#suggestions-discussion

1 messages · Page 170 of 1

small timber
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Most of cal bosses on expert rev (or even death) are not meant to kill you instantly, they more often or not wear you down over a long period of time, which I think is a good thing

Which debuffs fit the current approach: they negate your regenerative capability abit to remain as a threat without just relying on the bosses having unreasonable damage or attack frequency

glass arch
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you can probably just ask mpg how much defense is too much/at what point does it become OP

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if anybody would know its him

small timber
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And also it allow nondefensive build to stand a chance because being defensive is no longer mandatory to survive

You can be glass cannon while still taking a hit or two without dying

errant wren
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just make the dot vary based on defense clueless

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i'll see myself out

small timber
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Because max hp is simply a stat more accessible to all variety of builds than stacking dr and defense

You have natural high max hp from upgrades and lifeforce

tired haven
glass arch
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ok so sw deals about 400 damage on a head hit not counting defense and dr
that means electrified on its own deals about a fifth of the total damage

small timber
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Which you can just negate completely with an accessory that works well on the boss

Or tesla potion that cut duration in half

Or not move horizontally for several seconds

Or just dont get hit by the head if you decided to play glass cannon, because at that point you sacrifice so much defensive for damage that nullifying your own room for error is your own fault when defensive build can negate said damage to like 1/4

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The only boss currently that does way too much damage + dot in the game is DoG, which only does that on the head hit which is 90% of the threat of the fight

For even that you can slot flesh totem if you want

deft yew
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My stupid rear thought about this and then decided not to

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Hang on a minute

small timber
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I have an old "average defense by average build on progression" excel file if you want

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It is abit outdated since it was before the warding nerf and titan scale/yharim stim/cadance changes, but still mostly you can give it like a -10-15 value and should still be relatively close

(I have a doc on what gear I used for reference to obtain these defense number but tldr is it is basically just tester gear with minor difference in choice of offensive accessory; I can post it too but that one is super clumsy to look at)

Though note that this is Expert Rev not Expert Death

deft yew
# small timber

Thank you! Turns out I had crap to do so I’ll calculate when I get home

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All I need is the defense, I’ll count both rev and death damage myself

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Is

debuff damage / (debuff damage + [attack damage - 0.75•defense])
correct?

frosty trellis
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Do you really think that stops me HDfailure

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Any source of debuff immunity just makes it completely worthless
Or just Astral Arcanum for God Slayer Inferno, Vuln Hex (which gets it's dot removed from arcanum) and Miracle Blight

So yeah it's just kinda not really that deterring as I can just alter my builds slightly to accomodate and not care

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(You get ways to get immunity prior to most other fights outside of acid venom immunity)

swift wharf
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@weak flicker what is this infinite gold coin bag?

weak flicker
swift wharf
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Right

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Unfortunately that is not allowed

weak flicker
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damn

swift wharf
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Because it is from another mod

golden sonnet
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The issue is that the coins aren't used as ammo, they are thrown, so the bag doesn't work because of that

gray nebula
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the high court has deemed that the ultrakill fans should not be done justice

golden sonnet
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Lmao

swift wharf
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iban summoning ritual

gray nebula
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hiii

swift wharf
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Also midas prime used to work with piggy bank but that was removed

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So reverting that is a nono

unique shore
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i've never submitted a sug before, but i'll be around in case anything is wrong with it 😄

weak flicker
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yall cant change it so its used as "ammo" ?

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too bad

golden sonnet
swift wharf
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I see

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Also I am not so sure about the music box suggestion

unique shore
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not sure as in needs to be reworked? or just no bueno

swift wharf
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I mean the suggestion is fine I think but idk if that is possible to code in but I am no dev

unique shore
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ohhh i see!

drowsy plank
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inf coin bag or w/e the fuck should just change to work with cal ultimatesmug

swift wharf
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it's true

gray nebula
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idk how codeable it is

small timber
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Imagine adding infinite coin bag instead of capping coin guns at copper coin so money is never a problem

gray nebula
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cuz it's changing ammo on right click, idk if the order of stuff happening works

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maybe it does, idk

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tho the main problem tho is

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the coins drop themselves

swift wharf
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coin ammo crafted with one coin clueless

gray nebula
swift wharf
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I hate that emoji

tired haven
frosty trellis
tired haven
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(in all seriousness, I do hate the binary state of debuffs being "equip this to turn off the debuff entirely", but there doesn't seem to be much more flexible and simple solution in mind)

wide river
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I can think of a way to maybe improve the debuff system, but I don't know how feasible it'd be

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So you know how there's those accessories that boost the outgoing DoT debuffs?
What if there would be accessories that would reduce the incoming DoT, but not outright give immunity, sorta like how the Transformer gives resistance to electric attacks

frosty trellis
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(Basically: Rework crown jewel line to be a debuff reduing line instead of giving increased life regen when under a debuff)

wide river
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YES THAT

frosty trellis
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(Because until arcanum, crown jewel line is ass)

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And then can kill the immunity accessories or rework their effects

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Give them more personality than "equip this to make an entire boss mechanic useless"

wide river
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And in tandem with this, make Ankh Shield not as mainstream, so that way debuff immunity isn't just slapped on one of the most prominent accessories of the section of the game that it's in (Asgard's Valor)

novel belfry
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Asgard's Valor and its upgrades are imo contenders for the most powerful accessories in Calamity

ashen warren
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Yes

drowsy plank
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ye

novel belfry
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God-tier defence, resistances to nearly any debuff, and most importantly, ramming functionality

ashen warren
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Yeah

fervent orbit
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heros shield + ankh combining for a debuff shield

wide river
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Whatever gets Ankh Shield out of Asgard's Valor and doesn't end up creating the most broken accessory this world has ever seen, I'll be fine with

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There's just almost no reason for it to be there in the first place aside from "everything must upgrade"

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At least none I see, anyway

ashen warren
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Ankh is still such a boring craft even with everything being craftable

tired haven
ashen warren
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I’d rather use ornate shield til endgame XD clueless

tired haven
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The most random sleeper buff known to man

novel belfry
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the ramming function of asgard's valor+ also has another effect, and its that it basically serves as an easy way to not get damage (aside from dots)

small timber
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I dont even think "DoT disables all regen" effect even works even without honey

fervent orbit
novel belfry
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while dodges... get 90 second cooldowns, no exceptions side from Counter Scarf

tired haven
small timber
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Unless that cal buff to "make it so not having food no longer nullify your regen" actually also give it honey like effect for DoT

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Because I remember explicitly trying it out and even made a suggestion wanting the "disable regen" part of DoT to actually apply

fervent orbit
novel belfry
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wait, it DOES?

tired haven
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It upticks your regen counter directly instead of contributing to regen value (which is subject to effects like DoT cancelling it)

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it's... not as complicated as it appears on surface level, but it's still incredibly zany

fervent orbit
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its a ??? moment

tired haven
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Nah, ??? moment is when you realize that nebula regen buff makes any DoT zero

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And I really mean any

fervent orbit
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4rjgedfsjfusef

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wat

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why

ashen warren
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yeah i have no idea why palladium works like that

ornate slate
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yes

fervent orbit
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this is such an obscure reference

novel belfry
grim tusk
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@novel belfry no

wide river
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Suggestion error

novel belfry
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OH

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My bad

drowsy plank
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just gonna

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delete that

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lol

glass arch
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what was it

novel belfry
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i accidentally posted that

grim tusk
glass arch
novel belfry
ivory galleon
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ok

ashen warren
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ok

small timber
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the biggest reason why elemental resistance only apply to enemy but not player is because it is just a gigantic "fuck you" to the player when the condition match

jagged zealot
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?

