#suggestions-discussion
1 messages · Page 172 of 1
its not an overarching beef but there are definitely people in both communities who want the other community dead in a ditch 3 miles east of dallas
when the trolling is trollful
The suggestion is definitely thinks that the ultimate form of rebellion is rebelling in the first place despite the inevitable failure
Or it’s just a fool
sisyphuspilled
Finally, somebody who understands
when the internet attention
I love pushing boulders up hills and rolling them down
^^^^
i think a lot of people on the internet have forgotten that trolls are a thing beyond the funny internet face
Perhaps
or they just enjoy conflict
Both communities just like their mod I never really see fights ever
Life is too easy, people make new conflict to fill the void of struggle
I think it was more prominent back when Calamity was bloated with needless difficulties
the meeting of 2 trolls is either an earth shattering event or not even a conversation starter
Me with the iron heart armageddon defiled death mode
unstoppable force meets immovable object
either it goes to the 9th circle of hell immediately or goes nowhere
Funnily enough, I calculated what would happen if that would happen
Pretty sure thorium adds more fish guns so it is also a 10/10 mod
That makes two unstoppables, the trolls spread
Ture
when that happens the unstoppable force simply ascends above the immovable object and continues on its path
H
I
J
Suggestion
Idk
she nuh on my uh til i suggesiton discussion
:3
:3c, even
@hearty obsidian hey your people are here
I am the storm that is approaching
Provoking black clouds in isolation
I think we should all vote yes on the suggestion about Hoppin' Jack, as an unbiased party with no prior involvement :)
:3
^w^
I’m tempted to make one of those uncle sam posters about the Hoppin Jack suggestion
Why can't you guys stay on topic for at least 5 minutes 
What the fuck is a hoppin Jack!!!!!!
we stayed on topic for about a minute
Him a jackolantern that hop
That's not five 
He immune to royal gel
Sounds like a great enemy
Hopping Jack>something
He is green and orange
impossible
1 is basically 2
and 2 is basically 3
3 more or less is 4
Clamity
and 3 is more than halfway to 5 so we can round up
Halloween is always relevant
Clamitas
Take that universe!
I suggest to be offtopic 
I think I should repost my Empyrean armor suggestion
I agree
That's not how it works you silly billy 

Let's return to the topic of my child, my lovely son, hoppin' jack, who truly loves halloween and could bring the joy of the season to all of us any time of year if given the chance :)
Hoppin Jack best enemy
He drops gel too!
Does he drop pumpkin
No
No he just drops coins
Very useful enemy
**Go offtopic in #suggestions-discussion **
#suggestions-discussion gameplay is very bland as of now. The entire gameplay loop is just wait for suggestion, talk about sugggestion, repeat. Adding some new activities, like going offtopic, would greatly improve the experience of #suggestions-discussion.
But if you vote, he could drop the bloody machete and bladed gloves in pre hardmode :)
⭐
No, that's not how it works as well 
Get ❗ed
Looks good plz post
I suggest to remove Zavarski from this channel until off topic is over

I suggest you to just talk about suggestions, for the sake of it
⭐
I love suggestions
Same
I'd vote for this
I suggest somebody suggests
so how about those uhhhhh meteorite spawn conditions
Plz make heat spirit drop bloodstone fabsol
Gimme a moment I'll write a new one up
⭐
Remove earth elemental he smell funny
Plz add the pure nail from hollow knight
**Lock #suggestions-posting **
We get a lot of suggestions that don’t make it because they don’t abide by rules or they don’t get enough recognition. There isn’t really a point in suggesting things, so we should just lock the channel
Anything to change?
Add "it would be cool" smh 
Remove perrenial broadsword cuz me no like
You didn’t add a cherry on top
I changed my mind as I'm not satisfied with the suggestion, and trying to rewrite it will not take me anywhere further
I love how that’s the reasoning for like half the suggestions that get posted 
I think obscure things nobody cares about, like Hoppin' Jack, are actually the most important thing, and in fact, all future suggestions should only involve minutia that half the playerbase had never heard of
I suggest @buoyant idol is removed from this chat
I think calamity should just make Tmod 1.4.4
The obscure things that no one cares about are the things that get the most votes
See: The Icicle Arrow suggestion

Or the astral grass hay one
rock grey rarity sugg
I’d literally never use those but would still vote for it 
Remove progression from calamity because I don’t like it
Okay I gotta be real if it aint even a little niche or stupid is it really worth suggesting
Imagine writing a whole ass essay only for it to be ❗‘d
yes
Me posting my entire 80k word book in suggestions, only to be met with 🗜️
Format it correctly next time
Can't decide which suggestion to write
Pick a number between 1 and 7
5
6
Pi
7
1234567
Aight, so what's been voted on is:
Remove the "Jetstream Sam" Easter Egg from Murasama
Add more classless weapons
Rework Luxor's Gift
and
Rework the Auric Soul Artifact
I shall write one of these four and these four only
Jetstream
Sam
Wait oh no a real discussion, I better get outta here. Sorry for being cringe
the one where you can use it early
If you have "Jetstream Sam" as the player's name, it lets you use the Murasama early
This is a scourge towards balancing because it just lets you use a post-Yharon weapon in the pre-boss stage
All I ever hear about it is like “my friend ruined my playthrough by naming himself jetstream Sam”
yeah
All this reference does is annoy the shut out of other people usually
like ok "its easter egg content" but.
Make it not work in multiplayer then
We all know it’s referencing jetstream sams murasama
It just also ruins people’s experience of the mod
Lots of people call calamity easy because they used murasama the entire run

