#suggestions-discussion

1 messages · Page 168 of 1

small timber
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if not because every single potions that used to be nearly exclusive to fishing as the only reliable sources can be bought from all NPCs

swift wharf
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yea like a sidegrade

novel belfry
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"Then I will make them care." - Suggester

drowsy plank
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if you want to use my ideas, sure

tired haven
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pre-mech upgrade with no wings is literally just hbob + 10% JS, then

swift wharf
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the rules of the game bow upon my presence

random talon
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I wish fishing was more appriciated

drowsy plank
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ur already consolidating two accessories much like tracers

tired haven
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It's more so the accessory itself ending up as bland as humanly feasible

drowsy plank
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if you really wanted you can just make MOAB have a full frog leg and make it unstackable with it's pregrades

random talon
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hear me out: all the QOL item recipes in the mod could be removed if people remembered fishing was a thing

tired haven
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I have no doubts that would be viable considering raw bob is mech viable

drowsy plank
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well this is why i mentioned the 5 balloon upgrade post-Plant to makes something more actually interesting

random talon
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feral claws, lava charm, etc

drowsy plank
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MOAB itself being more of a stepping stone towards this stronger, more interesting version

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because i dont think a 5 jump would be a good idea to give even at post-Mech tiers

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im just talking about a hypothetical version with my idea

wide river
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Either combine them into one suggestion or delete one of them
There is no need to have two suggestions regarding the same matter in posting, especially not by the same person

drowsy plank
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^

wide river
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Not exactly
Remove the bold on the second part

blazing kettle
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theres been a lot of moab suggs lately

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i wonder why

drowsy plank
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because moab!

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is bad!

wide river
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Maybe someday our voices will be heard
Hopefully one day MOAB gets changed

tired haven
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Some of the voices certainly don't give the whole motion a good rep HDfailure

wide river
tired haven
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Legitimately the most helpful piece of feedback about MOAB during last months was "wings mess up sandstorm fix pls" XD

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granted, I doubt that would actually happen because original form sansstorm is notorious for its crimes against boss design

small timber
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generally the biggest problem with MOAB is just it is trying to be both BOB and wings but fail at both

this is the ideal situation:

  1. you have no wings so your jumps give strong horizontal movement
  2. you have wings so you use your jump as a "mid air boost" of vertical speed while still using your wing as mobility (this strategy works especially well with blizzard balloon + wings)

but MOAB just have wings so it can never achieve 1) while its flight time is so shit that 2) is definitely never happening
this is basically the entire feedback (which the suggestion already fix by making MOAB a pure BOB upgrade); though depend on the jump put into the suggestion having 5 jumps can either be super overpowered or negatively impact the item by making wings harder to access

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because the only good jumps with wings is blizzard balloon (while sandstorm one is kind of shit with wings)

frosty trellis
# tired haven ~~granted, I doubt that would actually happen because original form sansstorm is...

Just cap the speed of sandstorm

Like, if you fix the interaction then if you cap the speed you can make sure it doesn't break everything for no reason by giving it a speed cap

Also yeah MOAB is just a failed BOB upgrade because the flight time of it is no where near good enough to compensate for losing the really fucking good sandstorm jump
Shit flight time + heavily nerfs the entire reason BOB is great in the first place = accessory is just not gonna end up well. The concept is cool but it just doesn't work in practice and having just a straight BOB upgrade would be so much more practical as having wings as adding a different source of mobility that isn't wings is fun and interesting and gives people options rather than just trying to combine BOB and Wings together which I'm just gonna say, is not interesting in the slightest

small timber
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there are other balloons that are obnoxiously overpowered with it, notably honey in a balloon (basically nearly same as sandstorm just slightly weaker)

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I think unironically the way to fix balloon is just make it so balloon always treated as using wings animation somehow (aka: treated as wings for jump/animation while not counted as wings)

tired haven
small timber
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wait no not amber, I think is fart?

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need to recheck

ripe owl
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Yes

tired haven
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Fart is slightly lower max speed but double accel, yes

wide river
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Amber Balloon is an item

ripe owl
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FiaB is like, the best acceleration?

frosty trellis
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Yeah it has great acceleration

tired haven
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I think blizzard matches its acceleration but loses in speed

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"Blizzard in a Bottle has 3x the acceleration of a player, and max speed of 4.5 (base is 3)
Fart in a Jar has 3x the acceleration of a player, and max speed of 5.25
Sandstorm in a Bottle has 1.5x the acceleration of a player, and max speed of 6"

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Admittedly, I forgot to test what is sandstorm's broken speed

frosty trellis
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Honestly I would love it if MOAB was just a BOB upgrade that added the other two balloons + frog leg, after the jumps get speed capped, but if you equipped wings the speed cap is reduced by like, 33% to de-incentivize the use of wings with it

small timber
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the best way to buff MOAB unironically is to meta game and give it the 3 best jumps with wingless balloon (aka: sandstorm, fart and then like, tsunami?)

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but I think that is way too minmaxy

tired haven
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tsunami is 2nd worst lel

small timber
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I forgot what was the 3rd best for wingless since I always use balloon with wings and tsunami is actually better for that, same with blizzard

ripe owl
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Tsunami in a bottle is, if not equal to, worse than Cloud

small timber
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because if you have too many jumps (like 5) you just have useless jumps at the end

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I forgot the reason but tsunami have shorter boost or something so you can immediately go into wings acceleration, I forgot the reason
or I literally used it exactly because it don't boost upward as much to provide more precise dodging
or I just misremembered

tired haven
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Well, yeah its duration is near instantaneous, matching that of cloud

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so if that's valued high on wings, then you could make an argument for them being good

small timber
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I dont think many people beside me really uses balloon with wings (intentionally after way pass progression of balloons), I just use it as a "midair boost" similar to jetpack boost

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and for that I think blizzard is the best

night jolt
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Wasn't the new suggestion shown to be objectively incorrect in it's assessment about repeaters even are?

small timber
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yes and it was pointed out, but the suggestion technically didn't break any rule

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it is just, badly written and constructed

grave zincBOT
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@bronze tendon - Your suggestion has received an updated status!

[Make the Onyx Excavator Key Placeable]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

crude geode
#

Wonderful

north oracle
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yooooo

ashen warren
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finally

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i can live out my dream of filling my house with drills

distant gyro
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b- but placing it consumes it

small timber
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it only takes determination

distant gyro
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(generates 90 worlds to get 90 keys)

ashen warren
cobalt pewter
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is that new auric resprite

ashen warren
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that looks like regular auric

cobalt pewter
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hmm

ashen warren
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yeah thats just regular auric with the mage helmet

distant gyro
#

it's rampart covering current auric

small timber
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magic carpet is good enough for hardmode

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as in literally; and overpowered for pre-hardmode

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the time when it fall of is post-ML but then you get it for free at auric tesla armor

north oracle
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(also isn't this a "this would be cool" sugg)

small timber
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and yes that also kind of turn into specific item suggestion; aka suggestion that ask for items with specific recipe/effect etc, which is disallowed

north oracle
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yeah this is very close to straight up being SIS

ashen warren
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im gonna be honest the flying carpet is my least favorite part of auric

ashen warren
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fucks with my muscle memory

ashen warren
small timber
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but yeah, tldr is just: magic carpet is definitely good enough for hardmode as it is

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it is one of those item that 99% of people just dont use and never realise how good it is

dreamy silo
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I swear they buffed it

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I dont remember it being this fast in 1.3.5

north oracle
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anyway @dreamy silo

You need significantly more reasoning in that sugg, as atm all it really says is "this would be cool"
particularly what needs to be adressed is what xpc is saying, it's just still viable in hardmode anyway. the other big issue is that this is right on the edge of being a specific item suggestion, which is specifically disallowed.

