#suggestions-discussion

1 messages · Page 171 of 1

drowsy plank
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that changes nothing about the hallow half of the suggestion, nor the difficulty of cleaning it, containing it, etc.

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in fact, id argue quite the opposite

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that changes jack shit practically

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sure your jungle is recoverable but it doesn't fix any of the other issues i raised at all

high nest
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Back in my day we lived in a 52% hallow 48% corrupt world and we liked it smh.

bright crag
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(I do think Hallow spawning over evil is a bit weird)

drowsy plank
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literally the least important part of the sugg + it is already in voting

golden sonnet
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I mean, it only spawns over one of the sections of evil, and can do it in literally any normal world as well

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I often get hallow chasms in my world form evil being converted

drowsy plank
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we argued it made some sembalance of sense in lore since it would spawn on the corpse pieces of the gods, and WoF was containing godly essense, so of course the two would be attracted to each other, plus you'll have plenty of both biomes for gameplay so it spawning on one of the evils is nbd

hollow ridge
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A suggestion ever

swift wharf
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nah

hollow ridge
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Uh maybe not

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Fuck

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Too slow

random talon
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suggestion.png

hollow ridge
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Cal EoL is a different boss to vanilla

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In a teensy way

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So

swift wharf
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@wispy plume just disable the calamity difficulties

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  • mod difficulties are not meant to be mixed
wide river
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(Also I don't think Calamity changes anything when Eternity is enabled so I don't see why they should for this)

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(I can infer this from Golem being unkillable due to overlapping AI)

wispy plume
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Yeah, but I tried fighting EOL from MEAC mod

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and it only summoned regular eol

hollow ridge
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Minor similarities

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Maybe try doing what eclipse said

random talon
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how many ❗s are we gonna have?!

ashen warren
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Nah they are dead rn

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Stop kicking that dead horse

random talon
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we need good suggestions to come back

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:(

wide river
random talon
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nice

swift sinew
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Can I add a suggestion added previously- If it’s been awhile

glass arch
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yeah

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as long as its not nearly identical to one in the current voting batch

swift sinew
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I don’t think it is

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It’s been a long time since I posted I believe

wide river
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I propose two changes, both vanity wise; although some may see this as a specific item suggestion, I have no idea how to make it not.

The changes are simple, add a different version that can be gained by completing the challenge and display that you have completed the said challenge. There is no way to tell if you made the item or did that challenge; those who did it can take pride in their achievement.
I think if you put these two together it might be better, since they're relating to the same topic

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Also, the title requests a change to the vanity appearance, but then there's a section that asks for a way to distinguish how the Profaned Soul Crystal was obtained, which I don't think is relevant

swift sinew
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Well, it may not be known to others how to get it, so the introduction is to expand my point.

Put the two together? But what two together

wide river
cerulean lotus
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amalgamated brain is kinda op

swift wharf
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That is true

ashen warren
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It is?

drowsy plank
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10% damage + zany crit chance from cerberal mindtrick + a dodge

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it's arguably better than a class emblem

ashen warren
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I had no idea that was even a buff tbh lol

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Yeah amalgamated brain is pretty damn strong XD

drowsy plank
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it's technically also the dodge cooldown in vanilla but cal knows that shit stupid HDfailure

wide river
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It's very weird

ashen warren
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Oh so you get a debuff from your accessory therefore amalgam brain is F tier clueless

cerulean lotus
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damage + insurance for free!

wide river
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It's a debuff that benefits the player
Most normal vanilla behavior

fervent orbit
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so u cant delete it or smthn

ashen warren
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Completely forgot you could delete buffs

swift wharf
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feral bite

frosty trellis
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Amal Brain when it's so good that it's unironically viable until it's upgrade which is post dog

ashen warren
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Wtf XD

golden sonnet
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Imagine amalgamated brain with vanilla dodge mechanics HDfailure

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Like a 2 second cooldown on a 1/6th dodge chance on top damage and crit bonuses XD

ashen warren
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That’s not that op

cobalt pewter
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combination accs when

ashen warren
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What

cobalt pewter
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(I despise how vanilla and cal do these)

ashen warren
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Combining them at a tinkerers workshop?

cobalt pewter
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what else

ashen warren
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There’s already accessory combination

ashen warren
cobalt pewter
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no

ashen warren
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Uh

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Okay?

wide river
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It'd indirectly nerf such powerful accessories as Asgardian Aegis and Rampart of Deities

ashen warren
wide river
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Like, Core of the Blood God was a great way of handling combo accessories, since it gave weaker boosts compared to its components, but gave the upside of them being together

ashen warren
drowsy plank
# cobalt pewter combination accs when

just downgrade like 18 versions and you can go play an inferior version of the mod where all the accessories were just overgorged clusters of shitty accessories

regardless amalgam and absorber are still like this anyway lol

swift wharf
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old core of the blood god/ bloody worm scarf

random talon
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amalgamated brain was better for me than ninja gear for dodging

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helped me with DoG

ashen warren
random talon
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as well as ninja gear's upgrades

north oracle
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void sash is good for SCal/exos because there's way less to ram

frosty trellis
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Void Sash is awesome

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I would use it on Yharon if my main strat with Yharon didn't involve rams

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It's great on scal and exos personally

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MNG atm is fine but anahita being dash heavy as well as fishron permadash and pbg dashes makes it less usable

Not to mention asgards is really broken atm

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Statis's Ninja Belt is straight up bad

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It has worse dash distance than Elysian Aegis and does not have anything to make up for that literal shortcoming

ashen warren
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35 blocks of fall resistance smh

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Worth clueless

random talon
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when you have wings lmao

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or calcium potion

ashen warren
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So useful CalWheeze

marble moat
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could you make it have a faster dash cd maybe?

drowsy plank
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the problem with belt is not the dash

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the dash is consistently the longest at it's tier every time, the problem is the lack of the utility of the valor's debuff and knockback immunities, and more importantly, the ability to control the dodge, this makes evasion scarf of all things more viable on mostly late game bosses than the ninja gears because you get to control when the iframes proc, but ninja's longer dash can still be nice if you can work with the random dodge

crude geode
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Random dodge my beloathed

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I love triggering dodge on random numbers of damage giving me placebo effect on if it’s effective/worthwhile or not!

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The same fucking problem the chance dodge has.

drowsy plank
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god you know it's really fucking funny

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random dodges are still good

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but they're better FOR better players

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those who are already REALLY good at the game, so the chances of getting hit are very slim

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since most of the time, harder to dodge attacks do more damage

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so dodges are inversely stronger the better you get

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but at the end of the day, those stray hits aren't going to be what kills a good player anyway

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since if they did get hit, it would probably be a while til they got hit again anyway, so they'd most likely be able to heal it off if they have a balanced build

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the thing that's going to kill you is getting chain hit

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no matter the skill level, chain hits are what's going to end your run

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which is really funny because the valor line's bash is great for getting out of chain hits

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but furthermore it's knockback immunity is ALSO useful for avoiding chain hits

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so instead of valor having the bash and ninja having kb immune, valor has BOTH of the superior options for avoiding the one thing that actually matters defensively, which is sort of the whole point of a dash???

