#suggestions-discussion

1 messages · Page 177 of 1

wide river
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(This sounds like something I'd do too if we're being honest)

swift wharf
#

lmao

eager bobcat
#

Post yharon mage be like: both my best weapons are beams and one of them is an old weapon with bigger numbers

swift wharf
#

yippie!

sand umbra
#

you made me think of other post-Yharon mage weapons and now I'm realizin' that Magnetic Meltdown gets two tier upgrades back to back

wide river
#

Ah yes
Beat a boss, upgrade this weapon
But now do it three times

sand umbra
#

Magnet Sphere gets upgraded 3 times in the span of about 2 and a half tiers

#

Magnet Sphere (post-Plantera) => Magnetic Meltdown (post-Ceaseless) => Voltaic Climax (post-DoG) => Void Vortex (post-Yharon)

eternal escarp
#

All ill say is the stars are definitely not the main characteristic of the acc
they are just slapped on, ever since it got the revive that became the main effect

#

otherwise
yeah i agree

sand umbra
#

ohey new sugg just dropped

(the last major change to the Nebulous Core was 6 years ago)
the last major change was makin' the revive guaranteed

eternal escarp
#

oh yeah that too HDfailure

sand umbra
#

which if memory serves was sometime last year

#

...wait what the fuck it was in 2021?

#

wow

#

time flies

cosmic karma
#

that was 2021

sand umbra
#

does not feel like it's been that long since 1.5

#

what tML development does to an mf

#

anyway yeah that was the last major thing that happened to Nebulous Core and that was the better part of two years ago (1.5 came out in 2021 around the tail end of November)

hollow shell
#

I agree with this suggestion but

#

"the last major change to the Nebulous Core was 6 years ago"

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Blatantly incorrect

cosmic karma
#

yeah ill change that

#

i saw that i just didnt consider it enough but

sand umbra
#

byeah
in 1.5, God Slayer lost its revive, and Nebulous Core's revive was changed to guaranteed as a way to still keep that intact while also Not Tying A Fucking Revive To Class-Specific Armor™️

hollow shell
#

^

sand umbra
#

(the irony behind that reasonin' while the Silva revive still consciously exists even though Silva is exclusively mage/summon now is not lost on me, don't you worry)

cosmic karma
#

there

sand umbra
#

:like:

#

I really think the Spore Sac ripoff effect could be ditched in favor of, say

#

something to augment the revive itself

wide river
#

I think my main gripe with DoG loot is that defeating them gives access to 5 separate equipment pools (kinda 6 but not really)
Direct DoG drops, Cosmilite crafts, Darksun Fragment crafts, Endothermic Energy crafts, and Nightmare Fuel crafts
Like I get that DoG is a major progression point, but so are Wall of Flesh, Plantera, and Moon Lord, and none of them come close

cosmic karma
#

yeah dog just like drops too many stuff

sand umbra
#

maybe you get like a big dick damage buff when it procs or something I dunno

hollow shell
#

The Spore Sac effect needs to die

I would be fine with it if it like, burst out a ton of the projectiles when you procced the revive
Deal some insane big damage to compensate for you getting put on death's door

The passive slow-ass floating stars directly copied from a Plant acc is so so lame

sand umbra
#

so unbelievably lame

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and for what used to be DoG's Expert drop, it feels almost heretical to accept anything that lame

swift wharf
#

truly

sand umbra
swift wharf
#

maybe you could focus on them and idk make it create holes in reality instead of spores

#

instead of pink spore

drowsy plank
#

i thought the revive was like the only good part of that accessory lmao

sand umbra
#

the revive used to be ass

hollow shell
sand umbra
#

and then God Slayer lost its revive, which allowed Nebulous Core's revive to actually do something without resultin' in fantastical survivability creep or something idk

swift wharf
#

prob still is I don't think anyone uses it for the damage or spores

hollow shell
#

The NF EE DF DN issue will get fixed when the DoG dimension comes around in a billion years

sand umbra
#

my favorite of the Future Plans™️

#

the DoG dimension that will definitely happen before the second heat death of the universe

swift wharf
#

implementations when
when
.

hollow shell
#

I LOVE focused cohesive singular accessory effects
Always have

sand umbra
#

make the revive cooler, honestly

wide river
#

I can handle like three messages
But about four or so is too many

sand umbra
#

even the revive that's meant to the main point of the acc feels a lot lamer than it should in practice

#

you get 100 health and a small sound of some kind and maybe some dust

cosmic karma
#

nebulous core just seems like a bunch of random effects slapped together

swift wharf
#

it is

sand umbra
#

Yharim's Gift:

wide river
cosmic karma
#

true

swift wharf
#

GOD

deft yew
#

The Amalgam (literally exists to be a bunch of random effects slapped together)

sand umbra
#

you can't tell me that Yharim's Gift is not the culmination of everything wrong with non-upgrade post-DoG accessories

hollow shell
swift wharf
#

rover that item is bad,.,..,,.,.,.,.,

sand umbra
#

who CARES if an item is bad if it's COOL

wide river
swift wharf
#

but but but it's not spindown r key glitched crown rock bottom :(

cosmic karma
deft yew
sand umbra
hollow shell
#

If you changed Nebulous Core to be +30% damage and nothing else it would be a crazy meta option and an "amazing" accessory

But it wouldn't be memorable, it wouldn't impress anybody, it wouldn't inspire anybody

deft yew
#

speaking of which can DSA die trollage

sand umbra
#

dude, FUCK Dimensional Soul Artifact

deft yew
#

all 3 of the SAs are weirdge tbh

sand umbra
#

actually fuck the soul artifacts in general

deft yew
#

profaned doesn't count, dedicated content

sand umbra
#

they all either suck or make no sense

cosmic karma
#

i feel like making it something like blood pact where its like “revive but at a negative cost” and the revive is buffed a bit

wide river
deft yew
#

now that would be an interesting effect for blood pact

drowsy plank
#

the stupid emblem lines need to die
by that i mean those classless accessories that just give you +x% damage like why would i ever use avenger, and arguably even destroyer at times when i could just amal brain and amalgam and get a free dodge on top of everything else

sand umbra
#

here's a better question

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why would I use that one Perennial upgrade to Avenger

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ever

glass arch
#

dsa is actually unique because its one of the only accessories that actively impedes your survivability

deft yew
#

vex necklace obsidianskull

drowsy plank
sand umbra
hollow shell
#

Actually you know what I would prefer +30% damage and nothing else, over
+3% damage +3% knockback +3% movement speed +2 regen +1 minion slot +40 max mana +5 defense

because with just damage then it at least has a FOCUS, it has a PURPOSE

wide river
sand umbra
#

DARK SUN RING

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okay so actually can I rant about Dark Sun Ring and effects like it real quick

drowsy plank
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i do not understand what DSR is trying to do on god

wide river
sand umbra
#

what the fuck is the point of givin' an accessory the "a little bit of everything" treatment when it is clearly capable of havin' a clear focus on something else

cosmic karma
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there are so many accessories after like major bosses that like are just a ton of random things

wide river
drowsy plank
#

^

sand umbra
#

Dark Sun Ring should focus on the Eclipse, damnit

sick belfry
#

dark sun ring looks like it should combine with the celestial shell

sand umbra
#

you literally get it by doin' the buffed Eclipse
it's not an upgrade to anything
it's not anything noteworthy that'd justify that effect

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it is literally just there to be there

drowsy plank
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it's like celestial shell bc that gives buffs for every class too, right? ...right?? clueless

sand umbra
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and I hate that

hollow shell
#

I think Dark Sun Ring was added because it was the original requirement for fighting Yharon's 2nd phase
Then it was changed to just beating the eclipse
Then eventually it was changed to not require a refight at all

