#suggestions-discussion
1 messages · Page 168 of 1
yea like a sidegrade
"Then I will make them care." - Suggester
if you want to use my ideas, sure
pre-mech upgrade with no wings is literally just hbob + 10% JS, then
the rules of the game bow upon my presence
I wish fishing was more appriciated
frankly that is plenty enough of a buff considering they were viable just a tier before on WoF lol
ur already consolidating two accessories much like tracers
It's more so the accessory itself ending up as bland as humanly feasible
if you really wanted you can just make MOAB have a full frog leg and make it unstackable with it's pregrades
hear me out: all the QOL item recipes in the mod could be removed if people remembered fishing was a thing
I have no doubts that would be viable considering raw bob is mech viable
well this is why i mentioned the 5 balloon upgrade post-Plant to makes something more actually interesting
feral claws, lava charm, etc
MOAB itself being more of a stepping stone towards this stronger, more interesting version
because i dont think a 5 jump would be a good idea to give even at post-Mech tiers
im just talking about a hypothetical version with my idea
Either combine them into one suggestion or delete one of them
There is no need to have two suggestions regarding the same matter in posting, especially not by the same person
^
Not exactly
Remove the bold on the second part
Maybe someday our voices will be heard
Hopefully one day MOAB gets changed
Some of the voices certainly don't give the whole motion a good rep 
Good ideas, bad execution
~~Sometimes the motto of #suggestions-posting ~~
Legitimately the most helpful piece of feedback about MOAB during last months was "wings mess up sandstorm fix pls" 
granted, I doubt that would actually happen because original form sansstorm is notorious for its crimes against boss design
generally the biggest problem with MOAB is just it is trying to be both BOB and wings but fail at both
this is the ideal situation:
- you have no wings so your jumps give strong horizontal movement
- you have wings so you use your jump as a "mid air boost" of vertical speed while still using your wing as mobility (this strategy works especially well with blizzard balloon + wings)
but MOAB just have wings so it can never achieve 1) while its flight time is so shit that 2) is definitely never happening
this is basically the entire feedback (which the suggestion already fix by making MOAB a pure BOB upgrade); though depend on the jump put into the suggestion having 5 jumps can either be super overpowered or negatively impact the item by making wings harder to access
because the only good jumps with wings is blizzard balloon (while sandstorm one is kind of shit with wings)
Just cap the speed of sandstorm
Like, if you fix the interaction then if you cap the speed you can make sure it doesn't break everything for no reason by giving it a speed cap
Also yeah MOAB is just a failed BOB upgrade because the flight time of it is no where near good enough to compensate for losing the really fucking good sandstorm jump
Shit flight time + heavily nerfs the entire reason BOB is great in the first place = accessory is just not gonna end up well. The concept is cool but it just doesn't work in practice and having just a straight BOB upgrade would be so much more practical as having wings as adding a different source of mobility that isn't wings is fun and interesting and gives people options rather than just trying to combine BOB and Wings together which I'm just gonna say, is not interesting in the slightest
there are other balloons that are obnoxiously overpowered with it, notably honey in a balloon (basically nearly same as sandstorm just slightly weaker)
I think unironically the way to fix balloon is just make it so balloon always treated as using wings animation somehow (aka: treated as wings for jump/animation while not counted as wings)
amber balloon doesn't give you a double jump at all 🤔
Yes
Fart is slightly lower max speed but double accel, yes
Amber Balloon is an item
FiaB is like, the best acceleration?
Yeah it has great acceleration
I think blizzard matches its acceleration but loses in speed
"Blizzard in a Bottle has 3x the acceleration of a player, and max speed of 4.5 (base is 3)
Fart in a Jar has 3x the acceleration of a player, and max speed of 5.25
Sandstorm in a Bottle has 1.5x the acceleration of a player, and max speed of 6"
Admittedly, I forgot to test what is sandstorm's broken speed
Honestly I would love it if MOAB was just a BOB upgrade that added the other two balloons + frog leg, after the jumps get speed capped, but if you equipped wings the speed cap is reduced by like, 33% to de-incentivize the use of wings with it
the best way to buff MOAB unironically is to meta game and give it the 3 best jumps with wingless balloon (aka: sandstorm, fart and then like, tsunami?)
but I think that is way too minmaxy
tsunami is 2nd worst lel
I forgot what was the 3rd best for wingless since I always use balloon with wings and tsunami is actually better for that, same with blizzard
Tsunami in a bottle is, if not equal to, worse than Cloud
because if you have too many jumps (like 5) you just have useless jumps at the end
I forgot the reason but tsunami have shorter boost or something so you can immediately go into wings acceleration, I forgot the reason
or I literally used it exactly because it don't boost upward as much to provide more precise dodging
or I just misremembered
Well, yeah its duration is near instantaneous, matching that of cloud
so if that's valued high on wings, then you could make an argument for them being good
I dont think many people beside me really uses balloon with wings (intentionally after way pass progression of balloons), I just use it as a "midair boost" similar to jetpack boost
and for that I think blizzard is the best
Wasn't the new suggestion shown to be objectively incorrect in it's assessment about repeaters even are?
yes and it was pointed out, but the suggestion technically didn't break any rule
it is just, badly written and constructed
@bronze tendon - Your suggestion has received an updated status!
[Make the Onyx Excavator Key Placeable]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Wonderful
yooooo
b- but placing it consumes it
it only takes determination
(generates 90 worlds to get 90 keys)
i said what i said
Rubblemaker gaming
is that new auric resprite
that looks like regular auric
hmm
yeah thats just regular auric with the mage helmet
it's rampart covering current auric
magic carpet is good enough for hardmode
as in literally; and overpowered for pre-hardmode
the time when it fall of is post-ML but then you get it for free at auric tesla armor
(also isn't this a "this would be cool" sugg)
and yes that also kind of turn into specific item suggestion; aka suggestion that ask for items with specific recipe/effect etc, which is disallowed
yeah this is very close to straight up being SIS
im gonna be honest the flying carpet is my least favorite part of auric
auric tesla gives its effect?
fucks with my muscle memory
yes
my bad 
but yeah, tldr is just: magic carpet is definitely good enough for hardmode as it is
it is one of those item that 99% of people just dont use and never realise how good it is
anyway @dreamy silo
You need significantly more reasoning in that sugg, as atm all it really says is "this would be cool"
particularly what needs to be adressed is what xpc is saying, it's just still viable in hardmode anyway. the other big issue is that this is right on the edge of being a specific item suggestion, which is specifically disallowed.
