#suggestions-discussion

1 messages · Page 176 of 1

glass arch
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post plantera brainrot

eager bobcat
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this is another thing that came to mind. Initially my suggestion was for something similar to thing, and tied to progression, but I was afraid of making it too specific, so I just left it at any way to implement better ammo holding

ashen warren
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part of me has always wanted a quick swap wheel for ammo, but that would be such a balancing nightmare

swift wharf
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not really tbh

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considering you can already pause the game to swap ammo

glass arch
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its the same thing as having loadouts

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it doesnt break balance because you can already do something of similar function with hotswapping armor and accessories

swift wharf
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yeah

eager bobcat
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suggestion edited

cobalt pewter
ivory galleon
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an item that increases ammo slots would be cool

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kind of like demon heart of the celestial onion

drowsy plank
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all that adding QoL things like loadouts and ammo slots does is reduce the skill cap on something that already exists in the game

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and if u turn on autopause

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then something that takes 0 skill still takes 0 skill it's just that people who dont use autopause can also do it now XD

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honestly an autopause hotkey toggle would be useful

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surprised that doesnt exist yet

crude geode
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Probably bc people don’t really acknowledge autopause

drowsy plank
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autopause is funny

wide river
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I only ever used autopause on 1.3 console
For some reason it got iffy after the 1.4 update, so I stopped
I do hear about how it can be used to exploit a lot of stuff though, like Nurse healing

grave zincBOT
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@gusty burrow - Your suggestion has received an updated status!

[Rename Nuclear Rod to “Nuclear Fuel Rod”]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@restive kraken - Your suggestion has received an updated status!

[Make the Dragonblood Disgorger's tooltip more clear]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

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@hybrid steeple - Your suggestion has received an updated status!

[Make Celestial Onion's tooltip say what it actually does]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

hybrid steeple
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tooltip cleanup ‼️

glass arch
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something something @ shayy

drowsy plank
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lmao literally all tooltips/text changes

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hilarious

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rename the channel to #minor-spelling-mistake-posting

wide river
hybrid steeple
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damn sorry i realized a tooltip was stupid i guess

drowsy plank
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not an insult i just think it's funny how it's always the small things that get in

hybrid steeple
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not about you

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about the "legitimately good suggestions" thing

glass arch
drowsy plank
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oh lol

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icicle arrow! !! ! !

hybrid steeple
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when the sprite is

wide river
hybrid steeple
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yeah

swift wharf
small timber
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Not sure if this was mentioned or confirmed, I thought next patch antlion stop firing sand blocks in non ftw?

fervent orbit
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link to source iirc

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i can prob just find it myself

novel belfry
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123 - Antlions become gigashit volcanoes of sand in the "get fixed boi" seed.

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they get worse

fervent orbit
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thats

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not wat he was talking about

novel belfry
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at least its get fixed boi, where such absurdity is to be expected

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i love how he calls it "gigashit volcanoes"

small timber
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Must have misremembered it with something like OD's shark corpse debris if noone else heard about it

fervent orbit
bright crag
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Isn't this behavior from vanilla, not Death?

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Not disagreeing with the suggestion just pointing out that I don't think it's something Calamity adds

royal tapir
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Which one, spawning sand blocks?

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That's vanilla

marble moat
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i dont think there's much wrong with it, except for the arena thing

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that's annoying

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like it's not terrible or anything

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just a nuisance

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just making the sand not go through platforms would be enough to stop the arena thing tbh

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but idk if anything works that way

eager bobcat
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Vanilla antlions only shoot the one block though. Death Mode shooting five blocks does sound rather annoying, though I've never played on Death Mode

fervent orbit
bright crag
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If I'm not mistaken, Death behavior will be toned down
But you should still keep the suggestion because I'm not entirely sure

fervent orbit
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their problem with the antlions isnt even the attack, its the aftermath (the griefing), so this just seems like a bandaid fix

bright crag
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(I would honestly suggest to remove the ability entirely)

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Of creating blocks

fervent orbit
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i mean i did say that

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.

bright crag
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Well, I agree with you

royal tapir
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I think they already were toned down before

cobalt pewter
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suggestions system is only for small stuff that will easily get votes

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if you wanna make bigger shit, you gotta have connections clueless

drowsy plank
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i mean i got the world evil suggestion in

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shrimply built different CalSmug

wide river
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I'm surprised the Perennial one I made even reached voting, considering it was such a big one and how it would drastically change how the ore is perceived
Honestly don't know how it didn't get exclaimed if we're being real lmao

deft yew
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what was that one again

wide river
deft yew
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horse emoji

wide river
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Essentially just moving Perennial to the Desert under the basis that it would fit better
I can see why it got denied though, since it would likely heavily conflict with future lore plans

deft yew
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i get the feeling any remotely major sugg has the potential to conflict with lore plans

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since we're so in the dark about them

wide river
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Indeed
But if anyone gets informed about the lore plans then they're very likely just a dev, where they wouldn't have to use the suggestions medium anymore

cobalt pewter
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(thanks dom and ozz)

fossil finch
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Remove sand shotgun sugg number eight trillion

cobalt pewter
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so true

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just move it to gfb

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no one Will care

buoyant idol
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It can shoot like 100 on for the worthy

cobalt pewter
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gfb is the purgatory in which anyone who has any shred of sanity will get negative values by the time they're done with the run

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putting a grief mechanic exclusively there won't budge them all that much

golden sonnet
fossil finch
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We're so tired dudd so we're not even gonna comment

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It's just true

golden sonnet
deft yew
fossil finch
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It never was ironic they just made that up

golden sonnet
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oh?

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huh.

deft yew
golden sonnet
cobalt pewter
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the pandora's box

fossil finch
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like no it's not ironic it's just quirky little thing, like to do it, that's it

golden sonnet
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fair enough

drowsy plank
fervent orbit
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makes a suggestion
leaves

hollow shell
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It doesn't have anything to do with killtimes, it's about how the weapon breaks itself on blocks too easily

ripe owl
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I honestly think that the solution for the Sandslasher is... To make it pass through blocks

hollow shell
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Yeah
Or if possible separate its block detection hitbox from its damage hitbox
Make the former be like only its center pixel

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That's probably possible

fervent orbit
hollow shell
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Indeed but the point of the suggestion isn't to buff it or nerf it

ripe owl
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This is neither a buff nor a nerf yet still does the job

hollow shell
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The reason for the hitbox reduction isn't "man this thing is just too good at hitting all the enemies it touches"
It's
"If I try to use this weapon while standing on the ground, it just disappears instantly because it touches the floor under my feet."

ripe owl
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Guess we should wait for cog to give his opinion?

eager bobcat
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In the same vein, any of the tentacle tomes break half their DPS if you have any blocks immediately beneath your feet.

