#suggestions-discussion

1 messages · Page 167 of 1

hybrid steeple
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and it wouldve actually fit its lore and fulfilled its theming
current ravager being 99% rock my behated

cobalt pewter
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it's fuckin incredible, don't get me wrong

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but the gameplay design philosophy of cal bosses will never give any of the concepts justice

swift wharf
hybrid steeple
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yeah
i dont particularly care about the other stuff we lost in 22 besides iban aureus but

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iban ravager wouldve never fully happened anyways

gray nebula
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smh I said just that in my tweet

lucid flare
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thatshowitis wouldn't be impressed if you were right anyway

swift wharf
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what tweet

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🙈

cerulean lotus
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so is it good suggestion

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?

wide river
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As a general rule, if no one gives feedback on the suggestion, then it's a good suggestion
Unless it's a bad one and somehow no one noticed it, but I don't think yours falls underneath the second category

cerulean lotus
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yay!!!!

random talon
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it isn't too bad

fervent orbit
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you could also mention that colour isnt the only way to distinct it from scal projectiles

hollow idol
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the heavy red shader when any attempt to recolor projectiles:

cerulean lotus
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😦

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well then just make them less opaque like they did last update but more

wide river
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At what point do we stop making them more transparent
At some point it'll just become invisible projectiles, or at least really fricking hard to see

wide river
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Or yeah, just change what the projectiles look like entirely, if it's hard to distinguish the two

cerulean lotus
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possibly

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i also said anything really to improve visibility

swift wharf
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wouldn't respriting the darts work

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or do they like cover up the other ones

cerulean lotus
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wym

swift wharf
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is the projectile exactly the same

cerulean lotus
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yes

swift wharf
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that is no good

cerulean lotus
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vigilance has very slightly lower opacity but you basically cant tell

swift wharf
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which doesn't make a lot of sense considering that the seekers themselves are different

cerulean lotus
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hmm

swift wharf
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byea valid suggestion i just think that respriting it should be an option as well

wide river
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Respriting it would be a problem for either the developers themselves or some kind spriter in Calart

drowsy plank
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why dont we just make the fireballs the seeker shoot purple

swift wharf
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hueshift it into pin

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k

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yea

wide river
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Just make it not red

swift wharf
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precisely

cerulean lotus
drowsy plank
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like the pink/magenta/purple whatever color that is is the main color that is different in the player's soul seekers so why not focus on that

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yeah the shader and the recolor

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isnt what we're saying

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we're saying

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just redo the whole projectile

cerulean lotus
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real

drowsy plank
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you're saying "add more visibility" but like if they were just always purple problem solved lmao

wide river
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Recoloring the projectile for one specific fight feels like it'd be not worth it over just
Always making it a different color

drowsy plank
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which is kind of the point of the seeker minions being different anyway LeviKek

swift wharf
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it do be weird

cerulean lotus
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please stop giving better answers to the problem i dont wanna keep editing my suggestion 😭

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should i look into a job as professinal smart person instead

wide river
cerulean lotus
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no

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it was joke sorry 😦

somber osprey
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``+/+9 0

hybrid steeple
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so true discord user GobGob

odd geyser
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incredible

fervent orbit
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@drowsy plank flag this

swift wharf
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@ivory galleon those are done, they just need to implement them

ivory galleon
errant wren
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it's one of the suggestion don'ts

fervent orbit
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you cant suggest this since we cant do that without tml allowing us to do it

drowsy plank
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imma just start deleting suggs like these once people respond lmao

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like there is NO way to fix something like this lol

rugged belfry
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Not being able to see what you guys are talking about 😔

fervent orbit
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a sugg on cals life fruits for fancy and bar styles

crude geode
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Insert the sugg about making boss projectiles having a opposite color shade

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So they’re instantly identifiable

swift wharf
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outlines...

cerulean lotus
grave zincBOT
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@kindred creek - Your suggestion has received an updated status!

[Make Enchantments More Beneficial]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

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@drowsy plank - Your suggestion has received an updated status!

[Give Mirage Jellyfish a Chance to Drop Jellyfish Necklace]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@atomic shell - Your suggestion has received an updated status!

[Make Fairies not appear on Lifeform Analyzer while Fairy Boots are equipped]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

#

@gritty acorn - Your suggestion has received an updated status!

[Make Staff of Regrowth work on Astral Dirt]

It has received enough votes to be passed on to the dev server for voting! You'll be notified again when a verdict is reached.
You can check out your suggestion again here: #suggestions-voting message

gritty acorn
wide river
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Good batch, good batch

drowsy plank
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cool

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the enchants one is kinda dumb but the rest are cool

north oracle
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i mean making some enchantments better is nice, but there's certainly already good ones

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other ones are pretty based

wide river
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The part I was annoyed about was how it proposed making them entirely beneficial, which just defeats the whole point

north oracle
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oh that's fucking dumb

rugged belfry
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Very good batch

swift wharf
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@sick dome are you by any chance playing with infernum?

unique frigate
swift wharf
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I know that the aurora is from calamity

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But I've seen a lot of people complaining that infernum cryogen is way too laggy

stable kiln
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doesnt playing with background off just remove that? that should be your solution i think

small timber
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I don't think you can clearly defined "damage threshold" and whether it is flawed because there is really no good reference

To certain degree all of these "threshold" effect are just aimed for so that these effects do not trigger by "normal enemy hits" because they deal less than that amount of damage at that point; therefore only bosses "who will almost always deal more than the threshold" can trigger these effects

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eg: while god slayer armor have a threshold of 80 damage which seems super flawed; the implication is just your green slime will not trigger the iframe while yharon can

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the only one that is "weird" is celestial tracer because you can be so tanky that you take less than 200 damage therefore you might actually not proc the iframe;

and statigel armor where basically only hardmode bosses (can) deal more than 100 in 1 hit

swift wharf
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isnt 90% of those just

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take damage spawn projectile

small timber
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take damage from bosses, do something basically

swift wharf
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o yike

small timber
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the only difference with pure on-hit effect like star veil is just basically only bosses can pass the threshold because you have enough defense to put it under threshold for other small attacks (notably normal enemies)

wide river
swift wharf
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a lot of those should just be removed

small timber
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people do iframe abuse even without those damage threshold with star veil

swift wharf
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hopefully aerospec won't have that

wide river
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Most "normal enemies" are killable by simply walking next to them by the time you get God Slayer, and stronger enemies would just kill you if you're abusing them for iframes

small timber
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which is exactly why there is a threshold: so that you must use stronger enemy if you want to abuse it instead of anything will do

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because there are many ways where you can make a bunch of normal enemies spawn notably statues

wide river
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But if you die from using stronger enemies for abusing it, then what's the point?

swift wharf
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you guys are discussing the wrong things

small timber
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if there is no threshold you can just do it on a weak enemy; because there is a threshold if you want to abuse it you have to do it on stronger enemies;

it basically disincentive abuse with these effects (though admittedly star veil still exist and that one is just pure busted), and just use the intended way which is no abuse and just provide benefit when taking damage from bosses

swift wharf
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all of those are either take damage spawn projectile or take damage get iframes

small timber
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tldr these effects you can basically treat as "get these effect when a boss hit you", instead of "get these effect when you are hit"

swift wharf
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except for abyssal diving suit which is fine

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imo

cobalt pewter
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the first thing to be addressed regarding this matter

swift wharf
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but it's such aa fucking bland effect

cobalt pewter
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is that these effects are Flat

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not only by design

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if an accessory spawns damaging thing when you take damage, it'll behave the exact same no matter how much dmg you take

swift wharf
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ya

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tbf then the issue is not the effect it's the armor

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godslayer got a really cool setbonus but the boring effects remained

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taking damage spawns projectiles or fire a projectile everynow and then

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! !

cobalt pewter
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yeah that's one of the major issues

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only one of the plentitudes

swift wharf
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like literally

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the contact damage thing is slightly cool howevrer

tired haven
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There seems to be multiple issues with damage thresholds mixed into one discussion