There's no reason you can't edit this to follow the suggestion rules, but please do lol.
alg, if you decide to edit it feel free to post it here so we can let you know if there's any issues 

watch me be completely wrong about all of this
So
I feel like this is a good suggestion that has some merit, but its definitely under the “large scale rework” thing
You can’t just suggest to rebalance an entire class 
^
- If you want to use y'know
The actual weapon
There's an entire subclass dedicated to that
Byeah
rebalancing hundreds of weapons is
kind of a lot
projectile melee is ranger with no ammo or mage without mana
oh i didnt know it was hundreds of weapons damn
This is the issue with the sugg, not the reasoning itself lol
Melee has the most weapons in the game
wdym
@tough ingot - Your suggestion has received an updated status!
[Add Calamity health/mana UI support for Fancy and Bars style]
It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message
Fancy
let's go 
does it work with tmod finally
Wait
Development that could occur on the fucked up 1.4.4?
Weapons don't need to follow a pattern
alr
true
Magic guns
Space gun
no i know what magic guns are
Literally gun in the name
You can argue that those are just ranged weapons with mana
Byea
There is kind of a lot melee weapons for this to work
The point of projectile melee is in a combo of projectile + TM, but that's a can of worms of its own, mostly because it still means it has to be worse than both just projectile and just TM weapons at their respective fields, at which point it's just outclassed 
iirc (at least according to Altix), a bunch of hardmode projectile melee have been balanced exactly in that way: the projectile part of the projectile melee tend to deal subpar/below average damage compare to other classes, and you basically have to use the true melee part of the weapon to deal above tier damage
so tldr, the ideal "balanced" projectile melee already is "projectile not deal full damage of the weapon", just not in the way that the suggestion interpreted
instead of say, projectile and true melee both deal 100% of damage = 200% total damage compare to other on tier weapon if you use both true melee and projectile
it is like, 60% + 60% = 120% total damage compare to other on tier weapon if you use both
large if true
Essentially, yeah
for some weapon like starfury I think it is more that the weapon was never designed for you to actually hit with true melee in mind, so the projectile kind of is supposed to be the full damage not "double damage of true melee", because the true melee is bad to begin with
eg: you are definitely not gonna stab people with the true melee of cosmic shiv/elemental shiv
The only wonder is whether 1:1 ratio (or projectile favoritism, since quite a few swords just are spamming multiple strong ones) is the correct one for the beam swords. It'd depend on whether TM weapons are double of average dps I guess, which is a LOT of data to gather
when the sky is burning!
it makes sense why the proj should do less damage than the blade, but i am pretty sure that is already the common trend, and if for some reason cal ever wanted to not do that, i think something blanket like this restricts design. we're already taking length to address the whole melee not feeling like melee thing anyway
Obviously, nothing wrong with occasional magic wand on a big stick, but I am definitely curious whether projectile swords should be more about the conjunction rather than just projectile
Most people neglect the blade part which might mean it's not rewarding enough
or doesn't ever function properly in terraria enemy design but shh
Yeah it is not explored a lot
Most of the time the blade just has a different effect
Or none
or none!
Rather than being directly tied to the projectile
Like say
Fractured Ark, Terratomere and Beam Sword
Beam sword?
The blade itself(well, the parry, but fuck you) makes the projectile stronger
In terratomere, the blade heals you
And in beam sword the blade does uhhh
Nothing
Oh you meant that as different examples, oke
Ya
Exploring the idea of making everything* have true melee aspects that synergize with the projectile would be neat
But um
Byeah
Now let's see the amount of melee weapons
checks notes death.
there is no issue there is no issue there is no
Tag damage will never be balanced
you both misunderstood what they said and unnesecarilly commented on a marked sugg
My suggestion is adding ruinous flame Effects onto the poltergast boss I think it would help it look a little less bland looking
It should look like flames if you add it to the boss
???
💀
I literally talked about how it could be explained away by 'the star is small and hard to control' and how most projectile melee weapons aren't unique in this way (Influx Waver, Beam Sword/Enchanted Sword, Biome Blade with that one attunement where you shoot a projectile)
And I also accepted that my suggestion was flawed
the main thing this suggestion didn't address is some weapon you are not supposed to hit with the true melee part, like star fury
which is why its projectile deal "double damage", because the projectile is its whole damage
if anything in this case it should be "buff true melee to be same damage as projectile"
^
acknowledging the suggestion is flawed doesn't stop people from criticizing it, in fact that is the whole point of recognizing that your suggestion is flawed: to acknowledge and receive criticism
I am not here to "bash your suggestion", I am just saying how the issues can be addressed
Yes but what you've said I've already heard
Thank you for that
Well, now it is
and got nerfed to 1.5x as a result
Granted, it is a good observation. There are a bunch of such cases like old terra blade or old star wrath
i think personally the main problem with melee as a class is that it just does not feel good at all to go for true melee strikes once there are 15 trillion projectiles on screen imo, at least from a casual perspective
"MOAB makes sandstorm worse" is just going to keep coming up, isn't it?
seems like the options (aside from do nothing) are "make a BoB upgrade line that doesn't include wings", "fix the odd interaction between the wing animation and sandstorm", and "nerf sandstorm to match MOAB"
It's going to come up until either it gets accepted or it gets put on the "frequently suggested" list
I'm curious how difficult it would be to just force wings to be hidden during the sandstorm jump
or, even kludgier, make MOAB not count as wings but still lock out equipping any other wings
it counting as wings isnt the issue iirc
p sure the issue is just having flight time in general
I feel like there's really just not the best reasoning that can be provided at the moment to fix MOAB
The 1.4.4 port will offer that reasoning we need with the Bundle of Horseshoe Balloons existing
the issue is caused by wings being displayed. the effect still appears if your wings are only in the vanity slot. Also, unlike other accessories, wings appear even if set to hidden whenever you're in the air.
