#suggestions-discussion
1 messages · Page 177 of 1
lmao
Post yharon mage be like: both my best weapons are beams and one of them is an old weapon with bigger numbers
yippie!
you made me think of other post-Yharon mage weapons and now I'm realizin' that Magnetic Meltdown gets two tier upgrades back to back
Ah yes
Beat a boss, upgrade this weapon
But now do it three times
Magnet Sphere gets upgraded 3 times in the span of about 2 and a half tiers
Magnet Sphere (post-Plantera) => Magnetic Meltdown (post-Ceaseless) => Voltaic Climax (post-DoG) => Void Vortex (post-Yharon)
All ill say is the stars are definitely not the main characteristic of the acc
they are just slapped on, ever since it got the revive that became the main effect
otherwise
yeah i agree
ah
ohey new sugg just dropped
(the last major change to the Nebulous Core was 6 years ago)
the last major change was makin' the revive guaranteed
oh yeah that too 
i guess
which if memory serves was sometime last year
...wait what the fuck it was in 2021?
wow
time flies
that was 2021
does not feel like it's been that long since 1.5
what tML development does to an mf
anyway yeah that was the last major thing that happened to Nebulous Core and that was the better part of two years ago (1.5 came out in 2021 around the tail end of November)
I agree with this suggestion but
"the last major change to the Nebulous Core was 6 years ago"
Blatantly incorrect
byeah
in 1.5, God Slayer lost its revive, and Nebulous Core's revive was changed to guaranteed as a way to still keep that intact while also Not Tying A Fucking Revive To Class-Specific Armor™️
^
(the irony behind that reasonin' while the Silva revive still consciously exists even though Silva is exclusively mage/summon now is not lost on me, don't you worry)
there
:like:
I really think the Spore Sac ripoff effect could be ditched in favor of, say
something to augment the revive itself
I think my main gripe with DoG loot is that defeating them gives access to 5 separate equipment pools (kinda 6 but not really)
Direct DoG drops, Cosmilite crafts, Darksun Fragment crafts, Endothermic Energy crafts, and Nightmare Fuel crafts
Like I get that DoG is a major progression point, but so are Wall of Flesh, Plantera, and Moon Lord, and none of them come close
yeah dog just like drops too many stuff
maybe you get like a big dick damage buff when it procs or something I dunno
The Spore Sac effect needs to die
I would be fine with it if it like, burst out a ton of the projectiles when you procced the revive
Deal some insane big damage to compensate for you getting put on death's door
The passive slow-ass floating stars directly copied from a Plant acc is so so lame
so unbelievably lame
and for what used to be DoG's Expert drop, it feels almost heretical to accept anything that lame
truly
I would care a lot more about this issue if not for the fact that none of those sets are particularly large on their own
maybe you could focus on them and idk make it create holes in reality instead of spores
instead of pink spore
i thought the revive was like the only good part of that accessory lmao
the revive used to be ass
(Well that's assuming that the events, like, don't exist and you're just granted the drops immediately
Plantera gives you access to the Holiday Moons too, and buffs the Eclipse, and the Dungeon of course)
and then God Slayer lost its revive, which allowed Nebulous Core's revive to actually do something without resultin' in fantastical survivability creep or something idk
prob still is I don't think anyone uses it for the damage or spores
The NF EE DF DN issue will get fixed when the DoG dimension comes around in a billion years
my favorite of the Future Plans™️
the DoG dimension that will definitely happen before the second heat death of the universe
implementations when
when
.
Yeah frankly just like remove all of the accessory's effects except the revive and reduce its cooldown by 10 or 15 seconds
That would be ballsy
I LOVE focused cohesive singular accessory effects
Always have
make the revive cooler, honestly
I can't wait for that, honestly
Under no circumstances do I like seeing chat flood after killing bosses
I can handle like three messages
But about four or so is too many
even the revive that's meant to the main point of the acc feels a lot lamer than it should in practice
you get 100 health and a small sound of some kind and maybe some dust
nebulous core just seems like a bunch of random effects slapped together
it is
Yharim's Gift:
(If we're being honest that's like 60% of the post-DoG accessories summed up)
true
GOD
The Amalgam (literally exists to be a bunch of random effects slapped together)
you can't tell me that Yharim's Gift is not the culmination of everything wrong with non-upgrade post-DoG accessories
rover that item is bad,.,..,,.,.,.,.,
who CARES if an item is bad if it's COOL
I love my dash accessory that gives me defense, debuff immunities, a way to buff my damage, extra health, a buff when in liquid, immunity to knockback, and extra life regen!!!! 
but but but it's not spindown r key glitched crown rock bottom :(
buffs when in liquid is such a useless effect
-testers to every weapon with an iban or dom rework
don't forget the activated abilities on left-click, right-click, Armor Set Bonus keybind, a separate keybind that has no reason to exist, teleport, death, dodecahedron-shaped trackpad rubs, and playin' specifically the 5th of the 6 possible chords that can be played by usin' Stellar Tune
If you changed Nebulous Core to be +30% damage and nothing else it would be a crazy meta option and an "amazing" accessory
But it wouldn't be memorable, it wouldn't impress anybody, it wouldn't inspire anybody
speaking of which can DSA die 
dude, FUCK Dimensional Soul Artifact
all 3 of the SAs are weirdge tbh
actually fuck the soul artifacts in general
profaned doesn't count, dedicated content
they all either suck or make no sense
i feel like making it something like blood pact where its like “revive but at a negative cost” and the revive is buffed a bit
What if
And hear me out here
(This is probably a stupid idea)
What if we fused Dimensional Soul Artifact and Nebulous Core
Accessory that gives you damage, makes you take more damage, but can give you a revive
now that would be an interesting effect for blood pact
the stupid emblem lines need to die
by that i mean those classless accessories that just give you +x% damage like why would i ever use avenger, and arguably even destroyer at times when i could just amal brain and amalgam and get a free dodge on top of everything else
here's a better question
why would I use that one Perennial upgrade to Avenger
ever
dsa is actually unique because its one of the only accessories that actively impedes your survivability
vex necklace 
regenerator 
unfortunately, unique, cool, and good are all very different ballparks
Actually you know what I would prefer +30% damage and nothing else, over
+3% damage +3% knockback +3% movement speed +2 regen +1 minion slot +40 max mana +5 defense
because with just damage then it at least has a FOCUS, it has a PURPOSE
But Acid Venom with Reaver armor!
