#suggestions-discussion
1 messages · Page 164 of 1
cough cough
Dclop = Skeletron
that's not the items' faults
Reduce Revengeance+ Deerclops' health
It's health is literally TWICE of MASTER MODE. Y'know... the difficulty mode whose only change is cranking up the stats of enemies to obnoxiously stupid levels. So why does Deerclops get a health boost this massive?
blame vanilla
deerclops hasnt been changed by calamity AT ALL
this is Deathmode, man
no
I feel like I'm wasting breath (or like keyboard durability) every time I talk about bosses in here since I don't plan to turn off infernum
I should stop acting like I have a horse in the race lol
his health is literally 21420
i mean having "but infernum" as an argument doesnt help
something is very wrong then because that is indeed twice as much
almost
10k off but stil
somethign is very wrong
80%
submit a bug report
thats an 80% increase
That's like rev WoF's health
mod conflict moment question mark
hey do you think deus could move to PML
huh
why
^
ik it's post ml where else would it be
its pre ml

that's what I'M asking
hardmode is so fucking messy
What I meant is
low point of the game is mid hardmode
there's a lot of bosses and very little world content in hardmode
The boss is pre ml, and what else would pml mean other than post ml but nayways
i mean maybe?????
ravager is becoming post provi iirc
move some bosses out of there, then we get 1 new boss per biome (I think?) in PML
post... provi?
unless dev plans changed
i know they want to put ravager post ml
yes
ye ik
but post provi makes sense, since bloodstone
yea
deus could become the first boss of the tier, on tier with guardians and dragonfolly
give you a reason to go visit the biome
i feel like removing aureus would work just as well but im biased
remove Deus
just move the whole goddamn infection to post-ml
rev+ aureus is fucking awful
I didn't find him too awful
JUST REMOVE ASTRAL
aureus is fucking awful
no no, he's got a point
aurueus should be a miniboss
even
why did jardon make only one robot
to explore the astral
make him a little guy that you find occasionally in the underground
air draedon
clearly the robot did not work
add a little bit more that makes people wanna explore the world, and BOOM
pacing fixed

well
nah draedon likes big fucking stuff
it did
probably because he couldnt find a way to stop the astral from infecting his metal
but then we happened
no it didnt the robot got infected
except the music
when has miniboss music ever happened in the history of modded Terraria?
"the dragon garden where friends are grown"™️ will help the pace too
something something inert astral biome at the start of world creation instead of after wof but xd

install a music mod
theres this little mod
ok
profaned guardians also have music
pinpinneon is like mozart up in this bitch
why is that called a black joker when its clearly a coloured one???
But I don't know if moving astral infection to post ML would really work
it wouldn't
NOTHING WORKS WITH ASTRAL BECAUSE IT FUCKING SUCKS
TRUE
HELL
there's so many small things that could be tweaked to help pacing that wouldn't require a lot of dev work to implement
really?
but again, it's never going to be high enough priority to happen
i wish i was good enough to code something like this now
it literally just deletes 50% of your underground ice
i should continue working on uelibloom deletion iirc fr fr
it's a useless biome
does it really target only the ice? XD
with cal luck, yes
astral is getting an underground rework which may make it better
but imho it needs to be remade from the ground up
I thought I was just having dumb luck
it doesnt feel infectioney
like how ice is always opposite jungle
it feels like unused potential
but it works as a proof of concept
it's convincing
just not finished
PLEASE
I maintain that it should be instead of some of the planetoids
we need astral spread but instead of spreading into tiles it spreads into critters and enemies
i know the reqorks expand past underground but
like a sky biome
JUST LET ME MAKE A ROCKET AND FLY UP TO THE ASTRAL PLANET INSTEAD
astral deserves so much better
i remember a doc about the astral
evil biome syndrome 
astral rework coming 2030
i thought this said astral injection and was very confused
xeroc 2050
I need to consult the Archivists
jacob the glass cannon in you is taking over your mind
no my brain is just melting
what in the shit
2020 jesus

man im so glad im not from calamity 2020
jesus in calamity? real?
vore lore?
do not.