As far as I am concerned the vanity slot interaction was fixed (albeit it is REALLY funny still, and essentially unprecedented)
it was? how was it fixed?
No clue from a mechanical standpoint, it just was said it was fixed
Yeah, it was exclusively targeting vanity
on a related note, is the sandstorm jump faster in calamity than vanilla?
So I guess the real reason has got to be flight time trying to override sandstorm spin
the weird thing is that if you sandstorm jump while using a weapon
Afaik no, but calamity does give you a blank 50% movement speed boost on base character which scales jumps' speed
you don't do the spin but still get the speed
On the topic of sandstorm jumps, I did end up finding another strange interaction with Sandstorm jumps rather recently
Apparently the Wulfrum Prosthesis can do the same thing as wings where it just cancels out the momentum, I believe it was theorized that it was just a "bug" shared with items that lock the player's direction
A clip is in here, from a month ago https://discord.com/channels/225030931008847874/1095910787991736425
fascinating
at least that's what I remember when testing
I don't guarantee I remember correctly
Yeah that is correct, I have a game open rn and thus checked
well, if you have it open right now, would you mind checking a couple things for me
- just to be sure, do wings in the vanity slot no longer affect the jump?
- does hiding wings that are in the normal slots affect the jump?
Indeed
Nope, and as you mentioned, wings are forced vanity when you are airborne
so if you equip the moab and set it to hidden, the sandstorm jump works normally?
Hiding wings doesn't affect anything. So it remains broken
No, character spins as usual
and wings in normal slots?
Those turn the spin off
do... do terraria dashes even have startup frames?
Afaik no, they set velocity to max frame 1
yeah okay so this suggestion makes 0 sense
Jumps are a different story
dashes happen the instant the game recieves the input, and the only delay is that between the controller and the game itself
which is something we literally cannot account for
I think you may have misread the suggestion though
i think they mean the cooldown between dashes
I assume it's something like "If dash cannot be done, then queue a dash for when dash can be done", in a simpler term
oh okay so the idea is when the dash is on cooldown, if you press the button within a time frame then
yeah
that
frankly the wording does not help it very much but i can follow the logic at least
Adding "input" before "buffer" probably would have made it clearer
so the wings overriding the sandstorm spin does seem to be what causes the slowdown. I wonder why the fix for vanity doesn't work on functional wings
First bit of reasoning; “I think it would be super cool”
I was just suggesting background effects
Not that hard to understand it’s pointless but is the same as any regular decoration
I didn’t have another item to compare background decor to seeing that monoliths are the only items that do such
what background effects dont already have monoliths (calval does most already and the rest dont work bc of tmod issues)
exactly
Brimstone Craig for starts
that is a biome
that has a monolith effect?
Right but you can’t get one on thw overworld
it has a fountain maybe but again i think calval might already have it covered?
Also, you need a lot more reasoning than “this would be cool” even if there were more backgrounds
That’s a better response
yeah the reasoning on this is kinda bad
and again most effects already have monoliths
And what monoliths still need to be added?
There’s no point asking for more when there aren’t any
calamity isnt super in on vanity stuff because calval already helps with most of that, and they already have most of them implemented so
¯_(ツ)_/¯
Fair enough have a great day
Life cycle of a suggestions post
Gets posted
“There’s lots of issues with this”
“I don’t see any”
“These are the exact issues”
“Fair enough byeeeeeeee”
so true
what other reasoning is there
why do monoliths exist in first place
because theyre cool
Consistency would be one argument
Another argument would be that it would be a good addition for building, perhaps
That's innaccurate
More than half the time the last one is replaced with "bunch of pointless arguing because they won't listen"
lmao
monoliths exists because of decoration practically (they kinda look cool for some special builds) really
monoliths will happen when they’re sprited/we get passable sprites for em
probably someone at the team just said "yeah let's make pillar monoliths because the pillar backgrounds look nice and can be used for decoration"
True though
anything vanity related in calam will happen if there are passable sprites for it really
it's basically the same situation with acidwood deco and exo (?) i think
weve gone nearly 7 years with none, safe to say itll take a bit longer
aktually we did get the calamitas one, so one
sure! you can dedicate yourself to spriting if you want that idea to happen
And here I thought the God Slayer "Wings" were the longest item without a sprite
with time and dedication you will achieve good things
True
And one in a million fixes their suggestion
I've made one
again
they dont have a sprite because of a lack of people making them
there just hasn't been one that was accepted
There are God Slayer wings?
not yet bc there's still no accepted sprite 
I still wish some of the people that submitted a sprite for that would resubmit them, since I think some of them were pretty good, and maybe they'd get accepted now that it's been three years since the request
why would they when 90% of the time the art channel bash the submission if it is mildly not good enough
(from what I heard)
I think the art channel is pretty chill about stuff
Maybe there's a few people here and there that are like you described, but overall it's a good environment to be in
Over in the Calamity Art Server, yes
Said server has an invite link over in #info
ive tried to post stuff before and i would argue the art server is WORSE than this place sometimes
which is
really saying something
idk maybe it's gotten better but i posted there Once and never went back
Oh god
I guess I was lucky in having no one mention the stuff I've posted then
xd
i EVENTUALLY got some help but man it was rough
i dont plan on going back there anytime soon lol
someone insulted me for spending more time making and animating a bar than they thought i should have once (it was, quite literally, my first time doing pixel art)
LITERALLY same
and the thing i posted, of ALL things
WAS A SUBMISSION FOR GOD SLAYER WINGS
it really does all come back around 💥
Me a week ago
"Why do I have #pixel-art muted again"
Unmutes
1 hour of lurking later: "Oh, that's why"
God slayer wings will happen within the next few business years
Wait
There's a pixel art channel?
