#suggestions-discussion

1 messages · Page 162 of 1

sleek turret
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you'd have to make olc be the rarest item to get ever to compensate it being Just Too Good

swift wharf
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true

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you kill like 10 of them and get something that cheeses pretty much every prehm boss

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lol!

bright crag
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It depends
It is a balance, as I said

swift wharf
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strange balance

bright crag
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Not really

drowsy plank
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this sugg is weird

bright crag
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I think it's a bit bad, but because it's a medium-rarity drop from a relatively uncommon enemy

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Which is one of the worst scenarios for drops

drowsy plank
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you do realize you can like. actually do cooking
like make apple pies out of apples
sundays out of bananas

serene tendon
bright crag
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Rare drops from common mobs? Alright
Guaranteed drops from rare mobs? Alright

Uncommon drops from uncommon mobs? Sell your soul to RNG

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The fruit drops are 100% going down

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They are insane rn

drowsy plank
swift wharf
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i'm saying that

swift wharf
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it's not that uncommon

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lmao

bright crag
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That's your experience

unreal saffron
serene tendon
bright crag
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And, since uncommon mobs and uncommon drop
You have two layers of RNGesus to get through

glass arch
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rarity being an excuse for power is
not great tbh

bright crag
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It's definitely a poor balance

drowsy plank
sleek turret
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does it really become uncommon when taking in consideration the clusterfuck that are increased spawn rates in terraria

swift wharf
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anyone can farm those with pretty much no skill

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and yeah fruits are silly

serene tendon
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OLC feels like a Post-Mechs mobility tool. And you get it Pre-Boss. And the drop rate is quite high.

sleek turret
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first 3-4 days of exploration you alredy have a shitton of seeds and if you're lucky you may get a water candle

swift wharf
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but imo the 1st point isnt really valid because you're not gonna go breaking every biome tree at once

serene tendon
glass arch
serene tendon
swift wharf
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it is

sleek turret
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isn't really point 1 being a vanilla issue in the first place tbf

bright crag
swift wharf
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bladecrest is half of that

glass arch
bright crag
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Bladecrest drops from Demons, which are much, much more common
And it's also not as good afaik

serene tendon
glass arch
swift wharf
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are they tho

sleek turret
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apple drop rates

bright crag
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In my experience, yeah

glass arch
swift wharf
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In your experience

glass arch
bright crag
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See why uncommon drop + uncommon enemy sucks?

sleek turret
bright crag
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You can have completrly different experiences

serene tendon
swift wharf
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i mean by the time you get in hell you can craft like a gold sword , put some blocks around you and boom

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easy bone worm farm

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demons cant get to you imps cant get to you

bright crag
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I don't think most people will do that

glass arch
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very rarely (maybe not ever) have i seen 2 bone serpents alive at the sane time

swift wharf
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this is true the avereage terraria player don't have enough brain capacity to do that

serene tendon
sleek turret
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really depends on the person playing the mod desiring to get the item in the first place

glass arch
bright crag
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Well, by that point, well done
You put in a decent amount of effort to get the sword

swift wharf
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YEAH actually if you want to get a really strong weapon you can and with minimal effort

sleek turret
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if they want it, they will!

drowsy plank
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simply lock old lord claymore or whatever behind skeletron clueless

swift wharf
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so true

serene tendon
serene tendon
drowsy plank
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¯_(ツ)_/¯

swift wharf
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TRUE actually

serene tendon
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The rest of the line needs a rework anyway

sleek turret
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the dungeon is also far more dangerous than hell itself with the exception being trident devils doing 200+ damage in a single proj hit 🚎 (I hate these enemies)

swift wharf
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doze rework mod

serene tendon
swift wharf
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(a mod that reworks the entire line, not relevant rn0

glass arch
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doze's melee reworks reworks the entire line

swift wharf
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the real rework will come in 2 business years

glass arch
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plus several other weapons

serene tendon
drowsy plank
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@ashen warren "it would be cool" + specific item suggestion kind of

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also sevens striker exists if you want a weapon that makes use of coins

ashen warren
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Ye but sevens striker is pretty much a shotgun

drowsy plank
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  • tyranny's end and marksman rounds
bright crag
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Minos Prime

ashen warren
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Oops

ashen warren
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Lemme change that

drowsy plank
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i mean

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there's no real point

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your suggestion is still invalid

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for a ton of other reasons

bright crag
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^

drowsy plank
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id worry about those first lmao

ashen warren
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I just want an upgraded version of Midas prime similar to onyx blaster. Having more weapons which reward skill would be really nice

drowsy plank
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marksman rounds

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also

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onyx blaster...????

ashen warren
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Yeah, it gets upgrades throughout the playthrough

drowsy plank
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ok look regardless just
use marksman rounds

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problem solved

ashen warren
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But I mainly want a new Midas prime upgrade for an upgraded version of Midas touch. Grinding for platinum coins for sevens striker is a pain

drowsy plank
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literally how

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calamity's economy is literally in the garbage how are you having trouble farming plat

ashen warren
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Sevens striker is really good on infernum prov (it's almost impossible if you have a bad pc), infernum poltar and infernum DoG. I probably used 1k+ plat coins total for my Infernum playthrough

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If you die alot with sevens it takes forever to grind plat coins

drowsy plank
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yes it is also good in normal cal im saying how are you having trouble getting money

ashen warren
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Just adds unnecessary grinding

drowsy plank
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just go kill BoC a few dozen times

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hell maybe even moon lord or something he drops a lot of shit

ashen warren
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I was using fargos to spawn hundreds of EoC but I don't know if that's cheating

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If you're a regular player who is using sevens striker it wouldn't be uncommon to use 200+ plat coins (I used like 800~ during an inf run)

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So easier money would be nice, just gives more time to kill bosses

glass arch
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money is already easy to get

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mechs alone give like 2 plat per kill

drowsy plank
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infact we have a problem of money being TOO easy to get

ashen warren
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Money shouldn't be an issue, reforges, sevens striker and stuff like RoD already cost a fortune

royal tapir
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Of course you have a money problem if you’re using Platinum Coins with Sevens Striker HDfailure

glass arch
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also yeah

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using plat as ammo is going to be an issue for money considering its the highest tier coin

ashen warren
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I just want an upgraded Midas prime for post-ml because ultra kill is cool

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Also Midas prime is fun to use

glass arch
ashen warren
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Well ranged is a boring uninteresting class that people find boring so a weapon that makes it more skill based would make the class a lot better

drowsy plank
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marksman rounds

glass arch
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yeah marksman rounds exist HDfailure

bright crag
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I'm pretty sure that, for Midas debuff, there's Bullets