????
he was already real
nearly was 3 times
where tf you get that from?????
deus old lore was that he got eaten by dog and then got reanimated by astral
iirc
I see

who tf is terry
terry n muse i believe
Yharim shivered hearing that name
terry n muse yes
one of the fargo mods devs
former cal dev
real astrum deus lore is in calamity boss thesis
(it's gone)
(no, don't actually look that up it's highly inappropriate)
🤨
Now you made me curious
So silly
google tells me nothing
Of course of all people it's Rebecca
carpet effect on auric tesla is a 50/50: either you find it much better than wings' slow fall (which most of the time is actually not as useful as carpet as you can produce the same result with careful tapping with carpet) or completely hinders your movement
eg: having a carpet is much BETTER than no carpet for Scal's bullet hell dodging because it allow you to stay in place
but tldr is just don't run out of flight time with drew's wing/celestial tracer which both have absurd amount
besides, if you die to a blender from the carpet effect, that means you ran out of flight time and you were going to die to it anyway 
true
can I replace nuh uh today eciipse
nuh uh
vote for my suggestion if you kiss men
👍
and it was a good suggestion too 
LMAO
It's over.........
Hehe
Its joever
Luckily I don't even know what sugg you were referring to
The based one
The scal ost one, clearly
Have Supreme Witch, Calamitas encounters throughout your play-through
Make Enchantments More Beneficial
So how crazy would it be to have the NPC Calamitas encounters offer weapon enchantments?
there shrimply shouldnt be npc calamitas encounters
yeah
Def not an interaction with the witch herself tho
though i think that should be post-scal
while her foreshadowing is more through other people talking about the stuff she did
post calclone makes the most sense
Fair
(Re: The journal idea)
Maybe certain entries can be unlocked as the game progresses, as a parallel to the schematics
why wouldn't it make sense?
I suppose that's true
After all, it's not like Draedon appears randomly as you defeat bosses
the only pre scal encounter with scal should be her clone
To keep the surprise element of her being a lil human
draedon still does have more of a "indirectly talking to you" presence
I suppose you could just not tell the player that NPC is calamitas
which fits him
She'd have to be like completely hidden, be it through a cloak and hood combo or something similar
Adding a separate sprite for something that is a subpar solution seems... wasteful, I guess
she already has a hood
She already has a hooded sprite no?
Am I really this dumb
Unless I imagined it
her being hooded wouldnt work either
since she's hooded in your first fight anyways
yes
Yeah
Thank you for your words of encouragement
well, from the perspective of a new player, this NPC would be essentially a variant of skeleton merchant, with some extra lore
(assuming the player isn't told this is really Calamitas)
I remember a sugg like the calamitas appearance going trough way back
this has been brought up many times now
it is surely coming, cus it has been voted so many times and gone trough so many times
devs gonna do what devs gonna do. if they don't like the idea it won't happen
devplans.png
oh
like every lore dev doesnt like the idea so
but is it totally up to lore team?
eh we need to wait and see
well who tf else are they gonna get to write it 
if it's just physical appearances?
Me clearly 
clearly yuh or ozza
like after kill wof she appears but doesn't say anything, she just observes
a pity. having a wandering witch NPC who offers weapon enchantments that later turns out to be a near-final boss seems neat
sure
doesnt seem like calamitas
but it doesnt fit calamitas
yeah
That sounds like something straight out of Elden Ring to me
i mean
also how would that work? you get to enchant one item and she leaves? wat if u were mid grinding for a new stronger weapon
tbh I would like yharim doing the observing once he comes out
and now u wasted an enchant on a subpar weapon
scals foreshadowing will probably be something out of elden ring anyways 
rather than scal
travelling merchant 2 
when the malenia is
dear god no
the brismstone witch getting mentioned in lore texts as you go on
(Also enchantments are incredibly expensive so you'd either be crippling your finances or the enchantments would have to become cheaper in that moment)
but yeah that does not fit current scal
she could have a rotating enchantment set, so that subsequent encounters with her are still meaningful
or just give only one enchantment per encounter
yeah I gotta bash the idea scal would not do that
i just described the problem of that
that's only an issue if there are finitely many encounters
Also I'm not even sure how you'd track the amount of enchantments that have been done
then how will u make the encounters more natural and meaningfull
every body LOVE travelling merchant :)))
avoid all this balance work by shrimply not implementing encounters and making better foreshadowing

SO true!!!
Ture
have her show up randomly skele merchant style in places she has lore relevance to. Maybe put a lockout timer on her spawns so they're not too frequent
this still just makes 0 sense with her character
why would she visit those places then
She kinda hates all the places she has lore relevance to
she
wouldnt do that
Regardless, it has already been confirmed SCal won't show up, so no point theorizing on it
I know I for one wouldn't return to a place I hate, especially not willingly
i mean
no it hasnt
the most reasonable metric is by using per world as a condition
but like
ehhh?
its just that multiple devs have expressed they dont want that to be her foreshadowing
"oh yea im just gonna go back to where i was forced to fight for an evil tyrant that indoctrinated me since i was a child at my weakest"
which means it probably wont
hmm, that not liking those areas thing is actually an issue
do you see how terrible this sounds
the only way i could see her going back to either ilmeris or azafure is to pay respects to the dead
as far as giving out the enchantments, I was figuring it's her way of sabotaging Yharim. memory serves she's not fond of the guy
She's not fond of Yharim, this much is true
But why would she offer to strengthen the weapons of a guy that she's never seen before
The lore writers saying they do not want her to appear at all is literally the closest thing to confirmation you can get
she doesn't like you either bro!!!!!!!