in calart
Oh
Right you are, crabby bar
That's exactly what I meant, I'll reword my suggestion
I didn't want to specify any bosses or games the idea came from to keep things general
But it was infernum dog that made me realise how valuable it would be
I had tens of deaths caused by dashing a frame or two before it recharged
Those sorts of deaths can be frustrating, since you did the right thing, but slightly early
@rough venture no reasoning and also you are just
completely fucking wrong
soaring is scal viable
Immediately there are quite a few problems present here, all of which I shall list
First of all, reversion suggestions are a don't
Secondly, the Soaring Insignia is still really powerful even after having been nerfed, so calling it "D-tier" is just not correct
Thirdly, how was it "lazy"? If an effect is too powerful, then it should get nerfed. Infinite flight is among those effects
And finally, bosses shouldn't be balanced around using an accessory, especially one that gives infinite flight, so completely changing all the bosses to account for wearing a single accessory seems like it'd be far too much effort.
you're just defending the devs' laziness
that nerf was 100% undeserved
it's okay to be wrong
but it would help if you at least read the rules first
because there are other fundemental issues with this
Even notwithstanding the supposed "laziness", you still need address the other issues I've brought up
Why not just lock empress dropping this for late game
that's dumb
that's like locking terraprisma, boss rematches are also silly and the mod is trying to move away from them
also, you realize that designing all bosses to require infinite flight makes soaring insignia a literal necessity on every build. how are you going to convey that to the player? that's also yet another accessory slot that has to be filled by a needed accessory, which limits builds by a lot
Tbh we should really start giving post3mechs attacks with hitboxes lingering for 3 seconds to balance around powerful hallowed armor 
TRUE why didnt we think of that
lazy devs smh

^
We already have a few accessories that are considered "necessary slots", like a dash and wings
This is why I still want Asgard's to lose the Ankh Shield, but that hasn't been going well
mfw the devs are too lazy to rebalance their entire mod around a purposefully overpowered vanilla accessory
mfw when all post ml bosses arent balanced around infinite teleportation with no drawback
when the endgame vanilla accessory/item designed to be overpowered because you've already beaten the final boss/are close to beating the final boss so what does it matter is nerfed by a mod that adds content beyond the final boss
have you even used soaring insignia in cal?

if you want it so bad there's also already a mod for it called unnerf calamity
^
Soaring is a very easy S tier accessory
I wouldn't say it's SS tier but it's definitely S tier
It was originally 50% extra flight time and it was.... Really broken, to say the least, before it was nerfed again
Yeah, soaring is a really good accessory (because there’s nothing else that does anything similar after pre evils)
how many seconds of flight time do lunar wings have again?
so yeah 50 brings that up to 4.5 seconds
which is roughly the same as tarragon right?
I use Angel Treads still at that point because it gives extra flight time and ms and even that's only a 10% boost and it's STILL insanely good
Tarragon is 4.16
250 frames
50% is basically a free tier increase for wings
so yeah even better than wings obtained a stage later
More than because lunar has the same flight time as Fishron and Fishron mobility is the funny
what about having an upgrade to the insignia post-ML that grants infinite flight?
*post SCal/exos
And even then, it could only be there because no one cares about BR balance
They're planning to put rod of harmony post-boss rush right?
Maybe add a shimmer/exhume that gives you an unnerfed version but its post-BR like harmony
If I were in the dev seat, I'd just institute a cooldown effect on it during boss rush
Just post-Scal and Exos, not post-Boss Rush, to my knowledge
reread the message and you're right
So true
I love mobility accessories
Correct
But why tho?
And yes, despite the nerfs, Insignia is a great accessory
People only remember that insignia gives infinite flight when it also gives
Frog leg 2 (which we also nerfed lol)
Boosted flying velocity and acceleration
i use it for that 👌
I was about to argue against this suggestion having an exclam and start up the reversion-based sugg time limit convo again
But then I read the reasoning
and wew
it's... not underpowered in the slightest
It is funny to see them call the Soaring Insignia nerf "unnecessary" then inadvertently admit that leaving it unnerfed would require reworking every single post-Plantera and post-Moon Lord boss to account for it

hey
you know the Defender Medals from the Tavernkeep?
what if
we gave such a system to the Angler
I think another mod does that
...why
fishing is easy enough in cal, and there's other mods that do that
you see, this is all part of my plan to replace all the QOL recipes with fishing

jokes aside, fishing actually gives a lot of accessories that got QOL recipes in Cal
so what if we make fishing more viable?
fishing is already quite viable, i'm not sure what you mean
forcing people to fish is pointless
I see your point
I think before fishing gets expanded we need to get rid of the boss drops that invalidate fishing entirely
Those things have been a bane to fishing since it just lets you get everything without fishing
Like you can just get the absolute best fishing gear right after killing Desert Scourge
for some reason, I killed like 20 Scourges and couldn't get anything but potions lmao
couldn't you just increase the drop rate of fishing items from angler quests?
Why is this a thing
Combine this with how you can get the Golden Fishing Rod by simply letting the Angler die to a Trasher and you have a recipe to never do Angler quests again
yep
And the Angler was improved recently, so I really don't see a reason for this to stay
At least I think he was
He almost always gives me Master Bait when I finish the things
they definitely buffed him
pieces of the angler set are granted every 5 quests it seems
really the obnoxious parts are the components of the cell phone and tackle bag
1/30 is kind of low
also apparently happiness slightly improves the drop chances
Honestly I might just suggest to remove the fishing loot from the boss drop tables
Like why does the first boss drop so much stuff
to encourage you to farm it for some reason?
That in itself is a problem
though pearl shards are already enough of a reason
(btw, why did they used to be called victory shards?)
Idk I always end up doing his quests for most of the items because this stupid mf angling kit doesn't drop like a single Weather Radio or something
There shouldn't need to be a large reason to farm the literal first boss
because cringe

seriously, it was like the most anime thing ever
never thought of it as cringe, but it was a little odd
because they served no purpose besides locking pre-Boss items
they dropped from EoC too so it was literally just for progression
ah, I see. didn't know EoC used to have them
locking pre-Boss items? You mean like, they'd be in the recipe for things like Demonite and such?