But Dark Sun Ring was just, left in the game, even though its purpose was extinguished

drowsy plank
#

WHY does it have uelibloom bars in it

wide river
royal tapir
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Wasn’t DSR originally added just to be the sole item that could trigger Yharon phase 2

glass arch
#

yes

deft yew
sand umbra
#

Celestial Shell's tree is unique because the entire point is to give a little bit of everything
with the initial stipulations bein' certain times of day or, in the case of Neptun'e Shell, submergence in water

deft yew
#

wrong reply

sick belfry
#

The dark sun ring should turn into a summoner item, remove some of the other class effects and focus on summon. or should it just not be anything

sand umbra
#

Celestial Shell then has the unique point of bein' the culmination of those four items
grantin' the Sun and Moon Stone buffs at all times due to combinin' them as well as providin' both constituent transformations

wide river
sand umbra
#

it makes sense because it uses items that culminate in its effect

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Dark Sun Ring doesn't have this structure and is actively fucked over by continuin' to gun for that idea despite that fact

drowsy plank
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i just noticed it has fuckin

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15% mining speed

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why

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for what purpose

sand umbra
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half of its effects are useless

royal tapir
#

Auric Ore mining

sand umbra
#

it's a post-DoG item

glass arch
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cshell is pretty much only a combination of its components but because those components are all unique and interesting cshell is also interesting

wide river
hollow shell
#

Because having an accessory that excels in one singular situation is a SIN
It needs to be SLIGHTLY GOOD in ALL SITUATIONS

sand umbra
#

like

#
12% increase to damage and melee speed
+1 life regen, 15% increased mining speed, and +2 max minions
Increased minion knockback
During the day the player has +4 life regen
During the night the player has +20 defense
During an eclipse the player has +2 life regen and +10 defense```
#

look at this shit

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this is everywhere all at once and it has no reason to be

wide river
sand umbra
#

Celestial Shell works because it's the sum of its parts

hollow shell
#

What's that Bruce Lee quote
(I say, having already copied it to my clipboard)

sick belfry
#

the ring should become an upgraded cshell, make it give all of the normal cshell buffs but with the added defense regen and maybe summons.

sand umbra
#

a similar case can be made for the Amalgam, whose entire purpose is playin' to that gimmick, albeit to the extreme

sand umbra
drowsy plank
#

cshell upgrade 💀

sand umbra
#

because Celestial Shell does not need an upgrade at all

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it's already an incredible item

hollow shell
#

Fun fact I think it was actually planned to become a Celestial Shell upgrade godoftroll

drowsy plank
wide river
cosmic karma
#

cshell is broken

sand umbra
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it's already on par with ELEMENTAL FUCKING GAUNTLET and can be obtained way earlier due to Calamity not yet addin' any extra mats required to any of the combination steps

sick belfry
#

it looks so similar in stats to it, but it's somehow worse lmao

#

the ring might just be completely removed tbh

sand umbra
#

so what you get is a post-Golem melee-leanin' accessory that's on par with a post-DoG melee-centric accessory and is more universally applicable

and people still want an upgrade to it

sick belfry
#

or a giant rework

hollow shell
#

Conversations like these used to happen all the time while Thomas was around before btw
I noticed quite a significant decline until this very moment :P

deft yew
#

HAVE THE CONVERSATIONS

sand umbra
#

yeah, this used to be par for the course

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and then I stopped carin' enough to drop by

glass arch
deft yew
#

usher in a progressive age

drowsy plank
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oh right i forget we BUFFED IT

sand umbra
#

Shell also inherits Calamity's own Sun and Moon Stone buffs

hollow shell
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Hey I couldn't cause changes like we're asking here even while I was a DEV and I had the plans in our OFFICIAL TRELLO
And had Ozza, a lead dev, agreeing with my plans and even cowriting them

drowsy plank
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😭

sand umbra
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truly troutstandin'

drowsy plank
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tbf that was pre-22 right
i blame old dev enviorment or something idfk

hollow shell
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Rest in peace, Iban, the only guy who cared enough to see those changes through and had the skill to do them justice

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His passion and his talent were his downfall

drowsy plank
#

F

hollow shell
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(Fab didn't like how productive he was)

drowsy plank
#

wh

sick belfry
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😢

drowsy plank
#

im not even gonna touch that

hollow shell
#

This is getting VERY into the 22 incident so perhaps I should stop there

sand umbra
#

yeah, probably best not to poke that hornet's nest

drowsy plank
#

anyway do you guys think we could get. idk. unholy essence into c. shell or something

hollow shell
sand umbra
#

to be fair, you basically gift-wrapped that one for me

drowsy plank
#

i think the funniest part is the werewolf transformation which is the big part of c. shell's upgrade barely improves the stats like celestial STONE is already kind of bonkers, the werewolf part just puts it on part with ele gauntlet which is just so funny for so many reason

sick belfry
#

I say revert the Cshell or base terraria

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because it just looks like it can't get better but randomly does

drowsy plank
#

oh my god wait moon stone just Gives The Same Buffs But Only At Night

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and you can get it at the start of Hardmode

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im losing my mind

sick belfry
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you didn't know?

hollow ridge
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Big suggestion

drowsy plank
#

i thought it was still weaker!!

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the only thing cshell changes is that it's active 24/7!!

wide river
drowsy plank
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wtf!!!

cosmic karma
sick belfry
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and the werewolf buffs

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that's slight tho

frosty trellis
drowsy plank
#

my bad guys

frosty trellis
#

Vanilla Terraria is somehow less balanced than cal

deft yew
royal tapir
#

I wanna see a teiull rant

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That would be entertaining

glass arch
wide river
glass arch
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yeah that too

drowsy plank
#

i do not know who this teiull is but they sound like a strange creature

sick belfry
#

both are unbalanced, but which is worse can be debated until the end of light itself

sand umbra
oblique geyser
#

Teiull

royal tapir
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A teiull rant

sand umbra
#

I reiterate

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a who rant

royal tapir
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The fact that you don’t know makes it better tbh

sand umbra
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wtf !!!

hollow shell
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I don't know

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either

deft yew
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teiull is a terraria tester

royal tapir
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She uhh

oblique geyser
#

Teiull is a Terraria tester who is very opinionated and stubborn and goes on long rants about things like calamity balance or any opposing opinion

royal tapir
#

Yeah

deft yew
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joined early in 1.4.4 and, with leinfors, cracked down on balance HARD

sand umbra
#

ah

sounds like a fun person to meticulously dismantle the arguments of

drowsy plank
#

put thomas and teiull in the same room and wait for the thermonuclear explosion

sand umbra
#

admittedly, I'm a bit rusty, as I haven't been here regularly in quite some time, but I think I could still pull it off

oblique geyser
#

Nah because she's too stubborn to accept logical arguments she disagrees with

royal tapir
#

How much are the tickets to watch this

deft yew
#

and like, me ig

hollow shell
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and me

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and Ozz

frosty trellis
hollow shell
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and Fabsol just for good measure

deft yew
deft yew
royal tapir
#

Okay now we’re in the tens of thousands of USD range

deft yew
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LOL

drowsy plank
#

oh no if you put fab in there too that would just shatter the earth

sand umbra
#

just put everyone in the room and see who survives the explosion

frosty trellis
#

Just don't add me because I am living proof that cal's defense nerfs are not nearly enough

deft yew
#

"nerfs"

oblique geyser
#

We gotta make a stage channel somewhere

deft yew
#

"""""nerfs"""""

