#suggestions-discussion
1 messages · Page 175 of 1
you're not really up against the entire roster of bosses by default
you can customize a run to include everyone now iirc but the default gauntlets have always been 3 bosses / 3 ex bosses and 5 bosses / 5 ex bosses (out of 12)
actually i don't think powercreep is the correct word here but it works
do u mean reactive damage reduction
rdr king slime
yeah the thing from malice

just reimplement RDR for boss rush what could go wrong 
you can replace powercreep with pretty much anything thats in terraria and it still works 
do not mention rdr here

Power creep is a common challenge in multiplayer games, especially those that involve progression, customization, and updates. It refers to the situation where new content or features make older ones obsolete or irrelevant, creating an imbalance and a loss of diversity in the game.
oh ok it does work
"Yeah, Terraria's balancing is insane"
It kinda is powercreep
In Terraria, your progression of gear definitely renders earlier content obsolete
It's the whole premise
when I think of powercreep I think of payday 2 dlcs
And it gets quite extreme
that add weapons that invalidate vanilla weapons
we just gotta add items that are viable for the entire game again like coldheart 
why use this array of assault rifles when you can buy a dlc and use the powercrept one
GOD
there's also design creep where the newer characters tend to have gajilion elements to their kit as opposed to 5-6 for older ones
they're not that powerful most of the time, mind you, but it's insanely bloated because most of their ideas have been spent on the older chars
legendary items
The magnum in question:
:trollage:
where's xpc with that joke about weapons dealing % damage so we never have to balance again
slr did that
precisely
cal turns into slr
cal boss rush addon
but it's too much effort tbh fuck ppl who play only for the bosses 🙄
(no more crabulon)
boss rush subworld 
The easiest solution to powercreep is to limit character progression
Hollow Knight's pantheons work because, while your character does get upgrades, they are fairly contained and don't render old content truly obsolete
sure moss charger will get easier with double jump and strong charms but not compared to
big slime versus the unmatched power of the sun
SLR boss rush is fine because of the low boss count and relatively low powercreep - being solely pre-HM rn
even the mega man boss rushes are way better because of little powercreep
New calamity biome suggestion: apartment complex. Draedon left the key in your starting bag so you wouldnt need to make 28 npc houses to stop the cyborg from moving into your bedroom
shrimple
i hope this is a joke
terraria damage rises exponentially (figurative)
unless one changes the damage progression there's no way to combat power creep at all
draedon speech bubble
🦐
I figured the sarcasm was apparent.
we're in suggestion posting
you know someone posted that unironically at least once
fuck
also true
indeed
true we get some stinkers
Draedon Gaming HQ minibiome
i think if effort wasnt a question and if the boss rush is still going to be linked to summoning xeroc it would be cool for it to be reflective of xerocs journey or something and has remixes + resprites of the bosses that are included
like ml is full power and yharon is swapped with zeratros and yharim is xeroc pre-ascension
future bosses :)
past bosses acktyually

boss rush could be just the lore important bosses
removes deerclops 
like calamitas uhhh ml provi dog yharon etc
draedon's fortnite gamer crib biome... twisted towers
calamity battle pass
this tbh. dunno why it isnt in yet
it took me way too long to find this
Honestly that would be fucking awesome
But unlikely I'd say, if the other devs want to keep the "all bosses" premise and/or don't wanna put on the effort of making new content for Boss Rush's challenges
yeah like i said, if effort wasnt a question
plus that could mean adding a lower half to ml which is basically a whole new boss
even then it could be just less bosses
moon lord toes.
nuh uh
astral infection? no thats just moon athletes foot
cal should reinvent red's original idea and make a boss fight that is just
a planet crashing onto the world
@dense ferry @jovial spire What do you think of this idea, btw?
I'm curious to know what you think of Boss Rush
the legend of zeldae
wall of moon lord 
Would it be cool as fuck? Yes
I mena I've told you before

Is it possible? Fuck me
But also why would yharon need to be swapped
If we were to do something like that it would 100% be left until we actually add Xeroc
as usual boss rush is put into the box
(Not the exact details, moreso the idea of reducing boss count and making it more representative of the lore/Xeroc's journey)
i love it but i have no say in this
Underfed soaring insignia
(I’m late
)
dont dig up seed swapping harpy ring and soaring insignia would be fuckin hilarious
balanced? no. funny? yes
but anyways yeah we do have stuff planned for boss rush rewrite
and boss rush itself
thank god
tbh having every boss i feel like is unsustainable and i'm not the first to bring that up
Opinions on this idea: Boss rush bosses die after a specified period, so kill times are just a timer for how long the boss last. Makes the balancing nightmare obsolete while preserving boss rush. The dev items still could be used on what ever the final boss is at the time of implementation, so it never has to be changed unless a bosses’ killtime changes
No
That would feel unfun imo
That would be stupid
That's RDR with extra steps and completely fucks with the entire part of
Having a weapon
that completely misses the point of boss rush
Ah, yes, Boss Rush, an event where I can do fucking nothing and win
your supposed to fight the bosses

omg i love fighting 40 night provis in a row 😍
you could dodge the boss entirely without dealing damage to them
^
Not to mention that it doesn't solve the dilemma of
Bosses either being melted, or BR lasting hours
and they would just be killed instantly
Yeah, would mess things up
Which is why imo it should be cut down to the important bosses
to avoid bosses being melted, then..... make new ai lolmao
tbh when it comes to boss rush dialogue i do have two ideas
Agreed, aureus is just there to fall off skybridges and snipe you
just make an entire new difficulty mode for one event 
- Keep roughly the same amount of dialogue that plays every time
- Have more dialogue, but make it only ever play once
do waht starlight river does
everyone is clammoring for cal to copy starlight river these days
just readd malice smh
its the new hip trend
Depends on how it turns out ig
Oh I thought you said you wanted to make fucking
New dialogue for redoing Boss Rush after beating it
No
That would be wack
If anything there'd just be no dialogue
or veyr short dialogue
like only at the very start and very end
having it play once but have a like toggle in config that shuts off after you beat it that you can turn back on if you want to see it again if there is a lot of it would be cool
br talk #48395839398485
haha yes
true
Around the same amount Draedon says currently, for example?