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so the whole ninja line just kinda gets cucked and it would be funny if it werent so sad

marble moat
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can you make ninja have a smokebomb dash on cd which is fully immune like the cuphead ability

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or woudl that be too broken

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since ninjas, smokebombs, makes sense

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kinda like shiek's upb from smash

drowsy plank
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Calamity Mod Wiki

The Spectral Veil is a Post-Moon Lord rogue accessory dropped by Signus, Envoy of the Devourer. While equipped, pressing the Spectral Veil Teleport key teleports the player to the position of the cursor at the cost of 25% of the player's stealth and receiving the Chaos State debuff. The teleport has a maximum range of 845 pixels, which is a bit ...

glass arch
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spectral veil needs to die so hard

drowsy plank
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also it's been discussed that even evasion is prolly too strong as is so ninja+ is never gonna get it

marble moat
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wdym evasion

drowsy plank
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not exactly sure what their solution is gonna be in the long run

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evasion scarf

glass arch
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evasion scarf

fervent orbit
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just give mng scarf

frosty trellis
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Evasion Scarf when 30 second controllable dodge

drowsy plank
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i mean that would be the easiest option
and put ninja and valor on about the same level of stupid broken

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tbf

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which i think honestly is fine because like

frosty trellis
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Evasion Scarf when it's unironically SCal viable

drowsy plank
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they're supposed to be broken

marble moat
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maybe instead of making the dash itself a dodge, if you get hit during dash it charges up a rod-esque tp?

drowsy plank
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they're like tracers and shit

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that is

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still just spectral veil

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spectral doesn't have a dash but it already is the "ninja smoke bomb dodge" item

marble moat
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huh

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what the hell do you give the ninja dodge item then

drowsy plank
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and it is VERY stupid

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like i said the easiest thing would just be to shove evasion into it and let it be broken since valor's is clearly busted and nothing is ever gonna happen to it

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so if some busted items are given a pass to exist, their alternatives, understandably, should probably be brought up to par

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like valor's, drae heart, rampart; they're all known to be obnoxiously strong, but the team has made it clear they don't plan to change them

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so the obvious solution just seems to be to bring their alternatives up to par

drowsy plank
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i could probably go find the quotes but like. rampart is designed to be a mix of star veil and frozen shield, like that is fab's intention and it isn't changing. i think the same was said of valor that it is the ankh shield line upgrade.

ashen warren
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I use evasion on scal pretty often tbh XD

marble moat
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i mean would putting evasion on belt completely invalidate valor

drowsy plank
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not at all

marble moat
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if no, then i dont see why not just do it

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yeah just do it

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makes enough sense to me

wide river
drowsy plank
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valor has always been for physical hits, while evasion was always for projectiles
i always liked that little dichotomy they had going on

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also yeah SotO dying would be nice because it is such a nothing item

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i still liked my dumb mock-up of an idea i had once but yeah the dash items are in a weird place

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i would also be fine with SotO being taken out of valor and given its own identity

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it always felt out of place in it anyway

wide river
drowsy plank
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oh no you see

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that item is dying

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im pretty sure

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and i think the sprite dying with it would be a waste

glass arch
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curse is staying blessing is dying

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iirc

fervent orbit
drowsy plank
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ah i always get them mixed up
tho this image is old it might've been from an age back when they were still unsure

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also yeah no i dont think they do

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plenty of cal items upgrade from donors and i doubt they were asked about it tbh HDfailure

glass arch
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with the amount of donor items id be very surprised if one was asked every single time

fervent orbit
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it was about monstrous knives

small timber
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yes

ripe owl
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Remember when Statis' Belt was called "Statis' Belt of Blessings"?

small timber
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the tldr is Statis' Curse is basically a belt so should be the ninja belt upgrade

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or something like that

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statis' curse or blessing is likely getting removed anyway in the future once they rework minion slot

ripe owl
small timber
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I still cant see if this is a belt or something

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but yeah definitely not a neck accessory/vanity (this is statis curse)

ripe owl
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At the very least it's a chest thing like a vest or smth

glass arch
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it looks like an extremely oversized ascot

crude geode
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it looks like ass

ashen warren
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?

ashen warren
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hear me out, there should be an advanced paiting mod for builds
like paint that would match certain blocks
for certain biomes and stuff
like astral paint and wulfrum paint
maybe even like rusty paint

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How does that fit here though HDfailure

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idk

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Asking for like a whole new mod XD

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it says suggestions

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and it has to do with calamity

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Maybe just suggest calamity adds that stuff

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Instead of asking them to make a whole new mod or something

north oracle
ashen warren
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Why did I try to click that link

ashen warren
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Using tyranny’s end

north oracle
ashen warren
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Your message wasn’t even directed at me I just like clicking stuff HDfailure

drowsy plank
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you can usually use existing blocks/paints to fit just fine lmao

signal glade
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is it a good suggestion to switch out cosmilite bars for Cosmilite armor pieces?
it was heavily implied that the armor DoG wears are strong enough to go toe to toe with gods
why not forge the items from his scales?
i don't even know where the hell did the cosmilite bars came from

ripe owl
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Not yet

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The DoG isn't reworked yet

signal glade
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oh

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oh yea i forgot about the rework

drowsy plank
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also im pretty sure the idea is to move bars to he distortion so i think he probably Won't drop them Eventually™

weary bane
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DoG's still getting a rework?

ripe owl
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Yes

weary bane
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iban's resprite concept was scrapped so it'll be neat to see what they come up with

ripe owl
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There are like a thousand more ideas they can come up with

small timber
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in my opinion:

if the "Ghost" enemy (from Graveyard or destroying gravestone) drop something, then Hopping Jack should too

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however because ghost don't drop anything, so should Hopping Jack not having necessity to drop anything

swift wharf
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ravens...

high nest
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Ghosts are not as exclusively a graveyard enemy though, as they spawn at any point in the game and any biome if a grave is broken. Hoppin' Jack is hardmode exclusive and only spawns as a natural biome enemy. I can see the comparison with ravens though.

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Of the ghost, raven, and hoppin' jack, jack is the only hardmode exclusive enemy

swift wharf
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Mmmm what drop would you give to them

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Well it's kind of weird for relogic itself adding them to graveyards

high nest
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Honestly 30-60 pumpkins would be my "If there's no better idea" suggestion as a baseline for giving it something because 30 is what you need to craft the pumpkin moon medallion

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That would make it sort of a pumpkin version of the rainbow slime

swift wharf
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That would have to compete with just buying pumpkin seeds from the dryad in pre-hardmode

high nest
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Fair enough

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Again that's the easy option in lieu of adding an entirely new item

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Another option is goodie bags from the halloween event, but that also competes with the free day of halloween after pumpkin moon

marble moat
swift wharf
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Not necessarily

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But why

random talon
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why not?

high nest
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To give purpose to an out of place enemy that has none

swift wharf
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A lot of other enemies have no purpose other than being pretty much vanity

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  • You'd just be adding another resource slime
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And those are not very unique

marble moat
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i mean silly pumpkin enemy dropping silly pumpkins doesnt really sound that odd

random talon
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yep

marble moat
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it doesnt really have much purpose tho

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so not really important

swift wharf
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It doesn't need to have a purpose

random talon
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maybe it could drop Jack o Lanterns (the ammo) after Plantera

swift wharf
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Arms dealer:

random talon
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yep

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ik

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but

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silly pumpkin!

swift wharf
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To craft a pumpkin medallion you need 5 seeds

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Five

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13 silver

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vs having to beat wall of flesh and needing a graveyard

random talon
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while I have 63 platinum

high nest
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Another option which would require a new item and actual dev work would be an item that causes halloween on use allowing players to access pre-hardmode halloween rewards by taking it to a new world/character for a fresh run, functionality not currently supported by pumpkin moon

random talon
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imma stop you right there

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what do you mean by "actual dev work?"

high nest
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Moreso than adding an existing item to a drop table

swift wharf
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fargo mutant clueless

high nest
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they would need to add an item

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and code shit

random talon
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why should they have to add a new item?

cobalt pewter
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why

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literally just why

high nest
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????