DARK SUN RING
okay so actually can I rant about Dark Sun Ring and effects like it real quick
i do not understand what DSR is trying to do on god
Considering Nebulous Core got us here I think you're good
what the fuck is the point of givin' an accessory the "a little bit of everything" treatment when it is clearly capable of havin' a clear focus on something else
there are so many accessories after like major bosses that like are just a ton of random things
It's like Celestial Shell 2 but worse
^
Dark Sun Ring should focus on the Eclipse, damnit
dark sun ring looks like it should combine with the celestial shell
you literally get it by doin' the buffed Eclipse
it's not an upgrade to anything
it's not anything noteworthy that'd justify that effect
it is literally just there to be there
it's like celestial shell bc that gives buffs for every class too, right? ...right?? 
and I hate that
I think Dark Sun Ring was added because it was the original requirement for fighting Yharon's 2nd phase
Then it was changed to just beating the eclipse
Then eventually it was changed to not require a refight at all
But Dark Sun Ring was just, left in the game, even though its purpose was extinguished
WHY does it have uelibloom bars in it
But now it's more Summoner focused :HDflr:
Wasn’t DSR originally added just to be the sole item that could trigger Yharon phase 2
yes
oh i can find some items that don't even have that reason to exist 
Celestial Shell's tree is unique because the entire point is to give a little bit of everything
with the initial stipulations bein' certain times of day or, in the case of Neptun'e Shell, submergence in water
wrong reply
le
The dark sun ring should turn into a summoner item, remove some of the other class effects and focus on summon. or should it just not be anything
Celestial Shell then has the unique point of bein' the culmination of those four items
grantin' the Sun and Moon Stone buffs at all times due to combinin' them as well as providin' both constituent transformations
Just set every single Calamity item on a wheel, spin it, and whatever you land on has a high chance of being a filler item
it makes sense because it uses items that culminate in its effect
Dark Sun Ring doesn't have this structure and is actively fucked over by continuin' to gun for that idea despite that fact
half of its effects are useless
Auric Ore mining
it's a post-DoG item
cshell is pretty much only a combination of its components but because those components are all unique and interesting cshell is also interesting
I heard some vague mentions that Dark Sun Ring is losing one of the minion slots at some point
This of course wasn't confirmed or anything, just some hearsay
basically
Because having an accessory that excels in one singular situation is a SIN
It needs to be SLIGHTLY GOOD in ALL SITUATIONS
like
12% increase to damage and melee speed
+1 life regen, 15% increased mining speed, and +2 max minions
Increased minion knockback
During the day the player has +4 life regen
During the night the player has +20 defense
During an eclipse the player has +2 life regen and +10 defense```
look at this shit
this is everywhere all at once and it has no reason to be
This is why the post-DoG accessories need some help
They're all trying to do too much
Celestial Shell works because it's the sum of its parts
What's that Bruce Lee quote
(I say, having already copied it to my clipboard)
the ring should become an upgraded cshell, make it give all of the normal cshell buffs but with the added defense regen and maybe summons.
a similar case can be made for the Amalgam, whose entire purpose is playin' to that gimmick, albeit to the extreme
I disagree. quite strongly, actually
cshell upgrade 💀
because Celestial Shell does not need an upgrade at all
it's already an incredible item
Fun fact I think it was actually planned to become a Celestial Shell upgrade 

Unironically Celestial Shell is already on par with a post-DoG accessory (Elemental Gauntlet)
cshell is broken
it's already on par with ELEMENTAL FUCKING GAUNTLET and can be obtained way earlier due to Calamity not yet addin' any extra mats required to any of the combination steps
it looks so similar in stats to it, but it's somehow worse lmao
the ring might just be completely removed tbh
so what you get is a post-Golem melee-leanin' accessory that's on par with a post-DoG melee-centric accessory and is more universally applicable
and people still want an upgrade to it
or a giant rework
Conversations like these used to happen all the time while Thomas was around before btw
I noticed quite a significant decline until this very moment :P
HAVE THE CONVERSATIONS
yeah cshell is really good for all classes on at least ml and provi because of immunity to holy flames and nightwither
oh yeah I forgor to mention
oh right i forget we BUFFED IT
Shell also inherits Calamity's own Sun and Moon Stone buffs
Hey I couldn't cause changes like we're asking here even while I was a DEV and I had the plans in our OFFICIAL TRELLO
And had Ozza, a lead dev, agreeing with my plans and even cowriting them
😭
truly troutstandin'
tbf that was pre-22 right
i blame old dev enviorment or something idfk
Rest in peace, Iban, the only guy who cared enough to see those changes through and had the skill to do them justice
His passion and his talent were his downfall
F
(Fab didn't like how productive he was)
wh
😢
im not even gonna touch that
This is getting VERY into the 22 incident so perhaps I should stop there
yeah, probably best not to poke that hornet's nest
anyway do you guys think we could get. idk. unholy essence into c. shell or something
"hornet", you say
to be fair, you basically gift-wrapped that one for me
i think the funniest part is the werewolf transformation which is the big part of c. shell's upgrade barely improves the stats like celestial STONE is already kind of bonkers, the werewolf part just puts it on part with ele gauntlet which is just so funny for so many reason
I say revert the Cshell or base terraria
because it just looks like it can't get better but randomly does
oh my god wait moon stone just Gives The Same Buffs But Only At Night
and you can get it at the start of Hardmode
im losing my mind
you didn't know?
Big suggestion
i thought it was still weaker!!
the only thing cshell changes is that it's active 24/7!!
Hey at least it's not Story of Red Cloud levels of unbalanced where you can get it pre-Hardmode 
wtf!!!