also i want to talk about xeroc i like them as much as yharim but have way less places to talk about them
per tier? nah, too long
Fair enough
3 lines per tier
Think of it this way
40 bosses, each fight lasting at least 1 minute
See what I mean? Having the bosses last, in any capacity, would make the event really long
SLR's boss rush works because it's just 3 pre-HM bosses, their AI still feels fresh and threatening and there's few enough bosses to give each a lengthy fight
just make br cal bosses only smh
Yeah Boss Rush really needs to be cut down to
Work
Because as it is right now no one even wants to test that shit so like
and maybe like a few iconic vanilla bosses
yeah your take on boss rush is very different and it's really hard to juggle around i assume
like eoc and ml
hey i mean tiercord did 
ehh not fitting imo
becuase then like
some missing would feel really weird
like ML
Ye
ML is very important
i was also being satire earleir, i should use tone indicators more
i had realised that yes
was immediately thinking, what if you did mecha madness and then i thought, well what if you put a few bosses grouped together
could be one way to compound the fights and reduce the duration while keeping them fresh but
i obviously see issues with that
grouped bosses that arent made to be fought that way are always awful
see: godskin duo
Mech Mayhem is already the worst challenge of all time that only exists for one achievement
true
we can just br ai

And yeah Godskin Duo.
i feel we just need the important bosses in the br
Yeah that would be ideal
all bosses have fixed 75% DR in boss rush and also drain a certain % of their health every second (later bosses drain slower and have higher HP, early/weak bosses drain faster and have lower HP)
200% TDR
I am killing both of you
100% dr
you can only dodge
reducing BR to just the important bosses means you could focus more on retuning their AIs, especially early game ones, to better fit it
ok 2nd idea for boss rush: every 5 seconds a random chosen class deal double damage but a random class also deal half damage
photon ripper
interactivity
^^^^^
yeah phripper
pripper is already a max axe
the best summon weapon
something to tear through walls would be nice ig
photon ripper is the best whip in the game right now
I'm genuinely going to kill all of you
emode moon lord
sure, photon ripper is an axe, but that's not its main use. either way though, there is not a SINGLE hammer in post-moon lord, so something's missing here
ah so its main use is to kill scal?
yea its a summon weapon
Photon Ripper is absolutely not a good weapon
really you can use any pickaxe as a weapon

And the thing is that you don't need a new hammer or axe by there
its a really good summon weapon wdym
i can argue about the hammer thing
exactly
Grax is 100% enough for the rest of the game
but yeah we got stuff to deal with blocks and trees (photon and crystyl)
does the crystyl crusher destroy walls
wdym exactly
and grax does the job just fine
yeah grax is a good hammer
no
are you trying to disprove my point
yes
this guy
is epic individual
what is the intention of saying that the grax is a weapon
just because it can be used as a weapon doesnt mean its also not a tool
that wasn't not my point 
yeah so its a tool
tbf all tools are weapons if you look hard enough
then remove any mention of axe in the sugg
an upgrade to axe of regrowth and a pripper/crystyl style hammer would be nice
This conversation is giving me brain damage
really
the only tool that doesn't exist endgame is an axe (which stops at Grax)
fax
no you mean hammer
yeah lol
hammer stops at uelibloom
grax yea
hammer stops at grax
btw can i just mention that this sugg is bordering on being a SIS
was grax a hamaxe
yes
why
It is
i didn't specify any stats, so the secs are free to do what they want with it
its requesting for a relatively specific item to be added
from a building perspective adding like wall destroying function to crystyl doesn't feel too bad, it could help for like massive big structures without having to use cheat sheet paint tool for it
that's the point of sis
its asking for a generalized endgame hamaxe
pick - crystyl (shadowspec)
axe - photon ripper (ares)
hammer (hamaxe) - grax (post-provi)
asking for a generalized tool/item isnt an SIS
also replace "endgame" with final
profile pic is accurate
endgame makes it sound like shadowspec
problem?
tbh just suggest adding wall destroying capabilities to crystyl for convenience reason
?
gigachad
calling jacob a chad
the problem with shadowspec tier is that shadowspec tier is dedicated items
photon ripper should cut down your screen when used
Ok
i dont think he is asking for a shadowspec tier item
it says "endgame"
endgame could just be like
QUICK SOMEONE GET A DEDICATED ITEM GOGOGO
idk maybe hes talking bout auric tier?
yes
yeah probably
auric is cool
Shadowspec is Dev Item exclusively
it's the endgame after all (and not post game)
The 2000 donor items yet to be implemented:
demonshade is a weird case because apparently it's supposed to be a dev thing but whoever was assigned to that has been long dead in Calamity community
i think it is quite clear that he is not asking for an item that explictly breaks the rules like i dont think that is too hard to get lmao
demonshade will not be shadowspec tier pretty soon i believe
demonshade will be a multi helmet armor next update that is post-SCal im p sure
yeah dmonshade will be an ashes craft Eventually™️
isn't dev tier just gonna be pushed back each time a final boss is added
yeah ik dshade will be reworked, I just forgot that it'll stay in post scal
i mean that is just yharim but yes
you never know
im quite confident
no we do know
we kinda do know
the devs have made up their minds
So dev tier is pre superbosses?
no more bosses until yharim
the only other bosses coming will be noxus and xeroc which are post-Yharim superbosses
yeah
yes
Interesting
👍
@bleak mesa this is a specific item suggestion, has no reasoning, and is misformatted. we already have the cart of the gods anyway
cart of gods doesnt do damage xd
i hope minecarts arent your primary source of damage
they are
most inconvenient method possible
yes it does??
hardmode and beyond, minecarts are very niche; i find the mechanical minecart to be very restricting if you were to use it in an actual bossfight, and outside of bosses its like useful for travel technically? but at that point just get teleporters
gonna go out on a limb and say this is a troll sugg
Provided Calamity makes all of their minecarts compatible with the Minecart Upgrade Kit, that will be the case, yes
don't see why it wouldn't be the case
cart of gods will be meta though
unless it actually nerfs it
i can only see upgraded cart of gods being viable for a dog refight or the exos
I was gonna suggest something but good thing I read the “don’t doc” thing first. As it turns out my suggestion would have been “specific” to one weapon
THE IMPOSSIBLE CHALLENGE ISNT IMPOSSIBLE???????!!!!!‼️
good job, you did what a surprisingly large amount of people don't 😃
Why wouldn’t they read the rules specifically for what they were about to do?
