#suggestions-discussion

1 messages · Page 179 of 1

cobalt pewter
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also it's fairly obvious when you consumed a finite integer amount of cloud jumps

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while flight time goes as far as 0.1s accuracy (at least effectively judging from wing time mods I used), it's much harder to track down in comparison to cloud jumps

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and yeah, the wing tap makes it less consistent to memorize too

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simply put, how wing flight time works is far less binary than cloud jumps in this example

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and such niche "skill" like that is honestly only relevant to nohitting

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the average player (even those that bragged to play on malice (ew)) are not precise enough to be needing such "skill"

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I'm against this sugg mostly because other mods that achieve the same purpose exist and cal's approach to this is terrible

small timber
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their planned for the suggestion is to 🔒 it
that or 🏁

tired haven
cobalt pewter
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precisely

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I didn't say it'd be useful for nohitters, I just said it'd be relevant

tired haven
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Ye

drowsy plank
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this one is weird

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hooks arent THAT intergral and i never design my arenas around how long my hook is on a diagonal so idk how necessary this is lol

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plus i feel like it would look very weird

swift wharf
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cant you just measure it yourself

stable kiln
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i completely agree and i was contemplating flagging it for those reasons, but at the same time i dont think theres a reason to flag it besides "i think its weird"

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and, yeah lol

swift wharf
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this sounds like

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maxing of the minmaxing without the min

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maxing²

stable kiln
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lmao

small timber
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and how do you display it without just being like, a gigantic toggleable circle around your character

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unless it is like "hold E to show hook range" or something

swift wharf
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laser pointer type of thing

stable kiln
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"hold E to show hook range"

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you mean use the hook?

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:P

swift wharf
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true....

cobalt heath
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Could is just be that the hook would go off but no movement?

drowsy plank
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but why

cobalt heath
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I minmax arenas around hook length cus I hate wings In general

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Would be pretty nice know where to put the next layer

swift wharf
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minmaxers...............

stable kiln
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even if you dont use wings you can use like, double jumps

cobalt heath
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I use a mix of both

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Rn my method has been making 2 verticals and counting

ornate kestrel
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There's also RoD

cobalt pewter
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I think a fine middle ground to that hook sugg is that there will be a marker that points to the final travel point of the hook

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I don't care about length, but I do care about where my hook will possibly land

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and with most hooks before bobbit, you'll be able to actually see the marker for a moment nearly everytime

swift wharf
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if we wanna add that I think that something like the laser pointer from SLR would work

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an item that you could favorite in your inventory and it would show the trajectory of your current equiped hook

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and then you can just activate the ruler

dapper apex
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Just make calamity starlight river

eager bobcat
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^

swift wharf
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SO TRUE

tired haven
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Also just food for thought, hook range depends on your position so if you move during hook being shot, you inadvertently change its target range which makes the circle even harder to get a use out of

golden tulip
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honestly you could do this the way modern games do grappling hooks like pathfinder in apex and sekiro, where there is some sort of indicator of whether your grapple is gonna hit and how close you are

deft yew
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While I don’t see much use for this, at least given Cal already tells you exact hook stats, it does give me an idea

frosty trellis
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Yeah

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I don't see a need for this when cal gives hook stats lol

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Also mentioning earlier that you don't like using wings and make your arenas around not using them is like, a self limitation that should not be balanced around so HDfailure

deft yew
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Why is vertical speed of all things the only accessory stat that’s not specified in numbers, ever?

frosty trellis
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That
Is a good question

Would be very helpful yeah

fervent orbit
oblique geyser
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I would too

crude geode
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.

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Copenhagen

golden tulip
crude geode
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The way you argue for your point doesn’t really make a lot of sense

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in my mind at least

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a skill you must learn and such a meter would just make it so much easier

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So why would adding this be a bad thing???

frosty trellis
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I mean, I don't reallly see a need? If you actually pay attention to your flight time you get a pretty good idea of how long you can last

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And can just... Get flight time increasing shit if you really need

errant inlet
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This may be a thing that only I'm bugged by but i dont think that shadowspec armor should represent scal's armor

frosty trellis
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It's... Supposed to be
And it's getting changed to post-scal in the future

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Instead of endgame

errant inlet
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So excluding exo prisms?

frosty trellis
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It's nto being made out of shadowspec later

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It's eventually moving down to be made with ashes of annihilation

errant inlet
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Oh, so a complete material rework pushing it out of dev tier?

wide river
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Yea

errant inlet
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Well that does it

swift wharf
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it will be scal tier instead of dev, yes

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it will be the paralel to exo armor

fervent orbit
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yes demonshade will be reworked to scal tier and will be class specific (opposed to the generic exo armour)

errant inlet
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This is being made in accordance to the new exo set i suppose

swift wharf
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well

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the idea of moving it to scal is kinda old now but pretty much

errant inlet
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This sounds very far fetched but having an armor set thats post aew sounds like something that would add a purpose to kill eow besides getting halibut cannon

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Although

stable kiln
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aew as is doesnt need a purpose to kill becuase its sole purpose is to be a "post game superboss"

errant inlet
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3 sets of endgame armor separated by a single boss doesnt sound very balanced

wide river
bright crag
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We already have other plans for AEW

errant inlet
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Oh?

errant inlet
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I dunno

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I just find the idea of a pure shadowspec armor set cool

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Matte black accompanied by hints of purple

deft yew
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Ozz mentioned forever ago that there might be a Nanoblack set

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…Which, if you ask me, would be a questionable addition tbh

stable kiln
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shadowspec is a postgame dev items tier, it wont get an armor unless someone wants to make their dev item an armor set

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and idk if thats needed at all

deft yew
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Make Gemtech postgame smh

errant inlet
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Thats

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Not a bad idea

stable kiln
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postgame things are cool but it doesnt need to be bloated, and its Really bloated

errant inlet
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Gemtech doesnt look like it would stem from exos solely

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It looks like a culmination of both the scal hood and exo prisms

wide river
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Yes well donor item and such

swift wharf
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gemtech is literally a reference armor

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😭

errant inlet
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:so:

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Also a reference to what

wide river
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A reference to the donor's OC iirc

errant inlet
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Ah

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Wait

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Weren't you trial mod

stable kiln
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trial mods eventually become full mods

errant inlet
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Enchilada

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Im just wondering why they lost the role

wide river
stable kiln
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oh i thought you meant eciipse

errant inlet
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I vaguely remember you having trial mod at one point, weird

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I got mandela'd

gaunt tiger
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I still think all wings post-ml should have hover with down+space

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but I suggested it once and I think it got ❗ed

errant inlet
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Nvm i mixed enchi up with someone else entirely lol

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That would make shit miles easier

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And make bosses such as dog a breeze

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At least in his chaser phase

stable kiln
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im not a fan of that idea

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if anything maybe give it to one set of wings, definitely not to all

swift wharf
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just implement the infernum aew gear