I'd love to but some people just hate fishing
So we have to make sure there's an alternate way to acquire fishing gear
Unfortunate
I mean
We can think of another method
As long as it isn't a purely fishing thing
I don't like the boss drops very much either
Why fish for them when you can just fight the second boss in the game
It certainly helps hammer down the boss rush aspect
could replace sulphuric treasure/abyss treasure loot pool? idk, just a thought
A bit too RNG
Why acquire fishing gear if you aren't fishing shit 
Something with the Sunken Sea I have little ideas past that
Because occasionally, you will have to
Or, rather will be encouraged to
And for people that dislike it, having the gear be obtainable through other methods is a godsend
It means less time fishing overall
I don't think it's really necessary anymore, with both Cal's and 1.4.4's fishing quest changes
You don't need to fish for the gear, and having the gear reduces the time you spend fishing for your desired item(s)
After trying to casually fish for entire questline, full fishing gear is where fishing starts to become remotely fun because your speed increases to about 1 catch in 2 seconds
You're gonna acquire gear in no time to complain about it
That's still locked behind fishing and I'm not sure people will appreciate that
Feel free to suggest it
Again, why would you need a gear for fishing if you aren't going to fish
Do it early and it gets paid off pretty damn quick
five quadrillion wrath potions in order to fight doggo or smth, idk I'm ignoring gear that i don't want to grind 
this implies average terraria player has any resemblance of strategic planning and delayed gratification
Draedon labs all over again
(herb farms are "too much effort")
Herb farms are a godsend in calamity, I just rope to the space planetoid, get 30 herb bags, plant, and am literally set for the entire playthrough
So true
but no, potions have to be purchasable 
Because as I said, occasionally there's a huge gain from fishing and people want to get it over quick
Something only enabled by alternate methods
Say you want Abyssal Amulet for the debuff, and you hate fishing
You can either
- Do a dozen of (frankly easy) fishing quests, then fish for the item quite fast
- Fight a boss and fish for the item quite fast
once 1.4.4 drops, shimmering like 15 bags into cans of worms will be funny too
Free gold worm for permanent upgrade to fishing power, it all comes full circle back to fishing
But generally you'd have to buy more planter boxes for respective plants because those boxes in the planetoid are never enough
True, that's just post eye tho
keep fishing to get pink pearl to get more luck which increases fishing power
Nuh-uh, that's post-WoF
Because that's when you get the last planter box
? planter boxes are post eye, b/c dryad
You can plant any plant on any box
it's just aesthetic
Yes but they won't bloom
LMAO
Scammed by common sense
Although the various Planter Boxes have different seed names and appearances, the differences are purely cosmetic: Any herb seeds can grow in any Planter Box, and planting seeds in their respective Planter Boxes will not provide any extra benefit.
Taken from Terraria's wiki
happens to the best of us
^Real
Not only that but by a guy that told me this info
But yeah, you can just unlock daybloom planterbox and put everything in it
It'd be funny to lock blooming to their respective boxes
yeah because people lazy as hell and want to put the minimum effort into preparation before spending 3 hours hitting their heads into a wall as they fight a boss without proper gear
its me im people
a devious lick for sure
I'd absolutely loathe it btw
see yeah it takes like 10 minutes to set up an herb farm
but hey thats 10 more minutes of dog attempts i could be doing amirite
(In a mod where oceans are made of money)
10 minutes is probably a sum of time to get 100 of each herb total
i dont see why cal needs to make potions purchaseable tbh
not just building a herb farm
Maybe someday the economy will be fixed
just alchnpc if you want it no?
True. I defeated like 1 boss and I already have 2 platinum
(speaking as someone who uses alchnpc frequently, i am incredibly lazy)
And then the Goblin busted in and stole 1 
I'd be fine with it
I usually put herbs in their respective boxes anyways
Which is why Cal is a godsend to me
Some people want potion availability within the mod
why
I guess it boils down to the fact that it becomes troublesome to balance around things when they are not regularly obtainable
Cue RoD as an extreme example
actually no i see why
Because they hate herb farming/fishing
no like
Which isn't an uncommon view
yeah i am very lazy in this game 👍
fishing is chill though i wish it was made quicker easier, like having multirods available earlier
I'm torn
I feel like some basic or utility potions should be sold, like Well Fed items and Shine Potion
But most don't need to be sold
not to bypass the mechanic entirely, but to make it less time consuming
The stronger ones should definitely not be sold, like stuff like Lifeforce
but like, i am NOT fishing up all those stupid ass fish for those wrath and rage potions when i need one every respawn lmao
I feel like none of potions should be sold and instead given more interactive ways to obtain
Like more yield from the environment, help with specific "locks" like fish, etc.
personally i dont believe cal should sell more than the basics
and yeah, making alt methods more rewarding is great
TRUE
Basically expanding on a silent success that was space planetoid
Making the poti9ns more fun to get rather than just selling them
Maybe the removal of Potions of Return from the Wizard shop will give way to that
It'll definitely help, in any case
I just feel like that's a bit unrealistic of a take
also on a related subject how would you make fishing in the mod more fun/engaging/whatever
I definitely wasn't bugging everyone about Potions of Return
because believe me i'd love fishing if it didnt take ages to get what you want from it
fishing pity system
kill potion shops yes
It will indeed be a tricky one to figure out
😇
Especially with amount of backlash that'd happen after removing the infinitely convenient sold potions
Knowing the Calamity community they'd complain for two weeks and then forget it ever happened
maybe you could move fish postioning around to make the "important" potions more accessible
why would there be backlash though, cant you just download alchnpc lol
Did you see what happened when Yharim's Stimulants and Cadance Potions got removed?
aw man those are gone
that was SMALL compared to malice and DR
Not much need for combo potions + the buff slot limit was going to be raised in 1.4.4 and such
preparation for 1.4.4 + some other stuff
They were a lot stronger than a mere combo, too
oh ok
like uhhhh some vanilla potions were nerfed because of them
oh ok
i think i play with increased buff slots (1.4.4 style) anyways so they wouldn't really have affected me
speaking of combo potions do yall know if alchnpc combos stack with their components?
