#suggestions-discussion

1 messages · Page 175 of 1

high nest
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remember malice damage limiters

cobalt pewter
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you're not really up against the entire roster of bosses by default

you can customize a run to include everyone now iirc but the default gauntlets have always been 3 bosses / 3 ex bosses and 5 bosses / 5 ex bosses (out of 12)

swift wharf
#

actually i don't think powercreep is the correct word here but it works

drowsy plank
#

do u mean reactive damage reduction

swift wharf
#

rdr king slime

high nest
#

yeah the thing from malice

swift wharf
drowsy plank
#

just reimplement RDR for boss rush what could go wrong clueless

glass arch
#

you can replace powercreep with pretty much anything thats in terraria and it still works XD

cobalt pewter
#

do not mention rdr here

high nest
bright crag
#

Power creep is a common challenge in multiplayer games, especially those that involve progression, customization, and updates. It refers to the situation where new content or features make older ones obsolete or irrelevant, creating an imbalance and a loss of diversity in the game.

swift wharf
#

oh ok it does work

worldly sparrow
bright crag
#

It kinda is powercreep
In Terraria, your progression of gear definitely renders earlier content obsolete
It's the whole premise

swift wharf
#

when I think of powercreep I think of payday 2 dlcs

bright crag
#

And it gets quite extreme

swift wharf
#

that add weapons that invalidate vanilla weapons

drowsy plank
#

we just gotta add items that are viable for the entire game again like coldheart XD

swift wharf
#

why use this array of assault rifles when you can buy a dlc and use the powercrept one

#

GOD

cobalt pewter
#

there's also design creep where the newer characters tend to have gajilion elements to their kit as opposed to 5-6 for older ones

they're not that powerful most of the time, mind you, but it's insanely bloated because most of their ideas have been spent on the older chars

glass arch
#

:trollage:

drowsy plank
#

where's xpc with that joke about weapons dealing % damage so we never have to balance again

swift wharf
#

the clear solution is to turn boss rush into it's own mode

drowsy plank
#

slr did that

swift wharf
#

precisely

cobalt pewter
#

cal turns into slr

hybrid steeple
swift wharf
#

but it's too much effort tbh fuck ppl who play only for the bosses 🙄

cobalt pewter
#

(no more crabulon)

drowsy plank
#

boss rush subworld AAAAA

bright crag
#

The easiest solution to powercreep is to limit character progression
Hollow Knight's pantheons work because, while your character does get upgrades, they are fairly contained and don't render old content truly obsolete

swift wharf
#

sure moss charger will get easier with double jump and strong charms but not compared to
big slime versus the unmatched power of the sun

bright crag
#

SLR boss rush is fine because of the low boss count and relatively low powercreep - being solely pre-HM rn

worldly sparrow
#

even the mega man boss rushes are way better because of little powercreep

high nest
#

New calamity biome suggestion: apartment complex. Draedon left the key in your starting bag so you wouldnt need to make 28 npc houses to stop the cyborg from moving into your bedroom

swift wharf
#

apartment complex? i find it rather

#

simple

drowsy plank
#

shrimple

cobalt pewter
#

terraria damage rises exponentially (figurative)

unless one changes the damage progression there's no way to combat power creep at all

swift wharf
#

draedon speech bubble

drowsy plank
#

🦐

high nest
drowsy plank
#

we're in suggestion posting

cobalt pewter
#

sarcasm in text is never apparen

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t

drowsy plank
#

you know someone posted that unironically at least once

cobalt pewter
#

fuck

drowsy plank
#

also true

high nest
#

true we get some stinkers

bright crag
#

Draedon Gaming HQ minibiome

hybrid steeple
#

i think if effort wasnt a question and if the boss rush is still going to be linked to summoning xeroc it would be cool for it to be reflective of xerocs journey or something and has remixes + resprites of the bosses that are included
like ml is full power and yharon is swapped with zeratros and yharim is xeroc pre-ascension

swift wharf
#

get mat pat draedon'd

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that could work actually

drowsy plank
#

future bosses :)

hybrid steeple
#

past bosses acktyually

drowsy plank
swift wharf
#

boss rush could be just the lore important bosses

drowsy plank
#

removes deerclops pogfish

swift wharf
#

like calamitas uhhh ml provi dog yharon etc

high nest
swift wharf
#

calamity battle pass

high nest
glass arch
bright crag
hybrid steeple
#

yeah like i said, if effort wasnt a question

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plus that could mean adding a lower half to ml which is basically a whole new boss

swift wharf
#

even then it could be just less bosses

high nest
#

moon lord toes.

swift wharf
#

nuh uh

cobalt pewter
#

fym nuh uh

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we have the legs already

high nest
#

astral infection? no thats just moon athletes foot

cobalt pewter
#

cal should reinvent red's original idea and make a boss fight that is just

a planet crashing onto the world

swift wharf
#

let's not get very weird now

bright crag
dense ferry
#

Is it possible? Fuck me

jovial spire
#

But also why would yharon need to be swapped

dense ferry
#

If we were to do something like that it would 100% be left until we actually add Xeroc

drowsy plank
#

as usual boss rush is put into the box

bright crag
#

(Not the exact details, moreso the idea of reducing boss count and making it more representative of the lore/Xeroc's journey)

worldly sparrow
ashen warren
#

Underfed soaring insignia LETSFUCKINGGOOOO (I’m late HDfailure )

high nest
#

dont dig up seed swapping harpy ring and soaring insignia would be fuckin hilarious

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balanced? no. funny? yes

jovial spire
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but anyways yeah we do have stuff planned for boss rush rewrite

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and boss rush itself

worldly sparrow
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thank god

jovial spire
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tbh having every boss i feel like is unsustainable and i'm not the first to bring that up

buoyant idol
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Opinions on this idea: Boss rush bosses die after a specified period, so kill times are just a timer for how long the boss last. Makes the balancing nightmare obsolete while preserving boss rush. The dev items still could be used on what ever the final boss is at the time of implementation, so it never has to be changed unless a bosses’ killtime changes

dense ferry
#

No

jovial spire
#

That would feel unfun imo

ripe owl
#

That would be stupid

dense ferry
#

That's RDR with extra steps and completely fucks with the entire part of

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Having a weapon

blazing kettle
#

that completely misses the point of boss rush

ripe owl
#

Ah, yes, Boss Rush, an event where I can do fucking nothing and win

blazing kettle
#

your supposed to fight the bosses

ripe owl
hybrid steeple
#

omg i love fighting 40 night provis in a row 😍

sleek turret
#

you could dodge the boss entirely without dealing damage to them

bright crag
sleek turret
#

and they would just be killed instantly

buoyant idol
#

Yeah, would mess things up

jovial spire
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Which is why imo it should be cut down to the important bosses

blazing kettle
#

to avoid bosses being melted, then..... make new ai lolmao

jovial spire
#

tbh when it comes to boss rush dialogue i do have two ideas

buoyant idol
drowsy plank
jovial spire
#
  1. Keep roughly the same amount of dialogue that plays every time
  2. Have more dialogue, but make it only ever play once
blazing kettle
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do waht starlight river does

jovial spire
#

or ig

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make ot toggleable somehow

blazing kettle
#

everyone is clammoring for cal to copy starlight river these days

blazing kettle
#

its the new hip trend

jovial spire
dense ferry
#

Oh I thought you said you wanted to make fucking

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New dialogue for redoing Boss Rush after beating it

jovial spire
#

No

dense ferry
#

That would be wack

jovial spire
#

If anything there'd just be no dialogue

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or veyr short dialogue

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like only at the very start and very end

drowsy plank
#

having it play once but have a like toggle in config that shuts off after you beat it that you can turn back on if you want to see it again if there is a lot of it would be cool

fervent orbit
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br talk #48395839398485

drowsy plank
#

haha yes

dense ferry
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Would be wack to code that I think, and well