cobalt pewter
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there are more pressing things needing development resources than adding a random new item to an obscure enemy

random talon
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exactly

swift wharf
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The real question is what is the relation between graveyards and pumpkins

high nest
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Y'all are saying pumpkins are a lame drop, I'm saying it doesnt have to be pumpkins theres other thematic stuff that could happen but again my immediate suggestions were stuff that was easy and already in the game

random talon
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spooky

high nest
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like

cobalt pewter
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just make Bloody Machete drop

random talon
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:o

swift wharf
random talon
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that's a good idea

swift wharf
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bladed glove

random talon
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I like the bladed glove

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it's cool

cobalt pewter
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Bladed Glove got resprited no

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that's more reasonable than Bloody Machete

swift wharf
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It did

cobalt pewter
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literally has never been touched since probably 1.1

swift wharf
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Actually yeah that's good actually

random talon
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the fetid bachnaks got resprited

swift wharf
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I can get behind making graveyard enemies that don't drop anything drop halloween items

high nest
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I think that'd be the way to go yeah

cobalt pewter
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and Frost Legion Christmas stuff

high nest
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Give hoppin' jack and raven the halloween weapons and goodie bags

swift wharf
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frost legion the essence of eleum farm when

small timber
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isnt Hopping Jack some form of ghost?

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which is why it don't drop any item

and also there are many other enemies that don't drop item in the game such as many events enemy

high nest
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No its a slime that looks like a jack o lantern

swift wharf
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it's a slimeless slime

small timber
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which arguably is more important than Hopping Jack which is basically just an obscure enemy spawned in a very specific circumstances that have the same AI as slime

high nest
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yeah its not actually a slime

swift wharf
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and event enemies have the purpose of progressing the event

high nest
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Having a graveyard is hardly very specific with how its used for crafting imo

swift wharf
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Yea

random pasture
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In calamity it is

small timber
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so in best case scenario:

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it drop gel

swift wharf
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Maybe calamity could even buff the two weapons so there's more reason to get them

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It's not a slime

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It just has slime AI

high nest
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It is very specifically the only slime ai that is not a slime yeah

swift wharf
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It's not affected by royal gel nor the slime achievement

high nest
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its a pumpkin

small timber
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it either drop gel despite not being a slime; or drop a pumpkin despite you literally just smashed the pumpkin in half by killing it

random pasture
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Pumpkin seeds

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And pumpkin pie

high nest
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or it could drop halloween items because its the jack o lantern halloween boy

random pasture
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Ez

swift wharf
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Wait graveyards are technically pre-dryad

random pasture
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Yes

swift wharf
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wait no the enemy is hardmode anyway

small timber
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pie definitely no, pumpkin seed is close enough

swift wharf
small timber
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but hardmode pumpkin seed?

random pasture
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I mean

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Frost legion.

swift wharf
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yea you could
move them to pre-hardmdoe and make them drop pumpkin/goodie bags/the weapons

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same for ravens

random pasture
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Not everything in this game needs to drop something useful

high nest
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Yeah that's a good amendment honestly. Make em pre-hardmode and extend the halloween drops to ravens

random pasture
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Or drop anything in general

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Tbh

high nest
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Updated the suggestion

random talon
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"it makes sense"

gusty burrow
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what else can i say lol

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there’s no such thing as a nuclear rod, but there is a thing called a fuel rod

random talon
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then say that

gusty burrow
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fine

small timber
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why not use this opportunity to change the name to something more fitting, like Reactor Rod

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and also I think a main reason it shouldn't have "Fuel" in the name is because Spent Fuel Container drop from the same enemy; thus not having the word fuel make them more distinct from each other

high nest
swift wharf
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Nw

ashen warren
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hi

swift wharf
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i think that you should put the image in the suggestion

ashen warren
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oh I can?

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shit

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I cant paste the image lool

swift wharf
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add the image link

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i think thats how it works

ashen warren
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oh got it thanks

marble moat
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What are the benefits of fairy boots

ashen warren
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+10 defense +4 life regen and +10% movement speed

marble moat
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that’s pretty good

ashen warren
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yes

marble moat
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honestly idk what boots to use in my current run I’m debating between amphibian and terraspark but maybe fairy is worth considering as well

swift wharf
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it's really good yes

ashen warren
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and its not descriptive enough so many lose out on this great accessory

swift wharf
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it's like

marble moat
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Is amphibian even good in cal actually

swift wharf
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a sidegrade to angel treads in terms of quality

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amphibian is decent

marble moat
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I haven’t noticed the frog leg coming into play much

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either way it’s a multiplayer run so I’m gonna have to craft multiple sets of boots anyways

ashen warren
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all 3 of those boots are good tbh

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fairy is the best

marble moat
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idk really what accessory setup I’ll be going with for pre-hm tbh

ashen warren
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but im amphibian boots pilled and prefer to use them anyway

marble moat
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I want bundle of balloons and some kind of boots for sure, but then im gonna die to fall damage lmao

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You can’t stack bundle and wings right

ashen warren
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you can but

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it nerfs the balloons

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usually

marble moat
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Ah

ashen warren
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just use skyline wings

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if you are worried about fall damage

marble moat
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Welp this ain’t a convo for suggestions anymore but thanks

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Appreciate it

ashen warren
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oh yeah lol

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np

drowsy plank
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amph are good, i just wish they used spectre instead of standard boots bc they get outclassed by fairy/lightning+ hard

ashen warren
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yeah :/

wide river
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I feel like the Nuclear Rod one is currently lacking in reasoning

ashen warren
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same

marble moat
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Though for the record I’m definitely going to give fairy boots a try since I now know the stats, which is more reasoning for the sugg

wide river
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It's just "Hey this exists but it should be called this instead"

drowsy plank
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and fairy is SUPER easy to get so amph is like. useless since you can literally only get it by the same time you get spectre

drowsy plank
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🤔
what if we moved amph to anvil instead of tinkerer's

ashen warren
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id like that actually

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pre event amphib boots sounds really nice

bright crag
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It's funny how Fairy went from dogshit to top 3 vanilla

drowsy plank
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indeed lmao

wide river
drowsy plank
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i doubt it, recipe browser is practically required and i dont know anyone who doesnt put tinkerer right next to anvil or uses magic storage lmao

ashen warren
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^

bright crag
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I feel like that's unnecessary, even using Tinkerer's Amphibian can hold its ground

wide river
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Well, it's more of just the fact that accessory combinations are generally made at a Tinkerer's Workshop or higher-tiered crafting station, so randomly having one at an Anvil would seem out of place

bright crag
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Yeah, mainly that

swift wharf
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just make amphibian have unerfed frog leg stats

drowsy plank
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lmao

bright crag
swift wharf
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is the nerf even listed in the wiki

drowsy plank
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it's just the fact amph loses out on BOTH lighting's speed boost AND spectre's flight that makes me feel like amph just feels unreasonably outclasses the way it is right now

small timber
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Clearly amphibian boots should combine with frog gear to make it good

drowsy plank
ashen warren
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just give amphib boots a ram dash smh

wide river
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Dear god no
We don't need yet another pair of pre-boss boots being meta

swift wharf
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found it

drowsy plank
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give amph boots iframes like tracers for no reason clueless clueless clueless clueless

small timber
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Make the frog gear + amphibian boots combination combine with master ninja gear

swift wharf
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yea just unerf it clueless

wide river
ashen warren
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the verboten boot

drowsy plank
bright crag
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I wish it had the speed of lightning but not the flight

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The reduced speed, in my eyes, is the only thing holding it back

small timber
#

Grand gelatin + amphibian boots + aerostone + frog gear + arctic diving gear + master ninja gear