1st calamity already makes fishing gear more accessible so making the Important potion fish more accessible as well could work
Frick wrong reply
(I remember how how suggestions to add back Malice had to be outright banned after the first two days of its removal, I really don't know why people were that angry)
Supposedly they don't
i mean malice was like, a whole gamemode, that kindaaaaa makes sense
but like, there's again, a mod to add it back
so like
It was pure garbage 
its still there lol
terraria players
thank god i didnt like taking up all those inventory slots with component potions
my inventory management is trash enough without 40 pots in there and my piggy bank
the 22->44 slots change is kinda silly because you're not gonna use all 22 slots at once anyway
yeah but at least debuffs dont delete my funky slots now!
just in case
either way i kinda just stack as many buffs as i can because more buff = more better
because if you're running gills flipper featherfall gravitation spelunker mining and your buffs get deleted then that's on you
It's mostly a problem for endgame summoner tbh
It was getting to a point where I had to decide between legitimately good potions like swiftness and regen and candles and whatnot, let alone removing pets and such
my big issue with it was not being able to use mounts/pets/light pets yeah
anyways my suggestion to make fishing more fun is either make fishing power easier to get or make it faster
and the first is unnecessary
so literally just make it faster
ex, more accessible multiline rods, with maybe less power than their same-tier alternatives for getting lots of potion fish
or make the potion fish themselves easier to get tbh
some of the funny fishing drops are also annoying to get
because you know when there's rng you're getting screwed over
that is a bit tricky to fix
how hard would it be to edit the loot tables based on how many fish you've caught per day
probably like
very right
that sounds annoying but also it'd be funny to have fishing pity
what i mean is like if you increase the % chance of smth to drop then you might get too much of it but idk
but that could also work
like, lets say im going for abyssal amulet
Make it like Stardew Valley where every now and then you get a loot chest every few pulls
Not even including the minigame aspect that most people bring up when they suggest this kind of thing
if you craft them with fishing
i have no idea what the hell the drop rate is
like instead of getting one you get 3
that's a good start
That could work!
while simpler potions (ironskin swiftness regen) would wield one
bruh
I mean hell you could increase the amount of pots you get for fishless ones to incentivize farming plants
New copypasta dropped
does it even state the power requirements for obtaining certain items
i wouldn't expect a lot from the vanilla wiki considering that axe of regrowth still isnt in the 1.4.4 page
The problem with fishing drop chances is that they are calculated individually depending on 1) how likely you are to get a specific rarity catch with X fishing power 2) how many of the same rarity catches are competing for the same spot 3) specific chance increases like crates
damn
Oh my god it isn't
It's like one of the key features of the update how is it not there

(At least I think it is, anyway)
the key feature of killing like 6 more axes 
I am ready to get my ass beaten
nah this is good
and this is good enough idk what else to add cuz I cant add the exo armor yet
keyword yet 😈
lmao wouldnt this just be solved by the already planned solution of adding ashes crafts
idk are those a thing
is that already a devplans.png
other than demonshade rework
ashes crafts are in fact a devplans.png
here
stip is trolling
ok well thats why
different thing different thing
it never got a status update
💥
true
anyways yeagh if ashes crafts are cool thatll smooth out the imbalance
at roverdrive can you remove everyones react perms
at least on their endgame tiers
oh yeah let me cook the other suggestion
it only takes one ❗ from an admin and poof
rover is no dev they cant do this to me
unless im breaking a dont
at roverdrive can you delete the doc
mod aboose
That’s… actually a kinda cool suggestion
yeah i really like this one
Miracle matter isn’t meant to be an exo material anyway
it is actually
byeag
Isn't it an exo thing? I swear that was mentioned somewhere
its exo connection is integral to its lore according to stip in this message: #calamity-update-talk message
Stip literally mentioned it not too long ago
(According to the wiki page it's used to craft the exo weapons so yeah)
Yeah this
Huh
it doesn’t feel like it should be
second suggestion cooked
Rumor has it, Exo weapons is just a nickname, they aren't actually "Exo"
ill tell you what it doesnt feel like it should be an ashes craft either
returning to troll hq
if ashes crafts are going to be real then draedon can have miracle matter
True
Just rename and retheme it iirc
so long as ashes crafts are good
yea
idk ashes and MM dont really fit together
Yeah, if ashes crafts are actually useful the problem is alleviated
Calamity Mod devs purposefully making Ashes weapons bad just to shoot themselves in the foot
athiest matter is Science Joose
Still feels weird that for the ultimate combination of the weapons from the rest of the game, you only have to do exos lol
because if ashes of calamity are gonna be crafted into ashes of calamity gear
and miracle matter is STILL related to exo mechs
then what is the point of miracle matter
miracles n shit
It's your Exo
why not use the current exo
just add the materials from miracle matter to miracle gear
shrimple: long crafting tree go brrrrrrr
ehhhh
adding the extra materials directly to the weapon crafts also doesnt seem like a great idea
(the latter is nitpicking
only a year old 
true.
I might repost it since I doubt anything changed

(yes I still hate potion selling)
(dumbass bandaid)
common Cal QOL L
People will just use other qol mods like alchemist npc lite
So it doesn't harm anyone
I think the Soaring Insignia suggestion has good intent, and I agree that an expert mode accessory from a difficult boss should be fairly powerful (I think a scaling % or boost may be taken better by the community), but I think suggesting that half of the game's bosses should be reworked is absurd.
I agree. I always turn off the Brewer and just keep the Alchemist so I can buy the plants but not the potion themselves
Nobody even warned me that I was wrong about Bleached Kit having better drop chances for items
At least I caught it early one
it's not an expert accessory anymore in cal
My bad
My second point still stands--that suggestion is just asking too much for one accessory.
yeah definitely
soaring insignia should be GONE
But I think nerfing SI is good, since Calamity adds infinite flight (unless changed in the past two years), and getting infinite flight so early (in Calamity terms) is wild.