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ez

frosty trellis
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Wings? Hell no
Tracers? That could be cool

stable kiln
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isnt the infernum aew gear just two mage weapons

deft yew
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It is

frosty trellis
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Seraph Tracers need some sort of viabilty post provi and having the hover niche could be cool

errant inlet
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Are you saying they dont have viability.....?

deft yew
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Pick a wing to grant the boost ability clueless

stable kiln
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seraph and elysian tracers as a whole need to get a rebanalncing imo

frosty trellis
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Same with having the hover for Elysian Tracers as Elysian Tracers are just flat out bad rn

swift wharf
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they run fast that is it

stable kiln
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elysian tracers are just not in a good state at all imo

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seraph tracers are fine

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i never see myself using elysian tracers

wide river
errant inlet
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What do you use instead

frosty trellis
deft yew
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It is literally not possible to make Elysian Tracers good with where they are

frosty trellis
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Elysian being post sentinels would be kinda nice

errant inlet
deft yew
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It would be very funny if Seraph was moved earlier, like post-Cultist, and Elysian was post-Provi or something

frosty trellis
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I would be down with using Elysian Tracers on something like DoG

frosty trellis
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Considering it would be really nice for Deus

stable kiln
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i usually use wings with angel treads in post moon lord

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i enjoy that movement the most

frosty trellis
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I do as well until post dog

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Even when testing shit

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Post dog is Silva Wings/Drews/C.Tracers and by that pont I don't need angel treads mobility anymore

errant inlet
stable kiln
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no

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but i dont like using seraph most of the time

frosty trellis
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Tracers being moved earlier would probably make Seraph great and Elysian actually usable

errant inlet
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So you just do it for the wing boost

stable kiln
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no

errant inlet
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I dont think that seraph tracers should be made with wings at all

stable kiln
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i do it because i enjoy that amount of movement speed the most

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the whole point of seraph tracers is that they act as wings

drowsy plank
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we're going to get a boot alt line Eventually™️ we dont need to rework tracers

frosty trellis
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Tracers don't need a rework they need to not suck

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Elysian needs to move

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And seraph could use 130 over 120 flight time

errant inlet
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Also a question for dumbne

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Its not news that DoG is getting reworked

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But

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Is the fight becoming any less projectile heavy?

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I can't fight him whatsoever because of his laser spam attacks and the laser grid

drowsy plank
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im pretty sure if DoG does recieve AI changes with his inevitable resprite i dont think the fight is going to change too much

frosty trellis
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DoG could use more synergestic projectiles rather than less tbh

deft yew
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You know maybe I can make a sugg about this later on

stable kiln
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i have no clue what any of the DoG rework is going to be at the moment

frosty trellis
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Also the laser walls thing is like, some computers like it, some don't it's weird

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My laptop handles the laser walls fine

swift wharf
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another dog rework tm

errant inlet
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My laptop gets crushed by all laser attacks

deft yew
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Some people run base walls fine and Infernum walls kinda badly
Others run Infernum walls fine and base walls horribly skulled

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What in the world is wrong with base walls

errant inlet
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It would be nice if the dog fight was more worm than dumb laser spam

frosty trellis
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Sounds like a potato pc problem more than a cal problem

tMod 1.4 requires better software than 1.3 to run tbf

errant inlet
frosty trellis
deft yew
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Oh great, here we go

errant inlet
errant inlet
frosty trellis
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I can speak from personal experience that it's a boring ass boss because it has 3 attacks and a total of none of them are interesting while massively limiting build variety

deft yew
errant inlet
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Conclusion: dog is a shit boss overall

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It sucks in normal cal

frosty trellis
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Vanilla is better

errant inlet
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It sucks in infernum

frosty trellis
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By a long shot

stable kiln
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i think vanilla DoG is good, i think infernum DoG is good

errant inlet
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Endgame worm bosses are just really sucky in general

stable kiln
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i have problems with both but the entire "DoG sucks, should be entirely rethemed" talks are old as fuck and tbh pretty annoying to bear at this point

errant inlet
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Except storm weaver

stable kiln
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what

deft yew
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Can we please just not do this, at least somewhere else or something

stable kiln
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lmao

frosty trellis
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I think infernum is just really boring
It's literally:
Ram Spam
Ram Spam (But pretty)
Boring ass laser walls you can't even dodge by going superspeed anymore

wide river
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Oh boy are we talking about a subjective opinion yet again?
Fun! /s

deft yew
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The /s is not necessary

stable kiln
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scal and yharon are like, some of the best and most polished bosses in the mod

frosty trellis
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Yeah no kid

errant inlet
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I forgot the word worm

swift wharf
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make dog not a worm

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ez

errant inlet
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Go back i edited it

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😭

frosty trellis
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SCal and Yharon are great. I hate scal but she is an amazing fight

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Exos.... Needs a lot of polish

errant inlet
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I love yharon

frosty trellis
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Done do you have any idea why Exo twins were nerfed?

errant inlet
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I'd love him even more if he didn't lag my pc to the point of having less than a single frame per second

deft yew
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How does “I hate X but X is amazing” work

stable kiln
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initially they were too hard

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now they are too easy

swift wharf
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done when will you rework dog face_holding_back_tears

frosty trellis
deft yew
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I’d take release Artpollo but with longer Artemis telegraphs and that would be fine by me

errant inlet
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Done, the sole cal dev

stable kiln
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i need to suggest some buffs

frosty trellis
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Pre 2.0.2 Exo twins were fine

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2.0.1 exo twins were fine

stable kiln
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after i beat all of pml infernum with minishark

frosty trellis
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I've done them with several true melee weapons they are fine

wide river
errant inlet
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Lmao

bright crag
errant inlet
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The name exo twins should be replaced with The Hunters imo
It matches the origins of their names since both Apollo and Artemis (in mythology) are hunters

bright crag
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Because uh
Current DoG is a very poor implementation of the character

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God-eating teleporting worm that... doesn't eat or teleport...?

errant inlet
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He does eat

deft yew
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If he calls himself “Devourer of Gods” and he’s so famously arrogant then why do his attacks consist of drifting around and spamming 2mph laser beams

errant inlet
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But only when he rams you head on

bright crag
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The attacks just don't go with DoG's characterization much

stable kiln
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both thanatos and twins were nerfed a bit too much and are in need of some tweaks to make them harder, not as hard as they used to be in the old patches but definitely more than they are now

swift wharf
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infernum dog does devourer

stable kiln
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you mean devour? stupid

swift wharf
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you will be eaten

stable kiln
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oh yeah? by who

deft yew
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Just don’t do the funny convo again ok

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feelsoldman It gets really old really fast

swift wharf
stable kiln
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nuh uh

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i kicked his ass

swift wharf
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guh

bright crag
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Yeah, Infernum's thematic approach is good
But its flaws lie on gameplay, since it kinda forces rams (which wouldn't be ideal for Calamity) and I've heard repeatedly that the fight is mostly glorified ram spam

swift wharf
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i think that the point of the boss is ramming

bright crag
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Yeah, but unless your mod has a hyperfocus on difficulty, forcing the usage of rams isn't good

deft yew
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If you want to take a stance on a boss, I recommend fighting the boss

swift wharf
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the boss is definirely beatable without rams as well

deft yew
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Eh, that’s a long story

bright crag
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Beatable, but is that a main strategy or a challenge?

errant inlet
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I think the only time ive legitimately beaten master death dog was when Sirius scaled with minion slots used and when momentum capacitor was allowed during bossfights

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Other than that, shit optimization, shitty design

swift wharf
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master

errant inlet
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Yup

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I found normal death boring and infernum too laggy

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So i settled for the next best thing

stable kiln
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if you hate the boss just dont fight it 👍

errant inlet
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How should I progress, then?