There's no reason you can't edit this to follow the suggestion rules, but please do lol.

dreamy silo
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oke

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(I deleted it for now)

north oracle
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alg, if you decide to edit it feel free to post it here so we can let you know if there's any issues wegud

dreamy silo
ashen warren
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watch me be completely wrong about all of this

swift wharf
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I think that the point of projectile melee is the projectile

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But that is just me

north oracle
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So
I feel like this is a good suggestion that has some merit, but its definitely under the “large scale rework” thing

You can’t just suggest to rebalance an entire class HDfailure

swift wharf
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^

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  • If you want to use y'know
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The actual weapon

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There's an entire subclass dedicated to that

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Byeah

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rebalancing hundreds of weapons is

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kind of a lot

ashen warren
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projectile melee is ranger with no ammo or mage without mana

swift wharf
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Class identity is a myth

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Invalid argument

ashen warren
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oh i didnt know it was hundreds of weapons damn

north oracle
swift wharf
#

Melee has the most weapons in the game

ashen warren
grave zincBOT
#

@tough ingot - Your suggestion has received an updated status!

[Add Calamity health/mana UI support for Fancy and Bars style]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

north oracle
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Finally lmao

distant gyro
north oracle
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Fancy

ashen warren
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does it work with tmod finally

north oracle
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Wait
Development that could occur on the fucked up 1.4.4?

swift wharf
ashen warren
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alr

swift wharf
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See: Whips, magic dagger, ranged javelins, flying knife

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etc

ashen warren
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true

swift wharf
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Magic guns

ashen warren
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classes in general are weird

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'magic guns'?

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byeah

north oracle
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Space gun

ashen warren
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no i know what magic guns are

north oracle
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Literally gun in the name

swift wharf
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You can argue that those are just ranged weapons with mana

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Byea

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There is kind of a lot melee weapons for this to work

tired haven
small timber
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iirc (at least according to Altix), a bunch of hardmode projectile melee have been balanced exactly in that way: the projectile part of the projectile melee tend to deal subpar/below average damage compare to other classes, and you basically have to use the true melee part of the weapon to deal above tier damage

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so tldr, the ideal "balanced" projectile melee already is "projectile not deal full damage of the weapon", just not in the way that the suggestion interpreted

instead of say, projectile and true melee both deal 100% of damage = 200% total damage compare to other on tier weapon if you use both true melee and projectile

it is like, 60% + 60% = 120% total damage compare to other on tier weapon if you use both

cobalt pewter
small timber
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for some weapon like starfury I think it is more that the weapon was never designed for you to actually hit with true melee in mind, so the projectile kind of is supposed to be the full damage not "double damage of true melee", because the true melee is bad to begin with

eg: you are definitely not gonna stab people with the true melee of cosmic shiv/elemental shiv

tired haven
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The only wonder is whether 1:1 ratio (or projectile favoritism, since quite a few swords just are spamming multiple strong ones) is the correct one for the beam swords. It'd depend on whether TM weapons are double of average dps I guess, which is a LOT of data to gather

drowsy plank
#

when the sky is burning!

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it makes sense why the proj should do less damage than the blade, but i am pretty sure that is already the common trend, and if for some reason cal ever wanted to not do that, i think something blanket like this restricts design. we're already taking length to address the whole melee not feeling like melee thing anyway

swift wharf
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just increase the blade damage

tired haven
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Most people neglect the blade part which might mean it's not rewarding enough

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or doesn't ever function properly in terraria enemy design but shh

swift wharf
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Yeah it is not explored a lot

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Most of the time the blade just has a different effect

tired haven
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Or none

swift wharf
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or none!

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Rather than being directly tied to the projectile

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Like say

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Fractured Ark, Terratomere and Beam Sword

tired haven
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Beam sword?

swift wharf
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The blade itself(well, the parry, but fuck you) makes the projectile stronger

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In terratomere, the blade heals you

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And in beam sword the blade does uhhh

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Nothing

fervent orbit
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big damage

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the beam does big damage

tired haven
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Oh you meant that as different examples, oke

swift wharf
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Ya

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Exploring the idea of making everything* have true melee aspects that synergize with the projectile would be neat

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But um

tired haven
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Byeah

swift wharf
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Now let's see the amount of melee weapons

tired haven
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checks notes death.

swift wharf
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there is no issue there is no issue there is no

tired haven
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It's somewhere around, 60-80 swords with projectiles, I believe

swift wharf
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AHHHHHHHH

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the minion-whip balance dilemma

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When the tag damage is su

crude geode
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Tag damage will never be balanced

shut pollen
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what on earth is MB

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mechs?

drowsy plank
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mech bosses

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it is a weird way to say it tho

shut pollen
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I had to go through every single boss in my head

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the word mech is right there

blazing kettle
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you both misunderstood what they said and unnesecarilly commented on a marked sugg

ocean coral
#

My suggestion is adding ruinous flame Effects onto the poltergast boss I think it would help it look a little less bland looking

drowsy plank
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do you

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mean ruinous souls

crude geode
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no, clearly we need more flame effects

ocean coral
drowsy plank
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???

ashen warren
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💀

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I literally talked about how it could be explained away by 'the star is small and hard to control' and how most projectile melee weapons aren't unique in this way (Influx Waver, Beam Sword/Enchanted Sword, Biome Blade with that one attunement where you shoot a projectile)

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And I also accepted that my suggestion was flawed

small timber
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which is why its projectile deal "double damage", because the projectile is its whole damage

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if anything in this case it should be "buff true melee to be same damage as projectile"

small timber
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acknowledging the suggestion is flawed doesn't stop people from criticizing it, in fact that is the whole point of recognizing that your suggestion is flawed: to acknowledge and receive criticism

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I am not here to "bash your suggestion", I am just saying how the issues can be addressed

ashen warren
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Yes but what you've said I've already heard

tired haven
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Granted, it is a good observation. There are a bunch of such cases like old terra blade or old star wrath

marble moat
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i think personally the main problem with melee as a class is that it just does not feel good at all to go for true melee strikes once there are 15 trillion projectiles on screen imo, at least from a casual perspective

random talon
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projectiles when you hit a true melee:

austere cargo
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"MOAB makes sandstorm worse" is just going to keep coming up, isn't it?