Like yes plans change but it was explicitly stated
mhm
shes
also not fond of you
"reckless upstart who stole and killed their way to power" and all
If Scal was willing to enchant your weapons, then she wouldn't have fought you to begin with
"hey yharim 2.0"
pre-moon lord you probably don't register as a threat
though as for never having seen you before, doesn't she directly address you when you beat calclone
no???
why would she enchant weapons in the first place
pre-ml you've killed wof (causing massive change to the world), the slime god, the brimstone elemental, attracted the attention of and then destroyed the mech bosses, and killed a bunch of other very powerful things
like theres literally no reason for her to meet you and enchant your weapons for you
I think that probably counts as being a threat
the jump from pre boss to post evil 2 is kinda wild
(lore wise)
"Hmmm yes this guy I've never seen before seems cool lemme enchant their weapons real quick"
I feel like calamitas could be a traveling merchant style NPC pre scal that spawns whenever you killed some core bosses to the lore
and just lore drop stuffs or smth
-Calamitas in this theoretical world
enchantments would be nasty as they are if they're available earlier
no?
Oh boy we talking about this one again
i dont think that was ever a thing
we already have amidias for a lore npc, plus the 
who really touches amidias past sunken sea
at least for more than 20 fuckin seconds before their cursor is magnetically pulled into "Help" button
Im siding with octo here, the enchants are a bad idea, keep that post scal, as you have proven yourself worthy of her trust. I still would like the ominous encounter every once in a while, kinda like how in Undertale, if you backtracked at certain points, you would see flowey stalking you. Just a split second encounter, or maybe an ominous warning.
there wasn't a message about how you've only defeated a clone?
but she isn't flowey
they aren't even close in personality
Aside from people that want to farm Duke Fishron and Old Duke, yeah. No one uses Amidias past that point
That was the lore item, from yharims perspective
Not making a comparison in character, just a suggestion for a feature.
The suggestion holds no grounds in lore. I dont wanna be rude and just say its impossible but unless calamitas gets a character assasination thats probably not happening
no, I'm dropping the idea
right now I'm trying to figure out if I was imagining things with that message
such a waste
184 stars and theres no way its getting implemented 
Yeah fair i just wanted to reply to it since i missed a bit
maybe in like 1.0 xd
or like super early
like the best comparison is the lore item like people were saying
OR we could have a structure(s) around key places that imply she was there. Like the mechanics shed in the tundra, but for Calamitas
It was at 188 earlier for me
Evidently some people have revoked their votes
so there has never been a status message in orange text appearing when you beat calamitas?
I think the best we can get is just lore logs
You get calclones “most impressive”
But thats mid fight
huh. well good to know
Scal references you killing her clone, but clone doesn't mention anything
the closest thing i can find is just her. normal death message
even in versions as early as 1.1
it's odd that draedon's logs never mention her

Kinda true
oh, wait, she has one mention in the sunken sea log
archmage and dog get an entire page each though so it's a little odd she gets only one sentence
archmage you say
could you be referring to the legend that is...
THE TUBA ARCHMAGE
Nah it's clearly the 5-0-0 Wizard Monkey from BTD6 
Holy shit
also no mention of her in relation to the brimstone crag. pretty sure it's still lore that she blew it up
Her and brimmy
Brimmy is questionable on that part
Wouldnt be the first time calamitas has done that i guess
Just got an idea: when the profane biome is added, maybe some ruined structures built by yharim and his soldiers for battle/surveillance. Like a tower or something.
the lore used to be that calamitas blew it up and brimstone elemental was pissed because of it. now it's that brimstone elemental went crazy and calamitas tried to stop it but fighting fire with fire turns out to be a questionable idea?
it was the first time i think
iirc cei has indicated that ilmeris was probably near the end of the war
Yeah
fish weapons and tools in terraria have always been kinda bizarre
Either broken or useless
so real and true
Fr
Like, when have you seen someone use swordfish
useless or useless*
reaver shark:
1.4 tmod:
Calamity:
"due to vanilla's meddling" is a powerful line
Sparkling Empress and Crystal Serpent
i will call it vanilla meddling bc it's the same idea as whips destroying cal summoner balance and deerclops just. existing 
Is it actually outclassed by Dark Lance?