I couldn't tell you
Some people don't read the rules for the server itself (somehow), which is why it's pleasantly surprising to see someone read this stuff
I’m actually in the middle of reading the rules for this server, despite my join date
im just thankful that a person reads the sugg dont doc
reading comprehension is a privilege unfortunately
F
in the planned future post-DoG moon(s) and solar eclipse upgrade will be completely removed right?
as in soon™️ future planned to be implemented at a soon™️ date kind of soon™️
they'll die when distortion is added
tldr is there is absolutely no plan to move or moons/eclipse having upgrade anymore once distortion is added right?
since I wanted to suggest moving solar eclipse upgrade but if this is the case probably not ideal
(any maybe kinda high effort because post-DoG have darksun tied items)
nvm moving darksun fragment probably make it too high effort unless they moved solar eclipse upgrade without moving darksun fragment
Buffed Seasonal Moons will die
Darksun... there is potential for reworking it, so it's uncertain
It's much more workable and appealing
i would actually like the buffed seasonal moons if there were actually new enemies added
but alas
the devs cant do EVERYTHING + that seems like it would be a v low priority
That also means you have to give them sprites and AI and like... Why bother when they are already gonna do that for distortion anyways? It's wasted effort
what I wanted to suggest was to move buffed Solar Eclipse to post-Providence since that is also a point of severely lacking non-boss content
but profaned biomed is gonna be added (and of course the various darksun items)
And Providence has no Sun connections
what did the lore change providence to now that it no longer is connected to the sun?
that one is one of the weirder decision to me (outside of making dragons super relevant in the lore from what I head when multiple god-like beings exist)
The existence of Gods, in Calamity, is directly connected to the existence of Dragons so
ah yes, thanatos
gave up trying to convince anyone that the vent system is flawed because it's not getting changed ever
Providence just isn't connected to the Sun
Kinda weird how she was in old lore, because nothing really connected the dots other than "Sun has energy she can siphon"
Providence, in new lore, killed a dragon and absorbed its Auric soul to become a Goddess - the same process undergone by every God
And, while it's not public what dragon she killed, it's definitely not one related to the Sun
Connecting her to the Sun would contradict existing (albeit undisclosed) lore
in the old lore (obviously it is changed now), I always interpret Providence as basically "avatar of the sun" or something similar which is why killing Providence leading to darksun make sense
but yeah since the lore is changed now it don't matter anymore
She was kinda a Sun Goddess
But at the same time, nothing in her origins or existence tied much into that
I do understand why you'd make such connection
We do have a new interpretation of the Sun, and the Solar Eclipse, in new lore
(Which isn't public currently)
It gives us some interesting material to work with, should we revamp Darksun
would it be counted as a joke sugg to suggest for the auric toilet to actually function like a toilet?
yes it will be a joke suggestion
in fact half the people in this channel will flame you for 6 hours continuously if you do that
ok trying to clarify
I don't see why it'd be a joke suggestion, personally
It's involving of a meme item (toilet), but I don't see why asking it to function similarly to other toilets would be considered a joke
I think the biggest issue present with the idea is that the Auric Toilet is bigger than normal toilets, so I'm not sure if it'd even function properly
thats what im thinking yeah
same tbh
i dont think a serious suggestion, for improving a joke item is a bad thing to have
its not the suggestion that's a joke but the item itself
If we're being real, if it passes into voting it'll reach top of its group in no time because toilet funny
Source: The Scal toilet suggestion of November 2022

^
(And probably be denied)
Unless we do a funny and make it Auric reject players
you should
sitting on auric toilet and trying to use it will inflict the player with auric rejection even with immunity
or you suffer auric rejection when trying to do the stupid thing with powering a toilet via wiring
but instead of it creating poop particles it flings you off and applies auric rejection
for 5 seconds after using the toilet you will be launched in a random front-facing direction of the toilet in a similar fashion of contacting with auric ore and be inflicted with auric rejection for 5 seconds; during this period any block you collide with will cause you to be bounced off (similar to if it is auric ore) and inflict damage to you until 5 seconds have passed, the damage of the contact progressive get stronger the more you collide and bounce
Thanatos is... still a worm, though not a typical one, after all
which makes me think there is no fix for the piercing-melting without reworking attack(vent) patterns or, maybe, implementing something like segment-shared immunity frames
nah, because apparently according to the devs the current vent system is """"intended""""
and you're dumb for proposing alternatives


?
Well, two things
Yeah, Thanatos losing the negative DR would be ideal I feel like
And Auric Toilet will probably still not work for a while because yeah it's best if we do something really funny with it
I do think Thanatos can lose the negative DR
Not the vent mechanic though
It's cool :c
I like the vent mechanic yeah
Problem is just that Thanatos loses way too much defense during it
thanatos just have to be able to open vent more consistently by being more aggressive
literally any major adjustments would help in the favor of vent's design
but nooooooooo they don't want that because noooooooooo fuck you
I did realize this hate of mine is probably personal
but by god
make it erupt a poop volcano

oh yikes what the fuck
very funny
gloopy terragrim 😭
I love vanilla jank
this is like, not vanilla jank because its fault of calamity rezising it but
Fault of how vanilla does size changes
sure youre still responsible of like
Doing th eoffset so it looks fine__ its not like vanilla has any method of doing this naturall
I mean
you're making a weapon that's not supposed to be bigger
be bigger
Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount. The Terragrim's unique means of attack is unaffected by any size and speed modifiers.
so it's not really vanilla jank
quick question, how does terragrim compare to other pre-Hardmode true melees?
decent damage
but not ideal cause hard to get and abysmal range
perfect for stunlocking mobs
not so great for bosses apart from BoC (although I do sometimes use it vs EoW when I get the chance)
that's my vanilla experience, I've hardly used it in Calamity
really good stunlocker / crowd controller, solid and reliable damage when you can stay in its range, but it has almost no range
it's also very nice that it can be aimed
Anyone ever made a request in increase Yharons arena in Depth? As in have it go from sky limit to underworld limit to stop players going under it?
huh
that thing already has a huge amount of verticality im not sure why you'd need to increase it
@restive kraken - Your suggestion has received an updated status!