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All the way until the elemental one

hollow shell
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Yeah this problem happens with a lot of weapons..

eager bobcat
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Not sure how I'd fix it. Because simply piercing blocks would probably unbalance the weapons too far in the other direction

hollow shell
eager bobcat
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Makes sense

drowsy plank
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i mean balancing it's use on enemies is still balancing but ig i get what u mean

eager bobcat
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Might be tricky, but probably worth it to develop since this affects a not-insignificant number of weapons

drowsy plank
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ive never personally used the thing so i cant say much on how much this would effect it but this seems fairly intertwined with how the item itself is balanced

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sometimes there are just items that dont work well underground so idk

hollow shell
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It's literally just a projectile that you throw afaik

drowsy plank
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ill remove it for now

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the exclaim i mean

hollow shell
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aight

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Thanks

eager bobcat
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If this does well I might submit something about the tentacle tomes as well, then.

hollow shell
eager bobcat
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Agree

agile plank
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I thought about putting that but I’m not too familiar with how projectiles work so I didn’t know if that was possible

agile plank
stone bloom
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Im sorry this is a thing?????

ripe owl
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If it's here

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Then it exists

stone bloom
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I know that but. Man its so funny seeing the suggestion after thinking thats how its worked forever

eager bobcat
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Yeah I never knew about that lmao. I've only ever fought them on the surface

ripe owl
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You guys certainly have never fought enraged Hive Mind pre-boss

eager bobcat
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Not on purpose lmao

stone bloom
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I didnt know hive mind SPAWNED underground

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Or the enrage

eager bobcat
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I've seen a few cysts underground, but only in the main, generated evil areas.

stone bloom
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If its underground its usually in the edge of surface and underground so i dont really think about it

eager bobcat
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I'm pretty sure it's an intentional soft enrage actually, like the eater

ripe owl
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They both were given this enrage with Calamity

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In the same update iirc

hollow shell
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The word "enrage" is misleading in this case

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It's not like Plantera or EoL where the boss goes apeshit

ripe owl
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I mean, they become more active, doesn't that mean enrage in some degree?

hollow shell
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It's just like slightly more aggressive to account for the fact that the surface is more spacious than underground

eager bobcat
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Reducing the surface spawn rate of the cysts is still probably a good idea to reflect the intention better? Increasing the underground spawn rate at the same time.

hollow shell
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It really shouldn't use the same term for both kinds of ""enrages""

ripe owl
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Fair

deft yew
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Also the healthbar shouldn’t turn red

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Same with Polter

hollow shell
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Typically an enrage means that you're not supposed to fight the boss here
It's not meant to make the fight fair, it's meant to make the fight unwinnable, unless you're cracked

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And yeah lol how do you even quantify Polter's open-space enrage considering it's a dynamic scalar, not an On/Off like other bosses

small timber
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Polter also have a separate surface enrage yeah

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Polter just have 2 enrages that works differently

eager bobcat
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Seems the real issue should be clarity, not balance/clunk

small timber
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The tldr is I think many people voted the suggestion exactly because it was so misleading

deft yew
small timber
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Because "wait I fight this boss enraged without knowing it" seems way more impactful than "wait fighting it on surface make it slightly faster and I never knew this?"

high nest
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Yeah so like to be clear I'm perfectly happy if the current mechanic sticks around but isnt an enrage, but a big part of the suggestion boils down to that first line.

small timber
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Which "first line"

high nest
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"enrages on the surface" my brother in christ you spawned the cyst on the surface

small timber
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Oh ok that one

high nest
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if its meant to be there why is it enraged

small timber
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That one is not a problem?

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Because it is not enraged

swift wharf
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it's definitely a problem to say that the boss "enrages" where the boss spawns

high nest
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then remove the enrage :) (sarcasm)

swift wharf
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it's like

small timber
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It is not supposed to be an "enrage", that is literally what people told you yesterday when the suggestion is created

swift wharf
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Suspicious Looking Eye

Can only be used at night
Enrages during the night

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Yes the problem is that it's called an enrage

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When it isn't

small timber
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It literally is just it move slightly faster if you fight in on the surface

It is just somehow cal really like to use the word enrage in cases where it is not

swift wharf
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Yea

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It's like calling something a rework when you just increased it usetime

deft yew
swift wharf
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byeah just like just reword the thing and remove the healthbar glow

small timber
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Real enrage is when yharon do 3x damage for you being out of border and also charging at literal speed of light, or plantera literally start regening its entire health bar on the surface

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Not "because your arena is bigger it move slightly faster"

high nest
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Like honestly I hate EoW surface "enrage" i think its miserable but its intuitive to fight the boss where the boss spawns "oh yeah i gotta go down and make an arena near the shadow orbs" is intuitive

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it makes sense

swift wharf
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Yea

small timber
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So what is the problem there?

swift wharf
small timber
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It is harder to make arena in underground, therefore you get an easier fight

high nest
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There isnt one, I hate the mechanic personally on EoW but it makes sense at least.

small timber
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The "surface enrage" is not hard difficulty compare to normal difficulty

It is more like normal difficulty compare to easy difficulty

high nest
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This is a comparison to drive home the point about hive mind

small timber
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Because the surface "enrage" is being designed around the fact that most player will fight them on the surface

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Hence why boc have a way more impactful surface enrage compare to the other 3 evil bosses, because crimson generate a sufficient arena while you break hearts underground

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Meanwhile perforator surface "enrage" is weak

high nest
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You couldnt pay me to fight surface eow tbh. Not without cheese at least.

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Unless its changed since 1.3

small timber
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Or how eow literally turn into a passive worm until 50% hp if you fight it underground because underground corruption spawn is miserable without expansion

small timber
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Wait it is still a passive worm on surface until 50%

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God ftw completely warp how hard I perceive a boss to be

high nest
# deft yew

Imagine having a well thought out arena. Couldn't be me.

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I am aware its a skill issue

swift wharf
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critter ai

small timber
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I mean, that is literally like, 2 platforms? Which is kind of the standard

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You have to literally neglect building at all to have an arena worse than that

deft yew
high nest
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ah makes sense

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Imagine building adrenaline. Couldnt be me.

ashen warren
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Wait Hive mind enrages on surface?

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Have I been fighting the enraged version the whole time?

wide river
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It's not really an "enrage", it's just "moves faster"

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But yes they do

ashen warren
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This is very strange

high nest
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Is there an ammo swap hotkey?

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That seems like it'd be a decent way to go

eager bobcat
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It's more about the inventory struggles than anything. Might be irrelevant by the time 1.4.4 void bag hits tbh

ornate kestrel
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Spirit mod has something for switching ammo

river wave
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does anyone here know if calamity mod increases the spawnrate for voodoo demons? I have a suggestion based off of that fact if it does, but I can't remember if it's a calamity thing or a vanilla pre-1.4.4 thing.

wide river
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Yes it does, as stated right here

river wave
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thanks! I'll start writing my rough suggestion

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Right now this is what I'm thinking:

It is quite frustrating when you accidentally summon the wall of flesh and it can be done quite easily and makes preparing for the fight more difficult and tedious.

It may be helpful if the voodoo demon spawnrate was kept high or medium, but the wall of flesh could only be summoned in calamity's brimstone crag biome.

If a guide voodoo doll falls into lava anywhere else, there could be some special effect, or perhaps just a chat message saying that the player can hear screams coming from the brimstone crag, or something along those lines to show players how to summon the boss.

Some players may dislike this change, and I can think of two options to allow them to not have to deal with it:

  • the guide can still summon the wall of flesh anywhere in the underworld if he is killed in lava
  • an option to disable this change in the settings, similar to the early-hardmode progression changes

One thing that I like about this idea is that, if I'm not mistaken, it also fits well with the new calamity lore of the wall of flesh being created in the city that later became the brimstone crag biome.