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seems like the options (aside from do nothing) are "make a BoB upgrade line that doesn't include wings", "fix the odd interaction between the wing animation and sandstorm", and "nerf sandstorm to match MOAB"

wide river
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It's going to come up until either it gets accepted or it gets put on the "frequently suggested" list

austere cargo
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I'm curious how difficult it would be to just force wings to be hidden during the sandstorm jump

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or, even kludgier, make MOAB not count as wings but still lock out equipping any other wings

glass arch
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it counting as wings isnt the issue iirc

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p sure the issue is just having flight time in general

wide river
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I feel like there's really just not the best reasoning that can be provided at the moment to fix MOAB
The 1.4.4 port will offer that reasoning we need with the Bundle of Horseshoe Balloons existing

austere cargo
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the issue is caused by wings being displayed. the effect still appears if your wings are only in the vanity slot. Also, unlike other accessories, wings appear even if set to hidden whenever you're in the air.

tired haven
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As far as I am concerned the vanity slot interaction was fixed (albeit it is REALLY funny still, and essentially unprecedented)

austere cargo
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it was? how was it fixed?

tired haven
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No clue from a mechanical standpoint, it just was said it was fixed

austere cargo
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interesting

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though apparently that fix didn't work for wings in regular slots

tired haven
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Yeah, it was exclusively targeting vanity

austere cargo
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on a related note, is the sandstorm jump faster in calamity than vanilla?

tired haven
austere cargo
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the weird thing is that if you sandstorm jump while using a weapon

tired haven
austere cargo
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you don't do the spin but still get the speed

wide river
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On the topic of sandstorm jumps, I did end up finding another strange interaction with Sandstorm jumps rather recently
Apparently the Wulfrum Prosthesis can do the same thing as wings where it just cancels out the momentum, I believe it was theorized that it was just a "bug" shared with items that lock the player's direction
A clip is in here, from a month ago https://discord.com/channels/225030931008847874/1095910787991736425

tired haven
austere cargo
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at least that's what I remember when testing

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I don't guarantee I remember correctly

tired haven
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Yeah that is correct, I have a game open rn and thus checked

austere cargo
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well, if you have it open right now, would you mind checking a couple things for me

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  1. just to be sure, do wings in the vanity slot no longer affect the jump?
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  1. does hiding wings that are in the normal slots affect the jump?
tired haven
austere cargo
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so if you equip the moab and set it to hidden, the sandstorm jump works normally?

tired haven
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Hiding wings doesn't affect anything. So it remains broken

austere cargo
#

ah, ok

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one last thing: do wings in vanity slots prevent the spinning animation?

tired haven
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No, character spins as usual

austere cargo
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and wings in normal slots?

tired haven
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Those turn the spin off

drowsy plank
#

do... do terraria dashes even have startup frames?

tired haven
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Afaik no, they set velocity to max frame 1

drowsy plank
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yeah okay so this suggestion makes 0 sense

tired haven
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Jumps are a different story

drowsy plank
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dashes happen the instant the game recieves the input, and the only delay is that between the controller and the game itself

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which is something we literally cannot account for

tired haven
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I think you may have misread the suggestion though

glass arch
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i think they mean the cooldown between dashes

tired haven
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it talks about internal dash cooldown from what I understand

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Yeah

wide river
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I assume it's something like "If dash cannot be done, then queue a dash for when dash can be done", in a simpler term

drowsy plank
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oh okay so the idea is when the dash is on cooldown, if you press the button within a time frame then

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yeah

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that

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frankly the wording does not help it very much but i can follow the logic at least

tired haven
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Adding "input" before "buffer" probably would have made it clearer

austere cargo
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so the wings overriding the sandstorm spin does seem to be what causes the slowdown. I wonder why the fix for vanity doesn't work on functional wings

random talon
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@dawn pawn good idea, but...

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what extra monolith effects are there?

north oracle
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First bit of reasoning; “I think it would be super cool”

dawn pawn
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I was just suggesting background effects

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Not that hard to understand it’s pointless but is the same as any regular decoration

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I didn’t have another item to compare background decor to seeing that monoliths are the only items that do such

drowsy plank
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what background effects dont already have monoliths (calval does most already and the rest dont work bc of tmod issues)

random talon
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exactly

dawn pawn
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Brimstone Craig for starts

drowsy plank
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that is a biome

random talon
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that has a monolith effect?

dawn pawn
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Right but you can’t get one on thw overworld

drowsy plank
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it has a fountain maybe but again i think calval might already have it covered?

north oracle
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Also, you need a lot more reasoning than “this would be cool” even if there were more backgrounds

dawn pawn
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That’s a better response

drowsy plank
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yeah the reasoning on this is kinda bad

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and again most effects already have monoliths

dawn pawn
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But what else do you want it’s decorative

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I can’t ask for decorations?

north oracle
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And what monoliths still need to be added?

drowsy plank
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no i just

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that

north oracle
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There’s no point asking for more when there aren’t any

drowsy plank
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calamity isnt super in on vanity stuff because calval already helps with most of that, and they already have most of them implemented so

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¯_(ツ)_/¯

dawn pawn
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Fair enough have a great day

north oracle
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Life cycle of a suggestions post

Gets posted
“There’s lots of issues with this”
“I don’t see any”
“These are the exact issues”
“Fair enough byeeeeeeee”

drowsy plank
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so true

golden tulip
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why do monoliths exist in first place

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because theyre cool

crude geode
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Consistency would be one argument

wide river
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Another argument would be that it would be a good addition for building, perhaps

frosty trellis
random talon
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lmao

sleek turret
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monoliths exists because of decoration practically (they kinda look cool for some special builds) really

hollow idol
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monoliths will happen when they’re sprited/we get passable sprites for em

sleek turret
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probably someone at the team just said "yeah let's make pillar monoliths because the pillar backgrounds look nice and can be used for decoration"

sleek turret
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anything vanity related in calam will happen if there are passable sprites for it really

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it's basically the same situation with acidwood deco and exo (?) i think

hollow idol
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weve gone nearly 7 years with none, safe to say itll take a bit longer

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aktually we did get the calamitas one, so one

sleek turret
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sure! you can dedicate yourself to spriting if you want that idea to happen

wide river
sleek turret
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with time and dedication you will achieve good things

north oracle
drowsy plank
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again

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they dont have a sprite because of a lack of people making them

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there just hasn't been one that was accepted

undone holly
drowsy plank
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not yet bc there's still no accepted sprite XD

wide river
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I still wish some of the people that submitted a sprite for that would resubmit them, since I think some of them were pretty good, and maybe they'd get accepted now that it's been three years since the request

small timber
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why would they when 90% of the time the art channel bash the submission if it is mildly not good enough

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(from what I heard)

wide river
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I think the art channel is pretty chill about stuff
Maybe there's a few people here and there that are like you described, but overall it's a good environment to be in

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Over in the Calamity Art Server, yes

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Said server has an invite link over in #info

drowsy plank
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which is

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really saying something

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idk maybe it's gotten better but i posted there Once and never went back

wide river
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Oh god
I guess I was lucky in having no one mention the stuff I've posted then

drowsy plank
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xd

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i EVENTUALLY got some help but man it was rough

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i dont plan on going back there anytime soon lol

glass arch
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someone insulted me for spending more time making and animating a bar than they thought i should have once (it was, quite literally, my first time doing pixel art)

drowsy plank
royal tapir
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Me a week ago
"Why do I have #pixel-art muted again"
Unmutes
1 hour of lurking later: "Oh, that's why"

ornate kestrel
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God slayer wings will happen within the next few business years

