#suggestions-discussion
1 messages · Page 176 of 1
this is another thing that came to mind. Initially my suggestion was for something similar to thing, and tied to progression, but I was afraid of making it too specific, so I just left it at any way to implement better ammo holding
part of me has always wanted a quick swap wheel for ammo, but that would be such a balancing nightmare
its the same thing as having loadouts
it doesnt break balance because you can already do something of similar function with hotswapping armor and accessories
yeah
suggestion edited
Risk of Terrain mod does that for one of its accessories I think
an item that increases ammo slots would be cool
kind of like demon heart of the celestial onion
all that adding QoL things like loadouts and ammo slots does is reduce the skill cap on something that already exists in the game
and if u turn on autopause
then something that takes 0 skill still takes 0 skill it's just that people who dont use autopause can also do it now 
honestly an autopause hotkey toggle would be useful
surprised that doesnt exist yet
Probably bc people don’t really acknowledge autopause
autopause is funny
I only ever used autopause on 1.3 console
For some reason it got iffy after the 1.4 update, so I stopped
I do hear about how it can be used to exploit a lot of stuff though, like Nurse healing
@gusty burrow - Your suggestion has received an updated status!
[Rename Nuclear Rod to “Nuclear Fuel Rod”]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@restive kraken - Your suggestion has received an updated status!
[Make the Dragonblood Disgorger's tooltip more clear]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@hybrid steeple - Your suggestion has received an updated status!
[Make Celestial Onion's tooltip say what it actually does]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
tooltip cleanup ‼️
something something @ shayy
lmao literally all tooltips/text changes
hilarious
rename the channel to #minor-spelling-mistake-posting
This channel is either that, massive exclaims, or legitimately good suggestions (very rare)
damn sorry i realized a tooltip was stupid i guess
not an insult i just think it's funny how it's always the small things that get in
cue the icicle arrow suggestion
That wasn't the intention, apologies
yeah
the only thing that can be able to progress rn
Not sure if this was mentioned or confirmed, I thought next patch antlion stop firing sand blocks in non ftw?
123 - Antlions become gigashit volcanoes of sand in the "get fixed boi" seed.
they get worse
at least its get fixed boi, where such absurdity is to be expected
i love how he calls it "gigashit volcanoes"
Must have misremembered it with something like OD's shark corpse debris if noone else heard about it
couldnt find anything within the last year so guess it doesnt exist
Isn't this behavior from vanilla, not Death?
Not disagreeing with the suggestion just pointing out that I don't think it's something Calamity adds
i dont think there's much wrong with it, except for the arena thing
that's annoying
like it's not terrible or anything
just a nuisance
just making the sand not go through platforms would be enough to stop the arena thing tbh
but idk if anything works that way
Vanilla antlions only shoot the one block though. Death Mode shooting five blocks does sound rather annoying, though I've never played on Death Mode
talking about how many sand blocks it spawns
If I'm not mistaken, Death behavior will be toned down
But you should still keep the suggestion because I'm not entirely sure
their problem with the antlions isnt even the attack, its the aftermath (the griefing), so this just seems like a bandaid fix
Well, I agree with you
I think they already were toned down before
that's always been the case ever since sis were banned tbh
suggestions system is only for small stuff that will easily get votes
if you wanna make bigger shit, you gotta have connections 
I'm surprised the Perennial one I made even reached voting, considering it was such a big one and how it would drastically change how the ore is perceived
Honestly don't know how it didn't get exclaimed if we're being real lmao
what was that one again
horse emoji
Essentially just moving Perennial to the Desert under the basis that it would fit better
I can see why it got denied though, since it would likely heavily conflict with future lore plans
i get the feeling any remotely major sugg has the potential to conflict with lore plans
since we're so in the dark about them
Indeed
But if anyone gets informed about the lore plans then they're very likely just a dev, where they wouldn't have to use the suggestions medium anymore
it took me like 3 or 4 suggs to rework stealth formula before I went and get my hands dirty myself
(thanks dom and ozz)
Remove sand shotgun sugg number eight trillion
It can shoot like 100 on for the worthy
gfb is the purgatory in which anyone who has any shred of sanity will get negative values by the time they're done with the run
putting a grief mechanic exclusively there won't budge them all that much
gfb should only be played in multiplayer, and only once
is this ironic we again, or unironic this time
i love putting suggestions through dom i love implementing dash keybind before it even gets votes
indeed 
YOU
It never was ironic they just made that up
yes, that's me
you are the one who broke everything
the pandora's box
like no it's not ironic it's just quirky little thing, like to do it, that's it
fair enough
@agile plank #1042197406776827914
makes a suggestion
leaves
wait why would this be a balance suggestion?
It doesn't have anything to do with killtimes, it's about how the weapon breaks itself on blocks too easily
I honestly think that the solution for the Sandslasher is... To make it pass through blocks
Yeah
Or if possible separate its block detection hitbox from its damage hitbox
Make the former be like only its center pixel
That's probably possible
because then it would make it harder to hit things
Indeed but the point of the suggestion isn't to buff it or nerf it
Again, refer to this
This is neither a buff nor a nerf yet still does the job
The reason for the hitbox reduction isn't "man this thing is just too good at hitting all the enemies it touches"
It's
"If I try to use this weapon while standing on the ground, it just disappears instantly because it touches the floor under my feet."
Guess we should wait for cog to give his opinion?
In the same vein, any of the tentacle tomes break half their DPS if you have any blocks immediately beneath your feet.
All the way until the elemental one
Yeah this problem happens with a lot of weapons..