Please let me know what you think!

wide river
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I just want to ask: Where did you hear that Wall of Flesh was made in Azafure (the Brimstone Crags)?

quiet kernel
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I think it is said in either the wof lore item or azafure lore item

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Not sure but I have the same memory about wof being yharims god essence trash bin before dog made by azafurians

wide river
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Hmm
Well, despite that uncertainty (I might just be missing something but I can't see anything that says that), if there weren't so many line breaks, and if there was a title it might be passable, at least

drowsy plank
wide river
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Hmm, under further consideration, there are more problems than initially met the eye
First, why would you suggest that Wall of Flesh can only be summoned with Guide Voodoo Dolls in the Brimstone Crag, then just also suggest that it can be summoned anywhere via burning the Guide? This wouldn't make sense whatsoever, and wouldn't be very intuitive to players
Secondly, suggesting to add a config for players to get rid of the change seems iffy. Just outright ask for it to be changed or not, rather than essentially saying "If you don't like it, just turn it off"

deft yew
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I do find the voodoo demon spawn rate buff unnecessary given 1) The vast majority of people use a very well-built Wall arena that makes the boss easy to fight, 2) There are plenty of options that melt it, making it extra easy to fight, and 3) You can easily replicate the spawn rate buff by getting actual spawn rate boosters, especially Zerg

fervent orbit
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yes, the wof is a man made construct, but im pretty sure its never stated to be made by the azafure people

drowsy plank
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to be fair, cal definetly seems to want to kill zerg/zen, and hopefully someday hell gen and WoF will be reworked to be an actual fight and not dogshit to setup an arena or fight him in raw gen

deft yew
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Overhauling the generation of a vanilla biome that spans the entire world sounds about as likely as Rev+ Deerclops AI to me

wide river
deft yew
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Zen is pretty much useless in my experience but I also have Nycro’s so idk

drowsy plank
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zen is nice

deft yew
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In the few situations I turn spawns off, I could probably use a minion instead

river wave
# wide river Hmm, under further consideration, there are more problems than initially met the...

The reason that I thought of this is that burning the guide in lava is a method that is less well known and is probably more likely to be used by those who want a quicker and easier summoning method. The story explanation could be that the wall is much more aggravated by the guide dying in the underworld than the doll on it's own, but I don't think that this really needs a story explanation anyway.

I do see the point that the voodoo demon voodoo doll makes this change a little redundant, but the item does have it's own problems such as taking up inventory space, needing to be crafted and being useless unless players actually know about it.

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I also don't think that the ability to toggle a change off is a very good way of doing things, I just wanted to acknowledge that it has been done previously as an alternative.

river wave
wide river
fervent orbit
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"if its not in the game, its not canon"

river wave
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page 3 of the log says it's protected by the city's high security, and it could only be released if the city were to fall

glass arch
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it seems everyone forgets the logs exist (including myself) XD

swift wharf
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I'd rather just make voodoo demons drop a custom item that throws a voodoo doll
If the voodoo doll hits lava it summons guide

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Andrew has arrived!

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wof*

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That way you don't have to lock summoning the boss to crags without having to manually kill the guide

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And solves the issue with it falling into lava

fervent orbit
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also do note that voodoo dolls are gonna be stackable in 1.4.4

swift wharf
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honestly just IL edit the summon method out and replace it with a new one

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increase its rarity and only let it summon the boss if the player mouse 1 the thing into lava

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just throwing idea

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s

river wave
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I like the current way the boss is summoned, I just think that it could be better if it couldn't happen by accident. I also think it would feel a lot cooler and probably more immersive if you have to go to the place where the boss is hiding to actively annoy it enough for it to fight you.

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It's like one of the most unique ways you summon a boss in the game

swift wharf
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my ideas don't change how the boss is summoned

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just prevents the accidents

river wave
swift wharf
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effectively you would just change the throw button

eager bobcat
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I have never felt that accidental WoF summons were anything more than the slightest annoyance

drowsy plank
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im not sure what you're trying to say with that

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yes it is annoying that is why they want it changed

glass arch
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and its not just the slightest annoyance when
you're in the middle of prepping for the boss or hell not even prepped at all

eager bobcat
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It's much harder for it to happen pre-hardmode since you aren't nearly as liable to accidentally be killing demons off screen. Post hard mode its over in 0.2 seconds anyway, and the guide instantly respawns with mod configs.

Seems like a lot of work for a non-issue

river wave
# swift wharf effectively you would just change the throw button

That makes sense, and would probably be less effort to code. I still like my summoning method more because I think it's cool, more immersive, and makes a bit more sense to me.
But I'm thinking now that it wouldn't get implemented, since there is already a way of stopping voodoo demon spawns in the mod, even if it isn't perfect it probably isn't worth changing.

glass arch
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did you miss the part where demon spawnrates are absolutely jacked pre hardmode

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it is in fact a lot easier pre hardmode

eager bobcat
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How do you figure

drowsy plank
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becomes demons are an actual threat to you then so you have to kill them

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and are much more common

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doesn't take a genius to figure that out lmao

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so you need to kill them in suboptimal places more often because you dont have the defense or movement to avoid them like you do in hardmode

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henceforth, they die over lava more often, and henceforth you accidentally spawn WoF more often

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if ur not using VDVD

glass arch
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the only way to deal with them without killing them is to run the fuck away
and guess what thats usually not what you want to be doing when either mining or making a hellbridge

eager bobcat
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Literally never had this problem. Maybe if you don't have terraspark boots on for some reason I can see it, but why would you not have terraspark boots if your prepping for WOF

drowsy plank
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you're expected to go to hell post-Evil1 in Calamity progression

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to get drops and gear

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which is

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much earlier than you'd get terraspark

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furthermore, you typically need to go to hell to get the materials to quick craft terraspark

river wave
drowsy plank
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yes i already mentioned the possibility of a hell generation rework

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most people agree that hell gen is ass rn, and it limits WoF ability to be a good fight

river wave
kindred creek
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if I wanted to suggest changing the mad alchemist's cocktail glove to involve the spent fuel container and desecrated water and to make it a deal rogue damage because it throws stuff and it doesn't really make sense that it's magic besides it involving the toxic flask, would that be a SIS? I am suggesting a recipe change and a damage type change, not a behavior.

wide river
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You'd need to get permission from the donor, since Mad Alchemist's Cocktail Glove is a donor item

kindred creek
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oh, ok

ripe owl
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I bet the donor would be so kind to agree to make it rogue

small timber
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hmm, also I dont think it will make too much sense? mainly because mad alchemist itself are not radioactive/sulphurous sea themed

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the only similarity are they are thrown flask/projectile weapon

ripe owl
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It's at the very least the Desecrated Water upgrade... If it is to become rogue, that is

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Which, again, I bet would happen

small timber
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even for descrated water it don't really fit since mad alchemist completely loss ichor and cursed flame theme

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and "mad alchemist cocktail" imply it is more chemical than like, "evil water" which is basically what descrated water is?

ripe owl
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It makes sense for MAC to be rogue
It doesn't make sense for it to have the hardmode rogue weapons in the recipe

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A double-edged sword

grim tusk
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Donor moment

drowsy plank
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mad alch is an upgrade to toxic flask, why the hell would it deal rogue damage...? BirbDisgust

kindred creek
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it says the items is dedicated to Arti, how do I ask them?

drowsy plank
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i can
go check to see if you can contact them and i can give you their tag, but again, i have no idea why a donor would completely rework their item from an upgrade to a magic weapon to a rogue weapon

deft yew
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is that an SIS i smell

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this might exist in the future either way since astral undergrowth is i believe still planned

drowsy plank
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hm

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the phrasing is weird and no other evil does this but also i dont think hallowed overwrites moss unlike astral so

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this could be a way for the other "nice evil" to deal with the whole moss problem

wide river
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I think it needs to be less specific in how it'd be obtained, as that's pushing it a bit into SIS territory
It needs to lose the mention of the Chlorophyte Extractinator as well, since that's future content
The idea is great, the suggestion itself just needs some changes

drowsy plank
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@winter harness
i forget if this tagging method works lemme see

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ok no but

drowsy plank
# drowsy plank the phrasing is weird and no other evil does this but also i dont think hallowed...