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One is that threshold is so low you literally cannot benefit from it
another is that threshold is decently high to the point where you may accidentally not trigger it despite being in the intended situation

wide river
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It's hard to find the right balance, apparently
I guess just find the average damage that a player might take at each tier, and use that as a a benchmark, but averages are flawed because really high damage hits or really low damage hits can massively throw it off

tired haven
small timber
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admittedly I think most of those are just "prevent the effect from happening if you only take 1 damage"

grim tusk
tired haven
wide river
cobalt pewter
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for cases of damage stuff with this trigger, the damage taken should definitely be factored into their effect

small timber
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most of the threshold I think is like not perfect, but it works ok enough for the purpose they are supposed to serve

the only one I think is a bit too high unironically is Celestial Tracer, but at the same time most people here just want the iframe outright removed

cobalt pewter
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remove all instances of iframes bonus in all equipment

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bullshit ass mechanic

small timber
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for like abyssal diving gear it pretty much is just so a random green slime don't proc your diver suit shield

cobalt pewter
tired haven
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I think hide of astrum deus factors the damage taken and as such causes no major issues

wide river
cobalt pewter
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no it's morally correct for iframes

small timber
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most of the iframe is just rogue, for some reason

cobalt pewter
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okay cross necklace can keep it

small timber
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and celestial tracer

cobalt pewter
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but nothing else

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yeah rogue has a stupid ton

small timber
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like rogue just have the class identity of "iframe, lifesteal, 5% more movement speed than other classes", for some reason

cobalt pewter
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cue motjerfucking

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tarragon

small timber
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like literally, every post-ML rogue armor just have 5% more movement speed than other classes because reason

that 5% probably even is just a placebo level of difference

cobalt pewter
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it's thanks to multihelmet armors really

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while it's still there, that 5% is not as prevalent on standalone armors

wide river
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Getting back to the suggestion
I suppose I should address alternate methods of changing the effects, rather than just saying "It should get reworked and that's the only solution"

swift wharf
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reworking is the solution because the effects are boring

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😭

cobalt pewter
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it's not black and white

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some needs a rework

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some can just have damage taken be factored in

swift wharf
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aerospec is getting one soon

cobalt pewter
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some just needs to be GONE

small timber
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assuming most of the damage threshold stuff are to prevent abuse, the reasonable similar effect will be "only damage from bosses can proc these effect" which do get back to the boss centric design problem

swift wharf
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godslayer and consequentially auric do need to be yeeted yes

small timber
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since currently these damage threshold thing do still proc against stronger enemy such as moon events or abyss enemies

swift wharf
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and abyssal diving suit looks fine imho

tired haven
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although, I guess that in itself is very cheesy application

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because of heart drops and whatnot

small timber
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yeah, which is why I think changing the damage threshold thing is like, not really necessary

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because there are a lot of situation where you would wish some things have these damage threshold effect, such as dodge

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if dodges have a damage threshold, eg: Master Ninja Gear = 10 damage.. Void Sash = 50 damage... etc then it no longer proc on green slime and wait for 90 seconds before you can proceed with the fight

wide river
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Dodges I can understand being limited to time, as you could set up an invincibility chamber and just avoid damage entirely with weak enemies in the chamber
Keeping them as time-based is simply better than the alternatives

small timber
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what I mean is dodges straight up do not proc if the damage you took is below that amount but yeah I guess that works too (usually at that point I don't think you will have enough defense to the point of taking below 50 damage hit from bosses unless on like normal mode)

tired haven
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Now I wonder how broken/counterintuitive it would be to set dodges to only proc above x damage where you pick your x

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e.g. set it to 200 so destroyer only triggers that if you have a stupid and get hit by head

wide river
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Make dodges only proc when damage is over 300
Solved! clueless

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I edited the suggestion to focus less on the thresholds, is it better or worse?

small timber
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hmm, for this the only criticism I have is basically is just: why target the ones with damage threshold specifically

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because the same argument can be applied to every single "proc on hit" effect

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because under the suggestion they do exactly the same thing and are just as boring

wide river
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It's mainly because I didn't want the suggestion's scope to be too broad, as adding more things under its umbrella might just eventually turn into "please fix everything"

small timber
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I will be honest 90% of the problem here is just rogue armor set iframe and celestial tracer iframe so my as well rework the suggestion into "please stop making these items randomly give iframe"

also the Abyssal Diving Suit one do not make sense because that one is intentional so random slime don't break your shield

fossil finch
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proc on hits suck but damage threshold ones are a special case because they are very Weird conceptually

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they seem to aim to make the proc on hit effect better by making the important thing not proc on all hits except none of these matter for that

fervent orbit
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the abyssal diving suit one should only work in abyss or water or smthn

fossil finch
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its only dodges that matter for that one and they dont operate under this one this explicitly

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(afaik dodges do have their damage thresholds)

wide river
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On-hit effects are half "projectiles rain from the sky" and half "explosion around you" and neither of which are a good effect
Why do so many accessories just rain stuff from the sky

fossil finch
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like why would only 200 damage hits proc the extra invul

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this is the kind of thing that would be beneficial for any amount of damage

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same with all the explode/rain shit down on hit

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itd only be bad for low damage if they had some long cooldown or something which afawk they do not

small timber
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at least "proc on hit effect" is not as bad as "... effect every ... seconds"

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those are the truly horridly terrible ones

fossil finch
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theres like one of those left

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or two

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idk

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yharims gift meteors get a special place because they are not proc on hit or proc every few seconds they are proc on invul frames
Which would make you go "Oh so just proc on hit with extra steps" but you know what gives you invul frames? teleporting and joining the world

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if you join the world with yharims gift youll see meteors raining down and may be partly confused until you piece it out

small timber
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Amidias Pendant, Rotten Brain, Gehenna

to certain degree these also counts: bone glove, volatile gelatin, blazing core

fossil finch
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it is very funny

fervent orbit
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yea gehenna

fossil finch
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wouldnt count stuff liek bone glove since its more like "you do x on x (on a cooldown)

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its not the gehenna rain down projectiles periodically effect its just effect on a cooldown

small timber
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a super strong, very randomly rained, assuming each time it hits, 50 dps accessory

fervent orbit
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brimmy is so confusing

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it doesnt have 1 expert accessory, but 3. one of which crafts into a later acc, one which can be crafted pre brimmy and the other being utter trash

wide river
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Honestly why does Brimstone Elemental drop three accessories

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I have never seen a single person use an Abaddon or a Gehenna before

cerulean lotus
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so u can craft the sigil of calamitas or whatever

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i think

wide river
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Sigil of Calamitas doesn't require anything from Brimstone Elemental

cerulean lotus
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my apologies

wide river
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Flame-Licked Shell, Gehenna, Abaddon, and Rose Stone
I have only ever seen someone use the Flame-Licked Shell, all the others don't get used until they're upgraded

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And even then their upgrades don't get used all that much

cerulean lotus
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sorry i was thinking of void of extinction

cobalt pewter
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yeah Brimmy has weird drops

cerulean lotus
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not sigil

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a bunch a brim drops are in void

small timber
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Abaddon is crafted now or something

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pretty sure I didnt accidentally open Fandom

wide river
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Yea, it's not a Fandom thing
But Brimstone Elemental still drops it for some reason

small timber
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which do make it even weirder yes

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Flame-licked skull is at least like, legitimately an ok accessory

fervent orbit
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flame licked is a 10% drop it doesnt count

frosty trellis
wide river
frosty trellis
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36 defense go brrrr

cerulean lotus
shut pollen
wide river
glass arch
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we're all a hallucination made from fabs drinking

novel belfry
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I feel like those "effect when you take x damage" effects should probably be reserved for whenever you take very large amounts of damage

undone holly
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yeah, like you need only 25 dmg to trigger aerospec’s effect, where probably most basic enemies will do that

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(By that I mean 25 dmg)

novel belfry
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i'd expect the damage to be like, half your health, and the effect should be pretty large in response