Not sure how I'd fix it. Because simply piercing blocks would probably unbalance the weapons too far in the other direction
byeah that's why I proposed this
Makes sense
i mean balancing it's use on enemies is still balancing but ig i get what u mean
Might be tricky, but probably worth it to develop since this affects a not-insignificant number of weapons
ive never personally used the thing so i cant say much on how much this would effect it but this seems fairly intertwined with how the item itself is balanced
sometimes there are just items that dont work well underground so idk
It's literally just a projectile that you throw afaik
If this does well I might submit something about the tentacle tomes as well, then.
@agile plank If you want, you could include this ^ as a potential solution in your suggestion
To make it clear that there are ways to fix the problem without affecting its viability against enemies
Agree
I thought about putting that but I’m not too familiar with how projectiles work so I didn’t know if that was possible
And yeah lmao I didn’t know what the mod guy meant he just @‘d me with the thread I didn’t see beforehand
Im sorry this is a thing?????
I know that but. Man its so funny seeing the suggestion after thinking thats how its worked forever
Yeah I never knew about that lmao. I've only ever fought them on the surface
Not on purpose lmao
I've seen a few cysts underground, but only in the main, generated evil areas.
If its underground its usually in the edge of surface and underground so i dont really think about it
I'm pretty sure it's an intentional soft enrage actually, like the eater
The word "enrage" is misleading in this case
It's not like Plantera or EoL where the boss goes apeshit
I mean, they become more active, doesn't that mean enrage in some degree?
It's just like slightly more aggressive to account for the fact that the surface is more spacious than underground
Reducing the surface spawn rate of the cysts is still probably a good idea to reflect the intention better? Increasing the underground spawn rate at the same time.
It really shouldn't use the same term for both kinds of ""enrages""
Fair
Typically an enrage means that you're not supposed to fight the boss here
It's not meant to make the fight fair, it's meant to make the fight unwinnable, unless you're cracked
And yeah lol how do you even quantify Polter's open-space enrage considering it's a dynamic scalar, not an On/Off like other bosses
Polter also have a separate surface enrage yeah
Polter just have 2 enrages that works differently
Seems the real issue should be clarity, not balance/clunk
The tldr is I think many people voted the suggestion exactly because it was so misleading
One of them has no right to be called an enrage
Because "wait I fight this boss enraged without knowing it" seems way more impactful than "wait fighting it on surface make it slightly faster and I never knew this?"
Yeah so like to be clear I'm perfectly happy if the current mechanic sticks around but isnt an enrage, but a big part of the suggestion boils down to that first line.
Which "first line"
"enrages on the surface" my brother in christ you spawned the cyst on the surface
Oh ok that one
if its meant to be there why is it enraged
it's definitely a problem to say that the boss "enrages" where the boss spawns
then remove the enrage :) (sarcasm)
it's like
It is not supposed to be an "enrage", that is literally what people told you yesterday when the suggestion is created
Suspicious Looking Eye
Can only be used at night
Enrages during the night
Yes the problem is that it's called an enrage
When it isn't
It literally is just it move slightly faster if you fight in on the surface
It is just somehow cal really like to use the word enrage in cases where it is not

byeah just like just reword the thing and remove the healthbar glow
Real enrage is when yharon do 3x damage for you being out of border and also charging at literal speed of light, or plantera literally start regening its entire health bar on the surface
Not "because your arena is bigger it move slightly faster"
Like honestly I hate EoW surface "enrage" i think its miserable but its intuitive to fight the boss where the boss spawns "oh yeah i gotta go down and make an arena near the shadow orbs" is intuitive
it makes sense
Yea
So what is the problem there?

It is harder to make arena in underground, therefore you get an easier fight
There isnt one, I hate the mechanic personally on EoW but it makes sense at least.
The "surface enrage" is not hard difficulty compare to normal difficulty
It is more like normal difficulty compare to easy difficulty
This is a comparison to drive home the point about hive mind
Because the surface "enrage" is being designed around the fact that most player will fight them on the surface
Hence why boc have a way more impactful surface enrage compare to the other 3 evil bosses, because crimson generate a sufficient arena while you break hearts underground
Meanwhile perforator surface "enrage" is weak
You couldnt pay me to fight surface eow tbh. Not without cheese at least.
Unless its changed since 1.3
Or how eow literally turn into a passive worm until 50% hp if you fight it underground because underground corruption spawn is miserable without expansion
Wait it is still a passive worm on surface until 50%
God ftw completely warp how hard I perceive a boss to be
Imagine having a well thought out arena. Couldn't be me.
I am aware its a skill issue
I mean, that is literally like, 2 platforms? Which is kind of the standard
You have to literally neglect building at all to have an arena worse than that
This was actually carved out for my nohit journey, I usually do much less for evils
Wait Hive mind enrages on surface?
Have I been fighting the enraged version the whole time?
This is very strange
It's more about the inventory struggles than anything. Might be irrelevant by the time 1.4.4 void bag hits tbh
Spirit mod has something for switching ammo
does anyone here know if calamity mod increases the spawnrate for voodoo demons? I have a suggestion based off of that fact if it does, but I can't remember if it's a calamity thing or a vanilla pre-1.4.4 thing.
Yes it does, as stated right here
thanks! I'll start writing my rough suggestion
Right now this is what I'm thinking:
It is quite frustrating when you accidentally summon the wall of flesh and it can be done quite easily and makes preparing for the fight more difficult and tedious.
It may be helpful if the voodoo demon spawnrate was kept high or medium, but the wall of flesh could only be summoned in calamity's brimstone crag biome.
If a guide voodoo doll falls into lava anywhere else, there could be some special effect, or perhaps just a chat message saying that the player can hear screams coming from the brimstone crag, or something along those lines to show players how to summon the boss.