[Make the Dragonblood Disgorger's tooltip more clear]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@gusty burrow - Your suggestion has received an updated status!
[Rename Nuclear Rod to “Nuclear Fuel Rod”]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
@hybrid steeple - Your suggestion has received an updated status!
[Make Celestial Onion's tooltip say what it actually does]
It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message
poger
Truly suggs of all time
These suggestion groups are getting smaller, huh
That's like two in a row that have only had three suggestions pass
It is indeed wack
Maybe it's because the regular posters are waiting for the port (or something)
I know I am, at least
I only have one thing in mind for posting and it’s the “remove potions from shops” once the port hits and things die down after that
¯_(ツ)_/¯
oh no i agree
(with the sugg in question
Yeah
I just want it out there (even tho the devs tend to catch wind of my ranting most of the time, thank you ravager move, even when it only happens in here)
what ravager move?
The plans to move Ravager to post-Providence or whatever
It just won't be where it is now, in any case
ah
i wonder what's taking that plan so long, is it the loot or something?
cause i am hyped for that plan
I can't speak for the devs, but my own assumption is:
It's likely part "Other things have higher priority", part "It would require a decent amount of rebalancing", and part "It would likely come with a whole rework"
But again, this is my own assumptions. I can't say that this is entirely accurate, but I'd have to guess that I'm at least partially correct
seems about as best of an explanation as i can get
they have to rework the entire fight to fit post-Providence
because the point of the ravager move is that it will come with a near full rework of the fight, because the devs stated that they don't like how ravager is right now
and chances are it will also have ties/come after with profaned biome so
Yes, exactly
A grounded boss won't work well when the player has so much mobility already, so either it needs to completely cripple the player's mobility, or it'll have its own arena (highly unlikely) to contain the player
yeah its been said a bunch that ravager in its current state is the worst boss in calamity
even i, a ravager fan have to admit out of all the bosses its the one thats lacking the most
ravager is not even that bad, most people just never figure out how to fight it
it is more that the fight don't have the guts to literally remove flight during the fight so people can pretty much still rungod the first phase
that and the rapid fire fist is awful because it pretty much just force fast weapon that have piercing (because of pillar) or summoner
I find Ravager more boring than anything
this is from someone who primarily plays melee
mostly false melee though
About the Thanatos DR
Maybe the reactive DR can be truly used here, lets say that you use a weapon that hits 20 segments the second, then it should make the worm to recieve half damage until you reduce the dps for 2 seconds to less than 15 segment hits the second, it can be nice so you get more damage on low range or non piercing weapons, but get lower with piercing weapons
...
that's just pierce resist
that's already in the game
or well
that's more like RDR which
no
that just sounds like increasing pierce resist yeah
All of those assumptions are simultaneously correct
I don't truly know when Ravager rework will be done, but I guess that after Sunken Sea overhaul
Porting has thrown a massive wrench in our plans, so...
We have been planning and spriting things though
Like Cryonic rework
More or less individualized chunks of content that just need some reworked functionality/aesthetics
Which actually leads me to another example of a delay - Perennial set
It's too entangled in connections to outright rework, so we've been handling other sets first
For that reason, after we're done with the Cryonic plans, we'll make the plans for Hydrothermic instead
perennial is planned for rework? F funni perma dash and super tank set
builder set who
Perennial is
Not considering the armor, which is actually cool, and 1-2 weapons, the entire set is really ech
Mid-HM plant ore is also not the most original idea
Though I don't think we'll change the armor
It's awesome rn
Quick question related to reworks/resprite anything on the elemental weapons from post ml/pre providince
Some disconnected suggestions and art in dev, nothing super concrete
They are a bit entangled, being a stepping stone to Miracle Matter
And we're focusing on other things first
The concept art we had for the rework was scrapped, since it had been made by Iban iirc
The artpieces we do have were made afterwards
Ah good to know that the elemental weapons are at the very least planned but I can't wait to see the Cyronic and hydrothermic reworka
*reworks
Me too :)
Aerialite is fully planned, about half the items are sprited, none were coded
We're still planning Cryonic
All weapons and armor planned, none sprited or coded - but the materials/bar have some sprites, and the armor sprites are going well (as you've seen in the official Twitter)
Still need to plan the accessories and tools
Hydrothermic hasn't started at all, just a "when we finish Cryonic, we'll do this"
95% of perennial stuff overlaps with chlorophyte
yeah, i remember iban saying in calart to not use his concept art for respriting the elemental weapons and instead try to use aote
In terms of weapons yeah
In terms of armor? Well, no not really lol
reaver armor is now actually pretty interesting
wait what? they enrage on the surface?