(the time where like 50% of the bosses are)
You just learned this cog?
tsorc is hilarious
for some reason i thought terraria actual balanced their game
my bad guys
Vanilla Terraria is somehow less balanced than cal
i wish teiull was here so i could summon them and they would kill you
yes because dr scaling and defense damage dont exist
And dodges stacking
yeah that too
i do not know who this teiull is but they sound like a strange creature
both are unbalanced, but which is worse can be debated until the end of light itself
a who rant
Teiull
A teiull rant
The fact that you don’t know makes it better tbh
wtf !!!
teiull is a terraria tester
She uhh
Teiull is a Terraria tester who is very opinionated and stubborn and goes on long rants about things like calamity balance or any opposing opinion
Yeah
joined early in 1.4.4 and, with leinfors, cracked down on balance HARD
ah
sounds like a fun person to meticulously dismantle the arguments of
put thomas and teiull in the same room and wait for the thermonuclear explosion
admittedly, I'm a bit rusty, as I haven't been here regularly in quite some time, but I think I could still pull it off
and feedza
Nah because she's too stubborn to accept logical arguments she disagrees with
How much are the tickets to watch this
and like, me ig
Idc I want to watchtoo
and Fabsol just for good measure
1 mirsario dollar (nebulous value
Okay now we’re in the tens of thousands of USD range
LOL
oh no if you put fab in there too that would just shatter the earth
just put everyone in the room and see who survives the explosion
Just don't add me because I am living proof that cal's defense nerfs are not nearly enough
"nerfs"
We gotta make a stage channel somewhere
"""""nerfs"""""
For the debate
Ture
me on my way to get banned from Terracord or something dumb like that for dismantlin' Teiull's every argument related to vanilla balance
teiull got banned from terracord
For calling out MGT
i like this channel i should lurk it more
how do you get banned from the server for the game you test
how does one pull that off
Because it happened long before she was a tester afaik
incredible
something, interesting
MGT is corrupt
And she called him out and got banned
more reasons to never go to Terracord (I never do to begin with (I was only ever there for the emotes and I haven't even had Nitro in ages))
We should do the balance debate in nohitcord or smth
the mod chat in terracord was pretty laid back when i was there
god, I forgot how nice it is to just
discuss things related to Calamity design in here
Calamity balance pendulum moment
or, at least, this conversation's been great. feels like it's gotten a lot better since I was last a regular here
not sure if that's the case, but I'll take what I can get :NPCMechanicShrug:
Suggestion discussion is pretty good
There's also the balance suggestion thread, are you in that?
That's less for heady conceptual item design discussions and more for
killtime testing
at least that's what I assume, I keep it muted :P
idk what even happened that made sugg disc not butcher suggesters alive but it is a very good change
Generally yeah
eah
there is still some toxicity and dogpiling, but it's overall improved a lot
But well, that's what I'm here for, to provide a killtime for literally everything that exists 
I still remember way back when, when I had to fight tooth and nail just to get half my suggs so much as listened to 
Hey MPG can you get a kill time for Slick Cane on King Slime
Yeah balance suggestions is mainly tierlist nerds
I did fully expect Thomas's suggestion to get the ❗ but then I saw that Thomas made it and I guess that means it gets a pass
If EquinoxShark made it that'd get ❗ in a millisecond 
LOL
shrimply i micromanage it now, obviously 
to be fair
Who is equinox shark
LMFAOOOOOOOOOOOOOOO
I have an uncanny amount of experience with suggs
yeah if equi made it it would have been exclamed super fast
I'm a bit rusty, of course, but by now I know my way around the don'ts --- and, more importantly, how to sidestep the hell out of 'em
A common person who suggests a lot of ❗ suggestions because they can't read for the 8 billionth time
I mean I would have said to outright remove the terra weapons
In fact I did say that in tierlistcord lol
and they also ignore this chat which is very cool lol
re-themin' the weapons seems like a better option in the case of the Terra and Elemental sets because they're also, like
the best options for their respective progression points
skull balenciaga emoji
The terra ones are not
or, at least, the Elemental set is basically The Set You Go With directly post-ML
Terra Lance is hellion flower spear but worse
your mileage may vary, very heavily, on the Terra set
i like the idea tbh, and im gonna leave it up until a dev comes in and says it is too much work
Cosmic Bolter was never relevant
they either ignore here or act as if we're satan himself for telling them to change the suggestion to not break every single rule
real
Terra Disk has mangrove chakram at the same point
Terra Ray sure but it's really boring
Terra Disk can implode
Terra Ray feels like it's in a really weird spot
because any attempt to make it more earthy would put it in direct competition with an item half of you probably don't even remember exists
Flameburster has havoc breath and elf melter just around it
and that item is Nettle Burst
Honestly everglade spray could be removed and terra Ray could be a perennial item
yeah, that second Vilethorn upgrade from Plantera that nobody remembers
And then plantation Staff can be a Plantera drop
why is it not one already
(Pygmy Staff is not a valid answer)
frankly i do not think thomas's sugg goes far enough because it doesn't ask for the night's items to also be rethemed
the design of night/terra/elemental weapons really holds back what these items in themselves are allowed to do and be, so i am more than ready for them to at least have the shackles loosened a bit, even if they want to keep the connection between recipes
like they do NOT all need to have the same name and color pallet it's 2023 let's move past that
frankly i do not think thomas's sugg goes far enough because it doesn't ask for the night's items to also be rethemed
I could add the Night's weapons
I was originally gonna do that and then figured I wouldn't wanna incidentally overreach on my first sugg back
but the general consensus I've noticed is that the Night's set also sucks
I think that vagrity helps most suggs, and I think focusing more on this idea of letting the sets themeing be loosened up so the items have more identity beyond "purple, green, rainbow" would be much stronger than just asking them to be reworked alone
cause i think everyone can agree that letting items be Cooler is a Good Thing
lmao it isnt against the rules so yeah
i still think that simply turning them into their own items would be cooler but i can't stop you from asking them to die lol
could do a rework/remove thing
summoner and mage i think
I mean most of them are fully irrelevant and redundant to other weapons so
the terra bow should pierce like 2 then stop at the third, and a slight attack speed boost
I like how everglade spray is worse than golden shower
wait really?
oh actually
raesh has a suggestion for removal of carnage ray and flesh of infidelity
Yes lol
might ask em to resuggest it later
Both of which didn't get voted on enough (for some reason)
also cosmic bolter should stay, it just needs to stop being terra and get a bit of a funtionality retooling
and i think plantation staff is also cool
but yeah otherwise terra ray is just green shadowbolt, lance is just blade 2, flameburster is just green elf melter, and i cant make calls on terra disk because i still haven't tried rogue 
I have added Things™️
the flameburster only got a ton of range compared to elf melter tbh
like double it feels
Flameburster is just Elf Melter with fat range and without needin' you to do the Frost Moon to get it
which, like...why?