Dark Lance has longer range and Cal buffs it's damage to 68 along with 2 seconds of Shadowflame + it gets a short projectile to boost its range even MORE in 1.4.4
whats wrong with deerclops
Everything apparently
obsidian swordfish has a base damage of 70 and a crit chance of 24% and while the crit is nice, i dont think it really makes up for its miserable range especially considering it's being rivalled by a pre-Hardmode weapon
deerclops
I love you guys
Factually incorrect information
The pre-Hardmode weapon is far better
Calamity nerfs Obsidian Swordfish by quite a bit, nerfing its base damage to 45, and giving it Hellfire as a debuff
OH RIGHT I FORGOT ABOUT THAT 
the reason dclops is super antagonized is because Fab despises the boss for being a crossover boss
if dclops is exactly the same but not a dst boss people would rave all over it
old ones army:
i just think he is boring and his drops suck
do you like untelegraphed attacks that are able to spawn ontop of you and literally requires jumping or moving backwards
see cal can easily fix them
cal doesn't even have a working rev+ dclops
because they dont have one
Maybe someday Deerclops will have Rev+ AI
if deerclops drops suck, buff them??
yeah, all the issues that this particular community really points out about dclops can pretty easily be fixed in cal
they do this all the time
exceot odntk buf pew-o-matic that weapon does nto deaerve to be good at all
literally the only reason these are never fixed is because it's a dst boss
i mean yes that is true but i also think his drops such mechanically a bit tbh
heres a god awful axe for attacking, an rng based shitfuck, the only meh one, and a sentry that got outclassed already

that I won't disagree
tools are bad for attacking? what a revalation
pew-o-matic deserves to die
i mean its clearly supposed to be the weapon drop for melee since one of them are guranteed along the other 3 class drops
whats the meh one i forgor
tbf plantera drops a tool and a melee weapon so dropping lucy isn't really a good excuse for deer to not drop something that is. yknow. also useable
Weather Pain
riiight
and with the port around the corner, they literally dropped the rev+ dclops to the 7th circle of hell, left to rot until everything else major is done
weather pain is cool mechanically but sucks major ass in terms of DPS rn even with its armor piercing
I'm not the biggest dclops shill (blast is)
but seeing dclops getting unreasonable hate left and right is a bit tiring
the boss itself is pretty cool
i literally said why its not unreasonable but ok
all because the only one that can do rev+ boss AI despises the boss because it's a crossover boss
the drops could be way better though
i like deerclops only because i play with doze's slug mod and it unlocks a slug
OMG SO TRUE
please link me that mod i NEEED it
again i also think deer is conceptually cool even if his current fight is kind of lame atm
but considering basically everything about him rn is lame i will continue to bash him
hopefully he just. starts being good soon tho 
I think Deerclops could be improved, for certain
That's not to say that he's bad, but he can be better
real
tysm
so real
there are rev+ cal bosses I find worse than current expert+ dclops, but I would rather not disclose my controversial opinions (that is probably lukewarm)
disclose them
anyways yeah fishe stuff are funny
if deerclops was constant locked this never would've happened
disclose them because id like to see whats apparently worse than untelegraphed shadow hands appearing inside ur stomach
How does any conversation of vanilla decisions always reach Deerclops slander
because its the easiest to slander
it's amazing how i just wanted obsidian swordfish to be moved back in progression and we manage to talk about deer again
i also forgot about cal's nerf to it
double funny
ban all Deerclops topic
I like how Frost Daggerfish doesn't exist even in cal
lmao
nor does toxikarp and bladetongue
D do they not
actually fuck
Either we move Obsidian Swordfish back to pre-Hardmode, or we buff Obsidian Swordfish to be fine for its tier
However, the second option is not what the suggestion is raising
Bladetongue kinda does in vanilla (idk cal)
but Toxicarp is lo
I dont fish in cal since that defeats the purpose of mods but
huh
Fishing in Calamity is pretty cool
invalidating "qol" mods is morally correct
but I would be impressed if there are 10 people who actually know what Frost Daggerfish is before looking at wiki
I know what they are
it's base damage was cut from 70 to 45 💀
but at least it still has 24% crit and 3 seconds of Hellfire
it'd probably be fine in pre-Hardmode as is tbh
I think Fishing should be made more relevant
But tbf thats because i know almost every single item before 1.4
unlike 80% of this server I actually played vanilla
Make Calamity absorb all QoL mods so no one needs to use them ever again
Except Alchemist NPC the potion shops need to die
I read the wiki as a hobby when I was in middle school
i know what it is but i looked at the wiki a long time ago about it
we all did
Do people play calamity never having played terraria?