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Chat Spam never is fun

drowsy plank
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true

jovial spire
#

i mean i wouldnt say it'd become chat spam

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just not only like

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2 lines per tier

dense ferry
#

Around the same amount Draedon says currently, for example?

jovial spire
#

also i want to talk about xeroc i like them as much as yharim but have way less places to talk about them

jovial spire
dense ferry
#

Fair enough

fervent orbit
#

3 lines per tier

bright crag
# blazing kettle to avoid bosses being melted, then..... make new ai lolmao

Think of it this way
40 bosses, each fight lasting at least 1 minute

See what I mean? Having the bosses last, in any capacity, would make the event really long

SLR's boss rush works because it's just 3 pre-HM bosses, their AI still feels fresh and threatening and there's few enough bosses to give each a lengthy fight

fervent orbit
#

just make br cal bosses only smh

dense ferry
#

Yeah Boss Rush really needs to be cut down to

#

Work

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Because as it is right now no one even wants to test that shit so like

fervent orbit
blazing kettle
fervent orbit
#

like eoc and ml

drowsy plank
#

hey i mean tiercord did HDfailure

jovial spire
#

becuase then like

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some missing would feel really weird

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like ML

dense ferry
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Ye

jovial spire
#

ML is very important

blazing kettle
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i was also being satire earleir, i should use tone indicators more

fervent orbit
dense ferry
#

I think Mechs would be good to be in there too

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Just because Mechs are good

drowsy plank
#

was immediately thinking, what if you did mecha madness and then i thought, well what if you put a few bosses grouped together

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could be one way to compound the fights and reduce the duration while keeping them fresh but

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i obviously see issues with that

jovial spire
#

grouped bosses that arent made to be fought that way are always awful

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see: godskin duo

dense ferry
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Mech Mayhem is already the worst challenge of all time that only exists for one achievement

drowsy plank
#

true

dense ferry
#

And yeah Godskin Duo.

worldly sparrow
#

i feel we just need the important bosses in the br

dense ferry
#

Yeah that would be ideal

small timber
#

all bosses have fixed 75% DR in boss rush and also drain a certain % of their health every second (later bosses drain slower and have higher HP, early/weak bosses drain faster and have lower HP)

worldly sparrow
#

ofc we need the big 5 post-ml ones

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thats not a question

fervent orbit
#

nah just give bosses tdr like malice

small timber
#

200% TDR

dense ferry
#

I am killing both of you

fervent orbit
#

br: removed until further notice

drowsy plank
#

reducing BR to just the important bosses means you could focus more on retuning their AIs, especially early game ones, to better fit it

glass arch
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the issue with this suggestion is how fast grax is

#

like

small timber
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ok 2nd idea for boss rush: every 5 seconds a random chosen class deal double damage but a random class also deal half damage

drowsy plank
#

photon ripper

small timber
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interactivity

worldly sparrow
glass arch
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yeah phripper

fervent orbit
#

pripper is already a max axe

glass arch
#

the best summon weapon

drowsy plank
#

something to tear through walls would be nice ig

small timber
#

photon ripper is the best whip in the game right now

dense ferry
ashen warren
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sure, photon ripper is an axe, but that's not its main use. either way though, there is not a SINGLE hammer in post-moon lord, so something's missing here

worldly sparrow
fervent orbit
ashen warren
#

yes as a weapon

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like butcher's chainsaw

fervent orbit
#

grax is also a weapon

dense ferry
#

Photon Ripper is absolutely not a good weapon

worldly sparrow
#

really you can use any pickaxe as a weapon

dense ferry
#

And the thing is that you don't need a new hammer or axe by there

glass arch
drowsy plank
#

i can argue about the hammer thing

ashen warren
dense ferry
#

Grax is 100% enough for the rest of the game

drowsy plank
#

but yeah we got stuff to deal with blocks and trees (photon and crystyl)

ashen warren
#

does the crystyl crusher destroy walls

fervent orbit
worldly sparrow
#

and grax does the job just fine

glass arch
#

yeah grax is a good hammer

drowsy plank
ashen warren
#

are you trying to disprove my point

worldly sparrow
#

yes

glass arch
#

yes

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grax is more than enough for the rest of the game

ashen warren
worldly sparrow
ashen warren
#

what is the intention of saying that the grax is a weapon

fervent orbit
#

just because it can be used as a weapon doesnt mean its also not a tool

ashen warren
#

that wasn't not my point HDfailure

worldly sparrow
#

yeah so its a tool

sleek turret
#

tbf all tools are weapons if you look hard enough

fervent orbit
#

then remove any mention of axe in the sugg

drowsy plank
#

an upgrade to axe of regrowth and a pripper/crystyl style hammer would be nice

dense ferry
#

This conversation is giving me brain damage

worldly sparrow
#

really

cobalt pewter
#

the only tool that doesn't exist endgame is an axe (which stops at Grax)

cobalt pewter
#

wait I mean hammer

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yeaa

drowsy plank
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yeah lol

cobalt pewter
#

Hammer stops at what, lunar?

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or earlier?

sleek turret
#

ye

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lunar

worldly sparrow
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hammer stops at uelibloom

ashen warren
#

grax yea

cobalt pewter
#

yeah, pick has crystyl and axe has photon ripper

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while hammer stops at lunar

glass arch
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hammer stops at grax

worldly sparrow
#

btw can i just mention that this sugg is bordering on being a SIS

cobalt pewter
#

was grax a hamaxe

worldly sparrow
#

yes

dense ferry
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It is

cobalt pewter
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ah then grax it is

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I am so confused

ashen warren
#

i didn't specify any stats, so the secs are free to do what they want with it

worldly sparrow
sleek turret
#

from a building perspective adding like wall destroying function to crystyl doesn't feel too bad, it could help for like massive big structures without having to use cheat sheet paint tool for it

ashen warren
#

that's the point of sis

glass arch
cobalt pewter
#

pick - crystyl (shadowspec)
axe - photon ripper (ares)
hammer (hamaxe) - grax (post-provi)

glass arch
#

asking for a generalized tool/item isnt an SIS

fervent orbit
#

also replace "endgame" with final

ashen warren
#

profile pic is accurate

fervent orbit
#

endgame makes it sound like shadowspec

ashen warren
#

problem?

sleek turret
#

tbh just suggest adding wall destroying capabilities to crystyl for convenience reason

dense ferry
ashen warren
#

gigachad

fervent orbit
worldly sparrow
cobalt pewter
#

photon ripper should cut down your screen when used

dense ferry
#

Ok

drowsy plank
#

i dont think he is asking for a shadowspec tier item

worldly sparrow
#

it says "endgame"

sleek turret
#

endgame could just be like

ashen warren
worldly sparrow
#

idk maybe hes talking bout auric tier?

drowsy plank
#

yes

sleek turret
#

yeah probably

ashen warren
#

auric is cool

dense ferry
#

Shadowspec is Dev Item exclusively

sleek turret
#

it's the endgame after all (and not post game)

golden sonnet
cobalt pewter
drowsy plank
#

i think it is quite clear that he is not asking for an item that explictly breaks the rules like i dont think that is too hard to get lmao