oblique geyser
#

For the debate

frosty trellis
sand umbra
#

me on my way to get banned from Terracord or something dumb like that for dismantlin' Teiull's every argument related to vanilla balance

oblique geyser
#

teiull got banned from terracord

sand umbra
#

oh

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lmoa

oblique geyser
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For calling out MGT

deft yew
#

i like this channel i should lurk it more

sand umbra
#

how do you get banned from the server for the game you test

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how does one pull that off

royal tapir
#

Because it happened long before she was a tester afaik

sand umbra
#

incredible

sick belfry
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something, interesting

oblique geyser
sand umbra
#

ah

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I see

oblique geyser
#

And she called him out and got banned

sand umbra
#

more reasons to never go to Terracord (I never do to begin with (I was only ever there for the emotes and I haven't even had Nitro in ages))

frosty trellis
#

Terrariacord is a place you should not visit from what I hear

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Ever

oblique geyser
#

We should do the balance debate in nohitcord or smth

glass arch
#

the mod chat in terracord was pretty laid back when i was there

sand umbra
#

god, I forgot how nice it is to just

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discuss things related to Calamity design in here

oblique geyser
#

Calamity balance pendulum moment

sand umbra
#

or, at least, this conversation's been great. feels like it's gotten a lot better since I was last a regular here

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not sure if that's the case, but I'll take what I can get :NPCMechanicShrug:

oblique geyser
#

Suggestion discussion is pretty good

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There's also the balance suggestion thread, are you in that?

frosty trellis
#

^

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In this channel

hollow shell
#

That's less for heady conceptual item design discussions and more for
killtime testing

at least that's what I assume, I keep it muted :P

glass arch
#

idk what even happened that made sugg disc not butcher suggesters alive but it is a very good change

golden sonnet
frosty trellis
#

But well, that's what I'm here for, to provide a killtime for literally everything that exists HDfailure

sand umbra
#

I still remember way back when, when I had to fight tooth and nail just to get half my suggs so much as listened to HDfailure

royal tapir
#

Hey MPG can you get a kill time for Slick Cane on King Slime

oblique geyser
#

Yeah balance suggestions is mainly tierlist nerds

hollow shell
#

I did fully expect Thomas's suggestion to get the ❗ but then I saw that Thomas made it and I guess that means it gets a pass
If EquinoxShark made it that'd get ❗ in a millisecond HDfailure

drowsy plank
#

shrimply i micromanage it now, obviously clueless

sand umbra
#

to be fair

oblique geyser
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Who is equinox shark

sand umbra
#

I have an uncanny amount of experience with suggs

glass arch
sand umbra
#

I'm a bit rusty, of course, but by now I know my way around the don'ts --- and, more importantly, how to sidestep the hell out of 'em

frosty trellis
oblique geyser
#

I mean I would have said to outright remove the terra weapons

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In fact I did say that in tierlistcord lol

drowsy plank
#

and they also ignore this chat which is very cool lol

sand umbra
#

re-themin' the weapons seems like a better option in the case of the Terra and Elemental sets because they're also, like

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the best options for their respective progression points

oblique geyser
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The terra ones are not

sand umbra
#

or, at least, the Elemental set is basically The Set You Go With directly post-ML

oblique geyser
#

Terra Lance is hellion flower spear but worse

sand umbra
#

your mileage may vary, very heavily, on the Terra set

drowsy plank
#

i like the idea tbh, and im gonna leave it up until a dev comes in and says it is too much work

oblique geyser
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Cosmic Bolter was never relevant

glass arch
drowsy plank
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real

oblique geyser
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Terra Disk has mangrove chakram at the same point

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Terra Ray sure but it's really boring

sand umbra
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Terra Disk can implode

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Terra Ray feels like it's in a really weird spot

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because any attempt to make it more earthy would put it in direct competition with an item half of you probably don't even remember exists

oblique geyser
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Flameburster has havoc breath and elf melter just around it

sand umbra
#

and that item is Nettle Burst

glass arch
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god

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nettle burst is a weapon that exists

oblique geyser
#

Honestly everglade spray could be removed and terra Ray could be a perennial item

sand umbra
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yeah, that second Vilethorn upgrade from Plantera that nobody remembers

oblique geyser
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And then plantation Staff can be a Plantera drop

sand umbra
#

why is it not one already
(Pygmy Staff is not a valid answer)

drowsy plank
#

frankly i do not think thomas's sugg goes far enough because it doesn't ask for the night's items to also be rethemed
the design of night/terra/elemental weapons really holds back what these items in themselves are allowed to do and be, so i am more than ready for them to at least have the shackles loosened a bit, even if they want to keep the connection between recipes

like they do NOT all need to have the same name and color pallet it's 2023 let's move past that

sand umbra
#

frankly i do not think thomas's sugg goes far enough because it doesn't ask for the night's items to also be rethemed
I could add the Night's weapons

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I was originally gonna do that and then figured I wouldn't wanna incidentally overreach on my first sugg back

oblique geyser
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At least there's not a frickin

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Night's rogue weapon too

sand umbra
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but the general consensus I've noticed is that the Night's set also sucks

drowsy plank
#

I think that vagrity helps most suggs, and I think focusing more on this idea of letting the sets themeing be loosened up so the items have more identity beyond "purple, green, rainbow" would be much stronger than just asking them to be reworked alone

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cause i think everyone can agree that letting items be Cooler is a Good Thing

oblique geyser
#

Can I suggest removing them

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Because it's bloat

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The Terra items at least

drowsy plank
#

lmao it isnt against the rules so yeah

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i still think that simply turning them into their own items would be cooler but i can't stop you from asking them to die lol

glass arch
#

hold on what crimson variants still exist

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i need to make a suggestion

cosmic karma
drowsy plank
#

summoner and mage i think

oblique geyser
sick belfry
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the terra bow should pierce like 2 then stop at the third, and a slight attack speed boost

oblique geyser
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I like how everglade spray is worse than golden shower

drowsy plank
#

wait really?

glass arch
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oh actually

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raesh has a suggestion for removal of carnage ray and flesh of infidelity

oblique geyser
glass arch
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might ask em to resuggest it later

wide river
glass arch
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no they got voted on a lot

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its just the surrounding suggestions got voted on more

drowsy plank
#

also cosmic bolter should stay, it just needs to stop being terra and get a bit of a funtionality retooling
and i think plantation staff is also cool
but yeah otherwise terra ray is just green shadowbolt, lance is just blade 2, flameburster is just green elf melter, and i cant make calls on terra disk because i still haven't tried rogue HDfailure

sand umbra
#

I have added Things™️

sick belfry
#

the flameburster only got a ton of range compared to elf melter tbh

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like double it feels

sand umbra
#

Flameburster is just Elf Melter with fat range and without needin' you to do the Frost Moon to get it

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which, like...why?

frosty trellis
sand umbra
#

some of the Terra items are fine

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but only a very select couple

drowsy plank
#

elemental isnt even a real theme

sand umbra
#

Planetary Annihilation's entire line could honestly do really well with leanin' into the space theme more

wide river
drowsy plank
#

like one of the elemental accessories is pre-ML, the weapons are all a post-ML set, and then the rest are post-DoG class emblem upgrades

