mechanic where they will attempt to move from left to right (or right to left) either by going up or down; either make this an actual attack or make them execute this faster (faster as in maybe like Ares' movement where it deadlock to your current speed in execution)
current problem is that you either have to go super fast so that they "give up" this side changing or start going the other direction, currently sometimes this side change is so slow that they literally ram into the player if you move in the same direction at "medium speed" because PG have the tendency to sway when doing this and this is especially noticeable if you dash, especially that the rock ring enlarge their hitbox which make it so this side change has much less leeway for error like this
.
Phase 2:
2) make the "rock ring throw" be executed (move) faster or make it not an attack, or just change how it works (eg: make the ring thrown side ways horizontally like a 0 and make it more destructible during the attack); currently it is a gigantic horizontal area denial that is simply trivialized by a gigantic arena, while exceedingly dangerous if you try to not trivialize it, this attack should also have better off screen telegraph (because it almost always happen off screen)
- defender guardian charges 1-2 times per attack cycle, when defender is "returning" to commander after finished with this charge, it should just not have contact damage, currently this is a pure cheap shot as there is no way to know if they are charging 1 or 2 times and they can just run straight across the player when returning at rapid speed (I actually don't know if this is a bug that they charge 1 time sometimes, but it seems like it happen when defender is charging and commander is "changing side" at the same time)
Phase 3:
4) not much to say about this phase, maybe make it so it alternate 1,2,3 charges instead of seemingly at random
and not related to PG fight but yes, I do feel commander and defender need to be more distinguishable during Providence fight
another thing, the defender/commander dashes due to how their root corite AI works have ridiculously high turning speed at close-ish range
which makes it pretty much impossible to dodge if they get too near
I think that one is like, fine, even in ftw and no ram it is not really a problem
yeah it's a smaller thing
Yeah, I did motice how going horizontally trivialized the fight
The side swap was a (kinda bandaid imo) counter to that
this is true
I mean now you just run in one direction then run in the other direction
It doesn’t change a lot except for making you pay about 1 brain cell more attention
it is trivialized by both vertical and horizontal, so it really is a fight I feel work in a medium size arena
and when you need to turn around for that part, you usually run into like thirty homing flames that they shot four attacks ago
(And you are forced to do so instead of being natural to the flow of the fight)
all with different paths and speed
yeah you are forced to constantly move horizontally
that one is ok because I don't notice any of them accelerate so you can see them coming
basically just thread in the needle
if boss development really is looser now, do encourage other devs to be more vocal about it
everything i've heard says they're kinda scared to
yeah everything I've heard until now is "Fabsol just say no to anything oppose to what he think about a boss" so no one dare to express any opinion (outside of pointless loud criticism/literally just flaming ("X features bad grrrr") which some people just do anyway)
gotta love an iron fist
I do think they need to be more vocal too, I don't quite get it
I did talk about my criticisms of the fight, and might discuss it a bit more once the port is done
they could just be used to letting fab do everything
quick question, how recently did you join the dev team Vetra?
Middle of last year
k
While I do understand why they wouldn't worry about boss design, I do think it's an important topic to discuss more
I've tried to provide good feedback and ideas, though I wish I could be more useful than that
Everything has been going pretty well when it comes to discussions so far, Fab has been very comprehensive and our discussions about it were pretty good
if the team as a whole has been so intertwined and blended the rest of mod development so smoothly together into the past, why not at least attempt to bring bosses into that now
While I won't say much is due to my feedback, since other testers also had input, but...
I brought up how easy it was for them to be outrunned, for example
And the scissor probably would have been scrapped if not for my feedback
iirc
dev isolation is never good for any one element of a game
time for "boss criticism google doc round 2", last time it was very effective (only change was shorten cryogen teleport phase) 
(but yeah tbh that doc had a lot of mixed ideas)
Agreed
If anything, cooperation will be largely beneficial for all parties involved
think about an element of development like a species
if populations get cut off from the rest of their range, they get low genetic variety, which makes them weaker to diseases
Which is why I'm glad to be designing weapons alongside Triangle
Since I have a foot in lore, he has a foot in spriting, and so we can connect design and visuals and lore in a really smooth way
I do have an interest in boss design, but well, it's just me :p
And I don't know how to code, so my assistance is limited
if the balance of an attack hinges on one variable, like velocity/acceleration/homing strength/etc., you can at least balance test them a little
the moment when to learn how to code you must first search through 100 probably outdated tutorials that will probably be outdated again next tmod update
idk if this goes here but a community item contest like every month or 2 would be cool
alternatively:

connection of devs and community in any way is pretty nice
just contact someone you never talk to before to teach you how to code LOL
this is too powerful
bro got draedon on the line
but yeah I will try to learn how to code eventually when I am done with the stuff I am working with
to finally add triple moon lord laser to king slime
its like a random guy who wants to fix a car decides to call Draedon himself
I love the little inside joke of calling dom draedon and iban john wulfrum
that's not an in joke it's true smh...
if we do prep another boss ai issues doc i wanna be in on that lmao
this is sounding more intriguing by the minute
I mean, you probably can do it? make it not being vandalized is the problem
last time it was basically mentioned in 1 time and no one talked about it again which is why it can be largely ignored by public (most people did not noticed it exist)
Wont work unless your name is Toasty and are an Infernum Dev (not Tester)
flight time meter is a wonderful idea if it is able to be executed properly
it also is a mod that exist
there we go then!
and also is apparently an idea that are to be implemented already therefore suggesting that is pointless
ah okay
i wish we knew like half an ounce of dev plans so we could stop wasting our time making suggs that conflict with them


shade literally saw my ping and said nothing about the flight meter thing im not gonna lock a sugg if i dont get 100% confirmation if it's gonna get added idk wtf happens if i have to remove it
it'll never happen
because then he'd lose more reason to keep patreon up when he's working solo on less and less and others in the dev team ain't taking that money
simply put: capitalism

I do wish bosses would be more integrated into the rest of the mod's development but in this current state, it'll never happen, trust
especially when that money is his primary source of income
It is planned, sprited even
Though I'm not sure that should have been revealed
In any case, it is public now, so I imagine that deserves a lock
Actually
Isn't 🛠️ more proper?
oh i suppose yes in this situation
Added to to-do list, and officially planned for implementation
🔒 is conflicting plan yeah
@small timber @drowsy plank if you really actually want to make a doc, ping me tomorrow
i'd love to do that 
sure lol
@chilly osprey - Your suggestion has received an updated status!
[Add a meter that shows flight time remaining while flying.]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
@chilly osprey - Your suggestion has received an updated status!
[Add a meter that shows flight time remaining while flying.]
It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message
Done
why'd it do that twice

I accidentally removed the reaction lol
lmfao

exceptionally rare amber appearance
So true Amber
what did they come back for btw?
i've been lurking here for a few hours or so 
the tl;dr of it is, I did another cal playthrough and throughout that i kinda wanted to come back
I can’t even remember why you left lo
it was old drama, i didn't really speak about it, and it's in the past at this point 
awesome
A fellow lurker 
It's nice to have you back, and well, I hope the dev environment is much more welcoming and enjoyable now
As to the suggestion
I can't show the sprite, naturally, but I can confirm that it looks great
No that’s the real fun of suggestions
Bc 90% of the time the mythical 🛠️ isn’t a real reaction
Let alone 🏁
Besides, I feel like you know a lot of what's going on
This flight time stuff is kind of a random thing we decided on
After we added infinite flight during Blender
Also iirc the reason dev plans are very secretive is moreso because they’re volatile and prone to being backed down in lieu of something more important
Say, a massive port that completely fucks over the team’s morale and requires months of work