#

If amphibian boots use lightning boots it will be extremely good

wide river
#

Soul of Flight Mastery but Calamity

small timber
#

At that point rocket boots flight is literally like triple air time

drowsy plank
#

yeah that's fair, that's why i thought moving it to earlier in progression fit a better niche than buffing it tho, because then it competes with dunewalker which is more on par with it than fairy/terra

small timber
#

If you want to make amphibian boots competable it can be as simple as make it use spectre boots + frog gear

bright crag
#

I do think it should still use Sailfish because of the water theme

small timber
#

Or sailfish boots + rocket boots + frog leg

drowsy plank
bright crag
#

Hot take but Sailfish + Anklet + Aglet + Frog Leg

swift wharf
#

i dunno i think it should keep the frog theme

#

aka jump boost

bright crag
#

(It would)

wide river
#

Frog Gear is way too much for a pair of boots
Especially considering you need Frog Gear for the Statis' Ninja Belt already, there's no need to make the player have to craft three sets of Tiger Climbing Gear to get two accessories

swift wharf
#

just unerf it a little

drowsy plank
#

add a fishing exclusive accessory that gives movement speed + rocket flight and put it in clueless

small timber
#

If jump speed is not completely broken with bottle then it could had been unnerfed

drowsy plank
#

bc it's like sharkron balloon line clueless

swift wharf
#

add the balloon to the recipe

#

is that used anywhere

drowsy plank
#

uh
i mean i guess not??

swift wharf
#

yeah you could add the sharkon balloon to the recipe

ashen warren
#

it becomes pink horseshow balloon or something

small timber
#

Add enchanted sundial to amphibian boots as an upgrade; at night it is amphibian boots with high jump speed and jump boost while it turn into vertebrate boots at day, granting massive movement speed and flight time instead

drowsy plank
#

tfw just add zeypher boots (or whatever the fuck fargos calls it) to cal ultimatesmug

swift wharf
#

terror

drowsy plank
#

this feels a lot like how i wanted to fix moab by shoving the other double jumps into it but then it felt too strong on tier so we split it into two items

swift wharf
#

yeah i don't think that adding the sharkron balloon is a good idea

#

because it becomes pretty much ultimate fish acc

small timber
#

Moab dont really need more jumps, it just need good jumps

#

Ok revolutionary idea what if we add a new boots line which is dunerider boots + sandstorm in a bottle except that it dont retain the speed boost on sand and nerf the bottle because "boots + bottle is too strong just like how we nerf frog leg in amphibian boots" so people cant complain about amphibian boots because there is another line that is just as nerfed

swift wharf
#

lmao

ashen warren
small timber
#

But yeah tldr: if you want to buff amphibian boots, literally just insert rocket boots into it somehow

glass arch
small timber
#

And it will instantly be top tier boots, because that is just how good preHM rocket boots is

ashen warren
glass arch
#

add draedons heart to rampart

#

tbh

golden sonnet
#

So true

ashen warren
#

draedons rampart 🙀

small timber
#

I think rampart need shark tooth necklace and panic necklace in it

swift wharf
#

and worm scarf

golden sonnet
#

And brain of confusion

swift wharf
#

it's not that good it needs more dr

glass arch
#

add every single item to rampart

ashen warren
#

also give it free iron skin and endurance potions

glass arch
#

i want my accessory to also be an armor set and lions heart

swift wharf
#

yeah

golden sonnet
glass arch
#

yes

ashen warren
#

add moab to rampart

drowsy plank
#

ramparten one

ashen warren
#

then moab will actually be good

glass arch
#

no thatll make rampart worse

#

bc wings are in moab

ashen warren
#

oh yeah

#

you cant put on an actually good pair of wings then

small timber
#

So what you mean is just rampart should have wings stat that automatically scale with the best wing on progression

Or can just give it drew's wing stat

ashen warren
#

oh nice rampart is already in the verboten one

ashen warren
glass arch
#

and it includes additional stats from previous wings

ashen warren
#

and just buff deific amulet while were at it

glass arch
ashen warren
#

great idea XD

golden sonnet
#

Combine all wings into one pair that has all the bonuses added, unique and creative idea

ashen warren
#

the verboten wing

cobalt pewter
#

a single spacebar turns you into sex demon

ashen warren
#

?

cobalt pewter
#

you wouldn't understand

#

anyways

ashen warren
#

what

#

ok

#

ig

cobalt pewter
small timber
#

"Changelog 131: deleted Drew's wing, added Bloodflare Wing and God Slayer Wing and their respective set bonus"
"Changelog 132: added Auric Tesla Wing that inherit the set bonus of the respective wings and work with Auric Tesla Armor"
"Changelog 133: Celestial Tracer now uses Auric Tesla Wing instead of Drew's Wing and inherit its effect"

golden sonnet
#

We should probably stop fandomposting in the discussion channel

ashen warren
cobalt pewter
#

hear me out

an accessory that is both a wing and a dash

worthy fiber
#

you just want more accessory slots!

golden sonnet
#

Wingslot user detected

grim tusk
#

Why Feedza, why did you turn to the dark side

ashen warren
#

play the game how I like to play it now FallWithinMyCalculations

golden crag
#

Mfw someone uses the idea I told them in a suggestion 😒😒😒😒 @ashen warren

bright crag
#

Honestly, I agree with this

#

It's a fairly self-contained way of making progression less linear

#

Though I feel like we could make the Meteorite spawn only after you've summoned the boss once (so 4th orb/heart)

golden crag
#

Plagerism at it's finest, however I back the idea

#

The buffs from the fairies are only there when the fairies are present right? So that should also be stated too

small timber
#

Hmm not super sure if I completely agree with thr idea of requiring the boss be summoned first

If the intent js to just prevent it to be a "get gold pickaxe 10 min into the gamr mine meteorite" situation I think an easier alternative is to raise the 200 max HP requirement to like, 300 max hp

#

That means that to get meteor to spawn you would had at least done some exploration already

bright crag
#

I meant it more as like
"You faced the boss but didn't kill it? Have this little boost to your gear"

small timber
#

I am not 100% sure the old condition since wiki are updated now, but what I said was based off of what I remembered (condition= 200 max hp + broke a heart)

glass arch
small timber
high nest
#

Meteor shot is easily wall of flesh worthy to melt through hungry tho, and bringing meteor shot to pre-evil is kinda further dumpstering silver bullets as a pre hardmode ammo

small timber
#

Dont want to make it more wordy or specific than it currently is for now

drowsy plank
#

silver bullets was never a prehardmode ammo

#

it's just the funny convert bullet

bright crag
#

...meteorite crash site has a 50% chance of spawning after the Eater of Worlds or Brain of Cthulhu is defeated / after a Shadow Orb or Crimson Heart is smashed.