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And there are other ways to boost coin drops

drowsy plank
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greedy ring exist and marksman rounds also inflict midas so

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¯_(ツ)_/¯

bright crag
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You also can't expect regular Cal to fully cover the use cost of one (probably intentionally) expensive ammo weapon
And you said you are in Infernum, which is particularly resource-intensive

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Money is relatively easy to get in Calamity already

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So the point of making money easier to get is a bit weak

drowsy plank
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~~to be fair he already deleted the suggestion anyway HDfailure ~~

bright crag
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Tru

rugged belfry
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Alternative portabulb function: points in the direction of the nearest plantera bulb

rugged belfry
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Fight clam with gills and flipper on 🙏

wide river
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Also, Infernum is used as the reasoning
That doesn't apply to base Calamity

rugged belfry
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^

small timber
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@plucky glacier you do not need an arena for calamity noninfernum version of the fight, as in not even close

The fight is literally with consideration that you are underwater

lavish condor
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There are ways to counter the slow movement in water. Removing the water would pretty much remove any remaining sense of uniqueness

rugged belfry
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Infernum is external, you'd want to go to their server

plucky glacier
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im just posting it here cuz infernum is now dead

rugged belfry
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We cannot help unfortunately

lavish condor
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Infernum won't be getting updates except for maintenance. Bug reports and suggestions for it are kinda null and void

plucky glacier
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ik ik

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just

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pain

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are there any mods that fix like

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water lag

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cuz my arena has so many god damn pockets

small timber
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Tldr is you are trying to post a suggestion here to fix a problem that do not exist on a version of the mod without an addon

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Water physics have always been funky in terraria

lavish condor
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iirc victide armor, gills, flipper potion make you more mobile in water than you would be on land

small timber
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Generally for sunken sea one you just, dont create an arena, because you dont need one

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Or even worse case scenario you just drag giant clam to an open area without water nearby

plucky glacier
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wait is there still a victide melee set

wide river
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Yes

lavish condor
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victide's all class

plucky glacier
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I haven't played since the victide rework

wide river
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No helmets were removed in its rework, unlike Wulfrum

plucky glacier
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lol

swift wharf
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i'm just gonna exclaim that because

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This kind of only applies to infernum

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  1. you don't need an arena for goddamn giant clam
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  1. water breathing accessories
rugged belfry
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Real

plucky glacier
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alr I understand

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but just to be clear it wasn't about water breathing

rugged belfry
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Flipper potion

plucky glacier
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more just laggy water physics

rugged belfry
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Terraria

swift wharf
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uhhhh future content suggesition

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?

novel belfry
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I got a lucky horseshoe anyways

rugged belfry
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I like how the suggestion isn't even finished

novel belfry
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It's in progress man

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but yeah, it probably should be suggested later

hollow shell
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Drain?

hollow shell
rugged belfry
wide river
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Lab seeking mechanism but Plantera summon

shut pollen
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I just personally don’t understand why it needs a rework

random pasture
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Unironically Delete the portabulb and make a verdant sanctuary locater tbh

shut pollen
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jungle schematic

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unless that’s post plant

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but also the item doesn’t need a rework in any way boohoo

kindred skiff
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Jar what

ripe owl
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Gordon_Freeman_in_a_jar_what_the_fuck.mp4

crude geode
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are the two variants even really needed?

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I do like the lamp idea it feels neat but using it to justify having both of them feels. weird.

cobalt pewter
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well djinns exist in Terraria

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also

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it'd be better to just

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have both in a single it

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em

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there's practically Zero reason to have the elementals separate by now

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as of right now sand is guh and rare sand is alright

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if we start by having both of them being in a single item, their future reworks can take this into account and balance the two being from a single acc

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the lamp idea is good, but there's no reason to have both the lamp and bottle when both sand elementals can just coexist in the lamp

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also renaming them is certainly in order

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I kinda also hate that everyone gets "Elemental" name

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be creative with that term at least dang

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elementals is kinda overused

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e.g. have the sands be named "spirits"

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with the new writers, surely they can come up with better names ye?

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slowly reworking each of the HotE elements and then reworking hote itself sounds aight to me

crude geode
sharp nova
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Hey is there any option to change global base speed for enemy becouse we can right now furn off the buffs for player but not for enemy
and i have problem with bats that dash to you and stick to you like glue and u just die and cannnot survive in early prehardmode.
Is the any option to make a similar functionality like in general gameplay change is or i show where is the line/code/folder/attribute is for base enemy speed so i can change it manually?

tired haven
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Well, mod wise you can always decrease the enemy speed on your own, I assume
It's not likely to be a global change because death mode (which is the only reason for glue bats HDfailure) changes all those values individually for enemies and as such turning all off doesn't really make sense (you can turn off the difficulty mode instead), while turning them off individually is config bloat

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well, "not likely" is overly optimistic. I don't think it'd ever happen without a far greater reason

sharp nova
tired haven
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Huh. I don't remember revengeance making bats any faster

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but yeah, they can be pesky, and picking the right weapon is key

sharp nova
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some of the last update make everything faster so no matter with mode u play it affect i guess

sharp nova
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thx for help

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and answer

tired haven
bright crag
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@edgy charm Your suggestion is very specific, very demanding in terms of development, and generally has little reasoning

edgy charm
bright crag
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Alright, then

ripe owl
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What happened clueless

cobalt pewter
dense ferry
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Wow

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@edgy charm no

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A Sunken Sea expansion is already planned too

blazing kettle
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@edgy charm sunken sea overhaul is planned to come out at some point

edgy charm
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Maybe some ideas will be helpful with that

edgy charm
ripe owl
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Too specific

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To say the least

cobalt pewter
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actually it's low priority but imma suggest the renames to (most of) elementals in HotE

ripe owl
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Just saying "Sunken Sea needs an expansion" is enough for a suggestion, but saying "Sunken Sea should get expansion with this this and that" is too specific

cobalt pewter
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only Anahita doesn't comply to the elemental naming

cobalt pewter
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but even then it's been like that since Siren was a thing

dense ferry
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The Elementals don't have a name for specific reasons

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Silva and Anahita are the ones that do

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The rest doesn't have one

cobalt pewter
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I'm not gonna tell them to give a proper name

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just giving them a better descriptor than "Elemental"

dense ferry
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I'm not sure we really have one

blazing kettle
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if brimmy's name is not sassafras then i will quit cal forever

dense ferry
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What do we even call the Cloud Elemental other than... A Cloud Elemental?