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demonshade will not be shadowspec tier pretty soon i believe

cobalt pewter
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wait was demonshade changed or am I forgetting

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ahh

drowsy plank
#

demonshade will be a multi helmet armor next update that is post-SCal im p sure

glass arch
#

yeah dmonshade will be an ashes craft Eventually™️

ashen warren
#

isn't dev tier just gonna be pushed back each time a final boss is added

cobalt pewter
#

yeah ik dshade will be reworked, I just forgot that it'll stay in post scal

drowsy plank
#

i mean that is just yharim but yes

ashen warren
#

you never know

drowsy plank
#

im quite confident

glass arch
#

no we do know

worldly sparrow
glass arch
#

the devs have made up their minds

golden sonnet
glass arch
#

no more bosses until yharim

drowsy plank
#

the only other bosses coming will be noxus and xeroc which are post-Yharim superbosses

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yeah

glass arch
golden sonnet
#

Interesting

ashen warren
#

👍

cosmic karma
#

sis + formatting issue + no reasoning + no real detail

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fun

drowsy plank
#

@bleak mesa this is a specific item suggestion, has no reasoning, and is misformatted. we already have the cart of the gods anyway

bleak mesa
#

cart of gods doesnt do damage xd

cosmic karma
#

i hope minecarts arent your primary source of damage

bleak mesa
#

they are

cosmic karma
#

most inconvenient method possible

bleak mesa
#

ez damage

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people when a mod has more than one minecart 😭 😭 😭

drowsy plank
cosmic karma
worldly sparrow
#

gonna go out on a limb and say this is a troll sugg

wide river
#

Provided Calamity makes all of their minecarts compatible with the Minecart Upgrade Kit, that will be the case, yes

cobalt pewter
#

don't see why it wouldn't be the case

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cart of gods will be meta though

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unless it actually nerfs it

worldly sparrow
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i can only see upgraded cart of gods being viable for a dog refight or the exos

desert walrus
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I was gonna suggest something but good thing I read the “don’t doc” thing first. As it turns out my suggestion would have been “specific” to one weapon

fervent orbit
#

THE IMPOSSIBLE CHALLENGE ISNT IMPOSSIBLE???????!!!!!‼️

worldly sparrow
desert walrus
#

Why wouldn’t they read the rules specifically for what they were about to do?

wide river
#

I couldn't tell you
Some people don't read the rules for the server itself (somehow), which is why it's pleasantly surprising to see someone read this stuff

desert walrus
#

I’m actually in the middle of reading the rules for this server, despite my join date

fervent orbit
#

im just thankful that a person reads the sugg dont doc

cobalt pewter
desert walrus
#

F

small timber
#

in the planned future post-DoG moon(s) and solar eclipse upgrade will be completely removed right?

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as in soon™️ future planned to be implemented at a soon™️ date kind of soon™️

drowsy plank
#

they'll die when distortion is added

small timber
#

tldr is there is absolutely no plan to move or moons/eclipse having upgrade anymore once distortion is added right?

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since I wanted to suggest moving solar eclipse upgrade but if this is the case probably not ideal

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(any maybe kinda high effort because post-DoG have darksun tied items)

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nvm moving darksun fragment probably make it too high effort unless they moved solar eclipse upgrade without moving darksun fragment

worthy fiber
#

those crafting materials are gonna die

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byebye seasonal moon event refights

bright crag
#

Buffed Seasonal Moons will die

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Darksun... there is potential for reworking it, so it's uncertain
It's much more workable and appealing

worldly sparrow
#

i would actually like the buffed seasonal moons if there were actually new enemies added

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but alas

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the devs cant do EVERYTHING + that seems like it would be a v low priority

frosty trellis
#

That also means you have to give them sprites and AI and like... Why bother when they are already gonna do that for distortion anyways? It's wasted effort

worldly sparrow
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yeah

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its a waste of time and resources

small timber
#

what I wanted to suggest was to move buffed Solar Eclipse to post-Providence since that is also a point of severely lacking non-boss content

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but profaned biomed is gonna be added (and of course the various darksun items)

bright crag
#

And Providence has no Sun connections

small timber
#

what did the lore change providence to now that it no longer is connected to the sun?

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that one is one of the weirder decision to me (outside of making dragons super relevant in the lore from what I head when multiple god-like beings exist)

bright crag
#

The existence of Gods, in Calamity, is directly connected to the existence of Dragons so

cobalt pewter
#

ah yes, thanatos

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gave up trying to convince anyone that the vent system is flawed because it's not getting changed ever

bright crag
#

Providence just isn't connected to the Sun
Kinda weird how she was in old lore, because nothing really connected the dots other than "Sun has energy she can siphon"

Providence, in new lore, killed a dragon and absorbed its Auric soul to become a Goddess - the same process undergone by every God

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And, while it's not public what dragon she killed, it's definitely not one related to the Sun

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Connecting her to the Sun would contradict existing (albeit undisclosed) lore

small timber
#

in the old lore (obviously it is changed now), I always interpret Providence as basically "avatar of the sun" or something similar which is why killing Providence leading to darksun make sense

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but yeah since the lore is changed now it don't matter anymore

bright crag
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She was kinda a Sun Goddess
But at the same time, nothing in her origins or existence tied much into that

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I do understand why you'd make such connection

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We do have a new interpretation of the Sun, and the Solar Eclipse, in new lore
(Which isn't public currently)
It gives us some interesting material to work with, should we revamp Darksun

restive kraken
#

would it be counted as a joke sugg to suggest for the auric toilet to actually function like a toilet?

small timber
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yes it will be a joke suggestion

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in fact half the people in this channel will flame you for 6 hours continuously if you do that

restive kraken
#

ok trying to clarify

wide river
#

I don't see why it'd be a joke suggestion, personally
It's involving of a meme item (toilet), but I don't see why asking it to function similarly to other toilets would be considered a joke
I think the biggest issue present with the idea is that the Auric Toilet is bigger than normal toilets, so I'm not sure if it'd even function properly

restive kraken
#

thats what im thinking yeah

ashen warren
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same tbh

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i dont think a serious suggestion, for improving a joke item is a bad thing to have

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its not the suggestion that's a joke but the item itself

wide river
#

If we're being real, if it passes into voting it'll reach top of its group in no time because toilet funny

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Source: The Scal toilet suggestion of November 2022

restive kraken
bright crag
#

Unless we do a funny and make it Auric reject players

glass arch
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you should

small timber
#

sitting on auric toilet and trying to use it will inflict the player with auric rejection even with immunity

restive kraken
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or you suffer auric rejection when trying to do the stupid thing with powering a toilet via wiring

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but instead of it creating poop particles it flings you off and applies auric rejection

small timber
#

for 5 seconds after using the toilet you will be launched in a random front-facing direction of the toilet in a similar fashion of contacting with auric ore and be inflicted with auric rejection for 5 seconds; during this period any block you collide with will cause you to be bounced off (similar to if it is auric ore) and inflict damage to you until 5 seconds have passed, the damage of the contact progressive get stronger the more you collide and bounce

fathom aspen
#

Thanatos is... still a worm, though not a typical one, after all
which makes me think there is no fix for the piercing-melting without reworking attack(vent) patterns or, maybe, implementing something like segment-shared immunity framesHDfailure

cobalt pewter
#

nah, because apparently according to the devs the current vent system is """"intended""""

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and you're dumb for proposing alternatives

fathom aspen
dense ferry
#

?