@winter harness now i can do this

please remove the reference to the Chlorophyte Extractinator, as that is future content, and is against the rules, furthermore, you really need to tone down on the description of the item itself, you've done a lot of laying out of how the item functions, which makes this a Specific Item Suggestion which is also against the rules. if you DO want Astral Moss (and i would focus on just the moss for now) i suggest following what i said here; focus on how astral overwrites moss, unlike hallowed, and how adding an astral moss would both be interesting visually, and help deal with this issue. don't mention how it works or what it looks like; that's for the devs to decide

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okay wait im not sure if i just double pinged them

ashen warren
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smh cog

winter harness
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you did

#

I don't mind

drowsy plank
#

sorry i couldnt remember if ID pings worked or not HDfailure

#

the idea of astral moss is interesting tho, and it would let astral bypass the whole issue of needing to create internal variants of all the blocks that the moss can grow on to as well, since it would homogenize all other mosses and only grow on astral blocks (presumably)

winter harness
#

So basically, just remove everything besides the reason as to why it should be added?

drowsy plank
#

pretty much, yeah

winter harness
#

alright

drowsy plank
#

you can suggest ideas of how it could work, but hardlining anything is heavily discourged

#

like you could leave in the idea of how it might look, cause i think that was neat, but you laid out the functionality, use, and obtainment methods pretty stringently and that is not great

#

anyway ping me when you think you've fixed it and i can remove the exclaim

winter harness
#

@drowsy plank I think I fixed it

drowsy plank
# winter harness <@166992984171085824> I think I fixed it

okay, yeah, this is valid, but i think the reasoning is pretty weak now, like why should this be added before like, auric brick or something? that's why i gave those ideas on how it could help deal with the fact that right now, astral just obliterates all moss, unliked the hallowed, which is the other "evil" with a pylon. astral moss could help allow moss to still grow in that biome without the work of needing to program in a bunch of moss variants for all the tiles.

winter harness
#

Alright, I'll mention that as well for the reasoning

drowsy plank
#

cool

#

gl with the sugg

winter harness
#

@drowsy plank I'm hoping I don't have to ping you again after this, but I think I fixed it

drowsy plank
#

looks great, and i already removed the exclaim the first time, but i think it'll be a lot more likely to get in like this

winter harness
#

Alright, Thanks for helping me

sand umbra
#

does the word seriously mean that little these days

deft yew
#

yes

swift wharf
#

Yes.

deft yew
#

seabound staff

#

ok tbf memes complained about that word choice the moment the change was posted HDFailure

sleek turret
#

the word has been used too much in wrong it has lost the actual meaning

sand umbra
fervent orbit
sand umbra
#

stealth doesn't know if it's ready for commitment to its relationship with rogue on the whole yet, and hasn't been ready for said commitment for years

fervent orbit
#

wot

golden sonnet
#

???

cobalt pewter
#

hm?

#

I can hear mentions of stealth from at least a yard away

sand umbra
#

unless I've missed any potential recent changes to rogue that made stealth more of the core mechanic instead of something you only care about when it's advantageous to do so

shut pollen
#

stealth on other weapons does sound p epic

sleek turret
#

charge and shoot weapons

swift wharf
#

from the weapon minmaxing guides ive seen stealth is more used than spam

golden sonnet
cobalt pewter
#

(I think there will be a revamp to the mechanic soontm)

#

(like renaming it)

fervent orbit
sand umbra
#

I know what it means

#

you change the damage type, remove the mana cost, and give it a stealth strike

sand umbra
#

that's it. that's the entire shift from magic to rogue

fervent orbit
#

and also we need donor permission to do so

#

which most likely wont happen

sand umbra
cobalt pewter
sand umbra
#

the larger issue is donor permission

cobalt pewter
#

(okay that's too much credit)

#

(dom and ozz did the most)

#

(I'm only nerding out over numbers)

sand umbra
#

I don't know who the hell was responsible for Cocktail Glove or if they still even exist

fervent orbit
swift wharf
#

class consistency be damned but

#

why change the magic weapon

fervent orbit
#

"uhm u throw something so obviously its rogue"

swift wharf
#

CLEARLY

#

just get mana and use it as rogue iirc

fervent orbit
#

you THROW out a yoyo

sand umbra
#

okay

fervent orbit
#

clearly yoyos are rogue now

sand umbra
#

and

swift wharf
#

actually yeah this is an issue of where's le consitencei;;;;

#

(nitpicking)

sleek turret
#

great we're getting to the same echo chamber all over again

swift wharf
#

I just personally don't see any real reason to change the toxic flask(magic) upgrade(magic) to toxic flask upgrade(rogue)

wide river
sand umbra
#

every single time

fervent orbit
#

class consistency is a myth

swift wharf
#

IT IS

fervent orbit
#

and anyone who believes in it should stop

sand umbra
#

I really wish it wasn't

swift wharf
#

blame vanilla iirc

sand umbra
#

I will

swift wharf
#

real Wizard With a Gun Demo hours

fervent orbit
#

i bet every game has some sort of inconsistency you can nitpick
terraria is not an exception
neither is calamity

sand umbra
#

and then I'll also blame mods

I'll blame everyone. myself included because I got assassinated by my own ambition tryin' to fix the issue myself

sand umbra
swift wharf
#

vanilla moving all throwing weapons to ranged without carefully selecting them was

#

something

#

throwing in general was scuffed

sand umbra
#

there was enough content in the game suitable for throwin' for the class to, like

#

actually exist

#

or, at least, more than the devs wanted to actually give to it

swift wharf
#

Yeah you could definitely move some melee gear to thrower

sand umbra
#

Magic Dagger, Shadowflame Knife, Toxic Flask, fuckin' DAYBREAK, etc.

swift wharf
#

scourge of the corruptor

#

vamp knives

sand umbra
#

Vamp Knives, too

swift wharf
#

yea

fervent orbit
#

you throw yoyos in real life

swift wharf
#

honestly give thrower yoyos

sand umbra
#

yo-yos are the biggest offender
because they were introduced in literally the same update as throwin'
the entire point of a yo-yo is to throw it and do cool shit with it

and they were made melee. why

swift wharf
#

melee already has flails

#

boomerangs are also

sand umbra
#

they really just
added a class that had a bunch of eligible content in the game already
refused to move almost any of the content that'd fit that class to it because it'd highlight the existin' lack of variety further
and then removed the class, instead of buildin' on it further, when people started to really care about it and go "hey can this not be a half-baked mess?"