cobalt pewter
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I was thinking since I read cogni's sugg about giving rare sand a lamp item instead of bottle

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"is there really no other way to describe them other than Elemental"

dense ferry
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I agree on that tbh

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Elemental on a Lamp is cooler

shut pollen
dense ferry
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But yeah no I'm not sure what we could call the Elementals other than the Elementals

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They have other titles, but yeah

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Brimmy is known as the Silent Matron of Azafure

blazing kettle
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being too specific removes any freedom the devs may want to change about the sugg

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you are simply giving a idea

cobalt pewter
dense ferry
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Yeah

cobalt pewter
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because that'd be a better name than "Brimstone Elemental"

but we're talking about changing a boss name

dense ferry
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Well, we are doing that already

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But I don't think "Silent Matron of Azafure" would fit well for a Boss name

ripe owl
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Imagine if everyone were to suggest a specific item or a specific change in something

blazing kettle
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which happened in the pat, alot

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past*

ripe owl
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Yeah exactly

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I wonder how many items have actually made it from "Make a specific item name" or "Make it because it's fun" suggestions

dense ferry
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Some SIS have been accepted in the past

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But that was a REALLY FUCKING LONG time ago

ripe owl
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And that's what I wanna know, if it's even possible to know now

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Probably not

cobalt pewter
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the moment the suggestion system uses a bot, sis pretty much died

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(you can see the timeline in pins)

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to my knowledge all sis in cal were suggested back when people could just type directly in #suggestions-voting

dense ferry
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Yeah

ripe owl
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Oh wait so there are still those messages in the channel?

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Time to dig up some graves I guess

dense ferry
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They were already prohibited when I joined which was in 2019

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And back then the Bot didn't exist

cobalt pewter
dense ferry
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THEY WERE BANNED

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THE MONTH I JOINED

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LMAO

cobalt pewter
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incredible

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actually I wonder if this can be updated in accordance to the moment the new bot was made and suggs no longer use a fixed star count to get into dev

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when was it even

blazing kettle
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there used to be a fixed star requirement???

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god that sounded like a horrible time

cobalt pewter
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yeah

tired haven
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well, the fixed star requirement was updated like bimonthly or so, but it was certainly a time of all time

dense ferry
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Yeah

rugged belfry
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TIL there isn't a fixed star requirement anymore

swift wharf
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there should be

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kinda

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there should be two limits

blazing kettle
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no there shouldnt

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the current system is great

swift wharf
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cuz sometimes youll get 290 stars and then some suggestion will get 300 and you wont be delivered to the devteam anymore

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that or just change the 20% to 25% or smth

rugged belfry
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Whoa now, that's insane

drowsy plank
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increasing the threshold could be nice tho

swift wharf
#

ya

ripe owl
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From what I can tell, Stealth seems to come from one of the suggestions

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I ain't feeling like scrolling this shitholr anymore, I am already tired as is calsad

swift wharf
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plantation staff came from a suggestion

edgy charm
ripe owl
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No it doesn't need that rework

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It needs a reword that devs will find fitting for it

swift wharf
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sunken sea is already getting a rework

edgy charm
swift wharf
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let me reword it better, the rework is not finished

ripe owl
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Then what's the matter?

edgy charm
ripe owl
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Just wait for the rework to become the reality

edgy charm
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i hope it will be nice

ripe owl
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(as if every other biome rework yet wasn't nice)

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Anyway

edgy charm
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and leaves sunken sea (or part) like a chill place

bright crag
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Yeah, you can't suggest things as specific as this

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There's no "take my idea"
At most, you can list very broad potential paths

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Like "have its content more spread out/constant through a playthrough"

ripe owl
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Can I become a dev so that I could say "take my idea"? clueless

bright crag
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And like people said
Sunken Sea will be reworked

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Also, it would be really weird to have post-SCal Sunken Sea content

hybrid radish
#

Hello! I have a problem playing with the infernus mod, I'm playing with tmodloader 1.4.3.6 and I have activated both calamity mod and calamity infernus mod (and the music, obviously), but when creating a world in expert mode the bosses start like the original calamity, not with the expansion of infernus :( Does anyone know why this happens?

small timber
#

you don't need to "force the player to revisit each biome"

bright crag
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You need to enable the Infernum difficulty

hybrid radish
small timber
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sunken sea already have HM upgrades and I think that is already good enough

hybrid radish
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sorry

ripe owl
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Stip why do I, every time I look at you, think of CongratsIsTrash? Are you two really that easy to mess up?

swift wharf
bright crag
#

¯_(ツ)_/¯

small timber
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if you do too much of the "please revisit this biome for future upgrade" eventually it just become pads

hybrid radish
#

ok ok, thx

bright crag
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Idk

ripe owl
edgy charm
small timber
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that does not relate to a reason why "it is not considered an upgrade", things can be buffed

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especially in this case that I don't even think the sunken sea HM armor is bad, in fact I often heard it is underrated

bright crag
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Sunken Sea is post-DS
Abyss is post-Skeletron

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Acid Rain is post-EoC

ripe owl
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Mollusk armor is early Hardmode and is multiclass
Fathom Swarmer is, if I recall correctly, post-Calamitas and is a summoner-only and Omega Blue is post-Polterghast and is again a multiclass

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You're comparing an early Hardmode to mid-Hardmode and mid-PostML

bright crag
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Fathom Swarmer is also pretty bad
Omega Blue is glass cannon, so not used too much

ripe owl
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Or maybe even early pre-hardmode

small timber
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fathom swarmer is another one of those badshit insane armor that no one use because 99% of playerbase never bothered with water arena

tired haven
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Wet rockets boutta be the #1 most op calamity item

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quickly followed by wet bombs

ripe owl
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So true CrabBestie

small timber
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I think I still have the "4 horseman of bullshit underwater item", sec

ripe owl
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How is Valor an underwater item?