rework auric soula artifact
If people want to use a stupidly overpowered weapon that early, then just use Cheat Sheet or something
auric soul artifact is fucking lame
^
In a single player context folks can do whatever they want anyway is there any real difference between that and using cheatsheet to grab a shadowspec weapon
like the other suggs are cool but auric soul artifact is such a dumb accessory
In multiplayer tho I can see the argument
I also just feel it’s unneeded as everyone already understands the reference
Hmm
I'll write up both suggestions and decide which to post after they're both done
you mean GSA? did they rename it? I don't remember
It got renamed, yeah
Actually wait you can rename characters now cant you
you can?
yeah
Yeah I changed my mind scrap the easter egg it loses all meaning if you can rename your char
but I think the sam easter egg and luxor for me
the latter moreso because I find Luxor kinda ehhhhhhhhhh atm
all easter eggs that need to use a specific name lose all meaning
sure you can rework gsa (or asa now ig lol)
but luxor is the same deal as multihelmet armors
I don't think there's any place for more classess weapons atm? but it's not a bad thing to sugg ig
Well before being able to rename murasama early was a mark of shame like you gotta live with being Jetstream Sam the entire run (short as it will be) but now you dont even got that
Good suggestion
wdym Jetstream Sam is a cool name
got renamed because lore
Yeah but you know its just to use the thing to cheese the entire game
Hate indescriptive tool tips
but yeah, renaming feature basically makes the easter egg rather exploitative
The name is cool, yeah
The effects of having the name are not
I think being able to rename makes that name easter egg worth removing entirely
instead you should be able to launch murasama 
(damn that sugg of mine is old)
I dunno all the rest of the name stuff but most of it is starter bag stuff for supporters right?
So like kinda a different level than the murasama sequence break
yeah for like 1-2 supporters
a lot of name stuff in vanilla are changing colors of eol drops
in cal there are a handful of non-generic things, but mostly vanity
and ultrakill reference weapons when named V1/Mirage play ORDER when using the coins
There's a dev/donor pet in the Starter Bag, but aside from that I can't think of anything substantial like Murasama
Murasama's the only thing that'll let you just... ignore the game
calamity really needs a new hp bar
The boss hp bar?
byeah jetstream sam name should just do this
I dont have any strong feelings on it
I like the boss hp bar tbh
make it play the only thing i know for real or something
which is a rip-off of mgr boss hp bar
is it legal to do that though
which is extremely outdated and no longer lines up with the artistic style of calamity
it never did really
I dunno it kinda matches the draedon scifi junk right
no
not really
it really doesnt
I’d hope they atleast keep it as like a legacy boss bar
calamity never really had a defined style back when this was added
actually it just straight up doesnt
it's a mish mash of shit
It’s not bulky and that’s the only reason I like it
because from my knowledge there's a private ultrakill server that fab and hakita are/were there and they probably debated for perms of using the track
I would LOVE to have a Draedong style boss hp bar
this is an assumption btw
It's been here for 5 years and it's not really gotten better
Maybe someday it'll get changed, or at least just changed to not be the MGR:R healthbar
infernum healthbar would be my ideal but. infernum already did it
I don’t want it to be removed because it’s just an actually good health bar imo
actually go fuckin ball and design multiple hp bars, the selection is there for a reason
I mean functionally they can just be the same
it's just visually irritating
I think a draedon sci-fi look to be scouter-ing their power level for the hp bar would be fine, I dont think something like, brimstone and red and fire and calamity lookin would be very functional to look at
there should be a suggestion to redo the cal hp bar but im not sure how well itd go over with the devs code-wise
infernum hp bar is the only infernum thing id want in base cal
it doesnt have to be over-the-top brimstone fire it just has to be not Literally Just Metal Gear Rising
I like how descriptive the infernum hp bar is bit
what about cv being in the dungeon
It’s way too fucking bulky
its cool but
So-called "foreshadowing" when it just puts the boss there
I am still learning the shorthand yall use what is cv
Ceaseless Void
Ah thanks
Coice Vhat
🐌
foreskinning

but uh yeah sidetracked a bit
only god can forgive you for this and it is my job to send you to him
luxor needs a change imo

nah luxors is pretty unique
luxors is fine
4 boring projectiles that do slightly different and a silly summon
Luxor’s is fine as is
auric soul artifact is so lame
The Auric Soul Artifact is a craftable post-Moon Lord accessory. When worn, the player is granted an additional minion slot for every Fiery Draconid that has been summoned by the Yharon's Kindle Staff.
idk but its boring
It's just "Oh hey you get marginally benefitted for using the one summon repeatedly, such a cool accessory for this late in the game"
Make it a yharon tame
i love accessories that benefit one weapon
oh yeah that is kinda underwhelming considering the hype name
it could be cool
Cool name, niche and boring effect
its linked to auric souls
i guess maybe
but its just a minor kindle staff buff
if you can get 3 kindles than that's 3 extra slots for mechworm or whatever
it's good but
just not well designed
Well, seeing as the Hydrothermic rework is already (sort of) planned, I'll remove that one and then post both the Murasama and Auric Soul Artifact ones
thanks ench🙏
It was two of them, right?
I haven't seen a single person get recommended to use it, so I definitely wouldn't call it good
Clearly it should be reworked so that the player absorbs part of an auric soul and gets empowered for few seconds /j
what
the soul artifacts are weird in general
yep
they're old relics of when these items used to spawn future bosses
I heard ESA is dying, Dimensional is staying, and Auric could really do with a rework
What’s esa again
(outside of psa that is, since that one's dev)
I like the approach profaned has, I just wish the others followed simiilarly
speaking of celestial onion, cal have no intention to make celestial onion to do anything on master mode right?
Eldritch Soul Artifact
eldritch soul artifact
No
Donor*
the stat stick™
eeeh that feels weird with lore
i think it should just be something dragon related thats actually cool
hm, so psc is dev and psa is dono?
ESA is dying balance wise
Afaik it aint getting removed
Ye
hear me out, what if, just what if;
they remove the master mode auto +1 at the start of the game, that way celestial onion do something