Some players may dislike this change, and I can think of two options to allow them to not have to deal with it:
- the guide can still summon the wall of flesh anywhere in the underworld if he is killed in lava
- an option to disable this change in the settings, similar to the early-hardmode progression changes
One thing that I like about this idea is that, if I'm not mistaken, it also fits well with the new calamity lore of the wall of flesh being created in the city that later became the brimstone crag biome.
Please let me know what you think!
I just want to ask: Where did you hear that Wall of Flesh was made in Azafure (the Brimstone Crags)?
I think it is said in either the wof lore item or azafure lore item
Not sure but I have the same memory about wof being yharims god essence trash bin before dog made by azafurians
Hmm
Well, despite that uncertainty (I might just be missing something but I can't see anything that says that), if there weren't so many line breaks, and if there was a title it might be passable, at least
The Voodoo Demon Voodoo Doll is a craftable Pre-Hardmode spawn-blocking tool. While the item is favorited in the player's inventory, Voodoo Demon spawns are disabled.
Hmm, under further consideration, there are more problems than initially met the eye
First, why would you suggest that Wall of Flesh can only be summoned with Guide Voodoo Dolls in the Brimstone Crag, then just also suggest that it can be summoned anywhere via burning the Guide? This wouldn't make sense whatsoever, and wouldn't be very intuitive to players
Secondly, suggesting to add a config for players to get rid of the change seems iffy. Just outright ask for it to be changed or not, rather than essentially saying "If you don't like it, just turn it off"
I do find the voodoo demon spawn rate buff unnecessary given 1) The vast majority of people use a very well-built Wall arena that makes the boss easy to fight, 2) There are plenty of options that melt it, making it extra easy to fight, and 3) You can easily replicate the spawn rate buff by getting actual spawn rate boosters, especially Zerg
yes, the wof is a man made construct, but im pretty sure its never stated to be made by the azafure people
to be fair, cal definetly seems to want to kill zerg/zen, and hopefully someday hell gen and WoF will be reworked to be an actual fight and not dogshit to setup an arena or fight him in raw gen
Overhauling the generation of a vanilla biome that spans the entire world sounds about as likely as Rev+ Deerclops AI to me
yeah nah it was made by yharim
I know that Zerg is dying, at the very least
I think Zen might stay, but I'm uncertain
Zen is pretty much useless in my experience but I also have Nycro’s so idk
zen is nice
In the few situations I turn spawns off, I could probably use a minion instead
The reason that I thought of this is that burning the guide in lava is a method that is less well known and is probably more likely to be used by those who want a quicker and easier summoning method. The story explanation could be that the wall is much more aggravated by the guide dying in the underworld than the doll on it's own, but I don't think that this really needs a story explanation anyway.
I do see the point that the voodoo demon voodoo doll makes this change a little redundant, but the item does have it's own problems such as taking up inventory space, needing to be crafted and being useless unless players actually know about it.
I also don't think that the ability to toggle a change off is a very good way of doing things, I just wanted to acknowledge that it has been done previously as an alternative.
I don't know if this is outright stated in the lore, but I think it would make sense for the wall to be located there given it was created by 'the greatest mages in Azafure', so it would make sense for it to have some connections to that location.
I don't see that line anywhere on the wiki, would you mind showing me where it says that?
"if its not in the game, its not canon"
page 3 of the log says it's protected by the city's high security, and it could only be released if the city were to fall
it seems everyone forgets the logs exist (including myself) 
I'd rather just make voodoo demons drop a custom item that throws a voodoo doll
If the voodoo doll hits lava it summons guide
Andrew has arrived!
wof*
That way you don't have to lock summoning the boss to crags without having to manually kill the guide
And solves the issue with it falling into lava
also do note that voodoo dolls are gonna be stackable in 1.4.4
honestly just IL edit the summon method out and replace it with a new one
increase its rarity and only let it summon the boss if the player mouse 1 the thing into lava
just throwing idea
s
I like the current way the boss is summoned, I just think that it could be better if it couldn't happen by accident. I also think it would feel a lot cooler and probably more immersive if you have to go to the place where the boss is hiding to actively annoy it enough for it to fight you.
It's like one of the most unique ways you summon a boss in the game
sorry, thought this meant create a different summoning method using like an altar or just holding the item up or something.
effectively you would just change the throw button
I have never felt that accidental WoF summons were anything more than the slightest annoyance
im not sure what you're trying to say with that
yes it is annoying that is why they want it changed
and its not just the slightest annoyance when
you're in the middle of prepping for the boss or hell not even prepped at all
It's much harder for it to happen pre-hardmode since you aren't nearly as liable to accidentally be killing demons off screen. Post hard mode its over in 0.2 seconds anyway, and the guide instantly respawns with mod configs.
Seems like a lot of work for a non-issue
That makes sense, and would probably be less effort to code. I still like my summoning method more because I think it's cool, more immersive, and makes a bit more sense to me.
But I'm thinking now that it wouldn't get implemented, since there is already a way of stopping voodoo demon spawns in the mod, even if it isn't perfect it probably isn't worth changing.
no its not harder pre hardmode
did you miss the part where demon spawnrates are absolutely jacked pre hardmode
it is in fact a lot easier pre hardmode
How do you figure
becomes demons are an actual threat to you then so you have to kill them
and are much more common
doesn't take a genius to figure that out lmao
so you need to kill them in suboptimal places more often because you dont have the defense or movement to avoid them like you do in hardmode
henceforth, they die over lava more often, and henceforth you accidentally spawn WoF more often
if ur not using VDVD
the only way to deal with them without killing them is to run the fuck away
and guess what thats usually not what you want to be doing when either mining or making a hellbridge
Literally never had this problem. Maybe if you don't have terraspark boots on for some reason I can see it, but why would you not have terraspark boots if your prepping for WOF
you're expected to go to hell post-Evil1 in Calamity progression
to get drops and gear
which is
much earlier than you'd get terraspark
furthermore, you typically need to go to hell to get the materials to quick craft terraspark
I've actually thought before that there is a bit of a problem with the process of having to mine through a bunch of buildings in the underworld to make an arena every playthrough anyway.