Yep
amazing first line
Today I fucking learned
The enrage is very minor but yes
Like tbh it’s an “”””””enrage””””””
More realistic to say they get less aggressive underground tbh
I think the "enrage" is just "they move faster" for Perfs and "increased cycling of attack patterns" for Hive Mind
yeah
I never noticed that they even did enrage
Honestly just rewording it would be fine like CIT said
I think so too, yeah
yeah
Craft recipe for rod,i just dont understand,why its not already in the game
because you dont need 3 different obtainment methods for rod and recipes for everything get boring fast
buy from wizard in the hallow
@ashen warren teehee
Yea, kinda sucks how long it takes for each version to update
And now they’re releasing 1.4.5 like that’s just insane
it’s so much work to port
but yeah they gotta go back to 1 update every 5 years please
so we got time
People above explained that the enrage is very minor but I dont think they explained why the "small enrage" is in place (except cit mentioned it)
Evil bosses, by default, is designed to be fought in the underground arena because the biome literally is underground, which as you may imagine tend to be limited in space
Thus both perf/hive mind are designed to be very passive because otherwise an arena expansion will become mandatory. However, this restriction do not exist on surface where you have much larger horizontal space for the boss that allow you to dodge more freely
So TLDR: the "enrage" is literally a compensation for larger arena for an otherwise very passive boss, it is not supposed to "fuck you for using a surface arena" kind of enrage, hence why the enrage is so minor compare to others (say plantera surface enrage)
It is just meant to be "somewhat more aggressive" so the fight dont become completely trivial by rungodding
To certain degree as cit said, because cyst tend to be spawn on surface, the "surface enraged" version is literally the "normal fight" in that sense, and the no enrage underground version can be treated as a "reverse enrage in underground" where they are more passive because limited space
I forgot that they have an enrage
On the other hand the enrage is the same as the enrage for fighting it outside the crimson/corruption, which is a position an enrage that was real would make sense for. Even taking this into account from a design perspective I think it just makes more sense to let it be balanced around a default fighting anywhere evil, because the current surface enrage is just not an obvious mechanic that doesnt improve the gameplay experience, its just there
what does the soft surface enrage do besides "this enemy can spawn on the surface but actually you were supposed to reuse your EoW or Brain arena"
it doesnt really seem that useful anyways
Are you sure it is the same?
Unless they changed it the surface enrage is way less aggressive than actual out of biome enrage
If it is "the same" chances are it is they removed the biome enrage at a random patch I didnt keep track of, because if a boss is "actually enraged" it will be super easily noticeable because enrage is supposed to kill the player, which surface enrage is not
I havent tested the out of biome enrage but the wiki lists them with no distinguishing between the two
you can assume the speed increases are different
which is another point of "the surface enrage is unintuitive"
If your only reference of "it is unintuitive" is because you search wiki and it didnt say the enrage is different then you should go suggest at wiki page instead not here
#wiki-discussion there is actually a channel for wiki stuffs
"Summons the Perforator Hive when used in the Crimson
Enrages outside the Underground Crimson
Not consumable"
The description for the summoner
Because if is not an enrage
itss not lying
It is called an "enrage" because of incredibly poor choice of wording
Its unintuitive that there are two if you look solely at in-game info
its just not stating the different levels of agression when compared to outside crimrons vs outside underground crimson
where they spawn the spawn enemy on the surface and the item doesnt note theres more than one enrage
Its just messy
If you want a more accurate wording it should be like this:
Summons the Perforator Hive when used in the Crimson
Enrages outside of Crimson biome
Less aggressive inside Underground Crimson
Not consumable
For a surface enrage that multiple people here didnt know existed
And if anything the fact that the summon item directly tell you that fighting in Underground Crimson is better then it already give you a hint that you should fight it underground
Yeah
I was boutta say
The issue is that that difference in enrage severity between bosses is not communicated via the tooltip's language
You cant craft that until you fight it normally once :)
So its not a source of info until after the fact
which is still not good or player friendly
hives summon recipes 
i really wish the tumor and cyst would drop them instead of the recipes existing
Because the "enrage" in question literally do not matter
The surface enrage is literally a "normal mode" for the fight
What, drop the summon items?
Wouldn't that defeat the point of having the unique summons?
As long as the player is not trying to take it out of biome the fight is still in a "normal" state
Then why is it listed side by side with the enrage outside the biome with no indication in the summoning item, then why is it an enrage at all
also if ur gonna argue for perf and hivemind, then u also have to argue for boc and eow
Because Cal like to use the word "enrage" to communicate that "the boss is stronger" instead of "if you do this the boss will fuck you up for trying to trivialize a condition"
Like I said the current state of Hive Mind and Perforator surface enrage is literally like this
For example Polterghast have a block "enrage" where it just move faster and deal more damage
Then there is a "surface enrage" where it have like 3x acceleration yet both are called enraged
And how does it communicate this by summoning the spawn enemy in the surface, when fighting it where a new player knows it spawns, is changing it from the intended fighting method and powering it up
While the block enrage is supposed to compensate larger arena and the surface is to be anticheese
except its not an unintended way to fight the boss
the reason it has the """enrage""" is so that its not a piss easy fight when you fight it on the surface
Because you do not have to know this information
Because it is supposed to compensate the larger arena not to kill you straight up
Like I said, if anything the surface is the "normal state"
It is just people search on wiki and found out an undisclosed information and mad about it
its not an "oh you done fucked up now" situation, its a "yeah the boss is slightly harder now that you have much more room to dodge it" situation
do the summons say they "enrage" outside the underground
Yeah which is why I dislike how cal use the word "enrage" too loosely
cal health bar indicates enrages, right?