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Oh

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+16 underwater defense

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Bruh

small timber
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but these item are garbage because no one fight bosses in water arena

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surely

tired haven
ripe owl
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I think Aquatic Emblem is somewhat useful for Abyss exploration

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Keyword is somewhat

small timber
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surely no one will fill golem room with water and completely invalidate the entire fight not just stat wise but mechanic wise because golem jump slower and fireballs move slower in water

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aquatic emblem give 50 defense

bright crag
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Water-only bonuses are truly the most of all time

small timber
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it is the 2nd highest defense accessory in the game beside draedon's heart
wait draedon's heart is 48 so it actually is the highest

ripe owl
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Literally the best for Abyss where everything and everyone can eat you

wide river
tired haven
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Now I wonder if making all water-related effects weaker but making them activate by rain will cause playerbase to turn their worlds into permanent UK mode

wide river
small timber
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I suggested this but now that I think about it will just make it so using Tear in a boss fight is mandatory

ripe owl
#

Oh wait you meant United Kingdom

tired haven
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Or so I assume, at least

small timber
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and force boss fights to be fought in a shitty laggy weather because those benefits are too big even if nerfed (eg: Deep Diver I think is equivalent if not longer than Ninja Gear dash length)

ripe owl
#

Deep Diver should either be a pre-hardmode accessory or be merged with the Shield of the Ocean, because by the time you get the SotO you need to explore Sunken Sea where dash would be quite useful

wide river
tired haven
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Eh, you can prioritize crafting that. This increases player agency as opposed to SotO being instapicked

small timber
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deep diver is in fact never outdated

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as in against anything that is not a dash heavy boss (eg: duke fishron, yharon), deep diver is the best dash in the game period

bright crag
wide river
small timber
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it will make them useless beside the several point where you don't even need them

lucid flare
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building water arenas is also kind of a hassle
the best way to do this would be by spamming wet rockets or wet bombs, but you'd need a fast enough rocket launcher to use the former

small timber
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the only "underwater exploration" accessory you need is basically just arctic diving gear and basically only for the abyss

anything is not mandatory or even remotely necessary

bright crag
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Maybe the biome reworks will change that...

small timber
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the fact that these accessories give insane bonus was the only reason they were used for underwater; most people will not need nor appreciate if it say provide better lights underwater

bright crag
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Though I agree that you shouldn't need many underwater exploration accessories

tired haven
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Grenade launcher is actually 2nd fastest launcher that works with wet rockets. Huh

small timber
#

you will have to make underwater combat so treacherous or difficult without these items that make these items near essential

bright crag
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But in general, I feel like using those accessories for combat, in a game where the vast majority of fights is on land, is very niche

bright crag
small timber
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and in general I think they are allowed to stay niche; because it give player more options on how they approach the fight

wide river
tired haven
small timber
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I think them giving combat bonus is fine, just need to be abit more tuned down especially on already great item like asgard's valor

bright crag
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Yeah, but then
Why so many accessories catering to the same obscure niche, with such powerful bonuses

wide river
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It no longer becomes a niche if such an amount fill the same niche

small timber
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which is why I mean that they should be tuned down (by a bit)

they should not be "overpowered because in water", they should be "above average given underwater condition"

bright crag
tired haven
small timber
#

I dont even think "build an underwater arena to fight a boss" is that niche; most people are just too lazy for that

you can very often see people use underwater arena for more difficult fights in challenge playthrough, iirc someone build an underwater moon lord arena even

tired haven
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someone killed moon lord with a wood bow
should we nerf ranger or smth? HDfailure

small timber
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"these item give great bonus in water therefore fighting underwater might be an option if you build an arena specified for it" is not too out of the way of the line of thinking for most player

it is just a matter of effort, and most people are too lazy for it because cal need to be a boss rush simulator

edgy charm
wide river
bright crag
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"Most people wouldn't use it"
Which is why it's niche
It involves changing the setting of the combat, and not many people do that

cobalt pewter
#

ooh water effects

tired haven
cobalt pewter
#

here's an idea: completely get rid of them or give better access to water and nerf these effects

drowsy plank
cobalt pewter
#

I prefer the former, but the latter can* be done too

small timber
#

most people wouldn't use it because "they are bad" or "they are lazy" is a very different statement in my opinion

because one is the matter of the power of the item; the other is just the effort from the player's end

#

there are people who build scal arena is survival mode; or people who build underwater arena for bosses; or people who literally blow up half the world manually just to fight exo mechs in it

bright crag
#

It is a different statement, though both classify as niche to my understanding

golden sonnet
#

I use luiafk which has a click and drag item to fill the entire square with water, and even then I never use water arenas because learning the water movement just simply isn't worth the return

wide river
#

I think the Asgard's Valor line should have the water effects removed, but the rest seem fine/redeemable
Just my opinion though

cobalt pewter
small timber
#

just make coin guns capped at gold coin in my opinion

cobalt pewter
#

hard cap is fine, I'd probably just nerf plat heavily from gold

bright crag
small timber
#

if plat is nerfed people will just complain that it is not worth the grind; just make it hard cap gold and balance around it

cobalt pewter
#

basically the same argument here

#

how about this

#

we delete coin gun

small timber
#

which is a fine complain: they shouldn't be able to demolish everything

cobalt pewter
#

though if it's not hard capped to gold, I kinda want the weapon to raise its use time depending on the value of the coin used

small timber
cobalt pewter
#

so plat for example will shoot much slower than copper

wide river
small timber
#

but yeah, unironically underwater arena had been very accessible ever since they added wet bomb/wet rocket; most player just doesn't even bother

tired haven
small timber
#

the closest approach I think is just make wet bomb/wet rocket more accessible since I think currently is still locked behind lava fishing/obsidian crate?

#

since you need at least 1 copy before able to buy more

tired haven
#

And since coin gun is already incredibly fast, you'd need a lot of slowdown to show an effect

cobalt pewter
#

fair enough

swift wharf
#

just make the player not able to easily use plat

drowsy plank
#

honestly im fine with coin gun just losing plat coins tbqh

#

it's a lot like the star cannon nerfs

#

and it'd make sevens striker more unique

#

plus it's a more adequate point in progression for you to be shredding stacks of plat on bosses anyway

swift wharf
#

imo the problem is that plat is op because you can get too much plat

small timber
#

either make coin guns not use plat or make all coin gun shoot a lot slower

tired haven
#

make coin gun locked to silver and introduce 2 more upgrades later in progression godoftroll

tired haven
#

that'll teach em

#

no it won't

drowsy plank
swift wharf
#

when the player is able to get 200 plat by killing a boss a few times then yeah ofc its broken

bright crag
#

I never mentioned adding new ones

wide river
gaunt tiger
#

aw shoot did I miss a discussion about accessory bloat

#

dang it

drowsy plank
#

tbf it wasnt about accessory bloat just water effects

small timber
#

not accessory bloat, just underwater accessory

#

yeah

wide river
swift wharf
#

kill water effects in combo accessories ltgltgltgltg

small timber
#

underwater effect being slapped onto combo accessory is a problem yes though there is not much left for it now

drowsy plank
#

just
kill water effects period in anything not intended to somehow help with abyss exploration/combat

small timber
#

only one I can remember is asgard's valor

swift wharf
#

TRUE actually

#

shield of the ocean when it uhh??????????