I feel like it would be a lot nicer if the underworld naturally was more similar to the way it is in the upside-down world seed in 1.4.4, where the middle of it is very open and flat.
yes i already mentioned the possibility of a hell generation rework
most people agree that hell gen is ass rn, and it limits WoF ability to be a good fight
that sounds much better than my suggestion to be honest
if I wanted to suggest changing the mad alchemist's cocktail glove to involve the spent fuel container and desecrated water and to make it a deal rogue damage because it throws stuff and it doesn't really make sense that it's magic besides it involving the toxic flask, would that be a SIS? I am suggesting a recipe change and a damage type change, not a behavior.
You'd need to get permission from the donor, since Mad Alchemist's Cocktail Glove is a donor item
oh, ok
hmm, also I dont think it will make too much sense? mainly because mad alchemist itself are not radioactive/sulphurous sea themed
the only similarity are they are thrown flask/projectile weapon
It's at the very least the Desecrated Water upgrade... If it is to become rogue, that is
Which, again, I bet would happen
even for descrated water it don't really fit since mad alchemist completely loss ichor and cursed flame theme
and "mad alchemist cocktail" imply it is more chemical than like, "evil water" which is basically what descrated water is?
It makes sense for MAC to be rogue
It doesn't make sense for it to have the hardmode rogue weapons in the recipe
A double-edged sword
Donor moment
mad alch is an upgrade to toxic flask, why the hell would it deal rogue damage...? 
it says the items is dedicated to Arti, how do I ask them?
i can
go check to see if you can contact them and i can give you their tag, but again, i have no idea why a donor would completely rework their item from an upgrade to a magic weapon to a rogue weapon
is that an SIS i smell
this might exist in the future either way since astral undergrowth is i believe still planned
hm
the phrasing is weird and no other evil does this but also i dont think hallowed overwrites moss unlike astral so
this could be a way for the other "nice evil" to deal with the whole moss problem
I think it needs to be less specific in how it'd be obtained, as that's pushing it a bit into SIS territory
It needs to lose the mention of the Chlorophyte Extractinator as well, since that's future content
The idea is great, the suggestion itself just needs some changes
@winter harness now i can do this
please remove the reference to the Chlorophyte Extractinator, as that is future content, and is against the rules, furthermore, you really need to tone down on the description of the item itself, you've done a lot of laying out of how the item functions, which makes this a Specific Item Suggestion which is also against the rules. if you DO want Astral Moss (and i would focus on just the moss for now) i suggest following what i said here; focus on how astral overwrites moss, unlike hallowed, and how adding an astral moss would both be interesting visually, and help deal with this issue. don't mention how it works or what it looks like; that's for the devs to decide
okay wait im not sure if i just double pinged them
smh cog
sorry i couldnt remember if ID pings worked or not 
the idea of astral moss is interesting tho, and it would let astral bypass the whole issue of needing to create internal variants of all the blocks that the moss can grow on to as well, since it would homogenize all other mosses and only grow on astral blocks (presumably)
So basically, just remove everything besides the reason as to why it should be added?
pretty much, yeah
alright
you can suggest ideas of how it could work, but hardlining anything is heavily discourged
like you could leave in the idea of how it might look, cause i think that was neat, but you laid out the functionality, use, and obtainment methods pretty stringently and that is not great
anyway ping me when you think you've fixed it and i can remove the exclaim
@drowsy plank I think I fixed it
okay, yeah, this is valid, but i think the reasoning is pretty weak now, like why should this be added before like, auric brick or something? that's why i gave those ideas on how it could help deal with the fact that right now, astral just obliterates all moss, unliked the hallowed, which is the other "evil" with a pylon. astral moss could help allow moss to still grow in that biome without the work of needing to program in a bunch of moss variants for all the tiles.
Alright, I'll mention that as well for the reasoning
@drowsy plank I'm hoping I don't have to ping you again after this, but I think I fixed it
looks great, and i already removed the exclaim the first time, but i think it'll be a lot more likely to get in like this
Alright, Thanks for helping me
have we really reached the point in time where a simple change in class is considered a complete rework
does the word seriously mean that little these days
yes
Yes.
seabound staff
ok tbf memes complained about that word choice the moment the change was posted 
the word has been used too much in wrong it has lost the actual meaning
hey, remember all those Calamity rogue weapons that are upgrades to vanilla melee and ranged weapons?
I do, and this point goes directly against that existin' canon
literally forgets the fundamental mechanic of rogue
stealth doesn't know if it's ready for commitment to its relationship with rogue on the whole yet, and hasn't been ready for said commitment for years
wot
???