!wiki bloody worm food
does the cal bar turn red when the hives are on the surface
yes
The health bar enrage is not super indicative, and also not super accurate
then that is actually an issue ye
Things like Polterghast block enrage also will make the name turn red
and itll also give it the enraged shader
The core of the issue here I think is really the first line of the suggestion
this has just turned into a consistency with enrages convo
it is the one that chose to spawn on the surface
itd be like if anahita spawned in any pool of water big enough but enraged outside the ocean
Spawning and fighting it on the surface do not put you at a disadvantage
you have an advantage of fighting the surface
It happens
A suggestion exists, so people look for things that are similar to the suggestion's topic, and then it becomes a conversation about anything relevant
AN OPEN SPACE
no itd be like if anahita spawned on the beach and had slightly more acceleration outside of the water
or attacked slightly faster
The different of enrage here is thay Leviathan enrage will literally kill you by attacking like 3 times faster
Perf/hive mind enrage is just "this boss is more aggressive because you have more room to dodge so it can actually catch you"
i get the impression this isn't going anywhere for anyone
Hive mind/perf enrage is not like yharon where it deal 2000 damage and charge at speed of light or Plantera where they literally become near invincible
making a sugg about improving enrage wording would go somewhere though
I think what should probably be agreed on is the current in game state of it is not communicated well at all
instead of getting into details
I think it is less communication problem than choice of wording problem
it is communication in the case of the health bar
And also wiki problem because somehow people like to search wiki and then come back to complain about information that do not matter being undisclosed
Gonna be real with you I didn't know there was an enraged mode healthbar thing, and nothing in the mod really gives a player reason to know that or be on the look out for it
what should happen is the enrage state on the healthbar is removed on the surface crim/corrupt and the summon says something along the lines of "is more agressive when fought in the surface crimson/corruption"
I honestly think that if the surface fight for hive mind and perf is intended it shouldnt be an enrage it should just be the fight
ok so how would you know that the boss is enraged aside from looking at the summon you get after killing the boss then
Do the Storm Weaver summon item should tell you to get The Transformer from the Storm Scuttler because it is really good for the boss? Or that the fact that Storm Scuttler drop The Transformer which is really good for Storm Weaver is not disclosed or communicated in the game is a bad thing? No
To me the only thing that should be communicated is when "doing something will significantly detrack you from the intended experience"
In this case by all means it is still intended hence I personally dont think there is any need to disclose it
The one that need to be communicated is the "out of bioem enrage" but that kind of is a norm already for most bosses especially if you played vanilla
the only reason they have more agression on the surface is so they can actually keep up with you, not to punish the player for fighting them outside of the underground evil
Yeah tldr is I will not even call the surface enrage an "enrage" because it definitely is not severe enough to qualify as one
Lets not be purists and imagine a normal player finds a cyst, they dont know what it does, they kill it, die to the boss. They look it up. Maybe they find the boss checklist entry and see the spawn item description, maybe the wiki, but they know it enrages on the surface now, so now they are going to build an arena underground. It being an "enrage" at all indicates to most people "oh so i shouldnt do that"
which is all using external resources which isnt taken into account when balancing
yes, it should be reworded
but using external resources as reasons why it should be reworded is pretty ech
and yeah thats not an issue at all they're just fighting an easier version of the same boss with less room
i think noob has officially lost it
I HAVE LOST NOTHING EXCEPT MY SANITY
Was this ever news tbf
Perfectly sane I think imo iirc
this is a good diagram for it
its different environments for fighting the boss, the one thats easier to prepare for the fight has a slightly harder version of the fight
the one thats harder to prepare for the fight has an easier version of the fight
And only by a small margin, as in the difference of the easier and harder version
I definitely agree with minerva that the wording should be changed though
as i said before, the surface enrage isnt an "oh you done fucked up now" enrage
Like my main point here is the current state of this mechanic is messy, unintuitive, and doesnt really make for a good experience
"enrage" carries a certain connotation in terraria
If anything fighting on surface tend to give you a net advantage because turns out more space is really good
It should definitely be communicated better, yeah
I'm down to adjust the suggestion but i think the current state of it just aint how things should be
trying to think of how you would reword that
the boss becomes faster if fought on the surface?
You can just use "aggressive"
becomes more aggressive on the surface crimson/corruption
enrages outside of the crimson/corruption
If the suggestion is about "clarifying" the "enrage" condition sure why not
If it is still about removing the "surface enrage" then is still a no
This works, yes
i like that
I think this description is closer, just have to somehow give it to the player
Remove calling it an enrage at all, don't mention it on the item. Make the item only mention enraging outside the crimson/corruption, and that leaves less of an idea that you gotta fight it anywhere specific
Hiding the fact that the boss still is more aggressive outside of the surface is still bad
If its a big enough deal to matter on the description the cyst/tumor should not spawn in the surface, if its a normal way to fight it, it shouldnt be an enrage
tell players that the boss is more agressive on the surface, not that it enrages on the surface
the mechanic is not weird or messy it should just be that the boss gets faster on the surface, not that it enrages
even BoC and EoW do this
Holy shit based suggestion
yea i think most of us do
I had a brain of cthulhu underground arena and fought perforators there since I already had an arena of tolerable size. It was just two bosses back-to-back in the same spot.
yeah but evil 2 literally spawns on the surface lol
Yeah, I'd run up and down a bit. Though this was for crimson where there's nicer "mouths". I think it was nearer the surface and I lured it down a bit?
yeah but primarily on the surface from my expirence
corruption is more split but it’s just awful placement usually
yeah but then it’s just evil 1 but different for spawn requirements
evil2 when it sucks 
yes
you fought this boss with a spawning mechanic of breaking things!
now fight this boss with a spawning mechanic of breaking a thing in the exact same place
like huh???
i hope the eventual***™*** evil2 boss rework will give them a better place in progression
cant you just put them post skeletron or something so there's more after that than just slime god and maybe QB if you didnt fight it, before WOF?
why
lore doesn't change progression?
Moving Evil2 would require moving Aerialite too, don't forget
true
lore is intertwined with progression
or you could give aerialite a better connection to a boss than
i mean like
the hives???
why is aerialite even connected to the evil2 bosses
pre-hm stuff should all be pretty equal right
we dont know yet!
the new lore from next update appearntly very heavily connects the two
what does purple big brain and red broccoli have to do with the sky
nope
why
already tried that
that's gonna need to be one hell of an explanation
got denied
orios are you okay
i think
it just seems so... boring
correct!
you fight one boss then fight it again with a new moveset
yes
so why is it there
idk
Are you talking about Calamity or Elden Ring 
i would love to elaborate but i may end up getting shot at
just dodge the bullets
calamity nerfed dodge tho....

what do the devs say about the progression tho
Insert "IM KILLING YOU.ogg"
since im fine with putting aerialite pre-qb and skeletron
they dont like it either but they say the main problem is evil1 actually
successfully inserted
but why put them so close to each other
good grief has something internal about my volume control changed
which is why me and fryzzah started putting together a mod to move evil1 to post-ML 
so why not move evil-1 earlier... oh hellstone
but reaver shark tho
hm
evil1 is already the first boss after the pre-Boss stage basically
they literally start dropping the hardmode essences in hardmode they are BEGGING to be moved
if they're already putting in the effort to lore connect them to aerialite they can stay but why cant we just tier up some bosses to be equal with evil 2 or smth
surely it's just tweaking numbers right (clueless)
surely creating new ai for the bosses is fairly simple right 
do you need new ai?
i dont think they're as threatening when you can fly
what changes if you move the crab post-evil 1 that necessitates an ai change
uhh nothing ig?
just buff them a bit lol
i think putting crab and deer between evil1 and evil2 would fix so many issues but
you should bump up a bosses hp and speed using the faster enemies mode and test it
nope
did they say why nope?