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i.e. "if you take 200 damage, you get a massive damage boost"

blazing kettle
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@gritty crest this is one of the big suggestion donts, the devs are already planning on adding whips, just give them time

gritty crest
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oh

north oracle
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for each calamity boss? ok then XD

gritty crest
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like the big ones

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slime god providence ect

north oracle
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it's not happening anyway

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well

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not off this sugg

gritty crest
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ur prob right

wide river
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Before any whips get added, summoner needs to be properly balanced, among other things
I believe there is one planned whip at the moment, and it will be an Aerialite whip
I remember hearing about one post-Moon Lord whip too, but that may have been mere speculation

gritty crest
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i really dont wanna use the kaleidoscope for my whole gameplay with my friends

sick dome
swift wharf
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does it happen without infernum?

sick dome
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Yes

swift wharf
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oh ok

cerulean lotus
shut pollen
novel belfry
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dd1s

small timber
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There is nothing to use the ammo on at post-scal and exo, they are designrd to be the current final boss of the game

The only thing you can even use it on is boss rush which is currently completely unbalanced

It is not "there is no endgame ammo type", they can very easily add a new one

It is just "there is no need for an endgame ammo type", god slayer slug and vanquisher are good enough to serve for the rest of the game

hollow shell
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Okay I thought this sugg said "Endless" ammo type and I was about to go off
This is much more acceptable

frosty trellis
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Also, isn't endgame ammo gonna be in line with shadowspec, which is, well, dev tier? Which is a Very Big Don't as that's for dev eclusive items

hollow shell
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There could be a Yharon ammo

cerulean lotus
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i was thinking like exo ammo

small timber
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I think they are referring postscal/exo ammo, not post scal and exo ammo

cerulean lotus
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or smth

frosty trellis
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Exo ammo could be a thought ig

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Yharon ammo is a definite no

cerulean lotus
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yeah

hollow shell
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If there was an ammo that came after SCal and one that came after Exo Mechs
like, two separate ones
then that could be fine

because then you could use it for the other boss

golden sonnet
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Hasn't this been denied before

small timber
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Auric bar ammo are in fact very frequently suggested by others and the reasoning is always the same: there is no need for new ammo as per the current progression

frosty trellis
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Especially giving rangers a reason to do scal first!!!!

cerulean lotus
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auric ammo is too close to cosmo ammo

small timber
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Is there a single post exo or scal ranger weapon that can use ammo type

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Only one I can think of is condemnation

frosty trellis
cerulean lotus
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soma prime

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and i think voiddragon

small timber
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Shadowspec weapon are largely unbalanced

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As in, they are not balanced

cerulean lotus
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yeah

frosty trellis
small timber
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So basically none until shadowspec weapon

cerulean lotus
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Scal ammo to give incentive is a good idea

small timber
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Minigun is closest one I guess

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And dbreath

frosty trellis
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Minigun
D.breath r.click
Tyranny's

small timber
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Anything non convert on tyranny is useless

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(at least maybe until they nerf convert)

cerulean lotus
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dbreath is very good on exos anyways

small timber
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Oh right I just remember the other reason why postYharon ammo suggestion keep getting dumped is also because there is no weapon to use it on

shut pollen
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summoner needs it clueless

small timber
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Is there any postYharon bow that can use ammo?

Since guns I think pretty much is just above

Because I dont think any post exo or scal weapon can use ammo property

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And no for alt ammo like rocket launcher I dont think adding new ammo is a good idea, it is already a headache balancing around mininuke (and 99% of rocket launchers override ammo property beside whether it destroy tiles or not)

cerulean lotus
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there needs to be less conversion weapons then if theres nothing to use the ammo on HDfailure

small timber
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That is the problem: convert IS better than using ammo property

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Because ammo property essentially turn every weapon into the same weapon, and all weapon is just based on stats

cerulean lotus
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yeah

small timber
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So it is better to have more weapon with convert than less

cerulean lotus
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dam

small timber
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So yeah, they essentially just have to add more weapon that dont have convert, so happening around soon™️

cerulean lotus
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yes, soon (2050) clueless

golden sonnet
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I personally think all (or at least more) weapons that convert should only convert wooden

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So the player has options

small timber
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That make sense

Until it is realised that most convert weapon at that point have super shit stats to use convert property therefore dont do anything if you dont use convert, like tyranny's end

Other example are like The Storm and Planetary Annihilation

cerulean lotus
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making wooden and musket balls be the the only things that convert would be cool

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so ur not forced to use only 1 thing

swift wharf
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not again

small timber
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The only ideal weapon that can use ammo property are either megashark or phantasm/tsunami line, because those dont have a relevant convert effect therefore they are balanced around stats

For other weapon heavily balanced around convert chances are they just are weak if use any ammo beside convert

swift wharf
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adding a post scal/exo mech bullet would be

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REALLY weird

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considering you'd use it for one boss

hybrid steeple
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anti-yharim rounds XD

swift wharf
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and I swear post yharon bullets were denied before

small timber
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Denied definitely yes

hybrid steeple
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auric bullets with 9999 knockback against everything besides yharim and yharon

cerulean lotus
small timber
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But here is just "endgame ammo", though I think the same reason basically apply: no weapon to use it on (little to no non-convert weapon especially postscal or exo), no reason to add new ones yet (gss and vanquisher are both powerful and fit for both scal and exo), endgame is scal and exo so use on 1 boss only

swift wharf
cerulean lotus
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😭😭😭

swift wharf
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if they get "boring" after using that's on you

small timber
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Condemnation is like, ok

The problem is more that if you sont want to use that weapon the only benefit is enchantment

swift wharf
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couldn't find the message, thanks

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and all other post ml ammo are used for multiple bosses

small timber
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I guess once scal armor is added there would be another reason

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The legendary luminite arrow that (used to) be used from post moonlord to scal and exo

cerulean lotus
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im cooking a new suggestion rn just u wait

small timber
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Now you can only use it on half of postML bosses instead of all of them

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Cooking

fervent orbit
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why cant bullets/arrows be more like darts. just all completely unique

wide river
small timber
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Dart are unique because there is little dart weapon

wide river
small timber
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If you have 50 different guns all using the unique ammo property it quickly stop being unique

fervent orbit
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i mean

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theres alr unique ammos

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its just post ml they lose all worthlessness

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just make all ammos the same base dmg

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or just remove ammo dmg

small timber
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Oh right I forgot the storm have 24 base damage for some reason

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So any attempt at using it with wooden arrow just mean 80% of damage dont get pass defense even with convert

frosty trellis
# swift wharf and if that is the problem, then just fucking buff the weapons

Condemnation is overtuned right now

It's just the only post SCal ranger option we have, and why use that when we have plenty of Auric weapons that handle Exos really well and then you get to use your choice between a bunch of post Exos weapons? Y'know, The Jailor, Surge Driver, Photovisorator, Heavenly Gale and Magnomoly Cannon

Seems like it's less the weapons themselves and more the variety that makes doing post SCal ranger not worthwhile. Because where's the fun in only one weapon when you can pick and chose between 5? Or use multiple?.

swift wharf
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i mean

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it's like

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exos are meant to be centered around ranged melee and rogue

#

and scal mage and summoner

#

sure they drop weapons for all class but that's how they were designed

wide river
#

I suppose it's kinda like a way to make players do a different boss each time, but that's not to say that the other boss should be practically worthless to do for certain classes

swift wharf
#

yeah that's why they drop at least one weapon for the other 2/3 classes

#

(ignoring miracle rn because it is not exo themed)

#

I don't think that adding a bullet will help the diversity

#

let alone two

#

Yes I will fight supreme calamitas for a bullet

#

or arrow, whatever

frosty trellis
#

Kinda? Not really
Melee has two insane options from SCal, especially in Death Mode where you just get Gaels and then can delete Exos off the face of the planet

Mage and Summoner both have at least 2 options from Exos (Mage having Vivid Clarity and SSV, while Summoner gets Cosmic Immaterialiser, Ares Exoskeleton and Atlas Mutations Beacon)

But with Exos any class can comfortably do Exos first and always have at least 2 new options to pick from + exo box.