Terra Items should die (Planatation could stay but as a drop from plant not as a terra item)
Elemental weapons just all need to be reworked into their own thing and not just part of the "elemental" theme which doesn't really need to be there and lets people have more creativity with reworks instead of keeping it strict
(Imo)
looks good to me
elemental isnt even a real theme
Planetary Annihilation's entire line could honestly do really well with leanin' into the space theme more
Planetary Annihilation and Flowers of Mortality are some really good examples of "Elemental weapons that aren't Elemental weapons"
Because they aren't called Elemental, they can have more freedom with their execution
like one of the elemental accessories is pre-ML, the weapons are all a post-ML set, and then the rest are post-DoG class emblem upgrades
it's so fucking dumb
Flowers of Mortality only have the Elemental look because someone decided they need to
SPACE BOW SPACE BOW SPACE BOW SPACE BOW
I'm confused elf melter isn't a material for anything
where are my heavily-wilted astral flowers that spit projectilized space aids at my enemies, damn you
it's because elf melter is based 😎
SO true
where are they? I'll tell you
nowhere
because someone decided
that THIS
is the look they needed to have
it shouldn't be this dull colored ew
And none of them will get voted on because the average voter has approximately 4 brain cells and can't read anything beyond 2 sentences
(Ok that was a bit far but you get the point)
I distinctly remember this bein' another big issue I had back in the day, actually
interesting sugg there
y'all know me by now. I write a lot
lmao
and I do mean a lot
didnt know copper shortsword had it in em
Because three of them get repositioned and three get removed
now, most voters, bein' stuffed with things to look at as is
they don't give a shit about all that that I write
and so they're like "wow this sugg is way too long get to the point already BYE" and I get no votes
Retheme is a better idea
As a major spear lover I can confidently say that Terra Lance is a disappointment
yea that works
I changed it already
Terra Lance is literally Hellion but worse
Hellion has higher base damage AND an additional projectile
Terra Lance fans vs. Hellion Flower Spear enjoyers
I can't remember whether hellion was low ss or high s tier
terra lance fans:
(All two of them)
Gilded Proboscis is true melee though
the flameburster looks cool so I wish it could reworked in a way
Terra Lance and Hellion have almost exactly the same function
true
I had a cool idea for reworking Elemental Lance
Never got around to sharing it with anyone though
slight homing, idk anything really
but also doesn't Tenebreus Tides exist like right before Ele Lance
Idk how you make a homing flamethrower
Donor weapon
doesn't that shoot projectiles or am I stoopid
And also designed specifically to shred deus
ah, yes
ele lance is redundancy incarnate the more i think about it
the classic case of weapons specifically designed to shred certain bosses
which become ass if the boss is changed
Ele lance isn't super redundant it's just horribly designed
(le cough. DoG. le cough)
I think it's C Tier on the tierlist because it nukes provi but is absolutely abysmal on everything else
5 minute dragonfolly 
cool weapons being bad hurt the most tbh
Yeah
I had to test this
I don't like dragonfolly
This was pain
5 and a half minute Dragonfolly sounds awful
I mean I also did a 13 minute SCal and 7 minute Yharon
I will once again defer to my "Elemental weapon opinion list" and say that Lance needs either a rework or death
Guess the weapon
"RANDOM [Draconic Swarmers] GO!"
If you're in tierlistcord you can't guess
grr redundant suggestions in posting simultaneously
nadir
I think Thomas's suggestion should refocus to just the Elemental or Night's Edge stuff, to avoid redundancy
Lynel was sent to Ocram's House by approximately Too Goddamn Many Draconic Swarmers.
Atm it's too broadly focused, asking for three whole weapon sets to be rethemed and removed
bruh sound effect 2
I only added Night's because the general consensus is that Night's sucks just as much
I had originally focused on Terra and Elemental
because Terra, while nice lookin' as an aesthetic, is thematically a relic of a bygone era
and Elemental just genuinely sucks ass as a theme and isn't even really one in the first place because some of the stuff that should be in it's on a completely different tier
before iban left he had concept art for elemental weapon resprites
I actually like this sugg, though I would like to point out an inconsistency
ill see if i can scrounge it up
you can't stack Sun/Moon Stone and tinkers (anymore? not sure if you could in the past)
💀 moon stone
Yes well as much as I agree with it, I also concede that there are two suggestions asking for pretty much the same sort of idea, and will sap each other's votes
So either you need to remove the Terra weapon part of your suggestion, or Wyvern needs to remove their suggestion entirely
im talking about yharim's insignia and elemental gauntlet actually
oh
WELP. as I said, I'm rusty
I also haven't played Calamity myself in a hot minute
most of my memory of the mod is based off of whatever the hell I look at for my own purposes
and whatever I hear from other people
I no longer have the mental capacity to commit half my brain to rememberin' every item in the mod and why probably 80-90% of them still suck (big sad)
what do you have some kind of... life?? or something??? tch. weirdo 
definitely more of one than I had when I was originally a regular in here, I'll tell ya that much

i could not scrounge it up
(they could not scrounge it up)
i had it somewhere
Well since we're in a good rhythm of asking for boring old stuff to be changed
Feedback
Rework the Auric Soul Artifact
Auric Soul Artifact, formerly called Godly Soul Artifact, got renamed due to a recent lore rewrite. It's supposed to be connected to Auric Souls, and while it does make a connection to these, the connection isn't executed very well, as it gives benefits to a summon dropped by Yharon: Yharon's Kindle Staff. However, it only gives boosts to this single summon, and is useless with everything else, even other Draconic-themed items. As such, it remains as an incredibly niche accessory, and is unusable with any other strategies. While niche accessories are fine normally, this specific niche is so pointless that it's worse than using... just using a different summon. Due to this, I feel it should be reworked, and have a better effect than just "hey this one summon gets mildly buffed".