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Well, two things

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Yeah, Thanatos losing the negative DR would be ideal I feel like

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And Auric Toilet will probably still not work for a while because yeah it's best if we do something really funny with it

bright crag
#

I do think Thanatos can lose the negative DR

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Not the vent mechanic though
It's cool :c

dense ferry
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I like the vent mechanic yeah

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Problem is just that Thanatos loses way too much defense during it

small timber
#

thanatos just have to be able to open vent more consistently by being more aggressive

cobalt pewter
#

literally any major adjustments would help in the favor of vent's design

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but nooooooooo they don't want that because noooooooooo fuck you

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I did realize this hate of mine is probably personal

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but by god

random talon
swift wharf
#

oh yikes what the fuck

drowsy plank
#

very funny

halcyon zealot
#

gloopy terragrim 😭

royal tapir
#

I love vanilla jank

fossil finch
#

this is like, not vanilla jank because its fault of calamity rezising it but

royal tapir
#

Fault of how vanilla does size changes

fossil finch
#

sure youre still responsible of like
Doing th eoffset so it looks fine__ its not like vanilla has any method of doing this naturall

swift wharf
#

I mean

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you're making a weapon that's not supposed to be bigger

be bigger

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Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount. The Terragrim's unique means of attack is unaffected by any size and speed modifiers.

#

so it's not really vanilla jank

novel belfry
#

quick question, how does terragrim compare to other pre-Hardmode true melees?

halcyon zealot
#

decent damage
but not ideal cause hard to get and abysmal range

#

perfect for stunlocking mobs

#

not so great for bosses apart from BoC (although I do sometimes use it vs EoW when I get the chance)

#

that's my vanilla experience, I've hardly used it in Calamity

deft yew
#

it's also very nice that it can be aimed

sage granite
#

Anyone ever made a request in increase Yharons arena in Depth? As in have it go from sky limit to underworld limit to stop players going under it?

drowsy plank
#

huh

#

that thing already has a huge amount of verticality im not sure why you'd need to increase it

grave zincBOT
#

@restive kraken - Your suggestion has received an updated status!

[Make the Dragonblood Disgorger's tooltip more clear]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@gusty burrow - Your suggestion has received an updated status!

[Rename Nuclear Rod to “Nuclear Fuel Rod”]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@hybrid steeple - Your suggestion has received an updated status!

[Make Celestial Onion's tooltip say what it actually does]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

restive kraken
#

poger

crude geode
#

Truly suggs of all time

wide river
#

These suggestion groups are getting smaller, huh
That's like two in a row that have only had three suggestions pass

crude geode
#

It is indeed wack

wide river
#

Maybe it's because the regular posters are waiting for the port (or something)
I know I am, at least

crude geode
#

I only have one thing in mind for posting and it’s the “remove potions from shops” once the port hits and things die down after that

deft yew
#

i can smell a swift rejection on the wind for that one

crude geode
#

I can smell a boot up an ass on the wind for you

fervent orbit
#

i mean he aint wrong

#

no ones gonna vote for that

crude geode
#

¯_(ツ)_/¯

deft yew
#

(with the sugg in question

crude geode
#

Yeah

#

I just want it out there (even tho the devs tend to catch wind of my ranting most of the time, thank you ravager move, even when it only happens in here)

random talon
#

what ravager move?

wide river
random talon
#

ah

novel belfry
#

i wonder what's taking that plan so long, is it the loot or something?

#

cause i am hyped for that plan

wide river
#

I can't speak for the devs, but my own assumption is:
It's likely part "Other things have higher priority", part "It would require a decent amount of rebalancing", and part "It would likely come with a whole rework"
But again, this is my own assumptions. I can't say that this is entirely accurate, but I'd have to guess that I'm at least partially correct

novel belfry
#

seems about as best of an explanation as i can get

small timber
#

they have to rework the entire fight to fit post-Providence

#

because the point of the ravager move is that it will come with a near full rework of the fight, because the devs stated that they don't like how ravager is right now

#

and chances are it will also have ties/come after with profaned biome so

wide river
#

Yes, exactly
A grounded boss won't work well when the player has so much mobility already, so either it needs to completely cripple the player's mobility, or it'll have its own arena (highly unlikely) to contain the player

glass arch
#

yeah its been said a bunch that ravager in its current state is the worst boss in calamity
even i, a ravager fan have to admit out of all the bosses its the one thats lacking the most

small timber
#

ravager is not even that bad, most people just never figure out how to fight it

#

it is more that the fight don't have the guts to literally remove flight during the fight so people can pretty much still rungod the first phase

#

that and the rapid fire fist is awful because it pretty much just force fast weapon that have piercing (because of pillar) or summoner

pine star
#

I find Ravager more boring than anything

#

this is from someone who primarily plays melee

#

mostly false melee though

tidal epoch
#

About the Thanatos DR
Maybe the reactive DR can be truly used here, lets say that you use a weapon that hits 20 segments the second, then it should make the worm to recieve half damage until you reduce the dps for 2 seconds to less than 15 segment hits the second, it can be nice so you get more damage on low range or non piercing weapons, but get lower with piercing weapons

drowsy plank
#

...

#

that's just pierce resist

#

that's already in the game

#

or well

#

that's more like RDR which

#

no

glass arch
bright crag
#

I don't truly know when Ravager rework will be done, but I guess that after Sunken Sea overhaul

#

Porting has thrown a massive wrench in our plans, so...

#

We have been planning and spriting things though
Like Cryonic rework

#

More or less individualized chunks of content that just need some reworked functionality/aesthetics

#

Which actually leads me to another example of a delay - Perennial set
It's too entangled in connections to outright rework, so we've been handling other sets first
For that reason, after we're done with the Cryonic plans, we'll make the plans for Hydrothermic instead

small timber
bright crag
#

Perennial is
Not considering the armor, which is actually cool, and 1-2 weapons, the entire set is really ech

#

Mid-HM plant ore is also not the most original idea

#

Though I don't think we'll change the armor
It's awesome rn

mortal rock
#

Quick question related to reworks/resprite anything on the elemental weapons from post ml/pre providince

bright crag
#

Some disconnected suggestions and art in dev, nothing super concrete
They are a bit entangled, being a stepping stone to Miracle Matter
And we're focusing on other things first

#

The concept art we had for the rework was scrapped, since it had been made by Iban iirc

#

The artpieces we do have were made afterwards

mortal rock
#

Ah good to know that the elemental weapons are at the very least planned but I can't wait to see the Cyronic and hydrothermic reworka

#

*reworks

bright crag
#

Me too :)

#

Aerialite is fully planned, about half the items are sprited, none were coded

We're still planning Cryonic
All weapons and armor planned, none sprited or coded - but the materials/bar have some sprites, and the armor sprites are going well (as you've seen in the official Twitter)
Still need to plan the accessories and tools

Hydrothermic hasn't started at all, just a "when we finish Cryonic, we'll do this"

drowsy plank
#

the big life alloy bars rework

#

lul

oblique geyser
glass arch
frosty trellis
#

In terms of armor? Well, no not really lol

pine star
#

reaver armor is now actually pretty interesting

blazing kettle
#

wait what? they enrage on the surface?

high nest
#

Yep

deft yew
#

amazing first line

pine star
#

Today I fucking learned

royal tapir
#

The enrage is very minor but yes

#

Like tbh it’s an “”””””enrage””””””
More realistic to say they get less aggressive underground tbh

wide river
#

I think the "enrage" is just "they move faster" for Perfs and "increased cycling of attack patterns" for Hive Mind

golden sonnet
#

Honestly just rewording it would be fine like CIT said

wide river
#

I think so too, yeah

pine star
#

yeah

rocky hare
#

Craft recipe for rod,i just dont understand,why its not already in the game

glass arch
#

because you dont need 3 different obtainment methods for rod and recipes for everything get boring fast

rocky hare
#

3 dif ways?