bright crag
#

Why does it exist

swift wharf
#

idk

gaunt tiger
#

it's a good question

wide river
#

The whole Asgard's Valor line makes no sense to have the water effects aside from "Shield of the Ocean was used in it"

#

Just kill Shield of the Ocean

gaunt tiger
#

I like free water movement in lategame it's convenient

swift wharf
#

the whole asgard line is rotten to the core

golden sonnet
drowsy plank
#

like i think Aquatic Emblem is fine, Leviathan Ambergris is... okay... but Deep Diver has always been a problem because it's arguably the strongest item in the game and also no one ever fucking uses it because why would you lmao

gaunt tiger
#

it saves me buying flipper potions

bright crag
small timber
#

shield of the ocean would be decent if not because of its effect being tied to victide and victide is really shit even as in underwater

gaunt tiger
#

keep the effect in somewhere, since the game is meant to be balanced for not having infinite buff slots

swift wharf
#

me when AS drops two fucking water accs

#

me when AS drops in general

small timber
#

you will basically have the equivalent of infinite buff slot starting next patch

drowsy plank
#

victide is awesome to fight exactly. giant clam. like maybe if cal had a boss like the jellyfish from thorium that incentivized early game water combat it'd be more useful but victide being forced to have a bunch of water effect no one is ever gonna use makes it so fuckin lame

small timber
#

it is really hard to fill that many buff slot unless you intentionall summon 20 different minions

gaunt tiger
swift wharf
#

people fight queen jellyfish underwater??

drowsy plank
#

no but like

gaunt tiger
#

summoner in general just spams your buff slots

tired haven
drowsy plank
#

you could MAYBE at least use it there

#

because it is AT the ocean

tired haven
gaunt tiger
swift wharf
#

i always fought it on a platform

cobalt pewter
drowsy plank
#

yeah i tried using victide for post skele abyss once but like. why. it didnt really help me all that much.

swift wharf
drowsy plank
#

compared to just like. using aerialite or statigel

swift wharf
#

sulphurous armor

gaunt tiger
#

armor set bloat? surely not

wide river
drowsy plank
#

not everything is bloat 💥
victide just has very little identity or use beyond being a stat stick because it's water effects and overall gimmick in general are very subpar

gaunt tiger
#

genuinely one of the best parts of summoner in PHM is that there's basically 4 armor sets for the whole thing, and 3 of them are interchangeable based on playstyle

wide river
drowsy plank
#

like i think it is a useful set to exist, but it is just stats

#

maybe

cobalt pewter
#

I feel like the helmets are the bloat here

swift wharf
#

victide weapons catjoy
victide armor catboom

drowsy plank
#

they r cool but

gaunt tiger
#

there needs to be at least one extra helmet for summoner to exist

cobalt pewter
#

there's no need for multiclass helmets for all classes in modern Terraria modding

gaunt tiger
#

but 2 helms total would be sick

drowsy plank
#

why would i use this instead of my class specific armors or just. plat or gold.

cobalt pewter
#

3 helmets tops to me, and even then 3 is kinda pushing it

drowsy plank
#

wait this reminds me

gaunt tiger
#

I'd like to see armor be something that is less disposable in general actually, especially in hardmode

drowsy plank
#

anyone remember my wulfrum/victide rework CalWheeze

cobalt pewter
#

god?

#

(I don't even remember seeing it)

gaunt tiger
#

BLESS YOU SIR

drowsy plank
#

no lol

#

lemme find it

gaunt tiger
#

TCH

swift wharf
#

summoner has flinch armor

gaunt tiger
cobalt pewter
#

also I wanted to revisit my auric rework concept but with Less helmets

swift wharf
#

auric SHOULD have 5 helmets but each hemlet gives an unique effect like completely different set unique go crazy go stupid

wide river
cobalt pewter
#

summoner auric should just be vampire survivors

swift wharf
#

EXACTLY

#

ALSO TRUE

gaunt tiger
cobalt pewter
#

I think that's the general consensus

golden sonnet
gaunt tiger
#

having more choices isn't inherently fun, to me, when there is a clear best

#

yeah

swift wharf
#

the problem isnt having a lot of choices

#

the problem is they being

drowsy plank
swift wharf
#

the same thing

wide river
#

The problem is that the choices suck

swift wharf
#

see: hydrothermic

cobalt pewter
#

for context, auric is literally

#

the material armors taped together

swift wharf
#

summoner :sus
melee; fire projectile
ranged: fire projectile
mage :fire pr
r: fire

#

auric is the worst armor conceptually in the mod rn yes

cobalt pewter
#

I'm not joking when I said auric is literally just a compression without any uniqueness of its own

gaunt tiger
bright crag
gaunt tiger
#

¯_(ツ)_/¯

swift wharf
#

wulfrum fishing rod

golden sonnet
bright crag
#

^

gaunt tiger
#

oh sweet

#

W

swift wharf
#

KEEP victide as 5 helmets because FISH helmet goes hard.........

bright crag
#

We need to revise Victide effects

swift wharf
#

do not mention turning it into vanity i will kill you

cobalt pewter
gaunt tiger
#

"every boss has an armor set" in hardmode is kinda exhausting tbh

bright crag
#

Yeah, probably Scoria

swift wharf
#

plantera sets trill

gaunt tiger
#

there's barely an hour to get used to each set before you make a new one

cobalt pewter
#

plantera when she

swift wharf
#

do not talk about plantera we dont need to go there we dont need to go there we dont

gaunt tiger
drowsy plank
#

@silver mulch spreading is a dont in doc i believe and also you give literally no reasoning for this. why does astral need to spread even

small timber
#

that will just make it more annoying to deal with yes

bright crag
#

Which is why 5-helmet sets suck and we need to make armors more unique

gaunt tiger
#

it might also make every class have a slightly different desired boss order

bright crag
#

I hope you'll find the Aerialite ones cool

swift wharf
#

the monkey paw curls, there are now 5 victide armor sets

cobalt pewter
#

armors are GOOD when they GOOD

and not cookie cutter 5 helmet bs

cosmic karma
swift wharf
#

GAH TERRARIA COOKIE CUTTERS

bright crag
gaunt tiger
#

obsidian armor, my beloved

swift wharf
#

it does spread it is just very rare

#

😊

bright crag
#

(I don't think so, and consider that I'm a lorewriter)

cobalt pewter
#

astral infection should spread to your pc....