While in the case of SCal, 3 classes get 1 new option (unless on death mode) and enchantments which enchantments as have been stated in the past are generally not nearly as useful as fucking Exo Box and the really good enchantments are few and far between

swift wharf
#

right, gael is a thing

frosty trellis
#

Mage and Summoner are the only classes that get diversity in options from SCal

While Exos gives at least some diversity for all classes regardless of difficulty

swift wharf
#

that's more of an "issue" with miracle matter

frosty trellis
#

No it's literally because ashes of annihilation don't craft into anything

swift wharf
#

i mean

#

thats what I mean

frosty trellis
#

Yeah

swift wharf
#

exo prisms craft into miracle matter, which is all class

#

actually mauybe miracle matter could ALSO be made with ashes of anihilation

frosty trellis
#

The problem here isn't the fact that one side is centered around a certain class and ammo types

It's literally just lack of options given by one side

And Exos are already planned to get a mage weapon in the future which will give all classes at least 3 options post Exos + the infinitely useful Exo Box which has literally zero downsides unlike enchantments which only some are useful but have downsides

swift wharf
#

yea

#

making miracle matter post scal OR exos would probably work

frosty trellis
#

Oh Or

#

That could work

swift wharf
#

especially that miracle matter is not related to exos in any way anymore

#

it's just a bunch of stuff mashed together

frosty trellis
#

Fair enough

#

(Although that kinda isn't true as it's confirmed that we are getting a draedon themed armor from miracle matter at some point in the future. The exo prism armor being a donor armor)

swift wharf
#

i think it will be made with exo prisms as well

#

but I could be wrong

frosty trellis
#

We shall see

hybrid steeple
#

miracle matter is a vanity according to triangle

frosty trellis
#

Oh

hybrid steeple
#

exo armor is exo mech armor

swift wharf
#

oh basd

frosty trellis
#

Well shit

#

Ignore what I said then

swift wharf
frosty trellis
#

Nevermind ignore that

swift wharf
#

😊

#

cooking the suggestion right now

frosty trellis
#

(Balancing photovis against Exos DOES NOT WORK)

dull kite
#

we should be able to react in suggestions channel again #not my clasmity mod

lucid flare
hybrid steeple
#

cant wait for the day thats renamed

#

"exoblade" is a pretty lame name for a sword once there are more things called exo-whatevers in the game anyways

wide river
#

Exo is more of a prefix used for Draedon stuff, and since Draedon no longer is the maker of the Exoblade, then renaming it would be preferable
The only problem is simply finding a new name

ornate kestrel
#

I got a lazy fix

#

Miracle Blade

lilac pagoda
swift wharf
#

Exotic Blade

swift wharf
#

renames are possible

#

and making miracle matter not post exo only could help that

swift wharf
#

huh

#

i'm not really sure what this suggestion is trying to achieve

small timber
#

this will also nerf a bunch of convert weapon that was able to use the highest base damage ammo because of auto convert

swift wharf
#

yeah

#

like a lot of special bullets already only work with the default ammo

#

the ones that don't wouldn't work if they didn't convert everything

small timber
#

if you remember like, the old heavenly gale

cerulean lotus
small timber
#

you will know how shitty many of these weapons are when you use something that is not convert

#

because most of the convert weapon have 90% of their damage concentrated on conversion effect; while ammo property only use the weapon base stat basically

#

except for like phantasm, alluvion etc that are supposed to have high stats, most weapon just works terribly with ammo

#

the only one that might have a chance is snipers, because those can use marksman round

#

and no there is no easy way to "buff proportionally to the amount lost" because your ammo base damage upgrade as you defeat bosses; so do you based the buff on the lower tier ammo or the higher tier ammo unlocked after specific bosses

cerulean lotus
#

higher tier ammo

#

so it does comparable dps and makes ammo somewhat relevant

small timber
#

why is it based on higher tier ammo that you haven't unlock yet based on progression? then at that point the weapon will just be overpowered on tier because they are more powerful than they are supposed to be

swift wharf
#

I'm not sure if I follow

small timber
#

this change is basically just remove one of the way that those convert weapon can scale while provide almost no benefit on 99% of the weapon

#

I will rather the suggestion focus on specific weapons that should have convert only on wooden arrow that you know will work even without convert effect; because most convert weapon is simply just too bad without convert

eg Auralis

cerulean lotus
#

if ur at ml you wont have vanquisher arrows lol

wide river
#

Oh, so a scaling formula

cerulean lotus
#

yes!!

wide river
#

That sounds like it'd be annoying as hell to code

cerulean lotus
#

😦

swift wharf
#

ok so what is the issue in hand

small timber
#

and also something that the devs explicitly stated that they dont want to make any scaling weapon

swift wharf
#

oh yeah scaling gear is a don't

cerulean lotus
#

awwww

#

😭😭😭

small timber
#

(which also applies to items), which is why The Community is the only scaling item in the game

cerulean lotus
small timber
#

because trust me I dont think many testers will want to deal with retesting convert weapons on wooden arrow that have to be buffed accordingly to ammo base damage loss and then account for every single one of these weapon using ammo property

novel belfry
#

community is funny

#

its just a stat stick

cerulean lotus
novel belfry
#

i feel like more could be done with the community tbh

small timber
#

90% of the item in the game are stat stick

novel belfry
#

i dunno, its the only scaling item in cal

small timber
#

because turns out things give stats, and stats are useful and the most direct way to become stronger

cerulean lotus
#

i spent so long typing that shit up calsad calsad calsad

swift wharf
#

im still not seeing an issue with the current ammo system

novel belfry
#

so maybe its the best it can be

small timber
#

you can ask how many people actually use Daawnlight Spirit Origin over Recon Scope

swift wharf
#

community is the fine stat stick the others are weird

cerulean lotus
#

i just dont like how ammo types are completely irrelevant late game

small timber
#

or look at those funny "non-stat stick" rogue accessory, like Dragon Scales

swift wharf
#

how so

small timber
#

and turns out stats is just easier to balance

novel belfry
#

just add random stats to those items

#

or make the non-stat stick ability really really good

small timber
#

no in Dragon Scales case it is beyond overpowered

next forge
#

yk when they gonna add whips for summon

swift wharf
#

soon

next forge
#

w

small timber
wide river
#

One whip is currently planned, but no ETA is given for when it'll added

swift wharf
# swift wharf how so

you can definitely choose between the custom ammo from the weapon or the ammo you have at hand
say for example if you want the funny effect you can use it, but if you want, say, use the bloodflare healing, you also can

#

and I do think that adding a stat (Keyword STAT) to certain gimmicky items can help remove obscurity

#

so you have less stat sticks and more diverse gear

small timber
#

ammo effect are very useful when the weapon can use it yes, and generally are heavy consideration for the weapon

eg: for a long time Alluvion was made viable on Exo Mechs and Scal because it can use Luminite Arrow

swift wharf
#

yea

#

like we have 4 types of ranged weapons

#
  1. doesnt use ammo
  2. uses ammo but custom projectile
  3. converts musket balls and wooden arrows to custom ammo
  4. no special effect
wide river
swift wharf
#

yes

small timber
#

and even at endgame you don't "always use highest tier ammo", eg holy fire bullet actually deal more damage than god slayer slug on single target

swift wharf
#

sidegrades 🫰

wide river
#

Having ammo diversity is good
Making Luminite Bullets home in would be bad, so you use Chlorophyte for that instead
Although not really a good point considering half of the endgame weapons home in anyway

swift wharf
#

clockwork bow my beloved

#

condemnation .5, pumpler 2

#

indirect upgrades 🤩

cerulean lotus
#

the reason i made this suggestion is because is because when i suggested adding a new ammo type i was told that theres nothing to use it on because theres so many weapons that just convert so i made this suggestion in an attempt to give the player options for what ammo they want to use and to make there be places to use a new ammo if it is ever added.