#

What's the second

glass arch
#

buy from wizard in the hallow

rocky hare
#

Oh,i will know now

#

Soo,i spent an hour of my life for nothing

#

Yaaay

hollow shell
#

@ashen warren teehee

ashen warren
#

I do not think my suggestion was liked

#

You know I put a lot of thought into that

hollow shell
#

tMod 1.4.4 isn't public yet

#

It just entered pre-release beta stage though

ashen warren
#

Yea, kinda sucks how long it takes for each version to update

#

And now they’re releasing 1.4.5 like that’s just insane

shut pollen
#

it’s so much work to port

#

but yeah they gotta go back to 1 update every 5 years please

#

so we got time

small timber
#

People above explained that the enrage is very minor but I dont think they explained why the "small enrage" is in place (except cit mentioned it)

Evil bosses, by default, is designed to be fought in the underground arena because the biome literally is underground, which as you may imagine tend to be limited in space

Thus both perf/hive mind are designed to be very passive because otherwise an arena expansion will become mandatory. However, this restriction do not exist on surface where you have much larger horizontal space for the boss that allow you to dodge more freely

So TLDR: the "enrage" is literally a compensation for larger arena for an otherwise very passive boss, it is not supposed to "fuck you for using a surface arena" kind of enrage, hence why the enrage is so minor compare to others (say plantera surface enrage)

#

It is just meant to be "somewhat more aggressive" so the fight dont become completely trivial by rungodding

To certain degree as cit said, because cyst tend to be spawn on surface, the "surface enraged" version is literally the "normal fight" in that sense, and the no enrage underground version can be treated as a "reverse enrage in underground" where they are more passive because limited space

swift wharf
#

I forgot that they have an enrage

high nest
# small timber People above explained that the enrage is very minor but I dont think they expla...

On the other hand the enrage is the same as the enrage for fighting it outside the crimson/corruption, which is a position an enrage that was real would make sense for. Even taking this into account from a design perspective I think it just makes more sense to let it be balanced around a default fighting anywhere evil, because the current surface enrage is just not an obvious mechanic that doesnt improve the gameplay experience, its just there

#

what does the soft surface enrage do besides "this enemy can spawn on the surface but actually you were supposed to reuse your EoW or Brain arena"

novel belfry
#

it doesnt really seem that useful anyways

small timber
#

Are you sure it is the same?

Unless they changed it the surface enrage is way less aggressive than actual out of biome enrage

If it is "the same" chances are it is they removed the biome enrage at a random patch I didnt keep track of, because if a boss is "actually enraged" it will be super easily noticeable because enrage is supposed to kill the player, which surface enrage is not

high nest
#

I havent tested the out of biome enrage but the wiki lists them with no distinguishing between the two

fervent orbit
#

you can assume the speed increases are different

high nest
#

which is another point of "the surface enrage is unintuitive"

small timber
#

If your only reference of "it is unintuitive" is because you search wiki and it didnt say the enrage is different then you should go suggest at wiki page instead not here

high nest
#

The description for the summoner

small timber
#

Because if is not an enrage

fervent orbit
#

itss not lying

small timber
#

It is called an "enrage" because of incredibly poor choice of wording

high nest
#

Its unintuitive that there are two if you look solely at in-game info

fervent orbit
#

its just not stating the different levels of agression when compared to outside crimrons vs outside underground crimson

high nest
#

where they spawn the spawn enemy on the surface and the item doesnt note theres more than one enrage

#

Its just messy

small timber
#

If you want a more accurate wording it should be like this:

Summons the Perforator Hive when used in the Crimson

Enrages outside of Crimson biome
Less aggressive inside Underground Crimson

Not consumable

high nest
#

For a surface enrage that multiple people here didnt know existed

small timber
#

And if anything the fact that the summon item directly tell you that fighting in Underground Crimson is better then it already give you a hint that you should fight it underground

hollow shell
high nest
#

So its not a source of info until after the fact

#

which is still not good or player friendly

deft yew
#

hives summon recipes demon

#

i really wish the tumor and cyst would drop them instead of the recipes existing

small timber
wide river
small timber
#

As long as the player is not trying to take it out of biome the fight is still in a "normal" state

high nest
#

Then why is it listed side by side with the enrage outside the biome with no indication in the summoning item, then why is it an enrage at all

fervent orbit
#

also if ur gonna argue for perf and hivemind, then u also have to argue for boc and eow

small timber
#

Because Cal like to use the word "enrage" to communicate that "the boss is stronger" instead of "if you do this the boss will fuck you up for trying to trivialize a condition"

small timber
#

For example Polterghast have a block "enrage" where it just move faster and deal more damage

Then there is a "surface enrage" where it have like 3x acceleration yet both are called enraged

high nest
small timber
#

While the block enrage is supposed to compensate larger arena and the surface is to be anticheese

glass arch
#

the reason it has the """enrage""" is so that its not a piss easy fight when you fight it on the surface

small timber
#

It is just people search on wiki and found out an undisclosed information and mad about it

glass arch
deft yew
#

do the summons say they "enrage" outside the underground

small timber
#

Yeah which is why I dislike how cal use the word "enrage" too loosely

deft yew
#

cal health bar indicates enrages, right?

high nest
#

!wiki bloody worm food

red stormBOT
glass arch
#

the boss' name text glows red

deft yew
#

does the cal bar turn red when the hives are on the surface

glass arch
#

yes

small timber
#

The health bar enrage is not super indicative, and also not super accurate

deft yew
#

then that is actually an issue ye

small timber
#

Things like Polterghast block enrage also will make the name turn red

glass arch
#

and itll also give it the enraged shader

high nest
#

The core of the issue here I think is really the first line of the suggestion

glass arch
#

this has just turned into a consistency with enrages convo

high nest
#

it is the one that chose to spawn on the surface

#

itd be like if anahita spawned in any pool of water big enough but enraged outside the ocean

small timber
#

Spawning and fighting it on the surface do not put you at a disadvantage

fervent orbit
#

you have an advantage of fighting the surface

wide river
fervent orbit
#

AN OPEN SPACE

glass arch
#

or attacked slightly faster

small timber
#

The different of enrage here is thay Leviathan enrage will literally kill you by attacking like 3 times faster

Perf/hive mind enrage is just "this boss is more aggressive because you have more room to dodge so it can actually catch you"

deft yew
#

i get the impression this isn't going anywhere for anyone

small timber
#

Hive mind/perf enrage is not like yharon where it deal 2000 damage and charge at speed of light or Plantera where they literally become near invincible

deft yew
#

making a sugg about improving enrage wording would go somewhere though

high nest
#

I think what should probably be agreed on is the current in game state of it is not communicated well at all

#

instead of getting into details

small timber
#

I think it is less communication problem than choice of wording problem

deft yew
#

it is communication in the case of the health bar

small timber
#

And also wiki problem because somehow people like to search wiki and then come back to complain about information that do not matter being undisclosed

high nest
glass arch
#

what should happen is the enrage state on the healthbar is removed on the surface crim/corrupt and the summon says something along the lines of "is more agressive when fought in the surface crimson/corruption"

high nest
#

I honestly think that if the surface fight for hive mind and perf is intended it shouldnt be an enrage it should just be the fight

glass arch
small timber
#

Do the Storm Weaver summon item should tell you to get The Transformer from the Storm Scuttler because it is really good for the boss? Or that the fact that Storm Scuttler drop The Transformer which is really good for Storm Weaver is not disclosed or communicated in the game is a bad thing? No

To me the only thing that should be communicated is when "doing something will significantly detrack you from the intended experience"

#

In this case by all means it is still intended hence I personally dont think there is any need to disclose it

#

The one that need to be communicated is the "out of bioem enrage" but that kind of is a norm already for most bosses especially if you played vanilla

glass arch
#

the only reason they have more agression on the surface is so they can actually keep up with you, not to punish the player for fighting them outside of the underground evil

small timber
#

Yeah tldr is I will not even call the surface enrage an "enrage" because it definitely is not severe enough to qualify as one

high nest
# glass arch ok so how would you know that the boss is enraged aside from looking at the summ...