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Wait

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There's a pixel art channel?

glass arch
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in calart

ornate kestrel
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Oh

royal tapir
teal marlin
teal marlin
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I didn't want to specify any bosses or games the idea came from to keep things general

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But it was infernum dog that made me realise how valuable it would be

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I had tens of deaths caused by dashing a frame or two before it recharged

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Those sorts of deaths can be frustrating, since you did the right thing, but slightly early

drowsy plank
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@rough venture no reasoning and also you are just

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completely fucking wrong

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soaring is scal viable

wide river
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Immediately there are quite a few problems present here, all of which I shall list
First of all, reversion suggestions are a don't
Secondly, the Soaring Insignia is still really powerful even after having been nerfed, so calling it "D-tier" is just not correct
Thirdly, how was it "lazy"? If an effect is too powerful, then it should get nerfed. Infinite flight is among those effects
And finally, bosses shouldn't be balanced around using an accessory, especially one that gives infinite flight, so completely changing all the bosses to account for wearing a single accessory seems like it'd be far too much effort.

drowsy plank
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^

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also yeah reversion HDfailure

rough venture
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that nerf was 100% undeserved

drowsy plank
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it's okay to be wrong

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but it would help if you at least read the rules first

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because there are other fundemental issues with this

wide river
ashen warren
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Why not just lock empress dropping this for late game

drowsy plank
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that's dumb

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that's like locking terraprisma, boss rematches are also silly and the mod is trying to move away from them

ashen warren
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also, you realize that designing all bosses to require infinite flight makes soaring insignia a literal necessity on every build. how are you going to convey that to the player? that's also yet another accessory slot that has to be filled by a needed accessory, which limits builds by a lot

tired haven
#

Tbh we should really start giving post3mechs attacks with hitboxes lingering for 3 seconds to balance around powerful hallowed armor HDfailure

ashen warren
#

lazy devs smh

drowsy plank
rough venture
#

so true oomfie

#

dodges are stupid anyways

wide river
hybrid steeple
#

mfw the devs are too lazy to rebalance their entire mod around a purposefully overpowered vanilla accessory

ashen warren
#

mfw when all post ml bosses arent balanced around infinite teleportation with no drawback

hybrid steeple
#

when the endgame vanilla accessory/item designed to be overpowered because you've already beaten the final boss/are close to beating the final boss so what does it matter is nerfed by a mod that adds content beyond the final boss

rough venture
#

my mod will not nerf the Soaring Insignia

#

if i ever develop it

random talon
#

my mod will nerf the insignia

#

but it will be a material

#

so

blazing kettle
north oracle
ashen warren
#

if you want it so bad there's also already a mod for it called unnerf calamity

frosty trellis
#

^

#

Soaring is a very easy S tier accessory
I wouldn't say it's SS tier but it's definitely S tier

It was originally 50% extra flight time and it was.... Really broken, to say the least, before it was nerfed again

north oracle
#

Yeah, soaring is a really good accessory (because there’s nothing else that does anything similar after pre evils)

glass arch
#

how many seconds of flight time do lunar wings have again?

frosty trellis
#

3

#

180 frames

glass arch
#

so yeah 50 brings that up to 4.5 seconds

frosty trellis
#

Yeah

#

It's incredibly broken

glass arch
#

which is roughly the same as tarragon right?

frosty trellis
#

I use Angel Treads still at that point because it gives extra flight time and ms and even that's only a 10% boost and it's STILL insanely good

frosty trellis
#

250 frames

glass arch
#

50% is basically a free tier increase for wings

glass arch
frosty trellis
#

More than because lunar has the same flight time as Fishron and Fishron mobility is the funny

austere cargo
#

what about having an upgrade to the insignia post-ML that grants infinite flight?

north oracle
#

*post SCal/exos

#

And even then, it could only be there because no one cares about BR balance

random talon
#

what's boss rush?

lavish condor
#

They're planning to put rod of harmony post-boss rush right?

#

Maybe add a shimmer/exhume that gives you an unnerfed version but its post-BR like harmony

random talon
#

If I were in the dev seat, I'd just institute a cooldown effect on it during boss rush

wide river
lavish condor
#

reread the message and you're right

versed cape
#

I love mobility accessories

bright crag
#

And yes, despite the nerfs, Insignia is a great accessory

swift wharf
#

exo chair already exists so like

grim tusk
#

People only remember that insignia gives infinite flight when it also gives
Frog leg 2 (which we also nerfed lol)
Boosted flying velocity and acceleration

drowsy plank
#

i use it for that 👌

hollow shell
#

I was about to argue against this suggestion having an exclam and start up the reversion-based sugg time limit convo again

#

But then I read the reasoning

#

and wew

north oracle
#

it's... not underpowered in the slightest

hollow shell
#

It is funny to see them call the Soaring Insignia nerf "unnecessary" then inadvertently admit that leaving it unnerfed would require reworking every single post-Plantera and post-Moon Lord boss to account for it

north oracle
random talon
#

hey

#

you know the Defender Medals from the Tavernkeep?

#

what if

#

we gave such a system to the Angler

wide river
#

I think another mod does that

north oracle
#

...why
fishing is easy enough in cal, and there's other mods that do that

random talon
#

you see, this is all part of my plan to replace all the QOL recipes with fishing

#

jokes aside, fishing actually gives a lot of accessories that got QOL recipes in Cal

#

so what if we make fishing more viable?

north oracle
#

fishing is already quite viable, i'm not sure what you mean

#

forcing people to fish is pointless

random talon
#

I see your point

wide river
#

I think before fishing gets expanded we need to get rid of the boss drops that invalidate fishing entirely
Those things have been a bane to fishing since it just lets you get everything without fishing

#

Like you can just get the absolute best fishing gear right after killing Desert Scourge

random talon
#

for some reason, I killed like 20 Scourges and couldn't get anything but potions lmao

austere cargo
#

couldn't you just increase the drop rate of fishing items from angler quests?

wide river
#

Why is this a thing
Combine this with how you can get the Golden Fishing Rod by simply letting the Angler die to a Trasher and you have a recipe to never do Angler quests again

random talon
#

yep

wide river
#

And the Angler was improved recently, so I really don't see a reason for this to stay

#

At least I think he was

random talon
#

He almost always gives me Master Bait when I finish the things

#

they definitely buffed him

austere cargo
#

pieces of the angler set are granted every 5 quests it seems

#

really the obnoxious parts are the components of the cell phone and tackle bag

#

1/30 is kind of low

#

also apparently happiness slightly improves the drop chances

wide river
#

Honestly I might just suggest to remove the fishing loot from the boss drop tables
Like why does the first boss drop so much stuff

austere cargo
#

to encourage you to farm it for some reason?

wide river
#

That in itself is a problem

austere cargo
#

though pearl shards are already enough of a reason

#

(btw, why did they used to be called victory shards?)

ripe owl
wide river
#

There shouldn't need to be a large reason to farm the literal first boss

random talon
#

seriously, it was like the most anime thing ever

austere cargo
#

never thought of it as cringe, but it was a little odd

drowsy plank
#

because they served no purpose besides locking pre-Boss items

#

they dropped from EoC too so it was literally just for progression

austere cargo
#

ah, I see. didn't know EoC used to have them

random talon
#

locking pre-Boss items? You mean like, they'd be in the recipe for things like Demonite and such?