#

👍

#

in other words i have autism

small timber
#

well that is just how that works, currently there is just no desperate need for a new ammo type nor weapon that can use them

swift wharf
#

I mean

small timber
#

and also generally convert weapon is just more interesting than weapon that use ammo property which essentially is just a stat stick weapon

swift wharf
#

the current post ML ammo types are strong enough to work for the entirety of pML

cerulean lotus
#

its just a suggestion it doesnt really need to be desperate

#

i just think it would be cool

swift wharf
#

and the problem wasnt the weapons, it was the bosses

#

you'd use a ammo type to kill one boss

small timber
#

most of them yeah, even bloodflare ammo you can make argument that it is the strongest defensive ammo

swift wharf
#

bloodflare p90

cerulean lotus
small timber
# cerulean lotus its just a suggestion it doesnt really need to be desperate

ammo is just one of those thing that have so widespread affect on all weapons that it need a stronger reasoning for it to not be criticized

adding 1 new weapon is easy to balance, if it is too good you just nerf it, you adjust 1 thing

while a new ammo (especially one with unique property) affect all weapons on tier or off tier (lower or higher) because weapons might suddenly become overpowered with it; easy example just look at marksman round that have to be so nerfed that 99% of weapons in the game literally decrease in dps by using it which effectively erase it from existence

it is just much harder to balance a new ammo without making it randomly overpowered or completely useless or outclass by another ammo in every single way; and also much more work to balance it too

cerulean lotus
#

that makes sense but i decided i dont care anymore lol ❤️❤️❤️

#

sorryyyyy

small timber
#

repeater is.... literally identical to bow

unique frigate
#

I like the idea Aleks, but I think Repeaters themselves should be more unique

small timber
#

there is no "ignored subclass", repeater is literally bows

unique frigate
#

That's why they're probably so scarce in Calamity

unique frigate
#

Except they shoot more arrows, yeah?

small timber
#

the only difference between a "repeater" and a "bow" is their sprite, and autofire, which after hardmode loses meaning because almost every bow have autofire

#

which is exactly why there is no repeater, because repeater are just bows with autofire, and all bows calamity added have autofire

cobalt heath
#

yeah so it would be more a visual type thing? Which is why I brought up the converting part

small timber
small timber
#

and weapon animation too if it comes to it to be "up to modern standard"

cobalt heath
#

Yeah I expect it to get shot down in voting

#

but eh might as well suggest it

#

how I have always viewed repeaters is that they should be the piercing versions of bows

unique frigate
#

So, more crowd control?

cobalt heath
#

that they have naturally good piercing and bullet speed, making them like snipers of bows

unique frigate
#

Oooh yeah, gud idea

cobalt heath
#

but I didn't want to give the idea on how to do it

unique frigate
#

But maybe slower firing speed and a reload mechanic?

cobalt heath
#

yeah exactly

#

slow tank busting weapons

#

but idk how a reload would work

#

in terraria

unique frigate
#

I'm pretty sure Overhaul has that mechanic

#

At least I think so

cobalt heath
#

but slower firing speed, with the plus of high velocity and natural piercing on shots without arrow modifiers

unique frigate
#

Well, to not complicate it, it could just be a time period when u can't shoot at all

cobalt heath
#

and more base dmg

#

yeah, aka slower firing speed

#

the scal repeater is a perfect example

unique frigate
#

True

#

There's still a problem, that Jester Arrows exist lol

cobalt heath
#

and luminite

unique frigate
#

Oh right, that exists

cobalt heath
#

but again, without arrow modifiers

unique frigate
#

Hmmm

#

Maybe unique bolts then?

cobalt heath
#

that's way too big of a rework

unique frigate
#

Trueee

#

That sounds rather like a separate mod

cobalt heath
#

or just a full vanilla rework

#

but ye anyways more repeaters pog

unique frigate
#

Which isn't a bad idea anyway

swift wharf
#

but they're just bows

#

there's no significant difference between them

#

if you were to turn a bow into a repeater, nothing would change

#

it's like how mage has a few real subclasses

#

because there's no difference between a tome and a staff mechanically

small timber
#

which is why I think the suggestion should be marked yes

small timber
#

this is not even "flail and yoyos" kind of subclass suggestion, bow and repeaters are literally identical outside of sprite (and autofire, which most hardmode bows just have), so they just ignore the bows that exist and want more weapon to a specific subclass with no discerning functionality difference to be added

north oracle
#

It would be pretty awesome to make repeaters more unique (which would have the side effect of balancing Arbalest)

small timber
#

it will be like "please add more tomes for mages we dont have enough tomes while many staffs, or convert some staffs into tomes"

swift wharf
#

Mmmm yea

#

if a bow is bad

#

respriting it won't fix it

#

Instead of being the shitty bow it will be the shitty repeater

small timber
#

@grand marlin shrine items being craftable are in fact one thing that the developers expressed that they do not want to do

and no, no playthrough "requires certain shrine item", in fact you require none of them, the game is not balanced around them nor do you need it to beat the game and that is the point: they are extra benefits you randomly encounter or through exploration in your playthrough that provides significant benefits, hence why they are not craftable

similarly that is the reason why they are not adding items that will lead you to shrine (eg: something like a "shrine tracker"), because you are supposed to explore the world

grand marlin
#

oh

#

my bad

#

ill delete it dw

small timber
#

nah no problem, this is one of those that people frequently want to suggest and it is understandable, because shrine items are powerful

#

just the main reason behind them is just they are "reward for exploration", not really an item you just obtain

grand marlin
#

yeah i think like one of them is op for mage

#

oh okay

#

that makes sense

drowsy plank
#

okay i think imma hit the bow thing when i get the time

#

also

#

to fix scal no ranger options

#

shrimply take some of the post-DoG ranger bloat and make them ashes crafts ultimatesmug

blissful osprey
#

three words

#

pre - dog - yoyo

#

and yes i know porting to 1.4.4 is absolute hell, but yoyo class will likely be fixed once that happens due to local iframes on everything

drowsy plank
#

wh

#

that has nothing to do with what i was saying and also calamity already changes iframes for most yoyos

blissful osprey
#

or am i just fucking wrong

drowsy plank
#

also like

blissful osprey
#

i was on abt azathoth but my dumbass forgot to type that out

drowsy plank
#

calamity has no intentions of adding more yoyos to the pre-DoG stage of the game

#

oh lol

blissful osprey
#

yoyo bag too

drowsy plank
#

azathoth is bad yes lol

blissful osprey
#

a fixed yoyo bag IS good

blissful osprey
small timber
#

if you are referring to yoyo bag, that is a bug which will be fixed and don't belong to suggestion

random pasture
#

Why is the repeater suggestion still there

undone holly
#

Isn’t the bloodstone yo yo a pre dog yo-yo that’s decent?

#

I know it literally has a tooltip about how someone thought it was good for it

#

but like, it still is a pre-dog yo-yo, right?

drowsy plank
random pasture
drowsy plank
#

@cobalt heath there is literally no difference between bows and repeaters. they're just an arbitrary class given by players because of how certain weapons look. i don't see any reason to bother with this suggestion, plus it's a bit subclass-y, and doesn't really solve any of the outstanding issues with ranger. it would be easier to just rework uninteresting bows outright, rather than just change their sprite.