#

make it make sense

golden sonnet
#

Vanilla is a mess

swift wharf
#

funny

golden sonnet
#

I understand why, and agree with it, but there's a small part of me that wishes calamity just changed the type of like half the weapons in the game to make sense

sand umbra
#

I wanted to do that at one point

#

it's, ah

#

well

swift wharf
#

dd trol

sand umbra
#

it's one thing to change the class of a single weapon

golden sonnet
#

Not at all problematic clueless

sand umbra
#

it's another thing entirely to do it for, like, over a third of the game's weapon HDfailure

drowsy plank
#

the main thing about mad alch that i dont get the idea of moving to rogue is the whole point is it's supposed to be a mad scientist's beaker just like toxic flask and the proposed new items it would upgrade from would completely trash the one thing the item had going for it

swift wharf
#

I mean i too would like if class types were changed

#

but

drowsy plank
#

and like yeah if we could make toxic rogue too and just overall fixed class consistency id be on board but i just dont think it works

sand umbra
#

with all the extra stuff Calamity adds that compounds the issue (class consistency, as mentioned, is a myth)

#

it'd have to be a really well-coordinated effort to work out, I think

drowsy plank
#

yknow it's funny but the more i think about it alch kinda does already work like a rogue weapon anyway, huh? yknow with the right click and all

#

yeah

swift wharf
#

I have never used this weapon and barely know what it doeschadeline

sand umbra
#

I forgor Cocktail Glove even has a right-click

#

but now that I look at it...yeah, you could honestly just transmute (haha alchemy) that into the stealth strike with some combo bullshit

drowsy plank
#

it's the one that barfs 18 debuffs onto you HDfailure

sleek turret
#

its toxic flash but like with 10 other funky effects that are strong

#

it's just so silly

swift wharf
#

I have not touched mage class in 3 years

sand umbra
#

mage is the only class I play in Calamity playthroughs (usually)

I think I've used Cocktail Glove a grand total of once in my much earlier days, so hell if I know how useful it is in modern times

drowsy plank
#

the biggest issue with all of this is that on the donor sheet the id of the donor has "(probably??)" next to it which gives me very little confidence we can actually contact them XD

sand umbra
#

and as we all know, donor items are impossible to change without a way to actually

#

contact the donor responsible for the item's existence

swift wharf
#

simply say that you contacted them clueless

sand umbra
#

which I think is stupid in practice, even though it makes sense on paper

#

predominantly because it's the only reason Normality Relocator has lived as long as it has

drowsy plank
#

wooooooo

#

i LOVE donor items

swift wharf
#

me when I find who the nr donor is

fervent orbit
#

lucrecia isnt a donor

swift wharf
#

(their pronouns will soon be was/were)

#

lucrecia is a hardmode shortsword that autoswings

drowsy plank
#

i remember trying to fix universal genesis's recipe so i had to find the guy's twitter CalWheeze

sand umbra
drowsy plank
#

lucrecia should have died with coldheart

sand umbra
#

I don't even really know how good it is

#

because at the point you get access to it

#

you also get access to Omniblade
and Omniblade outclasses it in every fashion just by existin' last I checked

sleek turret
#

it looks underwhelming

swift wharf
#

i'd just make it work like starlight or smth tbh

royal tapir
swift wharf
#

but delayed

#

cuz rn it's uhhhh

royal tapir
#

Today I will inflict a bunch of fire debuffs, including Holy Flames, on Providence

swift wharf
#

there are other bosses at that tier,.,.,..,,.

royal tapir
#

Ah yes

#

Profaned Guardians

sand umbra
#

so many other bosses

#

such as:

  • donuts
swift wharf
#

polter

#

sentinels

cobalt pewter
#

pottah

sand umbra
#

the Mistlestorm in question:

cobalt pewter
#

class identity in terraria is fake

#

(weapon wise at least)

sleek turret
#

no cap mad alch was very good like 1-2 years ago and then they nerfed it so you could use it up to dog consistenly for a bit and never again

cobalt pewter
#

(mechanic wise? ehhhhhhhhh idk)

sand umbra
#

also Divine Retribution which I like a lot for reasons I can't determine

swift wharf
#

☝️ poltah

sand umbra
sleek turret
#

I do also

cobalt pewter
#

at least stealth should have a bit more going on than "hehe mana 2"

drowsy plank
cobalt pewter
#

and it'll get more reworks

#

(also I am slow, I am being overloaded by information)

royal tapir
#

Right click debuffs deal a combined 336 DPS when not factoring in immunties or resistances/weaknesses
Factor those in on Provi, and it deals 211 DPS

sand umbra
#

wowza!

#

a whole 211 DPS

#

at a tier where I can easily deal that much in one of several hits of a single attack

royal tapir
cobalt pewter
drowsy plank
#

um yeag but what if u needed to fight plantera again for terra shards or something ultimatesmug

royal tapir
#

Totality Breakers 💪

ripe owl
#

Terra What now?

drowsy plank
#

sooooo true

sand umbra
#

when the shard is livin'

ripe owl
#

Living Shard? Never heard of that one either

#

Is it some Thorium item? Some healer related material?

sand umbra
#

okay but like real talk when do we stab Cal's Terra weapons

royal tapir
drowsy plank
#

soon™️

sand umbra
#

the lot of 'em are relics of a bygone age

swift wharf
#

me injecting CalamityMod.tmod with malware that deletes terra gear

drowsy plank
#

i heard a lot are planned to be on the chopping block along with their night variants (and esp the crim ones taxevasion )

ripe owl
sand umbra
#

nobody cares about Chinese bootleg Terra items anymore

because Chinese bootleg Zenith items are all the rage now

swift wharf
#

It's my mod now, I downloaded it for free

royal tapir
#

Just call it an add-on

sand umbra
#

it's as shrimple as that

swift wharf
#

it's a sub-on

#

it deletes items

drowsy plank
#

calamity should add a zenith rogue item...!!

swift wharf
#

zenith upgrade

sand umbra
#

we should add Zenith knockoffs for every cla-

#

oh wait that's just the Miracle Matter set but bad

fervent orbit
ripe owl
#

That's finna be the most horrendous thing to ever exist

swift wharf
#

made with exoblade elemental excal

#

the other dev swords

drowsy plank
#

nah make it zenith themed but post-ML because id take something as horrendous as that even to fix that tier

swift wharf
#

make it fire dust

#

like purification powder dust

ripe owl
fervent orbit
#

i wish the other terra items were like cosmic bolter

sand umbra
#

as I said

fervent orbit
#

not connected to terra

swift wharf
#

this is true because elemental and exo

sand umbra
#

relics of a bygone age

fervent orbit
#

but their own thing

swift wharf
#

aote is unique so I excuse it 😊

sand umbra
#

Cosmic Bolter is actually a pretty nice exception to this because it doesn't just call itself something stupid like "Terra Bow"

drowsy plank
#

god dont say that you know someone is gonna come in here and ask for that using that reasoning and im not even gonna have much of a leg to stand on because we DO have all those shitty night and terra weapons still

cobalt pewter
#

the hots right now is chinese overengineered melee weapons that do 50 things in 1

drowsy plank
#

lmfao

ripe owl
#

I honestly think that the Terra Disk, if it to be renamed, would definitely still stand out on its own

swift wharf
#

terra weapons need to exist... how else will i craft my ele disk !! !