and your room

gaunt tiger
#

astral infection ruined my tundra mansion and I'm still pissed off about it

#

I will die mad

gaunt tiger
#

no I mean

hybrid steeple
#

astral infection should spread into a cool biome design ultimatesmug

gaunt tiger
#

it RUINED my tundra mansion

drowsy plank
#

spread should be killed in general
unless it is my awsome cool idea of hive being regeneratable by spreading into mahogany wood cause the bees are colonizing the tree 😎

also how did it manage to land on a house
shouldnt npcs block meteor spawns

golden sonnet
drowsy plank
#

that literally should not be possible

gaunt tiger
#

yep : )

#

it really shouldn't

golden sonnet
#

You see, the meteor is the 25 blocks from the house, the altar isn't

drowsy plank
#

i dont

golden sonnet
#

So the meteor was a valid spawn, and then the altar said fuck you

bright crag
#

I think it would be cool if Astral mobs could convert regular mobs into Astral variants
It's spread, but not as invasive

drowsy plank
#

oh lmao

bright crag
#

(Also yes, the altar has no rules)
(That should change eventually)

swift wharf
#

astral if it interacted with the enviroment instead of being evil 3

gaunt tiger
#

astral when it removes underground ice:

drowsy plank
#

@plucky glacier i dont think this is enough reasoning and also lag is not. a good reason to rework a weapon. ive seen people lag from like. having a worm on screen and removing all the worm bosses is just not something that's going to happen because some people have bad PCs

swift wharf
#

trolled

plucky glacier
swift wharf
#

what projectile are you talking about

drowsy plank
#

earth appearntly

plucky glacier
#

the earth rain projectile specifically

drowsy plank
#

are you using cal with a lot of other mods or anything

swift wharf
#

huh

plucky glacier
#

no even in just vanilla calam

#

on single targets its not terrible

#

but with events like final acid rain tier it can get messy

golden sonnet
#

On hit effects should have a very small cooldown, avalanche, earth, etc are all problematic

plucky glacier
#

yeah

#

it spawns like 5 projectiles for every enemy hit

#

and then the projectiles split into 3

swift wharf
#

OH i'm dumb

#

I was thinking of earth elemental for some reason

golden sonnet
plucky glacier
#

its not a super major issue but it just feels kind of jank

golden sonnet
#

As it isn't really about reworking earth, as it's not the only one with an issue

drowsy plank
#

there are a lot of better ways to handle this yeah

#

you wanna know a funny one

#

carnage is actually really good once it gets fodder to kill

plucky glacier
#

I didn't really consider the other weapons cuz I have a powerful pc and I don't lag with those

golden sonnet
swift wharf
#

tenebrous tides

golden sonnet
#

Tenebreus isn't that bad for me tbh

gaunt tiger
#

hey how come it's not allowed to suggest adding a leviathan spawn item

#

or I guess why isn't that a thing already

swift wharf
#

it's not allowed to suggest a use item to summon boss type of summon and that is before killing levi

small timber
#

iirc reason is just the dev don't want to make the few boss with unique spawn to just end up being "click to summon"

swift wharf
#

suggesting a way to summon levi after killing the boss is fine tho

#

iirc

gaunt tiger
#

bit weird since it's just "drink a zerg potion and wait 10-60 seconds"
which isn't at all unique, and is a little bit cringe

#

but I don't care enough to die on that hill, just saying

#

besides other mods add in an item for it

swift wharf
#

infernum adds a summon item because it's a boss centered mod

#

same with skeletron and empress

quiet kernel
#

Yet another suggestion

#

Why is there so many today

atomic shell
#

it would be so awesome

#

it would be so cool

swift wharf
#

@silver mulch No.

golden sonnet
swift wharf
#

anyways cringe suggestion as I was saying

#

you're gonna have a lot of attempts on those bosses

#

so infernum gives you a summon for that

#

and fargo is fargo it has a npc that sells summons

random talon
#

For the love of god, I made ONE not too bad suggestion and all of the sudden it's clown world in the posting channel

gaunt tiger
#

rev is pretty tricky sometimes too

#

but I know what you mean

swift wharf
#

nah I do agree that having to zerg is cring

random talon
#

maybe have an item that summons a ???

bright crag
#

I'm more and more convinced that Zerg and Zen might be problematic

swift wharf
#

why zen?

bright crag
#

Zen in Abyss:

gaunt tiger
#

zen is redundant because of boss zen being added too

swift wharf
#

not rlly

gaunt tiger
#

god bless boss zen prayge

swift wharf
#

what about when you're not fighting abyss

#

a byss

#

a boss

gaunt tiger
#

vanilla added peace candles

swift wharf
#

anyways just make zen not work in the abyss clearly

gaunt tiger
#

in 1.4.3

bright crag
#

Zen seems a bit extreme
Calming is already as much help as you should get

swift wharf
bright crag
#

Zerg is definitely extreme

swift wharf
#

!wiki enchanted pearl

red stormBOT
swift wharf
#

. . . . . ..

gaunt tiger
#

correct me if I'm wrong, but doesn't calming stack with happy! and peace candle

bright crag
#

I think so

swift wharf
#

yes

#

but are you gonna bring sunflowers everywhere

bright crag
#

There's also Tranquility/Chaos Candles, which are buffed Peace/Water Candles

#

Isn't that enough

gaunt tiger
plucky glacier
#

what happened to the draedon remote

#

why was it removed

gaunt tiger
#

and in all my towns for spawn rates

swift wharf
#

candles are sationary

#

or you need to hold them

gaunt tiger
#

¯_(ツ)_/¯

swift wharf
#

what about when you're mining or exploring

gaunt tiger
bright crag
#

Calming and Battle absolutely are enough

gaunt tiger
#

game are not boss rush

swift wharf
#

true actually

#

the double edged sword of calamity not wanting to be a boss rush but also hive arena

bright crag
#

Zerg goes to a point where it's a money dispenser and a summoning ritual for rare mobs

golden sonnet
swift wharf
#

IT HAS LORE?????????

bright crag
#

Ehhhhh

plucky glacier
#

yes

gaunt tiger
#

"drop rate can be low because zerg exists" isn't exactly healthy either

plucky glacier
#

THERE WAS ACTULALY A BEE DRAGON

swift wharf
bright crag
#

Hive lore is that people used to make housing around Hives
It's not exclusive to the big hive

plucky glacier
#

why so many dragons in the new lore

bright crag
#

(Literally 2 named dragons)

swift wharf
#

kid named implied dragons:

#

anyways byeah imo zerg is way more problematic than zen

bright crag
swift wharf
#

(now can we kill the hive

bright crag
#

Zerg is objectively more problematic

gaunt tiger
#

zen is just a little bit redundant

bright crag
#

But I think both shouldn't exist

bright crag
dull kite
#

zerg is like using journey mode spawn rates but it's more consistent and therefore superior

swift wharf
#

actually yeah zen is kinda redundant because summons

plucky glacier
#

please god never remove zerg my beloved

#

I dont want the grind

gaunt tiger
#

I hate having to spend 1000 years digging out a bee pit

swift wharf
#

skull

#

the game doesnt need to be a boss rush

dull kite
swift wharf
bright crag
#

Some devs (like myself) feel like it doesn't need to be there

Some devs really like it

So

bright crag
plucky glacier
#

journey mode is like a lobotomized version

#

no

bright crag
#

It's an arena

dense ferry
#

If the Hive stays I wanted to do something with it

swift wharf
#

I WAS WAITING FOR THE VERNAL PASS MENTION

gaunt tiger
#

oh vernal pass is base cal? I thought it was infernum

swift wharf
#

LMAo

bright crag
#

Yes, Vernal Pass is base Cal

gaunt tiger
#

I can't tell anymore man

swift wharf
#

infernum has a big ass hole in the jungle for the bosses too

bright crag
#

Had*

glass arch
swift wharf
#

zamn

plucky glacier
#

what is vernal pass

swift wharf
#

!wiki vernal pass

red stormBOT
swift wharf
dense ferry
plucky glacier
#

oh

gaunt tiger
#

infernum has so many features that should be in base cal, it's really silly sometimes

#

blech

swift wharf
#

like good bos

swift wharf
#

i mean anyways

bright crag
gaunt tiger
#

like astrum aureus making me not want to KILL MYS-

bright crag
#

Just
Big room

glass arch
#

you also have to consider infernum devs dont have to worry about everything like basecal does

swift wharf
#

the blissful ignorance

gaunt tiger
dense ferry
#

Of course Dragons are important they are literally the entire backstory of the Calamity universe

swift wharf
#

the inner peace of being an infernum dev

gaunt tiger
#

may they rest in peace

swift wharf
#

FREE at last

#

now we await for dom game

plucky glacier
#

ok but fr the sunken sea resprites

#

are sick

dense ferry
#

That's like saying "why are the Demigods so important in Elden Ring"

gaunt tiger
#

oh hey my modmail got closed but I still didn't get a reply
and I still can't submit that bug

#

fun!

swift wharf
#

when the mod centered about dragons talks about dragons

swift wharf
gaunt tiger
dense ferry
#

^

bright crag
#

And it's not done talking about dragons :)

swift wharf
#

blame reb for not replying iirc

dense ferry
#

FUCK YOU

gaunt tiger
#

rebecca how could you CryBongo

swift wharf
#

😇

drowsy plank
dense ferry
gaunt tiger
#

I solved the actual issue anyway it was an update to stars above that bricked my world

drowsy plank
#

cal old lore 2 (daedalus, ignalius, etc.)

gaunt tiger
#

moar silva lore
inject it straight into my veins plz + thx

bright crag
#

I mean, all I'll talk about is Vetrasyl
The rest is completely general :p

dense ferry
#

Well, at least the ones we do mention are fundamental yeah

#

Vetrasyl is literally the reason behind the Sky Islands

plucky glacier
#

is cynosure yharim

gaunt tiger
#

petition for AEW to be subtitled as "shade of silva" or "husk of silva"?

drowsy plank
#

all of the lore items are yharim

gaunt tiger
#

🥺

glass arch
drowsy plank
#

real

swift wharf
#

petition to KILL aew

glass arch
#

so true

drowsy plank
#

i dont think AEW has any connection to Silva

swift wharf
#

jane silva will kill you instead

#

ghost of jane silva

drowsy plank
#

besides
being an animal that lives in the abyss

swift wharf
#

JANE DA SILVA

#

🔥 ✍️

gaunt tiger
#

ain't all of the abyss creatures silva's creations

hybrid steeple
#

no

dense ferry
#

No

swift wharf
#

silva isnt the name it's the last name

bright crag
#

And I don't think we'll need any more named dragons

Zeratros is the King of Dragons
Yharon is ingame and Yharim's companion
Vetrasyl is the cornerstone of the most dragon-centered area outside the Aerie

plucky glacier
#

let me rephrase

swift wharf
#

ghost of maria da silva the dryad kills you

plucky glacier
#

is cynosure a yharim boss teaser 💀

drowsy plank
#

yes

gaunt tiger
dense ferry
#

Silva is there

#

Somewhat

swift wharf
#

plant entity

#

👁️

gaunt tiger
#

life deity

swift wharf
#

the contraption

gaunt tiger
#

so I figured it wasn't a stretch that the abyss life is their making

swift wharf
#

planty mush might as well be from her tbh

dense ferry
#

Silva is the reason they exist but she didn't create them directly

#

Her presence simply allowed their existance

drowsy plank
#

the abyss is more like the strawberry battlefield from steven universe where all the people fuckin dying there let the life overdevelop there

gaunt tiger
#

does the silva armor set use abyss materials? 🤔

drowsy plank
#

ye it uses planty mush

gaunt tiger
#

it does!!!!

drowsy plank
#

which is explictly silva related

gaunt tiger
#

that is the good shit

#

that's the dark souls hollow knight super metroid shit I want in my life

plucky glacier
#

brimstone elms theme makes no sense with the new lore

hybrid steeple
#

what

gaunt tiger
dense ferry
#

What

hybrid steeple
#

speaking of the abyss and silva

bright crag
#

Also, Reb
What do you think of Zerg and Zen?
Thinking of making a suggestion to delete them, since Zerg seems to be an extreme potion for super money farming/forcing rare mobs to spawn
Zen is also extreme, and can be a "fuck enemies" card

dense ferry
hybrid steeple
#

that one conversation in lore discussion about making abyss layer 4 a massive, uninhabited underwater city carved out by silva's roots
im still thinking about that

bright crag
#

There are other, less extreme ways of affecting spawns

dense ferry
#

It's literally just better to trigger a Blood Moon

drowsy plank
#

i guess the idea is "left alone" not connected to her characterization anymore but roar of the jungle dragon isn't accurate either anyway so eh

bright crag
cobalt pewter
#

how is zerg more consistent than journey powers

plucky glacier
#

I use blood moon and zerg at the same time for insane spawnrates

cobalt pewter
#

actually fuckin tell me

#

or I'll burn this place down

dense ferry
#

Zen isn't needed at all either but definitely keep it for the Bosses

dull kite
glass arch
#

blood moon is only like that in death mode

hybrid steeple
#

yeah

gaunt tiger
#

blood moon is fucking obnoxious

dense ferry
#

Honestly you can very very easily just

drowsy plank
#

zerg is nice for whenever you want to grind something that isn't at night or dont want blood moon spawns diluting the pool
zen is nice for building ESP hellbridge

dense ferry
#

Change the difficulty

hybrid steeple
#

true

swift wharf
#

blood moon having extreme spawnrates is an issue

cobalt pewter
glass arch
#

like yeah theres a spawn rate and cap increase in all modes but it never goes to zerg level outside of death mode

swift wharf
#

it doesnt make the event hard it just makes farming easy

dense ferry
#

Since it's not even item locked now you can just open the UI and do it for the night

cobalt pewter
#

blood moon is fine in rev no?