society if I had gotten anyone else on board the synergy train back when DD was still alive
(maybe then ASA could actually have a legitimate effect and still keep the Kindle Staff buff)
😭
no more of those bc iban left
IBAN ART 😭
I miss it so much
scissors ark
this reminds me of a point I wanted to make about Elemental Axe specifically
Elemental Axe, at least to me, geniunely feels like a waste of potential for a post-ML summon made with a bunch of space bullshit
you have the opportunity to make it into almost anything you'd like and you make...
...a basic AI floatin' axe that doesn't even have a proper sprite
"Oh goodie this summon just yeets toward the target, this hasn't been done like 90 times already"
Tbh ele axe is very old
the best part is that the item can only be used as a summon weapon despite bein' a massive axe
Ice Claspers:
Terraprisma:
Like 40% at minimum of flying summons:
Ice Claspers are gettin' redone
Terraprisma is really basic from an AI standpoint but uniquely looks cool as hell while doin' it so who cares
Terraprisma cannot be lumped into that
Yes but like
This is endgame
You can't justify boring summon AI at this point
the rest of the flyin' summons, for the most part, suck from an AI perspective and from a coolness perspective
so nobody cares about them, but for a different and far more depressin' reason than Terraprisma
imagine ele axe but the summons are on right click and the left click was an actual active weapon
that would be cool
what if the summons were tied to the melee attack somehow as well
What if the left click was a beam that charges up for a second 
like, you slap something with the melee attack, the summons do more (whips do this, why can't the axe)
if the summons hit something enough, the axe does more against that something for a short time
something that encourages a more active playstyle without resortin' to just throwin' a whip at your face and callin' it a day
True melee summoner real
it's only a little bit smaller than the Biome Blade in its current state
could also be. made larger
since it could really use the resprite either way
something something photon ripper my favorite summon weapon
basically, like
if you wanna make multiclassin' more of an option
don't shoehorn in an armor set at the end of the game that doesn't know how to support it
add natural options for multiclassin' throughout the game
no, I'm not mad about Gem Tech bein' useless at the stage of the game you get it because:
- its damage threshold for losin' gems gets crossed by normal enemies let alone bosses
- the gems provide about half the bonuses of an actual set and don't provide bonuses while dead
- the gems deal pitiful damage for the game stage (40k is your goddamn DPS at that point) when they die
- the gems stay dead for half a minute, which is more than enough time for you to get ripped open because the set gives like no defense

I think there's already kind of a "multiclass armor progression", as it were
Ore armors>Mollusk>Reaver>Astral>Omega Blue>Fearmonger>Gem Tech>Demonshade
Yes while there are some gaps here and there, you can certainly beat the game like that
lmao ore to mollusk
It's a gap I'm planning on using well
ore armors against WoF let's go
you could at least include shadow/crimson
Tbh I forget those exist 
yeah because they're at the same point molten is unlocked
Terraprisma has sanguine AI (with modifications) and sanguine yeets itself into a target 
Surely Gold armor is at least a second degree pick?

Removing Terra in favor of Perennial? lmao xd
Unironically, interesting decision
Both sets of weapons need either rework or deletion
We've discussed them, though we haven't reached a conclusion since Perennial is a very entangled set and Terra has been discussed in parallel
Perennial at least has cool weapons and ideas behind it
Terra has always just been a mistake to turn into a set tbqh 
The armor is great
90% of the weapons suck
Hellion Flower Spear is just better Terra Lance, from what I understand
wait hang on
Everglade Spray can die and be replaced by the newly-displaced Terra-No-Longer Ray
changing terra weapons to perennial would give more of a reason to go out of your way to get perennial
YEAH
Hellkite takes Perennial
IT'S SO DUMB
Perennial really needs a rework
I've suggested before that it take the fire essence cores instead
that didn't go through
I don't know why
they're the same tier. nothing changes
It's just a bit hard to make a decision on it because we have like 15 different ideas in dev
why not like
make perennial entirely a utility/support set and leave the combat stuff to the other options on tier
perrenial cactus 
we do not need this many weapons
ture
the armor, while very cool, doesnt fit every playstyle, and the weapons... exist i guess
but almost every class uses their terra weapons afaik
And there's a lot to consider for Perennial, mainly Life Alloy
ok but consider
it looks cool
I’M KILLING YOU. I’m killing you! I don’t care about anything else, I don’t give a crap about anything else, my- my programming is just get that guy right now. It doesn’t- there is no, like, “Oh he’s running oh back off a little!” no it’s just
Yeah, I don't see the problem with a combo material
i suppose so
The thing is, we have to consider how our changes would affect Life Alloy and whether we should move the content to Life Alloy and retheme it around that
I'm not joking when I say there's like 15 ideas for Perennial
the main problem is life alloy is primarily used in elemental items but it's obtainable post-Golem because it's just the three bars slapped together so it can feel repetitive at times bc that only thing locking it is having the items
maybe if it was made at an ancient manipulator at least that could help
It's a multi-layered problem and there are multiple proposed changes to each layer
Not that
ok
Moreso like
Picture a hypothetical where there's 3 variables for an idea
Tier, obtainment, size
Tier has the proposals a, b and c
Obtainment has proposals m, n and l
Size has proposals y and z
Someone prefers a-m-z, another person prefers b-n-z, another one c-m-y, another b-l-y
See what I mean
oh boy
Multilayered problem with like 15 permutations
15 different paths to take
jesus
Which we'll need to discuss
Unlike Cryonic which is like, just come up with cool theme and cool weapons, and discuss plans with others
Very straightforward
cryonic looks like it just need resprites and some changes
compared to perennial, which is kinda forgettable at best
It'll get a full rework
Almost entirely new weapons, reworked armor, better thematic foundation
ooh neat, cool (heh) to see that in the future
Perennial just has reaver armor as something interesting?