small timber
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in the same condition, such as rain applying wet; having electrified on enemy does nearly nothing because of course bosses naturally have several ten to hundred thousands times the HP bar of the player

to the enemy these debuff amplification effect is just a small damage boost

if the same apply to player, such as it is raining and you get applied electrified, it literally will delete half your hp bar

ripe owl
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Thank god it's almost impossible to get some of the combinations at the same time

small timber
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I can understand the "lava and honey not have the same effect as wet" part, but the "elemental resistance also work on player" is just a gigantic no in this current stat

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it is way too conditional for the system to always account for it (eg: as you already mentioned, rarely do the player get inflicted with both the debuff and the amplifier debuff at the sametime); while the off chance player get inflicted with both suddenly they just melt

ripe owl
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Hey, imagine if, in multiplayer, someone falls into lava, gets On Fire!, and their friend runs up to them and sprays them with Slime Gun

wide river
ripe owl
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I uh

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I wanted to point out that it would be cruel

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But sure ech

wide river
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Obviously it would be toned down a little, but I think that would be a really cool "submode", as it were, of PvP, where debuffing each other is prioritized over just outright dealing damage

ripe owl
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Also it would be near impossible to make this system work for PvP only

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It might actually be possible, but I don't think I can tell you the way to make it

jagged zealot
# wide river Obviously it would be toned down a little, but I think that would be a really co...

Also, for enviro thing and NOT getting shredded, do like vanilla and some cal debuffs do, and have player damage NOT do as much to them as it does the enemy. The suggestion was to have it effect the player too, not do the exact same or more damage to it. That is just dumb.

But rain & water applying it would allow for more planning and add a new danger element when plannin certain boss fights imo.

drowsy plank
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does terraria even have a distinction between liquids when it comes to programming

jagged zealot
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Idk

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I need to check

ripe owl
wide river
drowsy plank
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like yes lava burns you but im pretty sure the checks for stuff like electricity dealing double damage doesn't check if you're in water, it just checks if you're submerged, because something something engine bullshit

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yeah i figured

cobalt pewter
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yeah there are liquid slots according to red

ripe owl
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Technically there are "drown" and "wet" checks

cobalt pewter
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the last one being filled by shimmer

drowsy plank
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oh i know im talking about liquid detection

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im pretty sure it just checks if there is a liquid, not which one, and there are unique flags for other effects like zav said

wide river
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They do share common attributes, such as flowing, being able to cancel fall damage when landed in, and drowning (for honey and water)
I'd think Lava is the most different one of the four, at least mechanically, since it can destroy certain background objects by flowing into them, destroy any loose items, and deals damage to the player when entered

ripe owl
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"wet" is iirc whenever you step into the liquid

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And "drown" is, well, when you're drowning clueless

tired haven
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there has got to be one more state methinks

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Because lava damages you even at 1 pixel height, honey only works at about half a tile, and drowning only triggers from upper tile of your character

drowsy plank
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i wonder if they're moreso checks on the player than the liquid maybe

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like if ur in liquid 'X' check if player is submerged by 'Y' pixels proc liquid's unique effect

wide river
swift wharf
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terraria fluid fuckery

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😭

ivory galleon
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the lab in hell has hellstone??

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ima take thay

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i had no idea

glass arch
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i dont think it has enough to use

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but it does in fact have it

golden sonnet
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There are some in the crags as well

ripe owl
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Yeah in the crag chests

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And there is well enough to supply you

dry kestrel
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would an optional difficulty setting that doesn't let players rejoin bossfights after death in multiplayer be a good suggestion?

small timber
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a mod called "Better Multiplayer" (or around that name) already does that

dry kestrel
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oh nice, thanks

north oracle
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class lines are already extremely unclear, if you want to argue about throwing stuff being rogue, then you should argue about gun weapons being ranger too etc.

drowsy plank
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@golden crag please read the rules, calamity does not change vanilla weapon's damage types

golden crag
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suggestion gone

versed cape
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who here frequents suggestions and reads every single one

north oracle
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not all of them, but the majority

glass arch
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most people who give criticism on suggs read most

north oracle
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(some get deleted before I get a chance)

fervent orbit
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a few of us

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why?

grim tusk
north oracle
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^

fervent orbit
versed cape
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I want someone to ping me whenever someone posts a suggestion about wanting to change yharon in any way

glass arch
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mage also steps on melee and ranger (why the fuck does magic knife exist)

fervent orbit
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oh yea and magic dagger

glass arch
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you can just
read them yourself
lo

north oracle
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^

versed cape
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9 times out of 10 op is having difficulty with the fight and instead of figuring out a solution, they write a suggestion on why yharon is inconsistent and needs to be changed

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I want to help them with the fight and give them a way to fix whatever theyre having a problem with

fervent orbit
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ok yharon expert

north oracle
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...yeah? and those ones get handled by the people here that are competent enough to help them
if you're here, help them, but there's other people that can do that too

drowsy plank
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do it urself lmao

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and regardless that is

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more of the mods/devs jobs to filter suggs

north oracle
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starting my timer

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ah, excellent

dense ferry
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Stopped my One Piece reading session for this

thorny cloud
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are wulfrum doors and walls ever going to be added?

thorny cloud
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I know, it's just that it has been quite a bit since the implementation of the rest of the set.

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they're already sprited!!

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by triangle

grave zincBOT
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@drowsy plank - Your suggestion has received an updated status!

[Rework Evil-1 to Evil-2 Progression]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

#

@stone bloom - Your suggestion has received an updated status!

[Make the “essence of” items have a bottled form]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@twin timber - Your suggestion has received an updated status!

[Make Fusion Feeders drop shark fins]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@drowsy plank - Your suggestion has received an updated status!

[Change the Sand Elemental in a Bottle(s) into Elementals in a Lamp]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

drowsy plank
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yes im glad that one worked at least

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🤞 it actually gets implemented

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i really, really hope this is just

drowsy plank
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the devs forgetting that there are other options for suggestions and not that they just

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plan to fucking leave it like that

drowsy plank
royal tapir
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suggestions-discussion when Calamity evil bosses

bright crag
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It was denied, 0x4

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As someone whi voted against
I don't think there's a way to truly fix the awkwardness if evil-2
Any route we take either replaces a problem with another, or detracts from valuable things evil-2 provides

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My colleagues also pointed out that major reshuffling would be incredibly high effort

north oracle
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yeah
it seems like you either have to totally move one of them (contributing to boss bloat elsewhere) or chuck more stuff in between (making aerilite not useful compared to statigel stuff)

bright crag
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As I commented prior
Unironically, the best solution would be reworking evil-1 into not evil
(We can't do that)

small timber
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it will literally be easier to add more new content at HM evil biome than retiering yeah

north oracle
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and while the current situation isn't exactly ideal, it's just not really practical/possible to change it in a way that's any better

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that's my opinion on it anyway

swift wharf
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just kill it clueless

bright crag
wide river
ripe owl
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Let's be real. What's the reason for Evil2 to actually exist outside of Aeralite?

drowsy plank
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lore

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and being a better designed fight than evil1

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but that's it

novel belfry
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when i first heard of calamity, i actually thought the evil2 bosses were hardmode bosses

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it kinda made more sense in my simpler head than them being right after evil1 bosses

drowsy plank
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mhm

novel belfry
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and weirdly enough, they actually start dropping cursed flames/ichor when hardmode starts

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actually, still makes more sense if you ignore the fact that it just adds to early hardmode bloat

bright crag
bright crag
small timber
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deerclops will be tied to the most important lore of the mod on how draedon discovered interdimensional and multiverse time travelling from deerclops accidentally entering the Terraria world from another world

drowsy plank
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genuine idea some of us were tossing around in a VC is to just make evil1 and evil2 drop the same mats so you can just skip evil1 without really breaking anything

bright crag
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That doesn't solve much but you can suggest it
It does sound like a reasonable change in terms of materials