Let me dig it up
no lol
are you like, forbidden from asking?
loving how all of the proposed solutions have to awkwardly work around the fact the hives exist
because we can't just do something to the hives themselves
When the suggestion was revealed to be denied, that is
I think there was a small-ish explanation
here's the deny
[10:33 PM]
As someone whi voted against
I don't think there's a way to truly fix the awkwardness if evil-2
Any route we take either replaces a problem with another, or detracts from valuable things evil-2 provides
[10:34 PM]
My colleagues also pointed out that major reshuffling would be incredibly high effort```
It was mainly "It would be too much effort, would cause problems itself, and just wouldn't fix the issues"
haha yes
Evil 2 just sucks for so many reasons
i still dont
i am still not exactly sure why moving a boss up and a boss down would be too difficult but also, i'm not a dev so i can't just assume that it's as easy as tweaking numbers
think evil2 provides anything valuable so i dont get it
no i mean
it really wouldnt be that hard to do that kind of shuffling like the bosses are already around that tier and deer needs to be completely reworked in rev+ anyway so!! idk!!!
evil 2 will never provide anything of value when it's just stapled together with their evil 1 counterparts
One would have to rebalance several boss drop sets, anything acquired after beating said bosses (Like NPC shop items), and also change the bosses themselves to better fit their new positions
why has rev+ deerclops been glued to the backburner anyway
bc fab hates him
it's like moving it up one boss though do you need to change it that much (for the crab)
what does crabulon unlock anyways
that's it that's the whole reason
the longer it sits with nothing given to it, the more people will hate it
crab unlocks. crabulon drops
👍
Rage upgrade
i mean i get it they want to focus on something other than bosses
it's a graaah fix every calamity problem now but
even something just stitched together (like how i see EoL AI tbqh) would be better than just
leaving him like this
Crazy how any suggestion regarding Evil2 in its entirety always devolves into a "Evil2 bad please fix" conversation
skyfringe pickaxe is pretty cool
i mean!!! it's true!!!!
is it that much of a problem to move it to like evil1
do we even still have pickaxes in the aerialite rework
basically a nightmare pick alt
man
idr
so many bosses that just exist and are there and we have to work around their existence
because it is not possible to make them not exist
fandom wiki⚠️
i dont want evil2 to not exist i want it to be moved to hardmode because evils literally stop being relevant after mechs and moving them would fix that but
no
it's neva gonna happen

hm
personally i dont think it'd be that bad if the only thing that was changed was moving crab up after or on tier with evil1 because I'm not sure how you'd have to change it other than buffing its hp and attacks by like 20% or something, then adding 2-4 damage to each drop to put it on-tier with evil 1
crab is ass rn in terms of being hard at all and deer is untouched which is why i thought "why not deal with 3 birds with 1 stone" but
¯_(ツ)_/¯
crab also has like no identity beyond being the funny meme boss with the banger song
i think that's all the identity it needs tbh
NormalModeCrabulon.mp4 is branded onto the surface of my cerebrum
i dont know that one
Deer is free
true
why is it less aggressive than a hell demon 😭
this follow up to the eye of cthulu introduces the normal mode player to the concept of a boss "attacking" and even having more than one attack! Hang in there normal mode player, you'll get it next time
TRUE
(what expert folks forget is normal mode is for Actual Children)
(and learning the game but like. its for both)
(everyone is an honorary baby on their first playthrough)
@graceful dome We got a dedicated thread: #1042197406776827914
Here lemme deliver it over
im just gonna delete this lol
it's in balance suggs this isn't exactly something u can fix lol
I was about to say "Seems kinda strange to want to swap between four different ammo types"
But then I remembered that... different ranger weapons take different ammo
And your 4 slots will probably be maxed with just one ammo for each weapon type you have
so no room for swaps
Eight slots would feel really good
On the one hand, it's like 3 inventory slots it's not that big of an issue, but on the other hand you shouldn't need to sacrifice slots just for playing a class
swapping ammo would be so nice for bows especially, using wooden for planetary but then lumite for something like the storm is kinda a pain
i am 100% in support of this and am also 100% sure this is probably going to get the shit denied out of it
barring the fact that i already know the coin slot is hell i cant imagine ammo is any better
plus next update we get void bag anyway which already doubles the inventory size
i just dont think the devs would consider this either worth the effort, or actually balanced in any manner
another way would be having certain guns convert all to their custom type but that causes its own problems
we already have weapons that do that
it just means you get bonus damage on them for free
doesnt actually solve anything
What could be unbalanced about it? I understand it might be a coding nightmare, but what are the balance concerns?
venom arrows 
I feel like this is 2 suggestions
Arrow
Bullet
Rocket
Other
That's what I see as the ammo slots currently. However, not every tier has each of those four weapon types, so a few slots can get freed up depending on what you're primarily using
I'd be fine with even just one extra ammo slot, but I don't know how hard it'd be to make/how it'd get acquired
Maybe a Shimmer thing, once 1.4.4 comes out?