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it's so fucking dumb

sand umbra
#

Flowers of Mortality only have the Elemental look because someone decided they need to

drowsy plank
sick belfry
#

I'm confused elf melter isn't a material for anything

sand umbra
#

where are my heavily-wilted astral flowers that spit projectilized space aids at my enemies, damn you

drowsy plank
#

it's because elf melter is based 😎

sand umbra
#

where are they? I'll tell you
nowhere
because someone decided
that THIS

#

is the look they needed to have

sick belfry
#

it shouldn't be this dull colored ew

hollow ridge
#

wow

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another big one

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uhhh

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hm

wide river
# hollow ridge another big one

And none of them will get voted on because the average voter has approximately 4 brain cells and can't read anything beyond 2 sentences
(Ok that was a bit far but you get the point)

hollow ridge
#

idk why it says reposition and you go on to say how all of em are redundant

sand umbra
hollow ridge
#

interesting sugg there

sand umbra
#

y'all know me by now. I write a lot

hollow ridge
#

lmao

sand umbra
#

and I do mean a lot

hollow ridge
#

didnt know copper shortsword had it in em

oblique geyser
sand umbra
#

now, most voters, bein' stuffed with things to look at as is
they don't give a shit about all that that I write

#

and so they're like "wow this sugg is way too long get to the point already BYE" and I get no votes

hollow ridge
#

maybe

#

say

oblique geyser
#

Retheme is a better idea

wide river
#

As a major spear lover I can confidently say that Terra Lance is a disappointment

hollow ridge
#

yea that works

oblique geyser
#

I changed it already

oblique geyser
sand umbra
#

Terra Lance is a meme

#

Elemental Lance is an even bigger meme

oblique geyser
#

Hellion has higher base damage AND an additional projectile

sand umbra
#

Terra Lance fans vs. Hellion Flower Spear enjoyers

oblique geyser
#

I can't remember whether hellion was low ss or high s tier

cosmic karma
wide river
sand umbra
#

meanwhile, over at Elemental Lance's point in progression:

#

Gilded Proboscis

oblique geyser
#

Gilded Proboscis is true melee though

sick belfry
#

the flameburster looks cool so I wish it could reworked in a way

oblique geyser
#

Terra Lance and Hellion have almost exactly the same function

sand umbra
wide river
#

I had a cool idea for reworking Elemental Lance
Never got around to sharing it with anyone though

sick belfry
#

slight homing, idk anything really

sand umbra
#

but also doesn't Tenebreus Tides exist like right before Ele Lance

oblique geyser
#

Idk how you make a homing flamethrower

sand umbra
#

doesn't that shoot projectiles or am I stoopid

oblique geyser
#

And also designed specifically to shred deus

sand umbra
#

ah, yes

deft yew
#

ele lance is redundancy incarnate the more i think about it

sand umbra
#

the classic case of weapons specifically designed to shred certain bosses

#

which become ass if the boss is changed

oblique geyser
#

Ele lance isn't super redundant it's just horribly designed

sand umbra
#

(le cough. DoG. le cough)

oblique geyser
#

I think it's C Tier on the tierlist because it nukes provi but is absolutely abysmal on everything else

hollow ridge
#

yeah

cosmic karma
#

5 minute dragonfolly aware

sick belfry
#

cool weapons being bad hurt the most tbh

oblique geyser
#

I had to test this

#

I don't like dragonfolly

#

This was pain

sand umbra
#

5 and a half minute Dragonfolly sounds awful

oblique geyser
#

I mean I also did a 13 minute SCal and 7 minute Yharon

wide river
#

I will once again defer to my "Elemental weapon opinion list" and say that Lance needs either a rework or death

oblique geyser
#

Guess the weapon

deft yew
oblique geyser
#

If you're in tierlistcord you can't guess

hollow shell
#

grr redundant suggestions in posting simultaneously

glass arch
wide river
#

I think Thomas's suggestion should refocus to just the Elemental or Night's Edge stuff, to avoid redundancy

sand umbra
wide river
#

Atm it's too broadly focused, asking for three whole weapon sets to be rethemed and removed

sand umbra
#

I only added Night's because the general consensus is that Night's sucks just as much

#

I had originally focused on Terra and Elemental
because Terra, while nice lookin' as an aesthetic, is thematically a relic of a bygone era
and Elemental just genuinely sucks ass as a theme and isn't even really one in the first place because some of the stuff that should be in it's on a completely different tier

glass arch
#

before iban left he had concept art for elemental weapon resprites

sand umbra
#

I actually like this sugg, though I would like to point out an inconsistency

glass arch
sand umbra
#

you can't stack Sun/Moon Stone and tinkers (anymore? not sure if you could in the past)

hollow ridge
#

💀 moon stone

wide river
drowsy plank
sand umbra
#

oh

#

WELP. as I said, I'm rusty

#

I also haven't played Calamity myself in a hot minute

drowsy plank
#

wdym 30% melee damage and speed is unbalanced clueless

#

understandable

sand umbra
#

most of my memory of the mod is based off of whatever the hell I look at for my own purposes

#

and whatever I hear from other people

#

I no longer have the mental capacity to commit half my brain to rememberin' every item in the mod and why probably 80-90% of them still suck (big sad)

drowsy plank
#

what do you have some kind of... life?? or something??? tch. weirdo XD

sand umbra
#

definitely more of one than I had when I was originally a regular in here, I'll tell ya that much

glass arch
sand umbra
#

(they could not scrounge it up)

glass arch
#

i had it somewhere

wide river
#

Well since we're in a good rhythm of asking for boring old stuff to be changed

#

Feedback

#

Rework the Auric Soul Artifact

Auric Soul Artifact, formerly called Godly Soul Artifact, got renamed due to a recent lore rewrite. It's supposed to be connected to Auric Souls, and while it does make a connection to these, the connection isn't executed very well, as it gives benefits to a summon dropped by Yharon: Yharon's Kindle Staff. However, it only gives boosts to this single summon, and is useless with everything else, even other Draconic-themed items. As such, it remains as an incredibly niche accessory, and is unusable with any other strategies. While niche accessories are fine normally, this specific niche is so pointless that it's worse than using... just using a different summon. Due to this, I feel it should be reworked, and have a better effect than just "hey this one summon gets mildly buffed".

royal tapir
sand umbra
#

society if I had gotten anyone else on board the synergy train back when DD was still alive

#

(maybe then ASA could actually have a legitimate effect and still keep the Kindle Staff buff)

glass arch
#

byeah

drowsy plank
#

😭

glass arch
#

no more of those bc iban left

wide river
cosmic karma
#

scissors ark

sand umbra
#

this reminds me of a point I wanted to make about Elemental Axe specifically

Elemental Axe, at least to me, geniunely feels like a waste of potential for a post-ML summon made with a bunch of space bullshit

#

you have the opportunity to make it into almost anything you'd like and you make...

...a basic AI floatin' axe that doesn't even have a proper sprite

wide river
#

"Oh goodie this summon just yeets toward the target, this hasn't been done like 90 times already"

quiet kernel
#

Tbh ele axe is very old

sand umbra
#

the best part is that the item can only be used as a summon weapon despite bein' a massive axe

wide river
sand umbra
#

Ice Claspers are gettin' redone

#

Terraprisma is really basic from an AI standpoint but uniquely looks cool as hell while doin' it so who cares

royal tapir
#

Terraprisma cannot be lumped into that

wide river
sand umbra
#

the rest of the flyin' summons, for the most part, suck from an AI perspective and from a coolness perspective
so nobody cares about them, but for a different and far more depressin' reason than Terraprisma

drowsy plank
#

imagine ele axe but the summons are on right click and the left click was an actual active weapon

#

that would be cool

sand umbra
#

what if the summons were tied to the melee attack somehow as well

wide river
sand umbra
#

like, you slap something with the melee attack, the summons do more (whips do this, why can't the axe)

#

if the summons hit something enough, the axe does more against that something for a short time