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Just can't move Expert items of course

grizzled dome
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I'm not making this a formal suggestion, because it's not coherent enough to be one, and it's really just a stub of an idea, and I'm too tired to fix it, and also it might already be in getfixedboi. But imagine "evil fairies" that led you to traps? Although... leading you to the traps would actually be helpful by pointhing them out so that wouldn't even be that evil.

ashen warren
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Lmao I actually love the idea of that

frosty trellis
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I would say that's better as a standalone mod

cobalt pewter
frosty trellis
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But that's fucking hilarous

grizzled dome
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I was randomly reading about will o' the wisps which would lead you to danger if you followed them. But there's not really any feasible way to make evil fairies; either they're a random nuisance you ignore, or they're an early warning system for traps. And the more I talk about it, the less relevant it seems, yeah.

ashen warren
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That’s like the best thing I’ve heard in a while ☠️☠️

small timber
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ah yes the legendary deerclops lore expansion

frosty trellis
cobalt pewter
small timber
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time to make deerclops as relevant as yharim in lore in explaining the mechanic of the world and how the theory of multiverse works

frosty trellis
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No the fairies clearly just auto-activate the trap if you get too close regardless

cobalt pewter
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if all gold chests in the world are dead man's, however

frosty trellis
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LORD

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YES

grizzled dome
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The trick is not just creating the situation where the correct behavior is always "ignore the fairy".

small timber
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opening all gold chest deal unavoidable undeductible 399 damage in getfixedboi

ashen warren
frosty trellis
ashen warren
small timber
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"true mimic" enemy
only reveal themselves once right clicked

dense ferry
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The game economy is a weird subject

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I do think getting money is a bit too easy, but the intent is for it to be easy

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Because grinding is kinda ass

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Problem is, there isn't a good solution with BoC/EoW on the play

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You can tone down the money they drop, but that's not gonna change the drops, and any solution to that is too much of a hassle to really bother

small timber
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just remove the ability for bosses to drop money entirely and all boss drops/materials are sold at no value because what would NPC do with them, there is no demand

dense ferry
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Then that makes grinding for money fucking ass

small timber
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just buff the collector, surely it will solve the economy

dense ferry
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And well, BoC and EoW still don't get solved, Crimtane and Demonite Ore should by all means by sellable

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The best solution imo is making an actual market system with demand and quantity in mind, so the more you sell something the less they value until it values nothing

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But that's too much of a hassle to implement for such a minor problem

small timber
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the "make bosses don't drop money" + "make all merchants have a 'limit' on how much money you can get from them" idea is the closest one

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eg: you can only sell a max amount of 1 plat from an NPC per 1 in-game day etc

dense ferry
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That could work but idk, the money issue is at its core a Vanilla problem

small timber
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but tldr is unless you remove almost all efficient way of gold farming there is no way to solve the economy problem

dense ferry
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And by this point everyone on the team, specially Fab, is done trying to fix the shit Vanilla makes

random talon
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maybe the problem is the stuff you can buy is busted (cough cough RoD cough)

dense ferry
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That too, but then it's another problem Vanilla makes

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Grinding for potions is fucking ass and RoD is a high skill ceiling item imo anyways so

random talon
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I thought of a crazy idea to make a shrine or something for the RoD instead of having it be sold by the Wizard.

dense ferry
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Oh, that could work

drowsy plank
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the hallowed shrine is real LETSFUCKINGGOOOO

dense ferry
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If you wanna go ahead and suggest that, I would be down for it

random talon
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ight

dense ferry
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That also gives more places to talk about Lore so

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Environmental Storytelling my beloved

dense ferry
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That's a nice solution but it doesn't take from the fact that the problem is that herb farming is boohoodust

random talon
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it's made better by the planter boxes you get from the planetoid

swift wharf
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herb farming is fine

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herb farming is fixed by that yeah

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fishing is the scuffed part

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not because it truly is scuffed but because it's not worth when
blood orb/potion shops

dense ferry
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Yeah, but oh well

small timber
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it is incredibly unintuitive for a shrine to be (to 90% of the player as long as they don't search "shrine" on wiki), to be locked at a seemingly random point of progression for something that they can potentially found so early into the game

and why would it be a shrine because it means by chance most of the time you just straight up don't find it

random talon
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If only multiple lures were available earlier

random talon
swift wharf
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I don't think multiple lures would change much

random talon
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it does

small timber
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imagine if instead of murasama being unlocked to be used at post-Yharon, it is instead that the chest that lock murasama is randomly unlocked post-Yharon

random talon
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trust me

swift wharf
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You already get a lot of fishing gear early game with DS

dense ferry
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Just like every other Shrine item, they give you items that can help you out at the point of progression you are

swift wharf
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  • 1 fish giving 3 or more potions is pretty much the same of 3 fish giving 3 potions
small timber
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Astral Chest have the advantage that it is a biome chest located in the dungeon, and at least there is a message in the chat box

dense ferry
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And RoD ABSOLUTELY fits the bar of "really good item that isn't mandatory"

random talon
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then why not put a message for the RoD?

dense ferry
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You will explore underground Hallow too, so

small timber
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for "ROD shrine" do you need to display a message where "well a random spot in the entire world that might contain a certain valuable item is unlocked try to find it haha"

swift wharf
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A message?

dense ferry
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If you stumble across the Shrine, you got lucky

swift wharf
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Well

dense ferry
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Also no message please Hardmode trigger already has 52 of them

swift wharf
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The player will go to the hallow for rod anyway

small timber
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if you want to make ROD more accessible, shrine is unironically one of the worse idea just because it is inconsistent at being accessible while also being incredibly unintuitive at it

swift wharf
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shimmer a chaos dude

dense ferry
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That's the thing

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I don't want RoD to be accessible

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At least, not to the degree it is right now

random talon
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it's sooooooo easy to get rn

dense ferry
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By all means, RoD should be a bonus

random talon
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I have like 20 platinum way before Hardmode even exists

swift wharf
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i love monetary inflation

dense ferry
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No Boss is balanced around having RoD, so getting it should be simply a means to make things easier IF you can use it

swift wharf
#

bring back the recipe clueless

small timber
#

then just remove every way to get it other than grinding chaos elemental instead of adding a shrine item; and make it more accessible by increasing (sligtly) the default drop rate of 0.2% to like say, 0.6%

people will still have to grind for it, it is still not very accessible but it is more obtainable

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making it a shrine item is not an intuitive improvement even if all shrine items are "bonus"

swift wharf
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that does make the drop chance thrice as high

random talon
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that would work

dense ferry
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The Shrine would be to at least make a guaranteed way of obtaining it, players who know it exists and want RoD will have to work for it but will have a guaranteed way of getting one without having to grind their ass out on Chaos Elementals, while players who don't might stumble upon it and have the item without having to, again, grind their ass out

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At the end of the day, this is now a matter of subjective game design. Do you prefer mindless grind or mindless exploration?