ripe owl
#

No

#

They were in most of the items they are still in

bright crag
wide river
#

Unfortunate

bright crag
#

I mean
We can think of another method
As long as it isn't a purely fishing thing

#

I don't like the boss drops very much either

#

Why fish for them when you can just fight the second boss in the game

#

It certainly helps hammer down the boss rush aspect

golden sonnet
bright crag
#

A bit too RNG

ripe owl
royal tapir
#

Something with the Sunken Sea I have little ideas past that

bright crag
#

It means less time fishing overall

ripe owl
#

I don't think it's really necessary anymore, with both Cal's and 1.4.4's fishing quest changes

bright crag
#

You don't need to fish for the gear, and having the gear reduces the time you spend fishing for your desired item(s)

tired haven
ripe owl
#

You're gonna acquire gear in no time to complain about it

bright crag
#

That's still locked behind fishing and I'm not sure people will appreciate that

#

Feel free to suggest it

ripe owl
#

Do it early and it gets paid off pretty damn quick

tired haven
tired haven
ripe owl
#

Draedon labs all over again

tired haven
#

(herb farms are "too much effort")

golden sonnet
#

Herb farms are a godsend in calamity, I just rope to the space planetoid, get 30 herb bags, plant, and am literally set for the entire playthrough

golden sonnet
#

but no, potions have to be purchasable calsad

bright crag
# ripe owl Again, why would you need a gear for fishing if you aren't going to fish

Because as I said, occasionally there's a huge gain from fishing and people want to get it over quick
Something only enabled by alternate methods
Say you want Abyssal Amulet for the debuff, and you hate fishing
You can either

  • Do a dozen of (frankly easy) fishing quests, then fish for the item quite fast
  • Fight a boss and fish for the item quite fast
tired haven
#

once 1.4.4 drops, shimmering like 15 bags into cans of worms will be funny too

bright crag
#

This is Calamity

#

Second option is chosen in a heartbeat

golden sonnet
ripe owl
golden sonnet
tired haven
ripe owl
#

Because that's when you get the last planter box

golden sonnet
#

? planter boxes are post eye, b/c dryad

golden sonnet
#

it's just aesthetic

ripe owl
#

Yes but they won't bloom

golden sonnet
#

yes they will?

#

box types are literally only different in appearance

ripe owl
#

Wtf did I just casually get scammed

golden sonnet
#

LMAO

tired haven
#

Scammed by common sense

wide river
#

Although the various Planter Boxes have different seed names and appearances, the differences are purely cosmetic: Any herb seeds can grow in any Planter Box, and planting seeds in their respective Planter Boxes will not provide any extra benefit.
Taken from Terraria's wiki

tired haven
#

happens to the best of us

golden sonnet
ripe owl
tired haven
#

But yeah, you can just unlock daybloom planterbox and put everything in it

bright crag
#

It'd be funny to lock blooming to their respective boxes

marble moat
tired haven
#

I'd absolutely loathe it btw

marble moat
#

see yeah it takes like 10 minutes to set up an herb farm

#

but hey thats 10 more minutes of dog attempts i could be doing amirite

bright crag
tired haven
#

10 minutes is probably a sum of time to get 100 of each herb total

marble moat
#

i dont see why cal needs to make potions purchaseable tbh

tired haven
#

not just building a herb farm

wide river
#

Maybe someday the economy will be fixed

marble moat
#

just alchnpc if you want it no?

ripe owl
marble moat
#

(speaking as someone who uses alchnpc frequently, i am incredibly lazy)

ripe owl
#

And then the Goblin busted in and stole 1 calsad

bright crag
bright crag
marble moat
#

why

tired haven
marble moat
#

actually no i see why

bright crag
#

Because they hate herb farming/fishing

marble moat
#

no like

bright crag
#

Which isn't an uncommon view

marble moat
#

yeah i am very lazy in this game 👍

#

fishing is chill though i wish it was made quicker easier, like having multirods available earlier

bright crag
#

I'm torn
I feel like some basic or utility potions should be sold, like Well Fed items and Shine Potion
But most don't need to be sold

marble moat
#

not to bypass the mechanic entirely, but to make it less time consuming

wide river
marble moat
#

but like, i am NOT fishing up all those stupid ass fish for those wrath and rage potions when i need one every respawn lmao

tired haven
#

I feel like none of potions should be sold and instead given more interactive ways to obtain
Like more yield from the environment, help with specific "locks" like fish, etc.

marble moat
#

personally i dont believe cal should sell more than the basics

#

and yeah, making alt methods more rewarding is great

tired haven
#

Basically expanding on a silent success that was space planetoid

bright crag
#

Making the poti9ns more fun to get rather than just selling them

wide river
#

It'll definitely help, in any case

bright crag
marble moat
#

also on a related subject how would you make fishing in the mod more fun/engaging/whatever

bright crag
#

I definitely wasn't bugging everyone about Potions of Return

marble moat
#

because believe me i'd love fishing if it didnt take ages to get what you want from it

#

fishing pity system

swift wharf
#

kill potion shops yes

tired haven
swift wharf
#

😇

tired haven
#

Especially with amount of backlash that'd happen after removing the infinitely convenient sold potions

wide river
#

Knowing the Calamity community they'd complain for two weeks and then forget it ever happened

swift wharf
#

maybe you could move fish postioning around to make the "important" potions more accessible

marble moat
#

why would there be backlash though, cant you just download alchnpc lol

swift wharf
#

you'd be surprised

#

you should've seen when they removed malice or nerfed DR

wide river
marble moat
#

aw man those are gone

swift wharf
#

that was SMALL compared to malice and DR

marble moat
#

i liked those

#

why were they removed again

#

bc weren't they just combo potions?

wide river
#

Not much need for combo potions + the buff slot limit was going to be raised in 1.4.4 and such

swift wharf
#

preparation for 1.4.4 + some other stuff

tired haven
#

They were a lot stronger than a mere combo, too

marble moat
#

oh ok

swift wharf
#

like uhhhh some vanilla potions were nerfed because of them

marble moat
#

oh ok

#

i think i play with increased buff slots (1.4.4 style) anyways so they wouldn't really have affected me

swift wharf
#

byeah you could like

#

well

marble moat
#

speaking of combo potions do yall know if alchnpc combos stack with their components?

swift wharf
#

1st calamity already makes fishing gear more accessible so making the Important potion fish more accessible as well could work

wide river
#

Frick wrong reply

wide river
marble moat
#

i mean malice was like, a whole gamemode, that kindaaaaa makes sense

#

but like, there's again, a mod to add it back

#

so like

wide river
#

It was pure garbage HDfailure

marble moat
#

its still there lol

swift wharf
#

terraria players

marble moat
#

my inventory management is trash enough without 40 pots in there and my piggy bank

swift wharf
#

the 22->44 slots change is kinda silly because you're not gonna use all 22 slots at once anyway

marble moat
#

yeah but at least debuffs dont delete my funky slots now!