#

something that encourages a more active playstyle without resortin' to just throwin' a whip at your face and callin' it a day

cosmic karma
#

the axe would be so hard to hit with

#

i guess grax exists though

wide river
#

True melee summoner real

sand umbra
#

could also be. made larger
since it could really use the resprite either way

glass arch
sand umbra
#

don't shoehorn in an armor set at the end of the game that doesn't know how to support it

#

add natural options for multiclassin' throughout the game

#

no, I'm not mad about Gem Tech bein' useless at the stage of the game you get it because:

  • its damage threshold for losin' gems gets crossed by normal enemies let alone bosses
  • the gems provide about half the bonuses of an actual set and don't provide bonuses while dead
  • the gems deal pitiful damage for the game stage (40k is your goddamn DPS at that point) when they die
  • the gems stay dead for half a minute, which is more than enough time for you to get ripped open because the set gives like no defense
drowsy plank
wide river
#

I think there's already kind of a "multiclass armor progression", as it were
Ore armors>Mollusk>Reaver>Astral>Omega Blue>Fearmonger>Gem Tech>Demonshade
Yes while there are some gaps here and there, you can certainly beat the game like that

drowsy plank
#

lmao ore to mollusk

wide river
sand umbra
#

ore armors against WoF let's go

drowsy plank
#

you could at least include shadow/crimson

wide river
#

Tbh I forget those exist HDfailure

glass arch
#

yeah because they're at the same point molten is unlocked

tired haven
tired haven
bright crag
#

Removing Terra in favor of Perennial? lmao xd
Unironically, interesting decision

#

Both sets of weapons need either rework or deletion
We've discussed them, though we haven't reached a conclusion since Perennial is a very entangled set and Terra has been discussed in parallel

drowsy plank
#

Perennial at least has cool weapons and ideas behind it

#

Terra has always just been a mistake to turn into a set tbqh clueless

deft yew
#

what are the cool perennial weapons

#

viral sprout i guess?

drowsy plank
#

i meant items

#

bc armor

deft yew
#

the armor is great but i can't remember a weapon to save my life

#

yeah lol

bright crag
#

The armor is great
90% of the weapons suck

sand umbra
#

Hellion Flower Spear is just better Terra Lance, from what I understand

deft yew
#

wait hang on

sand umbra
#

Everglade Spray can die and be replaced by the newly-displaced Terra-No-Longer Ray

glass arch
#

changing terra weapons to perennial would give more of a reason to go out of your way to get perennial

deft yew
#

HELLKITE is a perennial weapon

drowsy plank
#

YEAH

sand umbra
#

Hellkite takes Perennial

drowsy plank
#

IT'S SO DUMB

bright crag
#

Perennial really needs a rework

sand umbra
#

I've suggested before that it take the fire essence cores instead

#

that didn't go through

#

I don't know why

#

they're the same tier. nothing changes

bright crag
#

It's just a bit hard to make a decision on it because we have like 15 different ideas in dev

deft yew
#

why not like

#

make perennial entirely a utility/support set and leave the combat stuff to the other options on tier

drowsy plank
#

perrenial cactus CalSmug

deft yew
#

we do not need this many weapons

glass arch
bright crag
#

And there's a lot to consider for Perennial, mainly Life Alloy

deft yew
#

life alloy is literally just obligatory combo material

#

so is the cal core

glass arch
deft yew
# glass arch ok but consider it looks cool

I’M KILLING YOU. I’m killing you! I don’t care about anything else, I don’t give a crap about anything else, my- my programming is just get that guy right now. It doesn’t- there is no, like, “Oh he’s running oh back off a little!” no it’s just

bright crag
#

Yeah, I don't see the problem with a combo material

sick belfry
#

it just slightly removes clutter in recipes

#

and that's fine

deft yew
#

i suppose so

bright crag
#

The thing is, we have to consider how our changes would affect Life Alloy and whether we should move the content to Life Alloy and retheme it around that

#

I'm not joking when I say there's like 15 ideas for Perennial

drowsy plank
#

the main problem is life alloy is primarily used in elemental items but it's obtainable post-Golem because it's just the three bars slapped together so it can feel repetitive at times bc that only thing locking it is having the items

#

maybe if it was made at an ancient manipulator at least that could help

bright crag
#

It's a multi-layered problem and there are multiple proposed changes to each layer

sick belfry
#

one change would effect others

#

that would need to be changed

#

so a shit cycle?

bright crag
#

Not that

sick belfry
#

ok

bright crag
#

Moreso like
Picture a hypothetical where there's 3 variables for an idea
Tier, obtainment, size

Tier has the proposals a, b and c
Obtainment has proposals m, n and l
Size has proposals y and z

Someone prefers a-m-z, another person prefers b-n-z, another one c-m-y, another b-l-y

#

See what I mean

drowsy plank
#

oh boy

bright crag
#

Multilayered problem with like 15 permutations
15 different paths to take

sick belfry
#

jesus

bright crag
#

Which we'll need to discuss

#

Unlike Cryonic which is like, just come up with cool theme and cool weapons, and discuss plans with others

#

Very straightforward

sick belfry
#

cryonic looks like it just need resprites and some changes

#

compared to perennial, which is kinda forgettable at best

bright crag
#

It'll get a full rework
Almost entirely new weapons, reworked armor, better thematic foundation

sick belfry
#

ooh neat, cool (heh) to see that in the future

pine star
#

Perennial just has reaver armor as something interesting?
I guess

sick belfry
#

assuming it might change to be class specific or something

bright crag
#

Only one Cryonic weapon is staying, Daedalus Golem

Well, Darklight Greatsword will remain too, but we won't consider that as pure Cryonic

pine star
#

I must admit, I've never used a perennial weapon in combat

bright crag
#

Cryonic will have two helmets, Summoner and Rogue
(The classes that are lacking, comparatively, at that tier)

sick belfry
#

spider armor does slighlty fall off at that part

#

idk about rogue (hasn't chosen to play a build of it yet)

pine star
#

I'm not sure how far titan heart armor can carry you

bright crag
swift wharf
#

strange crystals

#

what will they be I wonder

bright crag
#

How are they strange?

#

They are Cryonic materials too

swift wharf
#

i see

deft yew
#

so is this like

bright crag
#

We chose Summoner and Rogue because other classes already get a ton of options from HM ores

deft yew
#

do the materials exist separately

#

do they have other uses or are they just there to make the one bar

bright crag
#

Still a bit undecided, how they'll be used in recipes

swift wharf
#

hope they're used somewhere else too because it would be weird

#

considering essence of eleum already is a thing

bright crag
#

Eleum could probably get more uses
I remember discussing that in Dev not too long ago

swift wharf
#

Technically already used in cores of eleum recipes

sick belfry
#

out of left field, let me use those crystals in a specific ranger weapon with different effects for both crystals. I want more unique ammo for weapons

swift wharf
#

based actually

#

(shoutout to slr ammo gotta be one of my favorite genders

#

((affected by gravity bullets my beloved

fervent orbit
sick belfry
#

let me use a gun that uses bar ore as it's ammo

swift wharf
#

kid named wulfrum

sick belfry
#

wulfrum bar yoo

swift wharf
#

it do be funny to load an entire fucking bar into the feeding system of a gun tbh

fervent orbit
#

did you know wulfrum blunderbuss doesnt count as a gun for some reason

swift wharf
#

actually you could have a gun that uses bars for ammo

#

fires rebar rods- oh wait

bright crag
#

Cryonic will have 1 weapon for Melee, Ranged, Mage
2 for Summoner and Rogue
Hope you'll enjoy using them
I'm especially fond of the ranged, mage and rogue ones

fervent orbit
#

just make mineral mortar shoot actual minerals

swift wharf
#

true....