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I prefer the latter

random talon
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I think we all do

dense ferry
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And well, the mindless exploration part is Vanilla's fault for making early Hardmode a non issue in five seconds

swift wharf
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add both

small timber
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"mindless exploration" is not much better when 90% of player will not even know it exist without searching wiki

the purchase method is definitely not ideal, but at the very least what it accomplish is just "yeah just get it and do your thing"

dense ferry
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Wouldn't mind it

small timber
#

if anything I will rather lock it behind like, I don't know, "night time Queen Slime where it have a night providence like special enrage and move set change" and make it a challenge fight; but yeah that is not even close to happening

dense ferry
swift wharf
#

the shop method is indeed the least ideal

dense ferry
#

While yes, people probably won't know about it without the wiki, that's the same for every Shrine. Again, they shouldn't be told to the player that they exist, if someone stumbles upon one, then they get it

small timber
#

if it is so easily obtainable it provide the benefit of "you can just nerf it because it is so easily accessible"

swift wharf
#

p2w...

small timber
#

it is like the opposite design of coin gun where the weapon is balanced around scarcity that make it so it somehow is post-ML in power

dense ferry
#

But it's hard to balance such an item as RoD

small timber
#

you can unironically make ROD CD 30 seconds, as in literally, and it will still be good

#

at its current stat it is like, 10? or 15? I forgot; ok 15

swift wharf
#

Actually I do like the idea of the shrine because it can be more than the rod shrine

dense ferry
#

It's not going to just be the RoD Shrine

swift wharf
#

you can even put gelatin crystals there

#

because them spawning randomly is kinda ech

random talon
#

hell, I'd settle for it being a QS drop

swift wharf
#

god no

#

qs already has the hook

random talon
#

oh yea

#

forgot that existed lmao

swift wharf
#

shimmered hook of dissonance

dense ferry
#

QS is already full of drops

#

And yeah, no

small timber
#

1 armor set, like 6 different weapons? 1 hook, 1 accessory, 1 mount or something

swift wharf
#

this also gave me the idea of like

#

shrine guardians

#

spawning enemies when the player gets near a shrine

small timber
#

wait since when did Queen Slime have only 1 wepaon

swift wharf
#

like vampire survivors or smth

dense ferry
#

Eeeeh, idk

#

Fuck you Discord

#

I prefer to keep the Shrines as more of a calm point, just something you look at and think "damn, that's pretty" and you can use it as sort of a checkpoint

small timber
#

make RoD of Discord randomly bugged out at 20% chance per cast that teleport you into a random direction instead of the cursor in tribute for Discord being a buggy mess

#

perfect balancing for the item

dense ferry
#

TRUE

swift wharf
grim tusk
#

SIS

random talon
#

...

#

(╯°□°)╯︵ ┻━┻

#

REEEEEEEEEEEEEEEEEEE

jagged zealot
dense ferry
#

Yes

#

Crossover and dedicated content is and will never be canon

hollow shell
#

why RoD sugg invalid

random talon
#

SIS, apparently

hollow shell
small timber
#

it isnt yeah

hollow shell
#

I think the only reason Shade thought that was because you gave an idea about it being locked behind a boss but didn't explain why it should be

small timber
#

it is just, probably not like the best solution ever, but it dont break any rule

#

oh yeah maybe

#

there is no structure generated into the world at Hardmode other than the "Astral Tree" right? I mean as in "structure" not just biome blocks

random talon
random talon
#

it could just unlock at Hardmode

small timber
#

that isnt very convincing when "fishing in hallow can pull ROD at a 0.05% chance" is probably more creative and "better" than pay money get item

random talon
#

you know what?

#

I'll just delete the suggestion and rewrite it later

hollow shell
#

I personally don't think you need to

random talon
#

too late sorry

hollow shell
#

Only needed one extra sentence to justify the boss lock
if it needed that at all

I do not think that one bit of specificity caused the entire suggestion to be invalid

small timber
#

I think the boss lock was mostly just so it is not usable in pre-HM due to the nature of shrine

hollow shell
#

byeah

#

Also possible that it could be locked like Mura rather than Aureus chest by like
having an "inactive" RoD item that you get from the chest
which turns into a regular RoD after WoF or some other earlyHM boss

#

so you can still find it throughout all of PreHM but won't be able to use it yet

hollow shell
#

deton

random talon
#

sey

small timber
wide river
hollow shell
#

byeah RoD isn't a funny reference so

small timber
#

what if just

#

the shrine item is an "incomplete ROD" that you will need to finish with hardmode crafting materials

#

should be more intuitive than "unlock automatically at certain progression"

hollow shell
#

Also acceptable. Tier locks just the same as a boss lock indeed

#

That does have the bonus of informing the player about the incomplete RoD item via Recipe Browser, too

small timber
#

mostly is just intuition since chances are if it is auto unlock most player will drop them in chest and don't even notice it is unlocked
but if they checked the recipe once they will have much higher chance to notice "oh hey that item that require this material that I don't know, I saw these materials are in the world now, maybe I can finish it"

hollow shell
#

byeah
I was thinking it'd have a tooltip that implies or directly states when it gets unlocked
If it doesn't (which is entirely possible) then yeah that'd be annoying

random talon
#

guys help I forgot my suggestion talking points

hollow shell
#

Make a Shrine for the Rod of Discord

Currently, the RoD is in a very awkward place. The fact you can buy it from the Wizard undermines the significance of getting it, and even with the high sell price, I find myself having more than enough money to spare to get it. So then I thought of a crazy idea: a shrine for the RoD!

I'm thinking this shrine would be locked* until the defeat of either a few Mechanical Bosses or Queen Slime. After the defeat of those bosses, you'd be able to get the RoD. This shrine would help not only to make getting the RoD more interesting but also help with worldbuilding and environmental storytelling and would be a lot more thrilling than "pay like 9 platinum or something and you get it lmao." Even if there wasn't a shrine, you could have a chest in the dungeon or something.

*You could also lock the RoD in a chest in the shrine and make the chest unlock at a boss's defeat, like Astrum Aureus and the Astral Chest.

#

here's your original sugg

random talon
#

thx

wide river
#

Delete logs are very useful

random talon
#

yes

hollow shell
#

don't tell anybody I actually copied it before it even got deleted

dense ferry
random talon
#

here's the suggestion so far

#

Rework How to Get the RoD

As you know, the Wizard sells the Rod of Discord for 10 platinum (excluding happiness discounts) when he's in the Hallow. This method, however, is incredibly uninteresting and cheapens the item to "just another thing to buy." The 10 platinum is an insufficient blockade that could be overcome with only a few defeats of a given boss. I personally have found myself having dozens of platinum coins well before defeating the WoF. As such, I've devised a few solutions to obtaining this item rather than "pay money and get it lmao."

1) Make a Shrine for the RoD
This would be the most ambitious method, but I'd argue that it is quite worthwhile. Not only would having a RoD in some kind of shrine emphasize its importance, but it would also allow for worldbuilding and the execution of lore. The question of Pre-HM obtainment could be countered by making the RoD similar to Murasama, in the sense that it would unlock its power upon the defeat of a boss (WoF in this case).
2) Give RoD a tier-locked Dungeon Chest
Similar to Astrum Aureus and his Astral Chest, the RoD could be locked in a chest in the Dungeon that could unlock upon the WoF's defeat. This could work to make the RoD feel more deserved. You could also lock it behind Queen Slime to make her more included in the game progression, as it's pretty common for people to skip her.
2.5) Give Queen Slime a RoD Drop
As an alternative to Idea 2, you could have Queen Slime drop the RoD directly. This would be effective enough, though might overcrowd her drops.
3) Simply Buff the RoD Drop Chances

#

any advice?

small timber
#

I think to like, 100% prevent confusion, the title should somehow include the fact that chaos elemental drop still is a way to obtain the item

#

since more than 50% of people don't really read the entire thing and vote based on the title

#

but I will be honest the suggestion now looks really specific to me but Rover is the judge on that

random talon
#

ight

#

how about Rework the Wizard Selling the RoD

swift wharf
#

make two suggs

#

one for reworking it and other for increasing the drop chance

small timber
#

I think just "Rework the Ways (or "Other Ways"?) to Obtain RoD (beside Chaos Elemental farming)" or something like that is probably clearer? not sure

swift wharf
#

bring back lore item effects so you can shimmer the boc lore for rod

small timber
#

or maybe "Improve and Provide Other Ways To Obtain ROD" ?

random talon
#

perfect!

hollow shell
#

Sugg looks good
xp's title looks good too

#

For reasoning on #3 you could say that it's 'the most simple and arguably the most elegant', because it keeps RoD having just one obtainment method, the same as vanilla so people already know about it and how to get it, just makes it less of a slog

hollow shell
grizzled dome
#

I only just showed up, but if we're talking about shrines being insufficiently signposted... this is maybe the least elegant way to signpost it, but why not add NPC dialogue for it? And/or one saying "hey, shrines exist" in the first place?

bright crag
#

We do have some plans for making shrines known

bright crag
small timber
#

what chance is higher: the player finding shrine naturally, or player actually reading NPC dialogue

swift wharf
#

that is true

bright crag
#

To be fair, that can be somewhat fixed
It's just that Terraria's dialogue system sucks ass

#

It just doesn't have to be really good for vanilla's purposes

drowsy plank
#

to be fair

#

vanilla could REALLY use a better dialogue system

#

because it already has a bad enough rep as a wiki game

tired haven
#

Wait, why do we need to signpost shrines?