Lets not be purists and imagine a normal player finds a cyst, they dont know what it does, they kill it, die to the boss. They look it up. Maybe they find the boss checklist entry and see the spawn item description, maybe the wiki, but they know it enrages on the surface now, so now they are going to build an arena underground. It being an "enrage" at all indicates to most people "oh so i shouldnt do that"

glass arch
#

which is all using external resources which isnt taken into account when balancing
yes, it should be reworded
but using external resources as reasons why it should be reworded is pretty ech

swift wharf
#

how is that happening really an issue though

#

this situation in specific

glass arch
#

and yeah thats not an issue at all they're just fighting an easier version of the same boss with less room

fervent orbit
#

HA

#

PAINMT

#

IT ILLUSTRATES ALL PROBLEMS

ashen warren
#

i think noob has officially lost it

fervent orbit
wide river
small timber
#

Perfectly sane I think imo iirc

glass arch
#

its different environments for fighting the boss, the one thats easier to prepare for the fight has a slightly harder version of the fight

#

the one thats harder to prepare for the fight has an easier version of the fight

small timber
#

And only by a small margin, as in the difference of the easier and harder version

ashen warren
#

I definitely agree with minerva that the wording should be changed though

glass arch
#

as i said before, the surface enrage isnt an "oh you done fucked up now" enrage

high nest
#

Like my main point here is the current state of this mechanic is messy, unintuitive, and doesnt really make for a good experience

ashen warren
#

"enrage" carries a certain connotation in terraria

small timber
#

If anything fighting on surface tend to give you a net advantage because turns out more space is really good

wide river
high nest
#

I'm down to adjust the suggestion but i think the current state of it just aint how things should be

ashen warren
#

trying to think of how you would reword that

#

the boss becomes faster if fought on the surface?

golden sonnet
#

You can just use "aggressive"

glass arch
#

becomes more aggressive on the surface crimson/corruption
enrages outside of the crimson/corruption

small timber
#

If the suggestion is about "clarifying" the "enrage" condition sure why not

If it is still about removing the "surface enrage" then is still a no

ashen warren
#

i like that

small timber
high nest
#

Remove calling it an enrage at all, don't mention it on the item. Make the item only mention enraging outside the crimson/corruption, and that leaves less of an idea that you gotta fight it anywhere specific

swift wharf
#

Hiding the fact that the boss still is more aggressive outside of the surface is still bad

high nest
#

If its a big enough deal to matter on the description the cyst/tumor should not spawn in the surface, if its a normal way to fight it, it shouldnt be an enrage

glass arch
#

tell players that the boss is more agressive on the surface, not that it enrages on the surface

drowsy plank
#

the mechanic is not weird or messy it should just be that the boss gets faster on the surface, not that it enrages

#

even BoC and EoW do this

ripe owl
#

Holy shit based suggestion

ornate kestrel
#

Wait

#

I've always fought them on surface

#

Wtf

golden tulip
#

yea i think most of us do

sleek turret
#

yeah

#

it's easier to adjust the terrain and shit

grizzled dome
#

I had a brain of cthulhu underground arena and fought perforators there since I already had an arena of tolerable size. It was just two bosses back-to-back in the same spot.

shut pollen
#

yeah but evil 2 literally spawns on the surface lol

drowsy plank
#

evil2 spawns anywhere

#

if you really wanted you could just cap the cyst spawns lmao

grizzled dome
#

Yeah, I'd run up and down a bit. Though this was for crimson where there's nicer "mouths". I think it was nearer the surface and I lured it down a bit?

shut pollen
#

corruption is more split but it’s just awful placement usually

drowsy plank
#

just

#

stop it from spawning on the surface

shut pollen
#

yeah but then it’s just evil 1 but different for spawn requirements

drowsy plank
#

...yes

#

it already is

crude geode
#

Evil 2 when it has to cover up 500 faults

drowsy plank
#

evil2 when it sucks clueless

marble moat
#

why is evil2 right after evil1

#

what's the point again

#

its like

drowsy plank
#

yes

marble moat
#

you fought this boss with a spawning mechanic of breaking things!

#

now fight this boss with a spawning mechanic of breaking a thing in the exact same place

#

like huh???

drowsy plank
weary bane
#

i hope the eventual***™*** evil2 boss rework will give them a better place in progression

marble moat
#

cant you just put them post skeletron or something so there's more after that than just slime god and maybe QB if you didnt fight it, before WOF?

drowsy plank
#

it wont <3

#

they're not being moved

marble moat
#

why

drowsy plank
#

idk

#

lore

marble moat
#

lore doesn't change progression?

wide river
#

Moving Evil2 would require moving Aerialite too, don't forget

marble moat
#

true

drowsy plank
#

lore is intertwined with progression

deft yew
#

or you could give aerialite a better connection to a boss than

marble moat
#

i mean like

deft yew
#

the hives???

weary bane
#

why is aerialite even connected to the evil2 bosses

marble moat
#

pre-hm stuff should all be pretty equal right

drowsy plank
#

we dont know yet!

deft yew
#

2016 syndrome

#

it already took us this long to even move the ore to the sky

drowsy plank
#

the new lore from next update appearntly very heavily connects the two

weary bane
#

what does purple big brain and red broccoli have to do with the sky

marble moat
#

can we put some random ass boring bosses in between them then

#

like deerclops

drowsy plank
#

nope

marble moat
#

why

drowsy plank
#

already tried that

weary bane
drowsy plank
#

got denied

deft yew
#

orios are you okay

weary bane
#

i think

marble moat
#

it just seems so... boring

drowsy plank
#

correct!

marble moat
#

you fight one boss then fight it again with a new moveset

drowsy plank
#

yes

marble moat
#

so why is it there

drowsy plank
#

idk

wide river
marble moat
#

i have beat like 2 bosses in that game i have no idea

#

i am not good at video games

deft yew
drowsy plank
#

just dodge the bullets

marble moat
#

calamity nerfed dodge tho....

drowsy plank
deft yew
#

if you say "just don't get hit"

#

as a nohitter, I'M KILLING Y

marble moat
#

what do the devs say about the progression tho

wide river
marble moat
#

since im fine with putting aerialite pre-qb and skeletron

drowsy plank
#

they dont like it either but they say the main problem is evil1 actually

deft yew
marble moat
#

but why put them so close to each other

deft yew
#

good grief has something internal about my volume control changed

drowsy plank
#

which is why me and fryzzah started putting together a mod to move evil1 to post-ML LeviKek

marble moat
#

but reaver shark tho

deft yew
#

why not just move evil2 to hardmode instead

#

cluele

marble moat
#

hm

drowsy plank
#

evil1 is already the first boss after the pre-Boss stage basically

deft yew
#

they literally start dropping the hardmode essences in hardmode they are BEGGING to be moved

weary bane
#

give them the ravager treatment

#

it'd also make the evils more relevant in hardmode

marble moat
#

if they're already putting in the effort to lore connect them to aerialite they can stay but why cant we just tier up some bosses to be equal with evil 2 or smth