pine star
#

is the melee weapon darklight greatsword or is it something entirely new?

bright crag
#

And the set bonuses for the armors will be unique

pine star
#

Interesting

bright crag
#

Darklight won't be considered pure Cryonic anymore

swift wharf
#

was it ever

bright crag
#

¯_(ツ)_/¯

#

Cryonic was a bit funky

swift wharf
#

actually with the previous sprite yes

#

but the previous previous sprite no

fervent orbit
bright crag
#

Yeah
It's a pattern we aim to maintain

fervent orbit
#

oh ok good

swift wharf
#

damn now it kinda is cryo because the other sword died

#

the other sword that i forgot the name

pine star
swift wharf
#

vicinity or smth

sick belfry
swift wharf
#

trinity

fervent orbit
#

i dont know how to say it

bright crag
#

Every class gets something out of it
But some classes are privileged by that set

swift wharf
#

trinity is boring projectile sword number 5

#

qwas

bright crag
#

The rebar weapon from SLR look awesome

fervent orbit
#

it seems like a good way to do it, but it may impede a material actually being used as material

swift wharf
#

it IS

bright crag
#

One of my favorites, if not my favorite ranged weapon there

sick belfry
#

let me make the most expensive costing gun to shoot

#

shadowspec bar rifle

#

would go hard

swift wharf
#

i love the magmite gun

#

non whip tag damage weapons my beloved

#

and also the funny squid mount

#

🤩

#

name one boring slr weapon i dare you

#

(moonfury but the attack is cool so i forgive it

#

((im too used to starfury being hypertuned by cal that the slr upgrade feels slow but anyways suggestiontalking

fervent orbit
#

holy shit a sequal to sunfury

swift wharf
#

real...

fervent orbit
#

ive never played slr

bright crag
#

I haven't yet

swift wharf
#

you SHOULD

#

it's the best mod

hollow ridge
#

salesperson

#

🫵

swift wharf
fervent orbit
#

uhh can i have a stable version of 1.4.4 first

swift wharf
#

it doesnt have major bugs

#

at least I was pretty bug free

#

except for the fact that i couldn't progress a thing but that is fixed

fervent orbit
#

ok but can any mod be used with any other mod

swift wharf
#

what

fervent orbit
#

wait wtf

#

tml wtf

#

why do u betray me like this

crude geode
#

I really like how Wyvern and Thomas’ suggs are definitely gonna split votes

swift wharf
#

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.

fervent orbit
#

so true

#

or

#

"it conflicts with plans"

#

and then no dev ever says what said "plans" are

swift wharf
#

so called future plans when the implementation walks in

fervent orbit
#

TERRARIA WTF

hollow ridge
#

or a 🔒 maybe

bright crag
#

Out of curiosity, what Calamity set do you think has the most potential?

#

And what would you like it to be like/what type of items would you like to see on it

swift wharf
#

meld

crude geode
#

rogue simp spotted

fervent orbit
#

try to fix lunar armours (impossible challenge)

swift wharf
#

eldritch SIMP 🏅

#

i am john darkest dungeon themself

pine star
pine star
fervent orbit
#

i love tome of fates omg i love how it literally gets used for 1 tier then immediately upgrades omg its the best design choice ever mode holy shit

crude geode
#

Auric is the one that comes to mind for potential first but also idk if it has the most potential

swift wharf
#

tome of fates be like

#

material

#

end of tooltip

#

auric has ungodly amount of potential

#

but godslayer is not being changed ever

deft yew
#

GSD is nice but

#

yeah

swift wharf
#

it's ok

hollow ridge
fervent orbit
#

ok 1.4.4

#

just fucking doesnt work

swift wharf
#

it hides the fact that godslayer helmets

deft yew
#

wait hang on a minute

swift wharf
#

subscribe if you relate deeply to every 2.5 seconds, firing a ranged weapons also fires a god-killing shrapnel round.

crude geode
deft yew
#

skull balenciaga emoji

swift wharf
#

im not gonna even mention the rogue helm

fervent orbit
swift wharf
#

i think thats a skill issue

deft yew
#

honestly quite incredible

crude geode
#

Truly the rogue class has the most potential

swift wharf
#

crowd laugh

#

byeah bloodflare has also some epic potential

#

just kill all relations to polter

#

ez

crude geode
#

Truly

#

Ravager rework when

swift wharf
#

we live in a society where polterghast mine but not

hollow ridge
#

😻

deft yew
hollow ridge
#

a weapon ever

#

that is unreasonably good

deft yew
#

mutilator should be like if volcano had the frark swing

drowsy plank
#

add the blood effects from SLR's blood moon weapons clueless

swift wharf
#

i remember a bloodflare concept thing

#

SO TRUE

#

blood crossbow my beloved

#

unfortunately does not work on man eaters im so sad

drowsy plank
#

like maybe not exactly that but cal already has an internal differentiation between organic and in-organic targets

#

it would be so awesome
it would be so cool

deft yew
swift wharf
fervent orbit
drowsy plank
#

lol

swift wharf
#

terraria moment

fervent orbit
swift wharf
#

it's telling you that you should uninstall the game

fervent orbit
#

theyre trying to brainwash us that its staable

glass arch
drowsy plank
swift wharf
crude geode
#

Which one

drowsy plank
#

dragonblood disgorger?

bright crag
#

Stratus is cool, yeah :)

swift wharf
#
Calamity Mod Wiki

The Dragonblood Disgorger is a craftable post-Moon Lord summon weapon. It summons a large dragon minion accompanied by her two children. The main dragon wanders around and breathes bloodfire at nearby enemies which inflict the Burning Blood debuff on enemy hits, while the children spit healing blood shots and charge violently.

#

stratus is BASED yes

glass arch
#

i use disgorger sometimes

fervent orbit
#

yea its really good

swift wharf
#

lunar tier two but cosmic

fervent orbit
#

just not on dog

swift wharf
#

👁️ 👄

glass arch
#

i dont use stratus gear because i forget it exists

fervent orbit
#

dragonblood:

swift wharf
#

i enjoy the idea of destroying my enemies with a fucking planet

#

could have them tweaks doe

crude geode
#

I think all of the auric set has a lot of potential that is forgone in favor of lazily copying and pasting effects

drowsy plank
#

dragonblood disgorger kinda fuckin schnasty rn people just didnt realize

crude geode
#

Truly a cal moment

swift wharf
#

auric has infinite potential for being The The final set

#

currently

#

i did have an idea of auric going completely crazy with the setbonuses and each helm using an early game acc

#

but killing frost barrier because fuck frost barrier

fervent orbit
#

just make it use sthe shrine items totally the best solution

swift wharf
#

DIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIE

bright crag
#

Auric should definitely have some badass individualized set bonuses

#

Well, to be fair
The new armors already do
But I mean even more individualized

swift wharf
#

like melee auric helm would use fucking uhhhh feral claws or shackle and be chainsaw theme and go tainted samson on your enemies

#

mhage would use nature gift and be blue flower themed and cast thorns and shit

bright crag
#

I hope Auric uses its tech and dragon power themes

fervent orbit
#

ok but seriously why the fuck isnt 1.4.4 working i hate this

swift wharf
#

but when I came up with those ideas it was before the new lore so XD

bright crag
#

Each helmet having a cool spin on that basic premise

swift wharf
#

i mean you could

#

theme each helmet to a dragon

sick belfry
#

so what item would ranger use, is there a pre hm range specific (or mostly) accessory

bright crag
#

Kinda
Do you mean a type of dragon, or an individual dragon?