But I want ‘DRAGON INSTALL’/j
No
Ok, good to know
The word "dying" is a bit confusing now since it can mean "being removed" or "being massively nerfed"
Master is horrid with only 5 slots
Yeah esa looks pretty dumb from like half reading the wiki for 5 seconds 
brainstorming shit here just make ASA be like some bar of auric soul that enemies drop when you hit them every now and then and you press Ñ to release some charge attack or smth
wjat
It got nerfed from 2 slots to 1, but they haven't been fully removed afaik
bar of auric soul
DSA should make a shattering screen effect whenever you got hit for a lot of damage, so that I can make a mod that plays the first 5 seconds of Kamen Rider Ryuki's opening, 『Alive a life』TV-Size whenever that happens
it'd be funny
but either way uhhh
I'm not sure what's the direction with Auric in general so I don't have any ideas for ASA
I'd like if it all of them had something to do with their bosses and benefitted a certain class
yeah i'm just brainstorming without any decent knowledge of what the lore just says neither wtf is the auric state rn
(eldritch literally needs to be a mage acc. I'm dying here)
What if Auric Soul Artifact was the thing to give Auric Rejection immunity
Obviously can't suggest it because there's like 2 other Auric Rejection suggestions already, but it's an idea
why
Idk
Both are Auric, I guess?
Lead core dos
i mean a: thats still lame
Make auric rejection less annoying tbh 
TRUE.
and b: i feel like that wouldnt make you immune
facts
Auric Rejection should just not be a thing past, idk, scal or exos or both
tbh the thematic around artifacts is like more combat side accs instead of exploration/etc side accs
Just make auric rejection inflict electrified
Auric rejection is just annoying
It’s not a cool mechanic at all imo
auric rejection is fun
Auric rejection plinko
make it so auric rejection boots up a version of peggle that refuses to close until you ace a level
auric rejection pong
It’s fun to like shoot myself across the map with auric ore though
Ok we have gone offtopic enough