unless I've missed any potential recent changes to rogue that made stealth more of the core mechanic instead of something you only care about when it's advantageous to do so
stealth on other weapons does sound p epic
charge and shoot weapons

from the weapon minmaxing guides ive seen stealth is more used than spam
There are like only 5 viable weapons where stealth isn't best
i feel like you are just oblivious wat changing a weapon from one class to rogue means
I know what it means
you change the damage type, remove the mana cost, and give it a stealth strike
:D
that's it. that's the entire shift from magic to rogue
congrats! now whos fucking coding that
and also we need donor permission to do so
which most likely wont happen
give me or anyone else that knows what they're doin' ten minutes with it, tops
wrong
(I personally worked on the new formula)
the larger issue is donor permission
(okay that's too much credit)
(dom and ozz did the most)
(I'm only nerding out over numbers)
I don't know who the hell was responsible for Cocktail Glove or if they still even exist
"uhm u throw something so obviously its rogue"
okay
clearly yoyos are rogue now
and
great we're getting to the same echo chamber all over again
I just personally don't see any real reason to change the toxic flask(magic) upgrade(magic) to toxic flask upgrade(rogue)
Every time without fail, when class consistency gets brought up, this happens
every single time
class consistency is a myth
IT IS
and anyone who believes in it should stop
I really wish it wasn't
blame vanilla iirc
I will
real Wizard With a Gun Demo hours
i bet every game has some sort of inconsistency you can nitpick
terraria is not an exception
neither is calamity
and then I'll also blame mods
I'll blame everyone. myself included because I got assassinated by my own ambition tryin' to fix the issue myself
every game I've played has these sorts of inconsistencies. I pick at them often
Terraria and its mods just so happen to have a particular abundance of these inconsistencies
vanilla moving all throwing weapons to ranged without carefully selecting them was
something
throwing in general was scuffed
there was enough content in the game suitable for throwin' for the class to, like
actually exist
or, at least, more than the devs wanted to actually give to it
Yeah you could definitely move some melee gear to thrower
Magic Dagger, Shadowflame Knife, Toxic Flask, fuckin' DAYBREAK, etc.
Vamp Knives, too
yea
honestly give thrower yoyos
yo-yos are the biggest offender
because they were introduced in literally the same update as throwin'
the entire point of a yo-yo is to throw it and do cool shit with it
and they were made melee. why
they really just
added a class that had a bunch of eligible content in the game already
refused to move almost any of the content that'd fit that class to it because it'd highlight the existin' lack of variety further
and then removed the class, instead of buildin' on it further, when people started to really care about it and go "hey can this not be a half-baked mess?"
make it make sense
Vanilla is a mess
funny
I understand why, and agree with it, but there's a small part of me that wishes calamity just changed the type of like half the weapons in the game to make sense
dd 
it's one thing to change the class of a single weapon
Not at all problematic 
it's another thing entirely to do it for, like, over a third of the game's weapon 
the main thing about mad alch that i dont get the idea of moving to rogue is the whole point is it's supposed to be a mad scientist's beaker just like toxic flask and the proposed new items it would upgrade from would completely trash the one thing the item had going for it
I mean i too would like if class types were changed
but
suggestion don'ts: https://www.youtube.com/watch?v=PTROGGWTLIw
and like yeah if we could make toxic rogue too and just overall fixed class consistency id be on board but i just dont think it works
with all the extra stuff Calamity adds that compounds the issue (class consistency, as mentioned, is a myth)
it'd have to be a really well-coordinated effort to work out, I think
yknow it's funny but the more i think about it alch kinda does already work like a rogue weapon anyway, huh? yknow with the right click and all
yeah
I have never used this weapon and barely know what it does
I forgor Cocktail Glove even has a right-click
but now that I look at it...yeah, you could honestly just transmute (haha alchemy) that into the stealth strike with some combo bullshit
it's the one that barfs 18 debuffs onto you 
its toxic flash but like with 10 other funky effects that are strong
it's just so silly
I have not touched mage class in 3 years
mage is the only class I play in Calamity playthroughs (usually)
I think I've used Cocktail Glove a grand total of once in my much earlier days, so hell if I know how useful it is in modern times
the biggest issue with all of this is that on the donor sheet the id of the donor has "(probably??)" next to it which gives me very little confidence we can actually contact them 
and as we all know, donor items are impossible to change without a way to actually
contact the donor responsible for the item's existence
simply say that you contacted them 
which I think is stupid in practice, even though it makes sense on paper
predominantly because it's the only reason Normality Relocator has lived as long as it has
me when I find who the nr donor is
lucrecia isnt a donor
(their pronouns will soon be was/were)
lucrecia is a hardmode shortsword that autoswings
i remember trying to fix universal genesis's recipe so i had to find the guy's twitter 
Lucrecia is one of the weapons of all time
lucrecia should have died with coldheart
I don't even really know how good it is
because at the point you get access to it
you also get access to Omniblade
and Omniblade outclasses it in every fashion just by existin' last I checked
it looks underwhelming
i'd just make it work like starlight or smth tbh
And most of them are useless on the tier
Today I will inflict a bunch of fire debuffs, including Holy Flames, on Providence
there are other bosses at that tier,.,.,..,,.
pottah
the Mistlestorm in question:
no cap mad alch was very good like 1-2 years ago and then they nerfed it so you could use it up to dog consistenly for a bit and never again
(mechanic wise? ehhhhhhhhh idk)
also Divine Retribution which I like a lot for reasons I can't determine
☝️ poltah
~~remember when there were actually magic options against DoG
I do~~
I do also
at least stealth should have a bit more going on than "hehe mana 2"
omniblade doesnt give you iframes on hit 
Right click debuffs deal a combined 336 DPS when not factoring in immunties or resistances/weaknesses
Factor those in on Provi, and it deals 211 DPS
wowza!
a whole 211 DPS
at a tier where I can easily deal that much in one of several hits of a single attack

all donors are fake until they respond to your knocking on the door
um yeag but what if u needed to fight plantera again for terra shards or something 
Totality Breakers 💪
sooooo true
when the shard is livin'
Living Shard? Never heard of that one either

Is it some Thorium item? Some healer related material?