a lot of people do yes
Thats surprising
cal players discovering vanilla features is the funniest shit ever
TOO MANY
sometimes calamity can reach outside of the targeted audience somehow (usually through the music)
Im genuinely surprised
Thats true ive seen the music spread really far lol
DAMN
sometimes its not even vanilla features. its just connecting vanilla with modded
so many times have i seen people not know wat a giant pink bulb in the vernal pass meant
The biggest reason i remember the daggerfish is because the angler uses them
rest your poor soul
i know daggerfish because it was really fucking annoying to keep fishing them when i wanted to get warmth potions 
i know daggerfish because theyre actually cool
warmth potions are great against Cryogen
Frost barrier 
Good to know
frost barrier is L
Frost Barrier doesn't exist
Wake up
obligatory kill frost barrier
Me with scp
several things to note about the suggestion@worn pike :
- the developer that made the original wulfrum armor set bonus is no longer in the team (if I didn't get it wrong)
- the more you give this "unique set bonus" to more armors, they stop being something unique altogether; it is perfectly fine for an armor to have a completely one-off effect
- the armor while good in concept, really only fits very early into the progression; later on to balance it properly not only will it have to be underpowered (as you still have your summons at full power) which will make it get outdated and outclassed very quickly by other summoner armor especially in Hardmode
- wulfrum set bonus is great for specifically pre-HM fights; as you progress especially starting Hardmode you have access to things like whips and debuff weapon which all will have to compete with this type of bonus; having any "side weapon options" completely capped by your armor makes it actually more boring
i dont think it should manfiest in a form of a gun again
ok sorry I misunderstood the suggestion, if you mean "add an item that have the ability of wulfrum armor-like effect" it literally is just debuff weapons, or whips at that
there are various concepts for how to make summons that are interactive and making it something familiar is personally something i want to keep as a rare case
and also isn't wulfrum armor effect basically is just, a ranger gun that don't decrease summoner damage penalty?
it is a gun that marks targets on hits
Ok that’s fair. I just think that it’s too good of a concept to be one off. Also there are a lot of earlygame whips that I feel outclass Wulfrum by quite a bit. Honestly, I didn’t say this cause it’s a bit much to ask, but I feel like Wulfrum armor’s set bonus is good enough to be a whole subclass, so I feel like 1 weapon is fair. It’s a good alternative to whips allowing for more range, and it’s much more interactive than whips because you have to aim more. It might be a bit strong due to the higher range than whips, so that’s another reason I think it should only be one weapon. I don’t think it should be strong persay, I just think it would be nice to have a secondary weapon that can apply a tag from longer range than a whip, while not having tag damage to back it up.
you could say an offbrand of whips that is based off a gun instead
wulfrum is inabit of a weird spot
it is designed to basically be "super easy to get" (but not really?) which is why its power level is so low even for pre-Boss
I feel like it’s more of an alternative to whips than a knockoff
but making it any stronger easily can make it outclass every other weapon option until like hellstone
an offbrand isn't a knockoff either but yknow
Yea, so I think it could be a ranger weapon that adds a tag, that way it’s fair because it applies the tag at longer range than whips, but the trade off is that it causes the damage penalty
it's not like old rusty beacon or something which actually summoned something (although it did not do damage and half its functions did not work, and that's why it was so bad)
I would rather not mix class functionality like you're suggesting (ranged weapon with tag)
It could be a slower alternative to whips, but with better range
I do think it can have one weapon
In the larger realm of active summon weapons
I had a malicious idea
Yea. I don’t think Wulfrum armor as a whole is bad, it’s just that people don’t use it because there are argueably better alternatives that are also easier to get, and Wulfrum armor is quickly replaced. I don’t think the item Should be any more than a support item, not dealing high damage but being nice and helpful for newer players and veterans alike who don’t wanna get too close to the boss.
just add melee weapon with tag damage to balance out ranger weapon with tag damage
do mix class functionality
go crazy go stupid
we already have the remotes
burning sky
Oh that’s a good idea, it’s just that my only idea to make an item like that balanced was triggering summon penalty. But that’s a much better downside
cnidrion(?) but that's epic case of fishing rod weapon
Idk I just thought
the fishing rod weapon
class consistency is a myth
WWWWW rebecca win coming????
Add ranged and magic weapons instead of Whips? 
That in this case would have the same functionality as Whips
TRUE
ive said it before and ill say it again vanilla has 3 weapons with the same functionality with 3 different classes
Terraprisma the sword summon
"whips are melee" is not the problem it was always the solution
enlightment.