fervent orbit
#

"“impure” Dragon species.
Wyverns, basilisks, Pigrons and the like" iirc

swift wharf
#

either works

#

maybe have the armor effects be really techy and tesla themed
and the setbonus itself be draconic in some way

fervent orbit
#

just give us helmets based on the dragon offshoots

bright crag
#

I do think it could have some cool draconic effects that use tech

#

A technological usage of ancient draconic powers

swift wharf
#

for example

fervent orbit
swift wharf
#

the concept of using tyranny's end, a super high tech sniper rifle
and imbue with ancient draconic energy

#

is cool

bright crag
#

True

swift wharf
#

el paralelos............

fervent orbit
swift wharf
#

i will kill him and take his place

glass arch
fervent orbit
bright crag
#

Imagine not wanting your item to be dragon-themed PonySMH

swift wharf
bright crag
#

Can't relate

glass arch
hybrid steeple
fervent orbit
#

stip do you have your item thought of and everything

hybrid steeple
#

anti materiel rifle feels far more like a donor item than tyrannys

swift wharf
#

something something ranged auric makes so you can focus your shots and zoom in your screen and fire a super powerful shot and then you doragon it and anime blast enemies away

bright crag
#

Thought of? Yeah
Coded? Not yet

glass arch
#

some donor items dont feel like donor items (tyrannys end)
some non-donor items feel like donor items (lucrecia)

fervent orbit
swift wharf
#

whats that item

#

i mean some donor items just feel like items

#

aka the non references

#

some are just weird tho

fervent orbit
swift wharf
#

(i am staring at you kevin catalyst)

fervent orbit
#

lclick is brr

swift wharf
#

kelvin is literally cryo drops the sequel

bright crag
#

Aerialite has a really cool theme for its armor, it has simple effects but hopefully will look quite cool

glass arch
#

it was revealed to me in a dream

bright crag
#

I wrote Cryonic weapons and armor around the theme of crystal ice mist

glass arch
#

anyways time to think of concepts for unique auric set bonuses for fun

bright crag
#

Wdym proof :p

fervent orbit
#

proof of the cool effects that you speak of

bright crag
#

Well, I'm not gonna tell you what they are XD

fervent orbit
#

damn

swift wharf
#

it sends you up to the air and you fall and die

fervent orbit
#

wat if i ask again

bright crag
#

Source: I made it the fuck up
(I did in fact write it)

fervent orbit
#

so true

bright crag
#

Cryonic is pretty homogeneous in its crystal ice mist theme, with a tint of norse inspirations

fervent orbit
#

ah

fervent orbit
#

did we ever finish the uhm

#

the aerialite weapons

#

idont think we did

deft yew
#

i need bloodflare to be VICIOUS MONSTER armor and you MURDER

fervent orbit
#

.WE DIDNT FINIS

swift wharf
#

shoutout to when melee weapons feel chunky and like you're actually trying to tear through someones flesh

bright crag
#

Aerialite has a basic premise that splits into 3 types of functionality

One for most weapons, one for two weapons, and one for both armors

#

Oh yeah
Aerialite whip got renamed
Oops

fervent orbit
#

FUCK

bright crag
#

You already have a lot though

#

I'll give you another cookie: the weapons with distinct functionality are the whip and Dragon Fang

deft yew
#

give mutilator a big strong swing with enormous hitstall

#

slr sawblade or something

bright crag
#

Cal needs to use screenshake more tbh

#

Weapons need that oomph

#

Hopefully Aerialite whip's ability will have it

fervent orbit
#

mmm found it

drowsy plank
#

is kelvin catalyst gonna get a rebranding with cryonic or is it still mostly cryogen themed?

#

now that's making me wonder if cryo himself will get any changes to better fit cryonic or if they're trying to space the two out more

deft yew
#

is kelvin catalyst dedicated content

drowsy plank
#

kelvin is donor but id assume with a large chunk of its requisent items possibly changing, that they'd likely contact the donor about it

#

wouldnt be the first time

bright crag
#

A lot of Cryogen stuff will likely get deleted

#

Kelvin, afaik, won't be changed

swift wharf
#

no deep issue with it

#

just the fact that when you think about it, it's cryo drops two

#

silly weapon

deft yew
#

avalanche is cool and all but i want it to die

crude geode
deft yew
swift wharf
#

worm boot

crude geode
#

Cryogen is a large part of the reason I fucking despise the ice half of ice/fire weapons

swift wharf
#

👢

crude geode
#

Bc both are so prevelant, but I have a boss to point to when I wanna complain about the ice half

wide river
# bright crag Out of curiosity, what Calamity set do you think has the most potential?

Bit of a late response, but Scoria/Hydrothermic
The whole set is really cool, what with it being volcanic-themed, but a lot of the special effects are just "explosion on hit"
The armor itself is decent too, but the set bonuses are incredibly ech
(Side note a volcano summon would be really cool)
(No not Hydrothermic Vent that doesn't exist)
I just feel it could have some really cool stuff done with it, but it feels overshadowed by the Life Alloy and Plague stuffs unlocked at the exact same time

swift wharf
#

steam armor

wide river
#

Steam armor when Playstation weapon walks in

frosty trellis
#

"No, not hydrothermic vent, that doesn't exist"

I love that

bright crag
#

It's nice to see such varied answers :)

winter anchor
#

if i want to make a suggestion like "making us of the "asset needed"channel on the calamity art sever" where should i post it ?

swift wharf
#

uhhh

#

first of all that's calamity art server business
second of all what does that mean

winter anchor
#

it hasn't been used for 3 whole years and it would give a direction to work for the benevolent guys who give free resprite for item

glass arch
#

well

swift wharf
#

they use something else now

#

iirc

glass arch
#

they still havent gotten the sprite they wanted in there

#

well, more specifically, they havent accepted a submitted one

swift wharf
#

there's a whole new asset submission system

wide river
glass arch
winter anchor
#

yes but like after 3 years maybe they should go for something else ?

glass arch
#

currently the dev team can probably handle most everything for new sprites, or just dont need many completely new sprites, so the channel hasnt been used

swift wharf
#

submissions is not jusr for sprites

#

also I think you should ask this

#

in the art channel

glass arch
#

true ye
but its mainly used for sprites

swift wharf
#

art server*

wide river
#

In any case, for whatever you're trying to get across, you can send a message to the staff mail in the Calamity Art Server
They'll be able to answer you far better than us suggestion people

winter anchor
#

yhea that's why i asked where to ask in the first place

#

so thank for the answers !

eager bobcat
#

That place is an unmoderated hellhole lmao

drowsy plank
cobalt pewter
#

the only thing that could put the weapon to full potential around the tier is oreos

#

but idk I am not a tester

north oracle
#

Catalyst is already strong, it doesn't really need to be reworked

crude geode
#

@drowsy plank the first two sentences of your sugg make very little sense? It feels like you're assuming the reader knows what you're talking about, and it feels very unclear to me, someone who generally knows what celestial shell and moon stone do

drowsy plank
#

the stats r the same

crude geode
#

more time should be spent explaining the problem than the possible solutions

crude geode
# drowsy plank the stats r the same

that doesn't really explain a lot. you're assuming the person reading your stuff knows what you're talking about, and the suggestion populus generally needs some explanation. especially if you're gonna start your sugg with a meme line.

#

while it makes sense if I decipher the first line, I shouldn't have to decipher a meme line to figure out the problem with the item, before glazing over the three possible solutions you're bringing up, that will inevitably not matter that much

drowsy plank
#

already changed it

#

does that look better

crude geode
#

yeah that seems better

#

I'd still argue that the sugg takes a lot of text for possible solutions, which makes me want to glaze over it, but at least I know what the sugg is talking about now

cobalt pewter
#

you mean glance?