I guess
assuming it might change to be class specific or something
Only one Cryonic weapon is staying, Daedalus Golem
Well, Darklight Greatsword will remain too, but we won't consider that as pure Cryonic
I must admit, I've never used a perennial weapon in combat
Cryonic will have two helmets, Summoner and Rogue
(The classes that are lacking, comparatively, at that tier)
spider armor does slighlty fall off at that part
idk about rogue (hasn't chosen to play a build of it yet)
I'm not sure how far titan heart armor can carry you
i see
so is this like
We chose Summoner and Rogue because other classes already get a ton of options from HM ores
do the materials exist separately
do they have other uses or are they just there to make the one bar
Yeah
Still a bit undecided, how they'll be used in recipes
hope they're used somewhere else too because it would be weird
considering essence of eleum already is a thing
Eleum could probably get more uses
I remember discussing that in Dev not too long ago
Technically already used in cores of eleum recipes
out of left field, let me use those crystals in a specific ranger weapon with different effects for both crystals. I want more unique ammo for weapons
based actually
(shoutout to slr ammo gotta be one of my favorite genders
((affected by gravity bullets my beloved
mmmm i like my bow gun
let me use a gun that uses bar ore as it's ammo
kid named wulfrum
wulfrum bar yoo
it do be funny to load an entire fucking bar into the feeding system of a gun tbh
did you know wulfrum blunderbuss doesnt count as a gun for some reason
Cryonic will have 1 weapon for Melee, Ranged, Mage
2 for Summoner and Rogue
Hope you'll enjoy using them
I'm especially fond of the ranged, mage and rogue ones
just make mineral mortar shoot actual minerals
true....
is the melee weapon darklight greatsword or is it something entirely new?
And the set bonuses for the armors will be unique
New
Interesting
Darklight won't be considered pure Cryonic anymore
was it ever
so just like aerialite, 2 weapons for the related classes, 1 for the others
Yeah
It's a pattern we aim to maintain
oh ok good
damn now it kinda is cryo because the other sword died
the other sword that i forgot the name
admittedly, trinity is very mediocre
vicinity or smth
shadowspec bar fired at mach 3 against yharim
trinity
i dont know how to say it
Every class gets something out of it
But some classes are privileged by that set
The rebar weapon from SLR look awesome
it seems like a good way to do it, but it may impede a material actually being used as material
it IS
One of my favorites, if not my favorite ranged weapon there
let me make the most expensive costing gun to shoot
shadowspec bar rifle
would go hard
i love the magmite gun
non whip tag damage weapons my beloved
and also the funny squid mount
🤩
name one boring slr weapon i dare you
(moonfury but the attack is cool so i forgive it
((im too used to starfury being hypertuned by cal that the slr upgrade feels slow but anyways suggestiontalking
holy shit a sequal to sunfury
real...
ive never played slr
I haven't yet

it doesnt have major bugs
at least I was pretty bug free
except for the fact that i couldn't progress a thing but that is fixed
what
I really like how Wyvern and Thomas’ suggs are definitely gonna split votes
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
so true
or
"it conflicts with plans"
and then no dev ever says what said "plans" are
so called future plans when the implementation walks in
TERRARIA WTF
yeah that seems likely
or a 🔒 maybe
Out of curiosity, what Calamity set do you think has the most potential?
And what would you like it to be like/what type of items would you like to see on it
try to fix lunar armours (impossible challenge)
spoiler effect rears its ugly head
@ Feedza
i love tome of fates omg i love how it literally gets used for 1 tier then immediately upgrades omg its the best design choice ever mode holy shit
Auric is the one that comes to mind for potential first but also idk if it has the most potential
tome of fates be like
material
end of tooltip
auric has ungodly amount of potential
but godslayer is not being changed ever

it's ok
demonshade prolly silva and god slayer maybe
it hides the fact that godslayer helmets
wait hang on a minute
Bloodflare
subscribe if you relate deeply to every 2.5 seconds, firing a ranged weapons also fires a god-killing shrapnel round.

skull balenciaga emoji
im not gonna even mention the rogue helm
tml trying to convince devs that 1.4.4 is stable:
i think thats a skill issue
honestly quite incredible
crowd laugh
byeah bloodflare has also some epic potential
just kill all relations to polter
ez
we live in a society where polterghast mine but not
😻
since i never expanded on that lol:
bloodflare should be ANGRY, it should send the user into a FLYING RAGE, the weapons should be BRUTAL and NASTY and have really long animations and hitstall for impact
mutilator should be like if volcano had the frark swing
add the blood effects from SLR's blood moon weapons 
i remember a bloodflare concept thing
SO TRUE
blood crossbow my beloved
unfortunately does not work on man eaters im so sad
like maybe not exactly that but cal already has an internal differentiation between organic and in-organic targets
it would be so awesome
it would be so cool
-point blank shots

ok i verified file integrity and it still doesnt work
lol
terraria moment
no i blame tmodloader
it's telling you that you should uninstall the game
theyre trying to brainwash us that its staable
this reminds me of whenever i tried to open 1.4 tmod on my old pc
also personally i think stratus is one of the most underutilized themings in the whole mod
i love space i love space themed shit but then every single stratus weapon is just like. Blue Dust
i want stratus armor fight me
btw does anyone use the summon
Which one
dragonblood disgorger?
Stratus is cool, yeah :)
The Dragonblood Disgorger is a craftable post-Moon Lord summon weapon. It summons a large dragon minion accompanied by her two children. The main dragon wanders around and breathes bloodfire at nearby enemies which inflict the Burning Blood debuff on enemy hits, while the children spit healing blood shots and charge violently.
stratus is BASED yes
i use disgorger sometimes
yea its really good
lunar tier two but cosmic
just not on dog
👁️ 👄
i dont use stratus gear because i forget it exists
dragonblood:
i enjoy the idea of destroying my enemies with a fucking planet
could have them tweaks doe
I think all of the auric set has a lot of potential that is forgone in favor of lazily copying and pasting effects
dragonblood disgorger kinda fuckin schnasty rn people just didnt realize
Truly a cal moment
auric has infinite potential for being The The final set
currently
i did have an idea of auric going completely crazy with the setbonuses and each helm using an early game acc
but killing frost barrier because fuck frost barrier
just make it use sthe shrine items totally the best solution
DIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIE
Auric should definitely have some badass individualized set bonuses
Well, to be fair
The new armors already do
But I mean even more individualized
like melee auric helm would use fucking uhhhh feral claws or shackle and be chainsaw theme and go tainted samson on your enemies
mhage would use nature gift and be blue flower themed and cast thorns and shit
I hope Auric uses its tech and dragon power themes
ok but seriously why the fuck isnt 1.4.4 working i hate this
but when I came up with those ideas it was before the new lore so XD
Each helmet having a cool spin on that basic premise
so what item would ranger use, is there a pre hm range specific (or mostly) accessory
Kinda
Do you mean a type of dragon, or an individual dragon?