#

Apparently there's no HP requirement

golden sonnet
high nest
#

Its an upgrade to musket balls what else are you usin that silver for

small timber
#

Hmm must had completely missed remembered with like slime rain/eoc condition and just assumed meteor has it too

bright crag
#

Yeah, no need to make it more specific
We can figure stuff out if it passes

#

The 200 HP + broken orb/heart requirements are for Goblin Army iirc

small timber
#

Meteor shot is also a musket ball upgrade from a more valuable material

wide river
small timber
#

I see no problem with meteor shot being better than silver bullet

high nest
#

Except you get it and instantly win eater of worlds in your suggestion

glass arch
#

unlike silver theres quite a bit less meteor in the world at once

small timber
#

You can literally add resistance to a specific bullet type if you eant if I am not mistaken

glass arch
#

yes

#

you can

small timber
#

Because Thanatos just have a resistance of taking 75% damage from god slayer slug

bright crag
#

(We do want to avoid resistances)

glass arch
small timber
#

"the balance of meteor shot" is not an issue, the entire meteorite package not being post-eow/boc in power is

wide river
golden sonnet
small timber
#

But yeah, jester already shred eow plenty

high nest
#

if anything give a small numbers buff to meteor stuff if it really underperforms I don't see enough benefit to reverting the change because meteor stuff really just auto-solves the evil fights

ashen warren
glass arch
#

they already are

ashen warren
#

For some reason

#

Only corrected to on

glass arch
#

because they're just an objectively better convert than musket balls

small timber
#

Or they can literaly just nerf meteor shot and revert it to preboss

small timber
#

That is literally easier if they want to, nerf 1 ammo vs buff multiple items

golden crag
#

Silver will be more powerful than meteor coz convert

#

Buffing meteor bullets won't kill that fact

#

They will be more viable in non covert guys though

glass arch
#

yeah you're likely gonna be using silver/tung a lot longer because of converts

golden crag
#

Silver has endgame viability

swift wharf
#

o

#

cobalt bullets for convert when clueless

golden crag
#

Meteor shot is only viable phm

drowsy plank
# swift wharf huh?

is joke about how no one ever uses them in preHM because shit like superball exists, you just use them for convert late game

golden crag
#

Best on wof

swift wharf
#

I do use them in prehm

#

😭

drowsy plank
swift wharf
#

they're instant upgrades

drowsy plank
#

lmao

high nest
golden crag
#

Silver bullets become viable second you enter hm with stuff like cursed capper and needler on the playing field

#

Till then they aren't the best

golden sonnet
glass arch
swift wharf
#

resistances are

#

funny

golden crag
#

Meteor should remain post evil one but get a slight buff

golden sonnet
#

That's because in vanilla meteor armor is good and so is meteor shot

golden crag
#

Considering only star cannon and meteor shots have much use

wide river
#

Light mode jumpscare

high nest
#

In unmodded you can kill expert wall of flesh with space gun and meteor armour i dunno what yall want

golden sonnet
#

So it's still optimal till WoF for 2/4 classes

golden crag
#

Everything else should be buffed to somewhat deal with evil 2 and maybe skeletron etc

swift wharf
high nest
#

other than cheesing eater/brain with meteor stuff like you did in 1.3 i guess

glass arch
#

so its actually balanced

golden sonnet
#

While calamity kinda kills meteor armor

wide river
swift wharf
#

because laser

golden sonnet
#

Even in vanilla meteor is very similar to diamond robe + cobalt + wizard hat, so I don't really think it needs as big of a nerf as Cal gives it. But that's why meteor feels bad in cal, because it's literally only usable for one class, and it's just ammo

glass arch
#

no it very much does

high nest
#

I think changing the acquisition point of meteor isnt addressing the root problem then. More likely there should be a look at the numbers on it and it can stay where it is but with a slight unnerf or buff

glass arch
# glass arch no it very much does

because diamond robe wiz hat and jungle/ancient cobalt is extremely broken and is one of the best damage sets for mage pre hardmode AND ITS ENTIRELY PREBOSS

swift wharf
#

rework meteor armor

#

ez

golden sonnet
#

^

drowsy plank
#

true..,.,.

ashen warren
#

Fr

swift wharf
#

can i stop getting the TERRARIA ARCHIVE WIKI IN MY SEARCHES

#

what the shit is this

high nest
#

I'd approve if the suggestion was reworking meteor armour, but I can't see enough reason to revert the acquisition point for it

golden crag
#

Does rogue even have anything useful with meteor?

glass arch
#

meteor fist

swift wharf
#

reworking it would make so you wouldn't need to revert it

high nest
#

yeah

swift wharf
#

make it buff all magic guns in a way tbh

#

calamity has
26 of those

glass arch
#

from what i can tell in vanilla none of the meteor items were buffed to be post eow/boc when they were moved there

swift wharf
#

magic gun only pt 😳

golden crag
#

Rework the armour, add rogue items, slight buff to maybe melee items?

swift wharf
#

yeah vanilla meteor is kinda nuts

#

because you don't need to care about anything else

#

mana is no longer real

swift wharf
#

and being able to work with zapinator ig

glass arch
#

does anybody actually use zapinator

high nest
#

its too hard to find or i would

swift wharf
#

it has a lot of damage potential

#

keyword: potential

wide river
high nest
#

its easier to get a diamond staff and robe on a gold world than it is to find one zapinator

golden sonnet
#

I'm doing a playthrough rn in vanilla and zapinator was amazing for all of pre HM

#

Used for brain, eater, skele, and WoF

#

In cal it isn't really ever optimal though

small timber
#

If you want the full reason why I want to move meteor to preboss the I will give you the full reason:

  1. most meteor crafts are piercing/AOE, it is just easier to balance a piercing/AOE weapon to be weak than strong; for post-evil meteor stuffs if they are balanced around say queen bee they will delete everything that is subjected to any form of piercing or AOE

  2. it give a perfect excuse to finally nerf both star cannon and meteor shot, first is balanced to be overpowered due to "scarcity of ammo" while second never getting nerfed because "it is post evil" despite it outclassing nearly all ammo in preHM in any situation where piercing is good

  3. All meteor crafts are literally preboss in power except meteor shot and star cannon, meteor fist is funny on desert scourge but thats about it; their piercing/AOE nature means that they will be effective on EOW/BOC rather than other bosses post-evil (such as QB) that are nearly all pure single target dps, so the nerfed progression means they come way too late

  4. meteorite is already accessible in underground gold chest at a completely random low chance

  5. meteor stuffs dont just have to be buffed; at post-evil they have to compete with hellstone which is notoriously powerful, we dont need a 2nd set kf hellstone equivalent in power gear to balance

Tldr: I dont care if meteor stuffs are viable for the rest of preHM, in fact I want them nerfed and this is a perfect way to get them nerfed without majorly impacting balance on other items while providing more viable weapons options for some classes

high nest
#

Yeah I think those are bad reasons.

drowsy plank
#

well we can see what voting says

wide river
drowsy plank
#

all im saying is i dont think it needs changing so we'll just have to see how it performs

#

i personally like the idea tbh

high nest
#

Fair enough I guess. I just think its a big ask to revert a vanilla change cause folks got used to playing on tmodloader in 1.3, which seems like a large part of why this is being brought up at all to me

#

But examples of post evil where piercing matters to refute you:
Hive Mind
Slime God

#

its not just queen bee

#

even skeletron has multiple targets

high nest
#

like man we dont need pre boss meteor you can already down desert scourge with poisoned knives leave him with some dignity

golden crag
#

Rather than make meteors early,

  • rework meteor armour to have a move viable set bonus

  • add rogue weapons to the meteor crafting tree

  • slightly buff phaseblades

  • meteor summon???

  • keep ranged the same, it's perfectly balanced with meteor

This will make everything more balanced and viable post evil 1 and allow meteor tier weapons to be used on evil 2 and skeletron

drowsy plank
#

what

#

???????

golden crag
#

Wdym what

#

I recon that's a good idea

wide river
#

Why do we need to add more weapons when the current ones suck

golden crag
#

Needs better wording

#

Rework the currents to make them not suck and give rogue a meteor weapon

swift wharf
#

huh

drowsy plank
#

meteor armor is already good
meteor ALREADY has a rogue weapon
phaseblades already got a buff
how the fuck does adding a summon fix anything
and i dont think anyone was asking ranger to get more buffs

glass arch
#

dont phaseblades still suck

golden crag
#

Meteor has a rogue weapon?