#

It is definitely nice if more players get to experience more of the game, but the sense of discovery for things that are explicitly meant to not be seen by most, is something special

#

I can only assume that is an outcry from collector edition players who have to experience everything the world offers. Which is wishful thinking

wide river
#

I did hear that finding the Shrines was supposed to be a "Oh hey cool this exists" thing

glass arch
#

i mean just a hint like "I heard there was a remnant of some long forgotten beast in the crimson. Maybe you should go check it out?" wouldnt necessarily spoil it (and would probably be skipped over because of a cringe dialogue system)

tired haven
#

What is that hint for, though? To incentivise checking biomes more thoroughly?

#

In which case I don't really know if vague would do it, and direct would just spoil the surprise + frustrate the player if they don't find the rare structure

#

Although I have to apologize for being negative to the idea, I'm moreso neutral (dialogue never really hurt anybody) but the analysis gets the better of me

glass arch
small timber
#

"Did you know there are secret structures all around the world? You should explore the world more"

glass arch
#

thats

#

not it at all

small timber
#

(was nit particularly referring to the message above) but yeah

#

Most of the time it doesnt really help the player without being more specific

Since player will do exploration; those who are unwilling will not do it after reading a very vague dialogue

#

And as of now the shrine structure are designed in a way where if you are close to it you will notice it because all of them are unique structure now (except granite, marble and glowing mushroom which are still just a shrine only)

cerulean lotus
#

who doesnt explore their world in terraria

random talon
#

kid named QOL mods

cerulean lotus
#

i love qol mods but i still go in caves and stuff lol

random talon
#

I started a Fargo's playthrough with my brother

cerulean lotus
#

👍

random talon
#

I was not happy with the instavator

swift wharf
cerulean lotus
#

instavator stinky

cerulean lotus
wide river
# swift wharf

It does seem like that
Honestly might get rid of a few QoL mods next playthrough I do, just to have a slightly longer playthrough

swift wharf
#

it's been two years since that DAMN

cerulean lotus
#

maybe ill do a pure calamity playthrough

#

just because im always buying all my stuff

random talon
#

try using Gensokyo mod

#

very good addon mod

wide river
swift wharf
#

t*uhou

kindred skiff
tired haven
random talon
#

I blame AlchemistNPC

#

and Fargo's

wide river
#

Oh right I just remembered I was going to suggest to remove Ancient Bone Dust today HDfailure
Figured I'd give it a go because I remembered how the last one got denied because of the split nature of it

random talon
#

I mean

#

Calcium potion is good

wide river
#

It crafts three items total
Two of which have Bones in them
And the third is disposable

#

By the time you can craft Calcium Potions, you'd have found a Skeleton Merchant anyway,, and probably have just bought some from there
Or just ignored it entirely
Idk how Terraria players work

random talon
#

the calcium potion is good when no wing

#

which is when Infernum

bright crag
#

Still have to decide

random pasture
#

Based

#

Finally a bloat item dies

wide river
# bright crag Still have to decide

Hmm
I do recall there being strong arguments for the removal of both, what with either Ash Wood or Scorched Bone being suggested replacements for Demonic Bone Ash, and Ancient Bone Dust being just filler material
I can't imagine it's easy to decide which to remove, seeing as neither are particularly good, but they don't both need to be removed
I vote Ancient Bone Dust because Demonic Bone Ash is cooler

random pasture
#

True!

wide river
#

(God I have 19 suggestions waiting to be written)
(Maybe I should finish one of them this afternoon)

ashen warren
#

about the rod suggestion, maybe the shrine could just be a hallow shrine which spawns upon the hallow generating

random talon
#

maybe

ashen warren
#

the only issue with that is the shrine might generate over player-built structures

#

maybe, hear me out

#

the hallow shrine is generated upon world gen, but is disabled. the shrine could be used as an anchor for where the hallow will spawn, to let the player know not to build there

#

or it just spawns in on world-gen without all that anchor business

bright crag
#

Though it is a Hell material so less accessible

pine star
#

The only thing I want to see when it comes to shrines is Statis, praying at the Surface shrine

north oracle
#

@kindred coyote

Formatting + Reasoning

kindred coyote
cosmic karma
#

also kinda just sounds like a SIS

north oracle
#

You still need some reasoning for why a potion that completely breaks the function of losing stuff when you die should exist, along with this going directly into being an SIS

wide river
#

Doesn't that exact thing exist in like 3 other mods

#

I think AlchNPC has something like it, but I couldn't be certain

random talon
#

AlchemistNPC fans when you show them actual gameplay

north oracle
small timber
#

either AlchNPC or Fargo have it yeah

#

at leats from what I remembered

worldly basalt
#

alchnpc

drowsy plank
#

@kindred coyote Specific Item Suggestion + No Reasoning

#

Also yeah it's hard to get your coins back after dying bc it's a punishment for dying HDfailure

#

That is like. The point. If you dont wanna lose your cash just be dilligent and use Piggy Bank/Money Trough

glass arch
#

death has to have more of an impact than not being able to play for 3 seconds

drowsy plank
#

even then it's

#

so easy to avoid

#

just use money trough like fr

#

and if it's earlier than that then. it just removes the punishment because the potion would have to be like ironskin levels of easy to obtain

wide river
glass arch
wide river
#

Somehow that has been true twice just today

glass arch
#

what was the first time again

small timber
#

which is why I propose the coins to be deleted instead of drop on ground, no more "need to take back my stuff" issue

glass arch
#

god no

wide river
small timber
#

and it take from your piggy bank and opened container in the world
death taxes is real in Terraria

glass arch
#

no we just implement taxes

wide river
#

Dying just gives your money to the next player in your player select screen
If there is none the money is deleted

glass arch
#

you lose 15% of all the money in your world per day

wide river
#

Implement wills into the game

small timber
#

we didn't implement taxes taxes already exist

glass arch
#

yeah but the player isnt the one who pays them

#

this is why we must make the player pay taxes

small timber
#

Suggestion: Tax Collector Doesn't Make Any Sense
"Tax collector not collecting from the player is incredibly unrealistic and immersion breaking, I can't continue playing the game after acknowledging this, RIOT fix please"

tired haven
ivory galleon
#

bandit

hybrid steeple
#

200% income tax from tinkerer

ivory galleon
#

i love tax evasion - bandit

ripe owl
#

How to mention threads like on this message?

north oracle
ripe owl
#

This is dumb but okay I guess

#

Thanks

cobalt pewter
# glass arch

this will always be relevant as long as Terraria is still alive

ashen warren
#

quality of life feature/config option to beat the game for you

random talon
#

lmao

hollow ridge
#

@plucky crest make it bigger

#

give it a title

#

also there was a suggestion just like this

#

and iirc it got 🔒

plucky crest
#

then ill just delete it ty

#

no reason to repost

random talon
#

@hollow shard I'm not quite understanding your suggestion

#

besides, I think items that solve your issue exist already

hollow shard
#

Like there's a book like in Minecraft mods with tips, it will act like a wiki in game where you can see anything unexpected that may occur in your playthroughs like world save being corrupted or sulphurous sea being on the wrong side, and the way of fixing that problems