this would be my thoughts on the artifacts
But these has given me some ideas 
too many accessories post ml just give bland af stat blends to all classes
You have stolen the ideas without allowing us the dopamine of a suggestion post. heinous
my thoughts on artifacts is that they should be combat side accs with some special good looking and good for bosses and combat that differentiate from the average debuff inflict or stat stick acc
Aight, before I properly suggest these, any feedback?
Rework the Auric Soul Artifact
Auric Soul Artifact, formerly called Godly Soul Artifact, got renamed due to a recent lore rewrite. It's supposed to be connected to Auric Souls, and while it does make a connection to these, the connection isn't executed very well, as it gives benefits to a summon dropped by Yharon: Yharon's Kindle Staff. However, it only gives boosts to this single summon, and is useless with everything else. As such, it remains as an incredibly niche accessory, and is unusable with any other strategies. Due to this, I feel it should be reworked, and have a better effect than just "hey this one summon gets mildly buffed".
Remove the "Jetstream Sam" Easter Egg from Murasama, or change what it does
Currently, you can use the Murasama (the red one from the Underworld, not the blue one from the Dungeon) far earlier than you're supposed to, by using the name "Jetstream Sam", or "Samuel Rodrigues". This allows players to essentially just steamroll the entire game with what is normally a post-Yharon weapon. Needless to say, this is unacceptable. As well as this, players can simply make the whole Easter Egg pointless by renaming themselves to Jetstream Sam, essentially letting it act as a butcher tool for nearly every pre-Yharon boss.
Even if the Easter Egg isn't outright removed, it could be changed to be something more like the Crackshot Colt's Easter Egg, where having certain names will play a music track when the weapon is used. Simply changing the Easter Egg to not give a functional benefit may be preferable, as that way the Easter Egg can stay without being a scourge to gameplay and balancing.
I feel the first one doesn't need to mention the lore or rename at all, it just doesn't feel like it's very relevant reasoning
Alright, so get rid of that line, noted
Just my opinion, others might disagree idk
Was there anything that needed to be changed about the second one, in your opinion?
nah lore is relevant imo
the reason all those weapon use convert (or have majority of their effect being convert locked) is extremely simple: it will be incredibly broken otherwise
tldr is just marksman round on AMR is already better than the convert, let alone convert bullet swam effect + marksman round
which is why I worded "damage can be reduced"
the idea was just giving the weapon more possibilities
Gss convert yay 
the issue with that is
at the point you have those why use anything but convert or marksman
"damage can be reduced" is extremely subjective because you basically have to balance around every single bullet in the game; for holy fire should it be reduced by 50% or 70%? for marksman round should it be 90%? or for tungsten should it be buffed by 20% because other bullets being able to crit for bullet swarm make it is now too weak?
theres a total of one post dog bullet, allowing that to have a convert doesnt really add more diversity
or god slayer slug? terra bullet? bloodfire? or even icy bullet?
A couple qol ones like those have disappeared, it's a coinflip
fucking
that probably removes diversity from a rangers build
I enjoy the sentiment of the bullet sugg and want to see it happen
But the implementation certainly does seem problematic
because most of the time rangers dont use anything but god slayer slugs, with pretty much the only exceptions being convert guns
which is a problem in my perspective
I would have to switch between musket and gs slug if I want to use some combinations like "minigun + tyranny's end" for a fight
I dislike that as well
i found a total of 2 post dog guns that have converts (not taking post yharon etc into account) and one of em is barely a convert because it also shoots normal bullets
well no i forgot karasawa doesnt use rockets
i
what
that is just not true at all i didnt even know it did that what
it's know for being the big heavy gun that inflicts mark for death, the rain of bullets is neither unique nor iconic
if any weapon is know for raining down bullets it's conference call and hyperion rounds
SDFMG has water rockets, Onyxia has Onyx shards, Karasawa converts everything and basically fires a laser, Infinity has LMB and RMB, Rubico Prime converts everything
imho atl among Post-DoG guns AMR is the least unique one when using GSS
also fuck ammos
AMR's best ammo being convert is a GOOD thing
for me it's both MarkforDeath and the bullet rain
having converts means you actually have to think when using the weapon
sdfmg and onyixa might as well be the same thing
and literally every other weapons you listed are just pure bullet hoses basically
amr is already unique by being a rifle because there are only like... 5 rifles in the whole game. they're like star cannons
the reason i didnt take into account sdfmg and onyxia is because the rockets and shards are an additional effect, and not really a convert because its not changing your bullets into anything new
and rubico prime i just forgot exists
yeah rifle is unique in a way
but other converts like Universal Genesis (which I guess is a case where you should use convert) still have enough identity even if you don't use musket balls, as it rain down stars whatsoever
but amr just shoots a...regular bullet and nothing else
well i think we already established AMR's convert does have unique properties
yeah you
it inflicts marked and rains bullets down
literally brought that up in the sugg
(actually marked is from any bullet according to the wiki)
what you're asking for is basically the opposite of letting the convert be unique?
huh aight
no idea how they pulled that one off lmfao
iirc marked is convert-only.
ha
knew it
lul
yeah it'd be next to impossible for normal shots to inflict it without either a second projectile or making a cloned instance of EVERY ammo JUST for AMR
this is why terraria ammo sucks =D
what I was asking is letting weapon be unique rather than making conver un-unique
i should fix that on the wiki bc the wording is extremely confusing
no making the convert work with anything makes it a lot less unique
prolly
all ur doing is turning it into conference call 2 despite the fact it upgrades from shroomer
while the convert thing itself is conference call 2 despite the fact it upgrades from shroomer?
well there's a crucial point we're forgetting here
which is that you couldnt do the on crit thing with non-converts
so it would just always have the bullet rain
while at least the convert having a hyperius on crit is at least mildly more interesting
uhh seems I can't understand that well, why couldnt?
same reason they dont inflict marked for death lol
point is if you make every bullet behave the exact same it gets kinda boring
the rifle cant check for the crit because it isnt the rifle critting, it's the bullet, which is why it has to be on convert because converts are more like giving the weapon an ammoless projectile
which belongs to the rifle still so it can check it- and do you see why i hate terraria's ammo system
make the damage% inherited by other bullet less, so penetrating bullets can deal crowds&worms and terra bullets can deal with single targets while not being super-broken
its kinda like if you made every single bullet just a reskinned musket ball, theres no difference aside from stats, except in this case to make it balanced there has to be actively no different stats
and the thing about this is
I might need to mention: it's basically possible and easy to implement with just some modifications in item's shoot function code-wise
add a bool to the projectile when firing it, in the weapon's Shoot()
check it in Calamity's GlobalProjectiles in ModifyHitNPC()
And that's it, roughly 5 minutes' work
And in this way you basically Can check critical hits and inflict marked
when you're converting a bullet it doesnt always take the same properties as the bullet you used
for example god slayer slugs dont behave like god slayer slugs when fired from rubico prime
they behave like literally everything else
there would be actively no difference
also im pretty sure the game doesnt check what weapon a projectile was fired from, just if it was fired by a player or an npc
the game itself doesn't check, but you can make it do so with just a dozen or so lines of code
anyways its almost 1 am i gotta sleep
oh well
oh yeah another thing for that
that sounds like it only works if the bullet used and the projectile fired are the same
which doesnt work for converts
...as the convert mechanic is also from the weapon itself, this does not actually interrupt how said method works either
Its almost like terraria is a 12 year old game that was never intended to become as big as it is now and is a cobbled together mess of spaghetti code and weird physics jank