#

Yes they suck very bad

drowsy plank
#

yes but i dont think there is a way to fix them HDfailure

glass arch
golden crag
#

Oh shit yeah

glass arch
#

i literally already said that

golden crag
#

And it's good too

swift wharf
#

phaseblades are so silly

drowsy plank
#

also this fixes literally nothing about the bigger issue (meteor is balanced around pre-Evil1 not post already

golden crag
drowsy plank
#

an armor set is more than its set bonus and also it is perfectly fine

golden crag
#

Does cal change it from the vanilla one?

drowsy plank
#

it actually nerfs it HDfailure

small timber
#

I explained in 1) why balancing a piercing/AOE weapon around single target is a bad idea; Hive Mind is mostly a single target boss and piercing is completedly not needed for it, Skeletron you are better off just use a high single target dps weapon because most of the time you are in head phase because hand are just squishy right now

That leave the bosses vulnerable to piercing to be Slime God or Wall of Flesh and in fact you miss the main one which is Perforator (which in its current stat is a joke anyway) so you either:

i) balance meteor stuffs to be viable on tier against single a target boss like QB, which means it likely delete the aforementioned 3 bosses (except meteor shot and star cannon)
ii) dont touch it too much/buff it too much, which means it probably get outdated instantly due to hellstone (except meteor shot and star cannon)
iii) left it untouched which will make all meteor item completely useless except meteor shot and star cannon whcih remain in its current overtuned stat like they always had been

Tldr lefting it at post-evil basically just mean the entire relevant meteor craft is meteor shot and star cannon

And no, "Desert Scourge and Eater of World getting nuked" is not a meteor problem it is a worm problem and it is universal, piercing weapon just does that not just meteor stuffs

I will rather meteor moved to preboss for its entire arsenal to be viable and just nerf meteor shot and star cannon than it being reduced to only meteor shot and star cannon just because they are too good on worms

golden crag
glass arch
#

yeah worms are nuked by SO FUCKING MUCH

swift wharf
#

hive mind summons when they

drowsy plank
#

i feel like it's worth pointing out that, while rare, meteor can still be obtained early anyway which just complicates the whole situation further

#

it is also why moving it back to one orb just makes more sense tbh

#

plus then meteor will overlap less with new aerialite

glass arch
#

true yeah

golden crag
#

Is it obtainable in significant amounts?

#

Or is it like gold/plat bars in gold chests like 5-11 or smth

drowsy plank
#

well if they spawn low enough to spawn in gold chests, they're technically modified shadow chest drop tables, and shadow chest drops tables give anywhere from 15-29 soooo...

small timber
#

Meteor craft use at max 20 bars per weapon/armor piece

drowsy plank
#

it is very funny that vanilla wiki mentions they can spawn in gold chests but then does not have the loot table for gold chests which actually has meteor in them

small timber
#

Though I cant imagine the devs let the amount stay 15-29

drowsy plank
#

the amount probably did stay that way because the fact they even spawn in gold chests at all is a weird coding oversight with how chest loot tables work

small timber
#

Which is why I still question whether it is wiki misinfo but apparently people did find it

drowsy plank
#

i can find plenty of people who have experienced this but yeah shit is weird af

glass arch
#

its super rare to get a chest like that in the first place, and rarer to get one with meteorite in it

swift wharf
#

it was way less rare back when old crags existed

high nest
novel belfry
#

remove calamity's meteor set bonus nerf

novel belfry
#

or give it an actually good set bonus

drowsy plank
#

giving it an actually good set bonus would be nice

#

but reverting the nerf fixes nothing

#

reverting the nerf just turns space gun into a ammoless ranger weapon that deals magic damage again

#

which is dumb

glass arch
golden crag
#

Sorry if my wording came off incorrectly

drowsy plank
#

ah yeah fair

golden crag
#

15% damage increase when using a meteor based weapon and 10% increased jump height / flight time

Reasoning being meteors are from space, low gravity etc

#

Just an idea, definitely could be better

drowsy plank
#

15% damage

wide river
#

Star Cannon grows in power

drowsy plank
#

LOL

novel belfry
#

you could also make the weapons act differently

drowsy plank
#

i was thinking something more like a weaker astral would make more sense
have meteors fall on crit (from meteor staff) or something like that

novel belfry
#

Space Gun isn't just the simplest possible magic gun, now you can charge it up or somethin

#

yeah definitely

swift wharf
#

weak astral could work but astral is so boring boohoo

drowsy plank
#

oh i mean i agree but

#

astral armor rework Eventually™️

#

and i think that set bonus fits a preHM armor more anyway lol

golden crag
swift wharf
#

there's a lot of ways you can go about reworking it

golden sonnet
#

Astral when it is literally a mage armor with extra text

golden crag
#

Maybe my damage buff was too strong but I think the gravity related set bonus would be quite cool due to the fact meteors are from space

#

I was thinking of titan not astral I'm tired godoftroll

swift wharf
#

astral armor needs an astrum deus rework so the armor could be based on the boss

#

and then maybe you can turn it into a mage set that is an upgrade of meteorite

drowsy plank
#

zased

golden crag
#

So meteor armour + astral bars + something to make meteor armour relevant?

swift wharf
#

or you could make meteorite classless or smth idk

#

astral armor already uses meteorite bars

golden crag
#

Yes but use meteor armour

swift wharf
#

yeah

golden crag
#

Rather than the bar

swift wharf
#

so it's not a stretch

golden crag
#

Otherwise people will skip it completely

wide river
#

I like the minion slots that Astral has, maybe it could keep those too

swift wharf
#

i just searched "class setups calamity mod" inside the wiki

#

it could very much be a mage summon hybrid

wide river
#

Forbidden but better

swift wharf
#

lmao

golden crag
#

I love forbiddens sprite

swift wharf
#

what armor sets does mage have before ML

#

spectre hydrothermic

golden crag
#

Spectral?

golden sonnet
swift wharf
#

closer to preML

#

like post golem pre ml

golden crag
#

Hydro/spectre then

golden sonnet
#

Brimflame is better than spectre

#

???

golden crag
#

Yes

#

Brimflame is unholy cores

swift wharf
#

seems like it

#

so yeah you could very much make astral a magic set

#

with an actual setbonus that isn't star

#

like at least make it use deus projectiles

golden crag
#

I've never actually used astral armour

swift wharf
#

it's a decent armor

wide river
#

Hydrothermic shouldn't be "the armor" for all classes to use post-Golem
Like you've got Beetle for Melee, Plague Reaper for Ranger, Plaguebringer for Summoner, and Mage and Rogue just get Hydrothermic (which is lame)

swift wharf
golden crag
#

Brimflame does have better damage

golden sonnet
golden crag
#

But spectre has the hood which makes it interesting

swift wharf
wide river
swift wharf
#

I've used astral a few times for melee iirc

golden sonnet
golden crag
#

Removing hydro would be a terrible idea

wide river
#

Make it a Rogue set, then spec Astral into a Mage set with (maybe) some Summoner aspects on it

golden crag
#

That's not a terrible udea

swift wharf
#

yeah rogue lacks a post golem set

golden sonnet
golden crag
#

Yes but it gives a strong use to scoria apart from life alloy and weapons

swift wharf
#

because after umbraphile it's empyrean

golden sonnet
swift wharf
#

i mean rogue only sets

golden crag
#

Isn't that all class

golden sonnet
#

Oh, you meant exclusive

golden crag
#

And it's deadeleus (can't spell)

swift wharf
#

and I reckon that the class should have more than two rogue only sets in hardmode

golden crag
#

Titan and umbra, all other sets are multi class right?

swift wharf
#

Yes

wide river
#

Yes

golden sonnet
#

I mean, most classes don't have that many exclusive

#

Ranger has 2 as well for all of HM iirc

golden crag
#

Melee has 4 that I can think of off the top of my head

swift wharf
#

shroomite and frost(?)

golden sonnet
#

Shroom and plague

#

I forgor frost

swift wharf
#

i'd put frost in that list too because it's only exclusive to two classes

#

but that's personal opinion

golden sonnet
swift wharf
#

and then summoner has

golden crag
#

Melee frost is good in vanilla

golden sonnet
golden crag
#

Spider
Reaper
Forbidden
Etc

#

Summoner getting the favourite child treatment

swift wharf
#

fathom swarmer
plaguebringer
forobidden
spooky
spider
tiki

wide river
#

I should go look at that old "Rework Hydrothermic and Astral armor" suggestion and check what it was talking about
Maybe if it's split into two suggestions it'll pass

swift wharf
#

hold on lemme make that satisfying

golden sonnet
swift wharf
#

there we go

golden crag
#

Melee has
2 bettles
Frost
Turtle
Anything else?