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I dont hate it

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It doesnt let me fight it

stable kiln
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calamity community loves to mald about what theyre doing while still doing it

deft yew
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I could bring up what I think about DoG
There are things I like, there are things I dislike, there are things I find inherently impossible to make good
But talking about him never goes any direction for anyone that isn’t towards pure angst and division so I can it whenever possible

swift wharf
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play rev because death is ble

deft yew
errant inlet
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Its like playing chess with someone and your opponent throws boiling water at you

stable kiln
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idk usually when someone says shitty design it makes me think they dont like a fight

swift wharf
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death dog has one cool think and it's the black sky

deft yew
errant inlet
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I should reword that

swift wharf
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other than that it's faster boss faster attack

errant inlet
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DoG is the boss with the, hands down, worst optimization in the entire mod

swift wharf
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and i personally dislike that

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oh that's fair

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i can't think of a boss with similar lag

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shoutout to that one patch where deus literally killed every FUCKING frame

errant inlet
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And i think that should be accounted for considering that not every calamity player has an outstanding pc

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Plus

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Saykng

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Saying

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"get a better pc"

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Is insanely bold to say

deft yew
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AD lag was caused by it recalculating speed every frame, right?

swift wharf
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IDK

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got fixed in a month tho

deft yew
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And I think the current DoG lag is caused by lasers/their telegraphs drawing twice

swift wharf
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and then you add that to ttides and you have

errant inlet
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What you're implying is that your game should only be sold to a demographic able of purchasing an incredibly powerful pc

swift wharf
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powerpoint presentation

errant inlet
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Yharon has some pretty laggy attacks too

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The spinny bullet hell

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Not the one where he shoots out a few fireballs

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But the one where he loses a little bit of his hp

swift wharf
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ik the one

errant inlet
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Its so badly optimized.... M

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And you cant even argue for it

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Its not even something you can optimize

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Its a lazy attack

swift wharf
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the configs do help

errant inlet
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What configs?

swift wharf
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to reduce lag

errant inlet
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The ones i already have set to 0?

swift wharf
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dam

errant inlet
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I even have a mod called

drowsy plank
swift wharf
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anti lag

errant inlet
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lag remover

swift wharf
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dam

errant inlet
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You cant optimize an attack that SOLELY RELIES ON SPAMMING PROJECTILES AT THE PLAYER

swift wharf
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you should not play noxus then trol

errant inlet
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Noxus?

swift wharf
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noxus from noxus mod

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made by draedon himself

errant inlet
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?

drowsy plank
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like im sorry but it isn't calamity's problem to fix that fact that terraria in general is not well optimized and id rather they focus on making the game fun than making it run well. obviously that should still be considered but this isn't a team of fan's responsibility

errant inlet
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Terraria is pretty well optimized

bright crag
errant inlet
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I get 60 fps no probpem

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Problem

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The problem is calamity

deft yew
bright crag
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Noxus seems awesome, though the line attacks seem a bit too fast
I need to fight it at some point

deft yew
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seem

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yes you do need to fight it

swift wharf
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noxus is awesome top 5 modded terraria bosses

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number one starlight river number two starlight

errant inlet
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Who the fuck is noxus HDfailure

drowsy plank
swift wharf
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evil dead god nuke

bright crag
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Nah

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Old lore

swift wharf
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yes

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that is what i mean

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thats what the boss is based on

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on the old lore

bright crag
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The Noxus mod is based on old plans, yeah
But it's important to make the distinction clear

drowsy plank
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this noxus do be based on fandom type boss HDfailure

bright crag
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Current lore Noxus isn't related to Noxus mod

swift wharf
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yeah the AI is based on fandom

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which is surprisingly REALLY good even though fandom

errant inlet
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I remember one time where a new player came into cmt asking who entity blahblah was and how to summon it

drowsy plank
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when cal makes its own noxus i hope this one gets renamed bc it's a cool boss but that is going to be Very Confusing

swift wharf
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do not question the origins
question the implementation

errant inlet
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We asked them what they were talking about

swift wharf
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:social_credit:

errant inlet
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They sent a fandom wiki link

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It was promptly

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Blocked.

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But they insisted on it being a real boss and even went as far as to accuse us of

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Idk

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Lying to them

swift wharf
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it's a real boss now

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just not official

errant inlet
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Another case was with the wuflrum digger

swift wharf
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quality wise, better than official

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i need to fight excavator eventually

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eventually

errant inlet
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Luckily the person that asked about the boss actually listened when told that fandom isn't a credible source of information

drowsy plank
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anyway i want to get my two cents in on DoG since i missed that convo but i think DoG is Very Lame when Providence is like Right There because he is still fundementally just Super Destroyer and i hope he moves away from that some day

drowsy plank
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i dont expect one but it would be cool and id like it
especially if he finally breaks the shackles of his origin of being Destroyer Again

swift wharf
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fab likes destroyer too much

glass arch
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destroyer when fab is pretty much the only person that likes it

drowsy plank
swift wharf
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TRUE

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projectile spam bad except when it isn't

glass arch
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projectile spam bad except when its fun and engaging instead of fuck you lasers everywhere

deft yew
bright crag
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I wish there were more people interested in boss design in dev

sleek turret
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can't blame them tbh

drowsy plank
swift wharf
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LMFAO

bright crag
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It seems like it's just me at times, besides Fab of course

swift wharf
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considering the history of boss criticism

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it's expected

sleek turret
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tbh the best advice for boss design is to experiment in dev with many ideas

drowsy plank
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i just noticed we have 3 fucking destroyers
Death-stroyer, Devourer of Gods, and Thanatos

sleek turret
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and healthy talk about what can be implemented or not

bright crag
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Eh, I dunno
I definitely let my criticisms of Guardians rework be known, and Fab was pretty chill discussing it with me

drowsy plank
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at least deus feels different

swift wharf
drowsy plank
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💥

sleek turret
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you cannot have like ideas up the air and just compare them based on theory and not practice

glass arch
deft yew
bright crag
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I hope armored diggers won't be destroyer copies and will have unique attacks

swift wharf
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We all do

drowsy plank
swift wharf
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the bar isnt high

sleek turret
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we all hope shit is actually different than destroyer/eow copy with slight changes to make it appear different nª 2039

bright crag
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What do you all think of Guardians rework btw

swift wharf
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We all believe in change

deft yew
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AD, simplified, is revstroyer except there are two of them and everything they shoot lingers

drowsy plank
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very good

swift wharf
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We all believe in the death of the boss design monopoly