One about increasing slots, one about having a way to swap
another thing is just that alot of people myself included use bows and guns not just 1
yeah typically you carry one ammo for each type of weapon like ench said
also id say rocket/gel cause flamethrowers are just as, if not more common than launchers
That wasn't my intention. Having extra slots just inherently lends to being able to swap your active ammo around more easily. Just a quick drag-and-drop across a single square.
i mean you can still do the same thing with the right side of ur inventory
it's not like u need 4 different types of arrows or something
which is the only thing the ammo bar really helps with in the midst of the fight is controlling ammo usage order
u shouldnt really need to swap ammo types for more than 1 type of weapon
otherwise id argue you're probably just overcomplicating things for yourself
Why not? Throughout the game, certain weapons work better with a specific ammo, which may not be your generic best ammo of that type. Having the piercing utility of luminite arrows on hand, for instance. All of this is already possible, my suggestion was simply about removing some clunk and inventory management from the Ranger class.
if ur using luminite u are late enough in the game that u probably can oneshot normal enemies, and if ur using them on a boss there is probably only one type of weapon that is good on said boss
which is a problem with the lack of exploration but my point is if u have 6 weapons in ur hotbar and ur using like 8 different types of ammo i think u are an outlier and might be making the game more difficult for urself than u need to be
If you don't want to keep ammo in your main inventory, and have one slot for each ammo type (Arrow, Bullet, Rocket, Gel, maybe bait, solutions, etc.), if you want to change ammo for any reason you've got to go to a chest and swap things around. Even in base Terraria, I find ammo competing for slots with generic utility.
damn i think i was just personally attacked
common money trough W
I refer back to this
What does mage have to sacrifice?
mana pots
the fact ranger gets 4 slots of their own already is quite generous
if u need more than 5 slots like
idk
One slot for a stack of potions isn't really comparable.
There's also the thinking going on that ammo slots are just for the ranger class, which is untrue.
Bait? Wire?
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
that is the absolute worst boss i've ever seen
that is straight up a miniboss
!wiki ice barrage
there's also the plague engine thingy but thats just one bullet
idk i use the ammo slots to store gel in my playthroughs lol
plague engine just uses normaal bullets so it doesnt count
I also store gel there but I wasn't going to bring that up because of the already strange amount of pushback lol
i mean its like
i dont really see why we need it
but also im not complaining about more slots
Its literally just inventory clunk. Ranger shouldn't lose a bunch of inventory utility just for existing.
Remove the ability for Death Mode Antlions to fire multiple sand blocks.
This attack belongs to the Get Fixed Boi seed, NOT a Death Mode Antlion.
(not complete, would like criticism)
I agree its not of major importance, but it would be a nice small QOL thing
I have never been so tilted at literally 5 more blocks of sand
this is the single worst thing calamity does, unironically
the world would be infinitely better with this change
here let me teach you a secret tactic
jumping
you can do it by hitting the spacebar
let me teach you another secret tactic
placing
you hold m1 with a block and you can place it down
clearly you haven't met deathmode antlions
Please stop being unnecessarily rude
you can hold either a or d to dodge
yea why so condescending lmao
The problem is that the sand blocks linger and make you break them
Until you get nightmare/deathbringer soft blocks take 2 hits to break. Especially with copper it takes a bit to clean it up
it's super annoying to clean it all up, only for another antlion to put another bunch of them
if its on the surface, there doesnt really need to be a clean up
it's even worse when you're trying to build arenas
cause they will absolutely fuck over them
(which is what I'm doing rn)
[[Calming Potion]] during arena building
Antlions are one of the only mobs that place or break blocks
that one frost legion enemy being the only other I can think of
Oh and ftw prime
Getting your world griefed by a randomly spawning enemy isn't great
that's the problem, this sort of change really only belongs to FTW and GFB
where such changes are expected
I'm too tired to scroll up so imma
"death mode antlion is too hard"
@eager bobcat the inventory slot would sort out ammo anyways, there's an additional 40 slots already

They aren't saying it's hard they're saying it's annoying because it griefs your world. I've never seen anyone complaining about the difficulty of small enemies unless their damage is unnecessarily high
not sure why there needs to be more ammo slots when the game barely utilizes those slots to their biggest potential
(which Risk of Terrain mod did)
If you want to post that I would use the mass block placement and potentially it being the only common enemy that does that as reasoning
grief is an overstatement, its 5 soft blocks, which is only a problem underground, because on the surface, desert is already relatively flat
The thing is that it griefs in general. It's one of three enemies that does that, the others being snow balla and ftw prime. One is frost legion, One is FTW. Something as simple as making the extra blocks not stay down would make the enemy better designed
This is about all I have left to say in regards to that. Rangers lose the ability to put things like Wire, Bait, Clentamination Solution, Gel, etc. in their Ammo slots because they need them to play the game. Not to mention that there aren't even enough ammo slots for one each type of ammo in common weapons. Rockets have a ton of utility ammos also.
the problem with the suggestion is that its talking about the larger attack not the fact that it griefs
that is the point of the sugg
no its not
"Remove the ability for Death Mode Antlions to fire multiple sand blocks."
You could highlight that in the sugg
i was asking for criticism, which i'm pretty sure isn't "heckle the guy who's suggesting"
the issue is that the inventory slots will just act as ammo slots in order of left to right, up to down
so the argument about rangers losing ammo slots is irrelevant when the guns can just take ammo from inventory slots anyways
unless ammo slots do something meaningful, it's just an extension of inventory slots right now
you can simply just make the sugg
"Make Antlions unable to grief (except on FTW)"
if that was the original intention
you did not make that clear in the slightest
The suggestion is a work in progress. That's why they posted it here instead of posting
the point is that they shouldn't be at a (potentially significant) inventory handicap vs other classes. Inventory management is already one of the most dated problems with the game.
yeah but at that point we question: is it calamity's work to do that?
@hollow shell
silence bot
he ded
you were the most recent mod that talked here thats why i pinged you
imagine posting a job offer in a server for a video game mod
that's exactly what a bot would do
Well they added a ton of ammo, so it seems reasonable. Maybe, maybe not. I guess we'll see.
@novel belfry I don't think the shotgun sand spread in itself is inherently an issue, rather the griefing nature of it. You could sugg to make the extra sand blocks not grief rather than removing the entire attack
.
i mean
nobody ever said you need to have every single ammo in the game in your inventory
Seems right
I'm just throwing out a bunch of examples. I had 8 total ammo slots in mind when I made the suggestion. I might edit it to reflect my point a bit better.
as for the ammo suggestion, I actually don't know if it'll work
The information that it may be too difficult to code was surprising, but understandable
im not a coder, but the ammo thing might not be the most doable change
It WOULD be cool tho
I disagree
Increasing the slots to 8 would be a mistake
Having an item to hold ammo, however

the information that something is NOT too difficult to code in this game would surprise me