#

porblem sol ved

hollow shell
#

kinda sus counterargument

#

"a bit subclass-y" is not relevant at all cuz they said nothing about doing a weapon-only playthrough

and just because a suggestion doesn't solve an entire class doesn't mean it's invalid

#

Really weird to say that it's "easier" to rework weapons than to resprite them

glass arch
sleek turret
#

solar flare

#

the tarragon one

glass arch
#

solar flare lacerator and the uelibloom one

sleek turret
#

verdant i think

#

(solar flare is the best one)

cobalt heath
#

I am not breaking any rules I don't think

#

I get cogs point of subclassy, but again, I worded it as such it would not be a subclass thing

#

also I am heavily indicating weapon reworks here, just removing the old bow one and creating a new repeater one

#

cus I don't want weapon bloat

#

@hollow shell

#

now I changed it

hollow shell
#

@drowsy plank

swift wharf
#

the reasoning is still weird imo

#

it feels like cherry picking if that is the real word

glass arch
#

id say it still stays as a no because

#

as said before repeaters and bows are functionally the exact same

swift wharf
#

There are only 4 repeaters in calamity, compared to 26 bows or 57 guns

#

I could make the same argument for like

#

There are only a few shotguns in the game

#

Even thought they're still classified as guns

#

And it is still easier to rework something than resprite AND rework it

glass arch
#

i dont know why youd even need to rework bows into repeaters when

sleek turret
glass arch
#

they're the same thing

swift wharf
#

Yeha exactly ! !

#

Does it matter if it is a bow if it becomes a cool weapon

glass arch
#

repeaters are a sub-subclass with the only distinction being sprite

golden sonnet
swift wharf
#

Yeah

#

Like clockwork bow was
really boring but it got reworked into a fun to use and really strong weapon

#

And it still kept being a bow

swift wharf
#

The wiki calls them bows

golden sonnet
#

There isn't an arbitrary rule weapon types must be equal, on the other hand I think it's fair to argue there are too many of certain weapons types, notably within melee, that is argument for removal/rework

glass arch
#

^

swift wharf
#

Vanilla wiki does separate them but fuck vanilla ultimatesmug

#

The only REAL reapeater subclass weapon is stake launcher

glass arch
#

and again repeaters are only separate from bows because they have a different sprite style

swift wharf
#

I mean repeaters themselves are

#

boring

#

at least most of them

golden sonnet
swift wharf
#

Yeah

sleek turret
#

(vanilla) repeaters are boring because they're a reskin of bows to make the change of tools and weapons from pre-hm to hm in 1.1 more drastic

swift wharf
#

That is correct

#

only chloro and stake launcher are special

#

goddamit not another bot

golden sonnet
swift wharf
#

nvm its gone

glass arch
golden sonnet
drowsy plank
#

all it would do is cause some random weapons to get resprited and i dont really think that fixes the issue they have

#

it wouldnt even change their behavior in the slightest, and they give no examples of what bows should even be changed

#

it's so vague i just dont see a point in letting it through

#

even if it got to the devs, i have no idea what the fuck they'd even do with it

#

and again if the bows are boring, they're going to be need more than being turned into "repeaters" to fix that

hybrid steeple
#

yeah

#

no ones going to like a weapon they didnt before because it looks like a crossbow now but is still just as boring

sleek turret
#

weapon
weapon, now different sprite

hollow shell
#

I spose Calamity does have experience with completely visually redesigning items yet still leaving them to rot in boringness with no updated functionality
meld meld meld meld meld

sleek turret
hollow shell
#

(fun fact
Tome of Fates was resprited in Aug 2020 with the whole Meld redesign
Yet it still shot a red "brimstone" tentacle when used, even referred to as such in its tooltip
And it took until From The Ashes, Feb 2023, two and a half years later,
for the tooltip to be changed to no longer mention the tentacle being brimstone..
except it still shoots it, the functionality wasn't altered at all
They just call it a "red" tentacle now, a color that is nowhere in the Meld color scheme)

#

(Now That's What I Call Attention To Detail 47)

#

sorry that was a tangentially related rant I just cannot get over that

golden sonnet
#

I hecking love weapons that exist only to be a material in the Elemental line!!!!!

royal tapir
#

Tome of Fates does not exist stop lying

golden sonnet
#

TRUE

hollow shell
#

But uh yeah repeater sugg
I think it's fine, I don't think the suggestion needs to try to be more than it is

'There are a lot of bows and not a lot of repeaters, so, turns some of those bows into repeaters to make things just a little bit more interesting'

#

That's my opinion I guess

#

iunno of the fact that I have a dissenting opinion means the sugg inherently cannot be invalid, because that moves it into the realm of subjective disagreement, which is what the Star system is for

drowsy plank
#

fair enough

#

i can remove it if you want

sleek turret
hybrid steeple
#

i love updating set designs without updating their gameplay

rugged belfry
#

I despise rocket boots

#

I have never used rocket boots for anything except immediately making the upgraded boots, which is boring because it would be a cool accessory to unlock earlier

#

Somewhat on topic since it seems you are discussing unnecessary item upgrades

novel belfry
#

Have the Chaos Stone apply Mana Burn to enemies

All this accessory really does is allow players to use the Mana Flower without losing DPS, at the cost of a damaging debuff. It's not really that remarkable, and I feel like more could be done to it... Wait, the accessory gives you a unique burning debuff, for basically doing more damage with the Mana Flower. Why not take that a step further, and give the Chaos Stone the ability to apply Mana Burn to enemies?

drowsy plank
#

no lmfao

#

holy crap i am quite sure chaos stone does not need MORE buffs

#

ur just completely underplaying how good not losing that damage is already for it's DPS

#

oh balance suggs well

#

maybe move there but also this is just a bad idea lmao

novel belfry
#

i just happened to have a really weird idea, and i kinda wanted it in calamity

drowsy plank
#

do u mean something other than the chaos stone thing

#

because that is usually what people say just before posting an SIS or something lol

novel belfry
#

the chaos thing

#

that was it

hollow shell
north oracle
#

god
imagine how broken yharim's crystal would be

glass arch
#

did somebody say stronger yermes

crude geode
#

Yharim’s Crystal when it is the most boring copy paste in existence

hollow shell
#

The mage class is based around burst damage and recovery, whether you're going for a mana regen build (in which the recovery is having to stop shooting so your mana can recover) or a potion-chugging build (in which case the "recovery" is reduced DPS from Mana Sickness, up to halved damage)

Chaos Stone turns that on its head by allowing you to completely ignore the recovery period, giving you no decreased DPS under any circumstance
at the cost of killing yourself while you use it

#

I feel like it is conceptually a really strong item
Not necessarily balance-wise strong I mean like design-wise it has a great identity

#

I have no idea what its current balance is

#

But I imagine it can be broken under certain circumstances

drowsy plank
#

no i mean it is also just
very strong as it is currently and it does not need this at all so i agree entirely lmao

hollow shell
#

Alright cool I'm glad to hear it

glass arch
#

(namely ones that use lots of mana with low usetime such as prism weapons)

crude geode
#

I would love if Yharim’s crystal was turned into something that wasn’t just last prism with higher damage

hollow shell
#

yoo me too

frosty trellis
# drowsy plank holy crap i am quite sure chaos stone does not need MORE buffs

Funnily enough it is good on literally 3 pre-shadowspec weapons so giving it more utility is actually yeah that is a good thing

You lose so much damage slapping on chaos stone rather than just having a dest emblem that it's just not worthwhile, even on stuff like Last Prism

The only three pre-shadowspec weapons that are good with chaos stone are Dark Spark, Aetherflux Cannon and Yermes, all of which are Way past the point of progression in which you get chaos stone

frosty trellis
#

(Also you can get around using chaos stone for some weapons like Aetherflux and Yermes by just giving yourself more mana cost reduction like through Permafrosts and Eldritch Soul Artifact)
(You definitely aren't getting the same killtimes but you are getting close enough that the fight is lasting way less time than it should regardless and you aren't killing yourself in the process. Hell, permafrosts even increases your survivability)

hollow shell
#

Alright good to know

#

I'm not sure how exactly to change it such that it's better on earlier-game items and worse on later-game items
elegantly

random pasture
#

Hey wait a fucking second

#

My guy deleted the reaction to the repeater post

drowsy plank
#

correct

#

rover seems to want to let it through so i am

#

still a bad sugg but w/e

drowsy plank
#

???

errant bobcat
#

Chlorophyte shotbow isn’t bad

#

iirc

north oracle
#

(Arbalest)

errant bobcat
#

Yes arbalest as well

dull kite
#

chlorophyte shotbow used to be clone meta back in 2018….