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viva la revolucion

bright crag
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I would like to hear your opinions since, well, I was tasked with making sure it was great

sleek turret
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haven't seen or fought them but from what i've heard it's nice

swift wharf
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SEE this is what happens when it's not just ONE person working on MAIN GAME FEATURES

glass arch
swift wharf
#

drowsy plank
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i still need to learn their patterns better but i really like how they introduce Providence's attacks in a less dangerous way

bright crag
wide river
drowsy plank
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commander's dashes are a bit wonky, but that's like my only criticism

bright crag
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It's just that people don't discuss it 🥹

swift wharf
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spoiler channel tells otherwise sku

drowsy plank
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my other one is with the new design they feel like they should drop more bc they're so much more complex now but

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¯_(ツ)_/¯

swift wharf
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Me when I mention a new changelog and am met with appeal to authority

sleek turret
#

i hope fab changed instead of 2019 yt comment about calamitas bossfight

glass arch
swift wharf
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or taking people disagreeing with changes in general as personal attacks

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¯_(ツ)_/¯

sleek turret
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you can't say anything, you ain't a dev

hollow ridge
#

Boss sugg rn: give scal a small break before continuing her attack pattern after bullet hells

swift wharf
#

I AM DEV DOCTOR HAN I AM A DEV

sleek turret
#

lmao

bright crag
#

To be fair, it depends on how you are disagreeing

"X feature bad grrr" will definitely be annoying
Actually discussing your points usually goes well in my experience

swift wharf
#

cog you need to see the video

drowsy plank
#

wait there's a video

sleek turret
#

yeah ecIipse made it

drowsy plank
#

link

swift wharf
#

🤭

#

accept request iirc

wide river
wide river
hollow ridge
#

Rework King slime

#

There

#

That's it

bright crag
#

I do think Guardians could be more coordinated
And that their parts in the fight (Commander, Defender, Healer) could have more depth and personality

sleek turret
#

i feel like instead of attacking by saying "you ain't a dev" just question their argument by using actual debate

swift wharf
#

^^^^^^^^^^^^^^

sleek turret
#

like seriously you're just using fallacies to get away with an argument by someone

drowsy plank
sleek turret
#

this is like the 2024 copypasta being used as an strawman to draw the main point of attention because the 2024 copypasta is a satire copypasta critizing mods having too many qol features that make the game a boss rush

bright crag
#

True, they are at least more coordinated than other multi-boss fights

#

Though that isn't a high bar in some instances

swift wharf
#

comparatively, guardians are really good

swift wharf
#

qol is a fucking

#

menace

#

double edged sword

#

terraria shouldn't be a boss rush vs here's giant bee arena for example

sleek turret
#

calamity base stat changes causing me to feel like i received a slap to the face when i change from a mod to another

swift wharf
#

the rise of modular qol mods are a consequence of that

drowsy plank
swift wharf
#

theres a mod that literally just makes boss summons unconsumable

#

i just heard my coworker saying "i bought terraria"

tired haven
swift wharf
sleek turret
#

it's not a bad change tbh but I personally like mods that keep the vanilla stats and just give the player like really basic shit to begin with

swift wharf
#

hell even a 1.4.4 mod has the mining and placing buffs

#

it's too ingrained

tired haven
#

good

ashen warren
#

a worthy sacrifice

swift wharf
glass arch
#

the only cal changes i absolutely cannot live with are hm rework and base ms buff

swift wharf
#

perhaps I misjudged the nuclearoption

sleek turret
#

thankfully it's a config

wide river
bright crag
sleek turret
#

but i do not endorse having 3000 configs in the game too

swift wharf
#

yeah actually

tired haven
#

In case of movement speed it kind of ought to be a mechanic instead of an item because the change is so severe it'd feel like a force pick

bright crag
#

I think Cal really goes too far with QoL at times

swift wharf
#

adding a config is not the solution to all issues

sleek turret
#

makes potions sold by npcs

#

money is easy to make in calamity

swift wharf
#

THANKFULLY dead

tired haven
swift wharf
#

potion shops are the bandaid of the bandaid

sleek turret
#

hell even stuffed fish exist so that potion making doesn't suck so much with herbs

bright crag
#

Yeah
I also forwarded a discussion about the big hive and whether it's really necessary to have

sleek turret
#

and even then you should have a ton of herb seeds and herbs because main planetoid having a whooping 20 herb bags

swift wharf
#

I'd rather just make regular hives a bit bigger if that is the issue people have

drowsy plank
#

i think big hive as is is lame but i think the concept of a more dangerous, bigger, complex hive, is a really cool idea

deft yew
bright crag
#

Yeah, that is the option most people voted on in Dev

swift wharf
#

hive subworld from remnants

glass arch
swift wharf
#

🐌

drowsy plank
#

i did not know about that lol

glass arch
#

DAMN YOU ECLIPSE

swift wharf
#

it's just an arena last time I checked

deft yew
#

while a giant hive has some decent potential, especially if you build a qb rework around it
cal giant hive would be far better off just Not Existing

bright crag
#

You know, some devs have suggested making that hive the center of a Plague minibiome
And I'm like...

"It's fucking open space. How interesting is that?"

swift wharf
#

byeah my current mentality is

#

reward grinding instead of directly reducing it

glass arch
drowsy plank
#

:)

swift wharf
#

i painted your snail

deft yew
glass arch
#

what in the fuck is that

bright crag
#

Yeah, my philosophy is basically to make activities engaging instead of non-existent

sleek turret
#

money isn't hard to get in calamity why should have a enourmous hive

#

you could yknow buy a lot of dynamite

swift wharf
#

onyx excavator imstuff

sleek turret
#

and since boss summons are unconsumable you get access to infinite gel

bright crag
#

Hmm, that does make me wonder
How many of you make houses and beds in places across the world, for setting spawn in a place you need to stay in?

swift wharf
#

(btw I would tune the excavator a bit because of how good it is)