"“impure” Dragon species.
Wyverns, basilisks, Pigrons and the like" iirc
either works
maybe have the armor effects be really techy and tesla themed
and the setbonus itself be draconic in some way
just give us helmets based on the dragon offshoots
I do think it could have some cool draconic effects that use tech
A technological usage of ancient draconic powers
for example
creates shit on hit
press [idfk] to create a large pulse of electricity around you
the concept of using tyranny's end, a super high tech sniper rifle
and imbue with ancient draconic energy
is cool
True
el paralelos............
tyrannys end is donor so fuck you actually
i will kill him and take his place
summoner helmet has a stardust guardian-esque mechanical dragonfolly as part of the set bonus
gl finding "Inascet"
Imagine not wanting your item to be dragon-themed 
Can't relate
🤨
:flonshed:
literally the least donor donor item
stip do you have your item thought of and everything
anti materiel rifle feels far more like a donor item than tyrannys
something something ranged auric makes so you can focus your shots and zoom in your screen and fire a super powerful shot and then you doragon it and anime blast enemies away
Thought of? Yeah
Coded? Not yet
some donor items dont feel like donor items (tyrannys end)
some non-donor items feel like donor items (lucrecia)
so just make anomolys nanogun cooler?
whats that item
i mean some donor items just feel like items
aka the non references
some are just weird tho
(i am staring at you kevin catalyst)
lclick is brr
kelvin is literally cryo drops the sequel
Aerialite has a really cool theme for its armor, it has simple effects but hopefully will look quite cool
proof?
it was revealed to me in a dream
I wrote Cryonic weapons and armor around the theme of crystal ice mist
anyways time to think of concepts for unique auric set bonuses for fun
proof of the cool effects that you speak of
Well, I'm not gonna tell you what they are 
damn
it sends you up to the air and you fall and die
wat if i ask again
Source: I made it the fuck up
(I did in fact write it)
so true
Cryonic is pretty homogeneous in its crystal ice mist theme, with a tint of norse inspirations
ah
yes i need melee to be BRUTALITY
i need bloodflare to be VICIOUS MONSTER armor and you MURDER
.WE DIDNT FINIS
shoutout to when melee weapons feel chunky and like you're actually trying to tear through someones flesh
Aerialite has a basic premise that splits into 3 types of functionality
One for most weapons, one for two weapons, and one for both armors
Oh yeah
Aerialite whip got renamed
Oops
FUCK
You already have a lot though
I'll give you another cookie: the weapons with distinct functionality are the whip and Dragon Fang
YES
give mutilator a big strong swing with enormous hitstall
slr sawblade or something
Cal needs to use screenshake more tbh
Weapons need that oomph
Hopefully Aerialite whip's ability will have it
mmm found it
is kelvin catalyst gonna get a rebranding with cryonic or is it still mostly cryogen themed?
now that's making me wonder if cryo himself will get any changes to better fit cryonic or if they're trying to space the two out more
is kelvin catalyst dedicated content
kelvin is donor but id assume with a large chunk of its requisent items possibly changing, that they'd likely contact the donor about it
wouldnt be the first time
no deep issue with it
just the fact that when you think about it, it's cryo drops two
silly weapon
avalanche is cool and all but i want it to die
Thank fuck

worm boot
Cryogen is a large part of the reason I fucking despise the ice half of ice/fire weapons
👢
Bc both are so prevelant, but I have a boss to point to when I wanna complain about the ice half
Bit of a late response, but Scoria/Hydrothermic
The whole set is really cool, what with it being volcanic-themed, but a lot of the special effects are just "explosion on hit"
The armor itself is decent too, but the set bonuses are incredibly ech
(Side note a volcano summon would be really cool)
(No not Hydrothermic Vent that doesn't exist)
I just feel it could have some really cool stuff done with it, but it feels overshadowed by the Life Alloy and Plague stuffs unlocked at the exact same time
steam armor
Steam armor when Playstation weapon walks in
"No, not hydrothermic vent, that doesn't exist"
I love that
It's nice to see such varied answers :)
if i want to make a suggestion like "making us of the "asset needed"channel on the calamity art sever" where should i post it ?
uhhh
first of all that's calamity art server business
second of all what does that mean
it hasn't been used for 3 whole years and it would give a direction to work for the benevolent guys who give free resprite for item
well
they still havent gotten the sprite they wanted in there
well, more specifically, they havent accepted a submitted one
there's a whole new asset submission system
Maybe someday we'll have the God Slayer Wings
But today is not that day
assets needed is more of completely new sprites, not resprites of already existing things
yes but like after 3 years maybe they should go for something else ?
currently the dev team can probably handle most everything for new sprites, or just dont need many completely new sprites, so the channel hasnt been used
submissions is not jusr for sprites
also I think you should ask this
in the art channel
true ye
but its mainly used for sprites
art server*
In any case, for whatever you're trying to get across, you can send a message to the staff mail in the Calamity Art Server
They'll be able to answer you far better than us suggestion people
yhea that's why i asked where to ask in the first place
so thank for the answers !
That place is an unmoderated hellhole lmao

I think my issue with Kelvin so far is just that it's not aggressive enough atm
the only thing that could put the weapon to full potential around the tier is oreos
but idk I am not a tester
Catalyst is already strong, it doesn't really need to be reworked
@drowsy plank the first two sentences of your sugg make very little sense? It feels like you're assuming the reader knows what you're talking about, and it feels very unclear to me, someone who generally knows what celestial shell and moon stone do
the stats r the same
more time should be spent explaining the problem than the possible solutions
that doesn't really explain a lot. you're assuming the person reading your stuff knows what you're talking about, and the suggestion populus generally needs some explanation. especially if you're gonna start your sugg with a meme line.
while it makes sense if I decipher the first line, I shouldn't have to decipher a meme line to figure out the problem with the item, before glazing over the three possible solutions you're bringing up, that will inevitably not matter that much
yeah that seems better
I'd still argue that the sugg takes a lot of text for possible solutions, which makes me want to glaze over it, but at least I know what the sugg is talking about now
no
I do mean glaze
it's because it all feels the same and my eyes just interpet it as words rather than reading it in depth
I disagree that the Celestial shell should be nerfed. At least not a 50% nerf. Its powerful for sure, but doesn't it make way more sense to buff Yharim's insignia, the item that comes much later in progression?