okay but like real talk when do we stab Cal's Terra weapons
The best part is that the debuffs only last 4 seconds
soon™️
the lot of 'em are relics of a bygone age
me injecting CalamityMod.tmod with malware that deletes terra gear
i heard a lot are planned to be on the chopping block along with their night variants (and esp the crim ones
)
That's not malware that's called "Editing a mod without the creator's permission"
nobody cares about Chinese bootleg Terra items anymore
because Chinese bootleg Zenith items are all the rage now
It's my mod now, I downloaded it for free
Just call it an add-on
it's as shrimple as that
zenith upgrade
we should add Zenith knockoffs for every cla-
oh wait that's just the Miracle Matter set but bad
miracle matter weapons:
That's finna be the most horrendous thing to ever exist
nah make it zenith themed but post-ML because id take something as horrendous as that even to fix that tier
"well theres terra items why not zenith ones"
i wish the other terra items were like cosmic bolter
as I said
not connected to terra
this is true because elemental and exo
relics of a bygone age
but their own thing
aote is unique so I excuse it 😊
Cosmic Bolter is actually a pretty nice exception to this because it doesn't just call itself something stupid like "Terra Bow"
you're so outdated now
god dont say that you know someone is gonna come in here and ask for that using that reasoning and im not even gonna have much of a leg to stand on because we DO have all those shitty night and terra weapons still
the hots right now is chinese overengineered melee weapons that do 50 things in 1
lmfao
I honestly think that the Terra Disk, if it to be renamed, would definitely still stand out on its own
terra weapons need to exist... how else will i craft my ele disk !! !
Terra Disk could just get a rename and have that work well enough, I think
terra disk could just DIE
TRUE
there's already a disk there
remove terra themeing from lunarian line and build more into the moon/spacs theme 
!wiki mangroove chackram
That's literally what I said 
BALLS
Mangroove Chakram
Mangrove
il iterally dont know how to spel
ele disk should just be luminite and frags
The Mangrove Chakram is a craftable Hardmode Rogue boomerang. It inflicts Acid Venom and can be thrown multiple times, with Chakrams returning to the owner after a set distance or hitting an enemy or solid block. Chakrams still in flight will disappear if they don't return to the player after a short while.
Not mangroove
fuck crafting trees
fuck perrenial
literally same tier
we already mangrove chakram
fuck everything
fuck perennial but fuck terra slightly more tb h
true
society if Perennial set actually got used ever instead of bein' ditched before it was even obtained because Terra set exists
me looking at the dimension where Elemental Eruption is crafted with elf melter, luminite and frags
Elf Melter representation
💪
remember when terra lance was an upgrade to fucking north pole
Terra set actually needs to die so Perennial can be used for once
Damn can't wait for the Ele Disk to take the Shellfish Boomerang and the Life Alloy bars boomerangs
Again
do the same with ele lance and make it craftable with north pole as well
when do we get South Pole from the superbuffed Frost Moon
seasonal moons W

Ele Lance still exists?!
Elemental Lance already uses North Pole I think
candy corn gun into ele blaster when
I thought it got butchered
ayo but fr tho
surprisingly, not yet
Must’ve been removed in 2.0.2
would make more sense than whatever the fuck ele blaster is made from rn
TERRA LANCE IS STILL A THING?!
What the fuck
We should actually make a suggestion for the removal of those
the terra stands for terrable 
As a massive fan of spears, I wish it wasn't just a glorified broadsword
bat scepter ele ray 
me when the lance is just a glorified projectile item
(does anyone actually use it for any other reason? does it actually do anything if you hit with the lance itself)
what do you expect
huh
yknow no one has ever actually asked the terra items to be rethemed
i mean i think they already have plans to do it but
couldnt hurt i suppose
this thing was not changed EVER
It has no on-hit effect
The only benefit is the projectile
CAN WE GO BACK TO 1.1.5
WHAT
not elemental in the name
automatically better
literally a cooler name
WHY WOULD THEY DO THAT
fuck this
Elemental Disk was Accretion Disk as well
it's time for me to rise from my eternal slumber
I shall wake
one final time(?)
Hey donor items wouldn't have existed yet (I think)
Clearly this is the superior version 
this is so sad im literally sadeing
fuck i should really work on my mod that just replaces uelibloom with divine geode crafting
like HELL we have planetary annihilation
and not elemental bow
actually its line is cool it is immune to name conventions despite being strange weapons
lunarian bow could be tweaked a bit i think the effect is not as cool as bees knees for example but that is too subjective
Elemental Shiv, Lance, Blaster, Eruption, Ray, Axe, and Disk
These all need a rename like seriously
okay I need, like
a legitimate reason to retheme Elemental
I wonder if there's a cal item that can compete with Bloody Machete in "how long have you been not touched" competition
I need a way to word this that isn't just
me when i'm in a standarised name based on a thematic competition and my oponent is some vanilla and calamity mod item names
it's GOOD because it' snot night terra elemental but tbf
biofusillade
the names don't fit at ALL
Night's Ray -> Terra Ray -> Elemental Ray
Biofusillade used to be called Gamma Fusillade
That's the BAD way
Biofusillade exists?
Yes
leaf gun
A funny book
the second
wdym its called embers of purity

Dusk Ray > Gaia Ray > Cosmic Ray
Yeah that's somewhat fitting
I'm surprised I never seen the word "Gaia" in Calamity, like, at all
If only you could play around the ray part
what is that
honk mimimimi item that either deserves death or some sort of change that makes the item stand out from an alredy existing vanilla item
Hmm
Cause it looks too bland
that makes sense, a sec
Catastrophe Claymore may be a contender
my very incomplete mod
Sorry, Frago Soil already took it 
honestly though cookie cutting i s not a bad issue on itself
Dusk Ray > Gaia's Roots > Cosmic Trail
idk
(it goes back to implementation moment)
Wait why the cookie cutting?