(As long as you don't stretch it or make the overlap a majority, ir's fine)
magic dagger throwing knife and vamp knives, same functionality (aside from the lifesteal on vamp knives) but 3 different classes because yes
We've reached Nirvana rn
Making guns as active summon weapons is great
Making them the majority and inflict other class damage isn't
Whips already do that, so like
The point I’m making is is that summoner is currently pretty inactive, which is what a lot of people’s gripe with the class, so adding another active summon weapon from an armor set with a really cool concept that isn’t used more than once. It adds a cool support item that people can use as an alternative to whips, while also giving more to the active side of summoner.
Whips don't really...?
We wouldn't be limited to just
okay but why do that when
Whippy thing
you can have a summoner weapon summoning like a navy which has a gun which does the tagging
I mean
You can do much more stuff than just whippy thing
on command or w/e
True, you got a point
I thought calamity was going to add more non whip active summons already
that's the idea
i c
All things considered, most plans are intentions, ideas, popular ideas or stuff we agree on
But that just adds to the issue that people think summoner is just “dodge and it’ll die” and would completely murder active playstyle summoner
The only real, concrete and detailed plans I'm aware of is Aerialite rework
Because it has been discussed thoroughly and established
Oh like squires from AOMM or those spirit cards from MoR?
Other things haven't gotten as much discussion, at least not enough for "let's make detailed, specific and permanent plans"
I mean like
the wulfrum gun and cnidarian and whatnot
and auralis ig?
there's another one that I can't remember
slime puppet
Slime Puppet is the new one, Bomber existed before and has the same functionality as Slime Puppet
hasnt slime puppet existed since at least 1.5
Wulfrum Gun and Cnidarian were the start, though the dev that made them is no longer among us
Yes, it's from 1.5 iirc
Bomber is older than that
yeah bombers from 1.4.3
can't exactly explain it but tactical summoning/minion interaction i guess is my personal running motif
igneous exaltation would be my personal example
you can summon the blade but you can also tactically expel it at some point in time for effectively 4x damage on an instant hit
Ah ok. I get it. It’s just that I feel active summoner doesn’t have much right now. I’m aware that there are plans to add other things, but I feel like this is a good possibility for an active summon weapon
(That isn’t a whip)
the weapon still uses minion slot but more can be done with it other than letting it sit
Yea
Maybe that ship but rclicking will make it shoot the gun at your cursor, maybe with a cool down or smthn, but I still feel like Wulfrum armor’s ability is too good to be relegated to a super earlygame, quickly replaced armor set. That’s why I think the gun works so well, it gives a good concept a place outside of that short window in progression, while also helping the issue of active summoner not having much, while also being an alternative to whips.
make igneous a spear that deals summon damage
@worn pike you could probably reword this to just ask for more summon weapons that inflict summon tag that aren't just summons or whips
last prism that does summon damage 
Well I know that’s coming, I was just throwing an idea at the wall. I think it’s a good concept that deserves to be used outside a single armor set that is outclassed super fast and is super earlygame
btw wulfrum is meant to be outclassed and very early game
Like that person that wanted the Wulfrum Fishing Pole to be better
Except this one is a valid suggestion
just because there are better options doesnt mean wulfrum is bad
boring ass meta sheeps

^
I’m aware.
It's still supposed to be like, day 1/2 shit
It's not supposed to be on par with better equipment that you can get after the first two days
On regular enemies or bosses
It does it's just well for the job it's good at
then why did you say wulfrum is bad
I said considered, I love it
what
what
🐌
BITCH
FUCK
yea 
😭
i had to reread thrice and say it out loud
From what I’ve seen, most people consider it bad. I like the concept and how it plays, which is why I think it shouldn’t be an idea solely for a day 1/2 armor set
Liking something != Meaning it is good
It's ok eclipse, I can Photoshop something for you real quick

Nvm, don't have laptop on me 
ok that makes sense
people say it bad because they're meta [idk if i can say this word]ing
saying its not good in the sugg is oddchamp tho
Why would you be unable to say sheep
let's go with sheep
slave?
it's the better s word
I said “not considered good” which is very different
oh
meta sex ?? 