or a little tomfoolery that resulted in at least 2 dev members (including some of the most influential ones to the devplans.pdf) to jump off
Not really the case
You have plans like Distortion and Dragon Aerie that have existed for a long time
It's moreso like
"These are details that are not set in stone yet so we can't guarantee they'll be a thing"
There's usually a good amount of discussion before something is truly determined
Fair
I remember someone from dev (at some point) bringing up the first point Byeah the details are hard to solidify
Yeah, that too
Though, hopefully we won't have to deal with that anymore
Most of the pretty solid plans we have are quite public
what's one thing about the Distortion and/or the Dragon Aerie that you think is very interesting
You know the Aerialite weapons and armor, although you can at most speculate about their function
You have the complete ability descriptions for the Arsenal and Exo armors
Cryonic is still in the works, but you already know a bit about the material, and which classes it will privilege
Cei and Rebecca occasionally discuss new Bestiary in vague terms
like, not a major part of their design, but something small, like a structure or material
The plans for that, even with the old team, are quite shallow
They haven't really been developed
Though I will say, I love Auric Dragons and the aesthetic of the Dragon Aerie so
whats the aesthetic like?
Wouldn't you like to know :p
The most we have on those places, afaik, is:
- Lore
- Descriptions of the terrain/biomes
- Old mob plans
may one day we know. off topic but I wonder, when calamity finally makes the 1.4.4 jump will some update stuff come with it
||until 1.4.5 quickly after or before drops
||
probably no since ports were always just to make the mod playable
Probably not
We'd like to release the port as soon as we can, while making sure it's working well
Adding content would just delay the update
ah, porting pain
Our most detailed plans also got scrapped after 22, so... we'll have to largely re-plan the reworks
I wrote a lot of plans shortly after the incident but they've been discussed little
We plan on having some meetings after the port to discuss our upcoming updates and mainly Sunken Sea Overhaul
While programmers are currently working on the port, lore writers are working on either Cal Bestiary rewrite (Cei, Rebecca), Ilmeris lore (Cei, Rebecca) or Aerialite lore (me)
Spriters are working on some things, but what I can tell you is what you've seen - Triangle working on Aerialite/Cryonic reworks, and Arsexo armors
Well, you're in luck, because there's a lot of lore coming
🎉
yippee, but for now lore discussion is a meme fest mixed with the small chance of real lore questions
@wary flume #1042197406776827914
Thank you sir, I didn't know that existed
@drowsy plank hiii
this
is it on purpose that astral injection doesnt work with quick mana hotkey
probably
astral injection do not regen mana (as in the flat amount like mana potion restore) hence why it dont work with quick mana
ok
@dull ether - Your suggestion has received an updated status!
[Make the counter scarf particle color correspond with dye color]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
the current dash particle is actually dyeable, but it is tied to the visible shoe slot instead of the neck slot
Tarragon/Bloodflare/God Slayer/Silva activated bonuses - armor slot (some were previously waist or shoe slots, some were correct)
Deep Diver, Valor/Aegis line - shield slot (previously armor slot)
Nebulous Core - body slot (previously waist slot)
Scarves - neck slot (previously shoe slot)
Statis' Void Sash - waist slot (previously armor + shoe slots)
Wings - wings slot (these are already correct)
Wacky
note that this slot applies to whatever appears on the player
if the player is wearing a vanity Reflective Gold dyed Apprentice's Scarf over the Counter Scarf, the dust is gold by slot order

@frail delta - Your suggestion has received an updated status!
[Allow Draedon Projectors to be placed facing either direction]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
:3 I summon you
what am i posting
points fingers
@gusty burrow - Your suggestion has received an updated status!
[Rename Nuclear Rod to “Nuclear Fuel Rod”]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@restive kraken - Your suggestion has received an updated status!
[Make the Dragonblood Disgorger's tooltip more clear]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@hybrid steeple - Your suggestion has received an updated status!
[Make Celestial Onion's tooltip say what it actually does]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
@drowsy plank - Your suggestion has received an updated status!
[Allow Bride, Groom, and Maggot Zombies to Drop Blood Orbs]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
That's a lot
the graveyard shit drop them at a 10% chance hf grinding
Worth
Absolutely worth it
No need to wait for blood moon to summon blood moon anymore
now we can stop telling people to "just be lucky smh"
Indeed
blood moons aren't even that rare 💥
That one guy without a single blood moon until late hardmode:
Yes it's not but it's nice
I didn't get a Blood Moon in my recent playthrough until uuuuh
Lemme check
Skeletron
And even then it was a forced one
Haven't seen any more Blood Moons yet iirc
these changes r so real