(Also it’s still good with the huge nerfs)
cal doesn't have any infinite flight things anymore
it used to be in yharon lore but like
lore effects died
25% flight time is good, but it seems like it'll only be good situationally or if you have the spare space.
actually idr if yharon lore was de facto infinite either
There's a lot better accessories at that time that are just objectively better than having long flight, + there's always flight mounts
I think it was very very long but not infinite.
Nah, the movement buffs and flight time are more than worth it as an alternative accessory
Sure, but there are better ones at that time imo
while complicated, it could be interesting for an accessory to only expend flight time if your altitude rises
Hmm
Not for movement, there’s literally nothing better
Like, as you rise you gain a % of remaining flight time, practically doubling your vertical flight but keeping horizontal the same
Although at that time in the game, horizontal flight is becoming a more viable option giving the wings from Moon Lord, and the Hoverboard
And horizontal movement is very important for Moon Lord and some other late bosses.
I'm implying that not flying (thus falling down) and flying again won't expend flight time as long as you haven't exceeded your former max height during that particular flight
there needs to be a more fleshed out concept to make it actually usable though
since if we just take that raw idea
Yeah I get that
You could suggest it but idk if they would take a raw idea suggestion like that
but that's the basic idea
I've been here on years, I know I can't sugg this
It would still be absurdly good, you just go up till right before the limit and have effectively infinite flight lol
but it's always nice to write down an idea
Byeah, very SIS for an actual sugg lol
yeah that's what I have in mind
Wouldn't that just mean you could flop your wings once at sky island altitude, fall down a bit and get infinite flight?
True
Just start a boss fight at the top of the world lol
yeah I know that's an issue
fsllgod
of course it could just be reduced flight time consumption
with the altitude mark resetting when resetting flight time
I mean again, you start a fight as high as you can and just have extra flight for as long as you’re making your way down
It seems like extra flight time with extra steps lol
true
yeah it was about 17 minutes
"expert drop should be good" the moment when the balance is that it is 50/50 overpowered or completely useless 
Gravity Globe is bad for Calamity but good for Vanilla
sadly the cal expert accessories page is completely vandalized on fandom and wiki.gg no longer have that page, but I also remember that being the case
Since you're past Moon Lord so it's not like you need a combat accessory
things like nebulous core, evolution, blazing core etc
its kinda mid
and then you just remembered that soaring insignia exist in vanilla 
with celestial starboard (unnerfed) 
unironically why use gravity globe when fucking gravity potions
Less so for building
Gravity potions require that I make a farm
or that yknow
I would rather stab Terra Blades into my eyes
you just have some left over
Never
(+ vanilla has soaring insignia and hover wings so like)
royal gel is good early game but that's as far as it gets
which is good imo
it doesn't overstay its welcome
It'
It's good for like
In the vanity slots
If a slime is annoying you
Or if you want to grind Slime Rain for whatever reason
I am tempted to post a suggestion with this entire doc that just say "buff all these shits" but it is not gonna work
TERRARIA CALAMITY - BAD/BELOW AVERAGE ACCESSORY Verdict: Accessories will be judged of 3 things, with the following consideration: Ultimately, accessories are to provide a certain “benefit”: “What” benefit does the accessory bring Be it raw stat or other benefit like debuffs or immunities “How” ...
but yeah if anyone notice other abyssmal accessory I can also add to this
Bone Helm really needs a buff tbh
niche situations and early game
what does it even do
shadow hands
spawn shadow hands?
which is wildly inaccurate and has little dmg
buff the base damage and make them as telefraggy as the ones in deerclops fight
issue solved
I blame this on the shitty shadow hands AI


The expert Deerclops accessory should really be that you take greatly reduced damage from faraway enemies
god no
that sounds nasty
we dont need more tanky shit to empower mpg
lmao
Yes we do 👿
i mean im not wrong it WILL empower him
@frosty trellis how broken would this be
Terraria finally adds a new game mechanic and it's only used on one boss 😔
yeah because its annoying as fuck
At least we're getting non-worm bosses
Yharim could still be a worm 
and doesnt work for like any other boss because have you ever tried to dodge twins from true melee range when playing summoner
(Have you ever tried to stay anywhere near spaz phase 3 without facetanking everything)
What's funny about the Yharim Worm joke is that one of the old sprites for Sepulcher looked like Calamitas Worm
Lmfao
I know this because I had to sift through version pages for about an hour for simply true melee info
Oof
Here's the sprite, for any curious
…it’s literally calamitas worm

Yeah that was quite something, to say the least
mmmm calamitas worm
👀
A very useful resource, that
#suggestions-posting message
enchants enchants enchants enchants
I would much rather those get buffed so that SCal looks like the far better option to kill first compared to Exo Mechs
Rather than making it so Exo Mechs have few meaningful unlocks other than direct boss drops (along with taking a rather big blow to theming) by dissociating them from Miracle Matter
Best part of the doc honestly
(Yeah)
if the miracle matter sugg somehow gets accepted that would be HUGE
but also like
draedon forge? exo prisms?
what would they do then
(I highly doubt it would be accepted)
How long has it been since that Enchantment suggestion got voted on?