Oh he means slu-
ya
Dammit I’m slow
ok but generally when one says "not good" it implies bad
cmon
now that i think about it an item that acts as a support while triggering the penalty is just a non summon weapon
I said “not generally considered good” which is different than bad by quite a bit
you did not say generally
I mean you can look
👁️👄👁️
@cerulean lotus #1042197406776827914
sorryyyyy
wait i am late
but wulfrum armor doesn't apply tags
it retargets minions but besides that it's just like a trishot prosthesis
oh that is what i meant
i kept forgetting minion tag is like
tag in the form of targeting
an actual debuff
so it'd litterally just be a gun that retargets minions
very annoying terminology 👍
rather than tag damage
which you can achieve by just right clicking enemies with a summoning item
i mean tag without damage kinda not the most necessary thing
sug is just flat out asking for a gun that deals minion damage (strange)
i get WHY they called it that but it makes it very annoying to distinguish minion targeting and minion tagging
also yeah
i mean tbf we do KINDA have summoner mage weapons with puppet and bomber so idc all that much but
yeah
yknow wat we need? classless weapons being able to rclick target
🤐

Wulfrum's set bonus is only just a magic weapon because it's a set bonus gimmick
wouldn't work as a standalone thing
Magic guns are magic weapons that are similar to guns in their design, but instead of consuming bullets or other ammunition, they use mana to produce a projectile inflicting magic damage.
I want exo armor to just have a super wulfrum bastion set bonus
but there's class specific transformations, so melee exo armor gets a different weapon from say, summoner exo armor
there's my schizo idea
also tbh the wiki does distinguish targetting aznd tag
but its simplier to call it one thing obviously
i mean given they're entirely unrelated thinfgs i would disagree
u can target with no tag
and you Could tag with no targetting (altho nothing in the base game does that iirc)
tagging with no targetting sounds stupid
yeah everything that has tag also targets
but technically possible
yea
tag damage comes from debuffs
minion targetting is a unique variable
it'd be weird but technically it could be done
I’m kinda surprised that this isn’t considered a SIS?
no i definitely see what you mean
i think you could easily write one that is valid but the way this is phrased is a bit weird
This does say a specific function and placement imo?
its in that weird spot in between
its ALMOST a sis, but there's something about it that's different
it doesn't go ALL in the SIS route
i feel like the wording is so confusing that it could be a SIS but it also might not be
maybe make it a little less specific, and it should be perfectly fine
this reminded me of a suggestion about wanting a summoner subclass of just transformations

I mean, eh? Most of the transformation summon weapons are endgame, like profaned soul crystal and flamsteed ring
honestly that suggestion about evil-2 progression i can confirm that the time in between is easy
especially when you can skip eow for hive mind if you feel like it
yea if i had to pick 1 boss to remove it would be evil bosses
which would be 2 bossss but shut up
(Removed DoG
👍)

REMOVED ASTRRUSNAKG
What is that even supposed to mean
Are you referring to early game? Swords at that point aren't supposed to have mass amounts of range, so it's fine
Anything later has decent range via projectiles. You can also just use other weapons like boomerangs, yoyos, and flails if you want it earlier
wtf that suggestion
and it's gone
im not even gonna waste an exclaim on this
Curious suggestion
@ivory galleon no joke suggestions
it would help if you actually read the rules in the pins
I wouldn't want to delete evil-2
I like their role in the lore, their fights are great....
The one issue with them is that evil-1 exists
And that sucks
To be fair their drops are meh but a lot of boss loot is rn
Still thinking about that suggestion about removing the crafting recipes for the drops
The recipes serve no purpose anymore in my opinion
EoW / BoC is evil 1
evil 2 is Hive Mind and Perforators
does perforator even mean anything?
but the fact that i usually fight it like right after the first evil
is kind of weird
wasted potential
i also haven’t heard of 1 mod that adds an evil boss in hm
That was an idea that was brought up
However, hardmode isn't much less cluttered in terms of boss content
so…
oh dang
yeah hm has no shortage of bosses
hold on i can read the rules now brb
The specifics was "Move Evil-2 to early Hardmode, and make them sort of a counterpart to Queen Slime"
That then led to the problem of 9 bosses immediately after getting into hardmode
I mean like maybe moving it to like post skeletron perhaps? though post skeletron has abyss, dungeon, intended slime god, so it has a decent amount
wait, 9?
qs, mech boss, calamity trio
thats 7
oh wait
I can count
very much
It would be Queen Slime, Perforators, Hive Mind, Destroyer, Skeletron Prime, Twins, Aquatic Scourge, Brimstone Elemental, and Cryogen
Which is just content overload
yeah
remember back when the three early HM bosses from calamity dropped the mech boss souls too?