#

glaze is a different word

crude geode
#

no

cobalt pewter
#

what

crude geode
#

I do mean glaze

#

it's because it all feels the same and my eyes just interpet it as words rather than reading it in depth

cobalt pewter
#

that's

#

that's glaze?

eager bobcat
#

I disagree that the Celestial shell should be nerfed. At least not a 50% nerf. Its powerful for sure, but doesn't it make way more sense to buff Yharim's insignia, the item that comes much later in progression?

cobalt pewter
#

I thought glance accomplishes the same purpose

eager bobcat
#

wait maybe I misread things

wide river
eager bobcat
#

had a few beers

eager bobcat
crude geode
cobalt pewter
#

gotcha

ancient geyser
#

hi calamitians

high nest
#

the only change id care to see for shell is adding a combined werewolf/merfolk buff while underwater at night

cobalt pewter
#

werefolk

#

or merwolf

crude geode
#

isn't celestial shell like a 50% damage buff or something extremely stupid like that

high nest
#

10%

cobalt pewter
#

[[tgc: Celestial Shell]]

red stormBOT
cobalt pewter
#

(idk if cal has its stats altered)

#

(couldn't be bothered to check)

#

[[Vanilla changes]]

red stormBOT
cobalt pewter
small timber
#

this might be a hot take or shit take depend on how you see it: I agree with "rebalancing" moon stone line but I do not agree with how the suggestion propose to do it;

Just to avoid confusion this is (from my understanding) how the suggestion proposed to change (I assume not all of them have to be applicable at the sametime of course):

  1. Moon and Sun stone should lose strength (by themselves) because their upgrade combine their effect and duration but not boosting stat is "awful game design" because Cosmolight exist
  2. Progression nerf + maybe a stat nerf
  3. Split (?) Moon Charm's strength to Neptune Shell

Now here is my opinion part:
For 1) I think it is perfectly fine for their effect to be solely combined instead of an upgrade, this attribute is more for the fact that time is so easily manipulatable for the sake of QoL and most relevant bosses during this progression (namely mech bosses) are only fightable at night and do not really have to do with the fact that "just a QoL not an upgrade is awful game design" (I will explain why I think it do not need to be heavily nerfed later)

For 2) is maybe the closest I will propose the change (as I have also suggested a similar change to tier shift it before), while 3) definitely do not make sense because of similar reasoning for 1), if anything is maybe just make Neptune Shell's transformation give similar stat to werewolf transformation but of course that just make the accessory even better (because notable thing is werewolf and merefolk can never be active at the sametime thus it do not make sense for their strength be splitted among 2 forms)

#

Now this is even more subjective reason based on my own opinion on how "power progression" should work:

  • I think it is fine for accessories to be "progressively more powerful", because that introduce "chase item" to the player which to most player is what exactly they are seeking for, not over balanced sidegrades that calamity focus on too much nowadays
  • in this sense I think it is less "moon stone is too powerful" than "yharim insignia and elemental gauntlet is underbalanced", because moonstone essentially is a conditional mechanical glove that is possible preboss but require luck to get a solar eclipse and farm the item
  • the fact is that at this day our "end game" item is still based on 15% damage (literally start of HM stat from emblem) with some additional benefit including a 5% crit, thats it
#

definitely didn't forgot about this and type this 1 hour too late

cobalt pewter
#

wall of text has awoken

small timber
#

it was meant to be typed 1 hour before where there was no conversation but here it is I guess

eager bobcat
#

I can get behind nerfing the sun and moon stones I guess, but it feels weird. The celestial shell intuits quite logically as a combination of its components rather than an upgrade. There's something to be said about the interaction between werewolf form and the Cosmolite I suppose.

cobalt pewter
#

combination accs in Terraria SUCKS

crude geode
#

I do think it's silly to say the elemental items are fine when like. emblems exist

cobalt pewter
#

it's just layering the same effects all over

#

it's like YouTubers making react videos

#

their addition do not morph the content under fair use

crude geode
#

also question

eager bobcat
#

That's a weird take. What's inherently wrong with it, besides being uncreative?

crude geode
#

isn't this just balancing thread

small timber
#

not really because they posted the moon stone line rework under suggestion-posting

crude geode
#

I'm not posting it at you, moreso cogni

small timber
#

so it will be weird for me to reply in the balancing thread instead

crude geode
#

cuz it feels like that should have been put in balance in the first place

small timber
#

for that I don't think so, mainly because the intend is not nerf/buff but rework

drowsy plank
#

tbf the main reason i wanted to halve moon stone's effect is because it's strength is kind of wacky and even for non-night bosses like Queen Slime and the mech alts you can abuse the high power level, while Celestial Stone is basically an item that exists for approimately 0.5 seconds in most player's inventories

cobalt pewter
#

instant upgrades momentum

drowsy plank
#

doing this would make Celestial Stone more of an actual item instead of a thing you click to get it's upgrade, while also bringing down the absurd strength of moon

#

furthermore it seems like most people agree that the fact merfolk does basically nothing is also dumb

small timber
#

I think purely stat wise not effect wise, the later accessories should have been much higher than they currently is, and it have nothing to do with "power creep"

drowsy plank
#

destroyer emblem when it when you when

small timber
#

because trust me 99% of player do not care if yharim insigina is super balanced to fire gauntlet that they basically have similar but potentially maybe slightly better benefit so that it do not break game balance, most people just want to get better stuff

#

but instead majority of items is just "here post-progression side grades" except elemental which is like "well this is objectively better because it have slightly more stat"

crude geode
#

I agree with xpc that I'd rather see ele gauntlet have more than nerf the celestial shell to have tiny ass buffs when, looking at the wiki, it ALREADY feels like tiny ass stat buffs

cobalt pewter
#

random funny but it'd be silly if Celestial Stone has a drawback (?) of accelerating time while equipped

(not sure if I can call that drawback because yes, you'd probably have shorter boss fight time limit on some but does it really matter)

drowsy plank
#

oh i get that but still what is basically a melee destroyer emblem pre-Mechs is dumb

small timber
#

similar to how we keep complaining void of extinction giving 12% damage instead of 15% is kind of stupid

drowsy plank
#

i suppose

cobalt pewter
#

oldlamity mo

small timber
#

I think it definitely have more to do with the fact that melee speed suddenly get repurposed and work on projectile sword than anything, because it used to be just "good"

drowsy plank
#

i can remove criticism about c. shell but i still think most of my other points are valid, and even in progression im only asking to move it from post-Golem to post-Moon Lord which i dont think is too much fo a jump for something so strong

#

fair

small timber
#

and melee speed is a global issue rather than specific accessory issue

crude geode
#

instant upgrade points are valid imo, they likely will be most of the time

small timber
#

but yeah tbh "rebalance stats on accessory progression" is way too ambitious so I think best solution (for now) is definitely just tier shift, but not heavy stat nerf as proposed

drowsy plank
#

okay ill remove the small mention of stat nerfs in relation to c stone and c shell but

#

i still think moon stone needs to get bonked

cobalt pewter
#

yeah tier shift is most likely to happen out of this sugg

drowsy plank
#

i think splitting moon stone and sun stone to be slightly weaker than celestial stone so when they come together it feels more like a real upgrade, while also tuning down their power levels, would all be good things

high nest
#

move neptunes shell to much later for retier but buff the shit out of it :v

eager bobcat
#

I'm generally against tier shifting or messing with base terraria content too much, but I would be fine with shifting C Shell. Though I'd prefer it to be left alone

drowsy plank
#

c shells should at least be the one to get frags or SOMETHING because rn as soon as you get sun stone you just slap that shit together like it's nothing