I thought glance accomplishes the same purpose
wait maybe I misread things
What
If Celestial Shell is overtuned, buffing other things is not the solution
had a few beers
I disagree that it is overtuned
gotcha
hi calamitians
the only change id care to see for shell is adding a combined werewolf/merfolk buff while underwater at night
isn't celestial shell like a 50% damage buff or something extremely stupid like that
10%
[[tgc: Celestial Shell]]
(idk if cal has its stats altered)
(couldn't be bothered to check)
[[Vanilla changes]]

this might be a hot take or shit take depend on how you see it: I agree with "rebalancing" moon stone line but I do not agree with how the suggestion propose to do it;
Just to avoid confusion this is (from my understanding) how the suggestion proposed to change (I assume not all of them have to be applicable at the sametime of course):
- Moon and Sun stone should lose strength (by themselves) because their upgrade combine their effect and duration but not boosting stat is "awful game design" because Cosmolight exist
- Progression nerf + maybe a stat nerf
- Split (?) Moon Charm's strength to Neptune Shell
Now here is my opinion part:
For 1) I think it is perfectly fine for their effect to be solely combined instead of an upgrade, this attribute is more for the fact that time is so easily manipulatable for the sake of QoL and most relevant bosses during this progression (namely mech bosses) are only fightable at night and do not really have to do with the fact that "just a QoL not an upgrade is awful game design" (I will explain why I think it do not need to be heavily nerfed later)
For 2) is maybe the closest I will propose the change (as I have also suggested a similar change to tier shift it before), while 3) definitely do not make sense because of similar reasoning for 1), if anything is maybe just make Neptune Shell's transformation give similar stat to werewolf transformation but of course that just make the accessory even better (because notable thing is werewolf and merefolk can never be active at the sametime thus it do not make sense for their strength be splitted among 2 forms)
Now this is even more subjective reason based on my own opinion on how "power progression" should work:
- I think it is fine for accessories to be "progressively more powerful", because that introduce "chase item" to the player which to most player is what exactly they are seeking for, not over balanced sidegrades that calamity focus on too much nowadays
- in this sense I think it is less "moon stone is too powerful" than "yharim insignia and elemental gauntlet is underbalanced", because moonstone essentially is a conditional mechanical glove that is possible preboss but require luck to get a solar eclipse and farm the item
- the fact is that at this day our "end game" item is still based on 15% damage (literally start of HM stat from emblem) with some additional benefit including a 5% crit, thats it
definitely didn't forgot about this and type this 1 hour too late
wall of text has awoken
it was meant to be typed 1 hour before where there was no conversation but here it is I guess
I can get behind nerfing the sun and moon stones I guess, but it feels weird. The celestial shell intuits quite logically as a combination of its components rather than an upgrade. There's something to be said about the interaction between werewolf form and the Cosmolite I suppose.
combination accs in Terraria SUCKS
I do think it's silly to say the elemental items are fine when like. emblems exist
it's just layering the same effects all over
it's like YouTubers making react videos
their addition do not morph the content under fair use
also question
That's a weird take. What's inherently wrong with it, besides being uncreative?
isn't this just balancing thread
not really because they posted the moon stone line rework under suggestion-posting
I'm not posting it at you, moreso cogni
so it will be weird for me to reply in the balancing thread instead
cuz it feels like that should have been put in balance in the first place
for that I don't think so, mainly because the intend is not nerf/buff but rework
tbf the main reason i wanted to halve moon stone's effect is because it's strength is kind of wacky and even for non-night bosses like Queen Slime and the mech alts you can abuse the high power level, while Celestial Stone is basically an item that exists for approimately 0.5 seconds in most player's inventories
instant upgrades momentum
doing this would make Celestial Stone more of an actual item instead of a thing you click to get it's upgrade, while also bringing down the absurd strength of moon
furthermore it seems like most people agree that the fact merfolk does basically nothing is also dumb
I think purely stat wise not effect wise, the later accessories should have been much higher than they currently is, and it have nothing to do with "power creep"
destroyer emblem when it when you when
because trust me 99% of player do not care if yharim insigina is super balanced to fire gauntlet that they basically have similar but potentially maybe slightly better benefit so that it do not break game balance, most people just want to get better stuff
but instead majority of items is just "here post-progression side grades" except elemental which is like "well this is objectively better because it have slightly more stat"
I agree with xpc that I'd rather see ele gauntlet have more than nerf the celestial shell to have tiny ass buffs when, looking at the wiki, it ALREADY feels like tiny ass stat buffs
random funny but it'd be silly if Celestial Stone has a drawback (?) of accelerating time while equipped
(not sure if I can call that drawback because yes, you'd probably have shorter boss fight time limit on some but does it really matter)
oh i get that but still what is basically a melee destroyer emblem pre-Mechs is dumb
similar to how we keep complaining void of extinction giving 12% damage instead of 15% is kind of stupid
i suppose
oldlamity mo
I think it definitely have more to do with the fact that melee speed suddenly get repurposed and work on projectile sword than anything, because it used to be just "good"
i can remove criticism about c. shell but i still think most of my other points are valid, and even in progression im only asking to move it from post-Golem to post-Moon Lord which i dont think is too much fo a jump for something so strong
fair
and melee speed is a global issue rather than specific accessory issue
instant upgrade points are valid imo, they likely will be most of the time
but yeah tbh "rebalance stats on accessory progression" is way too ambitious so I think best solution (for now) is definitely just tier shift, but not heavy stat nerf as proposed
okay ill remove the small mention of stat nerfs in relation to c stone and c shell but
i still think moon stone needs to get bonked
yeah tier shift is most likely to happen out of this sugg
i think splitting moon stone and sun stone to be slightly weaker than celestial stone so when they come together it feels more like a real upgrade, while also tuning down their power levels, would all be good things
move neptunes shell to much later for retier but buff the shit out of it :v
I'm generally against tier shifting or messing with base terraria content too much, but I would be fine with shifting C Shell. Though I'd prefer it to be left alone
c shells should at least be the one to get frags or SOMETHING because rn as soon as you get sun stone you just slap that shit together like it's nothing