#

((it's great to use but 100% too fast))

sleek turret
#

ye

swift wharf
#

I just use pylons

sleek turret
#

i use pylons and potions of return if you consider that too

swift wharf
#

or just walk

#

/fly

sleek turret
#

generally if i know the bossfight is gonna be hard i just place a bed/spawn point

drowsy plank
#

prePylons they were more important but now it's mostly pylons
the only places i might use it is like. jungle temple

bright crag
#

So, you don't usually bother creating houses for spawn points right

tired haven
#

I use pylons and the only 2 exceptions of beds I can remember are early jungle and very specific locations like PML dungeon

sleek turret
#

i don't bother unless i feel it's necesary

deft yew
#

i used to use houses with beds

swift wharf
#

I'M AM A MAN'T I WALK TO THE DUNGEON INSTEAD OF PUTTING A BED THERE 💪💪💪💪

deft yew
#

but i entirely stopped playing base cal a while back so now i just use wayfinder lol

glass arch
tired haven
sleek turret
#

ok maybe if i had the energy to do it i could make a teleport system in my world so i could get all the main points of the world to get there easily

swift wharf
#

oh yeah that's a thing

#

i'm on life support by journey 😭

tired haven
#

mainly when polter is being more naughty than usual

sleek turret
#

teleport system do take a giganormous effort (and money)

bright crag
deft yew
glass arch
bright crag
#

I wonder what you all will think of a certain item that'll be added

glass arch
tired haven
#

by not playing a tank I suppose

deft yew
#

having a big arena and getting tokyo drifted into ig HDFailure

tired haven
#

multiplayer can also contribute

swift wharf
#

matter manipulator on polterghast trolling

sleek turret
#

money is never an issue for like most of the mods tbh

#

vanilla it's maybe an issue

glass arch
swift wharf
#

eepynator

bright crag
#

Speaking of which
Thank God Potions of Return are no longer sold

deft yew
#

The Wayfinder

#

this is so real

bright crag
#

I hated that so much

swift wharf
#

the only time I used potions of return was when I opened shadow chests

bright crag
#

Potions of Return are really fucking useful

sleek turret
#

i use potions of return when i'm building because i have all the stations grouped in 1 single place

bright crag
#

For general exploration

swift wharf
#

changelog 141 is however something

deft yew
sleek turret
#

oh dead man's chest changes

bright crag
#

It certainly is

sleek turret
#

yeah that might be a thing

swift wharf
#

breaking 3 dynamite and placing 5 tiles is too hard

bright crag
#

Maybe it's just me but
I never found Dead Man's Chests dangerous

sleek turret
#

they're not

glass arch
#

in all fairness aside from no traps dead mans chests arent exactly common

swift wharf
#

toddler change because I have no better word for this, cry about it

eternal escarp
#

its one of those "if you know they dont matter"

sleek turret
#

they require like 5 seconds of screen time attention

tired haven
#

Funny part is, I think I can count amount of times I used return potion on fingers of one hand

swift wharf
#

SURELY people will see the 4 dynamite 3 boulders and 5 dart traps once and be carefully after

#

SURELY

sleek turret
glass arch
swift wharf
#

they are dangerous ONCE and then never again

tired haven
#

I recognise its power but struggle to find a use for it aside from "oh shit, I walked like 3 minutes to wof arena edge and forgot X item"

bright crag
#

I can't count the amount of times I used Return Potion, even in vanilla where they are kinda hard to get

sleek turret
#

the most noticable trap is darts tbh

deft yew
#

they may not be common but they are literally easier to see than other chests and easier to disarm than other traps

swift wharf
#

unless you're braindeading your game (me)

deft yew
sleek turret
#

there's 3-5 dart traps

eager bobcat
#

hey is there any way I can make Wave Pounder not completely destroy my game? If not I need to make a sugg

swift wharf
#

adding hardmode gear for something that easy to disarm is

#

the change ever

sleek turret
#

secondly the explosives

#

you can just

swift wharf
#

"but 5 holy arrows isn't a lot" then why add it on the first place

sleek turret
#

cover yourself in stone and remove the explosives

swift wharf
#

literally

deft yew
#

dead man's chests are noticeable because they don't have a CTP resprite godoftroll

swift wharf
#

lmao

#

texture pack cheating

bright crag
sleek turret
#

lmaoooooo

swift wharf
#

btw

#

dangersense potions

bright crag
#

It does contribute to a bit of strategy

sleek turret
#

yea

swift wharf
#

holding a pressure plate in your hand

deft yew
#

dangersense potions so true

swift wharf
#

having e y e s

glass arch
#

again
there arent many dead mans chests in a single world aside from no traps
so like you get hardmode loot but its extremely limited

bright crag
#

Having eyes is all you need

swift wharf
#

i just dislike changes for the sake of it

drowsy plank
#

holy arrows gonna go brazy in gfb

sleek turret
eternal escarp
#

personally i just know i wont use it because Too Good to Use Syndrome

tired haven
#

Same, heh

sleek turret
#

it's actually paying attention to the screen and your surroundings

tired haven
#

its like purified jam but for bows

deft yew
#

"if it's too good then don't use it" then why is it there

#

or something

swift wharf
#

The only thing I would change from dead man chests would make regular loot a guarantee

deft yew
#

this is true

swift wharf
#

because having a trapped chest with nothing but vanity is kinda trolley

eternal escarp
#

Unholy Arrows atleast are like
yeah sure you dont actively make them but they arent too good that youd wanna keep them / can craft more of them

tired haven
#

Is sweater not a secondary loot nowadays? Could have sworn it was

eternal escarp
#

i think it is?

sleek turret
#

sweater doesn't always appear

eternal escarp
#

oh

sleek turret
#

it's secondary i think

swift wharf
#

sometimes i Just got sweater and no good gear

bright crag
#

I think the better potions are ok
The arrows are ech

sleek turret
#

yeah

glass arch
swift wharf
#

unless this is gold chest moment in general

sleek turret
#

gold chests always have some primary loot

tired haven
sleek turret
#

you can get trolled by getting an extractinator as primary loot

swift wharf
sleek turret
#

(this happened to me once)

swift wharf
#

i've been trolled

glass arch
#

ok but to be fair extractinators are kinda useful

eternal escarp
#

extractinator??? i litterally never find one 😭

deft yew
#

having the chance to get shoe spikes or flare gun instead of anything else here is

#

trolley

sleek turret
#

they are useful yes

tired haven
sleek turret
#

shoe spikes 😭

deft yew
tired haven
#

Plus desert gear is locked behind it

eternal escarp
#

didnt even know hell lab has an extractinator

tired haven
#

There are exactly 2 items I'd prefer over (first) extractinator XD

eternal escarp
#

chisel 🙏

sleek turret
#

chisel is blessed

#

one of the best additions from vanilla

deft yew
#

this reminds me of another sugg i need to make

sleek turret
#

same with hand of creation, really love this item

deft yew
#

but i'll let the wing one go through first

sleek turret
#
  • it's stackable with gizmo and chisel for extra stats
eternal escarp
#

i mean you have

#

2 suggestions per
you can suggest now HDfailure

deft yew
#

i want the wing one to be isolated so people actually

#

see it

swift wharf
#

just dm me trol

deft yew
#

oh wait i get it ok

eternal escarp
swift wharf
#

posts suggestion
disable notifs
close discord

deft yew
#

(the wing one will get through because it's a small consistency change

#

((icicle arrow

swift wharf
#

vote on mine btw i will remove your logs

#

I'm a corrupt cop

sleek turret
#

demik on it's way to make the most starred sugg ever (it's literally a 2 minute task)

deft yew
#

is icicle arrow really the most popular sugg in cal history

eternal escarp
#

pretty sure

sleek turret
#

afaik it is unless something else took the place

eternal escarp
#

rage rework is up there somewhere

deft yew
#

i love terraria!

hollow ridge
#

It was like 400 stars

deft yew
#

hollup, rage rework?

eternal escarp
sleek turret
#

rage rework made by philo

deft yew
#

the rage rework was made because of a sugg?

sleek turret
#

yes

eternal escarp
#

well

sleek turret
#

it's a pillar in sugg history

eternal escarp
#

yes and no iirc
rage was known to be shitty and was going to get reworked eventually i think, the sugg just made that happen faster?