#

just in case

#

either way i kinda just stack as many buffs as i can because more buff = more better

swift wharf
#

because if you're running gills flipper featherfall gravitation spelunker mining and your buffs get deleted then that's on you

tired haven
#

It's mostly a problem for endgame summoner tbh
It was getting to a point where I had to decide between legitimately good potions like swiftness and regen and candles and whatnot, let alone removing pets and such

cold cosmos
swift wharf
#

candles

marble moat
#

anyways my suggestion to make fishing more fun is either make fishing power easier to get or make it faster

#

and the first is unnecessary

#

so literally just make it faster

#

ex, more accessible multiline rods, with maybe less power than their same-tier alternatives for getting lots of potion fish

swift wharf
#

or make the potion fish themselves easier to get tbh

marble moat
#

some of the funny fishing drops are also annoying to get

#

because you know when there's rng you're getting screwed over

swift wharf
#

that is a bit tricky to fix

marble moat
#

how hard would it be to edit the loot tables based on how many fish you've caught per day

#

probably like

#

very right

#

that sounds annoying but also it'd be funny to have fishing pity

swift wharf
#

what i mean is like if you increase the % chance of smth to drop then you might get too much of it but idk

#

but that could also work

marble moat
#

like, lets say im going for abyssal amulet

swift wharf
#

wait wait wait

#

maybe increase the amount of potions that you get

wide river
#

Make it like Stardew Valley where every now and then you get a loot chest every few pulls
Not even including the minigame aspect that most people bring up when they suggest this kind of thing

swift wharf
#

if you craft them with fishing

marble moat
#

i have no idea what the hell the drop rate is

swift wharf
#

like instead of getting one you get 3

marble moat
#

that's a good start

wide river
#

That could work!

swift wharf
#

while simpler potions (ironskin swiftness regen) would wield one

marble moat
#

also is it just me or does the wiki like

#

not have the drop rates for fishing

swift wharf
#

it doesn ot

marble moat
#

bruh

swift wharf
#

I mean hell you could increase the amount of pots you get for fishless ones to incentivize farming plants

ripe owl
#

New copypasta dropped

marble moat
#

does it even state the power requirements for obtaining certain items

swift wharf
#

i wouldn't expect a lot from the vanilla wiki considering that axe of regrowth still isnt in the 1.4.4 page

tired haven
#

The problem with fishing drop chances is that they are calculated individually depending on 1) how likely you are to get a specific rarity catch with X fishing power 2) how many of the same rarity catches are competing for the same spot 3) specific chance increases like crates

marble moat
#

damn

wide river
swift wharf
wide river
#

(At least I think it is, anyway)

tired haven
#

the key feature of killing like 6 more axes XD

ripe owl
#

I am ready to get my ass beaten

drowsy plank
#

nah this is good

swift wharf
#

and this is good enough idk what else to add cuz I cant add the exo armor yet

#

keyword yet 😈

drowsy plank
#

lmao wouldnt this just be solved by the already planned solution of adding ashes crafts

swift wharf
#

idk are those a thing

hybrid steeple
#

is that already a devplans.png

swift wharf
#

other than demonshade rework

glass arch
#

ashes crafts are in fact a devplans.png

drowsy plank
#

here

swift wharf
#

stip is trolling

hybrid steeple
swift wharf
#

different thing different thing

hybrid steeple
#

it never got a status update

drowsy plank
#

💥

swift wharf
#

mine is more evil

#

😈

drowsy plank
#

true

hybrid steeple
#

anyways yeagh if ashes crafts are cool thatll smooth out the imbalance

swift wharf
#

at roverdrive can you remove everyones react perms

hybrid steeple
#

at least on their endgame tiers

swift wharf
#

oh yeah let me cook the other suggestion

glass arch
swift wharf
#

rover is no dev they cant do this to me

#

unless im breaking a dont

#

at roverdrive can you delete the doc

cobalt pewter
#

mod aboose

north oracle
#

That’s… actually a kinda cool suggestion

ashen warren
#

yeah i really like this one

north oracle
#

Miracle matter isn’t meant to be an exo material anyway

hybrid steeple
#

it is actually

north oracle
#

Thought it was changed so it wasn’t exclusively an exo thing?

#

At least lorewise

hybrid steeple
#

byeag

frosty trellis
#

Isn't it an exo thing? I swear that was mentioned somewhere

glass arch
ripe owl
#

Stip literally mentioned it not too long ago

frosty trellis
#

(According to the wiki page it's used to craft the exo weapons so yeah)

north oracle
#

Huh
it doesn’t feel like it should be

swift wharf
#

second suggestion cooked

ripe owl
glass arch
#

ill tell you what it doesnt feel like it should be an ashes craft either

swift wharf
#

returning to troll hq

hybrid steeple
north oracle
hybrid steeple
#

so long as ashes crafts are good

swift wharf
#

yea

glass arch
#

idk ashes and MM dont really fit together

north oracle
#

Yeah, if ashes crafts are actually useful the problem is alleviated

swift wharf
#

holy shit

#

both atheist and miracle matter

ripe owl
swift wharf
#

I mean then you kind of fall into

#

redundant material zone

glass arch
#

athiest matter is Science Joose

north oracle
#

Still feels weird that for the ultimate combination of the weapons from the rest of the game, you only have to do exos lol

swift wharf
#

because if ashes of calamity are gonna be crafted into ashes of calamity gear
and miracle matter is STILL related to exo mechs

#

then what is the point of miracle matter

glass arch
#

miracles n shit

ripe owl
#

It's your Exo

swift wharf
#

why not use the current exo

ripe owl
#

Cause it's Draedon's

swift wharf
#

just add the materials from miracle matter to miracle gear

glass arch
swift wharf
#

ez

#

delicious redundant materials

#

😋

#

and weird recipes even yummier

glass arch
#

ehhhh

#

adding the extra materials directly to the weapon crafts also doesnt seem like a great idea

swift wharf
#

(the latter is nitpicking

cobalt pewter
#

me when

#

(it died in vain)

drowsy plank
#

only a year old clueless

cobalt pewter
#

true.

#

I might repost it since I doubt anything changed

#

(yes I still hate potion selling)

#

(dumbass bandaid)

random talon
#

common Cal QOL L

ornate kestrel
#

People will just use other qol mods like alchemist npc lite

#

So it doesn't harm anyone

rugged belfry
#

I think the Soaring Insignia suggestion has good intent, and I agree that an expert mode accessory from a difficult boss should be fairly powerful (I think a scaling % or boost may be taken better by the community), but I think suggesting that half of the game's bosses should be reworked is absurd.

rugged belfry
ripe owl
#

Nobody even warned me that I was wrong about Bleached Kit having better drop chances for items

#

At least I caught it early one

swift wharf
rugged belfry
#

My bad

#

My second point still stands--that suggestion is just asking too much for one accessory.

swift wharf
#

yeah definitely

cobalt pewter
#

soaring insignia should be GONE

rugged belfry
#

But I think nerfing SI is good, since Calamity adds infinite flight (unless changed in the past two years), and getting infinite flight so early (in Calamity terms) is wild.