thorium better
Thank you, very cool
Based
side note i didnt mean it
lmao

narrowly avoiding a ban (real)
Dead chat XD

time to make it alive with a new suggestion!
now, does the Sunken Sea have their own torch type?
I think they did, I think it was a prism torch or something
Sunken Sea has Navy Prism Torch, Algal Prism Torch, and Refractive Prism Torch
oh damn
well, something tells me that Torch God ain't gonna enjoy placing 3 torches at once
and also ultrabright technically lol
@drowsy plank - Your suggestion has received an updated status!
[Give Yharim's Gift an Auric Immunity like Auric Tesla]
It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message
@frosty trellis - Your suggestion has received an updated status!
[Swap the Schematic Placements of the Space and Sunken Sea Labs, so the Space Schematic is the first one]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
@ashen warren - Your suggestion has received an updated status!
[Celestial Tracers should have Auric rejection immunity.]
It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message
on which one?
Yharim Gift vs Celestial Trades
Bs
fair
Yharim's made more sense
Eh, not really
Wait
I didn't vote in favor of either but
Lemme go back and read it
So... making Celestial Tracers better was deemed to be better...
I couldn't say that I approve of this, but it is what it is. Hopefully Tracers get some sort of change to accommodate for this.
Celestial Tracers seems better lore-wise but also worse gameplay-wise
Because everyone will use it anyways
No "effort" there
Calamity mod has an item that gives you minion slots based on your amount of Draconids, but you craft the item well before you get Draconids 
Just pure convenience
Yharim's Gift, like what the fuck is it even in the first place? What's it made out of? I don't think it's really made out of materials that can provide you with the Auric Immunity
Not necessarily
It isn't
No
Auric Soul Artifact is post-Yharon, and Yharon drops the Kindle Staff, so you obtain them both at the same time
It's a gift from Yharim to Yharon
Hopefully it'll be reworked at one point

Auric Soul Artifact tried that
It failed miserably
ah
Summoner doesn't need any more buffs

More like "stop buffing Draconids"
idk, just spitballing
maybe just remove the accessory altogether
bc who actually uses it?
actualyl
I was thinking maybe it could be something to complement Auric Soul Artifact
maybe the Auric Soul Artifact could completely change the function of the Draconid staff
No
If you're going to only focus on one weapon for this accessory, might as well do something cool with it
maybe auric soul artifact could be entirely disconnected from draconid staff and do something interesting
yeah
^
Making a minion AI is tedious as is. Making a second AI for the same minion is an overkill
We had this problem with Nebulous Core
We don't need yet another revive accessory, especially when the current one sucks
I remembered when the Draconids (or rather Sons of Yharon) buffed the player as well
which made the original Auric Soul Artifact useful cause it also gave those buff
In addition, the Son of Yharon increases life regen by 2, increases defense by 5, and increases movement speed by 10% while summoned.
okay, not THAT useful, but there was a buff
Don't think that's needed
@supple sluice ❗
Yes?
❗ jumpscare incoming
What happened
❗ happened
Suggestion to make add some channels in different languages or something
wasn't there already a big discussion about how other language channels wouldn't be added
Didn't this just get deleted like 10 minutes ago
server suggestions should not be done through #suggestions-posting anyways iirc
why did you just go at it twice
20 minutes apart just sending the same message?
@supple sluice what was the difference between the 2 messages I never read the first one
I almost bugsmoked the suggestion that would've been funny
and yeah it's not happening
imagine having 3 different convos at 3 different languages at the same time
...Isn't it also in the don'ts too?
and then having a moderator who speaks none of the languages trying to deal with it
idk I haven't read the doc in a while
Yeah here it is
i just removed some typos and added some text, i also gave an extra space between the title and the text
ah
it's still an invalid sugg
yeah the base idea of the suggestion is the issue unfortunately
Not happening, sorry
how tf do i make a valid sugg
not make it about this
You don't
the idea there isn’t valid is the issue
and preferably read the suggestions don't doc
i read it, but like
i was expecting for it to be added in some moment
but seeing no one ever even thinked about it
i make a suggestion
Fair enough
jg read this
the convo
But rules are rules
ok
- server suggs ain't for here
- extra language channels are moderation nightmare
Aren’t you supposed to make server suggestions in like modmail anyway
Yes
Server suggestions are also in the suggestion don'ts doc
It specifically directs people to the modmail in big red letters

i didn't understood wtf was a modmail
this is the reason i wrote it in #suggestions-posting
Oh
just gonna delete that since
there is no fixing it
and we dont have mods for other languages so
it aint happening even if you modmailed us
I remember some server, I think it was some GDPS Discord, and there was an international channel where a bunch of people were having conversations on Romanian and Spanish at the same time

@worldly sparrow still technically future content, wait till after the update
nah
not even that it just has literally no reasoning
HAHAHAHAGAHAHA
ive losr it
i'm going to ignore the wtf parts of this and just say future content
:)+()(
Truly splendid
thats because theres nothing to defend lmao