#

i dont know actyually

deft yew
#

@tawny garden pepebased pepebased pepebased

dire goblet
#

hi what update is calamity mod currently on?

swift wharf
#

wait rage rework was made by pholo?

sleek turret
#

refer to what blast said

swift wharf
#

philo

deft yew
#

was suggested by philo, at least

swift wharf
#

please forgive me I'm on mobile

deft yew
#

thou art excused

#

or something

swift wharf
sleek turret
#

it just made the rework occur faster

#

idk what was happening in dev during that time (probably hell) so this is just an assumption

#

anyways this was a nice talk

bright crag
swift wharf
#

big fan btw

tawny garden
#

it was in the books already

golden sonnet
bright crag
#

I see

#

Thanks for the correction

golden sonnet
deft yew
#

minor inconsistency suggestion (one calamillion upvotes)

wide river
#

So true

sacred cove
#

I dont see a point in removing the jetstream sam easter egg

#

Its an easter egg for a reason, if people choose to abuse it instead of playing the game thats their choice

drowsy plank
#

i dont see a point for it existing

#

it just causes issues for everyone

sacred cove
#

I can go on a power trip early game 🙂

drowsy plank
#

yeah you can do that with cheat sheet butcher ok

sacred cove
#

That involves another mod...

drowsy plank
#

guess what calamity needs music mod so that's two mods w/e

sacred cove
#

sad but true

drowsy plank
#

the point is that this isn't necessary at all

sacred cove
#

I mean yeah its not necessary, but i like the small unnecessary things

#

It gives the game some character

wide river
#

The Easter Egg only serves to just delete earlygame bosses
That's all it is, is essentially Cheat Sheet butcher tool up until post-Moon Lord
An Easter Egg shouldn't provide massive benefits like this, not at all. It'd be like if having "Redigit" as your name just gave you the Zenith upon spawning

drowsy plank
#

im suprised my DS sugg is performing so poorly

#

i felt like most people disliked victide's nothing recipe tbh

wide river
#

I think it's a combo of people liking that bosses drop everything + other suggestions overshadowed it
I personally think it was a good idea, since there's no reason why DS should drop that stuff

#

But seriously though
This is like the equivalent of Yharon dropping Auric Ore

bright crag
#

I personally think Victide should be moved to Clam

#

And Amidias, moved to Cnidrion

drowsy plank
#

honestly not a bad idea

wide river
#

That works yeah
Gives Sunken Sea more relevancy while not making Giant Clam useless

#

(Useless for the first time you get it, anyway)

#

I never thought that Giant Clam dropping Amidias made any sense in the first place, since I don't think there's really a reason why he's in there

bright crag
#

Agreed

#

It's goofy and unfitting

#

Though I do know not everyone in the dev server agrees

#

I do see a part of their argument - Victide being pre-Sunken Sea makes it so that you have underwater armor before the underwater biome

#

But honestly, I just think that should be the role of Ocean Crest - and Victide would be a "you conquered this biome, have a gift!"

drowsy plank
#

because we clearly need victide to deal with. The Sunken Sea HDfailure

#

world's most hostile biome, obviously

bright crag
#

So true

drowsy plank
#

perhaps if victide was closer to the abyss its water bonuses would make more sense but that entire section of progression is just a massive mess

#

especially the whole remnants of victory shards still muddying the messaging

bright crag
#

It's not like current swimming gear is OP and easily gives you full bonuses for everywhere except the Abyss right (clueless)

drowsy plank
bright crag
#

I hope to make Ocean Crest have a cool useful bonus, like increasing the number of bubbles in your breath meter
Though, there is the problem of Water Breathing Potions....

#

That's the problem, vanilla doesn't give a shit about underwater content

drowsy plank
#

simply nerf potions more

#

fuck potions

bright crag
#

So stuff like this is perfectly fine to them

drowsy plank
#

if we're gonna nerf rage and wrath we can nerf gills

bright crag
#

A preboss potion that gives you full underwater breathing

#

Yeah, maybe those potions should have a more tame effect

wide river
#

I wonder how one would nerf Gills
Just make it slow breath loss instead?

drowsy plank
#

that's literally what it does in the abyss already

#

like if it's too strong in the abyss, maybe those nerfs should just be applied to everywhere

tired haven
#

Reminds me of that one time obsidian skin potion was nerfed

swift wharf
#

lethal lava in real life

undone holly
#

oh wait was that when death mode had the temperature system where the underworld as a whole required obsidian skin potions / obby skulls and then obsidian skin was like a lava charm?

drowsy plank
#

yeah

undone holly
#

how long ago even was that?

#

three years?

wide river
#

Same update that added the Sunken Sea

undone holly
#

wow

#

I thought that biome was much older than that, huh

drowsy plank
#

god

#

instakill effects 💀

ashen warren
eager bobcat
#

cryogen is derping out!

wide river
royal tapir
#

History pages

novel belfry
#

it only exists as a rare line

#

that gets a marginally higher chance to appear on april fools day

sick belfry
#

it's 1% compared to I think 5%

small timber
# bright crag What do you all think of Guardians rework btw

Hmm, nothing to say on the fight thematically (eg: make it more coordinate, make each guardians more stand out) and also what I think probably will largely different on that, but mechanically for the fight I do have somethings to say

(Sorry if below are not very descriptive, I don't know how to describe them)

General:

  • I feel this fight will benefit much more if it is either arena limited or apply a run speed/horizontal speed down debuff on the player, a lot of their attacks get trivialized by moving around as much as possible rather than dodging them (but of course this is not happening so just ignore this)

(all following are assuming you don't trivialize all attacks just by running really fast and really far that all attacks simply can't catch up)

Phase 1:

  1. (also applicable to Phase 2), Guardians always have this "change side" mechanic where they will attempt to move from left to right (or right to left) either by going up or down; either make this an actual attack or make them execute this faster (faster as in maybe like Ares' movement where it deadlock to your current speed in execution)

current problem is that you either have to go super fast so that they "give up" this side changing or start going the other direction, currently sometimes this side change is so slow that they literally ram into the player if you move in the same direction at "medium speed" because PG have the tendency to sway when doing this and this is especially noticeable if you dash, especially that the rock ring enlarge their hitbox which make it so this side change has much less leeway for error like this

#

.