north oracle
#

(Also it’s still good with the huge nerfs)

cobalt pewter
#

cal doesn't have any infinite flight things anymore

#

it used to be in yharon lore but like

#

lore effects died

rugged belfry
#

25% flight time is good, but it seems like it'll only be good situationally or if you have the spare space.

cobalt pewter
#

actually idr if yharon lore was de facto infinite either

rugged belfry
#

There's a lot better accessories at that time that are just objectively better than having long flight, + there's always flight mounts

rugged belfry
north oracle
#

Nah, the movement buffs and flight time are more than worth it as an alternative accessory

rugged belfry
#

Sure, but there are better ones at that time imo

cobalt pewter
#

while complicated, it could be interesting for an accessory to only expend flight time if your altitude rises

rugged belfry
#

Hmm

north oracle
rugged belfry
#

Although at that time in the game, horizontal flight is becoming a more viable option giving the wings from Moon Lord, and the Hoverboard

#

And horizontal movement is very important for Moon Lord and some other late bosses.

cobalt pewter
rugged belfry
#

hmm

#

Interesting

cobalt pewter
#

there needs to be a more fleshed out concept to make it actually usable though

#

since if we just take that raw idea

rugged belfry
#

Yeah I get that

cobalt pewter
#

you can fly super high and just

#

keep low

rugged belfry
#

You could suggest it but idk if they would take a raw idea suggestion like that

cobalt pewter
#

but that's the basic idea

cobalt pewter
north oracle
#

It would still be absurdly good, you just go up till right before the limit and have effectively infinite flight lol

cobalt pewter
#

but it's always nice to write down an idea

north oracle
#

Byeah, very SIS for an actual sugg lol

cobalt pewter
tired haven
north oracle
#

True

Just start a boss fight at the top of the world lol

cobalt pewter
#

fsllgod

#

of course it could just be reduced flight time consumption

#

with the altitude mark resetting when resetting flight time

north oracle
#

I mean again, you start a fight as high as you can and just have extra flight for as long as you’re making your way down

#

It seems like extra flight time with extra steps lol

cobalt pewter
#

true

glass arch
small timber
#

"expert drop should be good" the moment when the balance is that it is 50/50 overpowered or completely useless clueless

rugged belfry
#

Gravity Globe is bad for Calamity but good for Vanilla

small timber
#

sadly the cal expert accessories page is completely vandalized on fandom and wiki.gg no longer have that page, but I also remember that being the case

rugged belfry
#

Since you're past Moon Lord so it's not like you need a combat accessory

small timber
#

things like nebulous core, evolution, blazing core etc

small timber
glass arch
#

unironically why use gravity globe when fucking gravity potions

rugged belfry
rugged belfry
glass arch
#

or that yknow

rugged belfry
#

I would rather stab Terra Blades into my eyes

glass arch
#

you just have some left over

rugged belfry
#

Never

glass arch
#

(+ vanilla has soaring insignia and hover wings so like)

cobalt pewter
#

royal gel is good early game but that's as far as it gets

#

which is good imo

#

it doesn't overstay its welcome

rugged belfry
#

It'

#

It's good for like

#

In the vanity slots

#

If a slime is annoying you

#

Or if you want to grind Slime Rain for whatever reason

small timber
#

I am tempted to post a suggestion with this entire doc that just say "buff all these shits" but it is not gonna work

small timber
#

but yeah if anyone notice other abyssmal accessory I can also add to this

cobalt pewter
#

Bone Helm really needs a buff tbh

glass arch
#

niche situations and early game

glass arch
cobalt pewter
#

shadow hands

glass arch
#

spawn shadow hands?

cobalt pewter
#

which is wildly inaccurate and has little dmg

glass arch
#

buff the base damage and make them as telefraggy as the ones in deerclops fight

#

issue solved

cobalt pewter
#

I blame this on the shitty shadow hands AI

glass arch
rugged belfry
#

The expert Deerclops accessory should really be that you take greatly reduced damage from faraway enemies

glass arch
#

god no

cobalt pewter
#

that sounds nasty

glass arch
#

we dont need more tanky shit to empower mpg

cobalt pewter
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lmao

rugged belfry
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Yes we do 👿

glass arch
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i mean im not wrong it WILL empower him

glass arch
rugged belfry
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Terraria finally adds a new game mechanic and it's only used on one boss 😔

glass arch
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yeah because its annoying as fuck

rugged belfry
#

At least we're getting non-worm bosses

north oracle
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Yharim could still be a worm XD

glass arch
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and doesnt work for like any other boss because have you ever tried to dodge twins from true melee range when playing summoner

north oracle
#

(Have you ever tried to stay anywhere near spaz phase 3 without facetanking everything)

wide river
north oracle
#

Lmfao

wide river
#

I know this because I had to sift through version pages for about an hour for simply true melee info

north oracle
#

Oof

wide river
#

Here's the sprite, for any curious

north oracle
#

…it’s literally calamitas worm

glass arch
ripe owl
#

Yeah that was quite something, to say the least

random talon
#

mmmm calamitas worm

hollow shell
#

#suggestions-posting message
enchants enchants enchants enchants
I would much rather those get buffed so that SCal looks like the far better option to kill first compared to Exo Mechs
Rather than making it so Exo Mechs have few meaningful unlocks other than direct boss drops (along with taking a rather big blow to theming) by dissociating them from Miracle Matter

glass arch
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yeah most enchants are

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not worth it

royal tapir
#

Best part of the doc honestly

atomic shell
#

if the miracle matter sugg somehow gets accepted that would be HUGE

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but also like

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draedon forge? exo prisms?

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what would they do then

bright crag
#

(I highly doubt it would be accepted)

atomic shell
#

yeah

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but on the very low chance it does get accepted

wide river
#

How long has it been since that Enchantment suggestion got voted on?
I might make a suggestion similar to that, but without the... questionable solutions

atomic shell
#

change the scal npc to a minecraft librarian and make all of the enchantments just the minecraft ones

wide river
#

Oh god the Enchantment vs. Enchanting Table discussion will be brought here too

atomic shell
#

protection V auric tesla goes crazy

wide river
#

Or maybe I should suggest one of the 13 other suggestions I've got waiting first

bright crag
#

Feel free to make another suggestion, if you think you'd have a better take on it

small timber
#

I will be honest if the game would to introduce an "enchantment"-like mechanic, it should not be literally available on the final/2nd final boss of the game which is definitely way too late; this makes it so it is extremely hard to balance them because it need to be:

  1. Impactful to be useful against the other final boss, and
  2. not so impactful that it singlehandedly carry the other final boss

so tldr is with the current enchantment you are basically stucked with intentionally mediocre and situational effect as otherwise it will just nuke the other boss

if it is available earlier it can have a better power scaling as more stuffs in the game are accounted for the increased power level (though of course it is easier said than done)

so ideally, this is also what Ozzatron said at some point I think, is that the Enchantments have their downside removed while only have upside which is nerfed proportionally; that way you at least always get an advantage from it without worrying it end up being detrimental to your build instead

wide river
#

The suggestion that was suggesting to remove the downsides got denied, so I don't think that's going to happen

novel belfry
#

tragic

north oracle
#

There’s too many actual good suggestions this week lmao

small timber
#

now for my own full of shit and definitely never happening enchantment system idea (that definitely wasn't taken from POE):

firstly: make all bosses deal extra damage (say, 20-40% damage) based on a certain "elemental" type (eg: Providence and Yharon = fire, Storm Weaver = lightning, Ceaseless Void = cold, Scal = fire and chaos)
secondly: also make all bosses more tanky by like 10-15% (more max HP)
(FYI POE which is where I took this idea from only have Fire, Cold, Lightning and Chaos elemental resistance)

and then on every single piece of gear reforge you can roll a "resistance" secondary stat or damage stat, eg:

  • +25% fire and chaos resistance (dual resistance)
    • 10% all resistance
    • 55% cold resistance (single resistance therefore higher value)
  • +4% damage (stack with menacing for 8% but you basically sacrifice resistance for it)

(in POE it is capped at 75%)

so it basically become very important to get the resistance for the boss you are going to faced, or to max all resistance so you don't take too much extra damage

and in like Death Mode you just make it so instead of bosses just straight up dealing 15% more damage, instead they deal "non-core elemental type" damage for smaller amount, eg: if Scal deal 40% extra fire and chaos damage, in Death Mode she also deal 20% cold and lightning damage; so it really become a tradeoff if you want max resistance (which should be pretty easy if you get it on all 7 piece of gear) or to literally sacrifice a lot of defenses for mildly increased damage

#

but yeah never happening soon™️

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(though admittedly I think a lot of POE mechanics will fit Terraria perfectly, like Aura for mage class)

#

.

if you are at the point where you need a "debug item" (which usually is impossible to obtain without cheat), you can just cheat sheet in the roxcalibur

north oracle
#

No. 1
Formatting
No .2
Slightly more reasoning
No. 3
…you can just cheat it in, you have to enable cheat sheet to get the debug item anyway

#

The point of yharon charging at you after the bh is that you are still dodging it and him at the same time

ripe owl
drowsy plank
#

^

ripe owl
#

And if you want a placeable one then wait for 1.4.4, devs'll probably add it to the Rubblemaker

serene pasture
#

that would be my bad

small timber
#

@serene pasture the flare dust ring is, in fact, not very random

it have very similar opening at specific part of the bullet hell each time it is done, especially the "fast and less compact" bullet hell

serene pasture
#

oh

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i just read the wiki

small timber
serene pasture
small timber
#

the opening is always on the left and right and slightly down from where the bullet hell is executed

serene pasture
#

i have no trouble dodging the bullet hell

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i only struggle with the one yharon charge after that

ashen warren
#

#suggestions-posting message im not too sure why you would want this it’s not like you can’t pick up rox after it’s destroyed by an instabridge + roxcalibur is garbage and shouldn’t be picked up anyway XD

small timber
#

shitty mspaint illustration

serene pasture
#

baller

small timber
#

if you get to this position then you get opening for the bullet hell to your left/right, which you can then use the opening to ram yharon with Asgardian Aegis (which also move you left/right so you are safe)

serene pasture
#

oh ok

#

i see

north oracle
#

i didn't know this lmao

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i just run like fuck, ram dash through him once, then fly as fast as I can back through the bh

ashen warren
#

Same

small timber
#

I dont think many people know this

but I also fight yharon like, a lot

ashen warren
#

And hope I don’t dash into a bullet XD

small timber
#

so ya tldr the best way to dodge bullet hell is in fact not to drop down as much as possible to be as far away as possible

it is just move left/right and slightly down and stay there

serene pasture
#

that is news to me

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thank you kind soul

north oracle
#

i'll still just run as far as possible

good to know tho

small timber
#

let me see if I still have the video

north oracle
#

embed just disappeared lmao

ashen warren
#

Ip

north oracle
small timber
north oracle
#

fair enough

crude geode
#

It’s already done in fact

#

smh my head zavarski not keeping up

ripe owl
#

I'm not a Calcord fiend

#

I ain't spending my life 24/7 in this hellhole, no sir thank you

ashen warren
#

You should now FallWithinMyCalculations

frosty trellis
#

(No, sp2 dashes should just have an audio telegraph as regardless of how long the period is for them to dissipate, there is zero telegraph for the dash making it kinda bs)

versed cape
#

@serene pasture im Sorry but

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sp2 is entirety consistent and its really just skill issue

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You can dodge yharon during any bh by either simply delaying the bh or moving orthogonally to him

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Both of which work great with just a bit of practice

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Heres a clip of me (badly) demonstrating it

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I urge you to reconsider your suggestion

small timber
#

oh the suggestion is subphase 2 of the fight not phase 2 of the fight

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ya SP2 is definitely like, no issue that I can remember

if P2 I can understand people suggest to change SP4/5 because the solution is not very obvious

serene pasture
versed cape
#

phase 2 is just phase 1 but slightly more complicated

serene pasture
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phase 2 is not an issue

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the only thing i struggle with is the flare dusts

versed cape
#

I dont think its a big issue if you already agree phase 1 is fine

serene pasture
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thats all

versed cape
#

Most yharon projectiles are called flare dust

serene pasture
#

bh

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the only thing i struggle with is bh

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but now i have two new ways to dodge it

versed cape
#

Most ppl say that

serene pasture
#

this is news to me

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alr thanks for the info

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will help a lot

small timber
#

that video is also like, for the worthy which is way more restrictive
normally you have way more horizontal room

hollow ridge
#

@fierce mesa no

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Read the pins

#

This

fierce mesa
#

Ah ok

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Sorry!

hollow ridge
#

dw

#

It's only a matter of time I assume

fierce mesa
#

I do wonder how they’ll rebalance Summoner

#

I think it’s in a good state personally

#

And I really like the Belladonna Staff rework :)

random talon
#

¯_(ツ)_/¯

#

they are all perfectly balanced

ashen warren
#

nah who super reacted ❗

#

that gotta be personal

random talon
#

that's gotta be another level of "fuck you"

blazing kettle
#

does the super ❗ even work?

#

because its technically a different react from normal

fervent orbit
#

we will have to find out

tired haven
#

I'd assume it does not work because as you said, it's a different reaction and is likely unaccounted for since it was introduced relatively recently

blazing kettle
#

the sugg is already exclaimed to hell and back though

drowsy plank
#

yeah

#

lol

blazing kettle
#

super exclaim? more like pay to win sugg

tired haven
#

Well, to be fair! You can't react with both reacts

#

Either normal or super

swift wharf
#

who super reacted that

#

done you bitch

blazing kettle
#

i cant do it as i already used my two freeies on poland suber reacts

atomic shell
#

this sugg is unreasonably funny to me

fervent orbit
#

which one

atomic shell
#

the whips one

grim tusk
#

Mf we actually got a super exclam CalWheeze

glass arch
#

i cant see the super exclam PensiveCore was it removed

glass arch
#

oh XD

#

what in the fuck is mobile telling me i can remove a super reaction when i dont have any

stable kiln
#

i had to it was the suggestion

#

keep up the smack talk and i'll super exclam YOUR suggestgions too

swift wharf
#

nuh uh

stable kiln
#

yuh uh

glass arch
#

@ yuh huh

swift wharf
#

: )

stable kiln
#

ok i will now then

#

well i'll get you next time

glass arch