Why exactly that term?
uhm wat should i rename lifehunt scythe as?
cool as fuck shitfucker weapon that is very unqiue but also called terra spatula -> good
1.3 terra blade but it's a lance -> bad
The hoe
no
alternative
Gloom Beam/Ray => Rootweave (optional r at the end) => Meteor's Trail
Leave it as it is honestly, not like there's any reason to change it
ture
not bad
I think ray is fine to be kept for early stages of progression, but expanding the term later on is good
once again iban elemental reworks were gonna be poggers because the weapons were all unique despite being all ele weapon
ok but verdant would need a rename if i make it a divine geode craft
and then he exploded
and then BreakingBadQuotes
color coded elemental weapons!!!!!
Remove it
okay you know what I'm gonna post the sugg as it is and we're gonna workshop it if we have to
actually yeah you could kill verdant because provi yoyo
Solar Flare already exists 
the incident that took the jobs of 22
22 is funnier
just like 1929
why do you give such good wisdom
yoyos when they
it's not good wisdom is just analizing what is worth changing and what isn't
thomas carefully brewing the most controversial suggestion that breaks 3 donts minimum
ok but wat if
definitely
good wisdom is to stop playing calamity (/s)
as tradition has held for years
additional notes/personal thoughts that I don't think would fit in the sugg proper:
- fuck Elemental Lance and its entire goddamn tree
- why the hell does Elemental Eruption not use Elf Melter
- nobody cares about Crimson variants anymore it's Current Year
- Flowers of Mortality have no business donnin' the elemental look, same with Planetary's entire tree
- literally just make Ele Blaster a normal Speed Blaster upgrade why is it still an "Elemental set" weapon at all
- either replace Augur entirely and ditch the Hex Doll thematic or lean further into it and build on what's there
anyway it's happened go rip me apart for my wordin' or smth
The additional notes definitely wouldn't have fit, considering those'd be better for their own suggestions
this but uniro
true suggestion
Thomas return
indeed
In my opinion:
Ark of the Elements is completely fine
Shiv should get reworked (To not be a shortsword)
Lance should die
Planetary Annihilation is fine
Blaster should get reworked
Eruption needs some touchups
Ray needs a rename
Augur of the Elements needs to not be "Tentacle mage tome number 204"
Axe is fine, maybe could do with a rename
Flowers of Mortality is definitely fine
And Disk needs a rename
after many, many months of dormancy, I have returned at last
Augur of the Elements needs to not be "Tentacle mage tome number 204"
oh right I forgor to talk about Augur
Augur doesn't need to exist
that's it
i love shadowflame hex doll behavior
that's the entire gimmick
it sucks
i love having a 2% chance to deal damage
it's Shadowflame Hex Doll 2 (Eldritch Tome is like 0.7 ish)
please tell me someone uses it
Aaargh
it's provi viable but what at the tier isn't
I crafted it once and never used it :HDflr:
how come boring item become dom item?????
unless the item got changed to something new then i'll change my mind
(It was not)
Subsuming Vortex (its upgrade) doesn't even use the tentacle behavior
It literally only serves as recipe bloat atm
love how every remotely major suggestion ever made spills over into a discussion of sweeping half-the-mod-sized issues
most boring line until ssvortex
uncanny
You know it!
it's not our fault half the mod is
something
see just because it's made by a person with a decent-good reputation alredy doesn't mean it's automatically good
whenever I wakes
them's the breaks
actually subsuming vortex item is pretty good
kid named Nuclear Fury
i wish right click was stronger than left but that's either a balance issue or a me issue
nuclear fury?

like the thorium item?
I still have a doc that details what I would personally do with all the Meld items
meld😭
atleast in thorium it's apropiate to the mod tbh
i would KILL
Maybe someday Meld will be good
Late game mage is actually pure balls
Entropic Claymore becomes an RNG check as it should i.e. worse Animus
God's Bellows does what Tome of Fates tries to do but better
Shard of Antumbra becomes a staff
summon weapon maybe actually exists
and Tome of Fates becomes a dubiously-weighted 7-sided die
Needs a buff the most of any class by far
i'd go shitfuck crazy and turn sosme of the meld gear into tools
the hex line could be funny if they messed with the center point of the tentacles
turn entropic claymore into an axe it will be funny
I have some cool ideas for Meld tbh
this mod has a lot of (vanilla item) 2 's tbh it needs a general good look for all of these items
this is true
that is the desirable outcome, yes
Someone should just waltz into #asset-submissions and give high-quality resprites for literally every item in the mod
Surely this will happen 
honestly
grrr tome of fates rrrrggh not reworked to fit its new appearance and theme grr
im sure that perfect sprites will fix the weapon
meanwhile the bosses will forever be [vanilla boss season 2]
thst is an absolute 
omg i so agree with the terra mention thats what ive been SAYING preach preach
WOW this looks good too bad it's all DUST
we love casting dust
i was gonna bring this up first but i knew gunshots would be heard
Tome of Fates is literally made to be fodder for Augur and that pisses me off
and then it was made not a Terratomere material I think
either way yes lots of vanilla 2 weapons
fodders
anyone else think there should be a new armor set in between hydrothermic and lunar? I always end up having to use the hydrothermic set for way too long for post golem
forgor to fix that
if you want a Shadowflame Hex Doll upgrade
make it one that actually expands upon the fuckin' weapon
sprites only change the visual of it, the real gold is changing the item (both item/projectiles coming from it and functionality) to fit with better quality standarts,
instead of just doin' the same shit but with more damage
this is an issue with literally every single progression weapon that isn't the new AotC tree
that’s it guys this is my moment to post the funny
(iban religion fr)
astral, beetle, plaguebringer, plague reaper exist
forgor to mention btw that Meld armor would've really just buffed all of these in ways specific to the weapon instead of bein' the dubiously-effective rogue set it is right now
xeroc armor
I was waiting when Empyrean would be mentioned
isnt hydrothermic just better than astral tho
god's bellows should be an actual bellows
we know
(this is your cue to also add an Aerialite gun that just shoots wind)
and then tome of fates replaces the pickaxe because book that mines would be extremely epic
all meld weapons suck but the Eventually tm hopefully well make them cool
(literally the WORST lunar armor and the other lunar armors are vanilla)
isn't astral like, still having those weird mining related things to it?
oh wow look
like how can you go far below vanilla
astral armor also sucks yeah
ah yes
Eventually™️
I mean yeah but Astral armor sucks ass for a much different reason
well yeah
astral armor
the funny
dangerens potion!!!