Phase 2:
2) make the "rock ring throw" be executed (move) faster or make it not an attack, or just change how it works (eg: make the ring thrown side ways horizontally like a 0 and make it more destructible during the attack); currently it is a gigantic horizontal area denial that is simply trivialized by a gigantic arena, while exceedingly dangerous if you try to not trivialize it, this attack should also have better off screen telegraph (because it almost always happen off screen)

  1. defender guardian charges 1-2 times per attack cycle, when defender is "returning" to commander after finished with this charge, it should just not have contact damage, currently this is a pure cheap shot as there is no way to know if they are charging 1 or 2 times and they can just run straight across the player when returning at rapid speed (I actually don't know if this is a bug that they charge 1 time sometimes, but it seems like it happen when defender is charging and commander is "changing side" at the same time)

Phase 3:
4) not much to say about this phase, maybe make it so it alternate 1,2,3 charges instead of seemingly at random

#

and not related to PG fight but yes, I do feel commander and defender need to be more distinguishable during Providence fight

deft yew
#

another thing, the defender/commander dashes due to how their root corite AI works have ridiculously high turning speed at close-ish range

#

which makes it pretty much impossible to dodge if they get too near

small timber
#

I think that one is like, fine, even in ftw and no ram it is not really a problem

deft yew
#

yeah it's a smaller thing

bright crag
#

Yeah, I did motice how going horizontally trivialized the fight
The side swap was a (kinda bandaid imo) counter to that

deft yew
#

this is true

north oracle
#

I mean now you just run in one direction then run in the other direction

#

It doesn’t change a lot except for making you pay about 1 brain cell more attention

small timber
#

it is trivialized by both vertical and horizontal, so it really is a fight I feel work in a medium size arena

deft yew
#

and when you need to turn around for that part, you usually run into like thirty homing flames that they shot four attacks ago

bright crag
#

(And you are forced to do so instead of being natural to the flow of the fight)

deft yew
#

all with different paths and speed

small timber
#

yeah you are forced to constantly move horizontally

bright crag
#

So yes, it is not a great solution

#

Not a great situation, to be honest

small timber
deft yew
#

everything i've heard says they're kinda scared to

small timber
#

yeah everything I've heard until now is "Fabsol just say no to anything oppose to what he think about a boss" so no one dare to express any opinion (outside of pointless loud criticism/literally just flaming ("X features bad grrrr") which some people just do anyway)

deft yew
#

gotta love an iron fist

bright crag
#

I do think they need to be more vocal too, I don't quite get it
I did talk about my criticisms of the fight, and might discuss it a bit more once the port is done

novel belfry
#

they could just be used to letting fab do everything

#

quick question, how recently did you join the dev team Vetra?

bright crag
#

Middle of last year

novel belfry
#

k

bright crag
#

While I do understand why they wouldn't worry about boss design, I do think it's an important topic to discuss more

#

I've tried to provide good feedback and ideas, though I wish I could be more useful than that

#

Everything has been going pretty well when it comes to discussions so far, Fab has been very comprehensive and our discussions about it were pretty good

deft yew
bright crag
#

While I won't say much is due to my feedback, since other testers also had input, but...
I brought up how easy it was for them to be outrunned, for example
And the scissor probably would have been scrapped if not for my feedback

#

iirc

deft yew
#

dev isolation is never good for any one element of a game

small timber
#

time for "boss criticism google doc round 2", last time it was very effective (only change was shorten cryogen teleport phase) clueless

#

(but yeah tbh that doc had a lot of mixed ideas)

deft yew
#

that would be interesting to see

#

dm me if you ever want to talk about it or something

bright crag
#

If anything, cooperation will be largely beneficial for all parties involved

deft yew
#

think about an element of development like a species

#

if populations get cut off from the rest of their range, they get low genetic variety, which makes them weaker to diseases

bright crag
#

Which is why I'm glad to be designing weapons alongside Triangle
Since I have a foot in lore, he has a foot in spriting, and so we can connect design and visuals and lore in a really smooth way

#

I do have an interest in boss design, but well, it's just me :p
And I don't know how to code, so my assistance is limited

deft yew
#

if the balance of an attack hinges on one variable, like velocity/acceleration/homing strength/etc., you can at least balance test them a little

small timber
#

the moment when to learn how to code you must first search through 100 probably outdated tutorials that will probably be outdated again next tmod update

sick belfry
#

idk if this goes here but a community item contest like every month or 2 would be cool

sick belfry
#

connection of devs and community in any way is pretty nice

small timber
north oracle
swift wharf
#

bro got draedon on the line

small timber
#

but yeah I will try to learn how to code eventually when I am done with the stuff I am working with

#

to finally add triple moon lord laser to king slime

novel belfry
#

its like a random guy who wants to fix a car decides to call Draedon himself

swift wharf
#

I love the little inside joke of calling dom draedon and iban john wulfrum

deft yew
#

that's not an in joke it's true smh...

drowsy plank
#

if we do prep another boss ai issues doc i wanna be in on that lmao

deft yew
#

this is sounding more intriguing by the minute

small timber
#

I mean, you probably can do it? make it not being vandalized is the problem

drowsy plank
#

@grim tusk weren't you gonna 🔒 the flight time meter sugg

#

wait uh

small timber
#

last time it was basically mentioned in 1 time and no one talked about it again which is why it can be largely ignored by public (most people did not noticed it exist)

grim tusk
restive kraken
#

flight time meter is a wonderful idea if it is able to be executed properly

small timber
#

it also is a mod that exist

restive kraken
#

there we go then!

small timber
#

and also is apparently an idea that are to be implemented already therefore suggesting that is pointless

restive kraken
#

ah okay

deft yew
#

i wish we knew like half an ounce of dev plans so we could stop wasting our time making suggs that conflict with them

drowsy plank
#

boohoo
shade literally saw my ping and said nothing about the flight meter thing im not gonna lock a sugg if i dont get 100% confirmation if it's gonna get added idk wtf happens if i have to remove it

cobalt pewter
#

simply put: capitalism

#

I do wish bosses would be more integrated into the rest of the mod's development but in this current state, it'll never happen, trust

cobalt pewter
bright crag
#

It is planned, sprited even
Though I'm not sure that should have been revealed
In any case, it is public now, so I imagine that deserves a lock

#

Actually

#

Isn't 🛠️ more proper?

drowsy plank
#

oh i suppose yes in this situation

bright crag
#

Added to to-do list, and officially planned for implementation

drowsy plank
#

i forget the differences between them sometime

#

yeah

small timber
#

🔒 is conflicting plan yeah

deft yew
#

@small timber @drowsy plank if you really actually want to make a doc, ping me tomorrow

#

i'd love to do that stare

drowsy plank
#

sure lol

grave zincBOT
#

@chilly osprey - Your suggestion has received an updated status!

[Add a meter that shows flight time remaining while flying.]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

#

@chilly osprey - Your suggestion has received an updated status!

[Add a meter that shows flight time remaining while flying.]