#

Legendary weapon

errant bobcat
#

Also different ammo options plus working with the arrow velocity increase and ammo reduction from quivers is main difference I see between repeaters and guns

#

Personally I’m a gun user but that’s just me

west scroll
#

Make it easier to locate "Abandoned Workshop" and "Abandoned Research Facility" Arsenal Labs respectively.
Seriously, it is so tedious having to find these without any guiding tools

drowsy plank
#

yes that

#

is the point??

errant bobcat
#

By the time you really need to have found them: I.e. needing to make SPHC you’ll probably have found them in my experience

grave zincBOT
#

@gritty acorn - Your suggestion has received an updated status!

[Make Staff of Regrowth work on Astral Dirt]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

#

@atomic shell - Your suggestion has received an updated status!

[Make Fairies not appear on Lifeform Analyzer while Fairy Boots are equipped]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

atomic shell
#

ayyy ayyyyy ayyy ayyy ayy ayyy woooo ayy I win

grave zincBOT
#

@drowsy plank - Your suggestion has received an updated status!

[Give Mirage Jellyfish a Chance to Drop Jellyfish Necklace]

It has been voted upon, and the devs decided it would be a good idea to implement it. This doesn't guarantee implementation, as plans may change/alternate plans may be made, but it does highly improve chances!
You can check out your suggestion again here: #suggestions-voting message

atomic shell
#

ayyyyyyyyy

grave zincBOT
#

@kindred creek - Your suggestion has received an updated status!

[Make Enchantments More Beneficial]

It has been reviewed by the devs, and for one reason or another they decided it would be best not to implement it.
You can check out your suggestion again here: #suggestions-voting message

atomic shell
#

awwwwwwww

wide river
#

Oh hey the batch got voted on
Surprised that it was only four suggestions, honestly

undone holly
#

ah yes, my favorite boss

#

calamari’s

north oracle
#

There’s a few that you should definitely use iirc, and several others that have used

undone holly
#

I know the skeletal arm one that turns weapons into TMelee seems neat in concept at least, but idk about the other ones

#

ofc it’s probably good to actually try them first

north oracle
#

Aflame is nearly always worth it iirc

undone holly
#

seems like it

royal tapir
#

Flashbacks to Fandom vandalization
“idk how these work i just slap aflame on everything and hope i dont die”

“same”

north oracle
drowsy plank
#

it's amazing how easily we can predict how votes go lmfao

north oracle
#

Hey
It’s easy to tell what’s just a bad idea

wide river
north oracle
#

Good job suggestion voters

novel belfry
#

its not that its a bad idea, its just a lot big for a sugg

north oracle
#

** be way more beneficial or rework them to be purely beneficial and almost work as a second reforge**

yeah nah, that just defeats the purpose of enchantments

#

starting a timer for how long till ths gets deleted

hybrid steeple
#

so ture

errant wren
#

just not going to ask at this point

undone holly
#

great suggestion, and not an application for the dev team at all

north oracle
#

@cobalt gale
not at all what that channel is for

hybrid steeple
#

whent he joke sugg is against the rules

dense ferry
#

I'm just going to delete that honestly

hybrid steeple
#

yeah HDfailure

fervent orbit
#

lets jus-

#

oh rebecca is alr here

wide river
#

I don't think the devs will take applications to the team through a Discord channel even if it were the purpose of the channel

north oracle
dense ferry
#

Anyways back to writing my insane ramblings in Lore Disc

fervent orbit
wide river
# cobalt gale Why.

The channel's name is suggestions-discussion
That was not a suggestion, so it was deleted

undone holly
hybrid steeple
#

fogbound tier sugg

north oracle
# cobalt gale Why.

read the suggestion rules at the top of the channel
that's not at all what the channel is for

wide river
#

An application is not a suggestion

cobalt gale
#

yes it is.

undone holly
#

it literally said it was an application for the dev team

wide river
#

Please read the suggestion rules before posting anything in that channel

undone holly
hybrid steeple
#

its a suggestion to add them to the dev team obviously

north oracle
wide river
#

No.

north oracle
#

anyway

dense ferry
#

We aren't accepting Devs applications either way

north oracle
#

the fact that it was deleted in under 5 minutes says a lot about the validity of it

fervent orbit
cobalt gale
hybrid steeple
#

me

cobalt gale
#

I don't like that.

hybrid steeple
#

new type of guy

fervent orbit
#

damn so sad

wide river
# dense ferry We aren't accepting Devs applications either way

I assume even if the dev team was accepting applications it would have to be through a lot of discussion among yous, and also said person would have to be recommended by an existing dev
Anyway not much point continuing to talk about this, time to move on

drowsy plank
#

im 5 minutes away from sending this dude to the shadow realm

#

anyway gonna go listen to second law try not to break any rules thxxxxxxxx

cobalt gale
#

You guys are mean.

north oracle
#

bye cog

cobalt gale
#

I'm going to cry

#

Stop it.

north oracle
#

anyway
just move on, it's not happening lol

ashen warren
#

what's the chance that some inferniums content will be put in calamity now that development is done? like the upgrade to the biomes and arena? i think it only improves calamity and aside from subworlds don't see in it doing any harm the larger abyss size is probably my favorite.

hybrid steeple
#

0

undone holly
#

0 probably

hybrid steeple
#

infernum is its own thing

cosmic karma
#

infernum is its own separate mod

undone holly
#

it's its own mod

fervent orbit
#

never, theyre seperate

dense ferry
#

Absolutely none

north oracle
#

yeah, inf stuff will not just be put into cal

ashen warren
#

isnt the dev also a calamity dev?

hybrid steeple
#

the only thing id want from infernum in cal is something similar to its healthbar

dense ferry
#

First of all we would need permission from the Infernum team

hybrid steeple
#

no

north oracle
#

cal will (hopefully) have it's own abyss rework

fervent orbit
wide river
#

Adding the addon content to the main mod would defeat the purpose of the addon existing

wide river
north oracle
hybrid steeple
dense ferry
#

Second of all, a lot of the stuff Infernum adds is something a fair amount of the Developers don't want in the main game

hybrid steeple
#

when the shader visuals are

ashen warren
#

well i guess what i meant is some of the ideas get added further down the line when the addon is old and obsolete, like say half a year from now?

north oracle
#

infernum will be kept up to date

#

you won't have to revert to old versions to play

ashen warren
#

i thought the guy said hes done?

errant wren
#

with major additions probably

fervent orbit
#

it will be updated for future versions and major bug fixes

ashen warren
#

oh nvm then sounds like a good deal

fervent orbit
#

but thats it

wide river
#

Infernum is no longer getting content, but compatibility will be ensured

ashen warren
#

is onyx excavator getting nerfed or is that only getting discussed so far?

drowsy plank
#

i see no reason it should

hybrid steeple
#

its in voting and not doing well so

ashen warren
#

well maybe not a nerf but it should be but further behind progression

hybrid steeple
#

almost definitely not even gonna be sent to dev

undone holly
ashen warren
#

i guess im a little salty, one of my friends wont stop using that damn thing

drowsy plank
#

why do you even care

ashen warren
#

one additional thing, ive been seeing news about biome reworks does the dev team have any plans to rework the vanilla biomes too? i like the ecosystems that cal biomes have and having all biomes have that same level of depth would be dope, like seeing yharims effect on the environment.

wide river
#

I don't think so, I believe the only reworks will come to the Calamity biomes

drowsy plank
#

i think hell will be getting changes to better allow WoF to be an actual fight but other than that no

ashen warren
drowsy plank
#

plague hive minibiome will be added to jungle too tho

hybrid steeple
#

is that a guaranteed thing

#

last i heard it was still being talked about

glass arch
#

last i heard it was cancelled

wide river
#

Plague minibiome is an enigma
Sometimes it's confirmed, and sometimes it's not
I have no idea at this point

ashen warren
#

ah, that would be neat tho. Sunken sea feels great to explore with how it works .I like the concepts of eco system kind how the monster hunter series does it.