Still waiting for the day that Hydrothermic becomes Mage/Rogue and Astral becomes Mage
(This will never happen so I just wait for the planned reworks to see what happens)
on my leg piece armor
were currently at like
aerialite
im not sure for other classes, but for mage i always end up having to use hydrothermic for way too long
it was designed to be an exploration armor at a tier where exploration armor is fundamentally almost useless
itd take a bit of time to reach meld
astral armor is GOOD but zzzzz
because other sets suck
Astral armor should be preboss
🗿 armor
kaizo i swear to god if you say monolith
star of providence armor
also a small suggestion i had was to make draedon weapons include the previous weapon in progression in the crafting recipe
society if the Astral Infection actually showed up pre-boss in some capacity as a way to lead into the Hardmode iteration
killawitharocka
what's your estimates? I'm guessing the second heat death of the universe
( gonna be a while)
society if the super secret astral infection doc still existed
imagine if later Arsenal tiers included substantial upgrades to early tiers' weapons
"doc era", I say, as I was making exo balls doc
shoutout to dynamic pursuer why does it
exo Balls? Smalls. doc
...exist?
the DOC was so good too bad iban trashed it
what the fuck is a Dynamic Pursuer
i hate giving estimates because theyd likely be incorrect due to idfk
but probably will take quite a bit 😔
after aerialite wed likely go Daedalus (statigel skipped for now)
Tracking Disk upgrade, post yharon
tracking disk but auric but Lag
from then on, idk!
I have no opinion on Dynamic Pursuer I have not touched it
[[Dynamic Pursuer]]
tis new
relatively new iirc
ish
it's a new item
for you, it's new
I see
it was one of the new arsenal gear added
The Anomaly's Nanogun is a craftable post-Moon Lord ranged weapon. When used with its primary fire (left-click), a reticle appears at the cannon's muzzle for 0.67 seconds. Then, it fires a solid, infinitely piercing red beam towards the cursor over five-round bursts.
anyway why does it look like a fuckin' boomerang
Yeah that's totally fair
I was excited for a Tracking Disk upgrade (because Tracking Disk is fun)
but lmao it's like
gone
isn't it supposed to be an upgrade to two different disk weapons
It is one 
FUCK
i mean
me when Equanimity exists (it's Terra Disk fodder)
I JUST REMEMBERED
THIS STUPID THING
other weapons do that so xd
this isn't anything major btw this is literally just me bein' a nitpicky asshole for the sake of it
equanimity is good :(
Equa...eua...eq.......ea..........fuckin' English
terra disk is a super villain tho it killed my pet fly
you have to see Nychthemeron
absolute peak English
that one's even worse
it's cool but I can't write its name from memory to save my life
what did not delete cultist
then again, lots of things would delete cultist
skyfin bombers
but I don't need to move with this one
👴
actual gmod nuke
the dissonant duality of upgrade designs
so it's melee 
do not dig the past 
dissonant duality was never real, thomas
leftover recipe when melee/rogue separation
anywhay
as i said i super agree with the terra i think it should be living shard themed rather than terra X
elemental im indifferent mostly because i think its a cool pallette, and idk what else it could be turned into
this was such an era
blast living shards literally look like terra blade..................
wrong!
unwrong
well half wrong
elemental im indifferent mostly because i think its a cool pallette, and idk what else it could be turned into
my brother in Christ it's a set made from materials from the stars above (funny reference)
spriters when they can change the reality of visuals:
ignore the fact that terra blade is janded
its like similar but the living shards would look cooler than whatever terra blade is copypasted on all weapons
janded and grixeled and whatever other terms you spriter people use nowadays
spriter language
i myself, dont have any ideas
i dont mean there arent any 
Ok I have a really stupid suggestion idea from yesterday since we're on the topic of recipes
So you know the Uelibloom-tier Arsenal stuff? It's sorted like this, with Mysterious Circuitry and Dubious Plating being on top
For some strange reason, Freedom Star (crafted with the exact same ingredients at the same crafting station) has Mysterious Circuitry and Dubious Plating on the bottom
spriter language confuses me
isnt that dono weapon
probably because it's not an explicitly arsenal weapon, idfk
consistency when it
dedicated content
Yes it is
But like
Why
oh of COURSE
idk ask the dono
people with money to spend on a terraria mod tend to be quirky

Why would you have to ask the donator to swap the order of stuff in the recipe
freedom star is also secretly a charged blaster cannon clone

bug fact
freedom star also exists in 3 other mods
oh yeah lo
also in Gungeon
WHAT
surely at this point you would just code it yourself instead of paying for it but you do you
porality star no?
or smth
true!
polaris
polaris (A nuke)
It was removed from MoR
I think
I argued for it to be i think it worked
lmao
Yeah it was removed
Who needs ranger content when you can give melee more options? 
-The design philosophy of every Terraria mod and Terraria itself, apparently
freedom star is literally a polaris parrotfish upgrade idk why this dude implemented a SECOND cave story Polar Star reference and i mean im not complaining it is just very funny that we have it twice 
donors ☕
Because clearly this weapon needs to be in every mod 