It has been add to the devs' to-do list and planned for implementation!
You can check out your suggestion again here: #suggestions-voting message

bright crag
#

Done

deft yew
#

why'd it do that twice

drowsy plank
bright crag
#

I accidentally removed the reaction lol

drowsy plank
#

lmfao

bright crag
deft yew
#

exceptionally rare amber appearance

bright crag
#

So true Amber

deft yew
#

what did they come back for btw?

ashen warren
#

i've been lurking here for a few hours or so hueh

deft yew
#

I mean like

#

What made you come back to the Cal team

ashen warren
#

the tl;dr of it is, I did another cal playthrough and throughout that i kinda wanted to come back

deft yew
#

I can’t even remember why you left lo

ashen warren
#

it was old drama, i didn't really speak about it, and it's in the past at this point HDFailure

cobalt pewter
#

awesome

bright crag
#

It's nice to have you back, and well, I hope the dev environment is much more welcoming and enjoyable now

#

As to the suggestion
I can't show the sprite, naturally, but I can confirm that it looks great

crude geode
#

Bc 90% of the time the mythical 🛠️ isn’t a real reaction

#

Let alone 🏁

bright crag
#

Besides, I feel like you know a lot of what's going on

#

This flight time stuff is kind of a random thing we decided on

#

After we added infinite flight during Blender

crude geode
#

Also iirc the reason dev plans are very secretive is moreso because they’re volatile and prone to being backed down in lieu of something more important

#

Say, a massive port that completely fucks over the team’s morale and requires months of work

cobalt pewter
#

or a little tomfoolery that resulted in at least 2 dev members (including some of the most influential ones to the devplans.pdf) to jump off

bright crag
#

Not really the case
You have plans like Distortion and Dragon Aerie that have existed for a long time

#

It's moreso like
"These are details that are not set in stone yet so we can't guarantee they'll be a thing"

#

There's usually a good amount of discussion before something is truly determined

crude geode
#

Fair

#

I remember someone from dev (at some point) bringing up the first point Byeah the details are hard to solidify

bright crag
#

Most of the pretty solid plans we have are quite public

novel belfry
#

what's one thing about the Distortion and/or the Dragon Aerie that you think is very interesting

bright crag
#

You know the Aerialite weapons and armor, although you can at most speculate about their function

You have the complete ability descriptions for the Arsenal and Exo armors

Cryonic is still in the works, but you already know a bit about the material, and which classes it will privilege

Cei and Rebecca occasionally discuss new Bestiary in vague terms

novel belfry
#

like, not a major part of their design, but something small, like a structure or material

bright crag
novel belfry
#

whats the aesthetic like?

bright crag
#

Wouldn't you like to know :p

#

The most we have on those places, afaik, is:

  • Lore
  • Descriptions of the terrain/biomes
  • Old mob plans
sick belfry
#

may one day we know. off topic but I wonder, when calamity finally makes the 1.4.4 jump will some update stuff come with it

#

||until 1.4.5 quickly after or before drops clueless ||

sleek turret
#

probably no since ports were always just to make the mod playable

bright crag
#

Probably not
We'd like to release the port as soon as we can, while making sure it's working well

#

Adding content would just delay the update

sick belfry
#

ah, porting pain

bright crag
#

I wrote a lot of plans shortly after the incident but they've been discussed little
We plan on having some meetings after the port to discuss our upcoming updates and mainly Sunken Sea Overhaul

#

While programmers are currently working on the port, lore writers are working on either Cal Bestiary rewrite (Cei, Rebecca), Ilmeris lore (Cei, Rebecca) or Aerialite lore (me)
Spriters are working on some things, but what I can tell you is what you've seen - Triangle working on Aerialite/Cryonic reworks, and Arsexo armors

sick belfry
#

lore. my favorite

#

Starving but I'll eat that shit up fr

bright crag
#

Well, you're in luck, because there's a lot of lore coming

sick belfry
#

🎉

#

yippee, but for now lore discussion is a meme fest mixed with the small chance of real lore questions

ripe owl
wary flume
#

Thank you sir, I didn't know that existed

ripe owl
#

@drowsy plank hiii

small timber
#

this

torpid latch
#

is it on purpose that astral injection doesnt work with quick mana hotkey

small timber
#

probably

#

astral injection do not regen mana (as in the flat amount like mana potion restore) hence why it dont work with quick mana

torpid latch
#

ok

grave zincBOT
#

@dull ether - Your suggestion has received an updated status!

[Make the counter scarf particle color correspond with dye color]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

distant gyro
#

the current dash particle is actually dyeable, but it is tied to the visible shoe slot instead of the neck slot

#

Tarragon/Bloodflare/God Slayer/Silva activated bonuses - armor slot (some were previously waist or shoe slots, some were correct)
Deep Diver, Valor/Aegis line - shield slot (previously armor slot)
Nebulous Core - body slot (previously waist slot)
Scarves - neck slot (previously shoe slot)
Statis' Void Sash - waist slot (previously armor + shoe slots)
Wings - wings slot (these are already correct)

crude geode
#

Wacky

distant gyro
#

note that this slot applies to whatever appears on the player

#

if the player is wearing a vanity Reflective Gold dyed Apprentice's Scarf over the Counter Scarf, the dust is gold by slot order

crude geode
#

God terraria is such a funny game

#

When even the vanity feels needlessly complex

cobalt heath
#

you could say its a bit

#

cursed

crude geode
grave zincBOT
#

@frail delta - Your suggestion has received an updated status!

[Allow Draedon Projectors to be placed facing either direction]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

ripe owl
#

Come on Altix we're waiting for you to post

#

Colon three

north oracle
#

:3 I summon you

distant gyro
#

what am i posting

ripe owl
#

😭😭😭😭

#

Suggestions discussion is in shambles today

distant gyro
#

points fingers

ripe owl
#

YESSS LETSFUCKINGGOOOO

#

Altix post W

grave zincBOT
#

@gusty burrow - Your suggestion has received an updated status!

[Rename Nuclear Rod to “Nuclear Fuel Rod”]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@restive kraken - Your suggestion has received an updated status!

[Make the Dragonblood Disgorger's tooltip more clear]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@hybrid steeple - Your suggestion has received an updated status!

[Make Celestial Onion's tooltip say what it actually does]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Allow Bride, Groom, and Maggot Zombies to Drop Blood Orbs]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

sand marlin
#

That's a lot

ripe owl
#

Altix development W

distant gyro
#

the graveyard shit drop them at a 10% chance hf grinding

sand marlin
#

Worth

#

Absolutely worth it

#

No need to wait for blood moon to summon blood moon anymore

fervent orbit
#

now we can stop telling people to "just be lucky smh"

ripe owl
#

Indeed

distant gyro
#

blood moons aren't even that rare 💥

sand marlin
#

That one guy without a single blood moon until late hardmode:

#

Yes it's not but it's nice

ripe owl
#

Lemme check

#

Skeletron

#

And even then it was a forced one

#

Haven't seen any more Blood Moons yet iirc

drowsy plank
#

these changes r so real