I might make a suggestion similar to that, but without the... questionable solutions
change the scal npc to a minecraft librarian and make all of the enchantments just the minecraft ones
Oh god the Enchantment vs. Enchanting Table discussion will be brought here too
protection V auric tesla goes crazy
Hmm
It got sent to the devs on the 26th of May, so just under a week ago
Is that enough time? I think it is
Or maybe I should suggest one of the 13 other suggestions I've got waiting first
Feel free to make another suggestion, if you think you'd have a better take on it
I will be honest if the game would to introduce an "enchantment"-like mechanic, it should not be literally available on the final/2nd final boss of the game which is definitely way too late; this makes it so it is extremely hard to balance them because it need to be:
- Impactful to be useful against the other final boss, and
- not so impactful that it singlehandedly carry the other final boss
so tldr is with the current enchantment you are basically stucked with intentionally mediocre and situational effect as otherwise it will just nuke the other boss
if it is available earlier it can have a better power scaling as more stuffs in the game are accounted for the increased power level (though of course it is easier said than done)
so ideally, this is also what Ozzatron said at some point I think, is that the Enchantments have their downside removed while only have upside which is nerfed proportionally; that way you at least always get an advantage from it without worrying it end up being detrimental to your build instead
The suggestion that was suggesting to remove the downsides got denied, so I don't think that's going to happen
tragic
There’s too many actual good suggestions this week lmao
now for my own full of shit and definitely never happening enchantment system idea (that definitely wasn't taken from POE):
firstly: make all bosses deal extra damage (say, 20-40% damage) based on a certain "elemental" type (eg: Providence and Yharon = fire, Storm Weaver = lightning, Ceaseless Void = cold, Scal = fire and chaos)
secondly: also make all bosses more tanky by like 10-15% (more max HP)
(FYI POE which is where I took this idea from only have Fire, Cold, Lightning and Chaos elemental resistance)
and then on every single piece of gear reforge you can roll a "resistance" secondary stat or damage stat, eg:
- +25% fire and chaos resistance (dual resistance)
-
- 10% all resistance
-
- 55% cold resistance (single resistance therefore higher value)
- +4% damage (stack with menacing for 8% but you basically sacrifice resistance for it)
(in POE it is capped at 75%)
so it basically become very important to get the resistance for the boss you are going to faced, or to max all resistance so you don't take too much extra damage
and in like Death Mode you just make it so instead of bosses just straight up dealing 15% more damage, instead they deal "non-core elemental type" damage for smaller amount, eg: if Scal deal 40% extra fire and chaos damage, in Death Mode she also deal 20% cold and lightning damage; so it really become a tradeoff if you want max resistance (which should be pretty easy if you get it on all 7 piece of gear) or to literally sacrifice a lot of defenses for mildly increased damage
but yeah never happening soon™️
(though admittedly I think a lot of POE mechanics will fit Terraria perfectly, like Aura for mage class)
.
if you are at the point where you need a "debug item" (which usually is impossible to obtain without cheat), you can just cheat sheet in the roxcalibur
No. 1
Formatting
No .2
Slightly more reasoning
No. 3
…you can just cheat it in, you have to enable cheat sheet to get the debug item anyway
The point of yharon charging at you after the bh is that you are still dodging it and him at the same time
#suggestions-posting message
@astral blade there's a crafting recipe for the Roxcalibur
^
And if you want a placeable one then wait for 1.4.4, devs'll probably add it to the Rubblemaker
then maybe i just have a skill issue
that would be my bad
@serene pasture the flare dust ring is, in fact, not very random
it have very similar opening at specific part of the bullet hell each time it is done, especially the "fast and less compact" bullet hell
the opening is always on the left and right and slightly down from where the bullet hell is executed
i have no trouble dodging the bullet hell
i only struggle with the one yharon charge after that
#suggestions-posting message im not too sure why you would want this it’s not like you can’t pick up rox after it’s destroyed by an instabridge + roxcalibur is garbage and shouldn’t be picked up anyway 
shitty mspaint illustration
baller
if you get to this position then you get opening for the bullet hell to your left/right, which you can then use the opening to ram yharon with Asgardian Aegis (which also move you left/right so you are safe)
i didn't know this lmao
i just run like fuck, ram dash through him once, then fly as fast as I can back through the bh
Same
I dont think many people know this
but I also fight yharon like, a lot
And hope I don’t dash into a bullet 
apparently lmfao\
so ya tldr the best way to dodge bullet hell is in fact not to drop down as much as possible to be as far away as possible
it is just move left/right and slightly down and stay there
i'll still just run as far as possible
good to know tho
let me see if I still have the video
https://www.youtube.com/watch?v=-7dDwvsga8c ok this (it is Death Mode)
embed just disappeared lmao
black magic and sorcery

(I dont want embbed for self promote, just video link is good enough)
fair enough
Correct
I'm not a Calcord fiend
I ain't spending my life 24/7 in this hellhole, no sir thank you
You should now 
(No, sp2 dashes should just have an audio telegraph as regardless of how long the period is for them to dissipate, there is zero telegraph for the dash making it kinda bs)
@serene pasture im Sorry but
sp2 is entirety consistent and its really just skill issue
You can dodge yharon during any bh by either simply delaying the bh or moving orthogonally to him
Both of which work great with just a bit of practice
Heres a clip of me (badly) demonstrating it
I urge you to reconsider your suggestion
oh the suggestion is subphase 2 of the fight not phase 2 of the fight
ya SP2 is definitely like, no issue that I can remember
if P2 I can understand people suggest to change SP4/5 because the solution is not very obvious
i see so basically you dodge the charge first then deal with the bh
phase 2 is just phase 1 but slightly more complicated
I dont think its a big issue if you already agree phase 1 is fine
thats all
Say bh
Most yharon projectiles are called flare dust
bh
the only thing i struggle with is bh
but now i have two new ways to dodge it
Most ppl say that
that video is also like, for the worthy which is way more restrictive
normally you have way more horizontal room
I do wonder how they’ll rebalance Summoner
I think it’s in a good state personally
And I really like the Belladonna Staff rework :)

so is every other class in the mod
¯_(ツ)_/¯
they are all perfectly balanced
nah who super reacted ❗
that gotta be personal
also isn't this a large scale rework #suggestions-posting message
that's gotta be another level of "fuck you"
does the super ❗ even work?
because its technically a different react from normal
we will have to find out
I'd assume it does not work because as you said, it's a different reaction and is likely unaccounted for since it was introduced relatively recently
the sugg is already exclaimed to hell and back though
super exclaim? more like pay to win sugg
i cant do it as i already used my two freeies on poland suber reacts
this sugg is unreasonably funny to me
which one
the whips one
Mf we actually got a super exclam 
i cant see the super exclam
was it removed
It's on this one
oh 
what in the fuck is mobile telling me i can remove a super reaction when i dont have any
fuck you
i had to it was the suggestion
keep up the smack talk and i'll super exclam YOUR suggestgions too
nuh uh
yuh uh
@ yuh huh
: )