#

Or just simple tips of what to do next, i think it will be more better for new players

swift wharf
#

there's already an item that does that

hollow shard
#

Wait really?

swift wharf
#

yes

hollow shard
#

No not like this, just a book with tip like
"Do you have a problem with this??? Then here's a way to solve it"

#

"do you have a problem of killing this boss? Then use this gear"
Fargo's mod have this same stuff

swift wharf
#

mmmm

golden sonnet
#

That's just the discord

#

The discord has a list of known bugs, as well as pinned guides for every boss for every class

swift wharf
#

wiki

golden sonnet
#

It would be tedious to code everything into the game that exists on the wiki and discord already

swift wharf
#

and npcs already give tips

edgy sundial
#

that sounds an awful lot like clippy

novel belfry
#

just links

#

that's it

#

just link it

swift wharf
#

wikithis mod idk

golden sonnet
#

Why would the astral % matter? It doesn't spread

wide river
#

(Also there's like no formatting or reasoning present)

drowsy plank
#

it's nice when people do my job for me HDfailure

ivory galleon
#

hi

#

oh idk cuz its still infection i guess

drowsy plank
#

i suppose it could be useful to check if another astral meteor could fall but also dryad doesnt mention normal meteors so eh

small timber
#

astral infection do not spread, and that is intentional

#

so unlike other evil biomes there is no urgency to completely get rid of it

wide river
#

The only reason I could see this being implemented is if it were a countermeasure for someone spreading Astral Infection elsewhere in the world via Astral Solution, but that's an unlikely scenario and not many players will do that unless they simply didn't get an Astral Infection spawn

marble moat
#

hm on the topic of evil do yall think it would be a good idea to implement some option/item to slow evil spread

#

not like stop it entirely, but just slow it from early hardmode levels to like, post... plant? do they slow after plant?

small timber
#

that is one of the thing that is not allowed to be suggested mainly because apparently the code to slow/stop evil spread is really awful

marble moat
#

and then stack that slow on top of it

#

ah

wide river
#

Plantera slows it, yeah

small timber
#

I think stop is like doable but slow is very awful to implement? not sure need to check

#

since that one was like, really old when codes are more limited

marble moat
#

i just find it really damn annoying when its just like "oh yeah you're starting the game with 4 evil pockets this ones on the beach this ones in the desert this ones in the snow" etc

wide river
marble moat
#

huh

#

either way do yall think it'd be a good idea

drowsy plank
#

yeah spread suggestions are allowed now

marble moat
#

because esp pre-mech its a pain in the ass

drowsy plank
#

i wish i could just get my evil generation rework suggestion to pass (change the V into a column so you can just dig containment shafts) but nope
and yeah i think that'd be fine you'd just need to give convincing evidence

bright crag
#

(Honestly I've seen devs supporting that idea, of collumns)

#

(Myself included)

drowsy plank
#

fuck yeah

small timber
#

but how awful of an ILEdit will that be

bright crag
#

You'd have to ask a programmer

small timber
#

becauase apparently stopping lava slime from spewing lava is the equivalent of breaking the game engine in half, I can't trust any ILEdit anymore

marble moat
#

what is the code that forces evil gen

ivory galleon
#

i wish the astral biome didn’t spawn in hardmode but instead in post ml cuz we are already getting the hallow but there are already a lot of bosses post ml and clutter sucks so nvm ig

bright crag
#

I do think slowing down the spread is a lesser improvement than just
Making spread containment more casual, doable and appealing

drowsy plank
#

^^^

bright crag
#

The problem with many mechanics isn't that they exist, it's that they're unnappealing to most players

marble moat
#

how would one accomplish that then

marble moat
#

me when i have to do anything that is not fight boss or prepare to fight boss

small timber
#

The year is 2023

marble moat
#

i mean theres some things that are chill

#

fishing is chill

ivory galleon
#

like if terraria added quests it would seem like a cool idea but i already know i’m not going to do any all i care about are the bosses and gearing up

marble moat
#

im just incredibly lazy

drowsy plank
#

do u guys think this is worth reposting

small timber
#

quest when 90% of playerbase didn't bother reading NPC dialogue

drowsy plank
#

148 isnt bad but im not really sure how to improve it

small timber
#

unless you do it like Starlight River style where they really put it in front of you; most people straight up ignore NPCs

#

it is just a nature and preassumption from vanilla's NPC except for Guide basically having useless dialogues

marble moat
#

diagrams and all that

bright crag
# marble moat how would one accomplish that then

Give the player better tools to contain the spread (which is already happening with things like Wulfrum Turtles and Biome Sight potions), not putting things that challenge said spread containment in annoying ways (like the V shape making containment tunnels more troublesome to make)

If you really want to make biome containment appealing, you could tie content or rewards to it

small timber
#

and realistically no unless they plan on doing something unique with the quest system, no one is gonna bother with MMO style of quest

bright crag
#

(Though that last part is questionable)

small timber
#

like "go to this biome and kill 3 chickens"

bright crag
#

Starlight NPC dialogue my beloved

drowsy plank
#

i think it would be neat if dryad did actually give you an item for purifying the world

bright crag
#

Purification Powder...?

ivory galleon
#

and not just good job

drowsy plank
#

oh i meant 100% purifying the world, getting a trophy kinda like sailfish trophy or something
i wasn't thinking that hard about it lol

bright crag
#

Oh

marble moat
#

the thing is containing the evil is like fine? but by the time you have the tools to actually do it the damage is usually done

bright crag
#

A reward
True

small timber
#

"universal pylon is a useful item"

drowsy plank
#

lmao

small timber
#

let me just 100% the entire game to get a 1 off no duplicate teleporter with the advantage of not requiring wiring

drowsy plank
#

station buff that gives dryad's blessing clueless

#

also lol yeah

#

people who use uni pylon as an infinite potion of return

small timber
#

I will be honest if universal pylon is like, "seen every pre-HM enemies/NPCs" then it will be a lot more reasonable

#

because that means you can get a teleporter at pre-HM

#

and even that is way too much works for it

random talon
#

Why not just

#

look at the chat logs?

small timber
#

yeah

drowsy plank
#

@ivory galleon you can... scroll up in chat???

random talon
#

¯_(ツ)_/¯

hybrid steeple
#

when the enter key is sus

glass arch
#

yeah you can scroll up chat HDfailure

drowsy plank
#

tbf i only learned you could recently so i wouldnt blame them for not know but XD

#

yeah

glass arch
#

i see a lot of people scrolling up in chat a lot so its not necessarily hard to know it exists its just annoying to learn how

bright crag
marble moat
#

prehm containment is fine

#

ive done it before

#

its chill

glass arch
#

the hardmode V is an absolute bitch to clean up yeah

marble moat
#

once hardmode enters then everything just goes to die

bright crag
#

Clentaminator comes relatively late, the diagonal stripes make digging very annoying

drowsy plank
#

pretty much! even turts can't help much with that because it's at a weird angle
ALSO it's so incredibly unintuitive that the world evil's underground. is. not under the surface

marble moat
#

the only reason to have it diagonal is to make it spread more

#

also also

ashen warren
#

@ivory galleon just watch a video or something of the exo mechs fight

bright crag
#

Wish it was collumns, and the evil collumn spawned in the y position of an existing evil biome

drowsy plank
#

in my first playthrough i just. didnt visit the underground hallowed because i didnt find it

glass arch
#

something something that one sugg to make the evil biomes columns

marble moat
#

does cal progression rework remove the stupid ass biome spread on altar destruction

drowsy plank
marble moat
bright crag
#

Vanilla does in 1.4.4

drowsy plank
#

it has too many probably but ill just post it in posting and yall can critique it

ripe owl
#

Just
Fight the Exos
Press "Enter"
Press Up arrow a couple of times

marble moat
#

images and reasonings for difficulty of containment

#

for example: the time it takes to get clentaminator

drowsy plank
#

i guess? i feel like most people know about it and i do include that im pretty sure