sure will
his kid is cool
its even gonna transform into a pterodactyl
Yes
hey guys is
a pet in the mod?
it should be a pet in the mod
I'm not even sure how you'd begin to make a suggestion regarding that
me neither
but
is a bit of a server icon
he's the poster child for the asset submissions as well
you can prolly suggest that in calval suggs
same with that uh. auric toliet sugg
lmao
#suggestions-posting message ok but now imagine hyperius
FYI just marksman round by itself is already far better than convert on AMR on Yharon
and as an additional information: Tyranny's End + marksman round is still broken, namely on Scal
the only reason it is not widely use is because it do not work on Exo due to it unable to hit Daawnlight Spirit Origin target on Exo (no piercing), and horrendous against seeker and hearts on Scal; both of which make it so that just using the convert is better (though considering the convert is SS tier, and the fact that marksman round is not too far behind if you kill seeker and hearts with a different weapon, you can imagine it is not bad)
Speaking of the most recent suggestion in #suggestions-voting, can we talk about how DSA still has its ambiguous line even though the tooltip specifies its drawback now
The "but at what cost?" part?
Yeah
Ok yeah considering it literally says what the cost is I think that should get changed
Might just write it up real quick because minor tooltip suggestions like this don't require too much thought
I'm quite confident I even made a suggestion for it a while ago, but it didn't get through
Yup
I think at some point they said the "bad tooltip" doc I wrote got sent to dev server and one of it is indeed DSA
though not sure where it is now
Opening
Terraria Calamity - Wording Inconsistency
Inspecting all accessories and armors in the game to find inconsistency in their wording for basically the same effect
Only armors and accessories (and some potion) since these are the main sources of these type of complicated effect
If I notice...
abit different intention (this doc mainly is just to give greater clarification on the wording rather than to fix the flavour text), but I think is still better than current version
and I actually tried that combination out , however even on targets as large as Yharon / Ares it isn't any better than, uh, post-ml things like gss/holy fire
As for marksmans round... personally I'd consider the ammo itself unbalanced, which should not be the main reason to limit weapon design
It really isn't because it's good on AMR and Tyranny';s and that's kinda it, and that's WAY beyond when you normally get it
Nothing else really finds it worthwhile to use iirc
I don't see how anything else would be able to use it properly
Fast-firing guns or guns that fire multiple bullets would require a whole lot of coins to be out, and anything in between "sniper rifle" and "bullet hose" just has other ammo options
Then it's an issue particularly happens whenever rifle type weapons use marksman isn't it
no rifle type weapon use marksman ammo is not an "issue", it make the weapon more powerful at the expense of difficulty to use the weapon
it rewards experimental and getting out of the comfort zone and to certain degree player skill; as long as it is not insanely overtuned like pre-nerf version it is not an issue
in fact currently it is undertuned because the ammo just is not worth without daawnlight spirit origin, and only with daawnlight spirit origin that it can surpass the convert effect
which is where the problem with the suggestion come from: it require the complete rebalancing of the weapon just because it want to slap the convert effect onto every single ammo, and also further emphasize the problem of continuously using certain dominant ammo type due to their inherent effect being more powerful than others (eg: god slayer slug and holy fire bullet), it makes the weapon harder to balance while also certainly will make the musketball convert to be completely gutted even if "the bullet swarm deal less damage with other bullets", because it is tedium to balance each bullet that might work with the weapon by balancing every ammo available (like I mentioned: is it -50% damage from bullet swarm on god slayer slug? -70% on holy fire? 90% for marksman? icy? hyperius?...)
this suggestion just make the rare case of "the current highest tier ammo are not necessarily optimal" weapon by ridding it of that property and force the weapon to be subject to ammo balancing like many other weapon
the one I am against is when a weapon completely convert any ammo into 1 type and basically make ammo selection useless except using the highest base damage one (eg: Auralis), which AMR is not
maybe due to my bad wording, but all what I wanted to explain is that "it's marksman's problem to be only good when using rifles, not rifles' or skill requirement's problem"
And, I for sure might underestimated the balancing difficulty but according to a bit of testing, it's actually far more stable to balance the bullet swarm, on a single target you only need to make them deal roughly 80% of the original damage for any ammo to perform really close to how it is now, while every type of ammo still has their own advantages (luminite/gss pierces, bloodfire gives sustain, etc.); however that did not take things like point-blank into account so yeah maybe still problematic, although directly setting the swarm bullets' point-blank duration to 0 might help
I just don’t want to swap between my highest damage bullets and endless musket ball pouch
I’d rather swap between two bullet types of differing yet still useful effects
nice
icb this
it's funny because
because yeah
now you can mine auric ore with demonshade !;;!;!;;;!!!
calamity lore moment
im fine with it
the entire vanilla line of terraspark boots was basically qol for the sake of it anyway
silly lava charm in boots
it's just so uneeded
and kind of cheap
because now you can just craft the boots before the armor and boom
auric rejection is not real anymore
but what do I know 🤪
@ Altix I think this should be implemented with the idea; it seems like a perfect fit
but yeah tldr is celestial tracer unironically make more sense to be given auric rejection immunity despite it being a more powerful item, just because it is crafted with auric bar
they just have to remove the iframe it got from nowhere
WHOOOOO
I was the person who sparked passafam to make the suggestion
we win these
the whole boots line just fits perfectly with immunity and rejection to surfaces, doesn’t matter about the popularity
it's not about the popularity..,.,,..,..,,.,.,.,.,.,.
any recommended mods to play with calamity?
Not
Not the place to ask that, go to #help-advice-read-pins
Tru
Also
Glassweaver Gauntlet Gang
WE LOVE MELTING GLASS!!!
I mean my problem with it is that it's too cheap imo
not that the yharim gift way is better now that I think about it
That's my problem with it as well, just slapping it on an item pretty much everyone uses already
went from needing 45 auric bars
which is just "9" considering you get 5 per craft
to needing 5 bars
(1 craft)
Yeah
To be fair
Yharim's Gift was the alternative, and it didn't make sense and it also was just dropped straight away
I think the one advantage Gift had was requiring more intent
Eh, just seems unnecessary
gift was the least worse situation imo
(I don't get why it has the immunity when it's just boots so if you hit your head you shouldn't be fine lol)
(Also, C.tracers Do Not Need Any Sort Of Buff. They are broken as is)
not much but still slightly better than buffing tracers more
I don't think either is a good option
yeah definitely
Oh for sure
it was just 🤏 slightly better from two losses
But giving gift a more interesting niche than just random stat stick is better than buffing a genuinely broken accessory
why not just make a potion for auric rejection like obsidian skin for lava
is item bloat that big of a problem?