#

surely it's just tweaking numbers right (clueless)

weary bane
#

surely creating new ai for the bosses is fairly simple right clueless

marble moat
#

do you need new ai?

weary bane
#

i dont think they're as threatening when you can fly

marble moat
#

what changes if you move the crab post-evil 1 that necessitates an ai change

deft yew
#

uhh nothing ig?

drowsy plank
#

just buff them a bit lol

marble moat
#

like evil 2 pre skeletron is alright i guess

#

since aerialite

drowsy plank
#

i think putting crab and deer between evil1 and evil2 would fix so many issues but

gritty cargo
#

you should bump up a bosses hp and speed using the faster enemies mode and test it

drowsy plank
#

nope

marble moat
#

did they say why nope?

wide river
#

Let me dig it up

drowsy plank
#

no lol

marble moat
#

are you like, forbidden from asking?

deft yew
#

loving how all of the proposed solutions have to awkwardly work around the fact the hives exist

#

because we can't just do something to the hives themselves

wide river
drowsy plank
#

here's the deny

#
[10:33 PM]
As someone whi voted against
I don't think there's a way to truly fix the awkwardness if evil-2
Any route we take either replaces a problem with another, or detracts from valuable things evil-2 provides
[10:34 PM]
My colleagues also pointed out that major reshuffling would be incredibly high effort```
wide river
#

It was mainly "It would be too much effort, would cause problems itself, and just wouldn't fix the issues"

deft yew
#

"reworking evil1 to be not evil"

drowsy plank
#

haha yes

golden sonnet
#

Evil 2 just sucks for so many reasons

drowsy plank
#

i still dont

marble moat
#

i am still not exactly sure why moving a boss up and a boss down would be too difficult but also, i'm not a dev so i can't just assume that it's as easy as tweaking numbers

drowsy plank
#

think evil2 provides anything valuable so i dont get it

#

no i mean
it really wouldnt be that hard to do that kind of shuffling like the bosses are already around that tier and deer needs to be completely reworked in rev+ anyway so!! idk!!!

weary bane
#

evil 2 will never provide anything of value when it's just stapled together with their evil 1 counterparts

wide river
deft yew
#

why has rev+ deerclops been glued to the backburner anyway

drowsy plank
#

bc fab hates him

marble moat
#

what does crabulon unlock anyways

drowsy plank
#

that's it that's the whole reason

deft yew
#

the longer it sits with nothing given to it, the more people will hate it

drowsy plank
#

crab unlocks. crabulon drops
👍

wide river
deft yew
#

and the less people care about it enough to work on it

#

which perpetuates the cycle !

drowsy plank
#

i mean i get it they want to focus on something other than bosses
it's a graaah fix every calamity problem now but
even something just stitched together (like how i see EoL AI tbqh) would be better than just

#

leaving him like this

wide river
#

Crazy how any suggestion regarding Evil2 in its entirety always devolves into a "Evil2 bad please fix" conversation

gritty cargo
#

skyfringe pickaxe is pretty cool

drowsy plank
#

i mean!!! it's true!!!!

marble moat
drowsy plank
#

do we even still have pickaxes in the aerialite rework

gritty cargo
#

basically a nightmare pick alt

deft yew
#

man

drowsy plank
#

idr

deft yew
#

so many bosses that just exist and are there and we have to work around their existence

#

because it is not possible to make them not exist

gritty cargo
#

fandom wiki⚠️

drowsy plank
#

i dont want evil2 to not exist i want it to be moved to hardmode because evils literally stop being relevant after mechs and moving them would fix that but

#

no

#

it's neva gonna happen

deft yew
marble moat
#

hm

#

personally i dont think it'd be that bad if the only thing that was changed was moving crab up after or on tier with evil1 because I'm not sure how you'd have to change it other than buffing its hp and attacks by like 20% or something, then adding 2-4 damage to each drop to put it on-tier with evil 1

drowsy plank
#

crab is ass rn in terms of being hard at all and deer is untouched which is why i thought "why not deal with 3 birds with 1 stone" but

#

¯_(ツ)_/¯

#

crab also has like no identity beyond being the funny meme boss with the banger song

marble moat
#

i think that's all the identity it needs tbh

deft yew
#

NormalModeCrabulon.mp4 is branded onto the surface of my cerebrum

drowsy plank
#

i dont know that one

ornate kestrel
#

Deer is free

weary bane
deft yew
#

true

drowsy plank
glass arch
#

first pt me was

#

kinda insane

golden sonnet
# deft yew

Wtf, is this actually his normal mode ai???

marble moat
#

why is it less aggressive than a hell demon 😭

high nest
#

this follow up to the eye of cthulu introduces the normal mode player to the concept of a boss "attacking" and even having more than one attack! Hang in there normal mode player, you'll get it next time

hybrid steeple
#

TRUE

high nest
#

(what expert folks forget is normal mode is for Actual Children)

#

(and learning the game but like. its for both)

#

(everyone is an honorary baby on their first playthrough)

hollow shell
#

Here lemme deliver it over

drowsy plank
#

im just gonna delete this lol

#

it's in balance suggs this isn't exactly something u can fix lol

hollow shell
#

I was about to say "Seems kinda strange to want to swap between four different ammo types"
But then I remembered that... different ranger weapons take different ammo

#

And your 4 slots will probably be maxed with just one ammo for each weapon type you have

#

so no room for swaps

eager bobcat
#

Eight slots would feel really good

golden sonnet
#

On the one hand, it's like 3 inventory slots it's not that big of an issue, but on the other hand you shouldn't need to sacrifice slots just for playing a class

thorn night
#

swapping ammo would be so nice for bows especially, using wooden for planetary but then lumite for something like the storm is kinda a pain

drowsy plank
#

i am 100% in support of this and am also 100% sure this is probably going to get the shit denied out of it

#

barring the fact that i already know the coin slot is hell i cant imagine ammo is any better

#

plus next update we get void bag anyway which already doubles the inventory size

#

i just dont think the devs would consider this either worth the effort, or actually balanced in any manner

thorn night
#

another way would be having certain guns convert all to their custom type but that causes its own problems

drowsy plank
#

we already have weapons that do that

#

it just means you get bonus damage on them for free

#

doesnt actually solve anything

eager bobcat
#

What could be unbalanced about it? I understand it might be a coding nightmare, but what are the balance concerns?

drowsy plank
#

venom arrows puredisgust

golden sonnet
#

I feel like this is 2 suggestions

wide river
#

Arrow
Bullet
Rocket
Other
That's what I see as the ammo slots currently. However, not every tier has each of those four weapon types, so a few slots can get freed up depending on what you're primarily using
I'd be fine with even just one extra ammo slot, but I don't know how hard it'd be to make/how it'd get acquired
Maybe a Shimmer thing, once 1.4.4 comes out?

golden sonnet
drowsy plank
#

also in boss fights like

#

u dont really need inventory slots

thorn night
#

another thing is just that alot of people myself included use bows and guns not just 1

drowsy plank
#

yeah typically you carry one ammo for each type of weapon like ench said

#

also id say rocket/gel cause flamethrowers are just as, if not more common than launchers

eager bobcat
#

That wasn't my intention. Having extra slots just inherently lends to being able to swap your active ammo around more easily. Just a quick drag-and-drop across a single square.