#

just no pictures

marble moat
#

ah

#

either way more reasoning never hurts

#

and why no pics?

drowsy plank
#

im not really sure what id include that could improve it tbf

#

it's pretty obvious that the V spawns in... well a V so

#

¯_(ツ)_/¯

#

if you have an idea of something that could help feel free to send it and i can repost but yeah

marble moat
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its obvious but hey i'm stupid and would appreciate seeing a mockup for columns and a diagram of how much the evil v's spread in an hour

blazing kettle
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wasnt this denied before due to sometbing related to how the game is build or something or was that a different sugg

marble moat
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actually how long does it take for most people to beat first mech

blazing kettle
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or did this usgg just never build up traction

drowsy plank
marble moat
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since people usually dig up ores, grind for weapons and gear, build better arenas, etc

drowsy plank
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never built up traction

blazing kettle
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ah okay

marble moat
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so let's say 2.5 hours, is there a way to tickwarp in this game

drowsy plank
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and stip was just agreeing with me earlier so 🤞

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you can speed stuff up by sleeping n junk if that is what u mean

marble moat
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mmmmm i would go get an image for yall but im kinda procrastinating rn and should really stop

drowsy plank
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lol fair

marble moat
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but either way an actual visual aid would help the sugg get passed imo

blazing kettle
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why would thus need ti be in cal though is my other question

marble moat
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esp including the extent of biome spread

marble moat
blazing kettle
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didnt see that brought up in the suggestion

drowsy plank
# blazing kettle why would thus need ti be in cal though is my other question

a large chunk of calamity progression is dependent on drops from the jungle and hallow, plus there are a LOT more bosses you'd want to fight before mechs, plus it has harder difficulties, plus it's done a lot of QoL stuff related to vanilla like the preHM reworks and hardmode reworks, along with stuff like removing the evil block spawns from the shrines anyway

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with the bestiary rewrites maybe it could even be something lore related, even if it is useless, kinda like rock from boss rush or even path of pain from hollow knight, since they only give small lore things/physical trophies so useful items aren't locked behind such a tedious task, just something optional for the dedicated

blazing kettle
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i feel like you could bring that up in the suggestion instead of the axe of purity bit or biome spread mods

drowsy plank
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hm

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maybe

marble moat
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Yeah I wouldn’t even consider ace of purity tbh

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Never have and probably never will, and it’s not the dealbreaker that makes cleanup clean and satisfying

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It’s another sidetrack for the player who’s just entered hardmode and has a bunch of other stuff on their mind

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Which is why I believe that evil containment should be something that should be made accessible and much less time consuming than it is atm

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So pillars are a great way to do that

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Since I’m just gonna dig (read: instavator) trenches around all my evil patches

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If that was implemented

blazing kettle
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imo the current sugg isnt thst compelling where it only bring up how it would make axe of purity and mods like begone evil less of a nessecity

marble moat
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Btw I think something cool for uni pylon is just make it craftable with one of each of the other pylons and maybe something else like a boss/exploration lock since that’s already a significant investment

marble moat
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Or at least, reduce it

blazing kettle
small timber
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that change how universal pylon is obtained entirely

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and do you include calamity pylon or no?

marble moat
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yeah, it’s universal after all

small timber
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then it is still essentially a more effort teleporter

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yes the suggestion is still a more effort teleporter, but at least it dont stray far from how it is originally obtained (aka tied to bestiary)

marble moat
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personally I don’t see any reason why pylon should be linked to bestiary other than the bestiary showing that you’ve explored places? I guess?

small timber
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at this point if you just want to combine all pylons my as well add a new item that do the same instead

wide river
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(Sorry for just randomly bringing something else up just thought I'd say it)

drowsy plank
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tbf teleporters are going to be preHM next update anyway but clueless

marble moat
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@drowsy plank apologies for the image thing again but would it possible to provide a mock-up for how you’d want the columns to generate

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Like would it be under every patch of evil or

drowsy plank
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i would just include the picture of GFB generation but that'd be future content references

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the idea is just a literal column on top of two of the evil biomes, turning one into hallowed, and the other would pierce all the way down to hell

wide river
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Then maybe it'd have the most reasoning once 1.4.4 comes out, since the column technique is obviously possible

marble moat
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How would you know which ones would get converted

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Since there are usually more than 2 patches on large worlds

small timber
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that is no difference from current

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how do you know where the V shape will land, it have variance too
I don't think it always land at the centre of the world

drowsy plank
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you wouldnt but at least you would have a better idea, and yeah what xpc said

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hell you could even just have them gen more like desert/astral

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would still be easier

ripe owl
marble moat
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is there no way to just make a vertical column of evil under the biome

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Like scrap the diagonals completely

drowsy plank
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...

ripe owl
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There is some leeway but it's not that the center of the V can just randomly spawn at the 1/3rd of the world

drowsy plank
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that is my request yes

small timber
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then you can literally also just make the column spawn at similar position as if the V is assumed to be at the centre of the world

marble moat
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Riiiight i got confused because I wasn’t sure if the image you sent was the projected or vanilla one lmao

drowsy plank
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that is vanilla

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is it really that confusing...??

marble moat
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no I’m just dumb

small timber
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too lazy to draw it but tldr:

drowsy plank
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p much yeah

marble moat
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I’m here as the representative for the average QOL using calamity player

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so would it be the 2 closest evil biomes to the spawn, one left one right

glass arch
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idk why but that jungle looks extremely odd for me

marble moat
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That makes enough sense and I’d add that to the sugg just in case

small timber
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it is not that hard to just assume from the suggestion

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"instead of V, it spawn in 2 I"
because Column is I shape

marble moat
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I like the conceptual idea of the hallow just erasing one of the evils too

drowsy plank
marble moat
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Though… since hallow is normally supposed to corrupt the purity it might feel a bit out of place to have it be all pearlstone

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And then i remember there is still grass in the evil

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Whoops

drowsy plank
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lol

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  • i think it fits cal's new lore for them as well
marble moat
drowsy plank
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the wall releases the godly essense, so obviously the remains of the gods corpses would attract most of it

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i love being able to ignore sugg-posting's slowmode for image edits CalSmug

glass arch
glass arch
small timber
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the main problem I see with the suggestion is that hallow will nearly always be very far from centre of the world

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or rather, either one of: Hallow or Underground Evil will be far

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because currently the main reason Hardmode spawn in a column/V of evil biome is mainly to provide immediately access to Underground evil biome (while hallow is of course to spawn the entire biome in)

in the suggested implementation they will have high tendency for at least one of them to be near the edge of the world due to how it is generated; while V shape is almost always near centre

drowsy plank
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yeah but also

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they're in hardmode

small timber
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in hardmode doesn't mean it should be a norm to travel half the entire world to obtain resources newly spawned into the world, even with consideration of item such as conch

drowsy plank
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eh
i like the consistency of being able to plan ahead with this version tbh, plus you say that like it's hard to get around in hardmode, PLUS like. pylons exist. hallowed literally HAS one. it is the OPPOSITE of hard.

small timber
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additionally because the player do not immediately know where the biome is spawned as they enter hardmode as they have no full map vision; at that players have tendency to explore from centre outwards towards to edge of the world