It's more just redundant
make the potion need 45 bars 
doesnt seem that terrible to me, its potion you use when mining dangerous/annoying ore
it sound better than simply forcing tracers to me ig
When you can easily just get a full set of auric armor within 10-20 minutes of killing Yharon, so it doesn't really do anything
And yes, I speak from experience
i mean the auric rejection immunity just exists because of lore tbh
Ic
(And because people thought it'd be interesting gameplay)
honestly just kill the immunity tbh
can you make terrarian peggle with auric ore
so the rejection remains interesting
Oh also
If anything
Auric Rejection needs a fucking massive nerf rather than sources of immunity to it
Because it can yeet you across half the fucking map 
wait what
in a cave
I do think we must be consistent and make major worn Auric items give immunity to it
i feel like if you are wearing auric armour it makes no sense to still be rejected by the ore
But I feel like that should have been limited to full armor
No
But
You can place it outside of a cave
Which makes it abusable with very little setup or anything super specific
tracers doesnt really make much sense
abuses will be abused
how far does it chuck you
but beeing yeet is funny do keep it
From what I've been told: About half of a large world
realistically that is not gonna happen unless you place it so
I mean there is a reason Momentum Capacitor no longer works in boss fights-
just turn it off during bosses!
Still waiting for Auric Toilet to become usable and made with Auric Ore
The ideal vertical launchpad
auric poop suggestion
big brain
Even skull emoji cannot convey my reaction to that information

if it's a problem as a boss cheesing tool just tone it down when bossing so it only chucks you into cave walls instead of across the map
right?
auric should zap you when you hit it 
Auric Toilet is a legendary drop from Yharim, The Jungle Tyrant boss if you defeat him in enrage mode while in Master FTW mode while having the Yharim's Gift accessory equipped, this item dropped at a low rate of 1%
yeah this will prolly be accounted for
we don’t know how the devs will implement it, because this server has a rule about not giving specific suggestions (which is dumb imo) just that it will be implemented
lmfao
<><><><><>
The ban on specific item suggestions was a good thing
When they weren't banned, barely any of them got implemented, due to how needlessly specific they were
just skillfully cherry-pick your words into unspecifically suggesting something specific 
Reality Array v5
290 melee damage
10 usetime
not having the sis don't would be catastrophic
also gonna put it here because I don’t know if I will ever get around to making it but the throwable weapons in pots (shurikens and THROWING knives as well as spikey balls) should be rogue and not ranger
thoughts
class identity moment
Calamity doesn't change vanilla weapons in terms of what class they are
🧐🧐🧐🧐🧐🧐🧐
but that is vanillas problem
oh
see why are javelins ranged
not the idea
just because it’s not been done before doesn’t mean it should never be done
What do you mean, you don't like three classes having nearly identical weapons that do functionally the same thing?

makes logical sense and gives more to rogue early
if ninja should be rogue the throwing weapons should be rogue
what throwing weapons 
but nah it would be neat to have a vanilla rogue armor that's not gladiator
and ninja is kind of
bad
all the above I mentioned plus what you mentioned
why is gladiator the rogue set anyway
because it is classless to begin with
dumb rule 
so nothing is lost there
as for why it is rogue instead of melee? don't know, javelin throwing or something
yea but how do u look at gladiator and think "yea a rogue would wear that"
Make Gladiator the Melee set so people stop complaining about pre-boss melee sets 
(Molten exists but people refuse to acknowledge it)
just make all wooden armor boost melee damage
make gladiator craftable
that way people stop complaining about not having pre-boss melee, they have 100 different of them
and yeah melee already has a ton of weapons to compensate anyway
Big brain
shadewood armor: 5 defense 3% melee damage 1% melee crit 1% melee speed
"pre-boss melee armor meta is here"
uncanny
😭
kill wood armors
actually would a suggestion on making glad melee and ninja into rogue be allowed
☠️
i think that glad would be allowed
I think it would be allowed as long as it doesn't lose the other stats
but ninja falls into the don't
frequently suggested im assuming?
actually
actually
yeah that's fair ench
rogue ranged ninja...
it's ok as long as it doesn't replace the stats
so i can just say "ok ninja armour, but it has stealth
"
i wont because im illiterate
One way to make ninja rogue-ranged is making it buff consumable rogue and ranged weapons
so throwing knives and such become viable
I love this little gif
i have no idea where its from, but someone reacted to one of my messages to it a long time ago so i just stole it
because glads also droping a (former) throwing weapons
its multiclass
it used to buff throwing now it is just 9% crit and 20% ms or something
well fuck me anyway because xpc suggestion about it was denied

Well boys keep using tin armor because it's way better than ninja
Sir yer sir!
Me when the armor is penetrated
Molten is acknowledged as post-evil
Gladiator rogue is a relic from before vanilla made Gladiator armor do something
I wouldn't be bothered by it becoming preboss Melee
Ninja can stay mobility-focused, after all both Ranged and Rogue already have dedicated preboss armors
Gladiator when it
no