drowsy plank
#

it'd be neat if big hive was moved to plague lab and that's where it generated but eh

ashen warren
random pasture
drowsy plank
#

post-Golem the big hive would be transformed like the evil V or astral meteor was what i was thinking

random pasture
#

A stack of scarab bombs achieves about the same result

bright crag
#

It's just big room
Combat in there would be extremely simple and straightforward

#

The Plague minibiome remains as something we'd like to do

bright crag
#

There have been some ideas among devs to add one or two Underworld minibiomes, and revamp Sky worldgen
But even if we actually do that, it'll take a while, and Calamity biomes will be the priority

small timber
#

out of all vanilla biomes I think most of them are fine as it is

#

the only one I think should be expanded is just the ocean biome, because that one in its current state is just a gigantic disappointment that vanilla never did more with it

bright crag
#

Agreed

#

Sky and Hell do have a good amount of content but
Their generation could be much more interesting considering their size

small timber
#

it is just a lot of waste space yeah

#

ocean biome (and the area below it) occupy almost 20% of the entire world yet it is entirely empty, just sand

drowsy plank
#

again the main reason i want hell rework is because it'd enable wall to be more of a boss and less of a dps + jumping test

novel belfry
#

I just fought death WoF earlier on a world with the current form of the Brimstone Crags, and I found that he's a lot easier in the Brimstone Crags

#

but the moment you exit the Crags and enter the normal Underworld, the fight becomes... hell

#

when you have that much open space, WoF really does become a DPS + jumping test

drowsy plank
#

yeah

#

this is why normal hell gen could need some help

grave zincBOT
#

@sweet escarp - Your suggestion has received an updated status!

[**Add Abyss Torch to the Torch God's Favor Biome Torch swap function **]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

#

@wary pier - Your suggestion has received an updated status!

[add Abyss Torch (and other Calamity Biome Torches in future) to Torch's God Favor]

It has officially been implemented into the game, and will be available in the next update!
You can check out your suggestion again here: #suggestions-voting message

glass arch
distant gyro
#

thanks to jopo for adding favor support to base tml

golden sonnet
#

Frequent Jopojelly W

crude geode
#

Almost wanna make a sugg about removing potions from shops

#

But will probably wait for the next update to use Wizard as additional reasoning

swift wharf
#

huh?

#

why's that

drowsy plank
#

potions of return died

swift wharf
#

i see

errant bobcat
#

Noooooo

#

Why

#

They were perfectly fine

drowsy plank
#

no they werent lmfao

#

not in wizard shop i mean

#

returns still exist you just have to fish

errant bobcat
#

Ohh ic ic

#

Wait nooo not fishing

ivory galleon
#

yeah making the cloest schemetatic the first one makes sense

#

i support

bright crag
#

Potions of Return are too powerful for you to just buy

shut pollen
#

return is complete QoL anyway

small timber
#

too much QoL invalidates every single other way to obtain the item

#

the ideal situation is you make it more efficient for the player to obtain an item the intended way through incentive or better tools

at this potions shop had always been a complete pad because it is the easiest solution to the problem of many people not wanting to craft potions

#

at that potion of return is definitely something not essential for the game yet so powerful that it should take effort to get

golden sonnet
#

Yeah, it invalidated a lot of abyss effort

#

Just tp, refill health, breath and plates, to go right back into the deepest part

grim tusk
#

Yea even if we removed potions from shops the problem will still exist

#

Potions of return are very cheap normally

#

And then like 90% of players use AlchNpc

errant quest
golden sonnet
#

Gives chaos state, doesn't tp XD

bright crag
#

In general, Return Potions are incredibly useful exploration tools
It was making a valuable resource extremely easy to get

glass arch
golden sonnet
#

abyss

dense ferry
#

My man really said

#

"It would be cool"

#

Making the sprite bigger could come at the cost of quality decrease but it shouldn't be a problem

#

I do think MOAB needs a buff Jesus Christ that thing sucks ass

north oracle
#

It does just need to be actually comparable to wings

hollow shell
#

You need to explain your reason why, passafam
Can't just say it'd be cool

dense ferry
#

^

hollow shell
#

(If I had any say in it I'd make MOAB have no wings whatsoever, and just make it have a lot of really good jumps. True successor to BoB)

wide river
hollow shell
#

Yes that is better actually

hollow shell
#

That one's just my personal opinion, you don't need to change it to that if you don't want to

drowsy plank
wide river
north oracle
#

the ultimate defiled accessory XD

glass arch
#

giving it wings makes it frankly the same as it is now, seeing as jetpack is wings on technicality
plus the horizontal movespeed would still be killed by having flight time, which is another huge issue for moab

small timber
#

are you sure MOAB have "less jump height" than BOB

#

are you sure it is not just because of balloon and wings interaction?

novel belfry
#

so uh, I'm just gonna ask, can I repost this sugg I wrote a year ago?

Make Rev+ Spazmatism's phase 2 flames inflict a stronger Cursed Flames variant instead of Shadowflames
Why exactly are Rev+ Spazmatism's flame attacks Shadowflames, and no longer the green flame debuff who Spazmatism's eye color is distinctly based on? (Also Apollo, the Exo mech counterpart also retains the green color on its sprites and its projectiles)
I believe the answer to this question is that Shadowflames are simply put, stronger debuffs. To keep this part of the boss's balance and also to preserve consistency at the same time, perhaps you could simply take the 1.4 Flame Gauntlet and Frost Armor approach (creating stronger versions of the Fire and Frostfire debuffs respectively) and create a stronger version.

tired haven
#

🤔 that's an extra accessory

golden sonnet
#

reposting suggestions is fine as long as it hasn't been denied before, or reposted an unreasonable amount of times

novel belfry
#

actually, I'm probably going to slightly update it nvm

tired haven
#

I mean yes, technically moab uses a fleg and nerfs its effect, but it also practically is for free draedon

#

So?

#

What bearing does this have on jump height?

glass arch
#

flight time somehow reduces max horizontal velocity but i dont know for sure if it affects vertical

tired haven
wide river
#

I should go record a comparison of the two
For clarity's sake

swift wharf
#

I think it's fine for it to be nerfed

#

See: seraph tracers

tired haven
#

the audacity

swift wharf
#

Waiting for a hyper balance nerd to come here and crucify the suggestion

tired haven
#

From my current testing, MOAB's jumps are better than even wings + BoB jumps
So I'm not sure where you got "worse" from, unless you slapped fleg on which means 3 slots vs 1

#

MOAB's jetpack IS worse than actual Jetpack but that wasn't in statement so it seems like I'd be fixing your suggestion for you HDfailure

swift wharf
#

frog gear

#

frog gear

#

.

#

for the love of god DON'T ADD FROG GEAR TO IT

glass arch
#

isnt frog gear completely useless for that

swift wharf
#

how would
how would frog gear fix anything

glass arch
swift wharf
#

YES

drowsy plank
#

it would gear AND frog clueless

tired haven
#

In that case, you better bring some proof because bob + fleg performs about as well if not worse than moab (jumps only) for me
And on top of that, stat meter confirms by stating 43% for bob + fleg and 49% for moab

swift wharf
#

frog gear amphibian boots suggestion 2

tired haven
swift wharf
#

i should murder you

#

bruh .

tired haven
#

Wings + bob is 39%

drowsy plank
swift wharf
#

nah

tired haven
#

No.

swift wharf
#

it's not meant to be a wing

#

you use it the jumps not the flight

#

already isn't

tired haven
#

wh

swift wharf
#

it's closer to bob than wings

random talon
#

Fishing needs to be made to be more worthwhile

swift wharf
#

so checkmate

drowsy plank
#

moab should just be reworked to be more balloon based
this is why i liked the idea of moving it to pre-Mech w/ no wings and then adding a 5 jump upgrade later on so you could still have something around the same power level has MOAB SOMEWHERE plus i think more alternate movement options would be cool

small timber
#

fishing IS worthwhile

tired haven
swift wharf
#

based cog as always