sand umbra
#

Terra Disk could just get a rename and have that work well enough, I think

swift wharf
#

terra disk could just DIE

sand umbra
#

TRUE

swift wharf
#

there's already a disk there

drowsy plank
#

remove terra themeing from lunarian line and build more into the moon/spacs theme CalSmug

swift wharf
#

!wiki mangroove chackram

ripe owl
swift wharf
#

BALLS

sand umbra
#

Mangroove Chakram

ripe owl
#

Mangrove

swift wharf
#

il iterally dont know how to spel

cobalt pewter
#

ele disk should just be luminite and frags

swift wharf
#
Calamity Mod Wiki

The Mangrove Chakram is a craftable Hardmode Rogue boomerang. It inflicts Acid Venom and can be thrown multiple times, with Chakrams returning to the owner after a set distance or hitting an enemy or solid block. Chakrams still in flight will disappear if they don't return to the player after a short while.

ripe owl
#

Not mangroove

cobalt pewter
#

fuck crafting trees

drowsy plank
#

fuck perrenial

swift wharf
#

literally same tier

fervent orbit
#

we already mangrove chakram

cobalt pewter
#

fuck everything

swift wharf
#

fuck perennial but fuck terra slightly more tb h

drowsy plank
#

true

sand umbra
#

society if Perennial set actually got used ever instead of bein' ditched before it was even obtained because Terra set exists

swift wharf
#

me looking at the dimension where Elemental Eruption is crafted with elf melter, luminite and frags

sand umbra
#

Elf Melter representation

swift wharf
#

💪

drowsy plank
#

remember when terra lance was an upgrade to fucking north pole

wide river
#

Terra set actually needs to die so Perennial can be used for once

ripe owl
swift wharf
#

do the same with ele lance and make it craftable with north pole as well

sand umbra
swift wharf
#

seasonal moons W

drowsy plank
royal tapir
#

Elemental Lance already uses North Pole I think

swift wharf
#

candy corn gun into ele blaster when

ripe owl
#

I thought it got butchered

drowsy plank
#

ayo but fr tho

sand umbra
#

surprisingly, not yet

swift wharf
royal tapir
#

Must’ve been removed in 2.0.2

drowsy plank
#

would make more sense than whatever the fuck ele blaster is made from rn

ripe owl
#

What the fuck

#

We should actually make a suggestion for the removal of those

sand umbra
#

it is

#

somehow

drowsy plank
#

the terra stands for terrable HDfailure

wide river
swift wharf
#

bat scepter ele ray moya

sand umbra
#

me when the lance is just a glorified projectile item

#

(does anyone actually use it for any other reason? does it actually do anything if you hit with the lance itself)

swift wharf
#

what do you expect

drowsy plank
#

huh
yknow no one has ever actually asked the terra items to be rethemed
i mean i think they already have plans to do it but
couldnt hurt i suppose

swift wharf
#

this thing was not changed EVER

wide river
swift wharf
#

CAN WE GO BACK TO 1.1.5

drowsy plank
#

WHAT

swift wharf
#

not elemental in the name
automatically better

sand umbra
#

literally a cooler name

drowsy plank
#

WHY WOULD THEY DO THAT

sand umbra
#

fuck this

royal tapir
#

Elemental Disk was Accretion Disk as well

sand umbra
#

it's time for me to rise from my eternal slumber

swift wharf
sand umbra
#

I shall wake
one final time(?)

wide river
swift wharf
#

this is so sad im literally sadeing

fervent orbit
#

fuck i should really work on my mod that just replaces uelibloom with divine geode crafting

swift wharf
#

like HELL we have planetary annihilation

#

and not elemental bow

#

actually its line is cool it is immune to name conventions despite being strange weapons

#

lunarian bow could be tweaked a bit i think the effect is not as cool as bees knees for example but that is too subjective

wide river
#

Elemental Shiv, Lance, Blaster, Eruption, Ray, Axe, and Disk
These all need a rename like seriously

sand umbra
#

okay I need, like

ripe owl
#

Lunarian Bow -> Cosmic Bolter -> Planetary Annihilation

#

That's the ideal way

sand umbra
#

a legitimate reason to retheme Elemental

cobalt pewter
#

I wonder if there's a cal item that can compete with Bloody Machete in "how long have you been not touched" competition

sand umbra
#

I need a way to word this that isn't just

sand umbra
#

but words

sleek turret
#

me when i'm in a standarised name based on a thematic competition and my oponent is some vanilla and calamity mod item names

swift wharf
swift wharf
#

the names don't fit at ALL

ripe owl
#

Night's Ray -> Terra Ray -> Elemental Ray

royal tapir
#

Biofusillade used to be called Gamma Fusillade

ripe owl
#

That's the BAD way

sand umbra
#

Biofusillade exists?

ripe owl
#

Yes

sleek turret
#

leaf gun

ripe owl
#

A funny book

sand umbra
#

I think I used it, like

#

once

#

ever

sleek turret
#

the second

fervent orbit
cobalt pewter
ripe owl
#

Yeah that's somewhat fitting

cobalt pewter
#

I'm surprised I never seen the word "Gaia" in Calamity, like, at all

ripe owl
#

If only you could play around the ray part

swift wharf
sleek turret
#

honk mimimimi item that either deserves death or some sort of change that makes the item stand out from an alredy existing vanilla item

royal tapir
#

Hmm

ripe owl
#

Cause it looks too bland

cobalt pewter
royal tapir
#

Catastrophe Claymore may be a contender

fervent orbit
swift wharf
#

oh right the

#

KILL tarragon mod

ripe owl
swift wharf
#

honestly though cookie cutting i s not a bad issue on itself

cobalt pewter
#

idk

swift wharf
#

(it goes back to implementation moment)

ripe owl
#

Why exactly that term?

fervent orbit
#

uhm wat should i rename lifehunt scythe as?

swift wharf
#

cool as fuck shitfucker weapon that is very unqiue but also called terra spatula -> good

1.3 terra blade but it's a lance -> bad

cobalt pewter
fervent orbit
sand umbra
ripe owl
fervent orbit
#

ture

cobalt pewter
#

not bad

I think ray is fine to be kept for early stages of progression, but expanding the term later on is good

swift wharf
#

once again iban elemental reworks were gonna be poggers because the weapons were all unique despite being all ele weapon

fervent orbit
#

ok but verdant would need a rename if i make it a divine geode craft

sand umbra
#

and then he exploded

swift wharf
#

and then BreakingBadQuotes

cobalt pewter
sand umbra
#

okay you know what I'm gonna post the sugg as it is and we're gonna workshop it if we have to

swift wharf
#

actually yeah you could kill verdant because provi yoyo

royal tapir
#

Solar Flare already exists clueless

cobalt pewter
ripe owl
#

21

#

Actually

cobalt pewter
#

22 is funnier

swift wharf
#

just like 1929

fervent orbit
cobalt pewter
#

yoyos when they

ripe owl
#

Why not

#

Anyway I am going to sleep, good night suggesters

sleek turret
#

it's not good wisdom is just analizing what is worth changing and what isn't

swift wharf
#

thomas carefully brewing the most controversial suggestion that breaks 3 donts minimum

fervent orbit
#

ok but wat if

fervent orbit
#

virid vanguard was a divine geode craft

#

wat would it be called

sleek turret
#

good wisdom is to stop playing calamity (/s)

sand umbra
#

additional notes/personal thoughts that I don't think would fit in the sugg proper:

  • fuck Elemental Lance and its entire goddamn tree
  • why the hell does Elemental Eruption not use Elf Melter
  • nobody cares about Crimson variants anymore it's Current Year
  • Flowers of Mortality have no business donnin' the elemental look, same with Planetary's entire tree
  • literally just make Ele Blaster a normal Speed Blaster upgrade why is it still an "Elemental set" weapon at all
  • either replace Augur entirely and ditch the Hex Doll thematic or lean further into it and build on what's there

anyway it's happened go rip me apart for my wordin' or smth

cobalt pewter
#

ah yes

#

the ❔

wide river
swift wharf
sand umbra
#

the ❔ arrives all the same

undone cedar
#

true suggestion

swift wharf
#

alright fellas whos gonna implement the suggestion

#

💥💥💥

hollow shell
#

Thomas return

sand umbra
#

indeed

wide river
#

In my opinion:
Ark of the Elements is completely fine
Shiv should get reworked (To not be a shortsword)
Lance should die
Planetary Annihilation is fine
Blaster should get reworked
Eruption needs some touchups
Ray needs a rename
Augur of the Elements needs to not be "Tentacle mage tome number 204"
Axe is fine, maybe could do with a rename
Flowers of Mortality is definitely fine
And Disk needs a rename

sand umbra
#

after many, many months of dormancy, I have returned at last

#

Augur of the Elements needs to not be "Tentacle mage tome number 204"
oh right I forgor to talk about Augur

#

Augur doesn't need to exist

#

that's it

deft yew
#

i love shadowflame hex doll behavior

sand umbra
#

that's the entire gimmick
it sucks

deft yew
#

i love having a 2% chance to deal damage

sand umbra
#

it's Shadowflame Hex Doll 2 (Eldritch Tome is like 0.7 ish)

swift wharf
#

please tell me someone uses it

deft yew
wide river
sleek turret
#

boring item

#

same with the meld one except that one you can deal triple the damage

swift wharf
#

how come boring item become dom item?????

sand umbra
#

.

#

I forgor Tome of Fates exists

#

why does it exist

#

like, genuinely

sleek turret
#

unless the item got changed to something new then i'll change my mind

royal tapir
#

(It was not)

wide river
#

Subsuming Vortex (its upgrade) doesn't even use the tentacle behavior
It literally only serves as recipe bloat atm

deft yew
#

love how every remotely major suggestion ever made spills over into a discussion of sweeping half-the-mod-sized issues

swift wharf
#

most boring line until ssvortex
uncanny

swift wharf
#

it's not our fault half the mod is
something

sleek turret
sand umbra
swift wharf
#

actually subsuming vortex item is pretty good

sleek turret
#

s vortex is cool i like it

#

better than duke fishron tome 2

sand umbra
#

kid named Nuclear Fury

deft yew
#

i wish right click was stronger than left but that's either a balance issue or a me issue

sleek turret
#

nuclear fury?

deft yew
sleek turret
#

like the thorium item?

swift wharf
#

nuclear fury the j

#

the fabsol donor item yes

sand umbra
#

I still have a doc that details what I would personally do with all the Meld items

swift wharf
#

meld😭

deft yew
#

i would uhh

#

uh

sleek turret
#

atleast in thorium it's apropiate to the mod tbh

deft yew
#

i would KILL

wide river
eager bobcat
#

Late game mage is actually pure balls

sand umbra
#

Entropic Claymore becomes an RNG check as it should i.e. worse Animus
God's Bellows does what Tome of Fates tries to do but better
Shard of Antumbra becomes a staff
summon weapon maybe actually exists
and Tome of Fates becomes a dubiously-weighted 7-sided die

eager bobcat
#

Needs a buff the most of any class by far

swift wharf
#

i'd go shitfuck crazy and turn sosme of the meld gear into tools

cobalt pewter
#

the hex line could be funny if they messed with the center point of the tentacles

swift wharf
#

turn entropic claymore into an axe it will be funny

dense ferry
#

I have some cool ideas for Meld tbh

sleek turret
#

this mod has a lot of (vanilla item) 2 's tbh it needs a general good look for all of these items

deft yew
#

this is true

swift wharf
#

that is the desirable outcome, yes

wide river
hollow shell
swift wharf
#

im sure that perfect sprites will fix the weapon

cobalt pewter
eternal escarp
#

omg i so agree with the terra mention thats what ive been SAYING preach preach

swift wharf
#

WOW this looks good too bad it's all DUST

cobalt pewter
#

we love casting dust

deft yew
sand umbra
swift wharf
#

TOME OF FATES IS DONE SO DIRTY BECAUSE

#

entropic claymore was a terratomere material

cobalt pewter
#

Tome of Fates should be a radial tentacle hen

#

I should not continue that

sand umbra
#

and then it was made not a Terratomere material I think

swift wharf
#

and it suffered the same current issue

#

YEAH

cobalt pewter
#

either way yes lots of vanilla 2 weapons

swift wharf
#

but tome of fates remained

#

XD

cobalt pewter
#

fodders

hollow sentinel
#

anyone else think there should be a new armor set in between hydrothermic and lunar? I always end up having to use the hydrothermic set for way too long for post golem

swift wharf
#

forgor to fix that

sand umbra
#

if you want a Shadowflame Hex Doll upgrade
make it one that actually expands upon the fuckin' weapon

sleek turret
#

sprites only change the visual of it, the real gold is changing the item (both item/projectiles coming from it and functionality) to fit with better quality standarts,

sand umbra
#

instead of just doin' the same shit but with more damage

cobalt pewter
deft yew
cobalt pewter
#

(iban religion fr)

swift wharf
sand umbra
cobalt pewter
#

HAHAHAHAHAHA

#

there we go

swift wharf
#

xeroc armor

cobalt pewter
#

I was waiting when Empyrean would be mentioned

hollow sentinel
#

isnt hydrothermic just better than astral tho

deft yew
#

god's bellows should be an actual bellows

sand umbra
#

Empyrean sucks

#

it's as shrimple as that

cobalt pewter
#

we know

swift wharf
#

gods bellows hammer when

#

burn the walls

sand umbra
#

2

cobalt pewter
#

I love when I get rage and wrath potion when I got hit

#

for some reason

sand umbra
#

(this is your cue to also add an Aerialite gun that just shoots wind)

swift wharf
#

and then tome of fates replaces the pickaxe because book that mines would be extremely epic

eternal escarp
#

all meld weapons suck but the Eventually tm hopefully well make them cool

cobalt pewter
#

(literally the WORST lunar armor and the other lunar armors are vanilla)

sleek turret
#

isn't astral like, still having those weird mining related things to it?