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there is no consistency and plan ahead in this when it 100% will just be "wiki this or you have no idea" knowledge

drowsy plank
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yeah which incentivizes exploration and increases the duration of hardmode which is something cal likes HDfailure

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again you

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say that like the V isn't literally the exact same way

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at least with these columns there's a POSSIBILITY of planning

small timber
# small timber

this one gaurantees both biome to be relatively close to spawn (or at least not too far away) for ease of access

drowsy plank
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again

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hallowed pylon

small timber
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and for the proposed version: how do you plan ahead?

do you just purification powder the one you don't want? or bomb it? or create your own evil biome so hardmode spawn on it?

drowsy plank
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you just extend the containment shafts that, at the very least, i usually build in preHardmode, all the way down to hell

swift wharf
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disable spread mod

drowsy plank
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AUGH

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not enough ROOM in SUGGESTION BOX AUGH 💥

drowsy plank
# swift wharf disable spread mod

Calamity, thankfully adds Axe of Purity, which provides a modicum of containability pre-Mechs, in case, say, two of your pylons happen to be hit by it and your only other solution would be nuking their surroundings and rebuilding the biome from scratch. Evil Spread mods don't help either. Crazy “hypothetical”. Anyway.```
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from the first draft

swift wharf
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third party spread disablers are 100% mandatory

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"but outside mods!!!" nuh uh

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this is the only exception

marble moat
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speaking of those I should definitely get one before I transition to hardmode in my own playthrough

swift wharf
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fuck the V

drowsy plank
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i mean i agree with everything you said but the V can still cause issues even WITH spread disablers

swift wharf
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exactly

random talon
drowsy plank
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tbf they dont stop the V generation and also cal already removes that
if they are doing a cal run which i assume so

random talon
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ah

swift wharf
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i was gonna check smth but where the fuck am I

random talon
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fandom momen

glass arch
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bro went to wiki.ggez

random talon
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XD

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that's actually hilarious

swift wharf
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fandom squared

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NEW ORE

ashen warren
swift wharf
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NEW ORE

wide river
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I don't think that's Fandom
Looks too wrong to be Fandom

ashen warren
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Eclipse went to an alternate universes wiki

swift wharf
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this looks twice as fucky because i use antifandom

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so it fucks the already scuffed fandom layout

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anyways thank god

glass arch
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thats fucking release adamantite cobalt and chloro bars isnt it

swift wharf
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no

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yes yes but no

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it's mythril

glass arch
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the third one is mythril?????

swift wharf
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yes

wide river
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Yes

glass arch
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what the kentucky fried fuck

wide river
glass arch
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theres hardly a difference between these

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like side by side you can tell but at a glance nahh

marble moat
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it is difficult because my computer does not like hosting with infernum graphics lmao

cobalt pewter
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probably uhhh

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75-80%

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around that ballpark

golden sonnet
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Idk what was said about the suggestion already, but getfixedboi/don'tdigup already gens the hallow/evil like this and it's incredibly convenient

wide river
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That is precisely why I think this should wait until after the port to be suggested, since that would allow for extra reasoning

drowsy plank
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i was considering it but i can also just

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re-repost it

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lol

wide river
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Yeah, no harm in doing it now

bright crag
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I was gonna suggest a permanent upgrade from shimmering Universal Pylon
Which would let you tp to a Pylon from anywhere you are

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Maybe reduce NPC requirements for Pylon tp too

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A small extra

drowsy plank
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that seems REALLY good

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certainly would not complain if it was added

unique frigate
errant quest
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Saw that suggestion about world evil spread in hardmode and just wanna say I think they're the worst mechanic ever because I'm constantly anxious about them spreading and worried about that instead of actually enjoying the game

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So i just use a mod to stop biome spread and take any intrusive evil out ¯_(ツ)_/¯

cobalt pewter
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just play journey

random talon
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I just bomb out some hellevators to contain them

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It's hard, but it's worth it and leaves you with a LOT of materials

marble moat
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the thing is that still leaves the entire middle of the map just corrupt and that kinda sucks lol

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plus i dont want to be doing that right after beating WOF i've got items to grind and bosses to kill, among other things

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which is why making it doable pre-hm sounds great

rugged belfry
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I like the diagonal design because it proposes a challenge, but I do agree that I think it's a little too hard to contain

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I would be okay if they just didn't spread into purity or jungle tbh

drowsy plank
#

wh

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how the fuck does onyx key fix corruption spread

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it mines sideways not vertically

fervent orbit
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you wouldnt understand cog

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this guy is 10 levels above our genius

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he can use onyx key vertically

drowsy plank
wide river
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Shrimply turn it 90 degrees

swift wharf
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you mine horizontally a lot of times until there's no corruption

marble moat
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and hey you get an exo mechs arena out of it too

worldly sparrow
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very good suggestion the latest one do be

glass arch
dense ferry
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I am not sure why exactly but I do think that this would be 💥

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Lab Projectors are the Draedon holograms right?

sage granite
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Correct

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There's a few times I tried to use it in a build but it can only face the 1 way catasweat

dense ferry
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Yeah, idk since programming that thing is fucking ridiculous

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So it only facing one side is probably a limitation due to that

sage granite
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Maybe

dense ferry
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Pre generated text ❤️

swift wharf
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you're just scared of the idea of draedon facing another draedon

frosty trellis
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T H A T W A S N O T T H E I N T E N S I O N

wide river
random talon
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It should be able to rotate

swift wharf
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you could
add a second hologram projector but that is a scuffed fix

random talon
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Think of it like a chair.

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You can place it facing either way

frosty trellis
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We don't need a better DCU in phm

random talon
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???

frosty trellis
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Oh wait

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You mean left or right

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Me dum

random talon
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wdym by "DCU"

swift wharf
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buh

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jardon hologram excavator

minor nexus
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seafood should be thrown in water and float there like IRL shark bait

random talon
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that would be fun

crude geode
#

This has been thrown around

random talon
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pun

crude geode
#

I think it even got voted into dev once

glass arch
grave zincBOT
#

@frank mauve - Your suggestion has received an updated status!

[Crystyl Crusher suggestion: swap the left and right mouse button functions]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

hollow idol
#

right click channeling defeated

crude geode
#

Finally

frosty trellis
#

Lesgoooo

ashen warren
frank mauve
#

Nice

marble moat
cobalt pewter
#

the age old enemy

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was triumphed

hybrid steeple
#

finally

ashen warren
#

Give true melee a 1000% damage increase because I love true melee XD XD

random talon
ashen warren
#

But it was asking to revert the 50% damage thing with true melee weapons

random talon
#

damn

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"gimme buffs!"

ashen warren
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True melee already destroys anything that comes close to it usually so I don’t think it’s really needed

ashen warren
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@fiery imp what

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Just use deaths ascension or something

random talon
#

most intelligent calamity suggestion

ashen warren
#

Fr

fiery imp
ashen warren
#

Yeah

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But it’s a cool scythe that does spinny things

halcyon zealot
ashen warren
#

^

fiery imp
#

the donts?

hollow idol
#

subscribe to YuH’s essence flayer rework addon iirc

fiery imp
#

- Any suggestions to add a new, specific item, with a name, laid-out function, stats, sprite, etc. ahhh now i see

ashen warren
#

You didn’t really give a reason

wide river
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If you can find out a reason as to why a scythe weapon would benefit the mod, I believe it will be fine to suggest

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But as of now, there is none present

high nest
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1.4.4 will make jungles getting converted non-destructive because evil and hallow grass grow on mud, I think the change to the evil and hallow spawns suggestion isnt really necessary. If 1.4.4 wasnt approaching I might agree cause corruption turning mud to dirt is a pain in the ass

novel belfry
#

I wanna make those spike balls and blazing wheels be damageable

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god they are so annoying

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euggh

buoyant idol
#

Isn't there a Column Evil mod already?

glass arch