Aquatic Scourge with Sight, Cryogen with Might, and Brimstone Elemental with Fright
Not sure why that was the case, but it was
ok i’m back i read them
In my opinion, we should remove the drops
You'd get materials, so you can choose what weapon to get
Plus, it lets us tie things to the materials
... which is why I think they'd fit best post-skeletron
Anyways evil 2 should be moved to post skeletron and make them much harder with cool drops and such
and maybe a post ml optional evil boss because that would be Holy Molay
there's already a boss associated with the evils post skele
who
slime god is barely
oh
is slime god what you mean?
true, but it would be an overlap
also that does not count as evil 3
Slime God exists post-Skeletron, and there's no way we can fit two major sets between Skeletron and WoF
I feel like slime god is just technically an evil based boss
not quite evil 3
but like it has red and purple
That could work yea
One or the other, there's just no reason for both to exist
ok maybe how about optional post mech
that's another good point, there's no way to fit another set of gear in there
We really don't need to move them out of pre-Hardmode
the issue is that late pre-hm is too cluttered and early hardmode has too many bosses
preplant is a totally bloated tier already
And before you ask
Yes, Aerialite and Statigel necessarily tied to Evil-2 and Slime God respectively
it would be interesting to retier deer and QB to be pre evil 2
"Move it to a non-clutered place"
Where...? 
Lore reasons, from what I remember
Moving them would be more effort than it's worth
I mean even if we wanted to, wouldnt it be strange to have plant and evil bosses around the same teir?
plantera literally slows down evil spread
Yes
^^^
in calamity, no tier is uncluttered except for late post-ml
yeah
The only uncluttered tier is the one that has the least amount of non-linearity
And at that point the Evil biomes have faded into irrelevance
yharon
yeah that's not happening
While moving Deer and QB to pre-evil-2 would help distance them, it would also bring Aerialite closer to Statigel
theres literally no way evil 2 bosses could be crammed into post-ml
ok what the flip 🤪🤪
they'd have to be totally reworked to make them not just awful fights by then
hm, true
And doing that would defeat the purpose of splitting the armors
than we remove them i don’t remember using one evil 2 weapon
I mean, provi has (for now though I think its gonna be changed) links to hallow
Unironically the best solution would be nuking evil-1
But we can't do that :p
attacks would need rework, same with difficulty, the evil biomes have faded into irrelevancy, and they wouldn't fit in the lore in the slightest
I mean, why not?
how about they just remake evil 1 in their own style or something
kill them
make it color cuz evil 1 is just kinda there
because thats vanilla content
We won't remove vanilla content
ah
sadness
If Calamity wasn't Calamity it could happen
But Calamity is Calamity, so it'll never happen
you don’t even need to kill them you can just slightly kill them, they drop their drops anyway lol
calamity is like it’s own game in the terraria engine istg
you do with calamity
Revengeance (the intended Calamity experience) makes that not a thing
really? i really remember getting their drops on revenangence without killing them
another dumb solution is to re-tier queen bee or deerclops and then add a new boss post-evil 2 to keep the distance from statigel but distance from evil 1
ok than nvm
but thats dumb
As someone who's written the Aerialite lore, which is adjacent to evil-2 lore
Evil-2 has so much more going for it than evil-1
yeah lol
when’s the last time you fought deerclops
Adding new bosses would just be like sticking a bandage on an eroding cliffside to fix it
It just wouldn't work
yharim will now be placed post evil 2 
for the achievement in vanilla
lmfao same
about 2 weeks ago for inf nohits
alt clicked it on boss checklist to count it as done
Evil-1 is "ahhh creepy monster"
Evil-2 is "the twitching remains of vile dead gods, wielding the bulk of the world evil"
lets have a yharim clone like calamitas lmfao
XD
eternity mode playthrough, where I fought it post mech boss (if you dont know its not reteired at all, and I still struggled)
Jharim fight
make it a big floating yharim head
or THE LORDE could be retiered
oh I forgot about that... thing
I remember legitimately listening to its theme for fun a while ago
entirely unrelated to evil 2 discussion #488081
are there any plans for auric rework beyond just like. its a thing that'll happen?
the WARDE >>>>
Not a dev, so take what I say with a grain of salt
I think it'd have some sort of electricity-related ability, considering it's Auric Tesla and also the Ore shocks you
smash
Do not
ok
How it feels to kill people
no, they'll just add bharim
Not much beyond the general agreement that it'll stay a 5-set and will get it's own abilities rather than being a mesh of other armors
is there going to be a yharim fight
yeah
Eventually, yes
if calamity doesnt die first
ok let’s go back to evil 2
Auric is draconic-themed now so I wonder if we could use that somehow
werent they considering a new auric sprite
Yes
ok
so retier the lorde yes?
problem solved
Draconic Surge
Idk I just thought of the idea, not sure what it means
Aerialite?
yes
draconium