#

it's just stupid in death for some reason

swift wharf
#

death is an issue

#

yes

gaunt tiger
#

aye

dense ferry
#

I like Blood Moon insane spawn rates

swift wharf
#

dumb fucking insane spawn rates

cobalt pewter
#

yeah idk death revamp is never coming

swift wharf
#

does not make the event hard at all

gaunt tiger
#

sometimes I like building towns in my playthroughs and blood moon interferes with that

swift wharf
#

it's worse zerg for that matter

gaunt tiger
#

L me 😦

cobalt pewter
#

it's still "rev but a tiny bit more" atm

swift wharf
#

conceptually worse

glass arch
#

anyways
blood moons dont work for everything

swift wharf
#

they indeed do not
see: events

gaunt tiger
dense ferry
#

Because you can come up with some funny strategies to escape the problems and it's quite fun to slaughter hundreds of enemies

swift wharf
#

! !

cobalt pewter
#

Bloody Mary should only apply when you're actively participating in Blood Moon clueless

glass arch
#

sometimes i want to farm daytime enemies instead of 20,000 blood zombies

gaunt tiger
#

that's right kids let's bring back malice mode

hybrid steeple
#

as if malice mode wasnt just death 2

gaunt tiger
#

I liked the environment effects in death mode what happened to that

hybrid steeple
#

stat stick modes
sure are a game design

glass arch
dense ferry
#

Anyways since I'm feeling funny

#

Give me a second actually

swift wharf
#

id rather have stat buffed blood moon enemies than deep rock galactic hazard 5 swarm

cobalt pewter
#

when will we get roguelike modes that let you spend money for wacky alternative modes

bright crag
#

I think Death Blood Moon is meh
I would prefer if it was like Spirit, and had that one actually menacing mob

drowsy plank
#

i agree but if you wanted to keep the dumb spawnrates you could just hardmode/postML lock it too

swift wharf
#

or like give death blood moon enemies DIFFICULT patterns

glass arch
#

NO

swift wharf
#

instead of el stat bloat

#

YES

cobalt pewter
#

death blood moon should just be all dreadnautiluses

swift wharf
#

so true oomfie

glass arch
#

actually hell

dull kite
#

not for the same reason at all but

dense ferry
#

Moray Eel
Sulflounder
Toxicatfish
Toxic Minnow
Luminous Corvina
Laserfish
Oarfish
Viperfish

I will give you the Bestiary Entry for one of these

cobalt pewter
#

I don't like Zerg and Zen because they're cheap, extreme solutions to Everything enemy related that you get fairly early on

gaunt tiger
#

Viperfish

glass arch
#

zergs and zen are fine to me but i also dont need to farm a shit ton because Habble's farm is fucking broken

dense ferry
dull kite
#

i dont think it's a bad thing to have as an option per-se (as i believe that choice should be up to the player) but now that 1.4 is the standard update for modding people can just turn on journey mode

cobalt pewter
#

make Zerg and Zen endgame clueless

dense ferry
#

Actually I should bring this up in Lore Disc

cobalt pewter
#

journey mode is actually gamer

drowsy plank
#

i like zen >=O

swift wharf
#

kill zerg kill bloodmoon spawnrates 😈

hybrid steeple
drowsy plank
#

until the hell generation rework is done building a bridge for WoF would be absolute ass without zen

dull kite
bright crag
#

Wouldn't Calming be enough

cobalt pewter
#

the only thing that I want to see from journey right now is the toggle to hide research count

drowsy plank
#

i like to play in modes other than journey

glass arch
bright crag
#

I found Calming to be pretty effective

gaunt tiger
swift wharf
#

journey has all modes

dull kite
#

yeah literally

#

you can play everything in journey

cobalt heath
#

isnt frozen fire just lock emoji

cobalt pewter
#

journey has journey, classic, expert (technically rev and death too), master

#

actually omnipotent mode

swift wharf
#

so just journey classic expert and cal modes

cobalt pewter
cobalt heath
#

did bman get bashed for not asking for the donor/dev

glass arch
#

knowing this channel yes

cobalt heath
#

good

drowsy plank
#

he didnt

#

there were other problems with it anyway

small timber
#

no he get bashed for not even having a solid enough reason to make the suggestion not exclaimed

cobalt heath
#

that's like the part that would have made me angry

swift wharf
#

the sugg is fine it is just worded wrong

small timber
#

if they are to "rework earth" then they should just add an entirely new weapon and dont bother with the donor stuff

cobalt heath
#

earth is a donor item

cobalt pewter
#

economy is an issue on Terraria (and still an issue in cal)

and zerg in particular kinda fucks over any shred of economy along with other things

small timber
#

because earth is literally just a "true melee sword that summon projectile" as its entire identity

cobalt pewter
#

but yeah economy is a tall task to fix

small timber
#

just like how elemental excalibur is literally just "terra blade but end game"

drowsy plank
swift wharf
#

and yeah zerg contributes to the platinum issue

undone holly
cobalt heath
#

is earth even on the team anymore

small timber
#

the solution is clearly to make zerg last 1 minute and cost 5 plat to make

swift wharf
#

TRUE

cobalt pewter
small timber
#

and take 200% increased damage too

cobalt pewter
#

I'm just guh

cobalt heath
#

so it's tomorrow when we can estimate the dev server votes to come?

small timber
#

because making food more accessible is indeed better than trying to get 0.5% apple pie drop or something

#

NPC shop is not ideal but it is better than absolutely the vanilla way

golden sonnet
#

I kinda disagree, it's just removing the few remaining reasons to make farms

cobalt pewter
#

but yeah

cobalt heath
#

who the fuck likes to fish tbh

swift wharf
#

kill potion shops kill them all rip and tear

bright crag
small timber
#

food should be more accessible, just vanilla for some reason tied it to an endless grind; while cal one is abit boring but it does the job

golden sonnet
bright crag
#

Food?