#

oh wow look

cobalt pewter
#

like how can you go far below vanilla

eternal escarp
#

astral armor also sucks yeah

sand umbra
#

ah yes
Eventually™️

#

I mean yeah but Astral armor sucks ass for a much different reason

eternal escarp
cobalt pewter
#

astral armor

the funny

sleek turret
#

dangerens potion!!!

wide river
sleek turret
#

on my leg piece armor

eternal escarp
#

were currently at like
aerialite

hollow sentinel
#

im not sure for other classes, but for mage i always end up having to use hydrothermic for way too long

sand umbra
#

it was designed to be an exploration armor at a tier where exploration armor is fundamentally almost useless

eternal escarp
#

itd take a bit of time to reach meld

swift wharf
#

astral armor is GOOD but zzzzz

hollow sentinel
#

because other sets suck

cobalt pewter
#

Astral armor should be preboss

swift wharf
#

hydro will soon stop being 5 helmet

#

astral wood armor moyai

#

monolith armor

cobalt pewter
#

🗿 armor

swift wharf
#

kaizo i swear to god if you say monolith

sleek turret
#

star of providence armor

hollow sentinel
#

also a small suggestion i had was to make draedon weapons include the previous weapon in progression in the crafting recipe

sand umbra
#

society if the Astral Infection actually showed up pre-boss in some capacity as a way to lead into the Hardmode iteration

swift wharf
#

killawitharocka

cobalt pewter
#

( gonna be a while)

swift wharf
#

society if the super secret astral infection doc still existed

sand umbra
cobalt pewter
#

"doc era", I say, as I was making exo balls doc

deft yew
#

shoutout to dynamic pursuer why does it

sand umbra
#

exo Balls? Smalls. doc

deft yew
#

...exist?

swift wharf
#

the DOC was so good too bad iban trashed it

sand umbra
#

what the fuck is a Dynamic Pursuer

eternal escarp
cobalt pewter
deft yew
#

tracking disk but auric but Lag

eternal escarp
#

from then on, idk!

swift wharf
#

I have no opinion on Dynamic Pursuer I have not touched it

cobalt pewter
#

[[Dynamic Pursuer]]

red stormBOT
sand umbra
#

I have never heard of this item until now

#

what the fuck

cobalt pewter
#

tis new

eternal escarp
#

relatively new iirc

cobalt pewter
#

ish

sleek turret
#

it's a new item

cobalt pewter
#

for you, it's new

eternal escarp
#

actually i forgot it existed aswell

#

so dont blame you either way

sand umbra
#

I see

swift wharf
#

it was one of the new arsenal gear added

sand umbra
#

anyway why does it look like a fuckin' boomerang

cobalt pewter
#

I was excited for a Tracking Disk upgrade (because Tracking Disk is fun)

but lmao it's like

#

gone

sand umbra
#

isn't it supposed to be an upgrade to two different disk weapons

cobalt pewter
#

pood

#

poof

swift wharf
cobalt pewter
#

FUCK

sand umbra
swift wharf
#

i mean

cobalt pewter
#

me when Equanimity exists (it's Terra Disk fodder)

I JUST REMEMBERED
THIS STUPID THING

swift wharf
#

other weapons do that so xd

sand umbra
#

this isn't anything major btw this is literally just me bein' a nitpicky asshole for the sake of it

swift wharf
#

equanimity is good :(

cobalt pewter
#

Dynamic Pursuer is literally Tracking Disk but dogshit

#

you can't juggle with it

sand umbra
#

Equa...eua...eq.......ea..........fuckin' English

swift wharf
#

terra disk is a super villain tho it killed my pet fly

cobalt pewter
#

absolute peak English

sand umbra
#

that one's even worse

swift wharf
#

nychthemeron is also cool i think

#

clock balls

cobalt pewter
#

I know

#

the name is funny is all

sand umbra
#

it's cool but I can't write its name from memory to save my life

cobalt pewter
#

it deleted cultist

#

(idk now)

swift wharf
#

what did not delete cultist

cobalt pewter
#

then again, lots of things would delete cultist

swift wharf
#

skyfin bombers

cobalt pewter
#

but I don't need to move with this one

swift wharf
#

👴

cobalt pewter
#

GOD

#

skyfin was such a menace weapon

swift wharf
#

actual gmod nuke

sand umbra
#

the dissonant duality of upgrade designs

swift wharf
#

so it's melee clueless

cobalt pewter
#

dissonant duality was never real, thomas

swift wharf
#

leftover recipe when melee/rogue separation

eternal escarp
#

anywhay
as i said i super agree with the terra i think it should be living shard themed rather than terra X
elemental im indifferent mostly because i think its a cool pallette, and idk what else it could be turned into

cobalt pewter
swift wharf
#

blast living shards literally look like terra blade..................

eternal escarp
#

wrong!

swift wharf
#

unwrong

eternal escarp
#

well half wrong

sand umbra
#

elemental im indifferent mostly because i think its a cool pallette, and idk what else it could be turned into
my brother in Christ it's a set made from materials from the stars above (funny reference)

cobalt pewter
swift wharf
#

ignore the fact that terra blade is janded

eternal escarp
#

its like similar but the living shards would look cooler than whatever terra blade is copypasted on all weapons

sand umbra
#

janded and grixeled and whatever other terms you spriter people use nowadays

cobalt pewter
#

spriter language

eternal escarp
wide river
#

Ok I have a really stupid suggestion idea from yesterday since we're on the topic of recipes
So you know the Uelibloom-tier Arsenal stuff? It's sorted like this, with Mysterious Circuitry and Dubious Plating being on top
For some strange reason, Freedom Star (crafted with the exact same ingredients at the same crafting station) has Mysterious Circuitry and Dubious Plating on the bottom

sand umbra
#

spriter language confuses me

sleek turret
#

janded, grixeled

#

ombgused sprite

cobalt pewter
#

consistency when it

wide river
cobalt pewter
#

oh of COURSE

eternal escarp
#

idk ask the dono

cobalt pewter
royal tapir
#

Why would you have to ask the donator to swap the order of stuff in the recipe

deft yew
#

freedom star is also secretly a charged blaster cannon clone

royal tapir
deft yew
#

bug fact

swift wharf
#

freedom star also exists in 3 other mods

deft yew
#

oh yeah lo

cobalt pewter
#

also in Gungeon

deft yew
#

WHAT

cobalt pewter
#

wait was it

#

I think M

#

mmmm

swift wharf
#

surely at this point you would just code it yourself instead of paying for it but you do you

#

porality star no?

#

or smth

cobalt pewter
#

there's literally every reference gun in Gungeon

#

I forgot

swift wharf
#

polaris

deft yew
#

i mean given its function being

#

Vanilla weapon

sleek turret
#

polaris (A nuke)

undone cedar
#

I think

#

I argued for it to be i think it worked

swift wharf
#

lmao

undone cedar
#

Yeah it was removed

undone cedar
wide river
#

Who needs ranger content when you can give melee more options? clueless

#

-The design philosophy of every Terraria mod and Terraria itself, apparently

swift wharf
#

no loss because final boss

#

(Obligatory listen to Xenostate)

drowsy plank
#

freedom star is literally a polaris parrotfish upgrade idk why this dude implemented a SECOND cave story Polar Star reference and i mean im not complaining it is just very funny that we have it twice HDfailure

swift wharf
#

donors ☕

wide river
drowsy plank
#

so true

#

cave story sweep! !! 1 !