drowsy plank
#

i mean you can still do the same thing with the right side of ur inventory

#

it's not like u need 4 different types of arrows or something

#

which is the only thing the ammo bar really helps with in the midst of the fight is controlling ammo usage order

#

u shouldnt really need to swap ammo types for more than 1 type of weapon

#

otherwise id argue you're probably just overcomplicating things for yourself

eager bobcat
#

Why not? Throughout the game, certain weapons work better with a specific ammo, which may not be your generic best ammo of that type. Having the piercing utility of luminite arrows on hand, for instance. All of this is already possible, my suggestion was simply about removing some clunk and inventory management from the Ranger class.

drowsy plank
#

if ur using luminite u are late enough in the game that u probably can oneshot normal enemies, and if ur using them on a boss there is probably only one type of weapon that is good on said boss

#

which is a problem with the lack of exploration but my point is if u have 6 weapons in ur hotbar and ur using like 8 different types of ammo i think u are an outlier and might be making the game more difficult for urself than u need to be

eager bobcat
#

If you don't want to keep ammo in your main inventory, and have one slot for each ammo type (Arrow, Bullet, Rocket, Gel, maybe bait, solutions, etc.), if you want to change ammo for any reason you've got to go to a chest and swap things around. Even in base Terraria, I find ammo competing for slots with generic utility.

marble moat
drowsy plank
#

lol u stole my message

#

void bag too

drowsy plank
#

i disagree with this anyway

#

mage exists

eager bobcat
#

What does mage have to sacrifice?

drowsy plank
#

mana pots

#

the fact ranger gets 4 slots of their own already is quite generous
if u need more than 5 slots like

#

idk

eager bobcat
#

One slot for a stack of potions isn't really comparable.
There's also the thinking going on that ammo slots are just for the ranger class, which is untrue.

fervent orbit
#

correct! there is 1 ammo that isnt ranger!

#

its just for one very specific item

eager bobcat
#

Bait? Wire?

novel belfry
# deft yew

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

#

that is the absolute worst boss i've ever seen

#

that is straight up a miniboss

fervent orbit
red stormBOT
marble moat
#

idk i use the ammo slots to store gel in my playthroughs lol

fervent orbit
eager bobcat
#

I also store gel there but I wasn't going to bring that up because of the already strange amount of pushback lol

marble moat
#

i mean its like

#

i dont really see why we need it

#

but also im not complaining about more slots

eager bobcat
#

Its literally just inventory clunk. Ranger shouldn't lose a bunch of inventory utility just for existing.

novel belfry
#

Remove the ability for Death Mode Antlions to fire multiple sand blocks.

This attack belongs to the Get Fixed Boi seed, NOT a Death Mode Antlion.
(not complete, would like criticism)

eager bobcat
#

I agree its not of major importance, but it would be a nice small QOL thing

fervent orbit
#

oh no 5 more blocks of sand

novel belfry
#

I have never been so tilted at literally 5 more blocks of sand

#

this is the single worst thing calamity does, unironically

fervent orbit
#

no

#

no its not

novel belfry
#

the world would be infinitely better with this change

fervent orbit
#

here let me teach you a secret tactic

#

jumping

#

you can do it by hitting the spacebar

#

let me teach you another secret tactic

#

placing

#

you hold m1 with a block and you can place it down

novel belfry
#

clearly you haven't met deathmode antlions

fervent orbit
#

let me teach ANOTHER secret tactic

#

walking

eager bobcat
#

Please stop being unnecessarily rude

fervent orbit
#

you can hold either a or d to dodge

marble moat
#

yea why so condescending lmao

fervent orbit
lavish condor
#

The problem is that the sand blocks linger and make you break them

#

Until you get nightmare/deathbringer soft blocks take 2 hits to break. Especially with copper it takes a bit to clean it up

novel belfry
#

it's super annoying to clean it all up, only for another antlion to put another bunch of them

fervent orbit
#

if its on the surface, there doesnt really need to be a clean up

novel belfry
#

it's even worse when you're trying to build arenas

#

cause they will absolutely fuck over them

#

(which is what I'm doing rn)

fervent orbit
#

[[Calming Potion]] during arena building

red stormBOT
lavish condor
#

Antlions are one of the only mobs that place or break blocks

#

that one frost legion enemy being the only other I can think of

#

Oh and ftw prime

#

Getting your world griefed by a randomly spawning enemy isn't great

novel belfry
#

that's the problem, this sort of change really only belongs to FTW and GFB

#

where such changes are expected

cobalt pewter
#

I'm too tired to scroll up so imma

fervent orbit
cobalt pewter
#

@eager bobcat the inventory slot would sort out ammo anyways, there's an additional 40 slots already

lavish condor
#

They aren't saying it's hard they're saying it's annoying because it griefs your world. I've never seen anyone complaining about the difficulty of small enemies unless their damage is unnecessarily high

cobalt pewter
#

not sure why there needs to be more ammo slots when the game barely utilizes those slots to their biggest potential

#

(which Risk of Terrain mod did)

lavish condor
fervent orbit
lavish condor
#

The thing is that it griefs in general. It's one of three enemies that does that, the others being snow balla and ftw prime. One is frost legion, One is FTW. Something as simple as making the extra blocks not stay down would make the enemy better designed

eager bobcat
fervent orbit
novel belfry
#

that is the point of the sugg

fervent orbit
#

no its not

#

"Remove the ability for Death Mode Antlions to fire multiple sand blocks."

lavish condor
#

You could highlight that in the sugg

novel belfry
#

i was asking for criticism, which i'm pretty sure isn't "heckle the guy who's suggesting"

cobalt pewter
#

unless ammo slots do something meaningful, it's just an extension of inventory slots right now

fervent orbit
#

you can simply just make the sugg

#

"Make Antlions unable to grief (except on FTW)"

#

if that was the original intention

#

you did not make that clear in the slightest

lavish condor
#

The suggestion is a work in progress. That's why they posted it here instead of posting

eager bobcat
cobalt pewter
#

yeah but at that point we question: is it calamity's work to do that?

fervent orbit
#

@hollow shell

novel belfry
#

silence bot

hollow shell
#

Shit

#

Kileld

north oracle
#

he ded

fervent orbit
#

you were the most recent mod that talked here thats why i pinged youXD

lavish condor
#

imagine posting a job offer in a server for a video game mod

novel belfry
#

that's exactly what a bot would do

eager bobcat
lavish condor
#

@novel belfry I don't think the shotgun sand spread in itself is inherently an issue, rather the griefing nature of it. You could sugg to make the extra sand blocks not grief rather than removing the entire attack

fervent orbit
glass arch
fervent orbit
#

oops i replied to the wrong message

#

eh

#

leads to the same place

eager bobcat
novel belfry
#

as for the ammo suggestion, I actually don't know if it'll work

eager bobcat
#

The information that it may be too difficult to code was surprising, but understandable

novel belfry
#

im not a coder, but the ammo thing might not be the most doable change

#

It WOULD be cool tho

swift wharf
#

I disagree

#

Increasing the slots to 8 would be a mistake

#

Having an item to hold ammo, however

deft yew
#

the information that something is NOT too difficult to code in this game would surprise me

swift wharf
#

Adding 4 slots would probably lead to some uncanny visual and gameplay issues

#

I'd rather add something to act as an ammo bag

#

Maybe make it late-hardmode/post-ml ish because the player definitely does not need more than 4 slots in pre-hardmode and a decent part of hardmode