#

Mage
2 spectre
Brimflame
Anything else?

#

So realistically rogue needs 1 more HM armourset

golden sonnet
#

I wouldn't really count the helmets as separate sets

wide river
#

I think making Hydrothermic fill that spot would be for the best, since as said earlier, they lack a dedicated set at that tier
No class would be losing out on any options, since all the others have a set at around that point, so I think it'll be fine

golden sonnet
#

Both astral and hydro are for every class, but only worth using for like one. Making it a single class armor would allow the devs to focus on a single set bonus allowing the sets to be improved a bunch, as well as removing item bloat

wide river
golden sonnet
#

Yeah, I see how mine was quite flawed

wide river
#

If they're focused on just the one armor, they'll likely stand a better chance of success

swift wharf
#

their goal is to kill 5 helm sets yeah

novel belfry
golden sonnet
drowsy plank
swift wharf
#

adding cursed flames two doesn't really sound like a good idea

#

sure hellfire and frostbite(?) exist but there's a lot of sources to inflict them

#

I mean maybe they could recolor the boss

golden sonnet
#

Make spaz inflict miracle blight, it's green XD
(Ignore the lore implications)

swift wharf
#

HELLISH

wide river
swift wharf
#

devil

drowsy plank
novel belfry
#

its meant SPECIFICALLY for spazzy

drowsy plank
#

only if it's sickness/electric themed

#

yeah that

novel belfry
#

that's what I imagined the debuff is for

drowsy plank
#

is worse

#

you do see how that's worse right

novel belfry
#

not for the player to use, oh hell no

swift wharf
#

just make my boy purple then idk

drowsy plank
#

WHAT IF HE WAS URPLE

wide river
novel belfry
#

I am not making rev spazm purple

#

i'm just annoyed his flames are purple

willow widget
#

just make recolors of all rev bosses, surely that hasn't been done before Clueless

wide river
#

Ture...

novel belfry
#

and not green like they're supposed to be

swift wharf
#

does spaz have cursed flame attacks in phase 2+?

novel belfry
#

No.

swift wharf
#

well then

#

he only fires cursed flames when has the green

random talon
#

simply make shadowflame green instead

drowsy plank
#

im pretty sure smart cursor works just fine?

random talon
#

strange. It doesn't seem to work consistently for me

#

I'd test it out, but my brother took my computer to play DDLC

#

but I do have another suggestion regarding Smart Cursor

hollow shell
#

Oh, huh

#

Heat Spirits used to be just an Underworld enemy and not a Crag-specific enemy iirc

#

That's prolly the reason for the inconsistency

#

Yeah there it is

wide river
#

I also vaguely remember hearing about how the Crag enemies might not drop Bloodstone in the future, but that's kinda just future-planny

hollow shell
#

Yeah that's future stuff don't need to worry about that

#

It should be really easy to add Bloodstone to the Heat Spirit drop table in the meantime

glass arch
#

yeah cei was kinda vaguely hinting that crags enemies wont drop bloodstone in the future

bright crag
#

Correct

#

Pretty sure Bloodstone will be dropped exclusively from Ravager when it gets moved to post-Provi

#

Though yeah, no point in worrying about that rn

grave zincBOT
#

@ashen warren - Your suggestion has received an updated status!

[Celestial Tracers should have Auric rejection immunity.]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@frosty trellis - Your suggestion has received an updated status!

[Swap the Schematic Placements of the Space and Sunken Sea Labs, so the Space Schematic is the first one]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Give Yharim's Gift an Auric Immunity like Auric Tesla]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

wide river
#

Oh that's just begging to have conflicting votes
Two suggestions asking for essentially the same thing being sent at the same time

crude geode
#

Yep

wide river
#

(Though if we're being real, Cog's has a higher chance of being accepted)
(The other one didn't feel like it had good reasoning, in my opinion)

drowsy plank
#

gags

#

how did tracers pass

#

i was so far ahead of it last i checked

wide river
#

I'm confused as to how only three suggestions made it through
I feel like more should have, but I guess it just wasn't a very full group

drowsy plank
#

yeah it looks like everything else was just doing shit but

#

i dunno that time period looks weird

wide river
#

They got into voting on the day that a batch gets moved, so I guess it counted them as part of the next batch

drowsy plank
#

if multi line fishing had gotten 3 more votes it would have beaten it

#

that time period just had very few good suggs

#

tracers was one of them

wide river
#

All three of the suggestions that passed were next to each other, strange
I do wish the multi line fishing one got in over the Tracers one though, considering we raised multiple issues with that

#

And then they weren't taken into account

#

Like "Tracers are powerful enough as is" and that was completely ignored

grave zincBOT
#

@errant quest - Your suggestion has received an updated status!

[Make it so grass can merge with lab blocks (and possibly other blocks) like dirt blocks]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

north oracle
#

oh that's pretty cool

wide river
#

Since when was that one in a voting cycle?
I hadn't seen it marked with the green check

errant quest
#

Let's gooo

north oracle
#

lmao
based sugg

ripe owl
#

I reworded it

small timber
#

it technically have 2 different projectile

north oracle
#

damn

ripe owl
#

But I still would stand with my first version XD

small timber
north oracle
#

i liked the old one clueless

small timber
#

technically is varied

ripe owl
#

It's not

#

It spawns shrapnel on each bouncr

#

It is varied from the regular barrel, but like

#

If that's the variety, then each stealth strike that spawns different projectiles should have this sort of line

small timber
#

it depends on how you treat the grammar here

one way to understand it is "disappearing with varied effect" which means "before disappearing, it create varied effect" which include 2 types of projectile (therefore technically is "varied")

or by "having different effect on each bounce" which is untrue because it do the same thing each time

ripe owl
#

It more looks like the latter, which is exactly the issue

small timber
#

now that I look at it I actually think the "varied effect" is actually referring to the fact that it can either bounce or roll on ground

#

it is not super clear wording but I think that is what it is referring, because it behave differently

ripe owl
#

It uh

#

:wires:

#

It always rolls

#

And then bounces of the wall and rolls back

hollow ridge
#

Holy moly

#

I saw 6 new messages and thought surely at least one of them would be ❗

#

Good suggestions

ashen warren
#

☠️

#

Actually now that I think of it that’s really surprising HDfailure

#

Nice LETSFUCKINGGOOOO

wide river
#

Before I post this, is there anything that needs changing?
I'm aware that this is probably going to get reworked in the future anyway, but it doesn't hurt to suggest it now

#

Rework Hydrothermic armor

Hydrothermic armor is an armor you get post-Golem, and is typically used for all classes. Despite this, however, most of the classes already have a dedicated post-Golem armor, with Melee getting Beetle, Ranger getting Plague Reaper, and Summoner getting Plaguebringer. This armor overlap is, to say the least, unneeded. I feel that due to this, these overlapping helmets should be removed, and have Hydrothermic be reworked into just a Mage and Rogue set.