It's everything honestly
both
It should have basic damage and defense, and specialize in mobility imo
Ore armors are a bit chonky already, you can use class-specific things for damage
ninja isn't preBoss tho...,.,.
It is in the pre-DS realm, though
The early game per say
And you do have to count such things
i suppose sulph armor is right there
along with snow ruffian
For example, Aerialite tier
Aerialite is becoming Ranged and Mage, so other classes need armor
Melee has armor a bit earlier, Molten in post-evil-1
Summoner has Obsidian in post-evil-1 and Bee post-QB
Rogue will get a new armor
So for armors you need to consider the major patches of progression rather than just one tier
Sulphurous armor is post-EoC
Would still be nice to have something that is not snow ruffian byeah the number of sets is quite bulky
- there's still victide to be reworked
Rogue progression will be
- Snow Ruffian (preboss)
- Victide (post-DS)
- Sulphurous (post-EoC)
- Foul Insurgent (post-evil-2) [placeholder name]
- Statigel (post-SG)
Sounds good
Nah
Preboss has a lot of armors already
I mean, some devs were opposed to the idea of adding a new one for Melee, a class that lacks a specific set
Gladiator 
(Exactly)
Clampicated situation
Everywhere you look basically
Even the kb resist would make more sense for melee to have that early on
remove the rogue buffs so I can secretly put it in the melee class setups
Villainous
I feel like making draedon an actively voiced character would be sick
Especially since there's already a cannon voice for him
that would be cool, but probably too hard
big audio files
jetshift
Would they really pose such a massive threat?
I don't see why we need to add voice acting
beeg "don't"
Oh cal twitter confirmed it
uncann
Yknow
y
The official calamity twitter account
byeah voice acting 
I still think it wouldn't be a bad idea
It would make things feel far more tense for any new players managing to progress up to exos
Like
"this dude has voice acting im so fucked"
And for anyone not content with the change, you could have an option in the cal settings to toggle VA on and off
I'm not gonna sugarcoat it,
saying that draedon was voiced by gianni doesn't immediately make it canon
it just means that draedon was voiced by gianni
can you even make voice acting "canon"
even though the original post states that draedon IS voice acted by Gianni...?
As well as gabriel ofc
This is a hill im gonna die on tbh
ah yes, the suggest anything i want and if others dont like it just turn it off through the config-type of suggestion
gl commissioning gianni to voice that
Okay
cal already said they arent doing it
jane calamity holy shit
the fact that gianni voices a character whose face looks ALMOST IDENTICAL to gabriel is pretty funny
it would be funny to add Gianni's voice acting to Cal
gianni voice acting not canon 
sun goddess provi isnt linked to the sun anymore
serpent and its servants they arent servants anymore
i like the idea of va for yharim, but for draedon it doesnt make too much sense outside of a tidbit found in a music video
wait that was 7 hours ago clueme
🗜️
@short thistle #1042197406776827914
Funny how this batch of suggestions is going to mostly be minor inconsistency fixes, from what I've seen thus far
Like it's mostly been minor tooltip changes, small renames, and a single drop table fix
now I just have to repost this thing
https://docs.google.com/spreadsheets/d/18T4kYEf5srOd-6Hei4m9WnVoNwCN7aEy/edit?usp=sharing&ouid=100257730182736306914&rtpof=true&sd=true
Opening
Terraria Calamity - Wording Inconsistency
Inspecting all accessories and armors in the game to find inconsistency in their wording for basically the same effect
Only armors and accessories (and some potion) since these are the main sources of these type of complicated effect
If I notice...
(though last time I heard it was sent to dev server but I think only some of them got implemented in changelog, particularly the "reduced damage taken" become "damage reduction" part, not sure what happen to the rest)
If it's been sent to the dev server, I'd have to assume the rest of it at least got seen


True
I did speak to other devs about it
They wanna keep the extra health for Yharim, with the whole 200% HP thing
Besides, there are better ways to introduce spectacle in his fight/transition to p2
Are there any ideas for it
like what?
Visual changes, such as having a transition animation, changing the background, or changing Yharon's look
Could also rework p2 to make the attacks feel more special and powerful
Visuals can also help with that
im pretty sure devs directly said they wont ever be adding shields
or go back to an old concept
having a transition phase where yharon self-immolates for a few seconds while spitting fireballs everywhere before erupting out with a more majestic sprite or something would certainly lend gravitas
esp with the whole "resplendent phoenix" thing
yharons already getting a resprite
if y’all are going to make yharon actually difficult can you do it after my master death mode play through
nooo don't make him more difficult
I mean, I don't see how Yharon doesn't have it's own set of difficulty? It's definitely not the easiest boss by any means
he's perfect the way he is
I mean he could use a few new attacks once he gets his respirte but he is fine as he is yeah
he's in between a stupid worm and superbosses lemme have this
SCal and Exo's aren't superbosses-
final bosses whatevwr
easier to enjoy a climactic moment when not having to redo the fight as much as the others
You only need to do Yharon like, twice max for all the auric bars you need tbf (Unless you are going for Yermes, good luck chief)
tbf scal used to be a superboss before draedon update
Yeah but let me remind you that the draedon update was over a year and a half ago
thanks for making me feel old
why did I get a ping from the posting channel even tho there's nothing?
spambot
ah
As per the usual, they'll just send the spam message in any channel they have access to
Honestly the filters this server has are so nice
yea
Indeed, I can't imagine this place without them
Reddit could
sure it wouldn't be a good place
but as long as the server pays them 20M dollars they don't care
Poor redittors
Hey at least it’s still better than 4chan and 8chan
thats the worst part