Why Mage is included here despite Dark Artist existing is that Dark Artist isn't a dedicated Mage set, and is more focused on Sentries over being a Mage armor, so having a dedicated Mage set at around this tier would be desirable. As for Rogue, the current armor progression for them is Umbraphile (post-Calclone/Plantera), to Hydrothermic (post-Golem), to Empyrean (post-Moon Lord). Removing their helmet from Hydrothermic would make them have to use a pre-Golem armor set for several tiers, which would make people feel like they aren't progressing as much. Keeping the Rogue helmet would instead make sure that Rogue players get to upgrade equipment at the same time as other classes, rather than using the same equipment for so much of the game.

In short, Hydrothermic doesn't need so many helmets, and should focus solely on being Mage and Rogue, as these classes lack other armor options at this tier.

#

I could probably ditch Mage if I suggested this after that Astral armor rework suggestion I had planned

crude geode
#

Seems reasonable

ashen warren
#

Looks good

wide river
#

Alright, I'll go ahead and suggest it then

glass arch
wide river
#

Oh wait, I did misword that, whoops

#

Is that better?

glass arch
#

yeah

#

sounds good

small timber
#

at the end of the day hydrothermic fills a different need in that it is largely defensive while the aforementioned (plague reaper/plaguebringer etc) are glass cannon armor; this means that despite there being multiple armor at the progression they fill different niche

but yeah that aside, I think the main problem with this suggestion is that if you rework hydrothermic to no longer be all class, suddenly you have half the class being tied to PBG theme somehow which doesn't make too much sense considering it is an optional post-Golem boss

#

it is not like, a gigantic problem, but it is a problem

wide river
#

I do realize that having two Plague-themed armors from an optional boss is an issue, yes
And while I'm not going to just say "Hey now that Hydrothermic is gone we can buff or nerf the dedicated armors", since that's just a lazy way of getting balancing to happen

small timber
#

the tldr is: I will argue that there is less reason to rework hydrothermic into non-all class than just add a new armor for rogue and mage at post-Golem

wide river
#

Hmm, I see we at least agree on Mage needing an armor at that tier

ashen warren
#

Just give hydro 1 helmet and make it classless

#

Like omega blue

small timber
#

that way they basically have no design restriction, which benefited plaguebringer and plaguereaper

#

both of which can be glass cannon armor without causing an issue because a "normal" alternative is still available

#

classless armor will give max stealth and proper minion slot for pure summoner 0 copium

wide river
#

You raise some good points
Perhaps I'll put forth the Astral armor rework idea I had before this one

#

It'll also just give more time to see if a Hydrothermic rework happens anyway

small timber
#

Astral Armor is very awkward to be reworked

#

it is like a 100% 1 boss armor, literally by progression

#

unless it is moved to a different progression I don't really think there will be a good way to balance it

wide river
#

Well, let me try and put it this way
Melee has Beetle at that tier, an upgrade so soon isn't good, so they don't benefit from Astral
Ranger can benefit from using Astral armor, but Plague Reaper is preferred
Summoners use Plaguebringer, which is just the better armor for Summoners, from what I remember
And Rogues can't use Astral efficiently due to it not giving Stealth

#

This leaves Mage, which is kinda the only class that uses it anyway

#

I could suggest to just turn Astral into a Mage armor, but then it just runs into the same issue that Melee has with Beetle, in that there's a post-Golem armor already there

small timber
#

not just that, the problem is even bigger:

glass arch
#

you're only going to be using it for one boss

small timber
#

it is unlocked through a post-Lunatic Cultist boss that is nearly the same tier as Moon Lord, and then you unlock post-Moon Lord armor which are intentionally strong and specialized

glass arch
#

luminite armors are just

#

too good to pass up

small timber
#

if anything I will argue just literally make Astral Armor post-Aureus because I don't see how they are supposed to make post-Deus Astral Armor work

glass arch
#

then that runs into the same issue of

small timber
#

they either need to make it stronger than post-ML armor or fill a niche so niche and specific while very strong that there is a reason to use it over the super specialized class post-ML armor; basically making Astral Armor a "classless post-ML armor" in power

wide river
#

Dangit, both of these suggestions I have feel like they can't pass without the other one passing first, and I can't just put both in a single cycle, as that leads to people (probably) voting for only one of the other

glass arch
crude geode
#

Deus when it needs to be an alternative to moon lord but it will never be

cobalt pewter
#

it's the plantera situation

wide river
#

I guess I'll just leave the Hydrothermic one and see how it goes
If it fails, I take notes and revise it
If it passes (unlikely because Calamity players don't like content being removed regardless of what the content is), then it's fine

cobalt pewter
#

Moon Lord is supremely critical to the core progression that any attempts at making an alternative boss will Never work

eternal escarp
#

not saying with 100% certainty
but very likely we will touch hydrothermic Eventually™️ as were doing with previous gearsets

#

could probably keep the sugg but keep it mind i guess

small timber
#

Eventually™️

eternal escarp
#

we are doing aerialite rn
Eventually™️ we will reach Hydrothermic

small timber
#

though admittedly just looking at vanilla, the post-Plantera armor are actually super good to the point that all of them are rest of Hardmode viable

wide river
small timber
#

Shroomite is super good in both defense and damage; Spooky is goated (except Plaguebringer exist which is just busted), Spectre unnerfed version in vanilla was also goated; Melee is the only one lacking which is the reason why they get a post-Golem upgrade

bright crag
#

Yeah, we will touch Hydrothermic eventually

#

Maybe it'll be planned right after we finish the Cryonic plans

crude geode
#

devplans.png

gilded scroll
#

can we get an ❗ on that sugg?

buoyant idol
#

That’s outright a message removal I’m pretty sure

#

They just joined today, just a troll

frosty trellis
wide river
swift wharf
#

@last widget Please use the channel correctly

ashen warren
#

what was the suggestion ☠️ sounded great clueless XD

random talon
swift wharf
#

my man really joined to say that

ashen warren
#

bro threw it in suggestions posting

kindred skiff
#

Why do kids think it’s so funny to do that

ashen warren
#

I mean

kindred skiff
#

It’s just pathetic

ashen warren
#

it is kinda funny

kindred skiff
#

It’s funny how much they’re embarrassing themselves

glass arch
#

its disappointing

kindred skiff
#

Yes

ashen warren
#

I thought both mods respected eachother anyway

#

just a shit post from a troll

glass arch
#

you wasted your time for that? out of everything you could have done you decided to do that?

ashen warren
#

they dont give a fuck

glass arch
random talon
#

it's like Touhou and Undertale lmao

glass arch
#

the communities, not so much

random talon
#

the devs are cool with each other

#

the communities wants the other's head

kindred skiff
#

I played thorium and thought it was really goddamn boring

ashen warren
#

this is like political parties but with terraria mods

random talon
#

lmao

glass arch
#

thorium bosses are balanced around multiplayer but the weapons n shit are balanced around single player

ashen warren
#

rate my only message in thoriumcord

glass arch
#

so theres a bit of fuckyness there

wide river
ashen warren
shut pollen
#

the communities have beef???

#

funny if so

wide river
#

There's always that group of people in a community that's like "[x] is better"
And to them I say "Then why are you still here?"

distant gyro